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P H Y S IO N W E E K 1 2

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Play Test Game Detail Data Graph
We started play test. Testers gave many More game detail were added including We made graph for our data collection
useful feedback. spider and lightning. program. It can show graph along with
Page 3 Page 4 time and event that we set during play.
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AGENDA
1. Play Test
2. Game Detail
3. Game Control
4. Data Graph
5. Story
6. Plan to do

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 2
Play Test is under way.
•Play Test

PLAY TEST
•COMPARISON BETWEEN
NEUROSKY AND EMOTIV
As our test computer had set up, we started our play test.
Students from other teams gave us many helpful feedback
about the game. We changed game and plan to change more
in the future based on feedback.

GOOD POINT
•PROGRAM STABILITY
o Environment was well made.
Emotiv is more stable. o Darkness and lighting was effective.
o Flash light was good. But some people said it’s too small in
the outside.

IMPROVEMENT
o Game control was hard.
o Lightning was not very effective.
o Need headshot
o Zombie was too bright in the church.

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 2
More Game Detail Added.

Video of current version of the game is available at


http://vimeo.com/10837066 http://vimeo.com/10837097

SPIDER
•SPIDER

PRODUCT

<Spider in the church>

•EFFECTS EFFECTS
Surprising the player
o When player approaches to altar, the spider came out from
the ceiling with creaky noise. Player would be surprised.

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 2

LIGHTNING
•LIGHTNING

PRODUCT

<Lightning in the church>

•EFFECTS EFFECTS
Surprising the player
o When player passes middle of the church, there is sudden
lightning and thunder sound. After lightning, candle light is lit
up.

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 2

GAME CONTROL
•GAME CONTROL

PRODUCT

<Game Controller>

Movement by Nunchak
Camera movement by Nunchak while holding button
Aiming and shooting by Wiimote

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 2
Data Graph

•DATA COLLECTION GRAPH DATA COLLECTION GRAPH

We have the data recording tool with the graph function. After
we collects biofeedback data during the game play, we can see
data with graph. We can choose the value that we want to see,
and also zoom in and zoom out. During the play we can
manually set the time line that indicates the time in the graph.
These biofeedback data includes average, minimum and
maximum values of GSR, Heartbeat, short-term excitement,
•DATA RECORDING longterm excitement and meditation.
It also records various game data such as shooting accuracy,
number of zombies killed and the play time.
It would help to analyze how game affects to the the player.

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 2
Background Story

•Zombie Experiment MAD ZOMBIE EXPERIMENT

Some psycho scientists conduct an experiment by putting you


in a remote location to see how long and how well you will
survive in zombie infestation. Player was kidnapped and put in
the church. He needs the key to escape. There are zombies
around the church.,

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 2
Plan To Do

Based on the feedback and our schedule, we will keep


developing our game.

•RELATIONSHIP BETWEEN RELATIONSHIP BETWEEN EMOTION AND BIOFEEDBACK


EMOTION AND BIOFEEDBACK
We need to find the relationship between biofeedback and
emotion. We will show testers scary movies and observe the
data. It might give us common biofeedback data when people
got scared.

RELATIONSHIP BETWEEN BIOFEEDBACK AND GAME


•RELATIONSHIP BETWEEN
BIOFEEDBACK AND GAME We also need to define which biofeedback affects to the game
in which way. Once we know the relationship between emotion
and biofeedback, it will be easier to define what is the positive
way that biofeedback affects to the game.

•GAME DEVELOPMENT GAME DEVELOPMENT


o Add game detail
o Game design
o Sound effect

•PLAY TEST PLAY TEST


o User Play Test
We would start basic play testing and get feedback.

PHYSION WEEKLY REPORT


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03-29-10

PHYSION #11

Floor Plan was


revised.
More Art work added.
Emotiv tested.

GAME DESIGN VISUAL EFFECT DEVICE CONFIRM


The floor plan was We added candle light, After we compared two
revised based on flash light and night device, Emotiv and
faculty‘s advices. sky. Neurosky, we decided
to use Emotiv for
program stability and
data acquisition.

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Game Design Visual Effect Device Confirm
The floor plan was revised based on faculty We added candle light, flash light and night After we compared two device, Emotiv and
‘s advices. sky. Neurosky, we decided to use Emotiv for
Page 3 Page 5 program stability and data acquisition.
Page 8

AGENDA
1. Floor Plan
2. Visual Effect
3. Device Confirm
4. Faculty Feedback
5. Data Collection
6. Plan to do

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 1
Floor Plan was revised!

•FLOOR PLAN FLOOR PLAN

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P H Y S IO N WEEK 1 1

Following advices of faculty, we revised to give more closed


space feeling. This is still in draft stage. After we have more
play testing, we would confirm the change and add art work.

Player would have a limited sight and less place to move. It


would give more salient biofeedback.

1. Collapsed pillar in the middle added.


1. Pillar
Player can’t see the whole interior in the beginning. The pillar
also give the feeling that something might be behind it.

2. Desk added near entrance.


2. Desk

3. More benches.
3. Benches

4. Curtains near altar.


4. Curtains
5. Banner along the wall.
5. Banners

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P H Y S IO N WEEK 1 1
Visual Effect is on the process!

CANDLE LIGHT
•CANDLE LIGHT

PRODUCT

<Candle light in the church>

•EFFECTS EFFECTS
Aesthetic
Drastic change of lighting o It makes aesthetic interior. When it lit up, player would feel
safer We can make moving shadow outside of church, and it
would surprise the player. When the candle is blown off, player
would feel more scared.

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P H Y S IO N WEEK 1 1

•FLASH LIGHT FLASH LIGHT

<Flash light in the church>

•EFFECTS EFFECTS
Limited sight o By using flash light, player would have limited sight.

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P H Y S IO N WEEK 1 1

•NIGHT SKY NIGHT SKY

<Night sky in the outside>

•EFFECTS EFFECTS
Grotesque Environment o We changed the sky box and lighting. It would make more
grotesque environment.

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 1
Device is confirmed with Emotiv.
•DEVICE CONFIRM - EMOTIV

•COMPARISON BETWEEN Comparison between Neurosky and Emotiv


NEUROSKY AND EMOTIV
Although its disadvantage in convenience for player, Emotiv
performs better in programming and data acquisition. We
think these are important for our research purpose. If we make
commercial game, Neurosky could be reconsidered.

PROGRAM STABILITY
•PROGRAM STABILITY

Emotiv is more stable. NeuroSky is unstable to connect. It is often that the program
cannot connect with the device, and the whole program was
stuck at this time. Also, it is often that the connection become
bad when we are using the device. Even NeuroSky's own
sample program sometimes cannot work well.!

Emotiv is much easier to connect with program. Even though


sometime the program stopped suddenly and cannot
disconnect, the device can solve this problem by itself.

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P H Y S IO N WEEK 1 1

DATA ACQUISITION DATA ACQUISITION

•EMOTIV acquires more data in


faster way.

NeuroSky's data lagged for a few second, and acquires less data
than Emotiv. The data we can use from NeuroSky are
attention and meditation value, which refresh once per second.!

