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Ship Name

Speed: 0 Maneuverability: 0 Morale: 0


Hull
Detection: 0 Integrity: 0 Population: 0
Turret
Armour: 0 Rating: 0 Crew Rating: 0
Ship
Space: 0 Points: 0 Void Shields: 0

Essential Components:
#NAME?

Supplemental Components
#NAME?
Special
#NAME?
Type: Background:
Hull: Crew Rating:

Ship Name

Speed: Maneuverability: Morale:

Detection: Hull Integrity: Population:

Armour: Turret Rating: Crew Rating:

Space: Ship Points: Void Shields:

Power Space
Totals

Essential Components Name Quality Power Space

Plasma Drive Common

Warp Engine Common


Gellar Field Common
Void Shields Common
Ships Bridge Common

Life Sustainers Common

Crew Quarters Common


Augur Arrays Common

Supplemental Components Name Quality Power Space


Special Modifiers: Power

0
#NAME?
Overrides: Power

Ship Points

Modified
Ship Points Special Drive Power Overide

✘ Yes

Ship Points Special Power Overide


Space: Ship Points: Speed: Maneuverability: Detection: Armour: Hull Integrity: Turret Rating:

0 0 0 0 0 0 0 0

Space: Ship Points: Speed: Maneuverability: Detection: Armour: Hull Integrity: Turret Rating:

Ship Point Hull Turret


Space Overide Overide Speed: Maneuverability: Detection: Armour: Integrity: Rating:

Ship Point Hull Turret


Space Overide Overide Speed: Maneuverability: Detection: Armour: Integrity: Rating:
Morale: Population: Crew Rating: Void Shields: Trade Criminal Exploration Military Creed

0 0 0 0 0 0 0 0 0

Morale: Population: Crew Rating: Void Shields: Trade Criminal Exploration Military Creed

Achievement Points
Crew
Morale: Population: Rating: Void Shields: Trade Criminal Exploration Military Creed

Crew
Morale: Population: Rating: Void Shields: Trade Criminal Exploration Military Creed
Weapon Slots:

Weapons Location Name Strength Damage

Squadron
Assault Craf Location Quantity Strength Craf Rating

Terminal
Torpedoes Guidance Torpedo Rating Penetration Damage
Critical
Rating Range Upgrade Special

Critical
Rating Range Speed Special

Critical
Rating Range Speed Special
Overrides
Critical
Weapons Location Name Strength Damage Rating
Range
Starships
Hull Type Class Class Type Length Width Mass Crew Accelerati Speed Detection
Grand CruiAvenger Avenger-Class Gra 7.5 1.8 40 141000 2.2 5 10
Exorcist Excorcist-Class Gr 7.3 1.1 37 112000 1.99 4 9
Repulsive Repulsive-Class G 7.4 1.5 39 134000 2.4 5 10
BattlecruisArmageddArmageddon-Class 5 0.8 30 98500 2.5 5 10
Chalice Chalice-Class Batt 5.1 0.8 29 98200 3.4 6 10
Mars Mars-Class Battle 5.4 0.85 33 107000 2.3 5 10
Overlord Overlord-Class Bat 5.3 0.85 31 100000 2.4 5 10
Cruiser Ambition Ambition-Class Cr 4.9 2 25 89000 3 5 15
Conquest Conquest-Class St 5.1 0.7 30 65000 2.1 4 10
Dictator Dictator-Class Cru 5.1 0.8 29 85000 2.5 5 18
Lunar Lunar-Class Cruis 5 0.8 28 95000 2.5 5 10
Tyrant Tyrant-Class Cruis 5 0.8 27.2 90000 2.4 5 10
Light CruisDauntless Dauntless-Class Li 4.5 0.5 20 65000 4.3 7 20
Defiant Defiant-Class Ligh 3.8 0.5 22 61500 3.8 6 15
EndeavourEndeavour-Class L 3.8 0.5 22 67500 3.9 6 15
Lathe Lathe-Class Monit 4.2 0.5 20.9 35000 6 5 15
Secutor Secutor-Class Mon 4.3 0.5 24 50000 3.9 5 15
Frigate Claymore Claymore-Class C 1.4 0.3 5.9 21000 4.6 8 12
Falchion Falchion-Class Fri 2.2 0.3 6.5 27000 4.6 8 14
Firestorm Firestorm-Class Fr 1.8 0.3 6 25000 4.4 7 15
Sword Sword-Class Friga 1.6 0.3 6 26000 4.5 8 15
Tempest Tempest-Class Stri 1.5 0.4 6.1 30500 4.7 8 12
Turbulent Turbulent-Class H 1.95 0.3 7.5 25000 4.3 7 15
Raider Cobra Cobra-Class Destr 1.5 0.3 5.7 15000 7.6 10 10
Havoc Havoc-Class Merc 1.6 0.4 6 24000 5 9 10
Hazeroth Hazeroth-Class Pr 1.5 0.25 5 22000 5.6 10 12
Iconoclast Iconoclast-Class 1.3 0.4 6.1 16500 7.2 10 10
Shrike Meritech Shrike-C 2 0.25 4.5 15000 5.9 10 20
Viper Viper-Class Scout 0.95 0.25 4.9 7500 6 11 25
Transport Carrack Carrack-Class Tra 2.1 0.4 8.5 19500 2.3 4 10
Goliath Goliath-Class Fac 4.9 0.9 16 41000 1.5 3 4
Jericho Jericho-Class Pilg 2.25 0.3 9 20000 1.6 3 5
Loki Loki-Class Q-Ship 2 0.4 8 18000 3 4 10
Orion Orion-Class Star C 3 0.4 8 14000 5.4 10 10
Universe Universe-Class M 12 1.3 60 60000 0.5 2 5
Vagabond Vagabond-Class M 2 0.4 8 18000 2.1 4 10
Manoeuvrab
Hull IntegrArmour Turret RatiSpace Ship PointsWeapon Capacity Special
5 90 21 3 90 70 3 Port, 3 Starboard
4 85 20 3 80 71 3 Port, 3 Starboard Starts with 2 Jovian Patter
8 85 19 3 90 69 2 Port, 2 Starboard, 1 Prow, 1 Dorsal -10 to Navigation (Warp);
10 70 20 2 73 63 1 Prow, 2 Port, 2 Starboard, 1 Dorsal Can only stock 3 Months o
10 70 19 2 75 63 1 Prow, 2 Port, 2 Starboard, 1 Dorsal 25% chance wh
1 70 20 2 54 71 1 Prow, 2 Port, 2 Starboard, 1 Dorsal Starts with 2 Jovian Patter
10 70 20 2 78 64 1 Prow, 2 Port, 2 Starboard, 1 Dorsal
12 66 17 2 75 57 1 Prow, 2 Port, 2 Starboard
5 65 16 1 56 52 2 Port, 2 Starboard Starts with 2 Main Cargo H
8 70 20 3 65 63 1 Prow, 2 Port, 2 Starboard Starts with 2 Jovian Patter
10 70 20 2 75 60 1 Prow, 2 Port, 2 Starboard
10 70 20 2 77 61 1 Prow, 2 Port, 2 Starboard
15 60 19 1 60 55 1 Prow, 1 Port, 1 Starboard
12 60 20 2 55 58 1 Port, 1 Starboard, 1 Prow Starts with 2 Jovian Patter
12 60 20 2 58 57 1 Port, 1 Starboard, 2 Prow Starts with 1 Voss Pattern
12 63 20 1 60 55 1 Prow, 1 Port, 1 Starboard 25000 of the 60000 crewm
12 65 20 2 58 58 1 Dorsal, 1 Prow, 1 Port, 1 Starboard Can use "Cruiser Only" Vo
18 30 17 1 38 38 2 Dorsal
17 36 18 1 34 42 1 Prow, 2 Dorsal Starts with 1 Voss Pattern
20 38 18 1 40 41 1 Dorsal, 1 Prow
20 35 18 2 40 40 2 Dorsal
18 36 19 1 42 40 2 Dorsal
18 40 20 1 42 42 2 Dorsal -5 Command
30 30 15 1 35 30 1 Dorsal, 1 Prow
25 30 16 1 40 35 1 Dorsal, 1 Prow
23 32 14 1 35 30 1 Dorsal, 1 Prow
25 28 14 1 32 29 2 Dorsal +2 Hull Integrity when rep
25 30 16 2 35 34 1 Dorsal, 1 Prow +5 BS;
30 25 14 1 29 27 1 Dorsal
-5 45 15 1 38 25 2 Dorsal Starts with 1 Main Cargo H
-10 50 14 1 40 25 1 Dorsal, 1 Port, 1 Starboard Starts with
-10 50 12 1 45 20 1 Prow, 1 Port, 1 Starboard Starts with 1 Main Cargo H
-5 40 13 1 45 21 1 Dorsal, 1 Prow Starts with 1 Main Cargo H
25 35 12 1 40 25 1 Dorsal, 1 Keel Cannot equip component
-20 65 12 1 94 45 1 Dorsal, 1 Port, 1 Starboard Cannot Impro
-5 40 13 1 40 20 1 Dorsal, 1 Prow Starts with 1 Main Cargo H
PowerMod Space

Starts with 2 Jovian Pattern Launch Bays equipped in the port and starboard weapon slots. These do not require space, but do require pow
10 to Navigation (Warp); Cannot equip components which add armour;
Can only stock 3 Months of Supplies;
4
Starts with 2 Jovian Pattern Launch Bays equipped in the port and starboard weapon slots. These do not require space, but do require pow

Starts with 2 Main Cargo Holds, which do not require space, but do require power; Can use "Transport" and "Cruiser" Components;
Starts with 2 Jovian Pattern Launch Bays equipped in the port and starboard weapon slots. These do not require space, but do require pow

Starts with 2 Jovian Pattern Escort Bays equipped in the port and starboard weapon slots. These do not require space, but do require powe
Starts with 1 Voss Pattern Torpedo Tubes equiped in the prow weapon slot. Does not require space but does require power;
25000 of the 60000 crewmembers are servitors;
Can use "Cruiser Only" Void Shield Components;

Starts with 1 Voss Pattern Torpedo Tubes equiped in the prow weapon slot. Does not require space but does require power;

+2 Hull Integrity when repairing;

Starts with 1 Main Cargo Hold, which does not require space, but does require power;
10
Starts with 1 Main Cargo Hold, which does not require space, but does require power;
Starts with 1 Main Cargo Hold, which does not require space, but does require power;
Cannot equip components which add armour; Starts with 1 Main Cargo Hold, which does not require space, but does require power;
10
Starts with 1 Main Cargo Holds, which does not require space, but does require power;
e space, but do require power;

e space, but do require power; Starts with a Mars Pattern Nova Cannon in the Prow Weapon Slot. This does not require space, but does req

uiser" Components;
e space, but do require power;

space, but do require power;


quire power;

quire power;

t does require power;


s not require space, but does require power; Starts with an Armoured Prow. This does not require any space;
Type Name Hull Types Power Space
Plasma Drive Jovian Pattern Class 1 Drive Transports 35 8
Lathe Pattern Class 1 Drive Transports 40 12
Jovian Pattern Class 2 Drive Raiders, Frigates 45 10
Jovian Pattern Class 3 Drive Light Cruisers 60 12
Jovian Pattern Class 4 Drive Cruisers 75 14

Segrazian "Viperdrive" Pirate Engine Raider, Frigates 45 16


Jovian Pattern Class 4.5 Drive (LC) Light Cruisers 65 14
Jovian Pattern Class 4.5 Drive (C) Cruisers 85 17
Lathe Pattern Class 2a Drive Transports 40 14
Lathe Pattern Class 2b Drive Raiders, Frigates 47 14

Jovian Pattern Class 8.1 Drive Frigates 44 11

Jovian Pattern Class 8.2 Drive Light Cruisers 59 13

Jovian Pattern Class 8.3 Drive Cruisers 74 15

Jovian Pattern Class 8.4 Drive Grand Cruisers 93 20


Saturine Pattern Class 4A Drive Battlecruisers 90 14
Saturine Pattern Class 5A Drive Grand Cruisers 95 18

