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Score 1 Victory Point if you control Score 1 Victory Point if you control Score 1 Victory Point if you control
Objective Marker 1 at the end of your turn. Objective Marker 2 at the end of your turn. Objective Marker 3 at the end of your turn.
1 VP 1 VP 1 VP
Score 1 Victory Point if you control Score 1 Victory Point if you control Score 1 Victory Point if you control
Objective Marker 4 at the end of your turn. Objective Marker 5 at the end of your turn. Objective Marker 6 at the end of your turn.
1 VP 1 VP 1 VP
Score 1 Victory Point if you control Score 1 Victory Point if you control Score 1 Victory Point if you control
Objective Marker 1 at the end of your turn. Objective Marker 2 at the end of your turn. Objective Marker 3 at the end of your turn.
Alternately, if the Objective Marker is Alternately, if the Objective Marker is Alternately, if the Objective Marker is
outside of your deployment zone, outside of your deployment zone, outside of your deployment zone,
score 2 Victory Points instead. score 2 Victory Points instead. score 2 Victory Points instead.
Score 1 Victory Point if you control Score 1 Victory Point if you control Score 1 Victory Point if you control
Objective Marker 4 at the end of your turn. Objective Marker 5 at the end of your turn. Objective Marker 6 at the end of your turn.
Alternately, if the Objective Marker is Alternately, if the Objective Marker is Alternately, if the Objective Marker is
outside of your deployment zone, outside of your deployment zone, outside of your deployment zone,
score 2 Victory Points instead. score 2 Victory Points instead. score 2 Victory Points instead.
A single Objective you control A single Objective you control with a A single Objective you control with a
with x2 Troops units at the end of your turn Fast Attack unit at the end of your turn Heavy Support unit at the end of your turn
is worth 3 Victory Points. is worth 1 Victory Point. is worth 1 Victory Point.
If you have no such unit in play at the start of your turn or when this Tactical If you have no such unit in play at the start of your turn or when this Tactical If you have no such unit in play at the start of your turn or when this Tactical
Objective is drawn, you may discard this and draw a new Tactical Objective. Objective is drawn, you may discard this and draw a new Tactical Objective. Objective is drawn, you may discard this and draw a new Tactical Objective.
3 VPs 1 VP 1 VP
LONG RANGE RECON AGGRESSIVE RECON SACRED ARMAMENTS DEPOT SABOTAGE SLOW DEATH SAVAGE DEATH
LOYALIST TRAITOR LOYALIST TRAITOR LOYALIST TRAITOR
Score 1 Victory Point if Score 1 Victory Point Score 1 Victory Point at Score 1 Victory Point at the Score 1 Victory Point Score 2 Victory Points
a unit placed on the table if a unit placed on the the end of your turn if you end of your turn if an enemy at the end of your turn at the end of your turn
from Reserves is not table from Reserves is
removed an enemy model model was removed as a if any drawn close if any of your units
or vehicle using the Master- casualty or vehicle suffered combats occur. If you have won a close
within 24” of the enemy within 12” of the enemy crafted, Specialist Weapon, a glancing hit due to one of have won a close combat combat by a margin of
at the end of your turn. at the end of your turn. Duellist’s Edge, Sudden their own weapons with the by 1 or 2 wounds you 3 or more wounds and
Strike, or Firing Calibration Gets Hot! special rule. may use this card to the enemy is wiped
Alternately, score 1 Victory Point if three or special rules. treat the combat as a out as a result of
more of your units Ran, Turbo Boosted, draw instead and earn those wounds — not a
or Moved Flat Out during your turn. If no such unit is in play at the start of your turn or when this Tactical the VPs listed above. Sweeping Advance.
Objective is drawn, you may discard this and draw a new Tactical Objective.
1 VP 1 VP 1 VP 1 VP 1 VP 2 VPs
KNOW NO FEAR SEEDS OF DOUBT COUNCIL OF NIKAEA BROKEN EDICTS DECAPITATING STRIKE EXPOSE THE ARROGANCE
LOYALIST TRAITOR LOYALIST TRAITOR LOYALIST TRAITOR
Score 1 Victory Point if you Score 1 Victory Point if Score 1 Victory Point if an Score 1 Victory Point if
Score 1 Victory Point Score 1 Victory Point if QXOOLÀHGD3V\FKLF3RZHU you manifested a Psychic enemy HQ unit was destroyed an enemy Elites unit was
if you pass 3 Morale, your opponent failed a during your opponent’s turn. Power during your turn. If during your turn. destroyed during
Pinning or Fear tests Morale, Pinning or Fear ,I\RXQXOOLÀHG3RZHUV \RXPDQLIHVWHG3RZHUV your turn.
during a turn. If your test during the turn. If score 3 VPs instead. score 3 VPs instead. Alternately, score 1 Victory
pass 5 or more Morale, your opponent failed 3 Point if one of your units Alternately, score 1 Victory
Alternately, after holding this card for one turn, you may with Deep Strike was placed Point if the enemy fails a
Pinning or Fear tests, or more Morale, Pinning discard it at the start of your next turn for the following on the table during your turn. Reserves Roll by rolling a 1.
score 2 Victory Points or Fear tests, score 2 EHQHÀWWhen drawing new Tactical Objectives this turn,
instead. Victory Points instead. you may choose to discard a single newly drawn card
and immediately replace it with a new one. If no such unit is in play at the start of your turn or when this Tactical
Objective is drawn, you may discard this and draw a new Tactical Objective.
1 VP 1 VP or 3 VPs 2 VPs
Score 1 Victory Point if an enemy unit was Score 1 Victory Point if an enemy unit was
Score 1 Victory Point if an enemy unit was
completely destroyed during the completely destroyed during the
destroyed at any point during your turn.
Assault phase of your turn. Shooting phase of your turn.
Alternately, if three or more enemy units were
Alternately, if you completely destroyed 3 or Alternately, if you completely destroyed 3 or
destroyed at any point during your turn,
more enemy units during the Assault phase of more enemy units during the Shooting phase
score 3 Victory Points instead.
your turn, score 3 Victory Points instead. of your turn, score 3 Victory Points instead.
If no such unit is in play at the start of your turn or when this Tactical If you have no characters in play at the start of your turn or when this
Objective is drawn, you may discard this and draw a new Tactical Objective. Tactical Objective is drawn, you may discard this and draw a new card.