Professional Documents
Culture Documents
DOI 10.1007/s00146-009-0254-x
ORIGINAL ARTICLE
Virpi Ruohomäki
Received: 23 April 2009 / Accepted: 20 November 2009 / Published online: 25 December 2009
Springer-Verlag London Limited 2009
Abstract This paper describes an exploratory compara- Keywords Global teamwork Collocation ICT
tive study of knowledge workers and their challenges in Interaction Work place and space Multi-teaming
high tech global project teams. More specifically we focus Virtuality
on the tension between perceived collocation and actual
geographical distributed project work as a function of: (1)
the demand to distribute and shift attention in multi- 1 Introduction
teaming, (2) virtuality i.e. number of virtual teams partic-
ipants engage in, (3) the continuous adjustment and ‘‘We shape our buildings, thereafter they shape us.’’
re-adjustment to new places they perform their activity, Winston Churchill
and (4) the collaboration technologies they use. We present
In today’s communication intensive environment, the
the methodology for data collection that included semi-
rapidly changing nature of work, learning, and play is
structured interviews, surveys, and on site shadowing of the
driven by more and more collaboration, mobility, global-
project participants, and discuss the findings from the data
ization, digital media, interactive devices and spaces, and
analysis. The study is based on the bricks-bits-interaction
convergence of virtual and physical spaces and places.
framework. It is at the intersection of the design of physical
One of the key challenges faced by organizations, business
spaces, i.e., bricks; rich digital information and collabora-
process developers, architects, technology developers,
tion technology (ICT) content, mobile devices and network
facility designer, builders, and managers is to understand
infrastructures, i.e., bits, and emergent work practices,
the relation between and impacts of (1) the work space
process, and new ways people behave in communicative
and place, (2) digital content that is created and shared,
events using the affordances of ICT augmented physical,
and (3) business, social, behavioral, and cognitive aspects
virtual spaces and digital content, i.e., interaction.
of work, learning, play, and community. Knowledge work
involves creation, application, and sharing of knowledge
by highly skilled practitioners who have autonomy in their
work and use ICT in order to produce complex, intangible
R. Fruchter (&)
Project Based Learning Laboratory, Stanford University, and tangible results to provide a competitive advantage or
473 Via Ortega, Stanford, CA 94305, USA other benefits in support of the organization’s goals
e-mail: fruchter@stanford.edu (Bosch-Sijtsema et al. 2009).
URL: http://pbl.stanford.edu This paper describes an exploratory comparative study
P. Bosch-Sijtsema V. Ruohomäki of knowledge workers and their challenges in high tech
BIT: Work Psychology and Leadership, global project teams. The research objectives of the study
Helsinki University of Technology, are to understand and formalize key elements for produc-
P.O. Box 550, Greater Helsinki, Finland tive knowledge work as a function of tasks, context, and
e-mail: pbosch@stanford.edu
team, and identify requirements for physical, virtual, and
V. Ruohomäki social work environments. We present the methodology for
e-mail: virpi.ruohomaki@tkk.fi
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data collection that included semi-structured interviews, not need to be in different geographic locations to act and
surveys, and on site shadowing of the project participants, perceive that they are distributed. According to Allen
and discuss the findings from the data analysis. The study is (1977), team members that are 30 m apart are distributed.
based on the bricks-bits-interaction framework. It is at the Temporal discontinuities refer to collaboration across
intersection of the design of physical spaces, i.e., bricks; time zones (Armstrong and Cole 2002; Espinosa and
rich digital information and collaboration technology (ICT) Carmel 2003). Researchers found that teams face more
content, mobile devices and network infrastructures, i.e., complexity when members cross multiple time zones, in
bits, and emergent work practices, process, and new ways large part because of increased difficulties in scheduling
people behave in communicative events using the affor- and coordinating work activities (Espinosa and Carmel
dances of ICT-augmented physical, virtual spaces and 2003). In their longitudinal case study of three global
digital content, i.e., interaction (Fruchter 2001). We virtual teams, Maznevski and Chudoba (2000) illustrated
believe that if we better understand the relationship the importance to establish a predictable rhythm of
between bricks or physical space, bits or virtual space, and communication exchanges, which becomes increasingly
interaction or social space, we will be able to: (1) design challenging when team membership encompasses different
spaces and places, which better address and adapt to the time zones (Yoo and Alavi 2004).
