You are on page 1of 11

====================

X-tra Ship/Station Pack v2.01 hotfixed


====================

Install instructions
- Copy the addon folder into your X3TC directory, select yes to overwrite the
existing folder/s and select the mod from the mod package option, play!
- The mod will not overwrite any of the game files

Updating from Previous versions


- It is advised that before you install a newer version, load your savegame, make
sure you are flying a vanilla X3TC ship and fly to a sector that does not have any
ship or stations included/replaced in this mod. Save your game, install the mod,
load and play. This will allow the game to load the updated models when you change
sectors.

Integration with other mods


- This mod should be compatible with almost every mod out there but needs abit of
work on your end. Use the X3Editor 2 and copy the entries of the new ships and
stations from the Tship and TDocks files into the other mod and make the ship
pack's cat/dat file into a fake patch. That should do the trick.

====================================
Ship/Station Roles and Designations
====================================

Most of the things in this pack are designed to serve a specific role not filled in
the original game. The following are their roles
and class designations.

Size Designation

Frigate - Light weight capital ship, used for escort and patrol duties

Cruiser - Medium size capital ship, armed to the teeth but weaker than the M2
Battleships. A good balance of firepower and speed.

Role Designation

Strike Bomber - M3 sized bombers made to launch from carriers

Shipyards - Allows building, repairing, reverse-engineering and recycling of ships.


At 40% less time and 20% less cost compared to HQ

Freight Dock - General storage dock, good cargo space for a good price.

Base - Slightly more storage space than freight dock but more expensive. Often with
multiple capitalship docking space. Can conduct repairs and recyling of ships.

=Orbital Weapons Platform=


As of v1.8 OWPs have been made purchasable at any Terran or Argon shipyards.

- You need to go assign a Hotkey to the OWP activation command first.

- You purchase and deploy them as Stations using a TL. !!DO NOT DOCK AT IT WHILE
IT'S STILL IN STATION MODE!!
- Target the OWP and hit the Activation hotkey, you should hear Betty say "Weapons
Systems Activated" (This will switch out that OWP "Station" for a working one.
Weapons included)

- The OWP is now ready for use.

=Repair Drone Function=


As of v1.94 all TL class ships have a Repair Drone function to conduct repairs on
other ships and stations.

Requirements:
- A TL class ship loaded with Ore, Repair Lasers and drones (Keris, Fighter Drone
or FD Mk2)

- The number of drones the ship can deploy depends on the number of Repair Lasers
and Drones available on board
- The amount of hull the ship can repair depends on the number of Ore available on
board

- Once these requirements are fulfilled, your TL is ready to conduct repairs


- In the TL's command menu, go into "Customs" and select "Repair Drones Menu" and
select the target ship/station you wish to repair
- A new menu will open up, here you can set the amount of drones you wish to
launch, the amount of hull (in percentage) you wish to repair
- When ready, select "Launch Repair Drones Now"
- Your TL will now automatically move towards the repair target. When it is around
5KM from the target, the ship will stop and launch the repair drones

=Resetting X-Tra=
As of v2.00, you can now reset the script that puts X-Tra ships and stations to
shipyards, incase of problems.

To do this, change your pilot name to resetxtra

=============
Credits
=============
My thanks to Mark A Condren for all his work on the scripts used in this mod
to Lc4Hunter and Requiemfang for some base meshes used to make these ships
to Yacek, CNSIndependence, Ryukazuha, Starbuck1978 and Ilricca for their work in
translating this mod
to Tenk for the Normandy SR-1 model
to killerog for the MD base script
to Aragon Speed for the Safe Undocking script
to Sorenson for his scripts I based mine on
to CCP Games and Mithis Entertainment for some of the base meshes and designs used
in to make the ships in this mod
to the modding community that has contributed much ideas to further improve this
mod

=============
Change list
=============
=====
V2.01 hotfixed

- Restored missing scripts that was causing lock ups during loading screen
- Made the mod compatible with Complex Cleaner
=====
V2.00

