Professional Documents
Culture Documents
Experiential Exercise
Phase 1: Playing the Dot Game
1 Understand the intent of the activity. This activity is designed to allow students to experience the
suspicion of witchcraft in Salem, Mass during the late 1600s. While playing the Dot game, students try to
form groups that exclude a targeted group of students. In the process, they learn how accusations created
suspicion and fear during this era. Make sure you prepare your students for successful activities like this
by establishing a trusting environment. Read over the activity directions carefully and be sure it meets
your student needs.
3 Project Slide Share: Dot Game Directions and prepare students for the game. Ask students to
examine the preview slide and share as many responses as they can with a neighbor. Ask for a few
responses. Tell students that they will now experience and the anti-witchcraft anxieties in the colonies
during the late 1600s. First they will play a game in which they will form groups based on students’ secret
identities. Review the directions for the game, allowing time for questions. You may mention that there
are more nondots than dots, but do not reveal the exact numbers. (Note: Consider heightening interest in
the game by offering points or other prizes to the winners.)
5 Determine the winners. When time is up, have students stop questioning each other. Starting with the
smallest group, have students unfold their slips of paper to reveal who is a dot. Declare the winners as (1)
the members of the largest group that does not have a dot member and (2) any dots who are the only dot
members of their groups (of at least two people).
Tell students that this activity was designed to allow them to experience the witchcraft hysteria and
suspicion of the late 1600s in the American colonies and that they will now research to learn more about
this time period.
7 Have Students Create T-Chart: Dot Game Historical Connections and guide students in
comparing the classroom experience with history.
Have the students construct two column heads (Dot Game on the left, Historical Connection on the right).
Using the slide, share, reveal the first element in the “Dot Game” column, and ask what it might represent
about life in the early colonies. After students present a few ideas, reveal the corresponding entry in the
“Historical Connection” column. Challenge the students to work together using Wikipedia and other
resources to find a historical connection to the remaining bullet points for the Dot Game. (A possible site
for research is http://www.law.umkc.edu/faculty/projects/ftrials/salem/salem.htm ) After you give pairs
10-15 minutes to work on their T-Chart, debrief the remaining points as a class and then ask them:
• On a scale from 1 to 10, how concerned do you think colonists should have been about the possibility of
witchcraft in the colonies?
• Do you think the colony leaders had the right to put suspected witches on trial? Why or why not?