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Real-time quantitative performance feedback during strength exercise


improves motivation, competitiveness, mood, and performance

Article · September 2017


DOI: 10.1177/1541931213601750

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Proceedings of the Human Factors and Ergonomics Society 2017 Annual Meeting 1546

Real-time quantitative performance feedback during strength exercise improves


motivation, competitiveness, mood, and performance

Kyle M. Wilson William S. Helton Neil R. de Joux


University of Huddersfield George Mason University University of Nottingham
Huddersfield, UK Fairfax, VA, USA Nottingham, UK

James R. Head Jonathon J. S. Weakley


U.S. Army Research Laboratory Leeds Beckett University
Aberdeen Proving Ground, MD, USA Leeds, UK

Providing quantitative feedback on performance in real-time appears to improve performance in a strength


training context. Less is known about the associated effects on psychological variables. Fifteen rugby
athletes performed a strength training exercise both with and without objective performance feedback
provided in real-time. Feedback increased performance, consistent with previous research. Feedback also led
to higher ratings of task competitiveness, state motivation, mood, and workload. These findings provide
insight into possible underlying mechanisms responsible for the feedback’s facilitative effects on
performance. The findings also suggests that providing this type of feedback may have benefits within other
industries, where attempts are frequently made to increase adherence to exercise and rehabilitation programs.
This research carries important implications for the design and use of technology within both the sports
science and healthcare industry.

INTRODUCTION Furthermore, providing this type of feedback may carry


additional benefits that have so far received less attention and
New technology is making it possible to measure and are not yet properly understood. Based on informal
provide physical performance data to users in real-time and observations by the experimenter, Singh (2016) suggested
in a user-friendly manner. Examples of such technology that increases in motivation and competitiveness may be
include wearable health and fitness trackers (e.g., those made responsible for the performance improvements regarding
by FitBitTM and Garmin), and athlete tracking systems increased velocity. Argus et al. (2011) and Randell et al.
utilising GPS and accelerometer information (e.g., Catapult’s (2011) also suggested that motivational increases could be a
OptimEye). latent predictor of the physical performance improvements
In the strength and conditioning (also known as weight they observed. Again though this was speculative however,
training or resistance training) industry, a promising and no attempt to measure motivation was made.
technology involves the use of linear position transducer Similar findings have been observed with a clinical
tools that measure the velocity of movements. Recently these population in physical rehabilitation. The efficacy of
tools have been paired with accompanying software apps, providing feedback to patients engaging in rehabilitation
providing athletes and coaches with instantaneous exercises was investigated by Carlson, Bennett, and Metcalfe
Copyright 2017 by Human Factors and Ergonomics Society. DOI 10.1177/1541931213601750

quantitative feedback on movement velocity. Training for (1992), who found that providing visual feedback on
strength and power at high movement velocities is beneficial performance increased force production in the quadriceps
for athlete development, and knowing the velocity that muscle relative to a condition without feedback. They
athletes are lifting with is highly useful information for suggested that the feedback enhanced motivation, although
monitoring athletes’ progress (e.g., González-Badillo & this was not tested. Other research suggests that motivation
Sánchez-Medina, 2010; Randell et al., 2011). Efficient levels are an important predictor of adherence to
development of strength and power also carries implications rehabilitation programmes as well as outcomes (Friedrich,
for the general population. Resistance training has been Gittler, Halberstadt, Cermak, & Heiller, 1998; Maclean,
associated with improved health and a decrease in the risk of Pound, Wolfe, & Rudd, 2000). Similarly, participant mood
chronic disease and disability (Hurley & Kokkinos, 1987). has been shown to be linked with adherence to rehabilitation
Interestingly, the provision of instantaneous feedback programs (Glazer, Emery, Frid, & Banyasz, 2002) and
(i.e., in real-time) on movement velocity appears to offer exercise programs for the elderly (Stineman et al., 2011).
immediate performance benefits too. Providing people with If providing objective performance feedback in real-time
real-time feedback on their movement velocity may enable does improve performance and relevant psychological factors
them to lift weights faster (i.e., with greater acceleration) such as motivation and mood, incorporating real-time visual
than they otherwise would be able to. Argus, Gill, Keogh, & feedback into technology may be an effective method to
Hopkins (2011) as well as Randell et al. (2011) found that facilitate engagement and adherence to exercise programmes.
providing immediate feedback on movement velocity during Additionally, this technology may be a way of gaining an
a strength training protocol led to greater movement important competitive advantage for athletes.
velocities. Singh (2016) observed a similar trend and also The current study tested whether providing real-time
found increases in strength and power over a five-week quantitative feedback on lifting performance (concentric
training programme (although these findings are less certain velocity; ms-1) increased performance itself. It also
due to a small sample size). investigated the effect that feedback had on several relevant
Proceedings of the Human Factors and Ergonomics Society 2017 Annual Meeting 1547

