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Spring 2010

PHYSION

Design Document
including Research,
Game and
Application.

BIOFEEDBACK RESEARCH BIOFEEBACK CONTROL POSSIBLE APPLICATION


Extensive research on LOOP GAME With biofeedback data
biofeedback Game affects to the collection tool, many
Matrix with decision player’s biofeedback applicatoin is
matrix to choose and biofeedback possible including
proper biofeedback affects to the game. improvement of game
development and post
traumatic stress
disorder treatment.

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Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

Meeting  Minutes  
 

Team  Physion  

Spring  2010

Date: 1/14
T ime: pm 5:00~6:00
Place: 5 fl Conference Room
A ttendance: J, T atyana, X iao, Y antong

1. Setting meeting time

send email to LM
discuss with LM team

x With Lockheed Martin


o First Preference Friday PM 1:30
o Second Monday AM 11:00

x With Shirley
o She wants meet all Lockheed team in same day
o Need to coordinate with other LM teams

x Team Meeting
o A meeting is necessary before meeting with LM people
o Meeting during week is depend on the meeting time with Shirley

2. Research

Biofeedback -> Emotion / status of mind -> Device

x 1. Muscle action potential,


x 2. skin temperature,
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

 
x 3. sweat gland,
x 4. brain wave,
x 5. heart rate,
x 6. abdominal/chest movement,
x 7. CO2
x 8. Balance (weight)
x 9. Eye focus / movement

Tatyana and Xiao would do 1,2,3,4,5


J and Yantong would do 4,6,7,8,9

One meeting on Tuesday Week2.


Research should be done before Friday Week 2 meeting.

3. Equipment in need
Discus with Shirley and Janice

x Whiteboard / pen
x Corkboard / pin
x Budget for Food(reimbursement)
x Post it

Date: 1/18
A dviser Meeting
T ime: am 11:00~11:30
Place: 5 fl Project Room
A ttendance: J, T atyana, X iao, Y antong / Shirely, Scott

1. Change schedule of client meeting


conflict schedule of adviser: ask to LM from 11:30 to 12:00

2. Using cave system could be extra difficult -> put aside for a while

3. Availability of Natal - Scott could ask to MS

4. Suggested Research Idea

x 1. Past project : Interactive theater

x 2. Body Media
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

 
o by Astro teller
o Arm band device checking bio feedback

x 3. OpenCV

x 4. Curing trauma (post-traumatic stress disorder)


o for military Veteran, firefighter etc
o by simulating the experience and help them to overcome
x All team members study on 1.
x Tatyana researches on 2, Yantong and Xiao on 3, J on 4.

Date: 1/18
C lient Meeting
T ime: am 11:30~12:00
Place: Shirely's office via speaker phone
A ttendance: J, T atyana, X iao, Y antong / Brad

1. Change schedule of client meeting


from 11:30 to 12:00

2. Google account might not be available in Lockeed Martin


Consideration for setting Wiki

3. ETC alumni Oscar might know someone in Nata


Brad would contact to him

4. Send mailing list of "etc-lm-motion@lists.andrew.cmu.edu"


Team members and advisers are included in.

Date: 1/19
T eam Meeting
T ime: pm 4:30~5:30
Place: 5 fl Conference Room
A ttendance: J, T atyana, X iao, Y antong

1. Research on process
Items to buy

x Bodymedia: Skin temperature, Galvanic skin response and heat flux (Scott suggested)
x Wilddivine: Heart rate, Galvanic skin response, Brain wave
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

 
x Neurosky: Reflect brainwave to image

Ask to Shirley -> Visit her office next morning.

2. Research on
The past projects 'Virtual Meditation' on 2002 and 2006, 'Interactive Theatre Initiative' 2006 used
biofeedback.
Breda Harger was the advisor, so we might give us some advices.
Request a meeting to Brenda

3. Natal
Scott might not help us to get Natal through MS, and Brad contacted Oscar but no success.
We would contact 'Drew'. If we can't get through him, we might not use Natal.

