Professional Documents
Culture Documents
ODESSA 2005c
Vet@l hush-hush Page 2 of 61
CONTENTS: PAGE
1. Introduction. 3
4. Machine operation. 14
4.1 Methods of credits adjustment. 14
4.2 Insert «CASH» – cash-box. 14
4.3 Insert «SHORT» – short accounting. 15
4.4 Insert «TUNE» – tuning. 15
4.4.1 Calibration of touch screen panel. 15
4.4.2 Testing of touch screen panel. 16
4.5 Insert «OTHER» – others. 16
4.6 «START DEMO GAME» – demonstration game. 17
4.7 TOUCH-SCREEN calibration and test 17
4.8 «BILL» Test of bill acceptor. 18
4.9 Power supply to machine (connection). 19
4.10 Preparation for machine power disconnection (disconnection). 19
1 Introduction
If somebody s a soldier of fortune don t envy him, you
better glad yourself with him and his luck will be yours;
the one who envies harms himself.
Aesop
Roulette «MISTERION» produced by/manufactured by «ODREX» company is automated gaming
machine with wheel real size without constant presence of croupier required. Pneumatic roulette is
determined to be operated in casinos and gaming halls.
Full automation of ball start-up process and win number determination enables usage of roulette
«MYSTERION» in mode of long-run non-stop work.
Constructively roulette represents a set of standardized modules. Software is the same for all the roulette
versions, only indicating buttons menu differs.
Electromechanical wheel of European standard with pneumatic ball feeding by means of airflow is used in
the roulette. Usage of one sector «Zero» (or in another way-“casino” sector) can be called a characteristic
peculiarity of this wheel of European standard.
Objective of playing European roulette is to foresee correctly a winning combination in which the number
determined after the ball landing participates.
Win rates vary depending on the way bets have been placed.
Main module of the machine is roulette wheel main frame. It is implemented with standardized modules of
gaming seats with built-in noteacceptors of the company “INNOVATIE TECHNOLGY LTD” and with
separate terminals (self-standing machines).
It provides convenience at assembly and also flexibility of roulette configuration choice depending on owner
requirements as for number of gaming seats.
Possibility to increase or decrease the number of gaming seats is carried out by 4 basic modifications of
«MYSTERION»: P.R. 4; P.R. 6; P.R. 8; P.R. 10, the roulette can be filled in with four, six, eight, ten
gaming seats which can be simultaneously occupied by about 10 or more players (there can be 10 players in
case of self-standing terminals connection).
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2. Game and game situations.
A distinctive feature of «MYSTERION» roulette is that apart from base configuration there implemented a
possibility of self-standing machines – the machines in which possibility of their installation at significant
distance from central module (wheel) is realized.
A self-standing machine is a machine with two monitors, such machine can be located at a distance (up to
100 m) from central module of «MYSTERION» roulette wheel. One of monitors of self-standing terminal
demonstrates picture of the wheel online which is received from the video camera set over the wheel, and
the other game field carries it out in “multi game” mode.
2.1Bets are placed by the very player by means of touching touch screen panel which is under control of
“touch screen” system. Application of “touch screen” system enables a player to bet on quickly and
comfortably.
Drawing of gaming table screen provides for all the possibilities of so called “named bets” known in
classical roulette as call bets – bets on the sectors:
tier, voisen, orphelins, zero spiel and neigbours (neighboring numbers) complete (compound bet).
Hi-tech safe for eyesight TFT monitors with wide
viewing angle are installed to «MYSTERION»
having horizontal up to 1600 and vertical up to 1200 at
high brightness of resulting picture.
On base game screen one can view the following:
Scale «history» – in the top left corner;
Scale «real time» – in the top right corner;
Panel with four information tables – in the bottom of
the screen, there are also several auxiliary symbols – 2
filling up of indicator «real time» located in the top left corner of the screen.
A player can view short history of hitting of previous 14 win numbers on indicator “history”
located in the top left corner of the screen. History is shown in the top left corner of the screen
in the table containing two columns marked with different colors. Figure of the number
marked with red corresponds to red win numbers, black figure corresponds to black win
numbers, and, finally, green one is meant to display wins of «Z» («0»).
You can place unlimited number of bets during one game round.
Each of the placed bets covers definite set of numbers, and every type of bets has its own
correlation of the win volume to be paid to the bet activated. It is possible to get information
about volumes, proportions of wins and bets if you refer to the screens «HELP», to view the
screens one should touch and as a result it is possible to view two auxiliary screens
displayed in one of the two languages, names of possible bet combinations and win tables.
