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#include <Wire.

h>
#include <Keypad.h>
//#include <LiquidCrystal_I2C.h>
#include <LiquidCrystal.h>
/*
Arduino Bomb Pro

The circuit:
* More info at : http://yin.mainstreamds.com/
If you need some help mail me to yinbot@gmail.com

created 4,Sep, 2010


Modified 11 Nov 2015
by Ignacio Lillo

*/
//lang
char* menu1[]={"Search&Destroy","Sabotage","Domination", "Configuration" };
char* menu2[]={"Game Config","Sound Config", "Relay Test", "Auto Test" };
char* GAME_TIME="Game Time:";
char* BOMB_TIME="Bomb Time:";
char* ZERO_MINUTES="00 minutes";
char* ARM_TIME="Arm Time:";
char* ZERO_SECS="00 seconds";
char* ENABLE_SOUND="Enable Sound?";
char* YES_OR_NOT="A : Yes B : No";
char* ENABLE_RELAYPIN="Enable Relay?";
char* ENABLE_CODE="Enable Code Arm?";
char* GAME_TIME_TOP="GAME TIME";
char* ARMING_BOMB = "ARMING BOMB";
char* ENTER_CODE = "Enter Code";
char* CODE_ERROR = "Code Error!";
char* BOMB_ARMED = "BOMB ARMED";
char* DETONATION_IN = "DETONATION IN";
char* DISARMING = "DISARMING BOMB" ;
char* DISARM = "DISARMING";
char* GAME_OVER = " GAME OVER! ";
char* DEFENDERS_WIN = " DEFENDERS WIN ";
char* SABOTAGE_FAIL= "SABOTAGE FAIL!";

//LiquidCrystal_I2C lcd(0x38,16,2);
LiquidCrystal lcd(7, 6, 5, 4, 3, 2);
const byte ROWS = 4; //four rows
const byte COLS = 4; //three columns
char keys[ROWS][COLS] = {
{'1','2','3','a'}
,
{'4','5','6','b'}
,
{'7','8','9','c'}

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,
{'*','0','#','d'}
};

byte rowPins[ROWS] = {
12, 13, A5, A4}; //connect to the row pinouts of the keypad
byte colPins[COLS] = {
A3, A2, A1, A0
}; //connect to the column pinouts of the keypad

Keypad keypad = Keypad( makeKeymap(keys), rowPins, colPins, ROWS, COLS );

char codeInput[8];
byte time[4];
boolean refresh=true;//1 refresh one time...
char password[8];
int key=-1;
char lastKey;
char var;
boolean passwordEnable=false;

//Buttons for lcd shield


char BT_RIGHT = '4';
char BT_UP = 'a';
char BT_DOWN = 'b';
char BT_LEFT = '6';
char BT_SEL = 'd'; // Ok key
char BT_CANCEL = 'c';
char BT_DEFUSER = 'x'; // not implemented

//leds

const int REDLED = 11;


const int GREENLED = 10;
//const int BLUELED = 12;
//RELAYPIN
boolean relayEnable = false;
const int RELAYPIN = 9;
//IS VERY IMPORTANT THAT YOU TEST THIS TIME. BY DEFAULT IS IN 1 SEC. THAT IS
NOT TOO MUCH. SO TEST IT!
const int RELAY_TIME = 5000;

//TIME INTS
int GAMEHOURS = 0;
int GAMEMINUTES = 45;
int BOMBMINUTES = 4;
int ACTIVATESECONDS = 5;

boolean endGame = false;

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boolean sdStatus = false; //search and destroy game enable used in config
boolean saStatus = false; //same but SAbotaghe
boolean doStatus = false; //for DEmolition
boolean start = true;
boolean defusing;
boolean cancelando;
// SOUND TONES
boolean soundEnable = true;
int tonepin = 8; // Pin 13 for the sound
int alarmTone1 = 700;
int alarmTone2 = 2600;
int activeTone = 1330;
int errorTone = 100;

unsigned long iTime;


unsigned long timeCalcVar;
unsigned long redTime;
unsigned long greenTime;
unsigned long iZoneTime;//initial time for zone
byte team=0; // 0 = neutral, 1 = green team, 2 = red team

void setup(){
lcd.begin(16, 2);
Serial.begin(9600);
lcd.setCursor(3,0);
tone(tonepin,2400,30);
lcd.print("BLUECORE TECH");// you can add your team name or someting cool
lcd.setCursor(0,1);
lcd.print(" AIRSOFT BOMB");// you can add your team name or someting cool
keypad.setHoldTime(50);
keypad.setDebounceTime(50);
keypad.addEventListener(keypadEvent);

//PinModes
pinMode(GREENLED, OUTPUT);
pinMode(REDLED, OUTPUT);
pinMode(RELAYPIN, OUTPUT);
// CONFIGURE THE BARS OF PROGRESS BAR
byte bar1[8] = {
B10000,
B10000,
B10000,
B10000,
B10000,
B10000,
B10000,
B10000,
};
byte bar2[8] = {
B11000,

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B11000,
B11000,
B11000,
B11000,
B11000,
B11000,
B11000,
};
byte bar3[8] = {
B11100,
B11100,
B11100,
B11100,
B11100,
B11100,
B11100,
B11100,
};
byte bar4[8] = {
B11110,
B11110,
B11110,
B11110,
B11110,
B11110,
B11110,
B11110,
};
byte bar5[8] = {
B11111,
B11111,
B11111,
B11111,
B11111,
B11111,
B11111,
B11111,
};
byte up[8] = {
B00000,
B00100,
B01110,
B11111,
B11111,
B00000,
B00000,
};

byte down[8] = {
B00000,

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B00000,
B11111,
B11111,
B01110,
B00100,
B00000,
};
lcd.createChar(0,bar1);
lcd.createChar(1,bar2);
lcd.createChar(2,bar3);
lcd.createChar(3,bar4);
lcd.createChar(4,bar5);
lcd.createChar(5,up);
lcd.createChar(6,down);
}

void loop(){
menuPrincipal();
}
void keypadEvent(KeypadEvent key){
switch (keypad.getState()){
case RELEASED:
switch (key){
case 'd': defusing=false;
break;
case 'c': cancelando=false;
break;
}
break;
case HOLD:
switch (key){
case 'd': defusing= true;
break;
case 'c': cancelando=true;
break;
}
break;
}
}
//This fuction compare codeInput[8] and password[8] variables
boolean comparePassword(){

for(int i=0;i<8;i++){
if(codeInput[i]!=password[i])return false;
}
return true;
}

