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GURPS Character Assistant 4

Name Jeremir Corleoni Player Eu Point Total 548


Ht 1.85 Wt 85 Size Modifier 0 Age 39 Unspent Points 0
Appearance Cabelo curto e avermelhado, olhos verder fluorecentes, barba curta, e um
CHARACTER SHEET corte no queixo
CURRENT
Languages
Languages
Languages Spoken
Spoken
Spoken Written
Written
Written
ST 14 [ 40 ] HP 14 [ 0 ] Alemão
Alemão
Alemão
Includes:
(Accented)
(Accented)
(Accented) (Literate) [[[
(Literate)
(Literate) 2 ]]]
2
2
Includes:+1+1from 'Language
from Talent';
'Language Includes:
Talent'; +1 from
Includes: +1'Language Talent' Talent'
from 'Language
Includes:
Espanhol+1 from 'Language Talent'; Includes: +1 from
(Accented) (Literate)
Espanhol
'Language
Includes: Talent'
+1 from
(Accented) (Literate) [[
'Language Talent'; Includes: +1 from 'Language Talent'
2 ]]
2
Includes: +1 from 'Language Talent'; Includes: +1 from 'Language Talent'
DX 14 [ 80 ] Will 14 [ 0 ] Frances
Espanhol
Frances
(Accented)
(Accented) (Literate)
Includes: +1 from 'Language Talent'; Includes:(Accented)
(Literate)
(Literate)
+1 from 'Language Talent'
[[
[ 2
2 ]]
Includes: +1 from 'Language Talent'; Includes: +1 from 'Language Talent'

DR TL: 8 [ 0]
IQ 14 [ 80 ] Per 14 [ 0 ] Cultural Familiarities
CURRENT 15 +5

HT 14 [ 40 ] FP 14 [ 0 ]