If you take interest in specific positions of the accepted bets and received wins, then after you
touch the button it is possible to view previous played game «Last game» from game
mode. For service mode with a key turned it is possible to view 16 completed games.
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2.2 The purpose of the game .
The purpose of the game in the European roulette consists in correctly foreseeing a cell (slot ) in which
the ball will land. The basic difference of a game field of the European roulette from the American
roulette lies in using of one sector "zero" on a game floor. Prizes vary depending on how the rates have
been made.
Sectors of a wheel
33
16
24
10
23
30
11
36
13
27
34
17
25
21
19
15
32
26
35
12
28
29
18
22
9
7
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The player can choose one of the five programmed complex rates, each of them can capture the certain
quantity of figures. At rates on the additional floor each of rates can cover 7; 8; 10 and 12 game sectors of a
wheel (the basic game field).
Orphelins
Series 5/8
Series 0/2/3
ZeroGame
So rates on sectors additional "race" fields (complex rates) in interpretation on the basic game field:
Before the beginning of game its balance will make that sum of game credits money equivalent of which is
informed to the device by means of reception of denominations or at participation of the operator of a hall. In
order to choose the rate, choose a chess piece of corresponding face value and touch its center.
In the bottom part of the table above the information panel there is a pile of the game chess pieces, located by
After a touch the pile will begin its rotation till the change (cancelling) of a choice, i. . the touch to the pile of
chesspieces of other face value will start "to rotate" the other pile of chesspieces and such choice means that
contacts of game sectors on the floor will already leave chesspieces of other face value and color in sectors.
For cancellation of the individual rate from a series of the placed bets, touch the screen button all over again.
For cancellation of all the series of placed bets touch screen button. .
, and then touch the game sector the bet is necessary to cancel belongs to.
Depending on the place where a bet is planned to be placed there is a possibility to cover 1, 2, 4, 6, 12 or 18
sectors (figures) with one bet on the main game field of the table as well as series of compound bets on
auxiliary «track » field.
, cancellation of the bet which was the last placed in the series of bets of current round.
, Repetition of all bets from the previous game, i.e. it is possible to repeat completely all the game
combination of bets placement taking into account the location of all the chips and their values.
By means of the same button it is possible to increase the accepted bets - after placement of bets each next
touch will increase the total bet on the table all over again firstly 1, then 2 and so until the limit exceeds the
sum or till the time given on placing of bets is over (according to the rules of a game table). The beginning of
Vet@l hush-hush page. 9 of 61
game occurs after the voice and text invitation to place a bet in game. One can guess what stage game visually
observing filling of the indicator in the left top corner of the screen of the game terminal:
, The button for viewing of all the game situation of the previous game.
1) 2) 3) 4) 5) 6) .
A player can access “history” of number hitting which is displayed in the top left corner of the screen in the
table divided into two columns marked with red and black colors (0 is marked with green color).
It is possible to place up to 198 bets on both fields during one game round.
Each of the placed bets covers definite set of numbers, and every type of bets has its own
correlation of the win volume to be paid which depends on chances and degree of risk.
Short lines consisting of 3 rows of figures each are called rows whereas long lines which consist
of 12 figures are called columns.
It is possible to view detailed history of previous 16 played games from service mode. In order to view history
in service mode it is necessary to touch the button from game mode and enter previous game
overview and after turning of service key to “ON” position one will be able to page games with buttons
, and panel will display information about game outcome together with its
number and time of operations carried out with the sum of game credits.
To get back to game mode one can touch button or put-back will automatically take place after
inactivity of «touch-screen» during 2 minutes approximately.
Vet@l hush-hush Page 10 of 61
Obligatory condition is the connection of the device to the socket of 220 Volt with
presence of grounding!
Do not establish devices near the spare fire escapes and fire extinguishers. Do not establish devices in
immediate proximity with pools and shower rooms or in places, near to places of storage inflammable or
volatile substances. After installation of the demanded user options (testing, and removal of statistical
indications are recommended) and only after that the device is ready for operation. After connection the
device carries out self-testing (reset), then the device passes in a game mode, completely repeating a
situation during the moment of switching-off (the quantity of credits, manual payment, etc.) or carries out
return of rates that depends on the moment of a game stop . If the device managed to accept rates of a round
in game, rates can be returned only after carrying out of the next analysis of constant statistics of the main
computer. Devices look more attractively and work in the best way in premises with the muffled
illumination that allows to avoid patches of light and luminous re – reflectance on a surface of a protective
dome and monitors of the game places.
