Professional Documents
Culture Documents
Justin Wu
Abstract
This paper presents an overview of the importance of using storytelling in the curriculum
and explores how educators can incorporate technology to facilitate students’ creation and
sharing their stories in a digital manner. The first section begins with how stories originated,
from cave drawings to oral and written traditions. The next section focuses on the definition of
what digital storytelling is and the impact that it has when used in our classrooms. Following,
will be a section that explains the factors that contribute to the use of technology in schools and
our classrooms. The paper concludes with potential challenges that some teachers face when it
Introduction
It is in our nature to tell stories and inform others of our events, whether they are factual
or fictional. However, the way we communicate with others has changed drastically over time.
Storytelling originated with oral traditions in which stories were being passed down from
generation to generation through word of mouth, and then shifted to written forms such as cave
drawings and the written language. There was then a shift to words and these stories were now
being documented on paper through ink and print. Due to the advancing technologies such as the
printing press, the camera and the internet, the way we tell stories and keep ourselves informed
about current topics has shifted. Technology has allowed humans to utilize all forms of
storytelling though the years: visual stories in photographs, spoken stories in videos and
technology such as computers, tablets, and smartphone devices. Parents, teachers, and
Examining the use of digital storytelling approach from historical and sociolinguistic perspectives 3
administrators are acknowledging the role technology plays in teaching our students what it
means to be literate in the digital age. Digital storytelling is a creative method used to tell a story
while interacting with technology. “Digital storytelling is even more important as a tool to
humanize teaching and learning and to make the learning even more relevant to the students”
(Ohler, 2013). When creating a digital story, students are communicating, thinking critically and
using their creativity – the three core competencies found in BC’s New Curriculum. The
redesigned curriculum “aims to provide flexibility to inspire the personalization of learning that
addresses the diverse needs and interests of BC students” (BC Ministry of Education, 2016).
Digital storytelling is a powerful tool that allows students from a variety of backgrounds and
skill sets to work collaboratively with their peers, while engaging in projects that develop their
language skills. Storytelling is a traditional method used to teach about cultural beliefs, values,
customs, rituals, history, relationships, and ways of life, that goes back from many generations
ago (Ohler, 2013) and happens around the world. Through digital storytelling, we can continue
the tradition of storytelling, while using digital platforms such as YouTube, to connect ourselves
It is unknown when the first story was told, but traditionally, storytelling began in oral
traditions. Storytelling predates writing, where the earliest forms of storytelling were expressed
orally and combined with gestures and expressions. “Stories in tradition come in all shapes and
sizes, for example: myths, legends, wonder tales, fairy tales, fables, hero stories, teaching stories,
oral histories and more” (Parkinson & Warwick, 2017). As families grouped together in their
communities, the storyteller, who was good at telling heroic events or teaching lessons of the
Examining the use of digital storytelling approach from historical and sociolinguistic perspectives 4
tribe, began to tell these interesting stories and people in the village began to listen to them.
Basic social values, skills, and wisdoms all show up when these stories are being told. These
stories stuck and have been told and retold through generations, and were being shared with
The earliest documented forms of sharing written information came from cave drawings
and symbols. While cave drawings have been cited as early evidence of human art, these
drawings, some from 10,000 – 40,000 years ago, are the first glimmers of graphic
communication among humans before the written word. “Crude drawings on rock and cave walls
are the earliest methods of communication which we know. Though it was cumbersome and
slow it helped to convey ideas and past events to other people” (Chakravarthi, 1992). These
drawings and marks share a lot about the history of these groups of people and their form of
communication; however, “they are not classified as writing, as true writing consist of a set of
symbols and rules in which we call language” (Ong, 1982). Prehistoric signs and cave drawings
do not have the complexity of a writing system, but they would qualify as an early form of
graphic communication.
