Professional Documents
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Chief Architect® X6
Reference Manual
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form or by any means, electronic or mechanical, including photocopying, recording, or by any
information storage and retrieval system, without permission in writing from Chief Architect,
Inc.
Chief Architect® is a registered trademark of Chief Architect, Inc.
The Sentry Spelling-Checker Engine This software uses the Ruby open source
© 1994–2003 Wintertree Software Inc. library. See http://www.ruby-lang.org/ for
details.
The City Blueprint and Country Blueprint
fonts are © 1992–1999 Payne Loving Trust. This application incorporates Teigha®
All rights reserved. software pursuant to a license agreement
with Open Design Alliance.
This software uses the FreeImage open
Teigha® Copyright © 2003-2013 by Open
source image library. See
Design Alliance. All rights reserved.
http://freeimage.sourceforge.net for details.
FreeImage is used under the FIPL license,
version 1.0.
All other trademarks and copyrights are the property of Chief Architect, Inc. or their respective
owners.
Contents
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Chapter 5: Layers
Displaying Objects...........................................................................144
Layer Sets .........................................................................................145
Layer Set Management ...................................................................147
Active Layer Set Control ................................................................148
Layer Display Options Dialog ........................................................148
Select Layer Dialog..........................................................................151
Layer Panel ......................................................................................152
Object Layer Properties..................................................................152
Layer Painter, Eyedropper and Hider ..........................................153
Layout Layer Sets............................................................................154
Exporting and Importing Layer Sets.............................................155
Layer Set Defaults Dialog ...............................................................156
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Wall Tools.........................................................................................259
Railing and Deck Tools ...................................................................261
Fencing Tools ...................................................................................263
Exterior and Interior Walls............................................................263
Foundation Walls.............................................................................264
Pony Walls........................................................................................266
Room Dividers and Invisible Walls................................................267
Polygon Shaped Rooms and Decks ................................................268
Hatch Wall .......................................................................................269
Break Wall .......................................................................................270
Drawing Walls .................................................................................270
Connecting Walls.............................................................................273
Displaying Walls ..............................................................................274
Measuring Walls..............................................................................277
Editing Walls....................................................................................278
Edit Handles for Walls....................................................................282
Editing Straight/Curved Wall Combinations ...............................284
Aligning Walls..................................................................................285
Roof Directives in Walls..................................................................288
Attic Walls........................................................................................290
Stepped and Raked Walls ...............................................................291
Double Walls ....................................................................................292
CAD to Walls ...................................................................................293
Wall Type Definitions......................................................................295
Wall Type Definitions Dialog .........................................................298
Exporting and Importing Wall Types ...........................................301
Wall Specification Dialog................................................................301
Railing and Fencing Specification Dialogs ....................................315
Wall Hatch Specification Dialog ....................................................321
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Chapter 9: Rooms
Floor and Room Defaults................................................................ 324
Room Definition............................................................................... 325
Selecting Rooms ............................................................................... 325
Displaying Rooms ............................................................................ 327
Editing Rooms.................................................................................. 327
Room Types...................................................................................... 329
Room Labels .................................................................................... 331
Decks................................................................................................. 334
Floor and Ceiling Heights ............................................................... 335
Floor and Ceiling Platforms ........................................................... 337
Floor/Ceiling Structure Definition Dialogs ................................... 339
Special Ceilings ................................................................................ 342
Room Polylines ................................................................................ 345
Room Specification Dialog.............................................................. 346
Room Finish Schedules ................................................................... 354
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Ceiling Planes...................................................................................498
Ceiling Plane Specification Dialog .................................................500
Gable/Roof Lines .............................................................................503
Skylights and Roof Holes ................................................................506
Roof Hole/Skylight Specification Dialog .......................................507
Dormers and Crickets .....................................................................509
Editing Auto Dormers.....................................................................511
Dormer Specification Dialog ..........................................................512
Roof Returns and Other Details.....................................................515
Roof Pitches in Degrees...................................................................520
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Hip Trusses.......................................................................................613
Special Roof Trusses........................................................................615
Roof Truss Specification Dialog .....................................................617
Floor/Ceiling Truss Specification Dialog.......................................620
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Spell Check.....................................................................................1020
Text Arrows ...................................................................................1021
Callouts...........................................................................................1024
Callout Specification Dialog .........................................................1025
Editing Callouts .............................................................................1027
Markers ..........................................................................................1028
Marker Specification Dialog.........................................................1028
Editing Markers.............................................................................1030
Text Styles ......................................................................................1030
Text Macros ...................................................................................1033
Creating User Defined Text Macros ............................................1034
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Chapter 1:
Program Overview
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Startup Options
When Chief Architect opens, the The Startup Options dialog can be opened at
Startup Options dialog displays, any time by selecting File> Startup
allowing you to choose how you want to Options .
begin working in the program or access
useful resources.
1 Select a File command to open a .plan you select. See “Template Files” on page
or .layout file. 82.
• Click New Plan to open a new, blank • Choose Open Plan or Open Layout
plan. See “Creating a New Plan or Lay- to work on an existing plan or layout
out” on page 52. file. See “Opening and Importing Files”
• Click New from Template to open a on page 59.
new, blank plan based on a template that
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2 Recent Files lists the full pathnames of manufacturer library catalogs. See
the most recently opened files. Click on TODO.
a name to open the file. You set the number
of files in this list in the Preferences dialog. 4 Getting Started- Click to launch your
default internet browser to the Getting
See “General Panel” on page 96.
Started page on our web site. There, you will
find links to a variety of online resources to
Move your mouse pointer over a name help you begin using the program.
to see the file’s full pathname.
35 Remove the check from Show Options
on Startup if you do not want this
3 A selection of useful online Resources dialog to display when you launch Chief
is available here. Select one to launch
your default internet browser to a page on Architect. Instead, a new blank plan opens.
our web site, chiefarchitect.com. To have the Startup Options dialog display
• Select Overview Video to watch a at startup again, select File> Startup
browsable collection of videos outlining Options and place a check mark at Show
the software’s features and uses. Options on Startup.
• Select Training Videos to access a
searchable collection of videos focused 6 Your software version’s Build number
and the first five characters of your
on specific topics.
Product Key display here for reference. If
• Select Download Catalogs to visit our your software license has an expiration date,
3D Library of downloadable bonus and it will also display here.
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Title
Menus Bar
Parent
Project
Tools
Browser
Child Library
Tools Browser
Selected
Object Library
Preview
Panes
Temporary
Dimension
Edit
Toolbar Crosshair Status Bar
Reference Pointer
Grid Lines Lines
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• Object Snaps, Angle Snaps, and Grid When a setting is turned on, its icon will
Snaps can be toggled on or off as needed. display a small checkmark at its lower right
Individual Object Snaps and Extension corner and have a border around it in both the
Snaps can be toggled as well. See “Snap toolbars and the menu.
Behaviors” on page 160.
Object Snaps is disabled
• Display Elements like Print Preview,
Show Line Weights, and the Reference
Display can be turned on when needed
and then toggled off.
• Special Edit Behaviors can be enabled for Angle Snaps is enabled
particular tasks, then replaced by the
Default Behavior. See “Edit Behaviors” Many of these interface elements are global
on page 176. Preferences while others are file-specific
default settings. See “Default Settings vs
Preferences” on page 72.
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clicking its toolbar button. See “View Tools” • To create tabbed side windows, drag a
on page 858. second side window over the first. When
the docked window becomes highlighted,
To undock a side window, either drag its title
release the mouse button.
bar out into the drawing area or click the
Undock button on its title bar. To dock a side • To create tiled side windows, drag a sec-
window, drag its title bar to any side of the ond side window over the first. When the
program window. You can also double-click docked window becomes highlighted,
on its title bar to return it to its last docked slowly drag the mouse towards one of its
location. sides. When a highlighted space is cre-
ated along that side, release the mouse
Two or more side windows can be docked button.
together to form a shared side window, and
can be tiled and/or tabbed within that shared You can choose to disable Side Window
window. To create a shared side window, Drag Docking in the Preferences dialog,
begin by docking a side window to a side of and you can also enable Top/Bottom
the main program window, then: Docking See “Appearance Panel” on page
90.
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Menus
Menus
Chief Architect uses a standard Windows menu item’s name will be underlined. Press
menu format. The menus are located below the key associated with one of these letters to
the title bar in the program window and can activate that tool or access the item’s
be used to access nearly all tools in the submenu. Press the Esc key to undo your last
program. Click on a menu name to expand it, selection, or click with the mouse to exit out
then click on a menu item to either activate of this functionality.
that tool or access the item’s submenu. Items
Many tools in Chief Architect also have
with a submenu have an arrow to the right of
hotkeys associated with them. If a menu item
the name.
has a hotkey, it will display to the right of the
Menu items with an icon to their left have a item’s name. See “Hotkeys” on page 138.
toolbar button associated with them. Some
buttons are not included on the toolbars but
can easily be added. See “Toolbar
Customization Dialog” on page 135.
Edit menu items with button icons
The menus can be accessed using the to the left and hotkeys to the right
keyboard. Press the Alt key once to enable
this functionality - one letter in each menu In the Chief Architect documentation, menu
will become underlined. Press the key paths are written in this format: Build> Win-
associated with one of these underlined dow> Box Window . An icon image after
letters to expand its menu - one letter in each
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the menu path indicates that a toolbar button The options in an object’s contextual menu
is also available. are usually the same as those on an object’s
Edit toolbar. See “The Edit Toolbar” on page
Contextual Menus 35.
Dialogs
Default and preference settings, object When a panel name is active, you can also
specifications, display settings, and many navigate the tree list using the Up and Down
other functions are accessed through dialog arrow keys.
boxes.
By default, dialogs always open to the first
Many dialogs have multiple panels, which panel in the list; if you prefer, you can choose
are listed in a tree list on the left side of the to Open Dialogs to the Last Panel Visited.
dialog. Click on a panel name in the list to See “General Panel” on page 96,
make it active. In Windows, panels can also
Dialog panels and settings can be accessed
be navigated using they keyboard. Press:
using the mouse. You can also navigate the
• Ctrl + Tab or Ctrl + F6 to navigate for- settings on a given dialog panel using the
ward; keyboard. For example:
• Ctrl + Shift + Tab or Ctrl + Shift + F6 to • Line items in tree lists can be browsed
navigate backward. using the arrow keys. Up and Down navi-
gate the list, while Left and Right expand
and contract categories.
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Dialogs
• Press the Tab key to shift focus from the • Line items in tables can be group selected
tree list to the first setting on the selected using the Ctrl or Shift keys, or by press-
panel. ing Ctrl+A.
• Press the Tab key to shift focus from one • Press Enter on your keyboard to close
setting to the next, or Shift + Tab to go in most dialogs and apply your changes.
the reverse direction.
• A checkbox can be checked or cleared by Note: Keyboard navigation in dialogs may
pressing the Spacebar or the + or - keys, vary somewhat depending on your computer
respectively, while it is in focus. platform.
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• To move a dialog, position your mouse You can open the specification dialog for
pointer within its title bar and then simply group-selected objects if they are of the same
click and drag. type, such as base cabinets.
• To resize a dialog, position your mouse • If a particular setting varies among the
pointer on any edge or corner and then different objects, its checkbox will have a
click and drag outward or inward. If you solid fill instead of a check mark. Click
drag an edge, only that edge will move; if once to clear the box for all selected
you drag a corner, the two adjacent edges objects, or click a second time to place a
will move. checkmark for all selected objects.
When a dialog is resized, some elements • In some dialogs, if a particular setting
within it may resize in response: for varies among the different objects, it will
example, some list boxes and text fields. have a “No Change” radio button. Leave
Some elements within a dialog box can also this button selected, or choose a different
be resized independently. See “Dialog Panel option to apply it to all objects in the
Splitters” on page 39. selection set.
Note that all dialogs have a minimum size • If the setting has a text field or drop-
limitation but no maximum size. If a dialog down list, it will say “No Change”.
opens on a monitor with resolution too low to Changes made to such a setting can be
display its full extents, it will have vertical undone by replacing the value in the text
and/or horizontal scroll bars. field with the letter N before you click
OK.
Note: Some of the dialog box images in the If you select multiple objects of different
software documentation have been resized types, the Open Object edit button is
smaller than their actual minimum size.
usually not available. This button may be
available if the objects have data in common,
Specification Dialogs but you can only edit the common data.
Each object in Chief Architect has a
unique specification dialog where you Dialog Preview Panes
can enter size, style and other information Many specification dialogs have a preview
specific to the selected object. To access it, pane that shows how changes affect the
select the object and click the Open Object selected object. This preview updates when
edit button. You can also double-click on an you click in a different field or press the Tab
object with the Select Objects tool key on your keyboard.
active to open its specification dialog. See
If you switch to a panel with settings that
“Selecting Objects” on page 180.
affect the selected object’s appearance in a
Most objects also have a defaults dialog that certain view, that view will be shown in the
lets you specify the initial values in the preview. For example, if you select the
specification dialog. General panel, a 3D view will be shown; but
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if you select the Fill Style panel, floor plan Click the Color button to turn color in
view will be shown. the preview off or on. Some objects have
When you click in the preview pane, your additional tools that affect object previews.
mouse pointer changes to a four-headed For example, the Cabinet Specification
arrow and you can rotate around the object as dialogs have a Select Cabinet Face Item
well as zoom in and out using the mouse button. Object specific tools like this are
scroll wheel. Some objects, notably walls, discussed in the documentation for that
doors, and windows, have Interior and object type.
Exterior labels to indicate which side is
visible in the preview. Click the Fill
Dialog Panel Splitters
Window button above the preview pane
Many dialog panels are divided into up to
to zoom in or out so that the object fills the
three sections: a list of panels on the left, an
extents of the pane, maintaining the current
object preview on the right, and a central
rotation.
area where settings are located. The vertical
A selection of Rendering Techniques can be splitters separating these sections each have a
applied to the preview: Standard, Vector pale, dotted handle.
View, and Glass House. You can also choose
To resize the panel list or preview, as well as
to display the object as it appears in floor
the area in the middle, move your mouse
plan view. See “Rendering Techniques” on
pointer over the vertical division line: when
page 928.
the splitter cursor can be seen, click and
drag to the left or right.
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• The screen redraw time. the angle style can be specified in the
• The length and/or angle of an object as it Number Style/Angle Style dialog. See
is being drawn. “Primary Format Panel” on page 965 and
“Dialog Number/Angle Style Dialog” on
The number format used in the Status Bar is page 126.
set in the Dimension Defaults dialog, while
Message Boxes
As you work in Chief Architect, the program details regarding the issue that prompted the
will occasionally prompt you to examine message to Chief Architect via the internet.
your settings, alert you if you command it to
Some message boxes include a “Remember
do something that could potentially cause a
my choice” or a “Do not show this again”
problem, or notify you if it encounters a
checkbox. Check this box to prevent
problem that needs your attention
messages of this specific type from
displaying in the future. When this box is
checked, some options in the message box
may become inactive.
To allow all message boxes to display again,
click the Reset Message Boxes button in the
Preferences dialog. See “Reset Options
Panel” on page 125.
Situations where such message boxes may
display include:
Name Prompt
• Closing a file or view without saving;
In dialogs throughout the program, there are
• Modifying an object that is set to rebuild opportunities to create new entities that
automatically; require a name. Examples include:
• A file referenced outside the program, • The Copy button in the Saved Defaults
such as an image or texture, is missing; dialog.
• Creating an object in a space too small to • The Copy Set button in the Layer
contain it. Display Options dialog.
As with dialog boxes, you can access the • The Rename button in the Schedule
options in a message box using the mouse or Specification dialog.
navigate them using the keyboard.
When you click a New, Copy, or Rename
A few messages have a Send Report button. button in a dialog, a Name Prompt box will
Click this button to anonymously send open.
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For more information about defaults and For example, a newly placed Window
preferences, see “Preferences and Default gets its initial values from the Window
Settings” on page 71. Defaults dialog and a newly placed Hinged
Door gets its initial values from the Door
Preferences Defaults dialog.
Preference settings let you change program Once an object is placed in a plan, its initial
behavior to suit your workflow. For example, properties can be overridden, but setting up
you can: your defaults before you begin drawing can
• Turn certain display elements on or off. save you considerable time as you build a
• Choose background and editing feedback model in the program.
colors. Default settings, unlike Preferences, are file
• Set frequency of autosaves, maximum specific.
number of “undos,” and file locking.
• Set default folders for various files. Dynamic Defaults
• Control the editing behaviors of objects. Most default settings are static: if you change
one, any objects of that type in the current
• Setup the materials list categories, sub-
file will not be affected. A few defaults,
categories, and report style, as well as
however, are dynamic: they are tied to
manufacturer and supplier information.
existing objects in the drawing and if you
• Set rendering specifications to maximize change the default, those objects may be
efficiency and quality. affected. See “Dynamic Defaults” on page
Preference settings are global, affecting all 74.
plan and layout files.
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Drawing a Plan
When you draw a plan in Chief Architect, 3. Set material defaults for roof, walls, and
you are placing 3D objects that represent rooms (optional). See “Material
building components. Chief Architect comes Defaults” on page 852.
with predefined default settings so you can 4. Set style defaults for doors, windows,
start drawing plans immediately. You should molding, cabinets and other objects.
review these default settings to be sure they
match your drawing and building methods.
Draw the Floors
See “Preferences and Default Settings” on
page 71.
1. While the size of the drawing area in
Chief Architect is limited only by the
Set the Defaults resources on your computer, it is best to
begin your drawing near the origin,
1. Open a new plan using the template of 0,0,0. See “3D Drafting” on page 29.
your choice. See “Template Files” on
page 82. 2. Draw the exterior walls on Floor 1. See
“Drawing Walls” on page 270.
2. Set the structural defaults:
3. Adjust the perimeter shape and size as
• Floor Defaults. Set the default ceiling
required. See “Using the Edit Handles”
height for Floor 1. See “Floor Defaults
on page 279.
Dialog” on page 426.
• Foundation Defaults. Set the founda- 4. Place any first floor bearing walls.
tion specifics such as type, footing size, 5. Define types for special rooms such as
and stem wall height. See “Foundation garages and decks in the plan. See
Defaults” on page 438. “Room Types” on page 329.
• Framing Defaults. Set the floor framing 6. Place perimeter doors and windows. See
specifications, including type and “Doors” on page 355 and “Windows” on
dimensions. See “Framing Defaults” page 383.
on page 562.
7. Build additional floors. See “Adding
• Default Wall Types. Specify the Floors” on page 427.
defaults for walls and railings. See
“Wall, Railing, and Fencing Defaults” 8. Specify the default ceiling height for
on page 254. each floor as soon as it is created. See
“Floor Defaults Dialog” on page 426.
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Drawing a Plan
9. Adjust the perimeter shape of additional 5. Align with Above as needed. See
floors as needed. See “Editing Walls” on “Aligning Walls” on page 285.
page 278.
10. Align edited or moved walls with those Add Structure and Details
above or below where appropriate. See
“Aligning Walls” on page 285. 1. Build non-structural interior walls.
Begin on floor one and work up in mul-
Entering Dimensions tiple story structures.
2. Add walls where needed to create fea-
When using Imperial units, enter distances as
tures such as chimney chases, plumbing
inches or feet and inches, in fractional or
walls, or Open Below areas.
decimal form. Millimeters are the default
unit for all metric distances. See “Dimen- 3. Finish the relevant interior structure
sions” on page 961. including interior doors, doorways, cabi-
nets, fixtures, and fireplaces.
• To enter feet, include the ( ' ) marker or
the program assumes inches. 4. Build the roof planes. If you generate the
roof automatically, remember to carry
• In most cases, the program allows
the roof directives in the walls from the
precision to 1/128th of an inch. Fractions
first floor up to the top floor for multiple
with denominators 2, 4, 8 and 16 are
story structures. See “Roofs” on page
allowed.
461.
• The program usually converts decimals
5. Build the framing. See “Framing” on
to fractions.
page 561.
• You can enter angles as decimal degrees,
6. Build the terrain and landscaping. See
degrees, minutes, and seconds, quadrant
“Terrain” on page 695.
bearings, or azimuth bearings. See
“Dialog Number/Angle Style Dialog” on 7. Create the plot plan and plan footprint.
page 126. See “Plot Plans and Plan Footprints” on
page 711.
Build the Foundation 8. Create any necessary views and print the
plan and use CAD Detail from View to
1. Derive the foundation plan from the first create 2D elevations and plan details.
floor. See “Building a Foundation” on Use and modify details from the Library,
page 442. as well. See “CAD Details” on page
2. Adjust the foundation perimeter shape 1085.
as needed.
Create the Layout
3. Place interior foundation walls as
needed for the first floor bearing walls.
1. If one does not exist, create a Layout file
4. Place any other foundation walls with a title block, placing the border,
required.
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title block, and other text on page 0. See 3. Print the plan. See “Printing and Plot-
“Layout” on page 1203. ting” on page 1179.
2. Send views to the layout, starting with
layout page 1. See “Sending Views to
Layout” on page 1208.
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Getting Help
There are many forms of help Contextual Help
available in Chief Architect including:
Tool Tips, the Status Bar, and the online Help Online Help is a searchable menu that
menu. provides information about all of the
tools in Chief Architect. Select Help>
All these forms of help assume you have a Launch Help to open the program’s Help
basic working knowledge of your operating and explore the table of contents, browse the
system, including how to use a mouse, open, Index, or Search for keywords.
close and save files, copy, paste, and right-
click to access contextual menus. Help also The Help can also be used to provide instant
assumes you are familiar with basic information about toolbar buttons, menu
computer terminology. items, and objects in your plan.
• When you move the cursor over a toolbar
More information is available in the product
button or menu item, a brief summary of
documentation in both printed and electronic
that tool displays in the Status Bar. Press
format and on Chief Architect’s official web
the F1 key to open online Help to a page
site, chiefarchitect.com.
with more information about the tool.
See “Additional Resources” on page 1273. • When an object is selected, edit handles
display. Place the cursor over an edit han-
Tool Tips dle and press F1 to open online Help to a
When you move the pointer over a toolbar page with information about that handle.
button or menu item, a Tool Tip displays, • Press the Help button in any dialog box
offering a brief description of the tool. More to open online Help to a page describing
information displays in the Status Bar at the the options in that dialog.
bottom of the window.
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To activate the full version 3. Click the Activate Full Version button.
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Chapter 2:
File Management
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By default, a new layout file will be New plan and layout files derive their default
assigned the same name of the first settings the from currently selected template
files. See “Template Files” on page 82.
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New, blank plans are called Untitled.plan settings. See “Opening Template Files” on
and new, blank layout files, Untitled.layout. page 82.
Unless these files are named and saved, they
While it is recommended that you create new
will be lost when closed. See “Saving,
plans using the type of unit that you plan to
Exporting, and Backing Up Files” on page
use, you can display dimensions using any
53.
type of unit. See “Dimension Preferences
and Defaults” on page 962.
Units of Measurement
All plan and layout files save measurements Template Files
in either Imperial or metric units. New files
New plan and layout files are created as
are created using one or the other, depending
copies of the current template files specified
on the current setting in the Preferences
in the Preferences dialog. See
dialog. When the program is first installed,
“Template Files” on page 82.
the Windows OS setting for units determines
what system is used. See “New Plans Panel” Commonly used settings, defaults and other
on page 102. information are included in template files.
You can customize the settings in a template
A plan or layout file’s unit of measurement
file to fit your work style and then save your
must be specified before it is created and
changes as a new template file. See “To
cannot be changed later. If you normally
create your own template plan” on page 83.
work in one set of units but need to create a
new file using the other, select File> If no template has been specified in the
Templates> New Plan From Template Preferences dialog, new plans and
to open a new file using an appropriate layouts are created using the system defaults.
template without changing your Preferences System defaults cannot be modified.
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To save an untitled plan or layout file • File> Save As opens the Save File
dialog, allowing you to save the plan or
1. Select File> Save to open the Save layout file using a different name or loca-
File dialog. tion on your computer.
2. Specify a location on your computer
Initially, all Open and Save As
where you would like to save the file.
operations go to the “My Documents” folder
See “Organizing Your Files” on page 51.
of your computer. After that, the location last
3. In the File name text field, type a name visited is remembered and subsequent
for the file.
Open or Save As commands default
4. Chief Architect automatically assigns to the directory last used for that operation.
the File of type and file extension .plan This path is saved when the program exits.
to plan files and .layout to layout files. The next time Chief Architect is launched,
5. When both the Save in location and File these defaults are used.
name are correct, click Save.
If you prefer, you can instead specify a
directory to be used for all Open or Save
Although the program warns you if you
try to exit without saving, you should get As operations in the Preferences
in the habit of saving plan files before exiting dialog. See “New Plans Panel” on page 102.
the program.
Saved Views
Saving Plan and Layout Files
Any previously saved camera views and
When you first save a new, CAD Details associated with the plan are
untitled file, you must select a saved with the file.
location for it on your computer and give it a
name. There are two options for saving plan When saving a layout, the program saves all
and layout files: File> Save and File> Save pages of the layout, all the links to the
As. various views saved in the layout, and all the
CAD objects added to the .layout file.
Both Save and Save As can be used By default, a new layout file is assigned the
to save your plan and layout files; however, same name as the first plan file from which a
they accomplish this in two different ways. view is sent to it. It is also saved in the same
• File> Save saves the current state of directory as the plan file. If no view has been
your plan or layout file without changing sent to a layout, it remains untitled until you
its name and should normally be used for save it.
saving your work.
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3 In the File Name field, type a name for • Prepending the file name;
the file. If you select an existing file • Appending the file name;
from the space above, its name will display
here automatically. • Saving revisions in separate folders.
To avoid confusion and potential mistakes, it
4 When saving a file, the program will is recommended that you always give files
choose the appropriate file type from
the Save as type drop-down list. When unique names - including revision files. If
exporting, you may need to choose a specific you choose to organize your revisions by
file type. saving them in separate folders, you should
also give each file a unique name that makes
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Often, file export dialogs are simply versions • Onto removable media such as a USB
of the Save File dialog. thumb drive, CD, or DVD;
• Across the Internet.
Similarly, file import dialogs are often
similar to the Open File dialog. See Instead, copy your files to such locations
“Importing Files” on page 61. only after you have saved them on your
computer’s hard drive and exited the
Backup Entire Plan program.
Similarly, you should never open files saved
File> Save As is a simple way to transfer
in these locations. Copy the files to the local
a plan or layout to a different location on
hard drive, and then open them. See
your computer. Bear in mind, though, that
“Opening and Importing Files” on page 59.
plan and layout files often reference external
data files such as imported textures, images, Archive folders are used by Chief Architect
and backdrops. These external files are not to manage prior versions of your files. You
should not view these files as a substitute for
affected when Save As is used.
your own backup routine, and should never
If you transfer a plan file from one computer save a file in an archive folder. See “Auto
to another, the program will warn you of Archive” on page 57.
missing files if the external data files used by
When backing up your Chief Architect files,
the plan cannot be found when you open it.
consider backing up not only your .plan and
Layouts are also dynamically linked to plan .layout files, but your custom user data, as
files. When transferring layout files to well - including library content, toolbar
another computer, be aware that the plan files configurations, and textures. This custom
are also external file references and are not data is all located in the Chief Architect Data
actually contained in the layout. folder, so it can be easily backed up. See
“Chief Architect Data” on page 51.
When transferring plans or layouts to another
computer that does not have these external You can, if you wish, create a folder inside
files, use the Backup Entire Plan tool. the Data folder for your .plan and .layout
See “Backup Entire Plan” on page 67. files, as well. See “Organizing Your Files” on
page 51.
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Thumbnail Images
Thumbnail Images
A thumbnail is a miniature image that helps To create a custom thumbnail image
identify a file in the Open Plan File dialog in
Windows and in the Find Plan Assistant. 1. You must save the file and give it a name
Any view of a plan or any layout page can be before you can save a thumbnail.
saved as the thumbnail. See “Searching for 2. Create the 2D or 3D view that you want
Plans” on page 64. to use as a thumbnail for the current file.
If thumbnails are enabled in the Preferences 3. With the desired view active, select
dialog, the program automatically creates File> Save Thumbnail Image .
onewhen you first save a new plan or layout.
You can choose to generate small or large Thumbnail images are saved in the plan or
thumbnails. See “File Management Panel” layout file that they are associated with.
on page 97.
Auto Archive
The first time a plan or layout is saved, Chief Archive Files
Architect creates an Archive folder in the
Chief Architect Data folder. The Archive Every time a drawing is saved, Archive files
folder contains Auto Save and Archive files. that keep a historical archive of your plan are
automatically created or updated.
The program does not create Auto Save and
Archive files for untitled plans and layouts. Files can be archived by hour, day or most
In order for these to be created, a file must recent save. They are renamed according to
have been previously saved and given a which archiving option is selected in the
name and save location on your computer. Preferences dialog. See “General
Further, Archive files are only updated when Panel” on page 96.
you save your work.
Previous
Auto Save and Archive files should not be Save
viewed as a substitute for regularly saving Daily
your work by selecting File> Save or Hourly
pressing Ctrl + S on the keyboard, nor should
they be considered an alternative to your own Archive files illustrating all three archive options
file backup routine.
Regardless of what archiving option you
select in the Preferences dialog, if you
do not save your work regularly, your archive
files will not be updated.
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Plan, layout and related files from previous You can also move or delete archived files
versions of the program are automatically using your operating system. See your oper-
moved to the archive folder when the plan is ating system’s Help for more information.
opened and saved in Chief Architect.
Archive files are meant to be for emergency Auto Save Files
use only. If you must access an archive file, As you work, Chief Architect automatically
open it as you would any other file. See creates Auto Save files at regular intervals
“Creating a New Plan or Layout” on page 52. when changes are made to a file but not
As soon as the file is open, use Save As saved by selecting File> Save .
to save this file to another location.
These Auto Save files are appended
_auto_save.plan or _auto_save.layout and
Legacy Archive Files
are saved in the Archive folder.
If you open a Chief Architect plan or layout
When you close a file normally, its Auto
file from a previous program version and
Save file is retained until the next time the
immediately Save it (not Save As ), file is opened - at which time the Auto Save
the Auto Archive utility will create an file is overwritten.
additional archive file using the original
program version format. This archive file is a
copy of the original and can still be opened in
Auto Save file after normal shut-down
the original program version.
You can enable Auto Save and set its
If you open and Save a Chief Architect
Version 10 plan or layout file, the legacy frequency in the Preferences dialog. See
archive file name will be appended “_v10” to “General Panel” on page 96.
help distinguish it from other archived .plan Auto save files created as a result of an
or .layout files of the same name, and a copy improper program shutdown are appended
of its archive folder will be created in the _auto_save_bak.plan or
Chief Architect X6 Archives folder. _auto_save_bak.layout.
Manage Archives
Chief Architect offers two convenient ways Auto Save file after abnormal shut-down
to access Archive folders.
If your computer shuts down accidentally,
• Select File> Manage Auto Archives you can recover some of your work by
to open the current plan’s Archive folder. opening the _auto_save_bak file.
• Click Yes in the Archived Files dialog
when the program warns you that the A file is auto saved only if you have
number of archive files exceeds the Auto saved it previously. Auto Save does not
Archive Files value. work for unnamed files.
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Undo Files
When you reopen a file after a computer shut Even with Auto Save, you should save your
down or system crash, the program will work manually on a regular basis using any
notify you if an Auto Save file newer than of the following methods:
the original file is found and give you the
option to one that file. • Click the Save button.
Undo Files
Chief Architect stores a set number of copies use Windows system cleanup features, these
of all open plan file changes, known as undo files can be deleted. Because of this, you
files. Undo files are referenced whenever should only use these type of utilities when
you select Edit> Undo or Edit> Chief Architect is not running.
Redo . See “Undo and Redo” on page The maximum number of Undo files is
251. specified in the Maximum Undos value in
the Preference settings. If you have Undo
Undo files are stored in the Undo Directory, enabled, be sure to define a directory on a
which can be specified in the Preferences hard drive with enough space for these files.
dialog. See “Folders Panel” on page 99. When Chief Architect is closed normally,
By default, the Undo Directory is the any current Undo files are deleted.
Windows Temporary Directory. When you
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1 Choose the location on your local above, its name will automatically display
computer for the file you are opening. here.
2 Any existing folders and/or files in the 4 When opening or importing a file, the
current location display here. program will usually choose the
appropriate file type from the Save as type
3 In the File Name field, type the file’s drop-down list. When importing, you may
name. If you select the file in the space
need to choose a specific file type.
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Plan Databases
Plan files open to the floor that was active Recently Opened Files
when the file was last saved and closed;
layout files open to the page that was active. A list of recently opened and saved plan and
layout files can be accessed by selecting
File> Open Recent Files. Select one of these
Importing Files
files to open it without using the Open File
Chief Architect has a number of options for dialog.
exporting and importing information out of
The maximum number of recent files listed
and into your drawings. Often, file import
in the File menu can be changed in the
dialogs are simply versions of the Open File
dialog. See “Importing and Exporting” on Preferences dialog. You can also
page 1133. specify that the recent files list display at the
bottom of the File menu rather than in a
Similarly, file export dialogs are often similar submenu. See “File Management Panel” on
to the Save File dialog. See “Exporting page 97.
Files” on page 56.
The names of recent files also display in the
Startup Options dialog. Click on the name
of a file to open it. See “Startup Options” on
page 28.
Plan Databases
A Plan Database is a collection of plan files Databases and share them with your clients
along with search information about those to help them browse through your drawings
files. You can create one or more Plan to find plans that meet their needs.
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1 Use the Database File field to name the long as the database and the plans it refer-
plan database file to be created. Click ences remain in the same folder, that
the Browse button to save this file at the folder can be moved to another location.
location of your choice, as well as name it.
When you click OK, the program searches
2 Specify the Plan Search Path, which is for plan files and adds them to the plan
the pathname of the folder where plans database file. The program must read each
to be included in the plan database are saved. plan and analyze it so this process may take
Any plan files in this folder will be added to some time.
the plan database. Click the Browse button to
You can Cancel the search process at any
navigate to a folder on your computer.
time. If you do, your plan database will have
3 The Include Subfolders checkbox incomplete information and will not contain
allows you to specify whether or not the entries for all plans in your search folder.
search looks only in the Plan Search Path or When all plans have been found and added to
if it also searches any subfolders found. the plan database, the program automatically
• Check Use Relative Path if you antici- opens the new plan database file for
pate moving the folder containing the modification.
database and plans to another location. As
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Plan Databases
1 Plans in the Database - All plans that • Click the Add Style button to add the
currently have information stored in the name of a style to the list.
plan database are listed here. • Enter the Price range for this plan.
• Click Add Plan to select a plan file to add • The Area is automatically calculated by
to the plan database. the program based on the living area of
• Click Remove to remove the currently the plan when it is added to the database.
selected plan from the plan database. You can enter a different value if you
wish.
2 Plan Information - Information about • The number of Bedrooms is automati-
the selected plan displays and can be
edited here. This information displays when cally calculated when a plan is added to
a plan is found and selected using the Search the database. You can enter a different
number if you wish.
for Plans tool.
• The number of Baths is automatically
• The Thumbnail preview image of the
calculated when a plan is added to the
selected plan displays to the right. See
database. You enter a different number if
“Thumbnail Images” on page 57.
you wish.
• Select a plan Style from the drop down
• The number of Floors is automatically
list.
calculated when a plan is added to the
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database. You can enter a different num- to keep the plan database information
ber of floors if you wish. accurate.
• The selected plan file’s Path name dis- • Click Open Plan to open the selected
plays here. plan. Opening a plan closes the Plan
• Click Select File to relink the selected Database dialog. If you have not saved
plan to a file on your computer. If a plan any changes you made before clicking the
file is renamed, moved, or removed from Open Plan button, you are asked to do so
your system, the plan database will be before you continue.
unable to locate it. You must then relink • Enter a Description for the plan, if
the plan database to the file or remove it desired.
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House Style
1 Select a style of house from the drop- 4 The number of plans in the database
down list. that match your search parameters thus
far displays here for reference.
2 Specify the maximum number of floors
that you would like. Click Next to continue.
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House Size
2 Specify the minimum and maximum 4 The number of plans in the database
number of square feet that you would that match your search parameters thus
like. far displays here for reference.
Click Next to continue.
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Plan Details
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when a plan or layout is moved. You can do referenced files such as linked plan
this easily by selecting File> Backup Entire files, inserted picture files, metafiles,
Plan. .pdf files, and texture, image, and back-
drop, and bump map graphics files.
Backing up an Entire Plan is important when:
• Choose Backup Plan Files Only to
• Migrating legacy files created in older copy all associated plan files and any
program versions. externally linked files and inserted pic-
• Transferring files to another computer or ture files, but no graphics or texture
sending them to another user. files. This is best used only when trans-
• Archiving or backing up your work. ferring a file to a computer that already
has the graphics files installed.
• Click OK.
Note: Always use File> Backup Entire Plan
when sending files to a user of the Chief 2. The Select the Plan Backup Folder
Architect Viewer to make sure that they have dialog opens next. This is a typical Save
all associated data. See “Sharing Your Files File dialog. See “Saving, Exporting, and
with Clients” on page 45. Backing Up Files” on page 53.
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• A tabbed view can be closed by clicking you to save before closing if there are any
on its tab using the middle mouse button. unsaved changes. Edited cross section/
• Select File> Close All to close all cur- elevation views also prompt you to save
rently open view windows instead of just before closing.
the active window.
Although the program warns you if you
If a plan has only one view window open and
try to exit without saving, you should get
you try to close it, the program will prompt in the habit of saving plan files before exiting.
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Chapter 3:
Preferences and
Default Settings
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Default Settings
Default settings determine the initial
characteristics of objects when they
are first drawn. For example, when you place
a base cabinet in a plan, its size, materials,
front items, hardware and fill style are
determined by settings in the Base Cabinet
Defaults dialog.
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toolbar button of a tool affected by the you make to them will take effect in all plan
settings in that dialog. For example, you can: and layout files.
• Double-click the Cabinet Tools par- To access the Preferences dialog, select
ent button to open the Defaults Settings Edit> Preferences from the menu.
dialog for Cabinet tools only;
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Dynamic Defaults
Dynamic defaults are values that can be
changed globally throughout a model.
• If you change a dynamic default value in
a defaults dialog, all objects of that type
that are set to use the default will update
automatically to use the new value.
• Any objects of that type that are not using
the default value because of editing will
not be affected if you change the default.
Dynamic defaults are found in the default
dialogs of a variety of objects, including
dimension lines, walls, doors, cabinets and To edit a dynamic default, delete the (D) or
rooms. remove the check from Default box and type
Materials are another example of an attribute the desired value.
that uses Dynamic Defaults. See “Material To reset a value back to the dynamic default,
Defaults” on page 852. type the letter D in the field or click the
In object specification dialogs, dynamic Default checkbox.
defaults are followed by either a (D) in the
value field or a Default checkbox.
Set as Default
The Set as Default edit button allows Set as Default is used, so it should not be
you to apply the settings in a selected viewed as an alternative to setting up defaults
object’s specification dialog to the defaults before you begin drawing. See “Default
for that type of object. Settings” on page 72.
Set as Default affects the attributes of The Set as Default edit tool is not
both subsequently created objects as well as available for Terrain Paths, including
any objects using Dynamic Defaults. See Sidewalks, Streams, Terrain Walls and
“Dynamic Defaults” on page 74. Terrain Curbs. See “Terrain Wall and Curb
Attributes of already existing objects that are Tools” on page 707.
not Dynamic Defaults are not affected when
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Objects that have text within them are not modified, however, any objects that it is
affected if you assign a new Text Style to assigned to will be affected.
their Active Defaults. If a given Text Style is
• Specify which Saved Default is active. • Click the Edit button to open the defaults
dialog for the selected Saved Default.
To open the Saved Defaults dialog for any
• Click the Copy button to create a new
annotation object type, double-click on its
Saved Default. The new Saved Default is
name in the Default Settings dialog. See
a copy of the one selected in the Name
“Default Settings” on page 72.
field.
If Edit Active Default on Double-Click is • In the New Default Name dialog, which
selected in the Preferences dialog, you can opens when you click Copy, type a short,
also access the Saved Defaults dialog by descriptive, unique name for the new
double-clicking on the toolbar button for one saved default. The Defaults dialog for the
of these object types. See “General Panel” on new Saved Default opens next. Make any
page 96. needed changes to its settings and click
OK.
• Click the Rename button to open the
Rename Current Default dialog and type
a new name for the current Saved Default.
Names are case-sensitive and must be
unique.
• Click the Delete button to remove the
selected Saved Default from the list.
Saved Defaults assigned to an Annotation
Set in the current file cannot be deleted,
nor can a Saved Dimension Default used
by a dimension line. See “Dimension Line
Specification Dialog” on page 991.
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1 The Current Active Defaults for each to open the Layer Display Options dia-
of the annotation object types.display log. See “Layer Sets” on page 145.
and can be changed here. The Current CAD • Select a Saved Default from the drop-
Layer and active Layer Set can also be down list associated with any of the anno-
specified. tation object types.
• Select the Current CAD Layer from the • Click the Add button beside any Saved
drop-down list or click the Define button Default to create a new Saved Default for
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the object type based on the one that is list. If “Active Defaults” is selected, the
currently selected. Type a short, descrip- current collection of Active Defaults set-
tive name for the new Saved Default, then tings above is not associated with a saved
modify its settings as needed. Annotation Set.
• Click the Edit button to open the defaults • Select a different Annotation Set from the
dialog for the object type and make any drop-down list to activate it when you
changes you may need to the selected click OK.
Saved Default. • Click the Define button to open the
• Click the Delete button to remove the Annotation Sets dialog. See “Annotation
selected Saved Default from the list of Sets Dialog” on page 79.
those available in the plan or layout. Note • When “Active Defaults” is selected, you
that if a Saved Default is either in use or can click the Save Current Active
assigned to an Annotation Set, it cannot Defaults button to create a new Annota-
be deleted. tion Set based on the current Active
• Select a Layer Set from the drop-down Defaults.
list or click the Define button to open the
Layer Display Options dialog.
Saved Defaults can also be managed in
the Annotation Sets dialog, and can be
2 Annotation Sets - grouped into Annotation Sets for specific
drawing tasks.
• The Annotation Set that you are Cur-
rently Using is selected in the drop-down
Annotation Sets
Annotation Sets are simply a fast, easy way Saved Defaults are all view-specific; so by
to switch from one collection of Saved extension, Annotation Sets are as well. This
Defaults created for one particular purpose to means that if an Annotation Set is active in a
another collection set up for a different task. particular saved view, and you then Save
Annotation Sets include defaults for: your work and close the view, that Set will be
manually-drawn Dimensions, Text, Callouts, active the next time you open the view -
Markers, Arrows, the Current CAD Layer, as regardless of what is in use in other views.
well as the Active Layer Set. Multiple
Annotation Sets can be saved in any plan, Using Annotation Sets
each for a specific purpose, and you can
As with Saved Defaults, there are a couple of
quickly switch from one set to another as you
approaches to using Annotation Sets:
work.
• They can be created for specific tasks.
Many of the objects included in Annotation
Sets can be assigned a Text Style.
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Annotation Sets
• They can be set up for use at particular • Open a saved view in which the Annota-
scales. tion Set was previously active.
• You can also use a combination of these
two strategies. Using Active Defaults
A selection of Annotation Sets are included If a particular Annotation Set is active and
in the template plans installed with Chief you switch one of its Saved Defaults to a
Architect to serve as examples of these two different Saved Default, the Annotation Set
approaches. You can use these sets as they will no longer be considered active and
are, customize them, or create new Sets. “Using Active Defaults” will display in the
the Active Annotation Set Control drop-
Activating an Annotation Set down. This is not a problem: it simply means
that you aren’t using all of the defaults that
An Annotation Set can be selected in any you may have set up for a specific purpose.
view that supports Dimensions, CAD, and
Text: floor plan view, cross section/elevation You can view and modify the currently active
views, CAD Details, and Wall Details. Saved Defaults in the Active Defaults
dialog. You can also save the current defaults
Activating an Annotation Set really means as an Annotation Set for future use, if you
activating all of the Saved Defaults and layer wish. See “Active Defaults Dialog” on page
settings associated with it. An Annotation 77.
Set can be activated in either of three ways:
• Select a set from the Active Annotation Creating Annotation Sets
Set Control drop-down.
There are two ways to create a new
• Select an Annotation Set from the Cur- Annotation Set:
rently Using drop-down list in the Active
• Click either the New or the Copy button
Defaults dialog. See “Active Defaults
in the Annotation Sets dialog.
Dialog” on page 77.
• Click the Save Current Active Defaults
button in the Active Defaults dialog.
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1 A list of the Annotation Sets available • The name of the Selected Annotation Set
in the current plan or layout display displays here. You can change the
here. selected set’s name by typing in the text
• Click on an item in the list to select it. field. Names are case-insensitive and
must be unique.
• The selected set is highlighted and dis-
plays in the Name field to the right. • Select the Current CAD Layer from the
drop-down list or click the Define button
• When a set is selected, its name and other to open the Layer Display Options dia-
attributes can be edited. log. See “Current CAD Layer” on page
• Click the New button below the list to a 1044.
new Annotation Set. Type a short, • For each annotation object type, select a
descriptive name for the new set in the Saved Default from the drop-down list.
Name field to the right.
• Click the Add button to create a new
• Click the Copy button below the list to Saved Default for the object type based
create a copy of the Annotation Set. Type on the currently selected Saved Default..
a short, descriptive name for the new set Type a short, descriptive name for the
in the Name field to the right. new Saved Default, then modify its set-
• Click the Delete button to delete the tings as needed.
selected Annotation Set from the list. • Click the Edit button to open the defaults
dialog for the object type and make any
2 Information about the Selected changes you may need to the selected
Annotation Set displays and can be
modified here. Saved Default.
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• Click the Delete button to remove the tation Set is made active. This option is
selected saved default from the list of the default for installed Annotation Sets.
those available in the plan or layout. • Click the Define button to open the Layer
• Select a Layer Set from the drop-down Display Options dialog. Not available
list. See “Layer Sets” on page 145. when “Use Active Layer Set” is selected.
• When “Use Active Layer Set” is selected, See “Layer Display Options Dialog” on
the layer set in use in the current view page 148.
does not change when the Selected Anno-
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not that of a valid .cadefs file, this text will • Choose Replace Existing Defaults to
display in red. replace any Saved Defaults already pres-
ent in the plan.
2 Specify how Imported Defaults - • Choose Rename Duplicate Defaults to
including Annotation Sets and Layer
Sets - are handled. retain existing Saved Defaults and rename
imported defaults by appending them
• Check Overwrite Existing Defaults to
with a “2”. If subsequent Saved Defaults
delete all Saved Defaults for Text, Rich
with duplicate names are imported, the
Text, Callouts, Markers, Arrows, and
number will increase.
Dimensions in the file and replace them
with imported Saved Defaults. When this
4 Specify how Imported Layer Sets are
is unchecked, which it is by default, exist- handled when duplicates are found.
ing defaults are retained along with those • Select Use Existing Layer Sets to retain
that are imported. See “Multiple Saved the sets that are already present rather
Defaults” on page 75. than overwrite them.
• Select Replace Existing Layer Sets to
Note: Saved Dimension Defaults are not overwrite the sets that are already present,
overwritten when Annotation Sets are
replacing them with imported sets.
imported - even when Overwrite Existing
Defaults is checked - if dimensions are pres- • Select Rename Duplicate Layer Sets to
ent in the active file. retain existing layer sets and rename
imported sets by appending them with a
3 Specify how Saved Defaults with “2”.
Duplicate Names are handled.
Template Files
When Chief Architect opens a new, If you make changes to a default template
blank plan or layout file, the new file file, all subsequently created plans or layouts
is actually a copy of a template using either will use the new default settings.
metric or Imperial units of measurement and
predefined default settings, layer settings,
If a template file is not specified or can-
wall definitions, and page setup information. not be found, the program starts new
Once you are familiar with the default plans using a set of system defined defaults.
System defaults are very basic and unlikely
settings in Chief Architect, you can create
to meet your drawing needs, so you should
template files to fit your needs, store them in always specify a template plan and layout.
the Templates directory, and even specify
them as the defaults for new files. Opening Template Files
If you have more than one plan or layout
configuration that you regularly use, you can
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Template Files
create multiple template files and open 4. Select Edit> Defaults Settings and
whichever is needed for a given project. create any Annotation Sets that you may
To create a new plan or layout file using a require. See “Annotation Sets” on page
template other than the current preference, 78.
choose File> Templates> New Plan from 5. Select Build> Wall> Define Wall
Template or New Layout from Types and create any custom wall
Template . The program browses to the types that you often use. See “Wall Type
Templates directory specified in the Definitions Dialog” on page 298.
Preferences dialog. See “Folders Panel” 6. If you draw anything in the template
on page 99. plan, it displays in all new plans created
with that template.
Note: Make sure you use the appropriate 7. You can insert text macros into the tem-
units of measurement when you create a plate. See “Text Macros” on page 1033.
template plan. The Imperial or metric units 8. After modifying all your default set-
used in the new plan are the same as when
tings, select File> Templates> Save
the template was saved.
Plan As Template . Name the tem-
Creating Templates plate plan and save it in the Templates
directory.
The steps for creating template plans and
9. In the Change Default Template dialog,
layouts are similar; although, there are fewer
default settings in layout files, and most click Yes to use the plan as your default
layout templates include a border and title template whenever you select File>
block whereas most plan templates are blank. New Plan . Click No if you prefer to
access this template by selecting File>
To create your own template plan New Plan From Template .
1. Select File> New Plan . 10. The current plan remains untitled, but a
copy of it is saved for use as a template.
2. Select Edit> Defaults Settings and
open and modify the settings in the To create your own template layout
default dialogs as needed. See “Default
Settings” on page 72. 1. Select File> New Layout .
3. Select Tools> Display Settings> Dis- 2. Select Edit> Defaults Settings and
play Options and create any custom open and modify the settings in the
layers, layer sets, and layer settings that default dialogs as needed. See “Default
you typically use. See “Layers” on page Settings” on page 72.
143. 3. Select Tools> Display Settings> Dis-
play Options and create any custom
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layers, layer sets and layer settings that 3. Click the Browse button for either the
you typically use. See “Layers” on page plan or layout template.
143. 4. Select a template file from the Templates
4. Select File> Print> Drawing Sheet directory or navigate to a different loca-
Setup and specify the desired print tion and select a template from there.
settings. See “Drawing Sheet Setup Dia-
log” on page 1184. Updating Template Files
To change the default settings in your
5. Select Tools> Layout> Page Down
template, you must open the template file as
to go to layout page 0 and use the CAD
though it were a regular plan or layout by
tools to design a border and title block
that suits your needs. See “Layout Page selecting File> Open Plan or Open
Zero” on page 1226. Layout .
To set a template as your default After the necessary changes are made, select
File> Templates> Save Plan as
1. Select Edit> Preferences and go to Template . Select your template from the
the New Plans panel of the Preferences list of files in the Templates directory. When
dialog. See “New Plans Panel” on page the program asks if you want to replace the
102. existing file, click Yes.
2. Click Imperial or Metric Units.
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Reset to Defaults
Reset to Defaults
Select Edit> Reset to Defaults to open the This dialog allows you to clear the special
Reset to Defaults dialog. settings you have made in various parts of
your plan.
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1 General Settings - Specify the default secting wall. Clear this box retain suffi-
functionality for a variety of general cient space for the opening’s specified
behaviors in the program. trim width. Not available in layout files.
• Check Warn Before Delete Selected • Check Allow Editing in Select Home
Item if you want the program to require Designer Products to allow limited edit-
confirmation before an item is deleted. ing of the current file in compatible Home
• Check Ignore Casing for Opening Designer programs. See “Compatibility
Resize to allow wall openings such as with Previous Versions” on page 50.
doors to be positioned against an inter-
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• You can also enter up to eight Additional Grid toggle button to turn on/off the grid
Angles in the fields provided. Click the display.
Number Style button to specify the format
used to enter angles in dialogs. See “Dia- 5 Specify how the Living Area label is
calculated and whether it displays in
log Number/Angle Style Dialog” on page floor plan view. Not available in layout files.
126. See “Living Area” on page 333.
3 The Snap Grid allows you to snap • Select Main Layer to have the Living
objects to specific points on-screen as Area calculation measure from the walls’
they are moved or resized. See “Grid Snaps” Main Layer.
on page 164. • Select Surface to have the Living Area
• Check Use Snap Grid/Units to enable calculation measure from the walls’ exte-
Grid Snaps. rior surface.
• Specify the Snap Unit you wish to use. • Uncheck Show “Living Area” to disable
The initial default is 1 inch (10 mm). the display of the Living Area label.
Preferences Dialog
The settings in the Preferences select Edit> Preferences. in Windows® or
dialog are global: they apply to all Chief Architect> Preferences in Mac OS
plan and layout files and are preserved
X®. Unlike most dialogs in the program, it is
between sessions. To access this dialog,
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Preferences Dialog
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Appearance Panel
1 Check Contextual Menus to activate the same object surface in order for the
contextual menus that display when contextual menu to display: Clicking on
you right-click. See “Contextual Menus” on two different surfaces of the same object
page 36. is treated like two single-clicks.
• Check Click Twice to Display to require
two right-clicks on an object before the 2 Check Status Bar to activate the Status
Bar at the bottom of the main program
contextual menu displays. This allows the window. See “The Status Bar” on page 39.
first right-click to be used for object
• Check Show Screen Redraw Time to
selection. See “Selecting Objects” on
display the number of seconds it takes to
page 180.
redraw the current view.
In 3D views, the two clicks must be on
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Preferences Dialog
• Check Show Coordinates to display the to any 3D views aside from Vector Views.
coordinates of your cursor at all times on See “Vector View” on page 928.
the right side of the Status Bar.
5 Specify how Toolbars present child
The coordinates’ number style is controlled tools when a parent button is clicked.
in the Number Style/Angle Style dialog. • Choose Parent-Child to display child
See “Dialog Number/Angle Style Dialog” on tools as buttons at the end of the toolbar
page 126. where the parent button resides.
3 Specify the on-screen display of Line • Choose Drop Down to display child tools
Weights. See “Line Weights” on page when the drop-down arrow to the right of
1191. the parent button is clicked.
• Check Show Line Weights to represent • Uncheck Scale Toolbar Icons for High
line weights on-screen. Depending on DPI to prevent toolbar icons from becom-
your zoom factor and your monitor’s res- ing larger on systems using high DPI res-
olution, lines may appear to be wider on olution. When checked, toolbar buttons
screen than when they are printed. Zoom- will increase in size when high DPI is
ing closer may reflect a more accurate used.
idea of the actual line width.
• Specify the Minimum Display Weight, 6 Uncheck Side Window Drag Docking
to prevent undocked side windows
in Pixels. This is the lowest line weight from docking when moved using the mouse.
possible on screen, regardless of how far A side window can still be docked to its last
you zoom out. A Minimum Display docked location by double-clicking its title
Weight of 0 is the same as 1. This setting bar. See “View and Side Windows” on page
is ignored when printing or when Print 33.
Preview is enabled. • Top/Bottom Docking - Check the box
beside a side window’s name to allow it to
4 Display - dock on the top and bottom edges of the
program window. Does not affect docking
• Images and Pictures - Check Display in
to the left and right sides.
Color when Possible to display pictures
and images in color even when Color 7 Specify the Minimum Display Size of
Dimensions and Labels, in pixels. This
is toggled off. Does not affect the display
is the on-screen size and does not affect
of images in any 3D views aside from
printed or exported output. To use the printed
Vector Views. See “Color On/Off” on
scale, set these values to 0 or turn on Print
page 214.
• Menus - Check Show Icons to display Preview .
tool icons next to items in the menus. • Dimension sizes are set in the Dimension
Defaults dialog. See “Dimension
• Color Off is - Specify whether views
appear in Black and White or Grayscale Defaults Dialog” on page 963.
when color is toggled off. Does not apply
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Colors Panel
Click a color bar to open the Select Color • Specify the Handle Fill Color, which is
dialog. See “Color Chooser/Select Color the fill color of the edit handles for
Dialog” on page 853. selected objects.
• Specify the Background Color for all • Specify the Selection Fill Color, which is
views except some 3D views. See “Ren- the fill color for selected objects. Note
dering Techniques” on page 928. that depending on the fill assigned to a
The background color for 3D views that selected object, its Selection Fill color
do not use the Vector View Rendering may vary.
Technique or a backdrop image is set in
the 3D View Defaults dialog. See “Back-
Note: If the Selection Line and Handle Fill
drop Panel” on page 875. Colors are similar, it may be difficult to distin-
• Specify the Selection Line Color, which guish between active and inactive CAD
is the color of the lines that represent Points.
object(s) and their edit handles when they
are selected. • Specify the Editing Transparency,
which is the degree to which the selection
fill and edit handles are transparent. The
default value is 20%.
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Preferences Dialog
Font Panel
The Font panel controls the conversion of Chief Architect X6 as well as the text used in
text in legacy plans when they are opened in the Materials List.
1 Specify the Fonts for use in Legacy Legacy Text and Dimension Conversion
Text Conversion, Legacy Dimension
Conversion, and Materials Lists. settings only affect plans from previous
versions when they are opened in Chief
• Select Legacy Text Conversion from the Architect X6. Set these values to the default
list to specify the default font for text in font that you used in previous versions before
legacy files. See “Character Size” on page opening legacy files.
1000.
• Select Legacy Dimension Conversion • Select a Font from the drop-down list for
from the list to specify the font used by the use selected to the left. See “Fonts and
dimensions in legacy files. See “Dimen- Alphabets” on page 1000.
sions” on page 961. • Select one or more font styles to apply to
• Select Materials Lists from the list to the selected use: Bold, Italic, Underline,
specify the default font used by Materials and/or Strikeout.
Lists and the Master List in legacy plans.
See “Materials Lists” on page 1247.
2 Sample text displays the selected font
and font style.
For information about text in Chief Architect
X6 files, see “Text, Callouts, and Markers”
on page 997.
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1 View options control the display of the list may be very long but each object pre-
main sections of the Library Browser. view will be sized to fit the pane.
• Check Hide Selection Pane to hide the • Check Show Names in Selection Pane to
pane that displays objects in a selected display the names of the objects in the
library or library folder. Selection Pane.
• Check Hide Preview Pane to hide the
pane that shows a preview of a selected 3 Preview Pane/Selection Pane Layout
- Select a radio button to change the
object. appearance of the Library Browser.
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Preferences Dialog
they do in rendered 3D views. See “Types To restore the original size and position of
of 3D Views” on page 868. the Library Browser and other side windows,
• Vector View Display - Library item pre- click the Restore Side Windows button on
views are line-based and display patterns the Reset Options Panel.
as they do in 3D Vector Views.
Text Panel
The settings on the Text panel control some
behaviors affecting text objects. See “Text,
Callouts, and Markers” on page 997.
1 Text Specification Enter Key - 2 Specify how the Leader Lines tool
functions. See “The Text Tools” on
• Uncheck Create New Line to close the page 1001.
Text and Rich Text Specification dialogs
• Specify the Number of Segments that
when the Enter key is pressed. When this text Leader Lines have. Changes to this
is checked, a new line of text is created setting affect subsequently drawn Leader
when Enter is pressed and the dialog Lines: existing lines are not affected.
remains open.
• Uncheck Create Rich Text to create Text
• Default Designer Information - Click
the Define button to enter designer infor- objects when the Leader Line tool is
mation that applies to all plans drawn in used. When checked, Rich Text is
Chief Architect. This default may be created.
overridden for individual plans. See
“Designer Information” on page 1095.
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General Panel
1 Undo - Click in the Enable check box This setting can have a significant effect on
to enable Undos and Redos. See “Undo the performance of the undo feature when
and Redo” on page 251. working with large plans.
• Maximum Undos - Specify how many
levels of Undo and Redo you want avail- 2 Check For Program Updates - Check
Enable and specify a frequency in days
able, from 1 to 100. Undo files are saved to check for program updates. By default,
in the Undo Directory. Chief Architect will check for program
• Record undo state only if idle longer updates once a day, whenever the program is
than - Use this setting to control how launched.
often undo states are recorded. If set to 0
milliseconds, an undo state is recorded 3 Check Show Options at Startup to
open the Startup Options dialog when
every time a change is made to a plan. Chief Architect is launched. See “Startup
If set to a number larger than 0, an undo state Options” on page 28.
is recorded if the specified amount of time
has elapsed since the last change was made. 4 Troubleshooting -
Depending on the time specified and the
speed work is being done, multiple changes • Uncheck Optimize for Multi-Core
might be reversed with one undo. CPUs to turn off program optimizations
for multi core processors. This box is
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Preferences Dialog
checked by default and should only be currently active saved default opens. See
unchecked for technical troubleshooting “Multiple Saved Defaults” on page 75.
purposes.
• Uncheck 2D Zoom and Panning Opti- 6 Specify when the program should Save
Dialog Size and Position: Always, Per
mizations to turn off program speed opti- Session, or Never. See “Dialog Size and
mizations for zooming and panning in 2D Position” on page 37.
views.
• Check Open Dialogs to the Last Panel
5 Uncheck Edit Active Default on Visted.to open panelled dialogs to the last
Double-Click to open the Saved panel that you accessed during the current
Defaults dialog when you double-click the program session. When unchecked, dia-
toolbar button associated with a drawing tool logs always open to the first panel. See
that has multiple saved defaults. When this “Dialogs” on page 36.
boxis checked, the defaults dialog for the
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1 Check Auto Save, then enter a value the same time and is recommended in nearly
greater than zero in the text field to all circumstances.
specify the frequency in minutes that Auto • Select Use File Locking to lock files.
Save files are created. Auto Save files are
stored in the Archive folder. See “Auto Save • Select Disable File Locking to disable
Files” on page 58. this feature.
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Preferences Dialog
• Uncheck Show in Submenu to display • Select Hourly to save and append archive
the Recent File List at the bottom of the files based on an hourly format.
File menu rather than in a submenu. • Select Daily to save and append archive
files based on a daily format.
4 Check Thumbnail Images to
automatically create thumbnail images • Select Previous Save to archive only the
of files that display when opening or most recently saved file, unappended.
searching for saved files.If this option is
disabled, you can still create thumbnails 6 Uncheck Auto Archive Warning to
manually. See “Thumbnail Images” on page prevent the program from prompting
57. you to manage archive files. When checked,
you will be reminded to manage the current
• Select either Small or Large thumbnails. file’s archives when they reach the number
Large thumbnails provide a higher quality specified below.
image but result in larger file sizes.
• Enter the Maimum Files, which is the
5 Select an Auto Archive Files option. number of files that must be in a file’s
Every time a file is saved, the current Archive directory before the Manage
archive file is overwritten. See “Archive Archives warning will display. See “Man-
Files” on page 57. age Archives” on page 58.
Folders Panel
Chief Architect stores many support files in it may be preferable to locate certain files in
various folders on your computer. The another location. To specify a new default
default locations of these directories are folder for a particular purpose, click the
listed and can be redefined on the Folders Browse button to the right of that item.
panel if necessary.
You do not need to change default locations Changing the settings on the Folders
under normal circumstances, but sometimes panel can result in unexpected program
functionality.
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Preferences Dialog
Ruby Panel
The settings on the Ruby panel let you Console. See “The Ruby Console” on page
specify the Ruby safe level and the location 1270.
of any Ruby files you may run in the Ruby
Select the Ruby $SAFE level you wish to In the Include in $LOAD_PATH field,
use from the drop-down list. A level of 0 is specify the pathname of the directory where
unprotected and could allow a malicious your Ruby scripts are stored. Separate
script to be run, while a level of 5 may multiple locations with a semi-colon.
prevent you from using the Ruby Console
productively. Level 2 is chosen by default.
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1 Specify what system of measurement new plan. Click the Browse button to
New Plans and Layouts use, as well as select a new plan template.
what files are used as the templates for new • Layout Template - Displays the template
plans and layouts. See “Template Files” on file the program uses when you open a
page 82. new layout file. Click the Browse button
• Select the Imperial Units or Metric to select a new layout template.
Units radio button to determine the units
used in your new files. Once a new plan 2 Open/Save As Directory - Control
how the program behaves when a new
or layout is created, its measurement sys-
plan is opened or an existing plan is saved.
tem cannot be changed.
• Use Last Directory refers the program to
the directory last used to save or open a
Be sure that you use imperial files for plan file.
your imperial templates and metric files
for your metric templates. When a new file is • Use This Directory refers the program to
created, it uses units of the template file a particular location specified by you.
regardless of your Preference setting.
• Click the Browse button to define a par-
ticular directory when Use This Direc-
• Plan Template - Displays the template
tory is selected.
file the program uses when you open a
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Preferences Dialog
Layers Panel
1 Legacy Layers - Specify how layers To make no changes to layers when legacy
are handled in legacy files when they files are opened in Chief Architect X6,
are opened in Chief Architect X6. uncheck Purge Unused Layers, check Keep
• Check Purge Unused Layers to delete All Layer Numbers, and uncheck Reset
any layers that do not have a name and Default Layer Names.
contain no objects.
• Check Keep All Layer Numbers to keep Note: When legacy plans are opened, there
may be a noticeable delay while layers are
all layers that were on the System and
converted.
User tabs in version 9 and prior and use
their layer numbers as names.
• Check Reset Default Layer Names to 2 Layer Editing - If you check Modify
Name In All Layer Sets and then
change the names of layers that were on change the name of a layer in one layer set, it
the Architectural and System tabs in ver- will be changed in all layer sets. Clear the
sion 9 and prior to the default names used checkmark if you want name changes to only
in Chief Architect X6. affect a single layer set.
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1 A list of available units of measurement If you click Add, Edit or Copy, the Add Unit
displays here. Click on the name of a Conversion dialog displays.
unit to select it.
• Add, Edit, Delete, or Copy the unit con- 2 The Sample area shows how the unit
selected above converts to a selection
versions. Certain unit conversions are of similar units. You can use this to verify
locked and cannot be edited or deleted. that any unit conversion you add is correct.
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Preferences Dialog
3 Conversion -
• Specify how much to Multiply by your
custom unit to convert to the unit you
select from the drop-down list. A mea-
surement type must be selected before the
list is populated.
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Preferences Dialog
Architectural Panel
1 Select the desired default behaviors for cabinets, doors, and windows. See
selected Walls. “Displaying Cabinets” on page 668,
• Check Show Same Wall Type Handles “Displaying Doors” on page 359, or
to display edit handles on selected walls “Displaying Windows” on page 393.
that draw new walls of the same type • Select Opening Indicators Point to
when dragged. See “Same Wall Type Edit Hinge Side for opening indicators that
Handles” on page 283. point to the hinge side of the opening.
• Check Select Room Before Wall in 3D • Select Opening Indicators Point to
to select the room defined by a wall when Handle Side for opening indicators that
you click on the wall in 3D views. When point to the handle side of the opening.
this is unchecked, rooms cannot be
selected in 3D views. See “Selecting 3 Check Stair Sections Move
Independently to allow stair sections
Walls” on page 279.
connected by landings to move separately,
• Check Turn on Connect Island Rooms without moving the entire staircase. See
When Opening Legacy Plans to auto- “Editing Stairs and Ramps” on page 528.
matically connect “island” rooms an
Invisible wall in legacy plans opened in 4 Check Automatically Place Roof
version X6. See “Room Definition” on Intersection Points to automatically
page 325. generate temporary CAD points that
correspond to roof plane intersection points.
2 Opening Appearance - Specify the When unchecked, these temporary points are
appearance of opening indicators on
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CAD Panel
The CAD panel contains settings that define
how CAD blocks and other objects behave.
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Preferences Dialog
Object Parts button. See “Edit • Check Advanced Splines to enable the
Object Parts” on page 182. advanced spline setting as the default
editing behavior for all subsequently
drawn splines. You can also enable this
Note: Unlike other Preferences, the program function for an individual spline by click-
always resets Edit Object Parts to be off
whenever you close the program. ing the Advanced Splines edit but-
ton. See “Advanced Splines” on page
210.
• Endcap Printed Length - The beginning Endcaps can be placed to eliminate this
and end of CAD lines that are not solid problem. Specify the printed endcap
are sometimes difficult to distinguish. length in inches (mm).
• Define a default Latitude, Longitude and Angles. See “Sun Angles and Shadows”
Time Zone used when creating Sun on page 921.
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Edit Panel
The settings on the Edit panel of the handles. See “Using the Mouse Cross Hairs”
Preferences dialog control the appearance on page 223.
of the cursor and selection behavior of edit
1 You can use a cursor with Cross Hairs • When Synchronize with Cursor is
in different view types and control its checked, the mouse pointer and cross
appearance. hairs always move together on screen. If
• Check Enable in Plan and Cross Sec- you feel that they do not keep up with
tion/Elevation Views to use a cross hair your mouse movements, try unchecking
cursor in floor plan and cross section/ele- this option.
vation views. This option is checked by • Click the Color bar to open the Select
default. Color dialog and specify the color of the
• Check Enable in Perspective Views to cross hairs.
use a cross hair cursor in perspective cam- • Cross hair Size is specified as a percent-
era views and overviews. age of the view Window Width. Specify
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Preferences Dialog
the Size as 100% to extend the cross hairs selected edge of a CAD-based object.
across the entire screen. This can make it easier to edit the selected
• Set the Aperture Size, measured in pix- edge in the object’s specification dialog.
els. The aperture is the space where the See “Selected Edge” on page 181.
cross hairs meet. A value of 0 makes the
cross hairs meet at a point. Larger num- 3 Specify program behavior when using
Marquee Selection to select objects.
bers leave a gap in the center. See “Marquee Select” on page 183.
Behaviors Panel
The settings on the Behaviors panel of the
Preferences dialog define basic editing
behaviors of CAD and architectural objects.
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Preferences Dialog
• Rotate Jump defines the angles an object • Uncheck Stop When Connected to
or group of objects jumps to as it is remain in the continuous Alternate draw-
rotated. When this value is set to 0°, the ing mode after a closed shape is formed.
Allowed Angles set in the Plan Defaults When checked, the continuous drawing
dialog are used; otherwise, Allowed mode is halted but can be started again.
Angles are ignored.
4 Select one of the six Edit Type radio
buttons. For detailed information about
the different edit types and how they affect
different objects, see “Edit Behaviors” on
page 176.
• If Concentric is selected, specify the
desired Jump increment.
• Uncheck Behavior Indicators to turn off
the display of the mouse pointer icons
associated with these Edit Behaviors. This
Box rotating about Current box is checked by default.
Point with Jump set to 45°
2 The Primary Movement Methods Note: Unlike other Preferences, the program
control the directions that you can always restores the Default Edit Behavior
move objects using their edit handles. whenever you close the program.
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Preferences Dialog
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Perpendicular extension
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Preferences Dialog
When a material is entered in the Materials new materials list generated. Before you
List, the program decides what category it hide a category, make sure you know
goes in and assigns it an ID, which is the what items are listed within it.
prefix followed by a number. EX1 would be • Click Select All to check the boxes beside
the first exterior trim piece entered in the all categories, or click Clear All to clear
Materials List for a particular plan. the checkboxes beside all categories.
• Include These Categories - Check the
categories you want to to include in every
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1 Include These Columns - Check the Materials List by choosing Tools> Display
box beside each column that should be Options while that Materials List is
included in newly created Materials Lists.
Columns can also be specified per individual
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Preferences Dialog
active. See “Materials List Display Options • Check Horizontal Lines for lines
Dialog” on page 1255. between Materials List rows.
• Use the Move Up and Move Down but- • Check Vertical Lines for lines between
tons to change the order that columns Materials List columns.
appear. To change the order, select one or • Check Solid Lines for a solid line style.
more items in the list and click the button. When unchecked, dotted lines are used.
The selected columns move up or down
by one in the list. 4 Background Colors can be specified
for Odd and Even numbered lines.
2 When Querying Suppliers and
Manufacturers - Select an option to 5 Specify the Text Font Size, which is
narrow or broaden your query when the height of the font used in the
searching the Master List. Materials List, Master List, and the
Components dialog. See “Character Size”
Choose whether or not Grid lines
3 on page 1000.
display in the Materials and Master
Lists, both on-screen and printed.
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1 Include These Columns - Check each • Click the Browse button to select a differ-
column to include it in the Master ent Master List. Navigate the directory
materials list. structure until you find the new Master
List to be used, select it, and click OK.
Use the Move Up and Move Down buttons
to change the order of columns. To change • Click the New button to create a new
the order, select one or more items in the list Master List. Name and save it in the loca-
and click the button. The selected columns tion of your choice. When you create a
move up or down by one in the list. new Master List, it is blank until you
build a materials list and enter prices, sup-
2 Master List File - The name and plier or manufacturer information. The
pathname of the Master List currently Master List is saved automatically when
referenced is shown. It is referenced for all you close.
subsequently opened plans when a materials
list is generated.
Categories Panel
The Categories panel allows you to Subcategories can also be included in
customize the organization of the Materials schedules. See “Adding Custom Columns”
List by creating subcategories under the pre- on page 1235.
defined Materials List categories. See
“Organizing Materials Lists” on page 1253.
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Preferences Dialog
1 A list of available Categories displays Materials List. This name can be any
here. Click on a name to select it. sequence of characters, up to 12 charac-
ters in length.
2 If the selected Category has any Sub- • Doors, Windows, Cabinets, Fixtures, Fur-
Categories, their names will display
here. niture, and Electrical objects can be
included in schedules. Subcategories for
3 To Add, Edit, or Delete a Sub- these objects can appear as column head-
Category, select it and click the ings. Type a Column Heading for
appropriate button. Clicking Add or Edit Schedules.
opens the Sub-Category dialog.
In the example above, two subcategories are
4 In the Sub Category dialog: added to the Windows category: GLZ
(Glazing) and EXT (Exterior Trim).
• Type a name of the Sub-Category to
appear in the SubCat column of the
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Render Panel
The Render panel settings control how 3D Previews and Final Views. See “Previews vs
views are generated, particularly Render Final Views” on page 913.
1 The General Options settings affect • Hardware Texture Filtering uses your
both Render Previews and Final Views. video card to filter textures and improve
• Zoom Using Field of View directs the their appearance: noticeably, on surfaces
program to zoom in 3D views by adjust- angled away from the camera. In some
ing the camera’s Field of View, which can rare instances, this may slow rendering
result in perspective distortion. See “Field time somewhat. Not supported by some
of View” on page 895. video cards.
When Zoom Using Field of View is • Check Legacy Shadows to generate
unchecked, zooming in 3D views is done shadows using the method used in version
by cropping or expanding the view’s X5 and prior. Legacy shadows are signifi-
extents. See “Zooming” on page 895. cantly slower than standard shadows, but
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Preferences Dialog
are often of higher quality with smoother • Show Shadows controls whether or not
edges. If your video card does not support shadows display.
standard shadows, Legacy Shadows will • Use Transparency allows materials such
be used automatically. See “Shadows” on as window glass to display effects. For
page 912. some video cards, rendering may be
• Soft Shadows displays shadows with soft slowed when this feature is selected.
edges instead of hard edges. This feature • Use Textures controls whether or not sur-
is only used when Show Shadows and a faces are rendered with textures. This
Software Edge Smoothing value greater only affects surfaces with materials that
than 0% are also used. See “Rendering have assigned textures. When textures are
Tips” on page 912. turned off, surfaces are rendered using the
• Horizon Lines are lines that generate solid color assigned to the material, but
along the curved edges of symbol objects not the texture. See “Mapping Patterns
in Vector Views. Uncheck this box to and Textures” on page 835.
increase the speed of Vector View genera- Textures can also be turned on or off in
tion but also suppress these lines. See most rendered views by selecting 3D>
“Vector View” on page 928. Camera View Options> Toggle Tex-
• Hardware Edge Smoothing uses the tures .
video card to remove the jagged edges • Use Triangles divides large surfaces,
that sometimes result along surface edges, such as walls, floors, and ceilings, into
producing cleaner lines. Select an MSAA small triangles. This feature enhances
(Multi Sample Anti-Aliasing) multiplier lighting effects when point or spot light
from the drop-down list: the higher the sources are used.
multiplier, the smoother the surface edges
and longer the rendering time. The • Reflections in Mirrors allows flat sur-
options available in this list may be lim- faces using a Mirror material to display
ited, depending on what your video card reflections of other objects in the scene.
is able to support. Reflections may slow program perfor-
mance in 3D views, particularly when
2 The Preview Options settings affect multiple mirrors are present. By default,
only Render Previews. this is checked for Final Views but not for
• Smooth Faces generates smooth curved Previews. See “Reflections” on page 913.
surfaces. It uses new surface normals to • Maximum Triangle Size controls the
alter the lighting effects on surfaces, mak- size of the surface triangles modeled by
ing them appear curved, even though it the program. Lighting looks better with
does not alter the shape of the surfaces. smaller triangles, but rendering takes lon-
• Show Images controls the display of ger. See “Rendering Tips” on page 912.
images, such as plants and vehicles, in
rendered views. See “Displaying Images” The initial settings for Previews and Final
on page 1104. Views are 60” (1500 mm) and 24” (600
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Preferences Dialog
• Select Optimize for Ray Tracing to allo- • Select Optimize for Chief Architect to
cate more of your CPU’s resources for the allocate more of your CPU’s resources for
Ray Tracer than for Chief Architect. Chief Architect than for the Ray Tracer.
• If message boxes have been suppressed, can click the Reset Search Folders but-
you can make them display again by ton to clear this list.
clicking Reset Message Boxes. See • Click the Reset Dialog Sizes button to
“Message Boxes” on page 40. restore all dialog boxes to their original
• Chief Architect retains a list of locations sizes and positions. See “Dialogs” on
where you have located missing files in page 36.
the past. If you find that the program takes • Click the Reset Side Windows button to
a long time to search for files before restore all side windows to their original
informing you that they are missing, you sizes and positions. See “Side Windows”
on page 33.
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When Imperial units are used, the Fractional structure layers can be sized using smaller
Inches and Feet, Fractional Inches options fractions with larger denominators.
use fractional inches with denominators of 2,
Angles can be displayed using one of four
4, 8 and 16. A few objects, notably text,
basic methods:
dimensions, and floor, ceiling and wall
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Chapter 4:
Toolbars and
Hotkeys
Toolbar Arrangement
Chief Architect’s toolbars provide fast access 3D views are not available in Materials Lists
to the program’s most commonly used tools or Ray Trace views.
and settings, and are organized so that related
Many of Chief Architect’s tools are
tools are grouped together and easy to find.
organized into families of related tools which
can be accessed using either of two styles of
If a tool or setting is active, a small toolbar interface: the Child Tool Palette or
checkmark will display at the lower left
Drop Down tools. You can select the
corner of its button icon.
interface that you prefer in the Preferences
dialog. See “Appearance Panel” on page 90.
The toolbars that display in a given view
depend on the view type. For example, the
toolbars that are available in floor plan and
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You can turn off the display of toolbars When you click the Window Tools
entirely or turn them on again by selecting Parent button, for example, its Child buttons
View> Toolbars . display in the Child Tool Palette.
Drop-Down Tools
Click on the arrow to the right of a button to
display a drop-down list of related tools. For
example, click the arrow to the right of the
Window button to display a drop-down
list of the other Window Tools.
The most recently selected tool displays in • Select Fit Palette to resize the palette
the toolbar. so that it is one row wide.
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Customizing Toolbars
When you select an object, its edit toolbar ration displays buttons associated
opens. By default, it is located at the bottom with kitchen and bath design. See “Cabi-
of the program window, just above the Status nets” on page 659.
Bar. The buttons on the edit toolbar can be
• The MEP Configuration displays
used to edit the selected object(s). Which
buttons associated with mechanical, elec-
buttons display depends on the type of object
trical, and plumbing. See “Line Styles”
selected, the current view, and how you
on page 1076.
selected the object.
• The Space Planning Configuration
displays buttons associated with the
Space Planning Assistant. See “Space
Toolbar Configurations
Planning” on page 1095.
Chief Architect installs a set of Toolbar
Configurations, which control what tools are • The Extended Configuration dis-
initially included in the toolbars, as well as plays an extensive selection variety of
where these toolbars are located. tools for various uses.
Customizing Toolbars
The Toolbar Configurations installed with • Moving toolbars
the program are designed to help make tools • Adding buttons to existing toolbars
quickly and easily accessible; however, for
greatest efficiency, you may want to • Adding new toolbars
customize them to meet your own particular Any changes made to an existing Toolbar
needs. A number of options are available: Configuration will be saved whenever you:
• Toggling toolbars • Switch to a different configuration;
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• Close the Toolbar Configuration dialog; Toolbars are saved between program
• Exit out of Chief Architect. sessions. To restore the original toolbar
positions and display, click the Reset
Bear in mind that the size of the Chief Toolbars button in the Toolbar
Architect program window and the space Customization dialog. See “Toolbar Panel”
available for toolbar button depends on your on page 137.
monitor’s size and screen resolution settings.
Adding and Removing Buttons
Toggling Toolbars
Toolbar buttons can be added to or removed
There are several ways to toggle individual from toolbars using the Toolbar
toolbars on or off:. Customization dialog.
• Right-click in an empty space on any
toolbar and mouse over Toolbars in the To add a button to a toolbar
contextual menu. In the submenu, tool- 1. Select Tools> Toolbar and Hotkeys>
bars with a checkmark next to their name
are on in the current view. Click on a Customize Toolbars and go to the
toolbar name to turn it off if it is on, or Tools panel of the Toolbar
vice versa. Customization dialog. See “Tools
Panel” on page 136.
• Toolbars can be turned on or off in the
Toolbar Customization dialog. See 2. Select the View Type that you want to
“Toolbar Panel” on page 137 add a toobar button in.
• You can add any buttons you like to
• If a toolbar is undocked, click the Close
any View Type; however, not all but-
button at its top right corner.
tons will necessarily be available for
You can turn off the display of toolbars use in all views.
entirely or turn them on again by selecting 3. Search or browse to find the desired but-
View> Toolbars . ton or its parent in the Available Tool-
bar Buttons list.
Moving Toolbars 4. Click and drag the button you wish to
You can move any toolbar to a different add to a toolbar out of the dialog box.
location by clicking and dragging its dotted • Drop it onto an existing toolbar to add
grab bar. Toolbars can be docked to any side the button to that toolbar.
of the program window, or they can be • Drop it away from an existing toolbar
undocked and left floating. to create a new toolbar. The selected
button is first in the new toolbar. The
Undocked toolbars can be moved outside of
new toolbar is named with the current
the program window, and they can be closed
view followed by a number.
completely. They can also be reshaped;
however, they cannot be resized in such a
manner that any buttons become hidden.
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Customizing Toolbars
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menu for toolbars: right-click in an empty original condition, click the Reset Toolbars
space on any toolbar to access it. See button in the Toolbar Customization dialog.
“Contextual Menus” on page 36. See “Toolbar Panel” on page 137.
Because Reset Toolbars affects all Toolbar
Restoring Toolbars Configurations, you may find it worthwhile
To discard your changes and restore all to create your own custom Toolbar
installed Toolbar Configurations to their Configurations.
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Tools Panel
The settings on the Tools panel allow you to
add or remove buttons from your toolbars, as
well as to create new toolbars.
1 Select the View Type that you would parent will display in the search results.
like to add toolbar buttons to. When the Click the arrow next to the parent’s name
dialog is first opened, the selected View Type to see the child tools.
is that of the current view. If you select a • The Available Toolbar Buttons list can be
different View Type, the toolbars associated browsed using the scroll bar to the right.
with it will display behind the dialog for
reference until you click the Done button. • Click on a button in the list to display a
description of that tool, below.
2 The Available Toolbar Buttons • Parent tools have an arrow to the right of
display in a list that can be searched or
their button icon in the list. Click on this
browsed.
arrow to display the child tools below the
• Type a keyword or the name of a tool in parent. See “Toolbar Arrangement” on
the Search field. As you type, only but- page 129.
tons that match your search will display.
When nothing is typed in this field, all If you do not see a particular button in the
buttons will display in the list. list, it may be the child of a parent tool.
If a child tool matches your search, its
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Toolbar Panel
The Toolbar panel allows you to manage the
use of individual toolbars.
1 When this dialog is first opened, the • Click to place a checkmark in a column
selected View Type is that of the to add the selected toolbar to that View
current view. If you select a different View Type; click on checkmark to remove it.
Type, the toolbars associated with it will • Double-click on a toolbar in the Toolbar
display behind the dialog for reference until Name column to rename it. Toolbar
you click the Done button. names must be unique.
2 The Toolbars table displays the names • Click Delete to remove the selected tool-
of all available toolbars, along with the bar from the list. A deleted toolbar is no
View Types in which they are in use. longer available in any View Type.
• Select a toolbar by clicking on its name. • Click Reset Toolbars to restore all the
toolbars to their original configuration.
See “Restoring Toolbars” on page 134.
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Configurations Panel
The Configurations panel allows you to add, Configurations. See “Toolbar
remove, and switch between Toolbar Configurations” on page 131.
• Click Copy to create a copy of the • The location of the Current Toolbars
selected Toolbar Configuration. Folder displays below. See “Chief Archi-
tect Data” on page 51.
Hotkeys
Many Chief Architect tools have a keyboard such a hotkey exists, it will display to the
shortcut, or hotkey, associated with them. If right of the tool’s name in the menu.
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Hotkeys
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If you prefer, you can assign two different Previous Command instead of one single
hotkeys to the Cancel Selection and hotkey.
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Chapter 5:
Layers
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Displaying Objects
The display of objects in different views is object on a layer that is hidden, the program
controlled by layer sets and layers in the asks if you want to turn the layer on.
Layer Display Options dialog. See “Layer
Display Options Dialog” on page 148.
In All Views
All layers with a check in the “Disp.” column
display when the current layer set is active. The overall content and organization of
Objects that are not displayed cannot be seen materials lists can be controlled in the
or selected. If you try to place or draw an
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Layer Sets
Layer Sets
Layer Sets are used to control the layer including views sent to layout - make use of
settings for different views in a plan or layout layer sets stored in that .plan file.
file. All views associated with a plan file - A layer set consists of a complete list of the
layers in the current plan or layout along with
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the display settings for each layer as set for a Layer Sets and Templates
particular type of view or purpose. These
display settings can be modified, and can be Layers and layer sets are plan-specific. A
different for each layer set. See “Layer custom layer set that you created in one plan
Display Options Dialog” on page 148. file may not be available in another. To
include a custom layer set in all new plan
Any changes made to a layer set in one view files, add it to your template plan. See
affects all other views using the same layer “Exporting and Importing Layer Sets” on
set. If this is not desired, you can create a page 155 and “Template Files” on page 82.
unique layer set for a particular view. See
“Layer Set Management” on page 147. Modify All Layer Sets
Layer sets are file specific, which means that If you want changes made in one layer set to
changes made in one plan or layout file have apply to all other layer sets in the current
no effect on the settings in other files. If you plan, check Modify All Layer Sets in the
find that you use the same settings often, you Layer Display Options dialog before
should consider adding these layer sets to making changes. The layer name and display
your template files. See “Template Files” on attributes are applied to all other layer sets.
page 82.
For example, if you check Modify All Layer
Sets and then change the color and line style
Each plan file can have an unlimited
for the Text layer of the Electrical Set, the
number of layer sets.
same changes are applied to the Text layer of
the Framing Set of the same plan.
While any view is active, select Tools>
Layer Settings> Display Options to Layer Set Defaults
make changes to the layer set used for that
view type. Whenever a particular type of view is
created, such as floor plan view or a framing
Annotation Sets overview, a specific layer set is activated for
that view. Which layer set becomes active
Layer Sets are among the items associated depends on the type of view created.
with Annotation Sets, which are groups of
Saved Defaults that can be customized and The default layer sets for nine different view
activated for specific drawing tasks. See types, including the Reference Floor, are
“Annotation Sets” on page 78. specified in the Layer Set Defaults dialog.
Each of these layer sets can be edited as
Layout Layer Sets needed in the Layer Display Options dialog.
See “Layer Display Options Dialog” on page
Views sent to layout use layer sets saved with
148.
the plan, rather than with the layout. See
“Displaying Layout Views” on page 1213. Normally, it is best to change the settings in
the existing default layer sets rather than
select different default layer sets, but you can
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set is used by the Reference Floor when it is • Select a new Reference Floor Layer Set
turned on. See “Reference Floor Display” on from the drop-down list or click the
page 434. Not available when the dialog is Define button to make changes to the
opened in a layout file. selected layer set in the Layer Display
Options dialog.
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1 The Layer Sets options let you specify 2 The Properties for Selected Layer Set
which layer set - or sets - is affected by are presented in a table of layers and
changes made in this dialog. their attributes. You can filter the names that
• The currently selected layer set displays display in the list by typing in the Name
in the drop-down list. Filter text field. When nothing is typed in
this field, all layers display. You can also
• Click the Copy Set button to create a click a column header to sort all layers in the
copy of the current layer set. table by that column. An arrow above a
• When Modify All Layer Sets is checked, column indicates that it is being used to sort
changes made in the Layer Display the table, and in which direction it is being
Options dialog apply to all other layer sorted.
sets in the plan when you click OK.
The Name column is sorted alphabetically.
Layers are named so that similar object types
Modify All Layer Sets is a one-time are listed near one another, and sorting is
action. It is always unchecked when case sensitive to allow greater control over
the Layer Display Options dialog is opened.
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organization. Double-click a layer in the • Click the New button to open the New
Name column to rename it. Layer Name dialog and create a new
• A red + in the Used column indicates layer with a unique name of your choice.
which layers have objects placed on them Duplicate layer names are not allowed.
in the current plan. This column cannot
be edited. Note: New layers are added to all layer sets.
However, in all but the current layer set, their
• A check in the Disp column indicates
display will be turned off.
which layers are set to be visible. If a
layer is turned off, this column is blank.
• Click the Copy button to create a copy of
• An M in the Mat column indicates which the selected layer. The new layer is added
layers are included in the Materials List. directly below the original in the table.
• A yellow in the Lock column indicates • Click the Delete button to delete the
which layers are locked, preventing selected layer. You cannot delete used
objects on that layer from being selected. layers or any of the system layers used by
See “Locking Layers” on page 145. Chief Architect.
• The Color column shows the line color • Click the Reset Names button to revert
for each layer and can be sorted so that layer names for system layers back to the
like colors are listed together. original names that installed with Chief
• The Line Style column shows the line Architect. This does not affect layers you
style for each layer and can be sorted so created.
that like line styles are listed together. • Click OK to close the dialog and apply
• The Line Weight column displays the your changes.
line weight used by each layer and can be • Click Cancel to close the dialog, ignor-
sorted so that like line weights are listed ing any edits.
together. See “Line Weights” on page
1191. Layers are selected by clicking on them in
the table. Hold down the Shift key or the Ctrl
• The Text Style column shows the text key to select multiple layers at once. Press
style assigned to each layer and can be Ctrl + A or click the Select All button to
sorted so that layers using the same style select all layers in the table. When selected, a
are listed together. See “Text Styles” on layer’s attributes display and can be edited
page 1030. below.
The buttons below the table offer additional
control over the layers in the table. The program remembers what layer(s)
• Click the Select All button to select all are selected when you click OK and
selects them again when you return to this
layers in the table at once. This allows
dialog.
changes to be quickly applied to all lay-
ers.
3 The Properties for “Selected Layer”
options let you modify the attributes of
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one or more selected layers. Line Color, Chooser/Select Color Dialog” on page
Style, and Size affect lines in floor plan view 853.
and surface edge lines in Vector Views. • Specify the default Line Weight, or
When multiple layers are selected, “No thickness, for objects on the selected
Change” may display for attributes that are layer. See “Line Weights” on page 1191.
not shared by the selected layers.
• To change the Line Style of a selected
• To turn off a selected layer, uncheck layer, click the drop-down arrow or the
Display. See “Displaying Objects” on Library button to select a line style from
page 144. the library. See “Line Styles” on page
• Uncheck Materials List to exclude all 1076.
objects on a selected layer from the Mate- • To change the Text Style of a selected
rials List. See “Materials Lists” on page layer, click the drop-down arrow or click
1247. the Define button to open the Text Style
• To protect the objects on a selected layer Defaults dialog. The Define button is not
from accidental changes, check Lock. available when multiple layers with dif-
Items on locked layers can display but ferent Text Styles are selected. See “Text
cannot be selected. See “Locking Layers” Style Defaults” on page 1031.
on page 145.
• To change the color of lines on a selected Note: Not all objects display in all views. For
layer, click the Color bar to open the instance, invisible walls do not appear in
Select Color dialog. See “Color camera views or materials lists, regardless of
the layer they are placed on or whether that
layer is turned on or not.
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• If the dialog was opened using the Layer in the current view to assign them to the
Painter tool, you can click on objects selected layer.
Layer Panel
The Layer panel is found in the specification • Check Default to place the selected
dialogs for many different objects. Here you object on the default layer for that object
can specify the layer that the program uses to type. If the selected object is an automati-
display the selected object. cally generated dimension line, freize
molding, or shadow board that has been
edited, this box will be unchecked. See
Note: In some specification dialogs, layer
information is located on the Line Style or “Dynamic Defaults” on page 74.
Appearance panel rather than the Layer • Click the drop-down list to select a layer
panel. from those available in the file.
• Click Define to open the Layer Display
Options dialog and select, modify, or add
a new layer. See “Layer Display Options
Dialog” on page 148.
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1 Type in the Name Filter text field to • Check Show All Layers to list all layers
filter the names that display in the list in the current file rather than just those
below. When nothing is typed in the field, no associated with the selected object. When
layers are suppressed. unchecked, only the layers associated
with the selected object(s) display.
2 A table listing the layers associated
with the selected object(s) displays
3 The Properties of the selected layer(s)
here. This sortable table functions like that in display and can be edited here.
the Layer Display Options dialog. • As in the Layer Display Options dialog,,
when multiple layers with different prop-
Unlike the Layer Display Options dialog, erties are selected, drop-down lists may
whenever this dialog is opened, all of display “No Change” and checkboxes
the layers will be selected. may have a solid fill. See “Dialogs” on
page 36.
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The Layer Hider tool lets you turn off To use the Layer Eyedropper
the display of any layer in the
currently active layer set by clicking on an 1. In any view, select Tools> Layer Set-
object on that layer. tings> Layer Eyedropper .
To use the Layer Painter 2. Click on an object to load the layer it is
on into the Layer Painter.
1. In any view, select Tools> Layer Set-
3. Your cursor will display the painter
tings> Layer Painter . icon, and you can click on other objects
2. In the Select Layer dialog, choose a to place them on the selected layer.
layer and click OK. Your cursor will dis-
To use the Layer Hider
play the painter icon. See “Select
Layer Dialog” on page 151. 1. In any view, select Tools> Layer Set-
3. Note that the name of the layer being tings> Layer Hider .
painted is noted on the left side of the
Status Bar at the bottom of the program 2. Your cursor will display the layer
window. See “The Status Bar” on page icon.
39. 3. Move your cursor over an object and
4. Move your cursor over an object and notice that the Status Bar states the
notice that the Status Bar now states object’s primary layer.
both the layer being painted and the cur- 4. Click on the object to turn off the display
rent layer of the target object. of its primary layer in the currently
5. Click on objects in the view to move active layer set. See “Layer Sets” on
them to the selected layer. page 145.
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always saved with the plan that the view was Layout Box Layers edit button. See
originally sent to layout from. For this “Displaying Layout Views” on page 1213.
reason, you should avoid deleting layer sets
from a plan unless you are absolutely sure If you select a layout view and click the
that they are not being used by layout views. Open View edit button, you will return
You can find out which layer set a layout to the original view in the plan file. Bear in
view is using by selecting it and clicking the mind that the layout view’s layer set will be
active. If you make changes to its settings,
the view on the layout page will be affected.
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reset existing layer names in the destina- As layers sets are imported, the program
tion file. checks the destination file for any layers with
• Click OK to close the dialog and import the same name as those being imported. If a
the selected layer sets. layer in the destination file has an identical
name to a layer being imported, it will be
replaced by the imported layer.
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Chapter 6:
Creating Objects
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Snap Behaviors
There are three categories of if you wish to use one particular type of snap
snap behavior in Chief behavior when you begin an operation, but a
Architect that affect how objects are created different behavior when you end it.
and how they can be edited:
The Snap Behavior hotkeys are listed on the
• Object Snaps , which snap CAD and right side of the Edit> Snap Settings
architectural objects to other objects. submenu. See “Hotkeys” on page 138.
• Angle Snaps , which snap objects at
To use snap behavior hotkeys
specific angles.
• Grid Snaps , which snap objects to 1. Select Edit> Snap Settings and
points on a grid. toggle off the snap behavior category
that you wish to control using hotkeys.
Snap behaviors can be controlled in the
Preferences dialog and in the Plan or
2. Select a tool that you wish to draw with
Layout Defaults dialogs. See “Snap
or an object you wish to edit.
Properties Panel” on page 113 and “General 3. Begin drawing or editing and hold down
Plan Defaults Dialog” on page 86. the left mouse button without releasing.
4. Press and hold the appropriate key on
You can select Edit> Snap Settings to your keyboard to enable the snap behav-
quickly turn Object, Angle and Grid Snaps ior associated with it.
on or off.
5. When you are finished using the snap
To temporarily disable Snap Behaviors and behavior, release the hotkey but continue
other move restrictions, press the Ctrl key holding down your left mouse button.
while dragging an edit handle. See “Moving
6. If you wish, you can press and hold a
Objects” on page 217.
different hotkey on your keyboard and
continue the drawing or editing opera-
Hotkeys tion.
You can also temporarily enable individual 7. When you are finished, release the left
Snap Behaviors during a mouse editing mouse button.
operation using hotkeys. This can be helpful
Object Snaps
Object Snaps allow you to position their endpoints meet or roof plane edges so
objects precisely relative to each that they are colinear.
other; for example, to position lines so that
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Object Snaps
Object Snaps can be turned on or off by endpoint. Extension Snaps are helpful in
selecting Edit> Snap Settings> Object these situations.
Snaps , by clicking the toggle button, or
in the Preferences dialog. See “Snap
Properties Panel” on page 113.
Object Snaps are indicated visually as you
create or edit objects. To remove any object
snap indicators that are visible on screen,
press the 1 (one) key. As you continue
drawing or editing, new indicators may Extension anchors and lines
appear.
Extension Snaps are indicated by extension
With the exception of On Object snaps, anchors, indicated by small blue circles.
Object Snaps have priority over all other
Anchors display for Endpoint, Midpoint, and
types of snapping in Chief Architect.
Quadrant snaps when these snap behaviors
Bumping/Pushing overrides Object are enabled.
Snaps, however. See “Bumping/Pushing” on
When an anchor is established, you can
page 218.
create Tangent , Perpendicular and
Object Snap Locations
Orthogonal extension lines relative to it.
There are many locations on an object that
other objects can snap to. In addition to snap To use extension snaps
points located on objects, Extension Snaps
locate points away from objects. Each type 1. Toggle on Object Snaps and make
of object snap can be toggled by selecting sure the extension snaps are enabled.
Edit> Snap Settings or in the
2. Draw a Rectangular Polyline .
Preferences dialog. See “Snap Properties
Panel” on page 113. 3. Select the Draw Line tool and move
Regardless of which Object Snaps are active, your pointer along the edges of the poly-
when multiple objects are selected the line.
selection set’s only snap point is its midpoint. 4. When your pointer passes over an end-
point or midpoint, an extension anchor is
Extension Snaps created.
For some operations, it is helpful to snap to a 5. Move your pointer perpendicular edge
point far away from an original object, while displaying the anchor to create a blue,
maintaining a relationship to a point on that dashed extension line.
object. For example, you may want to snap to Only a limited number of anchors can exist at
a point exactly perpendicular to a line’s one time; creating a new anchor removes the
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oldest existing anchor. You can specify the there are several lines between the endpoints
number of possible anchors in the of lines A and B. We need to establish the
Preferences dialog. See “Snap Properties two extension anchors without snapping to
Panel” on page 113. the intervening objects.
Wall Intersection
Extension Snaps A B
Angle Snaps
It is often important that objects be other objects at specified Allowed Angles.
drawn at exact angles. This can be Angle Snaps also affect the way objects
accomplished using Angle Snaps. Angle rotate, the radius of arcs, and a variety of
Snaps allow you to draw walls, lines, and other operations.