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With the machine plugged in and in the process of connection as well as after bill acceptor door opened it is
possible to view in the corner of terminal display the overhead information about software version number;
terminal inventory number; sequence number of terminal connection to the system and number of the
machine main computer :
It’s prohibited to carry out repairs and machine maintenance by persons without comprehensive training.
Assembly and disassembly of machine nodes are prohibited with the machine plugged-in.
It is prohibited to make any alterations to the construction and machine scheme.
Machine must not be placed near flammable items, open fire and heating devices.
When malfunction symptoms occur (cinder, smoke occurrence, signalling actuation, malfunction at wheel
spin, incorrect display of game situation on the monitor, incorrect bills payout and acceptance, etc.) you
should unplug the machine immediately and call a representative of technical staff.
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3. 5 Safety measures at transportation.
Modules of the machine should be thoroughly packed before transportation to prevent cabinet outer damage.
During the very transportation boxes should be tightly/inflexibly fastened. It is excluded to subject boxes to
continuous wide range vibrations as it may cause spoilage of inner electronic, plastic and lacquered nodes of
the machine as well. After transportation and assembly modules and component parts are to be opened and
visually examined prior to the first connection and then competence is to be checked according to
accompanying form/document.
Transportation.
Transportation should be carried out with the
machine knocked-down. All the parts subjected to
get shattered or scratched should be protected by
means of cardboard and protective film, foamed
plastic or alike filling agent. Wheel motor should be
blocked at transportation moment. Ball is to be
fastened.
Unloading.
After the roulette receipt it is necessary to check up
the shipment has been duly completed according to
the/under accompanying form, and after it is
unpacked component parts should be examined for
probable injury at transportation.
ADDITION
Personnel of gaming hall should take care of the roulette not to be spilled strong drinks or other liquids upon
during the game, so that nobody cast cigarette and cigar cinder and used brute physical force.
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4. Machine operation.
4.1 Methods of credits adjustment.
4.2 Cash – cash-box, insert of credits INTAKE/PAYOUT in format of the national currency (hrn).
To start credits intake touch the button
“Add”.
To delete at wrong credits intake one
should touch the button of “registrar”
“Del”.
Touch the button “Take” for payout of
the credits claimed sum.
After setting of credits claimed number
it is necessary to touch the screen of
“registrar” (the very figure) to confirm
intake.
If one touches a random sector exterior to “registrar” a specified sum will be reset and won’t be introduced
to the game after return from Service mode to Base game mode.
It is possible to review additionally in the menu “Cash” date and time of two previous “Key on” or “Key
off” of credits from Service mode.
4.3 Short is the insert of operational (short) statistics registration with buttons of disconnection and
data clearance.
Insert «SHORT» shows basic accounting data, as a rule, for non-continuable period of machine operation
starting from the moment of previous data clearance, e.g., last collection or interchange transmission to
another operator. Statistics data clearance will take place after pressing 4 times of the button
«CLEAR(3)».
Methods of machine complete
power disconnection consists of
series (four) pressing of
«POWER OFF (3)» button
after which machine will firstly
switch over to standby power
supply, and only after the game
is over (having preserved game
situation data) will get switched
off.
4.5 Other – enables to enter in sequence a level and password of access to options.
After entering
“login” and
“password” to the
window of
“registrar” there is a
chance to test
devices connected to
the machine, to
review statistics or
cancel an error.
After fulfillment
of a user registration procedure (“login” and “password”) the user will be allowed to carry
out and review the statistics operations and/or machine equipment operations determined by
his access level.
2) “Technical access” of personnel for testing and repairs. In “Technical access” one can
carry out the following: equipment tests, error logs and events logs review, and also
personnel training;
3) “Master access” of machine with a possibility to review all the events (except passwords
review). In “Master access” it is possible to carry out software initialization and reset
passwords blindly.
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The mode of demonstration games is used with the purpose of training of the personnel and for check of
working capacity of the equipment. This mode differs from real game for only one thing , that as the result
of the games the device will not bring accumulated data in real statistics, despite of it up to an output from
the mode of demonstration games the device carries out calculation of all statistics precisely, as in real game
adding the sums to existing (real) statistics.
