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Name: Alex Li

Scenario: You have been hired as a ​GAME DEVELOPER​ by a company that is trying to break into the youth
market. This company is excited to have you use your creativity to research, write/design, build, and test a game for
a young audience. You will use your many talents for this task.

SOI: ​Different forms of communication can impact how effectively an idea or theme is expressed.
Task Description
G​OAL To create an exciting game which combines a story that you have written with a style of game that is both appropriate for
the story and engaging for the user.

R​OLE You will be the game writer, developer, and tester.

A​UDIENCE Your client is the game development company and the Technical Director (me).

S​ITUATION You are in the first few weeks of a new job as a GAME DEVELOPER.

P​RODUCT 1. A story or script (transfer from your English class)


2. A completed game.
3. A Design Journal which shows your creative process.

S​TANDARDS You will be assessed against MYP Design Criteria A - D.

ATL Skills
Information Literacy - Research primary and secondary information
- Research how to code and using codebanks

Goal Setting and Time Management - Follow and maintain ​PROJECT TIMELINE
TABLE OF CONTENTS

PROJECT PHASES Required Completion Date Finished (X)


Research and Analysis January 18, 2019
1. Identify and Prioritize Research
2. Analyze Existing Products
3. Develop a Design Brief

Developing Ideas and Designs February 1, 2019


1. Develop a Design Specification
2. Develop Design Ideas
3. Present the Chosen Design ​(ungraded)

Creating and Improving the Solution March 1, 2019


1. Construct a Logical Plan
2. Building Journal ​(ungraded)
3. Design Testing Methods (part 1)
4. Justify Changes (based on test 1)
5. Design Testing Methods (part 2)
6. Justify Changes (based on test 2)

Evaluating March 13, 2019


1. Evaluate the Success of the Solution
2. Explain the Impact of the Solution

End of Unit Reflection March 15, 2019


(copy/paste your English story or poem here)

(link to your game)


RESEARCH AND ANALYSIS 1: IDENTIFY AND PRIORITIZE THE RESEARCH
Level 1-2 Level 3-4 Level 5-6 Level 7-8

i. States some ​points of i. States and prioritizes the i. States ​and ​prioritizes​ the
research needed to main points of research main points of research
​ ith
develop​ a solution, w needed to develop a needed to ​develop​ a solution
some guidance​. solution to the problem, to the problem, ​with minimal
with some guidance. guidance.

Task Clarification: 1. Research plan: map Primary map( Interview and Survey) and Secondary map.
2. List of Research steps/time.

Student Grade/Justification: Teacher Grade/Justification:

Nice work here. I see clear priorities and research needs. 5

(create a Mind Map of the information you will need to research to complete this project. consider how you will get this information)
(put a photo of your Mind Map here)
RESEARCH AND ANALYSIS 2: ANALYZE EXISTING PRODUCTS
Level 1-2 Level 3-4 Level 5-6 Level 7-8

i. States ​the main features of i. Outlines ​the main features i. Describes the main features
an existing product that of an existing product that of an existing product that
inspires a solution to the inspires a solution to the inspires a solution to the
problem. problem. problem.

Task Clarification:

Student Grade/Justification: Teacher Grade/Justification:


Excellent again. Clear descriptions of relevant existing products 7

INTERVIEW THE TECHNICAL DIRECTOR

QUESTION 1: What type of game do you like?


● Sport game

QUESTION 2: Do you like to play shooting game?


● Yes.

QUESTION 3: Do you enjoy playing the scary game?


● Feel cool, have a lot of energy.

QUESTION 4: You want the game has a good start or a bad start?
● Strong start, strong end, and strang action.

INTERVIEW AT LEAST 1 USER

QUESTION 1: What is your favorite game?


● Pubg, SuperStar BTS

QUESTION 2: What style you want to play?


● First-person shooting, action game.
QUESTION 3: What type of game do you like?
● Shooting game, fighting game.

QUESTION 4: What game you usually play?


● Pubg, SuperStar BTS.

GAME ANALYSIS 1: (name of game)

(screen pic of gameplay) Describe the Game:


This game is to use the death game to success to the next challenge. And this game
can tell us never give up, but you need to make sure you need to die in the right spot,
that can help you to go to the next challenge.

(screen pic of code view) Positive for Creating a Similar Game:


This game will make people enjoy it, and a lot of fun can make you feel exciting. And I
think my user will enjoy it.