Date: 1/20
T eam Meeting
T ime: pm 4:30~5:30
Place: 5 fl Conference Room
A ttendance: J, T atyana, X iao, Y antong

1. Brainstorming for names


Choose name among 'KINO, Physo, eSense, Physio, Biosense, ESSENCE, Sensitive'

Date: 1/21
T eam Meeting
T ime: pm 5:00~5:30
Place: 5 fl Project Room
A ttendance: J, T atyana, X iao, Y antong

Decide team name "Physion".

Date: 1/22
T eam Meeting
T ime: pm 5:00~5:45
Place: 5 fl Project Room
A ttendance: J, T atyana, X iao, Y antong

Discuss our research and make Draft of Biofeedback Research Repot.

Week2

Date: 1/25
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

 
A dviser Meeting
T ime: am 11:00~11:30
Place: 5 fl Project Room
A ttendance: J, T atyana, Y antong / Scott

1. Discuss about Biofeedback report


As James suggested, the table needs a legend.

2.Suggestion of Motion measurement device


http://www.minisun.com/  
 
 
Date: 1/25
C lient Meeting
T ime: am 12:00~12:30
Place: 5 fl Shirley's office (speaker phone)
A ttendance: J, T atyana, X iao, Y antong / Shirely / Brad

1. Request for report about 'Motion control' and 'Facial recognition'


We can make after proposal if we don't have time.

2. Game Proposal re
no limit about theme
something can use feedback we researched and highlight technology

3. Recommend go to seminar tomorrow

Intelligence Seminar
January 26, 2010
3:30 pm
G H C 4303
Host: Fernando De la Torre
For meetings, contact Fernando De la Torre (ftorre@cs.cmu.edu)

Grammars of Human Activity


Yiannis Aloimonos, University of Maryland College Park

4. Game engine
It doesn't need to be open source.
make sure be able to use it

5. Client visit appointment


Plan to visit us on week 4 Friday
LM requests Physion to prepare informal presentation. Then we can modify Quarter presentation
based on their feedback.
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

 
May not come on Quarter presentation and watch recorded video.

Date: 1/27
T eam Meeting
T ime: pm 5:00~6:00
Place: 5 fl Conference Room
A ttendance: J, T atyana, Y antong

1. Discuss about Game proposal


- jumping game
- FPS game
- Dating game

2. Issues of SDK
- Our Wild Divine device is new version, however, the software that we can get data is for old
version.
- The software is made by third-party programmer and we are unable to contact
- We sent email to Wild divine but no response.
- We need to call tomorrow (1/28 Friday)

- Contacted for Body Media and they recommended us another product


- The new product is made for research purpose
- The original cost is $3500 and $2500 with university discount
- We need to call tomorrow.
- If we can not get affordable price, we might not use it.

3. Motion Sensor
The motion sensor that Scott suggested looks fine. 'http://www.minisun.com'
But it seems that it stores data and upload later.
We need to call tomorrow and check it out.

1/31
Call from MiniSun (IDEEA)
- can detect various motion
- cost $4,900 including hardware and software (it's university price, normally it's $6000. if we
buy 2, second one is half price)
- software can get data in real time and able to integrate with C++
- Contact: Megan / gexin3@yahoo.com / 559 285 5393

http://www.minisun.com/default.asp

Date: 2/1
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

 
A dviser Meeting
T ime: am 11:00~11:30
Place: 5 fl Project Room
A ttendance: J, X iao, Y antong / Scott

1. Discuss about Game proposal

- Former ETC project made FPS game. It needs to be examined.


'2008 Spring LM Serious Game'

2. Keep searching on device


-Medical device is usually expensive. Scott suggested to find consumer device.

3. Focus on what we can do


- Try to manipulate hardware driver might be very difficult and time consuming.
- Find some products that you don't need much effort to use.

Date: 2/1
C lient Meeting
T ime: pm 12:00~12:30
Place: 5 fl Shirley's office (speaker phone)
A ttendance: J, T atyana, X iao, Y antong / Brad, Joe

1. Feedback about Game proposal

LM likes the all ideas.

