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Character Sheet

Player Name Bruno

Adran 2 Hexblade 1.000


Character Name Level Class Paragon Path Epic Destiny Total XP
Shadar-kai Medium Old Male Average Fat Unaligned Amaunator
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVE DEFENSES MOVEMENT


SCORE DEX 1/2 LVL MISC SCORE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
4 Initiative 3 1 16 6 Speed (Squares) 6
CONDITIONAL MODIFIERS
AC 11 5 SPECIAL MOVEMENT
CONDITIONAL BONUSES

ABILITY SCORES SENSES


SCORE ABILITY ABIL MOD MOD + 1/2 LVL 10 +
SCORE PASSIVE SENSE BASE SKILL BONUS
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

10 STR
Strength
0 1 13 FORT 11 1 1 16 Passive Insight 10 + 6

11 CON
Constitution
0 1
CONDITIONAL BONUSES
11 Passive Perception 10 + 1
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Low-light Vision
16 DEX 3 4 14
Dexterity REF 11 3 ATTACK WORKSPACE
10 INT
Intelligence
0 1 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Blade of Annihilation
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +

10 WIS 0 1
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 4 1 0 2 1
Wisdom 16 WILL 11 4 1 ABILITY:
Melee Basic Attack - Unarmed
18 CHA
Charisma
4 5 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 1 1 0
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
28 2 3 Melee Basic Attack - Blade of Annihilation
14 7 6 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
1d12+1 0 1
RACE FEATURES ABILITY:
Melee Basic Attack - Unarmed
Shadow Jaunt - You have the shadow jaunt power DAMAGE ABIL FEAT ENH MISC MISC

SECOND WIND 1/ENCOUNTER USED Winterkin - +1 to Fortitude; +2 to death saving throws 1d4 0
TEMPORARY HIT POINTS
and against unconsciousness
Shadow Origin - You have the shadow origin BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS +2 Racial bonus against the unconscious condition, 6 vs Ref Eldritch Bolt (Blade of Annihilation)
1d10+5
+2 to all death saving throws

RESISTANCES 6 vs Ref Eldritch Bolt (Magic Rod +1) 1d10+5

CURRENT CONDITIONS AND EFFECTS 1 vs AC Unarmed (Melee) 1d4

4 vs AC Unarmed (Range) 1d4+3


SKILLS CLASS / PATH / DESTINY FEATURES
ABIL MOD TRND ARMOR
BONUS SKILL NAME + 1/2 LVL (+5) PENALTY MISC
Infernal Pact Boon - Gain soul feast power FEATS
6 Acrobatics DEX 4 0 n/a 2 Infernal Pact Reward - Gain tiered damage bonus Eager Advance - +4 to speed on your first turn during

3 1 0 n/a 2 Infernal Pact Weapon - Blade of Annihilation encounter


Arcana INT

0 Cunning Stalker - Gain CA against enemies with no other


1 Athletics STR 1 0 n/a
adjacent creatures
10 Bluff CHA 5 5 n/a 0

5 Diplomacy CHA 5 0 n/a 0

1 Dungeoneering WIS 1 0 n/a 0

1 Endurance CON 1 0 n/a 0

1 Heal WIS 1 0 n/a 0

1 History INT 1 0 n/a 0

6 Insight WIS 1 5 n/a 0

10 Intimidate CHA 5 5 n/a 0

1 Nature WIS 1 0 n/a 0

1 Perception WIS 1 0 n/a 0

1 Religion INT 1 0 n/a 0


LANGUAGES KNOWN
6 Stealth DEX 4 0 n/a 2
Common, Goblin
5 Streetwise CHA 5 0 n/a 0

9 Thievery DEX 4 5 n/a 0

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POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Bull Rush Attack Blade of Annihilation (E)
WEAPON
Grab Attack Magic Rod +1 (Off-hand) (E)
WEAPON
Opportunity Attack
WEAPON
Eldritch Bolt
ARMOR
Soul Eater
ARMS

FEET
ENCOUNTER POWERS
HANDS
Blazing Doom of the Void
HEAD

NECK

RING

RING

WAIST PERSONALITY TRAITS


I'm well known for my work, and I want to make sure
everyone appreciates it. I'm always taken aback when
DAILY POWERS
people haven't heard of me.
Hellfire Blast Everyone should be free to pursue his or her own livelihood.
I pursue wealth to secure someone's love.
I'm never satisfied with what I have—I always want more.

