Professional Documents
Culture Documents
CCSS.ELA-Literacy.W.1.6 - With guidance and support from adults, use a variety of digital
tools to produce and publish writing, including in collaboration with peers.
7. Global Collaborator - Students use digital tools to broaden their perspectives and
enrich their learning by collaborating with others and working effectively in teams locally and
globally.
7a. Students use digital tools to connect with learners from a variety of
backgrounds and cultures, engaging with them in ways that broaden mutual
understanding and learning.
1. Learner - Educators continually improve their practice by learning from and with others
and exploring proven and promising practices that leverage technology to improve
student learning. Educators:
1a. Set professional learning goals to explore and apply pedagogical
approaches made possible by technology and reflect on their effectiveness.
7. Analyst - Educators understand and use data to drive their instruction and support
students in achieving their learning goals. Educators:
7a. Provide alternative ways for students to demonstrate competency and
reflect on their learning using technology.
7b. Use technology to design and implement a variety of formative and
summative assessments that accommodate learner needs, provide timely
feedback to students and inform instruction.
7c. Use assessment data to guide progress and communicate with students,
parents and education stakeholders to build student self-direction.
Technology
One: Storyjumper - Storyjumper is a free website that offers students the chance to
write, create, and publish their own stories. Teachers can order books as professional published
books for additional prices. Storyjumper offers simple creating tools that engage students
creativity skills, as well as, students can demonstrate their story book writing abilities. Students
are able to illustrate and write a book, whether it be imaginative, informational, or a narrative.
Students are able to look at other students story books and read through them. Students can
collaborate with one another and discuss their story books. Storyjumper is a motivational tool, in
which it engages all learners to learn, as well as, create a story or stories. Storyjumper
differentiates for all learners by allowing students to be creative and imaginative by using
images, props, scenes, text, and add voices. Storyjumper is also easy to use and easy to
navigate. When using Storyjumper, students start to comprehend story concepts, such as
sequencing, plot planning, and other story elements by allowing students to create their own
stories. Storyjumper involves critical thinking and creativity. Teachers can assess students by
reading the students story books that they created. Students and teachers can use Storyjumper
by using the schools computers and Internet.
In addition to the two tools, what other technology resources are needed? (equipment
and software)
Computers
Interactive Whiteboard
Internet Access
Account for storyjumper.com
Account for mystorybook.com
Procedure:
Day 1: Teacher goes over and reviews different story elements with students, such as
characters and setting(s). Teacher and students discuss different characters and settings that
they have read about before in different books. Students create a picture of a character or
characters from a book they choose and draw the setting(s) from the book in which the
character is in. Teacher and students talk about how characters change and how settings
change throughout a book.
Day 2: Teacher reviews what they went over in day 1 and then the teacher introduces
the website storyjumper.com by using the Interactive Whiteboard. Teacher discusses with the
students what Storyjumper is and what the students will be doing on the website. “Students are
going to create their own story book, by using different characters, settings and/or scenes, and
text or audio”. Teachers show the Storyjumper tutorial to the students and the teacher
demonstrates how to create a story book on Storyjumper. Teacher hands out the login
information for students to login to the website. Students go the computers and start to create
their own story book on the website
Day 3: Teacher does a quick tutorial on how to get to the website Storyjumper, as well
as, the teacher reminds students how to use the website and reminds the students what they
are creating on the website. Students continue working on their story book. When finished
creating their story books, students share their storybook with their classmates and the teacher.
Day 4: Teacher holds a discussion on what the students have been doing for the past
three days. Teacher introduces the students to the website, mystorybook.com Teacher uses the
Interactive Whiteboard to explain to the students what My Storybook is. Teacher shows the
students a tutorial on how to use the website. Teacher demonstrates how to use My Storybook
by creating a story book. Teacher informs the students what they will be doing independently,
“Students are going to create a story book about anything they would like by using characters,
settings and/or scenes and text.” Teacher hands out the login information for students to login to
the website. Students go onto the computer and start to create their own storybook on
mystorybook.com.