Mezoa Pattern Theta 7 Drive Transports 44 18


Cybra Pattern Class 1 Drive (T) Transports 30 10
Cybra Pattern Class 2 Drive (R, F) Raiders, Frigates 40 12
Mimic Engine (T) Transports 40 12
Mimic Engine (R, F) Raiders, Frigates 45 10
Mimic Engine (LC) Light Cruisers 60 12
Mimic Engine (C) Cruisers 75 14

Warp Engine Strelov 1 Warp Engine Transports, Raiders, -10 10


Strelov 2 Warp Engine Light Cruisers, Crui -12 12
Albanov 1 Warp Engine Transports, Raiders, -10 11
Klenova Class M Warp Engine Transports, Raiders, -10 10
Markov 1 Warp Engine Transports, Raiders, -12 12
Markov 2 Warp Engine Light Cruisers -13 13
Miroslav H-616.b Warp Engine Transports, Raiders, -8 10
Miroslav G-616.b Warp Engine Light Cruisers, Crui -10 12

Gellar Field Standard Gellar Field All Ships -1 0


Warpsbane Hull All Ships -1 0
Mezoa Geller Void Integrant Transports, Raiders 0 0
Emergency Field All Ships -2 0
Belecane Pattern 90.r Gellar Field All Ships -1 0
Void Shields Single Void Shield Array All Ships -5 1
Double Void Shield Array Cruisers -7 2
Repulsor Shield All Ships -6 1
Repulsor Shield Array Cruisers -8 2
Triple Void Shield Array Grand Cruisers -9 3
Voss Pattern Void Shield Array All Ships -3 1
Voss Pattern Double Void Shield Array Cruisers -5 1
Castellan Shield All Ships -5 1
Castellan Shield Array Cruisers -7 2
Ghost Field All Ships -8 4

Ships Bridge Combat Bridge (T, R, F) Transports, Raiders, -1 1


Combat Bridge (LC, C) Light Cruisers, Crui -2 2
Command Bridge (R, F) Raiders, Frigates -2 1
Command Bridge (LC, C) Light Cruisers, Crui -3 2
Commerce Bridge Transports -1 1
Armoured Command Bridge (R, F) Raiders, Frigates -2 2
Armoured Command Bridge (LC, C) Light Cruisers, Crui -2 2
Ship Master's Bridge Cruisers -3 3
Smugglers Bridge Transports -4 1
Exploration Bridge (T, R, F) Transports, Raiders, -4 1
Exploration Bridge (LC, C) Light Cruisers, Crui -4 2
Fleet Flag Bridge Battlecruisers, Gra -4 4
Flight Command Bridge Light Cruisers, Crui -2 2
Invasion Bridge Cruisers -4 3
Bridge of Antiquity (T, R, F) Transports, Raiders, -1 1
Bridge of Antiquity (LC, C) Light Cruisers, Crui -2 1

Life Sustainers M-1.r Life Sustainer (T, R, F) Transports, Raiders, -3 1


M-1.r Life Sustainer (LC, C) Light Cruisers, Crui -4 2
Vitae Pattern Life Sustainer (T, R, F) Transports, Raiders, -4 2
Vitae Pattern Life Sustainer (LC, C) Light Cruisers, Crui -5 3
Euphoric Life Sustainer (T, R, F) Transports, Raiders, -4 2
Euphoric Life Sustainer (LC, C) Light Cruisers, Crui -5 3
Clemency Pattern Life Sustainer (T, R, F)Transports, Raiders, -4 4
Clemency Pattern Life Sustainer (LC, C) Light Cruisers, Crui -5 5
Ancient Life Sustainer (T, R, F) Transports, Raiders, -2 1
Ancient Life Sustainer (LC, C) Light Cruisers, Crui -2 2

Crew Quarters Pressed-Crew Quarters (T, R, F) Transports, Raiders, -1 2


Pressed-Crew Quarters (LC, C) Light Cruisers, Crui -2 3
Voidsmen Quarters (T, R, F) Transports, Raiders, -1 3
Voidsmen Quarters (LC, C) Light Cruisers, Crui -2 4
Slave Quarters (T, R, F) Transports, Raiders, -1 1
Slave Quarters (LC, C) Light Cruisers, Crui -1 2
Clan-Kin Quarters (T, R, F) Transports, Raiders, -1 4
Clan-Kin Quarters (LC, C) Light Cruisers, Crui -2 5
Cold Quarters (T, R, F) Transports, Raiders, -3 4
Cold Quarters (LC, C) Light Cruisers, Crui -4 5
Bilge-Rat Quarters (T, R, F) Transports, Raiders, -1 2
Bilge-Rat Quarters (LC, C) Light Cruisers, Crui -2 3

Augur Arrays M-100 Auger Array All Ships -3 0


M-201.b Auger Array All Ships -5 0
R-50 Auspex Multi-band All Ships -4 0
Deep Void Auger Array All Ships -7 0
W-240 Passive Detection Arrays All Ships -3 0
BG-15 Assault Scanners All Ships -5 0
X-470 Ultimo Array All Ships -6 0
Ship Points Special SpeedMod ManMod
0
1
0
0
0
If Engines Crippled, then Engines Wrecked (8-10 on Critical Hits
2 Table) 2 5
2
2
2 1 3
2 1 3
If Component becomes Damaged, Depressurised or Critical Hit,
1 1d10, 4+ Ignore Effect
If Component becomes Damaged, Depressurised or Critical Hit,
1 1d10, 4+ Ignore Effect
If Component becomes Damaged, Depressurised or Critical Hit,
1 1d10, 4+ Ignore Effect
If Component becomes Damaged, Depressurised or Critical Hit,
1 1d10, 4+ Ignore Effect
0
0
Critical Hits severity always 10 on Thrusters Damaged/Engines
1 Crippled 2 5
2 +15 Silent Running; -15 to Detect Vessel
2 +15 Silent Running; -15 to Detect Vessel
3 -20 Perception, Appear on Sensors as different type of Vessel
3 -20 Perception, Appear on Sensors as different type of Vessel
3 -20 Perception, Appear on Sensors as different type of Vessel
3 -20 Perception, Appear on Sensors as different type of Vessel

0
0
1 Double Base Time for Warp Journey; +20 to Warp Travel Encounters; +10% to Fix Exit Point
0 Daily Test on Warp Travel Encounters; Not Compatible with Navigators or other Components that affect Warp Tra
1 Reduce Base Time for Warp Journey; -1d10 Days per Week of Travel; Less than 1 Week, no effect
1 Reduce Base Time for Warp Journey; -1d5 Days per Week of Travel; Less than 1 Week, no effect
0 Reduce Base Time for Warp Journey; x1/2; Roll Warp Travel Encounters every 3 Days
0 Reduce Base Time for Warp Journey; x1/2; Roll Warp Travel Encounters every 3 Days

0
2 +10% Navigation (Warp); Roll Twice on Warp Travel Encounters, Pick One
0 -5 to Warp Travel Encounters; If Void Shield Damaged, then Gellar Field Damaged as well
0 If unexpectedly enter Warp; 1d10, 3+ Gellar Field Activates
0 +10% Navigation (Warp); -20 to Warp Travel Encounters
0
0
0 No Penalties to Manoeuvre Actions in Small Particles
0 No Penalties to Manoeuvre Actions in Small Particles
0
0 When Hit roll D10, 3 or lower, do not cancel the hit
0 When Hit roll D10, 3 or lower, do not cancel the hit
2 -10% Tech-Use, Double Void Shields for Strategic Turn
2 -10% Tech-Use, Double Void Shields for Strategic Turn
3 -20% Ballistic Skill to Target Ship; -30% Ballistic for Lance Weapons and Hit & Run Actions; Cannot work at the sam

0 +10% Tech-Use to Repair


0 +10% Tech-Use to Repair
1 +5% Command, +5% Ballistic Skill Tests to fire Weapons; On Critical Hit 3+ on 1d10 becomes unpowered
1 +5% Command, +5% Ballistic Skill Tests to fire Weapons; On Critical Hit 3+ on 1d10 becomes unpowered
0
0 On Critical Hit +4 on 1d10 Component is Unharmed
0 On Critical Hit +4 on 1d10 Component is Unharmed
0 +5% Piloting, +5% Navigation; +10% Ballistic Skill to fire Weapons
0
1 +5 Detection, Active Augury;
1 +5 Detection, Active Augury;
1 +10% Command; +5% Piloting & Navigation within 30VU's
0 +5% Command to deal with Attack Craf, Ready New Squadrons automatically succeeds;
0 +10% Ballistic Skill against Planetary Targets; Ground Forces count as Multicompass
2 +10% Command & Social Skills; 5
2 +10% Command & Social Skills; 5

0 Increase Morale Losses by 1


0 Increase Morale Losses by 1
0
0
1 When Active: +10 Morale, Crew Rating downgraded one level; On deactivation -10 Morale for 1 Day; -10% Comm
1 When Active: +10 Morale, Crew Rating downgraded one level; On deactivation -10 Morale for 1 Day; -10% Comm
0 Reduce Crew Population/Morale Loss from depressurisation by 4 (minimum 0)
0 Reduce Crew Population/Morale Loss from depressurisation by 4 (minimum 0)
2 Reduce All Losses to Crew Population (from non-combat sources) by 1
2 Reduce All Losses to Crew Population (from non-combat sources) by 1

0
0
0
0
0
0
1 +5% Command, Defend against Boarding and Hit & Run Actions; Reduce Morale Losses by 1 (1 Minimum)
1 +5% Command, Defend against Boarding and Hit & Run Actions; Reduce Morale Losses by 1 (1 Minimum)
1 Once per Game Session, Reduce one Source of Crew Population loss to 0
0 Once per Game Session, Reduce one Source of Crew Population loss to 0
0 Reduce Crew Population Loss from depressuration by 2 (Minimum 0)
0 Reduce Crew Population Loss from depressuration by 2 (Minimum 0)

0
0
0 +5 Manoeuvre to avoid Celestial Phenomena;
1
1 When Silent Running, may perform any Detection actions without penalty;
0 + 5 Ballistic Skill against Planetary Targets;
0 +15 Detection of Ships on Silent Running; +5% Ballistic Skill to hit Vessel;
Achievement Points
ArmMod HIMod DetMod TRMod MorMod PopMod CRMod VSMod TradeAPMod CriminalAPMod

Components that affect Warp Travel


Week, no effect
Week, no effect
1
2
1
2
3
1
2
1
2
n Actions; Cannot work at the same time as Void Shields

10 becomes unpowered
10 becomes unpowered
50

50

25

10 Morale for 1 Day; -10% Command for Hit & Run Actions against the Vessel
10 Morale for 1 Day; -10% Command for Hit & Run Actions against the Vessel
1
1
2
2

-2
-2

-5
-5
Losses by 1 (1 Minimum)
Losses by 1 (1 Minimum)

