You are on page 1of 21

“It all started with a mouse”

Followed by…..
Snow White and the Seven Dwarfs
AND THEN…
AND THEN…
TOGETHER the company operated in 5 segments…
Studio entertainment

Media networks
Consumer products

Parks & resorts Interactive Media


With ‘ONE VISION’
• FUN
• FAMILY
• ENTERTAINMENT
…and that is how
DISNEY defined
its BRAND
Building a
Strong Brand
Consumer Based
Brand Equity
LOGOS
SLOGANS

BRAND
ELEMENTS

POP
CULTURE
Brand Associations
Segmenting & Targeting Markets

Demographic Segmentation
• Mainly targets children and
Geographic Segmentation their families, uses multi-
• Set up in strategic locations like segment targeting strategy.
Europe, Japan, India and US\ • Intrigues people of all ages
• Theme parks built for whole (child, teen & parent, etc.)
family to enjoy
• Focused on parents “Let
Memories Begin” & “This is
where the Magic Happens”
Psychographic
Segmentation
• Good morals &
jokes
• Targeted at all
Nature of Competition
Substitute Products: Moderate
to High
Threat of Entrants: Low • Technology improvement
• High investments • Improvement to value chain
• Economy of Scale channels
• Learning based Rivalry among competitors:
High • Different packages, tailor
• Large customer based made to customer
• Long term contracts are
needed
• Most offer standardized
product with differentiation
• Exit barriers are high
Bargaining Power of Suppliers: • Market shares is not
Moderate to Low expanding as fast Bargaining Power of Buyers:
• Many international/ Moderate to High
domestic suppliers • Low switching cost
• Media consolidation gives • Price sensitivity
Disney power • On line research
• Non differentiating products
Frames of Reference

• Faces immense competition


• Mass Media company – media & entertainment
• Youthful Brands
• Fun
• Driven by imagination and spirit
• Fun
• Excitement
• Creativity &
Imagination

• Promise of unique
and unmatched
entertainment
• Characters contribute
to strong and positive
associations
Brand Positioning
Defining a Brand Mantra
Emotional Modifier Descriptive Modifier Brand Function
Fun Family Entertainment
Implementing a Brand Mantra
Brand Offering
Communicate Brand Audience Brand Heritage Wide variety of family,
Help young children, their Started in US (1923) entertainment, cartoons,
parents, friends and family Grown across world movies, games, amusement
all over the world parks and merchandise

Brand Personality Brand Benefits Brand Value Benefits


Simplify Fun, caring, loyal, full of Create fantastical stories Honestly, Integrity, Respect,
laughter, imaginative and that help audience’s dream Courage, openness,
creativity diversity and balance

Brand Vision Brand Mission on Earth


Inspire Strive to develop the most creative, Offer best family entertainment that is
innovative and profitable entertainment accessible and forward thinking to keep
experiences in the Word audience excited and happy
Sameer Mathur
BuddingMarkets.com

Indian Institute of Management,


Lucknow

Marketing Professor 2013 –

Marketing Professor 2009 – 2013

Ph.D. and M.S. (Marketing) 2003 – 2009

These slides have been created during the PGP Brand Management course
taught by Mr. Sameer Mathur at IIM Lucknow
21

You might also like