- All X-Tra ATF, Boron, Paranid, OTAS and Xenon ship models and collision boxes
optimized
- Split M1 Anaconda model tweaked
- Added new model for USC M7 Hakata
- Added Split TP Mantis Military Transport
- Added Argon M3B Quasar
- Added OTAS M2 Daedalus
- Added new model for Yaki M7 Akurei
- Added new model for Yaki M7 Kuriudo
- Added new model for Yaki M7 Senshi
- Added new model for Yaki M1 Shuri
- Name changed to avoid conflict with Albion Prelude Ships
*ATF M5 Mani -> Norns
*ATF M7 Snotra -> Bragi
*Split Ocelot -> Wolf
*Teladi Cormorant -> Rokh
*Teldai Tern -> Hawk
*Boron Megalodon -> Coelacanth

=====
V1.94

- Updated USC M1 Saitama model


- Updated USC M7 Sendai A/B models
- Updated Khaak M2 Asura model
- Added USC Repair TL Tepukei
- Added Boron M2 Megalodon
- Added Khaak M6 Tannin (replaces the Khaak Corvette)
- Added Khaak M1 Tiamat (replaces the Khaak Carrier)
- Added Repair Drone
- Added new model for Fighter Drone
- Added new model for Fighter Drone MkII
- Added new model for Keris
- Added Repair Drone Script by Mark A Condren
- Safety Nets removed for many USC ships

=====
V1.93

- Fixed Khaak M2 Asura turret issue


- Added new model for Split M7M Cobra

=====
V1.92

- Updated TFactoriesWreck and TDocksWreck so that proper wrecks appear for the new
stations
- Added Polish language translation by Yacek
- Added German language translation by CNSIndependence
- Added Paranid M6 Nemesis Sentinel
- Added Teladi M6 Osprey Sentinel
- Added Khaak M2 Asura (replaces the Khaak Destroyer)
- Added Xenon Shipyard Model (model by Lc4Hunter)
- Fixed M7 Sendai A trails (X-Tra Trails)
- All Argon and ATF models tweaked (they no longer need safety nets)
- All USC Station models tweaked (they no longer need safety nets)
- Fixed undocking issue with the USC Asteroid Base

=====
V1.91

- Fixed invisible Hyperion model in X-Tra Trails Pack


- Fixed missing Argon Eclipse model
- Boron Angel given cargo life support
- Khaak Rakshasa cargo bay increased to min 3000 max 4500
- Fixed Terran Military Outpost/Orbital Patrol base safety net showing up
- Fixed Boron Hydra Sentinel weapons loadouts
- Rearranged Split turret loadouts
- Increased Split Taipan dock space to 10

=====
V1.9

- Drones tweaked for compatibility with MARS goblin feature


- Fixed Taipan external dock, it can now dock two TS/M6 externally
- Split M6 Drake and M6 Dragon can now dock 1 fighter (Ship may require clonning)
- Cockpit scenes reverted to vanilla ones, this fixes issues on several ships with
screwed up cockpits
- The following are fixes to X-Tra trails
- Fixed Barracuda Sentinel missing model
- Fixed Atmo Lifter misplaced flares
- Fixed Viper model issue
- Tweaked Teladi Asteroid Base Model (it's much smaller now)
- The following models have been tweaked and optimized
- Terran HQ
- Terran Military Outpost
- USC M4 Kopesh
- USC M6 Katana <- Shrunk down by 20% to avoid undocking issues
- ATF M6 Vali <- Edited to avoid undocking issues
- Split M1 Raptor
- Split M2 Python
- Split M2 Taipan
- Split M6 Drake
- Split M6 Dragon
- Split M7 Ocelot
- Split M7 Panther
- Split M7 Tiger

- Added Terran Shield Fabs


- Added Terran Asteroid Base
- Added Terran Communications Facility (Trading Station type for those using
Trickmov's STO script)
- Added Solar Power Plant XXL for all races
- Added ATF M7 Snotra
- Added USC M3 Excalibur
- Added USC M5 Advanced Rapier
- Added USC M6 Naginata
- Added Argon M6 Centaur Sentinel
- Added Boron M6 Hydra Sentinel
- Added Split M1 Anaconda
- Added Split M6 Dragon Sentinel
- Added Split M7 Acinonyx
- Added Split M7 Adder
- Added Khaak M3 Ahriman
- Added Khaak M4 Ifrit
- Added Khaak M5 Lilith
- Added Khaak M7 Rakshasa
- Added Khaak TM Incubus
- Added Teladi M3 Emeus
- Added Paranid M3 Patroclus