-3
-3

5
-2
10

10
ExplorationAPMod MilitaryAPMod CreedAPMod
50
50
50

50
Type Name Hull Types Power Space Ship Points
Cargo Hold/Pass Cargo Hold & LighRaider, Frigates, -1 2 1
CompartmentaliseRaider, Frigates, -2 5 1
Main Cargo Hold Transports -2 4 1
Luxury PassengerAll Ships -2 1 1
Barracks All Ships -2 4 2
Evacuation Bay Raider, Frigates, -2 4 1
Shadowblind BayAll Ships -3 4 2
Xenos Habitats All Ships -2 1 1
Brig All Ships -1 1 1
Ship's Stores (LC, Light Cruisers, C -1 5 2
Ship's Stores (T, GTransports, Gran -1 10 2
Augments & Enh Augmented RetroRaiders,
T Frigate -3 0 2
Augmented RetroTransports,
T Ligh -4 0 2
Augmented RetroCruisers -5 0 2
Reinforced InterioTransports, Raid 0 2 2
Reinforced InterioLight Cruisers, C 0 3 2
Armour Plating (T,Transports, Raid 0 1 2
Armour Plating (LLight Cruisers, C 0 2 2
Armoured Prow Cruisers 0 4 2
Tenebro-Maze (T, Transports, Raid -1 2 2
Tenebro-Maze (LCLight Cruisers, C -2 3 2
Variable FigureheAll Ships -1 0 2
Auxiliary Plasma BTransports, Raid 8 5 1
Auxiliary Plasma BLight Cruisers, C 10 6 1
Drop Pod Launch All Ships -1 3 2
Empyrean MantleTransports,
( Raid -3 0 2
Empyrean MantleLight Cruisers, C -5 0 2
Reinforced Prow (T Transports, Raid 0 2 1
Reinforced Prow (Light Cruisers, C 0 3 1
Defensive CounteAll Ships -1 1 2
Flak Turrets All Ships -1 1 1
Field Bracing (1) All Ships -1 1 2
Field Bracing (2) All Ships -2 1 2
Field Bracing (3) All Ships -3 1 2
Fire Suppression STransports, Raid -1 1 2
Fire Suppression Light Cruisers, C -2 2 2
Fire Suppression Grand Cruisers -3 3 2
Lux Net All Ships 10 2 2
Minelayer Bay Transports, Light -1 4 1
Power Ram Light Cruisers, C -2 0 2
Auto-stabilised LoAll Ships -5 0 2
Emergency EnergyTransports, Raid -2 1 2
Emergency EnergyLight Cruisers, C -3 2 2
Graviton Flare Raiders, Frigate -2 0 3
Cogitator Interlin All Ships -1 1 2
Energistic ConverAll Ships -1 1 1
Gyro-StabilisationAll Ships -1 1 1
Warp Antenna All Ships -1 0 2
Warp Sextant All Ships -4 1 2
Runecaster All Ships - 1 2
Micro Laser DefenAll Ships 2- 2
Gravity Sails (T, R,Transports, Raid 3- 3
Gravity Sails (LC, Light Cruisers, C 5- 3
Chameleon Hull All Ships 1- 2
Grav Repulsors All Ships 1-3 - 3
Shadowfield All Ships 8 4 4
Warp Disrupter All Ships 3- 2
Additional Facilit Extended Supply All Ships -1 4 2
Crew ReclamationAll Ships -1 1 1
Munitorium (T, R,Transports, Raid -2 3 2
Munitorium (LC, CLight Cruisers, C -3 4 2
Temple-Shrine to All Ships -1 1 1
Librarium Vault All Ships -1 1 1
Trophy Room All Ships -1 1 1
Observation DomAll Ships 0 1 1
Murder Servitors All Ships -1 1 2
Auto Temple All Ships -1 1 1
Laboratorium All Ships -2 1 3
Phamacia All Ships -1 2 2
Sensorium All Ships -1 1 2
Arboretum (T, R, FTransports, Raid -2 2 1
Arboretum (LC, C)Light Cruisers, C -2 3 1
Asteroid Mining Fa All Ships -6 10 3
Astropathic Choi All Ships -1 1 1
Broadband Hymn-All Ships -3 0 1
Cloudmining FacilTransports -3 4 1
Hydraphuran JamAll Ships -4 0 1
Manufactorum Light Cruisers, C -2 1 2
Medicae Deck All Ships -2 1 1
Melodium All Ships -1 1 1
Plasma Scoop (R, Raiders, Frigate -2 3 3
Plasma Scoop (LC,Light Cruisers, C -3 4 3
Pilot's Chamber All Ships -1 1 1
Salvage Systems Transport, Light -5 3 3
Small Craf Repai Light Cruisers, C -2 2 1
Spacedock Piers Transports (+50) -7 14 4
Teleportarium All Ships -1 1 1
Null Bay All Ships -1 2 1
Suspension Chambe Transports, Raid -2 1 2
Suspension Chamb Light Cruisers, C -3 2 3
Witch Augur All Ships -1 0 2
Recovery ChambeAll Ships -3 1 3
Warp Gate Map All Ships -2 1 5
Xenos Librarium All Ships -1 1 3

Weapons
Macrobatteries Thunderstrike M All Ships -2 2 1
Mars Pattern Ma All Ships -4 2 1
Mars Pattern MacLight Cruisers, C -4 5 1
Sunsear Laser BatAll Ships -6 4 1
Ryza Pattern Plas All Ships -8 4 2
Grapple Cannon Raiders -2 2 1
Jovian Missile BatAll Ships -3 1 1
Lathe Grav-culverLight Cruisers, C -5 5 1
Mezoa MacrocanAll Ships -4 4 1
Pyros Melta-cannAll Ships -4 3 2
Sunsear Las-BroaLight Cruisers, C -9 6 1
Stygies Pattern Light Cruisers, C -5 5 3
Disruption MacroAll Ships -4 2 2
Disruption MacroLight Cruisers, C -6 5 2
Hecutor Pattern PLight Cruisers, C -8 3 2
Hecutor Pattern Battlecruisers, -12 5 2
Stygies Pattern All Ships -4 3 1
Staravar Laser MaAll Ships -4 4 2
Shard Cannon BatAll Ships 0 3 2
Dark Cannon All Ships -3 2 3
Energy Drain MatrAll Ships -3 1 2

Lances Titanforge Lance All Ships -9 4 2


Titanforge Lance Light Cruisers, C -13 6 2
Sunhammer LancAll Ships -9 4 2
Sunhammer Lance Light Cruisers, C -13 6 2
Godsbane Lance Battlecruisers, -9 4 3
Godsbane Lance BBattlecruisers, -13 6 3
Las-Burner All Ships -7 3 2
Mezoa Lance All Ships -9 4 3
Mezoa Lance BattLight Cruisers, C -13 6 3
Voidsunder LanceLight Cruisers, C -15 8 3
Star-Flare Lance Light Cruisers, C -12 6 3
Starbreaker Lanc All Ships -6 4 2
Landing Bays Hold Langing BayTransports -1 0 2
Jovian Pattern Es Light Cruisers, C -1 4 1
Jovian Pattern La Cruisers -1 6 2
Lathe-Pattern LanCruisers -1 5 2

Nova Cannons Mars Pattern NovCruisers 3 7 3


Ryza Pattern Nov Cruisers 4 7 4
Jovian Pattern N Cruisers 6 7 5
Torpedo Tubes Fortis Pattern To Light Cruisers, C 2 8 3
Gryphonne PatterRaiders, Frigates 2 6 1
Mars Pattern Tor Light Cruisers, C 2 8 2
Voss Pattern Tor All Ships 1 5 1
Plasma Accelerat All Ships 2 4 2
Special SpeedMod ManMod ArmMod HIMod DetMod TRMod MorMod
-3

Can station Troops, +20% Command for Boarding/Hit & Run Actions if Troops
Free Action to Eject all Cargo and Cleanse the Hold
-40% Scrutiny to Locate Bays;
+10% Charm & Inquiry with Xenos; +50 Achievement Points when completing non-hostile alien obj -2
+5% Intimidate on Extended Actions; +25 Achievement Points when completing objectives involving 1
Hold Additional Components up to Space limit; Replace Destroyed Components with Extended Repair
Hold Additional Components up to Space limit; Replace Destroyed Components with Extended Repair
External Component 5
External Component 5
External Component 5
3
3
-2 1
-2 1
+4 Armour in Fore Arc; +1d10 Damage whilst Ramming
+10% Command whilst Defending Boarding/Hit & Run Actions; Critical Hits on Components chosen by Ship Controller
+10% Command whilst Defending Boarding/Hit & Run Actions; Critical Hits on Components chosen by Ship Controller
External Component, 5 Different Design Patterns
If Damaged, 1d5 Hull Integrity Damage, Plasma Drives on Fire
If Damaged, 1d5 Hull Integrity Damage, Plasma Drives on Fire
May use Drop Pods (Holds 20), Launch 10 every 30 Minutes
When Silent Running Tests to Detect, -20%; External Component
When Silent Running Tests to Detect, -20%; External Component
+2 Armour in Fore Arc; +1d5 Damage whilst Ramming
+2 Armour in Fore Arc; +1d5 Damage whilst Ramming
-20% Ballistic Skill to attack ship for 1d5+1 Strategic Round; -30% Ballistic Skill for Torpedoes; Must be replaced with upkeep tes
When Active: +1 Turret Rating, -10 Detection
2
4
6
If Bridge is powered and undamaged, extinguish one fire in a Component -10% Tech-Use; Once per Strategic Turn
If Bridge is powered and undamaged, extinguish one fire in a Component -10% Tech-Use; Once per Strategic Turn
If Bridge is powered and undamaged, extinguish one fire in a Component -10% Tech-Use; Once per Strategic Turn
Only work on Stationary Vessels inside Solar System; 2 hours to deploy, 10 hours to retract; If move whilst deployed, then Destr
Enough Mines for 3 Deployments; +20% Tech-Use deploys mines in a spread of 4VU's; see BK39
+1d10 Damage with Ramming; External Component
External Component; +5% Ballistic Skill 5
When Crippled, Weapon Components or Speed unaffected; If Damaged 25% of Explosion, 1d5 Hull Integrity Damage, Another
When Crippled, Weapon Components or Speed unaffected; If Damaged 25% of Explosion, 1d5 Hull Integrity Damage, Another
-30 Detection for 2 Rounds (All Vessels); 24 Hours between each use; External Component

Decrease Power to increase Speed; Frigates/Raiders 3f1; Light Cruisers 4f1; Transports/Cruisers 5f1; Maximum +5 Speed
Adjust Speed & Bearing, Come to New Heading & Evasive Manoeuvres only Challenging
+20% Locate Astronomican; -10 Warp Travel Encounter; External Component
+20% Perception & Navigation (Warp) in Warp
+20% Navigation (Warp); x1/2 Time Taken; Can never become Unpowered
External Component 2
External Component 1 5
External Component 1 5
-10 Tech-Use changed Hull Colours/Markings; -20% Tech-Use to Program additional Patterns; External Component
Reduce Hull Integrity Damage by 1-3 against Slow Moving Ordinance; External Component
+20% Silent Running Action, -20% Active/Focused Augury; -20% Ballistic Skill; -30% Hit & Run Action; Cannot work at the same
Pskyer 2d5 Damage, reduced by Toughness, 1d5-1 Fatigue; -10% Focus Power; -10% x DoS for Warp Communication
x2 Time Ship can remain in Void without Crew/Morale Loss; +1 Hull Integrity when making Repairs 1
Reduce Crew Losses by 3 (Minimum 1); Increase Morale Losses by 1
+1 Damage to Macrobatteries; If Component Damaged, Explodes (2d5 Hull Integrity, Another Component on Fire)
+1 Damage to Macrobatteries; If Component Damaged, Explodes (2d5 Hull Integrity, Another Component on Fire)
3
+10% Investigation on Ship

1
+20% Hit & Run Action; When determining Critical Hit, can choose any result between 1 & 6
2
+20% on Tests to identify, analyse and repair artefacts of Ancient/Xenos origin
Synthesise's Drugs, adequate dosage for the entire crew each day;
+10% Charm & Commerce conducted on the vessel 2
x2 Time Ship can remain in Void without Crew/Morale Loss
x2 Time Ship can remain in Void without Crew/Morale Loss
+200 Achievement Points to Trade Objectives if Asteroid Mining is undertaken
+10% Focus Power Test for Astro-Telepathy; Increase Psychic Powers by 5VU's
-10% Tech-Use for other ships to use Vox; +10% Intimidate against Ships within 30 VU's; External Component
Scrutiny + Detection to locate Comet; Mining takes 1d10+5 days; Then, either restore 1d5 Morale & Extend Supplies for 1 Mon
No Silent Running; -20% Focussed Augury Tests against Vessel
+10% Tech Use for Extended Repairs; +10 Acquisition if Buying Hull Integrity;
+20% Medicae; IBx3 patients treatable
+10% Social Tests 1
Pilot (Spacecraf) + Manoeuvrability; Success = extra month of supplies, 1d5 Hull Integrity Damage per DoF
Pilot (Spacecraf) + Manoeuvrability; Success = extra month of supplies, 1d5 Hull Integrity Damage per DoF
+2 Attack Craf Rating
-10% Tech-Use per week spent Salvaging; Suc -5
-10% Tech-Use; 2 Craf per DoS recovered
4 Smaller Vessels can dock; +10 Acquisition for Repairs; No Broadside Weapons;
Hit & Run without Piloting Test; +20% Hit & Run Action
Holds up to 100 Psykers, -3 Morale when in use;
x2 Time Ship can remain in Void without Crew/Morale Loss -5
x2 Time Ship can remain in Void without Crew/Morale Loss -5
Awareness by Navigator, Sense where objects will exit from the Warp; External Component
Lightly Damaged Patients Pass Medicae 1/hour; Heavily/Critically Damaged Patients Pass Medicae 1/day; Next Game Session, i
Navigation (Warp) to Locate; -20% Navigation (Warp) to Traverse; On Failure, vessel went somewhere else
+10% Forbidden Lore

Port or Starboard Weapon Capacity Only

On 1 & 2 on Critical Hit Chart, effects 2 Components rather than 1


-10% Ballistic Skill rather than Pilot to make a Boarding Action; -40% Pilot Test for victim to escape
Only Fire every other Turn
Port or Starboard Weapon Capacity Only, Can increase range by 2VU's (Damage 1d10+1)

Whenever Critical Hit, automatically Fire!