psychological variables, including task competitiveness, motivation and mood. The motivation scale consisted of
motivation, workload, and mood. eight items, while the mood scale consisted of 29 items that
It was hypothesised that providing performance feedback between them measured energetic arousal, anxiety, hedonic
would lead to greater mean concentric velocities for tone, and frustration. All items were scored on 10-pt Likert
repetitions, replicating previous findings. Importantly, scales.
feedback was also expected to enhance motivation,
competitiveness, and mood. Procedure

METHOD All testing was conducted at 10:30 am on the same day of


the week, with 72 hours rest occurring prior to procedures.
Participants Participants were instructed to maintain normal dietary habits
in the 24 hours prior to testing, with caffeine not being
Fifteen male sub-elite rugby union athletes (M = 17.1 consumed within 12 hours of the tasks. Upon arrival
years, SD = 0.5 years) participated. All were recruited from a participants completed the DSSQ motivation and mood pre-
private school rugby team in the United Kingdom. Each task questionnaires. They were then given instructions on the
participant had at least six months of resistance training exercise protocol, which was the same for both the feedback
experience, which included experience with the type of lift and no-feedback conditions. Participants completed one set
performed in the current study. Experimental procedures of 10 repetitions of the back squat exercise. Mean concentric
were approved by the institutional ethics committee, while velocity (ms-1) was obtained through the GymAware optical
assent and parental consent were provided along with encoder. In the feedback condition, the numerical value for
permission from the school. mean concentric velocity of each repetition was visually
provided to the participant at the completion of each
Materials repetition. This value was displayed at eye level directly in
front of the subject using an iPad. Prior to completing the
Mean concentric velocity. Performance was measured feedback condition participants were informed how to
using a GymAware (Kinetic Performance Technology, interpret the mean concentric velocity value. In the no-
Canberra, Australia) linear position transducer. This tool feedback condition participants were not shown these values.
consists of a spring-powered retractable cord attached at one No other verbal feedback or communication was provided
end to a barbell and attached at the other end to a pulley throughout either of the tasks. Participants completed each
system coupled with an optical encoder. The velocity of the condition one week apart. Following the exercise task
barbell is calculated with a one millisecond resolution using participants completed the NASA-TLX scale, the
the extension and retraction of the cord. competitiveness questionnaire, and post-task questionnaire
Feedback. Visual feedback on performance was presented measures of motivation and mood.
using the GymAware software. Mean concentric velocity
(ms-1) was displayed immediately after each repetition on an Design
iPad positioned at eye-level directly in front of participants.
Exercise protocol. Participants performed the barbell The study used a repeated measures design, with
back squat exercise protocol for both tasks (see Darrall- participants completing both levels of the independent
Jones, Jones & Till, 2015). With the bar resting on the upper variable (feedback: feedback vs. no-feedback). Task order
trapezius, participants were required to lower themselves so was counterbalanced, with a randomly-selected half (N = 8)
that the top of their thighs were parallel with the floor. The of participants completing the feedback condition first, and
eccentric (muscle lengthening; lowering phase) portion of the the other half (N = 7) completing the no-feedback condition
back squat was two seconds long with a one second pause at first. The dependent variables were mean concentric velocity
the bottom of the exercise. After this participants were (ms-1) of each repetition, and subjective measures of state
required to complete the concentric portion (muscle motivation, task competitiveness, workload, and mood.
shortening; where they raised themselves back up) of the
exercise as forcefully and powerfully as possible, returning to RESULTS
the starting position. This describes one ‘repetition’ (i.e., one
lift). Participants each used a weight that represented 60% of Performance
their individual maximal back squat (i.e., one repetition
max), which was calculated with estimation methods used by A 2 (order) x 2 (condition) x 10 (repetitions) mixed
Baechle and Earle (2008) in the week prior to testing. analysis of variance (ANOVA) was performed using the
Subjective measures. The NASA-Task Load Index mean concentric velocities for each participant on each
(NASA-TLX; Hart and Staveland, 1988) was used to repetition (see Figure 1). Assumptions of sphericity were
measure subjective workload. This tool is used extensively checked with Mauchly’s test of sphericity. Where Mauchly’s
across the human factors and human performance test was found to be significant, Greenhouse-Geisser
community, with wide applicability across domains (Stanton corrected degrees of freedom were used (Field, 2009).
et al., 2013). Competitiveness was measured using an There was a significant main effect for condition, F(1, 13)
adapted version of the 4-item competitiveness scale from = 11.70, p = .005, η2p = 0.47, with participants performing
Anderson and Carnagey (2009), designed to measure the repetitions at a significantly greater velocity on average in the
competitiveness of a task. The Dundee Stress State feedback condition (M = 0.65 ms-1, SD = 0.05) than the no-
Questionnaire (DSSQ; Matthews, Joyner, Gilliland, Huggins, feedback condition (M = 0.70ms-1, SD = 0.04). There was
& Falconer 1999) was used to measure participants’ state also a significant main effect for repetition, F(3.6, 47.2) =
Proceedings of the Human Factors and Ergonomics Society 2017 Annual Meeting 1548