//Set the password variable


void setCode(){

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lcd.setCursor(0, 1);
for(int i=0;i<8;i++){
while(1){
var= getNumber();
if(var !='x'){
codeInput[i] = var;

if (i != 0){
lcd.setCursor(i-1,1);
lcd.print("*");
lcd.print(var);
}
else
{
lcd.print(var);
}
tone(tonepin,2400,30);
break;
}
}
}
}
void setCodeTime(){

timeCalcVar=millis();

for(int i=0;i<8;i++){
while(1){
if(ACTIVATESECONDS*1000+timeCalcVar-millis()<=100){
codeInput[i]='x';
break;
}

lcd.setCursor(11,0);
printTimeDom(ACTIVATESECONDS*1000+timeCalcVar-millis(),false);

var= getNumber();
if(var !='x'){
codeInput[i] = var;

if (i != 0){
lcd.setCursor(i-1,1);
lcd.print("*");
lcd.print(var);
}
else
{
lcd.print(var);
}

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tone(tonepin,2400,30);
break;
}
}
}
}
void setPass(){
lcd.setCursor(0, 1);

for(int i=0;i<8;i++){
while(1){
var= getNumber();
if(var !='x'){
password[i] = var;
if (i != 0){
lcd.setCursor(i-1,1);
lcd.print("*");
lcd.print(var);
}
else
{
lcd.print(var);
}
tone(tonepin,2400,30);
break;
}
}
}
}

void setNewPass(){

while(1){
lcd.clear();
lcd.setCursor(0, 0);
lcd.print("Enter New Pass");
setPass();

lcd.clear();
lcd.setCursor(0, 0);
lcd.print("Retype Pass");

setCode();

if(comparePassword()){

lcd.clear();
lcd.setCursor(0, 0);
lcd.print("Password Set OK!");
delay(2000);

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break;
}
else {
lcd.clear();
lcd.setCursor(0, 0);
lcd.print("ERROR Dont Match!");
if(soundEnable)tone(tonepin,errorTone,200);
delay(2000);

}
}
}
//Whait until a button is pressed is is a number return the number 'char' if not return x

char getNumber(){
while(1){
var = keypad.getKey();
if (var){//
switch (var) {
case 'a':
return 'x';
break;
case 'b':
return 'x';
break;

case 'c':
return 'x';
break;
case 'd':
return 'x';
break;
case '*':
return 'x';
break;
case '#':
return 'x';
break;
default:
return var;
break;
}
}
return 'x';
}
}

byte getRealNumber(){

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while(1){
var = keypad.waitForKey();

if (var){//
switch (var) {
case '1':
return 1;
break;
case '2':
return 2;
break;

case '3':
return 3;
break;
case '4':
return 4;
break;
case '5':
return 5;
break;
case '6':
return 6;
case '7':
return 7;
break;
case '8':
return 8;
break;
case '9':
return 9;
break;
case '0':
return 0;
break;

default:
return 11;
break;
}

}
return 11;
}
}

void domination(){

//SETUP INITIAL TIME

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int minutos = GAMEMINUTES-1;
boolean showGameTime=true;
unsigned long a;
unsigned long iTime=millis(); // initialTime in millisec
unsigned long aTime;

team=0;
iZoneTime=0;
aTime=0;
redTime=0;
greenTime=0;

int largoTono = 50;


// 0 = neutral, 1 = green team, 2 = red team
a=millis();
//Starting Game Code
while(1) // this is the important code, is a little messy but works good.
{
if(endGame){
gameOver();
}

keypad.getKey();
aTime=millis()- iTime;
//Code for led blinking
timeCalcVar=(millis()- iTime)%1000;
if(timeCalcVar >= 0 && timeCalcVar <= 40)
{
if(team==1)digitalWrite(GREENLED, HIGH);
if(team==2)digitalWrite(REDLED, HIGH);
}
if(timeCalcVar >= 50 && timeCalcVar <= 100)
{
if(team==1)digitalWrite(GREENLED, LOW);
if(team==2)digitalWrite(REDLED, LOW);
}
// Sound!!! same as Destroy
if(timeCalcVar >= 0 && timeCalcVar <= 40 &&
soundEnable)tone(tonepin,activeTone,largoTono);

if(timeCalcVar >= 245 && timeCalcVar <= 255 && minutos-aTime/60000<2 &&
soundEnable)tone(tonepin,activeTone,largoTono);
if(timeCalcVar >= 495 && timeCalcVar <= 510 && minutos-aTime/60000<4 &&
soundEnable)tone(tonepin,activeTone,largoTono);
if(timeCalcVar >= 745 && timeCalcVar <= 760 && minutos-aTime/60000<2 &&
soundEnable)tone(tonepin,activeTone,largoTono);
//Help to count 3 secs
if(a+2000<millis()){
a=millis();
showGameTime=!showGameTime;