Port or Starboard Weapon Capacity Only
+1 to any Critical; Prow, Dorsal or Keel Weapon Capacity Only; +20% Intimidate against Planetary based Characters
For every 5 Damage that exceeds Void Shields, one random Component becomes Unpowered, unaffected by Armour; No Hull I
For every 5 Damage that exceeds Void Shields, one random Component becomes Unpowered, unaffected by Armour; No Hull I
On 1 & 2 on Critical Hit Chart, effects 2 Components rather than 1
On 1 & 2 on Critical Hit Chart, effects 2 Components rather than 1; Port or Starboard Weapon Capacity Only
Reduce Armour by 3 when calculating Damage

Can never become Unpowered; If Destroyed 2d5 additional Hull Integrity Damage
If Hit, -15% Ballistic Skill during following Round
If Hit, -1 Speed or -5 Manoeuvrability per Attack; Lasts 2 Rounds

Target over 20 VU Away, only 1d10 Damage


Target over 20 VU Away, only 1d10 Damage
Dorsal or Keel Weapon Capacity in Frigate size or smaller; +5% Command for Boarding Actions

Prow Weapon Capacity unless Grand Cruiser/Battlecruiser; Otherwise, Dorsal Slot as well
Additional Hit every 2 DoS

-2VU for Attack Craf on first turn; +10% Pi -5 -5


Port or Starboard Weapon Capacity Only
Port or Starboard Weapon Capacity Only
Port or Starboard Weapon Capacity Only; If ever losed power, becomes Depressurised

Prow Weapon Capacity Only; Always revealed by Successful Augury


Prow Weapon Capacity Only; Always revealed by Successful Augury; Ballistic Skill 5 DoF causes 1 Critical Hit
On hit, 1d5 Morale Damage; Always revealed by Successful Augury; If ever Damaged, actually Destroyed, 1d10 Hull Integrity Da
+2VU Speed to Torpedo during first turn; If Damaged/Destroyed whilst Torpedoes loaded, 10% Component Destroyed, 2d5 Hul
If Damaged/Destroyed whilst Torpedoes loaded, 10% Component Destroyed, 2d5 Hull Integrity Damage; 24 Torpedoes (4 Extra
If Damaged/Destroyed whilst Torpedoes loaded, 10% Component Destroyed, 2d5 Hull Integrity Damage; 42 Torpedoes (6 Extra
If Damaged/Destroyed whilst Torpedoes loaded, 10% Component Destroyed, 2d5 Hull Integrity Damage; 12 Torpedoes (2 Extra
+4VU Speed to Torpedo during first turn; +10% Ballistic Skill; If Damaged/Destroyed whilst Torpedoes loaded, 5% Component D
PopMod CRMod VSMod TradeAPMod CriminalAPMod ExplorationAPMod MilitaryAPMod CreedAPMod
50 50
100
125
100 100 100
125 100

50 75

n by Ship Controller
n by Ship Controller

50
50
50

t be replaced with upkeep test afer use

er Strategic Turn
er Strategic Turn
er Strategic Turn
e whilst deployed, then Destroyed; +1 DoS for Extended Repairs

ll Integrity Damage, Another Component set on Fire


ll Integrity Damage, Another Component set on Fire

5
1; Maximum +5 Speed
rnal Component

on; Cannot work at the same time as Void Shields


rp Communication

mponent on Fire) 25
mponent on Fire) 25
100

50 50 50
50

150

50 50

2
2

& Extend Supplies for 1 Month; +50 Achievement Points at the end of a Mission;

25

100

50
-50
-50

e 1/day; Next Game Session, if Fate Point spent 1-2 has no effect
based Characters
affected by Armour; No Hull Integrity Damage or Critical Hits
affected by Armour; No Hull Integrity Damage or Critical Hits; Port or Starboard Weapon Capacity Only

-125

troyed, 1d10 Hull Integrity Damage


mponent Destroyed, 2d5 Hull Integrity Damage; 42 Torpedoes (6 Extra in Tubes)
amage; 24 Torpedoes (4 Extra in Tubes)
amage; 42 Torpedoes (6 Extra in Tubes)
amage; 12 Torpedoes (2 Extra in Tubes)
oes loaded, 5% Component Destroyed, 2d5 Hull Integrity Damage; 16 Torpedoes (4 Extra in Tubes)
Type Name Hull Types Power Space Ship PointsSpecial SpeedMod ManMod ArmMod
Poor QualiArrester Engines 1 1 1 On Adjust Speed, Adjust Speed & Bearing or Evasive Manoeuvr
Cherubim A+1D10 + 10 Achievement Points when completing an objective for an endeavor;
Crew Improvements
Disciplinarium NA
Distributed Cargo Hold Only identified on 4 DoS, cannot be targeted by Critical Hit; -15
Mimic Drive +20% Tech-Use, opposed by Detection + Scrutiny; Replaces Dri
Ostentatious Displays of Wealth -10% Social Skills aboard Vessel
Overload Shield Capacitors Once per day/combat encounter, void shields are refreshed af
Resolution Arena
Secondary Reactors (T) 2 -20% Tech-Use, +2 Speed; -1 Speed following turn; If Failed, no
Secondary Reactors (R, F) 1 -20% Tech-Use, +2 Speed; -1 Speed following turn; If Failed, no
Secondary Reactors (LC, C) 3 -20% Tech-Use, +2 Speed; -1 Speed following turn; If Failed, no
Secondary Reactors (BC, GC) 4 -20% Tech-Use, +2 Speed; -1 Speed following turn; If Failed, no
Servitor Crew Replaces Crew with Servitors; -10% Ballistic Skill & Command; O
Starchart Collection Reduce Warp Travel times by 1d5 Days; -10 Warp Encounters;
Storm Trooper Detachment NA
Superior Damage Control NA
Vaulted Ceilings (R) 2
Vaulted Ceilings (T, F) 3
Vaulted Ceilings (LC) 4
Vaulted Ceilings (C) 5

Common QuArrester Engines On Adjust Speed, Adjust Speed & Bearing or Evasive Manoeuvr
Cherubim Aerie +1D10 + 10 Achievement Points when completing an objective
Crew Improvements
Disciplinarium Once per day, reduce Crew Population by 1 to Increase Morale
Distributed Cargo Hold Only identified on 4 DoS, cannot be targeted by Critical Hit; -10
Mimic Drive +20% Tech-Use, opposed by Detection + Scrutiny; Replaces Dri
Ostentatious Displays of Wealth +10% Social Skills aboard Vessel;
Overload Shield Capacitors Once per day/combat encounter, void shields are refreshed af
Resolution Arena
Secondary Reactors (T) 2 -10% Tech-Use, +2 Speed; -1 Speed following turn; If Failed, no
Secondary Reactors (R, F) 1 -10% Tech-Use, +2 Speed; -1 Speed following turn; If Failed, no
Secondary Reactors (LC, C) 3 -10% Tech-Use, +2 Speed; -1 Speed following turn; If Failed, no
Secondary Reactors (BC, GC) 4 -10% Tech-Use, +2 Speed; -1 Speed following turn; If Failed, no
Servitor Crew Replaces Crew with Servitors; -10% Ballistic Skill & Command; O
Starchart Collection Reduce Warp Travel times by 1d5 Days;
Storm Trooper Detachment On Hit and Run Action, double Hull Integrity Damage; 1d5 Add
Superior Damage Control Only -1d5 Crew Population on Depressurised; Command for Fir
Targeting Matrix +5% Ballistic Skill when firing Macrocannons & Lances
Vaulted Ceilings (R) 1
Vaulted Ceilings (T, F) 2
Vaulted Ceilings (LC) 3
Vaulted Ceilings (C) 4
Good QualiArrester Engines On Adjust Speed, Adjust Speed & Bearing or Evasive Manoeuvr
Cherubim Aerie +1D5 + 15 Achievement Points to Objectives when completing
Crew Improvements
Disciplinarium Once per day, reduce Crew Population by 1 to Increase Morale
Distributed Cargo Hold Only identified on 4 DoS, cannot be targeted by Critical Hit; -5%
Mimic Drive +20% Tech-Use, opposed by Detection + Scrutiny; Replaces Dri
Ostentatious Displays of Wealth +15% Social Skills aboard Vessel;
Overload Shield Capacitors Three times per day/combat encounter, void shields are refresh
Resolution Arena +10% Commerce on Vessel;
Secondary Reactors (T) 2 -10% Tech-Use, +2 Speed; -1 Speed following 2 turns; If Failed,
Secondary Reactors (R, F) 1 -10% Tech-Use, +2 Speed; -1 Speed following 2 turns; If Failed,
Secondary Reactors (LC, C) 3 -10% Tech-Use, +2 Speed; -1 Speed following 2 turns; If Failed,
Secondary Reactors (BC, GC) 4 -10% Tech-Use, +2 Speed; -1 Speed following 2 turns; If Failed,
Servitor Crew Replaces Crew with Servitors; -10% Ballistic Skill & Command; O
Starchart Collection Reduce Warp Travel times by 1d5+5 Days;
Storm Trooper Detachment On Hit and Run Action, double Hull Integrity Damage; 1d5 Add
Superior Damage Control Only -1d5-1 Crew Population on Depressurised; Command for
Targeting Matrix +10% Ballistic Skill when firing Macrocannons & Lances
Vaulted Ceilings (R) 1
Vaulted Ceilings (T, F) 2
Vaulted Ceilings (LC) 3
Vaulted Ceilings (C) 4
Best Arrester Engines On Adjust Speed, Adjust Speed & Bearing or Evasive Manoeuvr
Cherubim Aerie
Crew Improvements
Disciplinarium Once per day, reduce Crew Population by 1 to Increase Morale
Distributed Cargo Hold Only identified on 4 DoS, cannot be targeted by Critical Hit; -5%
Mimic Drive +20% Tech-Use, opposed by Detection + Scrutiny; Replaces Dri
Ostentatious Displays of Wealth +20% Social Skills aboard Vessel;
Overload Shield Capacitors Once per day/combat encounter, void shields are refreshed af
Resolution Arena +10% Commerce on Vessel
Secondary Reactors (T) 2 -10% Tech-Use, +3 Speed; -1 Speed following 2 turns; If Failed,
Secondary Reactors (R, F) 1 -10% Tech-Use, +3 Speed; -1 Speed following 2 turns; If Failed,
Secondary Reactors (LC, C) 3 -10% Tech-Use, +3 Speed; -1 Speed following 2 turns; If Failed,
Secondary Reactors (BC, GC) 4 -10% Tech-Use, +3 Speed; -1 Speed following 2 turns; If Failed,
Servitor Crew Replaces Crew with Servitors; -10% Ballistic Skill & Command; O
Starchart Collection Reduce Warp Travel times by 1d5+5 Days;
Storm Trooper Detachment On Hit and Run Action, double Hull Integrity Damage; 1d5 Add
Superior Damage Control Only -1d5-1 Crew Population on Depressurised; Command for
Targeting Matrix +10% Ballistic Skill when firing Macrocannons & Lances; Increa
Vaulted Ceilings (R) 1
Vaulted Ceilings (T, F) 2
Vaulted Ceilings (LC) 3
Vaulted Ceilings (C) 4
HIMod DetMod TRMod MorMod PopMod CRMod VSMod TradeAPMod CriminalAPMod ExplorationAPMod
d & Bearing or Evasive Manoeuvre Action, if Decelerating, +10% Pilot; 2 DoF, -1 Speed
-2
1

ot be targeted by Critical Hit; -15% Repair; -2 50


etection + Scrutiny; Replaces Drive Signature with another Vessel; Never for specific Vessel

er, void shields are refreshed afer being overloaded; Strength reduced by 1
2
peed following turn; If Failed, no +2 Speed, -1 Speed instantly;
peed following turn; If Failed, no +2 Speed, -1 Speed instantly;
peed following turn; If Failed, no +2 Speed, -1 Speed instantly;
peed following turn; If Failed, no +2 Speed, -1 Speed instantly;
10% Ballistic Skill & Command; Only replenished by Forge/Hive Worlds; Morale always 100, Crew Population losses 1/2; Skill of 20
d5 Days; -10 Warp Encounters; 25