1) FPS shooting game


‡ Use gun model with wiimote to aim.
‡ Biofeedback augmented with various weapons.
‡ Focused brainwave (Gamma and Beta) make aim steady with sniper rifle.
‡ Fast heartbeat enables fast fire rate of machine gun.
‡ Based on Galvanic Skin Response (GSR), excess nervousness would blur screen.
‡ Replenish energy when player relaxes.

It is very relevant that LM does.


' Biofeedback augmented with various weapons' sounds very interesting.
Good Approach.
Game might be very important how to be immersive.
Time is very important. It might cost a lot of time to finish.

2) Balancing jumping game (abstract, space-y feel)


‡ Use wiimote to balance.
‡ If you are focusing, the floor (jumping panel) becomes wider.
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

 
‡ Stable heartbeat would stabilize the floor and make easier to balance.
‡ Nervousness or stress would delay your jumping action.
‡ Character would jump when player actually jump, using HMD sensor. (We will not use HMD
but just the HMD sensor.)

It might be easy to make.


We can focus on technology.
The idea of using actual motion is very interesting.

3) Zombie Survival game (tongue in cheek, think Zombieland)


‡ Similar to FPS shooting game except you only have one weapon and tons of zombies.
‡ Increased heart rate and GSR attract zombies and you will need to shoot more of them to stay
alive.
‡ Focus brainwave makes your aim more precise and vice versa.
‡ Goal is to survive as long as possible.

Using heart rate to attract zombie is interesting idea.


' Focusing makes aim precise' could be abstract to player. (Make it clear to player.)
The zombie theme sounds funny, however, it might be improper when LM team reports to
executive.

2. Play testing
When we get device, play test with commercial game such as 'Left for Dead' or 'Halo' and get
some data.
LM wants general guidance not empirical university report.

3. Request of device report


LM would like to have device report.

4. Suggestion of device
The product from 'Thought Technology' which costs $3000 can be considered in positive way.
Because it has most of assets that we need (sensors, SDK and real time data exchange).
LM is okay with it. LM is a big client and they can allocate more budget if necessary.
LM would try to find any equipments that we can use in their company. Also they would contact
to 'Thought Technology', too.

Date: 2/2
Consult Meeting
T ime: pm 6:00~7:00
Place: 5 fl Shirley's office (speaker phone)
A ttendance: J, T atyana, X iao, Y antong / Jon from BeyondVR in Kansas(http://beyondvr.net)
jon@beyondvr.net

BeyondVR
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

 
making software for various biofeedback device manufacturer including Neuro Sky, Wild Divine
and Thought Technology
They will launch SDK of Neuro Sky at GDC 2010
They have SDK for Wild Divine not published yet, currently busy with Neuro Sky

call on 2 /3 2:20 - he will send us Trial kit. it might work both of neurosky and wild divine

physiological data

Easy to use: GSR / Temp.


GSR is very salient.
High means exciting, low means relax.

Brainwave:

EEG / Neurosky. eSense value. Concentration.

They have 'cybernetikic system' and connect various biofeedback device

EEG: Neurosky - not very salient. not sure reliable. Can show Relaxation / Focus.

? In aspect of Lack / FrameRate: NeuroSky has No Lack

? Difference between Lack and Refresh

6NLQ7HPSHUDWXUHGRHVQ¶WFKange much during the game.

If we want to use various devices at same time, we might need high end product for clinic.

Heartbeat rate: might be useful

Date: 2/5
C lient Meeting
T ime: pm 1:00~3:00
Place: 5 fl Project room
A ttendance: J, T atyana, X iao, Y antong / Joe, Brad
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

 
Feedback from the meeting
- In device research, price criteria is relative.
If you think it's very good device, although it's very high price, please let client know for future
reference. For LM, it might not be expensive.

- In Presentation, give brief explanation of GSR because some of audience may not familiar with
it.

- Besides using Wiimote, laser or arcade gun can be considered.

- Among three ideas, we decided to develop the third idea 3(African survival) and try to combine
with the first idea 1.
The theme is more clear and game would be more intensive than other idea.

- The second idea(jumping game) is very unique and good to show technology. However, it
might have higher learning curve.