BASIC LIFT 80 DAMAGE Thr 1d Sw 2d PARRY Reaction Modifiers


BASIC SPEED 6 [ -20 ] BASIC MOVE 6 [ 0 ]
11 Appearance: +2/+4
ENCUMBRANCE MOVE DODGE Unappealing Includes: +2 from 'Appearance'
Shortsword Appealing Includes: +4 from 'Appearance'
None (0) = BL 80 BM x 1 6 Dodge 10 Status: +0
BLOCK
Light (1) = 2 x BL 160 BM x 0.8 4 Dodge - 1 9
Other: +2; Includes: +2 from 'Charisma'
Medium (2) = 3 x BL 240 BM x 0.6 3 Dodge - 2 8 9 Conditional: -1 from 'Callous' when past victim, or has
Heavy (3) = 6 x BL 480 BM x 0.4 2 Dodge - 3 7 Empathy
X-Heavy (4) = 10 x BL 800 BM x 0.2 1 Dodge - 4 6 DX
SKILLS
SKILLS
SKILLS
ADVANTAGES AND
ADVANTAGES
ADVANTAGES ANDPERKS
AND PERKS
PERKS Name
Name
Name Level
Level
Level Relative
RelativeLevel
Relative Level
Level
Ally
Ally(Angela)
Ally (Angela)
(Angela) (75%
(75%
(75% of of
starting points)
ofstarting
starting (15 (15
points)
points) or less; Sympathy
or less;
(15 or less; [[ 7 ] Acrobatics 14 DX+0 [[ 4
(Death
Sympathy of one party of
(Death reduces
one otherreduces
party to 0HP)) other to 0HP)) Acrobatics
Acrobatics 14
14 DX+0
DX+0 [[ 44 ]]]]
Sympathy
Appearance
(Death of one party reduces other to Acting
Acting 15
15 IQ+1
IQ+1 [[ 4 44 ]
Appearance(Handsome)(Handsome) [[ 12
12 ]] Acting
Boating/TL8 15 IQ+1 1 ]]]
0HP))
Arm ST 10 (Biological; Costs Fatigue (+2);(+2);
Melee Attack: Boating/TL8(Motorboat)
(Motorboat) 13
13 DX-1
DX-1 [[ 1
Arm ST 10 (Biological; Costs Fatigue Melee Attack: [[ 15
15 ]] Boating/TL8 (Motorboat)
Camouflage 13
14 DX-1
IQ+0 [[ 1 1 ]]
Appearance
Reach C; Nuisance (Handsome) [ 12 ] Camouflage 14 IQ+0 [ 1 ]
Reach C; NuisanceEffect: ability makes you obvious;
Effect: ability makes you obvious; Camouflage
Climbing 14
14 IQ+0
DX+0 [ 1 2 ]
Arm ST
Nuisance
Nuisance 10 (Biological;
Effect: Costs
ability physically Fatigue
inconveniences (+2);
Effect: ability physically inconveniences you) [[ Melee
you) 15 ] Climbing
Computer Hacking/TL8
14
15
DX+0
IQ+1
[[ 12 2 ]]
Charisma
Attack: 2
Reach C; Nuisance Effect: ability makes you [ 10 ] Climbing
Computer Hacking/TL8 14
15 DX+0
IQ+1 [[ 12 2 ]]
Charisma 2 (Biological; 106 ]] Computer Operation/TL8 14 IQ+0 [ 1 ]]
Claws (Talons) Costs Fatigue (+2); Hands Only; [ ComputerOperation/TL8
Computer Hacking/TL8 15
14 IQ+1
IQ+0 [ 12
obvious;
Claws Nuisance Effect: abilityFatigue
physically Computer Programming/TL8 14 IQ+0 [ 1
[ 4 ]]
Nuisance Effect: ability earns aCosts
(Talons) (Biological; reaction penalty (+2);
fromHands
those [ 6 ] Computer Operation/TL8 14 IQ+0 [[[ 1
inconveniences
Only; you) ability Computer
ConnoisseurProgramming/TL8
(whisky) 14
13 IQ+0
IQ-1 41 ]]]
aroundNuisance Effect:
you (+2); Nuisance Effect:earns
abilitya makes
reaction youpenalty
obvious; Computer Programming/TL8 14 IQ+0 4
Charisma
from those 2around you (+2); Nuisance Effect: you)
ability [ 10 ] Connoisseur
Cooking (whisky) 13
14 IQ-1
IQ+0 [
[ 12 ]]
Nuisance Effect: ability physically inconveniences Cooking 14 IQ+0 2]
makes you obvious; NuisanceCosts Effect:Fatigue
ability physically Criminology/TL8(whisky)
Connoisseur 13
14 IQ-1
IQ+0 [ 1
Combat(Talons)
Claws Reflexes (Biological; (+2); [ 6]
15
Criminology/TL8
Current
Cooking Affairs/TL8 (Politics) 14
14