Emotiv can provide more data, including long term


excitement, short term excitement, meditation, frustration, and
boredom, which refresh 4 times per second.

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 1

USER CONVENIENCE USER CONVENIENCE

•Neurosky is easier to use.

Neurosky has two sensor spot. One is for ear and one is for
forhead. It’s easy to setup and play. It has bluetooth
headphone.

Emotiv needs to use 16 damp sensors around the head. It’s less
comfortable to play. It requires 10 minutes to setup the sensors.!

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 1
Faculty provided useful feedback!
The team had another meeting with Jesse and show our current
game design to get advice.

Jesse Schell - Associate Professor

•SCARY MOMENTS DESIGN SCARY MOMENTS


Think when player would be scared and how to do it.

BE CREATIVE WITH ZOMBIE


•CREATIVE ZOMBIE
If our zombie can do something unexpected, it would surprise
players.

MAKE BACKGROUND STORY


•BACKGROUND STORY
Define who is the player and what happened to the church. It
would help the game more sensible and engaging.

REVISE ON THE FLOOR PLAN


Church interior might be disorienting.

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P H Y S IO N WEEK 1 1
Calibration and Data Recording

CALIBRATION
•CALIBRATION

We have the basic calibration function. It averages the


biofeedback data before entering the game and uses the data as
a basis for the player.

•DATA RECORDING DATA RECORDING

We have the data recording tool. It collects biofeedback data


along with the time and store in the file. These biofeedback
data includes average, minimum and maximum values of
GSR, Heartbeat, short-term excitement, longterm excitement
and meditation.
It also records various game data such as shooting accuracy,
number of zombies killed and the play time.
It would help to analyze how game affects to the the player.

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P H Y S IO N WEEK 1 1
Plan To Do

Based on the feedback and our schedule, we will keep


developing our game.

•PROGRAMMING PROGRAMMING
Connecting devices to Unity3D o Defining the relationship with biofeedback and gameplay

•GAME DEVELOPMENT GAME DEVELOPMENT

o Add game detail


o Game design
o Sound effect

PLAY TEST
•PLAY TEST

o User Play Test


We would start basic play testing and get feedback.

PHYSION WEEKLY REPORT


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03-22-10

PHYSION #10

Game Design and


Floor Plan was made.

GAME DESIGN VISUAL EFFECT FACULTY FEEDBACK


The first game design We made aesthetic and We had meetings with
and floor plan was scary church interior. each faculty members,
made. Also we added blood Shirley, Ruth, Scott,
effect. Mk and Jesse. They
provided various
feedback.

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Game Design Visual Effect Faculty Feedback
The first game design along with floor plan We made aesthetic and scary church We had meetings with each faculty
was made. interior. Also we added blood effect. members, Ruth, Mk and Jesse. They
Page 3 Page 7 provided various feedback.
Page 10

AGENDA
1. Game Design
2. Visual Effect
3. Faculty Feedback
4. Emotiv Test
5. The Play Test PC
6. Plan to do

PHYSION WEEKLY REPORT


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P H Y S IO N WEEK 1 0
Game Design and Floor Plan are ready!
•GAME DESIGN DOCUMENT
[Physion] Game Design Document

•Background: In the 19th Europe BACKGROUND

In the 19th century Europe

•FLOOR PLAN 1

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P H Y S IO N WEEK 1 0

•CONTROL DEVICE CONTROL DEVICE


Movement: Numchuk
Aim: Wiimote
Movement: Nunchuk
Brainwave: Neurosky
Aim: Wiimote
GSR: Wilddivine
Brainwave: Neurosky
GSR: Wilddivine

•FLOOR PLAN 2

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P H Y S IO N WEEK 1 0

EVENT SEQUENCE
•EVENT SEQUENCE

During Event, player loses control of the movement and


camera.

1. EVENT 1. Event
Entering the church Player enters the church the gate in the south east.
Sound: Door close, Foot step
Art: Church / door + animation, church interior

2. Event
2. Event
Creepy Noise
Creepy noise. Camera turns. See nothing. Camera turns
Camera Turns
back.
Sound: Creepy Noise, footstep
Programming: Noise, Camera turn

3. Event 3. Event
Candle Lit Up 2 set of 2 candles lit up mysteriously, but it's very dim.
Art: candle, light
Programming: Camera turn, glowing effect, candle lit

4. Event 4. Event
Creepy noise. Camera turns. Mouse is around the hands
Creepy Noise, see hands arms
and arms.
and mouse
Sound: creepy noise, mouse, cracking sound
Art: dead body, mouse with animation
Programming: Camera turn, sequence

5. Event 5. Event
Taking Artifact Player reaches to the altar. Pick up the artifact.
Art: altar, artifact
Sound: Picking up (V.O)

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P H Y S IO N WEEK 1 0

6. Event 6. Event
Zombies appear Candle off. Camera turns to hallway. See glowing eyes.
Eyes move to the players. Sound: zombie growl, stressful
music, zombie footstep Art: Zombies + animation, broken
window Programming: Glowing effect of eyes, lighting

7. Action 7. Action
Fighting with zombies to escape Player fights the zombies with the gun. He needs to exit
the door in the south west because there are too many
zombies in the South east. He knows there are two doors
from the map in the beginning.
Sound: Running footstep, gunshot, heartbeat, scream of
the player when attacked
Programming: Neurosky to accurate aim, Wilddivine to
generate more zombies, wiimote to shoot

8. Event 8. Event
Exiting Church Player came out to the outside. He breathes in relax and
heavily. Then he found zombies are surrounding him and
coming to him.
Sound: breath, surprising sound
Art: Moon, graveyard
Programming: fog effect

9. Action 9. Action
More zombies to fight Player fights to zombies.
Programming: Neurosky to accurate aim, Wilddivine to
generate more zombies, wiimote to shoot

Other Ideas Other Ideas for later Event 6


Window breaking sound. Dim moonlight through broken
glasses.

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P H Y S IO N WEEK 1 0
Visual Effect is on the process!
Following the advisor Shirley’s suggestion, the producer had
individual meetings with faculty. Each faculty provided their
opinion of good project.

•ENTRANCE OF THE CHURCH

PRODUCT

<Entrance of the church>

FEATURES
•FEATURES
o Fixed church scale
Benches
o Bump map for church exterior
Floor
o Modeled, unwrapped and textured church benches
o Added a floor
o Added some spider web

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P H Y S IO N WEEK 1 0

•ALTAR IN THE CHURCH

! < Altar in the church >

FEATURES
•FEATURES
Interior, Altar o Added bricks, more spiderwebs, candle holders with
Lighting and Shadow candles, and altar
o Refined lighting, shadows and added candle glow

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P H Y S IO N WEEK 1 0

•BLOOD EFFECT WHEN < Blood Blur Effect >


DAMAGED

FEATURES

o Blood blur effect when player gets damage

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P H Y S IO N WEEK 1 0
Faculty provided useful feedback!
Following the advisor Shirley’s suggestion, the producer had
individual meetings with faculty. Each faculty provided their
opinion of good project.