Day 5: Teacher does a quick tutorial on how to get to the website My Storybook, as well
as, the teacher reminds students how to use the website and the teacher reminds the students
what they are creating. Students continue working on their story book. When finished, students
share their storybook with their classmates and the teacher.
Day 6: Teacher puts the students into groups and in the groups students will discuss and
compare the two digital storytelling websites. Students will discuss which website they liked
using better and the differences and similarities between the two websites. They will also
collaborate with one another about the stories they created on each website and how they
created different stories on each website. Teacher regathers the students and students share
their discussions and opinions with the whole class.
Assessment Method
Mrs. Paulette assessed the students finished story books, by reading through each
students story book on both websites and looked to see if students understood how to use both
websites, if students created a story and used different characters, settings/scenes, and text.
Mrs. Paulette used a scale rubric to assess the students work and based the rubric on the
usage of the websites, student creativity, and usage of the two story elements. To differentiate
for different learners, Mrs. Paulette let some students explain their story book to her and she
assessed those students based on their work and what they presented to her. Mrs.Pauleet also
listened to the the discussion students had during their group time to see is students could
verbally discuss the two websites and what they created.
TPACK
Mrs. Paulette knew her content very well and she is well educated on story elements.
She has a lot of experience teaching story elements, but she did not know what technology
tools to use to help teach story elements and allow students to demonstrate their understanding
of story elements. I Introduced Mrs. Paulette to the websites, Storyjumper and My Storybook. I
informed her on how both websites can be utilized to help teach story elements in both ways, in
which students can use technology and demonstrate their understanding of story elements.
Both technology tools were thought out to engage students and allow students to be creative
and use their imagination. Ms. Paulette enhanced the content she was teaching by using direct
instruction and group discussion by partnering with two technology tools to help her make the
content accessible to all students. The framework of TPACK works together to increase
students motivation, as well as, make the content more accessible to students.
Introduction
In this case study, I integrated two technology tools, Storyjumper and My Storybook, as
a way to implement technology into teaching story elements by creating a digital story book. The
idea of the case study was to see if students could better understand story elements by creating
a digital story book independently. I wanted to see if students would be more engaged in their
learning. The case study also focused on Mrs. Paulette and help her implement and integrate
technology tools in her classroom to help her teach story elements and assess her students
using technology.
Data Analysis
The teacher assessed the students by using a rubric to assess students created story
books from both websites. The rubric consisted of three columns in which stated, Outstanding,
Good, and Needs Improvement in which was determined by students usage of the websites,
student creativity, and usage of the two story elements throughout the story book. The teacher
also provided comments on each students rubrics in which provided some kind of positive
feedback about their story books. The teacher observed the students when they were on the
computers and while they were creating their story books on each website. When the students
were in groups the teacher listened in on the students conversations and observed how the
students worked together and assess their comprehension of both websites.
Conclusions, Limitations and Suggestions for Future Research
I believe that the implementation of both Storyjumper and My Storybook led to a
successful lesson and positive results for both the teacher, as well as, the students. The use of
both technology tools allowed students to be engaged and creative. The technology tools
differentiated for all types of learners and the tools allowed these learners to participate in the
lesson, as well as, learn from the lesson. I found that majority of the students liked the website,
My Storybook better because they were allowed to be more creative by being able to draw their
own artwork. Students were successful in including both story elements of characters and
setting(s) throughout their storybooks that they created on both websites. The students got to be
involved in their learning and they got they got to use their creative skills and imagination.
Implementing technology tools into the classroom and lessons allows teachers to
differentiate for each of their students. Students are engaged and involved in their learning.
Students get to be creative, they get to collaborate with others, and these tools enhance their
future. Implementing and integrating technology tools into the classroom benefits, both, the
teacher and the students.