14 IQ+0
IQ+0
IQ+0 [[ 2 21 ]]
inconveniences
Contact Group
Hands Only; (Death you) Sec)Effect:
Nuisance (Effective Skill 12)
ability earns (12 aor reaction
less; [ 10 ]
Current
Current Affairs/TL8
Affairs/TL8(Science
Criminology/TL8 &
(Politics) 14
14
14 IQ+0
IQ+0
IQ+0 [ 1
[ 2 ]]
Combat
Somewhat
penalty fromReflexes
Reliable)
those around you (+2); Nuisance Effect: [ 15 ] Technology)
Damage Resistance 5 (Semi-Ablative; Tough Skin) [ 10 ] Current
Current Affairs/TL8
Affairs/TL8 (Science & 14
(Politics) 14 IQ+0
IQ+0 [[ 11 ]]
Contact
ability Groupyou
makes (Death Sec) (Effective
obvious; NuisanceSkill 12) (12
Effect: or
ability 10 Detect Lies 15 Per+1 [ 8 ]
Fit Somewhat [ 5 ] Technology)
less; Reliable) Current Affairs/TL8
Diagnosis/TL8 (Science 14 IQ+0 [[ 14 ]]
physically
Flight inconveniences
(Ativação; Biological; you)Hover; Tough
Cannot Costs Fatigue Detect Lies (Human) 14
15 IQ+0
Per+1 [ 8 ]
Damage Resistance 5 (Semi-Ablative; Skin) (+2); [[ 108 ]] & Technology)(Human)
Diplomacy 14 IQ+0 [[ 4
Combat
Nuisance Reflexes
Effect: ability earns a reaction penalty from those [[ 15 ]] Diagnosis/TL8 14 IQ+0 4 ]]
Fit 5 Conditional: +2 from 'Charisma' when making Influence rolls
Detect Lies 15 Per+1 [[ 8 ]]
around you
Contact (+2); Nuisance
Group (Death Effect:(Effective
Sec) ability makes you12)
Skill obvious;
(12 or 10 Diplomacy 14 IQ+0 4
Flight (Ativação; Biological; Cannot Hover; Costs Fatigue [[ 8 ]] Driving/TL8
Diagnosis/TL8
Conditional:
(Automobile)
(Human)
+2 from 'Charisma'
14
14
when making Influence rolls
DX+0
IQ+0 [[
[ 2
42 ]]
]
Nuisance Effect: ability
less; Nuisance
Somewhat physically inconveniences you;
Reliable) Driving/TL8 (Motorcycle) 14 DX+0
(+2); Effect: ability earns a reaction penalty Driving/TL8 (Automobile) 14 DX+0 [[ 2 ]]
Winged)
Damage Resistance 5(+2);
(Semi-Ablative; Tough Skin) [[ 104 ]] DiplomacyOperation/TL8
Electronics 14 IQ+0
IQ+0 42
from those around you Nuisance Effect: ability Driving/TL8
Hard to Kill 2 Conditional: +2(Motorcycle)
(Communications) 14
from 'Charisma' when making DX+0
Influence rolls [ 2 ]
Fit
makes
Hard to youSubdue obvious;
2 Nuisance Effect: ability physically [[ 54 ]] Electronics Operation/TL8 14 IQ+0 [[ 2 ]]
inconveniences
Driving/TL8 (Automobile)
Electronics Repair/TL8 14
14 DX+0
IQ+0 2
Flight
Language Talent you;
(Ativação; Winged) Cannot Hover; Costs
Biological; [[ 8
10 ]] (Communications)
(Communications)
Hard Driving/TL8 (Motorcycle) 14 DX+0 [ 2 ]
Liftingto
Fatigue STKill
6 2 Nuisance Effect: ability earns a reaction[[
(+2); 4 ]]
18 Electronics Repair/TL8 14 IQ+0 [[ 2
Hard to Subdue 2 around 4 ]
Electronics Repair/TL8
Electronics Operation/TL8 14 IQ+0
IQ+0 2 ]]
Mind
penaltyReading
from(Apenas
those quando toca
you a(+2);
pessoa; Effect: [
Biological;
Nuisance 17 (Communications)
(Computers)
Language
Costs Fatigue Talent
(+2); Racial) [ 10 ] (Communications)
Erotic Art (Human)
Electronics Repair/TL8 14 DX+0
IQ+0 [ 2 ]
ability makes you obvious; Nuisance Effect: ability
Lifting ST 6 (Fast: 1HP/Min) (Acido; Biological; Fogo)
Regeneration [ 18
30 ] Electronics
Escape
(Computers) Repair/TL8 14
13 IQ+0
DX-1 [[ 22 ]]
physically
Signature
Mind Reading inconveniences
