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1500 Pts - Vampire Counts Roster

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost


Blood Dragon Vampire Thrall 1 6 8 4 5 4 2 6 3 7 2+ 2 127
Blood Dragon; Can cast spells wearing armor. Generate 1 less power die(included in
profile). Highest Ld Blood Dragon in unit must issue challenges and accept
challenges, if possible.; Barding; Lance; +2S on charge; Heavy Armour; Shield
Heart Piercing Can re-roll missed HtH attacks in 1st round of every combat. [25]
Nightmare 1 8/7 2 3 3 1 2 1 5 [0]
Black Knights 8 4 3 3 4 4 1 3 1 8 2+ 2 302
Barding; Lance; +2S on charge; Heavy Armour; Shield; Standard; +1CR; Wight
Blades
Banner of the Barrows All Wights in unit will hit enemy on unmodified 3+. [45]
Hell Knight 1 4 3 3 4 4 1 3 2 8 2+ 2 [16]
Nightmare 9 8/7 2 3 3 1 2 1 5 [0]
Grave Guard 16 4 3 3 4 4 1 3 1 8 4+ 1 245
Heavy Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Wight Blades
Crypt Keeper 1 4 3 3 4 4 1 3 2 8 4+ 1 [12]
Necromancer 1 4 3 3 3 3 2 3 1 7 2 1 1 125
General; Units w/in 12" may march.; Magic Level 2; +2 dice to casting and +1 to
dispel pool. Has 2 spells.; Necromancy
#1: Invocation of Nehek 3+/7+/11+ to cast; Rng 18"; Cast on unit Zombies/Skeletons or make new unit. [0]
Summons 1D6/2D6/3D6 models(+1 per die for Zombies). Can heal Undead model for
1/2/3 Wo.
#2: Hand of Dust Cast 7+; Rng: Wiz; CC; RiP; At=1, Autokills (no ArSv). [0]
#3: Hellish Vigour Cast 7+. Rng 18". Cast at own Undead unit in close combat. All models including [0]
zombies attack first and re-roll any missed to hits in next CC phase.
#4: Gaze of Nagash Cast 8+. Rng 24". Magic Missile. 2D6 St4 hits. [0]
#5: Vanhel's Danse Macabre Cast 9+; Rng 18"; Target: friendly Undead not in CC; Unit moves 8" max; Can charge [0]
unit w/in 8" (normal charge reactions/tests).
#6: Curse of Years Cast 10+. Rng 24". Remain in Play. Cast on unengaged enemy unit. Roll a die for each [0]
model in unit. Models suffer a Wo on 6+. Every casters magic phase thereafter to Wo
roll reduces by 1. No armour saves.
Book of Arkhan Power 3; Vanhel's Danse Macabre 1/magic phase. Exhaustion test: 1 on D6. [25]
Necromancer 1 4 3 3 3 3 2 3 1 7 2 1 1 125
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Necromancy
#1: Invocation of Nehek 3+/7+/11+ to cast; Rng 18"; Cast on unit Zombies/Skeletons or make new unit. [0]
Summons 1D6/2D6/3D6 models(+1 per die for Zombies). Can heal Undead model for
1/2/3 Wo.
#2: Hand of Dust Cast 7+; Rng: Wiz; CC; RiP; At=1, Autokills (no ArSv). [0]
#3: Hellish Vigour Cast 7+. Rng 18". Cast at own Undead unit in close combat. All models including [0]
zombies attack first and re-roll any missed to hits in next CC phase.
#4: Gaze of Nagash Cast 8+. Rng 24". Magic Missile. 2D6 St4 hits. [0]
#5: Vanhel's Danse Macabre Cast 9+; Rng 18"; Target: friendly Undead not in CC; Unit moves 8" max; Can charge [0]
unit w/in 8" (normal charge reactions/tests).
#6: Curse of Years Cast 10+. Rng 24". Remain in Play. Cast on unengaged enemy unit. Roll a die for each [0]
model in unit. Models suffer a Wo on 6+. Every casters magic phase thereafter to Wo
roll reduces by 1. No armour saves.
Dispel Scroll Dispels one spell. One use only. [25]
Dire Wolves 5 9 3 3 3 1 3 1 6 2 70
Fast Cavalry rules; Charge St 4
Doom Wolf 1 9 3 3 3 1 3 2 6 2 [10]
Dire Wolves 5 9 3 3 3 1 3 1 6 2 70
Fast Cavalry rules; Charge St 4
Doom Wolf 1 9 3 3 3 1 3 2 6 2 [10]
Dire Wolves 5 9 3 3 3 1 3 1 6 2 70
Fast Cavalry rules; Charge St 4
Doom Wolf 1 9 3 3 3 1 3 2 6 2 [10]
Ghouls 9 4 3 3 4 1 3 2 6 1 90
Alive! Cause Fear. Skirmishers. Poisoned Attacks. Cannot be joined by characters.
Ghast 1 4 3 3 4 1 3 3 6 1 [10]

Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. All rights reserved. Download it for FREE at www.wolflair.com!
1500 Pts - Vampire Counts Roster
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Ghouls 9 4 3 3 4 1 3 2 6 1 90
Alive! Cause Fear. Skirmishers. Poisoned Attacks. Cannot be joined by characters.
Ghast 1 4 3 3 4 1 3 3 6 1 [10]
Ghouls 9 4 3 3 4 1 3 2 6 1 90
Alive! Cause Fear. Skirmishers. Poisoned Attacks. Cannot be joined by characters.
Ghast 1 4 3 3 4 1 3 3 6 1 [10]
Ghouls 9 4 3 3 4 1 3 2 6 1 90
Alive! Cause Fear. Skirmishers. Poisoned Attacks. Cannot be joined by characters.
Ghast 1 4 3 3 4 1 3 3 6 1 [10]

Total 1494

Immune to psychology. Cause fear. Only characters and units within 12in of general can march. May only hold as a charge
reaction.
Cannot be broken, but suffer 1 extra wound for every point they lose the combat by, with no saves of any kind.
After the general dies units and ridden monsters lose the number of wounds by which they fail a Ld test every turn.

Casting Pool: 6
Dispel Pool: 4
Models in Army: 87

Validation Results for Army List 'Standard Army' using Rule-Set 'Primary Rule Set':
Roster satisfies all enforced validation rules

Troop Type Count Unused Points Unused Percent


Hero (<=4unit) 3 1 377 1123 25%
Core (>=2unit) 7 n/a 570 930 38%
Special (<=3unit) 2 1 547 953 36%
Rare (<=1unit) 0 1 0 1500 0%
Magic Item Summary 4 n/a 120 n/a 8%

Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. All rights reserved. Download it for FREE at www.wolflair.com!

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