5
5
5
5

d & Bearing or Evasive Manoeuvre Action, if Decelerating, +10% Pilot; 3 DoF, -1 Speed
s when completing an objective for an ende -1
2
pulation by 1 to Increase Morale by 2
ot be targeted by Critical Hit; -10% Repair; -2 50
etection + Scrutiny; Replaces Drive Signature with another Vessel; -20% for specific Vessel;
25 25
er, void shields are refreshed afer being overloaded;
3
peed following turn; If Failed, no +2 Speed, -1 Speed instantly;
peed following turn; If Failed, no +2 Speed, -1 Speed instantly;
peed following turn; If Failed, no +2 Speed, -1 Speed instantly;
peed following turn; If Failed, no +2 Speed, -1 Speed instantly;
10% Ballistic Skill & Command; Only replenished by Forge/Hive Worlds; Morale always 100, Crew Population losses 1/2; Skill of 30
25
Hull Integrity Damage; 1d5 Additional Crew Population Damage defending Boarding Action
Depressurised; Command for Firefighting Attempts; +10% Tech-Use for Extended Repairs
Macrocannons & Lances
5
5
5
5
d & Bearing or Evasive Manoeuvre Action, if Decelerating, +15% Pilot; 3 DoF, -1 Speed;
to Objectives when completing an endeavo -1
3
pulation by 1 to Increase Morale by 2; +5% Command;
ot be targeted by Critical Hit; -5% Repair; -2 50
etection + Scrutiny; Replaces Drive Signature with another Vessel; -10% for specific Vessel;
25 25
ncounter, void shields are refreshed afer being overloaded;
3
peed following 2 turns; If Failed, no +2 Speed, -1 Speed instantly;
peed following 2 turns; If Failed, no +2 Speed, -1 Speed instantly;
peed following 2 turns; If Failed, no +2 Speed, -1 Speed instantly;
peed following 2 turns; If Failed, no +2 Speed, -1 Speed instantly;
10% Ballistic Skill & Command; Only replenished by Forge/Hive Worlds; Morale always 100, Crew Population losses 1/2; Skill of 35
25
Hull Integrity Damage; 1d5 Additional Crew Population Damage defending Boarding Action; +5% Command;
n Depressurised; Command for Firefighting Attempts; +10% Tech-Use for Extended Repairs;
Macrocannons & Lances
7
7
7
7
d & Bearing or Evasive Manoeuvre Action, if Decelerating, +15% Pilot; 4 DoF, -1 Speed;
-1 20 20 20
3 5
pulation by 1 to Increase Morale by 3; +5% Command;
ot be targeted by Critical Hit; -5% Repair; -2 75
etection + Scrutiny; Replaces Drive Signature with another Vessel; -10% for specific Vessel; 2 Vessels pre-programmed;
25 25
er, void shields are refreshed afer being overloaded; Increase Void Shields permanently by 1;
5
peed following 2 turns; If Failed, no +3 Speed, -1 Speed instantly;
peed following 2 turns; If Failed, no +3 Speed, -1 Speed instantly;
peed following 2 turns; If Failed, no +3 Speed, -1 Speed instantly;
peed following 2 turns; If Failed, no +3 Speed, -1 Speed instantly;
10% Ballistic Skill & Command; Only replenished by Forge/Hive Worlds; Morale always 100, Crew Population losses 1/2; Skill of 40;
50
Hull Integrity Damage; 1d5 Additional Crew Population Damage defending Boarding Action; +10% Command;
n Depressurised; Command for Firefighting Attempts; +10% Tech-Use for Extended Repairs; Automatically Seal & Vent when consumed by
Macrocannons & Lances; Increase Range by 1
10
10
10
10
MilitaryAPMod CreedAPMod

on losses 1/2; Skill of 20

on losses 1/2; Skill of 30


on losses 1/2; Skill of 35

20 20

ogrammed;

on losses 1/2; Skill of 40;

Seal & Vent when consumed by Fire;


Type Name Strength Damage Critical RatRange Craf Rating Speed
MacrobatteThunderstr 3 1 6 4
Mars Patt 3 2 5 6
Mars Patte 6 2 5 6
Sunsear La 4 2 4 9
Ryza Patte 4 4 4 5
Grapple C - - - -
Jovian Miss 5 1 6 6
Lathe Grav 6 3 6 5
Mezoa Mac 4 3 5 5
Pyros Melt 3 4 4 4
Sunsear La 6 2 4 9
Stygies Pa 3 6 2 4
Disruption 3 1- 5
Disruption 6 1- 5
Hecutor Pa 3 2 4 11
Hecutor Pa 5 2 4 11
Stygies Pa 3 2 5 5
Staravar L 4 2 4 12
Shard Cann 4 2 3 6
Dark Cann 3 1 6 6
Energy Dra 4- - 4

Lances Starbreake 1 2 3 5
Titanforge 1 4 3 6
Titanforge 2 4 3 6
Sunhammer 1 3 3 9
Sunhammer 2 3 3 9
Godsbane 1 2 3 12
Godsbane L 2 2 3 12
Las-Burner 2 1 3 3
Mezoa Lan 1 5 4 4
Mezoa Lanc 2 5 4 4
Voidsunder 3 4 3 6
Star-Flare 3 3 3 7

Landing BaHold Langi 2 Special Special Special


Jovian Patt 1 Special Special Special
Jovian Pat 2 Special Special Special
Lathe-Patt 2 Special Special Special

Nova CannMars Patte1D5 / 1D5 + 2 4 10 40


Ryza Patte 1D5 / 1D5 + 2 5 10 36
Jovian Pat 1D5 / 1D5 + 2 7 10 35

Torpedo T Fortis Pat 6 Special Special Special


Gryphonne 4 Special Special Special
Mars Patte 6 Special Special Special
Voss Patte 2 Special Special Special
Plasma Acc 4 Special Special Special

TorpedoesPlasma 14 10 60 10
Boarding 11 - 60 10
Melta 15 9 60 10
Virus 10 - 60 10
Vortex 5 6 60 10

Guidance Standard 20
Guided 20
Seeking 30
Short Burn -30 15 5

Attack CrafFury Interc 20 4 Turns 10 10


Starhawk 10 4 6 Turns 0 6
Shark Assa 8 4 Turns 5 10
Terminal Penetration Special Dice
1D10
1D10
Port or St 1D10
1D10
On 1 & 2 on 1D10
-10% Ballis
Only Fire e1D10
Port or St 1D10
1D10
Whenever 1D10
Cr
Port or St 1D10
+1 to any C1D10
For every 1D10
For every 1D10
On 1 & 2 on 1D10
On 1 & 2 o1D10
Reduce Arm 1D10
1D10
Can never 1D10
If Hit, -15 1D10
If Hit, -1

1D10
1D10
1D10
1D10
1D10
Target ove 1D10
Target ove 1D10
Dorsal or 1D10
1D10
1D10
Prow Weapo 1D10
Additional 1D10

-2VU for Attack Craf on first turn; +10% Pilot+Manoeuvrability to land safely, 3 DoF make another atte
Port or Starboard Weapon Capacity Only
Port or Starboard Weapon Capacity Only
Port or Starboard Weapon Capacity Only; If ever losed power, becomes Depressurised

Prow Weapo 2D5


Prow Weapon2D5
On hit, 1d 2D5
+4VU Speed to Torpedo during first turn; +10% Ballistic Skill; If Damaged/Destroyed whilst Torpedoes l

3 2D10
2 If damage e2D10
4 Automatical2D10
1 If damage e2D10
5 Ignore Arm2D10

At the beginning of the torpedo's movement, (+0) Tech Use + Detection Test changes the direction the

When checking for Squardron losses, a Fury Squadron reduces its losses by one to a minimum of 0, or
When checking for Squardron losses, a Fury Squadron reduces its losses by one to a minimum of 0, or
fely, 3 DoF make another attempt, 4 DoF crashed and Component considered Damaged; Replaces Main Cargo Hold; -5 Hull Integrity, -5 Ma

epressurised
Destroyed whilst Torpedoes loaded, 5% Component Destroyed, 2d5 Hull Integrity Damage; 16 Torpedoes (4 Extra in Tubes)

est changes the direction the torpedoes are moving by up to 45 degrees. For each degree of success, the torpedo can be slowed by 1 VU th

by one to a minimum of 0, or gains a +5 bonus on the Upkeap Test


by one to a minimum of 0, or gains a +5 bonus on the Upkeap Test
rgo Hold; -5 Hull Integrity, -5 Manoeuvrability
4 Extra in Tubes)

orpedo can be slowed by 1 VU that round; (-40) Tech Use Test to take control of enemy missiles;
Weapon Quality Essential Component Quality Hull Type
Quality PowerMod SpaceMod ShippointMod Transport
Poor (Plasma Drive) -2 1 -1 Raider
Poor Poor -1 1 -1 Frigate
Common Common 0 0 0 Light Cruiser
Good Good (Power) 1 0 1 Cruiser
Best Good (Space) 0 -1 1 Battlecruiser
Best 1 -1 2 Grand Cruiser
Good 0 0 1

Transport Cargo Hold Raider Cargo Hold Frigate Cargo Hold Light Cruiser Cargo Hold Cruiser Cargo Hold Battlecruiser Cargo Hold Grand Cruiser Cargo Hold

Main Cargo Hold Cargo Hold & Lighter Bay Cargo Hold & Lighter Bay Cargo Hold & Lighter Bay Cargo Hold & Lighter Bay Cargo Hold & Lighter Bay Cargo Hold & Lighter Bay

Luxury Passenger Quarters Compartmentalised Cargo Hold Compartmentalised Cargo Hold Compartmentalised Cargo Hold Compartmentalised Cargo Hold Barracks Barracks
Barracks Luxury Passenger Quarters Luxury Passenger Quarters Luxury Passenger Quarters Luxury Passenger Quarters Shadowblind Bays Shadowblind Bays
Shadowblind Bays Barracks Barracks Barracks Barracks Xenos Habitats Xenos Habitats
Xenos Habitats Evacuation Bay Evacuation Bay Evacuation Bay Evacuation Bay Brig Brig
Brig Shadowblind Bays Shadowblind Bays Shadowblind Bays Shadowblind Bays Ship's Stores (T, GC) Ship's Stores (T, GC)
Ship's Stores (T, GC) Xenos Habitats Xenos Habitats Xenos Habitats Xenos Habitats
Brig Brig Brig Brig
Ship's Stores (LC, C) Ship's Stores (LC, C)

Transport Augments & Enhancements Raider Augments & Enhancements Frigate Augments & Enhancements Light Cruiser Augments & Enhancements Cruiser Augments & Enhancements Battlecruiser Augments and Enhancements Grand Cruiser Augments & Enhancements

Augmented Retro Thrusters (T, LC) Augmented Retro Augmented Retro Thrusters (T, LC) Augmented Retro Thrusters (C) Augmented Retro Thrusters (C)
Augmented Retro Thrusters (R, F) Augmented Retro Thrusters (C)

Reinforced Inter
Reinforced Interior Bulkheads (T, R, F) Reinforced Interior Bulkheads (LC, C) Reinforced Interior Bulkheads (LC, C) Reinforced Interior Bulkheads (LC, C)
Reinforced Interior Bulkheads (T, R, F) Reinforced Interior Bulkheads (LC, C)

Armour Plating (T, R, F) Armour Plating ( Armour Plating (T, R, F) Armour Plating (LC, C) Armour Plating (LC, C) Armour Plating (LC, C) Armour Plating (LC, C)

Tenebro-Maze (T, R, F) Tenebro-Maze (T,


Tenebro-Maze (T, R, F) Tenebro-Maze (LC, C) Armoured Prow Armoured Prow Armoured Prow
Variable Figurehead Variable Figure Variable Figurehead Variable Figurehead Tenebro-Maze (LC, C) Tenebro-Maze (LC, C) Tenebro-Maze (LC, C)
Auxiliary Plasma Banks (T, R, F) Auxiliary Plasma Auxiliary Plasma Banks (T, R, F) Auxiliary Plasma Banks (LC, C) Variable Figurehead Variable Figurehead Variable Figurehead