Gear (Bio
(ApenasArmadura)
quando you;
4 tocaWinged)
a pessoa; [ 174 ] (Communications)
Explosives/TL8
Erotic Art (Human)(Demolition) 14
14 IQ+0
DX+0 [[ 2 ]]
2
Hard
Telepathyto Kill
Biological; Talent2 2 Fatigue
Costs (Mind Reading)
(+2); Racial) [[ 4
10 ]] Fast-Draw/TL8 (Ammo) 15 DX+1 [[ 1 ]]
Electronics Repair/TL8
Escape 14
13 IQ+0
DX-1 2
2
Hard to Subdue 2
Regeneration (Fast: 1HP/Min) (Acido; Biological; Fogo) [[
Unaging 4
15
30 ]] Includes: +1 from 'Combat Reflexes'
Alcohol Tolerance (Computers)
Explosives/TL8
Fast-Draw (Knife)(Demolition) 14 IQ+0 [[ 2
1 ]]
Language
Signature Talent
Gear (Bio Armadura) 4 [[ 10
41 ]]
Erotic +1Art
Fast-Draw/TL8from (Human)
'Combat(Ammo) 14
15
15 DX+1
DX+0
DX+1 [ 2
1 ]
Improvised Weapons [
101 ]]
Includes: Reflexes'
Lifting ST Talent
Telepathy 6 2 (Mind Reading) [ 18 Includes:
Fast-Draw +1 from 'Combat Reflexes'
(Pistol) 15 DX+1 [[
No Hangover [ 1 ] Escape 13 DX-1 21 ]]
Unaging
Mind Reading (Apenas quando toca a pessoa; [ 15
17 ]] Fast-Draw
Includes: (Knife)
+1 from 'Combat Reflexes' 15 DX+1 [ 1 ]
Penetrating Voice [ 1 Explosives/TL8 (Demolition) 14 IQ+0 [[ 21 ]]
Alcohol Tolerance
Biological; Costs Fatigue (+2); Racial) [ 1 ] Fast-Draw (Rifle)
Includes: +1 from 'Combat Reflexes' 15 DX+1
Improvised Weapons [[ 30 1 ]] Fast-Draw/TL8
Fast-Draw
Includes: (Pistol)
+1 from 'Combat (Ammo)
Reflexes' 15
15 DX+1
DX+1 [[ 1
1 ]]
Regeneration (Fast: 1HP/Min) (Acido;
DISADVANTAGES Biological;
AND QUIRKS Fast-Draw
Includes:+1+1
Includes: (Shotgun)
from
from 'Combat
'Combat Reflexes'
Reflexes' 15 DX+1 [ 1 ]
No Hangover
Alcoholism
Fogo) [[ -151 ]] Includes: +1 from 'Combat Reflexes'
Penetrating Fast-Draw
Fast-Draw(Rifle)
(Knife) 15 DX+1
DX+1 [ 11 ]]
Bloodlust (12 Voice
or less)
Signature Gear (Bio Armadura) 4 [
1 ]]
[[ -10
4] Fast-Draw
Includes: +1+1 (SMG)
from 'Combat Reflexes' 15 DX+1 [
Callous [ -5] Includes:
Includes: +1 from from
'Combat'Combat
Reflexes' Reflexes'
Telepathy Talent 2 (Mind Reading) [[ 10]] Fast-Draw
Fast-Draw
Fast-Draw (Sword) (Shotgun)
(Pistol) 15
15
15 DX+1
DX+1
DX+1 [[ 1 ]]
1
Code of Honor DISADVANTAGES
(Soldier's) AND QUIRKS -10 Includes: +1 from 'Combat Reflexes'
Unaging
Alcoholism
Infectious Attack [[ 15
-15]]
-5
Includes:
Includes:
Fast-Draw
+1 from 'Combat'Combat
+1 from
(SMG)
Reflexes' Reflexes'
15 DX+1 1 ]
Fast-Talk 15 IQ+1 [[
14 ]
]
Alcohol Tolerance
Infecção
Bloodlust (12 or less) [[ -1010
]] Fast-Draw (Rifle)
Includes: +1+2from
Conditional: from'Combat
'Charisma'Reflexes' 15
when making Influence rolls DX+1 [
Uncontrollable
Callous Appetite (Ferro(Ou sangue)) (12 or less)
Improvised Weapons [[ -15]]
1
-5 Includes:
Fast-Draw +1 from
First Aid/TL8 'Combat Reflexes'
(Sword)
(Human) 15
14 DX+1
IQ+0 [ 1 ]
Dislikes
Code ofCachorros
Honor (Soldier's)
No Hangover [[ -10]]
-1
1 Fast-Draw (Shotgun)
Includes: +1+1from
Conditional: from'Combat
'First AidReflexes'
Kit' 15 DX+1 [ 1]
Distinctive
Infectious Feature
Attack [[ -1
-5] Fishing
Includes: +1 from 'Combat Reflexes' 14
Fast-Talk 15 Per+0
IQ+1 [ 1 ]
4
Penetrating Voice
Likes Whiskys caros
[[ 1
]]
-1 Flight 14 HT+0 [
Infecção [ 0 ] Conditional: +2 from 'Charisma' when making Influence
Fast-Draw (SMG) rolls
15 DX+1 [ 12 ]]