Ruth Comley - Art Faculty

•PRESENTATION PRESENTATION
Clear Project Purpose
o The purpose of project was not clear to her. Make it clear.
Good Slide
o The ‘client wants this' is not good answer.
Show Results
o Our slide was clear and image was relevant to our topic. "
o People should be involved even when not presenting. Such
as nodding head. Not walking around or crossing arms.
o Show successful results with numbers in final. People wants
to hear success.

•PRODUCT PRODUCT
More Art Work
Zombie Placement in Game Design o Art level is not sufficient yet. Need more work.
o Zombie is very hard to animating. If it's not well animated,
it looks funny and disrupts the game experience.
o Make sure we have time and resource to finish our work.
o Carefully design where the zombies would be placed and
regenerated.

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P H Y S IO N WEEK 1 0

Mk Haley - Associate Executive Producer

PRESENTATION
•PRESENTATION
Show Data Clearly
o Show data clearly
Pronunciation
o Practice pronunciation

PRODUCT
•PRODUCT
Engaging Player o Engaging player
Value of Biofeedback ! Make player wants to play until end
Choice of Horror o Value of biofeedback
! Why do we use biofeedback?
! Why is it necessary to you and client?
o Explain why the team choose 'horror'

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P H Y S IO N WEEK 1 0

Jesse Schell - Associate Professor

PRESENTATION
•PRESENTATION
Scaring Audience
o During presentation, scaring audience will be bonus.

PRODUCT
•PRODUCT
More Scary Game o The Game was not scary.
Reason of the Project ! Use closed place, sound, lighting
! Headphone can work

o Answer these questions.


! What is the problem the client have?
! Why is important to them?
! Show 'Here is the evidences that we did that thoroughly.'

o The team is not the first one who do the biofeedback


project. Dozens of companies did this.
Address they did this, this, this, but not this. We did this and
the answer is this.

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P H Y S IO N WEEK 1 0
Emotiv is being tested.
•EMOTIV ON THE TEST

Emotiv doesn't work very well with Unity3D. After careful


consideration, we decided to use separately program to run
NeuroSky and Emotiv, and use network program to send data
to our game. We learned how to write network program with
C#, and will optimize it.

The second computer was set up.


•THE PLAY TEST COMPUTER SET
UP

Computer for play test is ready. We also have the second set of
Wilddivine IOM sensor.

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P H Y S IO N WEEK 1 0
Plan To Do

Based on the feedback and our schedule, we will keep


developing our game.

•PROGRAMMING PROGRAMMING
Connecting devices to Unity3D o Connecting Emotiv and NeuroSky to Unity3D through
network program

•GAME DEVELOPMENT GAME DEVELOPMENT

o Add game detail


o Game design

PURPOSE OF THE PROJECT


•CLARIFY THE PURPOSE OF THE
PROJECT
o Clarify of the purpose of the project
As faculty pointed out, we would clarify the purpose of the
project. It would help faculty to understand our project more.

PHYSION WEEKLY REPORT


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03-15-10

PHYSION #09

Half Presentation is
Finished.

HALF PRESENTATION CLIENT FEEDBACK FACULTY FEEDBACK


The Half presentation The client atteneded Faculty members,
was on March 07 at our presentation and especially our adivsor
RPIS. Audience was gave various helpful Shirely and Scott gave
including faculty, feedback. a lot of uesful
students, clients and comment.
guests. They really
loved it.

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Half Presentation Client Feedback Faculty Feedback
he Half presentation was on March 07 at The Lockheed Martin clients attended our Faculty members including our advisors
RPIS. Audience was including faculty, presentation and gave various helpful provided a lot of useful comments and
students, clients and guests. feedback. suggestions.
Page 2 Page 3 Page 5

AGENDA
1. Half Presentation
2. Client Feedback
3. Faculty Feedback
4. Plan to do

PHYSION WEEKLY REPORT !! www.etc.cmu.edu/projects/lm-motion/


P H Y S IO N WEEK 9
Half Presentation was done in success!
The Half presentation was on March 07 at RPIS. Audience was
•HALF PRESENTATION
•When: March 07
including faculty, students, clients and guests. For the preparation,
•Where: RPIS ETC our team had many rehearsal. The presentation was full of fun and
•Audience: Faculty, ETC students, interesting. We are sure that our presentation was the most
clients and guests enjoyable and interesting presentation through whole half
•Topic: client deliverable, presentation. The audience really loved it.
biofeedback research, demo,
Team Physion was one of few teams that actually shows the
future plan
demo program. We knew that our prototype had not many visual
effect yet and was not scary yet. However, we were not afraid to
show to give audience better understanding for our project. We
hoped that our audience would see through the current state and
understand the concept. Although some of audience might not
think as we intended but it was worth to trying.

The video is available on the website.


http://www.etc.cmu.edu/projects/lm-motion/

PHYSION WEEKLY REPORT !! www.etc.cmu.edu/projects/lm-motion/


P H Y S IO N WEEK 9
Our client gave various helpful feedback!
After presentation, all of Lockheed Martin teams had meeting
with client James and Brad.
During the meeting, they said they liked it a lot. Later they sent
us feedback in detail.

•OVERALL OVERALL
Very Enthusiastic
Good producer o The team is very enthusiastic!
o J is a treat to work with as the producer!

•PROS PROS
Excellent Research
Smart Prototyping
Device as a Mechanic o Excellent Research
The team has done an excellent job of CLEARLY identifying
their options and why they have made the choices they made. Their
report is an exemplar for future ETC projects.

o Smart Prototyping
The team has been very aggressive with getting the biofeedback
devices integrated for use!

o Devices as a Mechanic
The team appears on their way to articulating what may be
‘devices as a game mechanic’; very interested in where this may go.
·

PHYSION WEEKLY REPORT !! www.etc.cmu.edu/projects/lm-motion/


P H Y S IO N WEEK 9
CONS
•CONS
Data in need o Data in need
One unit can be Zombie and another can be Rubber Duck.
collect the data and compare the results.

•ADDITIONAL QUESTIONS
Graphic matters? ADDITIONAL QUESTIONS THAT CLIENT WANT TO KNOW
Game pacing matters? o Do graphics matter in getting a response?
Sound matters?
o Is pacing the game play more important?
o What sounds and when increase the end-users experience? ·

•REQUIRED ACTION REQUIRED ACTION


Order the 2nd set of gear
o Order the 2nd set of gear asap
LMC specifically provided an additional $5k per project per
semester intentionally for hardware.
If Physion establishes 2 (minimum) stations for this game to run
in parallel, they can easily get more users to play their game,double
the amount of data they can collect and can even tweak the user
experience on the fly.

•ACTION TAKEN
ACTION TAKEN BY THE TEAM
IOM sensor ordered.
Data collection as the schedule o IOM sensor ordered.
o As the schedule, the team will be gather data as they develop
the game.

PHYSION WEEKLY REPORT !! www.etc.cmu.edu/projects/lm-motion/


P H Y S IO N WEEK 9
Faculty provided useful feedback!
After presentation, the faculty had a meeting and sent us
feedback. We knew that we are on the right track because the
feedback relating to product were in a line with our schedule that
we have. Most of the feedback were suggestions to our future work
relating to our game. We had a plan to implement those after half.