Drop Pod Launch Bays Drop Pod LauncDrop Pod Launch Bays Drop Pod Launch Bays Auxiliary Plasma Banks (LC, C) Auxiliary Plasma Banks (LC, C) Auxiliary Plasma Banks (LC, C)

Empyrean Mantle (T, R, F) Empyrean Mantle Empyrean Mantle (T, R, F) Empyrean Mantle (LC, C) Drop Pod Launch Bays Drop Pod Launch Bays Drop Pod Launch Bays

Reinforced Prow (T, R, F) Reinforced ProwReinforced Prow (T, R, F) Reinforced Prow (LC, C) Empyrean Mantle (LC, C) Empyrean Mantle (LC, C) Empyrean Mantle (LC, C)

Defensive Countermeasures Defensive Coun Defensive Countermeasures Defensive Countermeasures Reinforced Prow (LC, C) Reinforced Prow (LC, C) Reinforced Prow (LC, C)

Flak Turrets Flak Turrets Flak Turrets Flak Turrets Defensive Countermeasures Defensive Countermeasures Defensive Countermeasures

Field Bracing (1) Field Bracing (1)Field Bracing (1) Field Bracing (1) Flak Turrets Flak Turrets Flak Turrets
Field Bracing (2) Field Bracing (2)Field Bracing (2) Field Bracing (2) Field Bracing (1) Field Bracing (1) Field Bracing (1)
Field Bracing (3) Field Bracing (3)Field Bracing (3) Field Bracing (3) Field Bracing (2) Field Bracing (2) Field Bracing (2)
Fire Suppression System (T, R, F) Fire SuppressionFire Suppression System (T, R, F) Fire Suppression System (LC, C) Field Bracing (3) Field Bracing (3) Field Bracing (3)

Minelayer Bay Lux Net Lux Net Lux Net Fire Suppression System (LC, C) Fire Suppression System (LC, C) Fire Suppression System (GC)

Auto-stabilised Minelayer Bay Minelayer Bay Lux Net


Emergency Energy Reserves (T, R, F) Lux Net Lux Net
Cogitator Interlink Emergency Energ Auto-stabilised Logis-targeter Power Ram Minelayer Bay Minelayer Bay Minelayer Bay
Energistic Conversion Matrix Graviton Flare Emergency Energy Reserves (T, R, F) Auto-stabilised Logis-targeter Power Ram Power Ram Power Ram
Gyro-Stabilisation Matrix Cogitator Interl Graviton Flare Emergency Energy Reserves (LC, C0 Auto-stabilised Logis-targeter Auto-stabilised Logis-targeter Auto-stabilised Logis-targeter

Warp Antenna Energistic Conv Cogitator Interlink Cogitator Interlink Emergency Energy Reserves (LC, C) Emergency Energy Reserves (LC, C) Emergency Energy Reserves (LC, C)

Warp Sextant Gyro-Stabilisati Energistic Conversion Matrix Energistic Conversion Matrix Cogitator Interlink Cogitator Interlink Cogitator Interlink
Runecaster Warp Antenna Gyro-Stabilisation Matrix Gyro-Stabilisation Matrix Energistic Conversion Matrix Energistic Conversion Matrix Energistic Conversion Matrix

Micro Laser Defence Grid Warp Sextant Warp Antenna Warp Antenna Gyro-Stabilisation Matrix Gyro-Stabilisation Matrix Gyro-Stabilisation Matrix
Gravity Sails (T, R, F) Runecaster
Warp Sextant Warp Sextant Warp Antenna Warp Antenna Warp Antenna
Chameleon Hull Micro Laser DefRunecaster Runecaster Warp Sextant Warp Sextant Warp Sextant
Grav Repulsors Gravity Sails (T, Micro Laser Defence Grid Micro Laser Defence Grid Runecaster Runecaster Runecaster
Shadowfield Chameleon HullGravity Sails (T, R, F) Gravity Sails (LC, C) Micro Laser Defence Grid Micro Laser Defence Grid Micro Laser Defence Grid

Warp Disrupter Grav Repulsors Chameleon Hull Chameleon Hull Gravity Sails (LC, C) Gravity Sails (LC, C) Gravity Sails (LC, C)
Shadowfield Grav Repulsors Grav Repulsors Chameleon Hull Chameleon Hull Chameleon Hull
Warp Disrupter Shadowfield Shadowfield Grav Repulsors Grav Repulsors Grav Repulsors
Warp Disrupter Warp Disrupter Shadowfield Shadowfield Shadowfield
Warp Disrupter Warp Disrupter Warp Disrupter

Transport Additional Facilities Raider Additional Facilities Frigate Additional Facilities Light Cruiser Additional Facilities Cruiser Additional Facilities Battlecruiser Additional Facilities Grand Cruiser Additional Facilities

Extended Supply Vaults Extended Supply Vaults Extended Supply Vaults Extended Supply Vaults Extended Supply Vaults Extended Supply Vaults Extended Supply Vaults

Crew Reclamation Facility Crew Reclamation Facility Crew Reclamation Facility Crew Reclamation Facility Crew Reclamation Facility Crew Reclamation Facility Crew Reclamation Facility

Munitorium (T, R, F) Munitorium (T, R, F) Munitorium (T, R, F) Munitorium (LC, C) Munitorium (LC, C) Munitorium (LC, C) Munitorium (LC, C)
Temple-Shrine to the God Emperor Temple-Shrine to the God Emperor Temple-Shrine to the God Emperor Temple-Shrine to the God Emperor Temple-Shrine to the God Emperor Temple-Shrine to the God Emperor Temple-Shrine to the God Emperor

Librarium Vault Librarium Vault Librarium Vault Librarium Vault Librarium Vault Librarium Vault Librarium Vault
Trophy Room Trophy Room Trophy Room Trophy Room Trophy Room Trophy Room Trophy Room
Observation Dome Observation Dome Observation Dome Observation Dome Observation Dome Observation Dome Observation Dome
Murder Servitors Murder Servitors Murder Servitors Murder Servitors Murder Servitors Murder Servitors Murder Servitors
Auto Temple Auto Temple Auto Temple Auto Temple Auto Temple Auto Temple Auto Temple
Laboratorium Laboratorium Laboratorium Laboratorium Laboratorium Laboratorium Laboratorium
Phamacia Phamacia Phamacia Phamacia Phamacia Phamacia Phamacia
Sensorium Sensorium Sensorium Sensorium Sensorium Sensorium Sensorium
Arboretum (T, R, F) Arboretum (T, R, F) Arboretum (T, R, F) Arboretum (LC, C) Arboretum (LC, C) Arboretum (LC, C) Arboretum (LC, C)
Asteroid Mining Facility Asteroid Mining Facility Asteroid Mining Facility Asteroid Mining Facility Asteroid Mining Facility Asteroid Mining Facility Asteroid Mining Facility

Astropathic Choir-Chambers Astropathic Choir-Chambers Astropathic Choir-Chambers Astropathic Choir-Chambers Astropathic Choir-Chambers Astropathic Choir-Chambers Astropathic Choir-Chambers

Broadband Hymn-Casters Broadband Hymn-Casters Broadband Hymn-Casters Broadband Hymn-Casters Broadband Hymn-Casters Broadband Hymn-Casters Broadband Hymn-Casters

Cloudmining Facility Hydraphuran Jamming System Hydraphuran Jamming System Hydraphuran Jamming System Hydraphuran Jamming System Hydraphuran Jamming System Hydraphuran Jamming System

Hydraphuran Jamming System Medicae Deck Medicae Deck Manufactorum Manufactorum Manufactorum Manufactorum
Medicae Deck Melodium Melodium Medicae Deck Medicae Deck Medicae Deck Medicae Deck
Melodium Plasma Scoop (R, F) Plasma Scoop (R, F) Melodium Melodium Melodium Melodium
Pilot's Chamber Pilot's Chamber Pilot's Chamber Plasma Scoop (LC, C) Plasma Scoop (LC, C) Plasma Scoop (LC, C) Pilot's Chamber
Salvage Systems Teleportarium Teleportarium Pilot's Chamber Pilot's Chamber Pilot's Chamber Salvage Systems
Spacedock Piers Null Bay Null Bay Salvage Systems Salvage Systems Salvage Systems Small Craf Repair Deck
Teleportarium Suspension Chambers (T, R, F) Suspension Chambers (T, R, F) Small Craf Repair Deck Small Craf Repair Deck Small Craf Repair Deck Spacedock Piers
Null Bay Witch Augur Witch Augur Teleportarium Teleportarium Teleportarium Teleportarium
Suspension Chambers (T, R, F) Recovery Chambers Recovery Chambers Null Bay Null Bay Null Bay Null Bay
Witch Augur Warp Gate Map Warp Gate Map Suspension Chambers (LC, C) Suspension Chambers (LC, C) Suspension Chambers (LC, C) Suspension Chambers (LC, C)

Recovery Chambers Xenos Librarium Xenos Librarium Witch Augur Witch Augur Witch Augur Witch Augur
Warp Gate Map Recovery Chambers Recovery Chambers Recovery Chambers Recovery Chambers

Xenos Librarium Warp Gate Map Warp Gate Map Warp Gate Map Warp Gate Map
Xenos Librarium Xenos Librarium Xenos Librarium Xenos Librarium

Transport Upgrades Raider Upgrades Frigate Upgrades Light Cruiser Upgrades Cruiser Upgrades Battlecruiser Upgrades Grand Cruiser Upgrades
Arrester EnginArrester EngineArrester EngineArrester EngineArrester EngineArrester Engines Arrester Engines
Cherubim AeriCherubim AerieCherubim AerieCherubim AerieCherubim AerieCherubim Aerie Cherubim Aerie
Crew Improve Crew ImprovemCrew ImprovemCrew ImprovemCrew ImprovemCrew ImprovemeCrew Improvements
DisciplinariumDisciplinarium Disciplinarium Disciplinarium Disciplinarium Disciplinarium Disciplinarium
Distributed CaDistributed Car Distributed Car Distributed Car Distributed Car Distributed Carg Distributed Cargo Hold
Mimic Drive Mimic Drive Mimic Drive Mimic Drive Mimic Drive Mimic Drive Mimic Drive
Ostentatious DOstentatious Di Ostentatious DiOstentatious DiOstentatious Di Ostentatious Dis Ostentatious Displays of Wealth
Overload ShielOverload ShieldOverload ShieldOverload ShieldOverload ShieldOverload Shield Overload Shield Capacitors
Resolution Ar Resolution ArenResolution ArenResolution ArenResolution ArenResolution ArenaResolution Arena
Secondary Reac Secondary ReactSecondary ReactSecondary ReactSecondary ReactSecondary ReactoSecondary Reactors (BC, GC)
Servitor Crew Servitor Crew Servitor Crew Servitor Crew Servitor Crew Servitor Crew Servitor Crew
Starchart ColleStarchart CollecStarchart CollecStarchart CollecStarchart CollecStarchart Collect Starchart Collection
Storm TrooperStorm Trooper Storm Trooper Storm Trooper Storm Trooper Storm Trooper D Storm Trooper Detachment
Superior DamaSuperior DamagSuperior DamagSuperior DamagSuperior DamagSuperior DamageSuperior Damage Control
Targeting MatrTargeting Matri Targeting MatriTargeting MatriTargeting Matri Targeting Matrix Targeting Matrix
Vaulted Ceilings
Vaulted CeilingsVaulted CeilingsVaulted CeilingsVaulted CeilingsVaulted Ceilings (Vaulted Ceilings (C)

Machine Spirit Oddities SpeedMod ManMod ArmMod HIMod DetMod TRMod


A Nose for Trouble -1 5
Blasphemous Tendencies

Martial Hubris
Rebellious
Stoic
Skittish
Wrothful
Resolute -1 3
Adventurous
Ancient and Wise 10 -4

Past Histories SpeedMod ManMod ArmMod HIMod DetMod TRMod


Reliquary of Mars
Haunted 6
Emissary of the Imperator
Wolf in Sheep's Clothing

Turbulent Past
Death Cult
Wrested from a Space Hulk 1 3 1
Temperamental Warp Engine

