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Special Issue: Spotlight on 4E Cognition Research in Mexico - Article

Adaptive Behavior
2018, Vol. 26(5) 239–256
Ó The Author(s) 2018
Creativity, coevolution, and Article reuse guidelines:
sagepub.com/journals-permissions
computerized coproduction: reframing DOI: 10.1177/1059712318794026
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creativity from a nonanthropocentric


approach

Nuria Valverde-Pérez1 and Santiago Negrete-Yankelevich2

Abstract
This article proposes a philosophical foundation for a new understanding of natural and artificial creativity based on a
notion of relational creativity that encompasses both human and nonhuman creativity. We combine the inspiration from
computational creativity with proposals from philosophy of technology and philosophy of organisms and discuss the ideas
presented through an imaginary scenario based on the interaction between a creative machine and a locked-in syndrome
patient. By doing so, we attempt to discuss why it is valuable to incorporate Gilbert Simondon’s notions of autonomy,
integration, and amplification, as creativity features that can be candidates to substitute categories as hard to assess as
novelty, surprise, and value.

Keywords
Creativity, individuation, nonhuman agency, computational creativity, Simondon

Handling Editor: Ximena González-Grandon, National Autonomous University of Mexico, Mexico

1. Introduction: why a follow this path. But in this article, we would like to
nonanthropocentric approach to focus on the advantages that a model based on philoso-
phy of processes will bring to our understanding of
creativity?
human creativity and to CC and 4E cognition (perspec-
The development of artificial intelligence (AI) has tives related to embodied, embedded, extended, and
offered many opportunities to either reify or transform enactive cognition). Undoubtedly, both fields are inter-
the way we think about human cognitive capabilities. ested in identifying general processes that explain the
Particular attention has been paid to creativity, espe- dynamics of our world in terms of transformation and
cially by the field of computational creativity (CC), exchange of information or energy.
which aims at both studying human creativity and
building systems that perform in such a way as to be
considered creative. In recent years, many CC scholars 1
Departamento de Humanidades, División de Ciencias Sociales y
have turned from a classic individualistic and cognitive Humanidades, Universidad Autónoma Metropolitana (Cuajimalpa),
model of creativity (Boden, 2004; Csikszentmihalyi, Ciudad de México, México
2
1996) toward a model based on social and collective Departamento de Tecnologı́as de la Información, División de Ciencias
creativity (Bown, 2009, 2015; Gómez de Silva Garza & de la Comunicación y Diseño, Universidad Autónoma Metropolitana
(Cuajimalpa), Ciudad de México, México
Gero, 2010; Maher, 2010, 2012; Negrete & Morales,
2014; Sawyer, 2003, 2006) as an alternative to the clas- Corresponding author:
sical model. One advantage of these new approaches is Santiago Negrete-Yankelevich, Departamento de Tecnologı́as de la
that they are changing the answer to the question about Información, División de Ciencias de la Comunicación y Diseño,
Universidad Autónoma Metropolitana (Cuajimalpa), Avenida Vasco de
who the subject or performer is in the creative process
Quiroga 4871, Col. Santa Fe Cuajimalpa, Cuajimalpa de Morelos, C.P.
and, hence, what creativity is and why it matters. There 05348 Ciudad de México, México.
are ethical, historical, and philosophical reasons to Email: snegrete@correo.cua.uam.mx
240 Adaptive Behavior 26(5)

Although a ‘‘Thorndikean view’’ that understands The successive stages between metastability and sta-
creativity as ‘‘a marvelous addition to the mechanical bility represent the basic dynamics of information pro-
processes of ordinary thinking’’ can be considered duction, and so artistic production is as a good example
dominant (d’Inverno & Still, 2014, p. 4), many of the of individuation as a process of crystallization:
authors mentioned above assume that creativity cannot
be explained by referring only to the creative processes The same [i.e., that it is stabilized energy that has reached
of individual human beings or to an exceptional quality. its transformation limits] can be said of the pure and com-
Dissatisfaction with this model has to do with an under- plete pictorial form, which appears on the horizon of the
standing of creativity as a ‘‘general process that can be almost illegible entanglement of earlier sketches, such as
applied wherever new things come into existence’’ the admirable preparatory drawings of the artists who let
the pen run forming the pre-individual skein for future
(Bown, 2012, p. 361), meaning that ‘‘clearly societies
births. As such, the drawing is a metastable field patterned
and nature invent, too’’ (McCormack, 2012, p. 40). with tensions from which lines gradually emerge where the
Making creativity less exceptional requires, however, individualizing forms stabilize. However, these forms can
much more than ‘‘democratizing’’ it. Acknowledging become energetic power again, if we combine them with
that creativity is either a Bergsonian or Deweyan ‘‘basic other forms and if we integrate them into a more complex
principle of the world’’ faces us with the challenge of structure as energy potential in phases of tension and in
defining what world we are referring to, and who the search of resolution. The painter’s gesture in direct contact
constitutive agents in it are, in order to understand with this metastable field of lines and colours is a theater
what kind of creativity we are considering, and what we of individualizations. (Garelli, 2013, p. 16)
think creativity is.
Our starting point is Gilbert Simondon’s (1924–
1989) work, whose philosophy encompasses a wide Thus, Simondon creates a framework where general
reflection on the nature of the differences and continu- processes of creative information generation can be
ities between animals and humans, living beings, and explained. His approach clearly encompasses, we
machines, taking as a point of departure the idea of believe, contemporary notions referred to dynamic sys-
1
individuation as a general process. The term ‘‘indivi- tems and far-from-equilibrium processes, as autopoietic
duation’’ points out to the genesis—ontogenic—and enactivism associated with prebiotic processes of iden-
developmental transformations that allow something to tity production, adaptivity, and enactive and embodied
become distinctly different to its surroundings by cognition in living beings (see, for example,
acquiring a shape. Barandiaran & Moreno, 2006, 2008). The two most
Getting a concrete shape in a topological sense important contributions of his theory are, for our pur-
means informing a dominion by generating a structure pose, that it does not privilege living beings as the sole
that, being compatible with the initial energetic and beings able to attain a level of autonomy, enough as to
material conditions, allows a transition from a meta- operate in terms of an inside–outside dichotomy, and
stable state to a more stable system—that is, producing that it does not require to take the individual as ontolo-
a transduction that triggers the process of individuation. gically prior to any distinction of this type (cf. Moreno
Individuation, however, does not necessarily mean & Barandiaran, 2004, pp. 14, 17). This gives us a
2
enclosure or definite stability. chance to avoid the discussion about neurodynamic
Following a thermodynamical model, any structure, systems and assume, nonetheless, that some kind of
in order to change, must have some potential energy; a ‘‘soma’’ or account of the physical organization of the
structure, in other terms, must reproduce the state of individual system, either in a process to attain stability
tension that allowed it to emerge, so that, in a sense, it or as an already stabilized individual, is necessary to
is never a unity (a homogeneous entity), but a steady assess its possibilities of creative production. It is pre-
tension that characterizes far-from-equilibrium pro- cisely this somatic approach that will help us to give an
cesses. To keep this tension, the individual must account of machine creativity specifically. Although an
actively contribute to the maintenance of its constitu- individual must be considered jointly with its inherent
tive conditions. It must become able to thrive in rela- potentialities and cannot be ontologically reduced only
tion to itself. Its plasticity or ability to change will to its organizational features or responses to external
depend on the presence of some margin of indetermina- influences, that individual depends on being part of a
tion or potentiality. Thus, unless an individual has metastable system in order to become truly creative.
attained a definite state of stability—a state of energetic That said, we are not denying that there are signifi-
impoverishment—it keeps being susceptible of further cant differences between living and nonliving beings. In
transformations (within the limits imposed by its con- fact, an account of how all these differences are articu-
stitutive conditions). Nonetheless, once such state of lated in a mutual interaction exceeds the scope of this
stability has been attained, it can become energy again work. The aims of this article are first, to explore how
if it enters in a relationship of tension with another these differences emerge when two open systems, a
individual. machine and a human being, in the same environment
Valverde-Pérez and Negrete-Yankelevich 241