The mode " Start demo game " contains only three essential differences from real game:
÷ fixings of events, registered in items of headings "Journals" are not carried out;
÷there is no opportunity of viewing of the history of games;
÷after returning to the mode of real game all the cumulative in demonstration games statistical data will be
saved up in demonstration games will be subtracted from all statistics of the device, i.e. will not render
influence on balance of book-keeping.
The input in the mode " Demo mode " is carried out after the turn of a service key in position "on" from
opened insert of the menu "other" where to type in appeared "registrar" - "login" and then "passwords"
(by default to concern the screen of the registrar). In opened thus insert , two buttons will appear: " Service
menu " and " Start demo game " , it is necessary to concern buttons " Start demo game " and to turn a
service key in the position "off ".
The output from " Start demo game " can be received, only serially having turned a service key in position
"on" and then to touch an insert "other" and having repeated the procedure of registration to type in
appeared "registrar" - "login" then "passwords" (by default to concern the screen of the registrar). The
output will occur after a touch to button "Stop demo game " and extraction of a service key. After a return
to a mode of real game inscription
«demo mode demo mode demo mode demo mode demo mode»
the will disappear from the screen -
o
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t
p
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t
f
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m a mode of calibration is automatic and is possible only after the achievement of satisfactory result.
For reception of all possible exact results of calibration, a contact to the screen it is desirable to carry
out not using a finger, but a special stick (stick).
As the breaks are not stipulated in the game of the roulette "MYSTERION", and the shot of a ball in game
occurs on a regular basis, , it is possible to switch off the device being guided on occurrence of emergency or
other specific situations. For example, connected with performance of some service preventive actions.
The main thing and perhaps, the only stipulation for the beginning of full switching-off of the feed of the
roulette is the absence of credits on game terminals though if procedure of switching-off will be correctly
executed (at serviceable UPS), all game situations will be finished also deenergizing will occur only after
ending of a cycle of the game in which there is a procedure of deenergization of roulette. Even the physical
switching-off of a network cord will not compel a roulette to stop, the roulette will be simply switched to the
reserve uninterrupted power supply (UPS) and will finish the game, then, having kept a game situation
during approximately 90 sec. will extinguish monitors and will stop the rotation of the wheel.
„Regulator” of
changeable parameters with a specified step
looks this way:
Reset (clearance) of
statistics data will occur
after 4 touches of
“CLEAR” button.
After touch of menu items headers containing statistical information and which are possible to be recopied
will be opened.
Header «Statistic» for registered entrance (“Login”, “Password”) of technical personnel includes additional items of
“Game statistic”, where
«Played game» shows the number of games played (times); «Played credits» shows the number of credits
played (credits);
«Won games» shows the number of games won (times); «Won credits» shows the number of credits won
(credits).
When you choose item “SETTINGS” one can review housekeeping information about settings.
It is considered to be housekeeping as some parameters must not be changed or they can be changed once – right after software
initialization.
'Zero'
Chips are placed directly on number «0».
In case when sector «0» wins all the bets of basic field in which sector «0» hasn’t taken part are considered to
be lost (not played). Win at this bet makes 35:1.
'Straight Up'
Chips are placed directly on any of presented numbers of basic field (including «0»). Win with/at this bet
makes 35:1.
or 'Split Bet'
Chips are placed on the line between any two numbers of basic field (including «0»). Win at this bet makes
17:1.
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or or 'Street Bet'
(Bets on numbers located abreast). Chips are placed at the end of any succession of numbers. Such bet
covers three numbers.
A variant with participation of «0» is possible. Win at this bet makes 11:1.
'Column Bet'
Chips are placed on one of the three fields marked as «2 to 1» at the end of long columns of numbers ending
with numbers 34, 35, 36.
Such bet covers all the numbers in this column. Twelve numbers cover each of the fields.
Win at these bets makes 2:1. «0» is covered with neither of these columns.
'Dozen Bet'
Chips are placed on one of the roulette field marked as «1st 12», «2nd 12», or «3rd 12» (the first, the
second or the third dozen). Each of the fields is covered with twelve numbers located abreast. Bet covers
indicated twelve numbers.
Win at this bet makes 2:1. «0» is not covered with any of these bets.
Vet@l hush-hush page. 27 of 61
'Even/Odd'
Chips are placed on one of the two fields in the bottom of the table and only the half of the table
which is indicated on the current field (even/odd) should be covered. Each of the fields is covered with 18
numbers. Win at this bet makes 1:1. «0» is not covered with this bet.