MANNERISMS AND APPEARANCE


A very old man with the looks of a middle-ager, with
UTILITY POWERS average height and a little bit fat. Full of scars, piercings and
tattoos that makes obvious that he is a Shadar-Kai. He likes
Second Wind
to crack his knuckles always seeks wealth and uses luxuous
Shadow Jaunt jewelry.

Soul Feast
Wrathful Aspect

Daily Item Powers Per Day


Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
Spellscarred Harbinger
Paragon (11-20) Milestone / / /
The specific nature of your spellscar has unlocked
Epic (21-30) Milestone / / / knowledge that you can benefit from—bizarre secrets of the
magic that lurks inside you. Or, you might have learned
OTHER EQUIPMENT RITUALS / ALCHEMY certain techniques from the priest of Ilmater to soothe your
own distress, as well as other aspects of the healing arts.
Adventurer's Kit
Leather Armor (E)

COMPANIONS AND ALLIES


Niniana and Keyla

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 15 gp
Stored money: 0 gp
Encumbrance: 48 / 100

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Bull Rush Attack Grab Attack Opportunity Attack
KEYWORDS USED KEYWORDS USED KEYWORDS USED

Standard * Melee 1 Standard * Melee touch *


Opportunity Action Melee 1
ACTION RANGE ACTION RANGE ACTION RANGE
1 vs Fort One creature 1 vs Reflex vs larger than you
One creature that is no more than one size category The triggering enemy
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET

Attack: Strength vs. Fortitude Requirement: You must have a hand free. Trigger: An enemy that you can see either
Hit: You can push the target 1 square and then Attack: Strength vs. Reflex leaves a square adjacent to you or uses a ranged
shift 1 square into the space it left. Hit: You grab the target until the end of your or an area power while adjacent to you.
next turn. You can end the grab as a free action. Effect: You make a melee basic attack against
Unarmed: +1 attack Sustain Minor: The grab persists until the end the target.
of your next turn.

Unarmed: +1 attack

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


* PH * PH * PH
AT-WILL POWER AT-WILL POWER AT-WILL POWER

Eldritch Bolt Soul Eater Blazing Doom of the Void


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Arcane, Force, Implement Arcane, Implement, Necrotic, Weapon Arcane, Fire, Implement, Necrotic, Weapon

Standard 10 Ranged 10 Standard * Melee weapon Standard * Melee weapon


ACTION RANGE ACTION RANGE ACTION RANGE
6 vs Reflex One creature 8 vs AC One creature 8 vs Fort One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET

Attack: Charisma vs. Reflex Requirement: You must use this power with your Blade Requirement: You must use this power with your Blade of
of Annihilation. Annihilation.
Hit: 1d10 + Charisma modifier (+4) force Attack: Charisma vs. Fortitude
Attack: Charisma vs. AC
damage. Hit: 1[W] + Charisma modifier (+4) necrotic damage, and Hit: 2[W] + Charisma modifier (+4) fire and necrotic damage.
Level 21: 2d10 + Charisma modifier (+4) force you gain a +2 power bonus to your next attack roll against Increase damage to 3[W] + Charisma modifier (+4) fire and
damage. necrotic damage at 13th level.
the target before the end of your next turn.
Increase damage to 4[W] + Charisma modifier (+4) fire and
Special: You can use this power as a ranged Level 21: 2[W] + Charisma modifier (+4) necrotic
necrotic damage at 23rd level.
basic attack. damage. Effect: You gain a +5 power bonus to your next damage roll
Special: You can use this power as a melee basic attack. against the target before the end of your next turn.
Blade of Annihilation: +6 attack, 1d10+5 damage Blade of Annihilation: +8 attack, 1d12+5 damage Blade of Annihilation: +8 attack, 2d12+5 damage
Magic Rod +1: +6 attack, 1d10+5 damage Magic Rod +1: +6 attack, 4 damage Magic Rod +1: +6 attack, 4 damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Warlock 1 PEHOTFK Warlock PEHOTFK Warlock PEHOTFK
AT-WILL POWER AT-WILL POWER ENCOUNTER POWER