begin an informational exchange. And second, of  It stresses the inherent indeterminacy of human and
course, how they integrate in emergent relationships nonhuman beings, while supporting at the same
and emergent information, thus orienting their respec- time an ‘‘internal principle’’ which directs the rela-
tive process of individuation by what we usually call tionships with their own surroundings. Thus, it
creative action. This is what we will call relational crea- explains the constitutive heterogeneity of the world
tivity further down, but, for now, we will describe without resorting to fixed categories or classes of
transduction as a preliminary concept. beings.
Transduction is an operation that consists of the cre-  Because it puts information integration at the core
ation of new structures out of two elements that are in of individuation, and, as we shall see, such integra-
tension without missing information or reducing one of tion is defined in terms of creativity, it makes crea-
3
the elements to the other. Let us see a couple of exam- tivity a widespread capability that does not need to
ples of what it means at different levels: be connected to consciousness, intentionality, or cog-
nitive ‘‘normality.’’ Obviously, this feature opens the
1. The discovery that sustained friction in combustible door for a broader definition of creativity and allows
matter produces fire, changing the experiential cau- for the introduction of nonconceptual ways of infor-
sal connection between heat and light. One relates mation integration as crucial creative outputs of
sunlight to the feeling of heat through the experience human and nonhuman beings. It even makes sense
of standing in the sun, but understanding that heat to start to question the role creativity plays in cogni-
(through friction) can produce light entails an entire tion from an embodied point of view (see Kyselo &
restructuring of one’s internal relationships between Di Paolo, 2015). The ethical implications of this
friction, heat, and light. move are clear, especially when we think of vulnera-
2. The discovery of the ratio, proportion, and other ble, unstable, ‘‘anomalous’’ individuals.
connections between two disparate sounds can even-
tually lead to a whole system of music composition. We think that applying this framework to machines
would make how creativity works as an inherent princi-
The operation resolves the tension and accommo- ple in a specific type of machine more understandable,
dates both elements in a new structure. This operation and how this creativity also helps to enforce or to
can be ‘‘physical, biological, mental, social’’ and exceeds strengthen concomitant human creative processes when
the logical dimension by producing new structures by there is human interaction involved. There are further
iteration (being crystallization the simplest example at advantages in this perspective. First, we can establish a
the physical level) (see Simondon, 1958/2013, p. 32). common basis for creativity that would allow us to
Because of its narrative structure—we will turn later to learn more about the specificities of human creativity.
this important feature—transduction is explicative, and Second, focusing on the creative roots of individuation
hence, it is also a methodological tool. Giving meaning leads us to acknowledge the intrinsic creative potential
and solution is part of the same operation that shapes of any being despite its physical and physiological con-
the surrounding and the inner world, because there is figuration and not to dismiss any object—in Harman’s
always a necessary continuity between them in active, (2014) broad sense—for its apparent or suspected dis-
plastic beings. abilities (either cognitive or not). Moreover, as
Simondon and other philosophers of technology machines increasingly populate our surroundings,
which share important features with his approach including them in the landscape of creativity and crea-
(Harman, 2002; Lafitte, 1932/1972) claim that—contrary tive individuation would give us a better understanding
to cybernetic approaches—technological objects cannot of how possible futures with intense machine interac-
be reduced to the use they have been designed for. The tion would look like. Finally, we think that being able
idea is that machines hold and produce, as living beings to recognize the creative potential of machines as a
do, relations with other types of beings that are also result of transductive processes will change the way we
essential moments in their individuation process and can- conceive human–machine interactions. Far from mak-
not be entirely controlled from a human perspective, nor ing machines, a simulacra of human beings—or worse,
can they be predicted due to the changes undergone in humans a simulacra of machines—this approach could
the process of individuation. Of course, not all machines profit from the obvious differences between them.
are equally plastic; but they evolve, face change, and can In the following sections, we will try to deal with
become autonomous regarding to the initial conditions such questions by offering an answer to the question of
of their production. The question of what a machine is how creativity can be identified in machines. The first
not settled beforehand. section after this introduction—Learning, adaptation,
This approach has advantages in providing a philo- and creativity—deals with the differences between these
sophical framework for natural and artificial creativity: three concepts. The second one—Machines, emotions,
242 Adaptive Behavior 26(5)

and evaluation—deals with how machines can be under- It is obvious that both problems are directed to
stood as creative without resorting to rule awareness human beings, both by its cultural and physiological
that would sanction the creative nature of the process. requirements. However, the first seems to us much
In the third section—Creativity in a shared semiotic more universal and interesting for the following
world: a thought experiment on human and nonhuman reasons:
creative coevolution—we integrate in an imaginary sce-
nario our semiotic model to explain how artificial crea-  It can be somehow adapted to other physiologies
tivity could work and how machines could interact that cannot handle sticks in the way humans do.
with human beings, fostering their own creativity in a  It combines a problem of resources (sticks), abilities
Simondonian sense. In the conclusion, we discuss how (handling sticks), organization (three-dimensional
a relational interaction between a machine and a (3D), and memory.
human can help us understand how a valuable creation  It has potential transformational impact on the
is produced for both participants from different view- dynamics of problem-solving and environment
points in a single production, and why this is important organization. Once you have solved the problem,
in a shared future with machines and computational you will be able to apply the solution to other cases
systems. and even to structure larger spaces. This is similar
to Boden’s (2004) notion of transformational crea-
tivity (p. 5) in that the current inner structures of
2. Learning, adaptation, and creativity
an agent (understood as its conceptual space) are
Discovery and creativity are operations connected to transformed in such a way that new possibilities are
learning. In the same way, learning and transduction created. The notion of relational creativity we are
are closely related (Simondon, 1958/2013, p. 190). As a introducing in this article, however, does not
matter of fact, it is difficult to disentangle them, even in require that the new structures generated are con-
the process that Boden calls P-creativity, relying exclu- cepts but just new, previously unknown, ways of
sively on notions of ‘‘mental maps’’ and ‘‘styles of think- relating to the environment and other agents that
ing’’ (see Boden, 2004, p. 6). Learning, however, when it endow the agent with new possibilities for interac-
is equated with a sustained conditioned response is not tion and adaptation.
transductive. There is no integration and modulation of
a new environment and transformation of the involved Such kinds of puzzles are at the core of the strategies
individual or further elaboration of the information deployed by living beings in shaping their environment.
(Simondon, 1958/2013, p. 206). Thus, a fish or an We can think immediately of the challenges faced by
Australian marbled frog can learn to avoid poisonous beavers in building structures that must take into
preys, such as cane toads (see Greenlees, Phillips, & account the strength of currents, the logistics of moving
Shine, 2010), without being creative. We know they their building materials, the presence of associate build-
learn because we can record a change in behavior. ings, and the potential consequences of icing or sudden
However, such response does not imply information changes on the volume of water; finding solutions to
integration at a more encompassing level. At least, it is such particular challenges requires insight and explora-
unclear that it produces a different way of organizing tion of new performative abilities that shape cognitive
the surroundings by producing a new capability in the abilities (Gould & Gould, 2007). But we also think—
individual’s way of relating to the surroundings. although maybe not so immediately—in the optimal
The structure of transduction apparently matches ganglion organization that follows the principle of wir-
that of most ‘‘insight problems.’’ They require the con- ing economy, a structure that will produce every possi-
struction of a narrative or the discovery of a dimension ble path of information between three transmitters and
in which the specifications for solving it and the appar- three receptors (or three motor nerve cells and three
ent contradiction in the way the problem is set out sensory nerve cells) with the minimum number of ele-
makes sense. Here are a couple of examples: ments (see Ramón & Cajal, 1897). Such a solution will
bring new functional abilities and morphological
1. Try to build four triangles with six sticks of the same changes, which will define new situations as challenges.
4
length. Eventually, this type of structure would grow in com-
2. Mr Hardy was washing windows on a high-rise plexity and autonomy in a recursive process of informa-
office building when he slipped and fell off a 60-foot tion exchanging and processing. Because this exchange
ladder onto the concrete sidewalk below. Incredibly, crucially entails, when we deal with transduction and
he did not injure himself in any way. How is it possi- creativity, the enhancement and/or reorganization of
5
ble? (Beaty, Nusbaum, & Silvia, 2014) previous abilities, or the emergence of new ones, it is
inseparable from the process of individuation. From
Valverde-Pérez and Negrete-Yankelevich 243