The invention of the written word didn’t formulate until around 3200 BC, which we
consider a fairly recent invention. Some of the earliest written stories are: The Bible, Homer’s
Odyssey, the Indian Vedas, and the Mayan Codices. It is very likely that these stories were being
transcribed from oral traditions, where storytellers began to document and write their stories
down. Bibles were copied out by hand and manually being bounded up until 1450 when
Gutenberg invented the printing press. The printing press made it easy to create and distribute
mass productions of these stories. “The first newspapers were written or printed letters. In the
seventeenth century, English country gentlemen used to employ correspondents to write them
Examining the use of digital storytelling approach from historical and sociolinguistic perspectives 5
once a week from London the gossip of the court and of the town” (Park, 1923). As technology
has continued to advance, telling stories has evolved to and are now being told in various ways
such as: oral traditions, books, photographs and letters, recorded conversations, poetry and
Digital storytelling combines the best of two worlds: the ‘new world’ of digitized video,
photography and art, and the ‘old world’ of telling stories. Almost all digital stories bring
together some mixture of digital graphics, text, recorded audio narration, video and music that
revolves around a chosen theme and often contains a particular viewpoint. Normally, digital
stories are between two to four minutes long, and most often told in first person narrative, that is
recorded in the narrator’s own voice, and mostly illustrated with still images and optional music
to add an emotional tone. “Research shows that storytelling as a pedagogical tool, is an effective
means of imparting knowledge, beliefs, and traditions” (Sudwardy, Pan, & Seow, 2013).
Digital stories are being used in classrooms as a way for students to demonstrate their
learning through creating a multimedia project that allows students to use their creative thinking,
critical thinking and communication skills. In 2016, British Columbia’s Ministry of Education
piloted their New Curriculum that took away ‘Performance Learning Outcomes’ and replaced
them with ‘Curricular Competencies.’ With this change, BC’s Ministry of Education places a
bigger emphasis on the deeper understanding of concepts and the application of processes, rather
than on the memorization of isolated facts and information (BC Ministry of Education, 2016).
Through digital storytelling, students can share their understanding of curricular content and
their ability to perform curricular competencies through a hands-on project. In addition, digital
Examining the use of digital storytelling approach from historical and sociolinguistic perspectives 6
stories can be used cross curricula; they are not just limited to language arts. Combining the arts
& humanities curriculum to other areas of study gives students a better understanding of how
their learning is blended together, providing them deeper learning contexts. Digital storytelling
binds the power of audiovisuals to engage students’ auditory and visual senses in ways that the
traditional printed textbooks can never accomplish. “The combination of text, image, and audio
motivates students to engage in deep learning, something which is far from surprising given the
extent to which today’s students are familiar with this form of interaction” (Suwardy, Pan, &
Seow, 2013). Students are being raised in the digital age and it has changed the way they learn.
Students must share their evidence of learning in ways that are meaningful to themselves, not
No matter what technology comes in the future, stories are now being produced and
published digitally, whether it is through YouTube videos or Snapchat. “While digital stories are
typically viewed as an event on a computer screen, written work provides the foundation and
blueprint needed to give them life” (Ohler, 2008). Creating these digital media projects compels
students to focus on the use of language in ways that they may not necessarily focus on when
writing is the only final product. Since digital stories often employ spoken narrative, students get
to hear what their writing sounds like by recording the script and using the audio clip to
accompany their visual media. In the older elementary and high school level, “students put more
time and energy into writing scripts for their plays they performed and the videos they filmed
than they did writing essays and research papers” (Ohler, 2008). Not only are our students hitting
the English Language standards: writing, outlining, planning, narration, editing, listening, and
Examining the use of digital storytelling approach from historical and sociolinguistic perspectives 7
speaking, students are also meeting the standards for technology, media literacy and critical
thinking found in BC’s Applied Designs, Skills and Technology (ADST) curriculum. In addition
to giving our students an outlet for expression or motivation to improve their writing skills in a
different manner, digital storytelling allows teachers to differentiate so that every student can be
successful.
Creating an inclusive classroom means that teachers are developing curricula that meets
the needs of every student; if students’ needs are not being met, then teachers must “alter the
teaching and learning process to differentiate instruction for their students” (Mahoney & Hall,
2017). Teachers are recognizing the importance of digital literacy and how technology can help
support the needs of all learners in the classroom, including students with: physical and/or
developmental disabilities, English language learners, exceptional students, and all of our neuro-
typical students. “The internet can play a crucial role in helping teachers transform their curricula
by providing space for diversity of voices, perspectives, and experiences to be shared in the
classroom” (Lock & Kingsley, 2007). Students have the option to add as much text or as little
text into their stories as they would like, and they are able to use still pictures or use film that
they have directed and recorded themselves to create their stories. Creating stories allow our
students to take ownership of their learning, as they begin to create, edit, and recreate these
digital artifacts.
