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“INTERACTIVE HOME DESIGN USING VR”

A Project Report Submitted to


Gujarat Technological University in Fulfillment of the Requirements for the
Degree of Bachelor of Engineering
In
Information Technology

B. E. IV, Semester –VII

By

Team ID:222828

Chaitanya Dave Enrollment No. 150010116009


Yash Devmurari Enrollment No. 150010116011
Shivang Pandya Enrollment No. 150010116054

Faculty Guide

Prof. Nayan Mali


[Assistant Professor (IT)]

Academic Year 2018-19

Department of Information Technology


A.D. Patel Institute of Technology
LISTS OF FIGURES

Figure No. Figure Name Page No.


2.1 Use-case Diagram ………………………………. 7
2.2 Activity Diagram………………………………… 8
3.1 AEIOU Canvas………………………………… 10
3.2 Empathy Canvas………………………………. 12
3.3 Ideation Canvas….………………………………... 13
3.4 Product Development Canvas…………………….. 14
4.1 Model of the house……...………………………….. 16
4.2 Color Palet......…………………………………... 17

III
TABLE OF CONTENTS

Acknowledgement I
Abstract II

List of Figures III

Table of Contents V

Chapter: 1 Introduction

1.1 Project Summary 1

1.2 Problem Summary 1

1.3 Aims and Objectives 2

1.4 Problem Specifications 2

1.5 Literature Review 3

1.6 System Requirement Study 4

Chapter: 2 System Analysis/Design

2.1 Study of current system 6

2.2 Problems and weakness of 6


current system

2.3 Features of new system 7


V
TABLE OF CONTENTS

Chapter: 3 Design Engineering Canvas

3.1 AEIOU Canvas 15

3.2 Empathy Canvas 16

3.3 Ideation Canvas

3.4 Product Development Canvas 17

Chapter: 4 Implementation

4.1 Snapshots 20

Chapter: 5 Conclusion

5.1 Advantage of Work 22

5.2 Scope of the Future Work 22

5.3 Unique features of the project 22

References

Appendix
ACKNOWLEDGEMENT

We the members of project are highly thankful for introducing such an existing way of
developing our knowledge regarding the project development. We take pleasure in presenting the
report of our project work entitled developing of INTERACTIVE HOME DESIGN USING
VR.

First and foremost, we would like to express our deepest sense of gratitude and sincere
thanks to our Project guide Prof. Nayan Mali for their support and timely co-operation.

We express our gratitude to Dr. N C Chauhan head of department of Information Technology


for his constant encouragement, co-operation and support.

We are heartily thankful to our parents and friends for their full support and encouraging us in
making the project and most important to Almighty to give us the strength to make this project.

We are also thankful for those people who directly or indirectly helped us in project whose
names not mentioned

Chaitaniya Dave- 150010116009


Information Technology (7thsem.)

Devmurari Yash - 150010116011


Information Technology (7thsem.)

Shivang Pandya - 150010116054


Information Technology (7thsem.)
A.D. Patel Institute of Technology
Department of Information Technology
2018-2019

CERTIFICATE
Date:
This is to certify that the project report entitled “INTERACTIVE HOME
DESIGN USING VR” has been carried out by Chaitanya Dave
(150010116009) under my guidance in fulfillment of the B.E. in Information
Technology (7th Semester) of the Gujarat Technological University, Ahmadabad
during the academic year 2018-19.

Guided by: Head of the Department


Prof. Nayan Mali Dr. N C Chauhan
A.D. Patel Institute of Technology
Department of Information Technology
2018-2019

CERTIFICATE
Date:
This is to certify that the project report entitled “INTERACTIVE HOME
DESIGN USING VR” has been carried out by Devmurari Yash
(150010116011) under my guidance in fulfillment of the B.E. in Information
Technology (7th Semester) of the Gujarat Technological University, Ahmadabad
during the academic year 2018-19.

Guided by: Head of the Department


Prof. Nayan Mali Dr. N C Chauhan
A.D. Patel Institute of Technology
Department of Information Technology
2018-2019

CERTIFICATE
Date:
This is to certify that the project report entitled “INTERACTIVE HOME DESIGN
USING VR” has been carried out by Shivang Pandya (150010116054) under my
guidance in fulfillment of the B.E. in Information Technology (7 th Semester) of the
Gujarat Technological University, Ahmadabad during the academic year 2018-19.