•PRESENTATION PRESENTATION
Good Energy
Tending to watch screen o Quick introduction
o Xiao -great energy, keep it flowing
o Tatyana -a little quick, watch screen, keep energy going
o Yantong -articulate, keep energy going
o J -nice energy and humor
o Nice ending, answer questions okay

•PRODUCT PRODUCT
Use more effect
Add visual detail o Effect
Game Design suggestion Use darkness, scary music, sound
o Visual
Right now zombies are not scary enough
o Game Design
Trap in a corner, Limit ammo, Have me protect someone else,
Being chased
o Concept
Game to induce biofeedback in order to track data, yes?
How can you compare across players and play sessions?

PHYSION WEEKLY REPORT !! www.etc.cmu.edu/projects/lm-motion/


P H Y S IO N WEEK 9
Plan To Do

Based on the feedback and our schedule, we will keep


developing our game.
•PROGRAMMING
PROGRAMMING
Test and compare brainwave
device ‘Emotiv’ and o Test and compare two brainwave device
‘NeuroSky’ Emotiv and NeuroSky
o Try Unity3D code provided by NeuroSky manufacturer

•GAME DEVELOPMENT
GAME DEVELOPMENT
Add game detail
Game design o Add game detail
o Game design
We will design floor plan and scenario.

•PRODUCT HARDWARE
Build the 2nd set of the gear
o Build the 2nd set of the gear
IOM sensor is ordered. PC will be requested to ETC. After we
compare between NeuroSky and Emotiv, we would purchase one
more of them.

PHYSION WEEKLY REPORT !! www.etc.cmu.edu/projects/lm-motion/


Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

Weekly  Report  
 

Team  Physion  

Week  8  (03-­01-­2010)      

Things  we  did  


 

1.  Game  Programming    
We  made  a  very  simple  prototype  to  show  our  half  presentation.    
Completed  features  
1)  Aiming  with  Wiimote.  Change  weapon.  
2)  Zombies  walk,  attack  and  die.  
2)  IOM  is  working  and  values  are  shown  at  the  right  bottom.  
3)  Mindset  is  working  but  it  crashes  sometimes.  
4)  Fog  and  glowing  effect.  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

Wiimote  Video:  Wiimote  will  move  the  crosshair     http://vimeo.com/10027742  


Mindset  video:  Focus  will  make  crosshair  smaller  to  aim  accurately  http://vimeo.com/10027749    
IOM  video:  Scared  player  will  lure  more  zombies     http://vimeo.com/10027773  
 
2.  Art  Work    
We  have  zombies,  church  and  graveyard.    
 
 
 
 
 
 
 
 
 
 
 
 
 
 

 
 
 
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

3.  Game  Design    
Meeting  with  Jesse  is  postponed  but  we  have  draft  game  design.  
 
4.  10  seconds  promotion  video    
  The  draft  of10  seconds  promotion  is  made.  It  can͛t  have  sound.  
http://vimeo.com/9947996  
 
 
   
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Things  we  will  do  
 
1.  Preparation  for  half-­presentation  
Half  presentation  is  on  Wednesday.  We  would  prepare  the  presentation  and  demo.  
 
2.  Game  Programming  
Add  detail  to  game.  
 
3.  Art  Work  
We  will  work  on  zombie,  graveyard  and  church.  
 
4.  Game  Design    
We  will  design  floor  plan  and  scary  point  for  church.  

 
 
 
Lockheed Martin ETC Projects Spring 2010 Physion

Weekly  Report  

Team  Physion  

Week  7  (02-­22-­2010)      

Things  we  did  


1.  IR  sensor  bar    
If  we  put  sensor  below  or  above  the  screen,  aiming  point  on  the  screen  is  not  well  matched  with  
what  my  Wiimote  gun  actually  aim.  In  shooting  game,  aiming  is  basic  and  crucial  part.  To  solve  
aiming,  we  tried    
 
1)  Using  two  Wiimotes    
Block  each  side  of  Wiimote  and  put  middle  end  of  the  screen.  It  works  in  small  screen  not  in  big  
one  because  Wiimote  has  limited  horizontal  range.  
 
 
·∙ Use  duct  tape  to  block  IR  
·∙ Put  two  Wiimotes  at  each  side  of  screen  

·∙ Player  need  to  stay  in  certain  distance  to  play  


 
 
2)  Using  IR  LED  and  attach  on  the  screen    
Using  IR  LED  and  attach  on  the  screen  
It  might  work  well,  but  the  LED  would  look  distracted.  We  can  take  the  light  from  the  glasses  
and  attach  ƐĐƌĞĞŶ͘ĐĐŽƌĚŝŶŐƚŽ^ƚĞǀĞ͕dŚĂĚƚŚĞŐůĂƐƐĞƐďĞĨŽƌĞďƵƚŶŽƚĐƵƌƌĞŶƚůLJŚĞĚŽĞƐŶ͛ƚ
have  it.  We  think  buy  new  glasses  or  make  our  own  LED  light.  
 
 
 
 
Lockheed Martin ETC Projects Spring 2010 Physion

3)  Put  sensor  bar  between  screen  and  player    


Put  sensor  bar  between  screen  and  player  
/ƚ͛ƐǀĞƌLJĞĂƐLJǁĂLJĂnd  works  in  acceptably.  However,  it  is  a  little  distracting  that  sensor  bar  is  in  
front  of  player  and  blocks  the  screen.  
 

 
 
 
2.  Game  Programming  
We  will  try  to  make  a  very  simple  prototype  such  as  shooting  boxes  as  early  as     possible.  
 
1)  Study  Unity  3D  engine  
We  studied  Unity  3D  engine  and  make  FPS  game  following  tutorial.  
 
2)  Integrating  Unity  3D  with  IOM  (GSR  and  heartbeat  sensor)  
We  succeeded  in  reading  data  from  Wild  Divine  in  Unity  3D  
 
3)  Get  data  from  Mindset  and  Wiimote  in  C#    
We  succeeded  in  reading  data  from  Mindset  and  Wiimote  in  C#  program  for  Unity  3D  
 
 
3.  Art  Work  
We  will  develop  concept  art  and  modeling.    
1)  Concept  art  of  game  stage  ʹ  church  
2)  Prototype  zombie  model  
 
 
 
 
 
 
 
 
 
 
Lockheed Martin ETC Projects Spring 2010 Physion

4.  Cave  System  
We  talked  with  Ruth  again  about  the  CAVE  and  the  Swiss  Ranger  sensor  (SR).  It  is  really  cool  to  
have  a  better  view,  but  there  are  also  many  challenges.  We  would  develop  with  normal  monitor  
first.  If  we  have  time  later,  we  would  consider  using  CAVE.  
   