Date: 2/11
T eam Meeting
T ime: pm 5:30~6:30
Place: 5 fl Project room
A ttendance: J, T atyana, X iao, Y antong

- Zombie survival game


Brain wave focus: steady aim
GSR / Heartbeat: lure zombie

Charterer doesn't move.


Zombie came to him.

- Task
1. Intergrate Wiimote, mindset to Panda 3D
- contact Panda 3D team and find out how to intergrate with C++ and Python

2. Intergrate IOM
- send SDK agreement

3. Modeling and texturing the first zombie

- For gun controller


team members would choose their favorite 3, and decide on Monday.

- We would watch 'Zombie Land' for reference for next week.


Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

Date: 2/12
Q uarter W alkaround
T ime: pm 10:00~4:30
Place: 5 fl Project room
A ttendance: J, T atyana, X iao, Y antong

-­  Reference  to  former  ETC  project

Augmented Cognition F2004 Pittsburgh

Advisor: Jesse

According to Jesse, they used EEG and motion capture. They didn't know what they are
doing and very unsatisfied as well as their client. He suggested proving that it is fun to
play with biofeedback.

-> We would make prototype and check it from next week. EEG provides extremly
FRPSOLFDWHGDQGµPRWLRQFDSXWUH¶DVZHOO

- Mike informed us that there is some CMU Project in Computer Science in CMU using
brainwave checking device.

- Game design suggestion Zen master: game that try to control and calm yourself

When disaster came, player feel embarrassing then player should try to calm.

-Suggestion to use eye tracking device

-> It is not biofeedback and Neurosky is already on the head. In addition, the product is
still in prototype stage. It's not reliable.

- Biofeedback was big boom a few years ago. However, most of them are gone.
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

 
- Institute of Creative Technology in University of Southern California does many military
related projects. It is worth to searching.

- Brenda said that biofeedback was very crude. In her project, the team check heartbeat with ear
clip device.

Date: 2/12
T eam Meeting
T ime: pm 4:30~5:00
Place: 5 fl Project room
A ttendance: J, T atyana, X iao, Y antong

1. Set office hour


Monday to Friday 10:00~17:00
Any exception besides class should be notified in advance to other members.
We would focus on project during office hour and try to increase efficiency and effectiveness.

2. From next week we would start make prototype.

3. Former ETC project research


Yantong would make list of former ETC project research related on our project.
We would research them next week.
And talk the advisors of them.

Date: 2/15
A dvisor Meeting
T ime: pm 11:00~11:30
Place: 5 fl Project room
A ttendance: J, T atyana, X iao, Y antong / Shirley, Scott

1. Suggestion to search on last year 'serious game project'


Austin was in team. Amith was programmer. It might give us the idea of game design.

2. The first grade process issue

Date: 2/15
C lient Meeting
T ime: pm 12:00~12:30
Place: 5 fl Shirley's office
A ttendance: J, T atyana, X iao, Y antong / Joe, Brad

1. Gun controller issue


Find suitable device in this week and let LM know why we choose them
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

2. CAVE
CAVE hardware system is ready. Software will be ready soon.

3. Unity 3D
It's web based engine. LM uses a lot. Brad suggestion to consider it. Programmers would look
into it.

http://www.emotiv.com/index.php

Date: 2/16
T eam Meeting
T ime: pm 4:30~6:00
Place: 5 fl Conference Room
A ttendance: J, T atyana, X iao, Y antong

1. Lesson from former project


set clear goal and focus one thing
don't try to make several games

for A R
the website didn't say how they use biofeedback
need to contact Jesse
It said that checking 'pupil' is not working well.

Question to ask Jesse


how did they use biofeedback? EEG / GSR
why the team and client were not happy? - what was the problem?
where

for Night of living dead


the website didn't show much information.
theme is similar but game is different.
maybe we don't need to request more information.

2. Device
Emotiv
Developer kit including hardware $500,
Hardware $ 300

Question to ask
1) data refresh rate - how often it get data
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

 
2) what kind of data it can get,
3) availability of student discount

Thought Technology
medical device - hard to analyze

3. Purchase of wiimote gun


1)  Black  +  White  Pistol  Gun  Controller  for  Wii  Remote  
$8.82  
http://www.dealextreme.com/details.dx/sku.29212  
Looks  ok  and  very  cheap.
 
