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BAL

Bad luck curses one creature to become incredibly unlucky. The affected creature has to pass a LUCK
TEST in order to PASS a LUCK TEST.

Component: A Jewel of gold

COST: 3 STAMINA POINTS

BET

By casting this spell on a creature, you cause the tracks they leave for the duration of this spell (1d6 mins)
to assume the form of one natural animal or humanoid that is within one size category of the creature, of
your choosing.

Component: A Potion of Firewater

COST: 2 STAMINA POINTS

AOQ

You create an Aura of Quiet in a 8 meter radius sphere around yourself that moves with you. Within the
aura, only you can make noise; all other noises are silenced. In addition, no creature inside the affected
area can take sound based damage or be affected by sound-related spells unless the spell was cast by
you.

Duration: 2mins

COST: 2 STAMINA POINTS

Component: A Pearl Ring

FEG

You convert up to 3 cubic meter of copper or brass items into gold. A creature who sees the false gold
becomes enchanted. The gold is peculiarly vulnerable to iron; the spell ends if iron touches the gold.

Duration 4d6 hours

Component: A Cloth Skullcap


COST: 2 STAMINA POINTS

Enhancement: By using a A Black Facemask, which is expended in the casting of the spell, the gold can be
made less vulnerable to iron and LUCK test is also required to reveal it.

DOC

You create a dark curtain that must stand on a solid surface within range. You can form it into a
hemispherical dome or a sphere with a radius of up to 3meters, or you can shape a at surface made of up
to ten 1 meter - square panels. Each panel must be contiguous with another panel. In all forms, the curtain
is 1 inch thick and lasts for the duration of the spell 1d6 x10 seconds.

Each creature in the area of the curtain when it appears is pushed to one side of the curtain and takes 2d6
necrotic damage, or half damage with a successful LUCK saving throw.

The dark curtain blocks all vision through it. Any creature trying to pass through the curtain takes 2d6
necrotic damage and must make a LUCK saving throw. If the saving throw fails, the creature fails to pass
through the curtain and becomes frightened of it until the end of its next turn.

Component: A Vial of Glue

COST: 4 STAMINA POINTS