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cls();
}
//THE NEXT TO METHODS SHOW "GAME TIME" AND "CONTROLED ZONE TIME" IT
SHOWS 2 AND 2 SEC EACH

if(showGameTime){ //THE SECOND IS /2


lcd.setCursor(3,0);
lcd.print("GAME TIME");
lcd.setCursor(3,1);
printTime(minutos, aTime);
}
else if (!showGameTime){

lcd.setCursor(2,0);
if(team == 0)lcd.print("NEUTRAL ZONE");
if(team == 1)lcd.print(" GREEN ZONE");
if(team == 2)lcd.print(" RED ZONE");

if(team>0){
lcd.setCursor(3,1);
printTimeDom(millis()-iZoneTime,true);
}
}

//###########################CHECKINGS##################

//Check If Game End


if(minutos-aTime/60000==0 && 59-((aTime/1000)%60)==0)
{
gameOver();
}

//Check If IS neutral
while((defusing || cancelando) && team > 0)
{
cls();
if(team>0)lcd.print("NEUTRALIZING...");
lcd.setCursor(0,1);
unsigned int percent=0;
unsigned long xTime=millis(); //start disabling time
while(defusing || cancelando)
{
//check if game time runs out during the disabling
aTime= millis()- iTime;
if((minutos-aTime/60000==0 && 59-((aTime/1000)%60)==0) || minutos-
aTime/60000>4000000000){
endGame = true;
}

keypad.getKey();

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timeCalcVar = (millis()- xTime)%1000;

if( timeCalcVar >= 0 && timeCalcVar <= 20)


{
if(soundEnable)tone(tonepin,alarmTone1,200);
}
if(timeCalcVar >= 480 && timeCalcVar <= 500)
{
if(soundEnable)tone(tonepin,alarmTone2,200);
digitalWrite(REDLED, LOW);
}

unsigned long seconds= millis() - xTime;


percent = (seconds)/(ACTIVATESECONDS*10);
drawBar(percent);

if(percent >= 100)


{
delay(1000);

if(team==1){
greenTime+=millis()-iZoneTime;
iZoneTime=0;

}
if(team==2){
redTime+=millis()-iZoneTime;
iZoneTime=0;
}
team=0;
break;
}
}
cls();
}

//Capturing red

while(defusing && team == 0 )


{
cls();
if(team==0)lcd.print(" CAPTURING ZONE");
lcd.setCursor(0,1);
unsigned int percent=0;
unsigned long xTime=millis(); //start disabling time
while(defusing)
{
keypad.getKey();
//check if game time runs out during the disabling
aTime= millis()- iTime;

Pag 12 de 40
if((minutos-aTime/60000==0 && 59-((aTime/1000)%60)==0) || minutos-
aTime/60000>4000000000){
endGame = true;
}
timeCalcVar = (millis()- xTime)%1000;

if( timeCalcVar >= 0 && timeCalcVar <= 20)


{
digitalWrite(REDLED, HIGH);
if(soundEnable)tone(tonepin,alarmTone1,200);
}
if(timeCalcVar >= 480 && timeCalcVar <= 500)
{
if(soundEnable)tone(tonepin,alarmTone2,200);
digitalWrite(REDLED, LOW);
}

unsigned long seconds= millis() - xTime;


percent = (seconds)/(ACTIVATESECONDS*10);
drawBar(percent);

if(percent >= 100)


{
digitalWrite(GREENLED, LOW);
team=2;
iZoneTime=millis();
delay(1000);
break;
}
}
cls();
digitalWrite(REDLED, LOW);
}

//getting to green zone


while(cancelando && team == 0 )
{
cls();
if(team==0)lcd.print(" CAPTURING ZONE");
lcd.setCursor(0,1);
unsigned int percent=0;
unsigned long xTime=millis(); //start disabling time
while(cancelando)
{
keypad.getKey();
//check if game time runs out during the disabling
aTime= millis()- iTime;
if((minutos-aTime/60000==0 && 59-((aTime/1000)%60)==0) || minutos-
aTime/60000>4000000000){
endGame = true;

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}
timeCalcVar = (millis()- xTime)%1000;

if( timeCalcVar >= 0 && timeCalcVar <= 20)


{
digitalWrite(GREENLED, HIGH);
if(soundEnable)tone(tonepin,alarmTone1,200);
}
if(timeCalcVar >= 480 && timeCalcVar <= 500)
{
if(soundEnable)tone(tonepin,alarmTone2,200);
digitalWrite(GREENLED, LOW);
}

unsigned long seconds= millis() - xTime;


percent = (seconds)/(ACTIVATESECONDS*10);
drawBar(percent);

if(percent >= 100)


{
digitalWrite(GREENLED, LOW);
team=1;
iZoneTime=millis();
delay(1000);
break;
}
}
cls();
digitalWrite(GREENLED, LOW);
}
}
}

void gameOver(){

if(team==1)greenTime+=millis()-iZoneTime;
if(team==2)redTime+=millis()-iZoneTime;
digitalWrite(GREENLED, LOW);
digitalWrite(REDLED, LOW);
while(!defusing){
keypad.getKey();
if(defusing){
keypad.getKey();
break;
}
lcd.clear();
lcd.setCursor(3,0);
lcd.print("TIME OVER!");
lcd.setCursor(0,1);

Pag 14 de 40
//check who team win the base
if(greenTime>redTime){
//greenteam wins
lcd.print(" GREEN TEAM WINS");
digitalWrite(GREENLED, HIGH);
}
else{
//redteam wins
lcd.print(" RED TEAM WINS");
digitalWrite(REDLED, HIGH);
}
delay(3000);
keypad.getKey();
if(defusing){
keypad.getKey();
break;
}
cls();
lcd.print("Red Time:");
lcd.setCursor(5,1);
printTimeDom(redTime,false);
delay(3000);
keypad.getKey();
if(defusing){

break;
}
cls();
lcd.print("Green Time:");
lcd.setCursor(5,1);
printTimeDom(greenTime,false);
delay(3000);
keypad.getKey();
if(defusing){
keypad.getKey();
break;
}
}
cls();
delay(100);
lcd.print("Play Again?");
lcd.setCursor(0,1);
lcd.print("A : Yes B : No");
while(1)
{
var = keypad.waitForKey();
if(var == 'a' ){
tone(tonepin,2400,30);
cls();
domination();