communicative events and activities performed by knowl- Cross-cultural discontinuities lead to significant collab-
edge workers, (2) develop ICT that support natural com- oration challenges transforming even simple tasks into
munication idioms among knowledge workers as they complex efforts, e.g., differences in perceptions of time
perform their tasks, and (3) engage knowledge workers in have been observed across national boundaries (Hofstede
richer communication and interaction experiences. Any 1991), longitudes (i.e., East vs. West), and latitudes (i.e.,
change in one of the three aspects will impact the other Southern vs. Northern cultures) (Fruchter 2001; Espinosa
two. Consequently, it is critical to take a bricks- and Carmel 2003).
bitsinteraction integrated approach in the analysis of the Discontinuity in work practices can significantly
current state of practice and the creation of future work increase time-to-market cycles as distant members use the
environments. same words such as project review, phase completion, and
test procedure but understand and expect different out-
comes (Armstrong and Cole 2002).
2 Related work ICT discontinuity is determined by differences in access
to technology resources and infrastructure across members
The prevalence of globally distributed project teams in of a distributed team. These have demonstrated to affect
twenty-first century work environments is driven by the interactions (Maznevski and Chudoba 2000), where lack or
low cost of communication, the desire to have a presence access to ICT made it difficult for some team members to
in new markets, and bring together the most qualified contribute to team efforts.
people, regardless of their location (Carmel 1999). In a number of reviews on distributed teams, perfor-
Watson-Manheim et al. (2002) introduced the notion mance and effectiveness are discussed (Maznevski and
of discontinuity as the change in expected conditions. Chudoba 2000; Powell et al. 2004; Martins et al. 2004).
Discontinuities are factors that contribute to a decrease in According to Powell et al. (2004), research results con-
cohesion in a team, e.g., physical location, time zone, cerning distributed team performance are mixed. On the
national culture (Hofstede 1980), professional culture, and one hand researchers have consistently found that virtual
organizational culture. Lu et al. (2006) and Chudoba et al. interaction increases the amount of time required to
(2005) present the notion of virtuality index that assess accomplish tasks. On the other hand, there are studies of
how virtual a given organization or setting is as a function better work in distributed teams, making more effective
of geographic distribution, time zones, national culture, decisions, generating unique ideas and solutions.
work practice, and ICT. Interdisciplinary, globally distributed projects, where
While geographic discontinuity is easy to detect, a the actors work on a tight schedule, usually entail a sig-
precise characterization of its effects is more challenging nificant amount of hidden work, in addition to the primary
(Griffith et al. 2003; O’Leary and Cummings 2002). production work required for every task. Jin and Levitt
Working across distance, in some cases, has had negative (1996) divide hidden work into three components: coor-
effects on communication (Olson and Olson 2000), dination, rework, and decision waiting. The amount of
including misattribution (Cramton 2001) and conflict res- hidden work may vary depending on the characteristics of
olution (Armstrong and Cole 2002; Hinds and Bailey the task and the effectiveness of the organization working
2003), suggesting the importance of assessing geographic on the task. Typically the activities in a project are inter-
discontinuity. It is important to note that team members do dependent. This impacts the communication and decision
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making. The interdependences are of three kinds: pooled, The US site had a high tech global team of 55 people
sequential and reciprocal (Thompson 1967), with recipro- working in the areas of design, prototyping, manufacturing,
cal interdependent activities requiring huge coordination testing, and supply chain. Almost the whole team was col-
and constant communication. Overall, the hidden work located (98%). Nevertheless, they work to a large extent
consumes resources and increases the backlog of the with partners in North America, Europe and had a close
actors; therefore, it affects the project duration and the cooperation with several partners in Asia. The core team
quality of the final product (Levitt and Kunz 2002). worked in one US location on one floor. Each team member
Knowledge workers are challenged to engage in a com- had a dedicated cubicle. Team members were in close
petitive global market in which corporate objectives are to proximity to each other. The knowledge workers used
reduce project duration by 50%, reduce personnel by 50%, meeting rooms, teleconference conference room, quiet
reduce travel budgets by 50%, reduce work space by 50%, rooms, informal meeting spaces, cafeteria, and most
and increase productivity by 50% as well as maintaining a importantly laboratory space that were embedded within
high quality of their products. Fast track projects lead to the cubicle floor space. All team members had laptops.