413.14, p <.001, η2p = 0.97. There was a significant feedback, F(1,13) = 91.21, p < .001, η2p = 0.88. Overall,
interaction effect between condition and repetitions, F(2.3, global workload was higher for the feedback condition than
29.5) = 4.90, p = .012, η2p = 0.27. There was no main effect the no-feedback condition, F(1,13) = 14.67, p = .002, η2p =
for task order, p > .05, nor were there any other main or 0.53.
interaction effects, p > .05. The repetition effect was then
followed up with trend analyses. There were significant Table 1. Means and standard deviations (in parentheses) for each
trends for linear, F(1,13) = 1853.15, p < .001l; quadratic, condition and effect sizes for main effects.
F(1,13) = 5.08, p = .042; and cubic, F(1,13) = 11.44, p = No-feedback Feedback Effect
size (η2p)
.005. The concentric velocities observed and the downward Mean concentric velocity 0.65 (0.05) 0.70 (0.04) .474
trend across repetitions are within the usual ranges observed
in strength and conditioning research (Izquierdo et al., 2006). Competitiveness** 5.90 (1.18) 8.63 (0.38) .851

Mental demand** 6.13 (1.30) 7.87 (0.92) .651


0.85
Physical demand** 5.40 (0.91) 7.13 (0.99) .731
0.80 Feedback
Mean concentric velocity (ms-1)

Non-feedback Temporal demand* 6.27 (1.16) 7.40 (1.45) .349


0.75
Performance demand** 6.07 (0.70) 7.47 (1.30) .534
0.70
Effort** 7.33 (0.82) 8.07 (0.80) .677
0.65
Frustration** 4.60 (1.18) 1.60 (1.12) .875
0.60
Global workload** 5.97 (0.66) 6.59 (0.63) .530
0.55
Motivation (change)** -0.57 (0.58) 0.13 (0.39) .542
0.50
Hedonic tone (change)* -0.26 (0.39) 0.03 (0.20) .300
0.45
Energetic arousal (change) -0.06 (0.13) 0.07 (0.23) .193
0.40
1 2 3 4 5 6 7 8 9 10 Tense arousal (change) 0.00 (0.22) -0.09 (0.28) .056
Repetition
Anger/frustration (change) 0.08 (0.18) 0.05 (0.23) .005
Figure 1. Mean concentric velocities (ms-1) for each condition over ** p < .01, * p < .05 for main effects. Note: DSSQ mood measures are
each of the ten repetitions. Error bars are standard error of the mean. reverse-scored to assist understanding; positive values reflect change in
desirable direction. All subjective measures are scored on 10-pt Likert scale.
Subjective measures
DISCUSSION
The subjective measures (see Table 1 for descriptive
statistics) were each tested using 2 (order) x 2 (condition) As hypothesised, providing participants with
mixed ANOVAs. Task competitiveness was significantly instantaneous performance feedback improved performance,
higher for the feedback condition, F(1,13) = 74.26, p < .001, with participants performing the lifting phase of the squat
η2p = 0.85. Motivation reduced from pre-task to post-task for exercise significantly faster in the feedback condition relative