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Angle Snaps
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Grid Snaps
Grid Snaps allow you to snap objects clicking the toggle button, or in the Plan or
to points on an on-screen grid as they Layout Defaults dialog.
are created, moved, and resized. See
In addition to the Snap Grid, the Reference
“Moving Objects” on page 217 and
Grid is provided to give you a visual sense
“Resizing Objects” on page 226.
of scale. The Reference Grid is useful for
The display and size of this Snap Grid can be zooming in and out, or for general layout
controlled in the Plan or Layout Defaults guidelines, but is not used for snapping. The
dialog. See “General Plan Defaults Dialog” Reference Grid can be toggled on and off by
on page 86. selecting View> Reference Grid. See “View
Tools” on page 858.
It is recommended that you draw and
position the exterior walls of your plan with
Grid Snaps and Angle Snaps
Grid Snaps youenabled. Once these
walls are in place, you may choose to turn Of the three snap behaviors, Grid Snaps have
Grid Snaps off to finish the rest of the the lowest priority and are overridden by
drawing. Angle Snaps and Object Snaps.
Grid Snaps are turned on and off by selecting When Grid snaps and Angle Snaps are both
enabled, objects are drawn and edited using
Edit> Snap Settings>Grid Snaps , by Polar Coordinates. For example, if the grid
Snap Unit is set to 12" (1 foot), drawing a
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Creating Objects
new wall at an Allowed Angle snaps the wall not necessarily align with the Snap Grid
length to 0", 12", 24", and so on. The Angle itself. See “Angle Snap Grid” on page 163.
Snap Grid illustrates this nicely: when Grid
Snaps are enabled, small perpendicular hatch
To draw a line or wall at an Allowed
lines display along the lengths of the Angle Angle but with unrestricted length, dis-
Snap Grid lines. These hatches are at regular able Grid Snaps and leave Angle Snaps on.
intervals equal to the Snap Grid Unit, but do
Creating Objects
In Chief Architect, there are five ways to in the drawing area to place the object at that
create objects: by clicking to place an object, location.
by clicking and dragging to draw an object,
Continue clicking to place the selected object
by entering coordinates, by placing a
until another tool is selected.
distribution path or region, or by importing
custom symbols, drawings, pictures or If you click at a location where there is not
metafiles. enough room for the object to be placed, one
of two things may happen:
If you create an object using any of these
methods and the layer it will go on is either • Some objects, notably cabinets, doors,
locked or turned off, the program will ask and windows, will resize smaller to fit
you if you want to display or unlock the into the space.
layer. Objects can be created on layers that • Most objects cannot resize in this man-
are not set to display, but they cannot be ner, so the program will present a warn-
created on locked layers. See “Object ing message indicating that there is not
Creation and Layers” on page 168. sufficient space at the current location.
While the size of the drawing area in Chief When most drawing tools are active or
Architect is limited only by the resources on library symbols selected for placement, a
your computer, it is best to begin your draw- preview outline follows your mouse pointer,
ing near the origin, 0,0,0. The current indicating the size and shape of the object to
position of your mouse pointer displays in be created. If your pointer is positioned at a
the Status Bar at the bottom of the program location where the object cannot be placed,
window. See “3D Drafting” on page 29. this preview outline will not display.
As you move the mouse pointer, the center
Click-to-Create
point of the object’s back edge will snap to
Many objects, including doors and windows, active snap points when Grid Snaps or
cabinets, library symbols, terrain objects,
text, pictures and images are created by Object Snaps are enabled. See “Snap
clicking. Select a or library object, then click Behaviors” on page 160.
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Many architectural objects can be created in 3. Move the pointer to a different location
floor plan view or any 3D view. In order to and notice the drawing indicator that
place a stand-alone, click-to-create object in begins at the object’s endpoint and fol-
3D, it is necessary to click near a wall or lows your pointer as it moves.
within the Terrain Perimeter as these objects 4. Click to create a second object begin-
help orient the new object within the 3D ning at the first object’s starting point
space. and ending where you clicked.
5. Continue moving the pointer and click-
Clicking and Dragging
ing to create additional objects until:
Other objects, including walls and railings, • Another tool is selected,
straight stairs, and CAD and CAD-based • The Esc key is pressed,
objects are created by clicking and dragging
• Two mouse buttons are pressed at the
to define either a path or an enclosed area.
same time,
Select a tool, then click and drag in the
drawing area to draw an object between your • The left mouse button is double-
start and end points. clicked,
• A closed shape is formed.
Continue drawing the selected object until
another tool is selected.
To keep the Alternate Drawing Mode
You can temporarily slow the movement of enabled when a closed shape is
the mouse as you drag by holding down the formed, uncheck Stop When Connected in
Shift key on your keyboard.. the Preferences dialog. See “Behaviors
Panel” on page 111.
You can cancel any click-and-drag drawing
operation before it is completed by pressing Polyline- and Spline-based objects can be
the Esc key on your keyboard, or by pressing created by snapping multiple Line-, Arc-,
any two mouse buttons at the same time. and/or Spline-based objects together. These
objects will only snap together to form a
When the Alternate edit behavior is polyline or spline if they are on the same
active, a continuous drawing behavior is layer and share identical attributes such as
enabled, allowing you to click at the start and color, line style, and arrow specifications.
end points of line- and arc-based objects See “Editing Objects” on page 175.
without dragging. See “Alternate” on page
177.
Entering Coordinates
To continuously draw by right-clicking Objects created by clicking and dragging can
also be drawn by entering coordinates. See
1. Select a tool that creates line- or arc- “3D Drafting” on page 29.
based objects.
Coordinates can be either absolute or
2. Right-click, drag, and release the mouse
relative. Absolute coordinates refer to a fixed
button to draw the first object.
point of origin at 0,0,0, while relative
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Creating Objects
coordinates treat the current location of the • The program remembers which option
selected object as the point of origin. you last used in this dialog.
6. Specify the position of the end point,
To use the Enter Coordinates dialog either as X and Y Position coordinates,
1. Select any tool that requires you to click or as Distance and Angle.
and drag to create an object. 7. Click OK to close the dialog and create
2. Click and begin dragging to draw the the object.
object. CAD lines, arcs and points can also be
3. Before you finish dragging and with the created using the Input Line, Input Arc and
mouse button pressed, press either the Input Point dialogs. See “Input Point” on
Tab or Enter key on your keyboard. page 1045, “Input Line” on page 1049, or
“Input Arc” on page 1058.
4. In the Enter Coordinates dialog:
Distributing Objects
You can place multiple copies of any object
in an evenly-spaced array either within a
region or along a path using the Distributed
Objects tools. See “Distributed Objects”
• The Start Location, where you clicked on page 782.
and began dragging, displays at the top.
5. Specify the method used to define the Importing Objects
New Location, or end point. Custom symbols, drawings, pictures and
• Select Absolute to define the end point metafiles can be imported into the program
using absolute coordinates on the snap and placed in the drawing area with a click.
grid. See “Importing and Exporting” on page 1133
• Select Relative to Start to define the and “Pictures, Images, and Walkthroughs”
end point relative to the start point, as on page 1101.
though the start point was at (0,0).
• Check Polar to define the end point of Converting Objects
the new line by its Distance and Angle
A variety of objects can be created by
from the start point rather than as X
converting existing CAD objects and many
and Y coordinates.
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CAD-based objects into another type of • Click No to create the object but leave its
object. See “Converting Objects” on page layer turned off in the current view.
235. • Click Cancel to not create the object and
leave the layer turned off.
Object Creation and Layers
If you try to create an object on a layer that is
When it is created, every object is placed on locked, the program will prompt you to
a layer which controls whether and how it unlock the layer. If you choose to leave the
displays. See “Layers” on page 143. layer locked, the object will not be created.
If you try to create an object on a layer that is See “Locking Layers” on page 145.
not set to display in the current view, the Similarly, if you try to insert an object into
program will ask if you want to turn that another object that is on a locked layer,
layer on. See “Message Boxes” on page 40. nothing will be created. See “Inserted
• Click Yes to create the object and turn on Objects” on page 815.
its layer in the current view.
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2. Click the Copy/Paste edit button, 4. You can resize or position the copy
accurately with respect to the original by
select Edit> Copy from the menu or watching the moved distance in the Sta-
press Ctrl + C to copy and then Ctrl + tus Bar at the bottom of the screen.
V to activate the Paste functionality. The
cursor displays the Copy/Paste icon. Sticky Mode
3. If you wish to paste the copy in a differ-
Normally, after an action is performed
ent view or program window, open that
using the edit tools or handles while in
window.
an edit mode such as Paste mode, you return
4. If your cursor does not display the Copy/ to the Main Edit Mode. Click the Sticky
Paste icon, select Edit> Paste from the Mode edit button to remain in Paste mode
menu or press Ctrl + V. and continue pasting copies of the selected
5. Left- or right-click once to paste a copy object(s).
of the object at that location. To exit Paste mode and return to the main
edit toolbar for the selected object, click the
To Copy/Paste by dragging
Main Edit Mode edit button or press the
1. Select an object or objects to copy. Esc key on your keyboard. If you have not
pasted a copy of the selected object and
2. Click the Copy/Paste edit button,
immediately click Copy/Paste after
select Edit> Copy from the menu or
returning to the Main Edit Mode, Sticky
press Ctrl + C. The cursor displays the
Copy/Paste icon. Mode is still enabled.
3. Drag an edit handle:
• Drag the Move edit handle to position Sticky Mode is available when the Trim
the copy at a new location. Object(s), Extend Object(s), Copy/Paste
or Multiple Copy edit button is clicked. See
• Drag a corner handle to create a copy in “Trim and Extend” on page 240.
the same location but with a different
size or shape. The result depends on
Copy and Paste in Place
which Edit Behavior you use. See
Click the Copy and Paste in Place
“Edit Behaviors” on page 176.
edit button to create a copy of the
selected object(s) at the same location as the
Use the Concentric edit behavior to cre- original. The copy remains selected so you
ate concentric copies of CAD-based can perform additional operations.
objects. See “To create setback lines” on
page 187 of the User’s Guide for an exam- Because multiple walls, railing and fencing
ple. cannot share the same space, the Copy and
Paste in Place edit button is not avail-
able for these objects.
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• Click and drag the triangular Rotate The Multiple Copy tool can be used
edit handle. Rotated copies of the
selection are made at regular intervals. with the Alternate edit behavior to
create arrayed copies of objects. See
“Alternate” on page 177.
A rotated array can be rotated about the
selected object’s center or a CAD point.
See “Rotate/Resize About” on page 159.
To create an array of copies
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screen and save it as a picture. See “Copy 2. Click at the start point and then at the
Region as Picture” on page 1120. end point.
3. An exact copy of the selected object(s)
Using Point to Point Move is created at the end point while the orig-
The Point to Point Move edit button inal remains unchanged.
can be used in combination with
Using Reflect About Object
Copy/Paste to make a copy of the
selected object(s) at a specified location. See The Reflect About Object edit button
“Point to Point Move” on page 219. can be used in combination with
Copy/Paste to make a reflected copy of
To point to point copy the selected object(s), much the way Point to
1. Select the object(s) to be copied, click Point Move can. See “Reflect About
the Copy/Paste edit button, then the Object” on page 234.
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Chapter 7:
Editing Objects
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Edit Behaviors
There are six Edit Behavior modes You can also specify which edit behavior
that determine how edit handles affect mode is active when the left mouse button is
an object, and may also affect how objects used in the Preferences dialog, by selecting
are drawn. The currently active edit behavior Edit> Edit Behaviors , or by clicking the
is a global preference setting, affecting all corresponding toggle button, which can be
plan and layout files. added to your toolbar. See “Behaviors Panel”
Two of these modes, Default and Alternate, on page 111.
are useful for most drawing and editing
needs and can be considered primary editing Default
modes. Default mode, in particular, accesses
The Default mode is one of the
the most commonly used behaviors and is the
primary edit behavior modes. It offers
best choice in most circumstances. When an
access to the most commonly used edit
Edit Behavior other than Default is active, its
behaviors and should be selected as your
icon displays near the mouse pointer.
preference in most situations.
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Edit Behaviors
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Edit Behaviors
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key, or using the X1 button on a five-button • Movement - Move mode allows you to
mouse while performing an edit or drawing move objects at Allowed Angles.
operation. See “Using the Mouse” on page • Rotation - In Move mode, objects snap
31. at Allowed Angles as they are rotated.
Selecting Objects
“Select” refers to selecting an object for When an object is selected, it displays edit
editing. An object must be selected before it handles and a selection fill color. See “Colors
can be edited. Panel” on page 92.
In order for an object to be selected, it must In 3D views, a selected object will also
be both unlocked and visible in the current display lines representing the selected edge
view. See “Layers” on page 143. or surface. The size of the edit handles does
not change as you zoom in or out and is set in
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Selecting Objects
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Selecting Objects
When Edit Object Parts is enabled, When using the marquee-select method, both
only objects that you click on are actually CAD and architectural objects included in
affected by it. Any objects that you do not the marquee are selected. To remove an
select remain intact. object from the selection set, hold down the
Shift key and click it.
Note: Edit Object Parts is always reset to be The Shift key can also be used to marquee-
off when you close the program. select objects of a similar type. For example,
click the Hinged Door child button, hold
Select Next Object down the Shift key, drag a marquee, release
the mouse button, and only door objects
If there is more than one object in a
within the marquee are selected. The Ctrl key
particular space, it may be difficult to
will always marquee-select objects of all
select the desired object. When a nearby
types, regardless of the active tool.
object is selected, click the Select Next
Object edit button or press the Tab key until
the desired object becomes selected. This To make marquee selection easier, you
function cannot be applied to groups of can turn off the display of objects you
selected objects. do not want to include in your selection set.
See “Displaying Objects” on page 144.
Marquee Select
Shift and Ctrl Select
Groups of objects can be selected by holding
down either the Shift or Ctrl key when the You can select a group of objects by adding
them to the selection set one by one. Select
Select Objects tool is active and then an object, hold down either the Shift or Ctrl
dragging a marquee around the objects to be key, and click additional objects to select
selected. them.
You can specify whether objects must be More than one type of object can be selected
totally contained in or intersected by the using this method, but the ability to edit the
marquee, or whether an object’s center point group-selected items is limited to attributes
must be contained in the marquee, in the that all selected objects have in common.
Preferences dialog or using the Selection
To remove an object from a selection set,
Mode buttons, which can be added to click it once more - again, with either the
your toolbars. See “Edit Panel” on page 110. Shift or Ctrl key pressed.
If an object is currently selected and a The Shift and Ctrl keys can be used to select
selection marquee is drawn around it, that multiple items in a variety of contexts, such
object becomes de-selected. If an object is as: the Library and Project Browsers, lists in
currently selected and a marquee is drawn dialog boxes, and files to be imported.
around other objects, the original object
remains selected and the other objects are
added to the selection set.
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The Fence Select edit tool allows you 3. The originally selected object serves as a
to group-select multiple CAD and fence to select the objects it touches,
CAD-based objects in contact with the while becoming deselected itself.
selected CAD line, arc, polyline or spline. 4. You can hold either the Shift or Ctrl key
and click objects to add or remove them
Using a Fence to make a group-selection can
from the selection set.
be helpful in a number of situations, for
example:
You can keep all fences on their own
• When many CAD objects must be
custom layer and turn off their display
selected, particularly when they occupy when not needed. See “Layers” on page 143.
the same area.
• When a selection marquee would be the Select Same Type
wrong shape or include too many objects.
Rooms, cabinets, windows and doors
• When a selection group needs to be on the current floor can be selected
selected more than once. based on a set of attributes that you specify
using the Select Same Type edit tool. See
The Fence Select edit tool cannot be “Select Same / Load Same” on page 245.
used to select architectural objects - only
CAD and CAD-based objects. See
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Angle Snaps are on, the line snaps to Using Extension Line Snaps
Allowed Angles. See “Angle Snaps” on Extension line snaps can be useful when
page 162. editing line-based objects. See “Extension
• Right-click and drag it to change the Snaps” on page 161.
adjacent line into an arc, or vice versa.
See “Alternate” on page 177. Using the
Adjust Width Specification Dialog
Some line-based objects, such as stairs and Line-based objects can be edited using
roads, have additional handles that allow the their specification dialogs. See “Line
width of the object to be adjusted. Specification Dialog” on page 1052.
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• Click the Delete edit button to delete • Click the Break Line edit button to
the selected object(s). See “Deleting add a new corner or pivot point to the
Objects” on page 249. selected object. See “Break Line” on
• Click the Transform/Replicate page 228.
Object edit button to copy, move, • Click the Reverse Direction edit but-
rotate, resize, or reflect the selected ton to reverse the direction of the selected
object(s). See “Transform/Replicate object(s). See “Reverse Direction” on
Object Dialog” on page 238. page 235.
• Click the Multiple Copy edit button • Click the Convert Polyline edit but-
to make a series of copies at set intervals. ton to convert the object into a special
See “Multiple Copy” on page 171. polyline-based object. See “Convert
• Click the Make Parallel/Perpendicular Polyline” on page 235.
edit button to make the selected • Click the Revision Cloud(s) Around
object(s) parallel or perpendicular to a Objects edit button to create a revi-
straight edge. See “Using Make Parallel/ sion cloud around each of the selected
Perpendicular” on page 224. object(s). See “Revision Clouds” on page
1071.
• Click the Point to Point Move edit
button to accurately move the selected • Click the Change Line/Arc edit but-
object(s). See “Point to Point Move” on ton to change a line-based object to an
page 219. arc, or vice versa. See “Change Line/
Arc” on page 229.
• Click the Center Object edit button
to center an object along along a wall • Click the Fence Select edit button to
within a room or relative to a cabinet use the selected object(s) as a selection
fixture. See “Using Center Object” on fence. See “Using a Fence” on page 184.
page 224.
• Click the Object Layer Properties
• Click the Reflect About Object edit edit button to access and edit layer infor-
button to reflect the selected object(s) mation about the selected object. See
about another object. See “Reflecting “Object Layer Properties” on page 152.
Objects” on page 234.
• Click the Intersect/Join Two Lines
• Click the Move to Front of Group edit button, then click on a non-parallel
edit button to display the selected object line or arc to join the two objects. See
in front of other objects in the same “Intersect/Join Two Lines” on page 229.
drawing group. See “Move to Front of
Group” on page 216. • Click the Fillet Two Lines edit but-
ton, then click on a non-parallel line or
arc to create an additional arc connecting
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the two. See “Fillet Two Lines” on page sected by the selected object. See “Trim
229. and Extend” on page 240. Not available
for Sun Angles or North Pointers.
• Click the Chamfer Two Lines edit
button, then click an edge adjacent to the • Click the Align/Distribute Objects
selected edge to chamfer the corner edit button to specify how the selected
between them. See “Chamfer Two Lines” objects are distributed. See “Align/Dis-
on page 230. tribute Objects” on page 221. Only avail-
able when multiple objects are selected.
• Click the Extend Object(s) edit but-
ton to lengthen other object(s) until they • Click the Align/Distribute Along
intersect the selected object. See “Trim Line edit button, then click on a line-
and Extend” on page 240. Not available based object align the selected object(s)
for Sun Angles or North Pointers. relative to that line. See “Align/Distribute
Along Line” on page 222.
• Click the Trim Object(s) edit button
to shorten the length of object(s) inter-
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The currently active Arc Creation Mode handle when moving the arc. See “Align-
determines how an arc-based object is ing Arc Centers” on page 226.
drawn. Once an arc is drawn, the active Arc • Click and drag the Move handle to move
Creation Mode does not affect it. See the object according to the currently
“Drawing Arcs - Arc Creation Modes” on active Edit Behavior . See “Edit
page 1056. Behaviors” on page 176.
• Movement may be limited or stopped by
Using the Edit Handles
other objects or Snap Behaviors. Move
When selected, a typical arc-based object restrictions can be overridden by holding
displays seven edit handles. down the Ctrl key while dragging. See
“Unrestricted Movement” on page 218.
Any action performed using the edit handles
can be cancelled by pressing the Esc key or
any two mouse buttons at the same time.
Resize Reshape
Rotate
(changes radius) (moves center) • The Rotate handle is used to rotate the
arc, either about its center or about the
current CAD point. See “Rotating
Move Objects” on page 231.
Chord Extend
Rotate
• The end edit handles expand or contract
the arc when moved along the arc radius
Extend Move Arc or chord.
(along arc or chord) Center • If you follow the path of the arc, the end
Move edit handles allow you to adjust the arc
length.
• Two Move edit handles allow the arc to
be relocated without changing its shape. • The angle formed by the center point of
One is located at the center of the chord the arc and its two endpoints is referred to
and the other, at the arc center. as the Included Angle. If Angle
• If you would like to snap one of these Snaps are on, the Included Angle of
center points to another point, use that the arc, as measured in degrees, can be
rotated at Allowed Angles. See “Angle
Snaps” on page 162.
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• Right-click and drag it to change the • If the object has a locked center, the
adjacent arc into a line, or vice versa. See Reshape edit handle does not display.
“Alternate” on page 177. See “Using Lock Center” on page 193.
Adjust Width
Some arc-based objects, such as stairs, have
additional handles that allow the width of the
object to be adjusted.
Resize
• Drag the small, round Resize edit handle
to change the radius and included angle
of the arc while maintaining its center.
Adjust Width
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• Click the Open Object edit button to • Click the Reflect About Object edit
open the specification dialog for the button to reflect the selected object(s)
selected object(s). See “Specification about another object. See “Reflecting
Dialogs” on page 38. Objects” on page 234.
• Click the Copy/Paste edit button to • Click the Move to Front of Group
copy the selected object(s) to the Win- edit button to display the selected object
dows Clipboard so they can be pasted in front of other objects in the same
elsewhere. See “Copying and Pasting drawing group. See “Move to Front of
Objects” on page 168. Group” on page 216.
• Click the Copy and Paste in Place • Click the Break Line edit button to
edit button to create a copy of the add a new corner or pivot point to the
selected object(s) at the same location as selected object. See “Break Line” on
the original. See “Copy and Paste in page 228.
Place” on page 170.
• Click the Reverse Direction edit but-
• Click the Delete edit button to delete ton to reverse the direction of the selected
the selected object(s). See “Deleting object(s). See “Reverse Direction” on
Objects” on page 249. page 235.
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• Click the Convert Polyline edit but- • Click the Intersect/Join Two Lines
ton to convert the object into a special edit button, then click on a non-parallel
polyline-based object. See “Convert line or arc to join the two objects. See
Polyline” on page 235. “Intersect/Join Two Lines” on page 229.
• Click the Revision Cloud(s) Around • Click the Fillet Two Lines edit but-
Objects edit button to create a revi- ton, then click on a non-parallel line or
sion cloud around each of the selected arc to create an additional arc connecting
object(s). See “Revision Clouds” on page the two. See “Fillet Two Lines” on page
1071. 229.
• Click the Change Line/Arc edit but- • Click the Chamfer Two Lines edit
ton to change an arc-based object to a button, then click an edge adjacent to the
line, or vice versa. See “Change Line/ selected edge to chamfer the corner
Arc” on page 229. between them. See “Chamfer Two Lines”
on page 230.
• Click the Convert Curve to Polyline
edit button to convert the selected arc into • Click the Extend Object(s) edit but-
a polyline. See “Convert Curve to ton to lengthen other object(s) until they
Polyline” on page 230. intersect the selected object. See “Trim
and Extend” on page 240.
• Click the Lock Center edit button to
lock the selected arc-based object’s cen- • Click the Trim Object(s) edit button
ter. See “Using Lock Center” on page to shorten the length of object(s) inter-
193. sected by the selected object. See “Trim
and Extend” on page 240.
• Click the Make Arc Tangent edit
button to adjust the arc and attached • Click the Align/Distribute Objects
line(s) so they transition smoothly. See edit button to specify how the selected
“Using Make Arc Tangent” on page 225. objects are distributed. See “Align/Dis-
Only available when a selected arc is tribute Objects” on page 221. Only avail-
attached on one or both ends to another able when multiple objects are selected.
line or arc. • Click the Align/Distribute Along
• Click the Fence Select edit button to Line edit button, then click on a line-
use the selected object(s) as a selection based object align the selected object(s)
fence. See “Using a Fence” on page 184. relative to that line. See “Align/Distribute
Along Line” on page 222.
• Click the Object Layer Properties
edit button to access and edit layer infor- Arc Centers and Ends
mation about the selected object. See
“Object Layer Properties” on page 152. When working with arc-based objects
or circles, it can be helpful to see their
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center points. Select View> Show Arc radius changes. In either case, its center
Centers and Ends to toggle their display. remains locked in the same place.
You can also turn on their display in the CAD
Locked-center arcs do not display a Reshape
Defaults dialog. See “CAD Defaults Dialog”
edit handle when selected. See “Using the
on page 1040.
Edit Handles” on page 189.
Arc-based objects can be aligned using their
When it is part of a polyline, a locked-center
center points. See “Aligning Arc Centers” on
arc resizes along its arc rather than its chord
page 226.
when an adjacent line or arc is moved. Thus,
the radius remains constant for an unlocked
Using Lock Center center arc, while the center does not change
Click the Lock Center edit button to for a locked-center arc.
lock or unlock the selected arc-based
object’s center. When an arc’s center is
locked, it cannot be moved except by using
one of its Move edit handles or when the
Alternate edit behavior is enabled.
An arc-based object with a locked center
lengthens and shortens along its curve when Unlocked center Locked center
it is resized. When this is not possible, its
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When a polyline is selected, the edge that • The Rotate handle is used to rotate the
you click nearest is called the selected edge, object, either about its center or about the
and certain operations affect only this edge. current CAD point. Its position varies
The Move handle of the selected edge is depending on which edge is currently
larger than that of other edges. It displays selected. See “Rotating Objects” on page
along the length of a line segment, or at the 231.
center of the chord on an arc segment. See Extend
“Selected Edge” on page 181. • Click and drag an Extend handle to
Any action performed using the edit handles lengthen or shorten the unconnected end
can be cancelled by pressing the Esc key or of the selected line or arc segment, or to
any two mouse buttons at the same time. change the radius of the selected arc. See
“Editing Arc Based Objects” on page
188.
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dialogs. See “Polyline Specification Dialog” • Click the Multiple Copy edit button
on page 1066. to make a series of copies at set intervals.
See “Multiple Copy” on page 171.
Using the Edit Toolbar
• Click the Make Parallel/Perpendicular
A selected open polyline-based object can be
edit button to make the selected
edited in a variety of ways using the buttons
straight edge parallel or perpendicular to
on the edit toolbar.
another straight edge. See “Using Make
The following toolbar buttons may display Parallel/Perpendicular” on page 224. Not
on the edit toolbar for a selected open available when the selected edge is an
polyline-based object: arc.
• Click the Select Next Object edit • Click the Point to Point Move edit
button to select nearby objects instead of button to accurately move the selected
the selected object. See “Selecting object(s). See “Point to Point Move” on
Objects” on page 180. page 219.
• Click the Open Object edit button to • Click the Add to Library edit button
open the specification dialog for the to add the selected object(s) to the library.
selected object(s). See “Specification See “Add to Library” on page 807.
Dialogs” on page 38.
• Click the Center Object edit button
• Click the Copy/Paste edit button to to center an object along along a wall
copy the selected object(s) to the Win- within a room or relative to a cabinet
dows Clipboard so they can be pasted fixture. See “Using Center Object” on
elsewhere. See “Copying and Pasting page 224.
Objects” on page 168.
• Click the Reflect About Object edit
• Click the Copy and Paste in Place button to reflect the selected object(s)
edit button to create a copy of the about another object. See “Reflecting
selected object(s) at the same location as Objects” on page 234.
the original. See “Copy and Paste in
Place” on page 170. • Click the Move to Front of Group
edit button to display the selected object
• Click the Delete edit button to delete in front of other objects in the same
the selected object(s). See “Deleting drawing group. See “Move to Front of
Objects” on page 249. Group” on page 216.
• Click the Transform/Replicate • Click the Break Line edit button to
Object edit button to copy, move, add a new corner or pivot point to the
rotate, resize, or reflect the selected selected object. See “Break Line” on
object(s). See “Transform/Replicate page 228.
Object Dialog” on page 238.
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• Click the Reverse Direction edit but- • Click the Lock Center edit button to
ton to reverse the direction of the selected lock the center of the selected curved
object(s). See “Reverse Direction” on edge. See “Using Lock Center” on page
page 235. 193. Only available when the selected
edge is an arc.
• Click the Close Polyline edit button
to convert the selected open polyline into • Click the Make Arc Tangent edit
a closed polyline. See “Using Close button to adjust the selected curved edge
Polyline” on page 198. and attached edge(s) so they form a
smooth shape. See “Using Make Arc
• Click the Convert to Spline edit but- Tangent” on page 225. Only available
ton to change the selected polyline into a when the selected edge is an arc attached
spline. See “Splines” on page 1073. on one or both ends to another line or arc.
• Click the Convert Polyline edit but- • Click the Fence Select edit button to
ton to convert the object into a special use the selected object(s) as a selection
polyline-based object. See “Convert fence. See “Using a Fence” on page 184.
Polyline” on page 235.
• Click the Revision Cloud(s) Around • Click the Object Layer Properties
edit button to access and edit layer infor-
Objects edit button to create a revi- mation about the selected object. See
sion cloud around each of the selected “Object Layer Properties” on page 152.
object(s). See “Revision Clouds” on page
1071. • Click the Intersect/Join Two Lines
edit button, then click on a non-parallel
• Click the Change Line/Arc edit but- line or arc to join the two objects. See
ton to change a line-based polyline edge “Intersect/Join Two Lines” on page 229.
to an arc, or vice versa. See “Change
Line/Arc” on page 229. • Click the Fillet Two Lines edit but-
• Click the Record Walkthrough Along ton, then click on an adjacent edge to cre-
ate an arc connecting the two. See “Fillet
Path edit button to record a walk- Two Lines” on page 229. Cannot be used
through video of your model along the if the adjacent edge is an arc.
path defined by the selected polyline. See
“Walkthroughs” on page 1124. • Click the Chamfer Two Lines edit
button, then click on an edge adjacent to
• Click the Convert Curve to Polyline the selected edge to chamfer the corner
edit button to convert the selected arc into between them. See “Chamfer Two Lines”
a polyline. See “Convert Curve to on page 230.
Polyline” on page 230. Only available
when the selected edge is an arc. • Click the Extend Object(s) edit but-
ton to lengthen other object(s) until they
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intersect the selected object. See “Trim based object align the selected object(s)
and Extend” on page 240. relative to that line. See “Align/Distribute
Along Line” on page 222.
• Click the Trim Object(s) edit button
to shorten the length of object(s) inter- Using Close Polyline
sected by the selected object. See “Trim
and Extend” on page 240. An open polyline-based object can be
converted into a closed polyline using
• Click the Align/Distribute Objects the Close Polyline edit tool. This tool adds
edit button to specify how the selected an edge to the open polyline, connecting its
objects are distributed. See “Align/Dis- two ends and closing the gap between them.
tribute Objects” on page 221. Only avail- Close Polyline is not available when Edit
able when multiple objects are selected.
Object Parts is enabled. See “Edit
• Click the Align/Distribute Along Object Parts” on page 182.
Line edit button, then click on a line-
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Extension line snaps, especially tangent • Click the Delete edit button to delete
snaps, can be useful when editing polyline the selected object(s). See “Deleting
vertices. See “Extension Snaps” on page 161. Objects” on page 249.
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object(s). See “Revision Clouds” on page • Click the Fillet Two Lines edit but-
1071. ton, then click on an adjacent edge to cre-
• Click the Change Line/Arc edit but- ate an arc connecting the two. See “Fillet
ton to change a line-based polyline edge Two Lines” on page 229. Cannot be used
to an arc, or vice versa. See “Change if the adjacent edge is an arc.
Line/Arc” on page 229. • Click the Record Walkthrough Along
• Click the Convert Curve to Polyline Path edit button to record a walk-
edit button to convert the selected arc into through video of your model along the
a polyline. See “Convert Curve to path defined by the selected polyline. See
Polyline” on page 230. Only available “Walkthroughs” on page 1124.
when the selected edge is an arc. • Click the Chamfer Two Lines edit
• Click the Lock Center edit button to button, then click an edge adjacent to the
lock the center of the selected curved selected edge to chamfer the corner
edge. See “Using Lock Center” on page between them. See “Chamfer Two Lines”
193. Only available when the selected on page 230.
edge is an arc. • Click the Extend Object(s) edit but-
• Click the Make Arc Tangent edit ton to lengthen other object(s) until they
button to adjust the selected curved edge intersect the selected object. See “Trim
and attached edge(s) so they form a and Extend” on page 240.
smooth shape. See “Using Make Arc • Click the Trim Object(s) edit button
Tangent” on page 225. Only available to shorten the length of object(s) inter-
when the selected edge is an arc attached sected by the selected object. See “Trim
on one or both ends to another line or arc. and Extend” on page 240.
• Click the Fence Select edit button to • Click the Align/Distribute Objects
use the selected object(s) as a selection edit button to specify how the selected
fence. See “Using a Fence” on page 184. objects are distributed. See “Align/Dis-
• Click the Object Layer Properties tribute Objects” on page 221. Only avail-
edit button to access and edit layer infor- able when multiple objects are selected.
mation about the selected object. See • Click the Align/Distribute Along
“Object Layer Properties” on page 152. Line edit button, then click on a line-
• Click the Intersect/Join Two Lines based object align the selected object(s)
edit button, then click on a non-parallel relative to that line. See “Align/Distribute
line or arc to join the two objects. See Along Line” on page 222.
“Intersect/Join Two Lines” on page 229. • Click the Create Hole edit button,
then click and drag to draw a rectangular
hole in the selected object.
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Rotate
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Any action performed using the edit handles Reshape edit handle to change the length,
can be cancelled by pressing the Esc key or angle and curve of adjacent segments
any two mouse buttons at the same time. without affecting other reshape handles.
Vertex
Move
Resize
Resize • The Resize edit handles display along the
spline, between each vertex. Click and
Rotate Reshape
drag a Resize edit handle to move the
adjacent vertices and lengthen or shorten
Move
adjacent segments.
• Click and drag the Move handle to move
the object according to the currently
active Edit Behavior . See “Edit
Behaviors” on page 176.
• Movement may be limited or stopped by
other objects or Snap Behaviors. Move
restrictions can be overridden by holding
down the Ctrl key while dragging. See
“Unrestricted Movement” on page 218.
Rotate Advanced Splines
• Click and drag the Rotate edit handle to Additional edit handles, called Control
rotate the entire spline. Handles, display beside each spline vertex
Reshape when Advanced Splines is enabled. See
• The Reshape edit handles display along “Advanced Splines” on page 210.
the spline at each vertex. Click and drag a
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another straight edge. See “Using Make • Click the Convert Polyline edit but-
Parallel/Perpendicular” on page 224. ton to convert the object into a special
• Click the Point to Point Move edit polyline-based object. See “Convert
button to accurately move the selected Polyline” on page 235.
object(s). See “Point to Point Move” on • Click the Revision Cloud(s) Around
page 219. Objects edit button to create a revi-
• Click the Add to Library edit button sion cloud around each of the selected
to add the selected object(s) to the library. object(s). See “Revision Clouds” on page
See “Add to Library” on page 807. 1071.
• Click the Center Object edit button • Click the Fence Select edit button to
to center an object along along a wall use the selected object(s) as a selection
within a room or relative to a cabinet fence. See “Using a Fence” on page 184.
fixture. See “Using Center Object” on • Click the Convert Spline to Polyline
page 224. edit button to convert the selected spline
• Click the Reflect About Object edit into a polyline. See “Convert Spline to
button to reflect the selected object(s) Polyline” on page 238.
about another object. See “Reflecting • Click the Record Walkthrough Along
Objects” on page 234. Path edit button to record a walk-
• Click the Move to Front of Group through video of your model along the
edit button to display the selected object path defined by the selected polyline. See
in front of other objects in the same “Walkthroughs” on page 1124.
drawing group. See “Move to Front of • Click the Object Layer Properties
Group” on page 216. edit button to access and edit layer infor-
• Click the Break Line edit button to mation about the selected object. See
add a new corner or pivot point to the “Object Layer Properties” on page 152.
selected object. See “Break Line” on • Click the Advanced Splines edit but-
page 228. ton to on advanced splines for the
• Click the Trim Object(s) edit button selected spline. See “Advanced Splines”
to shorten the length of object(s) inter- on page 210.
sected by the selected object. See “Trim • Click the Straighten Spline Segment
and Extend” on page 240. edit button to straighten a segment of
• Click the Extend Object(s) edit but- an advanced spline. See “Straighten
ton to lengthen other object(s) until they Spline Segment” on page 210. Only
intersect the selected object. See “Trim available when Advanced Splines is
and Extend” on page 240. turned on.
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• Click the Lock Control Handle • Change the shape of the spline by click-
Angle edit button to maintain the rel- ing and dragging the control handles.
ative angle between the vertex and its
control handles. See “Lock Control Han-
dle Angle” on page 211. Only available
when Advanced Splines is turned on.
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section from each vertex point on either end remains unaffected by the change. Notice
of the straight section. that the spline adjusts so that it is tangent to
the lines between the vertex and both of its
control handles.
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Reshape
Move
Concentric
Resize
Rotate
Reshape
• The eight edit handles beyond the perim-
eter are Reshape edit handles. Move them
in or out to resize and reshape an oval or
ellipse.
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• Click the Extend Object(s) edit but- • Click the Convert Curve to Polyline
ton to lengthen other object(s) until they edit button to convert the selected circle,
intersect the selected object. See “Trim oval or ellipse into a polyline. See “Con-
and Extend” on page 240. Not available vert Curve to Polyline” on page 230.
for ellipses.
• Click the Align/Distribute Objects
• Click the Trim Object(s) edit button edit button to specify how the selected
to shorten the length of object(s) inter- objects are distributed. See “Align/Dis-
sected by the selected object. See “Trim tribute Objects” on page 221. Only avail-
and Extend” on page 240. Not available able when multiple objects are selected.
for ellipses.
• Click the Object Layer Properties
• Click the Convert Polyline edit but- edit button to access and edit layer infor-
ton to convert the object into a special mation about the selected object. See
polyline-based object. See “Convert “Object Layer Properties” on page 152.
Polyline” on page 235. • Click the Align/Distribute Along
• Click the Revision Cloud(s) Around Line edit button, then click on a line-
Objects edit button to create a revi- based object align the selected object(s)
sion cloud around each of the selected relative to that line. See “Align/Distribute
object(s). See “Revision Clouds” on page Along Line” on page 222.
1071.
Displaying Objects
The display of objects in 2D and 3D views You can also toggle the on screen display of
can be controlled by layer. See “Displaying line weights on and off. See “Line Weights”
Objects” on page 144. on page 1187.
In addition, many objects have a fill style
Text, Line and Fill Styles that can be specified in the objects’
In addition to text-based objects like Text specification dialogs. See “Fill Style Panel”
and Schedules, a variety of objects can on page 1067.
display text as part of their line style or label.
The appearance of this text can be controlled Color On/Off
by layer. See “Line and Text Styles” on page
The display of color on-screen can be
145.
toggled on and off in any view by
Line style, weight and color can be selecting View> Color or by clicking the
controlled by layer or overridden in the toggle button.
specification dialogs for many objects. See
“Line Style Panel” on page 1053.
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Displaying Objects
When Color is toggled off and Black • Objects moved to the Front Group dis-
and White is specified, all lines appear as play in front of those in the other two
black, regardless of their color. Solid fill drawing groups.
colors appear as either white or black, Most objects are drawn in the Default Group.
depending on which is closer to the actual fill Notable exceptions are imported pictures,
color when Color is turned on. The which are placed in the Back Group, and
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Walkthrough Paths, which are placed in the display in front of a wall cabinet; but it can
Front Group. Objects in the Default Group make a selected wall cabinet display in front
display in front or behind one another of other wall cabinets.
according to program-defined rules that can
be modified in only limited ways.
Once most CAD or CAD-based objects are
created, though, you can control how they
display relative to other objects using their
specification dialog. See “Line Style Panel”
on page 1053.
For example, you can move an object to the
Back Group or Front Group so that it
displays behind or in front of objects in the
other drawing groups. Move to Front of Group is useful for
creating a sense of depth or to improve a
You can also check Move to Front of Group
drawing’s clarity. For example, in a cross
or use the edit button of the same name to
section detail, you can move a CAD circle
display the object in front of other objects in
representing rebar to the front of a wall with
its drawing group, but not necessarily in
a concrete fill pattern so that the rebar is not
front of objects in other groups.
masked by the wall’s fill pattern.
Move to Front of Group Move to Front of Group is not available
Click the Move to Front of Group for Walkthrough Paths.
edit button to move the selected
object(s) so that it displays in front of other Patterns and Textures
objects in the same drawing group. Move to The appearance of architectural objects in 3D
Front of Group functions like the checkbox views is affected by the materials applied to
of the same name in the object’s specification the objects’ surfaces. See “Materials” on
dialog. page 827.
An object moved to the front of the Default Material patterns display in Technical
Group, for example, will display in front of Illustration, Line Drawing and Vector Views,
objects in that group and those in the Back while textures display in other rendered
Group, but will still display behind objects in views. See “Rendering Techniques” on page
the Front Group. 928.
Move to Front of Group only affects You can turn the display of patterns on or off
the display of objects in the Default Group in 3D views that use them by selecting 3D>
when they are of the same type: for example, Toggle Patterns .
CAD objects, furnishings, base cabinets, or
wall cabinets. It cannot make a base cabinet
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Moving Objects
In 3D views that use textures, you can turn the current view. See “Delete 3D Surface” on
on or off the display of textures by selecting page 888.
3D> Toggle Textures .
Refresh Display
Delete Surface Refresh Display redraws the current
In any 3D view, select 3D> Delete window to clean up extra lines, show
Surface, then click a surface in the missing items, and correct random on-screen
view to temporarily remove the surface from effects caused by changes to a model. Select
View> Refresh Display or press the F5 key
to refresh the on-screen display.
Moving Objects
Objects can be moved using the edit handles The behavior of the Move edit handle varies
as well as a variety of edit tools. Multiple depending on the currently active Edit
selected objects can also be moved as a Behavior . See “Edit Behaviors” on page
group. See “Selecting Objects” on page 180. 176.
When Object Snaps are enabled, a You can temporarily slow the movement of
selected object snaps to its original location your mouse as you drag an edit handle by
if it passes over that location while being holding down the Shift key on your
moved. keyboard.
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Moving Objects
2. Hold down the Ctrl key. views, you can program the keys of your
3. Click the Move edit handle and drag it choice for use as nudging hotkeys. See
to the new location. “Hotkeys” on page 138.
You can also press the Ctrl key while In 3D views, nudging is relative to the
dragging an object’s Move handle to override selected surface. If, for example, you select
move restrictions. the front of a cabinet in 3D and nudge it to
the left, it will move to the left in floor plan
view. If you instead select the back of a
Nudging
cabinet in 3D and nudge it to the left, it will
You can use your keyboard to move a move to the right in floor plan view.
selected object or objects by single Snap
When multiple objects are selected, the
Grid increments in 2D and 3D views. This is
surface that was clicked on last is considered
referred to as nudging. See “Grid Snaps” on
the selected surface. When nudged, all
page 164.
selected objects will move relative to that
By default, the Nudge commands are not surface. See “Shift and Ctrl Select” on page
assigned hotkeys and the arrow keys are 183.
programmed to nudge a selected object. If
If an object is rotated, the directions that it
you press an arrow key when no object is
can be nudged in 2D are not affected;
selected, you will instead pan the view
however, in 3D, they are. If, for example, a
window. See “Panning the Display” on page
cabinet is rotated 45º, it will nudge to the left
860.
as defined by the Snap Grid in floor plan
If you wish, you can program assign hotkeys view. When nudged in 3D, however, it will
to the Nudge commands. When Nudge move at a 45º angle to the Snap Grid: or
hotkeys are assigned, they cannot also be parallel to the selected surface.
used to pan the display. See “Hotkeys” on
page 138. Point to Point Move
In Floor Plan View The Point to Point Move edit button
To nudge an object in floor plan view, select allows a selected object or group of
it and press any of the four arrow keys: Up, objects to be accurately moved.
Down, Left, or Right. These directions are
relative to the Snap Grid: if Rotate Plan To use Point to Point Move
View is used to rotate floor plan view, the 1. Select one or more objects that you
definitions of up, down, left, and right are would like to move, then click the Point
affected. See “Rotate Plan View” on page
to Point Move edit button.
233.
2. Click a point that you want to accurately
In 3D Views reposition.
To nudge an object in camera views,
overviews, and cross section/elevation
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3. Click the point in the plan where you dimensions. See “Moving Objects Using
would like the selected point to be relo- Dimensions” on page 989.
cated when it is moved.
When Bumping/Pushing for Type-in
4. The selected object(s) are moved so that Movement is checked in the Preferences
they maintain their position relative to dialog, adjacent objects can be pushed when
the point. an object is moved using dimensions.
Aligning Objects
It is often important to align objects such as align objects on different floors. There are
text boxes, roof plane edges or walls, or to several methods to choose from.
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Aligning Objects
Align/Distribute Objects
Select two or more objects and click • Select Top Edges to move the selected
the Align/Distribute Objects edit objects so their top edges are aligned.
button to open the Align/Distribute Objects The object with the highest top edge in
dialog and specify how to align or distribute the selection set does not move.
the selected objects vertically and/or • Select Centers to move the selected
horizontally. objects so their centers are aligned verti-
cally. The object with the center closest to
Align/Distribute Objects is available in
the vertical center of the selection set
all views for most CAD objects. For
does not move.
architectural objects, it is only available in
floor plan view. • Select Bottom Edges to move the
selected objects so their bottom edges are
aligned. The object with the lowest bot-
tom edge in the selection set does not
move.
• Select Space Evenly to produce consis-
tent vertical spacing between the top and
bottom edges of the objects in the selec-
tion set. The highest and lowest objects
on screen do not move and the ones in
between move up or down as needed.
Only available if three or more objects
are selected.
• Select Distribute Centers Evenly to pro-
duce consistent on-center vertical spacing
between the objects in the selection set.
The highest and lowest objects on screen
do not move and the ones in between
move up or down as needed. Only avail-
able if three or more objects are selected.
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The object in the selection set with the • Select Space Evenly to produce consis-
leftmost edge does not move. tent horizontal spacing between the left
• Select Centers to move the selected and right edges of the objects in the selec-
objects so their centers are aligned hori- tion set. The left- and rightmost objects
zontally. The object with the center clos- on screen do not move and the ones in
est to the horizontal center of the between move left or right as needed.
selection set does not move. • Select Distribute Centers Evenly to pro-
• Select Right Edges to move the selected duce consistent on-center horizontal
objects so their right edges are aligned. spacing between the objects in the selec-
The object in the selection set with the tion set. The left- and rightmost objects
rightmost edge does not move. on screen do not move and the ones in
between move left or right as needed.
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Aligning Objects
• Select Closest Edges to move the accuracy, but is not necessarily as accurate as
selected objects so the edges closest to some of the other approaches described here.
the line are aligned with the line.
The mouse cross hairs can be turned on and
Specify the Distributation of the off and their size and aperture set in the
2
selected objects relative to the line. Preferences dialog. See “Edit Panel” on
• Select None to make no changes to the page 110.
spacing of the selected objects.
Using Snap Settings
• Select Space Evenly to produce consis-
tent spacing between the edges of the With Object Snaps on, you can snap the
objects in the selection set in the same edge of a selected object to that of another.
direction as the line. The outermost Select an edge of an object. Drag it to the
objects in the group do not move and the edge of another object to reveal an Object
ones in between move as needed. Snap point, then release the mouse.
• Select Distribute Centers Evenly to pro-
duce consistent on-center spacing in the With Grid Snaps on and Angle
same direction as the line between the Snaps off, select the left side of the
objects in the selection set. The outer- object, and drag from the center move
most objects in the group do not move handle. This snaps the selected side to the
and the ones in between move as needed. grid.
Specify, too, how the first and last objects
align with the line’s endpoints. These options When both Grid Snaps and Angle
are only available if three or more objects are Snaps on, objects snap at increments
selected. equal to the Snap unit specified in the Plan
• Select Distribute To Endpoints to posi- Defaults dialog rather than onto the grid
tion the first and last objects in the array itself. This does not align objects to the grid
so they align with the line’s endpoints. unless they were already snapped to the grid.
See “Snap Behaviors” on page 160.
• Select Distribute Between Endpoints to
position the first and last objects in the
array so inside the line’s endpoints, Using Dimensions
spaced as though there were additional Create a temporary or manual
objects aligned with the endpoints. dimension relative to an object such as
a wall or line, and relocate the objects to the
Using the Mouse same dimension. See “Moving Objects
Cross Hairs Using Dimensions” on page 989.
Objects can be aligned by eye using the
mouse cross hairs as a reference. This Text objects can be aligned using set-
method can help you draw, place and edit tings in the Text Specification dialog.
See “Aligning Text” on page 1018.
objects quickly and with reasonable
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Aligning Objects
2. Click the Center Object edit button. 1. Select an arc-based object attached to
like objects one or both ends.
3. Move the mouse pointer in the room that
you would like to center the selected 2. Click the Make Arc Tangent edit
object relative to. button.
• As you move the pointer, a centering
3. If the arc is attached to two objects, the
axis will display along the wall it is
Radius of Tangent Arc dialog opens.
closest to.
• The selected object does not have to be
inside a room in order to be centered
relative to that room.
4. When a centering axis displays along the
correct wall, click once.
5. The object is moved perpendicular to the 4. The radius from the center of curvature
centering axis. to the middle of the arc-based object dis-
plays. Keep this radius or change it, and
If you click outside an exterior wall instead click OK.
of clicking inside, the selected object is • If the arc is attached to two perpendicu-
centered along the edge of the Exterior lar lines, this dialog opens but the Arc
Room. See “The Exterior Room” on page Radius field is not enabled.
326.
5. The arc and attached segments adjust so
that the arc radius matches the target as
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closely as possible and the arc is made To align center points easily, it is helpful to
tangent to the attached segments. turn on Object Snaps and turn off Angle
Resizing Objects
Objects can be resized using the edit handles, other objects, press the Ctrl key while
specification dialogs, and the Transform/ dragging an edit handle.
Replicate Object dialog.
As an object is resized, any dimensions
indicating its size will update to reflect yoru
Using the Edit Handles changes. You can use dimensions as
Depending on the currently active Edit references to help you achieve the correct
size for most objects.
Behavior , the end, corner and/or side
edit handles can be used to resize a selected You can temporarily slow the movement of
object. See “Edit Behaviors” on page 176. your mouse as you drag an edit handle by
holding down the Shift key on your
When the Concentric edit behavior is keyboard.
active, dragging an object’s corner or end
handle resizes it according to the Using the
Concentric Jump value set in the Specification Dialog
Preferences dialog. See “Concentric” on
page 178. Most objects can be accurately resized
in their specification dialogs. Some
Objects can be resized about either their objects, such as images and some symbols,
center points or the current CAD point. See have a Retain Aspect Ratio option that lets
“Behaviors Panel” on page 111. you easily resize the object without distorting
To override any movement restrictions its shape. See “Specification Dialogs” on
caused by snap settings or the presence of page 38.
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Reshaping Objects
Reshaping Objects
There is a variety of ways to reshape objects holding down the Shift key on your
using the edit handles, specification dialogs keyboard.
and edit toolbar buttons.
Some objects, notably circles and box-based Using the
objects, cannot be reshaped - only resized. Specification Dialog
See “Resizing Objects” on page 226. A variety of CAD and CAD-based
objects can be reshaped by editing
Using the Edit Handles values on either the Selected Line or Selected
Arc panel of their specification dialogs. See
Depending on the Edit Behavior in use, “Polyline Specification Dialog” on page
the end, corner and/or side edit handles can 1066.
be used to reshape a selected object. See
“Edit Behaviors” on page 176. Using Dimensions
When a line-based, arc-based, or open-
Both temporary and manually drawn
polyline based object is selected, you can
dimensions can be used to increase or
right-click and drag an end handle to change
decrease the distance between the edge a
a line into an arc or vice versa. This behavior
line- or polyline-based object and another,
does not apply to closed polylines.
parallel edge or line.
To override any movement restrictions
caused by snap settings or the presence of Angular Dimensions can be used to
other objects, press the Ctrl key while adjust the angle where two polyline segments
dragging an edit handle. meet. See “Using Angular Dimensions” on
page 232.
You can temporarily slow the movement of
your mouse as you drag an edit handle by
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When a partial break is created, a new corner 2. Double-click the Break Line edit
edit handle is placed at the location of the button.
break. Partial breaks are also referred to as 3. Click the edge to create a complete
joints, nodes or pivot points. break at that location.
• Click the Break Line edit button to You can now click either side of the location
add a new corner or pivot point to the of the break and move the selected object or
selected object. edge completely independent of the object or
edge on the other side of the break.
To create a partial break
When Object Snaps are enabled, breaks
1. Click the object or edge that you want to can be placed at snap locations such as
break into two segments. midpoints. See “Object Snaps” on page 160.
2. Click the Break Line edit button If you place a complete break at a polyline
once or press the 3 key. corner, the adjacent polyline edges become
3. Click the edge to create a new corner disconnected.
edit handle at that location and two sepa-
rate edges on either side of that handle. To remove a break from an edge
If you click and drag one of the edit handles 1. Make sure that Object Snaps are
on either side of the partial break, the edge enabled.
moves at a right angle to itself and another
2. Select the object that has a break that
edge forms, connecting the moved edge with
you want to remove.
the one on the other side that does not move.
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Reshaping Objects
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Rotating Objects
Convert to Spline
Click the Convert to Spline edit
button to convert the selected
polyline-based object into a spline. See
“Convert to Spline” on page 231.
Rotating Objects
Objects can be rotated using the edit handles When Angle Snaps are enabled, objects
as well as a variety of edit tools. Multiple snap to Allowed Angles as specified in the
selected objects can also be rotated as a Plan Defaults dialog as they are rotated. See
group. See “Selecting Objects” on page 180. “Angle Snaps” on page 162.
By default, an object or group of objects To override any movement restrictions
rotate about the center point of the selection caused by snap settings or the presence of
set. You can instead specify that objects other objects, press the Ctrl key while
rotate about the current CAD point. See dragging an edit handle.
“The Current Point” on page 1046.
You can temporarily slow the movement of
Using the Edit Handles your mouse as you drag an edit handle by
holding down the Shift key on your
Select an object, then click the triangular keyboard.
Rotate edit handle and drag it in any
direction. When your pointer is over the Using the
Rotate handle, it displays a curved arrow.
Specification Dialog
The angles of line-based objects can also be
The exact angle of some objects such
changed by dragging an end handle in a
as lines, arcs, walls and the selected
direction other than parallel to the object.
edges of polylines can be specified on either
The object rotates about the opposite end
the General panel, Selected Line panel, or
point. See “Editing Line Based Objects” on
Selected Arc panel of that object’s
page 184.
specification dialog. See “Polyline
Specification Dialog” on page 1066.
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Rotating Objects
To rotate the entire polyline instead, Shift + floors, the Snap and Reference Grids, the
select the polyline before using the Make plan’s Cartesian coordinates, and the
Parallel edit tool. drawing sheet, select Tools> Rotate Plan
View to open the Rotate Plan View dialog.
You can also double-click the Make Parallel
edit button to open the Make Parallel
dialog.
Using the Transform/ Text objects rotate with the plan unless you
uncheck Rotate with plan in the Text
Replicate Object Dialog Specification dialog for each object. See
Objects and groups of objects can be “Rich Text Specification Dialog” on page
rotated to a relative or absolute angle 1004.
using the Transform Replicate Object
dialog. See “Transform/Replicate Object If you use Rotate Plan View and then
Dialog” on page 238. use either the CAD Detail from View or
Plan Footprint tool, the CAD Detail
Using Multiple Copy
window that is created will permanently
A rotated array of copies of the inherit the same rotation as the floor plan
selected object(s) can be created using view. If you later modify the floor plan
the Multiple Copy edit tool. See “To create view’s rotation, the CAD Detail will not be
an array of copies” on page 172. affected. See “CAD Details” on page 1085
and “Plan Footprint” on page 1087.
Rotate Plan View
To rotate everything in floor plan
view, including all objects on all
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Reflecting Objects
There are several ways to reflect an object, 3. Click the Reflect About Object edit
group of objects, or an entire plan about an button.
axis or another object. Either the original
object(s) or copies of the original(s) can be 4. Click the CAD line to reflect the selec-
reflected. tion about the line.
5. The selection is reflected around the
Reflect About Object CAD line, and the original is no longer
there.
A selected object or objects can be
reflected about another object, To retain a copy of the selected object(s) in
regardless of its angle, using the Reflect the original location, click the Copy/
About Object edit tool. Paste edit button before clicking the
Line-based objects are often used for Reflect About Object button.
reflecting a selection, but most objects have
an axis that can be used. Using the Transform/
• When an open or closed polyline-based Replicate Object Dialog
object is used as the reflective object, the
edge that is clicked on acts as the axis. Objects and groups of objects can also
be reflected horizontally or vertically
• When a circle or box-based object such using the Transform Replicate Object
as a CAD box or cabinet is used as the dialog. See “Transform/Replicate Object
reflective object, the axis runs down the Dialog” on page 238.
center of the object from back to front.
• In 3D views, architectural objects can Reverse Plan
only be reflected about a vertical axis -
not a horizontal axis. The Reverse Plan tool is a quick way
to mirror a plan so that everything on
To use Reflect About Object all floors of the entire plan is swapped left to
right.
1. Draw a CAD line to act as the reflection
line. Select Tools> Reverse Plan to reflect an
2. Select the object(s) to be reflected. entire plan right to left, as though it were
reflected about a vertical line.
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Converting Objects
Reversing a plan rebuilds the entire model Reverse Direction edit button to reverse its
and affects views sent to layout. direction. Not available for Terrain Path
objects.
Reverse Direction Reversing a line or polyline is useful with
Select a line-based, arc-based or certain line styles or with an arrow at one
polyline-based object and click the end.
Converting Objects
CAD objects and many CAD-based objects CAD Detail from View does not truly
can be converted into a variety of other types convert objects in the current view into CAD
of objects. objects; instead, it creates a copy of the
original view composed of CAD objects
CAD to Walls instead of architectural objects, leaving the
CAD to Walls allows you to convert a original view intact.
2D line drawing into a 3D model.
Double CAD lines and arcs drawn to Convert Polyline
represent wall layers and other structural The Convert Polyline edit button lets
items can be converted to actual Chief you to turn CAD objects into CAD-
Architect walls, railings, windows, or doors. based architectural objects such as counter
See “CAD to Walls” on page 293. tops and stair landings, special polylines
such as materials list polylines, and a variety
CAD Detail from View of slab, hole and terrain objects.
Select CAD> CAD Detail from View To convert a CAD object into one of these
to create a CAD drawing of the 3D objects, select the object and click the
current view. See “CAD Detail from View”
on page 1086. Convert Polyline edit button to open the
Convert Polyline dialog.
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Click the radio button beside one of the Materials List Polyline - Convert the
objects in this dialog, then click OK. selected closed polyline to a materials list
polyline. See “Calculate From Area” on page
Countertop - Convert the selected closed
1248.
polyline to a countertop. See “Custom
Countertops” on page 662. Molding Polyline - Convert to a molding
polyline. See “Molding Polylines” on page
Slab - Convert the selected closed polyline to
648.
a slab. See “The Slab Tools” on page 452.
3D Molding Polyline - Convert to a 3D
Slab with Footing - Convert the selected
molding polyline. See “3D Molding Polyline
closed polyline to a slab with footing.
Tool” on page 649.
Landing - Convert the selected closed
Hole in Roof/Custom Ceiling - Convert the
polyline to a landing. Only available when
selected closed polyline to a roof/ceiling
the closed polyline is not a spline. See
hole. Only available when the polyline is
“Landings” on page 531.
contained inside a single roof plane or ceiling
Walkthrough Path - Convert the selected plane. See “Roof Hole/Skylight
polyline to a Walkthrough Path. See Specification Dialog” on page 507.
“Walkthroughs” on page 1124.
Hole in Ceiling Platform - Convert the
Material Region - Convert the selected selected closed polyline to a ceiling platform
closed polyline to a Floor or Wall Material hole. Only available when the polyline is
Region. See “Floor and Wall Material contained inside a single ceiling plane. See
Regions” on page 779. “Floor and Ceiling Platforms” on page 337.
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Converting Objects
Hole in Floor Platform - Convert the Road (Center Line) - Convert to a road
selected closed polyline to a floor platform where the polyline represents the center line
hole. Only available when the polyline is for the road. See “Straight Road” on page
contained inside a single floor platform. See 737. Only available when a terrain perimeter
“Floor and Ceiling Platforms” on page 337. exists.
Polyline Solid - Convert the selected closed Road Median - Convert the selected
polyline to a polyline solid. See “Polyline polyline to a road median. This is helpful for
Solids” on page 771. creating medians on curved roads. See
“Median” on page 737.
Revision Cloud - Convert the selected
closed polyline to a revision cloud. See Road Marking (Perimeter) - Convert to a
“Revision Clouds” on page 1071. road marking where the polyline represents
the perimeter of the road marking. See “Road
Sprinkler Line - Convert to a sprinkler line.
Marking” on page 738. Only available when
See “Sprinkler Tools” on page 755.
a terrain perimeter exists and the polyline is
Terrain Perimeter - Convert to the terrain closed.
permeter. See “Terrain Perimeter” on page
Road Stripe (Center Line) - Convert to a
696. This option is only available when:
road stripe where the polyline represents the
• The polyline is closed centerline of the road stripe. See “Road
• A terrain perimeter does not yet exist Marking” on page 738. Only available when
a terrain perimeter exists.
• Only one polyline is currently selected
Sidewalk (Perimeter) - Convert to a
Elevation Line - Convert to an elevation
sidewalk polyline where the polyline
line. See “Elevation Lines” on page 700.
represents the perimeter of the sidewalk. See
Only available when a terrain perimeter
“Polyline Sidewalk” on page 739. Only
exists.
available when a terrain perimeter exists and
Terrain Break - Convert to a terrain Break. the polyline is closed.
See “Terrain Breaks” on page 702. Only
Sidewalk (Center Line) - Convert to a
available when a terrain perimeter exists.
sidewalk where the polyline represents the
Terrain Feature - Convert to a terrain center line of the sidewalk. See “Straight
feature. See “Terrain Feature Tools” on page Sidewalk” on page 739. Only available when
704. Only available when a terrain perimeter a terrain perimeter exists.
exists.
Click OK to convert the object or objects.
Road (Perimeter) - Convert the selected
The specification dialog appropriate to the
closed polyline to a road polyline where the
newly converted object opens, allowing you
polyline represents the perimeter of the road.
to specify its height, material and other
See “Polyline Road” on page 737. Only
information.
available when a terrain perimeter exists.
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Convert to Symbol
Create a 3D view of a custom object,
then select Tools> Symbol> Convert
to Symbol to convert the object into a The spline is replaced by the new polyline
symbol. See “Convert to Symbol” on page A curved portion in a spline is represented as
1173. a number of smaller straight lines. You can
change a spline into a normal polyline that is
Convert to Spline made up of these straight lines using this edit
Click the Convert to Spline edit tool.
button to convert some CAD-based
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1 Check Copy, then specify the Number • Select Relative to Current Point to
of Copies to make. move the object relative to the current
CAD point. See “Point Tools” on page
2 Check Move, then specify how far or 1044. You can either specify its X Delta
where to move the object(s).
and Y Delta, or Angle and Distance, if
• Select Relative to Itself to move the Polar is checked.
object relative to its current position, then
specify the X Delta, Y Delta and Z Delta
When a CAD-based object is moved to
values, which are the object’s changes in
a new floor, only its display in floor plan
position along each axis. view is moved - its physical locations in the
• Select Absolute Location to move the model remains unchanged. See “Architec-
object to an absolute location. You can tural vs CAD Objects” on page 158.
either specify its X and Y Position, or
Angle and Distance, if Polar is checked. 3 Rotate - Select this option, then specify
the Angle to rotate the object(s).
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• Select Absolute Angle to rotate the • Vertically - Select this option to reflect
object relative to an imaginary horizontal the object vertically.
line drawn in the positive X direction
You can also specify the point the selected
from the origin. See “3D Drafting” on
object(s) is reflected about, below.
page 29.
• Select Relative Angle to rotate the object 6 Rotate/Resize/Reflect About - This
the specified angle relative to its current section is enabled when the Rotate,
orientation. Resize and/or Reflect functions are selected.
• X Position - Specify the X coordinate of
You can also specify the point the selected
the point to perform the selected edit
object(s) rotate about, below.
function(s) about when About Absolute
4 Select Resize, then specify the Resize Point is selected.
Factor in decimals. A resize factor of 2 • Y Position - Specify the Y coordinate of
doubles the size of the object, while a resize the point to perform the selected edit
factor of 0.5 halves the object’s size. Not function(s) about when About Absolute
available for all objects, including line- and Point is selected.
arc-based objects and Primitives.
• About Object Center - Select this option
You can also specify the point the selected to perform the selected edit function(s)
object(s) is resized about, below. about the object’s center.
5 Reflect - Select this option, then • About Absolute Point - Select this
specify which axis to reflect about. option to perform the selected edit func-
• Horizontally - Select this option to tion(s) about the specified point.
reflect the object horizontally. • About Current Point - Select this option
to perform the selected edit function(s)
about the current CAD point.
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If you did not do a fence selection and 4. Click each segment intersected by a cut-
then immediately click either Extend ting line one-by-one to trim it back to
Object(s) or Trim Object(s) after return- the cutting line.
ing to the Main Edit Mode, Sticky
Mode is still enabled. To trim using a fence
1. Draw the cutting line(s) or polyline(s) 3. Click the Sticky Mode edit button if
through the objects to be trimmed. you wish to trim objects using multiple
2. Select the cutting line(s) and click the temporary fences.
Trim Object(s) edit button. 4. Click and drag a temporary line to act as
a fence, trimming the object segments
3. Click the Sticky Mode edit button if intersected by it. Be sure to draw this
you wish to click multiple objects to fence on the side of the cutting object(s)
trim them. that you wish to edit.
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As with Trim Objects , there are three 4. Click the Sticky Mode edit button if
you wish to extend objects using multi-
ways to use Extend Objects :
ple fences.
• Individually clicking on objects to be
extended. 5. Click the Select Fence edit button.
• Selecting objects to be extended using a 6. Click the fence to extend the objects
fence. segments intersected by the fence until
they meet the boundary line(s).
• Selecting objects to be extended using a
temporary fence.
To extend using a temporary fence
To extend by clicking 1. Draw the boundary line(s) or polyline(s)
you want the objects to extend to.
1. Draw the boundary line(s) or polyline(s)
you want the objects to extend to. 2. Select the boundary line(s) and click the
2. Select the boundary line(s) and click the Extend Objects edit button.
Extend Objects edit button. 3. Click the Sticky Mode edit button if
you wish to extend objects using multi-
3. Click the Sticky Mode edit button if
ple temporary fences.
you wish to extend multiple objects.
4. Click and drag a temporary line to act as
4. Click an object that you would like to
a fence, trimming the object segments
extend to the boundary line(s).
intersected by it.
To extend using a fence
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Use the Polyline Intersection edit 1. Select a single closed polyline or solid
button to create a single polyline object.
based on the overlap area of two or more
closed polyline-based objects or solids. 2. Click the Polyline Intersection edit
button.
The following example shows two closed
3. Click another closed polyline or solid.
polylines and the single closed polyline that
4. If the object is a polyline, choose to
results when the Polyline Intersection
retain or delete the original objects in the
edit button is used.
dialog that opens.
5. A new object of the same type as the
originals is created and is selected. Its
shape is defined by the area shared by
the original objects and, if the originals
were retained, it is superimposed over
them and can be moved.
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To use the Subtract edit tool Note: If the original objects do not overlap, the
Subtract edit tool duplicates the first object
1. Draw two or more closed polyline-based selected and then either deletes or retains it.
objects or solids that overlap. One object
can be completely enclosed by another.
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objects on the current floor that do not yet 2. Click the Select Same Type edit
share them. button.
Load Values to Make Same becomes 3. In the Select Similar Objects dialog,
available only after the Select Same check the box beside attributes that you
want to load into other similar objects
Type edit tool has been used to select a
and click OK. The set of attributes
group of objects that share the same
available varies depending on the type
attributes.
of object selected.
Some attributes can only be used for 4. All objects sharing all of the specified
selecting objects and cannot be loaded from attributes are now selected in the draw-
one object to another. These attributes ing area.
display in the Select Similar Objects dialog
followed by an asterisk. 5. Click the Load Values to Make
Same edit button, then click any like
To use Select Same/Load Same object that is not currently highlighted to
apply the specified attributes to it and
1. Select a room, cabinet, window, door, or add it to the selection set.
wall hatching with attributes that you
would like to apply to other like objects 6. You can continue selecting/loading
on the current floor. objects until the Esc key is pressed or
another tool is activated.
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Deleting Objects
Select the third option and click OK to do Then, use an Edit Area tool to select
nothing, which is the same as clicking everything again and select the second option
Cancel. to provide new angle entries to cover the
You may want to rotate the majority of the remaining walls.
walls to one of the normal allowed angles.
Deleting Objects
Objects can be deleted in a variety of ways: A variety of objects in the program can be
• Select an object or group of objects, then generated automatically, including roofs, the
foundation, and framing. Automatically
click the Delete edit button, select generated objects cannot be deleted unless
Edit> Delete from the menu, or press the automatic creation option is disabled.
the either the Delete or Backspace key on
your keyboard. Delete Objects Dialog
• Entire categories of objects can be Use the Delete Objects dialog to
deleted using the Delete Objects dialog. delete all objects of one or more
• Objects are deleted if the floor they are specified types in one room, on the current
placed on is deleted. See “Deleting floor, or in the entire plan.
Floors” on page 431.
If an object has a line with arrow or text Although objects on locked layers can-
leader attached to it, the arrow or leader is not be selected, most can nevertheless
be deleted using the Delete Objects dialog.
deleted if the object is deleted. To prevent the
arrow from being deleted, drag the attached
end away from the object before deleting it.
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• Continue clicking on rooms or choose a • Select Edit Object Parts . Select the
different Delete Scope. edge and delete. See “Edit Object Parts”
• Click Done when all selections have on page 182.
been deleted.
• Drag a corner handle until it overlaps an
5. If you select All Rooms On This Floor adjacent corner handle to remove the
or All Floors, you do not need to click in edge between them and merge them into
floor plan view. The Delete button a single handle.
becomes available, and clicking it closes
• Create a complete break at both ends.
the dialog and deletes the specified
Select the edge and delete. See “To create
objects.
a complete break” on page 228.
Objects such as roofs, framing, or Auto
Exterior Dimensions that are set to • The Fillet Two Lines and Chamfer
automatically rebuild or refresh cannot be Two Lines tools can be used to delete
deleted while that behavior is enabled. If polyline edges. See “Reshaping Objects”
objects of this sort are selected for deletion, on page 227.
the program will ask whether you want to
turn off the automatic redraw behavior. Delete Surface
Deleting Polyline Edges In any 3D view, select 3D> Delete
Surface, then click a surface in the
There are number of different ways to delete view to temporarily remove the surface from
individual edges of polyline-based objects: the current view without permanently
affecting the object. See “Delete 3D Surface”
on page 888.
The ten most recent actions can be Undone The Redo command is only available
or Redone, depending on your settings in the immediately after Undo has been used. To
Preferences dialog. See “General Panel” on Redo an Undone action, select Edit>
page 96. Actions that can be Undone and Redo , click the Redo button or press
Redone include creating, editing, and Ctrl + Y on your keyboard.
deleting objects.
It is important to note that Undo and Redo do not affect all actions in the
program, including:
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• Save and Save As. See “Saving, Export- • Changes made in a dialog while the dia-
ing, and Backing Up Files” on page 53. log box is open. See “Dialogs” on page
• Changes made in the Library Browser. 36.
See “The Library Browser” on page 798. • Changes made to the display by panning
• Changes made in a Materials List. See the display or zooming in or out. See
“Materials Lists” on page 1247. “Undo Zoom” on page 859.
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Chapter 8:
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1 Resize About - These radio buttons • Inside Surface - Snap to and resize about
determine what part of a wall retains its the interior surface. When a wall is
position when its wall type or wall type resized, its interior surface does not move.
definition is changed. See “Resize About” on
page 285.
Note: In most circumstances, it is recom-
The Resize About location is also where any mended that you Resize About the Main
snap points will be located along a wall as it Layer Outside to avoid unexpected results.
is drawn or connected to other walls, and is
where a wall’s length is measured. 2 Check Show Wall Length When
Editing to display a temporary length
• Outer Surface - Snap to and resize about dimension when a wall is drawn or edited.
the exterior surface. When a wall is Wall length only displays when Temporary
resized, its exterior surface does not
move. Dimensions are on. See “Temporary
Dimensions” on page 980.
• Main Layer Outside - Snap to and resize
about the outer line of the Main Layer. 3 The Automatic Walls options control
When a wall is resized, the outer line of the automatic creation of Attic Walls
its Main Layer does not move. When mul- and Room Dividers.
tiple Main Layers are specified, the outer • Uncheck Auto Rebuild Attic Walls to
line of the outermost Main Layer is used. prevent Attic walls from automatically
• Wall Center - Snap to and resize about generating when the model changes.
the center line. When a wall is resized, its When checked, Attic Walls are automati-
center line does not move, but wall layers cally generated. See “Attic Walls” on
on either side may. page 290.
• Main Layer Inside - Snap to and resize • Uncheck Connect Island Rooms to pre-
about the inner line of the Main Layer. vent Room Dividers from automatically
When a wall is resized, the inner line of connecting “island” rooms to the larger
its Main Layer does not move. When mul- structure around them. When checked,
tiple Main Layers are specified, the inner Room Dividers are generated to prevent
line of the innermost Main Layer is used. room definition problems. See “Room
Definition” on page 325.
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1 Upper Wall - From the drop-down list, • Click the Define button to open the Wall
select the default wall type for the Type Definitions dialog, where you can
upper portion of pony walls. create and modify wall types. See “Wall
Type Definitions Dialog” on page 298.
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2 Lower Wall - From the drop-down list, • Select Show Upper Wall to display this
select the default wall type for the wall type in floor plan view instead of the
lower portion of pony walls. lower wall type.
• Height of Lower Wall - Specify the • Select Show Lower Wall to display this
default height of the lower portion of wall type in floor plan view instead of the
pony walls. upper wall type.
• Click the Define button to open the Wall • Check Hide Openings in Non-Displayed
Type Definitions dialog. Parts of Walls to hide any doors and win-
dows located in the parts of pony walls
3 Align Pony Wall - Specify the default that are not visible. When unchecked,
option for aligning the layers of the
these openings will display along with
upper and lower pony walls. See “Wall
those located in the visible parts of pony
Types Panel” on page 312.
walls.
4 Display In Plan View - Specify how
pony walls appear in floor plan view.
Half-Wall Defaults
Specify the attributes of a solid railing drawn The panels in this dialog are the same as their
respective panels in the Wall Specification
using either Half Wall tool.
dialog. See “Wall Specification Dialog” on
page 301.
Fencing Defaults
Specify the attributes of fencing drawn using The panels in this dialog are the same as their
either of the Fencing Tools . respective panels in the Wall Specification
dialog. See “Wall Specification Dialog” on
page 301.
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Wall Tools
Wall Tools
Select Build> Wall to access the Wall Foundation Walls
Tools. The type of wall drawn by each
wall tool is specified in its corresponding The Foundation Wall and
defaults dialog. Curved Foundation Wall tools
draw foundation walls according to the
The Curved Wall tools are similar to information specified in the Foundation
their corresponding Straight Wall Defaults dialog. Foundation walls normally
Tools. Select Build> Curved Wall to access have a footing and can be drawn on any floor
these tools. of the model, not just the foundation floor.
See “Foundation Walls” on page 264.
Exterior Walls
The Slab Footing tool draws a single-
The Exterior Wall and Curved layer concrete wall the same width as
Exterior Wall tools draw walls that specified for footings in the Foundation
using the default wall type specified for Defaults dialog. Rooms defined entirely by
exterior walls in the Exterior/Interior Wall Slab Footings will have a Ceiling Height of 0
Defaults dialog. See “Exterior and Interior and a Monolithic Slab Foundation specified.
Walls” on page 263. See “Foundation Defaults” on page 438.
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262
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Fencing Tools
Fencing Tools
Select Build> Fencing or click the building and follows the shape of the terrain.
Fencing Tools to access the fencing See “Terrain” on page 695.
tools. Fencing automatically follows the
shape of the terrain. You can choose to have
the fencing follow the terrain smoothly or to
have each segment step as it follows the
terrain. See “Rail Style Panel” on page 316.
The Fencing and Curved
Fencing tools are used to draw
Define the default fence style in the Fencing
fences, which are similar to railings but by
Defaults dialog. See “Fencing Defaults” on
default do not define room areas. Fencing is
page 258.
created and edited much like walls and
railings, and normally used outside of a
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Foundation Walls
Foundation walls are similar to the Slab Footing
interior and exterior walls but also
have a footing. Foundation walls can either The Slab Footing tool draws a single-
be created automatically when a foundation layer concrete wall using the wall type
floor is created or manually by drawing them and other attributes specified in the Slab
using the Straight or Curved Foundation Footing Defaults dialog. Slab Footings are
Wall tool. See “Building a Foundation” on used to define Monolithic Slab foundations,
page 442. garage curbs, and interior footings.
Typically, the wall type should have the same
width as that specified for footings. For
Garage curbs, the footings should be wider
than the wall type. See “Foundation Panel”
on page 310.
Rooms defined by walls drawn using this
tool will have a Ceiling Height of 0 and a
Monolithic Slab Foundation. See “Structure
Panel” on page 348.
The initial foundation wall type and footing Foundation Wall Footings
size are specified in the Foundation Wall
Defaults dialog. These values can be Normally, a foundation wall’s footing is
changed for individual walls in the Wall centered on the wall. If you prefer, you can:
Specification dialog. See “Wall • Center the footing on the main wall layer.
Specification Dialog” on page 301.
• Align the footing along the wall’s exte-
You can draw a foundation wall on any floor rior.
of a plan, not just on the foundation level. • Specify an offset, as measured from the
Any wall can be specified as a foundation wall’s centerline.
wall, regardless of the tool used to draw it.
See “Foundation Panel” on page 310. These offset options are set in the Wall
Specification dialog. See “Foundation
Foundation walls are placed on the “Walls, Panel” on page 310.
Foundation” layer by default, but can be put
on any layer you choose. In floor plan view, You can select the footing in 3D views and
foundation wall footings are placed on the edit its size and shape using the edit handles.
“Footings” layer and cannot be moved; in 3D See “Stepped and Raked Walls” on page 291.
views, they are on the “Walls, Foundation”
layer. See “Displaying Walls” on page 274.
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Foundation Walls
Brick Ledges
Brick ledges can be produced in stem wall
and pier foundations if you specify Founda-
tion to this Line for the exterior wall mate-
rial of the brick or stone wall type, and
specify a sufficiently thick foundation wall.
Brick ledges in these foundation types are
flush with the top of the stem wall. See “Wall
Type Definitions” on page 295.
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• The depth of the ledge is specified in the • The wall type’s exterior layer must have
Wall Type Definition of the wall above Foundation to This Line checked in
the ledge. order for the brick ledge to generate.
Brick ledges in monolithic slab foundations
do not extend under door openings.
Pony Walls
A Pony Wall, sometimes called a between the two, such as raking or the
split wall, is a wall with two stepping of a footing, the other portion of the
separate wall types, one above the other. pony wall adjusts to match. See “Stepped and
Raked Walls” on page 291.
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non-default layer and then specified as • Invisible walls are ignored by the Auto
Invisible, however, will not move to the Place Outlets tool; it functions as
“Walls, Invisible” layer. See “Room Divider though they were not present.
Defaults” on page 259.
• Cabinets, fixtures and furniture can be
Walls specified as Invisible can display in moved freely through Invisible walls.
floor plan view but not in 3D views or the
• Invisible walls can be drawn through a
Materials List. See “Displaying Walls” on
cabinet to attach to the wall behind.
page 274.
• By default, Room Dividers are automati-
It is not possible to place doors, windows, or cally generated to connect “island” rooms
fireplaces into an Invisible wall; however, if to the larger structure around them. You
a wall with openings in it is specified as can turn this behavior off in the General
Invisible, any openings in it will remain. Wall Defaults dialog. See “General Wall
Defaults” on page 254.
Important Notes on
Invisible Walls
• Floor, wall and ceiling areas are calcu-
lated separately for rooms divided by
Invisible walls.
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Hatch Wall
Hatch Wall
The Hatch Wall tool can be used to Once created, wall hatching can be selected,
fill wall segments with a single hatch edited and deleted much like other line-based
pattern in floor plan view. objects. See “Editing Line Based Objects” on
page 184.
To apply wall hatching, select Build> Wall>
Hatch Wall , then click on a wall. The If you use the Hatch Wall tool to apply a
hatch pattern covers the entire length and hatch pattern to a wall that has been divided
width of the wall segment. into multiple segments using the Break
Wall tool, the pattern is only applied to
Note: The Hatch Wall tool cannot be used to the segment that you clicked on . See “Break
apply a hatch pattern to Invisible Walls or to Wall” on page 270.
walls on a locked layer. See “Room Dividers
and Invisible Walls” on page 267 and “Lock- Like doors and windows, wall hatching
ing Layers” on page 145. cannot extend across multiple wall segments.
Unlike these objects, hatching cannot be
located by dimension lines.
Hatch Wall places a hatch pattern across
all layers of the selected wall, covering any The wall hatch pattern and its line weight can
fill styles specified for that wall type. be specified in the Wall Hatch Specification
In many cases, it is preferable to create a wall dialog. See “Wall Hatch Specification
type definition rather than use the Hatch Dialog” on page 321.
Wall tool because multiple fill styles can When editing or deleting wall hatching,
be created for display purposes. See “Wall make sure that it is selected rather than the
Type Definitions Dialog” on page 298. wall by noting that “Wall Hatching” displays
in the Status Bar. See “The Status Bar” on
page 39.
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Break Wall
To divide a wall or railing, select Once a break is placed, click the Select
Build> Wall> Break Wall and click Objects tool and select the original wall.
on the wall. The wall is divided into two wall If edit handles display near the break, the
sections at the point where you click. wall was correctly broken.
The Break Wall tool remains active, so Walls separated by a break can be rejoined.
you can continue to place breaks in walls. Select one of the segments, then click on the
When you are finished, select a different end edit handle located at the break and drag
tool. it a few plan inches (mm) away from the
break. See “Connecting Walls” on page 273.
If a wall break is placed near the intersection
of two walls, the break is positioned at the The Break Wall tool can be used to
center of the intersection. create aligned walls on either side of a gap.
See “Creating a Nook” on page 285.
Drawing Walls
Walls, railings, and fencing are drawn similar enabled. Once these walls are in place,
to the way CAD lines are drawn: select a you may prefer to turn Grid Snaps off to
Wall Tool or a wall saved in the Library draw and position interior walls and other
Browser, and then click and drag from end to objects. See “Grid Snaps” on page 164.
end in the drawing area. Walls can be drawn • If you wish to input wall lengths as you
in floor plan view, camera views, and draw, make sure your General Wall
overviews. See “Draw Line” on page 1048. Defaults are set to Resize About Outer
Drawing walls to create a floor plan is simple Surface. See “Entering Wall Lengths and
if you keep a few things in mind: Angles” on page 271.
• Draw exterior walls first to define the • As walls are drawn, Intersection Snap
building’s footprint, then draw the interior indicators, “sticky” points and extension
walls after the perimeter is in place. lines identify points that are either collin-
ear or orthogonal to the end points of
• It is easiest to draw walls at the approxi-
other walls, making alignment easier. See
mate location and length needed and then
“Wall Intersection Extension Snaps” on
move or resize them precisely using
page 162.
dimensions later. See “Moving Objects
Using Dimensions” on page 989. • As walls are drawn, Angle Snaps take pri-
ority over Object Snaps. If you prefer that
• When drawing and positioning exterior
walls draw at any angle so that they can
walls, make sure Grid Snaps are snap to other objects, uncheck Always
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Drawing Walls
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Connecting Walls
Connecting Walls
When walls are drawn sufficiently close to When a wall builds through another wall, it
one another, they will snap together to form will extend into the intersected wall until it
an intersection. This snapping occurs when meets the interior surface of that wall’s Main
the walls’ center lines are within a distance Layer. See “The Main Layer” on page 295.
defined by the larger of the two walls’ widths
and will occur even when Object Snaps
are turned off. See “Object Snaps” on page
160.
If the two walls in question have identical
specifications and are collinear, they will
merge to become a single wall. See
Wall Build Thru Line
“Aligning Collinear Walls” on page 285.
When three or more walls connect to form a You can specify which walls build through
completely enclosed area, that area defines a wall intersections at corners in the Wall
Specification dialog..See “Structure Panel”
room. See “Rooms” on page 323.
on page 304.
When walls snap together to form an
You can also control how the individual
intersection and Object Snaps are layers of one wall build into another using
enabled, the program joins them at their
Resize About line, which is specified in the the Edit Wall Layer Intersections edit
General Wall Defaults dialog. See “Aligning
tool..See “Wall Layer Intersections Edit
Walls” on page 285. Handles” on page 283.
• The wall that is being drawn or edited will Fix Wall Connections
move, lengthen, or shorten slightly to
meet the other wall. Occasionally, intersecting walls may
• The other wall will not move; however, not properly connect. When this is the
its length may be affected. case and the connection in question is on the
current floor, a circle will display at its
Wall Intersections location and the Connect Walls icon will
display near your mouse pointer. You can
Any time two walls intersect, one wall will turn off this feedback in the Preferences
build through the other. You can turn on the dialog. See “Architectural Panel” on page
display of.the “Walls, Thru Wall Lines” layer 107.
in floor plan view to see which walls build
through and which do not. See “Displaying To correct wall connections throughout the
Objects” on page 144. current plan, select Build> Walls> Fix Wall
Connections .
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Displaying Walls
While the structure and appearance of In Floor Plan View
each wall type is controlled in the
Wall Type Definitions dialog, the display of The appearance of each wall type, including
walls in all views is controlled in the Layer line weights and colors and wall layer fill
Display Options dialog. See “Displaying styles, is specified in the Wall Type
Objects” on page 144. Definitions dialog. See “Wall Type
Definitions Dialog” on page 298.
The program installs with a number of layers
intended for specifically for various types of There are also several options for controlling
walls; however, you can specify any layers as how walls are displayed in floor plan view.
the defaults for most of these walls. Once In the Layer Display Options dialog, you
created, you can also place a selected wall on can specify whether or not various types of
any layer. See “Layer Panel” on page 315. walls display. By default, walls are placed on
layers with “Walls” at the beginning of the
If a “Walls” layer is turned off, any doors and layer name, such as “Walls, Normal”.
windows placed in walls on that layer will
not display, either. See “Displaying Doors” The display of the wall layers specified in the
on page 359 and “Displaying Windows” on Wall Type Definitions dialog can be
page 393. controlled. If you turn off the display of the
layer called “Walls, Layers”, wall types
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Displaying Walls
display with two lines representing the inside custom text macros that you can insert into
and outside surfaces. text objects in floor plan view. See “Working
with Named Values” on page 1271.
In addition, you can turn off the display of
non-structural layers and show only the
walls’ Main Layers by turning on the display In 3D Views
of the “Walls, Main Layer Only” layer. This As in floor plan view, the display of walls
allows you to create both fully configured can be controlled by layer in the Layer
walls and framing layouts. The “Walls, Main Display Options dialog.
Layer Only” layer affects the display of walls
in floor plan view only. See “The Main Each layer of a wall is generated when you
Layer” on page 295. create a 3D view. You can see the different
layers in 3D using the Delete Surface
The “Walls, Thru Wall Lines” layer controls
tool. See “Delete 3D Surface” on page 888.
the display of lines indicating which walls
build through at wall intersections. A wall’s framing layer displays as a solid
layer rather than studs and plates until wall
Note: In floor plan view, railings not specified framing is built. See “Framing” on page 561.
as Solid display their Main Layer regardless Wall framing is placed on the “Framing,
of whether “Walls, Layers” or “Walls, Main Wall” layer by default.
Layer Only” is turned on. See “Wall Types
and Railings” on page 262. While most architectural objects in the
program can display in both floor plan and
Either the upper or lower portion of a Pony 3D views, a few cannot. Invisible walls and
Wall can display in floor plan view. Only the Wall Hatching are examples of objects that
portion that displays can be snapped to or do not display in 3D, regardless of what layer
aligned with walls above or below. See they are placed on.
“Pony Walls” on page 266.
In Cross Sections
Foundation Walls have footings that display
in floor plan view as long as the “Footings” When the Auto Detail tool is used in a
layer is turned on. See “Displaying cross section view, the fill style of each wall
Foundations” on page 444. layer as set in its Wall Type Definition is
It is sometimes helpful to display the walls used. See “Auto Detail” on page 884.
from a floor other than the current floor. To
do this, select and display a reference floor. Wall Materials
See “The Reference Floor” on page 434. You There are several ways that materials can be
can also specify which layers are included in assigned to walls, depending on how the
the Reference Display Layer Set in the Layer walls and the rooms they define have been
Display Options dialog.
defined. See “Rooms” on page 323.
Walls do not have labels; however, they do
have Names Values that can be used to create
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When you draw a wall, it uses the materials • Siding - Lists all materials located outside
specified in its wall type definition. See of each wall’s Main Layer, such as siding,
“Wall Type Definitions” on page 295. sheathing, and housewrap.
You can change the surface material of an • Framing - Lists the Main Layer material
individual wall in the Wall Specification for all walls as well as railings specified
dialog. If you select “Use Default” as the as Solid. Non-framed walls’ Main Layer
material and the wall is used to define a materials are also listed here when those
room, the program refers to the material walls are not specified as Foundation.
specified in the Room Specification dialog.
See “Wall Specification Dialog” on page Wall framing, including studs, plates, and
301. headers, is only counted when a wall’s
Main Layer is a framing material and wall
You can also change a room’s wall material framing has been built. See “Framing” on
in the Room Specification dialog. See page 561.
“Materials Panel” on page 831. To restore the
default Wall Type material, select Use • Insulation - Insulation is calculated for
Default in the Select Library Object dialog. all exterior walls that are not specified as
See “Select Library Object Dialog” on page Railing, regardless of the wall type defini-
816. tion.
• Wallboard - Lists all materials located
Wall materials can also be changed using the
inside of each wall’s Main Layer, such as
Material Painter tool, but bear in mind drywall. Includes all materials aside from
that the entire room will often be affected framing, concrete,and rebar in walls that
rather than the individual wall. See “Material do not define rooms.
Painter and Walls” on page 830.
When neither the wall nor the room has a Does not include Wall Coverings or mate-
material assigned to it, the program refers to rials specified in either the Room or Wall
Specification dialog. See “Materials
the general material for walls in the Material
Defaults dialog. See “Material Defaults” on
Panel” on page 315.
page 852. • Interior Trim - Lists base, crown and
chair rail moldings, and Wall Covering
materials specified in the Wall and Room
Note: Wall materials that are specified on the
Materials panel of either the Wall or Room
Specification dialogs. See “Wall Cover-
Specification dialog are not calculated in the ing Panel” on page 313.
Materials List. • Foundation - Lists the concrete and rebar
for all walls specified as Foundation as
In the Materials List well as their footings. See “Foundation
Walls” on page 264.
The materials that make up wall assemblies
are listed under different Categories in the Slab Footings as well as the room areas that
Materials List: they define can be assigned Pour Numbers
in their specification dialogs. Pour Numbers
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Measuring Walls
are listed separately under the Foundation linear feet of each wall type per floor and the
category of the Materials List. See total heated wall area per floor.
“Foundation Panel” on page 310.
A wall type’s Main Layer plays a central role
With the exception of wallboard, windows in determining how - or whether - wall
and doors are taken into account in the materials are calculated. For this and other
calculation of these totals. reasons, correct Main Layer assignment is
very important. See “The Main Layer” on
Additional wall-related information is listed
page 295.
in the General category, including the total
Measuring Walls
Accurate wall measurements are an essential Be aware, too, that the wall length dimension
aspect of any drawing, and can be achieved that displays when a wall is selected as well
by following two basic rules: as the Length specification in the Wall
• Be aware of what part of a wall assembly Specification dialog do not inherit their
dimensions are locating; settings from the Dimension Defaults.
Instead, they follow the Resize About line.
• Position walls using dimensions rather See “Resize About” on page 285.
than edit handles or edit tools.
These rules can easily be met when you keep Edit Dimension Lines
the following recommendations in mind.
Once a dimension line has been drawn, its
extension lines can be edited to locate a
Use Dimension Defaults number of locations on a wall assembly:
Manually-drawn, automatic, and temporary • The exterior surface
dimensions can all be set to locate walls at
• The Wall Dimension Layer’s exterior
their Main Layers or at surfaces. Before
drawing dimensions - and particularly, before • The center line of the wall assembly
using them to move your walls into position - • The Main Layer’s center line
make sure that all of your Dimension
• The Main Layer’s interior
Defaults are set up to meet your needs. See
“Dimension Preferences and Defaults” on • The interior surface
page 962. See “Editing Extension Lines” on page 986.
If a wall is specified as Invisible, dimensions
will locate it at its centerline regardless of its Moving Walls Using
Wall Type Definition or your Dimension Dimensions
Defaults settings. If the Invisible wall divides
rooms with different floor heights, By far, the most precise method of
dimensions will locate the edge of the wall positioning walls is using dimension lines.
facing the room where the floor is lower.
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Object Snaps, Angle Snaps, and Grid Snaps By default, Railings, Deck Railings, and
make it easier to align walls when they are Room Dividers are specified as No Locate.
being drawn as well as when they are edited. See “General Panel” on page 302.
See “Snap Behaviors” on page 160. If a wall is on its default layer and is speci-
fied as No Locate, it will be moved to the
Object Snaps help to ensure consistent “Walls, No Locate” layer. If this box is later
wall connections and are particularly helpful unchecked, the wall will return to its default
when aligning collinear walls. layer. If a wall is on a non-default layer, it
will remain there. See “Displaying Walls” on
When Grid Snaps are enabled, walls are page 274.
drawn on a regularly spaced grid, which
helps avoid inaccurate wall placement. This Once a dimension line has been created, it
can become particularly important if you can be edited so that it locates a No Locate
forego positioning walls using dimensions in wall or railing that is perpendicular to it. See
favor of using edit handles to move them. Editing Dimension Lines.
Editing Walls
Walls can be selected individually and as a a wall is selected, temporary dimensions may
group in all views. When a wall is selected, it also display. See “Temporary Dimensions”
displays edit handles and an edit toolbar that on page 980.
can be used to edit it in various ways. When
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Editing Walls
Object edit button or press the Tab Using the Edit Tools
key on your keyboard to select the wall
itself. See “Selecting Rooms” on page A selected wall or walls can be edited in a
325. variety of ways using the buttons on the edit
toolbar. See “The Edit Toolbar” on page 35.
You can specify that the wall be selected
first instead of the room in the Using Dimensions
Preferences dialog. See “Appearance
Panel” on page 90. Automatic, manually-drawn, and
temporary dimension lines can be
• In floor plan view, if wall hatching has used to both resize and move walls with
been applied to a wall using the Hatch accuracy. Select a wall, then click on a
Wall tool, the hatching may be dimension line that locates it and type in the
selected first. Click Select Next value that you need. See “Moving Objects
Using Dimensions” on page 989.
Object to select the wall itself. See
“Hatch Wall” on page 269. When a wall is resized using dimensions, the
inline text field used to edit the dimension
• The Edit Area tools allow you to will have three unique buttons: Move Start,
select only part of a wall or walls. See Move End, and Move Both Ends. Choose
“Edit Area Tools” on page 246. the option that you want to use before
pressing the Enter key.
Using the Edit Handles
Move Start Move End
A selected wall can be modified in a variety
of ways using its edit handles in any view.
The handles that are available will depend on
the current view type. See “Edit Handles for
Move Both Ends
Walls” on page 282.
If both ends of the selected wall intersect
walls that are not parallel to one another, a
fourth option will be available: Move Along
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Rails . When this option is used, the different thicknesses, so which part you
selected wall both resizes and changes choose to display may affect your plan’s
position so that it remains connected to the dimensions. See “Pony Wall Defaults” on
other walls when you press the Enter key. page 257.
Wall Thickness
Move Along Rails resizes
The initial thickness of a wall is determined
and moves a selected wall.
by its wall type definition. You can change a
Depending on your Dimension Defaults wall’s thickness by modifying the definition
settings, manual, automatic, and/or of it’s wall type. If you do this, all instances
temporary dimension lines may locate wall of the wall type used in the plan will be
surfaces or wall dimension lines. See affected - not just an individual object. See
“Locate Objects Panel” on page 968. “Wall Type Definitions” on page 295.
Dimension lines do not locate foundation You can also specify a selected wall’s
wall footings when they are first drawn. thickness in its Wall Specification dialog.
Their extension lines can be edited to do so, See “General Panel” on page 302.
however. See “Editing Extension Lines” on If a selected wall’s thickness is changed:
page 986.
• A copy of the wall’s wall type is created
Unlike other types of walls, the thickness of with the same name but appended with a
a Slab Footing can be resized using number equal to the thickness of the Main
dimensions. A new wall type may result. See Layer, and that new type is assigned to the
“Editing Foundations” on page 445. wall. See “The Main Layer” on page 295.
• The change in thickness will be applied to
Bear in mind that temporary dimensions can
new wall type’s Main Layer.
be set up to locate different wall layers than
automatic and manual dimensions. As a • The Main Layer must be at least 1/16”
result, they may appear to give different thick, and the wall’s thickness cannot be
measurements between the same walls. See less than the original wall type’s total
“Temporary Dimension Defaults Dialog” on thickness minus the thickness of its Main
page 975. Layer.
Only the portions of pony walls that display If a wall type’s thickness is modified, the
are located by dimensions. The upper and wall will resize about the Resize About line
lower parts of pony walls typically have specified in the General Wall Defaults
dialog. In some instances, the wall may
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Editing Walls
appear to move as a result of changes made Specification dialog. See “Wall Types
to the thicknesses of its layers. See “General Panel” on page 312.
Wall Defaults” on page 254.
Wall Length
Wall Heights
Wall length can be modified in several
The height of a wall is controlled by the different ways:
ceiling height of the room(s) it defines. If the • Using dimensions. See “Measuring
ceiling or floor height of a room is changed, Walls” on page 277.
the height of the walls that define it also
change. • In the Wall Specification dialog. See
“General Panel” on page 302.
• The initial ceiling height for all rooms on
a floor is set in the Floor Defaults dialog • By dragging the end edit handles. See
for that floor. See “Floor Defaults” on “Editing Line Based Objects” on page
page 324. Whenever possible, it is best to 184 and “Editing Arc Based Objects” on
set all ceiling heights using the default. page 188.
• The ceiling height of a single room can be Bear in mind that if you try to resize a wall
set in its Room Specification dialog. See by a small amount using one of its edit
“General Panel” on page 347. handles and that wall is connected to another
wall at that end, its length will not change
• The default Floor and Ceiling Heights for
because its end will snap back to the existing
a given floor can be adjusted by editing
intersection. See “Connecting Walls” on
the top and/or bottom edges of the Exte-
page 273.
rior Room in a 3D view. See “The Exte-
rior Room” on page 326. The most accurate way to specify wall length
• If the wall height of the Exterior Room is is using dimensions. By default, wall length
adjusted in a 3D view, the default Floor or is measured at the outside edge of the Main
Ceiling Height of the entire floor is Layer. You can instead specify that manual,
changed. See “The Exterior Room” on automatic, and/or temporary dimension lines
page 326. locate surfaces in the Dimension Defaults
dialogs. See “Dimension Preferences and
• The top or bottom edge of any wall can be Defaults” on page 962.
adjusted independent of floor or ceiling
heights using the mouse in Cross Section/ Be aware that the wall length dimension that
Elevation and 3D views. Top and bottom displays when a wall is selected as well as
edges can also be stepped and raked. See the Length specification in the Wall
“Stepped and Raked Walls” on page 291. Specification dialog do not inherit their
settings from the Dimension Defaults.
