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PR4, PR6, PR8, PR10


ELECTRONIC PNEUMATIC ROULETTE
V 2.1.5.1
ATTENDANT’S MANUAL

ODESSA 2005c
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CONTENTS: PAGE

1. Introduction. 3

2. Game and gaming situations. 4


2.1 Bets. 4
2.2 Purpose of the game. 6
2.3 Possibilities and operation methods. 8

3. Safety measures observance. 10


3.1 Safety measures of adjustment and connection. 10
3.2 Operational condition requirements. 11
3.3 Data collection as for the machine program. 11
3.4 Safety measures of technical service and repairs. 11
3.5 Safety measures at transportation. 12
3.6 General requirements to equipment usage mode. 13

4. Machine operation. 14
4.1 Methods of credits adjustment. 14
4.2 Insert «CASH» – cash-box. 14
4.3 Insert «SHORT» – short accounting. 15
4.4 Insert «TUNE» – tuning. 15
4.4.1 Calibration of touch screen panel. 15
4.4.2 Testing of touch screen panel. 16
4.5 Insert «OTHER» – others. 16
4.6 «START DEMO GAME» – demonstration game. 17
4.7 TOUCH-SCREEN calibration and test 17
4.8 «BILL» Test of bill acceptor. 18
4.9 Power supply to machine (connection). 19
4.10 Preparation for machine power disconnection (disconnection). 19

5. Machine electronic statistics. 20


5.1 Entrance order to electronic statistics. 20
5.2 Online statistics (SHORT). 21
5.3 Constant statistics (LONG). 22
5.4 Electromechanical meters statistics record. 22

Application 1 – Bets. Win tables. Machine structure scheme.


Application 2 – Main game and Help pages Screen.
Application 3 – Error messages. Messages sent by game.
Application 4 – Options.
Application 5 – Statistics of terminal «MYSTERION».
Application 6 – Assembly succession of roulette «MYSTERION».
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1 Introduction
If somebody s a soldier of fortune don t envy him, you
better glad yourself with him and his luck will be yours;
the one who envies harms himself.
Aesop
Roulette «MISTERION» produced by/manufactured by «ODREX» company is automated gaming
machine with wheel real size without constant presence of croupier required. Pneumatic roulette is
determined to be operated in casinos and gaming halls.
Full automation of ball start-up process and win number determination enables usage of roulette
«MYSTERION» in mode of long-run non-stop work.
Constructively roulette represents a set of standardized modules. Software is the same for all the roulette
versions, only indicating buttons menu differs.
Electromechanical wheel of European standard with pneumatic ball feeding by means of airflow is used in
the roulette. Usage of one sector «Zero» (or in another way-“casino” sector) can be called a characteristic
peculiarity of this wheel of European standard.
Objective of playing European roulette is to foresee correctly a winning combination in which the number
determined after the ball landing participates.
Win rates vary depending on the way bets have been placed.
Main module of the machine is roulette wheel main frame. It is implemented with standardized modules of
gaming seats with built-in noteacceptors of the company “INNOVATIE TECHNOLGY LTD” and with
separate terminals (self-standing machines).
It provides convenience at assembly and also flexibility of roulette configuration choice depending on owner
requirements as for number of gaming seats.
Possibility to increase or decrease the number of gaming seats is carried out by 4 basic modifications of
«MYSTERION»: P.R. 4; P.R. 6; P.R. 8; P.R. 10, the roulette can be filled in with four, six, eight, ten
gaming seats which can be simultaneously occupied by about 10 or more players (there can be 10 players in
case of self-standing terminals connection).
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2. Game and game situations.
A distinctive feature of «MYSTERION» roulette is that apart from base configuration there implemented a
possibility of self-standing machines – the machines in which possibility of their installation at significant
distance from central module (wheel) is realized.
A self-standing machine is a machine with two monitors, such machine can be located at a distance (up to
100 m) from central module of «MYSTERION» roulette wheel. One of monitors of self-standing terminal
demonstrates picture of the wheel online which is received from the video camera set over the wheel, and
the other game field carries it out in “multi game” mode.
2.1Bets are placed by the very player by means of touching touch screen panel which is under control of
“touch screen” system. Application of “touch screen” system enables a player to bet on quickly and
comfortably.
Drawing of gaming table screen provides for all the possibilities of so called “named bets” known in
classical roulette as call bets – bets on the sectors:
tier, voisen, orphelins, zero spiel and neigbours (neighboring numbers) complete (compound bet).
Hi-tech safe for eyesight TFT monitors with wide
viewing angle are installed to «MYSTERION»
having horizontal up to 1600 and vertical up to 1200 at
high brightness of resulting picture.
On base game screen one can view the following:
Scale «history» – in the top left corner;
Scale «real time» – in the top right corner;
Panel with four information tables – in the bottom of
the screen, there are also several auxiliary symbols – 2

flags of the states , in order to choose


language of dialogs

and to look through screens representing


explanations of game rules and conditions of win combinations formation. Roulette «MISTERION»
functions according to random law of wheel rotation speed, duration of ball shot and blow-out, enabling
even so to choose range of wheel rotation speed, delays during ball shots, and a possibility of hand or
automatic change of roulette behavior in case of frequent repetitions (e.g.: in case of frequent triggering of
one of the wheel sectors win numbers).
To advantages of roulette «MYSTERION» one can refer realization of protection against faulty of voltage
supply network (stabilizer + Uninterruptible Power Supply Smart UPS). Software is identical for all the
roulette versions, there can be some insignificant distinctions only in menu shell and indication buttons.
«MYSTERION» roulette is equipped with sensors system –
«full control», complete control over situation during all the game cycle is carried out along with tracking of
ball motion, definition of win number, tracking of wheel rotation speed, swing or inclination of the roulette,
opening of doors, temperature inside the cabinet and video control as well. All this allows to exclude
possibility of roulette wheel manipulation. Algorithm of roulette behaviour is realized with the help of
program system which permanently carries out data collection from all the machine sensors in case of illegal
interference into inner space of roulette or in case of other non-standard situations which can appear to be
potentially dangerous for game flow. In the table bottom part there are piles of game chips located in order

of credit value increase 1, 5, 10, 25, 100 credits.


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The balance game before the beginning of the game represents the sum of credits which is displayed by
indicator of bottom panel “Credit”. In order to bet on touch the piles of chips of the corresponding value and
indicate (touch) that segment or different segments of game field in turn, where win can occur. After the
touch the chip will stay in place of the indicated sector, if you touch it once again it will repeat action and
any of previously chosen chips will appear in that or another sector. It is possible to choose chips of different
value in such order: firstly, one should touch chips pile of the corresponding value and then – the sector of
game field. The chosen chips value for the game is possible to define according to rotation of chips pile in
the screen bottom section. If to touch in succession game field sector after choosing of a chip, then every
touch of the succession will leave in this sector one chip of the value which is determined by initial touch of
colored chip.
Finishing of bets placing time is displayed by the indicator “real time” and dubbed by text and voice
messages.
If the sum total is equal with or over permissible limit for a table or a game, bets increase will be
automatically stopped. Depending on the place where you will decide to bet on you can “cover” from one to
18 figures on the gaming table with one bet.
Game will be actuated after voice and text message – «NO MORE BETS», machine stops accepting bets
some minutes prior to voice message broadcasting. It is possible to define the moment when bets acceptance
in a game is supposed to be over and when ball is expected to shoot to the sector of game wheel judging by

filling up of indicator «real time» located in the top left corner of the screen.

A player can view short history of hitting of previous 14 win numbers on indicator “history”
located in the top left corner of the screen. History is shown in the top left corner of the screen
in the table containing two columns marked with different colors. Figure of the number
marked with red corresponds to red win numbers, black figure corresponds to black win
numbers, and, finally, green one is meant to display wins of «Z» («0»).
You can place unlimited number of bets during one game round.
Each of the placed bets covers definite set of numbers, and every type of bets has its own
correlation of the win volume to be paid to the bet activated. It is possible to get information
about volumes, proportions of wins and bets if you refer to the screens «HELP», to view the

screens one should touch and as a result it is possible to view two auxiliary screens
displayed in one of the two languages, names of possible bet combinations and win tables.
If you take interest in specific positions of the accepted bets and received wins, then after you

touch the button it is possible to view previous played game «Last game» from game
mode. For service mode with a key turned it is possible to view 16 completed games.
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2.2 The purpose of the game .

The purpose of the game in the European roulette consists in correctly foreseeing a cell (slot ) in which
the ball will land. The basic difference of a game field of the European roulette from the American
roulette lies in using of one sector "zero" on a game floor. Prizes vary depending on how the rates have
been made.

The basic game field (lines columns and "zero")

Additional "race" a field with division on sectors of a wheel.

Sectors of a wheel

The projection of sectors of a wheel on "race" field:


Voisins de Zero

Orphelins Tier Orphelins


Zero Spiel
31
14
20

33
16
24

10
23

30
11
36
13
27

34
17
25

21

19
15
32

26

35
12
28

29
18
22
9

7
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The player can choose one of the five programmed complex rates, each of them can capture the certain
quantity of figures. At rates on the additional floor each of rates can cover 7; 8; 10 and 12 game sectors of a
wheel (the basic game field).

Orphelins

Series 5/8

Series 0/2/3

ZeroGame
So rates on sectors additional "race" fields (complex rates) in interpretation on the basic game field:

Orphelins Voisins de Zero (neighbors of zero, series 0/2/3.)

Tier (small series 5/8 )


Zero Spiel (zero game)
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2.3 Possibilities and operation methods.