Guided by: Head of the Department


Prof. Nayan Mali Dr. N C Chauhan
GUJARAT TECHNOLOGICAL UNIVERSITY

[UNDERTAKING ABOUT ORIGINALITY OF WORK]

We hereby certify that we are the sole authors of this IDP/UDP project report and that neither any
part of this IDP/UDP project report nor the whole of the IDP/UDP Project report has been submitted
for a degree by other student(s) to any other University or Institution.

We certify that, to the best of our knowledge, the current IDP/UDP Project report does not infringe upon
anyone’s copyright nor violate any proprietary rights and that any ideas, techniques, quotations or any
other material from the work of other people included in our IDP/UDP Project report, published or
otherwise, are fully acknowledged in accordance with the standard referencing practices. Furthermore,
to the extent that we have included copyrighted material that surpasses the boundary of fair dealing
within the meaning of the Indian Copyright (Amendment) Act 2012, we certify that we have obtained a
written permission from the copyright owner(s) to include such material(s) in the current IDP/UDP
Project report and have included copies of such copyright clearances to our appendix.

We have checked the write up of the present IDP/UDP Project report using anti-plagiarism database and
it is in the allowable limit. In case of any complaints pertaining to plagiarism, we certify that we shall be
solely responsible for the same and we understand that as per norms, University can even revoke BE
degree conferred upon the student(s) submitting this IDP/UDP Project report, in case it is found to be
plagiarised.

Team:

Enrolment number Name Signature


150010116009 Chaitanya Dave
150010116011 Yash Devmurari
150010116054 Shivang Pandya

Place: --------- Date: --------------

Name of Guide Signature of Guide


ABSTRACT

Interactive Design using Virtual Reality is a concept for making and taking decisions
about home designs with the aid of Virtual Reality. It is a project for the real estate industry
where every customer prepares to buy his dream house on the basis of imagination and promises
made by the builder and architect .
The project aims to enable users to visualize and customize the In-house design before it
is built. Users can get 3-D view of the house how it would actually look after it is built and if
necessary changes needed then they can make it in real-time.
The project is a novel approach to provide unique immersive experience to the customer before
buying a house and provides multiple additional facilities.

II
INTRODUCTION Chapter – 1

1. INTRODUCTION

1.1 Project Summary


Interactive Design Using Virtual Reality is a concept for changing the real estate world. It is a
project for interior designers and customers to view the design of the house in real time . It can be
the next innovation for interior designers and real estate industry which depends largely on
imagination and speculation of what might suit best according to design of the house.

Additionally, it will also be contain a color changing pallet which will be help user customize and
change wall colors, texture of materials of the house which will be done in real-time.

1.2 Problem Summary


 The real estate industry largely depends on imagination and speculation, both by the user and
customer. The builder and architects design the house according to their imaginations and
designs which may or may not be liked by the user, however the user never got a chance to
look at the design in the first place. 

 The modelling and designing in the real estate industry is generally done in a 2-D format, in a
sheet of A-4 paper or brochures. The customer might not be able to visualize the exact
dimensions of the house since it is impossible to be done in a 2-D Environment.

 A user/customer buying the house cannot change the design and colors of the house after it is
built. All he can do is regret not to have changed earlier

INTRODUCTION Chapter – 1


1.3 Aims and Objectives
The basic objective of this project is,

 To provide real- time visualization of the house before it is built



 To provide customization to the user to change wall colors/texture or material changing

 To make changes and view in real-time whether the changes are suitable

1.4 Problem Specifications


 Existing System doesn’t provide 3-D Visualization.
 The design process is not customizable.
 There is no system which can make changes in real-time.

.
INTRODUCTION Chapter – 1

1.5 Literature Review




 Paper Reviews :

 Virtual Reality(VR) design-based home decoration design system

Application number : CN20161556918 20160715

Original Assignee :SHANGHAI ZHONGZHUANG NETWORK TECH CO LTD

Introduction :
The present invention relates to a virtual reality (VR) design-based home decoration design
system. The system comprises a database, a data updating module, a furniture home decoration
data acquisition module, a client, an information receiving module, an information sending unit, a
central processing unit, a three-dimensional effect generation module, a decoration budget
module, a man-machine operation module and a data sharing module. Since three-dimensional
virtual scenes are based on the real data of apartment patterns, and virtual imaging can be
performed on a decoration effect selected by a customer, and therefore, very accurate decoration
budgets can be automatically generated. With the system adopted, the prolonging of a
construction period due to the change of a decoration schemein an entire decoration process can
be avoided, and therefore, the severe fluctuation of the prices of decoration due to the prolonging
of the construction period can be avoided.
INTRODUCTION Chapter – 1

 Operating system for model house with Virtual Reality method

Publication number : KR20060018357A

Original Assignee : CHO HYUN DUK

Introduction :
The present invention provides a virtual reality model as House of operating systems and
operating methods, and more particularly, apartments, houses, shops, buildings such as the
buildings pre-sale projects related to the design item (item) in the interior of the internal
architecture to object (object) the present invention relates to a virtual reality model house
operating system and operating method for visually immersive and realistic so that the
simulation (simulation) interior based virtual reality simulation system integrators.

