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DEPARTMENT OF EDUCATION I REGION IV – A CALABARZON I CITY SCHOOLS DIVISION OF DASMARIÑAS

DASMARINAS INTEGRATED HIGH SCHOOL


Science and Technology Department

IMMERSION OF HIGH SCHOOL STUDENTS IN MATHEMATICS THROUGH


HYPER-CASUAL AND ADVENTURE GAMES

A High School Thesis


Presented to the Science and Technology Department
of Dasmariñas Integrated High School
Special Science Class

In
Fulfillment of
Requirements in Research II

Group I
X - Pascal
Arizapa, Kenneth
Espinosa, Neil Florenz
Oxales, Alexander Joseph
Rubia, Paul
DEPARTMENT OF EDUCATION I REGION IV – A CALABARZON I CITY SCHOOLS DIVISION OF DASMARIÑAS

DASMARINAS INTEGRATED HIGH SCHOOL


Science and Technology Department

Table of Contents

Approval Sheet………………………………………………………i

Acknowledgement………………………………………………….ii

Abstract……………………………………………………………...iii

I. Introduction......................................................................1

A. Background of the Study…………………………………….1

B. Statement of the Problem..................................................2

C. Null Hypotheses.................................................................3

D. Assumptions.......................................................................3

E. Significance of the Study....................................................4

F. Scope and Limitations........................................................4

G. Definition of Terms.............................................................5

H. Theoretical / Conceptual Framework.................................6

II. Review of Related Literature and Studies.....................8

A. Review of Related Literature..............................................8

B. Review of Related Studies................................................12

III. Methodology...................................................................17

A. Research Method Used....................................................17

B. Materials and Equipment..................................................17

C. Procedure.........................................................................18
DEPARTMENT OF EDUCATION I REGION IV – A CALABARZON I CITY SCHOOLS DIVISION OF DASMARIÑAS

DASMARINAS INTEGRATED HIGH SCHOOL


Science and Technology Department

D. Research

Design..............................................................................23

IV. Results and Discussion.....................................................27

A. Problem 1.........................................................................27

B. Problem 2.........................................................................33

C. Problem 3.........................................................................36

V. Summary of Findings, Conclusion, and

Recommendations.........................................................37

A. Summary of Findings.......................................................37

B. Conclusion.......................................................................38

C. Recommendation.............................................................39

VI. References......................................................................40

VII. Appendices.....................................................................43

A. Questionnaires Used........................................................43

B. Project Data Book.............................................................54


DEPARTMENT OF EDUCATION I REGION IV – A CALABARZON I CITY SCHOOLS DIVISION OF DASMARIÑAS

DASMARINAS INTEGRATED HIGH SCHOOL


Science and Technology Department

ABSTRACT

The study entitled “Immersion of High School Students in Mathematics

through Hyper-casual and Shooter Games” aimed to develop two games of

opposing genres that will immerse students in mathematics while at their

leisure experience. The games boosted student’s interest in mathematics

subject areas.

Construct 2 was used to develop the game while incorporating graphics

using Clip Studio, Photoshop, and Aseprite, and Audio using FL Studio. Three

groups of 15 respondents were gathered: First group played hyper-casual

game, Second group played shooter game, and Third group played nothing.

The respondents answered a demographic survey and a pre-test where

they are suggested to answer math questions only as much as they want. They

played the game for ten (10) days. The researchers provided no intervention

while the students play the game. The players evaluated the game based on

its entertainment value and immersion value. The entertainment value is

measured through an evaluation rating and the confidence rating. The

immersion is measured by comparing the number of pre-test and post-test

items answered.

The two games are compared according to the entertainment and

immersion value. The results show that the hyper-casual game have an

evaluation rating of the grand mean 4.01, considered to be “good”, and


DEPARTMENT OF EDUCATION I REGION IV – A CALABARZON I CITY SCHOOLS DIVISION OF DASMARIÑAS

DASMARINAS INTEGRATED HIGH SCHOOL


Science and Technology Department

confidence rating of the grand mean 3.17, considered to be “neutral”, and the

shooter game have an evaluation rating of the grand mean 4.27, considered to

be a “good” and confidence rating of the grand mean 3.77, considered to be

“good”. For the immersion value, the f-ratio of 127.83 shows that there is a

significant difference between the number of pre-test and post-test items

answered by the hyper-casual, shooter, and controlled group. Lastly, the two

games are compared into one another based on the entertainment and

confidence rating. The results gained no significant difference between the two.

Therefore, both games are entertaining as well as immersing.

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