http://www.sjgames.com/gurps/characterassistant/ v4.0.423
GURPS Character Assistant 4

DISADVANTAGES AND QUIRKS (continued)


Proud [ -1 ]
Vow [ -1 ]

Languages (continued) Spoken Written


Ingles (Accented) (Literate) [ 2]
Includes: +1 from 'Language Talent'; Includes: +1 from 'Language
Talent'
Italiano (Native Speaker)(Native) (Native) [ 0]
Includes: +1 from 'Language Talent', -1 from 'Italiano (Spoken)';
Includes: +1 from 'Language Talent', -1 from 'Italiano (Written)'
Japones (Accented) (Literate) [ 2]
Includes: +1 from 'Language Talent'; Includes: +1 from 'Language
Talent'
Russo (Accented) (Literate) [ 2]
Includes: +1 from 'Language Talent'; Includes: +1 from 'Language
Talent'

SKILLS (continued)
Name Level Relative Level
Forgery/TL8 13 IQ-1 [ 2 ]
Free Fall 14 DX+0 [ 2 ]
Geography/TL8 (Earthlike) 14 IQ+0 [ 4 ]
Guns/TL8 (Pistol) 16 DX+2 [ 4 ]
Guns/TL8 (Rifle) 16 DX+2 [ 3 ]
Guns/TL8 (Shotgun) 15 DX+1 [ 1 ]
Guns/TL8 (Submachine Gun) 15 DX+1 [ 1 ]
Interrogation 15 IQ+1 [ 4 ]
Conditional: +1 from 'Callous' when you use threats or torture
Intimidation 15 Will+1 [ 4]
Conditional: +1 from 'Callous' when you use threats or torture, +2
from 'Charisma' when making Influence rolls
Karate ((Systema)) 16 DX+2 [ 12 ]
Law (local) 12 IQ-2 [ 1]
Lockpicking/TL8 14 IQ+0 [ 2]
Navigation/TL8 (Land) 13 IQ-1 [ 1]
Conditional: +1 from 'Compass'
Observation 13 Per-1 [ 1 ]
Pickpocket 14 DX+0 [ 4 ]
Piloting/TL8 (Helicopter) 14 DX+0 [ 2 ]
Piloting/TL8 (Light Airplane) 13 DX-1 [ 1 ]
Professional Skill (Distiller) 13 IQ-1 [ 1 ]
Search 14 Per+0 [ 2 ]
Sex Appeal (Human) 17 HT+3 [ 1 ]
Includes: +4 from 'Appearance'
Conditional: +2 from 'Charisma' when making Influence rolls
Shadowing 14 IQ+0 [ 2 ]
Shortsword 15 DX+1 [ 4 ]
Stealth 14 DX+0 [ 2 ]
Streetwise 14 IQ+0 [ 2 ]
Conditional: +2 from 'Charisma' when making Influence rolls
Survival (Arctic) 14 Per+0 [ 2 ]
Survival (Island/Beach) 14 Per+0 [ 2 ]
Survival (Jungle) 13 Per-1 [ 1 ]
Teaching 10 IQ-4 [ 1 ]
Includes: -3 from 'Callous'
Throwing 13 DX-1 [ 1]
Tracking 14 Per+0 [ 2]
Traps/TL8 14 IQ+0 [ 2]
Techniques
Back Kick (Karate) 0 [ 2 ]
Elbow Strike (Karate) 0 [ 1 ]
Jump Kick (Karate) 0 [ 2 ]
Kicking (Karate) 0 [ 2 ]
Knee Strike (Karate) 0 [ 1 ]
Sweeping Kick (Karate) 0 [ 2 ]