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break;
}
if(var == 'b' ){
tone(tonepin,2400,30);
menuPrincipal();
break;
}
}
}
//void getConfig(){
//
////Check first time
//
//if (EEPROM.read(0)!= 1){
////write default config values
//
//
//
//}
//
////RELAY_TIME = EEPROM.read(1) * 1000 ;
//
//
//}

void sabotage() {
endGame = false;
refresh = true;
cls();
digitalWrite(REDLED, LOW);
digitalWrite(GREENLED, LOW);
//SETUP INITIAL TIME
int minutos = GAMEMINUTES - 1;

if (start) {
iTime = millis(); // initialTime of the game, use this because sabotage mode goes can return to
sabotage()
start = false;
}

unsigned long aTime;

//Starting Game Code


while (1) { // this is the important code, is a little messy but works good.

if (endGame) {
failSplash();
}
//Code for led blinking

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timeCalcVar = (millis() - iTime) % 1000;
if (timeCalcVar >= 0 && timeCalcVar <= 50)digitalWrite(GREENLED, HIGH);
if (timeCalcVar >= 90 && timeCalcVar <= 130)digitalWrite(GREENLED, LOW);

lcd.setCursor(3, 0);
lcd.print(GAME_TIME);
aTime = millis() - iTime;
lcd.setCursor(3, 1);

//PRINT TIME ON LCD


printTime(minutos, aTime);
//###########################CHECKINGS##################

//Check If Game End


if (minutos - aTime / 60000 == 0 && 59 - ((aTime / 1000) % 60) == 0) {
failSplash();
}

//USED IN PASSWORD GAME


if ('d' == keypad.getKey() && passwordEnable) {
lcd.clear();
lcd.setCursor(2, 0);
lcd.print(ARMING_BOMB);
delay(1000);//a little delay to think in the password
lcd.clear();
lcd.setCursor(0, 0);
lcd.print(ENTER_CODE);

setCodeTime();// we need to set the compare variable first

//then compare :D

if (comparePassword()) {
destroySabotage();
}
lcd.clear();
lcd.setCursor(2, 0);
lcd.print(CODE_ERROR);
if (soundEnable)tone(tonepin, errorTone, 200);
delay(500);
cls();
}

//Check If Is Activating
while (defusing && !passwordEnable)
{
keypad.getKey();
cls();
digitalWrite(GREENLED, LOW);
lcd.clear();

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lcd.setCursor(2, 0);
lcd.print(ARMING_BOMB);
lcd.setCursor(0, 1);
unsigned int percent = 0;
unsigned long xTime = millis(); //start disabling time
while (defusing)
{
keypad.getKey();
//check if game time runs out during the disabling
aTime = millis() - iTime;
if ((minutos - aTime / 60000 == 0 && 59 - ((aTime / 1000) % 60) == 0) || minutos - aTime /
60000 > 4000000000)endGame = true;

timeCalcVar = (millis() - xTime) % 1000;

if ( timeCalcVar >= 0 && timeCalcVar <= 40)


{
digitalWrite(REDLED, HIGH);
if (soundEnable)tone(tonepin, alarmTone1, 200);
}
if (timeCalcVar >= 480 && timeCalcVar <= 520)
{
if (soundEnable)tone(tonepin, alarmTone2, 200);
digitalWrite(REDLED, LOW);
}
unsigned long seconds = millis() - xTime;
percent = (seconds) / (ACTIVATESECONDS * 10);
drawBar(percent);

if (percent >= 100)


{
digitalWrite(GREENLED, LOW);
destroySabotage();// jump to the next gamemode
}
}
cls();
digitalWrite(REDLED, LOW);
}
}
}

void destroySabotage() {
endGame = false;
lcd.clear();
lcd.setCursor(3, 0);
lcd.print(BOMB_ARMED);
delay(1000);
int minutos = BOMBMINUTES - 1;
unsigned long iTime = millis();
unsigned long aTime;

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int largoTono = 50;

//MAIN LOOP
while (1) {

//If you fail disarm.


if (endGame) {
explodeSplash();
}

//Led Blink

timeCalcVar = (millis() - iTime) % 1000;


if (timeCalcVar >= 0 && timeCalcVar <= 40)
{
digitalWrite(REDLED, HIGH);
if (soundEnable)tone(tonepin, activeTone, largoTono);
}
if (timeCalcVar >= 180 && timeCalcVar <= 220) {
digitalWrite(REDLED, LOW);
}
//Sound

timeCalcVar = (millis() - iTime) % 1000;


aTime = millis() - iTime;
if (timeCalcVar >= 245 && timeCalcVar <= 255 && minutos - aTime / 60000 < 2 &&
soundEnable)tone(tonepin, activeTone, largoTono);
if (timeCalcVar >= 495 && timeCalcVar <= 510 && minutos - aTime / 60000 < 4 &&
soundEnable)tone(tonepin, activeTone, largoTono);
if (timeCalcVar >= 745 && timeCalcVar <= 760 && minutos - aTime / 60000 < 2 &&
soundEnable)tone(tonepin, activeTone, largoTono);
if ( minutos - aTime / 60000 == 0 && 59 - ((aTime / 1000) % 60) < 10)largoTono = 300;

lcd.setCursor(1, 0);
lcd.print(DETONATION_IN);
//Passed Time

lcd.setCursor(3, 1);

////////HERE ARE THE TWO OPTIONS THAT ENDS THE GAME///////////

////TIME PASED AWAY AND THE BOMB EXPLODES


if (minutos - aTime / 60000 == 0 && 59 - ((aTime / 1000) % 60) == 0) // Check if game ends
{
failSplash();
}
//print time
printTime(minutos, aTime);