• The edge dividing an upper and lower
Instead, they follow the Resize About line.
pony wall can be edited in Cross Section/
See “Resize About” on page 285.
Elevation and 3D views. In addition, its
height can be defined in the Wall
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• The Edit Wall Layer Intersections and Edit Object Parts is turned off, it
edit tool lets you control how a wall’s lay- can only be moved perpendicular to itself
ers build to another wall that it intersects. or, in the case of curved walls, perpendic-
ular to its chord using the Move edit han-
• In a camera view or overview, click on the dle. Unconnected walls can be moved at
top surface of a wall to display the same Allowed Angles.
edit handles as in floor plan view, allow-
ing you to rotate, move, and extend or • The footings of Foundation Walls and
shorten the length of the wall. Slab Footings can be selected in 3D views
and edited using the edit handles. See
• Moving a wall in any view will move any “Footing Width and Height” on page 447.
cabinets attached to that wall, as well.
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• The Same Wall Type edit handles can be Wall Layer Intersections
enabled, allowing you to draw a new wall Edit Handles
segment of the same type as the selected
wall. The Edit Wall Layer Intersections
edit tool lets you control how a wall’s
Same Wall Type layers build into another intersecting wall.
When you click this edit button, the selected
Edit Handles
wall’s standard set of edit handles are
The Same Wall Type edit handles replaced by a set of Wall Layer Intersection
allow you to draw a new wall handles which you can use to modify the
extending out from either end of a selected length of each wall layer. See “Connecting
wall and with identical properties as that Walls” on page 273.
wall.
To edit wall layer intersections
To temporarily enable the Same Wall Type
edit handles, select a wall and click the Same
1. Select a wall and click the Edit Wall
Wall Type edit button. You can also
Layer Intersections edit button.
enable these handles globally in the
Preferences dialog. See “Architectural • This edit button is not available if the
Panel” on page 107. wall is not connected to another wall at
either end.
When the Same Wall Type edit handles are
enabled, two edit handles display just beyond 2. Zoom in on either end of the wall so
a selected wall’s Extend edit handles in floor its edit handles can be clearly seen.
plan view or when the top edge of the wall is • A Wall Layer Intersection edit handle
selected in a 3D view. is located at the midpoint of each wall
layer.
Same Wall Type edit handles
3. Click and drag a Wall Layer Intersection
handle either towards or away from the
opposite edge of the intersecting wall.
• As you drag, the wall layer will snap to
the wall layer lines of the intersecting
Click and drag a Same Wall Type edit handle wall.
at any angle to draw a new wall segment of 4. When you are finished, click the Main
the same type as the selected wall.
Edit Mode edit button or press the
Esc key.
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Aligning Walls
Here you can determine which wall layer the information about Wall Layers, see “Wall
radius of the curved wall is measured to. Type Definitions” on page 295.
Specify a layer and click OK. For more
Aligning Walls
Wall alignment refers to the way wall and is the line along which any snap points
segments line up with one another, either on will be located. See “Editing Walls” on page
the same floor or on the floor above or 278.
below. Walls may need to be aligned in a
variety of situations. Aligning Collinear Walls
To make alignment easier when drawing or Collinear walls are parallel walls connected
resizing walls, “sticky” points and extension end to end and drawn on the same floor.
lines identify points that are either collinear When collinear walls join end-to-end, the
or orthogonal to the end points of other walls snap together. If these walls have the
walls. See “Extension Snaps” on page 161. same wall type and identical specifications,
and if Object Snaps are enabled, they
Resize About will merge to become a single wall segment.
The Resize About line specified in the
General Wall Defaults dialog controls two Creating a Nook
important aspects of wall alignment:
Walls can be aligned across an opening such
• What part of a wall retains its position as a nook, so that they are collinear, using the
when its wall type or wall type definition
is changed. See “Wall Type Definitions” Break Wall tool.
on page 295.
To align walls across a gap
• Where walls snap together to form an
intersection. See “Connecting Walls” on 1. Select a wall to build a nook into and
page 273.
click the Break Wall edit button.
See “General Wall Defaults” on page 254.
2. Click at a point on the wall close to one
The Resize About line is the line along side of the nook area. Do not worry
which a selected wall’s length is measured in about exact placement right now.
the Wall Specification dialog. See “Wall 3. Click again near the other side of the
Length” on page 281. nook. Two short lines at each location
The Resize About line is also the line along where you clicked indicate Wall Breaks.
which a selected wall’s edit handles display,
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Aligning Walls
Curved walls can be drawn tangent to 3. Click the Open Object edit button,
an existing straight wall using the and on the General panel of the Room
Start/Tangent/End Arc Mode. See Specification dialog:
“Drawing Arcs - Arc Creation Modes” on • Specify a Floor Height that differs
page 1056. from that of the other by at least the
height of the railing, then click OK.
If both ends of a selected curved wall
are connected to other walls at angles • The default railing height is 36”, so for
of 45° or less, the Make Arc Tangent edit best results the Floor Height should be
button is available. Click this button to move changed by at least this amount.
and resize the wall so that both ends are 4. Click on the railing drawn in step 1, then
tangent to the connected walls. See “Editing click the Open Object edit button.
Arc Based Objects” on page 188. On the Rail Style panel of the Railing or
The wall’s radius is usually changed by this Deck Railing Specification dialog,
action and a locked center automatically check Generate on Low Platform. See
becomes unlocked. Once the wall is tangent, “Rail Style Panel” on page 316.
select it and drag its move handle until it is in 5. Click and drag a second railing parallel
the appropriate position. to the one drawn in step 1.
6. Select this second railing and click the
Aligning Railing on
Different Platforms Open Object edit button. On the
General panel of the Railing or Deck
Two collinear Railings or Deck Railings on Railing Specification dialog, check the
the same floor can be aligned one above the box beside No Room Def and click OK.
other when they define rooms with different
floor heights.
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7. With the railing still selected, Ctrl + drag ing. See “To move an object freely” on
it into the same position as the first rail- page 218.
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Before
After
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Attic Walls
In Chief Architect, walls are built between Removing Attic Walls
the floor and ceiling platforms of the current
floor. See “Floor and Ceiling Heights” on Occasionally, the program will generate an
page 335. When the program detects an open Attic wall where one is not wanted. There are
space between a wall and the roof plane several ways to address this:
above it, it automatically creates an Attic • Turn off the display of the layer that the
Wall on the floor above that wall to fill in the Attic Wall is on.
gap. • Specify the Attic Wall as Invisible. See
Attic Walls are typically found above Full “Room Dividers and Invisible Walls” on
Gable Walls, forming a gable or closing the page 267.
top portion of a side wall of a shed roof.
• Select the Attic Wall and Delete it.
They are also generated above all exterior
When Auto Rebuild Attic Walls is on,
walls when the Raise Off Plate value in the
the program will specify the wall as Invis-
Build Roof dialog is 3” (175 mm) or greater.
ible automatically. If you delete this Invis-
See “Build Roof Dialog” on page 468.
ible wall, a new Attic Wall will be
Attic Walls are often found on the Attic floor, created.
but can be generated on other floors, as well. • Turn off Auto Rebuild Attic Walls in the
See “The Attic Floor” on page 433. General Wall Defaults dialog and then
Attic Walls are specified as such in the Wall Delete the wall.
Specification dialog; if automatically
generated, that will be noted as well. If • Combine the Attic Wall with the wall
needed, you can specify a regular wall as an below. To do this, select Combine with
Attic Wall. If you specify a wall as an Attic Above Wall in the Wall Specification
Wall and it is currently on its default layer, it dialog for the wall below. See “Roof
will be moved to the “Walls, Attic” layer, See Panel” on page 307.
“General Panel” on page 302.
Knee Walls
When you Rebuild Walls/Floors/
Knee Walls are a bit like Attic Walls in that
Ceilings , all automatically generated they are not meant to generate to full ceiling
Attic Walls in the plan are deleted and rebuilt height. Instead, they build upward until they
unless Auto Rebuild Attic Walls is also encounter a roof plane. Unlike Attic Walls,
checked in the General Wall Defaults dialog. however, Knee Walls are used in the interior
See “General Wall Defaults” on page 254. of a structure, typically to separate unused
areas from rooms on the upper floor of a
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story-and-a-half structure. See “Room is drawn in a location where the roof is lower
Types” on page 329. than the ceiling height, you should specify it
as a Knee Wall in the Wall Specification
Chief Architect does not specify walls as
dialog. See “Roof Panel” on page 307.
Knee Walls automatically. If an interior wall
Raked Walls
A raked wall has an angled top or bottom
edge.
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Double Walls
In some situations, such as for sound
insulation, furring, or where the walls of two Note: The Double Wall options are not
modular home units meet, two walls are enabled for curved walls.
drawn side-by-side. In instances such as
these, where walls are both parallel and Frame Through
touching, they are referred to as Double
Frame Through walls can be considered the
Walls.
basic Double Wall type. A Frame Through
There are three types of Double Walls in wall could be used as a double wall between
Chief Architect: Frame Through, Split hotel rooms for sound insulation.
Framing and Furred Wall.
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CAD to Walls
By default, all walls are specified as Frame framed wall with an air gap or insulation
Through in the Wall Specification dialog. between them. Another example is a thick
See “Structure Panel” on page 304. wall with two framed layers.
Rooms are defined in the normal manner by
Split Framing the primary wall, but the layers of the Furred
Split Framing walls divide floor and ceiling Wall are treated by the program as though
platforms, as well as any walls they intersect. they were added to the primary. An air gap
The split occurs at the boundary where the between the primary and furred walls should
two double walls touch and is useful for be defined as a layer of one of the walls,
separating modular home units. usually the furred wall.
Chief Architect frames walls and platforms As with Frame Through walls, Furred Walls
separately on either side of the Split Framing do not split platforms or connected walls.
wall boundary, with no framing members Unlike Frame Through walls, they do not
crossing it. connect or frame to non-parallel walls like
normal walls. Instead, they connect to other
You can make floor platform rim joists touch Furred Walls.
each other at the boundary between Split
Framing walls or provide spacing to carry To create a Furred Wall, specify the primary
sheathing over them by checking Build wall as a Frame Through wall and the
platform to this layer for the appropriate furred wall as a Furred Wall on the General
layer in the Wall Type Definitions dialog. panel of the Wall Specification dialog.
For more information, see “Wall Type
Definitions Dialog” on page 298. Openings in Double Walls
To create a pair of Split Framing walls, Doors and windows placed in one Double
specify both walls as such on the General Wall extend through both walls. You can
panel of the Wall Specification dialog. specify how an opening builds through the
Double Walls on the Casing panel of either
Furred Walls the Door or Window Specification dialog.
See “Door Specification Dialog” on page
Furred Walls are placed against the inside 368 or “Window Specification Dialog” on
of a primary wall, typically an exterior wall. page 398.
An example is a concrete wall furred out by a
CAD to Walls
The CAD to Walls tool can be used to representing windows and doors can also be
convert CAD lines in floor plan view converted.
into architectural objects. Two or more
All lines that you want to convert to walls
parallel CAD lines can be converted to both
must be located on one layer. The same is
straight or curved walls or rails. CAD lines
true for windows, doors, and rails. It may be
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helpful to place like items on a single layer width. If two wall types are specified, new
with unique layer attributes. See “Layer walls are assigned the type having the closest
Display Options Dialog” on page 148. width.
To convert the lines of an imported drawing
For best results, delete any wall lines
using CAD to Walls , map its layers in or polylines located between interior
the Import Drawing Assistant. Do not and exterior wall surface lines before using
convert lines with shared endpoints to either Convert CAD to Walls.
Boxes or Polylines. See “Select File” on
page 1137. When CAD objects are located properly,
To convert to a specific wall type, the lines select CAD> CAD to Walls to display
representing the wall’s surfaces must be the Convert CAD to Walls dialog.
within one inch or 25mm of that wall type’s
1 Set Layers - From the drop-down lists, 2 Set Wall Types - Specify the wall types
select the source layers of lines to be for the new walls.
converted to walls, windows, doors, and
If the distance between the surface lines is
rails.
less than the total width of the specified wall
• Click Define to open the Layer Display type,a copy of that wall type will be created.
Options dialog. The width of its Main Layer will adjust so
that the overall width is equal to the specified
Note; If the same layer is specified as the wall’s Main Layer.
Wall Layer and Rail Layer, all eligible walls
Click OK to complete the conversion.
will be converted into railings.
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Wall framing will only generate in a wall See “Wall Type Definitions Dialog” on page
when a Framing material such as Fir 298.
Stud 16” OC or Metal Stud 24” OC is speci-
fied for its framing layer. See “Material Types” The Dimension Layer
on page 837.
Dimension Defaults can be set to locate walls
All of this information is reliant on the Main at their surfaces or at the exterior line of their
Layer, so creating your wall type definitions Wall Dimension Layer. See “Locate Objects
accurately beforehand and specifying the Panel” on page 968.
Main Layer correctly is very important. The Main Layer is the default Wall
Dimension Layer for installed wall types;
Multiple Main Layers however, this can be changed if need be in
In standard light frame construction, walls the Wall Type Definitions dialog. In addition
build to one another’s framing layers, and to the Wall Dimension Layer, the program
floor and ceiling platforms are built to bear will locate the inside surface of the Main
over the wall framing; however, some Layer, as well.
building techniques configure these Whether Surface or Wall Dimension Layer is
components in other ways. You can control selected on the Locate Objects panel of the
how walls of a given type are intersected, Dimension Defaults dialog determines a
and also where platforms build to, by number of aspects related to how dimensions
specifying multiple Main Layers. locate walls:
By default, when multiple Main Layers are • How Auto Exterior and Manual Dimen-
specified: sions measure the lengths of walls.
• Intersecting walls build to the interior sur- • Where both Manual and Automatic Reach
face of the innermost Main Layer. are measured from.
• Floor platforms build to the exterior sur- • Where Extension line lengths and their
face of the outermost Main Layer. Gap From Marked Object are measured
• Framing generates in the outermost Main from.
Layer with a framing material. • Where First Line Offset for Auto Exte-
• A selected wall’s edit handles display rior Dimensions is measured from.
along the exterior of the outermost Main
• How the minimum enclosed area required
Layer.
by Auto Exterior Dimensions is
• The exterior surface of the outermost
measured.
Main Layer is the Dimension Layer
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The settings on the Locate Objects panel • In Chief Architect X1 and prior, there
control how dimensions initially locate were two such wall types: “Default (wood
walls. Once a dimension line has been frame 16”OC)” and “Default (concrete)”.
created, you can move its extension lines or • In Chief Architect X2, these two wall
add new extensions to locate other points types were replaced by one named
along a wall’s assembly. See “Measuring “Adjustable Thickness Wall”.
Walls” on page 277.
When plans that include either of these wall
Interior and Exterior Surfaces types - in the drawing itself or set as a default
- are opened in Chief Architect X6, the
Every wall has an interior and exterior legacy wall type is replaced by a new wall
surface - including walls in a plan that are type named “Wall-X”, where X is the
recognized by the program as being interior thickness of the wall’s Main Layer, rounded
walls. See “Exterior and Interior Walls” on up. There are a few exceptions:
page 263.
• If legacy wall types with the same thick-
Having separate designations for a wall’s two ness but different materials are found,
surfaces allows you to specify different they use the same naming convention
materials for each in the Wall Specification appended with and additional _X.
dialog. See “Materials Panel” on page 315. • If a wall using a legacy wall type is speci-
It also allows you to specify which direction fied as a Foundation wall, the resulting
Wall Detail views face. See “In Wall Detail wall type will be named “Foundation
Views” on page 589. Wall-X”.
In the Wall Type Definitions dialog, the • If a legacy wall type has the same attri-
exterior surface is shown at the top of the butes as a wall type installed with Chief
wall assembly diagram. In floor plan view, Architect X6, such as 8” Concrete Stem
you can identify a selected wall’s exterior Wall, it will be replaced by that wall type.
surface by the location of its edit handles, Unless a wall is specified as a Foundation
which display on the exterior of the Main wall, Deck Railing, or Fencing, it will be
Layer by default. See “Resize About” on treated as a framed wall and its new wall type
page 285. will acquire two additional 1/2” (13 mm)
thick wall layers: an interior and an exterior
Legacy Wall Types layer. These new layers will use the interior
and exterior materials of the original wall.
In Chief Architect version X2 and prior,
The wall’s original layer will maintain its
generic, single-layer wall types were used as
original thickness, acquire a framing
the default for railings, deck railings and
material, and will become the new wall
fencing. In the earliest program versions,
type’s Main Layer.
they were the defaults for walls, as well.
Foundation, Deck Railing, and Fencing wall
types converted in this manner will continue
to have only one layer.
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1 Manage the list of wall types available • To create a new wall type, click New to
in the current plan. define a new wall type from scratch or
• Click this drop-down list to display all click Copy to copy the current wall type.
available wall types in the current plan. A copied wall type can then be renamed
Select a wall type from the list to display and redefined.
its definition. You can rename a wall type • To remove a wall type, select it and click
by typing in a new name. Delete. Wall types currently being used in
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be selected for one Wall Line at a time. • Wall layer fill styles are overridden if you
By default, this option is checked for the use the Hatch Wall tool on a wall in
exterior side of the outermost Main Layer. floor plan view.
• Check Auot Detail as Insulation to have
Note: If Floor Platform to This Line is checked insulation details generated in cross sec-
for the exterior surface line of the wall type,
no siding material will generate to cover the tion views when the Auto Detail tool
floor platform. is used. See “Auto Detail” on page 884.
• Specify the Brick Ledge Depth, which is
• Check Dimension to This Line to have
the vertical depth of the brick ledge under
dimensions locate the selected Wall Line.
walls of this type when a Brick material
This option can only be selected for a sin-
Type is specified for the exterior layer and
gle wall layer, and can only be selected
a monolithic slab foundation is built. See
for the outermost Main Layer or a layer
“Brick Ledges” on page 265.
located between the Main Layer and the
By default, the Brick Ledge Depth is
exterior surface. By default, this option is
equal to the Height value of the Brick
checked for the outermost Main Layer.
material. See “Material Types” on page
Does not affect Interior Dimensions. See
837.
“The Dimension Layer” on page 296.
5 Specify the selected wall type
4 Specify the attributes of the Selected definition’s Energy Values. This
Wall Layer.
information is used when exporting to
• Click the Library Material button or REScheck. See “Export to REScheck” on
either of the two material preview boxes page 1157.
to open the Select Library Object dialog
• Select a Wall Type from the drop-down
and choose a material for the selected
list. When “Framed” is selected, the on
wall layer. See “Select Library Object
center spacing is derived from the mate-
Dialog” on page 816.
rial definition of the wall’s framing layer.
• Click Plan Materials to open the Plan See “Material Types” on page 837.
Materials dialog and choose a material
• Specify a Cavity R-Value for the selected
for the selected wall layer. See “Plan
wall type definition.
Materials Dialog” on page 840.
• Specify a Continuous R-Value.for the
• Click the Fill Style button to open the
selected wall type definition.
Layer Fill Style dialog and specify a fill
style for the selected wall layer. This dia- 6 An assembly diagram of the selected
log is similar to the Fill Style panel for wall type definition displays here. On
CAD objects. See “Fill Style Panel” on the left side, an approximation of the selected
page 1067. line thicknesses is shown. Any changes made
in this dialog display in the diagram, which
illustrates how the wall displays in floor plan
view. See “Displaying Walls” on page 274.
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• The arrow to the left of the diagram points • The arrow to the right of the wall assem-
to the selected Wall Line. Wall Lines bly diagram points to the selected layer.
define the extents of each wall layer. To To select a layer, click on a layer in the
select a Wall Line, simply click on it. diagram or click in its Thickness field.
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General Panel
The settings on the General panel determine
the basic use of the selected wall, as well as
its length, angle, and other attributes.
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• Select Main Layer Inside to measure the • Uncheck Automatic Facet Angle to
radius from the wall’s center point to the specify the Facet Angle, which is the
inside of its Main Layer. angle at which the surfaces of the curved
• Select Inner Surface to measure the wall are broken in 3D views. The default
radius from the wall’s center point to its value is 7.5°; a smaller value produces a
inner surface. smoother curve but may take longer to
generate in 3D views.
• Specify the selected wall’s Radius, as
defined by the radio button selected 4 If the selected wall has any Copyright
above. information associated with it, it will
display here.
• Select Lock Center to move the selected
wall’s ends and prevent its center point
5 A preview of the selected wall,
from moving when its Radius is changed. including any doors, windows, and/or
• Select Lock Ends to move the selected fireplaces inserted into it, displays on the
wall’s center point and prevent its ends right. If the selected wall is specified as
from moving when its Radius is changed. Invisible, its plan view will display here by
default. See “Dialog Preview Panes” on page
38.
Structure Panel
The settings on the Structure panel control
the height and other structural attributes of
the selected wall(s).
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1 The Default Wall Heights settings selected wall and the floor and ceiling
allow you to reset a wall’s default top platforms above and below it.
and bottom heights if they have been • Select Stop at Ceiling Above to have the
manually edited. See “Wall Heights” on page top of the wall stop at the bottom of the
281. ceiling platform above.
• Default Wall Top Height and Default • Select Balloon Through Ceiling Above
Wall Bottom Height are only enabled if to have the top of the wall go past the ceil-
the selected wall’s top and/or bottom ing platform. If there is a wall directly
height has been edited. Check these boxes above, the framing will continue upward
to restore the default heights. to its bottom plate. The two walls remain
separate objects on different floors, how-
2 The Platform Intersection settings
control the relationship between the
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ever, unless the wall above is an Attic invisible wall separates rooms with differ-
Wall. Does not affect interior walls. ent floor and/or ceiling heights. When
• Select Hang Floor Platform Above on unchecked, this gap is not closed. Only
Wall to produce a platform that hangs on available for railings, Invisible railings,
the inside of the selected wall rather than and Invisible walls, this setting has no
bearing on top of it. When checked, the effect when the selected wall type has
two options that follow are available. only one layer. See “Floor and Ceiling
Platforms” on page 337.
• Select Subflooring to Interior Wall to
hang the platform on the inside surface of 3 The Wall Intersection settings control
the wall. When unchecked, the platform whether the selected wall builds
builds to the inside surface of the wall’s through wall corners at its Start and End
Main Layer. See “The Main Layer” on points. The display of Start and End
page 295. Indicators can be turn on or off in the
Preferences dialog. See “Edit Panel” on
• Select Include Ledger to hang the plat-
page 110.
form from a ledger board attached to the
wall. When unchecked, no ledger is cre- • Select Thru Wall at Start to build the
ated when platform framing is generated. wall through the wall corner located at its
See “Floor and Ceiling Framing” on page start point.
562. • Select Thru Wall at End to build the
• Select Stop at Floor Below to have the wall through the wall corner located at its
bottom of the wall stop at the top surface end point.
of a floor platform. This is the default for • When neither box is checked, the wall
framed wall types. does not build through the corners at
• Select Go Through Floor Below to have either of its endpoints.
the bottom of the wall go through the
floor platform below. This is the default 4 Specify the number of Rim Joists for
the floor platform below the selected
for concrete wall types. If the wall is wall(s). See “Framing” on page 561.
framed and there is a framed wall directly
below, the studs of the wall below will • Select Single or Double to generate one
extend up produce balloon framing. Does or two rim joists, respectively.
not affect interior walls. • Select Automatic to generate two rim
joists if there is no wall below the selected
wall, and one rim joist when there is a
Note: Whether a wall is a framed or concrete
type is determined by the material assigned wall below. Automatic produces a single
to its Main Layer. See “Wall Type Definitions rim joist for Deck Railing.
Dialog” on page 298.
5 The Double Wall options specify how
a selected straight wall frames when it
• Select Generate Between Platforms to
is parallel to and touching a second wall. See
fill in the gap between floor and/or ceiling
“Double Walls” on page 292.
platforms when the selected railing or
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These settings are only available for straight • Check Bearing Wall to produce joists
walls. that either butt or lap over the selected
• Select Frame Through to create a basic wall when floor or ceiling framing is gen-
double wall. erated. See “Floor and Ceiling Framing”
on page 562.
• Select Split Framing to create a double
wall that splits platforms and connecting • Check Create Wall/Footing Below to
walls at its boundary. create a stem wall or slab footing below
the selected wall on Floor 1 when an auto-
• Select Furred Wall to treat the selected matic foundation is built. Has no effect if
wall as additional layers added to another the selected wall is on any floor other than
wall. Floor 1. See “Building a Foundation” on
page 442.
Note: The Double Wall options are not avail-
If Create Wall/Footing Below is checked,
able for curved walls.
Specify Foundation and Slab Footing will
become unchecked on the Foundation Panel.
6 Framing -
7 A preview of the selected wall,
• Check Retain Wall Framing to preserve including any doors, windows, and/or
the framing of the selected wall when the fireplaces inserted into it, displays on the
wall framing is globally rebuilt. See right. See “Dialog Preview Panes” on page
“Keeping Framing Current” on page 592. 38.
Roof Panel
Any automatically generated roof style other interacts with the roof plan, defining the
than a hip requires roof information to be portion of the roof plan that bears on it. See
defined in the exterior walls. On the Roof “Automatic vs. Manual Roofs” on page 462.
panel, you can specify how the selected wall
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1 Roof Options - Specify the shape of above, not the ceiling height. See “Knee
the wall relative to the roof. Walls” on page 290.
• Check Full Gable Wall to create a gable • Check Extend Slope Downward to con-
end over the selected wall. tinue a roof down over a bumpout in an
• Check High Shed/Gable Wall to specify exterior wall. See “Extend Slope Down-
the selected wall as the high end of a shed ward” on page 288.
roof. • Check Roof Cuts Wall at Bottom to pre-
• Check Knee Wall to define the selected vent the portion of a selected wall located
interior wall as a knee wall. Only an inte- below an intersecting roof plane from
rior wall can be defined as a knee wall. A building.
knee wall’s height is defined by the roof • Combine with Above Wall is only avail-
able when a selected wall has an Attic
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wall above it. Check this box to balloon • Specify the horizontal Length of the roof
frame the two walls when automatic return in inches (mm).
framing is built. The two walls remain • Enter a value in inches (mm) to Extend
separate objects. See “Attic Walls” on the roof returns past the overhang.
page 290.
• Specify a Gable, Hip, or Full roof return.
2 Pitch Options - Specify the pitch or • Specify a Sloping or Flat roof return. See
pitches of the roof plane(s) above the
“Roof Tutorial” on page 57 of the User’s
selected wall.
Guide.
• Enter a value to define the Pitch of the
• Check the boxes to Include Shadow
roof plane bearing on the selected wall.
Boards, Ridge Caps, Frieze molding,
• Check Upper Pitch to create a roof with and/or Gutters on the roof returns.
two pitches or, if the selected wall is a
Full Gable Wall, a half hip condition. 5 Check Lower Wall Type if Split by
Butting Roof to specify the wall type
• Enter the Pitch of the second, upper roof. for any portion of the selected wall located
• Specify the Height that the Upper Pitch beneath an adjacent, abutting roof plane,
Starts at, or define the distance in from should one be present. A wall affected by this
Baseline that the second pitch begins. The setting is specified as a Pony Wall and the
two values are dynamic. Press the Tab key upper wall is defined on the Wall Types
to update the relative numbers. panel. See “Pony Walls” on page 266.
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Foundation Panel
1 Specify the Foundation properties of Note: Rooms defined by walls drawn using
the selected wall(s).
the Slab Footing tool will have a Ceiling
• Check Foundation Wall to specify the Height of 0 and a Monolithic Slab Foundation.
selected wall as a foundation wall and Rooms defined by walls that are later speci-
enable additional settings on this panel. fied as Slab Footings will not unless the room
This box is checked by default for auto- is on Floor 0 and the plan has a Monolithic
matically generated foundation walls as Slab foundation specified.
well as walls drawn with the Foundation
• The Thickness of the selected wall dis-
Wall and Slab Footing tools.
plays and can be changed here.
• Check Slab Footing to specify the
• If Slab Footing is checked, the Curb
selected wall as a slab footing. See “Foun-
Width can be specified instead.
dation Walls” on page 264. When this is
checked, Foundation Wall will also be 2 Check Footing to assign a concrete
checked. footing to the selected wall(s) and
enable the settings below. Only available
when Foundatoin Wall is checked, above.
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• Specify the Width and Height of the • Specify the Footing Offset, which is the
footing below the selected foundation distance between the center of the footing
wall(s). The Height value will be unavail- and the center of the wall. A value of 0
able if the bottom height of the footing centers the footing under the wall. A posi-
has been edited. See “Stepped Founda- tive value offsets the footing towards the
tions” on page 451. wall’s interior surface. A negative value
• Check Automatic Footing Bottom offsets it towards the wall’s exterior. Not
Height to restore the default height of the available if either Center Footing on Main
selected wall’s footing. Only available Layer or Align Footing on Outside are
when the footing bottom height has been checked.
edited.
3 Specify how Monolithic Slab footings
• Check Vertical Footing to generate foot- generate.
ings that run up and down along any steps • Specify the Chamfer Width and Height,
in the foundation wall’s bottom height. which define the angled corners where the
Offset - Specify how the footing is centered footing meets the underside of the slab.
under the selected wall. • Specify the Pour Number of the selected
• Check Center Footing on Main Layer to Slab Footing. Pour Numbers are listed
center the footing on the wall’s Main separately in the Materials List. See “In
Layer. See “The Main Layer” on page the Materials List” on page 445.
295.
4 A preview of the selected wall,
• Check Align Footing on Outside to align including any doors, windows, and/or
the footing along the wall’s exterior sur- fireplaces inserted into it, displays on the
face. See “Wall Type Definitions” on right. See “Dialog Preview Panes” on page
page 295. 38.
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1 Choose the selected wall’s Wall Type • Select the Lower Wall Type, the wall
from the drop-down list of all currently type of the lower portion of the pony wall,
available types. A preview of the selected from the drop-down list. A preview of the
wall type displays below the drop-down list. selected wall type displays directly below.
• Click the Define button to open the Wall • Click the Define button to open the Wall
Type Definitions dialog to create or mod- Type Definitions dialog.
ify existing wall types. See “Wall Type
Specify the height of the division between
Definitions Dialog” on page 298.
the upper and lower walls. These two
2 Check Pony Wall to specify the settings are dynamic: if one is changed, the
selected wall as a pony wall having other will update accordingly.
different wall types on its upper and lower • Specify the Elevation of Lower Wall
portions. See “Pony Walls” on page 266. Top, which is the division between the
If the selected wall is a Foundation Wall, its upper and lower walls. If the top of the
initial wall type will become the Lower Wall lower pony wall is stepped or raked, this
Type. For all other walls, the initial wall type value will be “No Change”. This is an
will be the upper Wall Type. absolute value: regardless of the wall’s
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1 All wall covering materials applied to 2 Specify the Position of the selected
the selected wall are listed here. Select wall covering.
one from the drop-down list to edit its • Enter the heights of the current wall cov-
position or remove it from the wall. ering’s Top To Ceiling and Floor To Bot-
• Click Add New to apply a new wall cov- tom. The wall covering’s Height from it’s
ering to the selected wall. See “Select top edge to its bottom edge can also be
Library Object Dialog” on page 816. specified.
• Click Replace to replace the current wall • Check Interior and/or Exterior to apply
covering with a new one from the library. the wall covering to the inside and/or out-
• Click Delete to remove the current wall side of the selected wall. Interior is
covering from the selected wall. checked by default. Not available for
rooms. See “Wall Type Definitions” on
Preview panes showing the current wall page 295.
covering display the row of buttons.
3 Most wall coverings are best previewed
using the Standard Rendering
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1 Check Specify Railing to specify the • Check Middle Rail to create a railing
selected wall as a railing and enable the with newel posts and top, bottom, and
other options on this panel. Railings can be middle rails.
also drawn directly using the Railing or • Check No Rail to eliminate rails, leaving
only newels or posts and an overhead
Deck Railing tools.
beam, if selected.
Railing Type - Select the radio button for the • Check Panels to create a railing com-
desired railing type. A preview of the posed of panels. You can specify the
selected type displays to the left. panel style on the Newels/Balusters
• Check Balusters to create regularly panel..
spaced balusters between larger newel
posts. 2 Specify the properties of the selected
railing’s Newels/Posts.
• Check Solid to create a solid railing or
• Check Post to Rail to create newel posts
Half Wall.
from the floor to the top rail. This option
• Check Open to create a railing with only is selected by default.
newel posts and top and bottom rails.
• Check Post to Overhead Beam to create
newel posts from floor to an overhead
beam placed just under the ceiling height.
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The beam’s width is based on the Thick- • Check Raise Bottom Rail/Panel, then
ness of the selected railing wall. specify the Floor to Bottom distance,
• Check Post to Ceiling to extend the measured up from the floor platform to
newel posts to the ceiling. the bottom rail or panel.
• When none of the above Post options is 4 Specify where the selected railing or
selected, newel posts will build to the top fencing should Build From.
of the railing. • Check Step Terrain to have the railing or
• Check No Half Post at Wall to prevent a fencing follow the terrain in horizontal
half-width post from being placed when a steps between each newel post.
railing intersects a wall. • Check Follow Terrain to have the railing
• Check Square Half Post to use a square or fencing follow the terrain smoothly.
halfpost where a railing intersect with a • Check Generate on Low Platform to
wall. Not available if No Half Post at Wall build the selected railing on the lower
is checked. floor platform when the railing defines
two room areas with different floor
3 The Bottom Rail options control the heights. See “Aligning Railing on Differ-
placement of the bottom rail, or shoe. If
neither box is checked, the bottom rail is ent Platforms” on page 287.
placed at floor platform level. Not available • Check Follow Stairs to have the railing or
for railings specified as Solid or No Rail. fencing follow the rise of stairs drawn in
• Uncheck Include Bottom Rail to elimi- the same location. See “Railing Panels”
nate the bottom rail and extend the balus- on page 543.
ters to the floor. Also not available for
Panel railings. 5 A preview of the selected railing or
fence, including any doorways or gates
inserted into it, displays on the right. See
“Dialog Preview Panes” on page 38.
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Newels/Balusters Panel
1 Specify the height of the Railing, as • Specify the Width of each newel at its
well as its appearance in plan view. widest point.
• Specify the Railing Height. For interior • Specify the Height, which is the height
railings, this is measured from the height from the floor or ground to the top of the
of the floor finish. See “Floor and Ceiling newel. Not available if Post to Rail, Post
Platform Definitions” on page 337. to Overhead Beam or Post to Ceiling is
• Check Default to use the Draw Newels/ selected on the Rail Style panel.
Balusters setting in the Railing Defaults • Specify the Offset, which is the amount
dialog. Check Draw Newels/Balusters to each newel is offset from the center of the
draw newels and balusters in floor plan railing. Use this to create a fence with the
view. newels on one side of the fence boards.
• Specify the on-center Spacing of the
2 Specify the characteristics of the newel posts.
selected railing’s Newels/Posts.
• Type - Select Square, Round, or Library
newels.
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Rails Panel
The settings on the Rails panel are used to A similar panel, the Handrail panel, is also
specify the style and size of the horizonal found in the Staircase and Ramp
components of a selected Railing, Deck Specification dialogs. See “Stairs, Ramps,
Railing, or Fence. See “Railing and Deck and Landings” on page 521.
Tools” on page 261.
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• Check Automatic Width to make the rail • Specify the Repeat Distance of a selected
Width equal to the Thickness of the symbol molding. Not available when a
selected railing wall. Not available for molding profile is selected. See “Symbol
stairs or ramps. Moldings” on page 647.
• Check Retain Aspect Ratio to retain the
original ratio between the profile’s Height 3 A preview of the selected railing or
fence, including any doorways or gates
and Width values. When one value is inserted into it, displays on the right. See
changed, the other updates in response. “Dialog Preview Panes” on page 38.
Not available when Automatic Width is
checked.
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Chapter 9:
Rooms
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Default values for rooms are specified in the These dialogs allow you to specify the floor
Floor Defaults dialog for the current floor. and ceiling structures and finishes for
This dialog also controls important different Room Types. See “Structure Panel”
information that the program uses to create on page 348.
3D models - particularly floor and ceiling
heights and materials. Moldings can also be Room Label Defaults
specified in the Floor Defaults dialog.
The Room Label Defaults dialog allows you
The default Floor and Ceiling Structure and to specify the initial appearance of room
Finish definitions in the Floor Defaults labels. This dialog is also accessed by
dialog are drawn from the Normal Room expanding the “Rooms” category in the
Defaults. See “Floor and Ceiling Platforms” Default Settings dialog. See “Room Labels”
on page 337. on page 331.
Only the defaults for the first floor of a The options on most panels of the Room
building can be set ahead of time. The Label Defaults dialog are similar to those in
program uses the setting from the first floor the Text Specification dialog. See “Text
to create subsequent floors. Once a new floor Specification Dialog” on page 1011.
is built, its floor defaults can be changed. See
The options on the Dimension Format panel
“Floor Defaults Dialog” on page 426.
are similar to those in the Displayed Line
Length dialog. See “Displayed Line Length
Room Defaults Dialog” on page 1042.
Additional structural and material defaults Any text added to the Room Label Defaults
for several categories of Room Types can dialog displays in all subsequently created
also be specified: room labels, after the Room Name. Changes
• Normal Rooms made to default settings do not alter existing
• Kitchens/Baths/Utility Rooms room labels. To update existing labels so that
they reflect changes made to the defaults,
• Decks delete and replace them. See “Editing Room
• Garage/Porches/Slabs Labels” on page 332.
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Room Definition
Room Definition
A room is a totally enclosed area defined by Subdividing Rooms
any combination of joined walls or railings,
visible or invisible. To be recognized as a When a room area is first defined, it inherits
room by Chief Architect, a room must have its characteristics from the Floor Defaults
an unbroken perimeter. dialog for that floor. If the room is then
specified as a particular type, it may inherit
Unless otherwise specified, rooms generate properties from the Room Defaults dialog
floor and ceiling platforms automatically. associated with its type.
Most rooms are also automatically covered
by the roof when one is built. There are If a new room is created by subdividing a
exceptions to this, such as rooms defined as larger room, it inherits its characteristics
Decks. See “Room Types” on page 329. from that larger room - including any non-
default settings.
If a room is drawn within a larger structure
and none of its walls connect to the exterior If two rooms are separated by an Invisible
walls, either directly or indirectly by wall, their interior areas will be measured
connecting to walls that do, it is referred to as from the wall’s centerline and characteristics
an “island” room. The program will connect like the floor finish materials and moldings
such a room to the larger structure with an will break along that line.
Invisible Wall. See “Room Dividers and • If the two rooms have different floor
Invisible Walls” on page 267. heights, the break will occur at the wall
edge that faces the room where the floor
Room definition disappears if part or all of a
is lower.
surrounding wall is deleted. It is a good idea
to finalize the position of walls before • If the two rooms have different ceiling
defining rooms with names and attributes heights, the break will occur at the wall
such as floor height and ceiling height. edge that faces the room where the ceiling
is higher.
Selecting Rooms
Room definition is established when a room
is completely enclosed by walls. You can
confirm that a room has room definition by
using the Select Objects tool to select it.
When a fully-enclosed room is selected, the
room highlights.
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Displaying Rooms
Displaying Rooms
Unlike most things in Chief Architect, a Room labels that include the room’s name as
room is not an individual object. Rather, a well as its size and other information can be
room is defined by the walls that enclose it. set to display in floor plan view. See “Room
Labels” on page 331.
You can see the primary and secondary
layers associated with a room by selecting it
and clicking the Object Layer In 3D Views
Properties edit button. See “Object Rooms can be viewed in 3D views created by
Layer Properties” on page 152. any of the 3D view tools. The Floor
Overview tools can be used to see all rooms
In Floor Plan View on the current floor without their ceilings.
See “Creating Overviews” on page 879.
Rooms typically display a transparent fill in
floor plan view. You can, however, specify a In the Materials List
solid color or fill pattern for all the rooms on
an entire floor in the Floor Defaults dialog, The contents of a room, including
or for individual rooms in the Room furnishings and floor and ceiling materials
Specification dialog. See “Fill Style Panel” can be calculated using the Calculate From
on page 354. Room tool. See “Calculate From Room” on
page 1248.
In order for room fill styles to display, the
“Rooms” layer must be turned on. See
“Displaying Objects” on page 144.
Editing Rooms
Once a room is defined by walls or railings, In 3D Views
its structure and appearance can be edited
using the edit buttons or the Room The floor and ceiling heights for floors,
Specification dialog. rooms, and individual walls can be edited
using edit handles in 3D views. Lowered
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ceilings cannot be edited in 3D. See “3D • Two edit handles display on the top and
Views” on page 867. bottom edges of the highlighted wall.
The default floor and ceiling heights for an 3. Click and drag the edit handle on the top
entire model can be edited by selecting the wall edge to adjust the room ceiling
Exterior Room. See “The Exterior Room” on height, or the handle on the bottom edge
page 326. to adjust its floor height. Temporary
dimensions display.
To change default ceiling heights in 3D 4. As you drag a handle, notice that all
walls defining that room are affected.
1. Create a 3D or Cross Section/Elevation
view of the exterior of your plan.
To adjust the height of a wall in 3D
2. Click on the exterior surface of a wall to
select the Exterior Room. The Status Bar 1. Create a 3D or Cross Section/Elevation
indicates when the exterior room is view of your plan.
selected. See “The Exterior Room” on 2. Click on a surface of the wall. By
page 326. default, the room will be selected. You
3. Click and drag the edit handle on the top can change this behavior in the
wall edge to adjust the default ceiling Preferences dialog. See “Architectural
height, or the edit handle on the bottom Panel” on page 107.
edge to adjust the default floor height.
3. Click the Select Next Object edit
Temporary dimensions display.
button to select the wall. The Status Bar
says “Wall.” See “The Status Bar” on
Note: Any rooms that do not update when the page 39.
default floor or ceiling height is changed are
not using the default values. To use the 4. Click and drag the edit handles. Tempo-
default values for a specific room, check rary dimensions display in elevation
Default for any of the room height values in views. See “Editing Closed-Polyline
its specification dialog. See “General Panel” Based Objects” on page 198.
on page 347.
Room materials such as floor, ceiling, and
To adjust room heights in 3D wall materials can be changed in 3D views
using the Material Painter . See “The
1. Create a 3D or Cross Section/Elevation
Material Painter” on page 828.
view of your plan.
2. Click on the surface of a wall that faces
If you use the Material Painter to change
the room to select it. When the room is
a room’s floor or ceiling finish material, it
selected in 3D: will add that material to the room’s Floor or
• The room highlights. Ceiling Finish Definition. Changes to a Deck
• The Status Bar says “Room”. See “The room’s planking or framing will affect its floor
structure definition.
Status Bar” on page 39.
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Room Types
Room Types
When a room is first created by enclosing an You can edit the text of a room label in floor
area with walls, it is assigned a generic room plan view, but the type of room originally
type of “Unspecified.” assigned remains until it is changed in the
Room Specification dialog. See “Editing
Once your floor plan is laid out, each room
Room Labels” on page 332.
should be assigned a Room Type in the
Room Specification dialog. See “General
Panel” on page 347. The Room Type applies Available Room Types
appropriate structural and display properties There are three categories of room types:
to the room. Interior, Exterior and Hybrid.
When you assign a Room Type, a label Interior - Living, Dining, Family, Kitchen,
showing the room’s Type displays in floor Nook, Bath, Master Bath, Master Bedrm,
plan view. Bedroom, Study, Office, Entry, Hall, Closet,
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• A room’s default ceiling structure and fin- • Open Below rooms are treated as interior
ish definitions are determined by its rooms for window and door placement.
Room Type. See “Room Defaults” on
page 324.
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Room Labels
Room Labels
A label can display in floor plan view for any Room Label Defaults
area defined as a room. There are two parts
to each room label: The initial settings that control the
size, font, color and other aspects of
• The Room Name, which is similar to a room label appearance are controlled in the
Text object and can be selected and Room Label Defaults dialog. See “Room
edited. See “The Text Tools” on page Label Defaults” on page 324.
1001.
• The room area, which is not a standard Custom Room Labels
text entry and cannot be directly edited. The Room Names that display in room labels
You can assign a custom Room Name, move are often based on the Room Types assigned
a room label or even delete it without in the Room Specification dialog. You can,
affecting the Room Type. See “Room Types” however create a custom name for a selected
on page 329. room, also in the Room Specification
dialog. See “General Panel” on page 347.
Room labels can move or even disap- Before creating a custom Room Name,
pear when room entries are revalidated. assign the Room Type most similar to the
room’s actual use. For example, if you wish
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to name a room “Guest Room”, begin by for the current floor. See “Room Label
specifying it as a “Bedroom” since these Defaults” on page 324.
rooms have similar uses. • Rooms, Interior Dimensions is also
When a Room Name is based on its Room measured from the inner surfaces of the
Type, the name in the label will be in all room walls. Its format is set in the Floor
capital letters. When a custom Room Name Defaults dialog for the current floor.
is used, capitalization is user-defined. The display of room labels can also be
If you wish to further customize a room’s controlled on a room by room basis in the
label by adding text or a text macro, uncheck Room Specification dialog. See “General
Show Room Label in the Room Panel” on page 347.
Specification dialog and create your own
label using a Text object. See “The Text You can customize room labels using a
Tools” on page 1001. variety of text macros. See “Text Mac-
ros” on page 1033.
Displaying Room Labels
Editing Room Labels
The display of room labels is controlled in
the Layer Display Options dialog. By Room labels are similar to simple Text
default, room labels are placed on the objects and can be changed, moved and
“Rooms, Labels” layer and use the Text Style resized much like any other text object. You
assigned to that layer. See “Layer Display can also modify a room label’s Text Style
Options Dialog” on page 148. and other attributes in the Room Label
You can specify how the area of rooms is Specification dialog. See “Text
calculated by the program by turning on the Specification Dialog” on page 1011.
display of one or more of these layers: The text of a room label cannot be modified
• Rooms, Standard Area is measured from in its specification dialog, however: it must
the center of interior walls to either the be specified in the Room Specification
outside surface of exterior walls or exte- dialog. See “General Panel” on page 347.
rior wall framing, depending on the Liv- If you delete a room label, the Room Type
ing Area to setting in the General Plan and Room Name remain unchanged in the
Defaults dialog. It is rounded to the near-
Room Specification dialog. To restore the
est square foot or mm and does not label, check the Show Room Label
include the area within bay, box and bow checkbox on the General panel of that dialog.
windows. See “General Plan Defaults
Dialog” on page 86.
Note: If you use the Convert to Rich Text edit
• Rooms, Interior Area is measured from tool to convert a Room Label to a Text object,
the inner surfaces of all the room's walls. it will no longer be display room size informa-
Its format is set on the Dimension Format tion or update if the room type is changed.
panel of the Room Label Defaults dialog See “Convert to Rich Text” on page 1017.
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Room Labels
Unlike the rest of a room label, the room area Check . You can click the Done button
and dimensions are not standard text entries immediately, without actually completing
and cannot be edited or changed. The room Plan Check. See “Plan Check” on page 1097.
area moves, resizes and rotates with the rest
of the room label, but you can turn the area Living Area vs. Footprint
and dimensions on or off separately in the The Living Area should not be mistaken for
Layer Display Options dialog. See
the footprint of a house. Only true livable
“Displaying Rooms” on page 327. areas are included in the Living Area
The Interior Area room area calculation calculation. By default, exterior and hybrid
includes the areas within bay, box or bow room types such as Garage, Deck, and Porch
windows, while the Standard Area and are not included. Neither is any room labeled
Interior Dimensions calculations do not. Open Below or Attic. See “Available Room
Types” on page 329.
You can also insert room areas as well as
other information into text objects using Text Regardless of its room type, you can specify
Macros. See “Text Macros” on page 1033. whether a room is included in the Living
Area calculation in the RoomSpecification
Living Area dialog. See “General Panel” on page 347.
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ing the plan from the exterior wall sur- 4. Select the Polyline and click the Open
face. Object edit button. A Polyline Area
3. You can edit the polyline shape if you displays in the Polyline Specification
want to measure portions of a home. dialog. If no area is shown, the polyline
is not closed.
Decks
A Deck room is an exterior-type room that By default, decks do not have roofs. If you
uses deck planking and framing to create a want a roof over a deck, check Roof Over
floor platform rather than using a floor finish This Room in the Room Specification
that spans the entire room area. See “Floor dialog. See “Structure Panel” on page 348.
and Ceiling Platform Definitions” on page
To give the roof a visible means of support,
337.
you can select the Post to Beam option in the
The default settings for deck planking and Wall Specification dialog. See “Rail Style
framing are set in the Deck Room Defaults Panel” on page 316.
dialog. The defaults for deck post footings
Openings in deck railings can be created
are set in the Framing Defaults dialog. See
“Room Defaults” on page 324 and “Posts using Doorways . See “Openings in
Panel” on page 578. Railings” on page 366.
To draw a deck, select Build> Deck> Deck
Deck Framing and Planking
Railing , then click and drag to draw a
railing. When a Deck room is created, the floor
platform is modeled using joists, beams,
• To create a deck without a railing, use one posts, and planking as specified in the Deck
of the Deck Edge tools. See “Fencing Room Defaults dialog. See “Structure
Tools” on page 263. Panel” on page 348 and “Deck Panel” on
• You can also create a regular, polygon- page 351.
shaped deck using the Polygon Shaped • If a floor is present below the one that the
Deck tool. See “Polygon Shaped Deck room is created on, the framing will
Deck” on page 262. be created there. If needed, beams may be
generated with posts beneath them, if
A room does not have to be defined by Deck
specified. When terrain is present, the
Railing to be specified as a “Deck.” See
posts will have footings, again, if speci-
“Room Types” on page 329. You can also
fied.
define a room as a “Deck” in the Room
Specification dialog. See “General Panel” • If a floor is not present below the Deck,
on page 347. framing will be generated on the same
floor as the room. Beams may be created
but posts will not.
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• Deck framing and planking are placed on can be selected and edited like other framing
the “Framing, Deck Framing” and “Fram- objects, provided that Automatic Deck
ing, Deck Planking” layers, which are Framing is turned off. See “Editing
often turned off in floor plan view. See Framing” on page 591.
“Layer Display Options Dialog” on page
To rebuild a deck’s framing and remove any
148.
changes you may have made to individual
If standard floor framing is present when a deck framing or planks, select the Deck room
room is specified as a Deck, that framing is and click the Build Deck Framing edit
deleted and replaced with deck framing. button.
If changes are later made to the settings on If you delete a Deck room, its deck framing
the Deck panel of the Room Specification and planking will be automatically deleted,
dialog, the deck framing and planking will be as well. To prevent this from happening,
automatically rebuilt in response. To prevent check Keep Deck Framing After Deck
this from happening, uncheck Automatic Room is Deleted. See “Deck Panel” on page
Deck Framing. 351.
Once created, the individual planking and
framing objects generated for a Deck room
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Platform Edges
Typically, floor and ceiling platforms are
built so that they bear on top of walls. The
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edges of the platform structures extend In addition, you can specify that individual
through exterior walls to the layer of the wall walls build through floor and ceiling
type definition with the Build Platform to platforms in the Wall Specification dialog.
This Line setting. See “Wall Type Defini- See “General Panel” on page 302.
tions” on page 295.
• For framed walls, the Build Platform to Platform Holes
This Line layer is set as the outside of the Select Build> Floor> Hole in
wall’s Main Layer, Floor Platform or Hole in
• For concrete walls, it’s the inside of the Ceiling Platform, then click and drag a
wall’s Main Layer. rectangular polyline that forms a hole in the
• The platforms of rooms with raised floors designated platform.
and/or lowered ceilings build in the same You can also create a hole in a floor or
manner: to the Build Platform to This ceiling platform by drawing a closed CAD
Line layer of the wall type assigned to the polyline and then using the Convert
railing or invisible wall defining the
Polyline edit button to convert it into a
room. See “Floor and Ceiling Heights” on
platform hole. See “Convert Polyline” on
page 335.
page 235.
For a given wall type, you can specify a
Platform hole edges derive their material
different Build Platform to This Line wall
from the ceiling finish of the room directly
layer surface provided that it is on the
below the hole.
exterior side of the Main Layer.
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1 The layers of the floor or ceiling • The Total thickness of the structure defi-
platform structure definition are listed nition displays here as a reference.
here. Layers are numbered and listed from • Click the Insert button to create a new
the top of the structure to its bottom. layer directly above the currently selected
To select a layer for editing, click on it in the layer in the structure definition.
structure diagram at the bottom right of the • To insert a layer at the bottom of the
dialog: the arrow to the right of the diagram structure definition, click on the bottom
points to the selected layer. line in the structure diagram.
• Click Delete to remove the currently
You can also select a layer by clicking active layer. The arrow to the right of the
in its Thickness text field. structure diagram points to the active
layer.
• Specify the Thickness for each structural
layer by typing in the text field. The layer 2 Specify the characteristics of the
thickness format can be changed by click- Selected Layer.
ing the Number Style button. • A preview of the selected layer’s fill style
displays above the Fill Style button. Click
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on either the button or the preview to • Specify the structure’s Cavity R-Value,
open the Layer Fill Style dialog and spec- which is the R-value of its cavity insula-
ify the fill style created when the Auto tor: most commonly, the insulation
Detail tool is used in a cross section between wood or metal joists.
view. This dialog is similar to the Fill • Specify the Continuous R-Value, which
Style tab for CAD objects. See “Fill Style is the R-value of continuous insulators
Panel” on page 1067. such as rigid foam sheets.
• Previews of the selected layer’s material
display above the Library Material but- Ceiling Finish Dialog
ton. Click on either preview or this button The Ceiling Finish dialog is only available
to open the Select Library Object dialog in Chief Architect Lite.
and select a material from the library. See
“Select Library Object Dialog” on page
816.
• Click the Plan Materials button to select
a material from the Plan Materials dialog.
See “Plan Materials Dialog” on page 840 .
• Click the Structure Type drop-down and
select the type of framing member used
for the platform structure. Only available
when the selected material is a Framing
type. See “Framing Member Types” on • Check Frame Lowered Ceiling to enable
page 593. the two settings that follow.
• Check Auto Detail as Insulation to dis- • Specify the Air Gap, which is the vertical
play insulation in the selected layer when distance between the lowered ceiling
framing and the framing of the platform
the Auto Detail tool is used in a cross above it.
section view. Not available in the
Backsplash Layers Definition dialog. • Specify the Framing Thickness, which is
See “Auto Detail” on page 884. the vertical depth of the framing of the
lowered ceiling.
• A diagram of the floor or ceiling structure
assembly displays below the Selected • Specify the Finish Thickness, which is
Layer settings. To select a layer, click on a the vertical depth of the ceiling finish
layer in the diagram or click in its Thick- material.
ness field. The arrow to the right of the • The Total thickness of the Ceiling Finish
diagram points to the Selected Layer. Definition displays for reference.
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Special Ceilings
By default, the program builds a flat ceiling dialog and the Ceiling Plane tool.
platform on top the wall plates of a room. Ceiling planes are drawn and can be edited
More varied and complex ceilings are made much like roof planes. See “Ceiling Planes”
using settings in the Room Specification on page 498.
Lowered Ceilings
You can define a lowered or dropped ceiling 3. On the Structure panel, click the Ceiling
in a room without affecting the top plate Finish button to open the Ceiling Finish
height of the walls by specifying the lowered Definition dialog. See “Floor/Ceiling
ceiling framing as a layer in the ceiling Structure Definition Dialogs” on page
finish. 339.
In the following illustration, the default • Select Layer 1 of the ceiling finish def-
ceiling height for the entire first floor is 120", inition, then click the Insert button to
and the room on the right has a ceiling finish create a new layer above the current
lowered to 96". Layer 1.
• Specify the desired Thickness of the
new layer, which will form the lowered
ceiling framing.
• Click either the Library or Plan Mate-
rial button and specify the new layer’s
material as a Framing material.
• Specify the Structural Type, the type
of framing member you want to use to
frame the lowered ceiling.
4. Repeat step 3 if you require additional
layers, such as an air gap, above the low-
Normal ceiling Lowered ceiling ered framing.
To create a lowered ceiling 5. When you are finished, click OK to
close the Ceiling Finish Definition dia-
1. Select the room in which you would like log.
to specify a lowered ceiling. 6. On the Structure panel, notice that the
2. Click the Open Object edit button preview diagram represents the Finished
to open the Room Specification dialog. Ceiling height (F).
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Special Ceilings
1. Build a roof for your plan. See “Roofs” 1. To create a ceiling pitch different from
on page 461. the roof’s, select Build> Roof> Ceiling
2. Select the room and open the Room Plane and draw ceiling planes. See
Specification dialog. See “Room Speci- “Ceiling Planes” on page 498.
fication Dialog” on page 346. 2. Select each ceiling plane and specify its
3. On the Structure panel, clear the check- pitch. See “Ceiling Plane Specification
box for Ceiling Over This Room. Dialog” on page 500.
Tray Ceilings
A tray ceiling is flat in the center and sloped of the walls as the Ceiling Height. See
around the perimeter, and is easily created “Structure Panel” on page 348.
using the underside of roof planes above. 2. Make sure that Auto Rebuild Roofs is
unchecked, then build the roof. See
To create an automatic tray ceiling “Build Roof Dialog” on page 468.
1. In the Room Specification dialog, make 3. Change the Ceiling Height of the room
sure that Ceiling Over this Room is to the desired height of the flat ceiling
checked, then specify the desired height surface in its center.
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In floor plan view, dashed lines indicate If the roof is rebuilt after the ceiling height is
where the ceiling changes from sloped to adjusted upward, the new roof will be raised
flat. These lines are located on the “Ceiling to match the new ceiling height and a tray
Break Lines” layer in the Layer Display ceiling will not be created.
Options dialog. See “Layer Display Options
In the following example, a hip roof is built
Dialog” on page 148. You can specify
on 8’ (2400 mm) ceilings. After the roof is
whether ceiling break lines indicate the break
built, the Ceiling Height is raised to 10’
at the ceiling finish layer or the framing layer
(3000 mm). The resulting ceiling follows the
in the Build Roof dialog. See “Options
roof pitch for 2’ (600 mm), then becomes a
Panel” on page 473.
flat ceiling.
Hip roof with Hip roof, ceiling over, Ceiling Break lines in
cathedral ceiling over. ceiling height raised. floor plan view.
Cantilever Undersides
Occasionally, a room will cantilever out past Specification dialog. For no material, select
an exterior wall. You can specify the surface “No Material” from the Plan Materials
material of the underside of a cantilever on dialog. See “Room Specification Dialog” on
the Materials panel of the Room page 346.
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Room Polylines
Room Polylines
Click the Make Room Polyline edit Make Room Molding
button to create a standard polyline on Polyline Dialog
the Current CAD Layer that follows the
surfaces of the selected room. See “Current
CAD Layer” on page 1044.
Room polylines and room molding polylines
are not affected when the room is altered.
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• Crown Molding - Select to convert the To use the Expand Room Polyline tool
room’s crown molding into a molding
polyline. 1. Click in a room defined by at least one
invisible wall or railing.
• Blank Molding - Select to generate a
blank molding polyline. The polyline fol- 2. Click the Expand Room Polyline
lows the room perimeter and has blank edit button.
sections where the polyline crosses win-
dows and doors if these objects are at the 3. Click the Make Room Polyline or
polyline height. Make Room Molding Polyline edit
Specify the Height of the selected molding button to create a polyline that follows
polyline, as measured from the selected the interior surfaces of walls, ignoring
room’s floor. invisible walls and railings.
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General Panel
The General panel is not available in the dialog. See “Floor and Room Defaults” on
Room Defaults dialog, and only two of the page 324.
settings here are active in the Floor Defaults
1 The settings here control the Room is unchecked automatically if you select
Type, the appearance of the Room “Unspecified” as the room type. See
Label, and how the room appears in the “Room Labels” on page 331.
Room Finish Schedule. • Uncheck Display in Uppercase to use the
• Select the Room Type. This affects some same capitalization as the selected Room
of the room’s characteristics. Not avail- Type or Room Name in the room label.
able when multiple rooms are selected. When this is checked, all letters in the
See “Room Types” on page 329. label are capitalized.
• If you wish to use a custom name in the
room label and schedule, uncheck Use 2 Specify whether the selected room is
included in the Living Area
Room Type, then specify the desired calculation. See “Living Area” on page 333.
Room Name in the text field.
• Select Include in Total Living Area Cal-
• Check Show Room Label to display the culation to include the room in the Living
room label in floor plan view. This option Area regardless of its Room Type.
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• Select Exclude from Total Living Area the selected room’s inclusion in the Liv-
Calculation exclude the room from the ing Area on its Room Type. The default
Living Area regardless of its Room Type. for the selected Room Type is stated in
• Select Use Default for Room Type parentheses.
(Included/Excluded) to base the selected
room’s inclusion in the Living Area on its 4 Options -
Room Type. The default for the selected
• Specify the Roof Group of the selected
Room Type is stated in parentheses.
room. Change this value to control how
3 Specify whether the selected room is a the program combines the selected room’s
Conditioned Room or not. See roof system with that of the rest of the
“Conditioned Area” on page 1262. building when automatic roofs are built.
• Select Conditioned to include the room This value is nearly always left at zero.
in the Conditioned Area of the structure, See “Roof Groups” on page 465.
regardless of its Room Type. • Uncheck Include in Schedule to prevent
• Select Unconditioned exclude the room the selected room(s) from being included
from the Conditioned Area, regardless of in the Room Finish Schedule. See
its Room Type. “Schedules and Object Labels” on page
1231.
• Select Use Default for Room Type
(Conditioned/Unconditioned) to base
Structure Panel
The Structure panel is also found in the Floor • If the selected room is located above two
and Room Defaults dialogs and features a rooms with different structural settings,
cross section diagram that shows the the position of the pointer relative to these
relationships between its various heights and two lower rooms determines which of
platform thicknesses. It is meant to represent them displays as the floor below.
the relationships between heights and • If the selected room is located below two
thicknesses rather than provide a scaled rooms with different floor heights, its
drawing of the model. absolute and relative ceiling height set-
Two floors can be included in the diagram: tings will be disabled.
the floor that the selected room is located on, When multiple rooms are selected, only the
and the floor below it, if one exists. Floor and Ceiling Structure and Finish can be
What appears in both the diagram and in the specified. In some Room Defaults dialogs,
settings to its left may be affected by the only the Floor Structure and/or Finish can
location where you clicked to select the be modified. See “Floor and Room Defaults”
room. For example: on page 324.
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Check the Default box beside any height • Specify the Floor Above height, which is
value to restore the default setting. In the the floor height of the room or rooms on
Floor Defaults dialog, the Floor and Ceiling the floor above the selected room. If mul-
Structure and Finish defaults are drawn from tiple floor heights are specified directly
the Normal Room Defaults dialog. See above the selected room, this setting will
“Dynamic Defaults” on page 74. be inactive and “No Change” will display.
• Specify the Ceiling height of the selected
1 Absolute Elevations - These height room. Not available in the Room or Floor
values are measured from the default
first floor height of zero. See “Floor and Defaults dialog or if multiple floor
Ceiling Heights” on page 335.
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heights are specified above the selected Foundation ‘Room’ from the Floor
room. Below has been checked.
• Specify the Floor height. • Specify the Ceiling Below height, which
is the height of the ceiling of the room
below, as measured from that room’s sub-
Note: The default floor height for Floor 1 is 0.
It can be modified in the Room Specification floor to rough ceiling surfaces. Not avail-
dialog, but not in the Floor 1 Defaults dialog. able when Auto Rebuild Foundation is
See “Floor and Room Defaults” on page 324. enabled or if there is no room below the
selected room. See “Rebuilding Founda-
If a room is defined directly beneath the tions” on page 445.
selected room on the floor below, additional • Specify the Stem Wall height, which is
settings may be available. measured from the bottom of the room’s
• Specify the Floor Below height, which is floor framing to the top of the foundation
the floor height of the room directly wall footing and including a treated sill
below where you clicked to select the cur- plate, if one is specified. Only available if
rently selected room. the selected room or the room below it is
• If the selected room is directly above a defined by foundation walls.
Garage and there is a foundation present,
you can specify the SWT Below height,
3 A cross section diagram showing the
relationship between the various height
which is the top height of the concrete settings displays here for reference.
stem walls around the perimeter of the
garage. 4 Specify the characteristics of the
room’s Ceiling.
2 Relative Heights - These height values • If Roof Over This Room is checked, a
are measured from surfaces within the
roof automatically generates over the
selected room or the room below.
room. If unchecked, no roof generates.
• Specify the Rough Ceiling height, as
measured from the subfloor surface to the If this option is unchecked and a roof
bottom of the ceiling framing. Not avail- plane is manually drawn over this room,
able if multiple floor heights are specified its structure will be that of an eave rather
directly above the selected room. than a regular roof. See “Roof Panel” on
• Specify the Finished Ceiling height, as page 579.
measured from the finished floor surface • If Ceiling Over This Room is checked,
to the finished ceiling surface. Not avail- the room has a flat ceiling. If unchecked,
able if multiple floor heights are specified the ceiling follows the underside of the
directly above the selected room. roof or manually drawn ceiling planes.
• Specify the distance from the Stem Wall • Check Use Soffit Surface for Ceiling to
Top to Ceiling. Only available when frame the roof over the selected room
Floor for this Room is Supplied by the using the framing defaults for fascia
rather than for rafters.
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• Click the Ceiling Structure button to slab will be created beneath the selected
open the Ceiling Structure Definition room.
dialog and define the layers of materials
that form the ceiling platform. Not avail-
If the selected room has a living space
able for rooms on Floor 0. See “Floor/ located anywhere beneath it, avoid
Ceiling Structure Definition Dialogs” on checking Monolithic Slab Foundation.
page 339.
• Click the Ceiling Finish button to open • When Monolithic Slab Foundation is
the Ceiling Finish Definition dialog an checked, specify the Pour Number of the
ddefine the layers of materials that form selected room’s slab floor. Pour Numbers
the finished ceiling surface. See “Floor/ are listed separately in the Materials List.
Ceiling Structure Definition Dialogs” on See “In the Materials List” on page 445.
page 339. • Click the Floor Finish button to open the
• Check the Default box to the right of Floor Finish Definition dialog and define
either button to restore the default struc- the layers of materials that form the fin-
ture and/or finish. ished floor surface. See “Floor/Ceiling
Structure Definition Dialogs” on page
5 Specify the characteristics of the 339.
room’s Floor.
• Click the Floor Structure button to open
• When Floor Under This Room is the Floor Structure Definition dialog and
checked, the room has a floor platform as define the layers of materials that form
specified below. the floor platform. See “Floor/Ceiling
• If Floor Supplied by the Foundation Structure Definition Dialogs” on page
Room Below is checked, the floor for this 339.
room is a slab located on the floor below. • If the selected room is a Deck, the Floor
• If Monolithic Slab Foundation is Structure button will be labeled Planks,
checked, the current Floor Structure will Joists instead. See “Decks” on page 334.
be replaced by a single 4” (100 mm) layer • Check the Default box to the right of
of concrete with footings that can be seen either button to restore the default struc-
in camera views only. When a stem wall ture and/or finish.
or grade beam foundation is generated, a
Deck Panel
The options on the Deck panel are only The settings on this panel are also found in
available for rooms designated as Decks, and the Deck Room Defaults dialog, but affect
control how deck framing and planking are the selected Deck room(s) only rather than
generated. See “Deck Framing and Decks as they are initially created. See
Planking” on page 334. “Room Defaults” on page 324.
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• If you want to enter a Plank Direction, • Specify the Spacing between beams, as
remove the checkmark from Automatic. measured from beam center to center.
Enter the direction as degrees. • Select the Type of deck joists from the
• Specify the Number of Border Planks. drop-down list. See “Framing Member
These are planks that follow the outside Types” on page 593.
edge of the deck and may not be parallel
with the rest of the planking. Border 5 Specify whether Deck Posts And
Footings are generated beneath the
planks generate as long as the length of an
selected deck.
inside edge is greater than 0”. They do not
generate on curved deck edges. The default deck post size is based on the
width of the deck beam directly above it and
the default footing size is set in the Framing
Note: Planking thickness and joist depth are
specified in the Floor Structure Definition dia- Defaults dialog. See “Posts Panel” on page
log. See “Floor and Ceiling Platform Defini- 578.
tions” on page 337.
Moldings Panel
• Check No Border Against Walls to pre-
vent border planking from being gener- Chair rail, crown and base moldings can be
ated along any walls defining the deck. assigned to one or more rooms on the
Moldings panel. Moldings are placed around
• Check Herringbone to produce a her-
the wall surfaces of a room and continue
ringbone pattern where the border planks
around the surface of any soffit that is
meet.
attached to the wall at the molding height.
3 Specify the configuration of the Deck The settings on the Moldings panel are
Support Joists.
similar to those found in other specification
• Enter the Width of the joists that support dialogs throughout the program. See
the deck. “Moldings Panel” on page 643.
• Specify the Spacing between joists, as The settings on this panel are also similar to
measured from joist center to joist center. those found in the Floor Defaults dialog, but
• If you want to specify joist Direction, affect only the selected room instead of all
uncheck Automatic and enter the direc- rooms on the current floor.
tion as degrees. When checked, joists are
run in the direction that results in the Wall Covering Panel
shortest spans.
The settings on the Wall Covering panel of
Specify the configuration of the Deck the Room Specification dialog are the same
4
Support Beams. as those on the same panel of the Wall
• Enter the Depth and Width of the beams Specification dialog. When a wall covering
that support the deck. The Width value is assigned in the Room Specification
also controls the size of automatically dialog, it is applied to all walls in the selected
generated deck posts.
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room only. See “Wall Covering Panel” on Defaults dialog. For more information, see
page 313. “Fill Style Panel” on page 1067.
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Chapter 10:
Doors
Door Defaults
Default Settings are accessed by
selecting Edit> Default Settings.
Click the “+” next to Doors to show the door
sub-headings. Select a subheading and click
the Edit button to open the defaults dialog
associated with your selection:
Door Defaults can also be accessed by
double-clicking the Door Tools parent
button or the Hinged Door or Sliding
Door child button. Double-clicking the
other Door Tools child buttons will open the
defaults dialog for that particular door type.
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The values in the Door Defaults dialog are value are affected. See “Dynamic Defaults”
initial values for interior or exterior doors. on page 74.
Individual doors can be edited after they are
All Materials listed under “Doorway” on the
created.
Materials panel are also dynamic. Materials
The Door Defaults dialogs look nearly the assigned to doors and hardware items from
same as the Door Specification dialog. See the library are listed separately and are
“Door Specification Dialog” on page 368. dynamically linked to the “Interior Door”,
There are only a couple of differences: “Exterior Door” and “Fixture Trim” and
• Since default settings are specified here, “Hardware” materials set in the Material
“Use Default” is not an option for some Defaults dialog rather than the Door
settings as it is in the Door Specification Defaults dialogs. See “Material Defaults
dialog. Dialog” on page 852.
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Doors can also be placed in curved walls. You can assign a door from the library to a
See “Options Panel” on page 370. doorway.
Once placed, any door may be changed into
any other type of door using the Door Sliding Doors
Specification dialog. See “Door Select Build> Door> Sliding Door
Specification Dialog” on page 368. and click a wall where you want to
place a sliding door. Sliding doors can be
Hinged Doors placed on interior or exterior walls and can
be set up so that different door styles are
Select Build> Door> Hinged Door
placed in each. If placed in an exterior wall,
and click a wall where you want to
the door is glass; if placed in an interior wall,
place a hinged door. Hinged doors can be
it is a solid slab.
placed on interior or exterior walls, and can
be set up so that different door styles are The initial opening side of a sliding door can
placed in each. A hinged door becomes a be specified by moving the mouse pointer
double door when its width is four feet or along the wall while the mouse button is still
greater. pressed.
The initial swing direction of a hinged door The default sliding door dimensions are
depends on the location of the mouse pointer 5’-0” x 6’-8” with a 12” bottom frame and a
relative to the wall when you click. The door 6” frame on the sides and top.
will swing towards the side of the wall that
you click nearest. Pocket Doors
The initial hinge side of a hinged door can be Select Build> Door> Pocket Door
set by clicking to place the door and then and click a wall where you want to
holding the mouse button down rather than place a pocket door.
releasing it. Move the mouse toward the end
of the door that you would like the hinges to As with sliding doors, the initial opening side
be on: as the mouse pointer nears either end, of a pocket door can be specified by moving
the door preview’s hinge side will move to the mouse pointer along the wall while the
that end. You can also adjust the door’s mouse button is still pressed.
swing direction in this manner. When the The default pocket door dimensions are 2’-6”
swing direction and hinge side are correct, x 6’-8” high. A pocket door becomes a
release the mouse button. double pocket door if its width is four feet or
greater.
Doorways
Choose Build> Door> Doorway and Bifold Doors
click a wall to place a doorway (an Choose Build> Door> Bifold Door
opening without a door). Doorways can be and click a wall where you want to
placed on interior or exterior walls, or in place a bifold door.
railings and fences to provide an opening.
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Like a hinged door, the initial opening side of Entryways and wrapped openings are
a bifold door depends on the location of the examples of Doorways, which are wall
mouse pointer relative to the wall when you openings that do not have doors within them.
click. The door will open towards the side of
the wall that you click nearest.
Similarly, the initial hinge side of a sliding
door can be specified by moving the mouse
pointer along the wall while the mouse
button is still pressed.
The default interior single bifold door is 2’-
6” x 6’-8”. A bifold door becomes a double To add a door to the Doorway, select a Door
bifold if its width is greater than three feet. Type other than “Doorway” from the drop-
down list in the Door Specification dialog.
Bifold doors always display closed in all 3D
See “General Panel” on page 368.
views.
You can also select a custom door from the
Garage Doors library and place it into a doorway in floor
plan view or any 3D view.
Choose Build> Door> Garage Door
and click a wall to place a garage door. To place a library door in a doorway
The default garage door is 8’-0” x 7’-0” high.
A garage door must be at least two feet wide. 1. Go to floor plan view or any 3D view.
2. Open the Library Browser.
In floor plan view, dashed lines show the size
and location of the garage door when open. 3. Browse or search to find a custom door
style that suits your needs.
Garage doors will build into a garage stem
wall provided the room is designated as a 4. Select the door in the Library Browser,
garage before the door is inserted. See then click on the doorway to place the
“Room Types” on page 329. selected door within it. If a door already
exists, it is replaced.
The Doors & Doorways 5. Continue clicking other doorways as
Library Catalog needed.
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Displaying Doors
Displaying Doors
The display of doors, door labels,
opening indicators, headers, and
casing is controlled in the Layer Display
Options dialog. See “Layer Display Options
Dialog” on page 148.
Doors can only be placed in walls, so if a
wall’s layer is turned off, any doors placed in
that wall will not display, either. See
“Displaying Walls” on page 274.
If the “Doors” layer is turned off, doors and Threshold
their casing do not display but openings in Line
the walls where they are located are visible.
If an exterior door to a Garage room on Floor
In Floor Plan View 1 extends into a Garage stem wall or curb on
Floor 0, its location will be indicated on
A door’s jamb, casing, and swing are all Floor 0. You can control the display of this
represented in floor plan view. If a door is concrete cutout in the Door Specification
recessed, the affected wall layers will adjust dialog. See “Garages” on page 449.
to accommodate the casing.
When the “Doors, Headers” layer is turned
Doors in exterior walls and doors that open on in floor plan view, door headers are
to exterior type rooms such as a Garage, represented by dashed lines within each
Porch, or Deck have a threshold line across door’s opening. These lines do not
the opening in floor plan view. See “Room correspond to actual framing objects and
Types” on page 329. cannot be selected. See “Wall Framing” on
You can specify whether an exterior door has page 562.
a threshold in the Door Specification dialog. The vertical casing on the sides of doors will
See “Casing Panel” on page 372. display in floor plan view when the
“Casings, Exterior” and “Casings, Interior”
layers are turned on. See “Casing Panel” on
page 372.
In 3D Views
You can specify whether a selected door is
shown open or closed in 3D views by
clicking the Show Door Open in 3D and
Show Door Closed in 3D edit buttons as
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well as in the Door Specification dialog. See Vector Views in the 3D View Defaults
“Options Panel” on page 370. dialog. See “Options Panel” on page 873.
If a door is set to display open in 3D, the
angle of the open door can be changed using Door Labels
the edit handles in floor plan view. See Door labels display in floor plan and cross
“Using the Mouse” on page 361. section/elevation views, centered on the
To display opening indicator arrows in doors they represent, when the “Doors,
Vector Views, turn on the “Opening Labels” layer is turned on and use the Text
Indicators” layer in the Layer Display Style assigned to their layer. See “Object
Options dialog. See “Vector View” on page Labels” on page 1241.
928. Automatic door labels indicate Width and
Height. For example:
• In Imperial plans, the automatic label for
a 3’-0” wide, 6’-8” high double hung win-
dow will read 3068.
• In metric plans, the automatic label for a
900 mm wide, 2100 mm high double
hung window will read 900x2100.
If you prefer, you can use one of two other
formats: Height/Width and Width Only.
Door with opening indicator Label formats are specified in the Door
Specification dialog or in the Door Defaults
Reverse door opening indicators on the dialog if no schedule is present. See “Label
Architectural panel of the Preferences Panel” on page 1239.
dialog. See “Architectural Panel” on page
107. Customized labels using text and Object
Specific Text Macros as well as label
You can also specify whether door and position and orientation can also be specified
window glass is opaque or transparent in in the Door Specification dialog. See “Text
Macros” on page 1033.
Editing Doors
Before a door can be edited, it must be can also be group selected and edited. See
selected. To select a door, click it when the “Selecting Objects” on page 180.
Select Objects tool or any of the Door Blocked units are made up of individual
Tools are active. Doors and/or windows doors and windows that have been grouped
together to act as one object. You can create a
blocked door unit or by creating an
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Editing Doors
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to control the selected door’s appearance See “Exterior and Interior Walls” on page
in 3D views. See “In 3D Views” on page 263.
359.
By default, the interior side of the door will
• Click the Gable Over Door/Window face the direction that the door swings to
to create a gable over the selected door(s) open. If you prefer, you can specify that the
the next time the roof is rebuilt. See interior side face the opposite direction in the
“Gable/Roof Lines” on page 503. Door Specification dialog. See “General
Panel” on page 368.
• Click the Components edit button to
You can specify the materials for the two
modify or add information related to the
sides separately in the Door Specification
selected door in the Materials List and
dialog. See “Materials Panel” on page 382.
schedules. See “Components Dialog” on
page 1265. You can also specify different casing for the
interior and exterior sides of exterior doors -
Centering Doors that is, doors placed in exterior walls or walls
defining a Garage or other exterior room
The Center Object edit button allows type. See “Room Types” on page 329.
you to center a selected door along a
wall within a room or relative to a cabinet or
Door Casing
window. See “Using Center Object” on page
224. Doors typically feature casing, or trim, on
both sides of the wall opening.
To center a door along a wall • By default, interior doors use the same
casing profile on both sides. You can
1. Select a door or combination of win-
specify that both sides be edited sepa-
dows and doors in floor plan view.
rately in the Door Specification dialog.
2. Click the Center Object edit button See “General Panel” on page 368.
then choose from one of the following • Exterior doors can have different casing
options: profiles on their interior and exterior
• Click near a wall inside a room to cen- sides.
ter the door along that wall in that
The default casing for interior and exterior
room.
doors is a basic rectangular stock profile.
• Click outside the house (on the exterior You can specify a door’s casing profiles in
room) near an exterior wall to center the Door Specification dialog, or you can
the door along an exterior wall. choose to suppress casing altogether. See
“Casing Panel” on page 372.
Door Sides
A separate molding profile can be specified
Like walls, all doors have two sides: an for the lintel, or top horizontal molding. See
interior side and an exterior side. This is the “Lintel Panel” on page 374.
case even for doors placed in interior walls.
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Interior and exterior door casing will display In floor plan view, only the vertical side
in all views when the “Casings, Exterior” casing will be shown.
and “Casings, Interior” layers are turned on.
The Change Swing Side edit button is 1. In floor plan view, select the door and
available for all doors except pocket doors. grab the triangular edit handle.
Hinged Doors
In addition to using the edit buttons, hinged
doors’ hinge side and swing direction can be
changed using the triangular Rotate edit
handle.
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Pocket Doors
To change the direction of a pocket door,
select it and click the Change Opening/
Hinge Side edit button.
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Special Doors
A variety of special doors and doorways can To open a railing across an entire section,
be created in Chief Architect. resize the doorway’s Width so that it is
greater than the length of the railing in the
Wrapped Openings Door Specification dialog. The opening
resizes to the maximum width possible for
Wrapped openings of various shapes are that space. See “General Panel” on page 368.
available in the Doors & Doorways
Library. To add a gate, specify the doorway’s Door
Type as a Door, then choose an appropriate
You can also create a wrapped opening by gate as the Door Style. A selection of gates is
unchecking Use Interior Casing and/or Use available in the Fences & Railings library
Exterior Casing in a Doorway’s Door folder. See “Placing Library Objects” on
Specification dialog. See “Casing Panel” on page 814.
page 372. If base molding is present, it will
wrap around the opening.
Transoms Above Doors
Transom windows above doors are created
the same as other stacked windows. See
“Grouped Windows” on page 388.
Recessed Doors
A door placed in a brick or stone wall is often
recessed into the wall’s exterior. In the
Openings in Railings
illustration below, the door to the right is
recessed, so the brick wraps the opening. The
Use the Doorway tool to open a railing
door on the left is not recessed, so the casing
for a stairway or other access.
is outside the brick.
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Special Doors
schedule generation. See “Make Mulled Def and click OK. See “General Panel”
Unit” on page 389. on page 302.
6. With the railing still selected, Ctrl + drag
Creating a Doorway it into position within the doorway. See
with a Railing “To move an object freely” on page 218.
When a railing is specified as No Room Def,
it can be positioned within a Doorway .
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General Panel
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a style from the Library; or choose Use • Specify the Width of the stiles and top
Default to use the default door style set in rail.
the Door Defaults dialog. See “Door • Specify the height of the Bottom rail.
Defaults” on page 355.
• Select “Library” from the drop-down list 4 Symbol Options - Check Reverse
Interior/Exterior to reverse the two
or click the Library button to choose a
sides of the selected door so that they face
door symbol from the library. Once a
the opposite direction. Only available when a
library door is selected, its name is added
door symbol from the Library is specified as
to the Door Style list. See “Select Library
the Door Style. See “Door Sides” on page
Object Dialog” on page 816.
362.
• Specify the Door Type as Doorway,
Hinged, Slider, Pocket, Bifold, or Garage. 5 Louvers -
In the Door Defaults dialogs, the Door
Type cannot be changed. • Specify the Size, or vertical height, of the
selected door’s louvers. Only available
2 Specify the Size and Position of the for Louvered and Glass Louvered doors.
selected door.
• By default, louvers face the direction that
• Specify the Width, Height, and Thick-
the door swings. Check Reverse Direc-
ness of the door.
tion to reverse the direction that they face.
• Floor to Bottom - Specify the height of
the bottom of the door frame as measured 6 The Interior Doors settings are only
from the subfloor. available when the selected door is
placed in an interior wall. See “Exterior and
• Specify the Swing Angle of the selected Interior Walls” on page 263.
door in floor plan view, between 0° and
180°. An angle of 0° displays the door as • Check Separate Trim and Materials for
closed and an angle of 180° displays it as Each Side to specify the casing, lintels,
wide open. The Swing Angle for Bifold and all materials for each side of the
doors and double doors that swing from selected door independently. When
the center can be no more than 90°. unchecked, the two sides of the door use
the same trim and materials.
The Swing Angle also affects the door’s
appearance in 3D views if Draw Closed 7 Check Include in Schedule to include
the selected door(s) in Door Schedules.
is unchecked on the Options panel. See “The Schedule Tools” on page 1232.
3 Panel Frame Options - Specify the 8 A preview of the door displays on the
dimensions of the selected door’s rails right side of the dialog box. See
and stiles. Only available for Glass, Panel, “Dialog Preview Panes” on page 38.
and Louvered doors.
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Options Panel
1 Specify the number of Door Units or • If a Slider door is selected, instead choose
panels that the selected door has. Not Two, Three, or Four Panel.
available for garage doors.
• Select Calculate From Width to use the Note: The defaults for Calculate From Width
program defaults. Hinged, Pocket and are not editable.
Bifold doors default to Single Door when
less than four feet (1200 mm) wide. If the 2 3D Display - Specify whether the
width is greater than four feet, Double selected door is drawn open or closed in
Door is the default. 3D and cross section/elevation views.
• Select Single Door to force the selected If Draw Open is selected, the Swing Angle
hinged, pocket or bifold door to be a sin- set on the General panel is used in 3D views.
gle door, regardless of its width. See “General Panel” on page 368.
• Select Double Door to force the selected
hinged, pocket or bifold door to be a dou- 3 Door Swing - Specify how the selected
door swings. Most options here are
ble door, regardless of its width. only available when the selected Hinged or
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4 For a selected Garage Door, specify • Check Recessed to activate the settings
the number of Vertical Panels.
that follow.
• If the selected door has been specified as
• Select To Main Layer to recess the door
the “Glass” Door Type on the General
to the wall’s Main Layer.
panel, the top Vertical Panel will be glass
and the rest, solid panels. The number and • Select To Sheathing Layer to recess the
style of the lites and the Muntin Width door to the wall’s sheathing layer.
can be specified on the Lites panel.
7 In Curved Wall - Specify whether a
door placed in a curved wall is Straight
5 The Safety settings afffect how the or Curved. Curved is selected for Pocket
selected door is listed in the Door
Schedule. See “Schedules and Object Doors and cannot be changed. See “Drawing
Labels” on page 1231. Curved Walls” on page 272.
• Check Tempered Glass to specify the
selected door as having tempered glass.
• Check Fire Door to specify the selected
door as being a fire door.
Straight
6 The Recessed into Wall options allow
you to recess the selected door’s jamb
into a wall, away from the exterior surface.
This setting also affects the exterior casing
and lintel, if used. Only available if the door
Curved
is placed in a multi-layered wall. See “Wall
Type Definitions” on page 295.
8 Plinth Blocks - Add an Interior Plinth
Block and/or Exterior Plinth Block to
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Casing Panel
1 Check Use Interior Casing to enable ing. A preview of the casing profile
the settings that follow, then specify the displays to the right. See “Select Library
interior casing for the selected door(s) using Object Dialog” on page 816.
those settings. When this box is unchecked, • Click the Clear button to remove a
no casing is used. selected casing profile from the door.
• Casing Profile - Click the Library but- • Specify the Width of the selected casing.
ton to select a molding profile for the cas-
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• Define the Depth of the selected casing, a curved wall. See “Drawing Curved Walls”
as measured from the back to the front of on page 272.
the casing profile.
Door and window casing and jamb can be
• Define the Reveal, which is the distance constructed three ways in curved walls:
between the inside edge of the door frame
• Straight - Both the door and casing are
and the inside edge of the casing.
straight. This can be used where the wall’s
2 Check Use Exterior Casing to enable curvature is not too sharp and the opening
the settings that follow, then specify the is not too wide. It cannot be selected for
exterior casing for the selected door(s) These Pocket Doors, which must be curved if
settings are the same as those for the Interior placed in a curved wall.
Casing, and are not available for doors in
interior walls unless Use Exterior Trim and
Materials is checked on the General panel.
See “General Panel” on page 368.
5 The Curved Wall Casing settings are 6 A preview of the door displays on the
right side of the dialog box. If casing is
enabled if the selected door is located in
not specified for a Doorway, the Show Wall
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Lintel Panel
The settings on the Lintel panel allow you to if the door has a reflected arch. See “Arch
assign a lintel,or top molding that meets the Panel” on page 376.
side casing using a butt joint instead of a
The profiles and materials of door and
mitred joint. These settings are not available
window lintels can be included in Room
Finish Schedules.
1 Check Use Interior Lintel to enable • Click the Clear button to remove a
the settings that follow, then specify the selected lintel profile from the door.
lintel applied to the interior side of the • Specify the Width of the lintel. This
selected door(s) using these settings. When value is independent of the casing’s
this box is unchecked, no lintel is used. width; however, the lintel does inherit its
• Lintel Profile - Click the Library button depth from the casing.
to select a molding profile for the lintel. A • Specify how far to Extend the lintel past
preview of the selected profile displays to the outside edges of the casing on each
the right. See “Select Library Object Dia- side.
log” on page 816.
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• Check Wrap to wrap the lintel profile available for doors in interior walls unless
back toward the wall. Use Exterior Trim and Materials is checked
on the General panel. See “General Panel”
2 Check Use Exterior Lintel to enable on page 368.
the settings that follow, then specify the
exterior lintel for the selected door(s) using
3 A preview of the door displays on the
these settings. These settings are the same as right side of the dialog box. See
those for the Interior Lintel, and are not “Dialog Preview Panes” on page 38.
Lites Panel
The settings on the Lites panel of the Door also found on the Lites panel of the Window
Specification dialogs are only available Specification dialog. See “Lites Panel” on
when the selected door is specified as a Glass page 407.
door on the General Panel. These settings are
Jamb Panel
The settings on the Jamb panel are similar to Specification dialog. See “Frame Panel” on
those on the Frame panel of the Window page 406.
1 Specify the attributes of the selected • Specify the Sides Width, which is the
door’s Jamb. thickness of the pieces of the door jamb
that display in floor plan view.
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• Uncheck Fit Jamb to Wall to specify the • Specify the jamb’s Inset, which is mea-
Depth and Inset of the selected door’s sured from the the Recessed Into Wall
jamb. When this box is checked, the jamb layer and moves the door jamb towards its
Depth automatically extends from the interior side. If used, the casing and lintel
Recessed Into Wall layer to the wall’s are not affected by this setting.
inside surface with an Inset of 0”. The
Recessed Into Wall layer is specified on 2 A preview of the door displays on the
right side of the dialog box. See
the Options Panel of this dialog.
“Dialog Preview Panes” on page 38.
• Specify the Depth of the door jamb from
front to back.
Arch Panel
The settings on the Arch panel are not unavailable if the selected door has been
available if the selected door is a Sliding, assigned a lintel. See “Lintel Panel” on page
Bifold or Garage door. They are also 374.
1 Define the style and size of the Arch. • Select a Type of arch from the drop-down
list.
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Hardware Panel
Many of the settings on the Hardware tab are dialog is used. See “Dynamic Defaults” on
Dynamic Defaults: if “Use Default” is page 74.
selected, the setting in the Door Defaults
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1 Specify the Handles to be used on the • Specify the location of the door locks Up
selected door. From Bottom. The locks use the same In
• Select an Interior Handle and/or Exte- From Door Edge value as the handles.
rior Handle from the drop-down lists.
Select “Library” or click the Library but- 3 Specify the Hinges to be used on the
selected door.
ton to select a handle from the library. See
• Select a style of Hinges from the drop-
“Select Library Object Dialog” on page
down list. Select “Library” or click the
816.
Library button to select a hinges from the
• Specify the location of the door handles library.
In From Door Edge.
• Specify the distance In From Top/Bot-
• Specify the location of the door handles tom of the door to the center of the top
Up From Bottom. and bottom hinges.
2 Specify the door’s interior and exterior Note: For hinges to look right, it is best to
Locks.
have at least a 1/4" (6 mm) reveal for the inte-
• Select an Interior Lock and/or Exterior rior, or hinge side, door casing.
Lock from the drop-down lists. Select
“Library” or click the Library button to • Specify the Number of Hinges on the
select a lock from the library. selected door. Interior hinged doors and
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bifold doors typically have two hinges Right Swing Only selected. See “Options
while exterior hinged doors have three. Panel” on page 370.
Shutters Panel
The settings on the Shutters panel of the Specification dialog. See “Shutters Panel”
Door Specification dialogs are also found on on page 379.
the Shutters panel of the Window
Framing Panel
The settings on the Framing panel control
how the selected door or doors is framed. A Chief Architect is dependent upon user
similar panel is also found in the Window input and does not calculate loads or
Specification dialog. See “Window perform structural analysis. Always consult
your local building authorities and contact a
Specification Dialog” on page 398. licensed engineer for structural calculations.
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3 Rough Opening - Specify the amount • Uncheck Show in Plan to suppress the
to add to Each Side, the Top and the display of the concrete cutout in floor
Bottom for the door’s framed rough opening. plan view. A concrete cutout will only
The rough opening should be large enough to display in floor plan view if it is located
accommodate the door frame and space for in a garage curb. See “In Floor Plan
shims. If the Bottom Rough Opening value is View” on page 359.
greater than the Floor to Bottom value, the
difference is added to the top of the rough 5 Sill - When the bottom of a door is
raised sufficiently off the floor, it will
opening when framing is built.
require a sill as part of its framing.
4 Add for Concrete Cutout - Specify • Specify the vertical Thickness of the sill.
the amount to add to Each Side of the
door opening when the upper part of the door • Check Double Sill to generate two sill
is in a framed wall and the lower part is members of the specified thickness
located in a concrete or masonry wall, stem instead of one.
wall, or garage curb. See “Wall Type
Definitions” on page 295.
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• Specify the selected door’s U-Factor. information, see “Materials Panel” on page
• Specify the selected door’s SHGC (Solar 831.
Heat Gain Coefficient).
Label Panel
Layer Panel Door labels display in floor plan view and
The Layer panel is available for a variety of cross section/elevation views when the
different objects. For more information, see “Doors, Labels” is turned on and use the Text
“Layer Panel” on page 152. Style assigned to that layer. See “Door
Labels” on page 360.
Materials Panel For information about the settings on this
panel, see “Label Panel” on page 1243.
The Materials panel is available for a variety
of objects throughout the program. For more
Door Schedules
The Door Schedule tool allows you to If a door is included in a Mulled Unit, it may
produce customizable door schedules instead be listed in a window schedule. See
as well as door labels that display schedule “Make Mulled Unit” on page 389.
numbers. See “The Schedule Tools” on page
Door casing profiles and materials can also
1232.
be included in Room Finish Schedules.
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Chapter 11:
Windows
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Window Defaults
Default Settings can be accessed by other. This setting also determines the width
selecting Edit> Default Settings. of the shared casing. If 0 is specified, no
Select Window from the Default Settings casing is created between mulled units.
dialog and click the Edit button.
For more information, see “Window
You can also double-click the Window Specification Dialog” on page 398.
Tools parent button to open the Window
Defaults dialog. Dynamic Window Defaults
The settings in the Window Defaults dialog A variety of window default values are
control the attributes of a window when it is dynamic, including the Window Type, Add
initially placed in a plan, so you should for Rough Opening values, Casing, Lintel
define the type of window that will be placed and Sill Specifications, Sash and Frame
most often in your model. See “Default sizes, and Treatments. All Materials are
Settings” on page 72. also dynamic. When a dynamic default is
changed, existing windows using the default
The panels in the Window Defaults dialog value are affected. See “Dynamic Defaults”
are similar to those found in the Window on page 74.
Specification dialog, with one exception:
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Standard Windows
Select Build> Window> Window,
then click on a straight or curved wall
to place a standard window at that location.
A standard window is a single window that is Box Windows
not a bay, box, bow window, a corner A Box Window is a bay window with
window or a blocked unit. These special side angles set at 90°. Select Build>
types are made up of multiple standard Window> Box Window and click on a
windows. straight wall to produce a box window.
A standard window that is part of a special Box windows initially measure 4’-2” wide
window is called a component window. with a depth of 1’-6”. The component
Standard windows can be specified as any of windows are specified in the Window
a variety of window types, such as double Defaults dialog and their sizes adjust to fit
hung, casement and awning. See “Window the available space.
Specification Dialog” on page 398.
Bay Windows
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Pass-Through
Select Build> Window> Pass-
Through, then click on a straight or
curved wall to place a Pass Through at that
location.
A Pass-Through is simply a wall opening
Note that for a bow with an odd number of without a window unit placed inside. Like a
sections, the radial dimension is from the window, it can have casing and a sill. It does
center of the arc to an outside corner where not, however, have a sash, frame, or glass. It
two window sections join. The depth (11 ½”) is one of the window Types available in the
is measured to the flat area of the center Window Specification dialog. See “General
section, not to a corner. As a result, the radius Panel” on page 398.
is a bit greater than the sum of the depth and
the distance from the center of the bow’s Windows Library
curve to the exterior of the wall.
Select View> Library Browser, then
browse to Chief Architect Core
Note: Bay, box, and bow window areas are
Catalogs> Architectural> Windows to access
not included in the living area or in room stan-
dard area calculations. They are included in a selection of special window units. Select
room interior area calculations. the desired window, then click on a wall to
place the window at that location.
Special Windows
A variety of special windows can be created Bear in mind that moving a manually created
using multiple standard windows, the edit bay, box or bow window is generally more
tools or custom symbols. difficult than moving a unit created with one
of the Window Tools since it is
Creating Manual Bay, Box composed of individual walls.
and Bow Windows
Sometimes it is easier to draw bay, box and Corner Windows
bow windows manually than to use the Corner windows are produced when each
automatic tools. Bays created using walls can window has one edge at or past the interior
have more than one window per section, side of the adjacent wall.
which is not possible using a bay window
unit.
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Special Windows
Recessed Windows
To create a corner window, first create the A window or mulled unit placed in a brick or
desired window on each side of the corner. stone wall is often recessed into the wall’s
The header height and the sill height of both exterior, so the brick wraps the opening.
windows must be the same.
You can specify a window as recessed in the
Window Specification dialog. See “Options
To move a window all the way into a Panel” on page 399.
corner, check Ignore Casing for Open-
ing Resize in the Plan Defaults dialog. See
“General Plan Defaults Dialog” on page 86.
Window Symbols
You can import custom windows and save
Slant top, or shaped windows can be them in your own library for use in future
components of corner windows as long as plans. See “Custom Symbols” on page 1159.
their heights are equal at the corners.
By default, window symbols are assigned the
Windows with single or two segment tops
“Custom” Type in Window Schedules and in
can be used, but windows with three cannot.
the Window Symbol Specification dialog,
If a two segment window is used, the
and they use automatic labels appended with
segment nearest the corner must be flat.
the letters CU. The Type is derived from the
Once the corner window is formed, its Symbol Specification dialog, where you can
components and corner post size can be also select the CAD block used to represent
adjusted using dimension lines. Blocked the symbol in floor plan view. See “Symbol
units can also meet at a corner this way. Specification Dialog” on page 1159.
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You can manually edit or delete this gable Catalogs> Materials> Glass library. See
line at any time. Your changes take effect “Materials” on page 827.
when the automatic roofs are rebuilt. This
tool can also be used with group selected Vents
windows.
A selection of attic, foundation and gable
vents are available in the Library Browser.
Stained Glass
See “The Library” on page 797.
A selection of solid stained glass materials is
Vents are placed in the same manner as
available in the Chief Architect Core
regular windows and can be edited in much
the same way, as well.
Grouped Windows
Windows can be grouped together to create a varying heights on different Window Levels.
wide variety of custom configurations. See “Window Levels” on page 391.
Stacked windows are easy to create in 3D
views, particularly cross section/elevation Automatically Mulled Openings
views, using their edit handles. See “Editing
Windows” on page 395. To form a mulled group of windows and/or
doors, move them close enough together so
that their casings touch. Once the casings
touch, the windows are mulled together with
one casing between the two of them.
The sill of each window in the group must be
at the same level for them to share the middle
casing. The casing tops do not have to be at
the same level. The casings are modeled as if
they are one unit but the windows remain
separate objects for dimensioning and the
Materials List.
Notice how the windows and door in this Windows can be automatically mulled to
example are separate, with spaces between doors if the bottom of the window is at the
them. Doors and/or windows can also be elevation of the floor, equal to the bottom of
organized into a unit in which there are no the door.
spaces between the windows and door units,
and the casing between them is shared. The Minimum Separation value in the
Window Defaults dialog specifies how close
To help organize their display in floor plan mulled window and door units can be to each
view, you can place stacked windows of other. Define a value that specifies the
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desired width for the shared casing. See in any view. See “Placing Library Objects”
“Window Defaults” on page 384. on page 814.
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To block stacked openings then click the Select Next Object edit
button or press the Tab key until that individ-
1. In a cross section/elevation view, select ual component is selected. Only the compo-
the door and the windows on level 1 and nent clicked on is selectable using this
2 above it, then click the Make Mulled method. If you need to select a different com-
Unit edit button. ponent, click on it and repeat the process.