Before the beginning of game its balance will make that sum of game credits money equivalent of which is
informed to the device by means of reception of denominations or at participation of the operator of a hall. In
order to choose the rate, choose a chess piece of corresponding face value and touch its center.

In the bottom part of the table above the information panel there is a pile of the game chess pieces, located by

way of increase in face value (5, 10, 25, 100).


Before the beginning of game the game balance will make that sum of game credits money equivalent of
which is informed to the device by means of reception of denominations or at participation of the operator of
a hall. In order to choose the rate, choose a chess piece of corresponding face value and touch its center.
Thus chosen chess piece will start "to rotate" on the screen, and it will be enough for you to touch only that
part of one of the game fields of the terminal table where you want to stake. As a result, in the indicated sector
of a game field there will "remain" a symbol of the chosen chess piece (which rotates on the screen).
If a chess piece has a smaller value than it is possible to put in the given field, so if you bet on it Your
bet will be automatically increased up to the minimal value. If to touch it a few times, then each of a series of
touches will leave on one chess piece of the chosen (rotating) face value thus chess pieces are piled up. It is
possible to choose chesspieces of other face value touching the piles of corresponding face value which are
located in the top part of the information panel:

After a touch the pile will begin its rotation till the change (cancelling) of a choice, i. . the touch to the pile of
chesspieces of other face value will start "to rotate" the other pile of chesspieces and such choice means that
contacts of game sectors on the floor will already leave chesspieces of other face value and color in sectors.
For cancellation of the individual rate from a series of the placed bets, touch the screen button all over again.

For cancellation of all the series of placed bets touch screen button. .

, and then touch the game sector the bet is necessary to cancel belongs to.

Depending on the place where a bet is planned to be placed there is a possibility to cover 1, 2, 4, 6, 12 or 18
sectors (figures) with one bet on the main game field of the table as well as series of compound bets on
auxiliary «track » field.

, cancellation of the bet which was the last placed in the series of bets of current round.

, Repetition of all bets from the previous game, i.e. it is possible to repeat completely all the game
combination of bets placement taking into account the location of all the chips and their values.
By means of the same button it is possible to increase the accepted bets - after placement of bets each next
touch will increase the total bet on the table all over again firstly 1, then 2 and so until the limit exceeds the
sum or till the time given on placing of bets is over (according to the rules of a game table). The beginning of
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game occurs after the voice and text invitation to place a bet in game. One can guess what stage game visually
observing filling of the indicator in the left top corner of the screen of the game terminal:

, The button for viewing of all the game situation of the previous game.

1) 2) 3) 4) 5) 6) .
A player can access “history” of number hitting which is displayed in the top left corner of the screen in the
table divided into two columns marked with red and black colors (0 is marked with green color).

A column colored black corresponds to black win numbers.


A column colored red corresponds to red win numbers and, finally, the figure colored green is
meant to display wins of “Zero” (“0”).

It is possible to place up to 198 bets on both fields during one game round.
Each of the placed bets covers definite set of numbers, and every type of bets has its own
correlation of the win volume to be paid which depends on chances and degree of risk.

Short lines consisting of 3 rows of figures each are called rows whereas long lines which consist
of 12 figures are called columns.

It is possible to view detailed history of previous 16 played games from service mode. In order to view history

in service mode it is necessary to touch the button from game mode and enter previous game
overview and after turning of service key to “ON” position one will be able to page games with buttons

, and panel will display information about game outcome together with its
number and time of operations carried out with the sum of game credits.

To get back to game mode one can touch button or put-back will automatically take place after
inactivity of «touch-screen» during 2 minutes approximately.
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3 Safety measures observance .


The given instruction is intended for safety control during performance of works by the
technicians who are carrying out service of the game device of the system "MYSTERION "
Acquaintance with the offered instruction is desirable before the beginning of the equipment operation.
Keep the instruction for possible consultations of the new personnel of a game hall.
The instruction should be explained and commented by employees of company " ODREX " during installation of the
equipment.
Operators and the attendants of the electronic- pneumatic roulette "MYSTERION" should be acquainted
with all positions of the instruction.

3. 1 S.M. installations and connections.


The game device is established in the dry, direct solar beams protected place in view of all the requirements produced
to conditions of operation (P. 4.2).
The connection of devices to a network of a feed (~220Volts A.C.; 50 Hz.;) it is carried out by means of a power
network cord through the socket of standard .
Connection of the device to a network 220Volts is provided through the device of protective disconnection device
-2001 located in the central module of the device with the performance specifications: Characteristics
-2001; -2002 (Correspond to standard 755-83)
Rated voltage, Un () Nominal frequency of a network, fn (Hz) Rated current, In (A) the Disconnecting differential
current, I and *61508; (mA) Switching wear resistance (cycles) Limiting switching ability Imax (A) Time of
switching-off at rated current of outflow ( ) Section of a connected wire ( 2) Mechanical wear resistance (cycles)

the performance specifications -2001; -2002


(in compliance with standards 755-83)
Quantity of poles 2,4
Rated voltage, Un (V) 240/415
Nominal frequency of a network,, fn (Hz) 50
Rated current,, In (A) 16, 25, 32, 40, 63, 80, 100
Disconnecting differential current, I (mA) 10, 30, 100, 300
Switching wear resistance (cycles) 2 500
Limiting switching ability (A) 3 000
Time of switching-off at rated current of outflow ) 0,4 2
2
Section of a connected wire (mm ) 1 ÷ 35
Mechanical wear- resistance (cycles)

Obligatory condition is the connection of the device to the socket of 220 Volt with
presence of grounding!
Do not establish devices near the spare fire escapes and fire extinguishers. Do not establish devices in
immediate proximity with pools and shower rooms or in places, near to places of storage inflammable or
volatile substances. After installation of the demanded user options (testing, and removal of statistical
indications are recommended) and only after that the device is ready for operation. After connection the
device carries out self-testing (reset), then the device passes in a game mode, completely repeating a
situation during the moment of switching-off (the quantity of credits, manual payment, etc.) or carries out
return of rates that depends on the moment of a game stop . If the device managed to accept rates of a round
in game, rates can be returned only after carrying out of the next analysis of constant statistics of the main
computer. Devices look more attractively and work in the best way in premises with the muffled
illumination that allows to avoid patches of light and luminous re – reflectance on a surface of a protective
dome and monitors of the game places.
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3.2 Operational condition requirements:

Environment temperature – from +15° to + 38° .


Relative air humidity 25 °(+/-3 °) C – not more than 90 + / - 3 %
Atmospheric pressure – 640-820 mm of mercury
column
Distance from any heating devices – not less than 70 cm.
Availability of power supply socket with earthing – resistance not more than – 1.00 m.
Machine should be placed on horizontal flat surface with horizontal deviations – not more than + / - 5%

3.3 Data collection as for the machine program :

With the machine plugged in and in the process of connection as well as after bill acceptor door opened it is
possible to view in the corner of terminal display the overhead information about software version number;
terminal inventory number; sequence number of terminal connection to the system and number of the
machine main computer :

ODREX ROULETTE TERMINAL – firm-manufacturer

VERSION 2.1.5.1 – Software program version number and country of location


UKRAINE – Cost of 1 gaming credit (denomination 1, 2, 5, 10)
1CREDIT = 1 UAH – unique number of gaming terminal
MACH ID 12215 – number in system network of «MYSTERION»
NET ID 5 – result of Refill key “hand in” activation
CREDIT KEY YES – result of screen control panel activation
TOUCH-SCREEN – result of bill acceptor device
NOT/DETECTED
BILLACCEPTOR In the mode “Door open” review of full machine gaming
NOT/DETECTED statistics is possible (Ref. Electronic statistics).

3. 4 Safety measures of technical service and repairs.

It’s prohibited to carry out repairs and machine maintenance by persons without comprehensive training.
Assembly and disassembly of machine nodes are prohibited with the machine plugged-in.
It is prohibited to make any alterations to the construction and machine scheme.
Machine must not be placed near flammable items, open fire and heating devices.
When malfunction symptoms occur (cinder, smoke occurrence, signalling actuation, malfunction at wheel
spin, incorrect display of game situation on the monitor, incorrect bills payout and acceptance, etc.) you
should unplug the machine immediately and call a representative of technical staff.
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3. 5 Safety measures at transportation.

Modules of the machine should be thoroughly packed before transportation to prevent cabinet outer damage.
During the very transportation boxes should be tightly/inflexibly fastened. It is excluded to subject boxes to
continuous wide range vibrations as it may cause spoilage of inner electronic, plastic and lacquered nodes of
the machine as well. After transportation and assembly modules and component parts are to be opened and
visually examined prior to the first connection and then competence is to be checked according to
accompanying form/document.
Transportation.
Transportation should be carried out with the
machine knocked-down. All the parts subjected to
get shattered or scratched should be protected by
means of cardboard and protective film, foamed
plastic or alike filling agent. Wheel motor should be
blocked at transportation moment. Ball is to be

fastened.

Unloading.
After the roulette receipt it is necessary to check up
the shipment has been duly completed according to
the/under accompanying form, and after it is
unpacked component parts should be examined for
probable injury at transportation.

Requirements to running conditions.


For the roulette successful performance and maintenance it is necessary to fulfill the following requirements:
Atmospheric temperature: +5°C / +25°C
Humidity: 15% - 95%

Installation, assembly and support.


