This document provides a quick reference sheet for a character in the Honor + Intrigue roleplaying game. It lists the character's abilities, actions they can take during major and minor turns, different combat maneuvers, dueling styles and mastered maneuvers. The sheet gives details on the character's attributes, what they are used for, modifiers and defenses for different actions, and reactive abilities that can be used during other characters' turns.
This document provides a quick reference sheet for a character in the Honor + Intrigue roleplaying game. It lists the character's abilities, actions they can take during major and minor turns, different combat maneuvers, dueling styles and mastered maneuvers. The sheet gives details on the character's attributes, what they are used for, modifiers and defenses for different actions, and reactive abilities that can be used during other characters' turns.
This document provides a quick reference sheet for a character in the Honor + Intrigue roleplaying game. It lists the character's abilities, actions they can take during major and minor turns, different combat maneuvers, dueling styles and mastered maneuvers. The sheet gives details on the character's attributes, what they are used for, modifiers and defenses for different actions, and reactive abilities that can be used during other characters' turns.
Daring Melee Move 25 Feet as part of most actions Savvy Ranged Climb 3 Feet vertically Flair Defense Swim 10 Feet Sneak 10 Feet MAJOR ACTIONS MINOR ACTIONS Repartee (Taunt) Flair + Career 0 vs. Flair Arm Yourself Special Repartee (Intimidate) Flair + Career 0 vs. Daring Move Far Special 50 Feet as Minor Action Repartee (Trick) Flair + Career 0 vs. Savvy Load Weapon Automatic Spend 1 Minor Action Regain Composure Automatic Spend 1 Major Action Return Weapon Automatic Gain 1 Advantage & 1 Fortune Bladework D+Me 0 vs. Defense Aim Shot Automatic Adds 10' Range Increment to Shot Brawling D+Br 0 vs. Defense Barehand Bind D+Br 0 vs. Melee Ranged Attack S+Ra 0 vs. Defense Range Mods Beat M+Me 0 vs. Might Blade Throw F+Me 0 vs. Defense Range Mods Bind M+Me 0 vs. Melee Choke/Crush M+Br 0 vs. Brawl Feint F+Me 0 vs. Savvy Dirty Fighting F+Br 0 vs. Defense Footwork S+Me 0 vs. Savvy Disarm M+Me 0 vs. M+Melee Grapple M+Br 0 vs. Might Glide F+Me 0 vs. Might Quick Draw (Ranged) F-2+Ra -2 vs. 0 Hilt Punch M+Me 0 vs. Defense Quick Draw (Melee) F-2+Me -2 vs. 0 Hurl Axe / Spear M+Ra 0 vs. Defense Range Mods Quick Load S-2+Ra -2 vs. 0 Add Soldier Lunge D+Me 0 vs. Defense Shove / Trip M+Br 0 vs. Might Moulinet M-1+Me -1 vs. Defense REACTIONS Quick Cut F+Me 0 vs. Defense Dodge Automatic Increases Defense by 2 for 1 Phase Staple F-2+Ra -2 vs. Defense Range Mods Barehand Parry D+Br 1 vs. Attack Roll Sword Break Special Cloak Parry F+Me 0 vs. Attack Roll Tag (vs One Opponent) F+Me 0 vs. D+Defense Riposte S+Me 0 vs. Attack Roll Tag (vs Group) F-4+Me -4 vs. 0 Stop-Thrust D+Me 0 vs. Attack Roll