2)  5-­in-­1  Laser  Light  Gun  for  Wii  Remote  
$11.81  
http://www.dealextreme.com/details.dx/sku.9642  
For  calibration,  it  might  be  easier  if  we  have  a  gun  with  laser  pointer.
 
3)  HOUSE  OF  THE  DEAD  OVERKILL  HAND  CANNON  (WII)  
$35  
http://cgi.ebay.com/HOUSE-­OF-­THE-­DEAD-­OVERKILL-­HAND-­CANNON-­WII-­
NEW_W0QQitemZ180463277821QQcmdZViewItemQQptZVideo_Games_Acc
essories?hash=item2a047316fd  
Official  gun  for  the  famous  gun  shooting  game.  
Quality will be good.
 
4)  Wii  Sniper  Rifle  Gun  
$36.07  
http://www.amazon.com/Wii-­Sniper-­Rifle-­Gun-­
Nintendo/dp/B0031QBXJW/ref=sr_1_2?ie=UTF8&s=videogames&qid=12663
62365&sr=8-­2

Looks nice. Can take out part and use different gun such as blaster, rifle

Date: 2/17
T eam Meeting
T ime: am 11:30~1:00
Place: 5 fl Project Room
A ttendance: J, T atyana, X iao, Y antong

1. Art style
Between comedy (such as Zombie and plant) and Realistic (left 4 dead), we choose realistic.
We expect that it can give more immersive, scary feeling to commit the player.
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

 
2. Game design draft
In 18th century Europe, Professional zombie hunter fight against zombie in Church with
graveyard.
The bad boss is the 'priest'.

Review of Project of CS
MIND READING: Analyzing EEG Data For Human-Aided Video Retrieval

The original intent was to use EEG signals to reduce the time required to physically mark an
image as
relevant; unfortunately, the classifier using thought alone performed poorly.

There was also noise issue. "Initially, there was great concern that the EEG signal would contain
far too
much noise to possibly yield any positive results."
They solved it by "to combine many trials of the same mental action together".

This project is not related to ours directly unless we use EEG.


Conclusion of the project
In this project, we have explored different means of recording and classifiying EEG signals. The original intent was
to use EEG signals to reduce the time required to physically mark an image as relevant; unfortunately, the classifier
using thought alone performed poorly. Nonetheless, much was learned in the course of this research and a
reasonably robust classifier using pre-motor brainwaves was developed. In doing so, we have integrated a novel
braincomputer interface into the existing extreme video retrieval system.

Review of Project of Serious game


T hat program gathers data such as
which path player go,
how many cans is picked,
which action player does
with the time.

They made script to record the data, but it's no more in the website. Maybe Amith who was
programmer of the team has it.

Date: 2/19

I R sensor bar
Discussion with Steve Audia
He has a big screen in home. To play wii, he use customized wii sensor huge as the size of the
screen.
We might consider making our own sensor bar.

According to Yantong, there is a glasses with IR led flashlight. The second year student Sharkee
has it. Yantong would contact him.
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

 
We might just take out IR light and put on screen.

In BVW, Mark Pfizer made IR light with 9V battery. Chirs team used AA battery.
Chris said the website 'sparkfun'.
We need to talk Mark pfizer.

Date: 2/22
C lient Meeting
T ime: am 11:30~1:00
Place: 5 fl Shirley's office
A ttendance: J, T atyana, Y antong / Brad / Shirley

- Data collection is important.


Make a tool that gather and save biofeedback data with time. When heartbeat or GSR increase
and decease during game play

- Use of CAVE system is still in question.


Use of wiimote in 3 screen has many technical issues. We are discussing with MK.

- LM likes the idea of use multiple guns.

- Army General's advice: The most stressful time is 'running out of ammo in wrong time'.

- 19th century background might be early age to show various guns.

- Emotiv
New device has many data detect.
If we use this, collect the data such as gyro or blink although we don't use in the game. LM
wants data.

