Professional Documents
Culture Documents
A group is, as defined by Schein (1988), “Any number of people who (1) interact
with one another; (2) are psychologically aware of one another…” In building a
group, there are four stages; forming, norming, storming and performing. The
‘norm’ stage is the stage that would influence an individual’s behavior in the
group [Mullins, 2002].
Norms are developed and regulated within a group as they provide a source to
speculate each others’ actions. Due to this, group members are able to predict
each other’s actions and have proper responses. This cohesion of the group
would enable the group to function effectively and efficiently [Shaw, 1981].
Groups also want to ensure each member’s satisfaction and prevent discomfort
within themselves [Katz & Kahn, 1978].
was made obvious. Each subject made the correct choice alone. But when tested
in a group, one subject was made to answer only after the other group members
had made their choice, and the choice was wrong. It resulted in thirty two percent
of the answers made wrongly and only twenty five percent were not affected by
the group pressure. Subjects later confessed that they did not like the idea of
disputing the majority [Asch, 1965].
The individual may also be pressed to conform to the group’s ideologies or its
way of doing things. The success of the group may depend on the norms being
upheld. When the group is successful, the nonconformity may be overlooked. But
if the group is facing failure or the members are discontented, the person who
was responsible for the salience has a high probability of being ousted and
sharply punished [Feldman, 1984]. This is termed as normative influence.
Beneficence would highly influence a person’s behavior. For example, the status
quo the group has. The individual that is accepted into the group’s ranks would
have to act as one of the group, and emulate their behavior. Social pressure from
the group and self-beneficence would slowly but surely influence the behavior of
the individual. The social impact theory, developed by Bibb Latané, suggests that
several factors determine how strong the social pressure would be. Among them
are:
1) The number of sources pushing the individual,
2) The strength of the pressure of influence,
3) The amount of immediacy of the source; the more it is, the more
influence it has,
4) The influence would be particularly less if it was divided over many
persons.
Humans are all social creatures, and we need to cooperate in order to survive
and flourish. The effect of group identity and reputation would also be a factor in
influencing an individual’s behavior. Again, it can self-beneficial for the individual
to be influenced into changing his behavior with regards to reputation. A good
reputation would enable him to be treated better or receive favours. A bad
reputation might also benefit him by being feared, if that is what he wanted.
Group identity would allow him feel a sense of camaraderie and brotherhood
amongst his peers.
Society is a group that each individual lives with and is part of. Tradition plays a
big part in influencing behavior as it itself is decades old, and has been part of
generations of lives and is upheld by a group of people – perhaps consisting of
your family, or maybe even larger, the society in which one lives in. It is made up
of rules in which dictates individuals to act in a socially accepted way. Acting in
different ways would results in negative results, especially since the group
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members are those close to the individual [Visser, 1991]. Thus, an individual’s
behavior is highly influenced by this group.
Also, Bensely and Eenwyk did a study on influence of graphic violence video
games and noted that, “found that certain patterns of video game play were
much more likely to be associated with these types of behavioral problems than
with major violent crime such as school shootings [Bensely and Eenwyk, 2001].”
References
1. Asch, S.E. (1965). Effects of group pressure upon the modification and
distortion of judgments. In H. Prohansky & B. Seidenberg (Eds.), Basic
studies in social psychology (pp. 393 – 401). New York: Holt, Reinhart,
Winston.
2. Bensely, L and Eenwyk J. V (2001). Video Games and Real Life
Aggression. Journal of Adolescent Health, vol. 29, 2001
3. Deutsch, M. & Gerard, H. B. (1955). A study of normative and
informational social influences upon individual judgment. Journal of
Abnormal and Social Psychology, 51, 629-636.
4. Evans, W.N, Oates, W.E, Schwab, R.M. (1992). Measuring Peer Group
Effects: A Study of Teenage Group Behavior. Journal of Political
Economy, Vol. 100, No. 5 (Oct., 1992), pp. 966-991
5. Feldman, D.C. (1984). The development and enforcement of group norms.
Academy of Management Review. Jan 1984, Vol 9, No 1, pp 47-53.
6. Hunt, M. (1993). The story of psychology. New York: Anchor.
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F. C. (Trans.). Bollingen Series XX. The Collected Works of C.G.
Jung, 9 (1). Princeton, NJ: Princeton University Press. First published in
1959.
8. Katz, D., & Kahn, R. L (1978). The social psychology of organizations. 2nd
Edition. New York: Wiley.
9. Manski, C. F. (1993). Identification of Endogenous Social Effects: The
Reflection Problem. The Review of Economic Studies (1993) No. 5, pp
531-542.
10. Microsoft Bookshelf. (1995). Redmond: Microsoft. CD ROM.
11. Mullins, L. (2002). Management and Organisational Behaviour, 6th
Edition, FT Prentice Hall: London.
12. Reber, A. S. (1985). The Penguin dictionary of psychology. 2nd Ed. 1995.
13. Shaw, M (1981). Group Dynamics. 3rd Edition. New York: Harper.
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