          1)  SR  sensor  and  projects  are  not  high  enough,  7  feet  above  the  floor.    
Currently  the  SR  locates  lower  position,     which  means  the  player  cannot  move  freely  since  SR  
has  only  limited  view  field.  If  the  player  leaves  the  center  point  of  CAVE  a  little  far  away,     SR  
cannot  find  the  player.  In  current  situation,     the  valid  area  is  really  small,     less  than  1  square  
meter.    
 
In  addition,     the  position  of  projectors  is  also  low.  If  a  player  with  6.5  feet  tall  is  standing  at  the  
center  of  the  CAVE  system,     his/her  head  may  block  some  parts  of  the  screen.    
 
To  change  the  position  of  SR  and  projector,     we  have  to  build  a  new  frame  to  support  them,    
which  is  time  consuming,     and  we  need  to  discuss  with  ETC.  
 
2) Detecting  Aim  is  hard  in  CAVE  
If  we  use  SR  instead  of  Wiimote  to  aim,  it  is  hard  to  detect  the  gun  from  the  player.  In  addition,    
detecting  aim  point  at  three  screens  will  be  very  complicated.  We  need  to  check  schedule  with  
Ruth  and  i3  team  to  go  to  the  CAVE  room.  
 
 
5.  Purchase  New  device  
Emotiv.  It's  faster  and  gives  more  data  than  our  current  device,  Mindset.    
We  ordered  the  new  device  but  it  would  come  next  week.  We  got  the  serial  number,  however,  
ǁĞĐĂŶ͛ƚĚŽǁŶůŽĂĚƚŚĞ^<LJĞƚĚƵĞƚŽŵĂŶƵĨĂĐƚƵƌĞ͛ƐƚĞĐŚŶŝĐĂůƉƌŽďůĞŵ͘  
 
 
 
 
 
 
6.  Get  Unity  3D  License  
To  integrate  devices  in  Unity  3D,     we  received  unity  3D  pro  license  from  ETC.  
 

                               
 
               
 
Lockheed Martin ETC Projects Spring 2010 Physion

7.  Wiimote  gun  controller  test  


We  received  two  gun  controllers  and  tested.  ,  The  rifle  is  a  little  heavy  and  a  little  hard  to  aim.,  
An  overkill  hand  cannon  has  better  aim.  
.    
 
 
 
8  Perforce  Setup  
We  setup  Perforce  server  which  enables  us  faster  development.  
 
 

Things  we  will  do  


 
1.  Game  Programming  
We  will  make  a  very  simple  prototype  to  show  in  half  presentation.  
 
2.  Art  Work  
We  will  work  on  modeling  and  texturing.  
 
3.  Game  Design    
We  will  design  our  game.  A  meeting  with  Jesse  on  Friday  will  help  us  to  develop  our  idea.  
 
4.  IR  sensor  bar    
-­‐  Using  IR  LED  and  attach  on  the  screen    
We  will  get  LED  light  and  test  this  method.  
 
Lockheed Martin ETC Projects Spring 2010 Physion

Weekly Report

Team Physion

Week 6 (02-15-2010)

Things we did
1. Review of Project in CS using brainwave device
Title: MIND READING: Analyzing EEG Data for Human-Aided Video Retrieval

The original intent was to use EEG signals to reduce the time required to
physically mark an image as relevant; unfortunately, the classifier using thought
alone performed poorly.

There was also noise issue. "Initially, there was great concern that the EEG
signal would contain far too much noise to possibly yield any positive results."
They solved it by "to combine many trials of the same mental action together".
This project is not directly related to ours unless we use EEG.

2. Research on former ETC projects


1) Augmented Cognition (2004)
The website said that checking 'pupil' is not working well. However, we couldn’t
find how they used biofeedback. Jesse, the advisor of the project, was out of
town this week, so we will schedule to meet in next week.

2) Night of the Living Dead (2006)


The website didn't show much information. Theme is similar but game is
different. It’s ‘strategy horror game’. We don't need to request more
information.

3) Review of Project of Serious game (2009)


The program gathers data such as which path player goes, how many cans are
picked up, and which action player does with the time during the game.

They made script to record the data, but it's not on the website. The
programmer of the team, Amith, might still have it.

3. Purchase of Wiimote gun


For the gun, we think to use several guns in the game. We will try various
models and find which will work properly.
Lockheed Martin ETC Projects Spring 2010 Physion

1) Black + White Pistol Gun Controller for Wii Remote


$8.82
http://www.dealextreme.com/details.dx/sku.29212
Looks ok and very cheap for two guns. It would be very light so
easy to play.

2) 5-in-1 Laser Light Gun for Wii Remote


$11.81
http://www.dealextreme.com/details.dx/sku.9642
For calibration, it might be easier if we have a gun with laser
pointer.

3) HOUSE OF THE DEAD OVERKILL HAND CANNON (WII)


$35
http://cgi.ebay.com/HOUSE-OF-THE-DEAD-OVERKILL-HAND-CANNON-WII-
NEW_W0QQitemZ180463277821QQcmdZViewItemQQptZVideo_Games_Accessor
ies?hash=item2a047316fd
It is official product for the famous gun shooting game ‘the
house of the dead’.
Quality will be good.

4) Wii Sniper Rifle Gun


$36.07
http://www.amazon.com/Wii-Sniper-Rifle-Gun-Nintendo/dp/B0031QBXJW/
ref=sr_1_2?ie=UTF8&s=videogames&qid=1266362365&sr=8-2
It looks nice. We can take out parts and use different gun such as
blaster, rifle.

4. Game Design
1) Game Engine – Unity 3D
We looked into Unity 3D engine as Lockheed Martin suggested.
We think it can give us better graphics and easier programming
rather than Panda3D. We will use Unity 3D.

2) Art style - Realistic


Between comedy (such as Zombies and Plants) and Realistic (Left 4 Dead), we
choose realistic.
We expect that it can give more immersive, scary feeling to the player.

3) Game background – 18th century Europe


In 18th century Europe, Professional zombie hunter (knight) fights against
zombies in Church with graveyard. The bad boss is the 'priest'.
Lockheed Martin ETC Projects Spring 2010 Physion

Things we will do
1. IR sensor bar
1) Discussion with Steve Audia
He has a big screen at home. To play Wii, he uses a customized wii sensor as
big as the size of the screen. We might consider making our own sensor bar. In
last semester BVW, Mark’s team made a small IR light with 9V battery and Chris’
team used AA battery. We will ask them.

2) Commercial Product
There is a safety glass with IR led flashlight. The second year student Sharkee
has it. Yantong will contact him. We might take out IR light from the glass and
put on the screen.

2. Game Design
Based on our background, we will develop a game design and scenario. We hope
that meeting with Jesse will give us some inspiration.

3. Game Programming
We will try to make a very simple prototype such as shooting boxes as early as
possible.

1) Study Unity 3D engine.


2) Integrating Unity 3D with IOM (GSR and heartbeat sensor).
3) Integrating Unity 3D with Mindset (Brainwave).