- Unity 3D
ETC has unity 3D license. We can use it.
As ETC has limited number of license, we asked for only programmers and artist.

- Perforce is wor king


- E motiv purchase and request reimbursement

- W/D L ightStone is wor king with c#


- W iimote is wor king with c#
- NeuroSky T hink Gear is wor king with c#

Date: 2/24
C ave Researching
T ime: pm 3:00~4:00
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

 
Place: 2 fl C ave Room
A ttendance: T atyana, Y antong / Ruth

Tatyana and Yantong talked with Ruth again about CAVE and SwissRanger (SR). It is really
cool to have a better view, but there are also many challenges:

1. Right now the SR locates lower, which means the player cannot move freely since SR has
only limited view field. If the player leave the center point of CAVE far away, SR cannot
find the player. In current situation, the valid area is really small, less than 1mX1m. In
addition, the position of projectors is also low. If the player is too high, his/her head will
block some of the screen. If we want to change the position of SR and projector, we have
to build a new frame to support them, which is time consuming, and we need to discuss
with ETC.
2. If we use SR instead of wiimote to aim, it is hard to detect the gun from the player. In
addtion, detecting aim point at three screens will be very complicated.

If we want to use CAVE, we can ask Catlin to give us the key. When starting the OS, choose LM
Project1 in the DOS screen. Our account is "technicallycave", password is "etcLM1".
Every time we use the room, we need send email to Ruth and i3 team. Since we need to avoid
colliding with their plan.

Date: 3/1
A dvisor and C lient Meeting
T ime: am 11:00~12:30
Place: 5 fl L ibrary
A ttendance: J, T atyana, Y antong / Brad

Suggestion of Light Gun idea


- Only walk in CRT

Wii motion Plus


- If we want to put sensor bar between player and screen, think about how to use as theme pop.
- Put IR on the screen might be good

- November
Defense Training Game Conference on November
LM is thinking submit there. Brad will send us more information about it.

- Wiimote gun
When use various gun, consider how to make balance among different weapons.

- Make video(Fraps) of prototype


send to LM
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

 
Ask Shirely that they want to see Live demo or Video

- W hat Lookheed M artin W ants


How to make game stressful
We want to make game more realistic as real life
What kind of things affects stress.
Make people more stressful is better.

This LM group is not training division.


They research how to react game program.

Date: 3/16
H alf Rehearsal with A dvisor
T ime: am 6:30~7:30
Place: 5 fl Project room
A ttendance: J, T atyana, X iao, Y antong / Shirley

Feedback

We are doing passionate and energetic


Biofeedback data collecting tool - specifiy and clarify

Date: 3/17
H alf Presentation Feedback meeting
T ime: am 4:30~5:30
Place: 5 fl Project room
A ttendance: J, T atyana, X iao, Y antong / Jim, Brad

Did excellent presentation.


Prepare extra slide for Q&A and showing research slide was very nice.
Try less watch the screen.

Along with Zombie, make rubber dog game. Or tweetie VS skeleton tweetie

Compare biofeedback data between them.


See that a player show different data.

Suggestion of looking into eye tracking device.


According to Brad, he saw some device during GDC and it works fine.

Make concise one sentence to describe project.

Date: 3/22
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

 
C lient meeting
T ime: pm 12:00~12:15
Place: Shirley's office
A ttendance: J, T atyana, X iao, Y antong / Brad

- Weekly Report
Add summary page in the beginning
Note the change of schedule below it

- Update Device Report


Unity 3D project provided by Neurosky

- Send game design document when we make

- Try to compare data in the future and make 'the rule of thumb' if possible

- Client meeting is usually with Brad only

Date: 3/23
T eam meeting
T ime: pm 4:30~5:30
Place: Project Room
A ttendance: J, T atyana, X iao, Y antong

Discuss this week's task

-J
Game design document
Basic sound
Get second computer form Steve
Feedback from faculty

-Tatyana
Church Interior
Zombies

-Xiao
Event sequence
Effect shader
Lighting

-Yantong
CAVE
Emotiv
Neurosky
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

 
Loop pointer

+ data collecting tool

Date: 3/22
F aculty meeting
T ime: pm 4:30~5:30
Place: Ruth's office
A ttendance: J / Ruth the horror expert

Presentation
The purpose of project was not clear to her. Make it clear.
'The client wants us to do' is not good answer. Client can be wrong and it seems as team doesn't
think carefully for the project.

