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3000 Pts - Vampire Counts Roster

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost


Blood Dragon Vampire Lord 1 6 10 6 5 5 4 8 5 10 2+ 1 1 2 303
Blood Dragon; Can cast spells wearing armor. Generate 1 less power die(included in
profile). Highest Ld Blood Dragon in unit must issue challenges and accept
challenges, if possible.; General; Units w/in 12" may march.; Barding; Level 2
Wizard; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Necromancy; Full
Plate Armour
Nightmare 1 8/7 2 3 3 1 2 1 5 [0]
Black Knights 6 4 3 3 4 4 1 3 1 8 2+ 2 265
Barding; Lance; +2S on charge; Heavy Armour; Shield; Standard; +1CR; Musician;
+1CR if tied; +1 Ld in rally attempts.; Wight Blades
Banner of Doom 5+ ward save against normal and magic missiles. [50]
Hell Knight 1 4 3 3 4 4 1 3 2 8 2+ 2 [16]
Nightmare 7 8/7 2 3 3 1 2 1 5 [0]
Wight Lord 1 4 4 3 4 4 2 4 3 9 1 85
Wight Blades
Sword of the Kings Killing blow on 5+. [25]
Black Knights 6 4 3 3 4 4 1 3 1 8 2+ 2 260
Barding; Lance; +2S on charge; Heavy Armour; Shield; Standard; +1CR; Musician;
+1CR if tied; +1 Ld in rally attempts.; Wight Blades
Banner of the Barrows All Wights in unit will hit enemy on unmodified 3+. [45]
Hell Knight 1 4 3 3 4 4 1 3 2 8 2+ 2 [16]
Nightmare 7 8/7 2 3 3 1 2 1 5 [0]
Blood Dragon Vampire Thrall 1 6 8 4 5 4 2 6 3 7 2+ 2 98
Blood Dragon; Can cast spells wearing armor. Generate 1 less power die(included in
profile). Highest Ld Blood Dragon in unit must issue challenges and accept
challenges, if possible.; Barding; Heavy Armour; Shield
Nightmare 1 8/7 2 3 3 1 2 1 5 [0]
Black Knights 6 4 3 3 4 4 1 3 1 8 2+ 2 215
Barding; Lance; +2S on charge; Heavy Armour; Shield; Standard; +1CR; Musician;
+1CR if tied; +1 Ld in rally attempts.; Wight Blades
Hell Knight 1 4 3 3 4 4 1 3 2 8 2+ 2 [16]
Nightmare 7 8/7 2 3 3 1 2 1 5 [0]
Blood Dragon Vampire Count 1 6 9 5 5 5 3 7 4 9 3+ 1 1 383
Blood Dragon; Can cast spells wearing armor. Generate 1 less power die(included in
profile). Highest Ld Blood Dragon in unit must issue challenges and accept
challenges, if possible.; Magic Level 1; +1 dice to casting and dispel pool. Has 1
spell.; Necromancy; Full Plate Armour; Shield
Winged Nightmare 1 6 4 5 5 4 2 3 5 4 [175]
Fly, Terror; Large Target; +1S on charge
Fell Bats 6 1 3 3 3 2 3 2 6 1 120
Fly
Fell Bats 6 1 3 3 3 2 3 2 6 1 120
Fly
Black Coach 1 5 6 5 D6 9 4+ 5+ 5 200
Causes Terror, Treat as chariot,(scythed if 10+ Wo). For every unsaved wounds it
inflicts add +1 Wo to the coach; Large Target
Wraith 1 3 3/5 2 2 [0]
Great Weapon; Strikes last in HtH unless charging
Nightmare 2 8 2 3 3 1 2 1 5 [0]
Banshee 1 6 3 3 3 2 4 2 8 1 90
Ethereal, Howl at one unit in 8" for 2D6+2-Ld wounds with no armour save, If
immune to psychology are immune to howl, Moves/Targeted as Character
Banshee 1 6 3 3 3 2 4 2 8 1 90
Ethereal, Howl at one unit in 8" for 2D6+2-Ld wounds with no armour save, If
immune to psychology are immune to howl, Moves/Targeted as Character
Ghouls 8 4 3 3 4 1 3 2 6 1 82
Alive! Cause Fear. Skirmishers. Poisoned Attacks. Cannot be joined by characters.
Ghast 1 4 3 3 4 1 3 3 6 1 [10]

Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. All rights reserved. Download it for FREE at www.wolflair.com!
3000 Pts - Vampire Counts Roster
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Ghouls 8 4 3 3 4 1 3 2 6 1 82
Alive! Cause Fear. Skirmishers. Poisoned Attacks. Cannot be joined by characters.
Ghast 1 4 3 3 4 1 3 3 6 1 [10]
Ghouls 8 4 3 3 4 1 3 2 6 1 82
Alive! Cause Fear. Skirmishers. Poisoned Attacks. Cannot be joined by characters.
Ghast 1 4 3 3 4 1 3 3 6 1 [10]
Ghouls 8 4 3 3 4 1 3 2 6 1 82
Alive! Cause Fear. Skirmishers. Poisoned Attacks. Cannot be joined by characters.
Ghast 1 4 3 3 4 1 3 3 6 1 [10]
Ghouls 8 4 3 3 4 1 3 2 6 1 82
Alive! Cause Fear. Skirmishers. Poisoned Attacks. Cannot be joined by characters.
Ghast 1 4 3 3 4 1 3 3 6 1 [10]
Ghouls 8 4 3 3 4 1 3 2 6 1 82
Alive! Cause Fear. Skirmishers. Poisoned Attacks. Cannot be joined by characters.
Ghast 1 4 3 3 4 1 3 3 6 1 [10]
Dire Wolves 7 9 3 3 3 1 3 1 6 2 90
Fast Cavalry rules; Charge St 4
Doom Wolf 1 9 3 3 3 1 3 2 6 2 [10]
Dire Wolves 7 9 3 3 3 1 3 1 6 2 90
Fast Cavalry rules; Charge St 4
Doom Wolf 1 9 3 3 3 1 3 2 6 2 [10]
Dire Wolves 7 9 3 3 3 1 3 1 6 2 90
Fast Cavalry rules; Charge St 4
Doom Wolf 1 9 3 3 3 1 3 2 6 2 [10]

Total 2991

Immune to psychology. Cause fear. Only characters and units within 12in of general can march. May only hold as a charge
reaction.
Cannot be broken, but suffer 1 extra wound for every point they lose the combat by, with no saves of any kind.
After the general dies units and ridden monsters lose the number of wounds by which they fail a Ld test every turn.

Casting Pool: 3
Dispel Pool: 4
Models in Army: 119

Validation Results for Army List 'Standard Army' using Rule-Set 'Primary Rule Set':
Roster satisfies all enforced validation rules

Troop Type Count Unused Points Unused Percent


Hero (<=6unit) 5 1 869 2131 28%
Core (>=4unit) 9 n/a 762 2238 25%
Special (<=5unit) 5 0 980 2020 32%
Rare (<=3unit) 3 0 380 2620 12%
Magic Item Summary 3 n/a 120 n/a 4%

Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. All rights reserved. Download it for FREE at www.wolflair.com!

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