Mobile devices promote attentiveness, are highly engaging and are easily adapted to
differentiate instruction. With the increased use of iPads, computers and mobile devices in
classrooms, digital storytelling has become easily accessible. Digital storytelling can be created
through coding programs such as Scratch, iMovie, and Stop Motion. These are all free online
choice for classrooms to use. Once the final products are completed, students are able to share
their stories with peers, teachers, parents, and the online community.
Incorporating digital storytelling into classrooms can produce numerous benefits, such as:
engagement with the assignment, increased efforts about the construction of their projects,
collaborating with their peers to configure their stories, and using multimedia software and
computer technology in meaningful ways. There is no doubt that technologies can help enhance
learning, yet some teachers feel reluctant to incorporate it into their practice. The curriculum
requires that teachers develop general information about technologies without any proper
training or professional development on what programs to use and how to integrate these
technologies into the curriculum. Since teachers are often left to learn for themselves when it
comes to technology, they may find themselves spending hours on end watching tutorials,
reading online materials, and spending countless hours on the apps and programs just figuring
out how to use the devices and the programs. “A teacher must be willing to invest significant
amounts of time and energy to reap these rewards, but with such an investment comes the
satisfaction of seeing students share their stories” (Michalski, Hodges, & Banister, 2005).
Clearly, teachers cannot undertake these changes on their own, especially if they lack
professional development supports from their administration and their district. This is why
training teachers to perform the expected tasks, such as creating digital stories with computer
development, and mentorships are required to stimulate implementation within each school
district.
Examining the use of digital storytelling approach from historical and sociolinguistic perspectives 9
Another concern is that not all students or teachers have access to these devices at home
or at school. Technology is evolving at a faster rate than most schools can afford to keep up with,
and after a couple of years, most devices will be deemed outdated and will need new batteries or
software to be functional. “Some social factors impede technology implementation such as costs,
available funds, security, and technical support may limit the overall decision to deploy an
innovation, but also which specific technology will be adopted” (Accuosti, 2014). This
restriction is problematic for some teachers because part of the less frequent use of technology in
their classrooms’ may be attributed to the lack of technology resources that are in place at their
schools. And simply, districts do not have enough money to purchase new technology every few
Lastly, some teachers do not believe that technology will transform the class and align
with the learning goals of their curriculum. “If teachers find intrinsic value in technology, it will
create the context for successful implementation” (Accuosti, 2014). Teacher’s motivation stems
from their belief in the educational value of the technology for students and from what they see
happening in their classrooms. The technology itself will not transform learning for the children;
rather, it is the lesson plan attached to the technology that makes the process of learning
important. Regardless of the various reasons mentioned above, there needs to be more support
for teachers and training that addresses the many issues teachers face, or else teachers will run
into the risk of creating a generation of ill-prepared students for a digital future.
Student assessments are an integral part of the learning process. According to BC’s New
Curriculum, “Assessment involves the wide variety of methods or tools that educators use to
Examining the use of digital storytelling approach from historical and sociolinguistic perspectives 10
identify student learning needs, measure competency acquisition, and evaluate students’ progress
toward meeting provincial learning standards” (BC Ministry of Education, 2016). With digital
storytelling, students can create amazing projects with a greater range of creativity without ever
having to be a stellar artist or writer. Instead, they can tell stories in their own ways and on their
own terms. There are many times when paper and pencil tests and writing assignments are still
their learning in various ways that are suitable to their learning styles. Students learn to self-
reflect, set goals for their future, and they are encouraged to take responsibility of their own
learning. Digital stories provide opportunities for students to develop the core competencies
outlined in BC’s New Curriculum, while understanding that the process of design is equally
Rubrics are the most common form of assessment for digital stories. Each rubric
understanding of a set of criteria. Some examples of descriptors include, “How well did the story
work?” “Did the images create an atmosphere or tone?” “Is the voice quality clear and
consistently audible throughout the presentation?” (Ohler, 2018). These rubrics can be filled out
by the teacher, by the students themselves and their peers, or combined where the teacher and the
student have a conference to see where their project fits according to the rubric. Digital
Conclusion
Children are generally inquisitive and innovative when it comes to using technology.
Since most children interact with technology on a daily basis, it is important to teach them how
to use them successfully in the classroom, such as creating digital stories. Digital storytelling
using computer programming such as iMovie and Stop Motion allows students to collaborate,
create, and engage with language, while sharing their creations with others using the
technological skills needed for their future. In addition, it is important for teachers to share their
innovative approaches with the educational community through classroom websites, blogs, and
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