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CREATING A CHARACTER 3
CLASSES 10
SHARPSHOOTER 11
TECHNICIAN 11
INFILTRATOR 12
RIFLEMAN 12
POINTMAN 13
FIELD MEDIC 13
COMBAT STRUCTURE 18
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CREATING A CHARACTER
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STATS
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CLASS
Choose a class, write the class name in the top box. Starting level
should be 1, experience should be 0.
Armor Class and Speed are dependent on the armor type chosen
for your character. See Weapons and Equipment for how to
calculate AC and Speed (typically, 1 square = 5 feet).
Optional: write the details of your class ability in the Notes section
Hit die can be found on your Class page. Hit dice are used when
determining how many hit points should be restored to your
player when healing.
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SAVES
VITALS
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WEAPONS AND EQUIPMENT
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OPTIONAL ROLEPLAY COMPONENTS
There are three optional features on the character sheet. These do not have to be filled
in, however they provide a richer role playing experience. The following components
are optional:
- Height, age, sex
Description of your character, also influences your miniature
- Bonds
These affect how your character makes decisions, i.e. “Frank takes the
shot first, asks questions later,” or “Joe is always willing to help someone in
need, even if it puts him in danger.”
- Backstory
This builds the attachment between you - the player - and the character. It
fleshes the character out, giving other players an idea of the kind of person
they are.
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MINIATURES
Provided with the game is a set of miniature bases. Create your miniature by cutting a
small piece of paper (approx. 2cm x 5cm), drawing your character on it and slide it into
the base.
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CLASSES
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SHARPSHOOTER
• Description: Take out enemies from medium-long range
• Ability: Prone
• Use action to enter/exit prone (exiting prone uses action and movement)
• While prone, enemies are at disadvantage while targeting you
• While prone, you are at advantage while targeting enemies
• Stats: +2 Perception, +2 Concentration
• Saving throws: Perception, Concentration
• Hit die: d6
• Equipment: Choose:
(a) a .22 Long rifle or (b) a .50 BMG
(a) a USP 45 + silencer or (b) a Judge .45
(a) 1x flash grenade or (b) 2x smoke grenades
(a) a light Ghillie suit or (b) medium Kevlar armor
(a) 1x tourniquet or (b) 1x morphine
TECHNICIAN
• Description: Close quarters with training in electronics and robotics
• Ability: EMP
• Disable equipment in a 50ft radius
• Electronic traps are destroyed
• Stats: +2 Strength, +2 Knowledge
• Saving throws: Strength, Knowledge
• Hit die: d10
• Equipment: Choose:
(a) an MP7 or (b) an M4 Super 90
(a) a USP 45 or (b) a Glock 18
(a) 1x HE grenade or (b) 2x smoke grenades
(a) medium Kevlar armor or (b) heavy Kevlar armor
(a) 1x tourniquet or (b) 1x morphine
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INFILTRATOR
• Description: Navigate enemy-controlled territory without being detected
• Ability: Thermal vision
• Detect stealthed enemies up to 70ft
• Can see heat signatures through walls
• Stats: +2 Dexterity, +2 Concentration
• Saving throws: Dexterity, Concentration
• Hit die: d4
• Equipment: Choose:
(a) USP 45 + silencer or (b) MP7 + silencer
(a) 1x flashbang or (b) 1x smoke grenade
(a) 1x flashbang or (b) 1x smoke grenade (in addition to previous)
(a) a light ghillie suit
(a) 1x tourniquet or (b) 1x morphine
RIFLEMAN
• Description: Engage in medium range combat and provide suppressing fire
• Ability: Focus
• Additional shots this turn are at advantage
• Can be used once per encounter
• Stats: +2 Dexterity, +2 Perception
• Saving throws: Dexterity, Perception
• Hit die: d8
• Equipment: Choose:
(a) M16 or (b) .22 Long rifle
(a) Judge .45 or (b) Glock 18
(a) Masterkey or (b) Primary silencer
(a) 1x HE grenade or (b) 1x Incendiary grenade
(a) medium Kevlar armor or (b) heavy Kevlar armor
(a) 1x tourniquet or (b) 1x morphine
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POINTMAN
• Description: Carries a large shield to provide mobile cover for squadmates
• Ability: Flash shield
• 2x flashes per encounter
• Takes 1 turn to recharge
• Provides LOS cover for teammates from the front
• Stats: +4 Strength
• Saving throws: Strength
• Hit die: d12
• Equipment: Choose:
(a) Flash shield
(a) USP 45 or (b) Judge .45
(a) 1x HE grenade or (b) 1x smoke grenade
(a) medium Kevlar armor or (b) heavy Kevlar armor
(a) 1x tourniquet or (b) 1x morphine
FIELD MEDIC
• Description: Provide supporting fire, medical training
• Ability: Medicinal Dart
• Restore half health to a teammate who is downed from a range of 60ft.
• Can be used once per encounter
• Stats: +2 Perception, +2 Knowledge
• Saving throws: Perception, Knowledge
• Hit die: d6
• Equipment: Choose:
(a) P90 or (b) Tec9
(a) USP 45 or (b) Glock 18
(a) 1x smoke grenade or (b) 1x incendiary grenade
(a) light Kevlar armor or (b) medium Kevlar armor
(a)3x tourniquets or (b) 3x morphine
(a) 1x adrenaline or (b) 1x defibrillator charge
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WEAPONS AND EQUIPMENT
TERMS
• Advantage
• Roll 2d20 to hit. Use higher roll.
• Disadvantage
• Roll 2d20 to hit. Use lower roll.
• Semi auto
• Fire a second shot at disadvantage (bonus action)
• Full auto
• Fire a second and third shot at disadvantage (bonus action)
SMGS
SHOTGUNS
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HANDGUNS
NAME TYPE RANGE DAMAGE
USP 45 Semi Auto Disadv. >60ft 1d6
Glock 18 Full Auto Disadv. >40ft 1d4
Judge .45 Double Action Disadv. >70ft 1d8
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ARMOR
WEIGHT ARMOR CLASS SPEED
Light 10 35
Medium 12 30
Heavy 14 25
MEDICAL EQUIPMENT
NAME EFFECT
Tourniquets Heal 1 hit die to open wounds
Morphine Heal 1 hit die to pain (non-open wounds)
Adrenaline +3 Strength, +3 Dexterity, -3 Concentration, -3 Knowledge for 5 minutes
Defibrillator Restore 1 hit die to a character that is dead (below negative max health)
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COMBAT
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INITIATIVE
Combat is structured into turns. To find the turn order, every player rolls a d20 and
adds their Dexterity modifier (Initiative).
If two or more people roll the same initiative, they re-roll to see who goes first out of
them.
TURN COMPONENTS
A player’s turn has three components - Movement, Action and Bonus action. They can
be taken in any order.
MOVEMENT
Every square on the board is equal to 5 feet. A player can move up to the same
number of feet as their Speed per turn.
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ACTIONS
Actions include:
- Shooting a weapon
- Throwing a grenade
BONUS ACTIONS
Bonus actions include:
- Using a medical item
- Using a class ability
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CREATED BY BAILEY GIBBONS AND MARTIN BROOS
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