Turn Order 1 Wound if Lose 1 Water Lose 1 Food 1-Assign Sailors unless Rain or unless Fishing. result is equal or less than
2-Rest Storm Cannot Fish in current Hull. Storm 3-Repair V1121 8 – Water 9 – Food 10 – Sloop Accident Lumber 4-Hex Movement
5-Scan Horizon
6-Collect Island 10 – Fish
Resources 2 – Rest 7-Native Contact 3 – Repair
8-Drink Water Turn Lumber
9-Eat Food into Hull.
10-Sloop Accident 7 – Native
11-Weather Encounter Wounded Sailors can only Rest. You may choose to Roll 1d6. You may give one use 1 Water to recover piece of your ship to add a +1 (clear all wounds off all
resting Sailors.) before the roll: 1 = Wound (roll again) 6 – Gather Island Resources 1 12+ 30
5 – Scan Horizon 2 = Hostile 3 = Ignored
4 = Friendly 5 = Helpful 6+ = Revered
4 – Movement Tacking Anchorage
Roll on the Table below
for each adjacent unmapped hex. Gain a
+1 when you have 2 Sailors assigned here. 2-8 = Sea 9 = Shoals If current weather is Fair Weather you must place a Sailor in Movement to move up to 2 hexes. If not, you are uncontrolled. 10 = Small Island 11 – Weather Watch (for next turn) 11 = Medium Island If current weather is Headwind you may move up to 1 hex if a Sailor is also assigned to Tacking. 12 = Large island Roll 1d6. If a Sailor is assigned, you may reroll the Storm result once, but if you reroll a 1 or a 6 you do not avoid the Storm. If not, return to the hex you just left during this phase. If current weather is Doldrums you may not move. 1 2 3 4 5 6
If current weather is Rain you may move up to 1 hex if a sailor is also assigned to Tacking. Storm Doldrums Rain Headwind Fair Weather No Change If not, you are uncontrolled. If current weather is Storm you are uncontrolled.
1 2 Also, take one Hull damage if you do not have a sailor assigned to movement, and take another
Hull damage if you do not have a Sailor assigned to Tacking. If Sailors are assigned to both Movement and Tacking, take 1 Hull damage.
6 3
Uncontrolled sloop will move to a random hex (use the hex chart to the left of Weather Watch.
The Island Hopping Digital Guide To The Southern Bahamas - Part III - The Crooked-Acklins District: Including: Mira Por Vos, Samana, The Plana Cays, and The Crooked Island Passage
The Island Hopping Digital Guide To The Northern Bahamas - Part II - The Biminis and the Berry Islands: Including Information on Crossing the Gulf Stream and the Great Bahama Bank