//// SECOND OPTION: YOU PRESS DISARMING BUTTON

Pag 19 de 40
//IF IS A PASSWORD GAME

if ('d' == keypad.getKey() && passwordEnable) {

cls();
digitalWrite(REDLED, LOW);
digitalWrite(GREENLED, HIGH);
lcd.print(DISARMING);
delay(1000);//a little delay to think in the password

lcd.clear();
lcd.setCursor(0, 0);
lcd.print(ENTER_CODE);

setCodeTime();// we need to set the compare variable first

//then compare :D

if (comparePassword()) {
sabotage();
}
lcd.clear();
lcd.setCursor(2, 0);
lcd.print(CODE_ERROR);
if (soundEnable)tone(tonepin, errorTone, 200);
delay(500);
cls();
}

if (defusing && !passwordEnable) // disarming bomb


{
lcd.clear();
digitalWrite(REDLED, LOW);
lcd.setCursor(3, 0);
lcd.print(DISARM);
lcd.setCursor(0, 1);
unsigned int percent = 0;
unsigned long xTime = millis();
while (defusing)
{
keypad.getKey();
//check if game time runs out during the disabling
aTime = millis() - iTime;
if ((minutos - aTime / 60000 == 0 && 59 - ((aTime / 1000) % 60) == 0) || minutos - aTime /
60000 > 4000000000) {
endGame = true;
}

timeCalcVar = (millis() - xTime) % 1000;

Pag 20 de 40
if (timeCalcVar >= 0 && timeCalcVar <= 20)
{
digitalWrite(GREENLED, HIGH);
if (soundEnable)tone(tonepin, alarmTone1, 200);
}
if (timeCalcVar >= 480 && timeCalcVar <= 500)
{
if (soundEnable)tone(tonepin, alarmTone2, 200);
digitalWrite(GREENLED, LOW);
}
unsigned long seconds = (millis() - xTime);
percent = seconds / (ACTIVATESECONDS * 10);
drawBar(percent);

//BOMB DISARMED RETURN TO SABOTAGE


if (percent >= 100)
{
cls();
lcd.print("Bomb Disarmed");
delay(1000);
sabotage();
}
}
digitalWrite(REDLED, LOW);
digitalWrite(GREENLED, LOW);
cls();
}
}
}

void search() {
refresh = true;
cls();
digitalWrite(REDLED, LOW);
digitalWrite(GREENLED, LOW);
//SETUP INITIAL TIME
int minutos = GAMEMINUTES - 1;
unsigned long iTime = millis(); // initialTime in millisec
unsigned long aTime;
//var='o';

//Starting Game Code


while (1) { // this is the important code, is a little messy but works good.

//If you fail disarm.


if (endGame) {
failSplash();
}

//Code for led blinking

Pag 21 de 40
timeCalcVar = (millis() - iTime) % 1000;
if (timeCalcVar >= 0 && timeCalcVar <= 50)digitalWrite(GREENLED, HIGH);
if (timeCalcVar >= 90 && timeCalcVar <= 130)digitalWrite(GREENLED, LOW);

lcd.setCursor(3, 0);
lcd.print(GAME_TIME_TOP);
aTime = millis() - iTime;
lcd.setCursor(3, 1);

//PRINT TIME ON LCD

printTime(minutos, aTime);

//###########################CHECKINGS##################

//Check If Game End


if (minutos - aTime / 60000 == 0 && 59 - ((aTime / 1000) % 60) == 0)failSplash();
//Serial.println(keypad.getKey());
//USED IN PASSWORD GAME
if ('d' == keypad.getKey() && passwordEnable) {
lcd.clear();
lcd.setCursor(2, 0);
lcd.print(ARMING_BOMB);
delay(1000);//a little delay to think in the password
lcd.clear();
lcd.setCursor(0, 0);
lcd.print(ENTER_CODE);

setCodeTime();// we need to set the comparation variable first it writes on codeInput[]

//then compare :D

if (comparePassword()) destroy();
lcd.clear();
lcd.setCursor(3, 0);
lcd.print(CODE_ERROR);
if (soundEnable)tone(tonepin, errorTone, 200);
delay(500);
cls();
}
//Check If Is Activating
while (defusing && !passwordEnable)
{
digitalWrite(GREENLED, LOW);
lcd.clear();
lcd.setCursor(2, 0);
lcd.print(ARMING_BOMB);
lcd.setCursor(0, 1);
unsigned int percent = 0;
unsigned long xTime = millis(); //start disabling time

Pag 22 de 40
while (defusing)
{
keypad.getKey();
percent = (millis() - xTime) / (ACTIVATESECONDS * 10);

drawBar(percent);
//check if game time runs out during the disabling
aTime = millis() - iTime;
Serial.println(millis()-xTime);
if ((minutos - aTime / 60000 == 0 && 59 - ((aTime / 1000) % 60) == 0) || minutos - aTime /
60000 > 4000000000) {
endGame = true;
}
timeCalcVar = (millis() - xTime) % 1000;

if ( timeCalcVar >= 0 && timeCalcVar <= 40)


{
digitalWrite(REDLED, HIGH);
if (soundEnable)tone(tonepin, alarmTone1, 200);
}
if (timeCalcVar >= 480 && timeCalcVar <= 520)
{
if (soundEnable)tone(tonepin, alarmTone2, 200);
digitalWrite(REDLED, LOW);
}

if (percent >= 100)


{
digitalWrite(GREENLED, LOW);
destroy();// jump to the next gamemode
}
}
cls();
digitalWrite(REDLED, LOW);

}
}
}

void destroy() {
lcd.clear();
lcd.setCursor(3, 0);
lcd.print(BOMB_ARMED);
delay(1000);
int minutos = BOMBMINUTES - 1;
unsigned long iTime = millis();
unsigned long aTime;
int largoTono = 50;

Pag 23 de 40
//MAIN LOOP
while (1) {

//If you fail disarm.