=====
V1.86

- Translation to Italian Language (Thanks to Ilricca)


- Fixed issue with Valhalla M6/M8 docks
- Fixed Readtext errors on German version (Thanks to Alex Corvis)
- Fixed scene file error with MMBS
- Added Xenon M2+ Z
- Added Xenon M7 C
- Added Xenon M7M G

=====
V1.85

- Improved Compatibility with PSCO1's Cockpit Mod

- Fix turret issues with Mobile Mining Base Ship


- New and much improved safety net (Thanks to Trixx and Urbanfreak for their Alpha
Blend technique)
- Updated USC Orbital Patrol Base model (uses the new Terran Outpost model)
- Added buyable Military Outpost
- Fixed bump-maps on Longsword/Mk2
- USC Orbital Patrol Base now use the new Military Outpost model
- Description changed for some ships
- Text file rearranged for better organization. (makes it easier for me to
spellcheck etc..)
- Minor stat tweaks across all X-Tra ships
- Rearranged Terran Shipyard products
- USC Ships sold in Mars Shipyard
- ATF Ships sold in Moon Shipyard
- Starlight Aerospace ships sold in Saturn Shipyards

- New models for


- USC M7 Hiroshima
- USC M7 Sendai A/B

- Added ATF M0 Valhalla (Model Replacement)


- Added Argon M7 Cyclops Escort Cruiser
- Added Teladi M7 Talon Attack Frigate
- Added Teladi M7 Tern Light Carrier
- Added Repair Drones (Place holders for Mark, ignore these for now)

=====
V1.84

- Compatibility with LI_MOD7 restored


- X-Tra is now again compatible with Logain Industries v7 scripts. However, it is
no longer compatible with savegames from
previous version of X-Tra.

- Script tweaks
- Adding new stations to shipyards no longer uses a script but instead uses an MD
script

=====
V1.83.1

- Fixed USC M7 Hakata bottom turret


- Added more EMR slots across Terran/ATF ships

=====
V1.83

- Added compatibility for CMOD4


- Added Teladi turrets
- Fixed collision issue with USC TL MMBS
- Fixed Split turret model issues
- Updated USC/ATF turrets (Revelation/Absolution) with new look
- Cleaned up various USC/ATF ship models (mainly those from older releases)
- USC M7 Aomori and Morioka models underwent some redesign

- Teladi TL Albatross given 6 TS/TP dock, docking slots increased to 10

- ATF M7 Kvasir Top/Bottom lasers decreased to 4


- ATF M1 Odin Front turret switched to Revelation (loses PSP)
- ATF M1 Woden Front turret switched to Revelation (loses PSP)
- USC M2 Osaka Top/Bottom lasers decreased to 4
- USC M7 Sendai B Bottom lasers decreased to 2, added top turret with 2 lasers
- USC M7 Hakata Bottom lasers decreased to 2

=====
V1.82

- Fixed a faulty script issue


- German text updated by Starbuck1978

=====
V1.81

- Fixed undocking issue with the Mistral and Mistral SF (their size have been
reduced by 30%)
- Fix collision safety net for the M2 Taipan
- Fix missing loadout issue with Teladi M7 Heron
- Added Split turrets (Predator/Talon/Venom)
- Added Split M6 Drake
- Teladi M2 Phoenix given 2 fighter docks, 2 TS/TP dock

- Updated M1 Raptor model


- Fixed texture error, added bits to allow mounting of new turrets, fixed
smoothing groups
- Right/Left/Rear lasers increased to 6, Top/Bottom increased to 4
- Added 2 TS/TP external docks

- Updated M2 Python model


- Fixed texture error, added bits to allow mounting of new turrets, fixed
smoothing groups
- Right/Left lasers increased to 9, Rear/Top increased to 6, Bottom increased to
4
- Added 2 Fighter external docks

- Updated M7 Tiger model


- Changed main hull texture
- Right/Left/Rear lasers increased to 3
- Added 2 Fighter external docks

- Updated M7 Panther model


- Fixed texture error, added bits to allow mounting of new turrets,
- Right/Left lasers increased to 3, Top/Bottom increased to 4, Rear decreased to
3
- Added 2 TS/TP external docks