the no-feedback condition, and conversely increased for the to the no-feedback condition. Motivation and
feedback condition. The difference between the change competitiveness were both significantly greater when
scores was significant, F(1,13) = 15.42, p = .002 , η2p = 0.54. feedback was provided. Feedback also led to significant
For the mood scales, changes from pre- to post-task often improvements in mood (hedonic tone) and higher ratings of
went in the opposite direction for the feedback condition workload relative to the no-feedback condition.
relative to the no-feedback condition. There was only The finding that feedback led to improvements in
however a significant difference observed for hedonic tone, performance is consistent with previous research (Argus et
F(1,13) = 5.57, p = .035, η2p = 0.35, indicating that the al., 2011; Randell et al., 2011; Singh, 2016). A visual
change in hedonic tone (positive feelings) was different inspection of the trend over repetitions (see Figure 1)
between conditions. Hedonic tone decreased from pre-task to suggests that the performance difference between feedback
post-task for the no-feedback condition, while it showed a and no-feedback was initially small, but then increased
marginal increase for the feedback condition. considerably over the task. The fact that differences were
No apriori hypotheses were made in relation to subjective apparent (although this is debateable) even at the very first
workload, however we note that significant differences repetition could suggest participants were already
between conditions were observed for every one of the anticipating the feedback; whatever benefits they were
NASA-TLX measures. Ratings for five of the six subscales receiving (see further discussion below regarding the
were higher for the feedback condition than the no-feedback psychological variables) were partly experienced in
condition: Mental demand, F(1,13) = 24.29, p < .001, η2p = anticipation. The beneficial effect of feedback effect then
0.65; physical demand, F(1,13) = 35.17, p < .001, η2p = 0.73; became progressively larger as they were actually exposed to
temporal demand, F(1,13) = 6.96, p =.020, η2p = 0.35; the feedback following each repetition.
performance demand, F(1,13) = 14.91, p = .002, η2p = 0.53; The finding that participants judged task competitiveness
and effort, F(1,13) = 27.30, p < .001, η2p = 0.68. The to be higher when feedback was provided supports
remaining subscale of frustration showed the opposite speculation by Singh (2016). Singh, along with Argus et al.
however, with frustration scores higher for no-feedback than (2011) and Randell et al. (2011) also speculated that
Proceedings of the Human Factors and Ergonomics Society 2017 Annual Meeting 1549