'Red Black'
Chips are placed on one of the two fields in the bottom of the table and cover the half of the table indicated
on the current field, chips are placed on Even «red» or Odd «black», (sometimes they are called "red" and
"black"). Each of the fields is covered with 18 numbers. Win at these bets makes 1:1. «0» is not covered
with this bet.
'Neighbors'
Chips are placed to one of 37 fields of additional field, consequently bet overlaps 5 numbers up to the
principle two numbers from the left and two numbers from the right from the number on which chips are
placed. Each accepted bet is activated if at least one of 5 numbers constituting a bet plays.
In case of winning the bet 'Neighbors', win from total bet value per number = 0, 2 plays 35:1.
Win from these bets will make 35:1. «0» is covered with this bet.
Complete .*
Bet can be referred to so-called “verbal” bets of base field and enables to set highest possible sum for a
chosen type of a bet (according to rules of the table) and at the same time to cover to the maximum the range
of all the possible bets with participation of the number around which the rest possible bets will be formed.
For example, bet 'Straight Up' is placed (on a number) – it means that all the possible bets will be placed
simultaneously with participation of this number: Split, Street, Six Line Square, Dozen and etc. , total
amount of every bet will be automatically increased up to minimum bet amount which is calculated out of
highest possible values of bets formed by bet “complete” in compliance with rules of gaming table.
_______________________________________________________________________________________
_
* – a possibility to place some of the bets mentioned above is fulfilled optionally and
activated upon client’s request.
Vet@l hush-hush page. 29 of 61
WIN TABLE OF MAIN FIELD BETS.
NAME OF BET, DEFINITION PAYOUT MIN. .
Zero, bet on field sector under/with “0” number 35:1 1 100
Straight up, bet on one number 35:1 1 100
Split Bet, chips are placed in line between any two numbers 17:1 1 150
Four Bet, bet on first four numbers 1+2+3+0 8:1 1 200
Street Bet, chips are placed at the end of any number sequence 11:1 1 150
Square Bet, Corner or Kare, chips are placed at the corner where four numbers
border on each other 8:1 1 200
Six Line Bet, chips are placed at the border of rows at the place of their contiguity 5:1 1 200
Column, chips are placed to one of the fields marked «2 to 1» 2:1 3 500
Dozen Bet, chips are placed to one of the fields marked «1st 1», «2nd 12», or «3rd
12» (the first, the second or the third dozen) 2:1 3 500
Even/Odd, bet on even or odd number.
Chips are placed to one of the fields marked Even, Odd
1:1 5 1000
Red/Black, bet on red and black 1:1 5 1000
Even chance «1–18/19-36», bet on less or more
Chips are placed to one of the fields marked 1–18, 19-36 1:1 5 1000
Rules of “Zero”.
In case when ball gets onto “Zero”sector “0”, all the bets placed not on “0”, but on red/black; even/odd;
more/less (Red/Black; Even/Odd; 1–18, or 19–36) are completely lost, at the same very time all the bets in
which “0” took part, at least halfway, play in compliance with rules of gaming table.
NOTE:
A L L T H E B E T S A N D T O T A L W IN S I N G A M E C A N A N D W I L L D I F F E R F R O M
T H E S P E C IF IE D I N T H E T A B L E S O P T I O N S P A R A M E T E R S R E C O M M E N D E D
T O BE USED BY DEFAULT.
________________________________________________________________________________________________________________
NUMBERS OF
BET NAME TOTAL TOTAL
SECTORS MIN QUANTITY OF CHIPS
AND ITS PAYOUT BET BET
PARTICIPATING IN FOR A BET
COMPOSITION MIN. MAX.
BET
«Neighbors» (NUMBER AND NEIGHBORS)
1 Neighbors from 0 to 37 1 35:1 ~ ~
Total number Any numbers from 36 to 0 DEPENDS ON A CHIP
2
inclusive DENOMINATION 7:1 5 500
«Complete» (COMPOUND BET ORCOMPLETE)
3 All bet types with
Complete* indicated number 1 ~ ~ ~
participant
4 TOTAL Any numbers from 36 to 0
NUMBER inclusive
1 ~ ~ ~
Page “HELP”
Vet@l hush-hush Page 34 of 61
Application 3
Error messages defined by server.