if (endGame) {
explodeSplash();
}

//Led Blink

timeCalcVar = (millis() - iTime) % 1000;


if (timeCalcVar >= 0 && timeCalcVar <= 40)
{
digitalWrite(REDLED, HIGH);
if (soundEnable)tone(tonepin, activeTone, largoTono);
}
if (timeCalcVar >= 180 && timeCalcVar <= 220) {
digitalWrite(REDLED, LOW);
}
//Sound
aTime = millis() - iTime;
timeCalcVar = (millis() - iTime) % 1000;
if (timeCalcVar >= 245 && timeCalcVar <= 255 && minutos - aTime / 60000 < 2 &&
soundEnable)tone(tonepin, activeTone, largoTono);
if (timeCalcVar >= 495 && timeCalcVar <= 510 && minutos - aTime / 60000 < 4 &&
soundEnable)tone(tonepin, activeTone, largoTono);
if (timeCalcVar >= 745 && timeCalcVar <= 760 && minutos - aTime / 60000 < 2 &&
soundEnable)tone(tonepin, activeTone, largoTono);
if ( minutos - aTime / 60000 == 0 && 59 - ((aTime / 1000) % 60) < 10)largoTono = 300;

lcd.setCursor(1, 0);
lcd.print(DETONATION_IN);
//Passed Time

lcd.setCursor(3, 1);

////////HERE ARE THE TWO OPTIONS THAT ENDS THE GAME///////////

////TIME PASED AWAY AND THE BOMB EXPLODES


if (minutos - aTime / 60000 == 0 && 59 - ((aTime / 1000) % 60) == 0) // Check if game ends
{
explodeSplash();
}
//print time

printTime(minutos, aTime);

//// SECOND OPTION: YOU PRESS DISARMING BUTTON

Pag 24 de 40
//IF IS A PASSWORD GAME

if ('d' == keypad.getKey() && passwordEnable) {

lcd.clear();
lcd.setCursor(1, 0);
lcd.print(DISARMING);
delay(1000);//a little delay to think in the password

lcd.clear();
lcd.setCursor(0, 0);
lcd.print(ENTER_CODE);

setCodeTime();// we need to set the compare variable first

//then compare :D

if (comparePassword()) {
disarmedSplash();
}
lcd.clear();
lcd.setCursor(3, 0);
lcd.print(CODE_ERROR);
if (soundEnable)tone(tonepin, errorTone, 200);
delay(500);
cls();
}

if (defusing && !passwordEnable) // disarming bomb


{
lcd.clear();
digitalWrite(REDLED, LOW);
lcd.setCursor(3, 0);
lcd.print(DISARM);
lcd.setCursor(0, 1);
unsigned int percent = 0;
unsigned long xTime = millis();
while (defusing)
{
keypad.getKey();
//check if game time runs out during the disabling
aTime = millis() - iTime;
if ((minutos - aTime / 60000 == 0 && 59 - ((aTime / 1000) % 60) == 0) || minutos - aTime /
60000 > 4000000000) {
endGame = true;
}
timeCalcVar = (millis() - xTime) % 1000;
if (timeCalcVar >= 0 && timeCalcVar <= 20)
{
digitalWrite(GREENLED, HIGH);

Pag 25 de 40
if (soundEnable)tone(tonepin, alarmTone1, 200);
}
if (timeCalcVar >= 480 && timeCalcVar <= 500)
{
if (soundEnable)tone(tonepin, alarmTone2, 200);
digitalWrite(GREENLED, LOW);
}
unsigned long seconds = (millis() - xTime);
percent = seconds / (ACTIVATESECONDS * 10);
drawBar(percent);

//BOMB DISARMED GAME OVER


if (percent >= 100)disarmedSplash();
}
digitalWrite(REDLED, LOW);
digitalWrite(GREENLED, LOW);
cls();
}
}
}

//splash

void explodeSplash(){
digitalWrite(REDLED, LOW);
digitalWrite(GREENLED, LOW);
cls();
delay(100);
endGame = false;
lcd.setCursor(1,0);
lcd.print("TERRORISTS WIN");
lcd.setCursor(4,1);
lcd.print("GAME OVER");
for(int i = 200; i>0; i--)// this is the ultra hi definition explosion sound xD
{
tone(tonepin,i);
delay(20);
}
noTone(tonepin);
if(relayEnable){
activateRelay();
}
delay(5000);
cls();

//end code
lcd.print("Play Again?");
lcd.setCursor(0,1);
lcd.print("A : Yes B : No");
while(1)

Pag 26 de 40
{
var = keypad.waitForKey();
if(var == 'a' ){
tone(tonepin,2400,30);
//We have two options, search & destroy and sabotaje play again options so!
if(sdStatus){
startGameCount();
search();
}
if(saStatus){
saStatus=true;
startGameCount();
start=true; //to set iTime to actual millis() :D
sabotage();
}
}
if(var == 'b' ){
tone(tonepin,2400,30);
menuPrincipal();

break;
}
}
}
void failSplash(){
digitalWrite(REDLED, LOW);
digitalWrite(GREENLED, LOW);
cls();
delay(100);
endGame = false;
lcd.setCursor(1,0);
lcd.print(" TIME OUT");
lcd.setCursor(4,1);
lcd.print("GAME OVER");
for(int i = 200; i>0; i--)// this is the ultra hi definition explosion sound xD
{
tone(tonepin,i);
delay(20);
}
noTone(tonepin);
if(relayEnable){
activateRelay();
}
delay(5000);
cls();

//end code
lcd.print("Play Again?");
lcd.setCursor(0,1);
lcd.print("A : Yes B : No");

Pag 27 de 40
while(1)
{
var = keypad.waitForKey();
if(var == 'a' ){
tone(tonepin,2400,30);
//We have two options, search & destroy and sabotaje play again options so!
if(sdStatus){
startGameCount();
search();
}
if(saStatus){
saStatus=true;
startGameCount();
start=true; //to set iTime to actual millis() :D
sabotage();
}
}
if(var == 'b' ){
tone(tonepin,2400,30);
menuPrincipal();

break;
}
}
}
void disarmedSplash(){
endGame = false;
digitalWrite(REDLED, LOW);
digitalWrite(GREENLED, LOW);
if(sdStatus || saStatus){
lcd.clear();
lcd.setCursor(2,0);
lcd.print("BOMB DISARMED");
lcd.setCursor(3,1);
lcd.print("GOODS WIN");
digitalWrite(GREENLED, HIGH);
delay(5000);
digitalWrite(GREENLED, LOW);
}
//end code
lcd.clear();
lcd.print("Play Again?");
lcd.setCursor(0,1);
lcd.print("A : Yes B : No");
digitalWrite(REDLED, LOW);
digitalWrite(GREENLED, LOW);
while(1)
{
var = keypad.waitForKey();
if(var == 'a' ){