Negatives for Creating a Similar Game:


But sometimes it is boring because you can easily die in the same spot, and always
cannot get through, so you feel this game is not like that good, most people will have
the same feeling.
Is this Game Suitable for my Story and User?
Yes, I think so and it was fun, can make some user exciting, this game is fun things to play because people love to play this game, but you need
to use your brain and can succeed.

GAME ANALYSIS 2: (name of game)

(screen pic of gameplay) Describe the Game:


This game is to get the black ball, and you can go to the next challenge. But you must
switch the box below you, and you can step on the block, so you can easy to pass the
custom.

(screen pic of code view) Positive for Creating a Similar Game:


This game will make people enjoy it, and a lot of fun can make you feel exciting. And I
think my user will enjoy it.

Negatives for Creating a Similar Game:


You need to take your time, and to figure out how can get through, also you need to
take time to read the instructions and try thinking of an idea to pass out. Anyway, you
need patience.

Is this Game Suitable for my Story and User?


Because my user likes to enjoy it because this game is kinds of fun game to play, they also like some easy, fun and interesting game to play, this
game helps them.
GAME ANALYSIS 3: (name of game)

(screen pic of gameplay) Describe the Game:


This game can make you think, and I think that can develop our skills, and also fun to
play with. In this game, you play as a small box trying to get to the green checkpoint.
First I think this is easy. But there's a catch - you must pass over and erase every tile
on the board before you are allowed to enter the endpoint. Normal tiles are gray. You
must pass over them once to destroy them Grate tiles must be passed over twice
before they fall. So after that, it will become more difficult.

(screen pic of code view) Positive for Creating a Similar Game:


It very easy to play, and the instructions are very simple, more important things in this
game can make you “smarter”, that means it can make your brain going crazy.

Negatives for Creating a Similar Game:


Maybe some people don’t want to take time to think, they just want to make some fun,
so they must think this game is boring, also maybe it is so difficult for some people to
play. Otherwise, they don’t like this kind of game.

Is this Game Suitable for my Story and User?


I think yes, because this game is very fun to play, and it can help them thinking skill.
RESEARCH AND ANALYSIS 3: DEVELOP A DESIGN BRIEF
Level 1-2 Level 3-4 Level 5-6 Level 7-8

i. States ​the findings of i. Outlines some of ​the main i. Outlines the main i. Presents​ the main findings of
research. findings of research. findings of relevant relevant research.
research.

Task Clarification:

Student Grade/Justification: Teacher Grade/Justification:


Nice outlines here. You’re starting to show links to evidence from your
research. 5

WHAT DOES THE TECHNICAL DIRECTOR WANT?

The technical director wants to play Sports game and wants to play feel cool, have a lot of energy, and the Strong start, strong end, and strang
action.
Like you can feel you can succeed, and this game will be easy to understand and play, also there is a lots of action going on in this game, and it
will be fun to play.
(paragraph starter: “The Technical Director wants _______ .”)

WHAT DOES THE USER WANT?

The user wants to play Pubg, like the guns game, and SuperStar BTS about music.
The Pubg has strong action and a strong ending, this game is to kill the person, and to survive in this game if you are the last one, you will get
chicken dinner.
The SuperStar BTS uses the phone to play a music game, the block comes out, and you click it, and it will play the music, so you just need to
follow the rhythm to play this game.

(paragraph starter: “The user wants _______ .”)

WHAT GAME TYPE IS BEST FOR MY NARRATIVE?

The best game type for my narrative is the smart game(you need to use your mind and to solve the level.) because it was fun to play and easy to
understand. This game is the youngest people like to play with, and this game can help them develop their thinking skill, and play this game
during free time you will have a lot of fun.

(paragraph starter: “The best game type for my narrative is _______ because ______ .”)

DESCRIBE (in general terms) THE TYPE OF GAME YOU WILL CREATE

I will build a thinking game because can make people think, and easy to understand. If you use your mind you can get through it. This type of
game can help people to develop their ideas.

(paragraph starter: “I will build a ______ game because ______ .”)


DEVELOPING IDEAS 1: DEVELOP A DESIGN SPECIFICATION
Level 1-2 Level 3-4 Level 5-6 Level 7-8

i. States one ​basic success i. States a few​ success i. Develops a few ​success i. Develops a list of ​success
criterion for a solution criteria for the solution. criteria for the solution. criteria for the solution.