# Event Response Event description
36 ERR_NO NO_ACTION //event is absent
37 EV_POWER_ON ACTION_TEST_GAME //power ON
38 EV_POWER_OFF ACTION_POWER_OF_SYSTEM //power OFF
//system reboot, in alarm
39 EV_REBOOT ACTION_REBOOT_SYSTEM
situations
40 ERR_NO_READ_GCONFIG ACTION_REBOOT_SYSTEM // error of file gconfig.rul
41 ERR_NO_READ_ACCESS ACTION_REBOOT_SYSTEM // error of file access.rul
42 ERR_NO_READ_USERS ACTION_REBOOT_SYSTEM // error of file users.rul
ERR_TRANSPORT_
43 ACTION_REBOOT_SYSTEM // TERMINALS service is absent
NO_SERVICE_TERMINALS
ERR_TRANSPORT_
44 ACTION_REBOOT_SYSTEM // WHEEL service is absent
NO_SERVICE_WHEEL
ERR_TRANSPORT_
45 NO_ACTION // INDICATOR service is absent
NO_SERVICE_INDICATOR
46 ERR_POWER_OFF ACTION_POWER_OF_SYSTEM // alarm power off
47 ERR_REBOOT_SYSTEM ACTION_REBOOT_SYSTEM // alarm computer reboot 2 min.
// alarm game closure on server
at sensors breakdown or at
48 ERR_ALARM_CLOSE_GAME NO_ACTION
actuation of doors/cupola/value
sensors
// system error, low level. It s
49 ERR_SYSTEM NO_ACTION possible not to stop the
program.
// system error, high level.It s
50 ERR_SYSTEM_0 ACTION_REBOOT_SYSTEM
necessary to stop the program.
// It s impossible to create PDP
51 ERR_CREATE_PDP ACTION_REBOOT_SYSTEM
screens
// It s impossible to initialize
52 ERR_COM_UPS ACTION_POWER_OF_SYSTEM
UPS computer port
53 ERR_NO_UPS ACTION_POWER_OF_SYSTEM // UPS response is absent
54 ERR_UPS_POWER_DOWN ACTION_POWER_OF_SYSTEM // Power voltage is understated
//Wheel driver response is
55 SG_WHEEL_FAILED_QUERY ACTION_TEST_GAME
absent
// reason is in wheel sensors
56 SG_WHEEL_BAD_SENSOR ACTION_TEST_GAME
breakdown
57 SG_WHEEL_BAD_START_FLY ACTION_TEST_GAME //poor ball blowout
//ball started to fall before
58 SG_WHEEL_BAD_FLY_BALL ACTION_TEST_GAME
the beginning of the game
59 SG_SENS_ACTIVE ACTION_STOP_GAME // some sensor has actuated
// it s impossible to find
60 ERR_SENS_TEMPER_NO_ACTIVE NO_ACTION
temperature sensor
61 ERR_SENS_TEMPER_MAX NO_ACTION // temperature is above normal
ERR_SENS_TEMPER_
62 ACTION_POWER_OF_SYSTEM
MAX_POWER_OFF
63 ERR_SENS_DOOR_SW ACTION_STOP_GAME // open door
64 ERR_SENS_PIR_SW ACTION_STOP_GAME // volume sensor
65 ERR_SENS_SLOPE ACTION_STOP_GAME // slope sensor
66 ERR_SENS_CUPOLA ACTION_STOP_GAME // cupola sensor
// it s impossible to get a
67 ERR_SENS_SW_NO_ACTIVE ACTION_REBOOT_SYSTEM
response from switches sensor
// it s impossible to switch
68 ERR_TUNER ACTION_TEST_GAME
tuner
// poor connection with control
69 TG_1 ACTION_TEST_GAME
panel or there is no response
Vet@l hush-hush page. 35 of 61
Application 3 (continuation)
Error messages defined by server.
# Event Response Event description
// there is no response from
70 TG_2 ACTION_TEST_GAME
control panel
// wheel rotates with 10%
71 TG_3 ACTION_TEST_GAME
deviation
//Cupola is lifted. It s
impossible to lower cupola,
72 TG_4 ACTION_TEST_GAME
check elevator motor, control
panel.
//there is no ball in the wheel
73 TG_5 ACTION_TEST_GAME
and on start position.