Our slide was clear and image was relevant to our topic. It's good enough.
People should be involved even when not presenting. Such as nodding head. Not walking around
or crossing arms.
Show success / results with numbers in final. People wants to hear success.

Product
Art level is not sufficient yet. Need more work.
Zombie is very hard to animating. If it's not well animated, it looks funny and disrupts the game
experience.
Make sure we have time and resource to finish our work.
Carefully design where the zombies would be placed and regenerated.
Every place should have meaning.

Date: 3/23
F aculty meeting
T ime: pm 4:30~5:30
Place: Scott's office
A ttendance: J / Scott the advisor

Talk to Jess and Mk for your game design


Making scary and showing data is the biggest concerns

Presentation
Watching note is fine, but it's for back up. Don't read it.
Pacing is important.
Practice

Scott would tell more detail in next advisor meeting.


Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

 
F aculty Meeting with M K
T ime: pm 11:30~12:00
Place: M k's office

Physion  
-­  Nice  set  up  for  what  I  am  going  to  see  in  presentation.  
-­  Xiao  was  a  little  slurry,  but  loud  and  had  great  presence.  
-­  That  chart  on  gaming  mechanism  was  a  mess,  I  had  no  idea  what  
is  was  trying  to  tell  me  
 
-­  Tatyana,  referred  to  both  handheld  notes  and  slides  behind  her  
quite  a  bit.  Better  than  stammering,  but  not  clean  
-­  Why  did  team  narrow  down  to  four  methodoligies?  Pros  and  cons?  
-­  I  saw  that  you  purchased  devices,  but  how  did  you  implement  
them  as  required  by  halves?  
-­  Whoa,  what?  Helped  people  visualize  stuff?  Totally  lost  it  
tatyans  on  tech  paper  
-­  What  did  you  learn  from  USC  ICT  research?  
-­  Yangtong  ±  mushmouth  somebodies  cell  phone  ringing  really  
threw  him  for  a  second  
-­  Unclear  on  what  the  head  mounted  scanner  is  tracking,  or  how  
that  data  is  affecting  the  world.  (other  faculty  understood)  
-­  Zombieplay  is  weak  and  awkward,  will  the  game  be  made  better.  
-­  What  is  the  value  of  not  allowing  the  player  to  see  his  own  
biofeedback?  Do  they  know  it  affects  the  gameplay?  
-­  J,  slurry  mouthed,  but  happy  and  excited  to  talkabout  project.  
-­  Really?  You  will  just  figure  it  out?  That  seems  like  a  loose  
plan.  
-­  Any  research  on  fear  and  how  to  induce  it,  rather  than  
laughter?    
Graveyard  is  comical,  not  scary.  
-­  What  are  the  important  lessons  learned?  
-­  Bam  pulled  out  slide  to  perfectly  answer  mikes  question  about  
choices  in  devices.  

To A grade product
- Engaging player -> make player want to play until end
- Value of biofeedback - Why do we use biofeedback? Why is it necessary to you and client?
- Explain why we choose 'horror' or 'scary'

Presentation
- clarity of data
- pronunciation

03/24
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

 
Emotiv is working fine. It needs SDK-developer version to work not lite version.
It needs approximately 15 minutes to set up for hardware.

It can detect emotion - short/long excitement, frustration, meditation (but I'm not sure how much
accurate they are)
Motion - Look left/right, smirk left/right, blink, raise eyebrows

F aculty Meeting with Jesse


T ime: pm 10:30~11:00
Place: Jesse's office

Dear client. ,

A fter feedback from half presentation (especially Jesse), I would like to make sure some
points to proceed.

- Control loop of biofeedback

G ame affects biofeedback and biofeedback affects to the game.

For example adjusting the number of zombies based on player's emotion in real time

W hy do you want this and how it will help them?

- L ist of questions that you asked

C lient wants know these questions. W hy do they want to know and how it going to help
them?