Pag 28 de 40
tone(tonepin,2400,30);
//We have two options, search & destroy and sabotaje play again options so!
if(sdStatus){
startGameCount();
search();
}
if(saStatus){
saStatus=true;
startGameCount();
start=true; //to set iTime to actual millis() :D
sabotage();
}
}
if(var == 'b' ){
tone(tonepin,2400,30);
menuPrincipal();
break;
}
}
}
//zutils
void drawBar(byte porcent){
//TODO: Optimize this code
int box=(8*porcent)/10;
lcd.setCursor(0,1);
while(box>=5){
if(box>=5)
{
lcd.write(4);
box-=5;
}
}
switch(box){
case 0:
break;
case 1:
lcd.write((uint8_t)0);
break;
case 2:
lcd.write(1);
break;
case 3:
lcd.write(2);
break;
case 4:
lcd.write(3);
break;
}

Pag 29 de 40
}
void cls(){
lcd.clear();
lcd.setCursor(0,0);
}

void printTime(unsigned long minutos, unsigned long aTiempo){

timeCalcVar=minutos-aTiempo/60000;
//Hours

if(timeCalcVar/60==0 && refresh){


lcd.clear();
refresh=false;
//delay(100);
lcd.setCursor(3,1);
Serial.println("!!!!");
}

if(timeCalcVar/60>=1){

if(timeCalcVar/60<10)
{
lcd.setCursor(2,1);
lcd.print("0");
lcd.print(timeCalcVar/60);
}
else
{
lcd.print(timeCalcVar/60);
}

lcd.print(":");

}
//minutes
if(timeCalcVar%60<10)
{
lcd.print("0");
lcd.print(timeCalcVar%60);
}
else
{
lcd.print(timeCalcVar%60);
}
lcd.print(":");
//seconds
timeCalcVar=aTiempo/1000;
if(59-(timeCalcVar%60)<10)
{

Pag 30 de 40
lcd.print("0");
lcd.print(59-(timeCalcVar%60));
}
else
{
lcd.print(59-(timeCalcVar%60));
}
lcd.print(":");
//this not mach with real time, is just a effect, it says 999 because millis%1000 sometimes give 0
LOL
lcd.print(999-(millis()%1000));
}

void printTimeDom(unsigned long aTiempo, boolean showMillis){


//minutes
if((aTiempo/60000)<10)
{
lcd.print("0");
lcd.print(aTiempo/60000);
}
else
{
lcd.print(aTiempo/60000);
}
lcd.print(":");
//seconds
if(((aTiempo/1000)%60)<10)
{
lcd.print("0");
lcd.print((aTiempo/1000)%60);
}
else
{
lcd.print((aTiempo/1000)%60);
}
if(showMillis){
lcd.print(":");
//this not mach with real time, is just a effect, it says 999 because millis%1000 sometimes give 0
LOL
lcd.print(999-millis()%1000);

}
}

void startGameCount(){
lcd.clear();
lcd.setCursor(1,0);
lcd.print("Ready to Begin");
lcd.setCursor(0,1);
lcd.print("Push ANY Button");

Pag 31 de 40
keypad.waitForKey();//if you press a button game start

cls();
lcd.setCursor(1,0);
lcd.print("Starting Game");
for(int i = 5; i > 0 ; i--){ // START COUNT GAME INIT
lcd.setCursor(5,1);
tone(tonepin,2000,100);
lcd.print("IN ");
lcd.print(i);
delay(1000);
}
cls();
}

void checkArrows(byte i,byte maxx ){

if(i==0){
lcd.setCursor(15,1);
lcd.write(6);
}
if(i==maxx){
lcd.setCursor(15,0);
lcd.write(5);
}
if(i>0 && i<maxx){
lcd.setCursor(15,1);
lcd.write(6);
lcd.setCursor(15,0);
lcd.write(5);
}
}

void activateRelay(){

digitalWrite(RELAYPIN, HIGH); // turn the LED on (HIGH is the voltage level)


delay(RELAY_TIME);
digitalWrite(RELAYPIN, LOW);

//##################MENUS###############################

void menuPrincipal(){ //MAIN MENU

digitalWrite(GREENLED, LOW);
digitalWrite(REDLED, LOW);

Pag 32 de 40
// if whe start a new game from another we need to restart propertly this variables
saStatus=false;
sdStatus=false;
doStatus=false;
//Draw menu
cls();//clear lcd and set cursor to 0,0
int i=0;
// HERE YOU CAN ADD MORE ITEMS ON THE MAIN MENU
lcd.print(menu1[i]);
lcd.setCursor(15,1);
checkArrows(i,2);
while(1){

var = keypad.waitForKey();
if(var == BT_UP && i>0){
tone(tonepin,2400,30);
i--;
cls();
lcd.print(menu1[i]);
checkArrows(i,2);
delay(50);
}
if(var == BT_DOWN && i<2){
tone(tonepin,2400,30);
i++;
cls();
lcd.print(menu1[i]);
checkArrows(i,2);
delay(50);
}

if(var == BT_SEL){
tone(tonepin,2400,30);
cls();
switch (i){

case 0:
sdStatus=true;
configQuickGame();
startGameCount();
search();
break;
case 1:
saStatus=true;
configQuickGame();
startGameCount();
sabotage();
break;
case 2:

Pag 33 de 40
doStatus=true;
configQuickGame();
startGameCount();
domination();
break;
case 3:
config();
break;

}
}
}
}

void config(){
//Draw menu
lcd.clear();
lcd.setCursor(0, 0);
int i=0;

delay(500);
lcd.print(menu2[i]);
checkArrows(i,3);

while(1){
var=keypad.waitForKey();
if(var == BT_UP && i>0){
tone(tonepin,2400,30);
i--;
lcd.clear();
lcd.print(menu2[i]);
checkArrows(i,3);
delay(50);