Virtual reality of the present invention Houses operating system common 3D authoring software,
the company's products, such as 3DS-MAX, VIZ, Auto CAD, connect a 3D authoring software,
or these software such as Micro Station, portability, which is convenient guaranteed the open and
modular technology and user features 3D objects (object) for the virtual reality model house for
the content data created using a specially designed self-authoring engine software have the
information assisted the Web interface for the use and publication (publish) Accordingly, it has
the scalability and integration.
INTRODUCTION Chapter – 1

1.6 SYSTEM REQUIREMENT STUDY


1.6.1 User Characteristics(Type of users who is dealing with the system)

The users are being classified according to their role of using system.
Builders
 Build house on model designed.

 Estimate the cost of the materials finalized.

 Estimate and suggests whether changes are feasible

Architect
 Design the interior 3-D model

 Change design based on changes suggested by user

 Suggest the user with possible changes

 Add new materials and color to the palet

Customers
 View the model

 Suggest design changes

 Change design and color using the palet

 Make dccision of buying the property or not

]
SYSTEM ANALYSIS/DESIGN Chapter – 2

2. SYSTEM ANALYSIS
2.1 Study of current system

 The architect prepares 2-D Interior model of the house based on the exterior 
Specifications specified by the construction company.

 The brochure of the house is prepared by the construction company to provide details to
the potential customer.

 The customer is said to make a decision of buying the property based on the brochure and
claims made by the builder on the colors, materials used during construction.

2.2 Problems and weakness of current system

 Existing System doesn’t provide real time visualization.



 The design process is not customizable.

 There is no system which can make changes in real-time.



 Current system works on 2 dimensional modelling

 Current system dimensions may not accurate and may not present dimensions according
to the scale
SYSTEM ANALYSIS/DESIGN Chapter – 2

2.3 Features of new system


Our new system has totally new and extra features in the competition with the old one.
There are various features in the system like:

• With the assistance of virtual reality software; projects, designs and concepts can be
brought to life prior to execution, so no need to start breaking ground or buying materials.

• Giving designers the ability to finalize details through effective planning and visual
conceptualizations means that project viability can be determined much earlier in
the process

• These detailed and explicit plans can then be accurately communicated to contractors and
construction teams.

• Helps the designers to eliminate any scope of calculation error from creeping in.
Designers can let us walk through their designs and interact in endless possible ways

• Modify or hide walls, doors, windows, furniture, decorative objects or natural


and artificial light conditions, change the color of wall paint, add or remove
layers

• Infinite customization
SYSTEM ANALYSIS/DESIGN Chapter – 2

2.4 Use Case Diagram

2.4.1 Use Case Diagram for Login/Logout

Fig. 2.1 Use Case Diagram


SYSTEM ANALYSIS/DESIGN Chapter – 2

2.5 Activity Diagram

2.5.1 Activity Diagram

Fig. 2.2 Activity Diagram

\
SYSTEM ANALYSIS/DESIGN Chapter – 2

2.6 Class Diagram

Fig. 2.4 Class Diagram


Design Engineering Canvas Chapter – 3

3. DESIGN ENGINEERING CANVAS

3.1 AEIOU Canvas: -

Fig.3.1AEIOU Canvas

The AEIOU canvas helps to get the ideology about five main elements: Activities, Environment,
Interaction, Objects, and Users.
Activities
Activities are the task and methods or actions that are related to the users and those that would be
available to them. The activities that would be available and used by the user are Builders,
Lawyers, Doctors, Teachers, Construction Workers, Businessmen, Engineer, Architect.
Design Engineering Canvas Chapter – 3

Environment
Environment is nothing but the arena or platforms in which the activities would be used and
implemented.

Interaction
Interaction provides the activities that occur between people and between people and the
environment. Interaction between our product and user will provide the user features.

Objects
Objects are the building blocks of the environment and occur in the environment with respective
to their usage. For the project we will be using Computer and other Software.

