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I. INTRODUCTION
The character for this game shows up and can launch the
ball to destroy the brick castle in the distance. Also the pause
menu and score system can be seen. Unlike in the scene view
the player cannot see that there is
IX. TOOLBAR
XX. CONCLUSION
A 3d game with the third person shooter with the unity
Figure 10: Health Point Reduce game engine crested. Looking forward to more game features
in the future. The most important aspect of the game design is
REFERENCES
[1] Penny de Byl. Holistic Game Development with Unity. Focal Press: 1
edition November 15, 2011.
[2] Xavier Borg. Understanding 2 dimensional spaces [Online]. Blaze labs
research. URL: http://www.blazelabs.com/f-u-hds.asp . Accessed 10
September 2013.
[3] Wikipedia. Three-dimensional space [Online]. Wikipedia, the free
encyclopedia.
URL:http://en.wikipedia.org/wiki/Threedimensional_space. Accessed 11
September 2013. Accessed 11 September 2013
[4] Patrick Congdon. Academic Word: Ten Maxims Every FPS Should
Follow [Online]. Website: GameCareerGuid.com; 26 February 2007.
URL: http://www.gamecareerguide.com/feature s/344/the_ academic_
word_ten_maxims_every_fps_should_follow.php?page= 1. Accessed 12
September 2013.
[5] 5 Iuppa Nick, Borst Terry. End-to-end game development. USA:
Elsevier, Inc.; 2010.
[6] 6 Sue Blackman. Beginning 3D Game Development with Unity: The
World’s Most Widely Used Multiplatform Game
[7] Engine. New York, USA: Springer Science + Business Media, LLC;
2011.
[8] Philip Chu. Game Development with Unity. [Online] Copyright ©
20032010 Technicat, LLC. URL: http://www.cocoachina.com
/downloads/v ideo/2010/0617/1698.html. Accessed 15 October 2013.