. Do graphics matter in getting a response?

. Is pacing the game play more important?

. What sounds and when increase the end-users experience?

To Get A
The Game was not scary.
Use closed place, sound, lighting
Headphone can work
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

 
Answer this.
What is the problem the client have?
Why is important to them?
And show 'Here is the evidence that we did them thoroughly.'

We are not the first one who do the biofeedback project. Dozens of companies did this.
Address they did this, this, this, but not this. We did this and answer is this.

During presentation, scaring audience will be bonus.

Date: 4/1
F aculty meeting
T ime: pm 1:30~2:00
Place: Project Room
A ttendance: J, T atyana, X iao, Y antong / Jesse

1. Background story
Why is he there? What happened? Where is it?

2. Scary Moment
How can we make scary?

3. Be creative with Zombies

Date: 4/5
C lient meeting
T ime: pm 12:00~1:00
Place: Project Room
A ttendance: J, T atyana, X iao, Y antong / B rad

- Suggestion to use: Lightning effect. Easy to use. One big light and sound
- With collection data tool, it would be good to have graph.
- How is the CAVE going?
- Story boards: Agenda for presentation - what to talk, when
- Soft opening schedule: When is it? let's adjust schedule.

Date: 4/5
G uest meeting
T ime: pm 1:00~1:40
Place: Project Room
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

 
A ttendance: J, Y antong / Dr. Lee, Hyo Won

- Issues
What does the data mean?
o High GSR means ->
o Low GSR
o High HR
o Low HR
o High Focus
o Low Focus
o High excitement
o Low excitement
o High Frustration
o Low Frustration

System response
o High GSR means -> higher than 450 -> 1 zombies more every 2 seconds
o Low GSR -> lower than 300 -> 1 zombies less every 2 seconds
o High HR
o Low HR
o High Focus
o Low Focus
o High excitement
o Low excitement
o High Frustration -> 1 is the biggest cross hair (minimum accuracy) always hits the center
o Low Frustration -> 0 is the smallest cross hair (maximum accuracy)

Date: 4/7
Play T esting
T ime: pm 1:00~2:00
Place: Project Room
A ttendance: J, T atyana, X iao, Y antong
Mike Capristo, Sophie, Ashley

Playtest
- Altar was dark
- Darkness was effective
- Flash light outside was too small
- Footstep was too loud
- Lighting out was good
- Some player had hard time to controlling the game

Date: 4/7
T eam meeting
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

 
T ime: pm 2:00~2:50
Place: Project Room
A ttendance: J, T atyana, X iao, Y antong

Art:
- Artifact: Glowing key
- Fence around the church
- Clearer zombie attack animation
- Wooden beam

Programming:
- Lightning and thunder
- Falling wooden beam
- Taking out mouse event
- Start player just outside the church

Sound:
Zombie
attack
die
walk x 3 (foot drag)
Thunder
Creepy background music
Slow footstep

To do
- Buy graveyard package
- Setup for test computer using big screen

Story:
- Some psycho scientists conduct an experiment by putting you in a remote location to see how
long and how well you will survive in zombie infestation. Player was kidnapped and put in the
church. He needs the key to escape. There are zombies around the church.

Date: 4/9
Play T esting
T ime: pm 9:20~9:40
Place: Project Room
A ttendance: J / Paulwei

First time play / Experienced in game

Good
Environment, Flash light, Lighting, Sound
Lockheed  Martin  ETC  Projects  Spring  2010  Physion  

Improve
Control was very hard
Lightning was not very effective, spider wasn't good or bad
Need headshot
Zombie was too bright / they moves same time and seems like dancing

Suggestion
Nunchak turn camera left right / instead strafe left right
didn't feel like to walk in church
how about light up first and turn off?

Date: 4/13
F aculty Meeting
T ime: pm 1:30~1:50
Place: Ralph's office
A ttendance: J / Ralph

- Lighting issues: it was too dark in his monitor. It could be from game or fraps.
- when shooting zombie, lightning happens sometimes. so player can see zombies interval.
- Flash light was not seen well in the church.  

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