Users
Users are the people who use and develop the system, that is the intended people or group for
which the product is designed. The system could be used by Builders, Lawyers, Doctors,
Teachers, Construction Workers, Businessmen, Engineer, Architect.
Design Engineering Canvas Chapter – 3

3.2 Empathy Summary Canvas: -

Fig.3.2Empathy Mapping Canvas


Design Engineering Canvas Chapter – 3

3.3 Ideation Canvas: -

Fig.3.3Ideation Canvas
In ideation canvas we try to generate, develop and communicate about new ideas related to the
product and try to improve it. Cases that we need to ideate are,

People
In this case we grouped the people for which we are interested in solving the problem. They
include Builders, Lawyers, Doctors, Teachers, Construction Workers, Businessmen, Engineer,
Architect.
Activities
In this case we mentioned the activities that are required by the people and the features that will
be provided the users.
Situation/Context/Location
This case is related to activities. Every activity that is mentioned in the ideation canvas may be
done in various situations, locations and contexts. Our system will be used for entertainment.
Design Engineering Canvas Chapter – 3

Props/Possible Solutions
In this case all the possible ideas and solutions are grouped in accordance to the defined project
and challenges in the project. Virtual Reality which enables users to visualize and customize the
In-house design before it is built. Customers can’t tell how it would look using just the 2-D
model.We offer real-time visualization in virtual reality

3.4 Product Development Canvas: -


Product Development Canvas is used to design, challenge and develop the product strategy. It
consists of

Fig.3.4 Product Development Canvas


Design Engineering Canvas Chapter – 3

Purpose
The purpose groups the main idea over which the project is defined. They include 3D
visualization, Customization.
People
Here the specific group of people that are closely related to the product are grouped. That include
Builders, Lawyers, Doctors, Teachers, Construction Workers, Businessmen, Engineer, Architect.
Product Experience
Here the product feedback or review and the problems solved is grouped. The product was
feasible in terms of the Cost, intuitive, Easy to use.
Product Function
Here the main function that solves the problem is mentioned. The main function is to see how the
changed/personalized objects would look in real life.
Product Features
Here the fundamental features of the project are grouped. The important features of the project
include User friendly, Real-Time Texture Remapping.
Components
Here the components that will be used are grouped. Components used in the project include
Sketchup by Google,Vray Render,VR-Headset,Unity,Adobe Photoshop
Customer Revalidation
Here the requirements of the customer are taken into considerations. The customer wanted the
system to be cost effective, easy to use and the most important was the life of the product.
Reject, Redesign & Retain
This part of the canvas depends upon the customer satisfaction, and the product features would
be required to redesign and retain if rejected by the customer.
IMPLEMENTATION Chapter-4

4.Implementation
4.1 Snapshots

Fig.4.1 Model of the House


IMPLEMENTATION Chapter-4

Fig.4.2 Color Palet


CONCLUSION Chapter – 5

5.1 Advantages of your Work/Results/Methodologies


 3D Visualization of home.
 Customization as per user.
 User can know how would it look before it is built.

5.2 Scope of project


 VR enabled illustrations are the exact replica of the design to the exact 1:1 scale.

 With the assistance of virtual reality software; projects, designs and concepts can be
brought to life prior to execution, so no need to start breaking ground or buying materials.

 Giving designers the ability to finalize details through effective planning and visual
conceptualizations means that project viability can be determined much earlier in the
process

 These detailed and explicit plans can then be accurately communicated to contractors and
construction teams.

5.3 Unique Features of project


 Helps the designers to eliminate any scope of calculation error from creeping in.
Designers can let us walk through their designs and interact in endless possible ways

 Modify or hide walls, doors, windows, furniture, decorative objects or natural and
artificial light conditions, change the color of wall paint, add or remove layers

 Infinite customization
REFERENCES

1. https://unity3d.com/learn/tutorials
2. https://home.by.me/en/
3. https://www.turbosquid.com/Search/3D-Models/free
4. https://archive3d.net/
5. https://www.reddit.com/r/3dsmax/comments/306lk9/exporting_from_3ds_m
ax_to_unity_while_preserving/
6. https://www.westpierstudio.com/
7. https://www.linkedin.com/pulse/importing-models-unity-3d-from-google-
sketchup-muhammad-faizan-atiq
Appendix

1
0/
8/
20
18 Pe
riodic
Prog
ress
Repor
t
(PPR)
De
tails


College :A .
D.
PATEL INSTI
TUTE OF
TECH NOLOG Y, KA RA MSA D
StudentName:Sh ivang
P andya
EnrollmentNo:15001011 6054 Depa rtme nt:Infor
ma ti
onTe
chnolog
y
Mobi leNo :8460 26649 5 Discipline :BE
Ema il :pandyashivang@gmail.
com Seme ster :Se mester
7

PPR Details

Pe
riodi
cPr
oge
ss
Repor
t
:
Fir
st
PPR
Pr
oje
ct
:
Inte
racti
ve
H ome
De
sig
nUsing
Vir
tua
l
Rea
li
ty
Sta
tus
:
Submitte
d 
1.