Finances in Arrears
Xenophilous

Background Packages SpeedMod ManMod ArmMod HIMod DetMod TRMod


Thulian Explorator Vessel -1 -5 10
Reaver of the Unbeholden Reaches

Veteran of the Angevin Crusade

Vessel of the Fleet (Steadfast Ally)

Vessel of the Fleet (Implacable Foe)

Planet-Bound for Millenia (T, R, F)

Planet-Bound for Millenia (LC, C)

Transport Background Packages Raider Background Packages Frigate Background Packages Light Cruiser Background Packages Cruiser Background Packages Battlecruiser Background Packages Grand Cruiser Background Packages

Reaver of the Unbeholden Reaches Reaver of the Unbeholden Reaches Thulian Explorator Vessel Thulian Explorator Vessel Thulian Explorator Vessel Thulian Explorator Vessel Thulian Explorator Vessel

Veteran of the Angevin Crusade Veteran of the Angevin Crusade Reaver of the Unbeholden Reaches Veteran of the Angevin Crusade Veteran of the Angevin Crusade Veteran of the Angevin Crusade Veteran of the Angevin Crusade

Planet-Bound for Millenia (T, R, F) Vessel of the Fleet (Steadfast Ally) Veteran of the Angevin Crusade Vessel of the Fleet (Steadfast Ally) Vessel of the Fleet (Steadfast Ally) Vessel of the Fleet (Steadfast Ally) Vessel of the Fleet (Steadfast Ally)

Vessel of the Fleet (Implacable Foe) Vessel of the Fleet (Steadfast Ally) Vessel of the Fleet (Implacable Foe) Vessel of the Fleet (Implacable Foe) Vessel of the Fleet (Implacable Foe) Vessel of the Fleet (Implacable Foe)

Planet-Bound for Millenia (T, R, F) Vessel of the Fleet (Implacable Foe) Planet-Bound for Millenia (LC, C) Planet-Bound for Millenia (LC, C) Planet-Bound for Millenia (LC, C) Planet-Bound for Millenia (LC, C)

Planet-Bound for Millenia (T, R, F)


Transport Plasma Drive Raider Plasma Drive Frigate Plasma Drive Light Cruiser Plasma Drive Cruiser Plasma Drive
Jovian Pattern Class 1 Drive Jovian Pattern Class 2 Drive Jovian Pattern Class 2 Drive Jovian Pattern Class 3 Drive Jovian Pattern Class 4 Drive
Lathe Pattern Class 1 Drive Segrazian "Viperdrive" Pirate Engine Segrazian "Viperdrive" Pirate Engine Jovian Pattern Class 4.5 Drive (LC) Jovian Pattern Class 4.5 Drive (C)

Lathe Pattern Class 2a Drive Lathe Pattern Class 2b Drive Lathe Pattern Class 2b Drive Jovian Pattern Class 8.2 Drive Jovian Pattern Class 8.3 Drive
Cybra Pattern Class Jovian Pattern Class 8.1 Drive Mimic Engine (LC) Mimic Engine (C)
Mezoa Pattern Theta 7 Drive
Cybra Pattern Class Mimic Engine (R, F)Cybra Pattern Class 2 Drive (R, F)
Mimic Engine (T) Mimic Engine (R, F)
Transport Warp Engine Raider Warp Engine Frigate Warp Engine Light Cruiser Warp Engine Cruiser Warp Engine
Strelov 1 Warp Engine Strelov 1 Warp Engine Strelov 1 Warp Engine Strelov 2 Warp Engine Strelov 2 Warp Engine
Albanov 1 Warp Engine Albanov 1 Warp Engine Albanov 1 Warp Engine Markov 2 Warp Engine Miroslav G-616.b Warp Engine
Hybrid Cargo Hold Klenova Class M Warp Engine Klenova Class M Warp Engine Klenova Class M Warp Engine Miroslav G-616.b Warp Engine

Cargo Hold & Lighter Bay Markov 1 Warp Engine Markov 1 Warp Engine Markov 1 Warp Engine
Compartmentalised Cargo Hold Miroslav H-616.b Warp Engine Miroslav H-616.b Warp Engine Miroslav H-616.b Warp Engine

Main Cargo Hold

Luxury Passenger Quarters Transport Gellar Field Raider Gellar Field Frigate Gellar Field Light Cruiser Gellar Field Cruiser Gellar Field
Barracks Standard Gellar Field Standard Gellar Field Standard Gellar Field Standard Gellar Field Standard Gellar Field
Evacuation Bay Warpsbane Hull Warpsbane Hull Warpsbane Hull Warpsbane Hull Warpsbane Hull
Shadowblind Bays Mezoa Geller Void Integrant Mezoa Geller Void Integrant Emergency Field Emergency Field Emergency Field
Xenos Habitats Emergency Field Emergency Field Belecane Pattern 90.r Gellar Field Belecane Pattern 90.r Gellar Field Belecane Pattern 90.r Gellar Field

Brig Belecane Pattern 90.r Gellar Field Belecane Pattern 90.r Gellar Field

Ship's Stores (LC, C)

Transport Void Shields Raider Void Shields Frigate Void Shields Light Cruiser Void Shields Cruiser Void Shields
Hybrid Augments & Enhancements Single Void Shield Array Single Void Shield Array Single Void Shield Array Single Void Shield Array Single Void Shield Array
Repulsor Shield Repulsor Shield Repulsor Shield Repulsor Shield Double Void Shield Array
Voss Pattern Void Shield Array Voss Pattern Void Shield Array Voss Pattern Void Shield Array Voss Pattern Void Shield Array Repulsor Shield
Castellan Shield Castellan Shield Castellan Shield Castellan Shield Repulsor Shield Array
Ghost Field Ghost Field Ghost Field Ghost Field Voss Pattern Void Shield Array

Voss Pattern Double Void Shield Array

Castellan Shield
Castellan Shield Arr
Ghost Field

Transport Ship Bridge Raider Ship Bridge Frigate Ship Bridge Light Cruiser Ship Bridge Cruiser Ship Bridge
Combat Bridge (T, R, F) Combat Bridge (T, R, F) Combat Bridge (T, R, F) Combat Bridge (LC, C) Combat Bridge (LC, C)
Commerce Bridge Command Bridge (R, F) Command Bridge (R, F) Command Bridge (LC, C) Command Bridge (LC, C)
Smugglers Bridge Armoured Command Bridge (R, F) Armoured Command Bridge (R, F) Armoured Command Bridge (LC, C) Armoured Command Bridge (LC, C)

Exploration Bridge (T, R, F) Exploration Bridge (T, R, F) Exploration Bridge (T, R, F) Exploration Bridge (LC, C) Ship Master's Bridge
Bridge of Antiquity (Bridge of Antiquity (Bridge of Antiquity (Flight Command Bridge Exploration Bridge (LC, C)
Bridge of Antiquity Flight Command Bridge
Invasion Bridge
Bridge of Antiquity

Transport Life Sustainer Raider Life Sustainer Frigate Life Sustainer Light Cruiser Life Sustainer Cruiser Life Sustainer
M-1.r Life Sustainer (T, R, F) M-1.r Life Sustainer (T, R, F) M-1.r Life Sustainer (T, R, F) M-1.r Life Sustainer (LC, C) M-1.r Life Sustainer (LC, C)
Vitae Pattern Life Sustainer (T, R, F) Vitae Pattern Life Sustainer (T, R, F) Vitae Pattern Life Sustainer (T, R, F) Vitae Pattern Life Sustainer (LC, C) Vitae Pattern Life Sustainer (LC, C)
Euphoric Life Sustainer (T, R, F) Euphoric Life Sustainer (T, R, F) Euphoric Life Sustainer (T, R, F) Euphoric Life Sustainer (LC, C) Euphoric Life Sustainer (LC, C)

Clemency Pattern Life Sustainer (T, R, F) Clemency Pattern Life Sustainer (T, R, F) Clemency Pattern Life Sustainer (T, R, F) Clemency Pattern Life Sustainer (LC, C) Clemency Pattern Life Sustainer (LC, C)

Ancient Life Sustaine


Ancient Life Sustaine
Ancient Life Sustaine
Ancient Life SustainAncient Life Sustain

Transport Crew Quarters Raider Crew Quarters Frigate Crew Quarters Light Cruiser Crew Quarters Cruiser Crew Quarters
Pressed-Crew Quarters (T, R, F) Pressed-Crew Quarters (T, R, F) Pressed-Crew Quarters (T, R, F) Pressed-Crew Quarters (LC, C) Pressed-Crew Quarters (LC, C)

Voidsmen Quarters (T, R, F) Voidsmen Quarters (T, R, F) Voidsmen Quarters (T, R, F) Voidsmen Quarters (LC, C) Voidsmen Quarters (LC, C)
Slave Quarters (T, R, F) Slave Quarters (T, R, F) Slave Quarters (T, R, F) Slave Quarters (LC, C) Slave Quarters (LC, C)
Clan-Kin Quarters (T, R, F) Clan-Kin Quarters (T, R, F) Clan-Kin Quarters (T, R, F) Clan-Kin Quarters (LC, C) Clan-Kin Quarters (LC, C)
Cold Quarters (T, R, F) Cold Quarters (T, R, F) Cold Quarters (T, R, F) Cold Quarters (LC, C) Cold Quarters (LC, C)
Bilge-Rat Quarters (T, R, F) Bilge-Rat Quarters (T, R, F) Bilge-Rat Quarters (T, R, F) Bilge-Rat Quarters (LC, C) Bilge-Rat Quarters (LC, C)

Augur Arrays Supplemental Components Background:


M-100 Auger Array Cargo Hold Random
M-201.b Auger Array Augments and Enhancements Package
R-50 Auspex Multi-band Additional Facilities
Deep Void Auger Array Upgrades
W-240 Passive Detection Arrays Macrobatteries YES/NO
BG-15 Assault Scanners Lances Yes
X-470 Ultimo Array Landing Bays No
Nova Cannons
Torpedo Tubes
Arrester Engines
Cherubim Aerie
Crew Improvements
Disciplinarium
Distributed Cargo Hold
Mimic Drive
Ostentatious Displays of Wealth
Overload Shield Capacitors
Resolution Arena
Secondary Reactors (BC, GC)
Servitor Crew
Starchart Collection
Storm Trooper Detachment
Superior Damage Control
Targeting Matrix
Vaulted Ceilings (C)

MorMod PopMod CRMod PowerMod SpaceMod SPMod

MorMod PopMod CRMod PowerMod SpaceMod SPMod

-10
-2

-8

MorMod PopMod CRMod PowerMod SpaceMod SPMod


1
2
3
2
1
3
3
Battlecruiser Plasma Drive Grand Cruiser Plasma Drive
Jovian Pattern Class 4 Drive Jovian Pattern Class 4 Drive
Jovian Pattern Class 4.5 Drive Jovian Pattern Class 4.5 Drive

Jovian Pattern Class 8.3 Drive Jovian Pattern Class 8.3 Drive

Saturine Pattern Class 4A Drive Saturine Pattern Class 4A Drive

Mimic Engine (C) Saturine Pattern Class 5A Drive


Mimic Engine (C)
Battlecruiser Warp Engine Grand Cruiser Warp Engine
Strelov 2 Warp Engine Strelov 2 Warp Engine
Miroslav G-616.b Warp Engine Miroslav G-616.b Warp Engine

Battlecruiser Gellar Field Grand Cruiser Gellar Field


Standard Gellar Field Standard Gellar Field
Warpsbane Hull Warpsbane Hull
Emergency Field Emergency Field
Belecane Pattern 90.r Gellar Field Belecane Pattern 90.r Gellar Field

Battlecruiser Void Shields Grand Cruiser Void Shields


Single Void Shield Array Single Void Shield Array
Double Void Shield Array Double Void Shield Array
Repulsor Shield Repulsor Shield
Repulsor Shield Array Repulsor Shield Array
Voss Pattern Void Shield Array Triple Void Shield Array
Voss Pattern Double Void Shield Array Voss Pattern Void Shield Array
Castellan Shield Voss Pattern Double Void Shield Array
Castellan Shield ArrCastellan Shield
Ghost Field Castellan Shield Array
Ghost Field