overlapping interdependent tasks and consequently gener- Furthermore, within the team and with the global partners
ate large unanticipated volumes of coordination and rework. and customers they worked using telephone conferencing,
Such rework is not planned for, is hard to be tracked, Netmeeting, telepresence, intranet, instant messaging, and
managed, and acknowledged. Managers typically assign email. The team was a long-term team with members who
resources only to direct tasks and work. They do not assign have been with the company for more than 3 years and up to
resources to planning and coordination of direct work. This 20 years. They often traveled to Asia to interact face-to-face
can lead to stress and burnout, as well as underestimated with their partners at the factory during the manufacturing
scope and scale of coordination, unrealistic schedules with and testing phase, in order to resolve problems that required
heroic attempts to meet dead lines. In addition, as a result in person interaction with the people and product.
of flatter organizations, downsizing, teamwork, matrix The Nordic site had a team that was part of a global
reporting organization structures knowledge workers par- customer relation management team of 15 people. The
ticipate in more teams, are in more meetings, and need to team collaborated with customers and partners in Europe,
transition rapidly from one team environment to another Asia and North America. One half of the team members
with less time between interaction events. were working in this team for 3 years or longer and the
Our study uses the bricks-bits-interaction framework other half under 3 years. Their team was 50% collocated
(Fruchter 2001) to analyze the challenges of collocated and and 50% distributed over several European countries. The
distributed project teams in global high tech Fortune 500 collocated team members worked primarily in the office
companies by integrating (1) discontinuities such as geo- working with other people. In a large open space office, the
graphic distribution, time zones, national culture, work team members had mobile desks and were located on two
practice, and ICT, (2) multi-teaming, (3) hidden work, i.e., different floors. The office space provided meeting rooms,
coordination, rework, and decision waiting, and (4) work conference room, quiet rooms, cafeteria, and lunch rooms.
place mobility challenges faced by knowledge workers in The distributed team members typically traveled to the
today’s work environment. Each dimension can be mea- Nordic office once a month and worked there for about
sured and reported. Our specific research questions focus 1 week. They worked from home and did not have an
on: What is the compound impact of these dimensions on office desk in their home country. The reason to come to
performance and productivity and what insights can it the Nordic office was to meet their customer and their team
provide toward identifying areas where solutions are nee- members. They had many face-to-face meetings. Other-
ded and corporations can respond strategically? wise they worked mainly at home with wireless connec-
tions and internet access. The team members had laptops
and mobile phones. For collaboration, they actively used
3 Methodology and findings several ICT tools including teleconferencing, Netmeeting,
email, instant messaging, and SMS.