this viewpoint, adaptation is a concurrent result of 2.1. Two individual co-creativity


creativity but not every adaptive response is creative. Let us take a look at an imaginary scenario to exem-
According to enactive approaches, creativity implies plify the concepts we have mentioned so far. Imagine
an individual able to perceive a situation and change there are two individuals in adjacent cells who can
itself by its own actions, according to its margins of exchange small objects through a hole between the
plasticity (Di Paolo, 2005; Di Paolo & Iizuka, 2008). cells.
To perceive means here not merely a way of ‘‘seeing’’ Individual A has narrow strips of paper, ink, and a
the ‘‘outer world.’’ It is a way of integrating conflicting stamp that impresses a triangle. Individual B has scis-
situations in a broader interrelationship, putting things sors and glue. Both prisoners only communicate by
in a systemic relationship while defining the new posi- exchanging objects through the hole.
tion that the active, performing individual will be able Let us say that A stamps a triangle on a piece of
to hold (see Moreno & Barandiaran, 2004). It requires paper and gives it to B. B can cut the contour of the tri-
taking into account the particular limitations of incom- angle off and give the separated figure back to A. If A
patibilities between the ‘‘anomalies’’ that are considered gives to B two triangles, then B can cut them off the
for interaction and also to define the suitable levels or paper and glue them together by one of the edges from
interaction according to the specific levels of plasticity each one forming a new figure and give it back to A. A
of the individuals involved. Creativity is a sensing- discovers that B can do something he cannot (i.e. cut
doing-becoming process, which can take more or less and glue). B realizes that A likewise can do something
time, and whose main result is not only a product but he cannot (i.e. provide basic material to work on). B
also a change in the individual who engages in such tries to make the figures more complex by gluing as
interaction. The individual who relates to such creative many sides as possible. Let us now imagine there is a
actions also grows in complexity, robustness, and moment when B combines four triangles to make a tet-
autonomy. rahedron. Occasionally, and considering the physical
This is particularly noticeable in collective creativity, support in which information is given to him, B realizes
when the rate of exchange of information and socializa- that he can also fold the strip to produce volumes
tion of ‘‘perceptions of disparateness’’ or contradictions following the borders of the triangles. He then sends it
between at least two events is simultaneous to collective to A.
actions where the creative individual is an emerging A starts stamping triangles considering also its fold-
collective individual (see Maher, 2012). This is equally ing possibilities, that is, producing longer or shorter
noticeable in improvised exchange, where each individ- strips of triangles next to each other making spaces
ual participating in an improvised dialogue or musical between them more conspicuous, posing additional
performance contributes in every stage to the enrich- challenges to B for folding. He begins thinking about
ment of the overall emerging performance (Sawyer, series of triangles as potential elements of volumetric
2003, 2006). Thus, individuation is a benefit to the (col- shapes. Thus, he starts also thinking differently about
lective) individual who performs the creative act, no his communicational strategy and considering it as
matter if he himself is or is not created to perform a instructions.
particular function and regardless of whether this indi- At this point, several things take place:
vidual is a machine or not.
The product that emerges from a creative process 1. A and B have established a communication method
cannot be separated from the process itself or its initial by which both produce things the other appreciates
conditions: it is not reversible, and it also sustains the and cannot produce on his own.
conditions that allowed it to emerge. But the process 2. B has made a transduction from two into three
brings something new, material, and concrete—a new dimensions and thereby reconfigured the way he can
object with ontological dimension that connects two process information received from A. This new con-
separate regions without being exactly the same in/for figuration enables him to expand (amplify) the struc-
each one. This object can be a fictional character, a ture to produce new things (3D objects).
work of art, a mechanical device, an equation . it is 3. A receives back 3D objects that he appreciates
being part of different material, conceptual, because they expand his creative universe in a way
and ontological regions, jointly with its inherent plasti- that can maximize its communicative strategy.
city and indetermination, what allows it to ‘‘amplify,’’ 4. A and B establish a new creative relationship in
to be extended and have a deep impact in broader which 3D objects are introduced.
spaces.
How do computational machines incorporate to this Either of these two individuals can be a machine.
framework? What do they specifically need to be crea- Specifically, we think of B as a machine and A as a
tive in the sense defined above? Let us see an example. human being. In any case, the example condenses what
244 Adaptive Behavior 26(5)

we understand by relational creativity. The general fea- (Ingold, 2007) that always remind us of the social and
tures of a machine behaving coherently in the proposed cultural nature of capabilities.
scenario are situatedness, openness, and autonomy. Openness is part of the autonomy of an individual.
The three undergoing processes that take place are envi- Being autonomous means being able to preserve or
ronment molding, the orientation of plasticity toward increase information (Simondon, 1958/2013, p. 191). In
amplification, and sharing or ‘‘second amplification’’ other words, being able to exchange information and
(which in the example is radically limited to a universe appropriate information from others. This requires a
of two entities). memory and being able to detect differences and inter-
Computers, just like any human or living being, are pret them according to his situated space.
situated. Situatedness refers both to the embodied and Interpretation here means the ability to react to stimuli
socially shaped nature of knowledge and identity and classify them according to the threat they can pose
(Haraway, 1988; Leigh Star, 1991). It has become an by their proximity to the thresholds below and beyond
important concept for cognitive sciences and AI, partic- which the initial conditions that guarantee structural
ularly for epigenetic robotics (see Lindblom & Ziemke, and informational architecture fall apart. This is, how-
2003). Besides the abovementioned compatibility ever, a nonlinear function because the probabilities of
between energetic and material conditions, a specific reacting differently to a given input depend also on the
human cultural environment is also an initial condition individual’s inward openness.
for computers. Programming provides them with part Interaction, as said, gives room to three scenarios.
of the potential to begin to define its own process of The creative process is triggered by an interpretation
individuation, in the same way that any living being whereby it is detected that there is some ‘‘problem,’’ or
requires an informational matrix for developing. A unmatched pieces of information, that require ‘‘making
computer program is by itself a transduction because it sense’’ of. The subject of such interpretation can be of a
informs the compatible convergence between physical different nature (man, machine, animal, group, com-
conditions and social expectations, knowledge, and val- munity, etc.). The creative output does not only give
ues. In this way, it sets the conditions under which min- this subject an integrative (or amplifying) solution for
imal self-reference in a defined world could be attained the problem or puzzle, but also a strategy for dealing
and sustained along a line of time by the machine. So with it in a different way with similar information, thus
situatedness is the condition of autonomy, and its ‘‘molding’’ the environment. This seemingly fits Bown’s
6
effect. (2012) definition of ‘‘adaptive creativity.’’ It entails
For this interaction to take place, both individuals something more: through the process of creating new
must be open. Openness is a condition of transduction structures, the individual becomes more robust,
because it implies that the situated machine is able to extended, and autonomous, and the world gains coher-
identify occasional discrepancies in internal or external ence according to his viewpoint without becoming
events, not directly related to any specific ongoing task, something ‘‘fixed.’’ But it also entails that the creative
and to give meaning to them eventually. In order to be individual evolves, its affordances change, and he
reachable by new stimuli, the agent needs to be open to becomes able to deal with different problems. So inte-
them, to let them emerge for him but also to actively
gration means a change in the individual’s ways-of-
search interaction and explore its affordances toward a
7 doing, and he must evolve in doing so, he must trans-
target—a ‘‘reference,’’ in Harman’s (2002, p. 36) terms.
form himself. Moreover, his interpretation of the sur-
This disposition also involves the ability to take advan-
roundings does not necessary match other human
tage of the nonevident properties of (at least) one of
expectations or ways of thinking or doing.
several agents involved. The selection of stimuli is thus
Third, any act of creativity catalyzes the attention of
neither driven by the identification of a privileged
surrounding agents toward the focus of innovation (or,
source nor is the same kind of stimuli expected from
conversely, generates an outbound flow of information
the same source. Of course, the range of stimuli that
from this focus). So other individuals who share the
can be interpreted depends on the structural possibili-
space and have similar or tangential problems begin to
ties of the machine, but also on the way it is socially
process, store, transmit, and transform information in
and culturally embedded. In our example, the task is
a similar way. Moreover, the initial focus of innovation
not settled beforehand, but the actual change in cap-
can become a leader of his space, someone who com-
abilities (from gluing to folding) is defined in connec-
municates or processes information for others, trigger-
tion to the possibility of given meaning to the shapes
between the stamped triangles and the shape of the ing a process of social growth and the consolidation of
strip, the possibility of identifying a second presence communities that distribute the production and assess-
that is associated with a concrete anomaly in the uni- ment of the creative action. But less hierarchical, more
verse at the moment the individuation process is started distributed forms of collective creativity can also take
and the need of continuity associated with the emergent place, producing transindividual or supraindividual
tasks. In this sense, we prefer talking about affordances creative structures. It is this spreading or ‘‘second
Valverde-Pérez and Negrete-Yankelevich 245

