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  Roll 1d6. Gain


  Turn Order 1 Wound if
  Lose 1 Water Lose 1 Food
  1-Assign Sailors unless Rain or unless Fishing. result is equal
or less than
 
  2-Rest Storm Cannot Fish in
current Hull.
Storm
  3-Repair V1121
  8 – Water 9 – Food 10 – Sloop Accident Lumber
  4-Hex Movement
 
  5-Scan Horizon  
 
  6-Collect Island 10 – Fish
 
 
Resources 2 – Rest
  7-Native Contact 3 – Repair
 
  8-Drink Water   Turn Lumber
 
  9-Eat Food into Hull.
 
  10-Sloop Accident 7 – Native
 
  11-Weather Encounter
  Wounded Sailors can only
  Rest. You may choose to Roll 1d6. You may give one
  use 1 Water to recover piece of your ship to add a +1
  (clear all wounds off all
 
resting Sailors.)
before the roll:
1 = Wound (roll again)
6 – Gather Island Resources 1 12+ 30
 
 
  5 – Scan Horizon 2 = Hostile  
3 = Ignored
 
 
4 = Friendly
  5 = Helpful
  6+ = Revered
 
 
 
 
  4 – Movement Tacking Anchorage
 
 
   
  Roll on the Table below
 
            for each adjacent
unmapped hex. Gain a
 
  +1 when you have 2
  Sailors assigned here.
  2-8 = Sea
9 = Shoals  
If current weather is Fair Weather you must place a Sailor in Movement to move up to 2 hexes.
If not, you are uncontrolled.
10 = Small Island 11    – Weather Watch (for next turn)
11 = Medium Island  
If current weather is Headwind you may move up to 1 hex if a Sailor is also assigned to Tacking.
12 = Large island Roll 1d6. If a Sailor is assigned, you may reroll the Storm result once, but if you reroll a 1 or a 6 you do not avoid the Storm.  
If not, return to the hex you just left during this phase.  
If current weather is Doldrums you may not move. 1 2 3 4 5 6
 
If current weather is Rain you may move up to 1 hex if a sailor is also assigned to Tacking.   Storm Doldrums Rain Headwind Fair Weather No Change
If not, you are uncontrolled.  
If current weather is Storm you are uncontrolled.  
 
1 2
Also, take one Hull damage if you do not have a sailor assigned to movement, and take another  
 
Hull damage if you do not have a Sailor assigned to Tacking.
If Sailors are assigned to both Movement and Tacking, take 1 Hull damage.
 
 
6 3
 
Uncontrolled sloop will move to a random hex (use the hex chart to the left of Weather Watch.  
 
5 4
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  Start
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

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