3. Art Work
We will develop concept art and modeling.

4. Purchase New device


While we continue our research on device, we found a new device, Emotiv. It's
faster and gives more data than our current device, Mindset. We would like to
purchase and try this item. As this item provides SDK, it won’t be hard to
develop a game with it. However, we have only 2 weeks to work until half
presentation, we will continue our work on Mindset for in case.

http://www.emotiv.com/apps/sdk/179/

Price
$500 including Software Developer Kit

Pros
1) Fast data refresh rate
Emotiv detections are mostly updated 4 times per second
(Cognitiv, Affectiv, some Expressiv). Event-driven detections (such as blinks and
winks) are output immediately after detection. If we receive raw EEG data or gyro
Lockheed Martin ETC Projects Spring 2010 Physion

signals, these are measured 128 times per second. EEG data is only available
with Research, Education and Enterprise Plus licenses.

2) Various data detection


Expressiv: real-time detection of blinks, left/right winks, horizontal glances
left/right, eyebrow raise, furrow, smile, smirk left/right, clench teeth, laugh

Affectiv: Excitement (short-term and long-term), Engagement/Boredom,


Meditation, Frustration.

Cognitiv: NEUTRAL plus up to four trained actions selected from forward and
backward motions on each of 3 axes, clockwise and anticlockwise rotations
about each of 3 axes (12 detections)

Gyro: 2-axis gyro detects accelerations (nodding, shaking head)

EEG (Research, Education and Enterprise Plus licenses only): 14 channel data at
128 samples per second
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

Weekly  Report  
 

Team  Physion  

Week  5  (02-­08-­2010)      
 

Things  we  did  


1.  Prepare  presentation  
We  prepared  for  quarter  walkaround,  and  finished.  We  got  many  useful  advices  from  faculties.    
 
         2.  Item  Research    
Besides  using  Wiimote,  laser  or  arcade  gun  can  be  considered.  As  ETC  didn͛t  have  controller,  we  
found  several  gun  controller  on  internet.  In  addition,  we  would  research  on  Beyond  VR  and  
Thought  Technology.  
 
Attached  ʹ  Physion  CIS  device  report  
 

Things  we  will  do  


1.  Research  based  on  quarter  walkaround  feedback    
We  would  look  into  the  advices  from  faculty.  
 
-­‐ Reference  to  former  ETC  project  
Augmented  Cognition  F2004  Pittsburgh  
Advisor:  Jesse  
 
According  to  Jesse,  they  used  EEG  and  motion  capture.  They  didn't  know  what  they  are  doing  
and  very  unsatisfied  as  well  as  their  client.  He  suggested  proving  that  it  is  fun  to  play  with  
biofeedback.    
-­‐>  We  would  make  prototype  and  check  it  from  next  week.  EEG  provides  extremly  complicated  
ĂŶĚ͚ŵŽƚŝŽŶĐĂƉƵƚƌĞ͛ĂƐǁĞůů͘  
 
Mike  informed  us  that  there  is  some  CMU  Project  in  Computer  Science  in  CMU  using  brainwave  
checking  device.    
 
-­‐ Game  design  suggestion  Zen  master:  game  that  try  to  control  and  calm  yourself    
 
 
 
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

When  disaster  came,  player  feel  embarrassing  then  player  should  try  to  calm.  
 
-­‐  Suggestion  to  use  eye  tracking  device  
-­‐>  It  is  not  biofeedback  and  Neurosky  is  already  on  the  head.  In  addition,  the  product  is  still  in  
prototype  stage.  It's  not  reliable  yet.  
 
Biofeedback  was  big  boom  a  few  years  ago.  However,  most  of  them  are  gone.    
 
-­‐ Institute  of  Creative  Technology  in  University  of  Southern  California  does  many  military  
related  projects.  It  is  worth  to  searching.  
 
 
         2.  Research  on  former  ETC  projects  
Faculties  suggested  to  research  on  former  ETC  projects.  Yantong  would  make  the  list  of  former  
ETC  project  research  related  on  our  project.  We  would  research  on  those  and  talk  the  advisors  
of  them.  
 
Augmented  Cognition  (Spring  2004,  advised  by  Jesse)  
http://www.etc.cmu.edu/projects/biofeedback/  

Night  of  the  Living  Dead  (2006)  


http://www.etc.cmu.edu/projects/livingdead/  

There  are  some  projects  related  to  motion  control,  might  be  useful:  
Table  Topia  
http://www.etc.cmu.edu/projects/tabletopia/  

‘ǯ ‘šȋ’”‹–ʹͲͲ͸Ȍ  
http://www.etc.cmu.edu/projects/mojox/top.html  

Master  Motion  
http://www.etc.cmu.edu/projects/mastermotion/  

Wizards  &  Lizards  


http://www.etc.cmu.edu/projects/wizliz/intro.html  

 
3.  Making  prototype  
We  would  star  make  prototype.    
Setup  system,  game  design  

 
 
 
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

Weekly  Report  
 

Team  Physion  

Week  4  (02-­01-­2010)      
 

Things  we  did  


1. Making  and  Deciding  Game  Proposal    
During  the  client  visit  on  Friday,  among  three  ideas,  we  decided  to  develop  the  third  idea  of  
African  survival.  The  theme  is  clearer  and  game  would  be  more  intensive  than  other  ideas.  We  
would  try  to  combine  with  the  first  idea  of  FPS.  
 
The  second  idea  (jumping  game)  is  very  unique  and  good  to  show  technology.  However,  it  might  
have  higher  learning  curve.  
 
Besides  using  Wiimote,  laser  or  arcade  gun  can  be  considered.    
 
1) FPS  shooting  game  
x Use  gun  model  with  wiimote  to  aim.  
x Biofeedback  augmented  with  various  weapons.  
x Focused  brainwave  (Gamma  and  Beta)  make  aim  steady  with  sniper  rifle.  
x Fast  heartbeat  enables  fast  fire  rate  of  machine  gun.  
x Based  on  Galvanic  Skin  Response  (GSR),  excess  nervousness  would  blur  screen.  
x Replenish  energy  when  player  relaxes.  
 
2) Balancing  jumping  game  (abstract,  space-­‐y  feel)  
x Use  wiimote  to  balance.  
x If  you  are  focusing,  the  floor  (jumping  panel)  becomes  wider.  
x Stable  heartbeat  would  stabilize  the  floor  and  make  easier  to  balance.  
x Nervousness  or  stress  would  delay  your  jumping  action.  
x Character  would  jump  when  player  actually  jump,  using  HMD  sensor.  (We  will  not  
use  HMD  but  just  the  HMD  sensor.)  
 
3) African  Survival  game  

 
 
 
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

x Similar  to  FPS  shooting  game  except  you  only  have  one  weapon  and  tons  of  
zombies.  
x Increased  heart  rate  and  GSR  attract  wild  animals  and  you  will  need  to  shoot  more  
of  them  to  stay  alive.  
x Focus  brainwave  makes  your  aim  more  precise  and  vice  versa.  
x Goal  is  to  survive  as  long  as  possible.  
 
 
 
 
2. Prepare  presentation  
As  Lockheed  Martin  visited  Friday  02/05,  we  gave  quarter  presentations.  Also,  we  prepared  for  
coming  quarter  presentation.  LM  suggested  giving  brief  explanation  of  GSR  because  some  of  
audience  may  not  familiar  with  it  during  presentation.  
 