2. Repeat step 1 with the sidelight on the The selected component may be on any
right and the window above it. window level in the mulled unit. If there are
3. Repeat step 1 with the sidelight on the multiple levels, it is easiest to select the
left and the window above it. components in a 3D view. When you have
selected an individual component, you can
4. Group select the three vertically joined
change its parameters in the Window
units and click the Make Mulled
Specification dialog. See “Window
Unit edit button to join them side to Specification Dialog” on page 398.
side.
If the selected component is not itself a
The configuration of the horizontal and mulled unit and has no components above it,
vertical mullions in a mulled unit will vary its Height and Arch parameters can be
depending on the order in which you block changed. Changing the Height causes the
stacked openings. component top to move. The bottom remains
• If you form a mulled unit by first block- stationary.
ing objects vertically, the vertical mul-
lions of the larger unit will extend Displaying Mulled Units
continuously from the bottom to the top
As with other windows, the display of
of the entire unit, breaking any horizontal
mulled window units is controlled in
mullions.
the Layer Display Options dialog. See
• If you form a mulled unit by first block- “Displaying Objects” on page 144.
ing objects horizontally, the horizontal
mullions of the larger unit will extend Mulled units are placed on the “Windows”
from side to side, breaking any vertical layer by default and have a single label,
mullions. which is on the “Windows, Labels” layer.
Mulled units are also included in the
In a complex unit composed of smaller units, windows category of the Materials List and
there may be a variety of ways to organize in window schedules. If the component
the sub-units. objects of a mulled unit have unique
moldings or materials, they will not be noted
Selecting Components in the Materials List or in room finish
of Mulled Units schedules. See “Schedules and Object
Labels” on page 1231.
To select a component of a mulled unit, click
at the location of the component in question, If a mulled unit includes a door, Treat as
Door will be checked in the Mulled Unit
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Window Levels
Specification dialog. When this box is • When Show Single Label for Entire
checked, the unit’s label is placed on the Unit is selected, the unit is treated as a
“Doors, Labels” layer but the unit itself single object in schedules and the materi-
remains on the “Windows” layer unless you als list.
change it. Units set to Treat as Door are also
Mulled units can be placed on different
included in the Doors category of the
Window Levels to control their appearance
Materials List and in door schedules instead
in floor plan view. See “Window Levels” on
of window schedules. Similarly, their casing
page 391.
is recognized as door casing in room finish
schedules. See “Options Panel” on page 399.
Editing Mulled Units
You can, if you wish, display a mulled unit’s
individual component labels instead of a A mulled unit moves as a single standard
single label for the unit. Labels are placed on window in both floor plan and 3D views.
the layers they would be on were the unit not The components of a mulled unit cannot be
mulled. A mulled unit’s label setting also moved relative to one another. If this is
affects how it is listed in schedules and in the required, you will first need to explode the
Materials List. See “Label Panel” on page mulled unit.
416.
• When Suppress All Labels is selected, To explode a mulled unit
individual components are counted in
schedules and in the Materials List. 1. Select the mulled unit.
• When Show Component Labels is 2. Click the Explode Mulled Unit edit
selected, components are counted in button.
schedules and in the Materials List.
Window Levels
It is often necessary to position more than • In floor plan view, windows and doors on
one window, mulled unit, and/or door at the the Default Level display the line color
same location along a wall in floor plan and style of the layer they are on. See
view: for example, to create an entry with “Layers” on page 143.
side lites and transom. • Windows on any other level appear light
To help control and organize the appearance gray, regardless of the layer they are on.
of stacked wall openings in floor plan view,
you can assign windows at various heights to The Default Level
different Window Levels.
The Default Level is the Window Level that
Window Levels do not define the height of a Standard Windows are initally placed on
window, just the appearance and behavior of when created and affects several things:
windows and doors in floor plan view.
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Displaying Windows
Displaying Windows
The display of windows, window
labels, openings, casing, and headers
in floor plan and 3D views can be controlled
in the Layer Display Options dialog. See
Double Hung
“Layer Display Options Dialog” on page
148.
Windows can only be placed in walls, so if a
wall’s layer is turned off, any windows Left Sliding
placed in that wall will not display, either.
See “Displaying Walls” on page 274.
If the “Windows” layer is not set to display,
window casing and other components are not Triple Casement
visible, but the openings in the walls where Window types in floor plan view
they are located can still be seen.
If a window is recessed, the affected wall
layers will adjust to accommodate the casing.
In Floor Plan View
Bay, box,and bow windows have dimensions
A window’s frame, glass, casing, and sill are
lines associated with them.
all represented in floor plan view. This
makes some window types, notably Sliding • You can suppress their display by turning
and Double and Triple Casement windows, off the “Manual Dimensions” layer or on
distinguishable. a unit by unit basis in the unit’s specifica-
tion dialog. See “Bay/Box and Bow Win-
dow Specification Dialogs” on page 420.
• The arrow style and fill are set in the
Dimension Defaults dialog. See
“Dimension Defaults Dialog” on page
963.
Windows in pony walls display in floor plan
view regardless of which part of the pony
wall is visible. If you wish, you can instead
display only openings located entirely in the
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portion of a pony wall that is set to display in Views in the 3D View Defaults dialog. See
floor plan view. See “Pony Wall Defaults” on “Options Panel” on page 873.
page 257.
If a window is placed in a Garage room at a Window Labels
height where it extends into the stem wall or Window labels display in floor plan and
curb, a cutout in the concrete will display on cross section/elevation views, centered on
the floor below. You can specify the cutout’s the windows they represent, when the
size and whether it displays in floor plan “Windows, Labels” layer is turned on and
view in the Window Specification dialog. use the Text Style assigned to their layer. See
See “General Panel” on page 398. “Object Labels” on page 1241.
Interior and exterior window casings will Automatic window labels indicate Width and
display in all views when the “Casings, Height, followed by Type. For example:
Exterior” and “Casings, Interior” layers are
• In Imperial plans, the automatic label for
turned on. In floor plan view, the sills and
a 3’-0” wide, 4’-0” high double hung
vertical side casings will be shown, but the
window will read 3040 DH.
horizontal top casing or lintel will not.
• In metric plans, the automatic label for a
In 3D Views 900 mm wide, 1200 mm high double
hung window will read 900x1200 DH.
To show opening indicator arrows in Vector
Views, turn on the “Opening Indicators” If you prefer, you can use one of two other
layer in the Layer Display Options dialog. formats: Height/Width followed by Type and
See “Vector View” on page 928. Width Only followed by Type. Label formats
are specified in the Window Schedule
Specification dialog or in the Window
Schedule Defaults dialog if no schedule is
present. See “Label Panel” on page 1239.
You can specify whether a Bay, Box or Bow
Window displays a single label or displays
the labels of its component windows. This
choice will affect how the unit displays in
schedules.
• When Suppress All Labels is selected,
Windows showing opening indicators individual components of Bay, Box and
You can change the direction of indicator Bow Windows are counted in schedules
arrows in the Preferences dialog. See and in the Materials List.
“Architectural Panel” on page 107. • When Show Component Labels is
selected, components of Bay, Box and
You can also specify whether window and
Bow Windows are counted in schedules
door glass is opaque or transparent in Vector
and in the Materials List.
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Editing Windows
• When Show Single Label for Entire the materials list somewhat differently. See
Unit is selected, the Bay, Box or Bow “Displaying Mulled Units” on page 390.
Windows is treated as a single object in
Customized labels using text and Object
schedules but not in the materials list.
Specific Text Macros as well as label
These options are also available for mulled position and orientation can also be specified
units but affect their display in schedules and in the Window Specification dialog. See
“Text Macros” on page 1033.
Editing Windows
Before a window can be edited, it must be specified in this dialog. See “Window
selected. Click on a window when the Select Specification Dialog” on page 398.
Objects tool or any of the Window
Using the Mouse
Tools are active. Doors and/or windows
can also be group-selected and edited. See • In floor plan view, click either of the two
“Selecting Objects” on page 180. end handles and drag along the wall to
change the width. The label showing the
To select a window that is part of a blocked size updates as the window is resized.
unit, click the component window, then click
• In 3D views, a selected window has five
the Select Next Object edit button. See edit handles: the Move handle at the cen-
“Selecting Components of Mulled Units” on ter and a Resize handle on each edge.
page 390. Click and drag an edge handle to resize
Windows can be edited using their edit the window.
handles, the edit toolbar buttons, and the • Using the edit handles, a window resizes
Window Specification dialog. See “Window according to the currently active Edit
Specification Dialog” on page 398. Behavior . See “Edit Behaviors” on
When you select a window in floor plan page 176.
view, the window size label displays the
width followed by the height. For example, a Note: Using the edit handles is the only way
3036 window is 3’-0” wide by 3’-6” high. to resize bay, box and bow window units.
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intersecting wall. Enable Ignore Casing edit toolbar. See “The Edit Toolbar” on page
for Opening Resize in the Plan Defaults 35.
dialog to turn off this behavior. See “Gen-
eral Plan Defaults Dialog” on page 86. • Click the Gable Over Door/Window
to create a gable over the selected win-
Using Dimensions dow(s) the next time the roof is rebuilt.
See “Gable/Roof Lines” on page 503.
Like various other objects, windows
can be moved using dimensions. See • Click the Components edit button to
“Moving Objects Using Dimensions” on modify or add information related to the
page 989. selected window in the Materials List and
schedules. See “Components Dialog” on
You can specify how windows and doors are page 1265.
located by dimensions in the Dimension
Defaults dialog. See “Locate Objects Panel”
Window Casing and Sills
on page 968.
Windows often feature casing, or trim, on
Dimensions can be set to locate the centers,
both sides of the wall opening as well as a sill
sides, casing, or rough opening of wall
on one or both sides.
openings, or you can choose to not locate
openings at all. If you wish, you can move a The default casing for windows is a basic
dimension’s extension lines to locate non- rectangular stock profile. You can specify a
default locations on a window after the window’s casing profiles in the Window
dimension is drawn. See “Editing Extension Specification dialog, or you can choose to
Lines” on page 986. suppress casing altogether. See “Casing
Panel” on page 401.
Using the Edit Tools A separate molding profile can be specified
A selected window or windows can be edited for the lintel, or top horizontal molding. A
in a variety of ways using the buttons on the sill profile can be specified, as well. See
“Lintel Panel” on page 404.
Custom Muntins
You can design your own muntins for the Creating Muntins
glazing of a window or door. Muntins are
formed from a CAD block composed of lines Custom muntins are created by
and arcs drawn over window or door glass in drawing their pattern using the CAD
a cross section/elevation view. The CAD tools, blocking the pattern to create a CAD
block should cover at least half the glass block, and then selecting the window and
horizontally and one quarter of the area clicking the Load Muntins edit button.
vertically, but should not overlap it in either
direction by more than five percent.
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Custom Muntins
To create custom muntins compress when the glass area is resized. This
stretching may not be perfect for non-
1. Create a Cross Section/Elevation rectangular glass areas that are resized by a
view of the wall the window or door is large amount.
in and Zoom in on the window or Custom muntins can be created for the
door. components of Bay Windows , Box
2. Use the Draw Line and Draw Arc Windows , and mulled units. To create
tools to design the desired muntins. custom muntins for a Bow Window , you
Try to make them start and end as close must draw them on the one component that is
to the edge of the glass as possible. selectable. When the muntins are loaded,
they will applied to all of the components
3. When the muntin design is complete,
See “Component Windows” on page 417.
group-select all lines and arcs and click
the Make CAD Block edit button. The Load Muntins edit tool can also be
See “Selecting Objects” on page 180. used to add custom muntins to glass doors.
4. Select the door or window and click the See “Special Doors” on page 366.
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General Panel
1 Window Type - Select the type of 2 Specify the Size and Position of the
window from the list. The first entry in selected window.
the list is the Default type set in the Window • Specify the window’s Width and Height.
Defaults dialog.
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• Floor to Top - Specify the height of the able for Casement, Double and Triple
top of the window frame as measured Awning, and Double and Triple Hopper
from the subfloor. windows.
• Floor to Bottom - Specify the height of
the bottom of the window frame as mea- 4 The Interior Windows settings are
only present when the selected window
sured from the subfloor. is placed in an interior wall. See “Exterior
and Interior Walls” on page 263.
Note: When either the Floor to Top or Floor • Check Separate Trim and Materials for
to Bottom setting is modified, the other will Each Side to specify the casing, lintels,
adjust in response to prevent the overall sills, and all materials for each side of the
Height value from changing.
selected window independently. When
unchecked, the two sides of the window
3 The Component Options affect use the same trim and materials. Only
windows with movable sections and are
available for Pass-Throughs placed in
not available for Pass-Throughs, Fixed glass
interior walls.
windows, mulled units, or window symbols.
• Specify the Bottom Component Size for 5 Options -
Single Hung, Double Hung, Double
Awning, Double Hopper, and Triple Hop- • Louver Size - Specify the vertical height
per windows; specify the Top/Bottom of the selected window’s louvers. Only
Component Size for Triple Awning win- available for Louvered and Glass Louver
dows; or, windows.
• Specify the Side Component Size for • Check Include in Schedule to include
Triple Casement and Triple Sliding win- the selected window(s) in Window
dows, the Right Component Size for Schedules. See “The Schedule Tools” on
Left Sliding windows, or the Left Com- page 1232.
ponent Size for Right Sliding and Dou-
ble Casement windows. 6 A preview of the selected window
displays here. See “Dialog Preview
A Component Size value of 0 creates a Panes” on page 38.
window with identically sized components.
Window opening directions can best be seen
• Specify how each Component Opens using the Vector View Rendering Technique.
from the available options. Only avail-
Options Panel
The Mulled Units and Mullion Depth dialog. See “Grouped Windows” on page
settings on the Options panel are only 388.
available in the Mulled Unit Specification
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category. Only available when the • Select To Main Layer to recess the
selected unit contains a door. window to the wall’s Main Layer.
• Uncheck Single Wall Hole to produce • Select To Sheathing Layer to recess the
individually framed wall openings for window to the wall’s sheathing layer.
each unit in a mulled unit. When this box
is checked, a single wall opening with
one header for the entire unit is produced.
Casing Panel
The Casing panel is not available in the
Window Symbol Specification dialog.
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1 Check Use Interior Casing to enable • Define the Depth of the selected casing,
the settings that follow, then specify the as measured from the back to the front of
interior casing for the selected windows(s) the casing profile.
using those settings. When this box is • Define the Overlap Frame value, which
unchecked, no casing is used. is the the distance between the outside
• Casing Profile - Click the Library but- edge of the window frame and the inside
ton to select a molding profile for the cas- edge of the casing. The default is 0”,
ing. A preview of the casing profile which places the inside edge of the casing
displays to the right. See “Select Library against the outside edge of the frame.
Object Dialog” on page 816.
• Click the Clear button to remove a Type a positive value to overlap the cas-
selected casing profile from the window. ing over the frame by that amount.
• Specify the Width of the selected casing. Type a negative value to produce a gap
between the casing and the frame.
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Lintel Panel
The settings on the Lintel panel of the These settings are not available if the
Window and Mulled Unit Specification window has a reflected arch. See “Arch
dialogs are also found on the panel of the Panel” on page 411.
same name in the Door Specification dialog.
The profiles and materials of window lintels
See “Lintel Panel” on page 374.
and sills can be included in Room Finish
The Lintel panel is not available in the Schedules.
Window Symbol Specification dialog.
Sill Panel
The settings on the Sill panel of the Window The Sill panel is not available in the Window
and Mulled Unit Specification dialogs are Symbol Specification dialog.
not available if the window has a reflected
The profiles and materials of window lintels
arch. See “Arch Panel” on page 411.
and sills can be included in Room Finish
Schedules.
1 Check Use Interior Sill to enable the • Sill Profile - Click the Library button to
settings that follow, then specify the sill select a molding profile for the sill. A pre-
applied to the interior side of the selected view of the selected profile displays to the
window(s) using these settings. When this right. See “Select Library Object Dialog”
box is unchecked, no interior sill is used. on page 816.
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• Click the Clear button to remove a on each side; when it is unchecked, it will
selected sill profile from the window. be the same length as the sill.
• Specify how far to Extend the sill past the
outside edges of the casing on each side. 2 Check Use Exterior Sill to enable the
settings that follow, then specify the
If an Apron is specified, it will also be exterior sill for the selected window(s) using
affected by this setting. these settings. These settings are the same as
• Check Wrap to wrap the sill profile back those for the Interior Sill.
toward the wall.
3 A preview of the selected window
• Check Apron to include an apron under displays here. See “Dialog Preview
the sill. When Wrap is checked, the apron Panes” on page 38.
will be 1/2” (12 mm) shorter than the sill
Sash Panel
The settings on the Sash panel control the The Sash panel is not available in the Mulled
size and position of the selected window’s Unit and Window Symbol Specification
sash. Note that increasing the Side, Middle, dialogs, and the settings on this panel are not
Top or Bottom Width decreases the area of available for Pass-Throughs.
the glass and vice versa.
1 Specify the width and depth of the • Specify the Side Width of all vertical
selected window’s Sash, which are the sash members: those at the window sides
pieces of the window that hold the glass. as well as the central members of Case-
ment and Sliding windows. This is also
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the width of the top portion of the win- • Curved Options - When the selected
dow when an arch is specified. window is placed in a curved wall, spec-
• Specify the Middle width of horizontal ify whether it has a curved or straight
components between the top and bottom sash. A curved sash is typically used
sash in Double Hung, Double and Triple with Radial casing. See “Casing Panel”
Awning, and Double and Triple Hopper on page 401.
windows. It does not affect Casement and
Radial Casing
Sliding windows.
• Specify the Top and Bottom Widths.
The Top value is not used if the window
has an arch. Straight Sash
Frame Panel
The Frame panel is not available for mulled The settings on the Frame panel are similar
units or window symbols. to those on the Jamb panel of the Door
Specification dialog. See “Jamb Panel” on
page 375.
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1 Specify the attributes of the selected wall’s inside surface with an Inset of 0”.
window’s Frame. The Recessed Into Wall layer is specified
• Check Has Frame to include a frame and on the Options Panel of this dialog.
enable the settings below. When this is • Specify the Depth of the windowi frame
unchecked, the selected window has no from front to back.
frame around it. • Specify the frame’s Inset, which is mea-
• Specify the Side, Top, and Bottom sured from the Recessed Into Wall layer
Widths of the door’s frame. and moves the window frame towards its
• Uncheck Fit Frame to Wall to specify interior side. If used, the casing and lintel
the Depth and Inset of the selected win- are not affected by this setting.
dow’s frame. When this box is checked,
the frame Depth automatically extends 2 A preview of the selected window
displays here. See “Dialog Preview
from the Recessed Into Wall layer to the Panes” on page 38.
Lites Panel
The Lites panel allows you to add muntins to A window that has been modified using the
various window styles, and is also available Shape panel cannot have divided lites or
for Glass doors. See “Doors” on page 355. shutters added. You can, however, create
Custom Muntins for such a window. See
There are four possible styles of muntin bars
“Custom Muntins” on page 396.
for regular windows, plus two additional
options for arched windows.
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1 Specify the number, position and style • Prairie style is based on the normal style,
of Lites for the selected window. but with all the central muntin bars
• Select a Type, or style, of window lite removed, leaving only the two outside
from the drop-down list. muntin bars both horizontally and verti-
cally. Typically, both Lites Across and
Lites Vertical should be set between 6
and 8. Federal or Federation windows are
an example of the Prairie style.
• Craftsman style is based on the normal
style, but only the topmost horizontal
muntin bar is kept with all the portions of
the vertical muntin bars above it. Typi-
• Normal style is the most common, with cally, both Lites Across and Lites Vertical
muntins going horizontally and vertically. should be set between 4 and 8.
Colonial windows are an example of the • Enter the number of horizontal Lites
normal style. Across in each sash.
• Diamond style uses angled muntin bars • Enter the number of vertical Lites Verti-
to divide up the lites. French windows are cal in each sash.
an example of the diamond style.
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• Specify the Muntin Width, which is the • Specify a Ray Count of up to 10 radial
width of the bars dividing the panes of muntin bars in the portion of the window
glass. within the arch. There is one more pane
• Check or uncheck Lites in Top and/or of glass than the number of rays speci-
Lites in Bottom - or Lites in Left and/or fied. See “Arch Panel” on page 411.
Lights in Right - to specify either one or • Check Concentric to produce muntins
both of the sashes to have divided lites. radiating from a curved inner muntin that
• Check Auto Adjust Lites for Compo- is concentric with the window’s arch.
nent Size to have the program produce You must have at least three Lites Across
lites that are consistent in size across all for this to be used.
components. When this is checked, the
window’s lites and its specification set-
tings may not agree; when unchecked,
lites in the components may not be con-
sistent in size.
Shape Panel
The settings on the Shape panel control the an arch specified on the Arch panel, it will be
position of the selected window’s corners, removed.
allowing you to create angled edges and
The Shape panel is not available for mulled
mitered top corners.
units or window symbols.
If any of these settings are used to create a
custom shape, the selected window will be
Note: The Left and Right settings on this
automatically specified as “Fixed Glass” on panel refer to the window’s exterior.
the General panel. If the selected window has
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1 Window Width displays for reference. with angled edges between them and the
It can be changed on the General outside top corners.
Panel. • Check Left to add an additional corner
• Click Match Roof to match the angle of along the top edge.
the top of the window to the pitch of the • Specify the Height of the left inner cor-
roof above by changing its Sides heights, ner, as seen from the exterior, measured
below. If either Top Inside Corner box is from the bottom of the window.
checked, it will become unchecked.
• Specify the Offset of the left inner cor-
Match Roof does not work for curved ner, as measured from the left side of the
roofs, has no effect if the window is not window.
in a gable end wall, and is not available in • An additional Right Inside Corner can be
the Window Defaults dialog. specified in a similar manner.
• Click Revert to restore the window to its
original shape, type and arch settings. 4 The Bottom Corners settings allow
you to raise the heights of the bottom
corners, as measured from the bottom of the
2 Specify the height of the window’s Left window specified on the General Panel.
and Right Sides, as measured from the
bottom of the window. By default, these • Check Left to raise the height of the bot-
settings match the window’s Height. tom left corner.
• Specify the Height of the bottom left cor-
3 The Top Inside Corners settings allow ner. This value cannot exceed the Height
you to create a second set of top corners
of the Left Side.
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5 A preview of the selected window • A has different left and right Side Heights
displays here. You may want to rotate
the view so the window’s exterior can be with no Top Inside Corner added.
seen. See “Dialog Preview Panes” on page • B has matching left and right heights with
38. an added Top Inside Corner.
• C is the same as B, except that the left
Note: The Left and Right settings on this and right Side Heights have been short-
panel refer to the window’s exterior. ened to 1/4”.
The following diagram represents added • D is the same as B except it has two
Inner corners using open circles and the left added Top Inside Corners.
and right corners using solid black circles: • E is the same as A except that the Bottom
Right Corner has been raised.
Arch Panel
The settings on Arch panel of the Mulled constructed with horizontal, straight tops all
Unit Specification dialog define the overall at the same height.
shape of the blocked unit’s top. If the mulled
The Arch panel is not available for window
unit already includes a component window
symbols, and its settings are not available if
with an arch, these settings cannot be
the selected window has been modified using
modified. If you intend to arch the top of a
the Shape Panel.
mulled unit, the top components should be
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1 Define the style and size of the Arch. defined for all arch types except Round
Top and Octagonal Arches.
• Select the Type of arch desired from the • The Radius can also be defined for Tudor
drop-down list. and Double Arches.
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• Select Arch on Right to produce an arch seen. See “Dialog Preview Panes” on page
with the apex on the window’s left side, 38.
as seen from the its exterior.
Note: The Left and Right settings on this
3 A preview of the selected window panel refer to the window’s exterior.
displays here. You may want to rotate
the view so the window’s exterior can be
Treatments Panel
The settings on the Treatments panel allow The Treatments panel is not available for
you to add embellishments to the interior and window symbols.
exterior of the selected window or mulled
unit.
1 Specify Curtains for the selected • Click the Library button or select
window or mulled unit’s interior side. “Library” from the drop-down list to
• Specify a style of Curtains by selecting choose a style of curtain from the library.
“Use Default”, “None” or “Library” from See “Select Library Object Dialog” on
the drop-down list. If a non-default page 816.
library item has been selected, its name • Specify the Height Off Floor of the bot-
will display in the list, as well. tom edge of the curtains.
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Shutters Panel
The settings on the Shutters panel allow you The Shutters panel is not available for
to specify exterior shutters for the selected window symbols.
window or mulled unit.
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1 Select a Type of Shutters from the ward and their interior sides face the
drop-down list or click the Library wall. For functional shutters, this should
button to select a style of shutters from the remain unchecked.
Library Browser. See “Select Library Object • Check No Arch for shutters with flat tops
Dialog” on page 816. that reach the bottom of the curved por-
tion of an arched window. Only available
2 Specify the Size of the selected when an Arch is selected. See “Arch
shutters.
Panel” on page 411.
• When Match Opening Width is
checked, each shutter’s width is exactly
5 Shutter Sides - Specify which sides of
half that of the window, excluding casing. the selected window receive shutters.
• Uncheck Match Opening Width to • Select Automatic to assign shutters to
specify a Width in the text field. If the both sides of the window as long as there
window is later resized, the shutters will is sufficient room on the wall. If the win-
not adjust in response. dow is next to a wall intersection or cor-
• When Match Opening Height is ner, the shutter closest to the intersection
checked, each shutter’s height equals that will not generate.
of the window, excluding casing. • Select Left Side Only to assign a shutter
• Uncheck Match Opening Height to to the left side of the window and none on
specify a Height in the text field. If the the right.
window is later resized, the shutters will • Select Both Sides to assign shutters to
not adjust in response. both sides of the window under all cir-
cumstances, even if there isn’t enough
3 Specify the Position of the shutters room on the wall for one or both of them.
relative to the window.
• Select Right Side Only to assign a shut-
• Select On Casing to position the shutters
ter to the right side of the window and
just outside the window frame, like func-
none on the left.
tional shutters.
• Select Outside Casing to position shut- 6 A preview of the selected window
ters outside the window casing, as deco- displays on the right. In order to see the
rative shutters often are. shutters, you may need to rotate the preview
to show the Exterior. See “Dialog Preview
• Select Custom to create a custom posi- Panes” on page 38.
tion for the shutters by specifying the
Offset from Side and Offset from Bot-
Framing Panel
tom in the fields below.
The settings on the Framing panel are also
4 Additional shutter Options can be found on the panel of the same name in the
specified here.
Door Specification dialog. See “Framing
• Check Reverse Direction to orient the Panel” on page 379.
shutters so their exterior sides face out-
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The settings on the Layer panel are the same Label Panel
as those found on the same panel in dialogs
throughout the program. See “Layer Panel” Window labels display in floor plan view and
on page 152. cross section/elevation views when the
“Windows, Labels” layer is turned on and
Materials Panel use the Text Style assigned to that layer. See
“Window Labels” on page 394.
The settings on the Materials panel are the
same as those found on the same panel in For more information about the settings on
this panel. See “Label Panel” on page 1243.
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Both the top and bottom heights of these When the ceiling is lowered, the top heights
window units can be adjusted in its of the walls that define the window unit are
specification dialog or a 3D view using its also lowered. When a roof is built over the
edit handles to create a lowered ceiling and/ unit, its height will be affected, as well.
or a bench seat or garden window.
When the bottom of the window is raised to
create a bench seat, the unit’s walls will not
reach the ground. As a result, window units
with bench seats will have no foundation
beneath them when the foundation is built.
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General Panel
1 Sections -The setting that displays here • Select “Use Main Wall Type” from the
depends on whether the selected drop-down list to use the same wall type
window is a Bay, Box, or Bow Window. as that of the wall that the window unit is
• Specify the Bay Angle, which is the placed in.
angle of the side components of a Bay or • When a specific wall type is selected,
Box Window. Bay Windows have an click the Define button to modify its defi-
angle of 45° by default; Box Windows nition. See “Wall Type Definitions
have an angle of 90°. Dialog” on page 298.
• Specify the Quantity, which is number of
component windows in a Bow Window. 4 Specify the height and structure of the
Ceiling within the selected window.
2 Size - Specify the Width and Depth of • Check Has Lowered Ceiling to enable
the selected Bay, Box, or Bow Window. the settings that follow. When this is
unchecked, the ceiling height and finish
3 Specify the Wall Type used by the material within the window is the same as
walls embedded in the selected Bay,
that for the adjacent room.
Box, or Bow Window. See “Wall Type
Definitions” on page 295.
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• Specify the Height Lowered, which is within the window is the same as that for
measured from the ceiling height of the the adjacent room.
adjacent room. • Specify the Height Raised, which is the
measured from the floor height of the
Note: If the Height Lowered is 0”, Has Low- adjacent room.
ered Ceiling will become unchecked when
you click OK.
Note: If the Height Raised is 0”, Has Raised
Floor will become unchecked when you click
• Specify the Finish Thickness, which is OK.
the thickness of the ceiling’s finish mate-
rial. • Specify the Finish Thickness, which is
• Specify the Structure Thickness, which the thickness of the floor’s finish mate-
is the thickness of the ceiling’s structural rial.
layer. • Specify the Structure Thickness, which
Specify the height and structure of the is the thickness of the floor’s structural
5 layer.
Floor within the selected window.
• Check Has Raised Floor to enable the
6 Check Include in Schedule to include
settings that follow. When this is the selected window(s) in Window
unchecked, the floor height and material Schedules. See “The Schedule Tools” on
page 1232.
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Options Panel
1 Specify the structure of the automatic 2 Specify the appearance of the selected
Roof over the selected window unit. window unit’s Dimensions in floor
See “Bay, Box, Bow Windows and Roofs” plan view.
on page 418. • Check Display Standard Dimension to
• Check Use Existing Roof if the existing display the automatically-produced
roof needs no changes to accommodate dimensions that show the window’s
the bay window. width and depth.
• Check Extend Existing Roof Over to • Check Display Dimensions to Center to
extend the existing roof plane to cover display a Bow Window’s radial dimen-
the bay window below. sion.
• Check Rectangular Roof Over to create
a roof over the bay window that is square 3 Specify the structure of the selected
window unit’s Components and the
across the end instead of following the wall sections containing them.
profile of the roof.
• Uncheck Has Component Windows to
remove the component windows of the
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selected Bay, Box, or Bow Window and • Select To Main Layer to recess the com-
disable the settings that follow. ponents to the wall’s Main Layer instead
• Check No Framing Between Compo- of the exterior wall surface. See “The
nents to eliminate the trimmer studs for Main Layer” on page 295.
Bay and Box Window components, • Select To Sheathing Layer to recess the
allowing the width of each component components to the sheathing layer instead
window to increase. See “Wall Framing” of the exterior wall surface.
on page 562.
• Check No Framing Between Compo- Layer Panel
nents to remove both studs between the For information about using the Layer panel,
component windows. see “Layer Panel” on page 152.
Window Schedules
The Window Schedule tool allows Window casing profiles and materials can
you to produce customizable window also be included in Room Finish Schedules.
schedules as well as window labels that
display schedule numbers. See “The
Schedule Tools” on page 1232.
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Chapter 12:
Multiple Floors
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Floor Tools
Select Build> Floor to access the Select Build> Floor> Build New
floor tools. Floor to build a new floor. A new
floor can be generated based upon the
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Adding Floors
perimeter of the floor below or a blank floor Defaults dialog and build a foundation floor.
can be created and drawn from scratch. See See “Building a Foundation” on page 442.
“Adding Floors” on page 427.
Select Build> Floor> Delete
Select Build> Floor> Insert New Foundation to remove the foundation
Floor to insert a new floor below the from the plan. See “Deleting Foundations”
current floor. See “Adding Floors” on page on page 448.
427.
Select Build> Floor> Hole in Floor
Choose Build> Floor> Delete Platform to draw a hole in a floor
Current Floor to remove the current platform on the current floor. See “Floor and
floor from the plan. For more information, Ceiling Platforms” on page 337.
see “Deleting Floors” on page 431.
Select Build> Floor> Hole in Ceiling
Select Build> Floor> Exchange Platform to draw a hole in a ceiling
With Floor Above to move the platform on the current floor. See “Floor and
current floor up one floor and the floor above Ceiling Platforms” on page 337.
it down. See “Exchanging Floors” on page
Select Build> Floor> Layered
430.
Material Polyline to draw a Layered
Choose Build> Floor> Exchange Material Polyline. See “Floor and Wall
With Floor Below to move the Material Regions” on page 779.
current floor down one floor and the floor
Choose Build> Floor> Rebuild
below it, up. See “Exchanging Floors” on
Walls/Floors/Ceilings to force Chief
page 430.
Architect to recalculate the relationship
Choose Build> Floor> Build between the walls, floors, and ceilings in
Foundation to open the Foundation your model. See “Rebuilding Walls, Floors
and Ceilings” on page 431.
Adding Floors
When a new plan file is opened in Chief
Architect, two floor levels are present: Floor Note: Chief Architect allows only one floor,
1 and the Attic Floor. You can add up to 30 the foundation/basement, below the first floor.
total living floors, as well as create a Keep this in mind when you begin an as-built
or plan for a multi-story building. See “Foun-
foundation below Floor 1. dations” on page 437.
Floors can be added whenever you like; and
once created, they can also be copied, Build New Floor
swapped, and deleted.
New floors can be created in floor
plan view as well as in 3D views, and
are always added above the top living floor.
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To create a new floor, select Build> Floor> also become stepped accordingly. See
Build New Floor. “Stepped Floor and Ceiling Platforms” on
page 338.
• Make new (blank) plan for the 2nd
floor creates a new top floor that is blank.
This option is typically selected only if
none of the exterior walls on the new
floor will be directly above the exterior
walls on the floor below. If you choose
this method, it may be helpful to turn on
• Derive new 2nd floor plan from the 1st the Reference Floor when drawing walls
floor plan creates a new top floor with on the new floor. See “The Reference
exterior walls generated directly over the Floor” on page 434.
exterior walls of the floor below. Wall When you click OK, the Floor Defaults
types and roof directives associated with dialog for the newly created floor opens.
the walls on the floor below are dupli- Make any necessary changes to the floor
cated; however, interior walls are not. See structure, moldings, or materials and click
“Roof Panel” on page 307. OK. See “Floor Defaults Dialog” on page
• Check Move Highest Floor’s Roof Up to 426.
move any roof planes displaying on the
The new floor becomes the current floor in
highest floor in the plan up one floor
floor plan view. If, however, the new floor is
when the new floor is created. Roof
created in a 3D view, the camera remains on
planes displaying on floors other than the
its original floor and does not move.
top floor are unaffected. This option is
only available if there are roof planes
built on the top floor and is not available
Insert New Floor
when Auto Rebuild Roofs is enabled. A floor can also be inserted beneath
See “Build Roof Dialog” on page 468. the current floor in both floor plan
view and 3D views. Begin by making the
floor you would like to insert a floor under as
When Move highest floor roof up is
checked, roof planes on the top floor
the Current Floor, then select Build> Floor>
will move even if the “Roof Planes” layer is Insert New Floor. See “Change Floor /
locked and manually edited roof planes are Reference” on page 435.
set to be retained. See “Roof Panel” on page
469.
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Displaying Floors
• Select Derive new 2nd Floor plan from • Check Step floor/ceiling elevations to
the 1st Floor plan to insert a new floor match existing floor to maintain the floor
below the current floor, based on the exte- and ceiling heights on the existing floors
rior walls of the current floor. by stepping floor and ceiling heights on
• Check Move Highest Floor’s Roof Up to the new floor to match. See “Stepped
move any roof planes displaying on the Floor and Ceiling Platforms” on page
highest floor in the plan up one floor 338.
when the new floor is created. Roof • Select Make new (blank) plan to insert a
planes displaying on floors other than the blank floor below the Current Floor.
top floor are unaffected. This option is
only available if there are roof planes Adding a Foundation
built on the top floor and is not available
when Auto Rebuild Roofs is enabled. To add a foundation, select Build> Floor>
See “Build Roof Dialog” on page 468. Build Foundation . See “Building a
Foundation” on page 442.
When Move highest floor roof up is
checked, roof planes on the top floor
will move even if the “Roof Planes” layer is
locked and manually edited roof planes are
set to be retained. See “Roof Panel” on page
469.
Displaying Floors
Chief Architect allows you to view the floors Floor and ceiling platforms do not display in
in your plan in a variety of ways. floor plan view. When floor and/or ceiling
framing is present, its display can be turned
In Floor Plan View on; however, other components of floor and
ceiling platforms like sheathing, drywall, and
In floor plan view, only one floor can be finish materials, cannot.
active for editing at a time. This is referred to
as the Current Floor. See “The Current
In 3D Views
Floor” on page 433.
In most 3D views, all floors in a plan are
In addition to the Current Floor, one other
visible, from the foundation up to the attic.
floor can be displayed for reference
There are three exceptions:
purposes: the Reference Floor. Objects on
the Current Floor can snap to those on the • Perspective Floor Camera views.
Reference Floor, helping you align objects.
See “The Reference Floor” on page 434. • Orthographic and Perspective Floor
Overviews .
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Exchanging Floors
Select Build> Floor> Exchange The floor that was moved becomes the
With Floor Above or Exchange current floor at its new location. You can
With Floor Below to swap the current floor easily move a floor up or down several floors
with the floor above or below. by using either one of these buttons
repeatedly.
Copying Floors
The Edit Area tools can be used to make • Make a copy of all existing floors in a
copies of entire floors in a plan. See “Edit plan to be pasted into a different plan.
Area Tools” on page 246. You can use these You can also copy the information on a floor
tools to: by pressing Ctrl + A (Select All), then using
• Make a copy of an existing floor to be Copy and Paste Hold Position . See
pasted onto a new floor. “Paste Hold Position” on page 171.
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Deleting Floors
Deleting Floors
Select Build> Floor> Delete Current on Floor 0. Floor 0 cannot be deleted while
Floor to remove the current floor Auto Rebuild Foundation is turned on. See
from the plan. If there is a floor above, it “Deleting Foundations” on page 448.
becomes the current floor; if there is no floor
below, the floor beneath becomes the current
When a floor is deleted, all objects on
floor. that floor are deleted with it, including
To delete Floor 0, select Build> locked roof planes and any other objects on
locked layers. See “Locking Layers” on page
Floor> Delete Foundation. You can
145.
delete the foundation without actually being
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Split Levels
Both split level floor plans and split level 5. Build a stem wall foundation. See
entries can be created by controlling the floor “Foundations” on page 437.
and ceiling heights of individual rooms in a • The foundation under the room with
multiple story structure. the lower floor height will have the
specified Min Stem Wall Height.
Split Level Floor Plans • The foundation under the room with
A split level, or tri-level, structure is a the raised floor will have taller stem
building where the floor level in one part of walls.
the plan is located approximately half way • Both can be edited in the Room
between the floor and ceiling levels of Specification dialog.
another part of the plan. 6. If you add a Floor 2, note that the Ceil-
ing Height in the room on Floor 1 will
be reset to the default value.
• To maintain a stepped condition on
multiple floors, return to this room and
set the Relative Rough Ceiling back to
using the default.
For more detailed instructions, visit chiefar-
Split Level Home chitect.com .
To create a simple split level plan
Split Level Entries
1. Draw a simple rectangular structure A split level entry, or divided entry, is
divided into two separate halves by an characterized by an entry door that opens
interior wall. onto a landing positioned half way between
2. Select one of the rooms and click the the basement floor and first floor levels.
Open Object edit button. See
“Room Specification Dialog” on page
346.
3. Raise the Floor Height then press the
Tab key.
4. Restore the Relative Rough Ceiling to
the default value, then click OK.
Split Level Entry
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To create a simple split level entry 4. Draw stairs upward from the basement
floor to the landing.
1. Create a plan file with a full basement at 5. Draw a second stair section from the
the location of the entry door. See landing upward.
“Basement Rooms” on page 450.
6. Select the stairs and click the Auto
2. Go to Floor 0 and draw a stair
Stairwell edit button. See “Creating
Landing at the location of the entry. a Stairwell” on page 544.
See “Landings” on page 531.
Split level entries are often associated with
3. Specify the desired height of the land-
daylight basements. See “Daylight
ing. See “Stair Landing Specification
Basements” on page 451.
Dialog” on page 558.
For more detailed instructions, visit chiefar-
chitect.com .
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434
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dialogs. While the default Reference Display for the Reference Floor. See “Layer Set
Set is usually sufficient, you also can create Management” on page 147.
as additional layer sets and use any of them
1 The Current Floor is highlighted here. While any layer set can be used as
You can select another floor to make it
the current floor. the Reference Display Layer Set, for
best results you should use the default
2 The Reference Floor currently used for Reference Display Set or create a new
layer set specifically for reference display
reference is highlighted here. You can
select another floor to display it instead. purposes. See “Layer Sets” on page 145.
3 The Reference Floor Layer Set, which 4 Display Options allow you to control
controls which layers are visible in the how the lines and fill patterns of objects
Reference Floor, is listed here. By default, in the Reference Floor appear.
the Reference Display Set is used. Select
another layer set from the drop-down list to • Select Draw Reference Floor First to
use it for the Reference Floor Display. draw the Reference Floor before drawing
the objects on the current floor. The lines
and fill patterns of objects in the Refer-
ence Floor display behind the current
floor.
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• Select Draw Reference Floor Last to • Use XOR Drawing changes the color of
draw the Reference Floor after the objects lines in the Reference Floor that are
on the current floor are drawn. The lines drawn on top of one another. Lines with
and fill patterns of objects in the Refer- identical properties do not display.
ence Floor display in front of the current
floor, and may cover objects on the cur- Swap Floor/Reference
rent floor partially or completely.
If one floor is defined as the current
• Use Object Settings displays the line and floor and another floor is defined as
fill styles of objects in the Reference the reference floor, select Tools> Reference
Floor that aren’t using their default line Floors> Swap Floor/Reference to switch
and fill styles. When this is unchecked, the status of the two floors.
objects display according to their layer
settings in the Reference Floor Layer Set.
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Chapter 13:
Foundations
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Foundation Defaults
There are several defaults dialogs that The settings here are initially drawn from
affect the foundation. They can be those in the Foundation Defaults dialog.
accessed by selecting Edit> Default See “Floor Defaults Dialog” on page 426.
Settings.
Click the + beside “Walls” to display the
Select “Foundation” and click the Edit subheadings, then select “Foundation Wall”
button to open the Foundation Defaults or “Slab Footing” and click the Edit button
dialog. to open the defaults dialog for that wall tool.
See “Wall, Railing, and Fencing Defaults” on
If a foundation has been built and you are on
page 254.
Floor 0, select “Floor” and click the Edit
button to open the Floor 0 Defaults dialog.
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Foundation Defaults
Foundation Panel
1 Check Auto Rebuild Foundation to options, and behaviors. Select the radio
automatically rebuild the foundation button next to the desired type.
whenever changes are made to Floor 1 that • Select Walls with Footings to produce a
affect the structure of the foundation. See foundation composed of stem walls with
“Rebuilding Foundations” on page 445. footings that run continuously under the
base of the walls.
2 Three different Foundation Types can
be created in Chief Architect. Each type • Select Grade Beams on Piers to
of foundation has different default settings, generate a pier and grade beam
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foundation. The floor framing rests Walls with Footings is the selected Foun-
directly on top of the grade beams. dation Type.
• Select Monolithic Slab to build a slab If Slab at top of Stem Wall is selected,
foundation defined by Slab Footings. The all rooms on the first floor are automati-
foundation forms the floor platform for cally set to Floor Supplied by the Foun-
Floor 1. It is visible on Floor 0 and can be dation Room Below in the Room
selected and edited. See “Slab Footing” Specification dialog. See “Structure
on page 264. Panel” on page 348.
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Foundation Defaults
slab, specify the room areas in the base- • Specify the Lower Garage Floor height,
ment as “Open Below”. See “Room which is the distance that Garage and
Types” on page 329. Slab room floors are lowered when a
Monolithic Slab foundation is built. This
5 The Piers options are only available value is also the height of the curbs
when Grade Beams on Piers is the
around these rooms. See “Garages” on
selected Foundation Type.
page 449.
• Specify the Width, Depth, and Maxi-
• Specify the Minimum Garage Stem
mum Separation of the piers.
Wall Height, which is the minimum
• Choose either Round or Square piers. height that stem walls defining a Garage
foundation will be, regardless of the Min-
6 Garage Options imum Stem Wall Height for the rest of the
foundation.
• Specify the Garage Floor to Stem Wall
Top, which is the distance between the 7 Check Treated Sill Plate Size to
slab and the tops of the stem walls in both reserve space for a treated sill plate, or
Garage and Slab rooms. Available for mud sill, between stem walls and grade
Walls with Footings and Grade Beams on beams and the floor platforms or framed
Piers foundation types. See “Foundation walls that bear on them. Treated sill plates
Defaults” on page 438. are generated when the floor framing for
Floor 1 is generated. See “Treated Sill
Plates” on page 563.
Note: The Garage Floor to Stem Wall Top set-
ting only affects Garage rooms that have a • Specify the Width and Height of the
Floor Height of 0. See “Structure Panel” on treated sill plates. If the Height is set to
page 348. zero, no sill plates are produced. Not
available if Monolithic Slab is the
selected Foundation Type.
Options Panel
The Options panel allows you to include Some options on this panel may be
rebar and other materials related to the unavailable depending on the foundation
foundation in the Materials List. See type selected on the Foundation panel.
“Materials Lists” on page 1247.
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1 Specify the Rebar used in the major • Rebar size - Define the rebar size in
foundation components: Footing, Wall 1/8th inches. 4 represents 4/8, or ½ inch.
Horizontal courses, Wall Vertical courses, • Specify the Overlap where sticks of
Pier, and Slab. Rebar is calculated in the rebar meet, in terms of the rebar’s Diam-
Materials List but does not display in any 2D eter. A value of 40.0, for example, equals
or 3D views of the model. See “The 40 times the Rebar Size.
Materials List Tools” on page 1248.
• Check Use Mesh to reinforce the slab
• Bars per Course - Specify the number of floor with mesh instead of rebar, or
bars of rebar to be used per course for uncheck it to use rebar.
each foundation component.
• Course Spacing - Define the spacing for 2 Foundation Options - Select either
Foam Seal, Termite Flashing, or both.
Vertical and Horizontal Wall courses, and
These options are added to the Materials
for Slabs. If slabs are to have rebar
List, but do not display in the model.
instead of mesh, this spacing value
applies to both directions.
Building a Foundation
Foundations can be generated and monolithic slabs. The first two options
automatically or drawn manually. A are created using walls; the last creates
combination of the two methods can also be concrete slabs with footings.
used.
Automatically built foundations are placed
Three foundation types are available: stem on Floor 0 and are based on wall positions
walls with footings, grade beams on piers,
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Building a Foundation
and floor heights on Floor 1. Foundation create an empty foundation level where you
walls or slab footings are generated under: can manually draw foundation walls or slabs.
• All exterior walls on Floor 1 that define a In most cases, it is preferable to base Floor 0
room other than a Court, Deck or Bal- off the first floor plan and then manually edit
cony room type. See “Room Definition” the foundation as needed. See “Editing
on page 325. Foundations” on page 445.
• Any interior walls on Floor 1 defining
rooms with different floor heights. See Mixing Foundation Types
“Floor and Ceiling Heights” on page 335.
You can also create a foundation that
• Any interior walls on Floor 1 that have combines stem walls, grade beams and piers,
Create Wall/Footing Below checked in and/or monolithic slabs.
the Wall Specification dialog. See
“Foundation Panel” on page 310. To create a foundation of multiple types
At least one room must be defined on Floor 1
for a foundation to be automatically 1. Begin by specifying any rooms on Floor
generated. If no rooms are defined on Floor 1 that require a slab floor as either a
1, a blank Floor 0 is created. Garage or Slab Room Type. See “Foun-
dations and Rooms” on page 449.
There can be only one Floor 0 per plan. If
2. Alternatively, or in addition, you can
your plan requires a foundation on more than
specify any rooms on Floor 1 as having
one floor, you will need to draw the required
a Monolithic Slab Foundation. See
foundation walls or slabs yourself.
“Structure Panel” on page 348.
To build an automatic foundation 3. Build Foundation , as described
above.
1. Select Build> Floor> Build Founda- • If the foundation will include any grade
tion . beams and piers, specify Grade
2. Specify the desired foundation type and Beams on Piers as the Foundation
other information in the Build Type and build the foundation.
Foundation dialog. The settings in this • If the foundation will include a combi-
dialog are similar to those in the Foun- nation of stem walls and slabs, specify
dation Defaults dialog. See “Foundation Walls with Footings as the Founda-
Defaults” on page 438. tion Type.
3. In the New Floor dialog, select Derive 4. Once the foundation walls have been
new Foundation plan from the 1st generated, they can be moved or deleted,
floor plan and click OK to build a foun- and new Foundation Walls , Slab
dation based on Floor 1.
Footings , and/or Slabs can be
If you prefer, you can instead select Make drawn. See “Foundation Walls” on page
new (blank) plan for the Foundation to 264 and “The Slab Tools” on page 452.
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Displaying Foundations
The display of foundation walls, slabs, If a door on Floor 1 extends into a stem wall
curbs, piers and footings is controlled or curb defining a Garage room, its location
in the Layer Display Options dialog. See will be indicated on Floor 0. See “Displaying
“Layer Display Options Dialog” on page Doors” on page 359.
148.
• Foundation Walls, including grade In 3D Views
beams, Slab Footings and Garage curbs, In 3D views, all objects on Floor 0 will only
are placed on the “Walls, Foundation” display when the “Foundation” layer is
layer by default. turned on.
• Footings under Foundation Walls and
While the display of foundation walls and
Slab Footings are placed on the “Foot-
their footings can be controlled independent
ings” layer by default, as are foundation
of one another in floor plan view, in 3D
piers.
views this is not the case. If a foundation
• Slabs created using the Slab Tools wall is set to display, its footing will as well -
are placed on the “Slabs, Custom” layer even if the “Footings” layer is turned off. The
by default. reverse is also true - if a foundation wall’s
display is turned off, so will its footing’s.
In Floor Plan View The display of monolithic slab foundations in
The appearance of foundation wall types, 3D views is controlled by the “Foundation”
including line weights, colors and fill styles, layer. Slab Footings are located on the
is specified in the Wall Type Definitions “Walls, Foundation” layer; but if this layer is
dialog. See “Wall Type Definitions Dialog” turned off, any Slab Footings that define
on page 298. a foundation room will continue to display as
Changes in stem wall and monolithic slab long as the “Foundation” layer is on.
foundation heights are represented in floor
plan view with S markers. These markers are In Cross Sections
located on the “Footings, Step Markers”
layer and use the Text Style assigned to that When the Auto Detail tool is used in a
layer. See “Stepped Foundations” on page cross section view, the fill style of each wall
451. layer as set in its Wall Type Definition is
used. See “Auto Detail” on page 884.
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Editing Foundations
Foundation wall footings use a concrete fill Footing will have the same Pour Number as
that cannot be specified beforehand but can the room it defines, although it is possible for
be edited once Auto Detail has been it to define multiple rooms with differing
generated. Pour Numbers. Pour Numbers are listed
separately under the Foundation category of
Monolithic slabs and their footings use the the Materials List. See “Foundation Panel”
fill style specified for the slab room’s Floor on page 310 and “Structure Panel” on page
Structure definition. See “Floor and Ceiling 348.
Platform Definitions” on page 337.
Other objects relevant to foundations can be
In the Materials List found in these categories:
• Exterior Trim - Lists slabs drawn with
The materials that make up foundation walls,
footings, and slab floors are listed under the the Slab tools that are located outside
Foundation category in the Materials List, of a structure.
including: • Interior Trim - Lists slabs drawn with
• Concrete for walls, slabs, and footings the Slab tools that are located inside
• Rebar for walls and footings of a structure.
• Rebar or mesh for slabs • Masonry - Lists fireplaces created with
Slab Footings and the room areas that they the Fireplace tool.
define can be assigned Pour Numbers in See “Materials Lists” on page 1247.
their specification dialogs. Typically, a Slab
Editing Foundations
Stem wall with footings, wall with piers and Rebuilding Foundations
monolithic slab foundations are all created
using walls which enclose room areas. By default, foundations do not update
automatically when changes are made to the
• Foundation walls can be selected and structure on Floor 1. For example, if exterior
edited much like other walls. See “Edit- walls are moved or floor platforms are raised
ing Walls” on page 278. or lowered, the foundation must be rebuilt.
• Footing size can be changed on a wall by
You can direct the program to rebuild an
wall basis. See “Footing Width and
automatically generated foundation
Height” on page 447.
whenever changes are made on Floor 1 that
• Foundation rooms can also be selected affect the foundation by checking Auto
and edited like other rooms. See Foun- Rebuild Foundation in the Foundation
dations and Rooms. Defaults dialog. See “Foundation Panel” on
page 439.
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When a foundation is generated, the program 1. Select a room on Floor 0 and click the
creates Floor Defaults settings for Floor 0
Open Object edit button.
based on the information in the Build
Foundation dialog. If you specify a 2. Specify the desired Stem Wall Height
Monolithic Slab foundation, the default in the Room Specification dialog. See
Floor Structure on Floor 1 will also be “General Panel” on page 347.
changed to a slab rather than a framed 3. If you wish to reduce the Stem Wall
platform. See “Floor Defaults Dialog” on Height, you will first need to reduce the
page 426. Ceiling Height value by the same
If you rebuild the foundation using a amount.
different Foundation Type, it is advisable to If adjacent rooms have stem wall heights that
check the floor heights of all rooms on Floor differ by at least 1/16 of an inch, the stem
1 - particularly Garage and Slab rooms, as wall separating them uses the larger of these
well as any rooms that do not use the default two values.
floor height of 0”.
In 3D views, individual stem walls can be
selected and edited. In most cases,this
To avoid unexpected results, it is rec- method should only be used for stepping the
ommended that you not change the
bottom of the foundation wall. See “Stepped
Foundation Type once the foundation is built.
Walls and Footings” on page 291.
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Editing Foundations
Thickened Slabs
A thickened slab can be created by selecting
Footing resize edit handles on a foundation wall
a Slab Footing and specifying its Cham-
If the selected wall is a Slab Footing, the fer Height to equal the Footing Height. The
footing width can also be resized using Chamfer Width can be increased, as well.
dimensions and will resize the Wall • When the Slab Footing is drawn on the
Thickness, creating a new wall type if interior of a slab room, a thickened slab is
necessary. See “Editing Walls” on page 278. created.
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• When the Slab Footing defines the edge You can also specify the Chamfer Height
of a slab, a thickened slab edge results. and Width before the Slab Footings are
created in the Slab Footing Defaults dialog.
See “Foundation Panel” on page 310.
Deleting Foundations
Select Build> Floor> Delete Foun- Delete edit button or pressing the Delete
dation to delete the entire foundation key. See “Deleting Objects” on page 249.
floor.
Deleting and rebuilding the foundation is
You can also select and delete individual often the quickest way to update the model
foundation walls and slabs by clicking the when substantial changes are made to Floor 1
after the foundation is built.
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449
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The floor height of the garage and the stem The resulting basement can be divided into
wall or curb height can then be adjusted, if separate rooms using Interior Walls or
necessary, in the Garage room’s Room any wall type you wish. If the rooms in a
Specification dialog. See “Structure Panel” basement have different floor heights, it is
on page 348. best to separate them using walls specified as
Foundation Walls .
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Stem Wall Top You will also need to create sloped terrain
and adjust the Building Pad Elevation and/
Terrain or terrain data so that the terrain is at the
appropriate height relative to the structure at
both the high and low ends of the slope.
By default, the program will also create a
flattened pad under the building footprint.
Stepped Foundations
Not all foundations have these requirements,
of course, so you can customize your Stepped foundations are usually built on
foundation and terrain to suit your needs. sloping terrain. A stepped foundation will be
produced automatically if more than one
Daylight Basements floor height is present on Floor 1 when the
foundation is built.
Daylight basements, also referred to as look-
In floor plan view, steps in stem wall and
out basements, have walls that are tall
monolithic slab foundations are represented
enough for basement windows to be
using S markers. See “Displaying
positioned above the terrain. They are often
Foundations” on page 444.
found in split level or split entry structures.
As with a walkout basement, you will need
To create a daylight basement condition,
to build a stem wall foundation and modify
build a stem wall foundation and modify
these settings in the Terrain Specification
these settings in the Terrain Specification
dialog:
dialog:
• Uncheck Flatten Pad.
• Uncheck Auto Calculate Elevation.
• Uncheck Auto Calculate Elevation.
• Increase the Building Pad Elevation,
which is the distance between the default You will also need to create sloped terrain
floor height of Floor 1 and the terrain. and adjust the Building Pad Elevation and/
or terrain data so that the terrain is at the
Walkout Basements appropriate height relative to the structure at
both the high and low ends of the slope.
Walkout basements are a type of daylight
basement typically located on sloped terrain. You can also create a stepped foundation by
They feature walls that are above ground at editing foundation rooms and walls. See
“Stem Wall Height” on page 446.
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Editing Slabs
Slabs and Slab Holes can be selected in 2D Using the Mouse
and 3D views both individually and as a
group and can be edited using the edit Slabs and Slab Holes can be edited like other
handles, the edit toolbar and the Slab closed-polyline base objects in both 2D and
Specification dialog. See “Slab 3D views. See “Editing Closed-Polyline
Specification Dialog” on page 453. Based Objects” on page 198.
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453
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General Panel
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Fireplaces
Fireplaces
A masonry fireplace can be placed in question is on a locked layer. See “Locking
or away from a wall by selecting Layers” on page 145.
Build> Fireplace and then clicking in the
drawing area.
• If created in a wall, it is considered a wall
opening and can be moved or resized like
a window or door.
• If created away from a wall, it moves and
resizes similar to a cabinet. Select the fireplace to display four edit
handles located along the wall.
A selection of prefabricated metal fireplaces
is also available from the Fixtures (Interior)
library category. These can be framed in with
standard walls. See “The Library” on page
797.
The display of fireplaces is controlled in the
Click the diamond-shaped Depth handle and
Layer Display Options dialog. See “Layer
drag toward the outside of the wall. The
Display Options Dialog” on page 148.
fireplace will stop when the firebox front is
Fireplaces are edited, moved, resized, and flush with the inside edge of the wall.
deleted similar other objects. See “Editing
Objects” on page 175.
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Fireplaces always face the interior when moved in any direction, similar to the way
placed on an exterior wall. When placing a CAD boxes can. See “Editing Box-Based
fireplace in an interior wall, click on the edge Objects” on page 203.
of the wall that you want the fireplace to
Free-standing fireplaces can be selected and
face. The fireplace is created with the firebox
replaced with a symbol from the library by
on the same side as the wall edge you clicked
on to create it. clicking the Replace From Library edit
button. See “Replace From Library” on page
Freestanding 818.
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General Panel
1 Specify the Size and Position of the available for free-standing fireplaces. See
selected fireplace and its hearth. “Terrain Height vs Floor Height” on page
• Specify the Height, Width, and Depth of 697 of the Reference Manual.
the fireplace.
2 Add for Rough Opening - Specify the
• Specify the Hearth Depth. This is mea- amount to add to Each Side, the Top
sured from the front of the fireplace out and the Bottom for the fireplace’s framed
into the room. To eliminate the hearth rough opening. Only available for a fireplace
altogether, enter a zero for this value. placed in a wall, Each Side and Top are set
to 2” (50 mm) by default.
• Specify the Hearth Height, relative to
the floor in the room that the fireplace If the Bottom Rough Opening value exceeds
faces. the fireplace’s distance to the floor, the
• Enter the Floor to Bottom distance from difference is added to the top when wall
the floor to the bottom of the hearth. framing is built. See “Framing” on page 561.
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Firebox Panel
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Library Fireplaces
Library Fireplaces
A variety of different fireplace symbols are Some fireplace symbols can be enclosed by
available in library. The fireplace symbols in walls or positioned to project through a wall.
the Library behave just like other Library
objects. See “The Library” on page 797.
Chimneys
Chimneys can be created using a variety of the Open Object edit button, and
methods. type in the exact height.
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Chapter 14:
Roofs
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Roof Defaults
Roof Defaults
Select Edit> Default Settings, to Floor and Ceiling Heights
open the Default Settings dialog for a
variety of drawing tools, several of which The initial heights of floors and ceilings,
directly affect roof generation. which influence roof heights, are specified in
the Floor Defaults dialog for each floor. See
“Floor Defaults Dialog” on page 426.
Build Roof Dialog
The floor and ceiling heights in individual
While not listed in the Default Settings
rooms also influence roof heights and are
dialog, the Build Roof dialog functions as
specified in the Room Specification dialog.
the defaults dialog for roofs. Many, but not
See “Structure Panel” on page 348.
all, initial default values for both manually
drawn and automatically generated roofs are
set in this dialog. See “Build Roof Dialog” If Auto Rebuild Roofs is checked in the
on page 468. Build Roof dialog and you change floor
or ceiling heights, floor or ceiling platform
If changes are made to the settings in this depths, wall positions or roof directives in
dialog after the roof has been built, you will walls, the roof rebuilds to reflect your
need to rebuild the roof in order for your changes. See “Rebuilding Roofs” on page
changes to take effect. 467.
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Automatic Roofs
Automatic Roofs
When roofs are automatically generated, a For more information about creating
roof plane is created over each exterior wall different roof styles, see “Roof Tutorial” on
by default, resulting in a hip roof, and the page 57 of the User’s Guide.
program tries to join them together to form a
single, integrated system. Roof Groups
There are a number of options available to When an automatic roof is generated, the
produce variations in this default roof style. program tries to create roof planes that join
together to form a single, integrated system.
Roof Directives in Walls Different parts of the structure influence how
the roof is generated over the whole.
To automatically generate a roof plane using
values other than the defaults or to not When you need the roof planes over an area
generate a roof plane bearing on a particular of a plan to be entirely separate from those
wall (as with a gable or the sides of a shed over the rest of the structure, you can assign
roof), you can change the settings in the Wall those areas to a non-default Roof Group. The
Specification dialog for that wall. See “Roof program treats different Roof Groups as
Panel” on page 307. separate buildings for the purpose of
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automatic roof generation, preventing their may also be necessary. See “Using Both
roofs from influencing one another. Techniques” on page 462.
Bear in mind that the use of Roof Groups Roof Groups are assigned using numbers.
typically involves using a combination of The Default Roof Group is always 0, and you
both automatic roof generation and manual can assign rooms to other roof groups in the
roof editing, and that changes to Attic walls Room Specification dialog. See “General
Panel” on page 347.
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Automatic Roofs
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468
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Roof Panel
1 The Build options are commands • If you check Auto Rebuild Roofs, the
related to building and rebuilding roof program automatically rebuilds the roof
planes. whenever you make a change that affects
• Check Build Roof Planes to build a new the generation of roofs, such as changes to
roof structure over the entire model. exterior walls or ceiling heights.
Unless you specify otherwise, the pro- • Check Make Roof Baseline Polylines to
gram discards the existing roof planes delete the existing roof and to create Roof
and produces new ones. Baseline Polyline(s) based on the exterior
wall layout and roof information defined
in those walls. If checked, Build Roof
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Planes becomes unchecked. See “Roof ing roof planes over exploded dormers -
Baseline Polylines” on page 492. from being deleted when roof planes are
rebuilt. Also available if Make Roof
You can also rebuild aspects of the structure
Baseline Polylines is checked.
related to roofs:
If a newly generated roof plane is copla-
• Check Rebuild Walls/Floors/Ceilings to nar with a retained plane, and the area
rebuild the walls and floor and ceiling where they overlap is at least half the area
platforms of your model before the roof is of either of them, the new roof plane is
built. It is independent of Build Roof deleted and only the retained plane is
Planes and helps ensure that your roof is kept.
generated based on the most up-to-date
model. See “Rebuilding Walls, Floors and
Note: Under some conditions, new roof
Ceilings” on page 431.
planes may be generated in the same loca-
• Check Build Fascia and Roof Trim to tion as manually drawn or automatic roof
regenerate fascia, frieze molding, shadow planes that have been retained.
boards and gutters. See “Fascia and
Shadow Boards” on page 516. You can • Check Use Existing Roof Baselines to
check this box without also rebuilding the produce a roof plan based on your Roof
roof. Baseline Polyline(s) instead of the exte-
rior wall layout.
Build Fascia and Roof Trim is invoked
automatically after you manually edit roof 2 The Specifications options are basic
planes or draw new roof planes if Auto roof structure settings.
Rebuild Walls/Floors/Ceilings is checked • Enter a value to describe the Pitch as a
in the 3D View Defaults dialog. See “Options ratio over 12. For a conversion to degrees,
Panel” on page 873. see “Roof Pitches in Degrees” on page
Specify how manually drawn or edited roof 519.
planes are handled when the roof is rebuilt • Check Trusses (no Birdsmouth) if you
automatically. These options are only avail- wish to frame the roof using trusses rather
able when Build Roof Planes is checked. than rafters. The roof height will be set so
See “Rebuilding Roofs” on page 467. that the bottom edge of the truss top chord
• Check Retain Manually Drawn Roof is flush with the top of the wall. See
Planes to prevent manually drawn roof “Roof Trusses” on page 602.
planes from being deleted when roof • If you plan to use both trusses with raf-
planes are rebuilt. Automatic roof planes ters, leave Trusses (no Birdsmouth)
may be generated in the same location. unchecked so that the rafters’ depth can
Also available if Make Roof Baseline be accomodated. See “Mixing Trusses
Polylines is checked. with Stick Framing” on page 608.
• Check Retain Edited Automatic Roof
Planes to prevent automatic roof planes 3 Roof Overhang is measured
horizontally from the outside Main
that have been manually edited - includ- Layer of exterior walls to the end of the top
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of the rafter. It includes fascia and shadow • Check Ignore Top Floor to ignore the top
boards but not frieze molding or gutters. See living floor when roof planes are gener-
“The Main Layer” on page 295. ated. Roof planes are built on the top
• Eave is the overhang distance outside of plates of the walls below the top floor.
bearing walls for roof planes using the Specify how you would like the eaves of roof
default Pitch. If a particular roof plane has planes with different pitches to meet. See
a different Pitch, its overhang will adjust “Aligning Eaves” on page 482.
to keep its fascia at the same height. Over-
• Check Same Roof Height at Exterior
hang may be greater for a shallower pitch,
Walls to keep bearing walls the same
lesser for a greater pitch.
height and change horizontal roof over-
• Gable is the overhang distance at gable hang distances as needed so that eaves
ends or rake walls. meet correctly. When checked, this option
ignores any overhang values you may
If the roof overhang values are not suffi- have entered in the Wall Specification
cient to extend past the outer surface of dialog. See “Aligning Eaves” on page
exterior walls, the walls may not generate 482.
correctly in 3D views.
Uncheck this option to raise or lower
The Roof Height options affect the some roof planes relative to the wall’s top
4
heights of roof planes. plate, allowing all horizontal overhangs to
Specify the amount to Raise/Lower From be the same unless a non-default value
Ceiling Height, which controls the height of has been entered in the Wall
roof planes relative to the ceiling height Specification dialog. See “Roof Direc-
specified for the rooms below. tives in Walls” on page 288.
• The default value is 0, which creates roof • Check Same Height Eaves to keep the
planes that bear on the wall top plates at eave height for all roof planes the same.
the Ceiling Height of the room below. Roof planes are raised and lowered as
needed so that eaves meet correctly.
• Increase this value to raise roof planes so
they do not bear directly on the wall top The eave height used when this box is
plates. If roofs are raised sufficiently, checked is that of a roof plane using the
Attic walls will automatically generate to default Pitch and Overhang values. When
support them. The exact height depends this box is checked, all roof planes are
on the roof pitch. affected, including those that do not need
• Decrease this value to drop roof planes adjustment in order to align with adjacent
downward and decrease the height of the planes.
bearing walls. If roofs are lowered suffi-
ciently, they may extend into rooms, pro- When Same Height Eaves is checked,
ducing areas with angled ceilings. any non-default overhang values speci-
fied in the Wall Specification dialog are
used. Roof planes are raised or lowered so
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that the eave height is the same, regard- • The Vertical Rafter Depth displays here
less of the horizontal overhang. as a reference. It can be changed on the
• Uncheck Allow Low Roof Planes only Framing panel. See “Framing Panel” on
when an upper floor overhangs roof page 475.
planes below.
6 Options -
5 Uncheck Automatic Birdsmouth Cut
to enable the settings below. When • Enter the maximum Segment Angle at
checked, the birdsmouth is calculated based Curved Wall, which is the angle for roof
on the pitch and rafter depth and its values segments that cover a curved wall. This
are listed here for reference. See value is only used when roofs are auto-
“Birdsmouth Cut” on page 485. matically generated. A smaller angle pro-
duces more roof planes.
The Raise Off Plate and Birdsmouth settings
do not affect the bearing wall heights. • Specify the Minimum Alcove Size,
which is the minimum depth and width of
• Enter a positive Raise Off Plate value in
an alcove in an otherwise straight exterior
this field to produce the trusses with an
wall. Alcoves with both a depth and width
energy heel to allow for more insulation.
less than this value are roofed over, while
• Enter a negative Birdsmouth Cut value alcoves that are either wider or deeper
to control the Birdsmouth Depth. For than this value do not receive a roof.
example, for the Birdsmouth Depth of 3”,
enter -3”. The location of the Baseline Effects of Minimum Alcove Size of 3’ (36”)
may change if you use the Raise Off
Plate setting to specify the birdsmouth
depth. See “Birdsmouth Cut” on page
485.
• Specify the Birdsmouth Seat, which is
the horizontal depth of the birdsmouth
cut. If you change this value, the Raise
Off Plate/Birdsmouth Cut value will Roof builds around Roof builds over
automatically adjust. 3’ wide alcove 2’ 11” wide alcove
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Options Panel
1 Specify how the roof Eaves are • Higher Eaves Boxed - If the selected
configured. roof plane contains more than one eave,
• Specify how the rafter ends are Cut by check this box to box the higher eaves as
selecting either Square Cut or Plumb well as the lower ones.
Cut.
• Check Boxed Eave to produce horizontal
boxed eaves or uncheck it for sloping
eaves. You can also change this for indi-
vidual roof planes in the Roof Plane
Specification dialog.
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• Check Metal Drip Edge at Gable to cal- • Only one rafter tail profile can be speci-
culate metal drip edge along any gable fied at a time, so the Add New button is
eaves in the Materials List. only available when no profile is cur-
rently selected.
• Check Valley Flashing to calculate valley
flashing in the Materials List when two or • Uncheck Stretch to Fit Rafter to use the
more roof planes form a valley. rafter tail profile’s default size or to spec-
ify its Height and Width, below. When
5 3D Display - When Show All Ridges is checked, the profile is sized by the pro-
checked, a line along each hip between gram to match the roof rafters.
roof planes forming the conical roof above a
• Specify the distance that the rafter tail
curved wall displays in Vector Views.
profile should Extend past the inside sur-
Uncheck this box to suppress these lines. See
face of the subfascia. This distance is
“Rendered and Vector Views” on page 868.
measured along the top of the rafter tail,
so it is greater than the length as measured
Framing Panel in floor plan view.
The settings on the Framing panel of the
Build Roof dialog are the the same as those Ridge Caps Panel
on the Roof panel of the Build Framing
The settings on the Ridge Caps panel allow
dialog. Changes made in one dialog are also
you to specify a profile for ridge caps. See
applied in the other. See “Roof Panel” on
“Ridge Caps” on page 518.
page 579.
The settings on this panel are like those on
the Moldings panel found in many dialogs in
Note: Changes made on the Framing panel
will not affect the structure of existing roof the program. See “Moldings Panel” on page
planes. To make changes take effect, rebuild 643.
the roof.
Three settings are unique to the Ridge Caps
panel:
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Roof Planes
roof styles automatically. Click on a roof See “Roof Tutorial” on page 57 of the User’s
style to launch the online Help to a page with Guide.
information about the roof style you selected.
Roof Planes
When creating a roof, it is helpful to know tion. As you move the cursor, a preview
how to draw a roof plane manually and be outline of the roof plane displays.
familiar with its parts. 4. Click at point 3 to build the roof plane.
Point 3 is located on the ridge edge of
Drawing Roof Planes the roof plane.
Roof planes are CAD-based objects
that are created and edited like much Note: You cannot manually draw roof planes
closed polylines, and also have pitch, when Auto Rebuild Roofs is enabled in the
elevation and structural properties. Build Roof dialog. See “Roof Panel” on page
469.
Before drawing roof planes, you should set
your roof defaults so that the 3D attributes of The upslope mark displays at the center
your roof planes are correct. See “Roof point of the Baseline and indicates the
Defaults” on page 463. upslope direction of the roof plane.
To draw a roof plane The distance from the outer main layer of the
wall to the end of the eave is the overhang.
1. Select Build> Roof> Roof Plane .
The Baseline
2. As in the following example, click and
drag a Baseline from point 1 to point 2. The pitch direction and initial height of any
roof plane - manual or automatic - is
determined by its Baseline.
The Baseline of the roof plane is normally
located over the outer main layer of the wall
and is used as the pivot point for the roof
plane when the pitch is changed.
The Baseline height is determined by the
following formula:
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In a cross section, the Baseline is located height is based on the default ceiling
directly above the outer surface of the main height value for the current floor.
wall layer, at the top surface of the roof • If a Baseline is drawn over the top of any
framing. other roof plane, the Baseline height
equals the height of the existing roof
Straight up from outside
of main wall layer at top
plane at the point where you started draw-
surface of roof framing ing.
Once drawn, a Baseline can be selected in
floor plan view and edited independent of the
roof plane. See “Editing Roof Baselines” on
page 484.
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Displaying Roofs
Displaying Roofs
Roof planes are drawn on the “Roof pairs associated with them, so you can create
Planes” layer by default, although you custom labels using Text Macros. See “Text
can place a roof plane on any layer. See Macros” on page 1033.
“Line Style Panel” on page 503.
Manually drawn Ceiling Planes and
You can also choose to display gutters, gable
lines, the overhang area, Roof Baseline Skylights can also display labels when
Polylines, roof labels, frieze molding, ridge the “Roofs, Labels” layer is on. Unlike roof
caps, shadow boards, valley truss bases and planes, these objects’ do not include a slope
roof openings. See “Layer Display Options indicator and their Automatic Labels are
Dialog” on page 148. blank; however, you can specify a custom
label using text in their specification dialogs.
If the “Roof Planes” layer is turned off and See “Ceiling Planes” on page 498 and
Auto Rebuld Roofs feature is turned on, “Skylights and Roof Holes” on page 506.
changes made to the plan that cause the roof
to rebuild will not automatically turn on the When a roof plane, ceiling plane or roof
display of the roof planes. See “Rebuilding hole/skylight is selected in a 3D view, its
Roofs” on page 467. label will display on a temporary basis if the
“Roofs, Labels” layer is turned on.
The appearance of curved roof planes in 3D
views can be controlled by adjusting the
Display on Floor Above/Below
Facet Angle in the Roof Plane
Specification dialog. See “General Panel” In floor plan view, roof planes
on page 487. can display on any floor without
affecting their height in 3D.
Roof Plane Labels To move the display of a roof plane to a new
Roof plane labels indicating the pitch and floor, select it in floor plan view and click
slope direction are located on the “Roofs, either the Display on Floor Above or
Labels” layer and can be set to display in Display on Floor Below edit button. The
floor plan and cross section/elevation views. display of group-selected roof planes can
also be controlled in this manner.
You can specify whether roof plane labels
display the pitch in terms of rise and run or in Any skylights or roof holes placed in a roof
decimal degrees by checking or unchecking plane moved in this manner will move, as
Pitch in Degrees in the Roof Plane well. Other associated objects like Auto
Specification dialog. See “General Panel” Dormers or gutters will not move, however.
on page 487.
In Cross Section Views
A roof plane’s label can be customized in its
specification dialog. See “Label Panel” on When a roof or ceiling plane is viewed in a
page 1243. Roof planes have named value cross section, the layers that compose it can
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be seen, including the roof surface, • Exterior Trim - Lists automatically gen-
sheathing, and the ceiling surface. erated frieze molding and shadow boards.
• If roof framing has been built, its display See “Roof Returns and Other Details” on
can be turned on, as well. See “Displaying page 515.
Framing” on page 588. • Insulation - Insulation is calculated for
• If a roof or ceiling plane is located over a roof and ceiling planes above rooms that
room with Ceiling Over this Room do not have Ceiling Over This Room
checked, the ceiling surface will not gen- checked. See “Structure Panel” on page
erate. See “Vaulted and Cathedral Ceil- 348.
ings” on page 343. • Wallboard - Lists ceiling materials for all
rooms, including those that use the under-
In the Materials List side of the roof as their ceiling.
The materials that make up roof and ceiling • Framing - Lists ceiling framing for man-
plane assemblies are listed under different ually drawn ceiling planes.
Categories in the Materials List: See “Materials Lists” on page 1247.
• Roofing - Lists most materials associated
with roofs, including roofing, sheathing,
rafters and trusses, gutters,and skylights.
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and can be edited in its specification dia- or ceiling plane edge with a wall, another
log. See “General Panel” on page 487. roof plane edge, or another object with a
straight edge. See “Using Make Parallel/
An understanding of these two concepts
Perpendicular” on page 224.
allows you to design almost any kind of roof.
A roof or ceiling plane’s display and
If opposite sides of a roof plane are par-
appearance can be customized. See allel, Temporary Dimensions will display
“Displaying Roofs” on page 479 and “Roof between them when one side is selected.
Plane Specification Dialog” on page 486.
Sometimes, what appears to be a single,
Adding a Step to an Edge straight roof plane edge may actually be
broken into two or more edges, which can
You can make a step, or jog, in the edge of a
affect your ability to align the edge properly.
roof or ceiling plane by selecting it, clicking
the Break Line edit button and then A single edge will have three edit handles; if
clicking on the roof edge. See “Break Line” more than three display, more than one edge
on page 228. is present. An extra handle can be removed
removed manually by dragging it into an
adjacent handle. You can also use Build>
Roof> Fix Roofs . See “Fix Roofs” on
page 465.
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To use Join Roof Planes planes will meet, you can drag edges or
corners to those points.
1. Select a roof or ceiling plane on the edge
to be joined to another plane. To find roof plane intersection points
2. Click the Join Roof Planes edit but- 1. Make sure that Automatically Place
ton (or press 2 on the keyboard). Roof Intersection Points is turned on in
3. Move your pointer to the edge of the the Preferences dialog. See “Architec-
second roof or ceiling plane that the first tural Panel” on page 107.
one needs to join to. When your pointer 2. Select the roof plane you would like to
is over the second plane, this plane will place intersection points on.
highlight.
3. Click the edge of another roof plane to
4. Click on the edge of the second roof or place a temporary CAD Point where it
ceiling plane to join it to the first plane. would meet the selected roof plane.
4. Repeat steps 1 and 2 for the ridge edge
Note: Join Roof Planes cannot be used to join and both fascia edges. You should have
a roof plane and ceiling plane. Only planes of three points located on the larger roof
the same type can be joined using this tool.
plane: these are the intersection points.
If the planes are not close enough, or their
shape is not correct, you may need to align
their edges, remove extra edges, or move
them closer.
When roof or ceiling planes adjust, the
program joins them at the proper location
and the adjacent edges extend or contract to
remain connected. If the joining of the two
roof plane
will completely eliminate or reverse an
intersections
adjacent edge, the connection cannot be marked with
made. an “X”
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the roof planes’ heights and their horizontal can be easily seen in a cross section view.
overhang distances. Two options in the Build The two roof planes must have parallel
Roof dialog allow you to control how the Baselines for this to work.
eaves of automatically generated roof planes
align. See “Roof Panel” on page 469. Raising/Lowering Roof Planes
• Same Roof Height at Exterior Walls Roof planes can be raised or lowered
maintains the default height of roof planes in the Roof Plane Specification
where they bear on exterior walls. The dialog. Begin by locking the Pitch, then
horizontal overhang distances of any non- change the value of the Baseline Height. See
default roof planes are adjusted so that “General Panel” on page 487.
they continue to join correctly with
default roof planes.
You can open the specification dialog
• Same Eave Heights maintains the default for all roof planes in an entire plan by
roof plane height at the eaves as well as selecting Build> Roof> Edit All Roof Planes.
any non-default horizontal overhang dis-
tances . All roof planes are raised or low- You can also raise or lower roof
ered so that they all have the same height planes in the Transform/Replicate
at the eaves as default roof planes. Object dialog. See “Transform/Replicate
Roof planes that do not join other roof planes Object Dialog” on page 238.
with different pitches at ridges or hips are In addition, when a new floor is added to a
referred to as Independent. plan, you can choose to move any roof
• When Same Roof Height at Exterior planes displaying on the top floor up one
Walls is checked, Independent roof floor. See “Adding Floors” on page 427.
planes are not affected and will maintain
any non-default overhang values. Change Roof Pitch or
• When both Same Roof Height at Exte- Height Dialog
rior Walls and Same Eave Heights are The Change Roof Pitch or Height dialog
checked, the overhangs of Independent displays when you attempt to snap the corner
roof planes will be adjusted to preserve or an edge of a roof plane near the edge of
their heights at both the exterior walls and another roof plane that does not match
the eaves. vertically. This dialog gives you the option to
move the roof plane vertically, or pivot it
Move to be Coplanar about a point and change the pitch.
The Move to be Coplanar edit button In this case, the current roof plane would
allows you to move the selected roof have to raise its pitch or height in order to
plane to be coplanar (in the same plane) with meet the second roof plane at the corner that
the next selected roof plane. You can use this you moved.
tool in both 2D and 3D views. The results
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• Click on Pivot About Baseline to main- Select Next Object edit button. The
tain the current baseline height and mod- Status Bar tells you when the roof plane
ify the eave and ridge heights and pitch to Baseline is selected. See “Select Next
meet the other roof plane. Not available Object” on page 183.
when the selected corner is associated If a roof plane Baseline is moved, its height
with the baseline. will not change. Instead, the height of the
• Click on Pivot About Ridge to maintain roof plane will be affected. In most cases,
the current ridge top height and modify therefore, moving a roof plane’s Baseline
the eave and baseline heights and pitch to independent of the roof plane itself is not
meet the other roof plane. Not available recommended.
when the selected corner is associated If the angle of a roof plane’s Baseline is
with the ridge edge. changed, the direction of the roof plane’s
• Click on Raise/Lower (no pivot) to pitch will be modified. The Baseline Angle
maintain the current pitch and raise or can be modified in either of two ways:
lower the entire plane to connect the • In the Roof Plane Specification dialog.
roofs. This may affect plate heights of the This will change its angle relative to the
walls below. floor, and will tilt the roof plane along an
• Click on None of the Above to close the axis perpendicular to its Baseline. This
dialog without making any changes to the method is helpful when a specific eave
selected roof plane. angle is needed. See “General Panel” on
page 487.
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• Using its Rotate edit handle in floor plan on that of the roof plane below it rather
view. This will change its angle relative to than the wall. The Baseline height equals
the roof plane’s eave or ridge and will the top height of the existing roof at the
modify the direction of the pitch. This point where you began drawing the new
method is best when the pitch direction roof plane Baseline, and has no overhang.
matters more than the angle of the eave. This option would be appropriate to cre-
• Both of these methods can be used to ate a dormer vent or cricket. See “Manu-
modify the same roof plane, although the ally Drawn Crickets” on page 511.
second approach makes it difficult to con-
trol both the pitch direction and eave Editing Roof Plane Structure
angle, and is not recomended. To create roof planes of a particular depth,
The length of a roof plane Baseline can be begin by setting up the desired roof framing
lengthened or shortened using its edit defaults, then build the roof. See “Framing
handles without changing any of the roof Defaults” on page 562.
plane’s attributes. If you later need to change the structure of
the roof planes, make the needed change to
Set Baseline Height Dialog the Framing Defaults, and then rebuild the
If you manually draw a roof plane so that it roof. You can also edit roof structure on an
bears on a wall at its Baseline, and is placed individual roof plane basis. See “Roof Plane
in the same location as an existing roof Specification Dialog” on page 486.
plane, the Set Baseline Height dialog will
display. See “The Baseline” on page 477. Birdsmouth Cut
The birdsmouth is the notch cut into a rafter
where it rests on the wall top plate. You can
control its vertical depth and the width of the
birdsmouth seat in the Build Roof dialog.
See “Roof Panel” on page 469.
There are two ways to create a roof plane
with no birdsmouth:
• Check Trusses (No Birdsmouth) in the
• Select Over Wall Top to create a roof Build Roof dialog before drawing the
plane that bears on the wall it is drawn roof plane.
over and has an overhang as specified in
• Specify a Raise Off Plate value of at least
the Build Roof dialog. This option would
1/16” in the Build Roof dialog.
be appropriate to produce a full height
dormer. See “Manually Drawn Dormers” To change the birdsmouth depth after the
on page 511. roof is built, you can move the roof planes up
• Select Over the Existing Roof Plane to or down, or change the pitch. For example, if
produce a roof plane with a height based you lock the pitch and raise the roof plane by
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one inch, you decrease the birdsmouth depth You can also delete all roof planes at
by one inch. once in the Delete Objects dialog.
See “Delete Objects Dialog” on page 249.
Locking Roof Planes In addition, you can select any roof plane or
When the roof plan is correct, roof planes group of roof planes, then press the Delete
can be locked to prevent accidental changes. key or click the Delete edit button to
To do this, lock the “Roof Planes” layer in all delete it from the plan. See “Deleting
layer sets. See “Layer Display Options Objects” on page 249.
Dialog” on page 148.
Generally speaking, roof planes cannot be
Locking roof planes will not prevent roof deleted if they are locked. An exception to
planes from being deleted if the floor they this rule occurs when an entire floor of a plan
are on is deleted. is deleted. Any roof planes present on a floor
will be deleted when the floor is deleted,
Deleting Roof Planes locked or not. See “Deleting Floors” on page
431.
There are several ways to delete roof planes.
When a roof plane is deleted, any roof
Delete the entire roof quickly by
framing associated with it is automatically
selecting Build> Roof> Delete Roof
deleted, as well.
Planes.
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General Panel
There are four values that define the 3D If you lock the Pitch and change a Height
orientation of a roof plane: Ridge/Top value, the roof plane moves vertically,
Height, Baseline Height, Fascia Top keeping the same slope. It will not pivot. For
Height and Pitch. a conversion to degrees, see “Roof Pitches in
Degrees” on page 519.
Locking any of the Height values defines
that value as the pivot point for the selected Changing these values does not affect the 2D
roof plane. Each of these dimensions is representation of the roof plane.
measured from the first floor default
elevation of 0' - 0".
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1 Specify the Height and Pitch of the dialog and in roof plane labels. Values
selected roof plane(s). Heights are between -89° and 89° can be entered.
measured from the top surface of the roof When Pitch in Degrees in unchecked,
plane(s) rafters or trusses. See “Roof Planes” Pitch is described in terms of rise and run:
on page 477. x inches in 12 in Imperial plans and x mm
• Define the Ridge/Top height, or lock this in 1000 in metric plans.
value to make it the roof plane’s pivot
point. 2 Measurements - Information about the
structure of the selected roof plane(s)
• Define the Baseline height, or lock this displays here, mostly for reference.
value to make it the pivot point. • Specify the Rafter Depth for the selected
• Define the Fascia Top height, or lock this roof plane. The default rafter depth is set
value to make it the pivot point. in the Build Framing dialog. See “Build
Framing Dialog” on page 569.
Note: The Fascia Top height will decrease • The Birdsmouth Depth is the plumb or
slightly if the fascia edge is aligned with the vertical depth of the birdsmouth cut. To
ridge top of another roof plane. change it, move the roof plane some way.
For example, if you lock the pitch and
• Define the Shadow Board Top height, or raise the roof plane by one inch, you will
lock this value to make it the pivot point. decrease the birdsmouth depth by one
Only available when Shadow Boards are inch. See “Birdsmouth Cut” on page 485.
present on the selected roof plane. See • The Birdsmouth Seat is the horizontal
“Fascia and Shadow Boards” on page width of the birdsmouth cut. This value is
516. dynamically linked to the birdsmouth
• Specify the Pitch for the selected roof depth - if one changes, so does the other.
plane, or lock this value to move the roof • The Vertical Rafter Depth is defined by
plane vertically when a Height value is measuring a plumb line across the rafter.
changed. The degree of pitch affects the Vertical
• Check Pitch in Degrees to display the rafter width. The greater the pitch, the
pitch value in this dialog in degrees in this greater the vertical rafter depth.
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One checkbox is unique to the Framing panel the roof plane’s Selected Edge. See “Selected
of the Roof Plane Specification dialog: Edge” on page 181.
check Retain Roof Framing to keep the
selected roof plane’s framing from being Frieze Panel
deleted and replaced when roof framing is
rebuilt. The settings on the Frieze panel allow you to
specify a frieze molding profile to generate
under the eaves of the selected roof plane and
Rafter Tails Panel
are the same as those on the same panel of
The settings on the Rafter Tails panel are the the Build Roof dialog. See “Frieze Molding”
same as those on the same panel of the Build on page 517.
Roof dialog, but affect the selected roof
The settings on this panel are like those on
plane only. See “Rafter Tails Panel” on page
the Moldings panel found in many dialogs in
475.
the program. See “Moldings Panel” on page
Most of the settings on this panel are also 643.
like those on the Moldings panel found in a
variety of dialogs in the program. See Shadow Boards Panel
“Moldings Panel” on page 643.
The settings on the Shadow Boards panel
allow you to specify one or more fascia
Ridge Caps Panel
shadow board profiles that follow the
The settings on the Ridge Caps panel allow selected roof plane’s eaves. See “Shadow
you to specify one more more ridge cap Boards” on page 516.
profiles on the ridge and hip edges of the
The settings on this panel are like those on
selected roof plane and are the same as those
the Moldings panel found in many dialogs in
on the same panel of the Build Roof dialog.
the program. See “Moldings Panel” on page
See “Ridge Caps” on page 518.
643.
If you customize the settings on this panel,
One setting on this panel is unique: No
bear in mind that your changes may only take
Shadow Boards on Selected Edge. Check
effect in the model if the same changes are
this box to remove the shadow board
also made to adjacent roof planes.
profile(s) from the roof plane’s Selected
Most of the settings on this panel are like Edge. See “Selected Edge” on page 181.
those on the Moldings panel found in many
dialogs in the program. See “Moldings Polyline Panel
Panel” on page 643.
The Polyline panel indicates the length of the
One setting on this panel is unique: No roof plane’s Perimeter and its enclosed
Ridge Cap on Selected Edge. Check this Area, calculated using several different
box to remove the ridge cap profile(s) from methods.
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491
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Style assigned to that layer. See “Roof Plane For information about the settings on this
Labels” on page 479. panel, see “Label Panel” on page 1243.
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When a new roof is built, it follows the shape On the left is the baseline polyline as it was
of the Roof Baseline Polyline even if that originally produced and the roof plan it
shape does not follow the exterior walls. creates.
In addition to length and direction, each Roof
To model the roof plan shown on the right
Baseline Polyline edge has roof directives
associated with it, much like the roof 1. Select the Roof Baseline Polyline along
directives in individual walls. See “Roof its bottom-most edge.
Directives in Walls” on page 288.
2. Click the Fillet Two Lines edit but-
An Example ton. See “Reshaping Objects” on page
227.
For a simple example of Roof Baseline
3. Click the left-most edge to remove the
Polyline editing, consider an L-shaped
two intervening edges.
house, with a rectangular roof. The inner part
of the ’L’ is a patio that is covered under the 4. A message box informs you that “The
same roof. system must delete intervening lines
(those on the inside of the L) to join the
two selected lines.” Click OK.
5. Open the Build Roof dialog and select
the Build Roof Planes and Use Existing
Roof Baseline check boxes to model the
roof plan shown on the right side of the
image above.
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1 Specify the Baseline height, which is rides the default pitch set in the Build
the height of the entire Roof Baseline Roof dialog. See “Build Roof Dialog” on
Polyline, not just that of the selected edge. page 468.
See “The Baseline” on page 477. • The Pitch, 2nd Pitch, and Starts at set-
tings are the same those in the Wall
2 Roof Options - Specification dialog.
• The first four checkboxes: Full Gable • Baseline height - This is the height of the
Wall, High Shed/Gable Wall, Knee entire Roof Baseline Polyline, not just
Wall, and Extend Slope Downward are that of the selected edge. See “The Base-
the same as those in the Wall line” on page 477.
Specification dialog. See “Roof Panel”
on page 307. Polyline Panel
• Check Against Wall if the roof plane ris- The Polyline panel indicates the length of the
ing from this baseline butts against an Roof Baseline Polyline’s Perimeter, its
exterior wall. This is similar to checking enclosed Area, and its Volume.
High Shed/Gable Wall.
Selected Line Panel
3 Pitch Options -
This panel is similar to the Line panel of the
• Specify the Pitch for the selected edge of Line Specification dialog. See “Line Panel”
the Roof Baseline Polyline. This over- on page 1052.
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495
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496
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497
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Ceiling Planes
Ceiling planes are drawn the same Ceiling planes are drawn using the same
way as roof planes and are edited pitch as roof planes, specified in the Build
using the same tools. They are useful for Roof dialog. See “Build Roof Dialog” on
creating custom vaulted ceilings. See page 468.
“Vaulted and Cathedral Ceilings” on page
343.
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Ceiling Planes
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Deleting Ceiling Planes In addition, you can select any ceiling plane
or group of ceiling planes, then press the
Select Build> Roof> Delete Ceiling
Planes to delete all ceiling planes in Delete key or click the Delete edit button
the current plan. to delete it from the plan. See “Deleting
Objects” on page 249.
Ceiling planes can also be deleted at
once in the Delete Objects dialog.
See “Delete Objects Dialog” on page 249.
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General Panel
There are four values that define the 3D Changing these values does not affect the 2D
orientation of a ceiling plane: Bottom at representation of the ceiling plane.
Ridge, Inside Bottom, Outside Bottom and
Pitch. 1 Specify the Height and Pitch of the
selected ceiling plane. Heights are
Locking any of the Height values defines measured from the bottom surface of the
that value as the pivot point for the selected ceiling plane’s rafters or trusses.
ceiling plane. Each of these dimensions is • Define the Bottom at Ridge Height, or
measured from the first floor default lock this value to make it the roof plane’s
elevation of 0' - 0". pivot point.
If you lock the Pitch and change a Height • Define the Inside Bottom Height, or lock
value, the ceiling plane moves vertically, this value to make it the roof plane’s pivot
keeping the same slope. It will not pivot. point. If the plane is drawn over a wall,
this is located at the inside surface of the
wall’s Main Layer.
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• Define the Outside Bottom Height, or the amount a ceiling rafter’s underside
lock this value to make it the roof plane’s must be clipped at its lower end to rest on
pivot point. Only available when a ceiling the wall top plate. This is equal to the
plane is drawn over a wall, this is the ceiling plane’s rise in slope over the dis-
height of the lower edge of the ceiling raf- tance of the Overhang from Inside Bot-
ters, were they not clipped by the wall tom.
below.
• Specify the selected ceiling plane’s Pitch, The Outside Bottom value plus the Clip
or lock this value to move the plane verti- end value equals the Top of Plate value.
cally when a Height value is changed.
3 Ceiling Finish -
• Check Pitch in Degrees to display the
Pitch value in degrees. See “Roof Pitches • When Use Room Ceiling Finish is
in Degrees” on page 519. checked, the selected ceiling plane’s ceil-
ing finish thickness and material are
2 Measurements - Information about the defined by the room below and the “Ceil-
structure of the selected ceiling plane(s)
displays here, mostly for reference. ing Surface” component will not be avail-
able on the Materials panel. Uncheck this
• Specify the Rafter Depth. The default box to enable the Ceiling Thickness
rafter depth is the same as that for roof option.
planes and is set in the Build Framing
dialog. See “Build Framing Dialog” on • Specify the Ceiling Thickness, which is
page 569. the thickness of the bottom surface of the
ceiling plane.
• The Vertical Rafter Depth is defined by
measuring a plumb line through a rafter. 4 Check Curved Roof to specify the
The greater the pitch, the greater the verti- selected roof plane as curved. See
cal rafter depth. “Curved Roof Planes” on page 495.
• The Top of Plate is the top plate height of • Specify the roof plane’s Angle at Eave,
the bearing wall, and is also the ceiling Angle at Ridge and Radius to Roof Sur-
height of the room. face.
• Overhang From Inside Bottom - Only • These three values are interrelated - when
appearing when a ceiling plane is drawn one is changed, the other two adjust
over a bearing wall, this is the horizontal accordingly. You may find it helpful to
distance from the Baseline to the inside first specify the Radius value, then the
Main Layer surface of the wall. The Base- Angle values.
line is typically drawn over the outside A flat ceiling plane with a pitch of 0 has
Main Layer surface, so this value is equal angles of 0 at both the ridge and eave, as
to the wall’s Main Layer thickness. well as a radius of 0.
• Clip End - Only available when a ceiling
plane is drawn over a bearing wall, this is
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Gable/Roof Lines
Gable/Roof Lines
The Gable/Roof Line tool can be See “Roof Directives in Walls” on page 288.
used to automatically generate a gable
In addition, the Gable Over Door/
above the bearing wall of a hip roof plane. It
Window edit button allows you to add
is best used in situations where roof
a small Gable/Roof Line over one or more
directives in walls are not possible. For
selected doors or windows the next time
example:
automatic roof planes are built.
• If a Wall Break would be required in the
same location as a door or window; Gable/Roof Lines display in floor plan view
when the “Roofs, Gable Lines” layer is set to
• Where a wall is not present, such as display and can be selected and edited much
across the front of an alcove; like regular CAD lines. See “Editing Line
• Over a Bay, Box, or Bow Window. Based Objects” on page 184.
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Creating a Gable
To create a gable using a Gable/Roof Line 3. Resize the Gable/Roof Line so that it is
the length of the desired gable.
1. Select Build> Roof> Gable/Roof
• The length of the Gable/Roof Line
Line , then click and drag to draw a determines the gable width at the wall
line outside of the exterior wall that you Main Layer, not at the overhang.
want to create a gable over. • At the larger roof eave, a gable roof is
2. Position the Gable/Roof Line within 10 wider than the gable line by twice the
feet (2260 mm) of the wall’s Main Layer overhang distance.
but not touching it. See “The Main
Layer” on page 295. 4. Select Build> Roof> Build Roof
and regenerate the roof. See “Build Roof
• Make sure that the Gable/Roof Line is
Dialog” on page 468.
exactly parallel to the exterior wall.
To use the Gable Over Door/Window tool Gable Walls or for Bay, Box or Bow
Windows. See “Bay, Box, Bow
1. Select one or more doors or windows. Windows and Roofs” on page 418.
2. Click the Gable Over Door/ 3. The next time automatic roof planes are
Window edit button. built, gables will be created over each of
these doors and windows.
• Gable Over Door/Window is not
available for openings placed in Full
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Gable/Roof Lines
Covering an Alcove
A Gable/Roof Line can also be used to In order for a Gable/Roof Line to direct
maintain a roof plane baseline where there is the roof to extend over an alcove or other
no wall below. For example, you can use it to area where no wall is present, it must be
extend a roof plane across an alcove, rather aligned with the exterior walls’ Main Layer.
than wrap into it.
Gable/Roof Lines drawn to extend roof planes Result, after automatic roof generation
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Covering a Bay
A Gable/Roof Line drawn across a bay If the Gable/Roof Line is drawn along the
causes a gable to be build above the bay outer edge of the bay’s outer wall’s Main
when roofs are automatically generated. Layer, the resulting gable will extend only to
the eave of the larger roof. Draw the Gable/
Roof Line beyond the bay’s outer wall to
extend out past the larger roof’s eave.
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General Panel
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where you would like to place the center of plane. When placing a dormer on the floor
the dormer's front wall. above, you may find it helpful to turn on the
The bottom edges of all floating dormer Reference Display . See “Reference
walls are cut off by the underlying roof Floor Display” on page 434.
plane. To produce such a dormer manually, You may also find it helpful to display the
check Roof Cuts Wall at Bottom for the underlying roof plane on the floor above
dormer walls on the Roof panel of the Wall using the Roof Plane Specification dialog.
Specification dialog.
See “Roof Plane Specification Dialog” on
Usually, no room is defined by the walls of page 486.
this type of dormer. If the dormer is placed on the same floor as
The images below show both the outside and the underlying roof plane and the room
inside of a typical floating dormer. below, and if the room has a flat ceiling, then
a hole will be produced in the ceiling under
the dormer.