- Updated TL Elephant model


- Fixed texture error, added bits to allow mounting of new turrets, fixed
smoothing groups
- Front/Right/Left/Rear lasers increased to 3
- Added 2 TS/TP external docks

- Updated M7 Ocelot
- Front lasers increased to 9, Right/Left increased to 6, Top decreased to 4,
Rear decreased to 3

- Updated M2 Taipan
- Front lasers increased to 12, Right/Left increased to 12, Top increased to 8,
Bottom/Rear increased to 6

=====
V1.8

- Added deployable Orbital Weapons Platform (Scroll down to see instructions)

- Newly optimized scripts


- General stat tweaks to all Xtra ships, you should see a steep price increase to
all Terran capital ship
- Argon OWP's made available at all Argon shipyards
- New model replacement for the OTAS Mistral Freighter
- New model replacement for the Terran Solar Power Plants M/L/XL
- Updated Terran Orbital Shipyard model, USC shipyards also use this model now
- Added USC OWP Phalanx
- Added USC OWP Longinus (Placeholder)
- Added USC OWP Gungnir
- Added USC TP Gauntlet Military Transport
- Added USC M2 Nagoya Heavy Battleship
- Added Split M3 Cougar Vanguard
- Added Split M3 Cougar Raider
- Added Split M2 Taipan Heavy Battleship
- Added Teladi M7 Heron Patrol Frigate
- Added Teladi M7 Raven Blockade Cruiser
- Added Teladi M2 Pteranodon Heavy Battleship
- Added Teladi M1 Cormorant Heavy Carrier

=====
V1.78

- Fixed turret miscount with Odin and Woden, <- I accidentally doubled their
top/bottom turrets
- Fixed issue with custom turret draw distance
- Fixed issue with fighters undocking from TS dock point
- Fixed issue with docking and undocking capital ships from the Hakata
- Rebalanced the Saitama weapons and stats
- General stat tweaks to all Xtra ships and ATF capital ships
- Gave the Hiroshima new turrets
- New model replacement for the OTAS Mistral Super Freighter

=====
V1.77

- Fixed PHQ and TPHQ cargo bay <-- was at 500,000, supposed to be 40,000,000
- Fixed USC M3B Falchion missing model
- Fixed pathfinding issue with fighters launching from carrier
- Fixed pathfinding issue around custom stations
- Added pathfinding safety net to
- ATF M1 Odin
- ATF M2 Tyr
- ATF M7 Aegir
- ATF M7 Kvasir
- ATF M5 Mani
- ATF M4 Hel
- ATF M3 Verdandi
- ATF TM Lofn
- USC M1 Saitama
- USC M7 Sendai A/B
- USC M7 Hiroshima
- USC M7 Hakata
- USC M7 Aomori
- USC M7 Morioka
- USC M7 Longsword Mk2
- USC M4 Kopesh
- USC TL Mobile Mining Base Ship
- USC TM Macana
- Split M7 Ocelot
- Paranid M7 Proteus

- USC M7 Hakata's frontal turret moved to the front of the ship, TS/TP docks moved
- USC M7 Hakata's front/side/bottom lasers reduced to 4, but it can now mount
proper M7 weapons
- USC M1 Saitama stats tweaked
- USC M1 Saitama's top/bottom cockpit adjusted

=====
V1.76

- Fixed compatibility issue with patch 2.7


- Fixed issue with bumpmap not appearing
- Fixed several issues with LI stations compatibility
- Fixed issue docking issue with the USC TS Baldric Super Freighter

- Added German Language support <- courtesy of CNSindependence


- Added Polish Language support <- courtesy of Yacek
- Added buyable Terran Headquarters
- Added PHQ to OTAS shipyard in Legend's Home
- Added ATF M7 Kvasir Battlecruiser
- Added modified ATF M7 Aegir Heavy Frigate
- Added modified ATF M2 Tyr Advanced Battleship
- Added modified USC TS Baldric Miner
- Added new turrets for USC and ATF capital ships
- Added external dock for vanilla USC and ATF ships
- ATF M1 Odin can dock 2 TS/TP/M6/M8
- ATF M1 Woden can dock 2 TS/TP/M6/M8
- ATF M2 Tyr can dock 4 fighters and 1 TS/TP/M6/M8
- ATF M7 Aegir can dock 2 fighters
- ATF M7 Skirnir can dock 2 fighters
- ATF M6 Vidar can dock 1 fighter
- ATF M6 Vali can dock 1 fighter
- USC M1 Tokyo can dock 2 TS/TP/M6/M8
- USC M2 Osaka can dock 2 fighters and 1 TS/TP
- USC M7 Yokohama can dock 2 fighters
- USC M6 Katana can dock 1 fighter