providing real-time objective feedback on concentric velocity feedback condition. This could have important implications
increased athletes’ motivation. This is supported by the for exercise programme adherence. Depressed mood has
current findings, with participants reporting increases in state previously been linked with higher attrition rates for
motivation in the feedback condition. It may be useful to rehabilitation (Glazer et al., 2002) and elderly exercise
attempt to identify which specific aspects of feedback programs (Stineman et al., 2011). Furthermore, enjoyment of
provision are responsible for the motivation and exercise sessions appeared to mediate the effect of exercise
competitiveness increases. For example, identifying the interventions on exercise frequency in a clinical population
relative contributions of aspects such as the quality of (Hagberg, Lindahl, Nyberg, & Hellénius, 2009). If the
feedback (e.g., if feedback is instead qualitative or subjective beneficial mood-related effects seen here with athletes also
will it still be as effective?), the modality of the feedback occur with non-athlete populations, providing real-time
(e.g., verbal vs. visual), the digital nature of the graphics (see performance feedback may be one way to indirectly improve
Rieber, 1991), the immediacy of feedback (e.g., what effect exercise adherence for elderly people, patients undergoing
does presenting the feedback after the set instead of after rehabilitation, and perhaps recreational exercisers. Future
each individual repetition have?), and the anticipation versus research should investigate whether the effects observed here
the actual experience of feedback (see discussion above) do indeed occur with non-athlete populations, and what
would be useful avenues to explore. Furthermore, whether impact this has on adherence.
improvements persist over time is important to know— The sole use of male participants was a limitation in the
existing evidence suggests that at least the performance current study. Previous research has found conflicting results
improvement effects do (Cox & Matyas, 1983; Croce, 1986) in relation to how males and females differ in their reaction
but it is not known what the longitudinal effects on to positive feedback (Vallerand & Reid, 1984; 1988),
motivation or competitiveness are. although these studies used subjective feedback that was
Further research is required to establish whether there are qualitative in nature. Regardless, further research must be
direct causal relationships between motivation (and/or done to explore gender differences in regards to the provision
competitiveness and mood) and the performance of real-time objective feedback.
improvements seen following the provision of feedback. As This research may be useful for designers of technology
described by Croce (1986), higher motivational states may for use within sports science and the healthcare industry.
lead to a variety of physiological responses such as an Providing real-time objective feedback on performance
increase in epinephrine levels. It is thought that these appears to not only improve physical performance, but it also
physiological responses are indicators of increased muscle seems to positively impact various psychological measures
activation, which could partly explain the greater velocity including motivation, competitiveness, and mood.
achieved in the feedback condition. The finding that there These findings may also be relevant to recreational
were no significant differences for reports of energetic exercisers as well as providers of fitness facilities.
arousal between the conditions may cast some doubt upon Technology that provides objective strength training
this explanation however. Regarding state motivation, it may feedback in real-time is becoming more readily available to
also be useful to attempt to distinguish between intrinsic and consumers, and health and leisure facilities may be able to
extrinsic motivation (see Deci, 1975). better meet users’ needs by providing gym equipment that
Subjective workload was shown to be significantly higher incorporates technology like this. Indeed, less sophisticated
when feedback was provided versus when feedback was examples of this technology (e.g., Technogym’s IsoControl;
absent, which likely reflects a greater level of effort or Technogym, Gambettola, Italy) can already be used in some
exertion. This does appear to contrast with Singh’s (2016) recreational fitness centers. The current study may provide
finding that ratings of perceived exertion (RPE; Borg, 1982) the first empirical support for certain claims that
were not significantly different between the feedback and no- manufacturers are making regarding the usefulness of
feedback groups, however it should be noted that in Singh’s providing real-time feedback during strength exercises, for
research the sample size was small (N = 3 in feedback group; example, that presenting users with real-time feedback on
N = 2 in no-feedback group), and there was a clear trend velocity increases the motivation levels of users.
showing that RPE was consistently higher for the feedback Providing immediate quantitative performance feedback
group. Within psychology, attempts are often made to reduce appears to increase users’ motivation, competitiveness,
workload (although see Young & Stanton, 2002) during tasks mood, and performance. Future research should address
as greater workload is associated with increased task whether this type of feedback can thereby improve exercise
demands and a reduction in available cognitive resources adherence and ultimately enhance physical outcomes.
with which to perform secondary tasks, or to respond to
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