Professional Documents
Culture Documents
DR TL: 8 [ 0]
IQ 14 [ 80 ] Per 14 [ 0 ] Cultural Familiarities
CURRENT 15 +5
HT 14 [ 40 ] FP 14 [ 0 ]
http://www.sjgames.com/gurps/characterassistant/ v4.0.423
GURPS Character Assistant 4
SKILLS (continued)
Name Level Relative Level
Forgery/TL8 13 IQ-1 [ 2 ]
Free Fall 14 DX+0 [ 2 ]
Geography/TL8 (Earthlike) 14 IQ+0 [ 4 ]
Guns/TL8 (Pistol) 16 DX+2 [ 4 ]
Guns/TL8 (Rifle) 16 DX+2 [ 3 ]
Guns/TL8 (Shotgun) 15 DX+1 [ 1 ]
Guns/TL8 (Submachine Gun) 15 DX+1 [ 1 ]
Interrogation 15 IQ+1 [ 4 ]
Conditional: +1 from 'Callous' when you use threats or torture
Intimidation 15 Will+1 [ 4]
Conditional: +1 from 'Callous' when you use threats or torture, +2
from 'Charisma' when making Influence rolls
Karate ((Systema)) 16 DX+2 [ 12 ]
Law (local) 12 IQ-2 [ 1]
Lockpicking/TL8 14 IQ+0 [ 2]
Navigation/TL8 (Land) 13 IQ-1 [ 1]
Conditional: +1 from 'Compass'
Observation 13 Per-1 [ 1 ]
Pickpocket 14 DX+0 [ 4 ]
Piloting/TL8 (Helicopter) 14 DX+0 [ 2 ]
Piloting/TL8 (Light Airplane) 13 DX-1 [ 1 ]
Professional Skill (Distiller) 13 IQ-1 [ 1 ]
Search 14 Per+0 [ 2 ]
Sex Appeal (Human) 17 HT+3 [ 1 ]
Includes: +4 from 'Appearance'
Conditional: +2 from 'Charisma' when making Influence rolls
Shadowing 14 IQ+0 [ 2 ]
Shortsword 15 DX+1 [ 4 ]
Stealth 14 DX+0 [ 2 ]
Streetwise 14 IQ+0 [ 2 ]
Conditional: +2 from 'Charisma' when making Influence rolls
Survival (Arctic) 14 Per+0 [ 2 ]
Survival (Island/Beach) 14 Per+0 [ 2 ]
Survival (Jungle) 13 Per-1 [ 1 ]
Teaching 10 IQ-4 [ 1 ]
Includes: -3 from 'Callous'
Throwing 13 DX-1 [ 1]
Tracking 14 Per+0 [ 2]
Traps/TL8 14 IQ+0 [ 2]
Techniques
Back Kick (Karate) 0 [ 2 ]
Elbow Strike (Karate) 0 [ 1 ]
Jump Kick (Karate) 0 [ 2 ]
Kicking (Karate) 0 [ 2 ]
Knee Strike (Karate) 0 [ 1 ]
Sweeping Kick (Karate) 0 [ 2 ]
http://www.sjgames.com/gurps/characterassistant/ v4.0.423
GURPS Character Assistant 4
HAND
HANDWEAPONS
HAND WEAPONS
WEAPONS
Qty Weapon
Qty
Qty Weapon
Weapon Damage
Damage
Damage Reach
Reach
Reach Lvl(Pry)
Lvl(Pry) ST
ST
Lvl(Pry)ST Notes
Notes
Notes Cost
Cost
Cost Weight
Weight
Weight
Arm
Arm ST
ST
Arm ST
swing 0 sw C 0 (No)
swing
swing 0 sw
0 sw C
C 0 (No)
0 (No)
(No)
CHARACTER SHEET thrust
thrust 0
0 thr C 0
Jeremir Corleoni thrust 0 thr
thr C
C 0 (No)
0 (No)
RANGED WEAPONS
RANGED WEAPONS
Qty Weapon
Qty Weapon Damage
Damage Acc
Acc Range
Range RoF
RoF Shots
Shots Lvl ST
Lvl Bulk
Bulk Rcl
Rcl LC Notes
Cost
LC Notes
Cost Weight
Weight
1 Assault Rifle,
1 Assault Rifle,5.56mm,
5.56mm, 750
750 10.5
10.5
Civilian
Civilian
Primary 5d pi 7 500 / 3500 3 30+1(3) 16 9† -4 2 3
Primary 5d pi 7 500 / 3500 3 30+1(3) 16 9† -4 2 3
APHC 5d (2) pi 7 500 / 3500 3 30+1(3) 16 9† -4 2 2
APHC 5d (2)
1 Auto Pistol, 9mm (TL 7) 2d+2 pi
pi 7
4
500 / 3500
150 / 1850
3
3
30+1(3)
15+1(3)
16
16
9†
9
-4
-2
2
2
2
3 750 4.1
1 Auto Pistol, 9mm
1 IMI Desert Eagle, .50 (TL 2d+2 pi 4 150 / 1850 3 15+1(3) 16 9 -2 2 3 750
151 4.1
6.1
7)
AE
1 IMI Desert Eagle, .50 4d pi+
Primary 4 220 3 7+1 16 12 -4 4 3 151 6.1
AE
APHC 4d (2) pi+ 4 220 3 7+1 16 12 -4 4 2
1 Large Knife
Primary 1d
4d imp
pi+ 0
4 11 / 21
220 1
3 T(1)
7+1 10
16 6
12 -2
-4 4 4
3 40 1
2 Small
APHC Knife 1d-1
4d (2)imp
pi+ 0
4 7 / 14
220 1
3 T(1)
7+1 10
16 5
12 -1
-4 4 4
2 60 1
1 Large Knife 1d imp 0 11 / 21 1 T(1) 10 6 -2 4 40 1
POINTS SUMMARY
Attributes/Secondary Characteristics [ 220 ]
Advantages/Perks/TL/Languages/ [ 226 ]
Cultural Familiarity
Disadvantages/Quirks [ -65 ]
Skills/Techniques [ 167 ]
Other [ ]
http://www.sjgames.com/gurps/characterassistant/ v4.0.423
GURPS Character Assistant 4
http://www.sjgames.com/gurps/characterassistant/ v4.0.423