amplification’’ that constitutes the core of the social due moment, but they cannot make explicit their own
evaluation of the creative product. potential for change and their range of openness. In
This is a coarse account of the complexities sur- other terms, even if each member of the human–bicycle
rounding the emergence of new things, but as we pres- system provides relevant information about each other,
ent it, these three scenarios are deeply connected. In you cannot produce bicycles by merely analyzing the
CC, they have been generally considered separately, TK required to ride them, no more than you can pro-
under different types of models of creativity: computa- duce a human just out of the information provided by
tional models of abstract creativity, computational a bicycle. Thus, the potentialities of any being or object
models of cognitive processes, and computational mod- to engage in a new relationship or interaction that
els of social creativity (Saunders & Bown, 2015, p. 368). would result in a new product are always unpredictable
But we think that the three processes that take place for a stabilized or well-performing system.
in these scenarios—situated organization, integration, Any attempt to grasp these potentialities by addi-
self-transformation, and collective implementation— tion, that is, by taking into consideration the different
take place in each case of creative production. simultaneous uses imposed by interaction with a plural-
According to the previous discussion, we can sum- ity of beings, will always be inadequate. A human is not
marize the notion of relational creativity as follows: an merely the host of millions of microorganisms, acari,
agent, in relation to other agents, is considered creative bacteria; nor is she the sum of the relationships she has
if it is capable of integrating into its functioning new with other humans. She cannot be defined by aggrega-
(previously unforeseen) stimuli (coming from other tion; even if there is always a part of disclosure in each
agents or the environment) and relate them, in a unified relationship, no amount of known relationships can
and coherent way, to other stimuli of the same type by grasp her totally. Technological artifacts are in the same
means of its own not entirely determined reaction. This way indeterminate, that is, they cannot be reduced only
response notwithstanding must be coherent with its his- to the intended function they are supposed to accom-
tory of reactions and resonate both internally and with plish. Or, at least, good, significant technologies—that
8
the surrounding objects or agents. The following sec- is, opened to the world, sensible to new information—
tion will explain the kinds of rules that are embodied are functionally indeterminate (Simondon, 1958/2001,
and embedded in computer machines and how they p. 11).
structure a space of rule production. Indeterminacy emerges or becomes evident within a
relational process, when some unexpected potentialities
become active or, conversely, whenever something sud-
3. Machines, emotions, and evaluation denly fails to accomplish well-established and expected
interactions. We become aware of the uses we made of
Many of the ways in which information is handled and other entities when our intentions toward them become
knowledge is produced are not totally explicit, nor are ineffectual (see, for example, Harman, 2002, pp. 19–20).
they for the others or for the subject itself. This means In contrast, collective TK is considered to be the
they are not necessary conscious. result of the ability to absorb social rules, that is, social
In the first place, much of the knowledge involved in sensibility. It is a form of distributed knowledge that
everyday, scientific, technological, and creative practice allows one to collectively recognize or establish innova-
is tacit (Polanyi, 1962/2005); that is, the agent is una- tion and differentiate it from ‘‘foolishness.’’ Collective
ware of the rules, nature, and amount of practices tacit rules make the action understandable, traceable,
involved in the action. Any attempt to describe or interpretable to the community where it is embedded
the creative process must take this into account or risk by defining tacitly assumed expectations about what
to obscure some emergent features of the creative pro- well-performing is in very general terms. The typical
cess (see Di Paolo, Buhrmann, & Barandiaran, 2017, p. example here is improvisation: how do we know that
12). our improvised performance is doing well as a signifi-
In order to clarify the conditions of possibility of cant contribution, and it is not just jumble? No single
creativity when there is no awareness of the entire crea- individual can consciously assume to possess the total-
tive process, Collins (2007) has claimed there are two ity of this knowledge, and thus, ‘‘changes in the content
kinds of tacit knowledge (TK): somatic-limit TK and of the knowledge belonging to communities is (sic)
collective TK. The typical example for somatic-limit beyond the control of the individuals within the com-
TK is the amount of knowledge required by a human munities’’ (Collins, 2007, p. 260). This implies that
for biking. Collins considers it the result of the physical many times one individual cannot properly evaluate
constraints of an agent, defined in its functional rela- the creative impact of his or her contribution: he is
tion to another entity. He also considers this knowledge unsure about what he did, he does not know that he
susceptible of being made explicit (i.e. formalizable). In did innovate, or he fails to grasp why others are unable
a sense, somatic rules define the thresholds of the plas- to acknowledge it. But also, it explains how a produc-
ticity of each of the agents engaged in interaction at a tion emerges as an unexpected solution justified by
246 Adaptive Behavior 26(5)

