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New Roster (Warhammer 40,000 8th Edition) [39 PL, 774pts]

Unbound Army (Faction) (Necrons) [39 PL, 774pts]


Warlord Traits

HQ [6 PL, 104pts]

Cryptek [6 PL, 104pts]


Living Metal
Staff of Light [18pts]

Name Description

Friendly <DYNASTY> INFANTRY units within 3" of this unit have a 5+ invulnerable save against ranged
Chronometron
weapons.

Add 1 to all Reanimation Protocol rolls for models from friendly <DYNASTY> units within 3" of any friendly
Technomancer
<DYNASTY> CRYPTEKS.

Name M WS BS S T W A Ld Save

Cryptek 5" 3+ 3+ 4 4 4 1 10 4+

Name Range Type S AP D Abilities

Staff of Light (Melee) Melee Melee User -2 1 -

Staff of Light
12" Assault 3 5 -2 1 -
(Shooting)

Troops [12 PL, 240pts]

Necron Warriors [6 PL, 120pts]


10x Necron Warrior [120pts]

Name M WS BS S T W A Ld Save

Necron
5" 3+ 3+ 4 4 1 1 10 4+
Warrior

Name Range Type S AP D Abilities

Gauss
24" Rapid Fire 1 4 -1 1 -
Flayer

Necron Warriors [6 PL, 120pts]


10x Necron Warrior [120pts]

Name M WS BS S T W A Ld Save

Necron
5" 3+ 3+ 4 4 1 1 10 4+
Warrior

Name Range Type S AP D Abilities

Gauss
24" Rapid Fire 1 4 -1 1 -
Flayer

Fast Attack [6 PL, 114pts]


Canoptek Wraiths [6 PL, 114pts]
Canoptek Wraith [38pts], Canoptek Wraith [38pts], Canoptek Wraith [38pts]

Name Description

Wraith Models in this unit have a 3+ invulnerable save, and can move across models and terrain as if they were not
Form there.

Name M WS BS S T W A Ld Save

Canoptek
12" 3+ 3+ 6 5 3 3 10 4+
Wraith

Name Range Type S AP D Abilities

Vicious
Melee Melee User -1 1 -
Claws

Heavy Support [7 PL, 146pts]

Annihilation Barge [7 PL, 146pts]


Living Metal
Tesla Cannon [13pts]

Name Description

Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes,
(Barge) and each unit within 3" suffers a mortal wound.

Quantum Each time this model suffers damage from an unsaved wound, roll a D6. If the result is less than the
Shielding damage inflicted by the attack, the damage is ignored.

Name M WS BS S T W A Ld Save

Annihilation
12" 6+ 3+ 5 6 8 3 10 4+
Barge

Name Range Type S AP D Abilities

Tesla Cannon 24" Assault 3 6 0 1 Each hit roll of 6+ with this weapon causes 3 hits instead of 1.

Twin Tesla
24" Assault 8 7 0 1 Each hit roll of 6+ with this weapon causes 3 hits instead of 1.
Destructor

Dedicated Transport [8 PL, 170pts]

Ghost Ark [8 PL, 170pts]


Living Metal

Name Description

Explodes If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any units
(Ark) disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Hovering Distance and ranges are always measured to and from this model's hull, even though it has a base.

Quantum Each time this model suffers damage from an unsaved wound, roll a D6. If the result is less than the damage
Shielding inflicted by the attack, the damage is ignored.

You can make Reanimation Protocol rolls for any slain models from units embarked on a Ghost Ark, even
though those units are not on the battlefield. Any models returned to the unit this way are added to the number of
Repair models embarked on the Ghost Ark - if any models cannot be returned because there is no more room on the
Barge Ghost Ark, they are not returned this turn. In addition, at the end of each of your Movement phases, you can
make Reanimation Protocol rolls for any slain models from a single <DYNASTY> Warriors unit within 3" of the
Ghost Ark. You cannot use this ability on a unit that has been targeted with a resurrection orb this turn.

Name Capacity

Transport Capacity (Ghost A Ghost Ark can transport 10 (Dynasty) INFANTRY models, which must be Warriors or
Ark) (Characters).

Name M WS BS S T W A Ld Save

Ghost
* 6+ * 6 6 14 * 10 4+
Ark

Name Range Type S AP D Abilities

Gauss Flayer
24" Rapid Fire 5 4 -1 1 -
Array

Name Remaining W Characteristic 1 Characteristic 2 Characteristic 3

Ghost Ark Damage Table


8-14+ 12" 3+ 3
1

Ghost Ark Damage Table


4-7 8" 4+ D3
2

Ghost Ark Damage Table


1-3 4" 5+ 1
3

Force Rules
Warlord Traits: If your Warlord is a CHARACTER, it can use a Warlord Trait. Immediately before either player starts to deploy their army, you
can roll a D3 on the Warlord Trait table here to determine what Warlord Trait your Warlord has. Alternatively, choose the trait that most suits
your Warlord's temperament or style of war.<br/> <br/> 1) Legendary Fighter: If this Warlord charges in the Charge phase, add 1 to their
Attacks characteristic until the end of the ensuing Fight phase.<br/> 2) Inspiring Leader: Friendly units within 6" of this Warlord can add 1 to
their Leadership characteristic.<br/> 3) Tenacious Survivor: Roll a dice each time this Warlord loses a wound. On a 6, the Warlord shrugs off
the damage and does not lose the wound.

Selection Rules
Living Metal: At the beginning of your turn, this unit recovers 1 wound lost earlier in the battle.
Reanimation Protocols: Rolls a D6 for each slain model from this unit (unless the whole unit has been completely destroyed) at the beginning
of your turn. On a 5+, the model's reanimation protocols activate and it is returned to this unit, otherwise they remain inactive (although you can
roll again at the start of each of your subsequent turns). When a model's reanimation protocols activate, set it up in unit coherency with any
model from this unit that has not returned to the unit as a result of reanimation protocols this turn, and more than 1" away from enemy models.
If you cannot do this because there is no room to place the model, do not set it up.

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