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POINTS: Approx 1500

WEAPONS

Solar Flare Aeonic


The greatest Necron weapon of destruction, The Aeonic Orb was used mostly in the Great War in Heaven and even then
it was rare. Rumored to be the remains of a destroyed star, the Orb was not just a titan killer extraordinaire, but a source
of eternal sustenance for one of the C’tan gods they served. While Imperial plasma weaponry loses nearly all of its
energy by the time it reaches its target, the Aeonic orb has a far more powerful containment system, composed of layers
of phase fields and gravity shields that can be moved at will to fire immense beams of contained plasma. Not only this,
but the Aeonic Orb can focus massive amounts of radiation that is well known to simply pass through any material to
incinerate the living beings within. Enemy forces have found, after no small loss of life, that the breach of these defenses
results in a massive explosion that can wipe out a large amount of the surrounding Necron forces
Radiation Burst
RANGE

72”

72”
STR

D
AP

3
SPECIAL

Ordnance X, 5” Blast, Reactor*


Ordnance Barrage 1,
10” Blast, Radiation*

CONTAINMENT FIELDS: 12

Armour
WEAPONSBS FRONT SIDE
AND EQUIPMENT: REAR
4 n/a n/a n/a
SPECIAL RULES:
- A single Star fired as either a
- Solar Flare or a Radiation Burst
Containment Fields are treated as void shields that can’t be bypassed by weapons with
special rules to that effect, don’t have a minimum distance of 12’’ and are used
against -UNIT: 1 Aeonic OrbFields
12 Containment (max one per army) assaulting troops.
TYPE: Super Heavy Tank, Skimmer
- Reactor - 12 Reactor Points representing Points are used to represent the immense power within the orb. At the
beginning REACTOR POINTS:
the current 12the star.
power of of every turn one of your turns, you automatically regain D6 reactor points to a maximum of
12.

- The Aeonic Orb is destroyed when there are no more Containment Fields left or you run out of Reactor Points. All models within XD6 take
a single Destroyer wound that ignores armour saves such that X is the amount of Reactor Points left.

- You may replenish downed Containment Fields in the same way as Void Shields, instead getting one roll for each Reactor Point you
choose to spend.

-Weapons with the Reactor* special rule may fire as many times as you would like, but consume D3 Reactor points each time you fire. You
must declare how many times you are going to fire before rolling the dice.

-Any weapon with the Radiation* special rule that hits a vehicle instead inflicts D3 glancing hits. These weapons also inflict a single hit on
every model within a hit transport vehicle.
ADDITIONAL INFO:

- Due to the extreme rarity of the Aeonic Orb, only one may be used in every game played (even in Apocalypse games!).

-Some weapons will ignore void shields or inflict certain effects upon vehicles (D-Cannons and Thunderhammers come to mind). When
firing against the Aeonic Orb you must always hit the containment fields and it ignores any special rules that apply glancing/penetrating
hits or effects. This includes Gauss Weapons and Haywire Grenades e.t.c.

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