avoiding a noncontextualized and general violation of ontological change is not (needs not be) dependent on
9
collective expectations. This is why the enforcement of the mental representation of a human actor because the
tacit rules beyond an agent’s control must to be taken value of the ontological change is collectively shaped by
into consideration. heterogeneous collectivities. However, it requires some
Failure to perform always produces a double refer- framework within which the identification of change in
ence. Even if it is not immediately possible or easy to another entity is possible. For the purpose of this arti-
identify who is failing, the breaking of a relationship cle, a suitable definition on how value is attributed to
10
makes apparent the existence of at least two terms. this change is the following:
11
Concern about failure is both social and individual. It
unveils that something has become an asset, a resource Whenever the world changes in such a way that no previ-
for a self. It unveils the value we attach to it. The degree ous tacit expectations about the involved agents are satis-
of concern also discloses the degree of importance that is fied, the value assigned by any agent to the change
attached to that resource. It shows to what extent the depends on the reactions (positive or negative) to the new
sense of vulnerability is social and socially driven, in the state of the capabilities/properties/possibilities detected in
at least one of the agents involved in the process (including
specific sense that it is related to active engagement to
the evaluating agent).
others. The construction of self-reference is then intrinsi-
cally related to failure. Moreover, this implies ontological
and moral considerations. The introduction of fallibility
A minimal set of conditions for a creative system to
as something inherent to any properly working mechan-
work in a way that change can be detected and could
isms and human/nonhuman systems restrains us from
eventually be valued as creative must, hence, comply
any attempt to reduce agents to the category of ‘‘satisfac-
with the following rules:
tory device’’ or ‘‘satisfactory user,’’ or—better still—to
the categories of either device or user.
But failure also poses the question of continuity: Graceful degradation (TK1). A system open to interac-
how do the potentialities unexpectedly brought up by tion necessarily includes a sense of graceful degradation
failure become an asset and what drives agents toward (Russell & Norvig, 2003, p. 566), where a system per-
resuming action? If agents are open to unexpected forms gracefully (i.e. in a manner that displays a beha-
changes, reactions, or benefits, their expectations vior that goes along with some restrictions to maintain
regarding well-performing must not be very rigid. self-preservation, avoid damage to others or the envi-
Thus, creativity takes place in an open (or subdetermi- ronment, minimize time of recovery) whenever faced
nate) mutual reference; the higher the indeterminacy or with the prospect of failure. It is necessarily auto-trans-
possibilities of the agents, the greater the possibilities of formative, but it is only accidentally auto-destructive.
unexpected results. Avoiding failure couples with a sus- Meaningful failure (TK2). Failure is defined in such a
tained drive toward maintaining a critical number of way that it makes explicit the gap between the actual
capabilities. Its number can always increase but not state of affairs and the current behavior of the agent as a
decrease. In other words, initial conditions cannot be contradiction that urges solution. It is always evaluated
12

changed by the individual who emerges from them, but as a restoration to free use and suspension of routine
they can always produce new constraints that give way within the thresholds defined by graceful degradation. It
to new functions and values (see Di Paolo, 2005). must be correlated to the eruption of intentionality (even
Taking this conception of failure into account, the if, as failure, it has at first only a negative shape).
following two paragraphs explore, respectively, the Communicative solidarity and ontological symmetry
minimal set of rules that can structure TK in a machine (TK3). Creative openness toward others does justice to
and that define a dominion in a potentially creative every engaged agent by acknowledging their different
exchange of information; and how action toward others natures and ontological symmetry in the sense that all
is triggered and integration of information accom- exchanges acknowledge the human/nonhuman condi-
plished in a way that self-transforms the creative non- tion of the partner and act accordingly. In a human/
human agent. nonhuman system, the relationship must be based on
active communication, that is, both partners must show
a constant interest in the communication with the other,
3.1. Tacit rules although the nature of their interest will deeply differ.
In a mutual or relational creative process, if the cap-
abilities or possibilities attributed to a target or refer-
ence change, then the entire ‘‘state of affairs’’ previous
3.2. ‘‘Lure for feeling’’ or the economy of evaluation
to that change is also modified. This means the reac- The abovementioned rules explain the conservative
tions, capabilities, experiences, and memories of the forces that drive and define a computational system
agents engaged are also mutually modified (and some notion of integrity and maximum degree of plasticity.
previous creative solutions are then lost). Such Failing to accomplish them entails dissolution. But to
Valverde-Pérez and Negrete-Yankelevich 247

be creative, it also has to have the impulse to prioritize transformed in higher categories of feeling’’ (163). The
reactions to stimuli and relationships, according to theory of prehensions, and particularly Whitehead’s defi-
emerging values related to its own benefit—as self-pre- nition of a new, unexpected proposition, provides a good
servation, generation of capacities, comfort, or preser- framework for exploring the way a nonhumanoid com-
vation of resources. Such drive is thus connected to the putational machine can produce self-reference and pur-
ability to define threats or the risks of failure, value dif- pose without resorting to cognitive human capabilities.
ferent ways of engaging with other entities and change First, a proposition is always a new kind of entity
this value by tracing how they progress in time, accord- (or anomaly) that implies the potentiality of an actual
ing to changing circumstances. Therefore, we can say world (it refers to the world where it is possible).
that it must be able to evaluate its own situatedness Roughly speaking, a usual (not new) proposition is
and to produce a ‘‘self-contextual interpretation.’’ often reproduced because it satisfies the ‘‘lure for feel-
According to Alfred North Whitehead and Charles ing’’ of any actual entity that is part of the universe of
S. Peirce, the creative process is intrinsically connected such proposition. Whitehead (1927–1928/1978) calls
to (1) prehension and/or interpretation of experience the ‘‘lure of feeling’’ to the mechanism that mates data
13
through feelings, and (2) coherence production, that is, with feelings in a way that the quality of the feeling
transformation of incoherence into coherence, being cannot be determined by the input or data to which it
coherence a possibility that is referred to feelings. The is referred (p. 85). Once a match is produced, the indi-
latter interpretation—not necessarily a concept or vidual tends to repeat it.
idea—can be a physical reaction that is referred to feel- Instead, any new proposition or input has to be
ings. Speaking in terms of its inner informational struc- admitted into feeling. In this sense, ‘‘a proposition is
ture, entities are the result of a process of concrescence ‘realized’ by a member of its locus, when it is admitted
of ‘‘prehensions.’’ Each prehension is a basic node of into feeling,’’ then ‘‘the proposition constitutes what the
relationships consisting of three elements: the prehend- feeling has felt’’ (Whitehead, 1927–1928/1978, p. 186).
ing subject (or the entity composed by those prehen- How does this admission occur? The primary mode of
sions), the prehended datum, and the form in which the realization is primary feelings of ‘‘horror, relief, pur-
subject prehends the datum. According to the nature of pose’’ (Whitehead, 1927–1928/1978 p. 188). This means
the data, prehensions are physical or conceptual, but the subject that prehends the proposition presupposes
‘‘consciousness is not necessarily involved in the subjec- some type of environment coherent with its own possi-
tive forms of either type of prehension’’ (Whitehead, bility. How does a new proposition occur? How is ‘‘a
1927–1928/1978, p. 23). There are, instead, two species novelty of definiteness not to be found in the inherited
of prehension: positive, ‘‘termed feelings’’; and negative, data’’ (Whitehead, 1927–1928/1978, p. 104) produced?
‘‘which are said to ‘eliminate from feeling’’’ (Whitehead, An abridged version of Whitehead’s response—and
1927–1928/1978, p. 23). This means that they hold the hence distorted, but apt to express what we are attempt-
datum as inoperative. Emotions, valuations, purposes, ing to do in this paper—is that the very same system
aversions, consciousness are different species of this that is able to identify the sources of danger for its envi-
subjective form (Whitehead, 1927–1928/1978, p. 24). ronment and create a hierarchy of feelings according to
As Shaviro (2009) notes, Whitehead often uses the the satisfaction it receives by iterating through them, is
terms ‘‘feeling,’’‘‘emotion,’’ and ‘‘affect’’ as interchange- also able to screen for incompatible elements and react
able, it is possible to make a distinction between ‘‘feel- to them.
ing’’ and ‘‘emotion’’ (p. 47). ‘‘Feeling’’ is the basis for Therefore, the first step for any machine to be called
experience as it refers to the reception of data, or to an ‘‘creative’’ is that it must be capable of ‘‘feeling’’ and
encounter with data irreducible to cognition (Shaviro, referring propositions to feelings. The term ‘‘feeling’’
2009, p. 62). Emotion, on its part, is the specific man- refers here to the ability to connect a received signal
ner in which the feeling is felt, the inescapable step of a and respond to it with a reaction that, almost immedi-
series of ‘‘supplemental feelings.’’ It is by no means ately, is valuated according to satisfactory feelings that
detachable from feeling and physical circumstances, it are used to organize the expectations toward other
is radically embodied and it is the theater that allows agents and entities. The interactions correlated to these
the subject to emerge as a term of an encounter with feelings are also coherently repeated according to the
something else. Emotion is common to every being— degree of satisfaction. But a creative machine must also
organic or not—and the basis of experience (not a by- be motivated by the ‘‘lure of feeling’’ and, hence, react
product of cognition, on the contrary, its condition of toward irrelevant or unnoticed details when they
possibility). As a primitive experience, emotion feels become a contrast (by repetition, for example) or when
(vaguely) the relevance of a feeling to a world their incompatibility with their ordinary environment
(Whitehead, 1927–1928/1978, p. 163). However, in high becomes apparent. As it increases and preserves more
phases of experience and concrescence—as human or information, it becomes more autonomous.
animal experience—subjective emphasis is enhanced Figure 1 illustrates the hypothetical initial status or
and emotions become ‘‘interpreted, integrated and point of departure of an ideal machine, where the gray
248 Adaptive Behavior 26(5)