Task Clarification:

Student Grade/Justification: Teacher Grade/Justification:


You have developed a few Design Specifications and success
identifiers. Good work! 5

What will my game ​do​ or ​not do​? What will I look for to make sure my game is working correctly?

My game will be fun to play in. I will look for the game that can make user interest about it, also I want to make sure
the game will very attract the user to play.

My game will be very simple. I will look for only use the control spot to move, and don’t make it so complex to play if
it’s very difficult to play, it will difficult to attract the user to play this game.

My game will make user thinking, and develop thinking I will look for can make the user to think and to get next level, before the user makes
skills. the move they must think about it, then decide how to move, and that can help the user
to build their thinking skill and also fun to play.

My game won’t so hard to play. I will look for some easy game, and that can help the user enjoy to play with, and it
won’t be very hard.
DEVELOPING IDEAS 2: DEVELOP DESIGN IDEAS
Level 1-2 Level 3-4 Level 5-6 Level 7-8

ii. Presents one ​design idea, ii. Presents more than one ii. Presents a few ​feasible ii. Presents ​feasible design
which can be interpreted by design idea, using an design ideas, using an ideas, using an appropriate
others. appropriate medium(s) or appropriate medium(s) and medium(s) and outlines the
labels key features, which labels key features, which key features, which can be
can be interpreted by can be interpreted by correctly interpreted by
others. others. others.

Task Clarification:

Student Grade/Justification: Teacher Grade/Justification:


These are nice ideas but it is not 100% clear through your pictures and
descriptions what is going on here. Nice work. Just looking for more
clear ideas next time around 4

DESIGN IDEA 1
Features:
● This idea is to try to use the black ball to move to the white ball.
But the ball can’t stop if it has a block to block you, and you will
stop, and the main idea is to try to move the black to white.

DESIGN IDEA 2

Features:
● This idea is to try to use the red to help the black ball to
success, the red ball has a special power, it can push the block
forward, but can’t push block nearby itself. That can help the
black ball to get to the white ball.
DESIGN IDEA 3

Features:
● This idea is base on the game structure, just create harder, and
can let the user think, that can help them to develop their
thinking skill. Sometimes you need to take your time, and
thinking creatively.
DEVELOPING IDEAS 3: PRESENT THE CHOSEN DESIGN
Level 1-2 Level 3-4 Level 5-6 Level 7-8

iii. iii. States ​the key features of iii. Presents ​the chosen iii. Presents ​the chosen design
the chosen design. design ​stating​ the key describing​ the key features.
features.

CHOSEN DESIGN

Key Features:
● Move using the arrows. You will then move as far as possible
that direction until you hit a block or go outside the board. Each
level has a token that can be earned by completing the level in
as few moves as possible. When the token is earned the level
turns yellow in the level selection screen.
● - Levels are opened when the previous level is completed.
● - The different balls that you move have different
This game can let the user think, that can help them to develop
their thinking skill. Sometimes you need to take your time, and
thinking creatively.

Positives of Chosen Design: Negatives of Chosen Design:


This game can let the user think, Maybe people don’t want to take
that can help them to develop their time for thinking, and they may be
thinking skill. Sometimes you need just want to play fun, and don’t
to take your time, and thinking want to use their brain.
creatively.
CREATING AND IMPROVING THE SOLUTION 1: CONSTRUCT A LOGICAL PLAN
Level 1-2 Level 3-4 Level 5-6 Level 7-8

iv. Lists ​the main steps in a iv. Lists ​the steps in a plan, v. Outlines a plan, which
plan that contains some which ​considers​ time and considers the use of
details, resulting in peers resources, resulting in resources and time,
having difficulty following peers being able to follow sufficient for peers to be
the plan to create the the plan to create the able to follow to create the
solution. solution. solution.

Task Clarification:

Student Grade/Justification: Teacher Grade/Justification:


This is a solid plan which includes time and resources in a way that is
clear to me or to your peers. Great work! 7

DESCRIPTION OF THE STEPS TIME NEEDED FOR COMPLETION

First, I will create the new game, including the background, code, and character, I will use the research and 2 hours
resource links to help me, and if I another source to help me to build, I will put the links in the journal.

Second, I will try to play with it and to move the ball around, and try to get to the ending point, make sure it 1 hour
can work well, I will add some more level on it.

Third, I will after creating and adding the game, I will test my user, because I want to hear about their 1 and a half hours
opinion and make sure they will like it. If something goes wrong, I will fix it, and to make better to play, I will
also focus on the game develop, so it is very important to listen to user’s ideas and suggestion.