While in period of installation and assembly it is necessary to take into account the following:
Only an authorized worker of the manufacturing company or a specially trained technical stuff has access
right to roulette closed/inner devices located inside the cabinet.
While in period of installation and assembly it is necessary to take into consideration the following:
Rules of installation and assemblage of electrical appliances in compliance with state performance
requirements/ ;
Peculiarities of local power networks (voltage surges and drops, availability of earthing, etc.);
Earthing availability is obligatory/a must.
Structure of the location and fire regulations for the present location;
Safety systems;
Roulette peripheral parts are to be regularly wiped and protect from/against dust, ashes and etc.; The gaming
machine surface care is desirable to be carried out only with the machine disconnected.
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3.6 GENERAL REQUIREMENTS TO EQUIPMENT RUNNING MODE:
§ The device should function in full scale and have complete necessary documentation.
§ Frequency of device examination should be not less than once a day (physical configuration, working
capacity of keyboard, notevalidators, and key bezel ).
§ All the information concerning equipment examination should be registered in the journal placed in
gaming hall.
§ A player should be informed of the rules of the MYSTERION gaming machine operation.

A roulette attendant is obliged to:


ü Take part in personnel matching able to fairly carry out roulette control and to support
equipment of MYSTERION system.
ü To provide safety of the roulette operation and to train new workers how to work with roulette.
ü To get a copy of equipment operation instructions.
ü To know the order of connection and disconnection of the machine supply voltage.
ü To have medical examination available.
ü To choose appropriate uniform (in particular, material should be noted) for the stuff who
provide support of the gaming machine MYSTERION.
The stuff who haven’t passed studies and training as
for work with roulette must not be allowed to gaming
equipment.

STUFF SHOULD PAY ATTENTION TO:


o Potential danger of electric shock in case of electric network close-in or in case of oscillations or
changes of network parameters change.
o Danger of illegal access to roulette elements and impact on process of game.
o Danger of break of the glasses of control panels of terminal monitors caused by clients.
o Possibility of different drinks spill upon roulette elements.

ATTENDANT SAFE WORK INSTRUCTION:


PRIOR TO GAMING MACHINE STARTINE ONE HAS TO CHECK:
– running order of locks and presence of nodes seal integrity;
– fixation reliability of protective cover and roulette doors (cupola made of Plexiglas);
– whether electrical control unit of gaming hall provides required voltage for roulette feeding ( = 600W);
– that it is dry and clean around the roulette (dry floor);
– one should avoid appliance of floor coatings that condense static electricity.

FIRM REPRESENTIVE CALL-IN.


In case when electromechanical default of roulette is observed, it is to be disconnected till a firm authorized
technician arrival. In case if a program error occurs (except errors : , ), it is necessary to
connect/disconnect roulette, and when error repeatedly occurs (and also when errors : , occur),
it is necessary to register all the data reflecting the error from the monitor and call in technical service
representative having indicated the number of roulette, terminal, error and contact phone number and also
gaming hall address.

ADDITION
Personnel of gaming hall should take care of the roulette not to be spilled strong drinks or other liquids upon
during the game, so that nobody cast cigarette and cigar cinder and used brute physical force.
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4. Machine operation.
4.1 Methods of credits adjustment.

There are two main methods:


v Acceptance of notes by machine note acceptor after which cash is automatically converted to a
game credit.
v Credits intake to the game via menu by means of Refill Key.
Concerning the second method carried out by a gaming hall operator in full:
After the Refill Key turn located under the right on the box side there will appear the menu
with four basic inserts of a kind:

4.2 Cash – cash-box, insert of credits INTAKE/PAYOUT in format of the national currency (hrn).
To start credits intake touch the button
“Add”.
To delete at wrong credits intake one
should touch the button of “registrar”
“Del”.
Touch the button “Take” for payout of
the credits claimed sum.
After setting of credits claimed number
it is necessary to touch the screen of
“registrar” (the very figure) to confirm
intake.

If one touches a random sector exterior to “registrar” a specified sum will be reset and won’t be introduced
to the game after return from Service mode to Base game mode.

It is possible to review additionally in the menu “Cash” date and time of two previous “Key on” or “Key
off” of credits from Service mode.

Restrictions on game rules:


(applied as settings by default)

Credits limit in game– 10000 credits


Credits limit per a single key on – 5000 credits
Max bet per a gaming table – 2000 credits
Highest possible bets number per a game – 198 pics,
At a bet by bids in denomination of «1» subject to rules of game
table it will make 402 credits.
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4.3 Short is the insert of operational (short) statistics registration with buttons of disconnection and
data clearance.

Insert «SHORT» shows basic accounting data, as a rule, for non-continuable period of machine operation
starting from the moment of previous data clearance, e.g., last collection or interchange transmission to
another operator. Statistics data clearance will take place after pressing 4 times of the button
«CLEAR(3)».
Methods of machine complete
power disconnection consists of
series (four) pressing of
«POWER OFF (3)» button
after which machine will firstly
switch over to standby power
supply, and only after the game
is over (having preserved game
situation data) will get switched
off.

4.4 Tune is an insert of the game sound accompaniment level regulator.


Opening of the present insert is carried out
by pressing the inscription «Tune», and
further pressings of screen buttons will
determine behaviour of dropped down
menu.
For example, in order to regulate sound
accompaniment level in game it is enough
to mark the place on the conventional
graphical scale in order to increase or
decrease sound level after “Tune” insert
opening.

Insert «Tune» is composed of «Touch-


screen» section and two additional buttons

«Calibrate» «Test».
4.4.1. «Touch-screen» panel calibration.
After pressing «Calibrate» button the machine will turn over to the mode of Touch-screen panel
calibration, where one should touch dibs that arrear in turn in corners of the screen being maximally precise
with a blunt elastic object with surface contact area not more than 52 mm, (a pencil with eraser fits perfectly). If
the test didn’t succeed it means that one of series touching was not precise enough-the machine will light up a
red dib and will place a message in the centre of the screen and, and will offer to repeat calibration procedure.
Refer to p.4.7.
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4.4.2”Touch-screen” panel test.


After touch of “Test” button one will have a chance to evaluate visually the result and accuracy of
“Touch-screen” panel calibration procedure accomplishment. To carry out the test it is necessary to
perform a set of any screen sectors 20 touches and a result of every touch will be marked off by a bid –
and the level of accuracy with which a touch will be marked off with a bid is up to thoroughness of the
previous calibration accomplishment of “Touch-screen” panel. Refer to p.4.7 for more details.

4.5 Other – enables to enter in sequence a level and password of access to options.
After entering
“login” and
“password” to the
window of
“registrar” there is a
chance to test
devices connected to
the machine, to
review statistics or
cancel an error.

After fulfillment
of a user registration procedure (“login” and “password”) the user will be allowed to carry
out and review the statistics operations and/or machine equipment operations determined by
his access level.

There are three access levels to machine service menu:

1) “Service access” to menu after Service Key turn.


In “Service access” one can carry out the following: Key on, Key out, operational statistics
clearance and collection as well;

2) “Technical access” of personnel for testing and repairs. In “Technical access” one can
carry out the following: equipment tests, error logs and events logs review, and also
personnel training;

3) “Master access” of machine with a possibility to review all the events (except passwords
review). In “Master access” it is possible to carry out software initialization and reset
passwords blindly.
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4.6 «Start demo game» demonstration game.

The mode of demonstration games is used with the purpose of training of the personnel and for check of
working capacity of the equipment. This mode differs from real game for only one thing , that as the result
of the games the device will not bring accumulated data in real statistics, despite of it up to an output from
the mode of demonstration games the device carries out calculation of all statistics precisely, as in real game
adding the sums to existing (real) statistics.
The mode " Start demo game " contains only three essential differences from real game:
÷ fixings of events, registered in items of headings "Journals" are not carried out;
÷there is no opportunity of viewing of the history of games;
÷after returning to the mode of real game all the cumulative in demonstration games statistical data will be
saved up in demonstration games will be subtracted from all statistics of the device, i.e. will not render
influence on balance of book-keeping.

The input in the mode " Demo mode " is carried out after the turn of a service key in position "on" from
opened insert of the menu "other" where to type in appeared "registrar" - "login" and then "passwords"
(by default to concern the screen of the registrar). In opened thus insert , two buttons will appear: " Service
menu " and " Start demo game " , it is necessary to concern buttons " Start demo game " and to turn a
service key in the position "off ".

Attention!!!! In a mode of demonstration games on the screen an inscription - " demo


mode demo mode demo mode demo mode demo mode " will constantly pop up

The output from " Start demo game " can be received, only serially having turned a service key in position
"on" and then to touch an insert "other" and having repeated the procedure of registration to type in
appeared "registrar" - "login" then "passwords" (by default to concern the screen of the registrar). The
output will occur after a touch to button "Stop demo game " and extraction of a service key. After a return
to a mode of real game inscription
«demo mode demo mode demo mode demo mode demo mode»
the will disappear from the screen -

4.7 Calibration and testing of the panel "touch-screen".


The opportunities of evident calibration of the panel "touch-screen" and visual testing of accuracy of work
of the panel "touch-screen" are stipulated in the device. An input in calibration of the panel "touch-
screen":

An input in calibration of the panel "touch-screen":


1) to turn a service key in position "on".
2) to open/close a door "A" (a door of a notevalidator).
3) there will be a screen with an inscription in the center - " Touch CHIP in left upper corner ", touch
a yellow chess piece and repeat a procedure in relation to the following three various chess pieces. If an
accuracy of contacts to all four chess pieces is sufficient, there will be green chess pieces and upon the
termination of procedure of calibration the inscription on the screen will be replaced on " Touch calibrate
correctly ", if result of calibration is satisfactory or " Touch calibrate incorrectly " if there appeared at
least one red chess piece. In the second case again it is required to repeat all procedure of calibration.
Vet@l hush-hush page. 18 of 61

The screen of calibration of the panel «touch-screen»

Exact contact Inexact contact


1) t
h
e

o
u
t
p
u
t

f
r
o
m a mode of calibration is automatic and is possible only after the achievement of satisfactory result.
For reception of all possible exact results of calibration, a contact to the screen it is desirable to carry
out not using a finger, but a special stick (stick).