area representing actual expectations toward surround-


ing objects is almost nonexistent and feelings are identi-
fied with general areas of pleasure, displeasure, and
tendencies to repeat the experience. (The names of the
feelings are, of course, arbitrary, and we do not expect
human-like feelings from the machine.) Figure 2 illus-
trates a subsequent stage, at which the number and spe-
cificity of feelings have increased. As well as the area of
justified expectation of feelings. Hence, the possibility
of increasing the frequency of some reactions associated
with pleasant feelings, and avoiding those related to
unpleasant ones (especially those located in the lower-
left quadrant, marked with a circle) is greater. These
drawings are based on Figure 3, which illustrates the
intersection between subjective and objective realities
or affection and sensation. Figure 4 illustrates how such Figure 1. Illustration of a hypothetical ‘‘feeling’’ space a
a nonhuman agent can organize its surroundings and machine can use when interacting.
start the self-creation, individuation process using the
abovementioned TK rules.

4. Creativity in s shared semiotic world: a


thought experiment on human and
nonhuman creative coevolution
To try to illustrate the ideas just exposed, we will follow
an imaginary example scenario where we make a com-
puting system that would be able to develop a creative,
communicative association with a person unable to com-
municate back in a conventional way. Such is the case of
a person suffering from locked-in syndrome (LIS)
(Laureys et al., 2005). LIS patients (LISp) are people
who are awake and conscious but almost completely
paralyzed (i.e. have no means of producing speech, limb,
or facial movements, except, occasionally, for some lim- Figure 2. Machine feelings at a more developed stage.
ited eye and/or finger movements). Years ago, patients
suffering from this syndrome could spend a long time
lying on a bed before doctors discovered they are actu-
ally conscious (6 years in the case of Julia Tavalaro).
Even if they are known to be conscious and are subject
to some therapy, they spend long hours on their own
and, as some testimonies collected from LISp through
various communication mechanisms have shown, they
feel very lonely and depressed (Tavalaro & Tayson,
1997). The communication mechanisms mentioned
include human or computer-based letter selection to
form words.
We have chosen this scenario for three reasons.
First, because it is easier, due to the limited movement
capabilities, LISp have to imagine the type of reactions
and relationships a patient and a computer can develop Figure 3. Diagram of the basis of individuation.
overtime. Second, because contrary to what many peo-
ple may assume, and despite the hardness of the condi-
tion and the dramatic change of life it implies, most that would help patients remain mentally active when-
LISp still experience meaning and purpose in life, and ever they have no one else to interact with. But also,
identity continuity (Nizzi et al., 2012); an exciting and and fundamentally, the system we envision could pro-
entertaining system could become a companion of sorts vide LISp with a way to subjectively transform
Valverde-Pérez and Negrete-Yankelevich 249

Figure 4. TK principles are put into practice during prehension. The blue path takes place first and is followed by the red one.

themselves and mold their environment by expanding  As any other human being engaged in scientific,
their expressive capabilities and interpretations, that is, technological, and creative practice, LISp are una-
their way of engaging with their environment, and also ware of the whole set of rules they apply in the pro-
by manifestly adjusting the environmental information cess of creation (Polanyi, 1962/2005).
to their creative needs. We think this imagined scenario  LISp face the activity of some nonhuman individual
can help to illustrate and make more clear the impor- as intelligible but inexhaustible, and undetermined.
tance and ethical dimension of reframing the notion of This means there is no stable function attributed to
creativity. each other; both remain open to the world and sensi-
LISp are functional at a cognitive level (Nizzi et al., ble to new information (Simondon, 1958/2001, p. 11).
2012); most of them also experience their condition in a
positive way, that is, as a chance to develop otherwise These three features are shared, as noted above, by
hindered or unknown capabilities (see, for example, an ideal creative computational system, like the one
Tavalaro & Tayson, 1997). This attitude guarantees described earlier—which we will now name SHE—with
their openness and makes them prone to engage in an which a LISp engages. We shall refer to this particular
interactive relationship with a system that is: LISp as LISp1. Let us imagine how the encounter and
collaboration in the creative process would develop
 Stimulating. The patient has fun while interacting between them and their surroundings. We will not
with the patient because it entails a challenge. describe in this article the algorithms necessary to carry
 Emotionally engaging. The patient feels she has out the tasks described. We will only describe the
company, support, or other characteristics that can machine’s behavior to illustrate the ideas behind our
be associated with other people, animals, dolls, notion of relational creativity.
teddy bears, and so on.
 Enduring. The relationship between the system and
the patient evolves with time and lasts a long time. 4.1. Producing worlds
SHE is a system that is designed, according to the con-
And all in all, we can also fairly assume that (cf. siderations exposed, to be:
Bauby, 1998):
1. Open to interaction.
 They have a strong disposition toward effective 2. Prone to interact (its integrity/unity/individuation
interaction and, hence, the ‘‘lure for feeling’’ depends upon a constant renewal of its functional
required by each of the participants in a relationally versatility) and please (to obtain positive responses).
creative interaction. 3. Inclined to increase its functionality.
250 Adaptive Behavior 26(5)

Figure 5. SHE’s basic reactions to the presence of a body (b1).

Table 1. SHE’s detection capabilities and reactions. to react to each one of these stimuli according to the
rules provided in Table 1. A beam of light refers to
SHE detects SHE produces light varying in intensity; colored light refers to varying
hues of the beam of light.
Size of an object A beam of light For each sensorial capability, SHE has two
Temperature Colored light
Movement of an object Sound possible reactions and can choose either one or both.
This design gives the system more expressiveness. In
Figure 5, the possible reactions to a given sensory input
are represented by a linear function (it is also possible
4. Sense LISp1’s state of excitement through his heart to use a different type of function). SHE also senses
rate. LISp1’s heart rate, temperature, and other vital signs
to be able to keep track of LISp1’s wellbeing and level
LISp1 and SHE sense the environment. For a period of excitement.
of time, they scan the environment to see what can be Each reaction is almost immediately followed by the
detected, testing their senses (sensors, in SHE’s case). assignment of a feeling, understood as value in a con-
This stage allows them to find out what is there, what tinuous scale between constants representing pleasant
can be known, so to speak. The information retrieved and unpleasant set within the physical limits of the
from this state of homogeneity starts the creation of his- machine (Figure 5). At the start, the features of each
tory that will, in later stages, be used as experience. reaction (light, color, sound) are completely unbiased,
For brevity’s sake, we will not describe LISp1’s cog- and some can produce a feeling of displeasure. For
nitive process, which are much more complex than example, when a sound pitch produced as output is too
those of the system we are considering. But we will high, and so exceeds the thresholds of SHE’s sound
assume that LISp1 is a conscious human being that has sensors, the feeling will be unpleasant. SHE will store
an adult-level knowledge of the world in general as well the connection between such feeling and the related
as his immediate surroundings within the physical lim- output in her memory.
itations of his condition (Bauby, 1998). Due to the sensors that connect LISp1 to SHE, it
As Figure 4 suggests, SHE is open to the world by a can detect LISp1’s eyelid movements, follow his
set of sensors, some of which are oriented toward the thumb’s movement, and sense LISp1’s temperature, as
environment in general and some of which are specifi- well as room temperature and luminosity. SHE’s open-
cally focused on LISp1. Let us say that these sensors ness toward LISp1 entails a greater level of complexity
allow her to detect three basic elements (size of objects, when compared with any other surrounding object.
movement, and temperature, respectively, marked in Among other things, this means that LISp1 can inter-
the drawing by an encircled V, M, or T). SHE is able act and intervene in greater measure than any other
Valverde-Pérez and Negrete-Yankelevich 251