http://www.sjgames.com/gurps/characterassistant/ v4.0.423
GURPS Character Assistant 4

HAND
HANDWEAPONS
HAND WEAPONS
WEAPONS
Qty Weapon
Qty
Qty Weapon
Weapon Damage
Damage
Damage Reach
Reach
Reach Lvl(Pry)
Lvl(Pry) ST
ST
Lvl(Pry)ST Notes
Notes
Notes Cost
Cost
Cost Weight
Weight
Weight
Arm
Arm ST
ST
Arm ST
swing 0 sw C 0 (No)
swing
swing 0 sw
0 sw C
C 0 (No)
0 (No)
(No)
CHARACTER SHEET thrust
thrust 0
0 thr C 0
Jeremir Corleoni thrust 0 thr
thr C
C 0 (No)
0 (No)

RANGED WEAPONS
RANGED WEAPONS
Qty Weapon
Qty Weapon Damage
Damage Acc
Acc Range
Range RoF
RoF Shots
Shots Lvl ST
Lvl Bulk
Bulk Rcl
Rcl LC Notes
Cost
LC Notes
Cost Weight
Weight
1 Assault Rifle,
1 Assault Rifle,5.56mm,
5.56mm, 750
750 10.5
10.5
Civilian
Civilian
Primary 5d pi 7 500 / 3500 3 30+1(3) 16 9† -4 2 3
Primary 5d pi 7 500 / 3500 3 30+1(3) 16 9† -4 2 3
APHC 5d (2) pi 7 500 / 3500 3 30+1(3) 16 9† -4 2 2
APHC 5d (2)
1 Auto Pistol, 9mm (TL 7) 2d+2 pi
pi 7
4
500 / 3500
150 / 1850
3
3
30+1(3)
15+1(3)
16
16
9†
9
-4
-2
2
2
2
3 750 4.1
1 Auto Pistol, 9mm
1 IMI Desert Eagle, .50 (TL 2d+2 pi 4 150 / 1850 3 15+1(3) 16 9 -2 2 3 750
151 4.1
6.1
7)
AE
1 IMI Desert Eagle, .50 4d pi+
Primary 4 220 3 7+1 16 12 -4 4 3 151 6.1
AE
APHC 4d (2) pi+ 4 220 3 7+1 16 12 -4 4 2
1 Large Knife
Primary 1d
4d imp
pi+ 0
4 11 / 21
220 1
3 T(1)
7+1 10
16 6
12 -2
-4 4 4
3 40 1
2 Small
APHC Knife 1d-1
4d (2)imp
pi+ 0
4 7 / 14
220 1
3 T(1)
7+1 10
16 5
12 -1
-4 4 4
2 60 1
1 Large Knife 1d imp 0 11 / 21 1 T(1) 10 6 -2 4 40 1