Auto Dormer
Select Build> Roof> Auto Dormer
and click on a roof plane where you
want the center of the dormer's front wall to
be.
The walls of an auto dormer go to the floor
and meet a knee wall on either side on the
back of the dormer. This knee wall must run
parallel to the underlying roof plane’s
Baseline.
• If you are creating a (non-floating) auto
dormer, a knee wall must already exist.
The dormer side walls run back to the
A floating dormer can be placed in floor plan knee wall and the knee wall is broken
view on the same floor that its underlying where the dormer walls meet it.
roof plane displays on, or it can be placed on • The knee wall does not have to be desig-
the floor above. Normally, it does not matter nated as such in the Wall Specification
what floor the dormer is on; but in some dialog unless you are generating an auto-
cases, it may need to be on the floor above so matic roof. See “Knee Walls” on page
that the dormer walls do not interfere with 290.
walls or railings in the room below.
• A non-floating dormer must always be
Regardless of which floor it is placed on, a created on the same floor as the knee
dormer must always fit within a single roof walls.
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Roof Panel
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• Specify the Pitch of the dormer roof • Specify the Rafter Depth.
planes. The default dormer pitch applies • The Vertical Rafter Depth displays for
to all dormer roof types except Shed, reference.
which has a default 3 in 12 pitch. For
Gambrel and Mansard types, this applies • Specify whether to Include Boxed Eaves,
to the lowest, or eave, roof planes. Gutters, Frieze, and/or Shadow Boards.
• Check Pitch in Degrees to display the • Select either Plumb or Square Rafter
pitch in degrees; uncheck it to display the Cut.
pitch in terms of rise and run. See “Roof
Pitches in Degrees” on page 519. 5 Check Auto Roof Returns to generate
roof returns on the selected dormer.
• The Second Pitch specifies the upper Roof Returns can be only specified for Gable
roof of a Gambrel, Mansard, curved eave, dormers. See “Roof Returns” on page 515.
and hip curved eave. • Specify the horizontal Length of the roof
• When a Second Pitch is used, specify the return in inches (mm).
In from Eave distance, measured from • Enter a value in inches (mm) to Extend
the lower roof plane eave to where the the roof returns past the dormer overhang.
upper roof plane starts.
• Specify a Gable, Hip, or Full roof return.
3 Roof Overhang - Specify the depth of • Specify a Sloping or Flat roof return. See
the selected dormer’s Eave and Gable “Roof Tutorial” on page 57 of the User’s
Overhangs. Guide.
4 Specify the characteristics of the • Check the boxes to Include Shadow
dormer’s Fascia/Rafters. Boards, Ridge Caps, and/or Frieze
• Specify the Fascia Depth for gable fascia molding on the roof returns.
and the Eave Fascia Depth.
Walls Panel
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• Select a Wall Type for the dormer walls • Form Room Inside Dormer is used only
from the drop-down list. for floating dormers and creates a flat
• Specify the Height of the dormer, as mea- ceiling in the dormer. If you check this
sured from where the top of the underly- option, you should define the dormer on
ing roof plane meets the dormer front wall the floor above the room it is positioned
exterior to the top plate of the dormer over. If this room has a flat ceiling, check-
roof’s bearing walls. ing this option makes a hole in the ceiling
under the dormer. This option should nor-
This top height is called the dormer ceiling mally be left unchecked.
height, even if the ceiling in the dormer is not
flat. The top dormer window casing is Only available in the Dormer Defaults
usually close to this height. dialog, if Set Inside Window Trim Width is
checked, the inside casing width for dormer
• Check Set to Existing Ceiling to assign windows defaults to the Inside Window
the ceiling height of the room behind the Trim value entered below. Dormer windows
dormer to the dormer. Not available in the can appear too narrow on the outside due to
Dormer Defaults dialog. the space required for the inside casing to
• Height to Reach Existing shows the dif- clear the inside surfaces of the side walls.
ference between the dormer height where This value sets the width for the inside casing
the inside of the wall meets the underside of the dormer window.
of the roof and the ceiling of the room
behind it. Line Style Panel
• Specify the dormer’s Width, measured For information about the settings on this
from the outside surfaces of the dormer panel, see “Line Style Panel” on page 1053.
side walls.
Roof Returns
A roof return is a small decorative roof plane
that connects to the low side of a gable roof
overhang and extends below the upper
triangular portion of the gable wall. Three
styles of roof returns that can be produced
automatically.
The first two styles are called Gable and Hip Hip Return Gable Return
returns since the return ends in a gable or hip.
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The third is called a Full return because it • Fascia and eave fascia can be specified in
extends under the entire gable to connect the Build Framing and Build Roof dia-
both sides and is sometimes referred to as a logs. See “Roof Panel” on page 579.
water table. In order for a Full return to be • One or more shadow boards profiles can
created, the roof planes on each side must be specified in the Build Roof dialog. See
have the same Fascia Top Height. “Shadow Boards Panel” on page 476.
• Fascia and shadow boards are generated
whenever Build Fascia and Roof Trim is
checked. See “Roof Panel” on page 469.
• The materials used for fascia and shadow
boards can be specified separately. See
“Materials Panel” on page 476.
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Specification dialog. See “Shadow Boards of the roof but are not created on sloped
Panel” on page 476. gable eaves.
Automatically generated shadow boards are • Gutters are regenerated or removed when-
ever the roof is built. See “Roof Panel” on
3D Molding Polylines that follow the
page 469.
eaves of the roof. You can specify whether
each profile is applied along eaves, along • A gutter profile can be specified. See
gable eaves, or along both. You can also use “Gutter Panel” on page 476.
the same shadow board profile multiple • The materialsused for gutters can be spec-
times and adjust the offsets for each to suit ified. See “Materials Panel” on page 476.
different conditions. See “Molding
Polylines” on page 648. Gutters are placed on the “Roofs, Gutters”
layer. By default, this layer is turned on in 3D
Shadow boards are placed on the “Roofs, views but not in plan view, is included in the
Trim” layer. By default, this layer is locked, materials list, and is locked. See “Layer
turned on in 3D views but not in plan view. Display Options Dialog” on page 148.
If a shadow board polyline is edited, it will
no longer be considered an Automatic Frieze Molding
shadow board, and will not be deleted and Frieze moldings are added to both automatic
replaced if Fascia and Roof Trim is rebuilt. and manually drawn roof planes when one
You can modify individual edges of an more frieze profile is specified in the Build
Automatic shadow board polyline indirectly Roof dialog. They can also be added to,
by changing settings on the Shadow Boards removed from, or customized for individual
panel of the Roof Plane Specification roof planes in the Roof Plane Specification
dialog. dialog.
Automatically generated frieze boards are
Note: In order to generate shadow boards, 3D Molding Polylines placed along all
you must also specify that fascia be used.
exterior walls directly under the eaves.
Frieze does not generate along railings;
Gutters however, if an attic wall is built above a
Gutters are added to non-sloping eaves on railing, it can generate along that wall.
both automatic and manually drawn roof • Frieze moldings are generated whenever
planes when Gutters is checked in the Build Build Fascia and Roof Trim is checked.
Roof dialog. They can also be added to, See “Roof Panel” on page 469.
removed from, or customized for individual • You can specify whether each profile is
roof planes in the Roof Plane Specification applied under eaves, under gable eaves, or
dialog. See “Options Panel” on page 473. under both. You can also use the same
Automatically generated gutters are basically profile multiple times and adjust the
offsets for each to suit different
Molding Polylines that follow the eaves
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conditions. See “Frieze Panel” on page • Check Trim To Soffits on the Framing
476. panel of the Build Roof dialog.
• The materials used for frieze moldings
can be specified. See “Materials Panel” To create full-depth, partially-exposed
on page 476. rafter ends
• Check Soffits on the Options panel of the
Frieze moldings are placed on the “Roofs,
Build Roof dialog.
Trim” layer. By default, this layer is turned
on in 3D views but not in plan view, and is • Uncheck Trim To Soffits on the Framing
locked. panel of the Build Roof dialog.
If a frieze molding polyline is edited, it will • Specify the desired Eave Sub Fascia
no longer be considered an Automatic freize, Depth on the Framing panel of the Build
and will not be deleted and replaced if Fascia Roof dialog.
and Roof Trim is rebuilt.
Soffit height is determined by the depth
Rafter Tails of the eave subfascia, which is set in
the Build Roof dialog. See “Framing Panel”
Rafter tails are rafter ends that overhang the on page 475.
bearing walls and are located under the
eaves. They can be the full rafter depth or To add a decorative profile to rafter tails
trimmed to the depth of the soffits. Rafter • Set soffits and fascia as needed to produce
tails can also be partially enclosed by soffits, the desired rafter tail exposure, as
and sometimes feature decorative profiles. described above.
To produce a particular type of rafter tail, set • Select a rafter tail profile on the Rafter
the correct defaults before you build both the Tails panel of the Build Roof dialog. See
roof planes and the roof framing: “Rafter Tails Panel” on page 475.
• Decorative rafter tail profiles are molding
To create full-depth exposed rafter ends
profiles, which means that you can create
• Uncheck Soffits on the Options panel of your own custom profiles if you want. See
the Build Roof dialog. See “Options “Molding Profiles” on page 646.
Panel” on page 473.
• Uncheck Generate Fascia and Generate Ridge Caps
Eave Sub Fascia on the Framing panel of
Ridge caps are roofing components that
the Build Roof dialog. See “Roof Panel”
straddle the tops of roof ridges and hips. To
on page 579.
generate ridge caps in Chief Architect,
specify a ridge cap profile in the Build Roof
To create hidden, trimmed rafter ends
dialog, and then build or rebuild the roof.
• Check Soffits on the Options panel of the Ridge caps will be produced on both
Build Roof dialog. automatically generated and manually drawn
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roof planes. See “Ridge Caps Panel” on page Like shadow boards and frieze molding,
475. automatically generated ridge caps are 3D
The program’s default ridge cap profile has Molding Polylines placed along the
flat sides and is 1/2” (13 mm) thick and 6” ridges and hips. Ridge Caps are created on
(150 mm) on each side. It follows the pitch the “Roofs, Ridge Caps” layer. By default,
of each roof plane, and its thickness and size this layer is locked, displays in 3D views but
can be edited on the Ridge Caps panel. does not display in floor plan view.
Ridge cap profiles are essentially a molding If a ridge cap polyline is edited, it will no
profile, though, which means that you can longer be considered an Automatic ridge cap,
choose a different profile or molding symbol and will not be deleted and replaced if the
from the library or even create and use your roof is rebuilt.
own custom profile. See “Molding Profiles” You can modify individual edges of an
on page 646. Automatic ridge cap polyline indirectly by
You can also use custom Symbol Moldings changing settings on the Ridge Caps panel of
for ridge caps, but bear in mind that symbols the Roof Plane Specification dialog. Bear in
cannot adjust their shape to match different mind, though, that your changes may only be
pitches. As a result, different symbols will be reflected in the model if you make the same
required for different roof pitches. See changes to adjacent roof planes, as well.
“Symbol Moldings” on page 647.
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Chapter 15:
Stairs, Ramps,
and Landings
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drawn, and build up to the top of the floor Ramps are built in a similar manner: interior
structure on the floor above. Risers are ramps bear on the floor structure, and when
measured to the floor finish surfaces on both Automatic Heights are used, the top surface
floors. See “Floor and Ceiling Platform of both interior and exterior ramps locates
Definitions” on page 337. floor finish surfaces.
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Anatomy of a Staircase
Stairs, as well as ramps, are often described Shoe - The bottom railing, placed on the
in terms of rise and run. Rise is typically landing floor, that anchors the balusters at
between 6" and 8", and the run between 10" landings.
and 12". In metric plans, rise is 177 to 190
Stringer - The inclined support member of a
mm, and the run is about 250 mm.
staircase that supports the treads and risers.
Staircase Terminology Tread - The horizontal member of a stair that
the foot is placed on.
Balusters - The vertical members that run
between the handrail and the treads or Tread Overhang - The portion of a tread
bottom rail. extending past the front surface of the riser
and over the tread below. Also referred to as
Bracket - Decorative L-shaped supports on Nosing or Nosing Extension, it is not
the exposed side of stairs below each tread. included in the Run or Tread Depth
Landing - A platform connecting two or measurements.
more stair sections. Thread Thickness - The vertical depth of
Newels - The end post of a stair railing the tread material.
located at landings and the beginnings and Winder - A wedge-shaped stair tread used
endings of new stair sections. where curved or angled stairways change
Rise - The height of a riser, measured from direction.
tread surface to tread surface, Also referred
to as Unit Rise. Stair Structure and the Model
Rise Angle - The angle of the staircase or By default, stairs locate the height of the
stair section, defined by a line drawn through floor platform that they are drawn on, and
the back surfaces of its treads. seek the next level, which may be the floor
platform of the floor above or a landing. The
Riser - The vertical stair member located
stringers locate the subfloor of the floor
between the treads. Risers may be solid or
platforms and maintain consistent riser
open. When open, the front surfaces of the
height. If the stairs are long enough to reach
stringers are considered the risers.
the next level at a reasonable rise angle, their
Run - The depth of a tread, measured from tread depth and number of treads are
riser surface to riser surface. Run does not automatically calculated to create a staircase
include the Tread Overhang. Also referred to with consistent tread and riser dimensions
as Unit Run. along its entire length.
Runner - The carpet that runs down the You can modify this behavior or turn off it
center of the staircase. off altogether in the Staircase Specification
dialog and specify your own rise and run
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values. Bear in mind, though, that if you turn subsections. See “Merging Stair and Ramp
it off, you will need to specify the correct Sections” on page 529.
Top and Bottom Heights to make sure that • Stair sections are separated by landings.
the stairs actually meet both floor platforms
correctly. See “General Panel” on page 547. • Subsections are considered part of the
same section because they are connected
to one another directly rather than sepa-
Stair Sections and
rated by a landing.
Subsections
In Chief Architect, staircases can be
composed of multiple sections and
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will locate the height of the terrain as long as height of the stairs or ramp. Then, draw in an
it is lower than the floor height. You can also upward direction from the lower platform to
create a landing or “room” outside the the upper platform.
structure and use it to establish the bottom
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stairs on different floors can be aligned. See 2. Select the curved stairs and move the
“Aligning Objects” on page 220. side nearest to the arc or circle edge
using the Resize edit handle.
If there is no curved wall, the radius of a stair
section can be aligned to a CAD arc or circle. Finally, restore the stair width by dragging
from the other side handle or using the Stair
To align curved stairs to an object Specification dialog.
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Curved Subsections
Stair subsections attached at both ends by
other sections do not have a free end that can
be dragged into a curve. In this situation,
change the middle sub-section to a curve
using the Change Line/Arc edit button.
See “Change Line/Arc” on page 229.
A staircase consisting of merged subsections 1. Draw three straight stair sections and
resembles a single stair section in floor plan connect them end to end.
view. The UP (or DN) arrows join, becoming 2. Select the middle subsection.
a single direction arrow.
When a subsection is selected, the entire
staircase is selected. Additional edit handles,
indicating the presence of multiple
subsections and allowing you to reposition
the line along which they join. See “Using
the Mouse” on page 528.
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Landings
Landings
Stair landings are platforms between stair
sections and/or ramps, and can be created in
either of three ways:
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Stair sections connected with a landing will using the Convert Polyline edit button.
move together as a single unit unless Stair See “Convert Polyline” on page 235.
Sections Move Independently is checked in
the Preferences dialog. See “Architectural You can edit the shape of a landing into a
Panel” on page 107. wide variety of shapes. So that the railings of
stair sections connect properly to the landing
A landing formed between two stair sections railings, make sure that each stair section end
having less than a 90º angle between them is snapped to a landing edge with the same
are created with a short edge not less than 6” length as the stair’s width. If necessary, use
(150 mm). This is because most building
codes require the shortest tread to be at least the Break Line tool to create a break in a
6” wide. This edge can be manually edited to landing edge if it is longer than the
less than 6” if needed. connecting stairs are wide. See “Break Line”
on page 228.
Editing Landings
Landing Height
Landings can be selected in 2D and 3D
views, both individually and in groups, and A landing’s height can be either user-defined
edited using the edit handles, the edit toolbar, or controlled by the program.
and the Landing Specification dialog. See A landing with a height that has not been
“Stair Landing Specification Dialog” on specified by the user is considered unlocked,
page 558. and its height will adjust automatically as the
Landings derive their initial materials and stairs attached to it are modified so that the
railing characteristics from the stairs and/or stairs maintain a consistent rise angle.
ramps attached to them. You can assign a If you specify a landing’s height, that landing
unique material to a landing in its becomes locked and will maintain that height
specification dialog or using the Material no matter how the stairs connected to it are
Painter ; however, the railing style is adjusted.
always defined by the attached stairs or
ramps. Unlocked Landings
By default, new landings are unlocked,
Custom Shaped Landings which means that their height is determined
Landings can be edited like other closed by the stair or ramp sections attached to it.
polyline-based objects. You can add or An unlocked landing will automatically
remove edges, convert an edge from straight adjust its height as necessary to maintain the
to curved, or vice versa. A curved landing same riser height and rise angle for all
creates curved railings. See “Editing Closed- attached sections.
Polyline Based Objects” on page 198. In this example, two stair sections with eight
You can also create a stair landing out of treads each are connected by a landing.
closed polyline created with the CAD tools
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Landings
Locked Landings
A locked landing has a specifically defined
height that does not adjust automatically
when there are changes in the attached stairs.
Instead, the stairs adjust to the landing.
Because the sections have the same number
of treads, the landing height is one half of the For example, start with the same staircase
distance between the two connected floors. used to illustrate unlocked landings, with one
change: the landing height is now defined at
Unlocked landings maintain 78 inches (1980 mm).
consistent riser height
Locked landings produce
independent stair sections
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and those connected to it by unlocked 3. Specify the desired Top Height and
landings, rather than the entire system. click OK.
• Locked landings do not move when 4. The landing moves to the specified
attached stair or ramp sections are height and all stairs that connect to that
moved. Only unlocked landings and the landing are redefined.
sections attached to them will move.
To unlock a landing, open its specification
Locked landing can be used to break up a dialog, check Auto Adjust Height When
complex network of stairs and landings into Connected to Stairs, and click OK. The Top
smaller pieces with known bottom and top Height will automatically adjust to any stair
heights. or ramp sections attached to it and will try to
produce a staircase with a single riser height.
To lock a landing
To move stair sections independently
1. Select the landing and click the Open regardless of whether attached landings are
locked or unlocked, select Stair Sections
Object edit button to open the Stair
Move Independently in the Preferences
Landing Specification dialog. See
dialog. See “Architectural Panel” on page
“General Panel” on page 559.
107.
2. On the General panel, uncheck Auto
Adjust Height When Connected to
Stairs.
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section or subsection changes when the inner have treads that are too narrow at the Walk
edge is moved. For this reason, it is best to Line. See “Winders” on page 539.
finalize stair section width as early as
Uniform tread depth in a stair section with
possible.
subsections can be maintained by checking
There are two ways to keep tread depth even Ignore Subsection Boundaries in the
throughout a stair section made of multiple Staircase Specification dialog. See
subsections. “General Panel” on page 547.
When Ignore Subsection Boundaries is
Lock Tread Depth checked, the Tread Depth value may change
The first way to maintain tread depth is to when the stair section is edited, but will
Lock Tread Depth to a specified value in remain consistent throughout all subsections.
the Staircase Specification dialog. See Because the boundaries between stair
“General Panel” on page 547. sections are being ignored, the treads where a
Once locked, any changes to the length of the straight section joins a curved section may
stair section are achieved by keeping the shift position or change angle to accomodate
specified tread depth and changing the the adjustment.
number of treads.
Ignore Subsection
Boundaries
Curved stair sections typically have treads
that are wider on one side than on the other.
When they are connected to other stair
sections, as with winders, it is possible to
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Flare
dimensions
display in the
Status Bar
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Flared treads can also be curved using the To curve stair treads
Curve edit handle, which curves the treads
more uniformly. 1. Select the staircase, then click the Flare/
Curve Stairs edit button.
Curving the Treads 2. Drag the edit handle at the center of the
When treads are curved, all treads in the bottom edge a small distance to curve
section show some degree of curvature. the treads.
Treads close to the curved end have a greater
curve than those at the opposite end, but both
ends can be curved.
Starter Treads
The first and second treads of a A starter tread can be added only to open
staircase can be turned into starter sides of a stair section. If one side of a stair
treads by clicking the Starter Tread edit section is against a wall or wrapped (see
button. Starter treads extend to the side of the “Wrapped Stairs” on page 540), only the
staircase, have rounded edges and are exposed tread end can become a starter tread.
common on traditional staircases.
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Winders
To create starter treads 7. Drag the edit handle on the second tread
outward from the stair section to create a
1. Click on a staircase to select it. second starter tread.
3. Drag either of the handles on the first Tread edit button and repeat the
tread outward from the stair section. If above steps as needed.
the stair section is against a wall, only 9. When you are finished editing the starter
one handle displays on the side opposite treads, click the Main Edit Mode to
the wall. restore the stairs’ regular edit handles
4. As you drag, the ends of the tread and toolbar buttons.
become rounded.
Winders
Winders are steps located where a staircase turn than they are on the outside. A staircase
turns and are narrower on the inside of the defined as a winder expands to fill in any
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Wrapped Stairs
Check Allow Wrap on the Style panel of the attributes. As a result, edits made to one
Staircase Specification dialog and the wrapped stair section apply to all adjacent,
selected stairs can be wrapped around the wrapped sections.
corner of a deck or landing. Curved stairs
and stairs with multiple subsections cannot To wrap stairs around a deck
be wrapped. See “Style Panel” on page 550.
1. Begin by drawing a deck. See “Decks”
Stair sections that wrap around a corner to on page 334.
meet one another must have identical
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2. Use the Click Stairs tool to place a To wrap stairs around a landing
stair section on each side of the corner 1. Draw two perpendicular Straight
around which you want them to wrap.
Stair sections.
3. Move the stair sections toward the cor-
ner of the deck. When the two sections 2. Click between them to create a landing.
are sufficiently close to the corner, they 3. Rotate one stair section 180°.
will merge to form wrapped steps.
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Creating a Stairwell
An interior staircase must be located in a stairwell is an Open Below room type on the
stairwell, an opening to the floor above. A floor above. See “Room Types” on page 329.
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Creating a Stairwell
If you create a stairwell away from other 4. On the upper floor, use the Railing
walls so the Open Below is created in the tool to create a room around the stairs.
center of another room, connect a wall of the Use the edit handles to position the rail-
Open Below room to another wall using an ings as needed.
invisible wall.
Creating a Stairwell
Automatically
To create a stairwell that matches the
perimeter of a selected staircase, click
the Auto Stairwell edit button. This button is
only available when a living space exists
above the staircase. It will not be available if 5. Select the railings one at a time and
the space above is Open Below or on the move them into position.
Attic Floor. • When a railing is selected, its bounding
box shows the location of the outer sur-
Auto Stairwell automatically creates a
face of the railing’s drywall layer. For
room on the floor above enclosed by railings,
best results, this outer surface (which
defined as Open Below in the Room
does not display when the railing is not
Specification dialog, and given a Stairwell
selected) should meet the top edge of
room label. This room can be selected and
the stairs. See “Wall Types and Rail-
edited like any other room.
ings” on page 262.
Creating a Stairwell Manually • If you prefer, you can also go Down
Stairwells can also be created manually. One Floor and adjust the top edge
of the staircase to snap it to the surface
To create a manual stairwell of the railing on the floor above.
6. When the railings are positioned prop-
1. Draw a two-story building. Create the
erly, select Tools> Reference Floors>
staircase on the first floor.
2. Make the second floor the Current Reference Display to turn off the
Floor and the first floor the Reference display of the Reference Floor.
Floor. See “The Reference Floor” on 7. Click inside the room using the Select
page 434. Objects tool to select it, then click
3. Select Tools> Reference Floors>
the Open Object edit button.
Reference Display to show the Ref- 8. On the General panel of the Room
erence Floor, including the stairs. Specification dialog, select “Open
Below” from the Room Type list. Click
OK to close the dialog.
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General Panel
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not move when you click OK, while • Define the Length, or run, of each sec-
those above do move. tion or subsection measured along the
• Select Lock Top to lock the position of Walk Line. The length is equal to the
the selected stair section’s top end to pre- number of treads multiplied by the tread
vent it from moving. Sections and land- depth. See “Walk Line” on page 534.
ings above the selected section do not
move when you click OK, while those When the length of a section changes,
below do move. other sections and landings in the stair-
case unit move in response. You can
Lock Bottom and Lock Top are actions specify whether the bottom or top edge of
rather than settings and are not available in the Selected Section moves when you
the Stair Defaults dialogs. If you make resize it by selecting either the Lock Bot-
changes to a staircase that will affect its tom or Lock Top radio button, above.
length, first lock either the bottom or top end
• Define the Width of each section. Only
of the Selected Section to prevent it from
one width can be defined for a section, so
moving. The height of the Selected Section’s
all subsections in the same section have
locked end is not affected by these settings -
the same width. If a section is connected
only its position on the X/Y axis.
to a landing, its width should equal the
length of the landing edge that it connects
If you select a staircase by clicking near to. See “Landings” on page 531.
its bottom end, Lock Top will be
selected; if you select it near its top end, Lock • Specify the Tread Depth, or run, of each
Bottom will be selected. stair tread in the selected section. To lock
this value, check Lock Tread Depth,
above.
3 The specifications for each stair section
and subsection are listed and can be If a landing is created between two stair
edited here. A maximum of ten items can sections and one of them has locked tread
display. depth, the resulting staircase also has locked
A change in one value usually affects other tread depth. Any landings or sections
values. You may need to reposition the connected to this new staircase adjust to meet
staircase after making changes. it and then have locked tread depth as well.
• The Section Number column identifies • Define the number of Treads in a stair
the Selected Section and the number of section or subsection. To lock this value,
each section of the selected staircase. If select Lock Number of Treads, above.
Ignore Subsection Boundaries is • Define the Bottom Height, the height of
unchecked, subsection numbers are also the stair section’s bottom edge. To lock
identified. The radio button to the left this value, click the radio button to the
indicates which section or subsection is left of the section’s number, then click the
selected. See “Displaying Stairs, Ramps, Lock Bottom radio button, above, and
and Landings” on page 527. click OK.
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• Define the Top Height, the height of the • Define the Riser Height, the height of
stair section’s top edge. To lock this the risers in each stair section.
value, click the radio button to the left of • Check Winders to specify the Selected
the section’s number, then click the Lock Section, including subsections, as wind-
Top radio button, above, and click OK. ers. See “Winders” on page 539.
Style Panel
The settings on the Style panel affect all stair
sections and subsections.
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• Specify the Runner Width. The default • Check Show Walk Line to show the
value of 0 does not create a runner. Walk Line in floor plan view.
• Uncheck Runner Tucked to have the
runner drop straight down from the tread 7 Specify the appearance of the staircase
where it meets the Top Landing. These
front to the riser below. This is checked options do not affect the edges of landings.
by default.
• Check Nosing at Top Landing to pro-
4 Winder - Define the Max Tread duce tread nosing attached to platform
Contraction, which is the amount a edge at the top of stairs.
tread’s width may be reduced when it meets a • Check Riser Surface at Top Landing to
wall. See “Partial Railings” on page 541. produce a riser surface against the plat-
This option only takes effect when the stairs form edge at the top of the stairs. This
are specified as Winders on the General allows stair risers to match all the way to
panel. the top of the platform.
5 Specify the characteristics of the 8 Options -
staircase Treads. See “Anatomy of a
Staircase” on page 524.
• Check Automatic Railing Openings to
• Specify the Tread Overhang, which is automatically create a doorway opening
the distance that each tread overhangs the when the selected stairs are snapped to a
riser. railing drawn on the same floor as the
• Specify the Tread Thickness. stairs. This is checked by default.
• Check Allow Wrap to wrap the selected
6 Check Use Walk Line to have the stairs around the corner of a deck or land-
program calculate the tread depth based
on a Walk Line. Uncheck the box to disable ing where another, identical stair section
this function. See “Walk Line” on page 534. is present. See “Wrapped Stairs” on page
540.
• Specify the distance of the Walk Line
from Edge. The default value is 12”
(300 mm).
Newels/Balusters Panel
The settings on the Newels/Balusters panel These settings are similar to those found on
will also affect the appearance of railings on the same panel of the Ramp Specification
any landings attached to the selected and Defaults dialogs. See “Ramp
staircase. See “Landings” on page 531. Specification Dialog” on page 555.
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2 Newel/Baluster specifications -.
• Uncheck Default, then either check
Draw Newels/Balusters to display new-
els and balusters in floor plan view or
uncheck it to suppress their display. See
“Displaying Stairs, Ramps, and Land-
ings” on page 527.
• Newel Type - Select Square, Round, or
Library newels. Selecting Library from
Check both Railing Transitions and the drop-down list is the same as clicking
Smooth Transitions to produce a handrail the Library button to the right and
like this: allows selection of a newel from the
library.
• Specify the Newel Width, which is the
width or diameter of each newel. For
Library newels, this is the width at its
widest point.
• Specify the Newel Height, which is the
height from the landing surface to the top
of the newel. This is used only when Rail
passes over Newel is unchecked.
• Check Include Bottom Rail on Land- • Check Newels at First Tread to place a
ings to place a low rail on the landing newel where the rail starts at the base of
surface that receives the balusters ends.
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General Panel
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General Panel
Uncheck Auto Adjust Height When • The Thickness field is only active when
Connected to Stairs to specify the selected Auto Adjust Thickness When Connected
landing’s Top Height. to Stairs is unchecked.
• A free-standing interior landing will have Check No Rail on Selected Edge to suppress
a default Top Height of 6 3/4” (169 mm) the railing on the selected edge of this
plus the thickness of the default floor fin- landing. See “Selected Edge” on page 181.
ish. A free-standing exterior landing will
have a default top height equal to its Polyline Panel
thickness. When this box is checked, the
landing height may adjust as needed to The Polyline panel indicates the length of the
maintain consistent riser height in all landing’s Perimeter, its enclosed Area, and
connected stair sections. its Volume.
• The Top Height field is only active when The settings on the this panel are available
Auto Adjust Height When Connected to for a variety of other objects in the program.
Stairs is unchecked. See “Locked Land- See “Polyline Panel” on page 1066.
ings” on page 533.
Uncheck Auto Adjust Thickness When Selected Line Panel
Connected to Stairs to specify the selected The Selected Line panel is available when
landing’s Thickness. the selected edge is a line as opposed to an
• A free-standing landing will have a arc. See “Selected Edge” on page 181.
default thickness of 6 3/4” (169 mm). The settings on this panel are available for a
When checked, the thickness is based on variety of other objects in the program. See
the riser height of the stair sections it is “Line Panel” on page 1052.
attached to, or the thickness of the ramps
it is attached to. Moving the Start of a line segment moves the
end of the previous connected line. Similarly,
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moving the End of a line segment moves the Fill Style Panel
start of the next connected line.
The settings on the Fill Style panel affect the
appearance of the selected landing in floor
Selected Arc Panel
plan view. See “Fill Style Panel” on page
The Selected Arc panel is available only 1067.
when the selected edge has been converted to
an arc. See “Change Line/Arc” on page 229. Materials Panel
The settings on this panel are available for a When a landing is attached to stairs or a
variety of other objects in the program. See ramp, its initial materials are derived from
“Arc Panel” on page 1061. the stairs or ramp. When the landing is
attached to a ramp, its top surface material is
Line Style Panel defined by the Landing Sides component
unless the ramp is using a Tread material.
The settings on the Line Style panel are
available for a variety of objects throughout The settings on this are available for a variety
the program. See “Line Style Panel” on page of objects throughout the program. For
1053. information about these settings, see
“Materials Panel” on page 831.
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Chapter 16:
Framing
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Framing Defaults
Select Edit> Default Settings to open on a room by room basis in the Room
the Default Settings dialog. Select Specification dialog, or for individual
Framing from the list, then click the Edit platforms using Joist Direction lines.
button to open the Framing Defaults dialog. See “Structure Panel” on page 348 and “Joist
Both automatic and manually-drawn framing Direction Lines” on page 586.
are generated according to the settings in the Deck rooms have special automatically
Framing Defaults dialog.
generated framing and are not affected by the
This dialog is nearly identical to the Build settings in the Framing Defaults or Build
Framing dialog in both appearance and Framing dialogs. See “Decks” on page 334.
function. The only difference is that the
Build Framing dialog has checkboxes that Wall Framing
allow you to automatically generate different
Like other types of framing, wall framing is
types of framing in your plan. See “Build
generated based on settings in the Framing
Framing Dialog” on page 569.
Defaults dialog. See “Wall Panel” on page
Any changes made in the Framing Defaults 573 and “Openings Panel” on page 574.
or Build Framing dialogs will affect
In addition, wall framing is dependent on
subsequently drawn or generated framing,
settings from other sources:
but not framing already present in the plan.
• The wall type definition settings used by
each wall type in the plan - particularly,
The settings in the Framing Defaults
dialog directly affect a variety of impor-
the Layer Thickness and Layer Material
tant structural elements in each plan which assigned to the Main Layer. See “Wall
determine floor, ceiling and roof heights; so it Type Definitions Dialog” on page 298.
is best to set your Framing Defaults before • The Thickness and O.C. Spacing of the
building your model. See “Drawing a Plan” on
framing material assigned to each wall
page 42.
type used in a plan. See “Material Types”
on page 837.
Floor and Ceiling Framing
• The structural specifications for individ-
Floor and ceiling platform depths contribute ual walls in the plan. See “General Panel”
to the overall height of a structure, so their on page 302.
default values should be set as early as
possible. See “Floor Panels” on page 570. In order for wall framing to automatically
generate, a wall’s framing layer must be set
If you plan to draw floor trusses, also see as its Main Layer and its framing material
“Trusses Panel” on page 582. must be a Framing type. See “The Main
The default floor and ceiling platform Layer” on page 295.
settings for a given floor can be overridden
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rafters and manually drawn trusses can be By default, joists automatically generate in
used to model a roof framing plan. See the direction that results in the shortest span;
“Mixing Trusses with Stick Framing” on however, you can produce different results
page 608. using Bearing Lines , Floor/Ceiling
Regardless of how it is created, individual Beams , and/or Joist Direction lines.
framing members can be selected and edited. See “Bearing Lines” on page 587 and “Joist
See “Editing Framing” on page 591. Direction Lines” on page 586.
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You can direct the program to rebuild the • Check Trusses (No birdsmouth) in the
automatic framing of floors/ceilings, walls Build Roof dialog before automatically
and/or roofs every time a change to the building or manually drawing a roof. See
model affects one of these components. To “Build Roof Dialog” on page 468.
do this, select the Automatic checkbox on • Draw and position all roof trusses before
the Floor, Wall and/or Roof panels of the automatically generating framing to pro-
Build Framing dialog. duce rafters and ceiling joists. See “Roof
Trusses” on page 602.
You can also rebuild the framing of a single
wall, roof plane, or ceiling plane by clicking For more information, see “Mixing Trusses
the Build Framing for Selected Object with Stick Framing” on page 608.
edit button.
Framing with Beams
To learn more, see “Keeping Framing
Current” on page 592. Floor/Ceiling Beams can be drawn in a
When automatic framing associated with a plan either before or after automatic framing
particular panel in the Build Framing dialog has been generated. If a beam is created
is generated, any existing automatically before automatic framing, you can specify
produced framing of that type is deleted and whether joists bear on the beam or hang on
replaced. You can prevent this from its sides.
happening to a selected wall or roof plane by
checking Retain Wall Framing or Retain To build joists that bear on a beam
Roof Framing in the object’s specification
dialog. See “Structure Panel” on page 304 or 1. Draw a Floor/Ceiling Beam at the
“Framing Panel” on page 489. desired location in your plan.
Manually drawn floor, ceiling, and roof 2. Select the beam and click the Open
framing is unaffected when automatic Object edit button. On the General
framing is rebuilt and remains along with the panel of the Beam Specification dialog,
newly produced automatic framing. In confirm that:
contrast, manually drawn wall framing is
deleted when automatic framing is rebuilt.
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• The Top Height value is equal to the • Specify the desired Depth value and
Ceiling Height of the room(s) over then lock it.
which the beam is placed. • Specify the Bottom Height value so
• Bearing Beam is checked. that it is equal to the Ceiling Height of
3. Click OK, then select Build> Framing> the room(s) over which the beam is
placed.
Build Framing and build the appro-
• Uncheck Bearing Beam.
priate floor or ceiling framing. See
“Floor Panels” on page 570. 3. If necessary, select Build> Framing>
Joist Direction and draw a line per-
To build joists that butt against a beam pendicular to the beam and within the
floor or ceiling platform.
1. Draw a Floor/Ceiling Beam at the 4. Click OK, then select Build> Framing>
desired location in your plan.
Build Framing and build the appro-
2. Select the beam and click the Open priate floor or ceiling framing. See
Object edit button. On the General “Floor Panels” on page 570.
panel of the Beam Specification dialog:
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plane. Select Build> Framing> General height. If a rafter is moved, its height and
Framing, then click and drag in a straight slope are automatically reset to fit under the
line to create one of these objects. In floor roof plane at its new position.
plan view, a horizontal framing member is
created; in a Wall Detail, vertical members Roof Blocking
can also be drawn. See “In Wall Detail
Views” on page 589. Roof blocking can only be drawn
manually. To do so, select Build>
Framing> Roof Blocking in floor plan view
Wall Bridging
and click and drag in a straight line within a
Wall Bridging, or blocking, can be roof plane. Blocking is typically drawn
created both automatically and perpendicular to the rafters, but at the same
manually, but can only be drawn manually in pitch.
a Wall Detail. To do so, open a Wall Detail
Each run of blocking behaves as a single
and select Build> Framing> Wall Bridging,
object but has gaps where it crosses rafters,
then click and drag in a straight line across
trusses or other blocking.
the wall in the view. See “In Wall Detail
Views” on page 589. Before drawing Roof Blocking:
Each run of bridging has gaps where it • Specify whether you want In Line, Stag-
crosses studs, but behaves as a single object. ger blocking, or Cross bridging in the
Framing Defaults dialog.
Automatic wall bridging can be created when
wall framing is built or rebuilt. See “Wall • Build the roof framing. See “Roof Panel”
Panel” on page 573. on page 579.
In 3D, roof blocking is tilted to follow the
Post pitch of the roof plane in which it is drawn.
Posts can only be placed manually. To
do so, select Build> Framing> Post Roof Truss
and click in floor plan view. Placing a post Roof trusses can only be drawn
on the lowest level of a plan also creates a manually. To do so, select Build>
footing. Framing> Roof Truss in floor plan view
and click and drag in a straight line within
Rafter one or more roof planes. Roof planes and
either a default or manually drawn ceiling
Rafters can be drawn both manually
must be present before a roof truss can be
and automatically. To draw a rafter
drawn. See “Roof Trusses” on page 602.
manually, select Build> Framing> Rafter in
floor plan view, then click and drag in a
straight line within a roof plane. Roof Beam
Rafters are edited like other framing Roof beams can only be drawn
members, except that you cannot set the manually. To do so, select Build>
Framing> Roof Beam in floor plan view
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and click and drag in a straight line. Roof Each run of blocking behaves as a single
beams are normally be drawn across rafters object.
and placed directly under them.
Before drawing Joist Blocking:
Joist • Specify whether you want In Line, Stag-
ger blocking, or Cross bridging in the
Floor and ceiling joists can be drawn Framing Defaults dialog.
both manually and automatically. To
• Build the floor and/or ceiling platform.
draw a joist, select Build> Framing> Joist
See “Floor Panels” on page 570.
in floor plan view, then click and drag in a
straight line within a floor or ceiling
platform. Floor/Ceiling Truss
Joists are always drawn as the ceiling Floor and ceiling trusses can only be
framing for the current floor. See “The drawn manually. To do so, select
Current Floor” on page 433. Whether a floor Build> Framing> Floor/Ceiling Truss in
or ceiling joist is drawn is determined by the floor plan view and click and drag in a
presence of a floor platform above. straight line within a floor or ceiling
platform. See “Floor and Ceiling Trusses” on
• If there is no floor platform above, a ceil- page 602.
ing joist is drawn.
• If there is a floor platform above, a floor Floor/Ceiling Beam
joist is drawn.
Floor and ceiling beams can only be
If you want to draw floor joists for Floor 1, drawn manually. To draw one, select
for example, you must do so on Floor 0. See Build> Framing> Floor/Ceiling Beam in
“Foundations” on page 437. floor plan view and click and drag in a
Joists can be automatically generated for straight line within a floor or ceiling
multiple floors in the Build Framing dialog. platform.
See “Floor Panels” on page 570. Beams can be drawn in two different ways:
• Under Joists places the beam underneath
Ceiling joists, floor joists and rafters the joists so the joists can bear on it.
have their own layers. Proper layer
assignment maximizes display and materials • With Joists places the top of the beam
flexibility. even with the tops of the joists it supports.
The joist then butts against it. See “Beams
Joist Blocking Panel” on page 576.
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Framing Reference Marker they cross the line instead of framing across
it to the next wall and can only be drawn in
Framing Reference Markers are floor plan view. To draw one, select Build>
manually-placed reference points that Framing> Bearing Line and click and drag
specify how to lay out automatically- in a straight line. See “Bearing Lines” on
produced framing. To place one, select page 587.
Build> Framing> Framing Reference
Marker in floor plan view and click to place
Joist Direction
a Framing Reference Marker.
Joist Direction lines define the
A Framing Reference Marker can also be
direction in which joists run in a floor
created by placing a Marker and then or ceiling platform and can only be drawn in
specifing its type. See “Markers” on page floor plan view. To draw one, select Build>
1028 and “Framing Reference Markers” on Framing> Joist Direction and click and
page 583. drag within a floor or ceiling platform. See
“Joist Direction Lines” on page 586.
Bearing Line
Bearing Lines direct the program to
lap or butt joists and/or rafters where
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Floor Panels
The floor framing for a given floor is always Foundation panel. See “Floor and Ceiling
created on the floor below. As such, the floor Platforms” on page 337.
framing settings for a given floor are found
In order to create the floor framing for Floor
on the Floor panel for the floor below it. For
1, a Floor 0 must be present. If a Floor 0 has
example, the floor framing settings for Floor
not been built, the Build Floor Framing
2 are found on the 1st panel, while the floor
checkbox on the Foundation panel will not
framing settings for Floor 1 are found on the
be available. See “Foundations” on page 437.
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least part of the current floor. Not avail- • Check Build Floor Framing to generate
able in the Framing Defaults dialog. or regenerate floor framing when the OK
• Click the Ceiling Structure button to button is clicked. Not available in the
open the Ceiling Structure Definition Framing Defaults dialog or if there is no
dialog and define the layers of materials floor located below the floor in question.
that form the ceiling platform. See “Floor/ • Click the Floor Structure button to open
Ceiling Structure Definition Dialogs” on the Floor Structure Definition dialog and
page 339. define the layers of materials that form
• Enter a value for the On Center Spacing the floor platform. Only available if there
of ceiling joists above the current floor. is living space above at least part of the
current floor. See “Floor/Ceiling Structure
• Specify the Joist Width, which is their Definition Dialogs” on page 339.
horizontal thickness.
• Enter a value for the on center Spacing of
• Specify how the ceiling framing members floor joists above the current floor.
Bear on Beams: they can either Lap or
Butt over beams and bearing walls. The • Specify the Joist Width, which is their
lap is 8” (200 mm) and centered over the horizontal thickness.
support. • Check Rim Joist to create rim joists
• Specify what style of Blocking / Bridg- across the ends of the floor joists when
ing is produced for the ceiling when Joist floor framing is generated. If this is
unchecked, line blocking across the ends
Blocking is manually drawn after of the floor joists is usually drawn in later.
joists are in place. See “Joist Blocking”
on page 568. • Specify the Rim Joist Width, which is
the horizontal thickness.
• In Line produces blocking pieces that
align with each other. • Select the Rim Joist Type from the drop-
down list.
• Stagger produces blocking that alternates
on either side of the line you draw. • Specify how the floor framing members
Bear on Beams: they can either Lap or
• Cross produces cross bridging that looks Butt over beams and bearing walls. The
like in line blocking in floor plan view, lap is 8” (200 mm) and centered over the
but shows as cross bridging in 3D views support.
and the materials list.
• Specify what style of Blocking / Bridg-
3 Specify how the Subfloor for Floor X ing is produced for the floor when Joist
is built. These settings are relevant only
Blocking is manually drawn after
for rooms that have living space above them.
joists are in place. See #2, above.
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Wall Panel
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• Specify the Stud Spacing for all walls in Wall blocking is generated exactly half-way
the plan, starting from the Framing Refer- up each wall’s total height. Once created, it
ence Marker, if one is present. See “Fram- can be selected in a Framing Overview or
ing Reference Markers” on page 583. Not Wall Detail.
available when Use Wall Framing Mate-
rial is checked. 5 Mitre Ends of Angle Walls - Specify
how wall corners that are not right
Define how top and bottom Plates are angles are framed. 90° corners are not
3
generated. affected by these settings.
• Specify the Top Plate Count, as well as • Select Mitre Plate Ends to mitre the ends
their Thickness. of the top and bottom plates. If
• Specify the Bottom Plate Count, as well unchecked, top and bottom plates will be
as their Thickness. butted together.
• Select Rotate End Studs to rotate the
4 Specify where and how Blocking is studs closest to mitre ends to the angle of
drawn. Each run of blocking behaves as
the mitre. If unchecked, studs will remain
a single object but has gaps where it crosses
perpendicular to the angle of the walls.
studs. See “Wall Bridging” on page 567.
• Select Horizontal Frame Thru to frame
• Check Exterior to automatically produce
through the horizontal walls in floor plan
blocking on exterior walls when wall
view, butting vertical walls against them.
framing is built.
If unchecked, walls that are vertical in
• Check Interior to automatically produce floor plan view will frame through.
blocking on internal walls when wall
framing is built. 6 Check Build Wall Framing Details
from Exterior to have Wall Detail
• In Line produces blocking pieces that views display from the exterior of the plan
align with each other. rather than the interior. See “In Wall Detail
• Stagger produces blocking that alternates Views” on page 589.
on either side of a center line along the
wall.
Openings Panel
The rough openings for doors and windows Defaults and Specification dialogs. See
can be specified in the Door and Window “Default Settings” on page 72.
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Fireplaces Panel
The rough openings for Fireplaces
placed in walls can be set on the Fireplaces
panel. See “Fireplaces” on page 455.
• Specify the Count of boards used to form 3 Specify the characteristics of fireplace
a fireplace header. Sills. A sill is only generated if a
fireplace is raised sufficiently off the floor.
2 Specify when to generate multiple • Specify the Thickness of fireplace sills.
Trimmers on each side of a fireplace.
These values include the fireplace’s Rough • Check Double Sills to specify a double
Opening. See “Rough Openings” on page sill for all fireplaces.
563.
Beams Panel
Floor/Ceiling Beams and Roof they can only be drawn manually. See
“Manual Framing” on page 564.
Beams are not automatically generated:
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1 Select the Type of material used to Joists places beams at the same height as
create beams from the drop-down list. the joists so they hang on the beams;
See “Framing Member Types” on page 593. Below Joists to places beams below joists
so they bear on the beams. See “Bearing
2 Specify the Size/Position of beams in Lines” on page 587.
the plan. These settings do not affect
automatically generated deck beams. • Align Exterior with Outer Layer/Main
• Specify the beams’ vertical Depth. Layer - When a Floor/Ceiling Beam
is drawn along and over an exterior wall,
• Specify the beam Thickness, which
its exterior surface can snap to either the
appears as width in floor plan view.
wall’s outer layer or outer main layer, as
• Specify the Position of Floor/Ceiling specified here.
Beams relative to the joists. With
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3 Concrete Beam Options - Specify the • Specify the Count, or number of bars, for
Rebar and rectangular rebar Stirrups, both Rebar and Stirrups.
or tie bars, for concrete beams. • Specify the length of Rebar Extensions.
• Specify the Size Number for both Rebar • Specify the distance that Stirrups Over-
and Stirrups. lap.
Posts Panel
Posts are not automatically generated:
Posts and beams may be created under
they can only be drawn manually. See a Deck room automatically, depending
“Manual Framing” on page 564. on its size, location, and other variables.
Deck Framing defaults are set in the Deck
Room Defaults dialog. See “Deck Framing
and Planking” on page 334.
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1 Select the Type of material used to 3 Post Footings - When a post is placed
create posts from the drop-down list. inside of a floor platform on the lowest
The “Round” Type is unique to Posts. See floor of a plan or generated under a deck, a
“Framing Member Types” on page 593. footing for it is automatically produced and
• Dimension - This is the length of each included in the Materials List. See “Materials
side of a square post and the diameter of a Lists” on page 1247.
round post. Once created, posts not speci- • Specify the Top up to Floor value, which
fied as Round can be edited to have a rect- is the distance from the top of the footing
angular shape with any dimensions. to the bottom of the floor platform.
Round posts can be resized but always • Specify the Height of the automatically
remain circular. produced footing under a new post.
2 Concrete Post Options - Specify the • Specify the Width of the automatically
Rebar and rectangular rebar Stirrups, produced footing under a new post.
or tie bars, for concrete posts.
• Select the Square or Round radio button
• Specify the Size Number for both Rebar to specify the shape of post footings.
and Stirrups.
• Specify the Rebar Size Number for post
• Specify the Count, or number of bars, for footing Rebar.
both Rebar and Stirrups.
• Specify the Rebar Count, or number of
• Specify the length of Rebar Extensions. bars, for Post Footings.
• Specify the distance that Stirrups Over-
lap.
Roof Panel
The settings on the Roof panel of the Build dialog. Those settings that apply to ceiling
Framing dialog are exactly the same as those planes are available in the Ceiling Plane
on the Framing panel of the Build Roof Specification dialog. See “Roof Plane
dialog. See “Build Roof Dialog” on page Specification Dialog” on page 486.
468.
These settings are also found on the Framing
panel of the Roof Plane Specification
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1 Check Automatic Roof Framing to Note: Use Framing Reference is useful when
automatically rebuild roof framing if
changes are made to the roof plan. See framing a gable roof, but not necessarily a hip
“Automatic Framing” on page 564. roof. See “Framing References and Roof
Framing” on page 585.
• Check Use Framing Reference to use a
defined starting point for rafter layout.
See “Framing Reference Markers” on 2 Roof -
page 583.
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• Check Build Roof Framing to build roof the Multiple Copy edit button. See
framing for the entire model. Only avail- “Multiple Copy” on page 171.
able if roof planes are present in the plan.
Not available in the Framing Defaults • Select the Rafter Type from the drop-
dialog. See “Roofs” on page 461. down list. See “Framing Member Types”
on page 593.
• Uncheck Angled Dormer Hole to frame
dormers using rafters under the dormer 3 Roof Size - Specify the desired Width
valleys and a double header where the and Depth for Rafters, the Ridge,
peak of the dormer roof meets the main Lookouts, Gable Sub Fascia (barge rafter),
roof plane. When checked, a five-sided Eave Sub Fascia, Gable Fascia, Eave
hole is framed with two angled double Fascia and Blocking.
rafters located under the dormer valleys. Uncheck the boxes beside Lookout, Eave
If a double header does not fit within the Sub Fascia, Gable Fascia and/or Eave
main roof plane, an angled dormer hole is Fascia to prevent these framing members
produced regardless of this setting. from generating when roof framing is built.
When these boxes are checked, these items
will generate as specified here.
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Trusses Panel
Changes to the settings on this panel do not
affect any trusses that are already present in
the current plan. See “Trusses” on page 601.
1 Specify the Roof Truss Member • Specify the depth of the Webbing.
Depths.
• Specify the depth of the Top Chord. 2 The Maximum Horizontal Span
settings control the maximum length
• Specify the depth of the Bottom Chord. between junctions of the webbing and the
Top Chord and Bottom Chord. Changing
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Materials Panel
The default materials that display on General Changes made on the Materials panel of the
Framing objects, Posts, and Rafters in 3D Build Framing dialog only affect
views are specified on the Materials panel. subsequently created framing: both manually
These materials are not used in the Materials drawn and automatically generated.
List. Materials List information is derived
The settings in the Materials panel of the
from the structure Type of each framing
Build Framing dialog are the same as in
object. See “Framing and the Materials List”
many other specification dialogs. See
on page 593.
“Materials Panel” on page 831.
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584
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A group of selected framing objects that are A Framing Reference Marker is not usually
all parallel to each other can be moved using used for both ceiling joists and nearby rafters
that run the same way because one is placed
the Move to Framing Ref edit button. on top of the other.
Only one of the objects in the group is
compared to the Framing Reference Marker
Framing References and
and moved; the remaining objects are simply
moved the same amount as the first object. Roof Framing
Ideally, therefore, the group should have Framing Reference Markers are useful when
proper spacing relative to each other before framing a gable roof, but not necessarily a
the move. hip roof. When a Framing Reference is used,
common rafters on either side of a hip rafter
To move framing objects to a framing do not meet in the same place.
reference marker
If the Framing Reference is not used, the
1. Group select the framing objects. automatic framing utility starts common
rafter spacing from each end of the
2. Click the Move to Framing Ref edit horizontal ridges, which results in common
button. rafters on either side of hip jacks meeting
each other.
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586
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Bearing Lines
Bearing Lines
A Bearing Line directs the program Joists lap or butt over the line depending on
to lap or butt joists where they cross the option selected in the Build Framing
the line instead of framing across to a wall. dialog. See “Floor Panels” on page 570.
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Displaying Framing
The display of framing members is page 1069 and “Editing Box-Based Objects”
controlled in the Layer Display on page 203.
Options dialog. By default, framing objects
Joists, rafters, and trusses are represented in
are created on one of over twenty layers with
floor plan view by line-based CAD objects
names that begin with “Framing,”: Ceiling
that are essentially long, thin rectangles. See
Beams, for example, are placed on the
“Editing Line Based Objects” on page 184.
“Framing, Ceiling Beams” layer. Once
created, though, framing objects can be If you prefer, joists, rafters, and trusses can
placed on any layer you wish. See instead be represented by a single line. See
“Displaying Objects” on page 144. “Line Properties Panel” on page 109.
By default, framing polylines have a solid
In Floor Plan View white fill, and new members display in front
In floor plan view, wall studs and posts are of older ones, helping to distinguish newer
represented by box-based CAD objects that members from those drawn previously. You
look like Cross Boxes. See “Cross Box” on can specify whether new framing members
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Displaying Framing
In 3D Views
The easiest way to view framing in 3D is to
use either the Orthographic Framing
Overview or Perspective Framing
Overview tool, which display the model I-joists, a rim joist, and wall plates
using the 3D Framing Set layer set. See cut in a cross section view
“Framing Overview” on page 880.
In Wall Detail Views
Framing objects can display in other 3D and
cross section/elevation views, although by Wall Details are a special type of wall
default they are not set to do so. If you wish elevation view in which only the studs, plates
to see framing in these views, turn on the and headers used to frame a selected wall
framing layers in the appropriate layer set. display. They are the only views in which
To reveal framing covered by other objects Wall Bridging can be built. See “Wall
Bridging” on page 567.
or wall layers, use the Delete Surface
tool. See “Delete 3D Surface” on page 888. A Wall Detail view for each framed wall in
your plan is automatically created by the
In Cross Section/ program and saved in the Project Browser
Elevation Views when wall framing is built. See “The Library
Browser” on page 798.
To display framing in a cross section/
elevation view, make sure the framing layers After wall framing has been built, select a
are turned on in the default layer set for wall and click the Open Wall Detail edit
Cross Sections. See “Layer Set Defaults” on button to open its Wall Detail. See “Editing
page 146. Walls” on page 278.
You can also use the Delete Surface tool Most wall framing members occupy the
to temporarily delete the surfaces of wall entire thickness of the wall’s framing layer.
layers or other objects that block the view. Some, notably doubled headers or corner
sheetrock nailers, may be turned sideways.
In cross section/elevation views, framing Double or triple headers display one behind
objects that are cut by the cross section plane the other in a Wall Detail. You can select
display as boxes containing an ’X’.
them using the Select Next Object edit
button. See “Select Next Object” on page
183.
By default, Wall Details show walls as
viewed from the interior. You can specify
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whether Wall Details are viewed from the • In the Framing Defaults dialog for Gen-
interior or exterior in the Build Framing eral Framing, Posts, and Rafters. See
dialog. See “Wall Panel” on page 573. “Materials Panel” on page 583.
The framing members of an individual wall Framing Types can also influence how a
can be selected and edited in its Wall Detail. framing member looks in camera views
If you rebuild wall framing after manually because some types have special profiles -
editing in a Wall Detail, your changes will be for example, I-Joists, Steel-I, and C-Channel.
lost. To protect changes made to a wall’s Framing types are also stated in the
framing, check Retain Wall Framing in the Description column in the Materials List. See
Wall Specification dialog. See “General “Framing Member Types” on page 593.
Panel” on page 302.
As with regular 3D views, Wall Details can
be sent to layout and printed. See “Layout”
on page 1203 and “Printing and Plotting” on
page 1179.
Materials and framing types control
Framing Materials and Types how framing looks in 3D views
The appearance of a framing member in 3D
and cross section/elevation views is affected In the Materials List
by the material assigned to it and also by its When framing is calculated in the materials
Type. list, its dimensions and type are noted.
The material specified for a framing member Treated lumber is also counted separately
determines what it looks like in camera form regular lumber. See “Framing Member
views by applying a texture, pattern, or color Types” on page 593.
to its surface. Materials have no effect on Framing lengths can be counted using one of
how the framing is calculated in the several methods to produce, for example, cut
Materials List, however. lists and buy lists. See “Structural Member
The default materials for framing are set: Reporting” on page 1250.
• In the Floor and Ceiling Structure If framing is not present in a plan when a
Definition dialogs for floor and ceiling Materials List is created, it will not be
framing. See “Floor and Ceiling Platform calculated. See “Framing and the Materials
Definitions” on page 337. List” on page 593.
• In the Wall Type Definitions dialog for
wall framing. See “Wall Type Definitions
Dialog” on page 298.
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Editing Framing
Editing Framing
Framing members can be individually In a camera view or overview, the handles
selected in all views, and some types can be that display on a framing member depend on
group selected. Once selected, they can be where it is clicked for selection and your
edited muck like other line-based objects can current zoom factor.
using the edit handles, edit toolbar buttons, • Click the top surface to display the same
or the Framing Specification dialog. See edit handles as in floor plan view, allow-
“Framing Specification Dialog” on page 594. ing you to rotate, move, and extend or
When Start and End Indicators are enabled shorten the length of the member.
in the Preferences dialog, a selected framing • Click a side surface to display the same
member will display an S and an E at its start edit handles as in an elevation view, one
and end points. This makes it easier to at each end and one at the center.
choose which end to lock when specifing its
• Zoom in and click on the appropriate edge
Length or Angle. See “Edit Panel” on page
to display edit handles that control the
110.
width and depth of framing members.
Framing is organized into families which
determine where it is generated and where it Using Dimensions
can be manually drawn. See “Manual vs.
Automatic Framing” on page 563. Once Framing members can be both moved and
framing has been created, however, it can be resized using dimensions. See “Moving
moved out of its structural component. In Objects Using Dimensions” on page 989.
order to move roof framing above or below a
roof plane, you must first check Manual Using the Edit Tools
Rafter Height in the Framing Specification A selected framing member can be edited in
dialog. See “General Panel” on page 595. a variety of ways using the buttons on the
edit toolbar. See “The Edit Toolbar” on page
Using the Edit Handles 35.
Framing members can be drawn, edited and
moved much the way CAD lines can. See Mitered Joints
“Editing Line Based Objects” on page 184. Mitered joints can be created using the Fillet
In Cross Section/Elevation views, joists and Two Lines edit button. Click on the end
rafters cut by the cross section and displaying edge of a framing member such as a joist,
a cross box can also be edited. See “Editing
Box-Based Objects” on page 203. Also, in click the Fillet Two Lines edit button,
Cross Section/Elevation views headers can then click on the end edge of another nearby
be edited like closed polylines. See “Editing joist to extend one framing item to another
Closed-Polyline Based Objects” on page framing item and join them with angled cut.
198. See “Fillet Two Lines” on page 229.
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592
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593
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You can select any of these types as the Structural Member Reporting
default for floor and ceiling framing,
headers, posts and beams, and roof framing. You can specify whether framing materials
See “Build Framing Dialog” on page 569. are calculated by lineal foot, as a cut list, or
as a buy list. See “Structural Member
You can also specify the type for individual Reporting” on page 1250.
framing members in their specification
dialog. See “General Panel” on page 595. Framing Materials and
Changing the framing member type does not the Materials Panel
affect how framing is placed, but it may
The materials applied to framing objects in
change its profile in cross section and 3D
3D views are not used in the Materials List.
views and will affect its description in the
Materials List information is derived from
Materials List.
the structural use of each framing object and
The framing member type does not affect the its Type - not the material seen on its
appearance of the material used by a framing surfaces in 3D views. See “Materials Panel”
member in 3D views. See “Framing on page 583.
Materials and Types” on page 590.
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General Panel
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• Manual Rafter Height - Normally, the • Specify the Length of the framing object.
height of each Rafter or Roof Beam end is Rafter length is measured along the top of
reset after any move or edit so that it is the rafter, and so is greater than the length
located just under the roof surface. Check measured in floor plan view.
this box to allow the height of the object • Specify the Angle of the framing object in
to be changed. Only available for Rafters floor plan view. Changing this rotates the
and Roof Beams. object about the location specified by the
radio buttons described below.
2 Options - • Select Lock Center to resize or rotate the
object about its center point.
• Set the framing member’s Width, as seen
in floor plan view. • Select Lock Start to resize or rotate the
object about the location from which you
• Select a Type of structural member from
started drawing the framing object.
the drop-down list. See “Framing Mem-
ber Types” on page 593. • Select Lock End to resize or rotate the
object about the location where you
stopped drawing it.
Note: Instead of counting individual concrete
posts and beams in the Materials List, the
total volume of their concrete is calculated.
4 Specify the Rebar and Stirrups for
concrete beams. Only available when
The square footage for beam and post forms the selected object is a Beam and “Solid
is also listed.
Concrete” is selected from the Type drop-
down list.
• Check Bearing Beam to specify the
selected Floor/Ceiling Beam as a load- • Specify the Size Number for both Rebar
bearing beam. When checked, automati- and Stirrups.
cally generated joists run perpendicular to • Specify the # Bars, or number of bars, for
the selected beam and either lap or butt both Rebar and Stirrups.
over it, as specified in the Build Framing
• Specify the length of Rebar Extensions.
dialog. See “Floor Panels” on page 570.
Only available for Floor/Ceiling Beams. • Specify the distance that Stirrups Over-
lap.
• Check Treated to specify that the selected
framing member be counted as treated in
the Materials List.
Line Style Panel
For information about the settings on this
panel, see “Line Style Panel” on page 1053.
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General Panel
1 Post Height - A post’s Top and Bottom • Specify the Top Height of the post. Not
Heights are measured from 0” (mm). available when the Top is locked, above.
See “3D Drafting” on page 29. • Specify the Bottom Height of the post.
• Specify the amount to Raise/Lower the Not available when the Bottom is locked,
selected post’s Top and Bottom Heights above.
and then click the Apply button to update • Specify the Total Height of the post,
the post without closing the dialog. The which is the distance between the Top and
post’s Total Height is not affected. Bottom Heights. Not available when the
• Uncheck Raise/Lower to enable the set- Total Height is locked, above.
tings that follow.
• Select a radio button to specify whether to 2 Select a Type from the drop-down list.
The Round Type is unique to Posts. See
Lock the Top, Bottom, or Total Height “Framing Member Types” on page 593.
of the selected Post.
3 Size/Orientation -
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599
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600
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Chapter 17:
Trusses
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Truss Defaults
The default settings for floor, ceiling • The overall depth of individual Floor/
and roof trusses are set in the Framing Ceiling Trusses are based on the
Defaults dialog. Select Edit> Default
thicknesses of the platforms in which they
Settings and in the Default Settings dialog, are drawn. See “Floor Panels” on page
select Framing and click the Edit button. 570.
• The default settings for truss chord and
webbing depth, maximum span, and king- • The structure of Roof Trusses is
post are set in the Framing Defaults dia- determined by the position of the roof
log. See “Trusses Panel” on page 582. plane(s) above and the ceiling plane(s)
below. See “Roof Planes” on page 477
and “Ceiling Planes” on page 498.
Roof Trusses
Roof trusses can be used instead of or click and drag in floor plan view within one
in combination with rafters to frame or more roof planes to manually draw a roof
roofs and ceilings. truss. See “Drawing Trusses” on page 603.
Roof trusses can only be drawn manually, If you intend to use roof trusses, you need
and can only be created where roof and first to build your roof planes with this in
ceiling planes already are present. Select mind. Before building the roof, select the
Build> Framing> Roof Truss , then Trusses (no Birdsmouth) checkbox in the
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Drawing Trusses
Build Roof dialog. When this is checked, “Roof and ceiling surfaces too close together
roof plane thickness is based on the default or cannot be found, so cannot make truss.”
Top Chord Depth set in the Framing
The incorrect truss may still display in floor
Defaults dialog. See “Trusses Panel” on page
plan view with a label of the form “TR-*”. If
582.
it does, it should be deleted or moved. See
If Trusses (no Birdsmouth) is not checked, “Editing Trusses” on page 605.
the roof plane thickness is determined by the
One or both ends of a truss may be truncated
rafter Depth setting on the Roof panel of the
if they are drawn across another truss. If this
Framing Defaults dialog. If you plan to use
happens, it will end exactly on the surface of
both trusses and rafters, you should leave this
the existing truss, producing a girder truss.
unchecked.
See “Girder Trusses” on page 617.
Roof Truss Placement Trusses can end on interior walls. You can
draw a truss that partially crosses the
A roof truss can only exist in the space building by starting and/or ending it within
defined by the roof planes above it and the 24” (600mm) of an interior wall. The truss
ceiling planes below it. This is because the extends over the wall’s Main Layer. Its end
shape of a truss is defined by the location of lines up with the Main Layer surface on the
the roof and the ceiling. far side of the wall.
If Ceiling Over This Room is unchecked in
the Room Specification dialog, you must Roof Truss Webbing
manually draw a Ceiling Plane before a The webbing in a newly drawn truss is
roof truss can be drawn over that room. See controlled by the Top Chord and Bottom
“Structure Panel” on page 348. Chord settings in the Framing Defaults
dialog. See “Trusses Panel” on page 582.
If the program either does not find both roof
and ceiling planes, or if there is not enough Changing these default values may cause
room between them, to model a truss, a different truss configurations such as
warning message displays. For example, if kingpost, queenpost, fink, double fink, fan,
you draw a truss in a roof overhang where howe, or double howe to be represented.
there is no ceiling, this message displays:
Drawing Trusses
Trusses cannot be generated automatically: To draw and replicate trusses
the must be manually drawn and then
replicated. All trusses are drawn similar to 1. Select the either the Floor/Ceiling
the way CAD lines are and can be drawn in Truss or Roof Truss tool, then
floor plan view only. See “Draw Line” on click and drag within either a floor/ceil-
page 1048. ing platform or one or more roof planes.
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• Roof trusses seek an exterior wall and from the original. See “Truss Labels” on
adjust their length automatically. page 607.
• Floor/Ceiling trusses will snap to the Unlike Roof Trusses, Floor/Ceiling Trusses
wall surfaces, the exterior surface of a do not conform to new structural conditions
wall’s Main Layer, as well as to a vari- when they are either moved or copied. See
ety of CAD-based objects, and can be “Moving Trusses” on page 606.
drawn to any length.
2. Reposition the truss: To replicate trusses using Multiple Copy
• Floor/ceiling trusses are often posi-
tioned relative to an exterior wall or 1. Select the truss to be copied in floor plan
view.
Framing Reference Marker . See
“Framing Reference Markers” on page 2. Click the Multiple Copy edit
583. button.
• Roof trusses are can be positioned over
a gable end wall or at the ridge end of a 3. Click the Multiple Copy Interval
hip. edit button to open the Multiple Copy
dialog. See “Multiple Copy” on page
3. Open the truss’s specification dialog and 171.
edit its settings to meet your needs. See
“Roof Truss Specification Dialog” on 4. Enter the correct spacing in the All
page 617 or “Floor/Ceiling Truss Speci- Trusses box. Once set, click OK.
fication Dialog” on page 620. 5. Select the truss and use the Move edit
4. Make multiple copies of the truss at handle to drag it perpendicularly. The
specified intervals using the Multiple pointer becomes a four-headed arrow
when it is over the Move handle.
Copy edit tool.
6. New trusses appear as you drag. Drag as
The copies of Roof Trusses automatically far as necessary to produce all desired
conform to the structural conditions in their trusses. Each truss is created according
new locations. As a result, replicated Roof to the particular Roof/Ceiling/Truss
Trusses and their labels may be different Base planes above and below it.
Displaying Trusses
The display of trusses and their labels and are used in the Materials List. See “Truss
is controlled in the Layer Display Labels” on page 607.
Options dialog. See “Layer Display Options
Dialog” on page 148. In 3D Views
Truss labels display in floor plan view, cross The easiest way to view trusses in 3D is to
section/elevation views, and the Truss Detail, use either the Orthographic Framing
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Editing Trusses
Editing Trusses
Trusses can be selected like other objects in Using Dimensions
Chief Architect. See “Selecting Objects” on
page 180 for more information. Trusses can be relocated precisely using
dimensions. See “Moving Objects Using
Once selected, trusses can be edited using Dimensions” on page 989.
dimensions, their edit handles, the edit
toolbar buttons, or by opening them for Using the Edit Handles
specification.
When selected in floor plan view, trusses edit
When Start and End Indicators are enabled like CAD lines. See “Editing Line Based
in the Preferences dialog, a truss selected in Objects” on page 184.
floor plan view will display an S and an E at
its start and end points. See “Edit Panel” on The depth of truss chords can be changed in
page 110. the truss’s specification dialog, but not using
the edit handles.
Trusses can be deleted all at once in the
Delete Objects dialog. See “Delete Objects When selected in Cross Section/Elevation
Dialog” on page 249. views and 3D views, trusses edit like closed
polylines. See “Editing Closed-Polyline
Based Objects” on page 198.
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Like joists or rafters, trusses can be selected • The center line can snap to the edge or
and moved in 3D views. The only difference corner of a nearby roof plane.
is that the Lock Truss and Webbing setting
To prevent this, special snapping, check No
in the Roof Truss Specification dialog
Special Snapping in the Roof Truss
prevents the truss from moving back to
Specification dialog. See “General Panel”
between the roof and ceiling planes the next
on page 618.
time it is edited or otherwise changed.
In addition, when a Roof Truss is
Using the Edit Tools moved, its shape updates to conform to the
A selected truss can be edited in a variety of structural conditions defined by the roof and
ways using the buttons on the edit toolbar. ceiling in its new location. As a result, a Roof
See “The Edit Toolbar” on page 35. Truss’s label could change when the truss is
moved to a new location. To prevent this
Moving Trusses from occurring, check Lock Truss Envelope
in the Roof Truss Specification dialog
Trusses can be moved using their Move edit before moving the truss. See “Roof Truss
handle, the Multiple Copy edit tool, or Specification Dialog” on page 617.
the Transform/Replicate Object edit This is not the case with Floor/Ceiling
tool. Trusses : when moved to a location with
a different platform structure, a Floor/Ceiling
When a Roof Truss is moved, it snaps to Truss will not update to conform to its new
two things: surroundings. It is important to draw,
• If drawn along an exterior wall, it snaps position, and copy them within the same
so that its outer surface is flush with the floor or ceiling platform structure. If a
outer surface of the wall's Main Layer. different Floor/Ceiling Truss depth is
needed, a new truss should be drawn.
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Truss Details
Truss Details
A Truss Detail is a special CAD Detail members. The truss label information is
window in which a diagram of each truss presented in a Text object.
configuration present in the plan is drawn. To
The trusses in a Truss Detail are linked to the
open a plan’s Truss Detail, select CAD>
actual trusses in the plan. If you move a truss
CAD Detail Management . See “CAD in a Truss Detail, it will move in the model as
Details” on page 1085. well. To modify the information in a Truss
Detail without affecting the model, use CAD
Detail From View to create a line-drawn
copy first. See “CAD Detail from View” on
page 1086.
Truss Labels
Labels for roof trusses display in floor plan the “Framing, Floor/Ceiling Truss Labels” is
view when the “Framing, Roof Truss Labels” turned on. Truss labels use the Text Style
layer is turned on in the Layer Display associated with their layer. See “Layer
Options dialog. Similarly, floor and ceiling Display Options Dialog” on page 148.
trusses display in the floor plan view when
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Framing Defaults
Roof planes created using defaults set up for
trusses will continue to use those defaults
when stick framing is added. If you intend to
add rafters, the roof planes should be created
while Trusses (no Birdsmouth) is
unchecked in the Build Roof dialog. See
“Roof Panel” on page 469. Automatic Framing
Leaving Trusses (no Birdsmouth) The Build Framing dialog can be used to
unchecked has a similar effect on roof trusses generate roof framing in areas not framed by
to that of Raise Off Plate: roof truss bottom the trusses, including gable eaves and the
chords may be longer than expected and their ends of hips. Note that rafters will not
top chords, higher. This is necessary to create generate closer than 14” (350mm) to an
existing, parallel truss.
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Truss Bases
Automatically generated roof framing will • Hip ridges and common rafters at the end
not extend through an existing roof truss. of a hip roof will pass over a Drop Hip
Instead: Truss. See “Drop Hip or California Hip”
• Automatically produced rafters generate on page 614.
inward from the eave until they butt into a
truss. Manually Drawn Framing
• Blocking for standard and hip ridges gen- Unlike automatically generated roof framing,
erates as individual rafter objects between manually drawn rafters will extend through
trusses. trusses. Rafters can also snap to truss edges
• Lookouts will pass over Reduced Gable as they are being drawn or when they are
trusses and will end at the next truss in. being edited. See “Manual Framing” on page
See “Roof Truss Specification Dialog” on 564.
page 617.
Truss Bases
A Truss Base is a closed polyline that
defines the area in which valley fill
roof trusses are to be built across and above
the tops of normal, full size roof trusses.
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2. Select Build> Roof> Truss Base , 4. A rectangular Truss Base is created. Use
then draw a baseline that is colinear with its edit handles to reposition it and
the baseline of the roof plane that will change its shape as needed.
support the overbuild. See “The Base- • The two angled sides should be colin-
line” on page 477. ear with the roof valleys.
• The straight bottom edge must remain
colinear with the Truss Base baseline
and that of the underlying roof plane.
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Truss Bases
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Editing Truss Bases Truss bases can be edited much the way roof
planes can, with some limitations. They are
A selected truss base can be edited in floor not actual 3D objects, so they cannot be
plan view using edit handles, edit toolbar assigned materials, moldings or other design
buttons, and the Truss Base Specification attributes; however, their shape, height, pitch
dialog. and display can be edited. See “Editing Roof
and Ceiling Planes” on page 480.
General Panel
Four values define 3D orientation of a truss Pitch should be set identical to those for the
base: Ridge/Top Height, Baseline Height, roof plane that surrounds the truss base.
Fascia Top Height, and Pitch. These values
Click the radio button to the right of a value
are related; if one is changed, the others
to define it as the pivot point for the truss
change as well.
base and prevent it from being changed.
These values are measured from the first
floor elevation of 0’ 0". Baseline Height and
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Hip Trusses
Hip Trusses
A variety of different hip truss configurations Step Down Hip
can be created, including:
Step Down hip roofs are the quickest style of
• Step Down Hip trusses hip truss framing to produce.
• Drop Hip or California Hip trusses
• Subgirder Hip trusses
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To create a step down hip truss system 2. When the hip trusses are drawn, group
select them, open the Truss
Specification dialog, and select the
1. First, draw a Roof Truss at the apex
of the triangular hip roof plane. When Drop Hip Truss checkbox. See “Gen-
eral Panel” on page 618.
Object Snaps are enabled, it will
3. Use the Build Framing dialog to pro-
snap into position. See “Object Snaps”
duce the common rafters, and the short
on page 160.
joists at the hip end. See “Build Framing
2. Select the truss; click the Multiple Dialog” on page 569.
Copy edit button; and click and drag The amount that the top chord is lowered is
the Move handle down into the hip to derived from the rafter Depth on the Roof
create copies at regular intervals. See panel of the Framing Defaults dialog.
“To replicate trusses using Multiple Because both common rafters and hip ridges
Copy” on page 604. must pass over this truss, the ridge depth
3. Stop when the height of the hip truss should be set equal to that of the rafter depth.
reaches a reasonable minimum.
Subgirder Hip
4. Using the Roof Truss tool, draw hip
jacks along the hip ridge from the last Subgirders are the partial trusses that butt
truss out into the overhang. into the doubled truss at the end of the main
run.
5. Using the Roof Truss tool, draw a
jack truss from the intersection of the To create a subgirder truss system
last hip truss and the hip jack to the eave.
6. Select the jack truss; click the Multiple 1. Draw a Roof Truss where the hip
Copy edit button; and lay out jack apex meets the ridge.
trusses up to the other hip jack. 2. Double it by drawing a second truss on
the far side from the hip section.
Drop Hip or California Hip
3. Using the Roof Truss tool, draw the
A Drop Hip, or California Hip, system uses first subgirder from the hip apex out to
trusses with lowered top chords to support the eaves.
stick frame hip ridges and common rafters.
4. Select it and use the Multiple Copy
To create a drop hip truss system edit button to make copies in both direc-
tions. Stop when the height of the sub-
1. Start a drop hip truss system as you girders reach a reasonable minimum.
would a step down hip system. 5. Finish off with hip jacks and jack trusses
as in a step down hip system.
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Knee walls
No Energy Heel
Flat ceilings
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1. Select the roof truss in floor plan view To create a ceiling step
and click the Open Object edit 1. The area in which the step is to be pro-
button to display the General panel of duced must be a separate room specified
the Roof Truss Specification dialog. as an “Attic”. See “Room Types” on
2. Select the Attic Truss checkbox and page 329.
click OK. See “Roof Truss Specification 2. Select the roof truss in floor plan view
Dialog” on page 617.
and click the Open Object edit
The final product can be scrutinized in a button to display the General panel of
framing overview or in the Truss Detail the Roof Truss Specification dialog.
window. See “Truss Details” on page 607.
3. In the Ceiling Step field, specify the dis-
tance that the bottom chord must step
Ceiling Steps down to locate the ceiling platform of
If a roof truss is drawn across areas with the room beneath the Attic.
different ceiling heights on the top floor of a • If the Ceiling Step value will place the
plan, the bottom chord will automatically bottom of the stepped bottom chord
step to accomodate those ceiling heights. within the ceiling platform, a step will
be created to the bottom of the ceiling
In addition, a roof truss can be made to
platform.
recognize ceiling heights on two different
floors: one on the top floor of the structure • Check Force Truss Rebuild, then click
and one on the floor below. OK to regenerate the truss.
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the ceiling platform framing. See “Structure gable or a skylight. They are often doubled-
Panel” on page 348. or tripled-up for strength.
Draw a new truss from an existing truss to
Scissors Trusses the roof edge, as you would to draw a hip or
Trusses drawn between roof planes and end jack truss; or draw a truss between two
sloping ceiling planes of a different pitch trusses, forming a girder. This may be
than the roof are called Scissor trusses. See necessary for a large opening, such as a
“Ceiling Planes” on page 498. skylight.
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General Panel
The defaults for many of the settings on the
General panel are set in the Build Framing
dialog. See “Trusses Panel” on page 582.
1 Member Sizing - Specify the sizes of ceiling on the floor below the top floor.
the different members that form the See “Ceiling Steps” on page 616.
selected truss.
• Specify the depths of the Top Chord and 2 Specify the Maximum Span, which is
the maximum horizontal distance
Bottom Chord. between supports along the Top Chord and
• Specify the depth of the Webbing. the Bottom Chord. When these values are
equal, the truss webbing often appears more
• Specify the Thickness, which is the width
regular.
of the truss in floor plan view.
• Specify the Maximum Height of the 3 Additional Options allow you to create
selected truss. special truss types.
• Specify the Ceiling Step of the selected • Check Require Kingpost to require a
truss, which is the maximum distance its vertical webbing member from the roof
bottom chord can step down to locate a peak to the bottom chord.
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Energy Heel
Kingpost
No Energy Heel
Lookouts
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620
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General Panel
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locked truss which has been relocated will Fill Style Panel
maintain its original settings.
The settings on this panel affect the
appearance of the selected truss in floor plan
Line Style Panel
view. See “Fill Style Panel” on page 1067.
The settings on this panel affect the
appearance of the selected truss in floor plan Materials Panel
view only. See “Line Style Panel” on page
1053. The settings on the Materials panel affect the
appearance of the selected truss in 3D views.
See “Materials Panel” on page 831.
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Chapter 18:
Electrical
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Electrical Defaults
Default Settings for electrical objects double-clicking the Electrical Tools
control which symbols are placed in button. See “Default Settings” on page 72.
the current plan when the Electrical Tools are
used and can be accessed by selecting Edit> Default heights of individual objects can be
Default Settings from the menu or by overridden in the Electrical Service
Specification dialog. See “Electrical Service
Specification Dialog” on page 630.
1 The Default Library Objects are the library. See “Select Library Object Dia-
objects created using the Electrical log” on page 816.
Tools. Select an item in the scrollable list to
see and edit its settings. 2 Default Heights - Specify the heights
at which electrical outlets and switches
• The name of the object shown in the pre- are initially placed.
view image displays here.
• Check Use Default Heights to apply the
• Select an item in the Default Library default heights specified here to electrical
Objects list and click the Library button objects placed in floor plan view. When
to select a new default object from the this is unchecked, electrical objects use
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the height saved with their symbol. See above most cabinets in floor plan view, as
“Placing Library Objects” on page 814. measured from the countertop. See
• Outlet - Specify the default height for “Adjusting Electrical Object Heights” on
outlets, and phone, cable and tv jacks. page 630.
• Switch - Specify the default height for 3 A preview of the selected object
switches, doorbells and thermostats. displays here. See “Dialog Preview
Panes” on page 38.
• Above Cabinet - Specify the default
height for switches and outlets placed
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placed in a plan can also serve as light Switches placed from the Electrical Library
sources in most 3D and ray trace views. To do not automatically update by default, but
place a light fixture using the Light tool can be specified to do so. See “Electrical
• Click near a wall to place a wall-mounted Service Specification Dialog” on page 630.
fixture at that location.
Auto Place Outlets
• Click away from a wall to place a ceiling
mounted light. Select Build> Electrical> Auto Place
• Some light symbols from the library can Outlets and click in a room tool to
be mounted under wall cabinets, as well. place outlets at regular intervals around the
entire room. See “Auto Place Outlets” on
The rendering characteristics of individual page 626.
lights that control how they appear in Render
and ray trace views can be specified on the Connect Electrical
Light Data panel of the Electrical Service
Specification dialog. See “Light Data Panel” Select Build> Electrical> Connect
on page 632. Electrical, then click and drag to draw
splines that snap to electrical switches,
Switches outlets, and lights to illustrate wiring circuits.
See “Creating Wiring Schematics” on page
Select Build> Electrical> Switch to 627.
place electrical switches as specified
in the Electrical Defaults dialog. Like Lighting and Electrical
outlets, the height of switches is measured
Library Catalogs
from the floor to the center of the object.
A selection of free-standing and
An electrical switch can be placed on either a
ceiling-, wall- and cabinet-mounted
wall or a cabinet, depending on the type of
light fixtures is available in the Library
switch. A selection of each type is available
Browser at Chief Architect Core Catalogs>
in the Library Browser. See “Placing Library
Architectural> Lighting.
Objects” on page 814.
Special use outlets, switches, jacks and
numerous other electrical items can be found
If you connect two or more switches in a
circuit, they update to 3-way or 4-way at Chief Architect Core Catalogs>
switches automatically. Mechanical, Electrical, Plumbing>
Electrical. See “The Library” on page 797.
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large appliances. In addition, a light is placed place them from the Electrical Library or use
above each sink. the 110V Outlets tool.
Outlets and sink lights are placed based on Railings and invisible walls are ignored by
settings in the Electrical Defaults dialog.
See “Electrical Defaults” on page 624. Auto Place Outlets . If it is used in a
room defined by railings or invisible walls,
It is important that a room’s Type be defined outlets are automatically placed in any
before Auto Place Outlets is used so adjacent rooms on the other side of these
that outlets are placed appropriately. For wall types. See “Room Definition” on page
example, GFCI (Ground Fault Circuit 325.
Interrupter) outlets are placed over cabinets
in Kitchen, Bath and Master Bath rooms. Note: Auto Place Outlets requires that a room
See “Room Types” on page 329. have a door before outlets can be placed.
Auto Place Outlets does not work in Once placed, any outlet can be moved,
rooms assigned an exterior room type such as edited, or deleted. See “Editing Electrical
Deck. To place outlets in an exterior room, Objects” on page 629.
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• Two switches controlling the same In floor plan view, a three- or four-way
objects are referred to as three-way switches’s “way” number will automatically
switches. display in its 2D symbol.
• Three switches controlling the same
objects are called four-way switches.
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629
chief-architect-x6-reference-manual.book Page 630 Sunday, August 3, 2014 10:10 AM
edit toolbar. See “The Edit Toolbar” on page trical Service Specification Dialog” on
35. page 630.
• In 3D views, the position of an electrical
Adjusting Electrical Object object can be adjusted using its edit han-
Heights dles.
When a wall-mounted electrical object is • In any view, use the Transform/Repli-
placed in floor plan view, its initial height is cate Object tool. See “Transform/
based on settings in the Electrical Defaults Replicate Object Dialog” on page 238.
dialog. See “Electrical Defaults” on page
624. Deleting Electrical Objects
An electrical object placed on a wall in a 3D An electrical object can be deleted by
view is positioned wherever you click on the
wall, regardless of the height at that point. selecting it and clicking the Delete edit
button or by pressing the Delete key.
Once placed, a wall-mounted electrical
object’s height can be edited in either of three All electrical objects in a room, on a floor, or
ways: in the entire plan can also be deleted as a
group using the Delete Objects dialog. See
• Specify the height in the Electrical
“Deleting Objects” on page 249.
Service Specification dialog. See “Elec-
General Panel
The items on this panel vary, depending on
the type of electrical object selected.
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1 The Name of the selected object as 3 Specify the Size of the selected
used in the Library Browser and electical symbol.
Materials List displays here. • Specify the Height, Width and Depth of
the selected symbol.
2 Specify the Position of the selected
electical object. The options available • Click the Reset button to restore the elec-
depend on the type of object selected. trical symbol’s original size.
• Specify the Offset From Ceiling of a
ceiling outlet or ceiling mounted light. If 4 Options -
the light is mounted to a cabinet, this
value is the offset from the cabinet. • Check Automatically Change Switch
Type When Wiring for a selected switch
• Specify the Height to Center of a to become a three- or four-way switch if
switch, wall outlet or wall light. your wiring plan later uses it as such. See
• Specify the Offset From Floor of a floor “Connect Electrical” on page 627.
outlet or floor lamp. Switches placed from the toolbar use this
• Specify the Distance From Wall of a option by default; switches placed from
wall mounted symbol. A negative value the library do not. Only available for
will recess the symbol into the wall and switches.
may prevent it from being seen in 3D.
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632
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1 Each fixture can have multiple Light • Select a light Source Type from the drop-
Sources, listed here. Not available for down list. The type selected determines
Added Lights. See “Lighting” on page 914. what options are enabled on this panel.
• Select a Light Source assigned to the See “Light Types” on page 918.
selected light fixture from the drop-down • Select an Intensity from the drop-down
list. The selected light source can be list. The available options are described
edited using the settings on this panel. using lumens and correspond to com-
• Click Add Light or Delete Light to add monly used light bulb wattages.
or delete light sources from the list. If the • Select “Custom” from the Intensity list
selected fixture has only one light source, to open the Custom Light Intensity
Delete Light will not be available. dialog and create a custom Intensity
setting. See “Custom Light Intensity
2 Specify the Light Characteristics of Dialog” on page 635.
the currently selected Light Source.
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634
chief-architect-x6-reference-manual.book Page 635 Sunday, August 3, 2014 10:10 AM
• Select Use in Ray Tracing to turn the positioned correctly. See “In 3D Views”
selected light source on in ray trace views on page 917.
only.
• Select Use in Both to turn the selected 6 A preview of the selected object
displays here. The selected light
light source on in both camera and ray source’s Position in Camera View will
trace views. display in the Standard Rendering Technique
if the light source is On. See “Dialog
Note: Many more lights can be included in ray Preview Panes” on page 38.
trace views than in rendered views. Some fix-
tures may have four or five lights for use in Custom Light Intensity Dialog
ray trace views but only one in rendered
views. See “Rendering and Ray Tracing” on Select “Custom” from the Intensity drop-
page 911. down list on the Light Data panel to open the
Custom Light Intensity dialog.
• When multiple lights are selected and
they are set to be used in different types
of views, No Change will be available.
Leave this option selected unless you
want the lights to all be used in the same
types of views.
• Check On to use the light source is used
in camera or ray trace views, or uncheck
it if you prefer that the light source not be
used. See “Lighting” on page 914.
• Casts Shadows controls whether or not • Intensity - Use the slider bar or text field
the light source casts shadows in Final to control how bright the light appears in
Views with Shadows and ray trace views. camera and ray trace views.
See “Previews vs Final Views” on page • Check Auto Adjust Intensity to have the
913. program to scale the Intensity depending
on the number of lights in the room.
Shadow calculations can slow rendering When unchecked, the Intensity set here is
speed significantly; however, when ray used.
tracing, it is recommended that this box • Check Attenuated to control how
be checked. quickly a light source’s intensity drops as
• Check Show Position in Camera View its distance from the light source grows.
to indicate the position of a selected Point When unchecked, the light does not drop
or Spot Light source in the preview pane off. Only Spot and Point Lights have
and in 3D views that support lighting attenuation.
when it is turned On. This tool can be
The three Attenuated values represent the
used to determine if your light source is
three coefficients (a, b, and c) in the
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Electrical Schedules
The Electrical Schedule tool allows display schedule numbers. See “The
you to produce customizable electrical Schedule Tools” on page 1232.
schedules as well as electrical labels that
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Chapter 19:
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Corner Boards
Corner boards are added to a building
By default, Auto Place Corner Boards
exterior in any view by selecting
adds Corner Boards to outside corners only.
Build> Trim> Corner Boards.
If you prefer, you can specify that inside
corners receive corner boards in the Corner
Board Defaults dialog. See “General Panel”
on page 639.
Click at a wall corner where you want to add Corner boards extend from the top plate
trim. Be sure to click where the outside wall down to the bottom of the floor platform of
surfaces meet. If you click where the inside the floor on which it is placed, but do not
surfaces meet, corner trim will be created extend to other floors. You must add corner
inside the room. boards to all floors of the building that you
want to have corner boards.
You can also add Corner Boards to all
exterior corners at once by selecting Build> A selected corner board or boards can be
moved, but only to another wall corner or
Trim> Auto Place Corner Boards .
corners. In 3D views, corner boards can be
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lengthened or shortened using the edit The default material for corner boards is
handles. Corner boards can be copied, defined by the Exterior Trim entry in the
deleted and resized similar to other objects Material Defaults dialog. See “Material
using the edit toolbar or the Corner Board Defaults” on page 852.
Specification dialog.
General Panel
Specify the Width and Thickness of the In the Corner Board Defaults dialog, an
selected corner board(s). additional Auto Place Option is available.
Check Set Top/Set Bottom to specify the top • Check Include Inside Corners to place
and bottom heights of the corner board(s). Corner Boards on inside corners when
• If Set Top is unchecked, the top of the the Auto Place Corner Boards tool
corner board automatically extends to the is used. When unchecked, only outside
top plate. corners receive corner boards.
• If Set Bottom is unchecked, the bottom
of the corner board automatically extends
to the bottom of the floor platform.
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Layer Panel
Inside Corner
For information about the Layer panel, see
“Layer Panel” on page 152.
Materials Panel
The settings on the Materials panel are
available for a wide variety of objects in the
Outside Corners program. For information about these
settings, see “Materials Panel” on page 831.
Quoins
Select Build> Trim> Quoins in any
view and click at a wall corner where Note: The Auto Place Quoins tool does not
you want to place quoins. place quoins on manually drawn dormers or
at intersections with Attic Walls. See “Attic
Walls” on page 290.
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The settings in this dialog are the same as affect the selected quoins rather than all
those in the Quoin Defaults dialog, but subsequently created quoins.
General Panel
1 Specify the Size and Position of the • If Set Top is unchecked, the top of the
quoins in the selected Quoin object. corner board automatically extends to the
• Specify the Width, which is the horizon- top plate.
tal dimension of each quoin in the • If Set Bottom is unchecked, the bottom
selected Quoin object. The dimension of the quoin automatically extends to the
along the other wall is half this value bottom of the floor platform.
when they are staggered or mirrored.
• Specify the Thickness, which is the 2 Specify the arrangement of quoins used
by the selected Quoin object.
amount that the quoin protrudes from the
• Uniform - Produce quoins that are of
exterior surface of the wall.
equal length on both sides of the corner.
• Specify the Quoin Height for individual
• Staggered - Produce quoins that have
quoins in the selected Quoin object.
one long side and one short side stag-
• Specify the Quoin Gap, which is the dis- gered on opposite sides of the corner.
tance between successive quoins.
• Mirrored - Produce quoins that alternate
Check Set Top/Set Bottom to specify the top having either two long sides or two short
and bottom heights of the quoin(s) in the text sides.
fields.
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Mirrored
Uniform
Staggered
Outside Corners
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Millwork
Millwork
A selection of various types of millwork assigned to objects such as railings, stairs
including columns, corbels and finials is and ramps. Other examples of millwork that
available in the Library Browser. See “The can be assigned to objects include lintels on
Library Browser” on page 798. doors and windows and pilasters and feet on
cabinets. See “Placing Library Objects” on
Most millwork items can be placed in a plan
page 814.
as free-standing objects. Some items -
notably, newels and balusters - can be
Moldings Panel
The specification dialogs for a variety of result, the settings on the Rafter Tails, Ridge
objects in the program include a Moldings Caps, Gutter, Frieze, and Shadow Boards
panel. Objects that can have moldings panels function the same as those on the
assigned to them include rooms, cabinets, Moldings panel. See “Build Roof Dialog” on
custom countertops, and molding polylines. page 468.
There are also a number of roof attributes Select an object or group of similar objects
that are assigned the way moldings are.
and click the Open Object edit button to
Rafter tails, ridge caps, gutters, frieze
open the specification dialog for that
molding, and shadow boards are all created
selection.
by specifying a specially shaped profile and
extruding it down a predetermined path. As a
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1 Only available for rooms, uncheck Use of the Roof Plane Specification dialog. See
Room Default to make the settings that “Roof Plane Specification Dialog” on page
follow active. Check this box to use the 486.
defaults set in the Floor Defaults dialog for
the current floor. See “Floor Defaults” on 2 Molding Profile - Specify the molding
profile(s) and/or symbol molding(s)
page 324.
assigned to the selected object. The Default
Check No Ridge Caps on Selected Edge to Base Molding is a basic rectangular stock
prevent a ridge cap from being created on the profile rather than a profile from the library.
selected edge of a roof plane. Only available • A drop-down list of the Molding pro-
on the Ridge Caps Panel of the Roof Plane file(s) or symbol(s) assigned to the
Specification dialog. See “Selected Edge” selected object displays here. Select the
on page 181. name of a molding to edit it or remove it
Check No Shadow Boards on Selected from the list.
Edge to prevent shadow boards from being • If multiple objects with different mold-
created on the selected edge of a roof plane. ings assigned to them are selected, a No
Only available on the Shadow Boards Panel Change checkbox will be available just
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Moldings Panel
above the Molding drop-down list. polylines created from default room
moldings.
Uncheck this box to make the settings • Specify the Repeat Distance of a
that follow active but note that only selected symbol molding. This option is
moldings that all selected objects have in only available when a symbol molding is
common will be retained. selected. See “Symbol Moldings” on
• Click the Add New button to open the page 647,
Select Library Object dialog and add a • When Retain Aspect Ratio is checked, if
new molding profile or symbol to the list. you change either the Height or Width,
See “Select Library Object Dialog” on the other value changes to maintain their
page 816. original ratio. When this is unchecked,
• Click the Replace button to remove the the two values can be edited indepen-
selected profile or symbol and replace it dently. This option also affects the Repeat
with a new one from the Select Library Distance of a symbol molding.
Object dialog. Only available when a
profile is already selected. 4 Define the Selected Profile Offset,
which is the offset of the selected
• Click the Delete button to remove the molding relative to the object it is assigned
currently selected profile or symbol from to.
the list.
• Specify the offset From Floor of the
• Choose the currently selected molding’s selected molding profile; for objects
Type from the drop-down list. For frieze other than rooms, specify the Vertical
molding and shadow boards, the choices offset. A positive offset moves the mold-
are Eave and Gable, Eave only, and ing upward and a negative offset moves
Gable only. For rooms, they are Base the molding downward.
Molding, Chair Rail, and Crown
• Select To Top to specify that the top of
Molding. If no Type is selected, the
the molding is offset vertically from the
molding will not be listed in the Room
top of the object it is applied to.
Finish Schedule. See “Schedules and
Object Labels” on page 1231. • Select To Bottom to specify that the bot-
tom of the molding is offset vertically
3 Specify Selected Profile Size. These from the bottom of the object it is applied
setttings only affect the molding profile to.
or symbol selected above.
• Specify the Horizontal offset, which is
• Specify the Height of the selected mold- how close the molding is to the perimeter
ing profile. of the selected object. Increase this value
• Specify the selected profile’s Width. to create a gap between the selected
This option is not available for molding object and the molding. See “Built-Up
and Recessed Moldings” on page 647.
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Molding Profiles
A molding profile is a polyline that attach to the roof on the left side, and
represents a 2D cross section of a particular rafter tail profiles should be open on the
style of molding. A molding profile does not left side.
display in 3D on its own; it must be applied • Ridge cap profiles must be closed poly-
to an object like a room, a cabinet, or a lines drawn to match the pitch of the roof
molding polyline. See “Moldings Panel” on planes they will cap.
page 643 and “Molding Polylines” on page
648. • Rail, handrail, and railing beam profiles
should be drawn with the bottom edge
The library contains a selection of moldings, facing downward.
as well as curbs, gutters, handrails and rafter
tails. You can customize library molding Base molding and gutter profiles
profiles and also create your own custom
profiles and add them to the library. See
“Adding Library Content” on page 807.
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Symbol Moldings
Symbol Moldings
Symbol Moldings are 3D symbols that are Creating a Symbol Molding
repeated along a path to form molding.
Molding symbols are different from molding Begin by opening a new, blank plan and
profiles because they are replicated 3D creating a single instance of the molding
sumbols instead of extruded 2D shapes. symbol using the Primitive Tools . See
“Primitive Tools” on page 759. For example,
to create the molding shown in the
illustration above, make an object that looks
like this:
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Molding Polylines
A molding polyline is a 3D path that either a • Molding Polylines
2D molding profile is extruded along or a
series of molding symbols is repeated along. • Molding Lines
Molding polylines can be used to create
custom room moldings and decorations • 3D Molding Polylines
anywhere in your 3D model.
• 3D Molding Lines
The Molding Polyline tools are
accessed by selecting Build> Trim To create a molding polyline, first select the
from the menu. desired Molding Polyline tool. The Select
Library Object dialog will open. Select a
There are four types of molding polylines:
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Molding Polylines
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Once drawn, a 3D Molding Line can be Polyline tool becomes active, allowing
edited so that it travels in three dimensions. you to draw a molding polyline with using
the selected profile.
Floor Plan View
Converting Room Molding
Select a room and click on the Make
Cross Section/ Room Molding Polyline edit button.
Elevation View This opens the Make Room Molding
(selected) Polyline dialog, allowing you to select which
type of room molding to convert to a
3D Overview molding polyline. See “Room Polylines” on
page 345.