body with SHE, and that he is going to have greater capabilities and their way to value them; and changed
influence in SHE’s universe than any other object. the integrative dimensions of LISp1’s surroundings and
The interaction begins from very basic exchanges the possible strategies to generate new creative organi-
and develops over time. LISp1 will increasingly get to zations in the future.
know the sensations and affections that SHE priori- It is important to mention that the relationship is
tizes. LISp1 will be able to intervene, fostering reitera- not finalized or stable but in continuous development
tion of his preferred outputs, affecting the speed of the by the interaction of the two agents. In this imagined
process, by producing different movements at different scenario, we want to stress the main point of creative
speeds. SHE will not assume LISp1’s criteria as much behavior as defined under Simondon’s notion of trans-
as develop an emotional way of responding to him. duction. We have a system that interacts with other
Although SHE’s universe is by no means restricted to entities as well as the environment, and that keeps an
LISp1’s, the frequency of exchanges between them will internal sense of wellbeing and a lure of feeling as
transform the shared space in a common creative space. described in the previous sections. The system is not
SHE’s memory will also become a shared performative there to fulfill any human expectations or desires but
space. only to establish a relationship with him in a shared
Constantly, each one integrates new stimuli coming space. Through this relationship, SHE is capable of cre-
from the partner and the corresponding reaction into ating new rules (associations, relationships) about
their own capabilities. The degree of integration events in the world. These rules enable it to improve its
depends on the emotional response caused by the sti- wellbeing and to expand its possibilities to interact with
muli and the level of coherence it has with the emo- the world (new perceptions, relations, associations,
tional history. rules).
Imagine SHE and LISp1 observe each other for a
while and SHE reacts with sounds to LISp1’s small fin-
ger movements. LISp1 does not particularly like the 5. Discussion
sounds produced by SHE, so he chooses no to react to
them and stay still. SHE perceives this inaction and tries Relational creativity establishes the conditions by
to stimulate LISp1’s response by changing its behavior which agents can be considered creative through the
through its built-in actuators (sound, light intensity, relationship they establish with other agents and the
and color). Whenever SHE produces some special light- environment. Through these relationships emerge new
ing conditions in the room that LISp1 likes, he moves properties and capabilities of people and objects that
his finger again and SHE eventually establishes the rela- otherwise could not have occurred. In the human/non-
tionship that finger movements coincide with certain human case, it is possible to find the discovery of
lighting conditions. After a few days of interaction, human capabilities by nonhuman agents, and this
SHE would have established a lighting pattern (color would be per se a valuable contribution to the under-
and intensity) throughout the day that pleases LISp1 standing of creative processes.
but also its own preferences established, as we said Human-centered creativity will always have the
before, according to the limits set by its own construc- problem of finding traits in the creative process that are
tion. That is, SHE has limits in the light intensity it can exclusively human and needed to evaluate the creative
sense and the color ranges that permit it to properly products. The sequence of arguments includes ‘‘. but
perceive the world through its camera. The pattern computers have no notion of value,’’ ‘‘computers can-
would probably be something like this: soft light during not tell when something is beautiful,’’ and ‘‘computers
the early hours of the morning to wake-up, stronger don’t have criteria to decide whether one piece is more
light whenever there are visitors, no light whenever poignant than another’’ (cf. Boden, 2015). This ten-
there is enough daylight, and so on. dency will never end unless the supposedly creative
The perception from an external observer’s view- machine emulates all human cognitive capabilities. This
point (a visiting doctor, say) is that SHE and LISp1 is so because we place computers in an unfair situation.
have developed a creative relationship in which SHE We ask them to display properties that are valuable to
has made a transduction from sound to light and fol- us but not necessarily to them. We still perceive com-
lowed a certain pattern throughout the day to maxi- puters as tools that are there to fulfill our needs directly.
mize LISp1’s acceptance as well its own adaptability to A contrasting view—that of a computer as a partner—
the environment. LISp1, on his part, would have found defines the latter as an autonomous entity that pre-
that SHE is able to perform actions that he cannot do serves certain properties referenced to itself: a comfort
but that benefit him. They have both reorganized their zone (i.e. an ideal situation where it ‘‘feels’’ better than
internal functioning to increase their adaptability to the in any other), a set of activities that it does for self-
conditions in a beneficial way; established a new way preservation or maintenance, independent of whatever
of interacting between them and their shared surround- other entities (e.g. humans) are doing, and a set of
ings through new structures that will modify their mechanisms whereby its internal configuration and the
252 Adaptive Behavior 26(5)