Battlecruiser Ship Bridge Grand Cruiser Ship Bridge


Combat Bridge (LC, C) Combat Bridge (LC, C)
Command Bridge (LC, C) Command Bridge (LC, C)
Armoured Command Bridge (LC, C) Armoured Command Bridge (LC, C)

Ship Master's Bridge Ship Master's Bridge


Exploration Bridge (LC, C) Exploration Bridge (LC, C)
Fleet Flag Bridge Fleet Flag Bridge
Flight Command Bridge Flight Command Bridge
Invasion Bridge Invasion Bridge
Bridge of Antiquity Bridge of Antiquity (LC, C)

Battlecruiser Life Sustainer Grand Cruiser Life Sustainer


M-1.r Life Sustainer (LC, C) M-1.r Life Sustainer (LC, C)
Vitae Pattern Life Sustainer (LC, C) Vitae Pattern Life Sustainer (LC, C)
Euphoric Life Sustainer (LC, C) Euphoric Life Sustainer (LC, C)

Clemency Pattern Life Sustainer (LC, C) Clemency Pattern Life Sustainer (LC, C)

Ancient Life SustainAncient Life Sustainer (LC, C)

Battlecruiser Crew Quarters Grand Cruiser Crew Quarters

Pressed-Crew Quarters (LC, C) Pressed-Crew Quarters (LC, C)

Voidsmen Quarters (LC, C) Voidsmen Quarters (LC, C)


Slave Quarters (LC, C) Slave Quarters (LC, C)
Clan-Kin Quarters (LC, C) Clan-Kin Quarters (LC, C)
Cold Quarters (LC, C) Cold Quarters (LC, C)
Bilge-Rat Quarters (LC, C) Bilge-Rat Quarters (LC, C)

Crew Rating Characteristics Ship Points


Incompetent 20 -5
Competent 30 0
Crack 40 5
Veteran 50 15
Elite 60 30
TradeAPMod CriminalAPMod ExplorationAPMod MilitaryAPMod CreedAPMod Special

+15 Navigation (Warp); -5 Willpower to Crew;

+5 BS to fire weapons; -15 Pilot (Space Craf) to escape combat;

Up to once per session, during space combat, GM randomly selects one component to be become unpowered until repaired; When ship suffers critical hit, roll 1D10. On 8+, ignore the critical hit;

Reduce PF gained by 1; When a component becomes damaged or unpowered, roll 1D10. On 7+, the damage is ignored.;

-1 Speed in combat; Reduce travel time for any interstellar voyage by 1D5 weeks, to a minimum of 1;

-1 Speed, -5 Maneuverability, -5 Detection out of combat; +1 Speed, +7 Maneuverability in combat;

+10 to repair ship;

+10 to Detection when participating in an endeavour; -10 to detection when not participating in an endeavour;

TradeAPMod CriminalAPMod ExplorationAPMod MilitaryAPMod CreedAPMod Special


Select one Archeotech Component when building ship; -20 to Tech-Use Tests to repair ship;

Non-crewmembers suffer -5 to Command for any Boarding/Hit & Run actions against ship;

+15 to Intimidate Tests, -5 to other social tests. Requires party to be aware of the ship, and to understand the symbolism;
Three selected components do not appear/appear as different when scanned;

Select two social groups. -20 to social skill tests against the first, +20 to social skill tests against the second;

Reduce Morale Loss by 2;

Each time the crew suffers a misfortune, the GM rolls twice and chooses the worse of the two;

When the travelling through the warp, roll 1D10. On 7+, the travel time is reduced by 1D5 weeks. On 6-, the journey takes 1D5 weeks longer. The ship can arrive before it lef;

When completing an endeavour, the crew must accumulate 50 more Achievement Points to accomplish the objective. The crew gain a financier as a reliable contact;

Select one xenotech component; -30 to Tech-Use tests to repair the ship. Penality is reduced to -10 if the character has Forbidden Lore (Xenos);

TradeAPMod CriminalAPMod ExplorationAPMod MilitaryAPMod CreedAPMod Special


50 Select one Archeotech component;

Long term repairs repair 1D10+5 Hull Integrity instead of 1D5; +10 to Silent Running; -10 to Social Interaction Tests if the target knows the character is from this vessel;

+10 to BS tests to fire weapons; -40 to Silent Running; +10 to Charm and Intimidate, provided that the target know that character came from the ship and understand the significance;

Gain Good Reputation (Imperial Navy); +10 to Command Tests; If Ship is crippled, the captain can make a (+0) Command Test. If successful, the ship does not count as crippled during the next turn;

Gain Enemy (Imperial Navy); +10 to Command Tests; If Ship is crippled, the captain can make a (+0) Command Test. If successful, the ship does not count as crippled during the next turn;

-(1D5 - 1) Hull Integrity; Starts with a Modified Drive for no extra ship points; Select one additional Archeotech Component; +10 Maneuverability when within 5 VU's of a planet;

-1D5 Hull Integrity; Starts with a Modified Drive for no extra ship points; Select one additional Archeotech Component; +10 Maneuverability when within 5 VU's of a planet;
Weapon Drop Down Lists

Transport Macrobatteries Raider Macrobatteries Frigate Macrobatteries Light Cruiser Macrobatteries Cruiser Macrobatteries
Thunderstrike MacrocaThunderstrike Macr Thunderstrike MacThunderstrike MacThunderstrike M
Mars Pattern Macroca Mars Pattern Macro Mars Pattern MacrMars Pattern MacrMars Pattern Ma
Sunsear Laser Battery Sunsear Laser BatterSunsear Laser Batt Mars Pattern MacrMars Pattern Ma
Ryza Pattern Plasma BaRyza Pattern Plasma Ryza Pattern PlasmSunsear Laser Batt Sunsear Laser Bat
Jovian Missile Battery Grapple Cannon Jovian Missile Batt Ryza Pattern PlasmRyza Pattern Plas
Mezoa Macrocannons Jovian Missile BatterMezoa Macrocann Jovian Missile Batt Jovian Missile Bat
Pyros Melta-cannons Mezoa MacrocannonPyros Melta-cannoLathe Grav-culveri Lathe Grav-culver
Disruption MacrocannoPyros Melta-cannon Disruption Macroc Mezoa Macrocann Mezoa Macrocan
Stygies Pattern Macro Disruption Macroca Stygies Pattern MaPyros Melta-cannoPyros Melta-cann
Staravar Laser MacrobaStygies Pattern Mac Staravar Laser MacSunsear Las-BroadsSunsear Las-Broa
Shard Cannon Battery Staravar Laser MacroShard Cannon BattStygies Pattern B Stygies Pattern
Dark Cannon Shard Cannon BatterDark Cannon Disruption Macroc Disruption Macr
Energy Drain Matrix Dark Cannon Energy Drain MatriDisruption Macroc Disruption Macro
Energy Drain Matrix Hecutor Pattern Pl Hecutor Pattern
Stygies Pattern MaStygies Pattern
Staravar Laser MacStaravar Laser M
Shard Cannon BattShard Cannon Bat
Dark Cannon Dark Cannon
Energy Drain MatriEnergy Drain Mat

Transport Lances Raider Lances Frigate Lances Light Cruiser Lances Cruiser Lances
Titanforge Lance WeapTitanforge Lance W Titanforge Lance Titanforge Lance Titanforge Lance
Sunhammer Lance Sunhammer Lance Sunhammer LanceTitanforge Lance BaTitanforge Lance
Las-Burner Las-Burner Las-Burner Sunhammer LanceSunhammer Lanc
Mezoa Lance Mezoa Lance Mezoa Lance Sunhammer Lance Sunhammer
B Lance
Starbreaker Lance WeaStarbreaker Lance Starbreaker Lance Las-Burner Las-Burner
Mezoa Lance Mezoa Lance
Mezoa Lance BatteMezoa Lance Batt
Voidsunder Lance BVoidsunder Lance
Star-Flare Lance Star-Flare Lance
Starbreaker Lance Starbreaker Lan

Transport Landing Bays Raider Landing Bays Frigate Landing Bays Light Cruiser Landing Bays Cruiser Landing Bays
Hold Langing Bay Jovian Pattern EscoJovian Pattern Es
Jovian Pattern La
Lathe-Pattern La

Transport Nova Cannons Raider Nova Cannons Frigate Nova Cannons Light Cruiser Nova Cannons Cruiser Nova Cannons
Mars Pattern No
Ryza Pattern Nov
Jovian Pattern N

Transport Torpedo Tubes Raider Torpedo Tubes Frigate Torpedo Tubes Light Cruiser Torpedo Tubes Cruiser Torpedo Tubes
Voss Pattern Torpedo TGryphonne Pattern Gryphonne Pattern Torpedo Tubes Fortis Pattern Tor Fortis Pattern To
Plasma Accelerated To Voss Pattern Torped Voss Pattern Torpedo Tubes Gryphonne Pattern Torpedo Tubes Gryphonne Pattern Torpedo Tubes
Plasma Accelerated Plasma Accelerated Torpedo Tubes Mars Pattern Torpedo Tubes Mars Pattern Torpedo Tubes
Voss Pattern Torpedo Tubes Voss Pattern Torpedo Tubes

Plasma Accelerated Torpedo Tubes Plasma Accelerated Torpedo Tubes

Weapon Location Weapon Type


Port Macrobatteries
Starboard Lances
Prow Landing Bays
Dorsal Nova Cannons
Keel Torpedo Tubes
Af
Battlecruiser Macrobatteries Grand Cruiser Macrobatteries
Thunderstrike Mac Thunderstrike Macrocannons
Mars Pattern Macr Mars Pattern Macrocannons
Mars Pattern MacroMars Pattern Macrocannon Broadside
Sunsear Laser BatteSunsear Laser Battery
Ryza Pattern PlasmaRyza Pattern Plasma Battery
Jovian Missile BatteJovian Missile Battery
Lathe Grav-culverinLathe Grav-culverin Broadside
Mezoa MacrocannoMezoa Macrocannons
Pyros Melta-cannonPyros Melta-cannons
Sunsear Las-BroadsSunsear Las-Broadside
Stygies Pattern Bo Stygies Pattern Bombardment Cannons
Disruption Macroc Disruption Macrocannons
Disruption MacrocaDisruption Macrocannons Broadside
Hecutor Pattern PlaHecutor Pattern Plasma Battery
Hecutor Pattern Pl Hecutor Pattern Plasma Broadside
Stygies Pattern Ma Stygies Pattern Macrocannons
Starbreaker Lance Starbreaker Lance Weapon
Staravar Laser MacrStaravar Laser Macrobattery
Shard Cannon BatteShard Cannon Battery
Dark Cannon Dark Cannon
Energy Drain MatrixEnergy Drain Matrix

Battlecruiser Lances Grand Cruiser Lances


Titanforge Lance WTitanforge Lance Weapon
Titanforge Lance BaTitanforge Lance Battery
Sunhammer Lance Sunhammer Lance
Sunhammer Lance BSunhammer Lance Battery
Godsbane Lance Godsbane Lance
Godsbane Lance BatGodsbane Lance Battery
Las-Burner Las-Burner
Mezoa Lance Mezoa Lance
Mezoa Lance BatterMezoa Lance Battery
Voidsunder Lance BVoidsunder Lance Battery
Star-Flare Lance Star-Flare Lance
Starbreaker Lance Starbreaker Lance Weapon

Battlecruiser Landing Bays Grand Cruiser Landing Bays


Jovian Pattern EscorJovian Pattern Escort Bay
Jovian Pattern LandJovian Pattern Landing Bay
Lathe-Pattern LandiLathe-Pattern Landing Bay

Battlecruiser Nova Cannons Grand Cruiser Nova Cannons


Mars Pattern Nova Mars Pattern Nova Cannon
Ryza Pattern Nova Ryza Pattern Nova Cannon
Jovian Pattern Nov Jovian Pattern Nova Cannon

Battlecruiser Torpedo Tubes Grand Cruiser Torpedo Tubes


Fortis Pattern Torp Fortis Pattern Torpedo Tubes
Gryphonne Pattern Torpedo Tubes Gryphonne Pattern Torpedo Tubes

Mars Pattern Torpedo Tubes Mars Pattern Torpedo Tubes


Voss Pattern Torpedo Tubes Voss Pattern Torpedo Tubes
Plasma Accelerated Torpedo Tubes Plasma Accelerated Torpedo Tubes

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