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Honor + Intrigue Quick Reference Sheet Character:

Might Brawl Initiative 0


Daring Melee Move 25 Feet as part of most actions
Savvy Ranged Climb 3 Feet vertically
Flair Defense Swim 10 Feet
Sneak 10 Feet
MAJOR ACTIONS MINOR ACTIONS
Repartee (Taunt) Flair + Career 0 vs. Flair Arm Yourself Special
Repartee (Intimidate) Flair + Career 0 vs. Daring Move Far Special 50 Feet as Minor Action
Repartee (Trick) Flair + Career 0 vs. Savvy Load Weapon Automatic Spend 1 Minor Action
Regain Composure Automatic Spend 1 Major Action Return Weapon Automatic Gain 1 Advantage & 1 Fortune
Bladework D+Me 0 vs. Defense Aim Shot Automatic Adds 10' Range Increment to Shot
Brawling D+Br 0 vs. Defense Barehand Bind D+Br 0 vs. Melee
Ranged Attack S+Ra 0 vs. Defense Range Mods Beat M+Me 0 vs. Might
Blade Throw F+Me 0 vs. Defense Range Mods Bind M+Me 0 vs. Melee
Choke/Crush M+Br 0 vs. Brawl Feint F+Me 0 vs. Savvy
Dirty Fighting F+Br 0 vs. Defense Footwork S+Me 0 vs. Savvy
Disarm M+Me 0 vs. M+Melee Grapple M+Br 0 vs. Might
Glide F+Me 0 vs. Might Quick Draw (Ranged) F-2+Ra -2 vs. 0
Hilt Punch M+Me 0 vs. Defense Quick Draw (Melee) F-2+Me -2 vs. 0
Hurl Axe / Spear M+Ra 0 vs. Defense Range Mods Quick Load S-2+Ra -2 vs. 0 Add Soldier
Lunge D+Me 0 vs. Defense Shove / Trip M+Br 0 vs. Might
Moulinet M-1+Me -1 vs. Defense REACTIONS
Quick Cut F+Me 0 vs. Defense Dodge Automatic Increases Defense by 2 for 1 Phase
Staple F-2+Ra -2 vs. Defense Range Mods Barehand Parry D+Br 1 vs. Attack Roll
Sword Break Special Cloak Parry F+Me 0 vs. Attack Roll
Tag (vs One Opponent) F+Me 0 vs. D+Defense Riposte S+Me 0 vs. Attack Roll
Tag (vs Group) F-4+Me -4 vs. 0 Stop-Thrust D+Me 0 vs. Attack Roll

DUELING STYLES BENEFITS

MASTERED MANEUVERS NOTES

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