Fourth, I will try to adding more detail and adding more information for the user, and ready for the next step 30 mins
to test again.

Fifth, I will test the game again, then I need to change something is the final test and result, and make sure 1 hour
everything is good, and making last changes to my games, and base on the final result.

Sixth, I will interview some student in the class, and I also need to make a list of the changes that I made, 1 and a half hours
then I also need to make the question for the teacher or student,
CREATING AND IMPROVING THE SOLUTION 2: Daily Building Journal
Date:
Step-by-Step Description:
● First I put the character to this game, and I will put the code to
each of them, so that can help me develop the game, and in this
game, the code can lead them to where you want to them go.

RESEARCH RESOURCE LINKS​:

Date:
Step-by-Step Description:
● Then I create another background for my game, and I try to
change the background when the ball touching the spirt 2, so I
figured out how to solve the background problem.

RESEARCH RESOURCE LINKS​:

Date:
(screen pic) Step-by-Step Description:
● This times I want to make a shooting game after the user
playing my ball game, my game was called the ball escape, so I
think I need to add some action so that my user will love to play
it.

RESEARCH RESOURCE LINKS​:


CREATING AND IMPROVING THE SOLUTION 3/4:
DESIGN TESTING METHODS #1 + JUSTIFY CHANGES #1
Level 1-2 Level 3-4 Level 5-6 Level 7-8

i. Defines ​a testing method, i. Defines ​a​ relevant ​testing i. Defines relevant ​testing i. Outlines simple, relevant
which is used to measure the method​, which generates methods​, which generates testing methods, which
success of the solution. data, to measure the data, to measure the generate data, to measure
success of the solution. success of the solution. the success of the solution.
ii. States one change​ made ii. States one change ​made ii. Lists the changes​ made to
to the chosen design ​or to the chosen design ​and the chosen design and plan
plan when making the plan when making the when making the solution.
solution. solution.

Task Clarification:
● Create TEST #1. Describe the test and what data you will collect.
● Create a list of changes you will make to your game and justify why they are necessary.
● Make the changes before you conduct TEST # 2

Student Grade/Justification: Teacher Grade/Justification:

TEST 1: User try and survey

Description of Test:
● I will test my product by user try and survey. This test will take 8 mins, I will pay
attention to make more levels and more challenge and collect data by people
who give me the suggestion, I hope to find out about the code that can cover the
character.

Design Specifications Involved in this Test:


● My test will be very simple because I will give my user, and listen to the user’s
idea, and that is User try and survey, if I have some new idea, and I will make
changes.

Results of the Test (data):


● Need to be more challenging, and more chart, need to make more fun.
Describe the CHANGES you will make to your game before conducting TEST #2:
● I will make more level and make more fun and challenge for my user to play so that they can enjoy it.
CREATING AND IMPROVING THE SOLUTION 5/6:
DESIGN TESTING METHODS #2 + JUSTIFY CHANGES #2
Level 1-2 Level 3-4 Level 5-6 Level 7-8

ii. Defines ​a testing method, iii. Defines ​a​ relevant ​testing iii. Defines relevant testing iii. Outlines simple, relevant
which is used to measure the method​, which generates methods, which testing methods, which
success of the solution. data, to measure the generates data, to generate data, to measure
success of the solution. measure the success of the success of the solution.
iv. States one change​ made the solution. v. Lists the changes​ made to
to the chosen design ​or iv. States one change made the chosen design and plan
plan when making the to the chosen design and when making the solution.
solution. plan when making the
solution.

Task Clarification:
● Create TEST #2. Describe the test and what data you will collect.
● Create a list of changes you will make to your game and justify why they are necessary.
● Make the necessary changes before you finish your game

Student Grade/Justification: Teacher Grade/Justification:


You have clearly defined your testing methods and identified one
necessary change to your Design. 6 5

TEST 1: (name of test)

Description of Test:
● I will test my product by user try and survey. This test will take 8 mins, I will pay
attention to make more levels and more challenge and collect data by people
who give me the suggestion, I hope to find out how to make more action game,
and let my user love it.

Design Specifications Involved in this Test:


My game will make user thinking, and develop thinking skills. I will look for can make
the user to think and to get next level, before the user makes the move they must think
about it, then decide how to move, and that can help the user to build their thinking skill
and also fun to play.
Results of the Test (data):
● User love to play it, but there are few mistakes and they want me to fix it, and it
will be perfect.