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Polyline Panel
The Polyline panel can be found in dialogs
throughout the program. For more
Molding extruded inside
information, see “Polyline Panel” on page
1066. • When unchecked, the molding profile
extrudes on the outside or left side of the
Selected Line Panel polyline.
The Selected Line panel is available when
the selected segment of the molding polyline
is a line, as opposed to an arc. For more
information, see “Line Style Panel” on page
1053.
Arc Panel
The Arc panel displays when the selected
segment of the molding polyline is an arc, as Molding extruded outside (Inside unchecked)
opposed to a line. See “Arc Panel” on page
Line Style Panel
1061.
The Line Style panel can be found in dialogs
Moldings Panel throughout the program. For information
about the settings on this panel, see “Line
The Moldings panel can be found in dialogs Style Panel” on page 1053.
throughout the program. See “Moldings
Panel” on page 643.
Fill Style Panel
One setting on this panel is unique to the
The Fill Style panel can be found in dialogs
Molding Polyline and 3D Molding Polyline
throughout the program. For information
Specification dialogs:
about the settings on this panel, see “Fill
• Check Inside to extrude the molding pro- Style Panel” on page 1067.
file on the inside of closed polyline or
right side of an open polyline. Materials Panel
The Materials panel can be found in dialogs
throughout the program. For information
about the settings on this panel, see
“Materials Panel” on page 831.
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1 The Length/Angle settings in the 3D makes with the positive X axis when
Molding Polyline Specification dialog viewed from above, as in floor plan view.
are unique to this dialog. • Angle from XY Plane specifies the
• Length specifies the 3D length of the angle that the selected line makes with
selected edge of the 3D molding polyline. the horizontal XY plane when viewed
• Angle in XY Plane specifies the counter- from the side, as in a cross section/eleva-
clockwise angle that the selected line tion view. A positive value means that the
line slopes up; a negative value means
that it slopes down.
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1 The Lock options specify how • Select Start to keep the start and center
changing one value affects other values. of the arc fixed and move the end.
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Frieze Moldings
Materials Panel
Molding extruded outside (Inside unchecked)
The Materials panel is found in dialogs
Line Style Panel throughout the program. See “Materials
Panel” on page 831.
The Line Style panel can be found in dialogs
throughout the program. For more
Frieze Moldings
Frieze moldings, also known as freize dialog; and click OK. See “Frieze Molding”
boards, are mounted below the eaves of roof on page 517.
planes and can be generated automatically
using the Build Roof dialog. Displaying Frieze Moldings
By default, frieze molding displays in 3D
views but not in floor plan view and its
default layer, “Roofs, Trim”, is locked. See
“Layer Display Options Dialog” on page
148.
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Chapter 20:
Cabinets
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Cabinet Defaults
Access default settings for each • Base Cabinet Fillers’ initial settings are
cabinet tool by selecting Edit> based on Base Cabinet Defaults.
Default Settings, then clicking the + beside • Wall Cabinet Fillers’ initial settings are
Cabinets. Select a subheading and click the based on Wall Cabinet Defaults.
Edit button to open the defaults dialog
associated with your selection: • Full Height Cabinet Fillers’ initial set-
tings are based on Full Height Cabinet
The Cabinet Defaults dialogs can also be Defaults.
accessed by double-clicking the Cabinet
• Custom Backsplashes’ initial settings are
Tools parent button. based on the Base Cabinet Defaults for
backsplash thickness and material.
• Custom Countertops’ initial settings are
based on Base Cabinet Default settings
but are also influenced by the settings of
cabinets beneath them. See “Custom
Countertops” on page 662.
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Set as Default
Note: Set as Default is not available for spe-
You can set the attributes for a cabinet cial shaped cabinets. Only Standard cabinets
placed in your plan as the defaults for can be the default cabinet type. See “Special
that cabinet type. See “Set as Default” on Cabinets” on page 675.
page 74
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Cabinets are easily created with a single click Build> Cabinet> Soffit and click in any
in floor plan view or any camera view. See view.
“Click-to-Create” on page 165.
By default, soffits use the material assigned
Typically, groups of cabinet objects are to interior walls in the Material Defaults
positioned closely together and arranged to dialog. Like cabinets, soffits can have
form work spaces, and there are some special molding profiles applied to them.
behaviors and techniques to be aware of. See
For more information about using soffits for
“Placing Cabinets and Fillers” on page 665.
a variety of purposes, see “Other Objects” on
Once created, cabinets, soffits, shelves, page 759.
partitions and fillers can be selected and
edited much like other box-based objects. Shelves
See “Editing Cabinets” on page 671.
Select Build> Cabinet> Shelf and
click in any view to create a shelf.
Base Cabinets
Create corner shelves by placing one shelf on
Select Build> Cabinet> Base
each wall, then moving or stretching them
Cabinet and click in any view. Base
until they touch.
cabinets can be placed directly under wall
cabinets and generate a countertop and toe Once created, shelves can be selected and
kick by default. edited. See “Shelf/Partition Specification
Dialog” on page 691.
Wall Cabinets You can also specify shelves inside of base,
To place a wall cabinet, select Build> wall, and full height cabinet boxes. See
Cabinet> Wall Cabinet and click in “Cabinet Shelf Specification Dialog” on
any view. Wall cabinets can be placed page 690.
directly over base cabinets.
Partitions
Full Height Cabinets Select Build> Cabinet> Partition
To place a full height cabinet, select button and click in any view to create
Build> Cabinet> Full Height and a vertical partition.
click in any view. Full height cabinets Like shelves, partitions can be selected and
generate a toe kick by default and cannot be edited after they are placed.
placed on top of other cabinets.
Partitions can be used with shelves to create
Soffits complex storage systems.
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To insert a fixture into a cabinet, select the • Front fixtures can only be modified or
fixture in the Library Browser, then click on deleted in the Cabinet Specification dia-
a cabinet. There must be enough space in the log. See “Front Panel” on page 681.
cabinet or adjoining cabinets to contain the
When a cabinet has a fixture on either its top
selected fixture.
or front, the Open Symbol edit button
Only one front mounted appliance can be opens its specification dialog. When a
inserted in this manner. Additional front
fixtures can be added in the Cabinet cabinet has both, the Open Symbol
Specification dialog. See “Front Panel” on button opens the specification dialog for the
page 681. fixture on the front. When a cabinet has
multiple front appliances, the Open
If a sink or cooktop is inserted into a cabinet
with a top Drawer or Double Drawer, its Item Symbol edit button will not be available.
Type will automatically change to a False
Drawer or False Double Drawer. Fixtures can be added to both the top
and front of the same cabinet. It is up to
Once placed, an inserted fixture can be you to determine which can be effectively and
selected and edited: safely combined in the real world.
• To select a fixture in a cabinet top, click
on it and then click the Select Next Electrical Switches and Outlets
Object edit button. See “Select Next Electrical switches and outlets can be
Object” on page 183. placed on cabinets in most views. See
“The Electrical Tools” on page 625.
Cabinet Fillers
Cabinet fillers can be created automatically automatically when cabinets of the same
or placed manually. See “General Cabinet height are either touching or placed with 3”
Defaults” on page 661. (75 mm) of one another.
Both automatic and manually placed cabinet If two cabinets meeting at a corner are
fillers are included in the Materials List. separated from each other by 3”(75 mm) or
Cabinet filler sizes in the Materials List are less, the program will automatically generate
rounded to the nearest 1/16” (1 mm). a filler in the angle between them. A filler is
used to separate the front of one of these
Automatic Fillers cabinets from the one it meets so that
drawers and doors have room to operate.
By default, Chief Architect models a
continuous countertop and generates fillers
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• When Base and/or Full Height cabinets The exposed ends of merged cabinets have
are within 3” of one another’s sides and side counter overhangs, closed toe kicks, feet
their front or back surfaces are within 3” and corner pilasters. Adjacent merged
of aligning, they will become aligned. cabinets share front pilasters.
Wall cabinets snap in a similar manner
Cabinets placed at different angles will also
with other Wall cabinets as well as Full
merge if they face toward one another and
Height cabinets.
meet at a front corner. Cabinets that meet at a
• When a Base and/or Full Height cabinet back corner will also merge provided that
is placed against the back of another Base they face away from one another at an angle
or Full Height cabinet, its back surface no greater than 87°. In either case, a filler is
will automatically face the other cabinet’s created in the angle between the two.
back. Wall cabinets snap in a similar
manner with other Wall as well as Full If the side of a cabinet is placed within 3” (30
Height cabinets. mm) of a wall, the countertop will extend to
the wall and a filler will be created.
• When a cabinet or cabinet filler is placed
against a wall, its back and/or side will Cabinet merging occurs even when Object
snap to the wall and, if the wall is moved, Snaps are turned off; however, you can
the cabinet will move with it. suppress this behavior for cabinets that do
When cabinets are snapped to a wall or to not actually touch by turning off Create
other cabinets, only exposed end cabinets Automatic Fillers. See “General Cabinet
have side counter overhangs, closed toe Defaults” on page 661.
kicks, feet and corner pilasters. Adjacent
cabinet fronts share front pilasters. Base and Wall Cabinets
Cabinet snapping and aligning occurs even Base and wall cabinets have different default
heights, so they can be placed directly above
when when Object Snaps are turned off;
or below one another without interference.
however, you can override this behavior by
moving a cabinet into the desired position You can use Object Snaps to center a
using dimensions. See “Moving Objects wall cabinet’s back center point above that of
Using Dimensions” on page 989. a base cabinet, or vice versa. See “Click-to-
Create” on page 165.
Cabinet Merging
Minimum Cabinet Size
When cabinets of the same height and type
are placed side-by-side within 3” (30 mm) of If you try to place a cabinet into a space that
one another they will automatically merge, is too narrow for its default size, the program
making any shared components such as the will place a smaller cabinet with a width that
toe kick, countertop, backsplash, and is a multiple of the default Resize
moldings continuous. Any gap between Increment. For example, if you try to place a
merged cabinets will be automatically filled. 24” wide cabinet in a 20” wide space and
your Resize Increment is 3”, the program
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Custom Countertops
Custom Countertops
Countertops are automatically If a sink or built-in appliance is added to the
generated on top of base cabinets. cabinet, a hole for the fixture is automatically
These default countertops are basically cut in the custom countertop.
components of the cabinets. They can be
A custom countertop bases its thickness and
edited in the Cabinet Specification dialog
height on the base cabinet(s) below.
but cannot be selected and modified
separately. You can instead use Custom • If there are multiple cabinets below, it
Countertops, which are drawn and edited uses the specifications for the cabinet
just like other closed-polyline based objects with the greatest overall height.
can be selected and edited independent of the • If there is no base cabinet below, its
cabinets beneath. See “Rectangular height and thickness are based on the
Polyline” on page 1069. base cabinet defaults. See “Cabinet
Select Build> Cabinet> Custom Defaults” on page 660.
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Displaying Cabinets
The display of the various cabinet assigned to their layer. See “Cabinet Labels”
object types, labels, module lines, on page 669.
door opening indicators and more is
Fill Styles and colors can be assigned to
controlled in the Layer Display Options
cabinet objects. Custom Countertops use a
dialog. See “Displaying Objects” on page
transparent fill style by default. If generated
144.
using the Generate Custom Countertop
In Floor Plan View edit tool, a Custom Countertop uses the same
fill style as the selected cabinet. See “Fill
Cabinets are drawn so that wall cabinets, Style Panel” on page 1067.
soffits and shelves are always in front of base
and full height cabinets, countertops and Both automatic and Custom Countertops
partitions. You can select a cabinet of any display if the “Cabinets, Countertops” layer
type, though, and click the Move to Front is turned on. Custom Countertops can be
assigned a molding profile, and can display
edit button to make that object display in the width of this profile if Display Molding
front of other cabinets of the same type. See Edges is selected in the Custom Countertop
“Move to Front of Group” on page 216. Specification dialog. See “General Panel”
Objects assigned to cabinets, including on page 693.
doors, drawers, moldings, and hardware are By default, cabinet module lines display in
located on the same layer as their parent floor plan view when cabinet objects of the
object. They display in 3D views, but not in same type are placed side by side. If you
floor plan view. prefer that these lines not display, turn off the
Cabinet labels display in floor plan and cross “Cabinets, Module Lines” layer. You can
section/elevation views when the “Cabinets, also specify whether module lines are full or
Labels” layer is turned on Text Style
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Cabinet Labels
Cabinet Labels
Labels for cabinets and cabinet fillers display If a base cabinet has an appliance inserted
in floor plan and cross section/elevation into it, the appliance’s label will display
views when the “Cabinets, Labels” layer is instead of the cabinet’s, and will be placed on
turned on. See “Object Labels” on page the “Cabinets, Labels” layer. This does not
1241. occur if the cabinet has a Schedule Callout
Label: in that case, the cabinet’s label will
Shelves and Partitions can also display labels
display instead. If the fixture also has a
when the “Cabinets, Labels” layer is turned
Schedule Callout Label, they will both
on. Unlike cabinets and cabinet fillers, their
display on the “Cabinet, Labels” layer.
Automatic Label is blank; however, you can
specify a custom label using text in their Cabinet labels are available in four different
specification dialogs. formats:
Cabinet labels have their own edit handles • Automatic Labels, which include size,
and can be moved and rotated when a cabinet type and other information in abbreviated
is selected. They use the Text Style specified form.
for the “Cabinets, Labels” layer. See “Text
Styles” on page 1030.
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Editing Cabinets
height. Wall cabinet labels present it in a Door Swing is included at the end of the
slightly different order: width, height, depth. label as either L or R, but only if all the
doors on a cabinet have the same swing.
Sizes
Here are a few examples of automatic
Base W(D)(H) cabinet labels and their meanings:
Width (W) Always included
• 3DB24: Base cabinet with 3 drawers, 24”
Depth (D) 24” (60 cm)
wide. Depth and height are standard.
Height (H) 34 1/2” (90 cm)
Corner Depth = Width • SB24R: Sink base, 24” wide, with a right
Depth (D) door. Depth and height are standard.
• BCW2436R: Blind wall cabinet, 24”
Wall WH(D) wide, 36” high, with a right door. Depth
Width (W) Always included is standard.
Height (H) Always included
• DCW2436L: Diagonal corner wall
Depth (D) 12” (30 cm)
cabinet, 24” wide, 36” high, with a left
Corner Depth = Width
door. Depth is standard (equal to width).
Depth (D)
• OTC362490: Full height cabinet with
Full Height WDH oven, 36” wide, 24” deep, 90” high.
Width (W) Always included
Depth (D) Always included The Automatic Labels for Shelves and
Height (H) Always included Partitions are blank, but you can specify
custom labels for both. See “Shelf/Partition
Corner Always included
Specification Dialog” on page 691.
Depth (D)
Editing Cabinets
Cabinets and cabinet fillers can be selected in When a cabinet is selected in floor plan view
2D and 3D views both individually and in or on its top surface in a 3D view, ten edit
groups and edited using the edit handles, the handles display: the Move handle at the
edit toolbar and their specification dialog. center, the Rotate handle, and a Resize
handle on each edge and at each corner.
Using the Mouse In 3D views, cabinets can be selected on any
Cabinets can be edited like other box-based surface: front, side, back or top. When the
objects. See “Editing Box-Based Objects” on side of a cabinet is selected, five edit handles
page 203. The edit handles that a cabinet are available: the Move handle and a Resize
displays when selected will vary depending handle on each edge.
on the view.
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Dimensions can be set to locate the sides top, but not cabinet boxes or automati-
and/or corners of cabinet boxes - not the cally generated counters.
countertop. If you wish, you can move a
dimension’s extension lines to locate the Moving Walls with
countertop after the dimension is drawn. See Cabinets Attached
“Editing Extension Lines” on page 986.
When a cabinet is placed or moved against a
Temporary Dimensions will locate the wall wall, it will snap to the wall and become
surface nearest the selected object edge or attached to it. When a wall is moved, all
either cabinet boxes or Custom Countertops, attached cabinets move with it.
depending on which type of object is
selected: Moving a wall to an unattached cabinet will
not attach the cabinet to it: the cabinet must
• If a cabinet box is selected, Temporary
be moved to the wall. A cabinet can also be
Dimensions will locate the nearest wall
surface or another cabinet box, but not attached to a wall when Plan Check is
Custom or automatically generated used. See “Plan Check” on page 1097.
Countertops. When wall layers are resized or the wall
• If a Custom Countertop is selected, Tem- layer definition redefined, the cabinets may
porary Dimensions will locate the nearest become unattached. To reattach, select them,
wall surface or another Custom Counter- drag them away from the wall, and then drag
them back again.
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Cabinet Hardware
Cabinet handles, pulls, and hinges can be Base cabinet with front pilasters and feet
assigned in the Cabinet Specification
Multiple molding profiles can also be applied
dialog. See “Door/Drawer Panel” on page
around the perimeter of a cabinet at any
685.
height. For example, you may want a wood
In 3D views, pulls and handles can also be edge around base cabinet countertops and a
applied directly from the Library Browser. crown molding that ties together the tops of
Select a hardware item, then click on the the wall cabinets and full height cabinets.
cabinet face item to apply it to that face item. Moldings can be built up or stacked, and can
be recessed, as well - for example, to produce
light rails. See “Moldings Panel” on page
643.
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Special Cabinets
Special Cabinets
There are a number of special cabinet shapes
that can be specified. Certain requirements Note: Only Standard cabinets can be the
must be met before some special cabinet default cabinet Type. See “Cabinet Defaults”
shapes can be specified. If the requirements on page 660.
are not met, a warning message will explain
what is needed. See “Cabinet Specification Standard Cabinets
Dialog” on page 678.
Select Build> Cabinet> Base Cabinet
and click in floor plan view to place a
standard, rectangular base cabinet.
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Special Cabinets
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Kitchen Islands
To create a kitchen island, simply place
several cabinets back-to-back and/or side-to-
side. Match the widths so that each cabinet
back or side meets the back or side of only
one other cabinet. If this is not done, the lines
separating the cabinets cannot be suppressed.
Angled Front Cabinet Two cabinets cannot merge with the same
side of another cabinet. The picture shows
• The length of the left and right side of an
two instances when cabinets are placed back-
Angled Front cabinet can be defined by
to-back. Cabinet fronts and joining surfaces
changing the Depth/Bow Depth value.
are shown.
See “General Panel” on page 679.
Correct - Incorrect -
Widths of front and Solid line here is not
back cabinets match suppressed.
Blind Cabinets
Often, when two cabinets meet in a corner,
one is partially hidden by the other. This
Bow Front Cabinet partially hidden cabinet is called a “blind”
cabinet. Chief Architect will resize and offset
• The bow depth of a Bow Front cabinet
the front items of the partially hidden cabinet
can be defined. See “General Panel” on
so that they are not located in the hidden
page 679.
portion of the cabinet face.
• The bow depth cannot exceed half the
cabinet width.
• The doors and drawers on a Bow Front
cabinet automatically match the curva-
ture of the cabinet.
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You can turn off this automatic behavior in You can also create a blind cabinet manually
the General Cabinet Defaults dialog. See by controlling the widths of a cabinet’s left or
“General Cabinet Defaults” on page 661. right stile in its Cabinet Specification
dialog. See “Front Panel” on page 681.
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General Panel
1 A number of Cabinet Types are floor can be specified here. Fractional values
available in the drop-down list. Certain are supported to 1/16th of an inch (1 mm).
requirements must be met before some types • Specify the Height (Including Counter)
can be specified. Not available in the of the cabinet box, as measured from bot-
Cabinet Defaults dialogs. See “Special tom to top. For base cabinets, this value
Cabinets” on page 675. includes the countertop thickness, but not
• Check Filler to specify the selected cabi- the height of the backsplash.
net as a filler of the same type instead of a
true cabinet. See “Cabinet Fillers” on Note: Height refers to the height of the entire
page 664. Not available in the Cabinet cabinet, including countertop and toe kick. If
Defaults dialogs. you change the Countertop Thickness or Toe
Kick Height, the cabinet’s total height is not
2 Size/Position - The selected cabinet’s altered. Instead, the cabinet face height and
dimensions and position relative to the the heights of face items change in response.
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• Check Always Present to display the eliminates the toe kick area on the
backsplash at all times. If unchecked, a exposed end(s) of the cabinet.
backsplash is present only when the cabi- • Check Flat Back to eliminate the toe
net is against a wall. kick on a cabinet with an exposed back.
• Check Backsplash to Base Below to This does not eliminate the toe kick on
extend a backsplash from the selected the cabinet front.
wall cabinet down to the backsplash or • Check Closed Toe to extend the cabinet
countertop of the base cabinet below. sides to cover the sides of the toe kick
Only available for wall cabinets. area. If pilasters that do not extend to the
Note that while a base cabinet’s backsplash is floor are specified, checking this places a
measured from the countertop up, a wall support block under them at exposed cor-
cabinet’s backsplash extends downward. ners.
5 The dimensions and style of the Toe 6 Check Include in Schedule to include
Kick are specified here. Only available the selected cabinet(s) in the Cabinet
for base and full height cabinets. Schedule. See “The Schedule Tools” on page
1232.
• Specify the toe kick’s Height and Depth.
Changing the Height does not alter the
7 A preview of the selected cabinet
cabinet height but does affect the heights displays on the right side of the panel.
of the cabinet face and face items. See “Dialog Preview Panes” on page 38.
• Flat Sides can be added to base and full • The Cabinet Label displays below the
height cabinets. Checking Flat Sides preview pane. See “Cabinet Labels” on
page 669.
Front Panel
If you click on a cabinet face item in the Front panel will become active and that face
preview on the right side of the dialog, the item will be selected.
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1 Most of the Face Items settings are bers start at the top of the cabinet and go
only active when a door, drawer, or down the face. Item Number 1 is usually
other face item is selected. To select a face the top face frame Separation, or rail.
item, choose it from the Item Number drop- • The Action buttons let you add, remove,
down list or click on it in the preview. When and organize the cabinet’s face items. See
a face item is selected, it is highlighted in the “Cabinet Face Items” on page 673.
preview, its attributes can be edited, and the
drop-down list can be navigated using the • Click Add New to add a new face item
arrow and number keys. The vertical frame directly below the currently selected
pieces on the sides of the cabinet front are item. When a face item is added, the
referred to as stiles and cannot be selected in height of the lowest item on the cabinet
the preview. front is reduced to make room for the
new item. If you click Add New with no
• The Item Number of the selected face face item selected, the new item is added
item displays here. Click the drop-down to the bottom of the cabinet face.
list to select a different item. Item num-
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• When an Appliance/Door/ or Drawer is applied to both the top and bottom of the
selected, click the Library button to doors and drawers.
choose an appliance, secondary door • Select Full Overlay, then specify the
style, or secondary drawer style for the Reveal, which is the distance between
selected face item from the library. The door and drawer front items.
options available depend on the type of
face item currently selected. See “Select • Select Inset to produce doors and draw-
Library Object Dialog” on page 816. ers that are flush with the rails and stiles
rather than overlaying it.
• Click the Clear button to remove the
library appliance, door, or drawer from 4 Additional Options for Face items,
the selected face item. Corner cabinets, and appliances
inserted into the selected cabinet:
2 Define the Box Construction of the • Check Stile Between Doors to separate
selected cabinet. Select Framed to
create a traditional framed cabinet and enable double doors and double drawers with a
the settings below, or choose Frameless for a stile. Other face items types are not
European style cabinet. affected by this setting.
• Specify the Separation value, which is • Check Double Face to replace the cabi-
the width of the horizontal face frame net’s face items with two side-by-side
piece between doors, drawers, and other items, each approximately half as wide.
face items. • Check Triple Face to replace the cabinet
• Specify the widths of the Left and Right face items with three face items.
Stiles, which are the vertical frame pieces • Uncheck Diagonal Door to create double
to the left and right of all face items. doors at right angles instead of a single
When set to default (D), the program uses diagonal door. This option is only avail-
the selected cabinet’s Separation value. able for Corner Cabinets and is checked
by default in the Cabinet Defaults dia-
3 Define the Door/Drawer Overlay of log. See “Corner Cabinets” on page 675.
the selected cabinet.
• Check Lazy Susan to indicate a lazy
• Select Traditional Overlay, then specify
Susan in the cabinet’s label and its
the Side and Vertical Overlap values.
appearance in floor plan view. This
option does not display in 3D views.
The Side Overlap is the distance that
doors and drawers overlap the vertical • Select Reverse Appliance to reverse any
stiles of the cabinet box and is applied to appliances inserted into the selected cabi-
both sides of the doors and drawers. net from left to right: for example, to
change a left hand door on a built-in
The Vertical Overlap is the distance that refrigerator to a right hand door. This
doors and drawers overlap the horizontal option is only available for cabinets with
separations between front items and is an inserted appliance. See “Inserted
Objects” on page 815.
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Door/Drawer Panel
The settings on the Door/Drawer panel allow
you to control the appearance of the selected
cabinet’s doors, drawers, and hardware.
1 Specify the appearance of the Doors the selected cabinet’s type. See “Cabinet
applied to selected cabinet. Defaults” on page 660.
Select a door Style from the drop-down list. • Select “Slab Doors” to apply a flat door
See “Doors, Drawers and Panels” on page front or “Framed Doors” to apply a door
673. with a frame and flat panel front.
• Select “Use Default” to apply the door • Select “Library” or click the Library
style specified in the defaults dialog for button to select a cabinet door from the
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Sides/Back Panel
The settings on the Sides/Back panel allow cabinet’s side and back surfaces. See
you to control the appearance of the selected “Editing Cabinet Styles” on page 673.
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1 Side Type - Specify the appearance of • Select “Match Front” to apply the same
the Left, Right and Back Sides of the face items as the cabinet front to its back.
cabinet by selecting an option from the drop- Only available for the Back Side.
down list for each:
• Select “Use Default” to use the default 2 Specify the characteristics of the
selected cabinet’s Panels.
panel type set in the Cabinet Defaults
• Choose “Use Default” or select a Slab,
dialog. See “Cabinet Defaults” on page
Framed, or Library Panel Style from the
660.
drop-down list.
• Select “Finished” to specify the side a
• Click the Library button to select a panel
finished.
style from the Library Browser. Cabinet
• Select “Unfinished” to specify the side as doors are typically used, although draw-
unfinished ers can be used, as well. See “Select
• Select :Auto Finished” to finish the side Library Object Dialog” on page 816.
only when it is not adjacent to another • Check Full Size Panel to apply a single
cabinet or a wall. panel to the entire side. When unchecked,
• Select “Paneled” to apply a panel to the the panel uses the same Style and Over-
side. lap values as the front. If the cabinet has
multiple levels of doors on its front, the
• Select “Auto Paneled” to apply a panel to
side will have matching panels.
the side only when it is not adjacent to
another cabinet or a wall. • Specify the selected panel’s Thickness.
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3 Cabinet Corner Treatment - Specify • Select None for cabinet corners that are
clipped or rounded corners for the neither clipped nor rounded.
selected cabinet’s box. These settings are • Specify the Corner Width value, as
only available for Standard, Corner, and Bow measured from the original corner to the
Front cabinet types. point at which the clip or curve begins.
• Select Rounded to create rounded cabi- Only available if Clipped or Rounded is
net corners, then specify the length of the selected.
chords of those rounded corners.
• Select Clipped to create 45° angled 4 A preview of the selected object
displays on the right side of the panel.
edges at the cabinet corners, then specify To see cabinet’s sides, and back, rotate the
the length of those angled edges. view. See “Dialog Preview Panes” on page
38.
Accessories Panel
The settings on the Accessories panel let you Standard and Corner cabinets. Cabinet feet
apply pilasters and feet to the selected can also be applied to Bow Front cabinets.
cabinet(s). These options only apply to See “Editing Cabinet Styles” on page 673.
1 Specify the desired Pilasters for the • Front Pilaster - Select the default front
selected Standard or Corner cabinet(s). pilaster, a pilaster from the library, or
None.
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• Corner Pilaster - Select the default cor- moldings around the selected cabinet. See
ner pilaster, a pilaster from the library, or “Editing Cabinet Styles” on page 673.
None. Specifying a corner pilaster auto-
For information about the settings on this
matically creates a flat corner surface and
panel, see “Moldings Panel” on page 643.
overrides the Flat Corner setting on the
General Panel. Does not apply to Corner
cabinets with Diagonal Doors selected. Layer Panel
• Specify the Width of the selected cabi- The Layer panel is found in the specification
net’s pilasters. This value applies to both dialogs for many different objects. For more
front and corner pilasters. information, see “Layer Panel” on page 152.
• Check Extend to Floor to extend front
pilasters and corner pilasters to the floor. Fill Style Panel
Removing the Toe Kick on the General The settings on the Fill Style panel affect the
panel also extends pilasters to the floor. appearance of the selected cabinet in floor
plan view. For more information, see “Fill
2 Specify the desired Cabinet Feet for Style Panel” on page 1067.
the selected Standard, Corner, or Bow
Front cabinet(s). Select the default cabinet
foot, a cabinet foot from the library, or None. Materials Panel
Adjoining cabinets share cabinet feet. Not The settings on the Materials panel affect the
available for wall cabinets. appearance of the selected cabinet in 3D
• Specify the Width Offset, which is the views. For information about these settings,
offset of the cabinet feet relative to the see “Materials Panel” on page 831.
sides of the cabinet box.
Some material options may be disabled if the
• Specify the Depth Offset, which is the selected cabinet is a manufacturer symbol.
offset of the cabinet feet relative to the
front and back of the cabinet box. Label Panel
• Check Stretch to Fit to resize the cabinet
Cabinet labels display in floor plan view
feet so that they extend from each corner
when the “Cabinets, Labels” layer is turned
to the midpoint of each edge.
on and use the Text Style assigned to that
3 A preview of the selected object layer. See “Cabinet Labels” on page 669.
displays on the right side of the panel.
For more information about the settings on
To see the cabinet’s pilasters and feet, you
this panel, see “Label Panel” on page 1243.
may want to zoom in. See “Dialog Preview
Panes” on page 38.
Note: If you choose a label shape in the Cab-
inet Schedule Specification dialog, the set-
Moldings Panel tings here are overridden and the schedule
The settings on the Moldings panel allow label is used instead.
you to assign one or more horizontal
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• Specify the shelf Type from the drop- 4 The preview shows shelf numbers,
thickness, depth, and spacing. Press the
down list. Tab key to update the preview as changes are
• Enter a shelf Thickness in fractions or made.
decimals.
General Panel
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General Panel
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Cabinet Schedules
arc. For more information, see “Line Panel” Line Style Panel
on page 1052.
For information about the settings on this
The Selected Arc panel is available when the panel, see “Line Style Panel” on page 1053.
selected edge has been converted to an arc.
For more information, see “Arc Panel” on Fill Style Panel
page 1061.
The settings on the Fill Style panel affect the
See, too, “Selected Edge” on page 181 and appearance of the selected countertop in
“Change Line/Arc” on page 229. floor plan view. For information about these
settings, see “Fill Style Panel” on page 1067.
Moldings Panel
The settings on the Moldings panel allow Materials Panel
you to apply an edge profile to the selected The settings on the Materials panel affect the
countertop. For information about these appearance of hte selected countertop in 3D
settings, see “Moldings Panel” on page 689. views. For information about these settings,
see “Materials Panel” on page 831.
Cabinet Schedules
The Cabinet Schedule tool allows include base cabinets with dishwashers or
you to produce customizable cabinet built-in ranges.
schedules as well as cabinet labels that
Built-in appliances can also be listed in
display schedule numbers. See “Schedules
customizable fixture schedules. Note that
and Object Labels” on page 1231.
free-standing appliances can display
Some cabinets with built-in appliances will schedule callout labels, but built-in
not be included in a cabinet schedule, even if appliances cannot because they share their
Include in Schedule is checked in the label with the cabinet.
Cabinet Specification dialog. Examples
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Chapter 21:
Terrain
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• Terrain Modifier Tools model Tools allow you to create paved areas
changes in elevation within a defined that can form intersections.
area. • Plant Tools allow you to place plant
• Terrain Feature Tools let you add images and 3D plant symbols.
materials over the top of the terrain. • Sprinkler Tools are used to lay out
• Garden Bed Tools create Terrain sprinkler symbols and irrigation lines.
Features with a mulch material.
Terrain Perimeter
The Terrain Perimeter is a closed
polyline defining the boundary of the
terrain that generates in 3D views and of the
contour lines that generate in floor plan view.
Select Terrain> Create Terrain Perimeter
to create a terrain perimeter.
A CAD polyline can also be converted into a
terrain perimeter. See “Editing Terrain Terrain Perimeter
Objects” on page 710.
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Terrain Perimeter
Window . See “Zoom Tools” on page architectural objects and structural elements
859. in the program, including walls, floors, and
ceilings, are measured.
When created in a new, blank plan, a new
terrain perimeter will be 50’ x 100’. If you The default height of Floor 1 is not, however,
create a terrain perimeter after you have the absolute by which terrain elevation is
drawn all or part of a 3D model, it may measured. Instead, elevation data is
increase in size as needed to encompass measured relative to sea level. This means
everything in floor plan view. that if you want to, you can use real-world
elevation data to generate a 3D terrain model
Once created, the terrain perimeter can be without also having to measure floor and
resized and edited like other polyline-based ceiling heights from sea level. See
objects. See “Editing Closed-Polyline Based “Importing Elevation Data” on page 726.
Objects” on page 198.
The program automatically positions Floor 1
When a terrain perimeter is first created, it is a set distance above the terrain. To do this, it
completely flat and is placed at a height of first finds the center point of the building
0’-0”, or sea level. footprint. Then, it determines the elevation of
the terrain at that point. Finally, it adds 6”
(150 mm) plus the thickness of the floor
platform and treated sill plate to this value.
The resulting value, referred to as the
Building Pad Elevation, is how far the
default height of Floor 1 is above sea level in
the current plan. See “Foundations and the
Terrain perimeter at 0' - 0" in a 3D view
Terrain” on page 450.
The terrain perimeter by itself does not have In a plan with a foundation present, the
elevation data associated with it. You can use Elevation distance will equal the exact
terrain elevation at the building footprint
the Elevation Data and Terrain
center point, plus 6” (150 mm), plus the
Modifier tools to create terrain that thickness of the floor platform.
slopes in a wide variety of ways. If you do • In a plan with no elevation data, the ter-
not create elevation data within the terrain rain is assumed to be at sea level and this
perimeter, the terrain remains flat at an Elevation distance is 6” (150 mm) plus
elevation of 0' - 0". See “Elevation Data the thickness of the floor platform when a
Tools” on page 698 and “Terrain Modifier foundation is present.
Tools” on page 703.
• In a plan with flat terrain at 100’ (30 m)
Terrain Height vs Floor Height and a foundation present, the Elevation
distance is 100’ 6” (30.468 m) plus the
Chief Architect always defines the default thickness of the floor platform.
height of Floor 1 at 0’-0”. This height value
is the constant by which the heights of
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Once terrain has been built, the Elevation affect the appearance of the terrain in 2D and
distance is stated in the Terrain 3D views. See “Terrain Specification
Specification dialog. You can specify a Dialog” on page 711.
custom Elevation value to produce a daylight
or walkout basement. See “General Panel” Terrain Surface Triangles
on page 712.
Chief Architect generates 3D terrain surfaces
by dividing them into triangles. The size of
Note: When no foundation has been built, the
distance from Floor 1 to the terrain is 12” (320
the triangles determines how detailed
mm). contour lines and terrain surfaces in the 3D
model can be. You can specify triangle size
Build Terrain in the Terrain Perimeter Specification
dialog. See “General Panel” on page 712.
Select Terrain> Build Terrain to
generate the terrain surface based on Increasing the triangle count decreases
the provided elevation data. Build Terrain triangle size, yielding more detailed contour
also updates the Building Pad Elevation lines and a better 3D approximation of the
value in the Terrain Specification dialog. terrain. Smaller triangles demand longer
See “Building the Terrain” on page 709. terrain generation time and increased
memory requirements. If you select a large
Clear Terrain number of small triangles for a large site, you
may wait a long time for the calculation.
To remove the generated terrain
contours, select Terrain> Clear Decreasing the triangle count increases
Terrain. When the terrain is cleared, triangle size. Elevation lines are sampled less
contours do not display in 3D and contour frequently, speeding up terrain generation. If
lines do not display in floor plan view. you specify a small number of triangles for a
plan with detailed elevation data, contour
Clear Terrain does not remove the lines and 3D surfaces may not generate
terrain perimeter, elevation data, or terrain correctly.
features from the model. Rather it deletes all
program-generated 2D contour lines and 3D When a large terrain perimeter is used,
contours. consider increasing the Triangle Count
to help make sure all Elevation Data and Ter-
The Terrain Perimeter has a variety of rain Modifiers generate contours.
editable properties, including many that
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Elevation Points
An Elevation Point contains the Elevation Points before terrain generation
absolute elevation data for one point
in the terrain model. Typically, Elevation
4. Repeat steps 1, 2 and 3 to place addi-
Points are imported rather than placed
tional elevation points with varied eleva-
manually.
tion values as needed.
Chief Architect requires many points to
make an accurate approximation of your site. 5. Select Terrain> Build Terrain . See
Even small sites may require over a hundred “Building the Terrain” on page 709.
points to generate an accurate model of the
terrain if it is sloped. For the sake of
illustration, the following example shows
only a few elevation points.
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120"
Contour lines after terrain generation
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60"
36"
Elevation Splines
Elevation Splines can be used to form
complex curves and shapes. Like
elevation lines, elevation splines contain
absolute elevation data for many points along
a constant elevation.
To place an elevation spline, select Terrain>
Elevation Data> Elevation Spline and
click and drag multiple sections in floor plan
view. See “Splines” on page 1073.
Contour lines after terrain generation
Elevation splines are initially placed at
elevation 0' - 0"and must be opened and After it is drawn, an Elevation Spline can be
assigned an elevation. See “Elevation Line/ edited much the way other spline-based
Region Specification Dialog” on page 717. objects can. See “Editing Spline Based
Objects” on page 206.
Elevation Regions
An Elevation Region contains
absolute elevation data for an
enclosed region and is ideal for creating a flat
surface in your terrain.
Elevation Regions are similar to Flat Regions
in that they produce an area with a flat
surface; however, they differ in that an
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0"
Terrain Breaks
A Terrain Break creates a division
along the terrain surface that affects
Elevation lines create a terrain grade; an terrain generation. Elevation data on one side
elevation region creates a building pad. of the terrain break does not affect the terrain
generation on the other side, allowing you to
create immediate drops in terrain.
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240"
120"
84"
18"
Full Overview after terrain generation
0"
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Raised and Lowered Regions plateau but is level rather than following the
contours of the terrain.
The Raised Region tool creates a
raised area with a top surface that
Flat Region
is flattened like a plateau but follows the
surface of the terrain. The Lowered Region
tool creates a depression with a bottom that
follows the terrain and is flattened.
Raised
Lowered Region
Region
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gravel or mulch materials that stand out in a Rectangular Features can also be edited like
grassy Terrain Perimeter. See “Adding other closed polyline-based objects. See
Terrain Features” on page 158 of the User’s “Editing Closed-Polyline Based Objects” on
Guide. page 198.
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This tool draws a garden bed with Specify the material and set the height of
straight sides and four right angles. Garden Beds in the Terrain Feature
See “Rectangular Features” on page 705. Specification dialog. See “Terrain Feature
Specification Dialog” on page 721.
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Terrain Walls and Curbs are examples of A Retaining Wall’s height is determined by
Terrain Paths. Other examples include the elevation of the terrain on each side. By
Sidewalks and Streams. See “Terrain Path default, the height of the wall matches the
Specification Dialog” on page 724. terrain on the high side of the break and the
bottom matches the low side. If you insert a
Terrain Walls Retaining Wall into flat terrain, it looks like a
concrete strip in 3D views.
Use the Straight Terrain Wall tool to
draw a wall that sits on top of and Once drawn, a Retaining Wall can be edited
follows the terrain. much like other walls. See “Editing Walls”
on page 278.
Use the Spline Terrain Wall to draw
a curved terrain wall. This wall is
Terrain Curbs
drawn the same way as a CAD Spline. See
“Splines” on page 1073. Terrain Curbs are useful for creating curbs
around planting beds and along paths.
Once drawn, a Terrain Wall can be like other
line-based objects. See “Editing Line Based Use the Straight Terrain Curb tool
Objects” on page 184 and “Editing Spline to draw a straight landscaping curb.
Based Objects” on page 206.
Use the Spline Terrain Curb tool to
Terrain walls are 5’ (1500 mm) high and con- draw a curved landscaping curb. This
crete by default, but you can specify the curb is drawn the same way as a CAD
material, height and more in the Terrain Path Spline. See “Splines” on page 1073.
Specification. See “Terrain Path
Once drawn, a Terrain Curb can be like other
Specification Dialog” on page 724.
line-based objects. See “Editing Line Based
Objects” on page 184 and “Editing Spline
Retaining Walls Based Objects” on page 206.
The Retaining Wall tools function similarly You can specify the height of straight and
to Terrain Breaks, but include a wall. See spline terrain curbs on the General panel of
“Terrain Breaks” on page 702. the Terrain Path Specification. See “Terrain
Use the Straight Retaining Wall tool Path Specification Dialog” on page 724.
draws a straight wall that holds back
sloped terrain. You can also add Fencing to your ter-
rain, complete with gates from the
Use the Curved Retaining Wall tool Doors Library. See “Fencing Tools” on page
to draw a curved retaining wall. 263.
Sun Shadows
Sun shadows are computed based on the exists, the sun shadow adjusts to the terrain.
contour of the terrain. If a terrain perimeter
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The Sun Shadow is automatically rebuilt the terrain automatically rebuilds. You can
whenever terrain is rebuilt. If you generate a turn off the automatic rebuild. See “Sun
Sun Shadow and the terrain is not up-to-date, Angle Specification Dialog” on page 924.
Displaying Terrain
The display of terrain objects in 2D By default, all contour lines are set to be
and 3D views is controlled in the primary, but you can specify secondary
Layer Display Options dialog. See “Layer contours, frequency and other attributes of
Display Options Dialog” on page 148. contour lines in the Terrain Specification
dialog. See “Contours Panel” on page 713.
You can customize appearance of Terrain
Features, Roads and other terrain objects in
floor plan view by changing their line and fill In 3D Views
styles. In order for objects such as Terrain Features
Plant images are represented in floor plan and Roads to be visible in 3D views, the
view by 2D CAD symbols. You can select a Terrain Perimeter layer must also display. In
plant’s symbol in the Plant Image addition, only the portions of these objects
Specification dialog. See “Image Panel” on that are drawn within the Terrain Perimeter
page 752. will be seen in 3D views. See “Terrain
Feature Tools” on page 704.
Contour Lines A variety of tools are available to help you
adjust the perspective of your 3D views. See
When elevation data has been drawn or
“Editing 3D Views” on page 893.
imported into a plan, contour lines will
display in floor plan view. See “Elevation
Data Tools” on page 698. Building the Terrain
Chief Architect can produce both primary When terrain is generated, Chief
and secondary contours. They are on two Architect gathers all elevation data
different layers so you can control their that has been added to the model and creates
display separately. Contour line labels use a terrain surface. The program interpolates
the Text Styles assigned to the “Terrain, the data to produce smooth contours.
Primary Contours” and “Terrain, Secondary A terrain perimeter with no additional
Contours” layers. elevation data drawn within it generates
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terrain that is flat at the elevation 0' - 0", or displays near your mouse pointer. See
sea level. “Options Panel” on page 873 and “Earth
Data Panel” on page 924.
By default, the terrain is automatically built
before a 3D view is generated and when a
sun shadow is created. This process takes a Terrain and 3D Drawing Time
variable amount of time, depending on the Terrain is typically large with many surface
amount of elevation data and number of triangles, which often increases the drawing
terrain features in the plan. The Building time of 3D views. The time required is
Terrain progress dialog displays as terrain is affected by the quality of the terrain, the
generated, sometimes only briefly, indicating amount of elevation data and number of
the progress. terrain features present. For information
You can turn off Auto Rebuild Terrain in about surface triangles and how they
the 3D View Defaults dialog for 3D views influence terrain quality, see “General Panel”
and in the Sun Angle Specification dialog on page 712.
for sun shadows, and rebuild the terrain Lights and symbols can be placed outdoors
manually only when needed by selecting and included in 3D views when the terrain is
Terrain> Build Terrain . When Auto generated. These objects can also contribute
Rebuild Terrain is turned off and the terrain to the time needed to generate 3D views. See
is not up to date, the Rebuild Terrain icon “Rendering Tips” on page 912.
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General Panel
1 Specify how the Building Pad is 2 Define the thickness of the Skirt added
generated beneath the structure. See to the terrain. The skirt is only visible in
“Foundations and the Terrain” on page 450. 3D views and gives the viewer a sense of
• To specify the distance between Floor 1 depth when viewing the terrain.
and the terrain at the building footprint • Flat specifies that the skirt be flat at its
center, uncheck Automatic and enter a base. Chief Architect determines the low-
value in the Pad Elevation field. est point in the terrain and then offsets
• Check Automatic to have Chief Architect this value by the user specified thickness
automatically lower the terrain relative to value. The resulting value is used as a uni-
the first floor. See “Terrain Height vs form elevation for the base of the skirt.
Floor Height” on page 697. • Follow Terrain specifies that the skirt
• Check Flatten Pad to flatten the area base maintains a consistent distance
beneath the building. To create a walkout below the terrain. The distance is equiva-
basement, uncheck this box. lent to the specified Thickness value.
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Contours Panel
Chief Architect identifies two types of control how they display in floor plan view.
contour lines: Primary and Secondary. They See “Contour Lines” on page 709.
are drawn on different layers, so you can
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they use the color set in the Text Style line as opposed to an arc. See “Selected
assigned to their layer. Edge” on page 181.
The settings on this panel are available for a
Primary and secondary contour line variety of other objects in the program. For
labels use the Text Style assigned to
information about these settings, see “Line
their respective layers. See “Text Styles” on
page 1030. Panel” on page 1052.
The Polyline panel indicates the polyline’s The settings on this panel are available for a
Length/Perimeter, its enclosed Area, and variety of other objects in the program. For
its Volume. information about these settings, see “Arc
Panel” on page 1061.
The settings on the this panel are available
for a variety of other objects in the program. Line Style Panel
For information about these settings, see
“Polyline Panel” on page 1066. The settings on the Line Style panel are
available for a variety of other objects in the
Spline Panel program. For information about these
settings, see “Line Style Panel” on page
The Spline panel has a single option and is 1053.
only available if the Terrain Perimeter has
been converted to a spline. See “Convert to Fill Style Panel
Spline” on page 231.
The settings on the Fill Style panel affect the
appearance of the Terrain Perimeter in floor
plan view. For information about these
New Segment Angle - Specify the angle settings, see “Fill Style Panel” on page 1067.
between line segments that are used to draw
the spline. Specifying a smaller angle makes Materials Panel
the spline’s curvature smoother. Specify a
The settings on the Materials panel let you
larger angle to draw the spline faster.
specify the terrain surface and terrain skirt
materials used in 3D views. These materials
Selected Line Panel are not calculated in the Materials List. See
The Selected Line panel is available when “Materials Panel” on page 831.
the selected edge of the Terrain Perimeter is a
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General Panel
1 Location - Specify the exact location of • In the Text field, type any notes that you
the elevation point. would like to display beside the selected
• Specify the Elevation of the selected Ele- Elevation Point in floor plan view. You
vation Point. can also enter a pound (#) sign to display
the point’s elevation value.
Click the Number Style button to specify • Enter the Marker Radius , which is size
the units of measurement used in this of the point marker, measured from the
and other dialogs. See “Dialog Number/Angle center to an edge.
Style Dialog” on page 126.
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Text Style Panel Point’s text. For more information, see “Text
Style Panel” on page 1031.
The settings on the Text Style panel control
the appearance of the selected Elevation
Elevation Panel
• Specify the Elevation of the selected Ele- maintains the specified Elevation, but the
vation Line, Spline, or Polyline. interior elevation may vary depending on
other elevation data in the drawing. Only
Click the Number Style button to specify available for closed Elevation Regions.
the units of measurement used in this • Check Interpolate Tangent to Edge to
and other dialogs. See “Dialog Number/Angle
flatten the terrain surface as it approaches
Style Dialog” on page 126.
the edges of the Elevation Region. This
• Check Interior is Flat to maintain a flat option is only available for closed Eleva-
surface at the specified Elevation. When tion Regions, and only when Interior is
unchecked, the perimeter of the region Flat is unchecked.
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718
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719
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Elevation Data in your plan. See “Terrain one. Similarly, moving the End of a line
Modifier Tools” on page 703. segment moves move the start of the next
connected line, if there is one.
Polyline Panel This panel is similar to the Line panel of the
The Polyline panel indicates the polyline’s Line Specification dialog. See “Line Panel”
Length/Perimeter and its enclosed Area. on page 1052.
Hills and Valleys do not have a volume
measurement. Selected Arc Panel
The Selected Arc panel is available when the
Spline Panel selected segment of the polyline is an arc as
The Spline panel has a single option and is opposed to a line. See “Change Line/Arc” on
only available when the selected object is a page 229.
spline. See “Splines” on page 1073. This panel is similar to the Arc panel of the
Arc Specification dialog. See “Arc Panel”
on page 1061.
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General Panel
• Specify the top Height of the Terrain Fea- lower Height value. Clipping is useful for
ture, relative to the terrain surface, using a creating features that contain other fea-
positive or negative number. tures such as planters or swimming pools.
• Specify the feature’s Thickness.
Distributed Plant Panel
If a feature’s height above the terrain is
greater than its thickness, the program will This panel is only available when the
fill in the resulting gap. selected Terrain Feature is a Garden Bed. For
• Check Make Hole to specify the selected information, see “Distributed Object Panel -
Terrain Feature as a Terrain Hole. See Distribution Region” on page 784.
“Terrain Holes” on page 705.
Polyline Panel
• Check Clip Overlapping Terrain Fea-
tures to suppress the 3D display of any The Polyline panel indicates the polyline’s
part of the selected Terrain Feature inter- Length/Perimeter, its enclosed Area, and
sected by other Terrain Features with a the Volume of a closed polyline.
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Materials Panel
The settings on the Materials panel affect the
appearance of the selected object in 3D
views. See “Materials Panel” on page 831.
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General Panel
1 Size - Enter the Width of the object and • Check Start to create a flare at the start-
the Height above the terrain. If the ing end of the selected terrain path, then
Height value is a negative number, the object specify the Radius of that flare.
sinks into the terrain. • Check End to create a flare at that end of
the terrain path, then specify the Radius of
2 When one terrain path joins another, that flare.
you can Flare the intersection.
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725
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726
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Select File
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Filter Data
1 The number of elevation points that the box represents a subset of this data, defined
text file contains displays here for by ranges on the X and Yaxes.
reference. Building terrain with a lot of
elevation data can take a long time.
If your text file has more than 1000 or 2000
elevation points, consider filtering it using
the settings that follow or using the Linear
Smoothing option in the Terrain
Specification dialog. See “General Panel”
on page 712.
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Scale Data
1 The total number of data points to be 4 Change the scale of the terrain.
imported and the ranges of their
coordinates are described here. • Multiply the coordinates of each axis by a
specific number to decrease or increase
2 Select the Units of measurement used the relative size or relief of your terrain.
for each axis.
3 Map a data point in the file to the origin 5 Rotate North Counterclockwise:
in Chief Architect to position the terrain
data relative to your plan. See “3D Drafting” • Specify an amount to rotate the terrain
on page 29. data counterclockwise, or to the left.
Click Next to finish.
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Select File
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Import Data As
1 Specify which items you want to import Points or Track Points. The points them-
by checking the box to the left of the selves are not imported. Polylines have no
Name. Items with unchecked boxes are not elevation data associated with them.
imported. • Select “Terrain Perimeter” to create a
closed Terrain Perimeter polyline based
2 Specify what you would like the on the position of either Way Points or
selected item to Import As from the
drop-down list. Track Points. The points themselves are
not imported. A Terrain Perimeter has no
• Only Way Points have elevation data
elevation data associated with it. See
associated with them. To import this data,
“Terrain Perimeter” on page 696.
import them as “Elevation Points”.
• Select “Marker” to import either Way Way Points are typically imported as
Points or Track Points as location mark- “Elevation Data”, while Track Points are
ers. Markers have no elevation data asso- imported as “Markers”, “Polylines’, or “Terrain
ciated with them. Perimeter”.
• Select “Polyline” to create an open CAD Click Next to continue.
polyline based on the position of Way
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Transform Coordinates
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• Other imported entities (solids, faces, If a Terrain Perimeter does not exist in the
etc.) are imported normally. plan or if a layer in the .dwg/.dxf file is not
converted to a Terrain Perimeter, a Terrain
To avoid unexpected results when Perimeter is created around the extents of the
importing a drawing, only convert layers Elevation Data when it is imported.
with elevation information to Elevation Data.
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Chapter 22:
Roads, Driveways
and Sidewalks
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Median
A median is a polyline that can be
Once road objects have been placed, they can used within a road. The median is
be edited individually or as a group. See made of the same material as the terrain
“Editing Road Objects” on page 740. beneath it and has a curb if the road that
encompasses it has one.
Straight Road
To place a road without any curves,
select Terrain> Road> Straight
Road and click and drag to draw a line in
floor plan view. The ends of multiple road
sections can be connected together.
Roads are edited alone their center line like
CAD lines and polylines. See “Editing Line
Based Objects” on page 184.
Spline Road
Use Terrain> Road> Spline Road to To place a median select Terrain> Road>
draw a curved road. Spline roads are
Median and click and drag to draw a
drawn and edited like CAD splines. See
rectangular polyline in floor plan view. Road
“Splines” on page 1073.
median polylines must be contained within a
road.
Polyline Road
Road medians are edited just like CAD
A polyline can be used to model roads polylines. See “Polylines” on page 1065.
of any shape. It is ideal for creating
parking lots and other non-linear road Polylines can be converted to road medians.
surfaces. Roads created with the Polyline See “Converting Objects” on page 235.
Road tool conform to the surface of the
terrain beneath them.
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A Cul-de-sac is a road object with a Road> Road Marking and click and
special, rounded shape that can be drag to draw a rectangular polyline within a
placed at the end of a Road object. Select road in floor plan view.
Terrain> Road> Cul-de-sac and click on Road markings are edited like CAD
the end of a road to place a cul-de-sac at that polylines. See “Polylines” on page 1065.
location.
A driveway is a road without a curb. A
Culs-de-sac cannot be placed on road driveway cuts out a curb wherever it meets a
polylines. road or a road polyline. Like a road, the
Culs-de-sac can be edited just like CAD elevation of a driveway is flat across its
polylines. See “Editing Closed-Polyline width.
Based Objects” on page 198.
Straight Driveway
Road Stripe To create a driveway, select Terrain>
The Road Stripe tool allows you to Driveway> Straight Driveway, then
paint lines on a road surface. click and drag to draw a line. Multiple
driveway sections can be connected together.
Height, thickness and material information
can be specified in a driveway’s specification
dialog. See “Driveway Specification Dialog”
on page 744.
Driveways are edited like other line-based
objects. See “Editing Line Based Objects” on
page 184.
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740
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741
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General Panel
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Curb Panel
• Check Has Curb if you want the selected The Selected Arc panel is available when the
road to include a curb. curved segment of a Straight Road is
• Click Select Curb Profile to apply a dif- selected. See “Arc Panel” on page 1061.
ferent curb profile to the selected road.
Spline Panel
• Click Default Curb Profile to use the
default curb profile. The Spline panel is available when a Spline
• Enter a Width value for the curb. Road is selected. Specify the angle between
the line segments used to draw the spline.
• Enter a Height value for the curb. For more information, see “Spline Panel” on
• Check Cut Curb for Driveways and page 1066.
Sidewalks to cut the curb for driveways
and sidewalks. Line Style Panel
This panel is the same as the Line Style panel
Polyline Panel
in many other specification dialogs. See
The Polyline panel lists the length of the “Line Style Panel” on page 1053.
road’s Perimeter, Area and Volume. Not
available in the Road Defaults dialog. For Fill Style Panel
more information, see “Polyline Panel” on
page 1066. The settings on the Fill Style panel affect the
appearance of the selected object in floor
plan view. For information about these
Selected Line/Arc Panel
settings, see “Fill Style Panel” on page 1067.
The Selected Line panel is available when a
Straight Road is selected. For more
information, see “Line Panel” on page 1052.
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744
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745
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Chapter 23:
Plants and
Sprinklers
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Plant Tools
Select Terrain> Plant to add plants Click and drag the slider bar and select a
to your landscaping plan. Plants can growth period from zero to twenty years.
also be placed in a plan directly from the This only works for plants that have a mature
library. See “Placing Library Objects” on height and mature age specified in the Plant
page 814. Image Specification dialog. See “Plant
Information Panel” on page 754.
Plant objects are actually images, which
provide realism while avoiding high 3D Select Terrain> Plant> Show
surface count. Once created, plant images Hardiness Zones to access regional
can be selected and edited much like other climate zone maps. See “Hardiness Zones”
image objects. See “Editing Images” on page on page 751.
1104.
Plants have labels which you can display in Garden Beds
floor plan view. You can also create a Plant Garden Beds are special Terrain
Schedule . See “Schedules and Object Features with material and height
Labels” on page 1231. attributes typical of planting beds. In
addition, you can choose to distribute copies
Select Terrain> Plant> Plant of a plant image within a Garden Bed. See
Chooser to open the Plant Chooser “Garden Bed Tools” on page 706.
dialog and find plants based on their
characteristics and requirements. See “Plant Plants Library Catalogs
Chooser Dialog” on page 749.
In the Library Browser, browse to
Select Terrain> Plant> Create Plant Chief Architect Core Catalogs> Plants
Image to create a plant image. Once a to access a selection of plant images and
plant image is created, it can be added to the symbols. Select the library object you want,
library for future use. See “Creating Images” then click in any view to place it in the plan.
on page 1102. See “The Library” on page 797.
Choose Terrain> Plant> Grow All A selection of Bonus Catalogs of plants is
Plants to open the Grow Plants also available for download. See “Chief
dialog. Architect Bonus Catalogs” on page 803.
In addition, you can add single plants and
blocked groups of plants to the library. See
“Adding Library Content” on page 807 and
“Architectural Blocks” on page 789.
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1 Type the Name of a plant that you 3 Check one or more boxes to specify the
would like to find.. selecte Sub-Type to search for.
• Specify the plant’s Common Name, Sci-
entific Name, or its Variety Name. 4 Specify the plant Needs to search for.
These include the Sun, Water, Soil pH,
• A Pronunciation field is also provided. and Hardiness Zone range. See “Hardiness
In the Plant Image Specification dialog, it Zones” on page 751.
is populated with a phonetic pronuncia-
tion guide for the plant’s scientific name. 5 Flowers and Foliage -
2 Check one or more boxes to indicate • Specify the Flower Color to search for.
selected plant Type to search for. Multiple colors can be selected.
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Hardiness Zones
Hardiness Zones
Select Terrain> Plant> Show
Hardiness Zones to view a selection
of regional Hardiness Zone Maps. Click the
drop-down list at the top left to select various
regions.
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Image Panel
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• Click Browse to specify the saved loca- block from the library is selected as the
tion on your computer of the image that image’s 2D Plan Symbol.
represents the plant in 3D views. • Select Use Image Settings to use the
• A number of 2D Plant Symbols are avail- image’s line style, which is set by layer,
able to represent the image in floor plan and its fill style, which is “None (Trans-
view. Select one from the drop-down list parent)”.
or click the Library button to choose a • Select Use Block Settings to use the 2D
CAD block from the Library Browser. CAD block’s line and fill styles. See
“Custom 2D Symbols” on page 1080.
2 Specify the Size of the plant image, as
seen in 3D views.
5 Options -
• Enter a Height for the image.
• Enter a Width for the image. • Check Reverse Image to reflect the
• When Retain Aspect Ratio of is checked, appearance of the image about an imagi-
if you change either the Height or Width, nary vertical line through its center.
the other value changes to maintain this • Check Do not rotate in 3D view to pre-
ratio. If this is unchecked and you resize vent the plant image from rotating with
the plant image, it may become distorted. the camera.
• Click Reset Original Aspect Ratio of to • Check Include in Schedule to include the
reset the image’s original aspect ratio and selected plant in the Plant Schedule. See
remove any distortion caused by resizing. “Schedules and Object Labels” on page
1231.
3 Specify the location of the selected
plant image’s Center Point.
6 If the selected plant image has been
• Position the selected plant image in refer- copyrighted, its Copyright
ence to the plan coordinates by specifying Information displays here.
its X Coordinate and Y Coordinate.
7 A preview of the selected sprinkler
• Specify the selected plant image’s Height symbol displays here. The Glass House
Above Ground. Rendering Technique is not available for
plant images. See “Dialog Preview Panes”
4 Specify the Block Line/Fill Style of the on page 38.
selected plant image’s 2D symbol in
floor plan view. Only available when a CAD
Transparency Panel
The settings on the Transparency panel of
this dialog are similar to those on the same
panel of the Image Specification dialog. For
more information, see “Transparency Panel”
on page 1107.
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754
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3 Hardiness Zone Comments are given If the plant’s 2D Plan Symbol does not form
here. See “Hardiness Zones” on page a closed shape or is a CAD block is selected
751. from the library, the settings on the Fill Style
panel will have no effect on the appearance
Layer Panel of the plant in floor plan view. If you wish,
you can create a custom CAD block with the
For information about the Layer panel, see desired fill pattern. See “CAD Blocks” on
“Layer Panel” on page 152. page 1078.
Sprinkler Tools
Use the Sprinkler Tools to design a Select Terrain> Sprinkler>
sprinkler system in your plan. Sprinkler Line to draw sprinkler
lines in your plan. Sprinkler lines are 2D
Select Terrain> Sprinkler>
objects and are drawn and edited much like
Sprinkler Head to open the Select
CAD Lines. See “Line Tools” on page 1048.
Library Object dialog. Browse to a sprinkler
type in the library, click OK, then click in the Select Terrain> Sprinkler>
drawing area to place as many as you need. Sprinkler Spline to draw curved
Once drawn, sprinkler heads can be selected sprinkler lines in your plan. Sprinkler splines
and edited. See “Sprinkler Specification are 2D objects and are drawn and edited like
Dialog” on page 756. CAD Splines. See “Splines” on page 1073.
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Displaying Sprinklers
90° 180° 360°
The display of Sprinkler Heads, Lines and Spray Spray Spray
Splines can be controlled in the Layer
Display Options dialog. See “Displaying
Objects” on page 144.
In floor plan view, Sprinkler Head symbols
indicate the spray angle.
Sprinkler Line Sprinkler Spline
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General Panel
1 The Name of the selected sprinkler • Uncheck Auto Adjust Height if you wish
symbol displays here. to specify an absolute Floor to Bottom
height measured from the default floor
2 Specify the selected sprinkler’s Size/ height of Floor 1, rather than have the
Position.
sprinkler follow the surface of the terrain.
• Enter the Height, Width, and Depth of When this is checked, the sprinkler’s
the sprinkler. Floor to Bottom height is measured rela-
• When Retain Aspect Ratio is checked, if tive to the terrain surface See “Terrain
you change either the Height, Width, or Height vs Floor Height” on page 697.
Depth, the other value changes to main-
tain their ratio. If this is unchecked and The elevation of a sprinkler can be
you resize the sprinkler in this dialog, it edited in cross section/elevation views.
may become distorted.
3 Sprinkler Settings -
• Click the Reset Size button to return the
sprinkler values to the defaults. • Specify the Spray Angle, which is the
• Enter a Floor to Bottom value to define angle within which the sprinkler sprays.
the distance from the bottom of the sprin- An angle of 360° sprays in a complete cir-
kler to elevation 0 of Floor One. cle.
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• Specify the Spray Radius, which is the floor plan view and is similar to the Fill Style
distance from the sprinkler head that the panel found in many dialogs. See “Fill Style
spray reaches. Panel” on page 1067.
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Chapter 24:
Other Objects
Primitive Tools
The Primitive Tools allow you to which can be combined to create a wide
create basic solid geometric shapes, variety of custom solid objects. Select
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Creating Primitives
Primitive solids are drawn similar to the way zontal to define the width and depth of
CAD boxes and circles are. Depending on the box’s base. Its initial height is 1”.
the view in which they are created, however,
the method may differ somewhat. • To create a Sphere , Cylinder ,
Cone , or Pyramid , click and
In Floor Plan View drag in any direction to define the radius.
In floor plan view, primitive solids are drawn • As it is drawn, the height of a Cylinder
much the way boxes and circles are. Select a , Cone or Pyramid is equal to
tool, then click and drag to define an area. its radius.
• To create 3D Box , click and drag in Initially, the bottom surface of boxes,
any direction other than vertical or hori- cylinders and cones, and the center point of
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Editing Primitives
Editing Primitives
Primitives can be selected individually and Using the Mouse
as a group and edited using the edit handles,
the edit toolbar, dimensions, and their Objects drawn using the Primitive Tools can
respective specification dialogs. be edited similar to CAD boxes or circles.
When selected, a Primitive displays six edit
handles: a Move handle, a Rotate handle and
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Using Dimensions
Like various other objects, Primitives
can be moved and resized using
dimensions. See “Moving Objects Using
Dimensions” on page 989.
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Editing Primitives
Explode Shape
The Explode Shape edit tool allows
you to explode a selected Solid object
into a collection of faces.
Extrude Object
The Extrude Object edit tool allows
you to produce a Solid object by
extruding a selected Face object in any
A detailed model truck can be created using direction. See “3D Drafting” on page 29.
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tion and distance that the object is The Axis of Rotation is a line that is per-
extruded. pendicular to the direction in which the
• Specify the distances that the object object will rotate.
should extrude in the directions of each • Select X-Axis to revolve the object
of the three axes. around a line that runs parallel to the X
3. Click OK. Axis in the current plan. The object
will revolve in the Y and Z axes.
Revolve Object • Select Y-Axis to revolve the object
around a line that runs parallel to the Y
The Revolve Object edit tool allows Axis in the current plan. The object
you to produce a Solid object by will revolve in the X and Z axes.
extruding a selected Face object around • Select Z-Axis to revolve the object
an axis or point that you specify. around a line that runs parallel to the Z
Axis in the current plan. The object
To use Revolve Object will revolve in the X and Y axes.
• Select User Defined to define the axis
1. Select a Face object and click the around which the object will revolve.
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1 Specify the Origin of the selected box • Angle in XY Plane - Enter a value from
in relation to the origin point of your 0 to 360° to specify the rotation of the
plan. See “Entering Coordinates” on page box on the horizontal XY plane.
166. • Angle From XY Plane - Enter a value
• Enter the X, Y, and Z Position coordi- from 0 to 360° to specify the rotation of
nates of the box’s origin. the box off of the horizontal XY plane.
When this value is 0°, the base of the box
2 The Dimensions settings control the is horizontal; when greater than 0°, the
size of the selected box.
box is tilted.
• Specify the Width, Height, and Depth.
• Angle Around Width Vector - Enter a
3 A Width Vector is an invisible line that number from 0 to 360° to specify the
runs the width of the box. Use these rotation of the box off of the horizontal
settings to control the rotation of the box. XY plane.
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1 Specify the Center Point of the ance if you also enter a number in Angle
selected cylinder in relation to the From XY Plane.
origin point of your plan. See “Entering • The Angle From XY Plane setting con-
Coordinates” on page 166. trols the rotation of the cylinder on the Y
• Enter the X, Y, and Z Position coordi- axis.
nates of the cylinder’s center point.
Shape Panel
2 Size - Specify the Radius and Height
of the selected cylinder. For information about the settings on this
panel, see “Shape Panel” on page 771.
3 The Axis is an invisible line that runs
the length of the cylinder. By default,
this axis is vertical. Use the Axis settings to Line Style Panel
control the rotation of the cylinder in free For information about the settings on this
space. panel, see “Line Style Panel” on page 1053.
• The Angle in XY Plane setting controls
the rotation on the X axis. Because the Materials Panel
cylinder is round, it only changes appear-
For information about the settings on this
panel, see “Materials Panel” on page 831.
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1 Specify the Base Center Point of the if you also enter a number in Angle
selected cone in relation to the origin From XY Plane.
point of your plan. See “Entering • The Angle From XY Plane setting con-
Coordinates” on page 166. trols the rotation of the cone on the Y
• Enter the X, Y, and Z Position coordi- axis.
nates of the center point of the cone’s
base. Shape Panel
2 Size - Specify the Radius and Height For information about the settings on this
of the selected cone. panel, see “Shape Panel” on page 771.
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1 Specify the Base Center Point of the • Check Truncated to cut off the top of the
selected pyramid in relation to the pyramid and create a flat top.
origin point of your plan. See “Entering • Specify the Height of a truncated pyra-
Coordinates” on page 166. mid, measured from the base to the flat
• Enter the X, Y, and Z Position coordi- truncated top.
nates of the center point of the pyramid’s
base. 3 The Axis is an invisible line that runs
the length of the pyramid. By default,
Specify the Height of the selected this axis is vertical. Use the Axis settings to
2
pyramid. control the rotation of the pyramid in free
• Specify the height of the Apex, measured space.
from the base to the peak. • The Angle in XY Plane rotates the hori-
zontal direction of the pyramid’s axis.
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When the Angle From XY Plane is 90°, • Specify the Number of Sides that the
this value is always 0° and any changes to selected pyramid has. The default value
it will modify the Twist Angle. is 4.
• Angle From XY Plane - This setting • Specify the Side Length, which is the
rotates the pyramid off the horizontal XY corner to corner length of one each side
plane. When this value is 90°, the pyra- of the pyramid’s base. Only available
mid’s axis points straight up and the when Define Polyline by Side Length is
Angle in XY Plane is always 0°. selected to the left.
• Twist Angle - This setting specifies the • Specify the Radius of the pyramid’s
pyramid’s rotation on its axis. base, as measured from its centerpoint to
a corner or to the midpoint of a side. Only
4 Specify the selected pyramid’s Base available when Define Polygon by
Shape.
Radius to Corner or Radius to Side is
• Specify what you would like the pyra- selected.
mid’s size to be Defined By:
• Select Side Length to enable the Side Shape Panel
Length field to the right and specify the
For information about the settings on this
length of each side of the pyramid’s base.
panel, see “Shape Panel” on page 771.
• Select Radius to Corner to define the
distance from the centerpoint of the pyra- Line Style Panel
mid’s base to any of its corners.
For information about the settings on this
• Select Radius to Side to define the dis-
panel, see “Line Style Panel” on page 1053.
tance from the centerpoint of the pyra-
mid’s base to the midpoint of any of its
edges. Materials Panel
For information about the settings on this
panel, see “Materials Panel” on page 831.
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Polyline Solids
Shape Panel
The 3D Surface Quality settings control can be from the true location of the
how any curved surfaces on the selected curved surface. Lower values produce
object are rendered in 3D views. more triangles and a smoother appear-
• Check Automatic to have the program ance in 3D views.
define the Maximum Deflection, which is
the amount each flat, triangular surface Line Style Panel
used to represent a curved surface in 3D For information about the settings on this
can deviate from the true curvature of the panel, see “Line Style Panel” on page 1053.
object. For more information about trian-
gles, see “Higher Quality Rendering” on
Materials Panel
page 914.
• Specify the Maximum Deflection in For information about the settings on this
plan inches (mm). This value is the maxi- panel, see “Materials Panel” on page 831.
mum distance that a point on a triangle
Polyline Solids
Polyline Solids are polyline shaped Build> Primitive> Polyline Solid , then
3D objects with a specified thickness. either clicking clicking and dragging to draw
They can be oriented either horizontally or a rectangle. See “Rectangular Polyline” on
vertically and are useful for creating custom page 1069.
details anywhere in your 3D model.
A vertical polyline solid can be created in a
Creating Polyline Solids cross section/elevation view in the same
manner as in floor plan view. The polyline
A horizontal polyline solid can be created in solid is placed in front of any objects visble
floor plan view or any 3D view by selecting in the view. If no objects are behind, the
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Polyline Panel
The Polyline panel indicates the length of the
polyline solid’s Length/Perimeter, its
enclosed Area, and its Volume. See
“Polyline Panel” on page 1066.
• Check Hole in Polyline Solid to convert
the polyline solid into a hole in a sur- If the selected Polyline Solid has any Holes
rounding polyline solid. in it, they will be subtracted from the Area
and Volume values. See “Holes in Polyline
• Specify Elevation at Top, which is the
Solids” on page 772.
height of the top surface of the polyline
solid. This property is not available for
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General Shapes
General Shapes
Items in the Chief Architect Core combined to create a wide variety of custom
Catalogs> Shapes library catalog objects.
allow you to create a variety of custom
General Shape objects are placed and edited
objects using basic geometric shapes. These
much like other library objects. See “Editing
shapes can can be used individually or
Box-Based Objects” on page 203.
Soffits
Soffits typically fill the space between • The default soffit should be the same
the tops of wall cabinets and the width as and 1" (20mm) deeper than the
ceiling, but they are very versatile and can be default wall cabinet. See “Cabinet
used to create almost any other object that Defaults” on page 660.
can be modeled as a 3D box. Select Build> • The default soffit Floor to Bottom value
Cabinet> Soffit to activate this tool. should equal the sum of the default wall
cabinet’s Floor to Bottom value plus its
Soffit Defaults Height. See “General Panel” on page
The default settings for soffits are set in the 777.
Soffit Defaults dialog. The settings in this • The default soffit Height should be equal
dialog are similar to those in the Soffit to or greater than the space between the
Specification dialog. See “Soffit ceiling and the top of the wall cabinets.
Specification Dialog” on page 776.
If the sum of the default soffit’s Floor to
For best results when placing soffits above Bottom value and Height is larger than the
wall cabinets: ceiling height of the room in which a soffit is
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placed, the Floor to Bottom value will be default wall. See “Wall, Railing, and Fencing
retained and its Height will be adjusted so Defaults” on page 254.
that it fits under the ceiling.
When positioned against a wall in a room,
The maximum soffit width is 250 feet (48m), soffits will display any moldings present in
and the minimum width is 1/16" (1 mm). that room that are at the same height as the
soffit. See “Moldings Panel” on page 353.
Once a soffit is placed in a plan, you can
change its size and position to meet a variety Like cabinets, soffits can also have custom
of needs. molding profiles specified. See “Moldings
Panel” on page 689.
Placing Soffits To create a corner soffit, click as close to an
Soffits can be created in both 2D and 3D inside wall corner as possible. A corner soffit
retains its shape when it is moved, edited, or
views by simply clicking with the Soffit
copied.
tool active. See “Click-to-Create” on page
165. When a soffit is created, it is placed on the
“Cabinets, Soffits” layer. See “Displaying
They can be assigned materials that are
Objects” on page 144.
calculated in the Materials List, but by
default they use the material assigned to the
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Accent Tiles
A material such as ceramic tile can be Soffits automatically stop at the floor
assigned to one or more soffits applied to the platform when moved downward or at the
walls above tubs or in showers. ceiling platform when moved upward - even
when the soffit is not located in a room. To
more or resize a soffit through a floor or
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ceiling platform, select it and hold the Ctrl not attached to a wall or other soffit.
key down while dragging its edit handles. However, only those portions of the
See “Unrestricted Movement” on page 218. sides, top and bottom remaining after
subtracting twice the material thickness
Calculating Materials on Soffits are used. So, for Dark Red brick, which
has a depth of 4", the sides, top and bot-
The number of bricks, tiles, shingles, shakes tom surface areas cannot contribute to the
or other materials applied to a soffit is brick count unless the soffit depth is
calculated using the following rules: greater than 8 inches.
• If the soffit depth is less than the larger of • If surface materials such as brick are
4 inches (10 mm) or 1 ½ times the mate- applied to a large soffit, the soffit center
rial thickness, then only the front area of is assumed to be hollow, with only a sin-
the soffit is used. Thus if a soffit is gle layer of the material applied to each
48"x48”x4” thick, and the Dark Red applicable face.
brick material is used (3"x 8" with 3/8”
mortar joint) the front of the soffit is • For shingles and shakes, the overlap
48"x48”=2304 square inches. Including amount should be subtracted from the
the mortar joint, each brick requires 3 3/ height, as opposed to brick or tile, where
8” x 8 3/8” = 28.26 square inches. 2304 the joint width is added to the size.
sq. in. divided by 28.26 sq. in. per brick • For materials in the area category, the
gives 81.5 bricks. soffit area calculation above is used, with
• If the soffit depth is greater than both 4 the material thickness treated as zero.
inches (10 mm) and 1 ½ times the mate- • For materials in the volume, concrete or
rial thickness, then the surface areas of earth categories, the true volume of the
the soffit back, sides and top are used in soffit is used.
addition to the front, if these surfaces are
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General Panel
1 Define the Size and Position of the • When the selected soffit is outside a room
selected soffit relative to the floor or and Auto Adjust Height is checked , its
terrain. Floor to Bottom height is measured rela-
• Specify the Width of the soffit. tive to the terrain height. When this is
unchecked, the Floor to Bottom height is
• Define the vertical Height of the soffit. measured from the default floor height of
• Depth - Define the distance between the Floor 1. See “Terrain Height vs Floor
front and the back of the soffit. When Height” on page 697 of the Reference
selected in floor plan view, the front of a Manual.
soffit has a “V,” and the back of the soffit • Check Use Floor Finish to measure the
has a triangular rotation handle. Floor to Bottom distance from the surface
• If the selected soffit is a corner soffit, the of the floor finish. When unchecked, this
Width controls its left side width, and height is measured from the subfloor.
Depth controls its right side width. Only available when Auto Adjust Height
• Floor to Bottom - Specify the distance is checked.
from the bottom of the soffit to the floor.
This is sometimes more easily done by 2 Options - Specify a sloped soffit and/or
position relative to the roof or ceiling.
positioning the soffit in a 3D view.
• Check Sloped Soffit to slope the soffit
• Height at Front applies to sloped soffits vertically from the back up towards the
and becomes enabled when Sloped Sof- front. When you specify a soffit as
fit is checked. See “Sloped Soffits” on sloped, the options on the General panel
page 778. change. See “Sloped Soffits” on page
778.
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• Check Place Under Roof to have the sof- Fill Style Panel
fit’s slope follow that of the roof. The
soffit moves up and the top of the soffit is The settings on the Fill Style panel affect the
in the same plane as the roof, at the same selected soffit’s appearance in floor plan
pitch as the roof. Be sure to place the view. For information about the settings on
front of the soffit toward the high side of this panel, see “Fill Style Panel” on page
the roof. Only available when Sloped 1067.
Soffit is checked. Not available in the
Soffit Defaults dialog. Materials Panel
• Check Place Under Ceiling to move the For information about the settings on this
soffit vertically until the top contacts the panel, see “Materials Panel” on page 831.
ceiling plane. Not available in the Soffit
Defaults dialog. Label Panel
3 A preview of the soffit displays on the Soffit labels display in floor plan view when
right side of the dialog box. See the “Cabinets, Labels” layer is turned on and
“Dialog Preview Panes” on page 38. use the Text Style assigned to that layer. The
Automatic Label for Soffits is blank, but you
Moldings Panel can specify a custom label. See “Cabinet
Labels” on page 669.
For information about the settings on this
panel, see “Moldings Panel” on page 689. For more information about the settings on
this panel, see “Label Panel” on page 1243.
Layer Panel
For information about the settings on this
panel, see “Layer Panel” on page 152.
Sloped Soffits
When a soffit is specified as a sloped soffit,
the options on the General panel of the Soffit
Specification dialog change.
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• Width is measured left to right across the Both the front and back heights of a sloped
soffit, parallel to the front of the soffit. soffit must be defined.
• Thickness is measured perpendicular to • Height at Back is measured from the fin-
the slope of the soffit. ished floor to the lowest point at the back
• Horizontal Length is measured from of the soffit.
back to front in floor plan view. Since the • Height at Front is measured from the
soffit is sloped, this measurement is not finished floor to the underside of the sof-
the actual length of the soffit. It cannot, fit at the upper end.
for example, be used to determine the
length of a sloped beam.
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those layers with its own within its its own layers. See “Floor and Ceiling
perimeter; it can, however, can be affixed to Platform Definitions” on page 337.
the parent’s surface instead if you prefer.
In general, Material Regions are created and Wall Material Regions
edited in the same manner that other closed To create a Wall Material Region,
polylines are. Bear in mind that Floor select Build> Wall> Material
Material Regions cannot be moved in cross Region. Wall Material Regions are drawn on
section/elevation views. See “Polylines” on the vertical surface of a wall and are always
page 1065 and “Editing Closed-Polyline drawn in camera or elevation views. If you
Based Objects” on page 198. create one by clicking once, it will cut
around doors, windows, and fireplaces but
You can also convert a closed CAD will otherwise fill the entire surface of the
polyline into a Material Region in floor parent wall.
plan and cross section/elevation views. See
“Convert Polyline” on page 235.
Wall Material Regions set to cut the finish
layers of their parent object will replace the
Like most other architectural objects, a layers of the wall between itself and the
Material Region can be added to the library. wall’s Main Layer with its own layers. See
Its material layers and the information in its “Wall Type Definitions” on page 295.
specification dialog are saved; however, the
shape of its polyline is not. See “Add to Custom Backsplashes
Library” on page 807. To create a Custom Backsplash, select
Material Regions can span multiple parent Build> Cabinet> Custom
objects; however, for best results the parent Backsplash. Custom Backsplashes are
objects should have structural, or Main, layer drawn on the vertical surface of a wall and
surfaces that are in alignment. are always drawn in camera or elevation
views. If you create one by clicking once, it
Floor Material Regions will behave the way a Wall Material Region
would, provided that no cabinets or
To create a Floor Material Region, appliances are positioned against the wall.
select Build> Floor> Material
Region. Floor Material Regions must be By default, Custom Backsplashes use the
drawn within a room area and are always backsplash material and thickness specified
drawn in floor plan view. If you create one in the Base Cabinet Defaults dialog. See
by clicking once, it will fill the extents of the “Cabinet Defaults” on page 660.
room. If any cabinets and/or appliances are present,
Floor Material Regions set to cut the finish a Custom Backsplash will:
layers of their parent object will replace the • Seek to fill the area between any base
layers of that floor’s Finish Definition with cabinets or floor appliances against that
wall surface and any wall cabinets and/or
windows above them.
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• If nothing is above any base cabinets, it Like Wall Material Regions, Custom
will fill the area between the cabinets and Backsplashes set to cut the finish layers of
the ceiling; if nothing is below any wall their parent object will replace the layers of
cabinets, it will fill the area between the the wall between itself and the wall’s Main
cabinets and the floor. Layer with its own layers.
• Replace the backsplash associated with
any base or wall cabinets.
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Distributed Objects
The Distributed Object tools allow • Click once to place a region with end-
you to place multiple copies of an points that form a 10’ (4 m) square.
object in an evenly spaced array, either • Click and drag from end to end to draw
within a region or along a path. Select a region sized as needed.
Build> Distributed Object to access these
3. Distribution paths are drawn like other
tools.
open polyline and spline-based objects.
• Click and drag from end to end to draw
one or more connected lines or spline
segments.
4. Select the region and click the Open
Object edit button.
5. In the Distribution Region
Specification dialog:
Distribution Distribution • Select the object to be distributed
Regions Paths within the region.
• Specify the distributed objects’ spac-
To create distributed objects
ing, orientation and positioning.
1. Select Build> Distributed Object and • Click OK to close the dialog.
choose the desired Distributed Object Once created, Distribution Regions and
tool. Paths can be edited into nearly any shape you
2. Distribution regions are drawn like other require. See “Editing Closed-Polyline Based
closed polyline and spline-based objects. Objects” on page 198 and “Editing Spline
Based Objects” on page 206.
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1 Specify the Current Object assigned • Click the Edit button to open the Current
to the selected region. When an objects Object’s specification dialog. Changes
is assigned, its name and a preview of a made here affect all objects generated
single instance of it display here. within the region. See “Specification
• Click the Select button to choose an Dialogs” on page 38.
object from the library. When an object is • Check Show Objects to display the dis-
selected, a description displays above. tributed objects in floor plan view.
See “Select Library Object Dialog” on • Check Show Region to display the edges
page 816. of the distribution region in floor plan
• Click the Delete button to unassign the view.
Current Object from the selected region.
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1 Current Object - Specify the object • Click the Edit button to open the Current
assigned to the selected path. When an Object’s specification dialog. Changes
objects is assigned, its name and a preview of made here affect all objects distributed
a single instance of it display here. along the path. See “Specification Dia-
• Click the Select button to choose an logs” on page 38.
object from the library. When an object is
selected, its name displays above. See 2 Display Options -
“Select Library Object Dialog” on page
• Check Show Objects to display the dis-
816.
tributed objects in floor plan view.
• Click the Delete button to unassign the
• Check Show Path to display the distribu-
Current Object from the selected path.
tion path in floor plan view.
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3 Object Spacing - Specify how the 6 A preview of the path displays on the
objects along the path are spaced. right side of the dialog box. If no object
• Select Distance Between Object Cen- has been assigned to the selected path, Plan
ters, then specify the distance between View will be the default preview type.See
all object centers. If the path is resized, “Dialog Preview Panes” on page 38.
the total number of objects may change.
Polyline Panel
• Select Number of Evenly Distributed
Objects, then specify the number of The Polyline panel indicates the polyline’s
objects. If the path is resized, the spacing Length/Perimeter, its enclosed Area, and
between objects may change. its Volume. See “Polyline Panel” on page
1066.
4 Object Orientation - Specify how or if
the objects on the path are rotated.
Spline Panel
• Specify the Angle that the distributed
objects should be placed at. The Spline panel has a single option and is
only available when the selected object is
• Select Absolute Angle to rotate the
spline-based. See “Splines” on page 1073.
objects to the specified Angle as mea-
sured from an imaginary horizontal line New Segment Angle - Specify the angle
drawn from the origin towards the right. between line segments that are used to draw
• Select Relative Angle to rotate each the spline. Specifying a smaller angle makes
object relative to the edge of the polyline the spline smoother. Specify a larger angle to
or spline that it is located on. draw the spline faster.
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Chapter 25:
Architectural
Blocks
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791
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General Panel
1 The Display Options control the 2 The Schedule and Materials List
appearance of the selected architectural settings control how the selected
block in floor plan view. See “Displaying architectural block appears in schedules and
Architectural Blocks” on page 791. the materials list.
• Check Display Bounding Box to show • Check Treat as One Object to treat the
the bounding box of the objects in the architectural block as a single unit in
architectural block. materials lists and schedules.
• Uncheck Display Sub-Objects to sup- Include in Schedule - Specify which
press the display of the sub-objects and schedule the architectural block appears in
display only the bounding box. If Display when Treat as One Object is checked.
Bounding Box is unchecked, it will
become checked.
Note: "Other" must be checked in the Sched-
• Check Display Sub-Objects Using ule Specification dialog for the architectural
Block Layer to apply the display proper- block to appear in the schedule. See “Gen-
ties of the architectural block’s layer to its eral Panel” on page 1237.
sub-objects. When this box is unchecked,
sub-objects use the display properties set 3 Specify the selected architectural
for their layers. block’s Size/Position relative to the
floor or terrain. Not available if the selected
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Chapter 26:
The Library
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Filters dialog. See “Manage Library Fil- beside a catalog or folder to display its
ters Dialog” on page 813. contents. Once expanded, you can click the
black Collapse arrow to close it again.
2 Search the library using keywords and You can also browse the list using the arrow
optional search filters. See “Searching
the Library” on page 802. keys on your keyboard.
• Begin typing in the text field to search for Click on an item to select it. Preview images
library items. As you type, search results display in the Selection and Preview Panes
will display in the Directory Pane. and basic information about it also displays
in the program’s Status Bar. See “The Status
• Right-click on an item in the Search
Bar” on page 39.
Results list and select Show in Browser
to view the item’s location in the Direc-
4 The Selection Pane shows a thumbnail
tory list. image of the item selected in the
Directory Pane.
• Click the Browse button to stop
searching and restore the Directory list. When an item is selected in the Directory
Pane, a basic line-based representation of the
• Click the Search button to display the item displays in the Selection Pane.
search results for your search entry.
• If the selected item is a single object, a
• Click the Search Filtering Options preview of that object displays in the Pre-
button to customize your search parame- view Pane. You can move your cursor
ters. into the drawing area to place the item.
See “Placing Library Objects” on page
3 The library Directory and Search 814.
Results display here. The basic
structure of the directory tree is: • If the selected item is a folder, a thumb-
nail image displays, representing each
item inside. Move your pointer over an
item in this pane to see a Tool Tip with
the item’s name. Click on a folder in the
Selection Pane to display its contents
here and make it the item selected in the
Directory Pane.
Library items are always placed in
• Some folders may have too many items
alphabetical order within their heirarchy.
to display useful thumbnails for each;
The Library Browser includes a Trash bin, when this is the case, they do not display.
where deleted items are moved until you
If you have Scrollable List checked in the
choose to Empty Trash. See “Deleting
Preferences dialog, a scroll bar is present at
Library Items” on page 811.
the bottom of the Selection Pane.
Navigate the Directory Pane using the
mouse. Click the gray Expand arrow
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Click the Show/Hide Selection Pane Click the Show/Hide Selection Pane
button to toggle the Selection Pane on and button to toggle the Selection Pane on
off. and off.
Click the Show/Hide Preview Pane
5 When an individual item is selected in button to toggle the Preview Pane on
either the Directory or Selection Pane,
an image of it displays in the Preview Pane. and off.
If the item is designed to be inserted into Click the Toggle Preview Display
another object such as a cabinet, that parent button to switch between Standard
object will also display in the preview. Render and Vector View images of a selected
You can click the Toggle Preview Display library object in the Preview Pane. See
“Rendered and Vector Views” on page 868.
button at the bottom of the browser
window to switch between preview images Click the Preferences button at the
in Standard Render and Vector View styles. bottom of the Library Browser to open
the Preferences dialog, where display
If the selected object is a 3D symbol, you can properties for the Library Browser can be
rotate and zoom in or out on the Preview controlled. See “Library Browser Panel” on
using the mouse. Two-dimensional objects, page 94.
such as CAD Blocks or Line Styles cannot be
adjusted in this manner in the Preview Pane. Using the Contextual Menus
If you have rotated a view in the Preview A number of important library functions can
Pane, you can restore the default angle either be accessed using the contextual menus.
by clicking in the Selection Pane or by right- Right-click on an item in the Library
clicking on the Preview Pane and selecting Browser to open a contextual menu
Reset Preview. displaying options related to that item. See
Contextual Menus.
Click the Show/Hide Preview Pane
button to toggle the Preview Pane on and off.
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The options in the contextual menu vary If you have Tiled To Fit Window selected
depending on the item selected, but may instead, pressing the Tab key switches focus
include: between the tree view and the Selection
• Cut/Copy/Paste Pane. You can then use the arrow keys to
select a library object within the Selection
• Paste Shortcut Pane.
• Rename
• Delete Expand/Collapse All
• Export Library When a library category or folder is selected
• Open in the Directory Pane, Expand All and
Collapse All are available in the contextual
• Components menu, allowing you to expand or contract its
• Search Attributes contents in the tree view.
• Text Macro Management
Docking the Library Browser
• Place Molding Profile
• Reset Preview Initially, the Library Browser side window is
docked to the right side of the main Chief
• Expand All/Collapse All Architect program window. To undock it,
• Show in Browser click and drag its title bar towards the center
of the program window. Once undocked, it
Keyboard Commands can be moved and redocked in the same
manner. See “Side Windows” on page 33.
The Library Browser can be navigated using
the arrow keys on your keyboard. When moved to the top, bottom, or side of
the program window, it automatically docks
• The right and left arrow keys expand and
in a vertical or horizontal orientation,
collapse folders.
depending on its location.
• The up and down keys change which
• You can prevent the Library Browser
library object is currently selected.
from docking when dragged in the
• Select an item and press F2 to rename it. Preferences dialog. See “Appearance
• Select an item and press the Delete key to Panel” on page 90.
delete it. • Holding down the Ctrl key while drag-
If you have Scrollable List selected in the ging the Library Browser from docking.
Preferences dialog, pressing the Tab key To return the Library Browser to its original
switches focus between the Directory and position and size, click the Restore Position/
Selection Panes. Use your mouse to select an Size button in the Preferences dialog.
object for placement. See “Library Browser
Panel” on page 94.
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Closing the Library Browser • Click the Close button at the top right
The Library Browser can be closed in either corner of the browser window.
of two ways: • Select View> Library Browser .
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Library Content
Library Content
The Chief Architect library has five Chief Architect
categories: Chief Architect Core Catalogs, Bonus Catalogs
Chief Architect Bonus Catalogs,
Manufacturer Catalogs, User Catalog and Chief Architect regularly posts new library
Trash. See Getting Started Guide, “Deleting catalogs available for download. Select
Library Items” on page 811. Library> Get Additional Content
Online from the menu to access the
Chief Architect Core Catalogs bonus catalogs and content.
The Chief Architect Core Catalogs category Some Bonus Catalogs are available only to
contains a wide selection of 3D symbols, Support and Software Assurance program
images, CAD objects, and materials. When members. For more information, visit: chief-
you install the program from DVD, this architect.com.
library content will also be installed; if you
Not all Bonus Catalogs are compatible with
download the software, you will be able to
Chief Architect Interiors and Lite. See
download the Core Catalogs separately, after
“Chief Architect Premier vs Interiors vs
the program is installed.
Lite” on page 27.
When you launch the program for the first
time, it will ask if you want to download the Manufacturer Catalogs
Core Catalogs. Click Yes to begin the
download. If you click No, you can A variety of name brand library catalogs are
download at any time by selecting Library> available for download on the Chief
Install Core Content from the menu. Architect web site with content ranging from
materials to fixtures to CAD blocks.
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Select Library> Get Additional Content The program will gather information about
Online to access these Manufacturer the content in each of these three categories,
Catalogs. and then download and replace any content
that is not up to date, and you may see a
As with the Bonus Catalogs, not all progress indicator at the bottom of the
Manufacturer Catalogs are compatible with Library Browser while it is doing so. See
Chief Architect Interiors and Lite, and some “Download Progress” on page 805.
are only available to SSA program members.
Backing up Library Content
The User Catalog
The Chief Architect User Catalog File,
The User Catalog is the location for items User_Library.calib, is located in the Chief
that you add to the library either from a Architect X6 Data folder. See “Chief
drawing or by importing. See “Adding Architect Data” on page 51.
Library Content” on page 807.
The best way to back up your custom library
You can create and organize custom library content is to export the items in your User
folders and imported items such as symbols, Catalog, as this will ensure that the textures
images, backdrops, CAD blocks, line styles, used by custom materials or imported
and materials. See “Organizing the Library” symbols are not lost. See “Backing Up Your
on page 809. Files” on page 56.
Exported libraries use the .calibz file format:
Copy Item List a zipped file type that can include textures
Copy Item List is available in the contextual and images along with other library data.
menu when a library category or folder is
selected in the Library Browser Directory To back up your custom library content
Pane. Select this option to copy a list of all
objects in the selected library item to the 1. Launch Chief Architect and select
Windows Clipboard. You can then paste this View> Library Browser from the
list into a text application such as Notepad. menu.
See “To Copy, Cut and Paste text” on page
2. Right-click on a folder or item in the
1019.
User Catalog.
Updating Library Catalogs 3. Select Export Library from the contex-
tual menu.
The Chief Architect Core Catalogs, Bonus
4. The Export Library Data dialog is a typ-
Catalogs, and Manufacturer Catalogs are
ical Save dialog. See “Exporting Files”
updated periodically to include new and
on page 56.
improved content. You can update your
installed catalogs to include the latest content • Notice that the file type in the Save as
by selecting Library> Update Library type field is “Library File with Tex-
Catalogs at any time. tures/Images (*.calibz)”.
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Core Catalogs
Pausing and Resuming
When you launch Chief Architect for the first
time, you will be asked if you want to Library downloads can only take place while
download the Core Catalogs. Click Yes to Chief Architect is running. If you close the
begin the download. program while a download is in progress, a
dialog will confirm whether you wish to stop
If you click No, you can download at any
the download.
time by selecting Library> Install Core
Content from the menu. • Click Stop Download and Close Pro-
gram to stop the download and close the
Bonus and Manufacturer program.
Catalogs • Click Cancel to leave the program open
and continue downloading.
Bonus and Manufacturer Catalogs can be
downloaded from our web site, Most catalogs are composed of a single file.
www.chiefarchitect.com. Select Library> If you stop the download midway, none of
the downloaded data will be retained.
Get Additional Content Online to
launch your default internet browser to our The Core Catalogs, on the other hand,
Content Resources page. contain a large volume of data saved in
multiple files. If you close the program and
Download Progress stop the Core Catalogs download midway,
only data associated with the file currently
When library content is downloading, a being downloaded will be lost. You can
green progress bar will display at the bottom resume the download beginning with that file
of the Library Browser. If you choose to at a later time by selecting Library> Install
download the Core Catalogs while the library Core Content.
is not open, the Browser will open so the
progress indicator can display. Download Errors
Click on the progress bar to display the name If any problems occur during the library
of the current file being downloaded, the download process, a dialog box will notify
total amount of data to be downloaded in you at the end of the download. Click Retry
KB, and the amount downloaded so far. Download to repeat the download and
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806
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807
chief-architect-x6-reference-manual.book Page 808 Sunday, August 3, 2014 10:10 AM
in the User Catalog. See “Renaming Library 3. If you selected more than one object for
Items” on page 810. which Add to Library As is avail-
Some objects, notably cabinets and doors able:
with custom door styles, have other library • The dialog will open separately for
objects inserted into them. See “Inserted each different type of object selected.
Objects” on page 815. You can choose to add • The dialog will open just once if all
the containing object to the library, or the selected objects are the of the same
inserted object: type.
• Click the Add to Library As edit
button to choose which symbol category Adding Materials and Images
to add the object to. Depending on your New materials, images, plant images, and
choice, either the inserted object is added line styles can be created in the User Catalog.
to the Import library category, or the con- Right-click on the User Catalog or a folder
taining object with the inserted one within it, select New> from the contextual
included is added. menu, then select the type of item you wish
to create from the submenu.
To use Add to Library As
Chief Architect can use materials and images
1. Select an object that has another object in a variety of file formats and provides
inserted into it, such as a cabinet and several means of adding new material and
image files to the library. For more
click the Add to Library As edit
information, see “Creating Materials” on
button.
page 833 and “To create an image in the
2. In the Add to Library As dialog, select Library Browser” on page 1103.
what part of the selected object should
be added to the library. Adding New Backdrops
A backdrop is an image, typically of an
exterior view, that displays in the background
of 3D views to help place the model into a
realistic setting and add a sense of
perspective. See “3D Backdrops” on page
1122.
• In the case of a cabinet, select “Cabinet A new backdrop image can be created using
Doors and Drawers” to save the selected a variety of graphic file formats and can be
cabinet’s door style to the library rather imported into Chief Architect in several
than the entire cabinet. ways:
• Or, select “Cabinet Modules” to save the
• Select File> Import> Backdrop to
entire cabinet, including its doors, draw-
open the Import Backdrop File dialog,
ers and panels.
which is similar to the Import Picture
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809
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• Right-click on it and select Copy from To locate a Library Shortcut’s source item,
the contextual menu. right-click on it in the tree list and select
• Click on the library item and press Locate Shortcut Source
Ctrl + C on your keyboard. If you move or delete an item from the
To Paste the item, click on a library catalog library, any shortcuts to it will not be updated
or folder in the Library Browser tree view or removed. If you try to use a “hanging”
and either: shortcut, a message about its status will
display in the library preview panes.
• Right-click on the new location and
select Paste from the contextual menu.
Deleting Library Items
• Press Ctrl + V on your keyboard.
The five installed library categories: Chief
When a library item is copied and pasted, the Architect Core Catalogs, Chief Architect
new item that results is independent of the Bonus Catalogs, Manufacturer Catalogs,
original item. If you make changes to it, the User Catalog, and Trash cannot be deleted.
original item is unaffected. Similarly,
changes to the original item do not affect the Catalog level folders in all categories can be
copy. deleted; however, individual subfolders and
objects can only be deleted out of the User
Catalog.
Library Shortcuts
Items in the library that are eligible for
In addition to copying and pasting to create
deletion can be deleted in either of two ways:
new, independent library items, you can copy
and paste to create Library Shortcuts. Library • Right-click on it and choose Delete from
Shortcuts are not independent items - they the contextual menu.
are linked to the original item and are • Select it and press the Delete key on your
affected if changes are made to the original. keyboard.