 W h
at
Progress
you
have made
in
the
Pr
oje
ct
?
We
have
star
tedth
emodeling
of
the
house
2. W ha t
cha llenge
youha
ve 
face
d?
A s th
esoftw a r
eof
Unity
and
mode ling
sof
tw a
re
is
new
to
us,

we
are
fa
cing
di
fficulty
le
arni
ng
the
sof tw a
re
3.

 W h
at
support
youne
e d
?
We
need
guidance
fromsomeone
wh
oca
bte
ach
us
Unity
4. W h
ich
lite
ratur
eyou
haver
efer r
ed
?
https:/
/uni
ty3d.com/lea
rn/
tutor
ials

Comments
Comment
by
Inte
rna
l
G uide
:
None
Comment
by
Exte
rna
l
G ui
de
:
None
Comment
by
H OD
:
None
Comment
by
Pri
ncipa
l
:
None
Comment
by
Unive
rsity
A dmi
n:
None

1
/1
Appendix

1
0/
8/
20
18 Pe
riodic
Prog
ress
Repor
t
(PPR)
De
tails


College :A .
D.
PATEL INSTI
TUTE OF
TECH NOLOG Y, KA RA MSA D
StudentName:Sh ivang
P andya
EnrollmentNo:15001011 6054 Depa rtme nt:Infor
ma ti
onTe
chnolog
y
Mobi leNo :8460 26649 5 Discipline :BE
Ema il :pandyashivang@gmail.
com Seme ster :Se mester
7

PPR Details

Pe
riodi
cPr
oge
ss
Repor
t
:
Thi
rd
PPR
Pr
oje
ct
:
Inte
racti
ve
H ome
De
sig
nUsing
Vir
tua
l
Rea
li
ty
Sta
tus
:
Submitte
d 
1.
 W hat
Progre
ss
you
have
made
in the
Proj
ect
?
I
star
tedwith
th
emode
lli
ng
of
the
living
room.Made
th
e3d
mode
ls
of
sof
as,

table
and
TV
set
2.
 W h
atchalle
nge
you
have
faced?
TheTVset
mode l
was
qui
te
diff
icult
to
mak
e
since
it
was
a
combina
tion
of
lot
of
cube
sa
lig
ned
tog
eth
er
pr
ope r
ly
3.
 W hatsupport
youne
e d
?
I
couldnotfind
enough
tutori
a ls
descr
ibing
all
features
of
modelling
sof
tw a
re.
Only
some
fe
atur
es
wer
e
explainedandhence
needa
tutoria
lwhich
canexplaina
ll
fea
tur
e s
of
Ma ya
4. W h
ich lite
rature
you
have
 r
eferr
ed?
https:/
/w w w. youtube.
com/watch?v=cdVBx
1gpJw Q

Comments
Comment
by
Inte
rna
l
G uide
:
None
Comment
by
Exte
rna
l
G ui
de
:
None
Comment
by
H OD
:
None
Comment
by
Pri
ncipa
l
:
None
Comment
by
Unive
rsity
A dmi
n:
None

1
/1
Appendix

10/8/2018 Periodic Progress Report (PPR) Details

College : A. D. PATEL INSTITUTE OF TECHNOLOGY, KARAMSAD


StudentName : Shivang Pandya
EnrollmentNo : 150010116054 Department : Information Technology
MobileNo : 8460266495 Discipline : BE
Email : pandyashivang@gmail.com Semester : Semester 7

PPR Details

Periodic Progess Report : Forth PPR


Project : Interactive Home Design Using Virtual Reality
Status : Submitted  
1.  What Progress you have made in the Project ?
Started building the walls of the living room.
2.  What challenge you have faced ?
During the modelling, I needed to install a software called Revit,but since my OS was 32 bit I had to
format my PC and upgrade to 64 bit
3.  What support you need ?
Need tutorials for Revit
4.  Which literature you have referred ?
https://www.youtube.com/watch?v=keJnSJQjurI

Comments
Comment by Internal Guide :
None
Comment by External Guide :
None
Comment by HOD :
None
Comment by Principal :
None
Comment by University Admin :
None

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Appendix
Appendix
Appendix
Appendix

Appendix
Appendix
Appendix
Appendix
Appendix

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