3. Item  Research    
Upon  the  request  of  client,  we  researched  more  items  and  made  the  first  Device  Search  Report.  
In  device  research,  price  criteria  are  relative.  If  we  think  that  it  is  good  device  with  very  high  
price,  please  let  client  know  for  future  reference.  For  Lockheed  Martin,  it  might  not  be  
expensive.  
 
Attached  File:    Device  Search  Report  
 
4. Making  Demo  
As  we  successfully  made  demo  program  using  Mindset  and  modified  the  data  mining  program  
using  IOM,  we  showed  to  our  client.  
 

Things  we  will  do  


1.  Making  and  Deciding  Game  Proposal    
As  we  decide  to  make  survival  shooting  game,  we  would  start  designing  game  scenario  and  
game  play.  
 
         2.  Item  Research    
Besides  using  Wiimote,  laser  or  arcade  gun  can  be  considered.  We  would  research  and  ask  
technical  faculty.  In  addition,  we  would  research  on  Beyond  VR  and  Thought  Technology.  
 
3.  Prepare  presentation  
As  quarter  presentation  is  coming,  we  would  prepare.    
 
 
 
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

 
4.  Program  Stability    
As  mindset  and  IOM  sensor  works  on  particular  system  and  need  some  time  to  operate,  we  
would  try  to  program  stable  and  learn  how  to  use  in  our  game.  

 
 
 
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

Weekly  Report  
 

Team  Physion  

Week  3  (01-­25-­2010)      
 

Things  we  did  


1. Making  Game  Proposal  
We  thought  of  3  potential  game  proposals.  
 
1) FPS  shooting  game  
x Use  gun  model  with  wiimote  to  aim.  
x Biofeedback  augmented  with  various  weapons.  
x Focused  brainwave  (Gamma  and  Beta)  make  aim  steady  with  sniper  rifle.  
x Fast  heartbeat  enables  fast  fire  rate  of  machine  gun.  
x Based  on  Galvanic  Skin  Response  (GSR),  excess  nervousness  would  blur  screen.  
x Replenish  energy  when  player  relaxes.  
 
2) Balancing  jumping  game  (abstract,  space-­‐y  feel)  
x Use  wiimote  to  balance.  
x If  you  are  focusing,  the  floor  (jumping  panel)  becomes  wider.  
x Stable  heartbeat  would  stabilize  the  floor  and  make  easier  to  balance.  
x Nervousness  or  stress  would  delay  your  jumping  action.  
x Character  would  jump  when  player  actually  jump,  using  HMD  sensor.  (We  will  not  
use  HMD  but  just  the  HMD  sensor.)  
 
3) Zombie  Survival  game  (tongue  in  cheek,  think  Zombieland)  
x Similar  to  FPS  shooting  game  except  you  only  have  one  weapon  and  tons  of  
zombies.  
x Increased  heart  rate  and  GSR  attract  zombies  and  you  will  need  to  shoot  more  of  
them  to  stay  alive.  
x Focus  brainwave  makes  your  aim  more  precise  and  vice  versa.  
x Goal  is  to  survive  as  long  as  possible.  
 

 
 
 
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

 
 
2. Building  Logo  and  Website  
We  designed  a  logo,  halfsheet,  poster  and  website  to  put  on  ETC  
homepage.  
Website  address:  http://www.etc.cmu.edu/projects/lm-­‐motion/  
Attached:  Halfsheet  design  
 
 
3. Item  Research    
Body  media  and  wild  divine  arrived.  We  try  to  find  out  what  data  they  can  detect  and  how  to  
extract  data.  Hardware  and  software  were  different  with  our  expectation.  We  tried  to  solve  the  
problem  by  analyzing  code  and  contacting  manufacturing  company.  
 
4. Company  Contact    
1)  Minisun  -­‐  IDEEA  
+1  (559)  439-­‐4600    
 
x Motion  sensor  system  
x Question  to  ask  
-­‐ Possible  to  get  data  in  real  time  
-­‐ Price  and  how  to  buy  
 
2)  Wild  divine    
tori@wilddivine.com  
866.594.9453  option  "1"  
x Received  data  reporting  program  ͚Data  Parsers͛  and  team  programmers  start  to  analyze.  
x ͚Data  Parses͛  exports  data  manually.  We  will  contact  to  Wild  divine  again  and  ask  if  
another  program  is  available.  If  not,  we  need  to  modify  the  program  to  get  data  in  real  
time,  however,  it  is  low-­‐level  programming  that  our  programmers  are  not  familiar  with.  

 
 
 
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

 
3)  Body  Media  
Rachel  Jackson  
Clinical  Research  Coordinator  
412-­‐543-­‐1311  (office)  
http://www.bodymedia.com  
 
According  Body  Media,  
x There  is  no  provided  SDK  or  way  to  get  raw  data  with  device  that  we  have  (GoWear).  
x They  suggested  to  us  to  buy  another  product  of  theirs,  SenseWear  (BMS).  BMS  
originally  costs  $3,500  including  professional  software.  After  university  discount,  it  
became  $2,500.  There  might  be  a  little  room  for  price  negotiation.  
x However,  both  of  GoWear  and  SenWear  can't  receive  data  in  real  time.  It  stores  data  
and  upload  after  PC  connection.  
x For  these  reasons,  we  might  not  use  Body  Media  and  just  return  the  item.  
 
 
4)  Thought  Technology  
1-­‐800-­‐361-­‐3651  or  (514)  489-­‐8251  
x It  costs  $2300  if  we  want  to  use  GSR  and  skin  temperature  sensor    
x To  use,  an  encoder  and  a  sensors  are  required.  2-­‐channel  encoder  can  use  2  sensors.      
-­‐ 2-­‐channel  encoder:  $  1700    
-­‐ 5-­‐channel  encoder:  $  3000  
-­‐ 10-­‐channel  encoder:  $  6000  
x Various  sensors  are  available:  EEG,  EMG,  EKG,  Respiration,  Temperature,  etc.  
x Professional  equipment  
x Can  get  data  in  real  time  and  export  
x Provide  API  
x 10%  student  discount  
x If  we  can͛t  use  Wild  Divine  either,  we  will  consider  this  product  because  of  data  
accuracy  and  variable  sensor  availability.  

     

 
 
 
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

http://www.thoughttechnology.com/hardware.htm  
http://www.thoughttechnology.com/sensors.htm  
 
 
5)  GSR/Temp2  
 (800)  435-­‐5354  (USA/Canada)  or  (416)  209-­‐2495  
 
x Software  costs  $75  and  hardware  costs  $160    
x Also  made  by  Thought  Technology,  and  much  simplified  one  
 
We  contacted  Mr.  Gordon  of  MindGrowth,  the  US  distributor.  Gordon  said  it  might  be  possible  
to  get  raw  data.  We  sent  questions  to  Gordon  and  he  would  contact  the  software  developer.  
 