An input in the test of the panel "touch-screen":


1) the test is intended for checking the work accuracy of the panel "touch-screen."
2) having entered into the test it is possible to estimate visually an accuracy of twenty arbitrarily chosen
positions of a portrayal of chess pieces in desirable places of the screen.
3) after twenty contacts to the panel "touch-screen" there will be an automatic output from a mode of the
test and the return to the previous menu.

4.8 Test "Bill"of notevalidator.


For an input in the test is necessary to pass a registration – an input of name and password in a window of
"registrar" (see above) , then to pass to the insert "other" and having touched the button " Service
menu " to open the menu and in the appeared list to choose (to touch) item " Test of bill " in the center of
the screen there will be an inscription - " INSERT NOTE ". After occurrence of the inscription –" INSERT
NOTE " it is possible to try (provided that note validator is connected J ) serially to offer denominations of
interesting face value and quality, and the result of acceptance will be deduced in the center of the screen in
the form of the message on quantity of charged credits with the notice of number of the channel and
advantage of the accepted denomination. After performance of testing of the notevalidator all data about the
reception of denominations will be brought in statistics of acceptance of denominations, and the
denominations accepted in such a way will be noted as accepted in the test. To return to the mode of the
game from any menu except for the mode " demo mode " it is necessary, having closed a door " DOOR A
" and having taken out a service key to touch three (four) times successively to free from the screen menus
site of the panel "touch-screen" and to pass in a mode of real game.
Vet@l hush-hush page. 19 of 61

4.9 Submission of a feed on the device (inclusion).

The order of inclusion:


1) make sure that there is an available connection of the device to the
household three contact electric socket with a pressure ~ 220V the third
contact - contact of grounding is necessary!
2) having approached to the terminal 1, on a roulette, as a rule, the first
terminal is located from the bottom door of a wheel , to turn, a service key in
the position “on”, and after this procedure to return in an initial position
approximately in 90 seconds the monitors will be illuminated and the
rotation of a wheel will begin - the roulette is included.

4.10 Preparation for deenergizing of the feed of the device (deenergizing).

As the breaks are not stipulated in the game of the roulette "MYSTERION", and the shot of a ball in game
occurs on a regular basis, , it is possible to switch off the device being guided on occurrence of emergency or
other specific situations. For example, connected with performance of some service preventive actions.

The main thing and perhaps, the only stipulation for the beginning of full switching-off of the feed of the
roulette is the absence of credits on game terminals though if procedure of switching-off will be correctly
executed (at serviceable UPS), all game situations will be finished also deenergizing will occur only after
ending of a cycle of the game in which there is a procedure of deenergization of roulette. Even the physical
switching-off of a network cord will not compel a roulette to stop, the roulette will be simply switched to the
reserve uninterrupted power supply (UPS) and will finish the game, then, having kept a game situation
during approximately 90 sec. will extinguish monitors and will stop the rotation of the wheel.

The order of deenergizing:


1) to turn a service key on any of working game terminals and to open the insert "SHORT". .
2) three times to touch the screen button " POWER OFF (3) " the fourth contact and will be a
command on start of full and final switching-off of the feed, i.e. after the fourth contact the device
activates independent final game , upon
Vet@l hush-hush page. 20 of 61

5. MACHINE ELECTRONIC STATISTICS

5.1Entrance order to electronic statistics.


1) Turn Service Key of gaming terminal on which it is necessary to carry out accounting to “ON”
position, a dialog menu of header options will be displayed on the screen.
2) Touch the insert with the inscription of Your interest, then the insert will get opened showing
the data stored in headers.
3) Record necessary data of headers and if You need you can reset operational (short) statistics
readings and don’t forget to pull out a key afterwards.
Or else it is possible to enter statistics review mode after ServiceKey is turned and note acceptor door “cash
box” is opened. “Test” button is located inside cash box on additional meter mount.
After short-term pressing of the button it is possible to test correctness of electromechanical locks operation
and after sequential setting of name and password in “registrar” window one can test and carry out calibration
of “touch-screen” panel, notes acceptance, to check the machine in demo game, to clear statistics or fulfill any
other permitted operation.
It is possible to define correctness of electromechanical contacts operation by
sight – at red flash appearance over the key picture of the sensor under test –
red flash means “ON”, green flash means “OFF”.

Door Key Test

„Registrar” looks like this: Information of


housekeeping type as
for version of usable
software, I.D., machine
number, presence of
“touch-screen” panel
and others, can be
reviewed in the right
bottom corner of the
terminal with “cash
box” open door.

„Regulator” of
changeable parameters with a specified step
looks this way:

Regulator specifies “mach ID”, “net ID” number


dimension and also performs sound tuning
adjustment.
Vet@l hush-hush page. 21 of 61

5.2 Operational statistics (SHORT).


SHORT is an insert of operational (short) statistics accounting with a reset button.
1) Turn Service Key of gaming terminal on which it is necessary to carry out accounting to “ON”
position.
2) Touch the insert with the inscription of Your interest “short”, then the insert will get opened.
3) Record necessary data of headers and if You need you can reset operational (short) statistics.

Insert “SHORT” shows, as


a rule, basic book-keeping
data for a short-term
machine operation period
starting from the moment
of previous data clearance,
for example, last collection
or a turn/tour hand over
to another operator.

Reset (clearance) of
statistics data will occur
after 4 touches of
“CLEAR” button.

Cash IN – total cash in;


Balance is the difference between:
Cash OUT – total cash out; ash IN and Cash OUT, a negative
balance is shown on the picture;
Key IN– total cash keyed in by
Credit Key; Last cleaning – time and date of
previous statistics clearance;
Note IN – total notes in;

All the parameters are indi cated i n f ormat of the


national currency
Vet@l hush-hush page. 22 of 61
5.3Permanent statistics (LONG).
1) Turn Service Key of gaming terminal on which it is necessary to carry out accounting to “ON”
position.
2) Open “cash box” door of gaming terminal and press “test” button for a while.
3) To set “login” and password in “registrar” that is shown (in case of password absence one
should touch twice registrar screen).
4) Record necessary data of statistics headers, so to do it one should open and close inserts with
data of interest touching the desirable inserts.

After touch of menu items headers containing statistical information and which are possible to be recopied
will be opened.

Operational (short) statistics


Permanent (long) statistics

Header «Statistic» for registered entrance (“Login”, “Password”) of technical personnel includes additional items of
“Game statistic”, where
«Played game» shows the number of games played (times); «Played credits» shows the number of credits
played (credits);
«Won games» shows the number of games won (times); «Won credits» shows the number of credits won
(credits).
When you choose item “SETTINGS” one can review housekeeping information about settings.
It is considered to be housekeeping as some parameters must not be changed or they can be changed once – right after software
initialization.

Country of options location.


Specification of credit cost (denomination).
Terminal inventory number.
Terminal number for networking.
Regulated parameter of Service Key level.
Mode of Service Credits entrance by means of Service Key.
Vet@l hush-hush page. 23 of 61
That’s how Short and Long statistics identical in terms of menu content look like (menu difference is only in
number volume):

In «Short» one can review operational


(short) statistics,
in «Long» it is possible to review permanent (long)
statistics of machine operation,
and in «Total notes» one can look through data concerning rate and note acceptance channel numbers.
On analogy mentioned above it is possible to open and close required inserts touching inscriptions.

Cash IN – total cash in;


Cash OUT – total cash out;
Key IN– total cash keyed in by means of Credit Key;
Note IN – total notes in;
All the parameters are indicated in format of the national currency.
Events recorded to «Journals»:
«Key operations» – 16 Credits IN/OUT . «Canceled Games» – games with non-defined win
«Bill history» – history of 16 notes acceptance «Errors» – errors history for the machine running
«Big wins» – big wins > (betX3) «Power on/off» – history of ON/OFF
«Games History» – history of games «Passwords enter» – history of statistics entrance
«Exceptions» – errors in system operation

5.4 Statistics accounting in General entrance «CASH BOX» button


electromechanical meters. General exit

Additional meters are set in each


of the roulette gaming terminal
“CASH BOX”. Account is
performed in format of the
national currency units, «TEST» button
moreover in practice the very
unit may coincide with a credit
unit.
Vet@l hush-hush Page 24 of 61
Application 1
Bets.

'Zero'
Chips are placed directly on number «0».
In case when sector «0» wins all the bets of basic field in which sector «0» hasn’t taken part are considered to
be lost (not played). Win at this bet makes 35:1.

'Straight Up'
Chips are placed directly on any of presented numbers of basic field (including «0»). Win with/at this bet
makes 35:1.

or 'Split Bet'
Chips are placed on the line between any two numbers of basic field (including «0»). Win at this bet makes
17:1.
Vet@l hush-hush page. 25 of 61

'Four Bet '


Chips are placed on first four numbers 1+2+3+0 (including «0»). Win at this bet makes 8:1.

or or 'Street Bet'
(Bets on numbers located abreast). Chips are placed at the end of any succession of numbers. Such bet
covers three numbers.
A variant with participation of «0» is possible. Win at this bet makes 11:1.