3.1 Case description
3.2 Data collection
We used comparative case study methodology (Eisenhard
1989) to study collocated and distributed project teams in We collected data through semi-structured interviews,
global high tech Fortune 500 companies. We present our surveys, and on site shadowing of the project participants.
observations of two teams. We interacted with team The interviews focused on individual’s role and responsi-
members at two locations—in the US and in a Nordic bilities in the team, their work, people they most interact
country. with, workplace experiences, hindrances and enablers
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related to different workplaces. Individual interviews took tasks, locations, and people the individuals go to, work at,
about one hour per person. Interviews were taped and use, and interact with, respectively. We transcribed the
transcribed. We interviewed eleven team members in the dialogues captured during the interviews and shadowing
US team that included the project manager, five team sessions. We processed and synthesized the survey data.
leaders, four engineers, one technician, and eight team We performed a temporal bricks-bits-interaction analysis
members in the Nordic team that included the top manager, (Fruchter 2001) to understand the enablers and hindrances
the team manager, and six team members. of the work environment. The temporal analysis consists of
The surveys focused on job background information of the following criteria: time, dialogue transcript, speech
team members and team, productivity, and workplace. act analysis (e.g., sketch, explain, point, inform, solve
Surveys were delivered online. The appendix provides an problem, negotiate, decide etc.), ICT used in the session,
overview of the questions included in each of the three artifacts brought to the session, used, or created during the
surveys. The response rate in both case studies was very session, location of session or activity, interaction among
high—between 95% for survey 1 and 75% for survey 3. participants’ engagement or hindrance to engage in the
Shadowing entailed following and observing both interaction, work space configuration including furniture
teamwork and individual work in both cases. In the US and movement of participants with regard to each other,
case, we shadowed team session that included two tele- content, artifacts, ICT, and furniture. Figure 1 shows a
conference meetings US–Asia in total 4 h, a staff meeting segment of such a temporal analysis.
of three hours, a team-brainstorming session of an hour, The observed hindrance and ICT limitation in the meet-
and individuals that included one manager, four engineers, ing room identified in the temporal analysis of the shadowed
and one technician. In the Nordic case, we observed four meeting was reinforced by quotes from team members such
people that included both local team members as well as as: ‘‘In remote collaboration we are not good at using the
team members that came once a month to the Nordic office. tools for ad hoc communication. Drawing the picture that is
in my mind. And I think one of the problems of non video
3.3 Data analysis and key observations communication is you lose the picture, it’s all words.’’
We observed many similar situations where the existing
The three data sources, i.e., semi-structured interviews, ICT did not allow the knowledge workers to make their
surveys, and shadowing provided both quantitative and local content and conditions visible to their remote part-
qualitative data that allowed us to triangulate and validate ners, such as sketches on paper, diagrams on flipcharts,
our findings. They provided the perception of the knowl- gestures indicating actions on devices, measuring methods
edge workers about their work environment and produc- in the prototyping laboratory that were significantly dif-
tivity through interviews and surveys, as well as factual ferent in the US site and the factory in Asia. The interviews
data though surveys and shadowing regarding enablers and and shadowing of engineers and technicians revealed
hindrances of the work environment, i.e., physical/bricks, numerous cases where differences in work practices and
virtual/bits, and social/interaction spaces and places. fabrication processes in US and Asia lead to many long and
From a methodological point of view, we used for the frustrating telephone discussions until a strategic decision
shadowing the floor plan of the site to mark up the routs, was made to travel to the site troubleshoot and resolve the
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problem often in half a day. In the process, weeks and chain business unit, producing large printer devices, and
months were wasted because the work practices and engaging manufacturing designers and engineers, techni-
processes were not explicitly aligned and cross-cultural cians, fabricators, and suppliers. In the case of the Nordic
miscommunications precluded the identification of the team, they were part of the customer relation management
problem using single channels ICT such as phone or email team, their product is a service or software for the client,
without any visual inspection. and involves the team members and client. These explicit
A number of key preliminary observations were syn- observations and characteristics are significant as the
thesized from the data analysis. It is important to note that bricks-bits-interactions are analyzed and needs for new
in both case studies the knowledge workers were highly work environments are determined. For instance, reducing
motivated and committed to produce high quality products. laboratory or cubicle space can lead to reduced perfor-
They reported very high job satisfaction, individual and mance and productivity as the data shows (quotes from
team performance. Surveys revealed that the key motiva- multiple team members) in the US case study:
tions for knowledge workers to come to work were to work
Over the last several years, our development space
with colleagues, informally interact with colleagues, use
has shrunk. I have had to pull more of my develop-
facilities such as laboratories, and build team identity. The
ment and test equipment into my cubicle in order not
most productive work places for individual work were the
to lose it. I cannot as effectively set-up and test
dedicated desks, home office, and for teamwork the labo-
product that is 1/3 the size of my cubicle inside my
ratories and project team areas. Work place enablers were
cubicle.