SPEED/RANGE TABLE HIT LOCATION ARMOR & POSSESSIONS


For complete table, see p. 550. Qty Item Location Cost Weight
Modifier Location 5 Assault Rifle, 5.56mm 100 5
Speed/ Linear 0 Torso (Ammunition)
Range Measurement -2 Arm/Leg 5 Auto Pistol, 9mm (TL 7, 60 3
Modifier (range/speed) -3 Groin Ammunition)
0 2 yd or less -4 Hand 1 Backpack, Small 60 3
-1 3 yd -5 Face 10 Batteries 10 0
-2 5 yd -5 Neck 1 Bio Armadura all 40000 0
-3 7 yd -7 Skull 2 Canteen 20 2
-4 10 yd 1 Cell Phone 250 .25
-5 15 yd Imp or Pi attacks can 1 Cigarette Lighter 10 0
-6 20 yd target vitals at -3 or 1 Compass 50 0
-7 30 yd eyes at -9. 1 Computer, Wearable 1000 2
-8 50 yd 1 First Aid Kit 50 2
-9 70 yd This sheet printed from GURPS 1 Flashlight, Heavy 20 1
-10 100 yd Character Assistant. 1 Flashlight, Mini 10 .25
-11 150 yd This and other GURPS forms 1 GPS Receiver 200 3
may also be downloaded at
-12 200 yd www.sjgames.com/gurps/resour 1 Grapnel 20 2
-13 300 yd ces/. 1 Group Basics 50 20
-14 500 yd Copyright © 2004 Steve Jackson 1 Heavy Bike (TL 7) 8000 0
-15 700 yd
Games Incorporated. All rights
reserved.
1 Holster, Shoulder 50 1
3 Laser Sight 300 0
CHARACTER NOTES 5 Lockpicks 250 0
1 Matches 1.5 0
5 Munição .50 225 3
1 Ordinary Clothes 120 2
2 Radio, Hand 200 2
1 Radio, Headset 500 .5
1 Reinforced Boots feet 75 3
3 Rope, 3/8'' (per 10 yards) 15 4.5
1 Sharp-Protective Gloves hands 30 1
1 Spy Camera 500 0

POINTS SUMMARY
Attributes/Secondary Characteristics [ 220 ]
Advantages/Perks/TL/Languages/ [ 226 ]
Cultural Familiarity
Disadvantages/Quirks [ -65 ]
Skills/Techniques [ 167 ]
Other [ ]

http://www.sjgames.com/gurps/characterassistant/ v4.0.423
GURPS Character Assistant 4

HAND WEAPONS (continued)


Qty Weapon Damage Reach Lvl(Pry)ST Notes Cost Weight
Arm ST
swing 0 sw C 0 (No)
thrust 0 thr C 0 (No)
punch 0 -1 + C 14 (11)
@if("AD:Claws
(Blunt
Claws)::level" =
1 then
@basethdice(S
T:Punch) else
@if("AD:Claws
(Long
Talons)::level" =
1 then
@basethdice(S
T:Punch) else
0)) +
@max(@if("SK:
Brawling::level"
> ST:DX+1
THEN 0 ELSE
0),
@if("SK:Boxing:
:level" =
ST:DX+1 then 0
else
@if("SK:Boxing:
:level" >
ST:DX+1 then 2
* 0 else 0)),
@if("SK:Karate::
level" = ST:DX
then 0 else
@if("SK:Karate::
level" > ST:DX
then 2 * 0 else
0)) ) cut/imp
Primary 0d C 14 (No)
Bite 1d-1 cr C 14 (No)
Elbow Strike (Karate) 1d cr C 0 (No)
Jump Kick (Karate) 1d+2 cut/imp C,1-2 0 (No)
Karate ((Systema))
Punch 1d+1 cut/imp C 0 (4)
Kick 1d+2 cr C,1 0 (No)
Knee Strike (Karate) 1d cr C 0 (No)
1 Large Knife 40 1
Swing 2d-2 cut C,1 12 (9) 6
Thrust 1d imp C 12 (9) 6 [1]
1 Machete do Jason 1600 2
Swing 3d+3 cut 1 15 (11) 8
Thrust 2d+3 imp 1 15 (11) 8
2 Small Knife 60 1
Swing 2d-3 cut C,1 12 (9) 5
Thrust 1d-1 imp C 12 (9) 5 [1]

http://www.sjgames.com/gurps/characterassistant/ v4.0.423

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