Describe the CHANGES you will make to your game before finishing your game:
● To fix some mistakes and I think it can will be fun to play.
EVALUATING #1: EVALUATE THE SUCCESS OF THE SOLUTION
Level 1-2 Level 3-4 Level 5-6 Level 7-8

iii. States ​the success of the v. States ​the success of the v. States ​the success of the v. Outlines ​the success of the
solution. solution against the design solution against the design solution against the design
specification based on the specification based on specification based on
results of ​one relevant​ test. relevant​ product testing. authentic​ product testing.

Task Clarification:
● Copy/Paste your Design Specifications below.
● State/Outline the success of your game based on each of your Design Specifications

Student Grade/Justification: Teacher Grade/Justification:

What will my game ​do​ or ​not do​? What will I look for to make sure my game is working correctly?

My game will be fun to play in. I will look for the game that can make user interest about it, also I want to make sure
the game will very attract the user to play.

My game will be very simple. I will look for only use the control spot to move, and don’t make it so complex to play if
it’s very difficult to play, it will difficult to attract the user to play this game.

My game will make user thinking, and develop thinking I will look for can make the user to think and to get next level, before the user makes
skills. the move they must think about it, then decide how to move, and that can help the user
to build their thinking skill and also fun to play.

My game won’t so hard to play. I will look for some easy game, and that can help the user enjoy to play with, and it
won’t be very hard.
EVALUATING #2: EXPLAIN THE IMPACT OF THE SOLUTION
Level 1-2 Level 3-4 Level 5-6 Level 7-8

vi. States one way ​in which vi. Outlines ​the impact of the vi. Outlines ​the impact of the
the solution can impact the solution on the client/target solution on the client/target
client/target audience. audience, ​with guidance​. audience.

Task Clarification:

Student Grade/Justification: Teacher Grade/Justification:

DO USERS LIKE YOUR GAME? WHY OR WHY NOT?

My users like your game because they like my ideas, and they think it was fun to play also it was the hard work, the code is so complicated, it was
challenging, they like some shooting game, my game is including about the shooting, so they very enjoy it. My user is my neighbor he very enjoys
this game, he said it was hard work on the scratch to make a shooting game.
(sentence frame: “My users like my game because _____.”)
(sentence frame: “My users don’t like my game because ____ .”)

HOW DID YOUR CHOICE OF GAME TYPE FIT WITH YOUR NARRATIVE?

My choice of game type fit my narrative because my narrative is about the escaping, and my game can be escaping type, and I think my game
can be matched with my narrative, my game is the ball to escape from a place.

(sentence frame: “My choice of Game Type fit my narrative because _______ .”)
END OF UNIT REFLECTION

What was your greatest success in this unit?

● My greatest success was to think creatively because you need to think very creatively of the code of the game, the code is very hard,
sometimes you need to make some changes. It was hard to control the spirit in this game hard to make.

What was your biggest challenge during this unit?

● My greatest challenge was to make the code because the code is the hardest part of this game, hard to make, sometimes can make many
mistakes, and you need to keep trying, and can get the final result.
(sentence starter: “My greatest success/challenge was _____ because _____ .”)

Statement Different forms of communication can impact how effectively an idea expressed.
of
Inquiry

How did learning to combine NARRATIVE and GAMES help you understand stories better?

1: It can help the type of this game. 2: The way to look at the game 3: It can easy to understand.

How did creating a game change the way you expressed the ideas in your narrative?

Sometimes you need to change somethings because not all the scenes can be created in the game, it will be so hard, so you need to
make some changes but overall need to be the same.

What are the three most important skills you used during this unit? Explain:

● Goal setting research ● communication ● Thinking creatively

This unit we worked on the ATL SKILLS of INFORMATION LITERACY and GOAL SETTING. Which one was the hardest? Why?

This unit I found the skill of information literacy to be most challenging because of the game developing, and the game need to be matched with
your story can is hard to make, I spent a lot of time on it, so I think this will be challenging for me during this unit.
(sentence starter: “This unit I found the skill of ______ to be most challenging because of ______ .”)

What did you learn about COMMUNICATION in this unit?

You need to tell your ideas and your game to the users, and to let them understand it so that you need to use your communication skill.

What one change you would make to this unit?

I need to change my narrative a bit because during the game developing I make some changes.

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