Library Shortcuts are advantageous because When items from the User Catalog are
you can place a given library item in multiple deleted, they are moved to the Library
locations to suit your organizational style
without increasing the size of the library Browser Trash . Items in the Trash can be
database and without having to maintain retrieved by clicking and dragging them into
multiple copies of the same item. any location in the User Catalog.
To create a Library Shortcut, copy a library To empty the Trash , right-click on it and
item to the Windows Clipboard. Then, right- select Empty Trash from the contextual
click on the location where you would like to menu.
create a copy and select Paste Shortcut from
Depending on how much content is in the
the contextual menu. Library Shortcuts use
Trash, emptying it can be time consuming.
the same name as their source item but use
You can click the Cancel button to end the
the Library Shortcut icon. process if you wish.
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• Share custom library content with col- • Type a short, descriptive name for your
leagues. library file in the File Name field.
Exporting is often preferable to simply • Click the Save as type: drop down list
copying library files because it allows you to and select whether or not you want the
include images and textures in the exported library to include Textures/Images.
library.
If any of the items being exported are
To export content from the library images or use textures, be sure to
select the .calibz file type.
1. Locate an object, folder, or catalog that
you want to export, right click on it, and • Click Save.
select Export Library. 3. Your exported library file can now be
2. In the Export Library Data dialog. copied to a network location or storage
• Choose the appropriate Save in: loca- device in an operating system window.
tion for your exported library file.
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• Most stand-alone objects are designed to and plumbing fixtures must be placed inside
rest on the floor or terrain. a base cabinet. See “Doors” on page 355,
• Some objects will rest on top of a cabinet, “Windows” on page 383 and “Cabinets” on
shelf, furniture or roof plane object if one page 659.
is located at the point where they are first An inserted object can only display in a 2D
placed. or 3D view if the object that contains it is set
• A few objects, notably some light fix- to display. This is the case even if the
tures, will mount on the bottom of a wall inserted object’s layer is turned on. See
cabinet or on the ceiling. “Displaying Library Objects” on page 819.
• In addition, some objects will attach to a
To insert a library object
wall if one is nearby.
1. Click on an object in the tree view or
To place a stand alone library object Selection Pane of the Library Browser to
select it for placement. See “The Library
1. Click on an object in the tree view or
Browser” on page 798.
Selection Pane of the Library Browser to
select it for placement. See “The Library 2. Move your pointer into the drawing
Browser” on page 798. area.
2. Move your mouse pointer into the view 3. Click on the object into which you wish
area and notice that it displays an icon to insert the selected library item. The
indicating the type of object selected library item is inserted into the object.
instead of an arrow. 4. Continue clicking to place as many
3. Click to place the selected object at that instances of the selected item as needed.
location. When you are finished, click the Select
4. Continue clicking to place as many Objects button.
instances of the selected object as If you try to insert an object into another
needed. When you are finished, click the object that is on a locked layer, nothing will
Select Objects button. be created. See “Object Creation and Layers”
on page 168.
Once a stand-alone object has been placed, it
can be edited in a variety of ways. See
“Editing Library Objects” on page 820. Assigned Items
Some library items, such as moldings and
Inserted Objects materials, are not objects in themselves but
can be applied to objects in a variety of ways.
Some objects cannot stand alone and must be
placed into other objects in a plan. For • Using the specification dialog of the con-
example, doors and windows must be taining object. See “Select Library Object
inserted into a wall, while some appliances Dialog” on page 816.
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• By selecting the item in the library and • Moldings and Line Styles can also be
then clicking on the containing object in added to a plan by selecting the desired
floor plan view. library item, then clicking and dragging a
• Materials can be assigned to objects line in the drawing area. The result is
directly from the library in 3D views or either a Molding Line or CAD Line,
by selecting the material and then depending on the selected library item.
clicking on an object’s surface. See “The See “Molding Polylines” on page 648.
Material Painter” on page 828.
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To make your selection, highlight the desired the Materials panel of any specification
object and click OK, or simply double-click dialog or using the Material Painter ,
on the object in the Selection Pane to close two additional options are available:
the Select Library Object dialog.
The Select Library Object dialog has most • Click the Add New Material button
of the same functionality that the Library to open the Define Material dialog and
Browser has: including the search and search create a new material.
filtering options, the toggleable, resizable • Check Use Default Material to apply the
Preview and Selection Panes, and the Toggle default material for the selected object, if
one exists. See “Material Defaults” on
Preview Display button. See “The
page 852.
Library Browser” on page 798.
See “Materials Panel” on page 831 or “The
If the Select Library Object dialog is opened
Material Painter” on page 828.
by clicking the Library Material button on
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818
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819
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and cross section/elevation views when the By default, images rotate to face the camera
appropriate layer is set to display in the in 3D views. For information about turning
Layer Display Options dialog. For example, off image rotation, see “Image Specification
fixture labels are placed on the “Fixtures, Dialog” on page 1105.
Labels” layer. See “Object Labels” on page
Doors, windows and cabinets from the
1241.
library may also display opening indicators
Object labels have their own edit handles and in Vector Views when the “Opening
can be moved and rotated when the object is Indicators” layer is turned on. See
selected. Library object labels use the Text “Displaying Objects” on page 144.
Style assigned to their layer. See “Text
Styles” on page 1030. In the Materials List
You can specify a custom label for many Most library objects are counted in the
library objects in the Symbol Object Materials List, as are any comments added to
Specification dialog. See “Symbol Object the Components dialog for a library object.
Specification Dialogs” on page 823. See “Components Dialog” on page 1265.
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821
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Components
Many architectural objects have a
Components dialog that lets you
control how that object displays in the
Materials List. In the Library Browser
Directory Pane, right-click on a symbol and
select Components to open the
Components dialog. See “Components
Dialog” on page 1265.
Changes made to the Components of an
object saved in the library do not affect
instances of that object already placed in a
plan: they are only applied to instances of the
object placed in the future.
Once placed in a plan, many objects have a
Components edit tool that allows you to
make changes to that object’s Components 1 Any searchable Keywords associated
with the object display in the list. Click
without affecting the symbol in the library.
in the list box and type in any additional
Terrain objects, CAD blocks, moldings, keywords that you would like to use. Each
images, backdrops, and materials do not keyword should be on its own line in the list.
display in the Materials List.
2 Check the box beside any Styles that
you want to associate with the object.
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General Panel
1 The Name of the selected symbol Note: Some very thin custom symbols may
object displays here.
have a Height, Width, or Depth value of 0. In
2 Size/Position - these cases, the 0 value cannot be edited.
• Specify the Height, Width, and Depth of • Check Retain Aspect Ratio to maintain
the object. the ratio between the object’s Height,
Width, and Depth when it is resized in the
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specification dialog. Does not affect the vice versa. This turns a right-hand
behavior of the object’s edit handles. refrigerator, for example, into a left-hand
• Click Reset Size to reset the symbol’s refrigerator. This option has no effect on
original, unmodified size. The Floor to objects that are symmetrical.
Bottom value, below, is not affected by • Check Include in Schedule to include
this button. the selected symbol(s) in the schedule
• Floor to Bottom - Enter the distance associated with that type of object. See
from the floor to the bottom of the object. “The Schedule Tools” on page 1232.
A value of zero rests the object on the
floor. 4 If the selected object has a Copyright,
information about it displays here.
• If the selected symbol is ceiling mounted,
Height Above Ceiling will be available 5 A preview of the selected library object
displays here and updates with changes.
instead of Floor to Bottom. Specify the If the selected symbol is inserted into another
selected object’s height above the ceiling. object, such as an appliance in a cabinet, the
Enter a negative value to offset the sym- parent object will also display. See “Dialog
bol below the ceiling, or uncheck Follow Preview Panes” on page 38.
Ceiling if you prefer to specify the
object’s Floor to Bottom height instead.
Layer Panel
• When the selected object is outside a
room and Auto Adjust Height is For information about the settings on this
checked, its Floor to Bottom height is tab, see “Layer Panel” on page 152.
measured relative to the terrain height.
When this is unchecked, the Floor to Bot- Materials Panel
tom height is measured from the default For information about the settings on this
floor height of Floor 1. See “Terrain tab, see “Materials Panel” on page 831.
Height vs Floor Height” on page 697 of
the Reference Manual.
Label Panel
• Check Use Floor Finish to measure the
Floor to Bottom distance from the surface A variety of library objects can display labels
of the floor finish. When unchecked, this in floor plan view and cross section/elevation
height is measured from the subfloor. views. Labels use the Text Style assigned to
Only available when Auto Adjust Height the layer they are on.
is checked, this setting only affects For information about the settings on this
objects located inside of a room. tab, see “Label Panel” on page 1243.
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825
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826
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Chapter 27:
Materials
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About Materials
The materials that are assigned to objects in views and most Rendering Techniques.
Chief Architect perform two important roles: See “In Rendered Views” on page 887.
• They determine what the surfaces of • Patterns are composed of CAD lines and
objects look like in 3D views. are seen in Technical Illustration, Line
• They influence how objects are calculated Drawing and Vector Views. See “Render-
in the Materials List. See “Materials ing Techniques” on page 928.
Lists” on page 1247. Unlike textures, patterns are associated with
Materials are stored in the Materials library a Type that determines if and how materials
in the Library Browser and can be applied to are calculated in the Materials List.
objects in either of two ways:
Material Types
• Using the Material Painter .
Every material is classified by Type, which
• In an object’s specification dialog. See defines how the material is calculated in the
“Materials Panel” on page 831. Materials List. Not every Type is calculated
in the Materials List; however, most
Patterns and Textures determine whether a material is counted by
In Chief Architect, materials have two piece, area, volume and so on. See “Material
attributes that determine what they look like Types” on page 837.
in 3D views: Textures and Patterns. Some Types are associated with patterns.
• Textures are created using special image Only Chief Architect Pattern Types are
files that tile seamlessly when applied to figured in the Materials List. If a .pat file is
surfaces and are visible in Ray Trace selected, the pattern type is listed as Custom.
See “Pattern Panel” on page 844.
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• The Material Painter Plan Mode To use the Material Painter tool
applies the selected material to all sur-
faces in the entire plan that currently have 1. Create a 3D view in which the patterned/
the same material. For example, if you textured material is visible.
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chief-architect-x6-reference-manual.book Page 831 Sunday, August 3, 2014 10:10 AM
Materials Panel
Materials Panel
The specification dialogs for most objects make up that object. When a new material is
include a Materials panel. Select an object or assigned, the appearance of the preview
a group of similar objects and click the Open image on the right side of the dialog updates.
Object edit button to open the There is also a Materials panel in the Symbol
specification dialog for that selection. Specification dialog. See “Symbol
On the Materials panel, you can specify Specification Dialog” on page 1159.
material assignments for the components that
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1 The tree list on the left side of the panel material has no texture assigned or the
lists the components of the selected texture file could not be found on the system.
object that can be assigned unique materials. • Click Library Material to open the
Some objects may have only one component Select Library Object dialog. Select a
while more complex objects may have many. material and click OK to assign that
In addition, some components contain material to the selected component. See
additional sub-components, which display “Select Library Object Dialog” on page
separately in the components tree list. 816.
• Click on a component in the tree list to • Click the Plan Material button to open
select it and assign a new material to it. the Plan Materials dialog and select a
• If the selected component belongs to a material from those already used in your
symbol object from the library, you can plan. See “Managing Plan Materials” on
click on it a second time to rename it. See page 839.
“Native Objects vs Symbols” on page
821. 3 A preview of the selected object
displays on the right side of the panel.
2 The two boxes to the right of the tree To view material textures, select Standard
list display previews of the color, as the View Type; to view material patterns,
pattern, and texture of the material assigned select Vector View. See “Dialog Preview
to the selected component. If “No Texture” Panes” on page 38.
displays in the preview window, either the
Viewing Materials
Textures display in Ray Trace views and and off by selecting 3D> Camera View
most Rendering Techniques, while patterns Options> Toggle Textures .
display in Technical Illustration, Line
Drawing and Vector Views. See “Displaying If you receive an error message regarding a
3D Views” on page 885. missing file when creating a 3D view, your
plan might contain two textures of the same
In Technical Illustration, Line Drawing and name or textures that did not originally come
Vector Views, you can turn the display of with the program and are not currently saved
material patterns on and off by selecting 3D> in the library.
Toggle Patterns . See “Rendering
To resolve this, find the original texture file
Techniques” on page 928.
named in the error message and copy it
When most other Rendering Techniques are (while recreating its path) into the “Old
used, you can turn the display of textures on Textures” folder. The next time Chief
Architect is opened, it will find the missing
file and correctly show the texture.
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Editing Materials
Editing Materials
Much like objects, materials in Chief Plan Materials
Architect can be edited so that they better
suits your design needs. There are two Select 3D> Materials> Plan
approaches to material editing: Materials to open the Plan Materials
dialog for the current plan. Select a material
• Select a material in an unlocked library in and click the Edit, Copy, or New button to
the Library Browser, edit it, and your open the Define Materials dialog. You can
changes will be used when you next use add a newly defined material to the library
the material in any plan. Changes made in from the Plan Materials dialog by selecting
this manner do not affect materials it and clicking the Add to Library button.
already in use in a plan. See “Plan Materials Dialog” on page 840.
• Apply a material to an object in a plan and
then edit that applied material using either Adjust Material Definition
the Plan Materials dialog or Adjust
The Adjust Material Definition tool
Material Definition tool. Changes is useful for changing plan materials
made in this way will affect any instances directly from a 3D view.
of that material in the current plan only.
Select 3D> Materials> Adjust Material
Editing the material applied to an object is
not the same as applying a different material Definition and then click any surface in
to that object. See “The Material Painter” on a 3D view to modify the material currently
page 828. assigned to that surface in the Define
Material dialog. See “Define Material
Dialog” on page 841.
Library Browser
Changing a material definition with this tool
Right-click on a material in an unlocked
affects all objects in the current plan that are
library and select Open from the contextual
using that material but does not affect any
menu to open the Define Material dialog for
materials saved in the library or materials
that material. See “Define Material Dialog”
used in other plans. See “Adding Library
on page 841.
Content” on page 807.
Creating Materials
Chief Architect provides a wide variety of material or create a new one. See “Editing
materials - including numerous name brand Materials” on page 833.
material catalogs - that are ready to
download and use. If you cannot find a
suitable material, you can edit an existing
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• Select a material and click the Copy but- By default, materials created from a screen
ton to make a new material based on the capture will be set to Stretch to Fit. If you
original, which can then be edited and would like the texture to tile instead, uncheck
used in the current plan. this box. See “Stretch to Fit” on page 836.
The Define Material dialog opens, allowing With Materials tool are given the name
you to specify the new material’s attributes. of the patterned/textured material with the
See “Define Material Dialog” on page 841. extension “--PAINTED:” followed by the
name of the solid color material.
Using Paste Image
A new material can be created by copying an
image that will serve as its texture to the
Windows Clipboard, then navigating to a Convert Textures to Materials
Chief Architect window and selecting Edit>
An entire folder of textures can be
Paste> Paste from the menu. See converted into a library of materials.
“Paste” on page 169. Select 3D> Materials> Convert Textures to
Materials and then browse to a folder of
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textures on your computer. The converted material template plans, a common way to
library folder assumes the same file structure store material definitions in prior versions of
as the original folder. Chief Architect, into a materials library. This
command creates a new library in the
Create Plan Materials Library Materials category using the same name as
the plan. Adding materials to the library
Select 3D> Materials> Create Plan individually allows you to store the material
Materials Library to create a library within the existing directory structure.
of materials based on the materials used in
the current plan. This is useful for converting
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836
chief-architect-x6-reference-manual.book Page 837 Sunday, August 3, 2014 10:10 AM
Material Types
are specified as Stretch to Fit in the Define Next, simply apply a material specified as
Material dialog. Stretch to Fit to the center portion of the
frame. See “The Material Painter” on page
To display an artwork texture, first place a
828.
wall or desk frame in your plan. A selection
of both are available in the library. See For more information about creating and
“Placing Library Objects” on page 814. using custom materials, see “Materials
Tutorial” on page 129 of the User’s Guide.
Material Types
Every material is classified by Type in the Not every Type is calculated in the Materials
Define Material dialog. See “General Panel” List. Those that are are only calculated when
on page 842. The Type defines how the assigned to structural components like wall,
material is calculated in the Materials List. floor and ceiling, or roof layers; slabs; or
Some but not all Types are associated with generic objects like Primitives.
patterns that display in Vector Views. See
Following are the available Material Types
“Vector View” on page 928.
and their characteristics:
Brick Typical staggered Height, Length, Depth Calculates the number of units based on
running bond brick and Mortar Width. the total surface area. For a masonry wall
course. with two layers of brick, create a wall type
with two layers to get the right count.
This Type can be specified for anything
using this style of layout, such as plywood
with staggered joints.
Strip Parallel lines. Height, Grouping, and Calculates lineal footage based on the
Overlap Amount. surface area and the height of the strip
minus the Overlap amount. Grouping can
be used to model a material that has a
repeating pattern across its width.
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Tile Grid Height, Width, Thick- Calculates the number of units required to
ness, and Joint Width. cover the surface area.
Shingles Rows of staggered Height, Width, Thick- Calculates the number of shingles
rectangles. ness, and Overlap required to cover the surface area.
Amount.
Shakes Staggered rows of Height, Width, Thick- Calculates the number of shingles
uneven rectangles. ness, and Overlap required to cover the surface area.
Amount.
Herring- Herringbone. Height, Length, Depth Calculates the number of units required to
bone and Mortar Width. cover the surface area.
Height and Length are
restricted to a 2:1 ratio.
Octagon Octagons and Height, Length, Depth Calculates the number of units required to
small squares. and Mortar Width. cover the surface area. Units are com-
Height and Length refer posed of one octagon and four squares.
to the small square
edges and are
restricted to a 1:1 ratio.
Hexagon Hexagon Height, Length, Depth Calculates the number of units required to
and Mortar Width. cover the surface area.
Height and Length are
restricted to a 1:1 ratio..
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Earth Alternating hatch Size. The Materials List does not calculate this
pattern similar to material Type.
Parquet.
Stars Six sided stars. Size. The Materials List does not calculate this
material Type.
Custom Multiple options Depends on the Calculates the surface area. If you select
selected pattern. Use Custom Pattern File, the Material
Type will be Custom regardless of the
selected pattern.
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1 A scrollable, alphabetical list of the words “No Texture” display, either a tex-
materials saved in the current plan ture has not been assigned to the material
displays here. Click on the name of a or the texture file could not be found on
material to select it. Select multiple materials your system. In either case, the material
by holding down the Shift or Ctrl key. will be represented in rendered views by a
• If there is a checkmark in the In Use col- solid color.
umn, the material is used by one or more
objects in your plan or is defined as a 3 The buttons on the right allow you to
modify the selected material and
default material for one or more objects in manage the items in the list of material
your plan. names.
• If the In Use column is empty, the mate- • Click Edit to open the Define Material
rial was used at one time but is no longer dialog for the selected material. See
assigned to any objects or used as a “Define Material Dialog” on page 841.
default.
• Click New to open the Define Material
2 Previews of the selected material dialog to create a new material.
display to the right of the list of names. • Click Copy to create a copy of the
If multiple materials are selected at once, no selected material and open the Define
previews will display. Material dialog where you can make
• The top preview window shows the mate- changes to the copied material.
rial’s pattern, as seen in Vector Views. • Click Purge to remove all unused materi-
• The bottom preview shows how the tex- als from the plan.
ture appears in rendered views. If the
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chief-architect-x6-reference-manual.book Page 841 Sunday, August 3, 2014 10:10 AM
• Click Delete to remove the selected mate- • Click the Merge button to merge multiple
rial from the plan. If the material is used selected materials into one. The material
in the model, you cannot delete it. that is listed first is retained and all other
• Click Add to Library to add the selected materials in the selection set are deleted.
material to the Library Browser, making it Any instances of the deleted materials in
available for use in other plans. See “Add- the plan are replaced by the first material.
ing Library Content” on page 807. Only available when multiple materials
are selected.
• Click the Replace button to replace the
selected material with a new one from the
library. Materials assigned to objects as You can create a folder containing all of
the current plan’s Plan Materials in the
well as those set in object defaults dialogs
Library Browser User Catalog. See “Create
are affected. See “Select Library Object Plan Materials Library” on page 835.
Dialog” on page 816.
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chief-architect-x6-reference-manual.book Page 842 Sunday, August 3, 2014 10:10 AM
General Panel
The options on the General panel will vary
depending on the selected material Type.
842
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The following shows a curved wall with or Shakes Type, the Height - Overlap
three different Shading Contrasts (created in Amount = Exposure of the material.
a separate graphics program). Notice how the • Specify a Framing material’s Spacing
lowest contrast at the top appears almost flat. OC. This value controls the spacing of
wall studs only. See “Wall Framing” on
page 562.
Low Contrast
• Specify the material’s Length. This value
is restricted to a ratio of the Height for
Parquet, Octagon, and Hexagon material
Types.
Normal Contrast
• Specify the Thickness of a material Type
such as Tile. Thickness does not typically
affect the appearance of the material in
Vector Views, but is used for Materials
List calculations.
High Contrast
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Pattern Panel
Patterns are used to represent materials in Materials List. See “Patterns and Textures”
Technical Illustration, Line Drawing and on page 828.
Vector Views. Pattern Types also affect the
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1 The Material Name displays here. You calculated in the Materials List. See “Mate-
can type a different name if you wish. rial Types” on page 837.
Renaming the material does not create a new • Select Use Material Type to base the
material: it redefines the existing material. material’s pattern on the selected Type,
then select a Type from the drop-down
2 Pattern Specifications - list. This drop-down is also found on the
General panel.
• Specify the Horizontal and Vertical Off-
sets, if needed, so the pattern displays • Select Use Custom Pattern File to spec-
correctly on surfaces in Vector Views. See ify a Custom pattern and enable the
“Mapping Patterns and Textures” on page options below. When a Custom pattern is
835. used, the material will be counted as an
Area type in the Materials List.
• Specify the Pattern Angle, in degrees
measured counterclockwise.
4 The Custom Pattern Options are
• Specify the Line Weight, which is the available when Use Custom Pattern
thickness of the pattern lines. File is selected, above.
• The File pathname of the selected .pat
3 Specify the selected material’s Pattern pattern file displays here.
Source, which affects both how the
material looks in Vector Views and how it is
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Texture Panel
In most Rendering Techniques, materials are Transparency information may be contained
represented by textures. See “Rendering on the alpha channel of a texture; if so, it is
Techniques” on page 928. used in rendered views.
846
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1 The Material Name displays here. You defined individually for each object. See
can type a different name if you wish. “Mapping Patterns and Textures” on page
Renaming the material does not create a new 835.
material: it redefines the existing material.
3 Specify the Scale of the selected
Offset and Angle - material’s texture.
2
• Adjust the X Scale and Y Scale, or height
• Specify the X and Y Positions of the tex- and width, of the selected texture.
ture, if needed, so the texture displays
If a rendered surface is larger than the area
correctly on surfaces in rendered views.
described by the Scale, the surface has “tiles”
See “Mapping Patterns and Textures” on
of the texture image. If it is smaller, only a
page 835.
portion of the texture is shown.
• Specify the Angle of the texture on the
• Check Stretch to Fit to stretch the texture
surfaces of objects, in degrees.
image to cover each surface it is applied
• Check Global Symbol Mapping to map to. Stretch to Fit is typically used for art-
the texture using the same origin on all work or photography in a frame.
objects. When unchecked, the origin is
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Properties Panel
The Properties panel controls how the been placed in the model. See “Light Types”
material appears in most rendered 3D views on page 918.
and in Ray Trace views.
For special lighting effects on an object, use
A material’s rendered appearance is also at least one point or spot light, and for these
affected by the Render settings in the highlights to appear on large flat surfaces,
Preferences dialog and the lights that have select Use Triangles in the Preferences
dialog. See “Render Panel” on page 122.
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1 The Material Name displays here. You emissive or transparent, do not use the
can type a different name if you wish. material’s pattern or texture when ray
Renaming the material does not create a new traced.
material: it redefines the existing material. • Predefined Metal use the scientifically
measured physical properties of a selec-
2 Select a Material Class from the drop- tion of real-world metals. Predefined met-
down list. Each material class has its
own set of visual characteristics. als do not use the material’s pattern or
texture when ray traced, and their editing
• General Material - Most materials fall
options are limited to Roughness and
into this category, which gives you con-
metal type.
trol over a number of properties.
• Polished materials represent surfaces
• Reflective - Similar to General Materials,
with multiple layers, such as those that are
Reflective materials are reflective rather
glazed, varnished, or buffed. They are not
than specular.
emissive, transparent, or reflective, but
• Plastic - Plastics are limited in that they have additional control over Roughness.
are not specular, emissive, transparent, or
• Mirror is another class of material lim-
reflective.
ited to a specific purpose. They are not
• Shiny Metal are also limited for a spe- diffusive, specular, rough, emissive, or
cific purpose. They are not diffusive, transparent and do not use the material’s
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pattern or texture when ray traced. When light off a surface. Not available for
Reflection in Mirrors is checked in the Reflective, Predefined Metal, Mirror, or
Preferences dialog, flat surfaces with a Transparent materials.
Mirror material will display reflections in • Roughness controls how shiny a material
camera views without ray tracing. See is when illuminated by a point or spot
“Reflections” on page 913. light. A material with a low Roughness
• Translucent - Similar to General Materi- value has a bright, round spot of light
als, Translucent materials are not emis- when rendered with a point or spot light
sive or reflective. Contrary to the name, shining on it. Not available for Polished,
Translucent materials are not transparent, Mirror, or Transparent materials.
either. They do have a Translucency set- • Emissive controls how bright a material
ting, but it only applies to light coming appears independent of the lighting in the
directly from a light fixture and only takes scene. It can be used to simulate surfaces
effect in ray trace views. Ambient light or that are glowing with their own light, such
reflected light cannot pass through trans- as the glass on a light fixture. Only avail-
lucent materials so objects cannot be seen able for General materials.
through translucent materials at all - even
in ray trace views. • Transparency controls how opaque or
transparent a material is. Most materials
• Transparent is another material class are opaque while some materials, such as
limited for a specific purpose. Transpar- glass, are partially transparent. In some
ent materials are not diffusive, specular, situations, materials with transparency
rough, or emissive, but do allow you to can slow down rendering speed. See
specify how light bends when passing “Speeding up 3D View Generation” on
through the material. page 938. Only available for General,
• Matte is another material class limited for Translucent, and Transparent materials.
a specific purpose. Matte materials are not
specular, emissive, transparent, or reflec- For maximum Transparency, specify the
tive. Material Color as white on the General
panel of the dialog. A black material will be
Adjust the settings associated with the opaque regardless of its transparency setting.
selected Material Class using the slide bar or
For a completely transparent material, select
by entering a value in the text box to specify
the General Material class and set the Trans-
the appearance of the material in 3D views in parency to 100%.
which textures are used.
• Diffuse controls the degree to which the • Reflection controls how reflective a
material’s main color contributes to its material appears in ray trace views only.
appearance. Not available for Metal, Mir- See “Ray Trace Views” on page 940.
ror, or Transparent materials. Click the Color button to select a color
• Specular controls how bright the material for light reflecting off the material. For
appears when illuminated by a point or most material classes, reflectivity is best
spot light. It simulates the reflection of seen at glancing angles to the surface. For
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reflectivity from all angles, use a Mirror • The full path name of the selected bump
material. Not available for General, Plas- map image File displays here.
tic, Predefined Metal, Polished, or Matte • Click the Browse button to browse to a
materials. bump map image file saved on your com-
• Translucency controls the degree to puter. Bump maps saved in .zip files can
which light coming directly from a light also be used. See To use a bump map
fixture shines through the material. Only saved in a .zip file, below.
available for Translucent materials, this • The Height Multiplier allows you to
setting only affect ray traced views. specify how drastic the effect of the bump
• Select a Metal from the drop-down list. map is. The default value is 1, but larger
Only available for Predefined Metal or smaller values may give better results,
materials. depending on the bump map. Values can
• Brushed Metal creates a brushed appear- be typed to 0.001 accuracy.
ance for Predefined Metal materials. • Check Invert to correspond light areas in
the image with low points in the bump
Polished and Brushed Predefined Metals can
map and dark areas with high points.
have different amounts of roughness running
When unchecked, the opposite occurs.
in different directions on a given surface.
These surfaces look different depending on • Specify the Ratio of the bump map’s
the viewing angle. height (x) to its width (y) in inches (mm).
If a Ratio of 32”x32”is used, the bump
• U Roughness produces reflective high-
map tiles every 48” in both directions to
lights oriented horizontally. Only avail-
cover each surface. If a surface is smaller
able for Polished materials and Brushed
than 48”x48”, only a portion of the bump
Predefined Metal materials.
map is used.
• V Roughness produces reflective high-
• Check Stretch to Fit to stretch the bump
lights oriented vertically. Only available
map to cover each surface it is applied to.
for Polished materials and Brushed Pre-
defined Metal materials. The Ratio and Stretch to Fit settings are
• Index of Refraction controls how much available when the selected material does not
light bends when it passes through the have a texture assigned to it. When the
material. A value of 1 is the lowest possi- material does have a texture assigned to it,
ble value and produces no light bending. these settings display for reference only and
Only available for Transparent materials. use the same values as the material’s texture.
See “Texture Panel” on page 846.
3 Check Use Bump Map in Ray Trace
Views to enable the settings below and 4 A preview of the material applied to an
assign a bump map to the selected material. object displays here and updates as
A bump map is an image file that makes a changes are made to the material definition.
material appear non-flat in ray trace views. Various options allow you to view different
See “Bump Maps” on page 955. aspects of the material’s attributes:
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• Display the material in Standard render- To use a bump map saved in a .zip file
ing, Vector View, or in a Ray Trace view.
• Zoom and orbit the object in the view. 1. Type or copy the full path name of the
.zip file in the text field.
• Toggle Color on or off.
2. Directly after the path name, type #zip:,
• Select an object shape: Cube, Sphere, or followed immediately by the name of
Teapot. the bump map file including its file
• Select a Ray Trace Configuration from extension.
the drop-down list to use in the preview.
Only available when Ray Trace is the Manufacturer Panel
selected preview view type.
If the selected material was copied from the
Manufacturer library category, the
Manufacturer panel lists contact information.
See “Manufacturer Catalogs” on page 803.
Material Defaults
Most objects in the program have Because material defaults are Dynamic
defaults dialogs which allow you to Defaults, you can also use the Material
set up a variety of attributes, including Defaults dialog to apply a material to
materials, before the objects are created. multiple objects that share similar
Default Settings are accessed by selecting components. For example, the “Room
Edit> Default Settings. See “Preferences Moldings” Material Default applies to the
and Default Settings” on page 71. base, crown, and chair rail moldings that can
be assigned to rooms, as well as to interior
The Material Defaults dialog serves two
door and window casing. If you change this
purposes. It allows you to:
Material Default, all of these objects in the
• Set the default materials for objects that plan can be affected. See “Dynamic
do not have a defaults dialog. Fireplaces Defaults” on page 74.
and furnishings from the library are
examples of objects that do not have a Material Defaults Dialog
defaults dialog.
• Set the initial materials that can then pop- Select Edit> Default Settings from the
ulate a variety of defaults dialogs for menu, select “Materials”, and click the Edit
objects that do have them. Door, Window, button to open the Material Defaults dialog.
and Cabinet Defaults are examples of The settings here are similar to those on the
defaults dialogs that can draw their mate- Materials panel found in object specification
rial assignments from the Material dialogs throughout the program. See “Mate-
Defaults dialog. rials Panel” on page 831.
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1 The currently selected color displays in or to specify it as the box for a new custom
the rectangle at the lower center of the color to be defined.
dialog. There are a number of ways to select • Click the Add to Custom Colors to add
a color in this dialog: the currently selected color to the Custom
Colors group.
2 Click in any one of the Basic colors
boxes to select it.
6 Click the Color Chooser Eyedropper,
Click anywhere in the color spectrum then click anywhere on your monitor to
3 select the color displaying at that location.
area to select a color.
• The location of the selected color is iden-
tified by a crosshairs and its Hue, Satura- You can select a color from any program
window. Before opening the Color
tion, and RGB values will display below
Chooser dialog, make sure the desired color
and update as you click. can be seen onscreen by tiling Chief Architect
• Click anywhere in the vertical bar or drag and the other program window.
the arrow to adjust the selected color’s
Luminosity and RGB values. • Click Create Material to add the color to
the User Catalog in the library. The new
4 Define the selected color by specifying material’s name is “Custom Color” fol-
its Hue, Saturation, and Luminosity lowed by its RGB values. Only available
(HSL) or its Red, Green, and Blue (RGB) when the dialog was opened by selecting
values.
Tools> Color Chooser .
Click in one of the Custom colors
5 If the Select Color dialog was opened via
boxes to either select it as the new color
another dialog panel, click OK to apply the
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Chapter 28:
The View and Window Tools let you control Chapter Contents
how views of your drawing are shown on • View Tools
screen, as well as toggle useful drawing aides • Zoom Tools
on and off. • Undo Zoom
One layout file can be open at a time, but • Fill Window
there is no limit to the number of plan files • Panning the Display
that can be open. The name of the file and the • Working in Multiple Views
type of view displays at the top of each view • Aerial View
window in its title bar. If the view is saved, • Closing Views
its name also displays.
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View Tools
The View Tools allow you to open and close Toolbars displays and hides the
the program’s side windows, as well as program’s toolbars. See “Toolbars and
toggle a variety of references and drawing Hotkeys” on page 129.
aides. Select the View menu to access these
Color toggles the display of color in
tools. You can also add the View Tools
the current view. See “Color On/Off”
parent button to your toolbars. See “Adding
on page 214.
and Removing Buttons” on page 132.
Reference Grid toggles the display
Refresh Display redraws the current
of the Reference Grid in all views in
window to clean up extra lines, show
the current plan or layout file. See
missing items, and correct random
“Grid Snaps” on page 164.
on-screen effects caused by changes to the
model. See “Refresh Display” on page 217. Angle Snap Grid toggles the display
of the Angle Snap Grid in all views in
Library Browser opens and closes
the current plan or layout file. See “Angle
the Library Browser side window.
Snap Grid” on page 163.
See “The Library” on page 797.
Temporary Dimensions toggles the
Project Browser opens and closes
use of Temporary Dimensions when
the Project Browser side window. See
objects are selected. See “Temporary
“Project Browser” on page 1093.
Dimensions” on page 980.
Aerial View opens and closes the
Arc Centers and Ends toggles the
Aerial View side window. See
display of Arc Centers and Ends in the
“Aerial View” on page 863.
current view. See “Arc Centers and Ends” on
Tool Palette opens and closes the page 192.
Tool Palette, which will display
Line Weights toggles the display of
related tools. See “Child Tool
Line Weights in all views in which
Palette” on page 130.
lines are drawn. See “Line Weights” on page
Status Bar displays or suppresses the 1187.
Status Bar at the bottom of the
Drawing Sheet toggles the display of
program window. See “The Status
the drawing sheet. See “Print
Bar” on page 39.
Preview” on page 1187.
Scrollbars displays and suppresses
scrollbars on view windows. See
“View Windows” on page 33.
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Zoom Tools
Zoom Tools
Zoom is used to magnify any given Zooming With
area on the plan or 3D view. Select the Mouse Wheel
Window> Zoom, then click and drag a
marquee around an area on screen. When Use the mouse wheel to zoom in and
you release the mouse, the selected area out in plan and 3D view windows.
expands to fill the screen. Scrolling the mouse wheel one click
up or down zooms in or out, centering on the
When the zoom is complete, whatever tool location of your pointer and changing the
was active prior to selecting the Zoom zoom by about 10%.
tool automatically becomes active again. If
another zoom is needed, click the Zoom Note: Depending on the configuration of your
tool again. mouse, it may be necessary to hold down the
Ctrl key while turning the mouse wheel. If
Zoom In - Click to zoom in towards zooming in and out are not working correctly,
the screen center by a factor of two. contact the manufacturer of your mouse and
mouse driver for their assistance.
Zoom Out - Click to zoom out from
the screen center by a factor of two.
Zooming in 3D Views
Undo Zoom - Reverse the last zoom
Zooming in 3D views does not change the
operation.
camera’s location or field of view. Instead,
Fill Window - Fits all visible items on the extents of the view are expanded or
screen. cropped. You can alternatively set cameras to
zoom by adjusting their Field of View. See
Fill Window Building Only - Fits all
“Render Panel” on page 122.
walls and railings on the current floor
on screen.
Undo Zoom
Select Window> Undo Zoom to
reverse the last zoom operation.
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Fill Window
In floor plan view, a CAD Detail or a Fill Window Building Only
cross section/elevation view, select
Window> Fill Window or press the F6 key Window> Fill Window Building
to view nearly everything on screen that is Only is similar to Fill Window, but
visible, including the Reference Display. zooms in or out to so that all walls and
CAD Points are the only objects that are not railings in the view fill the current window.
included when Fill Window is used. Other objects are ignored.
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Tiling Views
As an alternative to tabbed views, can see the results of changes in floor plan
windows can instead be tiled. view in 3D or vice versa. It can also be useful
Tiling allows you to display multiple views for copying objects from one plan to another.
in a single Chief Architect window so you
There are several ways to create tiled views: the most recent view is on the left or at the
• Click and drag a view window’s title bar top, while least recent is on the right or on
or tab into the part of the drawing area the bottom.
that you would like it to be. When a high- • To activate a view, click on its title bar or
lighted space is created, release the anywhere in the view window. Note that
mouse button. any changes you make in the active win-
dow are reflected in other views as well.
• Select Window> Tile Horizontally
to display views in a horizontal orienta- • To end window tiling, select Window>
tion, one above the other. Tab Windows. You can also end tiling by
double-clicking on the title bar of the pro-
• Select Window> Tile Vertically or gram window.
press Shift + F6 on the keyboard to dis-
play views in a vertical, side by side, ori- Multiple Program Windows
entation.
To create a second program window, click
Views are tiled left to right or top to bottom and drag the title bar or tab of a view window
in the order in which they were last active: completely out of the current program
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Aerial View
window: for example, onto a second monitor. Window) keys to cycle through all open
A second Chief Architect program window views.
will be created with its own menu and • On a Mac, press the Ctrl + } (Next Win-
toolbars. dow) or Ctrl + Shift + { (Previous Win-
Although the two windows are separate, they dow) keys to cycle through all open
nevertheless constitute a single launch of the views.
software, so only one of them can have an • Select Window> Show Layout to switch
open layout file. to the layout file. Only available if a lay-
out file is currently open. See “Layout”
Swapping Views on page 1203.
There are a number of ways to switch • A list of all the views currently open is
between open view windows: located at the bottom of the Window
menu. Each view is identified by its name
• Click on a view window’s tab.
and what type of view it is. A checkmark
• Select Window> Swap Views or is beside the view that is currently active.
press F7 to switch between the two most Select one to go directly to that view.
recent views. If more than eight view windows are open,
More Windows will be the last item in the
• The Swap Views button toggles
Window menu. Select this option to open the
between the current view and the view
Select Window dialog:
that was current before it.
Select the name of a view in the list and click
• Select Window> Select Next Tab or OK to make it the active view.
Window> Select Previous Tab to
cycle through all open views in the order Note: The Window Menu Tools parent but-
you prefer. ton can be added to the toolbars. See
• In Windows, press the Ctrl + Tab (Next “Toolbar Customization Dialog” on page
135.
Window) or Ctrl + Shift + Tab (Previous
Aerial View
Aerial View is a side window that Aerial View always everything in the current
shows everything on the current floor view, so it has no scroll bars. As you zoom or
or layout page along with a marquee that pan around the view window, the marquee in
indicates the portion that is currently shown Aerial View moves and resizes in response
in the view window. This can make it easier so it represents the part of the view that is
to navigate in the view. Select View> Aerial currently visible on screen.
View to open the Aerial View side window.
Although Aerial View can be open regardless
See “View and Side Windows” on page 33.
of the type of view that is active, it only
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displays information when a floor plan view Aerial View is initially docked on the right
or a layout page is active. side of the window; but like other side
windows, it can be moved to any other edge
or allowed to float.
The grey border that displays in the Aerial View window represents the extent of the floor plan view.
• The grey marquee that displays in Aerial • No matter what tool is active, when you
View represents the extents of what is move the pointer to the Aerial View win-
currently visible on screen. This marquee dow and drag a marquee, the floor plan
updates if you zoom or pan in the view. view zooms in on that area.
• Use the left mouse button to drag a new • The display of objects in Aerial View is
marquee within the Aerial View side controlled by the default layer set for
window. The view updates to match. Aerial Views. Since the purpose of Aerial
View is to enhance navigation in plan
• Use the right mouse button to move
view, you may want to turn off layers that
the existing marquee within the Aerial
clutter and slow it down. See “Layer Set
View window. The focus of the view
Defaults” on page 146.
window updates to match.
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Closing Views
Closing Views
If a view is still needed, swap to a different closed. See “Closing Views and Files” on
view without closing the current views. If, page 68.
however, a view is no longer neede, it can be
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Chapter 29:
3D Views
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Types of 3D Views
There are three categories of 3D views in
Chief Architect: camera views, overviews
and cross section/elevation views. Each of
these view types can be generated using a
variety of rendering techniques. See
“Rendering Techniques” on page 928.
Every 3D view is also either orthographic or
perspective in nature. Cross section/elevation Perspective Overview Orthographic Overview
views are always orthographic while camera
Perspective views display 3D objects much
views are always perspective. You can
the way that they appear to the eye in real
choose to generate overviews as either
life, so they are ideal for presentation views.
orthographic or persective.
By default, perspective views are created
using the Standard rendering technique.
Perspective and
Orthographic Views Orthographic views, on the other hand, are
useful for technical drawings. By default,
Perspective views have a focal, or vanishing, orthographic views are created using the
point. Surface edges and lines that would be Vector View technique.
parallel in real life appear to converge
towards that focal point, and objects closer to Rendered and Vector Views
the camera appear larger while objects
farther from the camera appear smaller. 3D views can be generated using a variety of
different rendering techniques. See
Orthographic views do not have a focal or “Rendering Techniques” on page 928.
vanishing point. Parallel surface edges and
pattern lines appear parallel in these views Most rendered views represent materials
and objects appear to be the same size using textures. Surface edge lines are
regardless of their distance from the camera. generally not drawn and lighting is often
modeled, creating results that range from a
photorealistic appearance to artistic painting
styles. Standard rendered views can also be
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Ray Traced for additional realism. See “Ray and materials are represented using pattern
Trace Views” on page 940. lines and solid colors, making Vector Views
quicker to generate and ideal for layout
Vector Views are non-photorealistic views in
drawings and high resolution printing.
which objects are drawn using surface edge
lines, or vectors. Lighting is not calculated,
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General Panel
1 The Positioning settings control the • The Height Above Floor defines the
position and orientation of the camera. height that the camera is above the floor
See “Repositioning Cameras” on page 889. level for the current floor.
• The Incremental Move Distance con- • The Field of View defines the camera’s
trols how far the camera moves each time field of vision in angular degrees.
you Pan in any direction or Dolly for- • The Tilt Angle is the camera’s angle rela-
wards or backward. For interior views a tive to the horizon. 0° is horizontal, 5°
small number is good, but for exterior points slightly upward, and -5° points
you may want a larger increment. slightly towards the ground.
• The Incremental Rotate Angle defines
how many degrees the camera rotates 2 The Scene Clipping settings determine
whether surfaces located close to the
each time you Tilt, Orbit, or Dolly side to
camera display in the view.
side. A setting of 90° would make one
full rotation in four moves. Both of these distances are measured in a
radius from the camera position:
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• Clip Surfaces Within - Objects within current floor plus any floors beneath it
this distance from the camera do not dis- are shown. See “Floor Overview” on
play. page 880.
• Remove Wall Within - Walls within this • Click the Advanced button to open the
distance from the camera do not display. Advanced Camera Options dialog and
• Check Unless Opening to display a wall specify how hidden lines are removed
that is inside the Remove Wall Within when OpenGL is not used. See
range if the camera is pointing through a “OpenGL and Hardware” on page 868.
door or window in that wall.
Advanced Camera Options
3 Orthographic Rendering Techniques Dialog
- Specify which Rendering Techniques
are used to create Orthographic 3D views.
See “Rendering Techniques” on page 928.
• Select a Rendering Technique from the
drop-down list to be used when a view is
created using the Default Mode . See
“Edit Behaviors” on page 176.
• Select a Rendering Technique from the
drop-down list to be used when a view is
created using the Alternate Mode .
• The NNS Method is Chief Architect’s
4 Perspective Rendering Techniques - default method. In most cases, it is both
Specify which Rendering Techniques
are used to create Perspective 3D views. See faster and requires less memory than the
“Perspective and Orthographic Views” on BSP Method.
page 868. • Select BSP Method to use an alternative
• Select a Rendering Technique from the method. This method may provide better
drop-down list to be used when a view is results in some situations; however, it
may be slower and require more memory.
created using the Default Mode .
• When the BSP Method is used, checking
• Select a Rendering Technique from the Use Panels may increase speed and
drop-down list to be used when a view is reduce memory usage.
created using the Alternate Mode .
5 Options
• Uncheck Show Lower Floors in Floor
Overviews to show only the current floor
in Floor Overviews. When checked, the
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The Plan Display settings control the • Check Show Field of View Indicators to
appearance of the camera’s symbol in floor display the field of view indicator for
plan view. See “Using the Edit Handles” on cameras in floor plan view. You can also
page 893. change the FOV Indicator Length,
• Specify the Camera Symbol Size, mea- which is measured in plan inches (mm).
sured in plan inches (mm). This is also • Uncheck Always Display Active Cam-
the default size for Walkthrough Path eras to turn off the display of active cam-
Key Frames. See “Walkthroughs” on era symbols when the “Cameras” layer is
page 1124. turned off. When checked, active cam-
• Set the Clip Plane Indicator Length for eras always display, regardless of the
Cross Section/Elevation, Backclipped layer setting.
Cross Section, and Wall Elevation cam- • Check Display Callouts for Sections/
era symbols. The length is measured in Elevations to represent cross section/ele-
plan inches (mm). See “Cross Section/ vation cameras in floor plan view using
Elevation Views” on page 881. callouts instead of camera symbols. See
• Check Show Camera Focal Point to dis- “In Floor Plan View” on page 886.
play the camera’s focal point in floor plan
view.
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Options Panel
1 The General Options affect all 3D • Check Restrict Floor Camera to Room
views. to suppress the generation of objects out-
side the room in which a Floor Camera is
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created. Only affects subsequently gener- cally adjusts the behavior of window,
ated Floor Camera views. See “Camera door, and electrical fixture glass in Stan-
Views” on page 877. dard rendered and ray trace views in
response to interior and exterior lighting
When checked, a view through a door- conditions. When this box is unchecked,
way into another room shows only blank these adjustments are not made.
space or the selected 3D backdrop. Use
this option to reduce 3D view rendering 2 The Lighting Options control the
ambient light in rendered views. Click
time or to minimize file size when creat-
and drag the slide bar or type in a percent
ing a single room 3D Walkthrough.
value to adjust these options. See “Ambient
• Uncheck Camera Bumps Off Walls to Light” on page 915.
allow cameras to move freely through
• Interior Ambient affects interior views.
walls.
• Daytime Ambient affects daytime exte-
• Check Auto Rebuild Walls/Floors/Ceil-
rior views.
ings to automatically rebuild floors and
ceilings before a 3D view or elevation is • Nighttime Ambient affects nighttime
displayed. When this is unchecked and exterior views.
the structure is not up to date, the Rebuild • Click the Reset button to to restore initial
Walls, Floors, Ceilings icon displays default values.
near your mouse pointer. See “Rebuild- • Uncheck Brighten Ceilings to turn off
ing Walls, Floors and Ceilings” on page the default parallel light source that
431. shines upward in interior views to add
• Check Auto Rebuild Terrain to auto- extra illumination to ceilings. See
matically rebuild terrain to reflect recent “Default Lights” on page 915.
changes before generating a 3D view. If
this option is unchecked and the terrain is 3 The Vector View Options only affect
views using the Vector View rendering
not up to date, the Rebuild Terrain technique. See “Rendered and Vector Views”
icon displays near your mouse pointer. on page 868.
See “Building the Terrain” on page 709.
• Check Opaque Glass to make the glass
• Check Legacy Compatible Texture in windows and doors opaque in Vector
Mapping to use global texture mapping Views. When unchecked, window and
settings rather than texture mapping fixed door glass is completely transparent.
to individual objects.
• View Panel Factors adjust the perfor-
mance of Vector Views. Normally, these
Legacy Compatible Texture Mapping values should not need changing, but you
should remain unchecked except in leg- may be able to get modest performance
acy plans with custom rotated textures.
improvements by trying other values. See
“Speeding up 3D View Generation” on
• When Auto Adjust Default Glass Prop-
page 938.
erties is checked, the program automati-
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• View Panel Factor 1 determines how View rendering technique are generated
many surfaces are drawn for each hori- using color or not. See “Rendering
zontal panel. Each horizontal panel is Techniques” on page 928.
then subdivided into vertical panels - and • Select a checkbox to generate that view
View Panel Factor 2 determines how type in color or uncheck to generate that
many surfaces are contained in each ver- view type as a line drawing.
tical panel.
• A colored view can always be changed to
• View panel factors represent target num- a line drawing and vice versa by choosing
bers of surfaces to use in defining each
panel. A value of 10000 for Factor 1 Tools> Color Off/Color On .
means that a total of 10,000 or more sur-
faces are collected to define each panel 5 Specify how the Surface Edge Lines
display for all objects in 3D views.
vertically. A value of 2000 for Factor 2
• Check Use Layer Settings to display sur-
means that 2,000 or more surfaces are
face edge lines for objects using the dis-
collected to define panels horizontally.
play settings specified by layer in the
• Making these numbers larger results in Layer Display Options dialog.
fewer panels; making them smaller
results in more panels. Adjusting these If this option is not checked, all edge
numbers either too low or too high causes lines are drawn black and solid with a
the time required to draw to increase. line weight of 0.
• Framing Back Clip defines the back clip • If Use Layer Settings is checked you can
for framing members in cross section also check Use Object Settings. All
views. Framing must be set to display to objects that have special settings speci-
see the effects of this value. A zero value fied on the Line Style panel of their spec-
does not back clip at all. ification dialog display using those
settings, overriding the layer settings in
4 Default Color Display controls the Layer Display Options dialog.
whether views created using the Vector
Backdrop Panel
The settings on the Backdrop panel allow
you to specify a backdrop image or color to
display behind your model in 3D views. See
“3D Backdrops” on page 1122.
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3D View Tools
Background Color set in the Preferences • The Horizontal Angle and Vertical
dialog. See “Colors Panel” on page 92. Angle settings are the same as those in
the Backdrop Specification dialog. If
2 Spherical Backdrop Options - these values are changed here, the back-
drop saved in the library will be unaf-
• Check Use Generated Sky to simulate a fected. See “Backdrop Specification
daytime sky backdrop. When checked, Dialog” on page 1123.
Spherical Panoramic Backdrop will also
be checked and a preview of the Gener- 3 The Show Backdrop in options let you
ated Sky will display above. specify the conditions under which the
selected backdrop image displays.
• Specify a Haze Level of Low, Medium,
or High. This determines the degree to • Specify in which View Types a backdrop
which light in the sky backdrop appears image is used. By default, only Perspec-
to be scattered by particles in the air. tive Camera Views are set to use a back-
drop. See “3D View Tools” on page 877.
• Specify a Horizon Level using the text
field or slider bar. The default value of • Specify in which Rendering Techniques
44% works well in most situations. a backdrop image is used. See
“Rendering Techniques” on page 928. By
• Check Spherical Panoramic Backdrop default, Standard, Painting and
to place the selected backdrop onto a Watercolor use backdrops while the other
sphere that surrounds your model in cam- techniques do not.
era views and overviews.
3D View Tools
Select 3D> Create cathedral ceilings, roofs, lofts, stairwell
Orthographic View to display openings, and other variation in floor and
the Orthographic View Tools or 3D> Create ceiling levels.
Perspective View to display the Perspective
The Floor Camera tool creates
View Tools.
perspective views of the current floor
only. Nothing above the ceiling surface is
Camera Views generated, and neither is anything below the
Camera views are perspective views. They floor.
are not scaled and cannot be annotated but
are ideal for creating presentation views. Overviews
The Full Camera tool creates multi- An overview can be either orthographic in
floor views of the 3D model. It can be nature or perspective, depending on the tool
used to create interior and exterior used to create it. See “Creating Overviews”
perspectives, and is good for displaying on page 879.
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Creating Overviews
In Chief Architect, there are three different Each type of overview can be generated as
overview types: Full, Floor and Framing either an orthographic or perspective view.
Overviews. An overview window’s title bar indicates
whether it is perspective or orthographic. See
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“Perspective and Orthographic Views” on floor with the ceiling removed and all floors
page 868. beneath it visible.
Overviews generate as soon as you select the Floor Overviews are an effective tool for
tool and are always created at the same illustrating traffic flow and the relationships
angle. The focal point is always located at between spaces.
the center of the model; however, the
position of the camera will vary depending
on the size of the 3D model. The larger or
more spread out the model, the further away
the camera will be from the focal point so
that the entire model can be seen in the view.
Once generated, an overview window’s title
bar indicates whether it is a perspective or
orthographic view and a camera symbol To see a different floor, select Tools>
representing the overview displays in floor
Reference Floors> Up One Floor or
plan view, The overview ‘camera’ can be
edited much like regular camera views can. Down One Floor . You can also return to
See “Editing 3D Views” on page 893. floor plan view and make another floor
current before generating the Floor Overview
Full Overview If you prefer, you can specify in the Camera
Select 3D> Create Ortho- Defaults dialog that only the current floor be
graphic View> Full Overview or included in Floor Overviews. See “Camera
3D> Create PerspectiveView> Full Over- Defaults Dialog” on page 869.
view to generate an exterior view of the
entire model. Framing Overview
Select 3D> Create Ortho-
graphic View> Framing
Overview or 3D> Create Perspective
View> Framing Overview to create a view
of the entire model, displaying only framing
and the foundation.
Floor Overview
Select 3D> Create Ortho-
graphic View> Floor Overview
or 3D> Create Perspective View> Floor
Overview to create a view of the current
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Isometric Overviews
An Isometric Overview is a special
orthographic view in which the
camera is positioned in such a way that the
angles between the X, Y, and Z axes are all
120° in that view. See “3D Drafting” on page
29.
In addition, Isometric Overviews use To create an Isometric Overview, begin
scaling that is approximately 1.2 times that in an Orthographic Overview. See “Per-
used in a normal projection so that lines spective and Orthographic Views” on page
parallel to the X, Y, and Z axes measure their 868.
true length in the 2D projection. As such,
Isometric Overviews can be useful for To create an Isometric Overview
technical drawings but may not be well
suited for presentation views. 1. Create an Orthographic Full
Overview or Floor Overview .
2. With the Orthographic view active,
select 3D> Isometric Overviews and
choose a view option from the submenu.
3. The camera’s position will adjust, as will
the scaling used in the view.
4. If you move, orbit, or tilt the camera the
camera will return to normal scaling.
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views are their true lengths, making it easy to primarily for kitchen and bath elevations.
accurately see the spatial relationships of the This tool cannot be used to create exterior
3D objects in the model. views.
Two additional elevation tools, By default, Wall Elevation views
Exterior Elevations and the recognize room definition created by railings
Create Room Elevation Views edit tool, and invisible walls; however, you can specify
allow you to create and save multiple that these types of walls are ignored in the
elevation views of either the entire plan or a Wall Elevation Specification dialog. See
single room with a single click. “Camera Panel” on page 906.
Cross section/elevation views can be clipped
to limit how much of the model is included in Cross Section/Elevation , Backclipped
the view. See “Camera Panel” on page 906. Cross Section and Wall Elevation
Cross section/elevation views are the only views are created in the same way.
3D views that can be enhanced with the 2D
CAD tools. They can be fully annotated and To create a Cross Section/Elevation view
dimensioned and then printed to scale.
1. Select the Cross Section/Elevation ,
Cross Section/Elevation Backclipped Cross Section or Wall
Camera Tools
Elevation tool. The pointer changes
Each of the three cross section/elevation to a with crosshairs marking the
camera tools has a specific function. position of the pointer.
A Cross Section/Elevation view 2. Click and drag a line in floor plan view.
displays all floors of the model. The • A Camera symbol displays where you
cross section begins at the point where the click, along with a Cross Section Line
camera arrow is drawn and continues indicating the plane of the camera’s
through the entire model. cross section cut line.
The Backclipped Cross Section tool
includes only the objects or portions 1. Camera
of objects between the starting point and (click) 2. Line of Sight
(drag) 3. Focal Point
stopping point of the camera’s Line of Sight. (release)
The Wall Elevation tool creates an
interior elevation of a single wall
defining the room that the camera is drawn
in. It does not cut through walls or show the
ceiling, floor, or roof. It creates a 2D
projection of a wall and the objects located
between that wall and the camera and is used
Clip Plane Indicators
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3. Drag in the direction of the Line of Sight been drawn, nothing will happen when any
to draw a camera arrow. of these tools is selected.
• Always drag the camera arrow perpen- The directions that these four elevation
dicular to the wall to be viewed. cameras point are directly related to the
4. When you release the mouse button, the orientation of the X and Y axes, reference
view generates in a new window. grid and snap grid in the plan. See “3D
• If the view is a Backclipped Cross Sec- Drafting” on page 29.
tion, a second Cross Section Line at the The front elevation is located below the
end of the Line of Sight indicates the model on-screen and points upward while the
furthest extent of the backclip. back elevation is found above the model and
• You can specify the length of the Clip points downward. This may not be the case,
Plane Indicators and also restrict the however, if you have used the Rotate Plan
side to side extents of the view to them.
View tool. See “Rotate Plan View” on
See “Camera Panel” on page 906.
page 233.
As with camera views, you must click and
If the same Auto Elevation view is created
drag at least as far as your current Snap
more than once, the additional camera
Distance in order to create a Cross Section/
symbols are placed progressively further
Elevation view. See “Snap Properties Panel”
away from the model in floor plan view and
on page 113.
are numbered. If an Auto Elevation is
If the Line of Sight does not cut through a 3D renamed and then the view created again, the
object and the object is within the back symbols may overlap.
clipped distance, such as a window shown in
elevation, the object retains its 3D definition The Auto Elevation Tools parent button
and can be selected, moved, stretched, or can be added to the toolbars if you wish. See
otherwise modified in the view. The 3D “To add a button to a toolbar” on page 132.
model is updated in all views.
Room Elevation Views
Auto Elevation Tools
The Create Room Elevation Views
The Auto Elevation Tools create edit tool creates an interior elevation
exterior elevations of the front, back, view of each wall defining or present in a
left and right sides of the model. To use any selected room. To create elevation views for
of these tools, simply select it: the camera a room, select the room and then select this
view - or all four camera views - are edit tool. See “Editing Rooms” on page 327.
automatically created, saved and named. See
“Saving 3D Views” on page 900. Detailing Cross Section/
At least one wall or railing must be present in Elevation Views
the plan in order for the Auto Elevation CAD objects, including Text and
tools to work. If no walls or railings have Dimensions, can be created in cross
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Displaying 3D Views
generate a fill polyline when insulation is • Material Regions - Closed polylines for
also specified. See “Wall Type each layer of a Wall or Floor Material
Definitions Dialog” on page 298. Region or a Custom Backsplash are
created. The polylines use the fill style
Specify which rooms have insulation in specified in the object’s material layers
the floor or ceiling. See “Floor and definition. See “Floor and Wall Material
Ceiling Platform Definitions” on page Regions” on page 779..
337.
Using Auto Detail tool twice results in
• Foundations - Closed polylines are
two copies of the same CAD objects.
created for foundation walls, footings,
and floors. The fill style for walls is Once created, these CAD objects can be
specified for the wall layer in the wall selected and edited. See “Editing Closed-
type definition. The fill style for footings Polyline Based Objects” on page 198 and
is “Concrete”. The fill style for the floor “Editing Box-Based Objects” on page 203.
is set in the floor platform definition.
The CAD objects created by the Auto
• Slabs - Closed polylines using the
“Concrete” fill style are created for Detail tool are placed on the Curent
CAD Layer. See “Layers” on page 143.
Slabs .
Displaying 3D Views
A variety of tools and settings allow you to Layer Display Options
control the appearance of your 3D views.
There are also numerous ways to adjust the Which objects display in a 3D view is
position, focal point and field of view of a controlled in the Layer Display
3D view. See “Editing 3D Views” on page Options dialog. See “Layer Display Options
893. Dialog” on page 148.
The name of the current plan file and the type Different view types use different layer sets
of view displays at the top of each view when they are created. See “Layer Sets” on
window in its title bar. If a 3D view is saved, page 145.
its name also displays. To show framing in a cross section/elevation
There is no limit to the number of 3D view view, framing must first be built using the
windows that you can have open at a given Build Framing dialog and the appropriate
time; bear in mind, though, that each window framing layers must be turned on in the
demands use of your computer’s resources Section View layer set. See “Framing” on
and that you may see poor performance if too page 561.
many views are open. See “Working in
Multiple Views” on page 861.
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Displaying 3D Views
specification dialog. See “Plan Display In contrast, camera callouts are included
Panel” on page 904. when the view is sent to layout, printed, or
exported and when CAD Detail from View
Camera Labels and Callouts is used.
Both saved and unsaved active cameras can
have labels indicating the camera or callout In Rendered Views
number or its name. Camera labels are There are a number of factors that contribute
located on the “Cameras, Labels” layer and to the appearance of rendered 3D views:
use the Text Style assigned to that layer. See
“Object Labels” on page 1241. • Select 3D> Camera View Options>
• Camera labels and callout numbers are Toggle Textures in a 3D view to turn
numbered sequentially in each plan in the off the display of material textures. See
order they were created unless you “About Materials” on page 828. Not
rename them. available in Glass House,Technical Illus-
tration, Line Drawing or Vector Views.
• Camera labels always use the Camera
Name. Saved cameras’ names can be • Select View> Color to toggle
specified in the Camera Specification between color and greyscale in 3D views.
dialogs. See “Camera Panel” on page See “Color On/Off” on page 214.
902.
• Saved camera callout labels and addi- • Select 3D> Lighting> Adjust Lights
tional text can also be specified. See to open the Adjust Lights dialog and edit
“Plan Display Panel” on page 904. the light sources in the current plan. See
“Adjust Lights Dialog” on page 917.
• If a cross section/elevation view using a
callout is sent to layout, the layout page’s • Select 3D> Camera View Options>
Label can display as the callout’s Text Final View or Final View with
Below Line. See “Layout Page Informa-
Shadows to regenerate the rendered
tion” on page 1226.
view based on the final view settings on
Camera symbols display a letter indicating the Render panel of the Preferences dia-
the Rendering Technique it uses. This letter log. See “Previews vs Final Views” on
uses the same text style as the camera label. page 913
See “Rendering Techniques” on page 928.
Camera symbols are an on-screen reference:
In Vector Views
they do not print unless Print Image is used There are also a number of factors that affect
and cannot be sent to layout except as an the appearance of 3D Vector Views:
image. They are, however, included when
• Select 3D> Toggle Patterns in a
CAD Detail from View is used and in
Technical Illustration, Watercolor, Line
views exported to .dxf/.dwg.
Drawing or Vector View to turn on or off
the display of the “Patterns, 3D Views”
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Repositioning Cameras
Repositioning Cameras
Once a 3D view is created, there are many • The Incremental Rotate Angle controls
ways to manipulate the camera location and Orbit movement, Tilt movement, and side
the direction of its line of site using the to side Dolly movement.
mouse, the keyboard, and the menus.
See “Camera Panel” on page 902.
The Move Camera with Mouse buttons are
Each time you move the camera, the view is
included on the toolbars in 3D views by
updated. If you are using either the toolbar or
default; but, you can add the other tools your
keyboard to move the camera, you can hold
toolbars as well as customize their hotkeys.
down the Shift key, suppressing the redraw
See “Toolbars and Hotkeys” on page 129.
of the view until the Shift key is released and
When the keyboard or menu commands are allowing you to move multiple increments
used to move or rotate a camera, the more quickly.
adjustments occur in regular increments. The
size of these increments is specified in the
Press Ctrl + Alt + S while in a camera
Camera Specification dialog: view or overview to spin the view.
• The Incremental Move Distance con- Press Esc to stop the spinning.
trols Panning movement and forward and
backward Dolly movement.
Hotkey Description
Alt + O Mouse-Orbit Camera lets you move the mouse to rotate the camera
around its focal point. The camera’s position and direction both change.
To continuously rotate the camera around its focal point, click in the 3D
view, drag the mouse, and release the mouse button to “throw” the
view. Click again in the view to stop it from rotating.
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Hotkey Description
Alt + P Mouse-Pan Camera lets you move the mouse to move the camera up,
down, left and right. The camera’s position changes, but its direction
does not.
Alt + D Mouse-Dolly Camera lets you move the mouse up and down to move
the camera forward and backward. Move the mouse left or right to
rotate the camera side to side.
Alt + T Mouse-Tilt Camera lets you move the mouse to tilt the camera in any
direction while staying in the same location.
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Repositioning Cameras
Hotkey Description
F Move Camera Forward moves the camera and its focal point forward.
B Move Camera Back moves the camera and the focal point back.
L Move Camera Left moves the camera and the focal point to the left in
a line perpendicular to the line of sight.
R Move Camera Right moves the camera and the focal point to the right
in a line perpendicular to the line of sight.
U Move Camera Up moves the camera and the focal point up.
D Move Camera Down moves the camera and the focal point down.
Hotkey Description
I Move Camera In moves the camera closer to the focal point along the
line of sight. The camera cannot move past the focal point using this
tool.
O Move Camera Out moves the camera away from the focal point along
the line of sight.
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Hotkey Description
Orbit Camera Upward rotates the camera up about the focal point.
The camera cannot rotate past a vertical line looking straight down on
the focal point.
Orbit Camera Downward rotates the camera down about the focal
point. The camera cannot rotate past a vertical line looking straight up
at the focal point.
Orbit Camera Left rotates the camera to the left about the focal point.
Orbit Camera Right rotates the camera to the right about the focal
point.
Hotkey Description
Tilt Camera Upward tilts the camera up while keeping it in the same
location. The camera cannot tilt beyond the vertical position.
Tilt Camera Downward tilts the camera down while keeping it in the
same location. The camera cannot tilt beyond the vertical position.
Turn Camera Left turns the camera to the left while staying in the
same location.
Turn Camera Right turns the camera to the right while staying in the
same location.
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Editing 3D Views
Front View creates a front view Right Side View create a right
of the model. side view of the model.
Editing 3D Views
In addition to its position and direction, there Using the Edit Tools
are other ways to modify a 3D view.
A camera symbol or symbols selected in
floor plan view can be edited in a variety of
In the Specification Dialog
ways using the buttons on the edit toolbar.
You can make adjustments to a See “The Edit Toolbar” on page 35.
camera in the Camera Specification
dialog. This dialog is particularly helpful for Using the Edit Handles
making fine adjustments to the camera’s
position, appearance, and other attributes. Return to floor plan view without closing the
See “Camera Specification Dialog” on page 3D view. See “Working in Multiple Views”
901. on page 861.
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Resize Clip
Line of Sight
Plane
Move Move Clip
Plane
Move
Focal Point Focal Point
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Editing 3D Views
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Working in 3D
To use the Cross Section Slider 3. You can position the cutting plane with
accuracy using the text field to the right
1. Click on the radio button beneath one of of the slider.
the cross section angles to select it. • This value is measured from the edge
• The option at top right turns off the cut- of the model that is cut first by the
ting plane, so no cross section is made. selected cross section angle.
2. Move the Position slider to adjust the 4. Click OK to close the dialog. If the
position of the cutting plane. active camera is saved, its Cross Section
Slider settings will also be retained. See
“Saving 3D Views” on page 900.
Working in 3D
A variety of tools are available in 3D views Creating Objects in 3D Views
that allow you to edit your 3D model. You
can also use the Dimension, Text, and CAD You can place windows, doors, cabinets,
Tools to add annotation to cross section/ electrical objects, corner trim, and most
elevation views. library objects directly into 3D views. To do
this, select the appropriate tool and click in
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Working in 3D
Editing Materials in 3D Views View tool. See “CAD Detail from View”
Select 3D> Materials> Adjust on page 1086.
Material Definition, then click on a
surface in the 3D view to open the Define Cross Section Lines
Material dialog for that material. See “Adjust
Cross Section Lines are created in cross
Material Definition” on page 833. section views to represent any objects split
Select 3D> Material Painter to apply by the cross section line of the camera. They
materials to surfaces in the view using are placed on the “Cross Section Lines”
the Material Painter Tools. See “The Material layer, which is locked by default, and they
Painter” on page 828. get deleted and replaced whenever the view
is redrawn.
Select 3D> Material Painter>
Material Eyedropper to apply the When a dimension is drawn to locate an
material on a surface in the view to other object split by a camera’s section line, it
surfaces in the view. See “Material actually locates Cross Section Lines. So that
Eyedropper” on page 831. dimensions can be retained when Cross
Section Lines are regenerated, a Point
Rebuild 3D Marker is automatically created where a
dimension meets a Cross Section Line and
As changes are made to your plan, a
the dimension locates it instead of the Cross
3D view automatically updates to
Section Line. See “Point Markers and
reflect any changes visible in the view. If you
Dimensions” on page 1028.
find that a view is not updating as expected,
select 3D> Rebuild 3D to rebuild the entire Cross Section Lines will print when their
3D model. layer is turned on; however, they are not
included when the view is sent to layout. The
Annotating 3D Views Point Markers created when dimensions
locate Cross Section Lines, however, will
The Dimension Tools, Text Tools, and CAD both print and display in views sent to layout.
Tools are available in cross section/elevation See “Layout” on page 1203.
views, allowing you to add technical
information, call attention to details, and The “Cross Section Lines” layer can be
other tasks in these views. See “Detailing unlocked, allowing Cross Section Lines to be
Cross Section/Elevation Views” on page be selected and edited. Additional CAD
883. objects can also be placed on this layer when
it is unlocked, as well; however, when the
You can also add annotation to any other 3D view is redrawn, all CAD objects on this
view by first making a line-drawn copy of layer will be deleted and replaced with a
the view using the CAD Detail from fresh set of Cross Section Lines.
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current screen image as an image file. See of lines, File> Print> Print Image must be
“To export a picture” on page 1109. used when printing. Print Image is a special
Chief Architect function that prints the
In addition, Vector Views can be exported
screen in picture format. The entire view
and saved as .emf files. See “Metafiles” on
prints, including images such as plants and
page 1112.
textures.
Once saved, a picture can be opened and
The quality of your print image is affected by
converted into many other formats using a
your current window size and screen
graphics program. Picture files can be sent to
resolution. To maximize the quality of your
layout or used in word processing, desktop
printed image, generate it in full screen size
publishing, and web development programs
and use the maximum screen resolution.
to create advertisements, brochures, etc.
3D views can also be sent to layout and then
When a picture is exported, it is assigned the
printed as part of your construction
same size as it displays on screen. You can
documents.
change the size of the view window to create
a smaller or bigger picture. Select File> Send to Layout to send
the current view to layout. See
Plan Backup “Sending Views to Layout” on page 1208.
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dialog for a Full Camera , for example, This dialog can only be opened for one
is named Full Camera Specification. camera at a time. If more than one camera
symbol is selected, Open Object will not
be available.
Camera Panel
Some settings only affect some types of • Specify the Name that displays in the
views. Depending on the type of camera camera label in floor plan view and in the
view selected, not all the settings may be Project Browser. See “Project Browser”
available. on page 1093.
To change a setting, first uncheck Default, • Check Saved to save this view with the
then type a new value in the text field. plan. As soon as you type anything in the
text field, this box becomes checked. If
1 General - you click OK while this box is checked, it
will become checked permanently. Saved
cameras are listed in the Project Browser.
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• Select the Rendering Technique used by of 0° points the camera toward the left in
the selected camera from the drop-down floor plan view.
list. See “Rendering Techniques” on page • Specify the X Position and Y Position
928. for the selected camera. These are abso-
lute coordinates. Specifying zero for both
2 The Positioning settings determine the places the camera at the plan’s origin
position and orientation of the camera.
See “Repositioning Cameras” on page 889. point (0,0).
• The Incremental Move Distance con- • Check Default for any value to use the
trols how far the camera moves each time default setting.
you Pan in any direction or Dolly for-
wards or backward. For interior views a 3 The Scene Clipping settings control
the extents of the camera view.
small number is good, but for exterior
you may want a larger increment. • Clip Surfaces Within - Objects located
within this distance from the camera do
• The Incremental Rotate Angle defines not display in the view.
how many degrees the camera rotates
each time you Tilt, Orbit, or Dolly side to • Remove Wall Within - Remove the view
side. A setting of 90° would make one of walls within this distance of the cam-
full rotation in four moves. era.
• The Height Above Floor defines the Both of these Within distances are measured
height that the camera is above the floor as a radius from the camera position.
level for the current floor. • Check Unless Opening to display a wall
• The Field of View defines the camera’s that is inside the Remove Wall Within
field of vision in angular degrees. See range if the camera is pointing through an
“Field of View” on page 895. opening such as a door or window.
• Check Default for any value to use the
You can increase a camera’s Field of default setting.
View when the view is active by press-
ing the W key, or decrease the Field of View 4 Options -
by pressing the N key.
• Uncheck Show Lower Floors to show
• The Tilt Angle determines the vertical only the current floor in the selected
angle that the camera is tilted. The cam- Floor Overview. When checked, the cur-
era maintains its focal point and position rent floor plus any floors beneath it are
in floor plan view, but if the camera is included in the view. Only available for
tilted, the focal point is above or below Floor Overviews. See “Floor Overview”
the current camera height. on page 880.
• Specify the selected camera’s Camera • Click the Advanced button to open the
Angle. This is an absolute value: an angle Advanced Camera Options dialog and
specify how hidden lines are handled in
Vector Views when OpenGL is not used.
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1 Check Display on All Floors to display If no Text Below Line is specified, the
the selected camera’s symbol in floor Callout Label is centered in the callout.
plan view on all floors. When unchecked, it • Specify the Text Below Line for a bot-
only displays on the floor where the camera tom row of text, if desired. Check Auto-
was created. See “Creating Camera Views” matic to populate the Text Below Line
on page 879. with the camera’s Name, as specified on
the Camera Panel. See “Camera Labels
2 Check Display As Callout to use a and Callouts” on page 887.
callout symbol to represent the selected
camera in floor plan view and enable these • To specify the Callout Size, uncheck
settings. Most of the Standard Options, Automatic and then type in the text field.
below, are unavailable when Display as When Automatic is checked, the size is
Callout is checked. based on the length of the Callout Label
• Specify the Callout Label, which is the and the size of the current Text Style.
text that displays inside the callout circle.
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• Specify the appearance of the Callout • Check Show Field of View Indicators to
Arrow. Choose None, a Small arrow, or display the camera’s field of view indica-
a Large arrow. Uncheck Filled if you do tors in floor plan view.
not want a solid filled arrow. • You can also change the FOV Indicator
Length, which is measured in plan
Note: Callout arrows only display as filled inches (mm).
when a camera is inactive. Inactive camera
callout arrows are unfilled. Layer Panel
For information about this panel, see “Layer
3 The Standard Options settings allow Panel” on page 152.
you to specify the appearance of the
selected camera’s standard symbol. Uncheck
Default beside any of these options to Label Panel
modify it. Most of these options are disabled
In the Camera Specification dialogs, the
when Display As Callout is unchecked. See
settings on the Label panel are limited to
“Dynamic Defaults” on page 74.
Suppress Label checkbox and Position and
• The Camera Symbol Size is measured in Orientation settings.
plan inches (mm).
Camera labels always use the Camera Name
• Check Show Camera Focal Point to specified on the Camera panel. When
display the camera’s focal point in floor callouts are used, the Callout Label and
plan view. When unchecked, the view’s Text Below Line are specified on the Plan
line of sight and focal point are hidden Display panel.
until the camera is selected; cross section/
elevation camera clip plane indicators are For information about this panel, see “Label
suppressed in the same manner when this Panel” on page 1243.
is unchecked.
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Camera Panel
1 The Camera Name displays in floor • Check Clip To Sides to limit the selected
plan view and is listed in the Project camera view’s side-to-side extents to the
Browser. See “Project Browser” on page length of its Clip Plane Indicator line(s)
1093. in floor plan view. When unchecked, the
• Check Saved to save this view with the full width of the model is included in the
plan. As soon as you type anything in the view.
text field, this box becomes checked. If The Clip Plane Indicator Length can be
you click OK while this box is checked, it specified on the Plan Display panel when
will become checked permanently. Saved callouts are not used, or using the cam-
cameras are listed in the Project Browser. era’s edit handles in floor plan view. See
“Editing 3D Views” on page 893.
• Select the Rendering Technique used by
the selected camera from the drop-down • Check Ignore Railings and Invisible
list. See “Rendering Techniques” on page Walls to ignore the room definition cre-
928. ated by these types of walls in a selected
Wall Elevation view. When this is
2 The Scene Clipping settings control
the extents of the camera view. unchecked, Wall Elevation views
• Back Clip After - Enter the distance in only recognize room definition created
inches (mm) from camera to backclip by regular walls. Only available for Wall
plane. If zero, no back clipping occurs. Elevation views. See “Cross Section/
Elevation Camera Tools” on page 882.
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3 Settings in the Positioning section 4 Click the Advanced button to open the
determine the location of the camera in Advanced Camera Options dialog and
floor plan view. specify how hidden lines are handled in
• Specify the X Position of the camera in Vector Views when OpenGL is not used. See
absolute coordinates. “Advanced Camera Options Dialog” on page
871.
• Specify the Y Position of the camera in
absolute coordinates.
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• Specify the callout Placement, either at weight specified for the selected callout’s
the Center, Left Side, Right Side, or Both layer, type a line weight in the text field.
Sides of a Cross Section/Elevation ,
3 The Standard Options settings allow
Backclipped Cross Section , or Wall you to specify the appearance of the
selected camera’s standard symbol. Uncheck
Elevation clip plane. If Center is Default beside any of these options to
selected, no clip plane line displays. modify it. Most of these options are disabled
• Specify the Callout Label, which is the when Display As Callout is unchecked. See
text that displays inside the callout circle. “Dynamic Defaults” on page 74.
If no Text Below Line is specified, the • The Camera Symbol Size is measured in
Callout Label is centered in the callout. plan inches (mm).
• Specify the Text Below Line for a bot- • Check Show Camera Focal Point to
tom row of text, if desired. Check Auto- display the camera’s focal point in floor
matic to populate the Text Below Line plan view. When unchecked, the view’s
with the layout page Label if the selected line of sight and focal point are hidden
view is sent to layout. See “Camera until the camera is selected; cross section/
Labels and Callouts” on page 887. elevation camera clip plane indicators are
• To specify the Callout Size, uncheck suppressed in the same manner when this
Automatic and then type in the text field. is unchecked.
When Automatic is checked, the size is • Specify the Clip Plane Indicator
based on the length of the Callout Label Length in plan inches (mm). See “To cre-
and the size of the current Text Style. ate a Cross Section/Elevation view” on
• Specify the appearance of the Callout page 882.
Arrow. Choose None, a Small arrow, or
a Large arrow. Uncheck Filled if you do Layer Panel
not want a solid filled arrow.
For information about this panel, see “Layer
Panel” on page 152.
Note: Callout arrows only display as filled
when a camera is inactive. Inactive camera
callout arrows are unfilled.
Label Panel
In the Cross Section/Elevation Camera
• Specify the Cross Section Line Style. Specification dialog, the settings on the
Not available when Center is selected, Label panel are limited to Suppress Label
above. Check By Layer to use the line checkbox and Position and Orientation
style specified for the selected callout’s settings.
layer, or choose a line style from the drop
down list or the Library. Camera labels always use the Camera Name
specified on the Camera panel. When
• Specify the Cross Section Line Weight. callouts are used, the Callout Label and
Not available when Center is selected,
above. Check By Layer to use the line
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Text Below Line are specified on the Plan For information about this panel, see “Label
Display panel. Panel” on page 1243.
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Chapter 30:
Rendering and
Ray Tracing
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Rendering Tips
There are a variety of factors which affect the Because they can be time-consuming, by
appearance and quality of rendered 3D default shadows are only generated in Final
views. You can use these tools and settings to Views with Shadows . You can, however,
achieve renderings that meet your needs. set them to generate in both previews and
final views on the Render panel of the
Lighting
Preferences dialog. In order for a light
Lighting is extremely important in most 3D source to cast shadows, it must be on in the
renderings, in ray tracing, and in VRML file current view and have Cast Shadows
export. Lighting controls the visibility of checked in its specification dialog. See
objects in a view, affects the appearance of “Light Data Panel” on page 632.
surfaces, and influences the appearances of
colors and textures on those surfaces. Even The quality of shadows is influenced by
small changes to light intensity, direction and several settings on the Render panel of the
color can have a large impact on image Preferences dialog:
quality. See “Lighting” on page 914. • Legacy Shadows produce shadows with
quality that is generally higher than stan-
Shadows dard shadows but take significantly lon-
Like lighting, shadows have an important ger to generate.
effect on image quality. Shadows can be • Soft Shadows creates shadows with soft
generated in any type of camera view using edges instead of hard edges. This feature
the Standard, Technical Illustration, only takes effect when Software Edge
Duotone, Painting, and Watercolor Smoothing is used and can slow render-
Rendering Techniques. See “Rendering ings considerably.
Techniques” on page 928. • A higher degree of Software Edge
There are two ways to generate shadows in Smoothing, which affects the appearance
Chief Architect: standard and legacy of surface edges, can significantly
shadows. Standard shadows are generate improve the quality of shadows and other
more quickly than legacy shadows but are of aspects of 3D views.
lower quality, while legacy shadows are In addition to their appearance in camera
slower but generally of higher quality. views, sun shadows can also display in floor
Legacy Shadows can be enabled or disabled plan view to represent the shadows created
in the Preferences dialog and will be by the sun at a particular date, time, and
enabled automatically if your video card location. See “Sun Shadows” on page 922.
does not support standard shadows. See
When standard shadows are enabled,
“Render Panel” on page 122.
sunlight can shine through windows into
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Rendering Tips
interior rooms.See “Default Sun Light” on dialog. See “Define Material Dialog” on
page 916. page 841.
For realistic rendered views, it is important
Reflections to adjust texture properties correctly.
Reflections are another aspect of lighting that Textures can be mapped to objects for correct
can increase a 3D view’s realism. When a placement. See “Mapping Patterns and
flat surface is assigned a Mirror material, it Textures” on page 835.
can display the reflections of other objects in Brightness, shininess and transparency
the scene. A material can be assigned the control how light sources affect the display
Mirror class in the Define Material dialog. of surfaces in rendered views. See
See “Properties Panel” on page 848. “Lighting” on page 914.
Note that a Mirror surface cannot display the If no texture is selected for a material or if
reflection of another mirror. When one the display of textures is turned off, affected
mirror can be seen in another, its material is surfaces are a solid color instead.
shown rather than a reflection.
Reflections can slow down 3D view Images
generation and responsiveness considerably
Images are very important for the appearance
and are turned off by default in rendered
of rendered views and exported VRML files.
Previews. They can be turned on and off for
Images are picture files that represent
both Previews and Final Views in the
individual objects such as trees, flowers, and
Preferences dialog. See “Render Panel” on
vehicles. Images are represented in floor plan
page 122.
view by 2D symbol and are visible in Vector
views. See “Placing Images” on page 1102.
For reflections on curved surfaces as
well as reflections within reflections, Backdrops
consider ray tracing. See “Ray Trace Views”
on page 940. A backdrop is an image, usually of an
exterior view, that displays in the background
Material Textures of 3D views to help place the model into a
realistic setting and add a sense of
Textures are graphic files that represent
perspective. If a backdrop is not specified,
contoured surfaces of objects such as carpet,
Chief Architect applies a background color.
bricks, tile, and wood in rendered views.
See “3D Backdrops” on page 1122.
Textures are assigned to materials which in
turn are assigned to objects. See “Patterns
and Textures” on page 828.
Previews vs Final Views
The display of materials in rendered views is With the exception of Vector Views, 3D
controlled by settings on the Texture and views are generated using the Preview
Properties panels of the Define Material settings in the Preferences dialog. Rather
than produce the best quality possible, the
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installed settings for Previews generate 3D For high quality Final Views, consider
views quickly but with reasonable quality, experimenting with these settings:
and are best when working on the model in • Hardware Edge Smoothing - A higher
3D. See “Render Panel” on page 122. degree of surface edge smoothing can
Final Views produce much higher quality significantly improve the quality of 3D
images that are more suitable for printing or views.
saving as graphics files. Final Views often • Software Edge Smoothing - As with
take significantly longer to generate than Hardware Edge Smoothing, increasing
Previews, so the 3D view reverts back to the surface edge smoothing improves quality.
Preview settings as soon as anything is
• Triangle Size - When you use triangles,
changed within the view.
the program divides surfaces in most 3D
When you have finished making adjustments views into triangles which are used to
in the 3D view, select 3D> Camera View illuminate the surfaces properly. Gener-
Options> Final View or Final View ally speaking, the smaller the Triangle
Size, the slower the rendering, but the
with Shadows . higher-quality result you can achieve.
Triangles are not used in the Standard and
Final View is not available in Vector Technical Illustration Rendering Tech-
Views. Final View with Shadows is not niques. See “Rendering Techniques” on
available in Vector View, Glass House, or page 928.
Line Drawing views. See “Rendering • Use Transparency - Necessary to dis-
Techniques” on page 928. play transparent or semi-transparent sur-
faces such as the glass in windows in
Higher Quality Rendering rendered views.
The settings on the Render panel of the
Preferences dialog allow you to adjust To generate a high-quality picture of
rendering quality and speed so that you can your scene, consider ray tracing. See
strike a balance that best suits your needs. “Ray Trace Views” on page 940.
Lighting
In most rendered views, lighting is calculated calculations and turns off all other light
on a room-by-room basis; only the light sources. You can turn the sunlight off and use
sources in the room containing the camera all the other exterior lights to simulate night
are used. This limitation does not apply in time views.
ray trace views, however.
The maximum number of light sources that
When the camera is outside a building, the can be turned on in a view at the same time is
program normally uses sunlight for lighting determined by your video card. If your video
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Lighting
915
chief-architect-x6-reference-manual.book Page 916 Sunday, August 3, 2014 10:10 AM
While Added Lights do not display as objects Adjust Lights . See “Default Sun Light
in 3D, you can specify that an Added Light’s Specification Dialog” on page 927.
position be represented by a cross hairs in
rendered views that use lighting. See “Light If you place a Sun Angle in floor plan
Data Panel” on page 632. view, the Default Sun is no longer used as a
light source in exterior rendered views.
Added lights can be placed into objects that Instead, sun light is generated based on
normally do not generate light, such as a TV. specific date, time, latitude, and longitude
There are three types of added light sources: information. See “Sun Angles and Shadows”
on page 921.
• Parallel Light sources
Displaying Lights
The display of light fixtures and In Floor Plan View
Added Lights in floor plan and 3D
views is controlled in the Layer Display Light fixtures are placed on the “Electrical”
Options dialog. See “Layer Display Options layer by default, and Added Lights, on the
Dialog” on page 148. “Light Sources” layer. See “Displaying
Objects” on page 144.
In addition, they can serve as sources of light
in rendered and/or ray trace 3D views. They In floor plan view, both light fixtures and
can be turned on and off, as well as set to cast Added Lights can display labels when the
shadows. “Electrical, Labels” and/or “Light Sources,
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Displaying Lights
Labels” layers are is turned on. See “Object To turn a light on or off
Labels” on page 1241.
There are several ways to turn a light fixture
An Added Light’s automatic label in floor or Added Light on or off:
plan view indicates which of these attributes • Select one or more fixtures or Added
the light has: Lights and click the Turn Light(s) Off in
• R - Used in Standard rendered views. 3D or Turn Light(s) On in 3D
• T - Used in ray trace views. edit button.
• S - Casts shadows. • Uncheck On in the object’s specification
dialog. See “Light Data Panel” on page
632.
• Clear the On/Off checkbox in the Adjust
LIghts dialog.
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All lights in the current plan are listed here tion Dialog” on page 927, “Light
using the same names as their labels. Specification Dialog” on page 920 or
Additional information about each light “Electrical Service Specification Dialog”
follows in parentheses. If this dialog is on page 630.
opened while a 3D view is active, the Default
Multiple lights can be selected by holding
Sun Light will be included in the list. See
down the Shift key. If multiple lights are
“Default Sun Light” on page 916.
selected, clicking the Adjust button opens the
• Check the box beside a light’s name to Light Data dialog, which is similar to the
turn it on or uncheck the box to turn it off. Light Data panel of a single object’s
• To adjust the properties of a light in the specification dialog.
list, double-click on its name or select it If you are in a 3D view that displays lighting,
and click the Adjust button. Make the view will regenerate based on the new
changes to the light in its specification light settings.
dialog and click OK. For more informa-
tion, see “Default Sun Light Specifica-
Light Types
There are three types of light source, each of Electrical Service Specification dialog. See
which generates light in a different way and “Light Data Panel” on page 632.
allows you to create a variety of lighting
In addition, these three light types can
effects:
be placed in a plan as Added Lights,
• Parallel Light sources which are light sources that are not
• Point Light sources associated with a fixture. As with light
fixtures, the lighting properties of Added
• Spot Light sources
Lights can be specified in their specification
Parallel, Point, and Spot lights can be dialog. See “Light Specification Dialog” on
specified for electrical light fixtures in the page 920.
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Light Types
A Parallel Light has a direction but 1. In floor plan view, select 3D> Lighting>
no position. The light appears to Add Lights .
illuminate all objects with equal intensity, as
if it were at an infinite distance from the 2. Click in floor plan view. Do not drag the
object. A Parallel Light source is commonly pointer when you click the screen, or
used to simulate distant light sources, such as you will create a spot or parallel light.
the sun and works best when placed on the
exterior of a structure. Spot Lights
A Spot Light focuses the light in a
To add a Parallel Light specified direction. The location, tilt
1. In floor plan view, select 3D> Lighting> angle, intensity, and more can be
specified in a Spot Light’s specification
Add Lights . dialog.
2. Click and drag in floor plan view two or
more plan feet (600 mm) in any direc- To create a Spot Light source
tion.
1. In floor plan view, select 3D> Lighting>
3. When you have dragged a sufficient dis-
tance, the light preview will change to a Add Lights .
parallel light icon. 2. Click and drag in floor plan view no
4. When you release the mouse, a parallel more than two plan feet (600 mm) in any
light pointing in the direction that you direction.
dragged is created. 3. As you drag, the light preview will look
like a Spot Light icon. If you drag too
Point Lights far, it will change to a Parallel Light
icon.
Like a bare light bulb, a Point Light
radiates light equally in all directions 4. When you release the mouse, a Spot
from its origin. Point lights are a Light pointing in the direction that you
realistic representation of non-directional dragged is created.
electric lighting. You can also use a Spot Light’s edit handles
If no user defined light exists, Chief in floor plan view to move it, as well as
Architect creates a Point Light source to change its direction and Cut Off Angle.
represent a light within a room. Any light
source, except a Sun Angle, can be changed Move Change Cut-
Off Angle
into a Point Light.
Rotate light
direction
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Location Panel
920
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• If angles are set to show as Degrees, the If it finds none, the Default Sun is used. See
angle relates to 0° (horizontal to the right) “Default Sun Light” on page 916.
even if a North Pointer is present.
To create a Sun Angle
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In floor plan view, sun shadows are repre- To generate the sun shadows associated with
sented by polylines filled with a hatch pat- a particular Sun Angle, select the Sun Angle
tern. If a Terrain Perimeter is present, the and click the Open Object edit button.
shape of a sun shadow polyline is affected by See “Sun Angle Specification Dialog” on
changes in terrain height. If no Terrain page 924.
Perimeter exists, sun shadows fall on an
imaginary plane at a height of zero, the • To display its shadows in Final Views
default height for Floor 1 with Shadows and Ray Trace views,
make sure that Casts Shadows is
checked on the Lighting Data panel of the
Sun Angle Specification dialog.
• To display sun shadow polylines in floor
plan view, click the Make Shadow but-
ton on the Earth Data panel.
Multiple Sun Angles can be placed in the
same plan to allow the simultaneous display
of shadows cast at different times in floor
plan view. Only one should be turned on in
3D views at any given time, however.
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1 The Solar Angles display for reference the settings on this panel.
and may update as changes are made to
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925
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• Check On to specify the selected Sun • Use the Intensity slider bar or text field
Angle as a Parallel Light source, replac- to define the relative strength of the light
ing the Default Sun. See “Default Sun source. The time of day as set on the
Light” on page 916. Earth Data panel does not affect how the
Sun Angle renders as a light source, but
this does.
Multiple Sun Angles can be turned on;
however, only one can be used in a • Click the Color button to select a color
given 3D view. See “Adjust Lights Dialog” on for the sunlight associated with the
page 917. selected Sun Angle. See “Color Chooser/
Select Color Dialog” on page 853.
• Check Casts Shadows to have this light
source cast shadows. These shadows are Line Style Panel
similar to the shadow shown in floor plan
view, but may render differently based on For information about the Line Style panel,
the presence of other light sources. see “Line Style Panel” on page 1053.
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Rendering Techniques
Any camera view, cross section/
elevation view, or overview can be The Painting, Watercolor and Line
generated using a variety of Rendering Drawing techniques require more time
Techniques to produce views for a range of to generate than other Rendering Tech-
niques. To save time, adjust the camera’s
different purposes: from detail drawings to
perspective before using one of these tech-
artistic presentation views. When a 3D view niques. See “Editing 3D Views” on page 893.
is active, select 3D> Rendering Techniques
to access these tools. Standard Rendering
There are two ways to create a view using a
Standard rendering is a photo-
particular Rendering Technique:
realistic technique that represents
• Create a 3D view, then select the desired materials using textures, models lighting, and
rendering technique from the menu. can also display shadows. Surface edge lines
• Select the desired rendering technique in are not drawn and no special colors or effects
the Camera Defaults dialog, then create are applied. Lighting is limited to the room
a 3D view. See “Camera Defaults Dia- containing the camera and the capabilities of
log” on page 869. your video card.
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Rendering Techniques
Duotone
Duotone rendering represents
materials using textures and models
lighting and shadows. Surface edge and
pattern lines are not drawn and two colors,
one Light and one Dark, are applied over the
In floor plan view, the camera surfaces, allowing you to create special
symbol for a view using the effects such as sepiatone or grayscale.
Vector View technique displays a
V in its center.
Glass House rendering uses different shades
of a single color to display the model with
surface edge lines and semi-transparent
surfaces. Lighting and shadows are not
modeled, and materials are not represented,
so neither pattern lines nor textures are used.
In floor plan view, the camera
Glass House symbol for a view using the
Glass House rendering uses different Duotone technique displays a D
shades of a single color to display the in its center.
model with surface edge lines and semi-
transparent surfaces. Lighting and shadows Technical Illustration
are not modeled, and materials are not Technical Illustration rendering
represented, so neither pattern lines nor draws surface edge and pattern lines,
textures are used. and uses shades of two colors, Warm and
Cool. The warm shade is applied to surfaces
that face the light source in the view, and the
cool shade,to surfaces that face away from it.
Only one light source is used: the light with
the hightest Intensity found in the room
containing the camera. In exterior views, this
light is always the Default Sun Light. If no
lights are on, a fallback light is used.
In floor plan view, the camera Lighting is modeled as non-photorealistic,
symbol for a view using the Glass stylized highlights and shadows are
supported. See “Lighting” on page 914.
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Standard Rendering
There are no Rendering Technique Defaults dialog. See “3D View Defaults
Options for Standard rendering; Dialog” on page 873.
however, you can specify the ambient
There are a variety of other tools that affect
lighting for rendered views in the 3D View
the appearance of standard rendered views.
See “Displaying 3D Views” on page 885.
Vector View
There are no Rendering Technique 3D View Defaults dialog. See “3D View
Options for Vector View rendering; Defaults Dialog” on page 873.
however, a variety of settings that affect the
There are a variety of other tools that affect
appearance of Vector Views an be set in the
the appearance of Vector Views. See
“Displaying 3D Views” on page 885.
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Glass House
The active 3D view immediately the Rendering Technique Options settings for
updates to reflect any changes made to Glass House renderings.
• Click the Color bar to select a color for • Click Reset to Defaults to apply the
the semi-transparent surfaces and lines in Glass House settings defined in the
a Glass House view. See “Color Chooser/ Rendering Technique Defaults dialog.
Select Color Dialog” on page 853. If clicked in the defaults dialog, the origi-
• Specify the Transparency of the surfaces nally installed settings are restored.
in Glass House view. For example, to cre- • In the Rendering Technique Defaults
ate a wireframe line drawing of your dialog, the Restore Initial Settings but-
structure, turn transparency to full and ton is available instead. Click this to reset
minimize line thickness. the options on this panel to the originally
• Specify the Line Thickness of surface installed settings.
lines in Glass House view.
Duotone
The active 3D view immediately the Rendering Technique Options settings for
updates to reflect any changes made to Duotone renderings.
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• Click the Color bars to select a Light the original colors in the view. A value of
Color and Dark Color for surfaces and 100% completely obscures the view’s
lines in a Duotone view. See “Color original colors as well as the effects of
Chooser/Select Color Dialog” on page Desaturation.
853. • Click Reset to Defaults to apply the
• Specify the Desaturation, which is the Duotone default settings set in the
degree to which color is removed from Rendering Technique Defaults dialog.
the original image. A value of 0% retains • In the Rendering Technique Defaults
the original colors in the view while a dialog, the Restore Initial Settings but-
100% results in a grayscale image. ton is available instead. Click this to reset
• Specify the Tone, which is the extent to the options on this panel to the originally
which the Light and Dark Colors cover installed settings.
Technical Illustration
The active 3D view immediately the Rendering Technique Options settings for
updates to reflect any changes made to Technical Illustration renderings.
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• Click the Color bar to select a Warm is blended with original colors on shaded
Color for surfaces that face the light surfaces in the view.
source and a Cool Color for surfaces that • Specify the Line Thickness of all surface
face away from the light. See “Color edge and pattern lines in the view.
Chooser/Select Color Dialog” on page
853. • Click Reset to Defaults to apply the
Technical Illustration settings defined in
• Specify the Warm Blend, which is the the Rendering Technique Defaults dia-
degree to which the selected Warm Color log..
is blended with original colors on well-lit
surfaces in the view. • In the Rendering Technique Defaults
dialog, the Restore Initial Settings but-
• Specify the Cool Blend, which is the ton is available instead. Click this to reset
degree to which the selected Cool Color the options on this panel to the originally
installed settings.
Painting
In order for the active 3D view to renderings, you must click the Update View
reflect changes made to the Rendering button in the dialog.
Technique Options settings for Painting
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• Select a predefined painting Style from • Specify the Blur Factor, which is the
the drop-down list. The settings that fol- degree to which the original image is
low reflect the selected style. If you cus- blurred. A low value retains more detail
tomize any of the settings, the selected in the original view and thus a more accu-
style will be “Custom”. rate representation of the original view
• Specify the Minimum Brush Size, • Specify the Stroke Curvature , which is
which is the size of the brush used to the degree to which brush strokes are
paint the final layer. curved. A low value produces straight
• Specify the Number of Coats, which is curves while a high value creates small,
the number of times the view is painted tight strokes.
using progressively smaller brushes. • Specify the Stroke Opacity, or how
• Specify the Minimum Stroke Length of transparent the paint brushed over the
the brushes used to draw the view. A low original view is. A value of 0% results in
value produces finer detail while a higher completely transparent paint.
value creates a choppier appearance. • Specify the Color Jitter, which is the
• Specify the Maximum Stroke Length of amount of random colors added to brush
the brushes used to draw the view. strokes.
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• In the Rendering Technique Defaults • Click Update View to apply any changes
dialog, the Restore Initial Settings but- made to these settings to the active 3D
ton is available instead. Click this to reset view.
the options on this panel to the originally • Click OK to close the dialog and redraw
installed settings. the active 3D view based on these set-
tings. Depending on your plan, this may
take several moments.