//ball hasn t appeared on start
74 TG_6 ACTION_TEST_GAME position. It s impossible to
check: elevator, control panel
//Ball didn t blow out from the
75 TG_7 ACTION_TEST_GAME
starting point within 5 sec.
//ball hasn t appeared in orbit
76 TG_8 ACTION_TEST_GAME
within 5 sec.
//number of ball shoots BSH
77 TG_9 ACTION_TEST_GAME
performed
//it s impossible to define win
78 TG_10 ACTION_TEST_GAME
number
79 TG_11 ACTION_TEST_GAME //reserve
// problems with PDP panel
80 ERR_PDP NO_ACTION
operation, system stoppage
// problems with PDP panel
81 ERR_PDP_1 ACTION_REBOOT_SYSTEM operation, system reboot is
required
// problems with video capture
82 ERR_VIDEO_CAPTURE NO_ACTION,
of signal
// it s impossible to stabilize
83 ERR_SPEED_STABILITY ACTION_TEST_GAME,
wheel rotation speed
// it s impossible to record a
84 ERR_ZIP_PACK ACTION_REBOOT_SYSTEM,
file Roul.dat
// it s impossible to record a
85 ERR_ROULDAT ACTION_REBOOT_SYSTEM,
file Roul.dat
Temperature of PDP panel is
86 ERR_PDP_TEMPERATURA_MAX ACTION_STOP_GAME
above normal
Internal overload voltage of PDP
87 ERR_PDP_VOLTAGE_OVERLOAD ACTION_STOP_GAME
panel
88 EV_PUSH_CLOSE ACTION_CLOSE_APLICATION Pressing of game closure button
89 ERR_UPS_POWER_UP_LIMIT ACTION_POWER_OF_SYSTEM Power voltage is overstated
Error messages.
# Event response
0 NO_ACTION, // no reaction
1 ACTION_REBOOT_SYSTEM, // system reboot
2 ACTION_POWER_OF_SYSTEM, // system turns off
3 ACTION_TEST_GAME, // startup of game test
4 ACTION_STOP_GAME, // game stoppage till alarm disappearance
Vet@l hush-hush page. 36 of 61
Application 3 (continuation)
“bet on even or odd, pay-out 1:1” “bet on the four first numbers, pay-out 8:1”
“bet on more or less, pay-out 1:1” “split, pay-out 17:1”
“bet on red or black, pay-out 1:1” “bet on three numbers including zero, pay-out 11:1”
“column, pay-out 2:1” “street, pay-out 11:1”
“dozen, pay-out 2:1” “bet on one number, pay-out 35:1”
“six line, pay-out 5:1” “neighbors, pay-out 35:1”
“care, pay-out 8:1”
Gaming hall
Docking of terminals to the central module is carried out
starting from door “A” where, as a rule, terminal 1 is
mounted and further on in counter-clockwise direction in
order of terminals increasing sequence numbers. For
assembly to be correct it is not recommended on the stage of terminals joining and positioning to fulfil to
crimp docking bolts against stop, tightening of fixing joints should be carried out only after final checkout of
the roulette wheel horizon and all the gaming seats positioning around central module with checking of
possibility to access machine nodes.
Vet@l hush-hush Page 42 of 61
In the process of modules docking it is important not to Terminals docking to the central module of the wheel:
violate the position of conductor pipe of ball blowing.
While assembly one should pay attention to modules and assembly units numeration.
ring plate
Screws fixing TFT monitor and
thumbscrew
This is the way terminal leg and noteacceptor should be adjusted, assembled and fastened with a screw
(from inside):
Number of
Machine Quantity TYPE OF
MODULE packages
modification pcs. BOX
pcs.
I 1 1 1
II 4 4, transported 2
III 4 together 2
PR4 IV ~ ~ 2
V 5 1 3
VI 1 1 4
I 1 1 1
II 6 6, transported 2
III 6 together 2
PR6 IV ~ ~ ~
V 6 1 3
VI ~ ~ ~
I 1 1 1
II 6 6, transported 2
III 6 together 2
PR8 IV 2 2 2
V 8 2 3
VI ~ ~ ~
I 1 1 1
II 6 6, transported 2
III 6 together 2
PR10 IV 4 4 2
V 10 2 3
VI ~ ~ ~
Additional elements for frame build-up
1
– Among generic modules the module marked as 1 differs from others only with machine connection relay
availability, therefore it and the door of the wheel central module placed under it are oriented to the centre of
gaming hall for provision of access convenience. It is due to this peculiarity of module 1 it should be
mounted under the central module door, otherwise relay connector will turn out to be beyond reach.