 
 
 
 
 
http://www.mindgrowth.com/store/index.php?cPath=23  
http://www.mindgrowth.com/store/product_info.php?cPath=1&products_id=34  

Things  we  will  do  


 

1. Making  Game  Proposal  


Coming  week  is  due  date  of  2  game  proposal.  Based  on  the  feedback,  we  will  develop  the  ideas.  
 
2. Item  Research    
The  program  and  use  of  devices  are  a  little  different  with  our  expectation.  We  will  find  what  
data  they  can  detect  and  analyze  programming  code.  Then  we  can  find  out  how  to  extract  data  
and  where  to  use.  
In  additions,  in  case  if  we  can͛t  use  IOM,  we  would  contact  other  manufacturers.  
 
3. Prepare  presentation  
As  quarter  presentation  is  coming,  we  would  prepare.    

 
 
 
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

Weekly  Report  
 

Team  Physion  

Week  2  (01-­25-­2010)      
 

Things  we  did  


1. Making  Game  Proposal  
Based  on  our  research,  we  will  make  at  least  2  game  proposals.  
 
2. Building  Logo  and  Website  
We  will  design  a  logo  and  website  to  put  on  ETC  homepage.  
Website  address:    
 
 
3. Item  Research    
As  soon  as  other  items  arrive,  we  will  find  what  data  they  can  detect.  Then  we  will  analyze  
programming  code  and  find  out  how  to  extract  data.  In  addition,  we  will  discuss  its  usability.  
 
4. Company  Contact    
1)  Minisun  -­‐  IDEEA  
+1  (559)  439-­‐4600    
 
x Motion  sensor  system  
x Question  to  ask  
-­‐ Possible  to  get  data  in  real  time  
-­‐ Price  and  how  to  buy  
 
2)  Wild  divine    
tori@wilddivine.com  
866.594.WILD  (9453)  option  "1"  
x Received  data  reporting  program  ͚Data  Parsers͛  and  
team  programmers  start  to  analyze  
 
 
 
 
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

3)  Body  Media  
Rachel  Jackson  
Clinical  Research  Coordinator  
412-­‐543-­‐1311  (office)  
http://www.bodymedia.com  
 
According  Body  Media,  
x There  is  no  provided  SDK  or  way  to  get  raw  data  
with  device  that  we  have(GoWear).  
x They  suggested  us  buy  another  product  of  theirs,  SenseWear(BMS).  BMS  originally  costs  
$3500  including  professional  software.    There  might  be  a  little  room  for  price  
negotiation.  
x However,  both  of  them  can't  receive  data  in  real  time.  It  works  as  storing  and  uploading.  
 
 
4)  Thought  Technology  
1-­‐800-­‐361-­‐3651  or  (514)  489-­‐8251  
x It  costs  $2300  if  we  want  to  use  GSR  and  skin  temperature  sensor    
x To  use,  an  encoder  and  a  sensors  is  required.  2-­‐channel  encoder  can  use  2  sensors.      
-­‐ 2-­‐channel  encoder:  $  1700    
-­‐ 5-­‐channel  encoder:  $  3000  
-­‐ 10-­‐channel  encoder:  $  6000  
x Various  sensors  are  available:  EEG,  EMG,  EKG,  Respiration,  Temperature,  etc.  
x Professional  equipment  
x Can  get  data  in  real  time  and  export  
x Provide  API  
x 10%  student  discount  
x If  we  can͛t  use  Wild  Divine  either,  we  will  consider  this  product  for  it  has  many  sensors.  

     

http://www.thoughttechnology.com/hardware.htm  
http://www.thoughttechnology.com/sensors.htm  
 
 
 
 
 
 
 
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

5)  GSR/Temp2  
Tel:  (800)  435-­‐5354  (USA/Canada)  or  (416)  209-­‐2495  
 
x Software  costs  $75  and  hardware  costs  $160    
x Also  made  by  Thought  Technology,  and  much  simplified  one  
 
Contacted  to  Mr.  Gordon  of  MindGrowth  the  US  distributor  that  availability  of  get  raw  data  
We  sent  questions  to  Gordon  and  he  would  contact  the  developer  of  software  
 
 
 
 
http://www.mindgrowth.com/store/index.php?cPath=23  
http://www.mindgrowth.com/store/product_info.php?cPath=1&products_id=34  
 
 

Things  we  will  do  


 

1. Making  Game  Proposal  


Based  on  the  feedback,  we  will  develop  the  ideas.  
 
2. Item  Research    
As  soon  as  other  items  arrive,  we  will  find  what  data  they  can  detect.  Then  we  will  analyze  
programming  code  and  find  out  how  to  extract  data.  In  addition,  we  will  discuss  its  usability.  
 
3. Prepare  presentation  
As  quarter  presentation  is  coming,  we  would  prepare.    

 
 
 
Weekly  Report  

Team  Physion  
Week  1  (01-­11-­2010)

Things  we  did  

1.  Set  Weekly  Meeting  Time    


Advisor  meeting:  Every  Monday  11:00  
Client  meeting:  Every  Monday  12:00  
 
2.  Decide  Role    
J  -­‐  Producer  
Tatyana  -­‐  Artist  
Xiao  -­‐  Programmer  
Yantong  -­‐  Programmer  
 
3.  Brain  Storming    
We  would  divide  by  category  and  produce  our  idea  
x Category    
Platform  /  genre  /  biofeedback  /  audience  /  setting  
 
4.  Examine  CAVE  System    
1)  It  has  3  separate  screens.  
2)  It  able  to  detect  3  dimensional  movements.  
3)  It  is  available  on  XP  and  7.  
4)  It  must  notify  and  coordinate  time  the  faculty  team  if  we  want  to  use.  
 
5.  Use  of  Natal  Project    
If  we  cannot  get  it  by  next  week,  we  may  not  use  the  Natal.      
Lockheed  Martin  would  contact  to  MS  
 
6.  Equipment  in  Need    
Discuss  with  Shirley  and  Janice  
ͻ Whiteboard  would  be  installed  on  Monday  
 

Things  we  did  

1.  Setting  Research  Plan  


We  would  research  on  biofeedback  first  then  discuss  which  method  to  use.  
Research  on  which  biofeedback  indicates  different  emotion  or  status  of  mind.  And  which  device  
can  get  those  data.  
x Biofeedback  -­‐>  Emotion  /  status  of  mind  -­‐>  Device  
 
1)  Muscle  action  potential  
2)  Skin  temperature  
3)  Sweat  gland  
4)  Brain  wave  
5)  Heart  rate  
6)  Abdominal/chest  movement,  
7)  CO2  
8)  Balance  (weight)  
9)  Eye  focus  /  movement  
 
Tatyana  and  Xiao  would  research  1,  2,  3,  4,  5    
J  and  Yantong  would  do  4,  6,  7,  8,  9  
 
2.  Research  Meeting  
We  would  have  the  first  research  meeting  on  Tuesday  and  check  our  progress.  
Next  research  meeting  would  take  on  Thursday.  
On  Friday,  we  would  analyze  and  decide  which  product  we  need  to  purchase  and  examine.  
 
3.  Setting  Office  Hours  
Discuss  official  office  hours  for  the  team  

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