'Square Bet' («Corner» «Kare»)


On the field of roulette chips are placed to the corner where 4 numbers are contiguous. All the four numbers
are covered with bet, bet on 1+2+3+0 does not refer to the above mentioned one, and that’s why it is called
«FOUR BET» (ON FOUR NUMBERS).
Win at this bet makes 8 to 1, «0» is not covered with this bet.
Vet@l hush-hush page. 26 of 61

'Six Line Bet'


Chips are placed at the end of two rows at the place of their contiguity. Such bet covers all the numbers in
both rows, 6 altogether.
Win at this bet makes 5:1. «0» is not covered with any of these bets.

'Column Bet'
Chips are placed on one of the three fields marked as «2 to 1» at the end of long columns of numbers ending
with numbers 34, 35, 36.
Such bet covers all the numbers in this column. Twelve numbers cover each of the fields.
Win at these bets makes 2:1. «0» is covered with neither of these columns.

'Dozen Bet'
Chips are placed on one of the roulette field marked as «1st 12», «2nd 12», or «3rd 12» (the first, the
second or the third dozen). Each of the fields is covered with twelve numbers located abreast. Bet covers
indicated twelve numbers.
Win at this bet makes 2:1. «0» is not covered with any of these bets.
Vet@l hush-hush page. 27 of 61

'Even/Odd'
Chips are placed on one of the two fields in the bottom of the table and only the half of the table
which is indicated on the current field (even/odd) should be covered. Each of the fields is covered with 18
numbers. Win at this bet makes 1:1. «0» is not covered with this bet.

'Red Black'
Chips are placed on one of the two fields in the bottom of the table and cover the half of the table indicated
on the current field, chips are placed on Even «red» or Odd «black», (sometimes they are called "red" and
"black"). Each of the fields is covered with 18 numbers. Win at these bets makes 1:1. «0» is not covered
with this bet.

'Even chance' «1-18; 19-36»


Chips are placed on one of the fields in the bottom of the table and cover the half of the table indicated on
the current field, chips are placed on fields «1-18» or «19-36» (sometimes they are called "less" and
"more"). Each of the fields is covered with 18 numbers. Win at these bets makes 1:1. «0» is not covered
with this bet.
Vet@l hush-hush page. 28 of 61
*
:
( )
«race»
« » « ».

100 10, 12, 26, , «race» 300


.
«10» 23 8, 5 24;
«12» 28 7, 35 3;
«26» 3 35, 0 32.
5 – «10»
1
, «10», 20 ,
5
2
«12» «26» (35 3),
5
«12» «26» 40 .

'Neighbors'
Chips are placed to one of 37 fields of additional field, consequently bet overlaps 5 numbers up to the
principle two numbers from the left and two numbers from the right from the number on which chips are
placed. Each accepted bet is activated if at least one of 5 numbers constituting a bet plays.
In case of winning the bet 'Neighbors', win from total bet value per number = 0, 2 plays 35:1.
Win from these bets will make 35:1. «0» is covered with this bet.

Complete .*
Bet can be referred to so-called “verbal” bets of base field and enables to set highest possible sum for a
chosen type of a bet (according to rules of the table) and at the same time to cover to the maximum the range
of all the possible bets with participation of the number around which the rest possible bets will be formed.
For example, bet 'Straight Up' is placed (on a number) – it means that all the possible bets will be placed
simultaneously with participation of this number: Split, Street, Six Line Square, Dozen and etc. , total
amount of every bet will be automatically increased up to minimum bet amount which is calculated out of
highest possible values of bets formed by bet “complete” in compliance with rules of gaming table.
_______________________________________________________________________________________
_
* – a possibility to place some of the bets mentioned above is fulfilled optionally and
activated upon client’s request.
Vet@l hush-hush page. 29 of 61
WIN TABLE OF MAIN FIELD BETS.
NAME OF BET, DEFINITION PAYOUT MIN. .
Zero, bet on field sector under/with “0” number 35:1 1 100
Straight up, bet on one number 35:1 1 100
Split Bet, chips are placed in line between any two numbers 17:1 1 150
Four Bet, bet on first four numbers 1+2+3+0 8:1 1 200
Street Bet, chips are placed at the end of any number sequence 11:1 1 150
Square Bet, Corner or Kare, chips are placed at the corner where four numbers
border on each other 8:1 1 200
Six Line Bet, chips are placed at the border of rows at the place of their contiguity 5:1 1 200
Column, chips are placed to one of the fields marked «2 to 1» 2:1 3 500
Dozen Bet, chips are placed to one of the fields marked «1st 1», «2nd 12», or «3rd
12» (the first, the second or the third dozen) 2:1 3 500
Even/Odd, bet on even or odd number.
Chips are placed to one of the fields marked Even, Odd
1:1 5 1000
Red/Black, bet on red and black 1:1 5 1000
Even chance «1–18/19-36», bet on less or more
Chips are placed to one of the fields marked 1–18, 19-36 1:1 5 1000

Rules of “Zero”.
In case when ball gets onto “Zero”sector “0”, all the bets placed not on “0”, but on red/black; even/odd;
more/less (Red/Black; Even/Odd; 1–18, or 19–36) are completely lost, at the same very time all the bets in
which “0” took part, at least halfway, play in compliance with rules of gaming table.

Wins and bets of one game round.

Round is a time interval specified by machine for one game performance.


Game starts from the moment of announcement about bets acceptance, it proceeds with ball shooting to wheel
sector (to game) and game is considered to be completed/over after the moment of win number announcement
which is specified after ball landing to wheel cell/opening with individual number.

Specified restrictions are valid for a gaming seat (terminal) of table.


Limit of one round bets number – is optionally defined
Limit of one round credits – is optionally defined
Limit of one round total bet – is optionally defined
Limit of one round total bet – is optionally defined
Limit of one round total bet – is optionally defined

NOTE:
A L L T H E B E T S A N D T O T A L W IN S I N G A M E C A N A N D W I L L D I F F E R F R O M
T H E S P E C IF IE D I N T H E T A B L E S O P T I O N S P A R A M E T E R S R E C O M M E N D E D
T O BE USED BY DEFAULT.
________________________________________________________________________________________________________________

* – possibility to place some of the above-listed bets is optionally implemented and is


activated at customer’s request.
Vet@l hush-hush page. 30 of 61
WIN TABLE OF BETS (SERIES) OF ADDITIONAL FIELD.

NUMBERS OF
BET NAME TOTAL TOTAL
SECTORS MIN QUANTITY OF CHIPS
AND ITS PAYOUT BET BET
PARTICIPATING IN FOR A BET
COMPOSITION MIN. MAX.
BET
«Neighbors» (NUMBER AND NEIGHBORS)
1 Neighbors from 0 to 37 1 35:1 ~ ~
Total number Any numbers from 36 to 0 DEPENDS ON A CHIP
2
inclusive DENOMINATION 7:1 5 500
«Complete» (COMPOUND BET ORCOMPLETE)
3 All bet types with
Complete* indicated number 1 ~ ~ ~
participant
4 TOTAL Any numbers from 36 to 0
NUMBER inclusive
1 ~ ~ ~

SERIES «Orphelins» (ORPHANS OR ORPHELIN)


5 Straight up 1 1 35:1
6 Split Bet 6, 9 1 17:1
~ ~
7 Split Bet 14, 17 1 17:1
8 Split Bet 17, 20 1 17:1
9 Split Bet 31, 34 1 17:1
10 TOTAL 1, 6, 9, 14, 17, 20, 31, 34
NUMBER
5 ~ 5 500
SERIES «Tier» (ONE THIRD OR PETTY SERIES)
11 Split Bet 5, 8 1 17:1
12 Split Bet 10, 11 1 17:1
13 Split Bet 13, 16 1 17:1
~ ~
14 Split Bet 23, 24 1 17:1
15 Split Bet 27, 30 1 17:1
16 Split Bet 33, 36 1 17:1
17 TOTAL 5, 8, 10, 11, 13, 16,
NUMBER 23, 24, 27, 30, 36
6 17:6 6 900
SERIES «Zero Spiel» (“ZERO SECTOR” OR “Zero Spiel”)
18 Split Bet 0, 3 1 17:1
19 Split Bet 12, 15 1 17:1
~ ~
20 Straight up 26 1 35:1
21 Split Bet 32, 35 1 17:1
22 TOTAL 0, 3, 12, 15, 26, 32, 35
NUMBER
4 ~ 4 400
SERIES «Voisins de Zero» (BIG SERIES OR “Voisins de Zero”)
23 Street Bet 0, 2, 3 1 11:1
24 Street Bet 0, 2, 3 1 11:1
25 Split Bet 4, 7 1 17:1
26 Split Bet 12, 15 1 17:1
27 Split Bet 18, 21 1 17:1 ~ ~
28 Split Bet 19, 22 1 17:1
29 Square Bet 25,26,28,29 1 8:1
30 Square Bet 25,26,28,29 1 8:1
31 Split Bet 32, 35 1 17:1
32 TOTAL 0, 2, 3, 4, 7, 12, 15, 18, 21,
NUMBER 19, 22, 25, 26, 28, 29, 32, 35
9 ~ 9 1350
Vet@l hush-hush Page 31 of 61
Vet@l hush-hush Page 32 of 61
Vet@l hush-hush page. 33 of 61
Application 2
Screen view of main game.