Hellfire Blast Second Wind Shadow Jaunt


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Arcane, Fire, Implement Teleportation

Standard Close blast 3 Standard Personal Move Personal


ACTION 3 RANGE ACTION RANGE ACTION RANGE
6 vs Reflex Each creature in the blast AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY
ATTACK DEFENSE TARGET Effect: Spend a healing surge and gain a +2 Effect: You teleport 3 squares and become
Attack: Charisma vs. Reflex bonus to all defenses until the start of your next insubstantial until the start of your next turn.
Hit: 3d8 + Charisma modifier (+4) fire damage. turn.
Miss: Half damage.

Blade of Annihilation: +6 attack, 3d8+5 damage


Magic Rod +1: +6 attack, 3d8+5 damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Warlock 1 PEHOTFK * PH Shadar-kai Dragon 372
DAILY POWER UTILITY POWER UTILITY POWER

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Soul Feast Wrathful Aspect Blade of Annihilation
KEYWORDS USED KEYWORDS USED
Arcane Arcane, Fear, Fire 1d12 2 Heavy Blade
DAMAGE PROFICIENT GROUP RANGE
Free Personal Minor Personal
ACTION RANGE ACTION RANGE
ENHANCEMENT LEVEL CRITICAL
AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY
PROPERTIES

Trigger: You reduce an enemy to 0 hit points, or Effect: Until the end of your next turn, you gain While you hold your implement in one hand, you can use a minor action to
manifest your pact weapon in the other hand. The pact weapon you create
an enemy adjacent to you drops to 0 hit points. a +5 power bonus to Intimidate checks, and any depends on your pact. Your pact weapon persists until you no longer hold
Effect: You gain temporary hit points equal to creature that hits you with a melee attack takes 5 either it or the implement, or until you dismiss it as a free action.

your Constitution modifier (+0). fire damage. Eldritch Bolt: +6 attack, 1d10+5 damage
Soul Eater: +8 attack, 1d12+5 damage
Level 11: Temporary hit points equal to 2 + your
Constitution modifier (+0).
AT-WILL ENCOUNTER DAILY
Level 21: Temporary hit points equal to 5 + your
POWER
Constitution modifier (+0).
Special: You can make weapon attacks with your pact weapon,
Special: You can use this power only once per using its proficiency bonus and the appropriate damage die. Your
round. pact weapon shares your implement's enhancement bonus,
critical hit effect, properties, and powers. The weapon cannot be
enchanted.
When you use a power associated with your pact weapon and
ADDITIONAL EFFECTS ADDITIONAL EFFECTS the power has both the weapon and the implement keyword, you
are considered to be wielding both your pact weapon and your
implement for the purpose of feats and other game elements.

CLASS LEVEL BOOK CLASS LEVEL BOOK ITEM SLOT WEIGHT PRICE BOOK
Warlock PEHOTFK Warlock 2 PEHOTFK One-hand 0 0 PEHOTFK
UTILITY POWER UTILITY POWER MAGIC WEAPON

Magic Rod +1

DAMAGE PROFICIENT GROUP RANGE

+1 attack rolls and damage rolls 1 +1d6 damage


ENHANCEMENT LEVEL CRITICAL
PROPERTIES

Eldritch Bolt: +6 attack, 1d10+5 damage


Soul Eater: +6 attack, 4 damage

AT-WILL ENCOUNTER DAILY


POWER

Rarity: Common

ITEM SLOT WEIGHT PRICE BOOK


Off-hand 0 360 PH
MAGIC WEAPON

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