}
if(var == BT_DOWN && i<3){
tone(tonepin,2400,30);
i++;
lcd.clear();
lcd.print(menu2[i]);
checkArrows(i,3);
delay(50);
}
if(var == BT_CANCEL){
tone(tonepin,2400,30);
menuPrincipal();
}
if(var == BT_SEL){
tone(tonepin,2400,30);

Pag 34 de 40
lcd.clear();
switch (i){

case 0:
//gameConfigMenu();
break;

case 1:
//soundConfigMenu();
break;

case 2:
cls();
lcd.print("RELAYPIN ON!");
digitalWrite(RELAYPIN, HIGH); // turn the LED on (HIGH is the voltage level)
delay(4000); // wait for 4 second
cls();
lcd.print("RELAYPIN OFF!");
digitalWrite(RELAYPIN, LOW);
delay(2000);
config();
break;

}
}
}
}

void configQuickGame(){

cls();
//GAME TIME
if(sdStatus || doStatus || saStatus){
menu1:
cls();
lcd.print(GAME_TIME);
delay(100);
lcd.setCursor(0,1);
lcd.print("00:00 hh:mm");
lcd.cursor();
lcd.blink();
lcd.setCursor(0,1);
byte var2=0;
for(int i=0;i<4;i++){
while(1){
if(i==2 && var2==0){
lcd.print(":");
var2=1;
}

Pag 35 de 40
byte varu= getRealNumber();
if(varu !=11){

time[i] = varu;
Serial.print(varu);

lcd.print(varu);
tone(tonepin,2400,30);

break;
}
}
}
lcd.noCursor();
lcd.noBlink();
lcd.setCursor(13,1);
lcd.print("ok?");
//zona donde pasamos los items a
//redibujar
while(1){
var = keypad.waitForKey();
if(var == 'd') // Accept
{
tone(tonepin,2400,30);
GAMEMINUTES= ((time[0]*600)+(time[1]*60)+(time[2]*10)+(time[3]));
break;
}
if(var == 'c') // Cancel or Back Button :')
{
tone(tonepin,2400,30);
goto menu1;
}
}
tone(tonepin,2400,30);
cls();
}
//BOMB TIME
if(sdStatus || saStatus){

menu2:
cls();
lcd.print(BOMB_TIME);
delay(100);
lcd.setCursor(0,1);
lcd.print(ZERO_MINUTES);
lcd.cursor();
lcd.blink();
lcd.setCursor(0,1);
for(int i=0;i<2;i++){

Pag 36 de 40
while(1){
byte varu= getRealNumber();
if(varu !=11){
time[i] = varu;
lcd.print(varu);
tone(tonepin,2400,30);
break;
}
}
}
lcd.noCursor();
lcd.noBlink();
lcd.setCursor(13,1);
lcd.print("ok?");
//zona donde pasamos los items a
//redibujar
while(1){
var = keypad.waitForKey();
if(var == 'd') //
{
tone(tonepin,2400,30);
BOMBMINUTES= ((time[0]*10)+(time[1]));
break;
}
if(var == 'c') // Cancel or Back Button :')
{
tone(tonepin,2400,30);
goto menu2;
}
}
tone(tonepin,2400,30);
cls();
}
cls();
//ARMING TIME
if(sdStatus || doStatus || saStatus){

menu3:
cls();
lcd.print(ARM_TIME);
delay(100);
lcd.setCursor(0,1);
lcd.print(ZERO_SECS);
lcd.cursor();
lcd.blink();
lcd.setCursor(0,1);
for(int i=0;i<2;i++){
while(1){
byte varu= getRealNumber();
if(varu !=11){

Pag 37 de 40
time[i] = varu;
lcd.print(varu);
tone(tonepin,2400,30);
break;
}
}
}
lcd.noCursor();
lcd.noBlink();
lcd.setCursor(13,1);
lcd.print("ok?");

//zona donde pasamos los items a


//redibujar
while(1){
var = keypad.waitForKey();
if(var == 'd') // Accept
{
tone(tonepin,2400,30);
ACTIVATESECONDS= ((time[0]*10)+(time[1]));
break;
}
if(var == 'c') // Cancel or Back Button :')
{
tone(tonepin,2400,30);
goto menu3;
}
}
tone(tonepin,2400,30);
cls();
}
//sound??
if(sdStatus || saStatus || doStatus){
cls();
lcd.print(ENABLE_SOUND);
lcd.setCursor(0,1);
lcd.print(YES_OR_NOT);

while(1)
{
var = keypad.waitForKey();
if(var == 'a' ){
soundEnable=true;
tone(tonepin,2400,30);
break;
}

if(var == 'b' ){
soundEnable=false;
tone(tonepin,2400,30);

Pag 38 de 40
break;
}
}
}
//Activate RELAY at Terrorist game ends??? Boom!

if(sdStatus || saStatus){
cls();
lcd.print(ENABLE_RELAYPIN);
lcd.setCursor(0,1);
lcd.print(YES_OR_NOT);
while(1)
{
var = keypad.waitForKey();
if(var == 'a' ){
relayEnable=true;
tone(tonepin,2400,30);
break;
}
if(var == 'b' ){
relayEnable=false;
tone(tonepin,2400,30);
break;
}
}
}
//You Want a password enable-disable game?
if(sdStatus || saStatus){
cls();
lcd.print(ENABLE_CODE);
lcd.setCursor(0,1);
lcd.print(YES_OR_NOT);

while(1)
{
var = keypad.waitForKey();
if(var == 'a' ){
tone(tonepin,2400,30);
setNewPass();
passwordEnable = true;
break;
}
if(var == 'b' ){
tone(tonepin,2400,30);
passwordEnable = false;
break;
}
}
tone(tonepin,2400,30);
}

Pag 39 de 40
//Continue the game :D
}

Pag 40 de 40

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