Page “HELP”
Vet@l hush-hush Page 34 of 61
Application 3
Error messages defined by server.
# Event Response Event description
36 ERR_NO NO_ACTION //event is absent
37 EV_POWER_ON ACTION_TEST_GAME //power ON
38 EV_POWER_OFF ACTION_POWER_OF_SYSTEM //power OFF
//system reboot, in alarm
39 EV_REBOOT ACTION_REBOOT_SYSTEM
situations
40 ERR_NO_READ_GCONFIG ACTION_REBOOT_SYSTEM // error of file gconfig.rul
41 ERR_NO_READ_ACCESS ACTION_REBOOT_SYSTEM // error of file access.rul
42 ERR_NO_READ_USERS ACTION_REBOOT_SYSTEM // error of file users.rul
ERR_TRANSPORT_
43 ACTION_REBOOT_SYSTEM // TERMINALS service is absent
NO_SERVICE_TERMINALS
ERR_TRANSPORT_
44 ACTION_REBOOT_SYSTEM // WHEEL service is absent
NO_SERVICE_WHEEL
ERR_TRANSPORT_
45 NO_ACTION // INDICATOR service is absent
NO_SERVICE_INDICATOR
46 ERR_POWER_OFF ACTION_POWER_OF_SYSTEM // alarm power off
47 ERR_REBOOT_SYSTEM ACTION_REBOOT_SYSTEM // alarm computer reboot 2 min.
// alarm game closure on server
at sensors breakdown or at
48 ERR_ALARM_CLOSE_GAME NO_ACTION
actuation of doors/cupola/value
sensors
// system error, low level. It s
49 ERR_SYSTEM NO_ACTION possible not to stop the
program.
// system error, high level.It s
50 ERR_SYSTEM_0 ACTION_REBOOT_SYSTEM
necessary to stop the program.
// It s impossible to create PDP
51 ERR_CREATE_PDP ACTION_REBOOT_SYSTEM
screens
// It s impossible to initialize
52 ERR_COM_UPS ACTION_POWER_OF_SYSTEM
UPS computer port
53 ERR_NO_UPS ACTION_POWER_OF_SYSTEM // UPS response is absent
54 ERR_UPS_POWER_DOWN ACTION_POWER_OF_SYSTEM // Power voltage is understated
//Wheel driver response is
55 SG_WHEEL_FAILED_QUERY ACTION_TEST_GAME
absent
// reason is in wheel sensors
56 SG_WHEEL_BAD_SENSOR ACTION_TEST_GAME
breakdown
57 SG_WHEEL_BAD_START_FLY ACTION_TEST_GAME //poor ball blowout
//ball started to fall before
58 SG_WHEEL_BAD_FLY_BALL ACTION_TEST_GAME
the beginning of the game
59 SG_SENS_ACTIVE ACTION_STOP_GAME // some sensor has actuated
// it s impossible to find
60 ERR_SENS_TEMPER_NO_ACTIVE NO_ACTION
temperature sensor
61 ERR_SENS_TEMPER_MAX NO_ACTION // temperature is above normal
ERR_SENS_TEMPER_
62 ACTION_POWER_OF_SYSTEM
MAX_POWER_OFF
63 ERR_SENS_DOOR_SW ACTION_STOP_GAME // open door
64 ERR_SENS_PIR_SW ACTION_STOP_GAME // volume sensor
65 ERR_SENS_SLOPE ACTION_STOP_GAME // slope sensor
66 ERR_SENS_CUPOLA ACTION_STOP_GAME // cupola sensor
// it s impossible to get a
67 ERR_SENS_SW_NO_ACTIVE ACTION_REBOOT_SYSTEM
response from switches sensor
// it s impossible to switch
68 ERR_TUNER ACTION_TEST_GAME
tuner
// poor connection with control
69 TG_1 ACTION_TEST_GAME
panel or there is no response
Vet@l hush-hush page. 35 of 61
Application 3 (continuation)
Error messages defined by server.
# Event Response Event description
// there is no response from
70 TG_2 ACTION_TEST_GAME
control panel
// wheel rotates with 10%
71 TG_3 ACTION_TEST_GAME
deviation
//Cupola is lifted. It s
impossible to lower cupola,
72 TG_4 ACTION_TEST_GAME
check elevator motor, control
panel.
//there is no ball in the wheel
73 TG_5 ACTION_TEST_GAME
and on start position.
//ball hasn t appeared on start
74 TG_6 ACTION_TEST_GAME position. It s impossible to
check: elevator, control panel
//Ball didn t blow out from the
75 TG_7 ACTION_TEST_GAME
starting point within 5 sec.
//ball hasn t appeared in orbit
76 TG_8 ACTION_TEST_GAME
within 5 sec.
//number of ball shoots BSH
77 TG_9 ACTION_TEST_GAME
performed
//it s impossible to define win
78 TG_10 ACTION_TEST_GAME
number
79 TG_11 ACTION_TEST_GAME //reserve
// problems with PDP panel
80 ERR_PDP NO_ACTION
operation, system stoppage
// problems with PDP panel
81 ERR_PDP_1 ACTION_REBOOT_SYSTEM operation, system reboot is
required
// problems with video capture
82 ERR_VIDEO_CAPTURE NO_ACTION,
of signal
// it s impossible to stabilize
83 ERR_SPEED_STABILITY ACTION_TEST_GAME,
wheel rotation speed
// it s impossible to record a
84 ERR_ZIP_PACK ACTION_REBOOT_SYSTEM,
file Roul.dat
// it s impossible to record a
85 ERR_ROULDAT ACTION_REBOOT_SYSTEM,
file Roul.dat
Temperature of PDP panel is
86 ERR_PDP_TEMPERATURA_MAX ACTION_STOP_GAME
above normal
Internal overload voltage of PDP
87 ERR_PDP_VOLTAGE_OVERLOAD ACTION_STOP_GAME
panel
88 EV_PUSH_CLOSE ACTION_CLOSE_APLICATION Pressing of game closure button
89 ERR_UPS_POWER_UP_LIMIT ACTION_POWER_OF_SYSTEM Power voltage is overstated

Error messages.

# Event response
0 NO_ACTION, // no reaction
1 ACTION_REBOOT_SYSTEM, // system reboot
2 ACTION_POWER_OF_SYSTEM, // system turns off
3 ACTION_TEST_GAME, // startup of game test
4 ACTION_STOP_GAME, // game stoppage till alarm disappearance
Vet@l hush-hush page. 36 of 61

Application 3 (continuation)

Messages depicted by game to the center of the screen.


«Bet limit number is reached», «Credit limit is reached. Call attendant»,
«Bet is impossible. «Credit limit is exceeded in game.
%d bet limit»; Call attendant»;

«Bet low limit %d», «Game close timeout. Call attendant»,


«Bet is imposible. «Game closure time is up. Call attendant»;
%d Min. Bet»;
«Bets accepting timeout»,
«Table max %d reached», «Bets acceptance time is up»;
«Bet is impossible.
Bets limit on %d table»; «No connection. Call attendant»,
«There’s no connection with server. Call
«Not enough credits», attendant»;
«Bet is impossible.
Insufficient number of credits»; «No more bets»,
«Max bet number is 75».

Main messages depicted by informational panel:


«please, wait for the beginning of the game» «there are no more bets left»
«bet on» «win number»
«bets are accepted» «insufficient number of credits for a bet»

Messages of informational panel about the bet placed:

“bet on even or odd, pay-out 1:1” “bet on the four first numbers, pay-out 8:1”
“bet on more or less, pay-out 1:1” “split, pay-out 17:1”
“bet on red or black, pay-out 1:1” “bet on three numbers including zero, pay-out 11:1”
“column, pay-out 2:1” “street, pay-out 11:1”
“dozen, pay-out 2:1” “bet on one number, pay-out 35:1”
“six line, pay-out 5:1” “neighbors, pay-out 35:1”
“care, pay-out 8:1”

Messages with insonification in language of localization country:


«Bet on»
«There are no more bets left»
«win number », where win number numeral of completed game is in position of « ».
Vet@l hush-hush Page 37 of 61
Application 4
Server options of “MYSTERION”.
# name range value
1 Game settings
2 DEMO_IDLE_INTERVAL
3 SCREEN_SEVER_INTERVAL
4 SERVER_SOUND_VOLUME
5 SERVER_LANGUAGE
6 BLOWING_TIME_DURATION_MAX
7 BLOWING_TIME_DURATION_MIN
8 BLOWING_TIME_DURATION_DELTA
9 BLOWING_TIME_RULE
10 BLOWING_ZERO_DELAY_MAX
11 BLOWING_ZERO_DELAY_MIN
12 BLOWING_ZERO_DELAY_DELTA
13 BLOWING_ZERO_DELAY_RULE
14 WHEEL_SPEED_MAX
15 WHEEL_SPEED_MIN
16 WHEEL_SPEED_RULE
17 BALL_POSITIONING_WHEEL_SPEED
18 BALL_POSITIONING_WHEEL_TURNS_MAX
19 BALL_POSITIONING_EQUAL_RESULTS
20 MIN_BSHS_GAME_FAILURE
21 NOISE
22 BETS_TIME
23 BALL_FLY_BETS_TIME
24 LOCAL_CURRENCY
25 DENOMINATION
26 MAX_CREDITS
27 MAX_BET
28 MAX_BET_1_36
29 MAX_BET_1_18
30 MAX_BET_1_12
31 MAX_BET_1_9
32 MAX_BET_1_6
33 MAX_BET_1_4
34 MAX_BET_1_3
35 MAX_BET_1_2
36 WHEEL_EXECUTE_COMMAND_TIMEOUT
37 TERMINAL_EXECUTE_COMMAND_TIMEOUT
38 SYSTEM_LOG
39 STATISTICS
40 ACCOUNTING_SHORT
41 ACCOUNTING_LONG
42 BACKGROUND_MUSIC
43 PATCH_BACKGROUND_MUSIC
44 MIC_VOLUME
45 DEBUG_SIZE
46 LOG_SIZE
47 ROULETTE_SERIAL
48 ROULETTE_GUID
49 Indicator
50 Bus ID
51 Net ID
52 Length
Vet@l hush-hush page. 38 of 61
Application 4 (continuation)
Server options of “MYSTERION”.
# name range value
53 Terminals
54 SMALL_POLL_TIMEOUT
55 BIG_POLL_TIMEOUT
56 NError
57 Bus ID
58 NetID#1
59 NetID#2
60 NetID#3
61 NetID#4
62 NetID#5
63 NetID#6
64 NetID#7
65 NetID#8
66 NetID#9
67 NetID#10
68 NetID#11
69 Wheel
70 Bus ID
71 Net ID
72 Tuner
73 Sensors
74 SPEED_STABILITY
75 SPEED_STABILITY_GAMES
76 TEMPERATUR_MAX_ALLARM
77 QUANTITY_SPEED
78 SPEED1
79 SPEED2
80 SPEED3
81 SPEED4
82 SPEED5
83 SPEED6
84 SPEED7
85 SPEED8
86 SPEED9
87 SPEED10
88 SPEED11
89 SPEED12
90 SPEED13
100 SPEED14
101 SPEED15
102 SPEED_CRC
103 SPEED14
104 UPS
105 COM
106 PIPE
107 Patch
108 PDP
109 Create PDP
110 COM
111 _Patch
112 _Patch
113 Patch
114 VideoCapture
115 On Off
116 Width
117 Height
118 Full Screen
119 Animation
Vet@l hush-hush page. 39 of 61
Application 5
Statistics and options of “MYSTERION” terminal
# name range value
1 Short operational statistics (access from Service Key menu)
2 Cash in in UAH currency
3 Cash out in UAH currency
4 Key in in UAH currency
5 Note in in UAH currency
6 Balance in UAH currency
7 Last cleaning Date
8 Short operational statistics (access from Statistics menu)
9 Cash in in UAH currency
0 Cash out in UAH currency
1 Key in in UAH currency
2 Note in in UAH currency
3 Total notes pcs
4 Ch 1 notes pcs
5 Ch 2 notes pcs
6 Ch 3 notes pcs
7 Ch 4 notes pcs
8 Ch 5 notes pcs
9 Ch 6 notes pcs
10 Ch 7 notes pcs
11 Ch 8 notes pcs
12 Long permanent statistics (access from Statistics menu)
13 Cash in in UAH currency
14 Cash out in UAH currency
15 Key in in UAH currency
16 Note in in UAH currency
17 Total notes pcs
18 Ch 1 notes pcs
19 Ch 2 notes pcs
20 Ch 3 notes pcs
21 Ch 4 notes pcs
22 Ch 5 notes pcs
23 Ch 6 notes pcs
24 Ch 7 notes pcs
25 Ch 8 notes pcs
26 Game statistics statistics of games (access from Statistics menu)
27 Played game pcs
28 Played credits pcs
29 Won games pcs
30 Won credits pcs
31 Journals registers of events (access from Statistics menu)
32 Key operations
Date
(date\\month\\year\\hours\\minutes\\Key on xxx UAH)
33 Bill history
34 Big wins
Date
(date\\month\\year\\hours\\minutes\\Win xxx credits xxx bet xxx)
35 Games history
Date
(date\\month\\year\\hours\\minutes\\Win xxx credits xxx bet xxx)
36 Canceled games
37 Errors
38 Power on\off
Date
(date\\month\\year\\hours\\minutes\\Terminal ON/OFF)
39 Passwords enter
(date\\month\\year\\hours\\minutes\\ 01\07\03\02\04\911\09\05\)
40 Exceptions
41 Settings (access from Statistics menu)
42 Country Ukraine
43 Credit Price 1; 2; 5; 10
44 Machine ID
45 Net ID
46 Service loudness
47 Credit key
48 Test of bill (insert note)test of notevalidator (access from Statistics menu)
49 Set clock (hours\\minutes\\seconds\\date\\month\\year) (access from Statistics menu)
50 Password (registrar window for name and password enter)
51 Reinitialize (init canceled) initialization
Vet@l hush-hush page. 40 of 61
Application 5 (continuation)
Error messages defined by the terminal.
# CODE NAME REASON, VALUE
ALARM DOOR OPEN Illegal machine door opening
System fault System error
1 ALARM 54 Illegal IRQ alarm
ALARM 55 Illegal IRQ alarm
In case it occurs it’s required to inform the developer.
2
Meters error codes Error in communication with additional meters
3 ALARM 61 Meters is IN Error in communication with additional meter «IN»
4 ALARM 62 Meters is OUT Error in communication with additional meter «OUT»
5 ALARM 63 Meters is REF Error in communication with additional meter «REF»
6 ALARM 64 Meters is PUT TOTAL Error in communication with additional meter «PUT TOTAL»
Note acceptor's error codes Note acceptor errors
7 ALARM 140 BV Crashed/ communication failed Communication with note acceptor is absent
8 ALARM 141 Unsafe jam error Crumpled note (nonrefundable)
9 ALARM 142 Safe jam error Crumpled (nonrefundable)
10 ALARM 143 Note fraud reported Fraud
11 ALARM 144 General undetermined alarm Error in the process of acceptance
RAM's error codes Memory errors
12 ALARM 190 EEPROM faulty Failure of EEPROM
13 ALARM 200 Ram faulty Memory error
14 ALARM 210 Count error fixed Electronic meter failure
15 ALARM 211 Count error unfixed Fatal failure of electronic meter
Vet@l hush-hush page. 41 of 61
Application 6
Sequence of “MYSTERION” roulette assembly.

For assembly and adjustment of the “MYSTERION”


roulette of model P.R. 8 it is necessary to allot hall space
with area of approximately >16 m2 (~ 4,20 3,40m).

It is important for the wheel plane to coincide with


horizontal plane, multiple check is carried out with the help
of level in all the wheel area

The way the initial stage of roulette wheel central module


adjustment is carried out is shown on Pic.1.

ATTENTION! OBSERVANCE OF HORIZONT OF


WHEEL ADJUSTMENT AFFECTS THE FURTHER
MACHINE OPERATION, THEREFORE IT IS
NECESSARY TO CARRY OUT ADJUSTMENT
BEING EXTREMELY THOROUGH AND
CAREFUL!!!
Pic. 1 To provide access to machine rotary switch main door of
central module must be oriented to the center of location
in order to make provision for unimpeded access to the
equipment positioned in the wheel central module.
Adjustment of adequacy of the
wheel horizontal plane is carried out
by means of bolt turning in bottom
part of central module leg.
Door ( )
Horizon adjustment is set by means
of horn key for every leg of central
Central
module individually. module

Gaming hall
Docking of terminals to the central module is carried out
starting from door “A” where, as a rule, terminal 1 is
mounted and further on in counter-clockwise direction in
order of terminals increasing sequence numbers. For
assembly to be correct it is not recommended on the stage of terminals joining and positioning to fulfil to
crimp docking bolts against stop, tightening of fixing joints should be carried out only after final checkout of
the roulette wheel horizon and all the gaming seats positioning around central module with checking of
possibility to access machine nodes.
Vet@l hush-hush Page 42 of 61
In the process of modules docking it is important not to Terminals docking to the central module of the wheel:
violate the position of conductor pipe of ball blowing.

While assembly one should pay attention to modules and assembly units numeration.

Mounts of ball blowing


pipe are shown on the
picture
Vet@l hush-hush page. 43 of 61
Views of docking bolts of terminals and TFT monitor fastening:
Bottom view. Side view.

Side docking holes

View from inside. View of TFT fastening thumbscrew from inside.

Thumbscrews that fasten TFT monitor

SIDE DOCKING BOLTS

Views of fastening of roulette wheel cupola protection crown:


After adjustment and in the fastening process attention
should be paid to the placed contact alarm sensor.
Vet@l hush-hush Page 44 of 61
Place for adjustment of last TFT monitor into
terminal 1 gaming seat.

Attention should be drawn to the fact that terminal


1 is delivered with removed TFT monitor and the
assembly is to get started from the very terminal
1, and TFT monitor of terminal 1 is to be
adjusted after final tightening of all the docking
bolts and checkout of horizon level of central
module wheel.

After adjustment thumbscrews should be placed on thread


studs from its back panel inside terminal cabinet as
shown on the picture:

ring plate
Screws fixing TFT monitor and
thumbscrew

monitor fastening is carried out by means of two


couples of studs
jointing bolts
Vet@l hush-hush page. 45 of 61

This is the way terminal leg and noteacceptor should be adjusted, assembled and fastened with a screw
(from inside):

Fastening of angle module leg Side view Adjustment of strap decor

Fastening of box-like module leg Fastening of plate.