related to proximity to team members and laboratory
Having a really small cube that I can’t do some of the
spaces that are embedded within the cubicle area to allow
work between builds in that I use to be able to do. I do
quick transitions from private dedicate desk space to team
work for engineers that I need more concentration on
work spaces in the laboratory. As Allen (1977) observed in
and have limited space in which to do that now.
his study, team members from the US site noted that
I need team collaborative work space. Ideas do not
Having the proximity to people I work with is come in a barren cubicle. Meeting space is good for
important meeting type activities, but we need collaborative
Team members that are not within a relatively small work/design space for developing prototypes, get
radius (200 feet) do not have the benefit of informal inputs from the organization on ideas.
brainstorming and troubleshooting. Those offsite are I need space for equipment and projects other than
left out of many of the important verbal interactions desk activities.
and interactions around hardware or other develop- I have tried to make space in my cube to have as
ment and test equipment. group creative space, but as long is it is in my cube,
No way can I have free address cube! People would then it is looked at as ‘my space’ and not group space
not know where I am. and it would be better to have it be group space.
Similarly team members from the Nordic site said: We formalized use profiles that allowed us to analyze
the survey data by roles in the team, e.g., project manager,
I need to be near my team members to work with…
coordinator, engineer, technician. These use profiles map
With the shrinking work space in corporate facilities, explicitly:
knowledge workers need to be creative in using the smaller
• Distribution of work, i.e., solo work such as collecting
and smaller work spaces. For instance in the US site, alleys
information, creating ideas, analysis, evaluation,
between cubes are used for informal interactions in small
documentation, delivery, or exchange of data, and
groups, measuring equipment takes up space in the cubicles
collaborative work such as exchange opinions and
because laboratory space was reduced, or using 10 9 8
information, generating ideas, problem solving, resolv-
cubicles for small group meetings up to five people were
ing disagreements, negotiation, and getting to know
four people huddle within the cubicle and one sits in the
some one.
alley between cubes, obstructing the circulation.
• Space used as a function of collaborative tasks, such as
When studying diverse work environments, it is critical
home office, dedicated desk at office, meeting room,
to understand the differences in what we call use scenarios
project space, etc.
that specify the business unit, the product that is delivered
• ICT communication channels used by different team
and its size, and the stakeholders that are engaged in
members as a function of their roles.
the activities, creation of the product, and its delivery.
Specifically, in the case of the US site the team was part of Figure 2 shows an example of such a profile for the
the design, prototyping, manufacturing, testing, and supply engineers in the US team determined from the collected
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data. Such use profiles provide indicators where solutions In the US case study team members were part of six
are needed to increase, decrease, or support specific teams on average, and part of three globally distributed
activities through new physical, virtual or social spaces and teams on average (Fig. 3). Even though the team composed
places. of 55 members out of whom 98% were collocated, the team
The surveys revealed critical information that was tacit members were working on a regular basis with partners
until this study explicitly illustrated two factors related to that were geographically distributed in the US, Asia, and
the productivity of knowledge workers, i.e. Europe. This data highlights a tacit indicator of increased
workload, information overload, and high demand on dis-
• Distributiveness that provided quantitative data regard-
tributing attention across multiple projects that is rooted in
ing number of teams each individual is involved in.
a hidden tension between perceived sense of collocation,
• Virtuality that provided quantitative information
since a large number of participants was in the same
regarding number of geographically distributed teams
location, and actual geographic distribution of project
each individual engaged in.
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Fig. 6 Example of
distributiveness and virtuality
data from the Nordic case study
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