external environment are manipulated to regain (if lost) between agents and their environment as an essential
a new situation in the aforementioned comfort zone. In precondition to study creativity. The behavior of the
this sense, we share Gemeinboeck’s (2017) view when singing robots described coincides with our description
she states: of the first stages of interaction between LISp1 and
SHE, the mutual recognition phase where they find out
I believe that this [machine] ‘‘becoming of agency’’ pro- what is out there. For future work, Saunders (2012) sug-
mises to be the more transformative the more we embrace gests to take an autopoietic approach which, as we dis-
the differences (relative to humans) of machinic embodi- cussed earlier, is different from transduction.
ment, movement and, consequently, cognition. Rather Another interesting and related project is Luc Steels
than investing in robots to make them more human, we
(2015). In this project, agents experiment with words
need to investigate the ecology of relations by which a
robot becomes an affective assemblage. That is, we need and their referents as part of language games to find
to investigate how sociomaterial relations and dynamics common meanings and develop a shared lexicon. The
are produced and activated and, furthermore, how alter- languages evolved over time in this fashion show the
native, posthumanist notions of intelligence are spawned emergence of interesting properties of human lan-
from these (always material) interdependencies. (p. 3) guages. However, whereas this work explores the emer-
gence of communication among agents, these do not
include individuation processes, either human or non-
From an engineering perspective, it would seem that
human of the kind we suggest in this article.
a partner-machine, as described above, would waste
These works are similar in spirit and strategy to
time and energy performing tasks that do not contrib-
study creativity to our own. They stress the importance
ute to any useful goal. But, in reality, such a machine
of embodiment, interaction with other agents, and the
would have advantages over—let us call them—pur-
environment to determine internal organization.
pose-built machines in the following situations:
Further investigation and an implementation of SHE
will allow us to compare approaches and experience.
1. Unexpected results. Partner-machines can produce
Summing up, our first aim in this article was to
unexpected and useful results. In this sense, we can call
acknowledge that there are common features that allow
them ‘‘creative.’’ There are tasks when machines would
us to talk about human and nonhuman creative pro-
be more useful if they contribute with unexpected
cesses and abilities, and realize that creativity is a hetero-
results to a multiagent effort, such as coming up with
geneous and widespread activity. Relating creativity to
a new logo for a brand. A graphic tool to design the
individuation or ways of being and collective problem-
logo is useful, but a tool that gives a variety of unex-
solving strategies or amplifications makes much more
pected ideas for the logo would be more useful.
clear the expected role of technologies in producing resi-
2. Partner-machines are, by their own nature, self-
lience or helping to cope with emergent ways of being.
configurable and self-adaptive. These properties are
Machines are part of evolution, discovery, and path-
very useful because they can evolve and tune to spe-
breaking problem-solving strategies; they can thus be a
cific contexts and situations. Furthermore, they can
report back possible issues that prevent them from source of inspiration, understanding, esthetic enjoy-
continuing their adaptation (if there are any) and ment, self-transformation, and definition of our own
hence prompt the reevaluation of the original task interests and proposals. As Simondon (1958/2001)
or the environment. noted, there is no way to understand contemporary cul-
ture and its dynamics without considering machines as
something that—‘‘as life and with life’’—is opposed to
This kind of approach makes it easier to understand
‘‘the leveling of all things that would deprive the
the tension between creativity and stability of a system,
Universe of its power for change’’ (p. 15).
as well as the need for flexible restrictions and nonfor-
malizable rules to preserve the individual and social
integrity of the creative subject. Declaration of Conflicting Interests
Other research projects have delved into the ques- The author(s) declared no potential conflicts of interest with
tion of embodiment and adaptation in relation to CC. respect to the research, authorship, and/or publication of this
The Curious Whispers project (Chee, 2011; Saunders, article.
Chee, & Gemeinboeck, 2013) experiments with societies
of mobile robots and people who can compose and play Funding
back songs that the whole group can hear. The songs The author(s) received no financial support for the research,
are created by adapting songs heard from other robots authorship, and/or publication of this article.
so they seem to show some degree of adaptation and
integration. They follow a reward function of curiosity ORCID iD
that allows them to discern among possibilities. The Santiago Negrete-Yankelevich https://orcid.org/0000-
idea is to explore the interaction and communication 0002-6558-6538
Valverde-Pérez and Negrete-Yankelevich 253

Notes such thing as an ‘‘autonomous creator,’’ and that creativ-


1. Simondon’s work has recently attracted the attention of ity emerges as a result where none of the parts involved
those scholars interested in the possibilities of relational is a passive element. In this sense, creativity implies cre-
ontologies for providing a framework that allows a bet- ation in a deep ontological sense.
ter understanding of the dynamical ontogenetic co- 7. Harman’s (2002) ontology is constructed under the pre-
determination that emerges from the relations between mise that ‘‘the being of the tool is utterly determinate in
humans and nonhumans in several fields, from mathe- its specific relation to any entity it encounters’’ (pp. 30–
matics and morphogenesis (see Sarti, Montanari, & 31; emphasis in the original). Exploring the creative pro-
Galofaro, 2015) to political philosophy (Bardin, 2015) cess, we assume that there is a moment when this mutual
and sociology of science (Latour, 2013; Stengers, 2004). determination somehow needs to take specific shape by
However, few scholars have attempted to explore the exploring the limits of the agents’ plasticity, which
implications of Simondon’s approach for understanding requires that some form of individuation be always pres-
artificial beings’ creativity (see Gemeinboeck, 2017). The ent, since absorption in equipment totality will impede
implications of Simondon’s theory on an affect theory any possibility of thematizing the creative moment. So
have been developed from cultural studies, for example we depart here from his theory by sustaining that in the
by Massumi (1995), and social sciences, specially in those creative process, the being of the tool is ‘‘indeterminately
areas concerned with embodied subjectivity, enactment determinate in its specific relation to a (set of) entity(-
and technology. A good example is Tucker’s (2013) work ies) it encounters.’’
on the effects of informational surveillance on extended 8. Simondon’s notion of ‘‘internal resonance,’’ that we
individuation. In a similar vein to this work, Ash (2014) think has links with Hacking’s notion of ‘‘looping’’
develops the notion of ‘‘inorganically organized affects’’ somehow, implies that the self-reflexive and transforma-
from Simondon. tive moment is projected to the others as the inherent
2. Simondon’s notion of individuation as process tension of a state of metastability.
bears many resemblances with autopoietic enactivism 9. Thus, even kinds of art like ‘‘raw art’’ or ‘‘art brut’’
(Thompson, 2011, p. 116; also Di Paolo, 2016). require a critical viewer that makes them acceptable and
Differences are, nonetheless, important. Thompson valuable. Other examples are found in conceptual art.
(2007) explicitly supported Moreno and Barandiaran’s However, there are times when somatic TK is ignored,
(2004) claim about the ontological priority of the indi- as in the cases where the accomplishment of the creative
vidual. This position can eventually lead to an overem- product would entail extreme pain or death to one of
phasizing of the individual as a self-conserving product the agents, jeopardizing evaluation and manifesting the
to the detriment of individuation as process, which is the robustness of TK rules, as in Chris Burden’s early work,
main point in Simondon’s approach (Protevi, 2011). It see http://www.ubu.com/film/burden_selected.html.
can also led to dualism (Thompson, 2011), which is also Disgust and extreme fear always prevents evaluation of
alien to his perspective (Stielger, 2009). a work from the point of view of its creativity.
3. This is a very important difference between transduction 10. For example, sudden hearing loss in one ear is often
and conceptual blending, since the latter is focused on only experienced when a telephone is used with the
abstracting features from two separate concepts to find affected ear.
a way to instantiate the abstracted versions in such a 11. From our point of view, however, this connects collec-
way that renders a new, combined concept (Turner & tive and somatic-limit TK, preventing a neat differentia-
Fauconnier, 2002). The abstraction process necessarily tion between them. However, the difference is still useful
carries a loss of information. because, as we will see, there are different degrees of col-
4. Most people try to arrange the sticks on a table until lective and somatic TK in different human/nonhuman
they realize that the solution is a pyramid. systems.
5. Because Mr Hardy was already near the lower end of the 12. For a philosophical and cultural implications of this
ladder. change of view toward a redefinition of use and mean-
6. This makes computers more robust but also more com- ing, see Agamben (2006).
plex. Among other reasons, because as much as we are 13. The ‘‘lure of feeling’’ is considered by Whitehead ‘‘the
the result or the coproduction of material affordances germ of mind’’ (see Whitehead, 1927–1928/1978, p. 85).
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About the Authors


Nuria Valverde-Pérez holds a PhD in Philosophy from the Universidad Autónoma de Madrid.
She is a professor of Humanities at the Universidad Autónoma Metropolitana Cuajimalpa. Her
research is focused in the history and philosophy of technologies. Her work explores how instru-
ments and epistemic practices produce both standardized and systemic accounts of the world and
the environment, leading to emergent and historical ontologies. Her most recent project aims to
analyze the ways in which technological artifacts relates to vulnerability production, understood
as an inherent asset.
256 Adaptive Behavior 26(5)

Santiago Negrete-Yankelevich is a lecturer in Computer Science in the Communication Science


and Design Division at Metropolitan Autonomous University in Mexico City. He holds an MSc
in IT and a PhD and in Artificial Intelligence from the University of Edinburgh, UK and a
bachelor’s degree in Mathematics from Mexico’s National University (U.N.A.M.). His current
research interests include creative computing for New Media and the impact of experimentation
on this medium on the ideas behind software design. In particular, he has focused on the role
improvisation and cultural contexts and practices play in building textual and visual narratives.
He frequently participates in art projects where he develops software for interactive installations.

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