Create Vet@l page. 46 of 61
List of generic modules of electronic rouette packed:
I. Central module (wheel module in assembly)
II. Semicircular module (gaming seat, terminal in assembly with removed article 6/88) 1
III. Radius overlay (article 6/88, transported in packing of module)
IV. Direct module (gaming seat, terminal) 2
V. Leg with built-in «cash box» (leg in assembly)
VI. Front wall (panel-plate for PDP monitor adjustment)

Number of
Machine Quantity TYPE OF
MODULE packages
modification pcs. BOX
pcs.
I 1 1 1
II 4 4, transported 2
III 4 together 2
PR4 IV ~ ~ 2
V 5 1 3
VI 1 1 4
I 1 1 1
II 6 6, transported 2
III 6 together 2
PR6 IV ~ ~ ~
V 6 1 3
VI ~ ~ ~
I 1 1 1
II 6 6, transported 2
III 6 together 2
PR8 IV 2 2 2
V 8 2 3
VI ~ ~ ~
I 1 1 1
II 6 6, transported 2
III 6 together 2
PR10 IV 4 4 2
V 10 2 3
VI ~ ~ ~
Additional elements for frame build-up

1
– Among generic modules the module marked as 1 differs from others only with machine connection relay
availability, therefore it and the door of the wheel central module placed under it are oriented to the centre of
gaming hall for provision of access convenience. It is due to this peculiarity of module 1 it should be
mounted under the central module door, otherwise relay connector will turn out to be beyond reach.
2
– Module which is used in modifications of the machine which are older than PR6. In case of increasing
gaming seats number while increasing modification PR6 to PR8 or PR10 it is necessary to increase machine
metal frame skeleton.

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Create Vet@l page. 47 of 61
5 DIFFERENT PACKING TYPES CAN BE USED FOR MACHINE TRANSPORTATION:

1 – WHEEL CENTRAL MODULE


2 – SEMICIRCULAR AND/OR DIRECT2 MODULE OF GAMING TERMINAL
3 – LEGS FROM CASH BOX
4 – FRONT WALL OF PDP MONITOR
5 – ADDITIONAL ELEMENTS FOR FRAME BUILD-UP

HE
IN T
LE
MODU
L
EN TRA
C E
ACKAG
P

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Create Vet@l page. 48 of 61

RADIUS DECORATIVE OVERLAY


THE UNIT 6\88 THE SEMICIRCULAR
MODULE IN PACKAGE

SEMICIRCULAR MODULE

LEGS IN PACKAGE

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Create Vet@l

Bill acceptor

generic module ¹ 2
General view of the assembled machine PR6

module ¹ 1 with
the adjusted
monitor

10.06.2005 14:55:00
5 3

6 2

UPS
1

Door "A" second leg


CASH BOX door frame ¹ 1 first leg
button - sensor
of the door ¹ 1
final leg
page. 49 of 61
Create Vet@l page. 50 of 61
PR6 roulette mounting order:
PRIOR OPERATIONS:
1) After unpacking screw six regulating screws (heels) from the kit into the bottom of the Central
module.
2) Take the ferrule and the protecting glass cupola away, then orient Central module in space taking into
account the dimensions of the future device, providing the best access to the #1Module and #1Door.
3) Pose the cauldron wheel horizontally, regulating the height of each supports (heels) with the screw
key, correcting the horizontality with the level.
4) Take all the platforms with the PC modules out of the apparatus devices and take all the doors of the
central module.
5) Turn off 4 screws “thumb screw” which are fixing the monitor and take the monitor off from the
#1module.

DEVICE MOUNTING:
6) Maintain the mating of the #1 module with the Central module and fix the module position by the leg
mounting, according to the drawing simultaneously regulating each leg height.
7) Proceed the modules and legs mounting counter-clockwise beginning from the #1 door by the
scheme attached below.
8) Maintain the intermodule mating according to the schemes.
9) Control the cauldron wheel horizontal level mounting once again and tight the bolt joining mating of
the body.
10) Mount the taken before the mounting monitor back to the #1 module.
11) Mount to all the modules decorative radius cover pieces (article 6/88).
12) Mount 4 side doors of the central module without secret of the mechanical locks.
13) Mount the PC modules and join the connectors according to the marking.

14) Put on glass cupola and fix studs of protective hoop with thumbscrews.
15) Check correctness of alarm sensors actuation and close 2 opposing doors of central module with secrets
of mechanic locks.
Tools requirements:
name parameter quantity
Horn key 19 2
Horn key 17 1
Socket wrench 19 1
Cross-head screwdriver PH 2 1
Screwdriver with straight nick 3 mm 1

10.06.2005 14:55:00
Create Vet@l page. 51 of 61

pins

hoop
WHEEL CENTRAL
MODULE
glass
cupola
a nut
thumbscrew

MONITOR FASTENING
monitor
pins

nuts
thumbscrew
mechanical
decorative round insert
lock PC BOX

monitor

pilofacturing hole for


wiring

armrest

ashtray

groove of cashbox leg


10.06.2005 14:55:00
Create Vet@l

B
A

B
monitor with
"touch screen"

10.06.2005 14:55:00
panel

A nut
thumbscrew
Fixing pin

monitor fastening
page. 52 of 61
Create Vet@l page. 53 of 61

TOP VIEW T- metal frame

armrest

noteacceptor
(cashbox)
SCHEME
threaded
connection of leg OF NODES
cavity for
ashtray DOCKING
ventilation outlet 4 holes for monitor pins

ball blowing
pipe

vessel of
game wheel
turret
contact sensor of protective
glass cupola opening

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Create Vet@l

SCHEME OF INITIAL STAGE OF MACHINE ASSEMBLY

ORDER OF PARTS DOCKING


Set central module on active position
and fulfill checkout of wheel horizon.
Set the first semicircular module on
active position.
Draw up leg through a groove in
bottom part of semicircular module in
direction of central mode. Threaded
flange of leg should plunge through
metal stand of central module frame.
Perform preliminary tightening of nut
M10 from leg set to provide stability of
construction.
Adjust the second semicircular
module, dock the second leg and fulfill
preliminary intermodule tightening of
semicircular modules with two bolts

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M12x120

central module

semicircular module leg with


billacceptor
page. 54 of 61
Docking of semicircular and central modules
turret ball blowing pipe
Create Vet@l

turret
wheel wheel
module
1with monitor
removed

frame of grating
INVERTER SJ 200

left sound control board right sound


loudspeaker SOCKET-SERVER loudspeaker

-2002

-2002 UPS Door "A"


Impulse power supply unit
button-sensor

Module 1 with
monitor removed
Regulating device of turret
anvil height Wheel Ball blowout pipe

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Module 1 with
wheel monitor removed

Ball blowout pipe

turret Frame of
grating

SOCKET-SERVER
Door "A"

-2002

Door "A"
button-sensor

left sound
loudspeaker
4 holes of fixing pins control board
of monitor ¹ 1 boards
communicators regulating device
RS232-RS485 of height
page. 55 of 61

Impulse power supply unit


Create Vet@l

SCHEME OF LEG FASTENING


direction of modules assembly in
order of numbers increase ¹
1,2,3,4,5,6

module 1 with
monitor removed
A

two holes for docking of


modules ¹ 1 and ¹ 2

two holes for docking of


nut 10 of modules 1 and 2
leg fixing

10.06.2005 14:55:00
two holes for docking of
modules ¹ 1 and ¹ 6

leg in assembly

UPS impulse power supply unit

stand of central module


metal frame

regulating devices of leg in


anvil height
assembly
page. 56 of 61
INTERMODULE DOCKING
holes of fastening pins
of unit 6/88
Create Vet@l

leg 1

leg 2 metal frame of


central module door
"A"
frame
button-sensor
of door "A" leg 2
leg 1

UPS
UPS

regulating devices
of anvil height

impulse power supply unit


generic
module ¹ 2
direction of modules assembly module 1 with
in order of number increase leg monitor removed
1,2,3,4,5,6

two holes for modules

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docking 2 and ¹ 3
generic
module ¹ 2 binding of the two
neighboring modules
is carried out with two
central module is shown on bolts M12x120 leg 2
the scheme without wheel
module 1 with
monitor removed

two holes for final


docking of module
1 to module 6

leg 1
door "A"

UPS

UPS
button-sensor
of door "A"
button-sensor
of door "A"

impulse power supply unit


impulse power supply unit
page. 57 of 61
Create Vet@l

adjustment and fastening of decorative radius


insert (unit 6/88)

H H
pins of unit 6/88
nuts
pins of unit 6/88 thumbscrews

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electromechanical lock

decorative radius insert-unit 6/88


page. 58 of 61
Create Vet@l

H H
UNIT 6/88
thumbscrews of
MONITOR unit 6/88 fastening
armrest

pins of
unit 6/88

2 thumbscrews of
ashtray unit 6/88 fastening

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electromechanical lock

4 thumbscrews
that fix monitor

UNIT 6/88
page. 59 of 61
Create Vet@l page. 60 of 61

fan of air flow-out

locking mechanism
fan of air flow-out open closed

door with
locking
mechanism

fan grate

buttons-sensors of central fans for air


module door opening flow-out

metal frame of
central module

doors made
of laminwood

fan grate

door locking
mechanism

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Create Vet@l page. 61 of 61

Device of adjustable locking mechanism of one of the four front doors


without the secret of the lock is shown on the scheme.

It is enough to weaken two nuts thumbscrews and draw up locking


mechanism strap against stop in the direction of metal stand of central
module frame.

To open the door it is enough to weaken two nuts thumbscrews


and move locking mechanism strap against stop from
metal stand of central module frame.

door stands of central

A A
frame ¹ 1 module metal frame

adjacent
Buttons-sensors doors made
of doors of laminwood

e d
os
cl
en decorative
op
overlapping an oak
side adjacent nut
central module
doors made thumbscrew
frame stand
of laminwood adjustable strip of
door closing mechanism

10.06.2005 14:55:00

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