2
– Module which is used in modifications of the machine which are older than PR6. In case of increasing
gaming seats number while increasing modification PR6 to PR8 or PR10 it is necessary to increase machine
metal frame skeleton.
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5 DIFFERENT PACKING TYPES CAN BE USED FOR MACHINE TRANSPORTATION:
HE
IN T
LE
MODU
L
EN TRA
C E
ACKAG
P
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SEMICIRCULAR MODULE
LEGS IN PACKAGE
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Bill acceptor
generic module ¹ 2
General view of the assembled machine PR6
module ¹ 1 with
the adjusted
monitor
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5 3
6 2
UPS
1
DEVICE MOUNTING:
6) Maintain the mating of the #1 module with the Central module and fix the module position by the leg
mounting, according to the drawing simultaneously regulating each leg height.
7) Proceed the modules and legs mounting counter-clockwise beginning from the #1 door by the
scheme attached below.
8) Maintain the intermodule mating according to the schemes.
9) Control the cauldron wheel horizontal level mounting once again and tight the bolt joining mating of
the body.
10) Mount the taken before the mounting monitor back to the #1 module.
11) Mount to all the modules decorative radius cover pieces (article 6/88).
12) Mount 4 side doors of the central module without secret of the mechanical locks.
13) Mount the PC modules and join the connectors according to the marking.
14) Put on glass cupola and fix studs of protective hoop with thumbscrews.
15) Check correctness of alarm sensors actuation and close 2 opposing doors of central module with secrets
of mechanic locks.
Tools requirements:
name parameter quantity
Horn key 19 2
Horn key 17 1
Socket wrench 19 1
Cross-head screwdriver PH 2 1
Screwdriver with straight nick 3 mm 1
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pins
hoop
WHEEL CENTRAL
MODULE
glass
cupola
a nut
thumbscrew
MONITOR FASTENING
monitor
pins
nuts
thumbscrew
mechanical
decorative round insert
lock PC BOX
monitor
armrest
ashtray
B
A
B
monitor with
"touch screen"
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panel
A nut
thumbscrew
Fixing pin
monitor fastening
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armrest
noteacceptor
(cashbox)
SCHEME
threaded
connection of leg OF NODES
cavity for
ashtray DOCKING
ventilation outlet 4 holes for monitor pins
ball blowing
pipe
vessel of
game wheel
turret
contact sensor of protective
glass cupola opening
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Create Vet@l
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M12x120
central module
turret
wheel wheel
module
1with monitor
removed
frame of grating
INVERTER SJ 200
-2002
Module 1 with
monitor removed
Regulating device of turret
anvil height Wheel Ball blowout pipe
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Module 1 with
wheel monitor removed
turret Frame of
grating
SOCKET-SERVER
Door "A"
-2002
Door "A"
button-sensor
left sound
loudspeaker
4 holes of fixing pins control board
of monitor ¹ 1 boards
communicators regulating device
RS232-RS485 of height
page. 55 of 61
module 1 with
monitor removed
A
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two holes for docking of
modules ¹ 1 and ¹ 6
leg in assembly
leg 1
UPS
UPS
regulating devices
of anvil height
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docking 2 and ¹ 3
generic
module ¹ 2 binding of the two
neighboring modules
is carried out with two
central module is shown on bolts M12x120 leg 2
the scheme without wheel
module 1 with
monitor removed
leg 1
door "A"
UPS
UPS
button-sensor
of door "A"
button-sensor
of door "A"
H H
pins of unit 6/88
nuts
pins of unit 6/88 thumbscrews
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electromechanical lock
H H
UNIT 6/88
thumbscrews of
MONITOR unit 6/88 fastening
armrest
pins of
unit 6/88
2 thumbscrews of
ashtray unit 6/88 fastening
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electromechanical lock
4 thumbscrews
that fix monitor
UNIT 6/88
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locking mechanism
fan of air flow-out open closed
door with
locking
mechanism
fan grate
metal frame of
central module
doors made
of laminwood
fan grate
door locking
mechanism
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A A
frame ¹ 1 module metal frame
adjacent
Buttons-sensors doors made
of doors of laminwood
e d
os
cl
en decorative
op
overlapping an oak
side adjacent nut
central module
doors made thumbscrew
frame stand
of laminwood adjustable strip of
door closing mechanism
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