- Added external docks for the Sendai variants

- USC M1 Saitama - left/right side lasers increased to 8, top lasers increased to


10, bottom lasers increased to 6, steep price increased, hull strength decreased
- USC M7 Hakata - left/right side lasers reduced from 6 to 4
- USC M7 Sendai B - Added more side and bottom turrets, price increased slightly
- ATF M3 Verdandi variation changed to Verdandi "Sentinel" <- this is so that NPC
patrols spawn them as well
- Several ships had their variation changed so that NPC will use them too <- I
can't remember which
- USC Shipyards reverted back to vanilla models, Player owned Orbital Shipyards
remain the same

**Modders be warned, several ship models have had their names changed for better
organization and record keeping. Do be careful**

=====
V1.75

- Fixed external docks on all capital ships


- Fixed USC M6 Longsword missile payload
- Optimized all ATF models
- Optimized Split M7 Ocelot model
- Optimized USC Saitama, Baldric Super Freighter and Kopesh models
- Moved docking and launch bays on the USC Saitama, launch bays increased to 20
- Turret/Cockpit scene index changed for USC Saitama, USC Hakata and ATF Lofn
<-- !!Very important for those of you merging mods!!
- Added Safe Undocking script

=====
V1.71

- PHQ storage space increased to 40,000,000


- Orbital Shipyard storage space increased to 500,000
- Orbital Freight Dock storage space increased to 100,000
- Asteroid Base storage space increased to 150,000
- Added docking information to ship descriptions

=====
V1.7

- All ATF ships made buyable from Terran Shipyards


- All Terran stations made buyable from Terran Shipyards

- Added ATF M3 - Verdandi


- Added ATF M4 - Hel
- Added ATF M5 - Mani
- Added USC M4 - Kopesh
- Added USC M7 - Morioka
- Added Paranid M7 - Proteus
- Added USC Orbital Shipyard (Model replacement)
- Added USC Orbital Freight Dock
- Added USC Orbital Defence Station (Model replacement)
- Added USC Orbital Patrol Base (Model replacement)
- Added USC Military Base (Model replacement)
- Added Teladi Small Shipyard (Model replacement)
- Added Teladi Space Equipment Dock (Model replacement)
- Added Teladi Asteroid Base

- Changed USC Food Supply Factory


- Changed USC Food Preparation Facility
- Changed USC Water Purification Plant
- Changed USC EMPC Forge
- Changed USC M/AM Launcher Forge
- Changed USC Starburst Shockwave Cannon Forge
- Changed USC Point Singularity Projector Forge
- Changed USC Spectre Missile Forge
- Changed USC Phantom Missile Forge
- Changed USC Wraith Missile Forge
- Changed USC Shadow Missile Forge
- Changed USC Hull Plating Factory
- Changed USC EMP Rifle Assembly Forge
- Changed USC Keris Drone Factory

=====
V1.67

- Changed Text IDs to 90000 - 91000


- Tweaks to Ocelot model
- Added a new TL Mobile Mining Base Ship model which replaces the stock USC TL

=====
V1.65

- Fixed issues with Falchion's guns


- Added USC M6 - Longsword

=====
V1.6

- Ships added to proper shipyards


- Fixed issues with Hiroshima's main guns
- Added Split M7 - Ocelot
- Added USC TS - Baldric Super Freighter
- Added USC M7 - Longsword Mk2
- Added USC M7 - Aomori
- Added USC M7+ - Sendai Variant A
- Added USC M7M - Sendai Variant B
- Added USC M1 - Saitama
- Models directory and name changed for better organization

=====
V1.5

- Fixed issues with text not appearing


- Morrigu name changed to Macana
- Added USC M3B - Falchion
- Added USC M7S - Hakata
- Added USC M7 - Hiroshima

=====
V1.0

- Initial release
- Has USC TM - Morrigu
- Has ATF TM - Lofn

You might also like