Watercolor
In order for the active 3D view to renderings, you must click the Update View
reflect changes made to the Rendering button in the dialog.
Technique Options settings for Watercolor
• Specify the Smooth Amount, which is • Specify the Turbulence Scale, which
the degree to which details are removed controls the size of the areas of pooling.
from the original view. • Specify the Pigment Settling Strength,
• Specify the Paint Contrast, which deter- which is creates the appearance of pig-
mines the extent to which variations in ment settling into low areas in paper.
pigment color are used. • Specify the Edge Strength, which is how
• Specify the Turbulence Strength, which well-defined surface edge lines are.
produces “pooling”, or variations in the • Check Line Drawing on Top to generate
strength of pigment colors. pattern lines and surface edge lines with a
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• Specify the Extend Amount, which is • Click Update View to apply any changes
the distance that lines may extend past made to these settings to the active 3D
intersecting surface edges. view.
• Specify the Squiggle Amplitude, which • Click OK to close the dialog and redraw
controls the average amount of curvature the active 3D view based on these set-
in the lines’ squiggles. A value of 0 pro- tings. Depending on your plan, this may
duces straight lines. take several moments.
Line Drawing
In order for the active 3D view to renderings, you must click the Update View
reflect changes made to the Rendering button in the dialog.
Technique Options settings for Line Drawing
• Click the Color bar to select a color for • Specify the Thickness of the lines, in
the lines used to draw the view. See pixels.
“Color Chooser/Select Color Dialog” on • Specify the Extend Amount, which is
page 853. the distance that lines may extend past
intersecting surface edges.
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Use Textures - Some older video cards slow Use Transparency - Necessary to display
down significantly using textures. If you find transparent or semi-transparent surfaces in a
that you need to uncheck this box often, you rendered view.
may want to upgrade your video card.
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940
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page. See “Sending Views to Layout” trace progresses and its status will display in
on page 1208. the Status Bar. When it is finished, the
number of passes and cumulative time,
Progressive Ray Tracing including pre-processing time, will display
there. See “The Status Bar” on page 39.
Chief Architect’s ray tracer begins by
generating a low-quality preview of the Unlike rendered views, you can minimize a
model based on the current Ray Trace ray trace window or switch to a different
Configuration’s settings. Once the initial ray view while the view is being generated and
trace is complete, the ray tracer performs perform other tasks. Simply restore your ray
additional passes to incrementally refine the trace window when you are ready to view the
view’s lighting quality and effects. image. See “Working in Multiple Views” on
page 861.
If Save Image to File is checked in the Ray
Trace Options dialog, the program will save You can specify whether your computer’s
the ray trace as an image file and will update processor allocates more resources for the
the file after every pass of the ray tracer. See ray trace or for working in the program in the
“General Panel” on page 943. Preferences dialog. See “Ray Trace Panel”
on page 124.
You can specify the how long these
additional passes are performed in the Ray If you have specified an image size larger
Trace Options dialog, and can stop a ray than your monitor and saved the results as an
trace in progress whenever it meets your image file, you may only see one corner of
needs by selecting File> Stop Ray the total view. You can, however, use the
Trace . See “General Panel” on page 943. scroll bars and/or Zoom In or Zoom
Out . See “Zoom Tools” on page 859.
The Ray Trace Window
When the ray trace view window is active,
the image will regularly update as the ray
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Current View while a 3D camera view Configuration. See “Ray Trace Options”
or overview is active. The Ray Trace on page 942.
Current View dialog will open. • Click the Delete button to permanently
remove the Current Configuration from
Ray Trace Current View/ the plan. Not available if there is only one
Ray Trace Defaults Dialog configuration in the list.
• If the Ray Trace Current View dialog
was accessed via Ray Trace Current
View , click the Save and Close but-
ton to close the dialog without ray tracing
the current view. Any new configurations
or changes that you may have made to
existing configurations are retained.
• If the Ray Trace Current View dialog
was accessed via Ray Trace Current
View , click the Ray Trace button to
begin ray tracing the active 3D view
using the Current Configuration and
retain any new configurations or changes
• Select the name of the Current Configu- made to exiwting configurations.
ration from the drop down list. A Sum- • If the Ray Trace Defaults dialog was
mary of the selected configuration’s
accessed via Default Settings , click
setting displays in the bottom portion of
OK to close the dialog and save any
the dialog box.
newly created or renamed configurations.
• Click the Launch Assistant button to
• Click the Cancel button to close the dia-
launch the Ray Trace Assistant. See
log without saving any changes. Any
“Ray Trace Assistant” on page 948.
renamed or newly created configurations
• Click the Copy button to create a copy of will not be retained unless you click Next
the Current Configuration. in the warning message box that displays.
• Click the Edit button to open the Ray
Trace Options dialog, where you can You can add your preferred ray trace
make changes to the selected Current configurations to your template plan.
See “Template Files” on page 82.
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• In any view, select Edit> Default Set- In either case, you will first need to select the
tings and expand the “Camera” cate- current ray trace configuration in the Ray
Trace Configurations/Ray Trace Current
gory. See Default Settings.
View dialog. See “Ray Trace Current View/
• In a Standard rendered view, select 3D> Ray Trace Defaults Dialog” on page 942.
Ray Trace Current View . When the Ray Trace Options dialog opens,
the Current Configuration specified in the
Ray Trace Current View dialog is active.
General Panel
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Lighting Panel
The settings on the Lighting panel control the isn’t associated with a particular light source.
appearance of light in a ray trace scene that See “Lighting” on page 914.
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1 The Ambient Light Settings control in lighter grey. See “Options Panel” on
the appearance of the light present page 873.
throughout a scene that does not come from a • Click the Uniform Intensity radio button
particular source. Ambient light exists to enable the Intensity setting below,
everywhere, including shadowed areas. See then specify the strength of the ambient
“Ambient Light” on page 915. light throughout the scene either by typ-
• Uncheck User Camera View Settings to ing a decimal value in the text field or by
enable the Color bar and specify the clicking the up and down arrows. Values
color of the ambient light. See “Color between 0 and 10 can be used.
Chooser/Select Color Dialog” on page • Click the Use Ambient Occlusion radio
853. button to enable the Min and Max Inten-
• When Use Camera View Settings is sity settings below. Ambient Occlusion
checked, the ambient light is grey in allows variation in the strength of the
color and its brightness is based on the Ambient Light and is more realistic than
ambient light settings in the 3D View Uniform Intensity, but takes longer to ray
Defaults dialog. Low ambient values trace.
result in darker grey; higher values result
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• Specify the Minimum Intensity, which • Specify the Intensity value, which is the
is the strength of the ambient light on sur- strength of the Environmental Light.
faces with minimum exposure to it. • Click the Use Sky radio button to use the
• Specify the Maximum Intensity, which Generated Sky as a basis for the Environ-
is the strength of the ambient light on sur- mental Light’s color. See “3D Back-
faces fully exposed to it. drops” on page 888.
• Click the Use Color radio button, then
2 Specify the Intensity of the Direct click the Color bar to specify the color of
Sunlight throughout the scene either by
typing a decimal value in the text field or by the outdoor Environmental Light.
clicking the up and down arrows. Values • Click the Use Image radio button, then
between 0 and 10 can be used. browse to select an image to use as a
basis for the Environmental Light’s color.
3 Specify the appearance of atmospheric The image is wrapped around the scene’s
lighting in exterior views.
encompassing sphere and influences the
• Check Enable Environment Light to color of the Environmental Light, but
enable the settings below. When checked, does not actually appear in the ray trace
exterior scenes are lit using an encom- view.
passing sphere of light, which simulates
how light bounces around within the • Click the Select Image button to select a
atmosphere. When unchecked, only the different image.
Default Sun Light is used. See “Default • Click the Remove Image button to
Sun Light” on page 916. remove the currently selected image and
use a color instead.
Advanced Panel
The settings on the Advanced panel allow
you to specify lighting quality and focal blur.
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1 Chief Architect’s ray tracer works with Uncheck this box to simplify how the colors
a color range greater than what your are converted and disable the settings below.
monitor or printer can display. When Use • Uncheck Auto Contrast to enable the
Tone Mapping is checked, these colors are Contrast setting below. When checked,
intelligently mapped to a displayable range.
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the program chooses a Contrast value • Specify the Brightness of the image,
based on the image’s properties. which controls how dark or light the
• Specify the Contrast, which is the rela- image is overall.
tive difference between light and dark • Specify the Contrast, or relative differ-
colors in the view, using the slider bar or ence between light and dark colors. This
by typing in the text field setting is similar to the setting of the
• Specify the Intensity. or brightness of the same name, above, but is not as fine a
image. This value not necessarily uni- control because it takes place after tone
form throughout the view and is similar mapping has been done.
to a camera’s exposure setting. • Specify the Saturation, which is the
• Specify the Softness, which determines intensity of colors in the view.
whether color intensity is based on pixel Don’t be afraid to over-saturate your image
or overall image intensity. slightly in very bright scenes – this is a
• Specify the Color Correction, which is common occurrence in actual photographs.
the extent to which strong color casts are If you are ray tracing an interior scene where
removed from the image. the primary source of light is the sun through
a window or door, you may need to adjust
It’s not unusual for ray traced images to your image brightness.
initially be too dark or too bright. Try
adjusting the Tone Mapping Intensity. 3 Click the Reset to Defaults button to
restore the settings in this dialog to their
initial, installed values.
2 General Properties -
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Welcome
Specify the level of quality for the ray trace • Select High Quality for a high quality
you would like to create. The options here image that takes a long time to produce.
correspond to the number of Samples • Select Standard to create an image that
selected in the Ray Trace Options dialog. balances quality and time.
See “General Panel” on page 943.
• Select Quick for a relatively low quality
• Select Indoor or Outdoor for a ray trace image, useful to preview effects such as
with lighting effects suitable for the type lighting in the scene.
of view.
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Image Size
Specify the size of the final ray trace image. • Check Use Active Window Size to set
The options here correspond to the Image the ray trace to the current size of the
Size settings in the Ray Trace Options active 3D view window. When this is
dialog See “General Panel” on page 943. checked, the other settings on this panel
• Specify theWidth and Height of the ray are disabled.
trace image, in either Pixels or drawing • Specify the Scale of the ray trace image,
Units. in either Pixels/Inch or Pixels/mm. Only
• Check Retain Aspect Ratio to maintain available when the image size is specified
the width to height ratio of the original in Units.
image and prevent the ray trace from
being stretched or distorted. To enable the settings on this panel,
uncheck Use Active Window Size.
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Environment Lighting
The Environment Lighting panel is only • Select Overcast for environmental light-
available when Exterior is selected on the ing that uses a pale gray color.
Welcome page. Specify the atmospheric • Select Sunset for environmental lighting
conditions of the exterior view you would that uses a pale orange color.
like to ray trace. The options here correspond
to the Outdoor Render Settings in the Ray • Select Dark for environmental lighting
Trace Options dialog. See “Lighting Panel” that uses a dark blue color.
on page 944. • Select Nighttime for environmental
• Select Sunny for environmental lighting lighting that uses a dark blue color with a
that is white in color. greater intensity than Dark uses.
Depth of Field
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Specify the amount of focal blur to use in the • Select Some Focal Blur to use an F-
ray trace. The options here correspond to the Number of 5.6.
F-Number in the Ray Trace Options dialog. • Select Lots of Focal Blur for to use an F-
See “Advanced Panel” on page 946. Number of 2.8.
• Select No Focal Blur to disable Depth of
Field when this configuration is used.
Specify a name for the newly created ray page. If you click the Back button and
trace configuration. This name will be listed change these settings, this name will adjust
in the Ray Trace Current View/Ray Trace as well, provided that you did not change it
Defaults dialogs, and can also be changed in any way.
there in the future. See “Ray Trace Current
Click Finish to create the new ray trace
View/Ray Trace Defaults Dialog” on page
configuration and return to either the Ray
942.
Trace Current View or Defaults dialog,
The initial name created by the program is where it will be selected as the Current
based on the settings from the Welcome Configuration.
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953
chief-architect-x6-reference-manual.book Page 954 Sunday, August 3, 2014 10:10 AM
954
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chief-architect-x6-reference-manual.book Page 956 Sunday, August 3, 2014 10:10 AM
• Use the Ray Trace Assistant to create an be able to delete entire rooms - or even
Outdoor ray trace configuration. Choose entire floors.
Dark or Nighttime as the outdoor condi- • Image size is a significant factor in the
tions on the Environment Lighting page. speed of a ray trace. As you adjust the
See “Ray Trace Assistant” on page 948. lighting and other variables in a scene,
• When the new configuration is finished, you can save time by creating smaller ray
click the Edit button in the Ray Trace traces for preview purposes. To do this,
Options dialog and enable Photon Map- specify a relatively small image size in
ping. The Use Caustics option improves the Ray Trace Options dialog. When you
the quality of light shining through trans- are ready to create a final ray trace, spec-
parent objects. See “Advanced Panel” on ify a larger image size. See “General
page 946. Panel” on page 943.
• When your ray trace is finished and the
ray trace window is active, select Edit> CPU Usage
Adjust Image Properties and either Ray tracing is a data intensive process that
lower the Intensity value or uncheck Use can require a lot of resources on any
Tone Mapping to turn this feature off computer. You can specify whether Chief
altogether. See “Adjust Image Properties” Architect or the ray trace engine has access
on page 953. to more of your computer’s processor
resources when both are running in the
Faster Ray Tracing Preferences dialog. See “Ray Trace Panel”
on page 124.
Depending on the scene, a ray trace can quite
literally take days to produce. There are Queueing Ray Trace Jobs
several things you can do to reduce the time
required: Because Chief Architect’s ray trace engine is
• Reduce the number of surfaces in the 3D a separate process from the program, you can
model by turning off all layers not used in set up a queue of multiple ray trace jobs,
the scene to be ray traced. For example, much like you can queue multiple print jobs
you may be able to turn off terrain layers for a printer.
for interior views, or cabinet layers for Ray traces are generated one at a time, so in
exterior views. See “Layers” on page order for a queue of multiple ray traces to be
143. completed, they must all use Ray Trace
• An even more effective way to reduce the Configurations set to use a defined period of
size and complexity of a 3D model is to time or number of passes. See “General
Panel” on page 943.
use Save As to create a copy of the
plan, then delete all areas of the model
that do not affect the scene to be ray Do not use the No Limit option when
traced. Depending on the scene, you may queueing ray trace jobs.
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POV-Ray
To queue multiple ray traces 4. Repeat these steps to queue as many ray
traces as you need. As soon as one fin-
1. Start your first ray trace and then return ishes, the next one will begin.
to floor plan view without closing the
ray trace window. See “Working in Mul- You can work on other tasks on your
tiple Views” on page 861. computer while your ray traces run, or you
can walk away. You can lock your computer
2. Open or create the next camera view that
and even turn off the monitor; but do not exit
you would like to ray trace.
our of Chief Architect or shut down the
3. Choose the desired Ray Trace Configu- computer or your queue will be lost.
ration and begin the ray trace.
POV-Ray
The Persistence of Vision Ray Tracer then try to ray trace it, a warning message
(POV-Ray) is a high-quality ray tracer that will inform you that these changes will not
has been used for years to generate images of be reflected in the ray trace. See “View and
virtually anything imaginable. POV-Ray has Window Tools” on page 857.
even been used on the Space Shuttle!
To position a Perspective camera prior to
Hobbyist ray tracers can learn more about exporting to POV-RAY, use any of the
POV-Ray by visiting the POV-Ray Web site camera editing tools:
at www.povray.org. • Move Camera with Mouse
Chief Architect version X2 and prior used a • Move Camera with Arrow Keys
special version of POV-Ray to generate ray
• Move Camera Tools
trace images. If you have a copy of POV-Ray
installed and wish to use it rather than Chief • Orbit Camera Tools
Architect’s ray tracer, you can export a • Tilt Camera Tools
Standard rendered view from Chief Architect
and ray trace it in POV-Ray. For more information, see “Editing 3D
Views” on page 893.
Positioning the Camera You can, alternatively, check Zoom Using
Field of View in the Preferences dialog to
Using the Zoom Tools or panning the modify a camera’s field of view when you
display in a Perspective view has no effect on zoom using the scroll wheel. See “Render
a view exported to POV-Ray. If you have Panel” on page 122.
zoomed or panned in a Perspective view and
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1 Ray Trace Configurations are saved • Click the Save button to save a new con-
groups of ray trace settings. Please note figuration or any changes made to the
that the configurations saved for POV-Ray selected configuration.
export are different from those saved for ray • Click the Delete button to remove the
tracing within Chief Architect and are only selected configuration from the list. Not
listed in this dialog. available if there is only one configura-
• Select a configuration from the drop- tion in the list.
down list.
• Click the New button to create a new 2 Ray Trace Window - Specify the size
of the final ray trace image.
configuration, and make any changes to
• Check Use Current Window Size to set
the settings that follow to customize it.
the ray trace to the size of the original 3D
view window.
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POV-Ray
• Specify the Height and Width of the ray • Check Use Soft Shadows to display
trace image you wish to create, in pixels. shadows with soft edges instead of hard
• Check Retain Aspect Ratio to maintain edges and can add to ray tracing time.
the width to height ratio of the original Only light sources set to create soft shad-
image and prevent the ray trace image ows will produce them. See “Light Data
from appearing stretched or distorted. Panel” on page 632.
• When Create default light if none exists
3 Ray Trace Parameters - Specify the is checked, a light source is created in
lighting properties and image quality of
views where none are present so that the
the ray trace.
ray trace is not calculated in total dark-
• Specify the level of Radiosity, or the cal- ness. Uncheck this box only if you do not
culation of light bouncing around in the want this to occur. See “Default Lights”
scene. None produces lighting effects on page 915.
similar to Standard rendering but is fast,
while High Quality produces photo-real- 6 Export Settings -
istic effects but is very time-consuming.
• Specify the Time of Day. Similar to the • Check Execute POV-Ray Once Export
Toggle Sunlight options in a rendered is Complete to launch POV-Ray so you
view, choose whether to create a Day- can begin ray tracing the scene as soon as
time or Nighttime ray trace view. the export process is finished.
• Specify the level of Anti-aliasing, which • Check Copy Texture and Image Files to
generates smooth edges in the ray trace Export Folder to make a copy of all tex-
view. tures and images used in the model into
the same directory as the destination for
4 Specify the Sunlight Contribution in your POV-Ray export.
the view. Only available when Radios-
ity is used. Write POV-Ray File Dialog
• The Direct Sunlight setting controls the
After you click OK in the POV-Ray Export
intensity of the light coming from the
Options dialog, the Write POV-Ray File
sun.
dialog will open. This is a standard Save
• The Diffuse Sunlight setting controls the dialog which lets you specify the file name
brightness of the sunlight in the surround- and save location of your .pov file and any
ing atmosphere. associated textures and images. See
“Exporting Files” on page 56.
5 Lighting and Shadows -
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Chapter 31:
Dimensions
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All plan and layout files save You can also specify the minimum on-screen
measurements in either Imperial or display size for dimension numbers in the
metric units. The type of unit used is Preferences dialog. See “Appearance
determined when the file is first created and Panel” on page 90.
cannot be changed later. See “Creating a
New Plan or Layout” on page 52.
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Setup Panel
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4 Rounding Method - Specify how the sections not being equal to the whole.
sections of dimension lines that locate This option is selected by default for files
more than two objects are rounded. created in Version 8 or prior but is not
• Grid Rounding ensures that the sum of recommended for newer files. See “Com-
the parts of a dimension line add up to the patibility With Previous Versions” on
whole distance. To produce this result, page 961.
some sections may not be rounded accu-
rately. This is the recommended rounding You can avoid the appearance of inac-
method and is selected by default. curacy that rounding may cause by
placing the objects in your plan precisely and
• Distance Rounding addresses each sec- by drawing with Grid Snaps enabled. See
tion of a dimension line individually, “Grid Snaps” on page 164.
which could result in the sum of these
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1 Specify the numbering Format for • Check Unit Indicators to display the unit
dimension numbers. of measurement along with the dimen-
• Select the Units of measurement to be sion number.
used by dimensions from the drop-down • Check Leading Zeros to include the zero
list. The choices in this list correspond to before a decimal less than 1 or to display
all units measuring length specified in the 0’ or 0” when the ft-in or ’-” unit formats
Preferences dialog. See “Unit Conver- is used.
sions Panel” on page 103. • Check Trailing Zeros to display trailing
zeros at the end of decimal values. When
Note: Although you can select Imperial or the ft-in or ’-” unit format is used and
metric units in any plan or layout, it is best to fractional inches are specified, 0” will be
use the same unit type that the file uses to included.
save measurements. See “Units of Measure-
ment” on page 53. . • Check Thousands Separator to use a
digit grouping symbol for values greater
than 999.
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• Select the Use Comma, Use Dot, or Use When Smallest Fraction is selected, specify
Non-Breaking Space radio button to how fractions are reduced:
specify the thousands separator used by • Select the Greatest Common Divisor
dimensions. Which option is available radio button to reduce fractions using the
will depend on your operating system set- largest value that divides equally into the
tings. See “Region and Language Set- numerator and the denominator specified
tings” on page 73. above. This option is best for fractional
• Select the Use Space radio button to use inches.
a space as the thousands separator. • Select the Closest Fraction radio button
to reduce fractions without referring to
2 Specify the degree of Accuracy used the denominator specified above. Should
by dimension numbers.
only be used with Distance Rounding.
• Select the Decimal Places radio button
Not recommended when fractional inches
for dimension numbers in decimal for-
are used.
mat. In the text field, specify the number
of decimal places to use, from 0 to 20. If A value of 0.33333 is represented by the
0 is used, no decimal places are used. fraction 5/16 when Greatest Common
• Select the Smallest Fraction radio but- Divisor is used and the Smallest Fraction
ton for dimension numbers using whole denominator is 16. When Closest Fraction is
numbers and fractions. In the text field, selected, this value is represented by 1/3.
specify the largest denominator to use,
from 1 to 128. If 1 is entered, whole num- 3 Specify the Dimension Text Position,
which is the location of dimension
bers are used. numbers relative to the dimension line.
• Uncheck Show Denominator to turn off • Center primary dimension numbers on
the display of fraction denominators used the dimension line. If two formats are
by dimension lines. Typically, denomina- used, the primary format is placed above
tors are only turned off when eighths are the line and the secondary format,
desired. beneath it.
• Uncheck Reduce Fractions to always • Position dimension numbers Above
use the denominator specified above. Line.
When checked, the lowest possible
• Position dimension numbers Below Line.
denominator will be used.
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to those on the Primary Format panel, with The settings on this panel are also the same
one addition: as those on the same panel of the Dimension
• Check Include Second Format to use a Line Specification dialog. See “Dimension
secondary dimension label and enable the Line Specification Dialog” on page 991.
settings on this panel. If you choose to use a second format, you
may want to increase the default Line
Separation on the Setup panel.
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1 The Walls settings affect Manual and and 1st Line Offset settings. See “The
Interior Dimensions and are also Dimension Layer” on page 296.
available in most Auto Dimension Defaults • Select Surfaces to locate exterior walls
dialogs. See “The Manually Drawn by outer surface and interior walls by one
Dimension Tools” on page 977 and “Auto of their surfaces.
Dimension Defaults Dialogs” on page 973.
• Select Wall Dimension Layer to locate
The first two settings also determine the walls at the Dimension Layer. A wall’s
marked location in wall assemblies referred Dimension Layer is specified in its wall
to by Extension Lines as well as the Reach type. See “Wall Type Definitions Dialog”
on page 298.
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• Select None to prevent Manual and End • Check Sides to locate the sides of cabinet
to End Dimensions from locating walls. objects. The sides must be perpendicular
to the dimension line.
2 The Wall Options settings control how • Check Corners to locate the corners of
dimensions locate interior walls where
they intersect exterior walls, and only apply all cabinet objects within the Reach area.
to interior walls drawn perpendicular to the Angled cabinets are dimensioned to their
exterior walls they intersect. They are corners at a right angle to the dimension
available in the Auto Exterior Dimension line. A cabinet’s front or sides do not
Defaults dialog but not the other Auto need to be perpendicular or parallel to the
Dimension Defaults dialogs. dimension line for its corners to be
located.
• Select Interior Wall Centers to have
dimension lines locate the centers of inte- • Check to locate the Centers of all cabinet
rior walls. If Wall Dimension Layer is objects within the Reach area. A cabi-
selected above, dimensions locate interior net’s front or sides do not need to be per-
walls at the center of their Main Layers. pendicular or parallel to the dimension
See “The Main Layer” on page 295. line for its center to be located.
• Select Primary Wall Side to have
4 The Fixtures/Appliances options
dimension lines locate one side of interior affect how dimension lines locate
walls. appliances and other fixtures and are also
• Select Both Wall Sides to have dimen- available in the Auto Interior and Auto
sion lines locate both surfaces of interior Elevation Dimension Defaults dialogs.
and exterior walls. Wall thicknesses are • Check to locate the Sides/Corners of
also dimensioned. appliances and other fixtures. For sides to
• Check Interior Walls Only for dimen- be located, they must be perpendicular to
sions to ignore the interior surface of the dimension line.
exterior walls and the thicknesses of inte- • Check to locate the Centers of all fix-
rior walls. Only available when Both tures within the Reach area. An object’s
Wall Surfaces is selected. front or sides do not need to be perpen-
dicular or parallel to the dimension line
for its center to be located.
Note: Walls specified as No Locate will not be
located by some dimension tools. See “No
Locate” on page 278. 5 The Furniture options control how
furnishings are located by dimension
lines and are also available in the Auto
3 The Cabinets options affect how Interior and Auto Elevation Dimension
dimension lines locate objects cabinets Defaults dialogs.
and cabinet fillers and are also available in
the Auto Interior and Auto Elevation • Check to locate the Sides/Corners of fur-
Dimension Defaults dialogs. nishings. For sides to be located, they
must be perpendicular to the dimension
line.
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• Check to locate the Centers of all fur- available in the Auto NKBA® Dimension
nishings within the Reach area. An Defaults dialog.
object’s front or sides do not need to be
• Check Line/Sides to locate lines and
perpendicular or parallel to the dimension
edges that are perpendicular to the
line for its center to be located.
dimension line. If the lines or edges are
not perpendicular to the dimension line,
Note: In cross section/elevation views, they are not dimensioned.
dimensions can only locate furniture at points
where a surface is present. • Check Ends/Corners to locate all ends
of lines or corners of polylines, no matter
what angle they are in relation to the
6 The Openings options control how dimension line.
wall openings are located by dimension
lines and are also available in most Auto • Check Callouts/Markers to locate these
Dimension Defaults dialogs. objects.
• Select Centers for dimensions to locate • Check Text to locate text objects.
the centers of wall openings.
• Select Sides to locate both sides of wall 8 The Primitives/Shapes options affect
how dimension lines locate objects
openings. This option locates the nominal
width - not the rough opening. drawn with the Primitive Tools . See
“Primitive Tools” on page 759.
• Select Casing to locate both sides of wall
openings at the outer edges of the casing. • Check Sides to locate the sides of primi-
Because interior and exterior casing often tive/shape objects. The sides must be per-
has different widths, an opening may pendicular to the dimension line.
have different interior and exterior • Check Corners to locate the corners of
dimensions when this option is selected. all primitive/shape objects within the
• Select Rough Opening to locate both Reach area. Corners are dimensioned at a
sides of windows and doors at the rough right angle to the dimension line. An
opening. object’s front or sides do not need to be
perpendicular or parallel to the dimension
• Select None for dimensions to not locate line for its corners to be located.
wall openings. This setting does not
affect Auto Exterior Dimensions. • Check to locate the Centers of all primi-
tive/shape objects within the Reach area.
An object’s front or sides do not need to
Note: Openings in walls specified as No be perpendicular or parallel to the dimen-
Locate will not be located by Auto Exterior sion line for its center to be located.
Dimensions. See “No Locate” on page 278.
9 The Framing options affect how
dimension lines locate framing objects.
7 The CAD Objects options control how
dimension lines locate 2D CAD objects • Select Centers for dimensions to locate
as well as CAD-based objects such as slabs the centers of framing objects.
and polyline solids, and stairs. They are also
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• Select Sides to locate both sides of fram- • Check Electrical to locate electrical
ing objects. objects. Use this option when you want to
precisely position electrical objects.
10 The Other Objects options affect how • Check Plants and Images to locate these
dimension lines locate additional object
types. The Electrical option is available in objects.
the Auto Interior and Auto Elevation
Dimension Defaults dialogs.
Extensions Panel
1 Specify the length and spacing of • Specify the Length Away From Marked
Extension Lines relative to the marked Object, which is the length of the portion
location on an object. of an extension line that extends from the
• Select Gap From Marked Object to dimension line in the opposite direction
specify the distance between the end of of the object it locates.
extension lines and their marked location
in plan inches or mm. If a dimension line 2 Check Proximity Fixed to specify a
fixed distance between the marked
is moved, extension lines update, and the object and the dimension line. You can only
size of this gap is maintained. fix the proximity for a single extension line.
• Select Length Towards Marked Object See “Using Proximity Fixed” on page 988.
to specify a fixed length for the portion of • Distance to Marked Object - When
an extension line that extends from the Proximity Fixed is checked, you can
dimension line toward the object it specify the distance from the dimension
locates. If the dimension line is moved, line to the marked object using a positive
this length remains the same but the size value.
of the gap updates.
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The settings in the five Auto Dimension You can also add buttons to your toolbars
Defaults dialogs allow you to control the that you can click to quickly open each of
initial appearance and behavior of these dialogs. See “To add a button to a
dimensions created using the various Auto toolbar” on page 132.
Dimension tools. See “The Automatic The default Line Separation and First Line
Dimension Tools” on page 980. Offset values for automatic dimensions are
set in the Dimension Defaults dialog. See
“Setup Panel” on page 964.
General Panel
• Specify how far Auto Exterior Dimen- Auto Dimensions are created. Not avail-
sion lines Reach to locate objects set able in the Auto NKBA® or Auto NKBA®
back from exterior walls. The default is Elevation Dimension Defaults dialogs.
192 inches (4800 mm). If exterior walls • Check Auto Refresh Dimensions to
are set back further than this distance, delete and replace Auto Exterior Dimen-
additional dimension lines are produced sions whenever a change is made to the
to dimension the set-back walls. Only model that affects them. Not available for
available in the Auto Exterior other Auto Dimensions.
Dimension Defaults dialog.
• Specify the Minimum Area: the mini- Locate Objects Panel
mum enclosed area needed for Auto
The settings on the Locate Objects panel are
Dimensions to generate. Not available in
also found on the same panel of the
the Auto Elevation or Auto NKBA® Dimension Defaults dialog. The available
Elevation Dimension Defaults dialogs. options will vary in each defaults dialog,
• Check Overall Dimension to generate depending on the functionality of the tool.
the overall dimensions of a plan when See “Locate Objects Panel” on page 968.
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in the Wall Type Definitions dialog. See • Select Locate Wall Surface to locate the
“Wall Type Definitions” on page 295. wall’s surfaces, or Locate Wall Dimen-
sion Layer to locate the wall’s dimension
The next two settings control how temporary
layer.
dimensions locate interior walls.
• Select Locate Primary Wall Side to
• Select Primary Wall Side to locate one
locate the wall along their exterior, or
side of interior walls.
choose Both Wall Sides to locate walls
• Select Both Wall Sides to locate both on both sides.
surfaces of a selected interior wall. Wall
thicknesses are not dimensioned. If Both Wall Sides is selected, dimen-
sions will locate both sides of interior
Note: Temporary Dimension Defaults do not walls; if Primary Wall Side is selected,
affect the temporary wall length dimensions only one side of each interior wall will be
that displays when a waill is selected. See located.
“Measuring Walls” on page 277.
When Automatic is selected, you can
2 With Opening Selected - Specify how locate a wall’s exterior with temporary
walls are located by temporary dimensions by clicking on a wall opening
dimensions when a door, window, or near its exterior side, or locate the wall’s
masonry fireplace in that wall is selected. interior by clicking on a wall opening
near its interior side.
Clicking on the exterior side of a window Clicking on the interior side of a window
3 Check Locate Interior Wall Centers 4 CAD Options - Specify how CAD
to locate interior walls at their centers objects inside a selected CAD object
instead of their surfaces. When checked, this are located by temporary dimensions.
option overrides the other settings in this
dialog for interior walls.
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objects in floor plan view, cross section/ disappear when edited or changed. If this
elevation views, CAD Details and on layout occurs, it can be redrawn.
pages.
Select CAD> Dimensions> End-to-End Interior Dimensions
Dimension , then click and drag the Draw Interior Dimension lines
dimension from the first object to the second parallel to walls in floor plan view to
object. The dimension line snaps to each create interior dimensions.
object, ignoring any other objects located
between either end. The Interior Dimension tool locates
interior wall surfaces only. It does not
End-to-End Dimensions locate objects as dimension between layer surfaces in the
specified on the Locate Objects panel and same wall, and it does not locate walls unless
lying within the Reach distance specified in it actually intersects them.
the Dimension Defaults dialog.
Interior Dimensions locate either wall
Angular Dimensions surfaces or the Main Layer, depending on the
settings in the Locate Objects panel of the
The Angular Dimension tool Dimension Defaults dialog. See “Locate
measures the angle between any two Objects Panel” on page 968.
straight edges, including lines, walls, the
sides of boxes, the straight sides of polylines,
cabinets, and soffits. Any straight line or side
Point to Point Dimensions
within a CAD block can be dimensioned, as The Point to Point Dimension tool
well. Edges nested up to four levels deep places Point Markers at the start end
within a CAD block can be dimensioned. and points of a dimension line as it is drawn
and dimensions between them. See
To create an angular dimension, click on the
“Markers” on page 1028.
first edge to be dimensioned, then drag an arc
and release on the second edge. Point to Point Dimensions can be drawn in
either of two ways:
As with other dimension lines, Angular
Dimensions adjust if one of the dimensioned • When the Default edit behavior is
objects is moved. Angular Dimensions can active, a Point to Point Dimension places
also be selected and moved using its edit Point Markers at its start and end points,
handle. As it is moved, an Angular which it locates. Any objects along the
Dimension maintains the location of its arc dimension line’s length are ignored. See
center. “Point Markers” on page 1046.
Like other dimension lines, an Angular
• When the Alternate edit behavior is
Dimension can be included in a CAD block.
active, a Point to Point Dimension locates
When the block is exploded, the Angular
objects along its length as well as objects
Dimension may become invalid and
or Point Markers at its start and end. See
“Edit Behaviors” on page 176.
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Point Markers can be selected and edited. The spacing between lines is the default Line
See “Editing Markers” on page 1030. Separation value. See “Setup Panel” on
page 964.
If the objects or point markers located by a
Point to Point Dimension line are Running Dimensions
moved, the dimension updates to reflect the
change. The Running Dimension tool is
similar to the Baseline Dimension tool
Objects and Point Markers located by a in that it produces multiple measurements
Point to Point Dimension line can be from a single point of origin. It is different,
accurately relocated by specifying new though, in that these measurements display
dimension values. See “Moving Objects on the same dimension line rather than on
Using Dimensions” on page 989. multiple lines. The start point of a Running
Dimension line is marked by a circle. The
Baseline Dimensions circle’s size is the same as the dimension
line’s Arrow Size.
The Baseline Dimension tool creates
a series of dimension lines that all
share the same origin instead of continuing
from each previous location. Baseline
Dimensions are independent and can be
edited separately. This tool is not available in
layout files.
In floor plan view, a cross section/elevation
view or a CAD Detail, select CAD> Centerline Dimensions
Dimensions> Baseline Dimension , click The Centerline Dimension tool is
near an object and drag a dimension line near available in floor plan and cross
or through the objects requiring dimensions. section/elevation views. It allows you to
locate the centers of walls, wall openings,
cabinets, fixtures, appliances, electrical
objects, CAD blocks, and CAD arc centers
using special centerline extension lines.
Centerline extensions can be distinguished
by a dashed line style and a symbol.
Both free-standing fixtures and appliances as
well as those placed into cabinets can be
located by Centerline Dimensions.
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If you edit an Auto Dimension line, it will • Select one or more rooms and click the
be converted to a manual dimension, so if Auto Interior Dimensions edit tool
Auto Dimensions are later regenerated, your to generate interior dimensions that mea-
changes will not be lost. sure each wall defining the selected
room(s).
Each of the Automatic Dimension tools
has its own defaults dialog so that you can • Select CAD> Automatic Dimensions>
customize the functionality of each Auto Interior Dimensions to gener-
independent of the others. See “Auto ate a set of interior dimensions in every
Dimension Defaults Dialogs” on page 973. room on the current floor.
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Temporary Dimensions are turned on. By default, dimension labels have a solid fill
See “Temporary Dimensions” on page 980. that is the same as the Background Color
set in the Preferences dialog. You can
instead specify that labels use a Text Style
Extension Lines that has a transparent or other fill.
If a dimension line is offset from the objects
You can also specify the minimum size of
it locates, extension lines can help clarify
dimension numbers displaying on screen in
exactly what is being located. You can
the Preferences dialog. See “Appearance
specify the default length of extension lines
Panel” on page 90.
in the Dimension Defaults dialog. See
“Extensions Panel” on page 972. Labels can both a primary and secondary
format and can be centered on dimension
Once drawn, the appearance of extension
lines or located either above or below them.
lines can be edited. See “Editing Extension
See “Primary Format Panel” on page 965.
Lines” on page 986.
Dimension labels have their own edit handle
Any extension line can be specified as a
and can be moved when a dimension line is
Centerline that displays the symbol. See selected.
“Centerline Dimensions” on page 979.
Dimension Arrowheads
Dimension Labels
You can specify the style, color and size of
Manually drawn, automatic and temporary dimension arrows in the Dimension
dimension labels use the Text Style specified Defaults and Dimension Line Specification
in the Dimension Defaults dialog. Unlike dialogs. See “Arrow Panel” on page 1055.
many objects that use Text Styles, by default
The arrow at the end of a dimension line will
dimensions use a Text Style specified in the
not display if it is close enough to to another
defaults dialog rather than the Text Style
dimension arrow that the two will overlap. A
assigned to their layer. See “Text Style
typical example of this is where two sections
Panel” on page 973.
of an Interior Dimension locate two sides of
an interior wall.
Like other text, dimension labels are
subject to scaling. For example, A font
size of 6” prints a 1/8” tall number at 1/4” = 1’
scale. A font size of 125 mm prints a 3 mm
tall number at 1 m = 50 m scale. See
“Printing Text and Dimensions” on page
1190.
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As with text and other objects, dimension You can select any manual or automatic
number size is subject to scaling when sent to dimension line or group of dimension lines,
layout or printed. See “Printing Text and then press the Delete key or click the
Dimensions” on page 1190. Delete edit button. See “Deleting
Objects” on page 249.
Copying and Pasting
Dimension Lines The Delete Objects dialog allows you to
delete all manually drawn and/or automatic
Dimension lines can be copied and pasted dimension lines at once. See “Delete Objects
into any view type that supports dimensions. Dialog” on page 249.
If a dimension line is copied independent of
Individual dimension line segments located
the objects it originally locates, the pasted
between extension lines can also be deleted.
dimension line will locate point markers.
If a segment is located between two other
Dimension lines can also be copied and segments along the same dimension line, that
pasted from one plan or layout file to dimension will be broken in two.
another. Bear in mind that dimension lines
use dynamic defaults. If the destination file To delete a portion of a dimension line
has a Saved Manual Dimension Default with
the same name as that used by the dimension 1. Select any Dimension Tool aside from
line being copied, the pasted dimension will Angular or Auto Exterior Dimensions.
refer to it. If no such saved default exists in 2. Manually draw a dimension line over
the destination file, the pasted dimension will the segment that you wish to remove,
become associated with the currentlly active dragging from extension line to exten-
Saved Manual Dimension Default. sion line.
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Extensions edit button to display from the selected dimension line to the
two handles along the extension line. object that the Selected Extension
locates. This distance includes the Gap
From Marked Object.
• Click OK.
To see how Proximity Fixed works, select the
object that the extension line with Proximity
Fixed specified and move it. Notice that the
2. Click either handle, turning the pointer dimension line moves in response and that all
into a two-headed arrow . extension lines’ lengths adjust except for the
one with Proximity Fixed.
3. Extend or contract the extension line and
release the mouse.
Deleting Extension Lines
Using Proximity Fixed When an extension line is deleted, the
remaining dimensions update. If a dimension
The Proximity Fixed option allows you to
line hasonly two extension lines, they cannot
specify a fixed length for one extension line
be deleted.
that will not change if the object the
extension line locates is moved.
To remove an extension line
To use Proximity Fixed
1. Select the dimension line it is connected
to, not the extension line itself.
1. Select a dimension line that locates mul-
tiple independent objects and note the 2. Click the Extension Line edit handle.
Extension Number of extension line that
you would like to have a fixed length.
2. Open the Dimension Line
Specification dialog and go to the
Extensions panel. See “Extensions
Panel” on page 972.
• Select the Extension Number that you
noted in step 1 from the Selected
Extension drop-down list. 3. Drag it perpendicular to the direction of
• Check Proximity Fixed. the arrows, away from any dimension-
• Specify the desired Distance to able object, and release the button when
Marked Object, which is the distance the extension line disappears.
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Your pointer indicates which dimensions can 3. Enter a new value in text field. The unit
be used to relocate the selected object by of measurement is set in the Number
changing to a pointing hand icon. Style/Angle Style dialog.
Another way to tell is to select an object and • To use a different unit, include its indi-
drag it in the desired direction. As you drag, cator after the value. See “Dialog
note which dimensions update. These Number/Angle Style Dialog” on page
dimensions are the dimensions that can be 126.
used to move that object. • To move the selected object past a sec-
ond object, to its opposite side, enter a
To move an object using dimensions negative value.
4. The selected object moves or resizes
1. Select the object and click on a dimen- when you press the Enter key or click
sion line that locates it. An inline text outside of the text field.
field opens at the location where you
clicked. 5. If Bumping/Pushing is enabled, the
• The actual distance displays in the text object being moved will bump into any
field using the default primary format. objects in its move path and not move
See “Primary Format Panel” on page the entire distance. Hold down the Ctrl
965. key when you press Enter to override
this move restriction. See “Bumping/
• If the dimension is locating two differ-
Pushing” on page 218.
ent objects, the Move Edge and Move
Entire Object buttons display to the
To resize an object using dimensions
right of the text field.
Move Edge (selected) 1. Select the object along the edge that you
would like to move. See “Selected
Edge” on page 181.
2. Click on a dimension line that indicates
Move Entire Object its distance from the object’s opposite
side.
• If the dimension describes a selected
3. In the inline text field, enter a value.
wall’s length, the Move Start, Move
End and Move Both Ends buttons dis- 4. Click Move edge to move the selected
play to the right instead. edge only.
5. The selected edge moves, resizing the
Move Start Move End object, when you press the Enter key.
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Dimension Panel
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• Define a Number Height for the selected • Select an Angle Style radio button to
dimension. Type “D” in the box to reset specify the how the selected Angular
the number size to the default. Dimension’s angle value displays. See
“Dialog Number/Angle Style Dialog” on
page 126.
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Extensions Panel
The Extensions panel is not available for
dimensions selected as a group or for Opening this panel will turn off Version 8
Compatible Extensions if it is enabled in
Angular Dimensions . the Dimension Defaults dialog. See “Exten-
sions Panel” on page 972.
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Chapter 32:
Text, Callouts,
and Markers
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On Mac systems, these fonts are embedded • The default method specifies text size as
with the Chief Architect installation but not the measurement from the baseline to the
installed on the system. As such, they are topmost part of the capital letter A. This
available for use in Chief Architect but not in method is similar to that used in most
other programs. CAD programs.
• Alternatively, you can use a font sizing
International Alphabets method similar to most word processing
applications, where size is based on
The Rich Text tool supports unicode information stored in the font. This infor-
alphabets and characters. In order to use a mation varies from font to font and is
unicode alphabet or characters, the responsible for apparent differences in
appropriate language support must be font height.
installed on your computer.
To size Rich Text based on the size of
Special characters can be added to any Rich the capital letter A, use CAD Style Font
Text object by: Sizing. See “Appearance Panel” on page
• Copying and pasting the character from 1007.
another application;
To size Text , Callouts , Markers
• Copying and pasting the character from and dimension numbers based on font
the Windows Character Map; information, use Legacy Compatible Size.
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The sizing method used for text objects can The table lists all missing fonts and how they
be set as defaults and also specified per will be replaced.
object in objects’ specification dialogs. See • Click on a font name in the list to select
“Text Defaults and Preferences” on page it. Use the Shift or Ctrl key to select mul-
998. tiple fonts. See “Shift and Ctrl Select” on
The sizing method used for dimensions can page 183.
only be specified in the Dimension Defaults • Select a replacement font from the
dialog. See “Dimension Defaults Dialog” on Replace With drop-down list, or leave
page 963. “No Change” as the selection to maintain
the file’s association with the missing
Missing Fonts fonts.
If you open a plan or layout file that uses a • A preview of the selected font displays
font that is not installed on the current below the Replace Width list.
computer, the program will give you an If you do not plan to return the file to the
opportunity to replace it in the Replace computer where it was created, you may
Fonts dialog. want to replace missing fonts with the fonts
you normally use. On the other hand, if you
do intend to return the file, you may prefer to
not replace any missing fonts.
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It is not as flexible as the Rich Text tool; object with an arrow. See “Text Arrows” on
however, it was the tool used to create text in page 1021.
Chief Architect X1 and prior. See “Creating The Leader Line tool places either a
Text, Callouts and Markers” on page 1002. Text or Rich Text object with an arrow
attached. See “Leader Line” on page 1022.
You can convert simple Text to a Rich The Callout tool is used to place
Text object by clicking the Convert to callouts. See “Callouts” on page 1024.
Rich Text edit button. See “Convert to Rich
Text” on page 1017. The Marker tool is used to place
markers for Level Lines, Test
The Text Line with Arrow tool is Borings and Point Markers. See “Markers”
used to connect text and another on page 1028.
3. Type or paste the desired text into the the text. See “Editing Text” on page
Text Field. If the program identifies any 1015.
spelling issues, they will be underlined 5. When you are finished, simply click out-
in red. side of the Text Field to close it and the
4. Use the options on the Edit Bar, which Edit Bar. The Rich Text tool
displays above the Text Field, to change remains active, so you can click and
the font, style and size of any portion of
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To create Text
1. Select CAD> Text> Text . Text and CAD Objects
2. Click where you want the upper left cor- Text can be used in combination with CAD
ner of the text to be located. The Text objects to create legends, title blocks, and a
Specification dialog opens. See “Text wide variety of other details. See “CAD
Specification Dialog” on page 1011. Objects” on page 1039 and “Layout” on page
3. Enter text and click OK. 1203.
Up to 32,000 characters can be inserted in A selection of legends and other CAD blocks
that use both text and CAD can be found in
one Text object. It is usually better to use the Library Browser. See “The Library” on
several smaller Text objects when a lot page 797.
of text must be inserted.
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object’s layer can be changed on the Line layer of the text will also change the layer of
Style panel. See “Line Style Panel” on page the attached text arrow. However, changing
1053. the layer of the text arrow will not change the
layer of the text it is attached to. See
Text Arrows “Displaying Objects” on page 144.
Text Panel
The settings on the Text panel allow you to mouse and/or the Shift + arrow keys and then
type the selected Rich Text object’s content make any needed changes to its attributes.
and control many aspects of its appearance,
including its font, size, color and style.
Note: If you do not type anything in the text
You can specify the appearance of the text field on this panel when creating a new
before typing, and can also select and change object, no object will be created when you
click OK. On the other hand, if you remove
the attributes of all or portions of the text
the text from an existing object and click OK,
content after it is typed. To change text that an empty text box will result.
already exists, simply highlight it using the
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1 Use the options on the Edit Bar, which • Click the Bold button to specify text
displays above the Text Entry field, to as bold.
change the font, style and size of the text.
The Edit bar also displays in the drawing • Click the Italic button to specify text
area above the Text object when you click as italic.
the Edit Text in Place edit button. See • Click the Underline button to specify
“Editing Text” on page 1015. text as underlined.
Select the desired options before typing to • Click the Strikethrough button to
affect the text as it is typed, or select some or selected or specify text as stricken-
all of the text and then specify which options through.
to apply to it.
• Select a Font from the drop-down list. • Click the Align Left , Align
• Specify the Text Size in drawing units. Center , or Align Right button to
specify the how text is aligned.
• Click the Print Size button to open
the Printed Size Input dialog. See “Scal- • Click the Paragraph Options button
ing Text” on page 1017. to specify the selected paragraph’s align-
ment, spacing and bullets or numbering
• Click the Color button to specify the in the Paragraph Options dialog.
color of the selected or subsequently
typed text. See “Color Chooser/Select • Click the Spell Check button to
Color Dialog” on page 853. If Layer check the spelling in the selected text
Color Text is checked on the Appearance object. See “Spell Check” on page 1020.
panel, any custom colors specified here
• Click the Insert Macro button to
are lost.
place a Text Macro at the location of the
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cursor. Not available when multiple text • Depending on the current Preferences
objects are selected. User Defined macros settings, pressing the Enter key either
are only available when the selected Rich forces a new line in the text box or closes
Text object points to an eligible object the dialog. A carriage return can also be
using a Leader Line or Text Line with added by typing Shift + Enter or Ctrl +
Arrow. See “Text Macros” on page 1033. Enter. See “Text Panel” on page 95.
• Specify the Zoom factor of the selected • Right-click in the Text Entry field to
text by typing a percentage value in the access a contextual menu from which you
text field or clicking the up/down arrows. can select Undo, Redo, Cut, Copy, Paste,
This setting only affects the text as it Spell Check and Select All. See “Contex-
appears in this dialog. tual Menus” on page 36.
• To edit text in the entry field, click and
Note: Some fonts cannot be drawn at certain drag to highlight any portion of it and
zoom factors. When this is the case, the
then use the tools on the Edit Bar as
appearance of the text will not change.
needed.
• If the program identifies any spelling
2 Type or paste text in the Text Entry issues, they will be underlined in red.
field. See “Copy, Cut and Paste” on
page 1018.
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Appearance Panel
Leader Lines and Text Lines with color, line weight and line style. See
“Layers” on page 143.
Arrows use the same default layer as
Rich Text, so they share the same default
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Options Panel
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3 Specify the Size of the selected text 5 Specify the desired Bumping behaviors
object. for the selected object(s). See
“Bumping/Pushing” on page 218.
• Specify the Height of the selected text
object(s) or check Auto Height to auto- • Check CAD Stops Move to bump the
matically adjust the text object’s height to selected object into other CAD or CAD-
match its contents. based objects as it is moved.
• Specify the Width to of the selected text • Check Wall Stops Move to stop the
object(s) or check Auto Width to auto- selected object when it bumps into a wall.
matically adjust the text objects width to
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Text Panel
The settings on the Text panel allow you to
type the selected Text object’s content. Text Note: If you do not type anything in the text
cannot be added to a selected Room Label, field on this panel when creating a new
however. object, no object will be created when you
click OK. On the other hand, if you remove
the text from an existing object and click OK,
an empty text box will result.
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1 Click Insert to choose from a list of Check Spelling dialog opens. See “Spell
special characters and text macros. Check” on page 1020. Not available
User Defined macros are only available when multiple Text objects are selected.
when the selected Rich Text object points to
an eligible object using a Leader Line or Text 2 Enter text in the Text Entry field. This
field is not available if the selected
Line with Arrow. See “Text Macros” on page
object is a Room Label. See “Room Labels”
1033. Not available when the selected object
on page 331.
is a Room Label. See “Room Labels” on
page 331. • Depending on the current Preferences
• Click Insert to choose from a list of spe- settings, pressing the Enter key either
cial characters and text macros. User forces a new line in the text box or closes
Defined macros are only available when the dialog. A carriage return can also be
the selected text object points to an eligi- added by typing Shift + Enter or Ctrl +
ble object using a Leader Line or Text Enter. See “Text Panel” on page 95.
Line with Arrow. See “Text Macros” on • Text automatically wraps to a new line
page 1033. Not available when the without requiring a hard return.
selected object is a Room Label. See
• Tabs can be added to the text by pressing
“Room Labels” on page 331.
the Tab key.
• Check Add an Arrow to add a Text Line
• If the program identifies any spelling
with Arrow to the selected text object.
issues, they will be underlined in red.
See “Text Arrows” on page 1021.
• Click the Spell Check button to check 3 A preview of the selected text object
the spelling of the text that displays in the displays on the right. Not available for
Text Entry area. If Spell Check finds a Room Labels. See “Dialog Preview Panes”
word that may be spelled incorrectly, the on page 38.
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Attributes Panel
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Link Panel
Hyperlinks can be associated with web pages can click the Follow Hyperlink edit
or files saved on your computer. If a selected button to open the linked web page or file.
Text object has a hyperlink specified, you
1 Specify a Hyperlink for the selected • Click the Browse button to select a file
Text object. Note that if no text is on your computer and add its pathname
entered on the Text panel, a text object will to the text field above.
not be created. • Click the Text Link button to confirm
• Type a web page address or the pathname that the address or pathname in the text
of a file on your computer in the text field is associated with a web page or
field. available file.
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Editing Text
Editing Text
Once created, Rich Text objects can be In order to edit the attributes of an existing
selected individually or as a group and edited Rich Text object, you must select some
using the edit handles, the edit toolbar or all of the text before making changes. See
buttons, and the Rich Text Specification “Text Panel” on page 1004.
dialog. See “Rich Text Specification Dialog”
on page 1004. To edit Rich Text attributes
1. Select a Rich Text object and click
Text objects can be selected and edited
much the way Rich Text objects can; the Open Object edit button.
however, there are a few differences which 2. On the Text panel of the Rich Text
are described here. Specification dialog, click and drag to
select some or all of the text typed into
Editing Text Attributes the Text field.
Most text attributes, including the font, size,
style, and the content itself, are edited in the
Rich Text and Text Specification dialogs.
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Move
Extend/
Contract
Resize
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Editing Text
The contents and appearance of text attributes of the selected simple Text
object are retained; however, columns
objects created with the Rich Text created using the Tab key are not. See “Tab
tool can be edited directly in the drawing Spacing” on page 1019.
area using the Edit Text in Place edit tool.
1. Select a Rich Text object and click A selected Rich Text or Text object
can be edited in a variety of ways using the
the Edit Text in Place edit button.
buttons on the edit toolbar. See “The Edit
• The text appears as it did when it was Toolbar” on page 35.
first created: inside a text field with the
Edit Bar above. See “To create Rich
Resizing Text
Text” on page 1002.
2. Click inside the Text Field to type or Both the border of a text object and the
select any of the existing text. characters it contains can be resized.
3. Use the tools on the Edit Bar to edit any The border of a text object can be resized
or all of the text as needed. The tools on using its edit handles or by specifying the
the Edit bar are the same as those on the Height and Width in its specification dialog.
Text panel of the Text Specification dia- The default character height of Rich Text
log. See “Text Panel” on page 1004.
and Text objects can be specified as
4. When you are finished, click outside of
can the character height for individual
the text field to close it and the Edit Bar.
objects, in their specification dialogs. See
“Text Defaults and Preferences” on page
Convert to Rich Text 998.
Text objects cannot be edited to the Character height can be measured in either of
same degree that Rich Text can. You two ways. See “Character Size” on page
can, however, convert a selected simple Text 1000.
object to Rich Text by clicking the
Scaling Text
As with the size of other objects, text size is size when printed, use the Print Size
subject to the current drawing scale specified Calculator dialog.
in the Page Setup dialog. See “Drawing
Sheet Setup Dialog” on page 1184. To use the Print Size Calculator dialog
1. Select the text object or Text Style that
To determine the Height in drawing units
you wish to scale and click:
that is needed to produce text of a specific
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• The Print Size button on the Text • The Scale button on the Text panel of a
panel of the Rich Text Specification variety of specification dialogs. See
dialog. See “Text Panel” on page 1004. “Text Style Panel” on page 1031.
• The Scale button in the Text Style
Defaults dialog.
3. Click OK to return to the previous dia- • Text objects can be aligned by bumped
log. The Character Height value now them against a CAD line or CAD based
equals that of the Text Height in View. object such as a roof plane. See “Bump-
ing/Pushing” on page 218.
Generally, the Printed Scale does not need
to be changed in the Print Size Calculator A variety of other alignment methods are
dialog unless you intend to send the current also available. See “Aligning Objects” on
view to layout at a different drawing scale. page 220.
See “Sending Views to Layout” on page
1208. Copy, Cut and Paste
Copy, Cut and Paste of text into and out of
Aligning Text the text specification dialogs can be
Text can be aligned in a number of ways. accomplished using keyboard hotkeys:
• The text content of a text object can be • Press Ctrl + X to Cut the selected text and
aligned to the left, right, center or justi- save it to the system clipboard.
fied in the Rich Text Specification dia- • Press Ctrl + C to Copy the selected text
log. See “Text Panel” on page 1004. and copy it to the system clipboard.
• The text content of a text object can be • Press Ctrl + V to paste your last cut or
also be aligned by clicking the Align copied selection in a new text object.
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For more, see “Copying and Pasting text from the Materials List and press
Objects” on page 168. Ctrl + C to copy them to the system clip-
board.
Copy, Cut and Paste use the system
clipboard, making it possible to to transfer 2. Return to the floor plan view, select the
text between text objects, between Chief Text tool, and click to place a text
Architect files, from a plan or layout into object.
another application, or vice versa.
3. Press Ctrl + V to paste the copied mate-
rials into the text box, then click OK.
Tab Spacing The text object displays on-screen.
The Tab key functions differently in Rich 4. Select the text object and note the addi-
Text and Text objects. tional lines with handles separating each
column.
In Rich Text , the Tab key creates a
space. CAD Style Font Sizing affects the size
of the space created. See “Options Panel” on
page 1009.
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2. Press Ctrl + X to Cut the selected text Text pasted into a simple Text object
out of its original location and save it to from a spreadsheet program will retain basic
the system clipboard. column and row information. Each row can
3. Press Ctrl + C to Copy the selected text only have a single line of text; however, the
to the system clipboard without remov- width of each column can be adjusted. See
ing it from its original location. “Tab Spacing” on page 1019.
4. Open the text object or a file in another
application and click to place your cur- Pasting into Rich Text
sor in the Text field, writing area, or Text pasted into a Rich Text object
spreadsheet cell. from another source, on the other
5. Press Ctrl + V to Paste the copied text at hand, will retain most - but not necessarily
the location of your cursor. all - of its custom formatting.
Bear in mind that when text is copied and
Text pasted into a Rich Text object from
pasted, its formatting is not always retained.
a spreadsheet program retains basic column
The results depend on the program or type of
and row information. Column width cannot
text object in which the content was created
as well as the type of text object into which it be adjusted as it can in simple Text ;
is pasted. however, as you add or remove text froma
cell, row height will increase or decrease to
Pasting into Text accomodate your changes.
The background colors of two or more cells
Text pasted into a simple Text object copied from a spreadsheet application will be
from another source will not retain its
formatting. Instead, the settings for that retained if pasted in to Rich Text ;
however, once pasted background color
Text object are always used. See “Text cannot be edited.
Specification Dialog” on page 1011.
If you want to retain the color of the actual
This is the case even if the text is copied
text being pasted into a Rich Text object,
from another Text object unless that be sure to uncheck Layer Color Text in the
object happens to use the same formatting. Rich Text Specification dialog. See
“Appearance Panel” on page 1007.
Spell Check
Select Tools> Checks> Spell Check Spell Check can also be accessed by clicking
to open the Spell Check dialog. The the Spell Check button in the Rich Text or
Spell Check feature checks each text object Text Specification dialog or by clicking the
in the current current .plan or .layout file Spell Check edit button. When accessed
consecutively for spelling errors.
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Text Arrows
in this manner, only the selected text object is ignored the next time Chief Architect is
checked for spelling errors. See “Editing launched.
Text” on page 1015. • Click Skip to ignore the current instance
of the word, but find other instances that
Note: Spell Check does not look for duplicate may be present.
or repeated words.
• Click Learn to add the word in question
to the User Dictionary. See “Chief Archi-
Spell Check Dialog tect Data” on page 51.
• Click Delete to remove the selected word
from the text.
• Click Replace to replace the word in
question with the suggested word, below.
Text Arrows
Text arrows, which are simply CAD lines Text arrows can be snapped together to form
with arrows drawn on the “Text” layer, can open or closed polylines. If two lines with
be used to connect text objects to details of arrows meet within the bounding box of a
interest in your drawing. See “Line Tools” on text object, however, they will not join. This
page 1048. allows you to attach multiple, separate text
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arrows to a single text object. See “Editing If multiple leader lines are specified, click in
Line Based Objects” on page 184. the same location to stop adding leader
segments.
Lines with arrows can be independent or
attached to other objects. Arrows attach to The initial alignment of text created with the
closed polyline-based objects along their Leader Line tool depends on the
edges, but can attach to an architectural direction that the leader line was drawn:
object anywhere within its 2D symbol in
floor plan view. If an arrow is attached to text • Leader Lines drawn from left to right
or another object, deleting either the text or produce text that is right-aligned.
the object will also delete the arrow. • Leader Lines drawn from right to left
produce text that is left-aligned.
Leader Line • Leader Lines drawn from vertically pro-
The Leader Line tool places either a duce text that is center-aligned.
Text or Rich Text object with an arrow
already attached. This arrow can be selected Text Line with Arrow
and moved like any other line with arrow. Text Lines with Arrow can be
attached to text, CAD and
Note: Leader lines create Rich Text and have architectural objects by selecting CAD>
two leader line segments by default. You can
change this in the Preferences dialog. See
Text> Text Line with Arrow and then
“Text Panel” on page 95. clicking and dragging to draw a line. There is
no limit to the number of text lines with
To create text with a leader line arrows that can be attached to an object.
1. Select CAD> Text> Leader Line . The endpoints of Text Lines with
2. Starting at the point where you want the Arrows can be joined to form polylines
arrow to point, drag to where you want a with corners that can be adjusted using the
bend in the leader line and release the edit handles. See “Polylines” on page 1065.
mouse button.
A Text Line with Arrow behaves like a
3. Click at the point where you want the
center of the first line of text to display. Line With Arrow with one exception:
The Rich Text Specification dialog Text Lines with Arrow are initially placed on
opens. See “Rich Text Specification the default Text layer, not the Current CAD
Dialog” on page 1004. Layer. See “Layers” on page 143.
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Text Arrows
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5. The height of the connected object will Style dialog. See “Dialog Number/
be added after the dasy, using the format Angle Style Dialog” on page 126.
specified in the Dialog Number/Angle
Callouts
Select CAD> Text> Callout, then
click at the location where you want a
callout to be placed in floor plan view, a
cross section/elevation view, a CAD Detail
or on a layout page. The Callout
Specification dialog displays. Make any
needed changes and click OK to place a
callout. See “Callout Specification Dialog”
on page 1025.
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To resize the line between the two callout callout shape. The arrows on a double callout
shapes, select the callout and then click and are always the same on both callouts.
drag the edit handle at the center of either
Callout Panel
1 Specify the text of the selected callout’s • Type the Text Below Line for the bottom
Label by typing in the text fields here. row, if desired. If Text Below Line is
• Type a Callout Label, which displays added, a line will separate this text from
inside the callout shape. If no Text Below the Callout Label in the callout shape.
Line is specified, the Callout Label is • Click the Insert button to the right of
centered in the callout shape. either option to choose from a list of spe-
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Attributes Panel
1 Specify the attributes of the selected Layer Display Options dialog is used.
callout’s Cross Section Line. See “Line Styles” on page 1076.
• Check Display to apply a cross section • Specify the Weight of the cross section
line to the selected callout. When line or check By Layer to use the line
unchecked, no cross section line is used. weight specified in the Layer Display
• Check Double Callout to specify two Options dialog.
identical callouts connected by the cross
section line. Only available when Display 2 Specify the attributes of the Callout
Arrows.
is checked.
• Check By Layer to use the color speci-
• Select the cross section line’s line Style fied in the Layer Display Options dialog
from the drop-down list or by clicking the or click the Color bar to choose an arrow
Library button. When By Layer is color. See “Color Chooser/Select Color
checked, the line style specified in the Dialog” on page 853.
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Editing Callouts
• Check Filled to specify arrows with a Additional attributes for the cross section
solid fill. When unchecked, arrows are line and arrows can be specified on the
unfilled. Attributes panel.
• Specify the Number of arrows and
whether they are Small or Large. Text Style Panel
The settings on this panel control the
Line Style Panel appearance of the selected object’s text. For
The Line Style panel is found in the more information, see “Text Style Panel” on
specification dialogs for many different page 1031.
objects. For more information, see “Line
Style Panel” on page 1053.
Editing Callouts
Callouts can be edited using the edit handles, • The small, square Resize handle is
the edit toolbar buttons and the Callout located on the edge of the callout and is
Specification dialog. See “Callout used to resize it and its associated text.
Specification Dialog” on page 1025. • The Add pointer handle is used to add
When a callout is selected, it has at least four pointers by dragging away from the call-
edit handles. An additional rotate handle out.
displays for each pointer added to the callout. • The small triangular Rotate pointer han-
dle located at the end of a pointer, if one
Rotate Move Extend/ has been added, is used to rotate that
pointer Rotate pointer.
Resizing Callouts
Callout shapes can be resized either in the
Callout Specification dialog or using the
edit handles. See “Callout Panel” on page
1025.
Add Resize
Callout text can be resized in the Callout
• The Move handle is located at the center
Specification dialog. See “Attributes Panel”
of the callout and is used to move it.
on page 1026.
• The triangular Extend/Rotate handle is
used to extend and/or rotate the callout’s As long as Specify Callout Size box is
cross section line, if one exists. See checked, a callout’s shape and text resize
“Cross Section Lines” on page 1024. independent of one another. When this box is
unchecked, the two are dynamically linked:
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Markers
Markers for Level Lines, Test Point Markers and Dimensions
Borings and Point Markers can be
placed in floor plan view, cross section When the Point to Point Dimension tool
views, or CAD Details. Framing Reference is used to draw a dimension line and an
Markers should only be placed in floor plan object is not available to snap to at either the
views. start or end point, a Point Marker will be
automatically created and the dimension line
To create a marker, select CAD> Text>
will locate it. See “Point to Point
Marker and click at the location where Dimensions” on page 978.
you want it to be placed. The Marker
Specification dialog opens. In addition, any dimensions drawn in a cross
section/elevation view may locate Cross
You can also place a framing reference Section Lines that represent objects rather
marker using Build> Framing> Framing than the objects themselves. When this
Reference . See “Framing Reference occurs, Point Markers will also be placed and
Markers” on page 583. the dimension lines will locate them. See
“Cross Section Lines” on page 899.
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Marker Panel
1 Choose a marker Type. Note that cial characters and text macros. See “Text
Framing Reference Markers affect Macros” on page 1033.
the model, while the other marker types are
for annotation only.
3 Specify the Size of the selected marker.
• Specify the Marker Radius, which is the
Level Line distance from the marker’s center to the
edge of its filled shape.
Test Boring
• Enter a number in the Height field. This
Point Marker value will display in the Label when a
pound sign (#) is entered in either Label
Framing Reference Marker text field.
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Editing Markers
Markers can be edited using the edit handles, • The Move handle is located at the center
edit toolbar and Marker Specification of the marker and is used to move it.
dialog. See “Marker Specification Dialog” • The Resize handle is located on the edge
on page 1028. of the marker and is used to resize the
When a marker is selected, it has four edit marker and associated text.
handles. • The triangular Rotate handle is used to
rotate the marker and associated text.
Move Extend
• The Extend handle is used to adjust the
distance between the marker and its asso-
ciated text.
Resize Rotate
Text Styles
In Chief Architect, a Text Style is a saved set This makes it easy to ensure that various
of attributes that can be assigned to any objects display text with a consistent
object that displays text, such as Text, appearance.
Callouts, Markers, Dimensions, Schedules,
CAD objects, and object labels. A given Text
Note: Because of its ability to use multiple
Style can be assigned to objects: attributes in the same object, Rich Text does
• In the Layer Display Options dialog; not use Text Styles. See “Rich Text Specifica-
tion Dialog” on page 1004.
• On the Text Style panel of various
objects’ defaults dialogs; You can create your own or edit existing Text
• On the Text Style panel some individual Styles to suit your needs in the Text Style
objects’ specification dialog. Defaults dialog
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Text Styles
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1 Specify where the selected object • Click the Scale button to open the
should draw its Text Style from. These Printed Size Input dialog. See “Scaling
options are not available in the Text Style Text” on page 1017.
Defaults dialog. • In Version 9, text size was driven by
• Select Use Layer for Text Style to use dimension information associated with
the Text Style assigned to the layer tht the the font. Check Legacy Compatible Size
selected text is located on. to use this information for text sizing. See
• Select Use Text Style, then choose a style “Character Size” on page 1000.
from the drop-down list to apply that
style to the selected object, regardless of 4 Options -
what layer it is on. When this is not
• Check Rotate with Plan to rotate text
selected, the name of the selected object’s
using the selected Text Style when
Text Style displays here for reference.
Rotate View is used. If unchecked,
• Select Use Custom Text Style to enable
the text is unaffected when Rotate View
the settings below and customize the
is used. See “Rotate Plan View” on page
selected objects Text Style attributes.
233.
Check Use Default Text Style to use the
default style for the selected object type, or Rotate with Plan also affects text in a
uncheck this box to enable the settings below view sent to layout if the layout box is
and define a custom style. rotated. See “CAD and Text in Layout”
on page 1206.
The settings that follow are only editable
when Use Custom Text Style is selected. • Check Transparent to make text boxes
When it is not selected, information about using the selected Text Style transparent.
the Text Style that is assigned to the selected When unchecked, text boxes have a solid
object displays for reference. fill the same color as your background
color. Not available for objects that have
2 Specify the attributes of the selected Fill Style panels in their specification dia-
Text Style’s Font. logs. See “Colors Panel” on page 92.
• Select a font from the drop-down list.
• The text styles Bold, Underline, Italic, 5 Specify the selected Text Style’s Text
Color. When Use Custom Text Style is
and Strikeout are available. Check any not selected above, a Text Color does not
of the boxes to apply that style. display here for reference.
3 Specify the Character Height of text • When By Layer is checked, text uses the
using the selected Text Style. line color assigned to the layer that the
• Enter the Character Height in drawing object it is assigned to is located on. See
units. This height is subject to the current “Displaying Objects” on page 144.
drawing scale. • Uncheck By Layer, then click the Color
bar to select a different color. See “Color
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Text Macros
Text Macros
Text macros insert dynamic information • The Marker Panel of the Marker
relevant to the current plan or layout file, or a Specification dialog.
selected object. Macros are particularly 2. A menu of macros displays. Move your
useful in layouts: page numbers, drawing cursor over a menu item to view its sub-
scale, and information to identify drawings menu.
can be inserted to improve organization and
clarity. 3. Select from the list of available text
macros. In this example Time Date>
Text macros can also be used to create Short Date (%date.short) is selected.
customized object labels. See “Creating User
Defined Text Macros” on page 1034.
There are three categories of text macro:
• Global macros have information about
the project, the plan or layout file, a
room, and the date and time. They can be The macro formula
used to insert special characters. displays in the dialog’s
Text Entry field
• Object Specific macros have information
specific to a selected object type and can 4. Click OK to close the specification dia-
be included in object labels. See “Label log.
Panel” on page 1243.
• User Defined macros can include a wide
range of values, including global and
object specific information and text. 5. The text object displays the date rather
They can also be written to perform cal- than the macro formula.
culations. See “Creating User Defined
Text Macros” on page 1034. Object Specific
To insert a text macro The macros available for a given object
1. Click the Insert Macro button on: depend on its type. Additional, user defined
macros can also be created.
• The Text Panel of the Rich Text or Text
Specification dialog. Object Specific macros can be used in either
• The Callout Panel of the Callout of two ways:
Specification dialog.
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• In an object’s label. See “Object Labels” • In a text object with an arrow pointing to
on page 1241. the object. See “Text Arrows” on page
1021.
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The Edit Text Macro dialog can be accessed • Choose Owner Object to create a macro
by clicking the Edit, New, or Copy button in for use in an object label.
the Text Macro Management dialog. • Choose Referenced Object to create a
macro for use in a Text object with an
arrow that points at an object that the
macro describes.
Click OK to return to the Text Macro
Management dialog.
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Chapter 33:
CAD Objects
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2 Specify the Displayed Line Length ings in their measurements. Useful for
Format, which controls the appearance site drawings.
of line length indicators. These only display • Azimuth Bearings - Measured from a
when Show Length is checked in an object’s line drawn straight up from the angle’s
specification dialog. See “Line Style Panel” vertex (ie, North on a site plan). Useful
on page 1053. for site drawings, Azimuth Bearings use
• A preview of the current line length for- degrees, minutes, and seconds in their
mat displays here. measurements.
• Click the Define button to open the
Displayed Number Style dialog and edit Line length and angle indicators use
the displayed line length format. the Text Style of the layer that their
object is on. See “Text Styles” on page 1030.
3 Display Line Angles as - Specify the
format to use when Show Angle is
checked in an object’s specification dialog. 4 Select any combination of the available
Options.
See “Line Style Panel” on page 1053.
• Check Show Arc Centers and Ends
Minutes + Seconds to show arc centers and ends. Ends dis-
play as small lines where arcs connect to
Minutes one another. Centers also acts as snap
points. See “Arc Centers and Ends” on
page 192.
Degrees
Quadrant Bearing
Azimuth Bearing
Show Arc Centers andEnds
Line angles can be displayed using three
basic methods: • Check Fill New Framing Members to
draw all new framing members with a
• Degrees/Minutes/Bearings - Measured solid white fill. This settings is not view
counterclockwise from a line drawn hori- specific - it affects all new framing mem-
zontally to the right of the angle’s vertex. bers, regardless of the floor they are
Useful for most drawing tasks. Select the drawn on.
level of accuracy that you require.
• Check Use Line for Framing to show all
• Quadrant Bearings - Measured from a framing members as single lines rather
vertical line representing North/ South, than as closed polylines in floor plan
Quadrant Bearings use directional bear- view. See “Displaying Framing” on page
588.
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The settings here are similar to those found • Check Trailing Zeros to display trailing
on the Dimension Format panel of the Room zeros at the end of decimal values.
Label Defaults dialog and the Format panels • Check Thousands Separator to use a
of the Dimension Defaults dialog. See thousands separator for values greater
“Primary Format Panel” on page 965. than 999.
• Select the Use Comma or Use Dot radio
button to use a comma or a dot as the
thousands separator. See “Region and
Language Settings” on page 73,
• Select the Use Space radio button to use
a space as the thousands separator.
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The Rectangular Polyline , Regular connected line segments that form a spline.
See “Splines” on page 1073.
Polygon , Box , Cross Box , and
Once created, a spline can be selected and
Insulation tools allow you to create a edited. See “Editing Spline Based Objects”
variety of polyline and box objects. See “Box on page 206 and “Polyline Specification
Tools” on page 1069. Dialog” on page 1066.
Point Tools
Select CAD> Points to access the The size of temporary points is specified in
Point Tools. the Preferences dialog. See “Snap
Properties Panel” on page 113.
Temporary points created using the Place
Point and Input Point tools and Place Point
permanent Point Markers can be used Select CAD> Points> Place Point,
with Object Snaps to accurately position then and click in the drawing area to
a variety of objects. See “Object Snaps” on place a temporary CAD point at that
page 160. location.
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Point Tools
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Point Tools
For example, you can locate the point exactly 2 Specify the New Location of the point.
one-quarter the distance along a given line,
or exactly 6 inches from one end. This new • Absolute Location - Define the new
location can then be used for the start point location in X (horizontal) and Y (vertical)
of a new line or other purpose. Position coordinates, relative to the ori-
gin at (0,0).
To reposition a CAD Point, double-click on it
• Relative to Itself - Define the new loca-
using the Select Objects tool. That point
tion in X and Y Position coordinates rel-
becomes the Current Point, and the Move
ative to the current location, as though
Point dialog opens.
that point were the origin.
• Relative to Previous Point - Define the
new location relative to the point that was
the Current Point prior to this one, as
though that point was the origin. Only
available if the selected point is located
on a CAD object.
• Check Polar to define the new location’s
Distance and Angle from the previous
point instead of using X and Y coordi-
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nates. Only availalbe if Relative to Itself • Distance and Angle are entered if either
or to Previous Point is selected above. Relative method is specified when Polar
• Along Line - Define the new location rel- is checked.
ative to the edge of a nearby CAD object. • From Edge - When the Along Line
This option is enabled only when the method is used, specify the distance of
point is located near a CAD object and the point’s New Location to the end of
refers to the end nearest to the point’s the CAD object’s edge that it was origi-
original location. nally closest to. When Percentage (%) is
• Check Percentage (%) to specify the checked, enter this value as a percentage
Along Line value as a percentage of the instead.
total line or arc length rather than as a If the point is near an arc, Along Line is
distance. 0% moves the point to the clos- measured along the curve.
est end of the nearest edge, 50% to the
midpoint, and 100% to the other end. If the point is near a box or polyline, Along
Negative numbers and percentages Line is measured along the nearest side just
greater than 100 are allowed. as it does with an individual line or arc.
• Specify the new position of the point If the point is near an oval or circle, Along
here. The options here depend on the Line is measured along an (invisible) axis
method chosen to define the New Loca- line that the item was originally drawn along.
tion.
• X Position and Y Position coordinates Click the Number Style button to
are entered if the Absolute Location change the units used in dialogs. See
method is specified or if either Relative “Dialog Number/Angle Style Dialog” on page
126.
method is used with Polar unchecked.
Line Tools
Select CAD> Draw Lines to display Draw Line
the Line Tools.
There are two methods that you can
If Object Snaps is enabled and Edit use to draw lines with the Draw Line
tool. The standard method is to select CAD>
Object Parts is disabled, you can Lines> Draw Line, then click and drag from
connect the ends of two lines and/or arcs to beginning to end.
form a single entity called a polyline. See
“Polylines” on page 1065. An alternative method that allows you to
drawing multiple lines is also available. See
“Alternate” on page 177.
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Line Tools
To draw continuous lines Before any line is drawn using this method, a
starting point must be defined. If a starting
1. Select CAD> Lines> Draw Line . point has not been defined, Chief Architect
2. Press the Alt key on your keyboard (or assumes a starting point of 0,0.
use the right mouse button) and click
and drag to draw a line. You can also To use the Input Line tool
toggle to alternative mode.
1. Select CAD> Points> Place Point ,
3. Move your cursor to a new location in then click the screen to place a CAD
the drawing area and click once. A new point. This is the Current Point, and is
line is drawn that is connected to the end the start point for the new line. See “The
of the previous line. Current Point” on page 1046.
4. To stop, press Esc on your keyboard or
press two mouse buttons at the same 2. Select CAD> Lines> Input Line to
time. open the New CAD Line dialog.
The New CAD Line dialog can also be
By default, this continuous drawing behavior
opened by double-clicking the Line
will turn off when a closed shape is created.
You can specify that this behavior remain on Tools parent button.
in the Preferences dialog. See “Behaviors 3. If necessary, specify the start point.
Panel” on page 111.
4. Specify the method used to define the
location of the End Point, then define the
If you double-click the Draw Line tool, End Point.
the Input Line dialog will open.
5. Click OK to close the dialog and draw
the line, or click Next to draw the line
Input Line
but remain in the New CAD Line dialog
CAD lines can also be created using and draw additional lines.
absolute values entered with the
keyboard by selecting CAD> Lines> Input
Note: If you accidentally click OK instead of
Line. This method is slower but more precise Next and need to continue drawing a polyline
than using the mouse and is ideal when the using the New CAD Line dialog, select the
desired length and angle of each line is Input Line tool again and continue.
known, such as with property lines.
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New CAD Line Dialog and Angle relative to the end of the last
line drawn, as though that line’s angle
were at 0° and its End Point, at (0,0).
• X Position (horizontal) and Y Position
(vertical) coordinates relative to (0,0) are
entered if the Absolute Location method
is specified.
• X Position (horizontal) and Y Position
(vertical) coordinates relative to the start
point are entered if the Relative to Start
Point method is specified.
• Distance and Angle from the start point
are entered if the Relative to Start Point:
Polar method is specified.
• Distance and Angle from the start point
are entered if the Relative to Previous
1 The X Position (horizontal) and Y Line method is specified.
Position (vertical) coordinates of the
start point for the new line display here. They • Click Next to create the line without exit-
can also be changed, if you wish. ing the dialog so you can input data for
the next line. The start point of the next
2 The new line’s End Point is defined line is the end point of this line.
here. Begin by specifying how you
want to define the line End Point Location.
Click the Number Style button to
• Absolute Location - Define the end change the units used in dialogs. See
point of the new line in X Position (hori- “Dialog Number/Angle Style Dialog” on page
zontal) and Y Position (vertical) coordi- 126.
nates, relative to (0,0).
• Relative to Start Point - Define the end To enter an angle in bearings
point of the new line in X and Y coordi- 1. While not required, you may want to
nates that are relative to the line’s Start select Quadrant or Azimuth Bearings
Point, as though it were at (0,0). in the Dialog Number/Angle Style dia-
• Check Polar to define the End Point of log.
the new line by its Distance and Angle 2. For Quadrant Bearings, begin by typing
from the Start Point rather than in X and N or S (for North or South).
Y coordinates. This is helpful when cre-
ating a plot plan. See “Plot Plans and 3. Next, type the number of degrees fol-
Plan Footprints” on page 711. lowed by either a letter d or a space.
• Relative to Previous Line - Define the 4. Type the number of minutes followed by
End Point of the new line by its Distance either a ‘ or a space.
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Line Tools
5. Type the number of seconds followed by You can also create arcs with arrowheads.
either a “ or a space. See “Arc with Arrow” on page 1059.
6. Finally, for Quadrant Bearings, type If a line or arc with arrow is snapped to
either E or W (for East or West). another object such as text and that object is
Following are some examples of Quadrant deleted, the line or arc with arrow will be
Bearings. It is not necessary to capitalize the deleted, as well.
letters. Spaces after each value are optional.
North Pointer
• N 20d 30' E
• S 45' W The North Pointer tool is used to
define the direction of true north in a
• N 89d 48' 30" W plan. The direction of north does not affect
• N 90' E the orientation of the Snap and Reference
grids, but it does determine the direction of
Enter Coordinates bearing information as well as how shadows
and conditioned area totals are calculated.
Similar to Input Line, lines can also be See “North Pointer” on page 921.
specified by pressing the Tab key on the
keyboard when a line is in the process of If a North Pointer is not used, north is
being drawn. This opens the Enter assumed to be straight up on screen in floor
Coordinates dialog. See “Entering plan view.
Coordinates” on page 166.
Sun Angle
Line With Arrow
Sun Angles let you specify the date,
Create a line or polyline with an arrow time, latitude, and longitude that the
on one or both ends by selecting program uses when calculating the angle of
CAD> Lines> Line With Arrow, then the Default Sun Light as well as the direction
clicking and dragging on screen. The initial and length of sun shadows. See “Sun Angles
attributes of the line’s arrow are set in the and Shadows” on page 921.
Arrow Defaults dialog. See “Arrow
Defaults” on page 999. Create Line Style
As with lines, lines with arrows can The Line Style Specification dialog
connected to form polylines and can be allows you to create new line styles
edited after they are created. See “Editing for use in Chief Architect. Select CAD>
Line Based Objects” on page 184 and “Line Lines> Create Line Style to access this
Specification Dialog” on page 1052. dialog. See “Creating Line Styles” on page
1076.
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Line Panel
The information on the Line panel of the found on the Selected Line panels of various
Line Specification dialog is similar to that specification dialogs in the program.
1 Lock - These lock options control how Center- Select this option to keep the center
changing properties on this dialog of the line fixed. Changing the length of the
affect the line. line moves the start and end of the line
equally. Changing the angle rotates the line
Start - Select this option to keep the start of
around the center.
the line fixed when changing the length,
angle, and end. Select Length/Angle to keep the length and
angle of the line segment fixed. Moving the
End- Select this option to keep the end of the
start or end moves the other end so the length
line fixed when changing the length, angle,
and angle of the line do not change.
and start.
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2 Specify the Length and Angle of the 4 Specify the X and Y coordinates of the
selected line. line’s End Point. Not available when
the Center or End Point is locked.
3 Specify the X and Y coordinates of the
line’s Start Point. Not available when The format used here can be changed by
the Start or Center Point is locked. clicking the Num Style button. See “Dialog
Number/Angle Style Dialog” on page 126.
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object’s type or choose a layer from the Walls cannot be pushed by other objects.
drop-down list. If the selected object is an Not available in layout files.
automatically generated dimension line,
freize molding, or shadow board that has 3 The Drawing Group options control
how the selected object(s) display
been edited, Default will be unchecked.
relative to other objects. Not available for
• Click the Define button to open the Layer Walkthrough Paths. See “Drawing Groups”
Display Options dialog. See “Layer Dis- on page 215.
play Options Dialog” on page 148.
• Select Back Group to display the
• Specify the line Color used to represent selected object(s) behind objects in the
the selected object. Check By Layer to other two drawing groups.
use the color assigned to the object’s
• Select Default Group to display the
layer or click the Color bar to select a
selected object(s) in front of those in the
different color. See “Color Chooser/
Back Group but behind those in the Front
Select Color Dialog” on page 853.
Group.
• Specify the line Style used to represent
• Select Front Group to display the
the selected object. Check By Layer to
selected object(s) in front of objects in
use the line style assigned to the object’s
the other two groups.
layer or click the drop-down list or
Library button to select a different style. • Check Move to Front of Group to dis-
play the selected object(s) in front of
• Define the Line Weight (in pixels) or
other objects in the same drawing group.
check By Layer to use the Line Weight
Not available in defaults dialogs.
assigned to the object’s layer.
You can also move a selected object to
Setting the line weight to zero (0) the front of its drawing group by clicking
makes the line weight print as thin as
possible. the Move to Front of Group edit
button. See “Move to Front of Group” on
page 216.
2 Specify the desired Bumping behaviors
for the selected object(s). These options
are not available for Primitive objects or Note: “Move to Front of Group” is an action,
Wall Material Regions and only function not an attribute. The box is not checked the
when Bumping/Pushing is enabled. See next time the specification dialog is opened,
“Bumping/Pushing” on page 218. and is not available in defaults dialogs at all..
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• Check Show Length to show the length showing a line’s bearing, since the direc-
of each line centered above the line. tion a line is drawn from start point to end
• Check Show Angle to show the angle of point defines its bearing.
each line centered below the line. If the An additional Display Options setting is
object is an arc, it’s radius will also dis- available In the Picture File, Metafile, and
play. PDF File Box Specification dialogs. See
“Pictures, Images, and Walkthroughs” on
The Length and Angle formats are speci- page 1101.
fied in the CAD Defaults dialog. See
• Check Show Outline to display the
“CAD Defaults Dialog” on page 1040.
selected object’s border polyline.
• Uncheck All Angles to show only those
angles that are neither horizontal nor ver- 5 Specify the Layout Page that the
tical. This is automatically checked when selected object(s) is located on. Only
Show Angle is checked. available in layout files, but not in defaults
dialogs for objects such as callouts and
• Check Reverse Angle to reverse the markers. See “Layout” on page 1203.
angle by 180°. This may be helpful when
Arrow Panel
The Arrow panel is available for any line, Closed polylines, Sprinkler Lines and
arc, open polyline, or spline that can have an Electrical connections are examples of
arrow. The defaults for arrows are set in the objects that cannot have arrows.
Arrow Defaults dialog. See “CAD Defaults
and Preferences” on page 1040.
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• Select an arrowhead Style from the drop- • Check Special Use Arrow to create an
down list or check Default to use the arrow that can be used in layouts and
default arrowhead. floor plan views to show platform eleva-
• Select the Fill Color used to fill the tions. See “Special Use Arrows” on page
arrowhead or check Default to use the 1023.
default fill color. • Auto Position Tail and Auto Position
• Specify a Size for the arrow or check Head are available when either end of the
Default to use the default size. The line is attached to a text object. Check
Default Size value also affects the size of either or both options if you want this text
the start circle for Running Dimensions line with arrow to update its position on
the text object if the text object or text
. See “Running Dimensions” on page line with arrow is moved. See “Auto
979. Positioning Arrows” on page 1022.
• Check Arrow on Both Ends to place a
head on both ends of the selected object.
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Free Form Arc mode allows you to 1. Select CAD> Arcs> Draw Arc ,
define an arc by clicking and dragging then click at the center of the arc and
along the desired path. There are two drag to define the radius.
methods for using this mode.
2. Release the mouse button, then move the
To draw a Free Form arc mouse to the end of the arc and click
again.
1. Select CAD> Arcs> Draw Arc ,
then click at the arc’s start point. Start/End/On Arc
2. Move the pointer along the desired Start/End/On Arc mode allows you
curve while dragging to curve the arc. to define the start and end points of an
3. Release the mouse button at the end arc, then adjust the curvature.
point to complete the arc.
To draw a Start/End/On arc
To draw continuous Free Form arcs
1. Select CAD> Arcs> Draw Arc ,
This mode is useful for making custom then click at the start point of the arc and
revision clouds. drag to the end point.
2. Release the mouse button at the end
1. Select CAD> Arcs> Draw Arc .
point.
2. Press the Alt key on your keyboard and
3. Move the mouse to adjust the curvature
click and drag to draw an arc.
of the arc, then click to release the
3. Move your cursor to a new location and mouse and create the arc.
click. A new arc is drawn that is con-
nected to the end point of the previous Start/Tangent/End Arc
arc.
Start/Tangent/End Arc mode allows
By default, this continuous drawing behavior you to define the start and end points
will turn off when a closed shape is created. of an arc, its tangent and its curvature.
You can specify that this behavior remain on
in the Preferences dialog. See “Behaviors To draw a Start/Tangent/End arc
Panel” on page 111.
1. Select CAD> Arcs> Draw Arc ,
Center/Radius/End Arc then click at the start of the arc and drag
Center/Radius/End Arc mode allows a line to define the arc’s tangent at the
you to define the center and radius of start point.
an arc, and then its length. 2. Release the mouse button.
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3. Move the mouse to adjust the length and To draw an Arc About Center
curvature of the arc, then click to release
the mouse and create the arc. 1. Select CAD> Arcs> Draw Arc ,
then click once to define the center
Arc About Center point.
Arc About Center mode allows you 2. Click and drag from the start point of the
to draw an arc by defining the center arc to its end point.
and then the start and end points. 3. Or, click and drag an arc. The Current
Point is used as the center. See “The
Current Point” on page 1046.
Arc Tools
Select CAD> Arcs to display the point. This is the Current Point, and will
submenu of Arc Tools. be the start point for the new arc. See
“The Current Point” on page 1046.
Draw Arc
2. Select CAD> Lines> Input Arc to
The method used to draw an arc using open the New CAD Arc dialog.
Draw Arc depends on which Arc The New CAD Arc dialog can also be
Creation Mode is currently active. Once opened by double-clicking the Arc
drawn, an arc can be edited. See “Editing Arc
Based Objects” on page 188. Tools parent button.
3. If necessary, specify the Start Point.
Input Arc 4. Specify the method used to define the
An arc can be drawn to exact arc’s Direction, then define its angle.
specifications using the New CAD Arc 5. Specify the method used to define the
dialog. arc’s Extension, or length, then define it.
6. Click OK to close the dialog and draw
To use the Input Arc tool
the arc.
1. Select CAD> Points> Place Point ,
then click the screen to place a CAD
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Arc Tools
Chord Length =
282 13/16
Radius = 200
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Draw an Arc With Arrow like a regular Continue to draw connected lines and arcs to
arc. When you release the mouse button, the form a polyline with an arrowhead at the end.
arc has an arrowhead at the end. The default The arrowheads display only at the free ends,
attributes of the arrow are determined by the not where the lines connect. See “Polylines”
settings in the Arrow Defaults dialog. See on page 1065.
“Arrow Defaults” on page 999. Lines with arrowheads can also be created.
As with regular arcs, arcs with arrows can be See “Line With Arrow” on page 1051.
edited after they are created. See “Editing
Arc Based Objects” on page 188 and “Arc A line can be converted to an arc or vice
Specification Dialog” on page 1060. versa by selecting the line, pressing
and holding down the Alt key, then using the
edit handle at either end to bend the line.
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Arc Panel
The settings on the Arc panel are also found
on the Selected Arc panels for many objects.
1 The Lock options control how • Center - Select this option to keep the
changing properties on this dialog center of the arc fixed when changing the
affects the arc. arc.
• Start - Select this option to keep the start • Arc - Select this option to keep the arc
fixed when changing the arc, chord, or fixed when changing the arc location.
end. • Chord - Select this option to keep the arc
• End - Select this option to keep the end chord fixed when changing the arc
fixed when changing the arc, chord, or radius.
start.
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Circle Tools
5 Chord - These values define the chord • Chord Angle - Specify the angle of the
of the arc. chord (the imaginary straight line going
• Chord Length - The straight line dis- from the start of the arc to the end of the
tance between the two ends of the arc. arc).
Arrow Panel
For information about the Arrow panel, see
“Arrow Panel” on page 1055.
Circle Tools
Select CAD> Circles to access the 3. Drag the radial distance and release the
Circle Tools. mouse button. If you are using Object
Snaps , both the center point and the
Circles radius snap to any appropriate nearby
Draw a Circle by dragging across the CAD object, intersection or point.
diameter. If a small circle is needed,
draw a larger circle and then resize it. Ovals
Use the Circle Specification dialog to An Oval is a four-arc approximation
accurately define size, position and other of an ellipse. To draw an oval, select
attributes. See “CAD Circle/Oval/Ellipse CAD> Circles> Oval, then click and drag.
Specification Dialog” on page 1064. Use the CAD Oval Specification dialog to
accurately set the length and width of the
Draw Circle About Center oval and other attributes.
Select CAD> Circles> Circle About
Center to create a circle by dragging Ellipses
the radius out from the center point. An Ellipse is a set of points with a
constant combined distance from two
To draw a Circle About Center points called foci. An ellipse looks like a
stretched circle, or a circular surface viewed
1. Click the Circle About Center tool. at an angle.
2. Click the screen to define the center.
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To draw an ellipse, select CAD> Circles> Use the CAD Ellipse Specification dialog to
Ellipse and drag at an angle to define its accurately set the length and width of the
maximum height and width. ellipse and other attributes.
General Panel
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Polylines
Polylines
A polyline consists of two or more create a polyline by drawing lines and/or arcs
line and/or arc segments that are end-to-end, allowing the end of each new
attached at their endpoints. Select CAD> object to snap to the end of the previous one.
Boxes> Rectangular Polyline, then click Line- and arc-based objects will only snap
and drag from corner to corner to create a together to form a polyline if they are on the
rectangular-shaped, closed polyline. A same layer and share identical attributes such
closed polyline measuring 2’x 2’ (600 mm x as color, line style, and arrow specifications.
600 mm) can also be created by clicking
If one end of the polyline is connected to the
once while the Rectangular Polyline tool is
other, it becomes a closed polyline. Closed
active.
polylines can be assigned a fill pattern and/or
When Object Snaps is enabled and Edit turned into special 3D objects such as slabs
or countertops that display in 3D views.
Object Parts is disabled, you can also
Lines and polylines can be distinguished by For example, the two polylines in the
the edit handles that display when you select following image appear identical until their
each. A line displays an edit handle at each left edges are selected. The polyline on the
end and one in the middle. If more than three left reveals that its left edge is not attached.
edit handles display, the object is a polyline. In contrast, the left edge of the polyline on
the right is part of the larger polyline unit.
Line
Polyline
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The Close Polyline edit tool can be used Once created, polylines can be edited in a
to connect the edges of an open polyline. variety of ways. See “Editing Open Polyline
This tool adds a segment between the two Based Objects” on page 193 and “Editing
open ends, closing the gap between them. Closed-Polyline Based Objects” on page
See “Using Close Polyline” on page 198. 198.
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one. Similarly, moving the End of a line This panel is similar to the Arc panel of the
segment moves the start of the next Arc Specification dialog. See “Arc Panel”
connected line, if there is one. on page 1061.
This panel is similar to the Line panel of the
Line Specification dialog. See “Line Panel”
Line Style Panel
on page 1052. This panel is similar to the Line Style panel
in the Line Specification dialog. See “Line
Selected Arc Panel Style Panel” on page 1053.
The Selected Arc panel is available when the
selected segment of the polyline is an arc as
opposed to a line.
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1 Specify the characteristics of the • Choose a Preview Width from the drop-
selected object’s fill Pattern. When down list. This value controls how large
“None” is the selected pattern Type, the rest an area the preview represents. The
of these settings are disabled. selected value indicates the length of
• Choose a pattern Type from the drop- each side of the preview in actual plan
down list. If “Custom” is selected, the inches (mm).
Custom Pattern options become available
below. 2 The Custom Pattern section is only
enabled when “Custom” is selected
• Specify the Spacing of the selected fill from the Fill Pattern list.
pattern. Not available for “Solid” fill. • Click the Browse button to open the
• Specify the Angle of the selected fill pat- Custom Pattern File dialog and select a
tern. Not available for “Solid” fill. pattern (.pat) file from the Chief Archi-
tect Patterns directory or a custom .pat
• Set the Line Weight for the selected fill
file elsewhere on your computer. The
pattern. Not available for “Solid” fill.
selected .pat file’s path name displays
• Check Transparent Fill to make the and can be edited in the text field.
spaces between fill pattern lines transpar-
• Select a Pattern from the drop-down list.
ent, allowing any objects behind the fill
This list includes all custom patterns
pattern to be visible through it. Not avail-
available in the selected file.
able for “Solid” fill.
• Specify a Scale for the selected Custom
• Specify the Color of the lines that make
pattern. This setting affects all instances
up the fill pattern, or the fill color of
of the pattern in the current plan or layout
“Solid” fill, by clicking the color bar. The
file - not just in the selected object(s).
layer color is used by default. See “Color
Chooser/Select Color Dialog” on page
853. Arrow Panel
Select Use Background Color to use the The Arrow panel is available for most open
background color for solid fills or patterns. polylines and splines and is similar to the
Arrow panel of the Line Specification
Check Use Layer Color to have the fill dialog. See “Arrow Panel” on page 1055.
pattern use the layer color for the pattern
lines. If it is a solid fill, the fill color is the The Arrow panel is not available for closed
same as the layer’s color. polylines, Sprinkler Lines or Electrical
Connections.
A preview of the selected pattern displays to
the right. As changes are made to the settings
on this panel, the preview will update.
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Box Tools
Box Tools
Select CAD> Boxes to access the Box “Polygon Shaped Rooms and Decks” on
Tools. page 268.
Insulation
Use the Insulation tool to draw
insulation in cross section details.
The settings in this dialog are similar to those
Insulation Boxes are like 2D boxes and Cross
in the Polygon Shaped Rooms dialog. See
Boxes; however, unlike these other types of
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General Panel
1 Specify a Box Style. Select Normal to • Specify the Angle of the box.
specify a normal box, Cross to specify
a cross box, or Insulation to specify an 3 Define the Size of the box by
specifying its Height and Width.
insulation box. If multiple CAD boxes are
selected, “No Change” may display.
To find out which direction is the height
2 Define the Position of the box. and which is the width of a square box,
select it. The triangular rotate handle is near-
• Specify the X Position and Y Position of est the side you originally dragged from when
creating the box. Changing the height
the center of the box.
changes the length of this side.
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Revision Clouds
Revision Clouds
The Revision Cloud tool allows you dialog and are initially placed on the layer
to draw a closed polyline with a series specified there. Unlike other CAD objects,
of arcs or bulges displaying along each edge. they are not placed on the Current CAD
Select CAD> Revision Cloud, then click Layer. See “Displaying CAD Objects” on
and drag to draw a rectangular shape with page 1074.
edges that display a series of arcs.
Once created, Revision Clouds can be
There are several additional ways to create a selected and edited much like other closed-
Revision Cloud: polyline based objects. See “Editing Closed-
Polyline Based Objects” on page 198.
• Click and drag using the Alternate
edit mode to draw the first edge, then Unlike other closed polylines, however, the
click to define the end points of subse- edges of a Revision Cloud can only be seen
quent edges. Click on the start point of when it is selected. When it is not selected,
the first edge to finish drawing the cloud. only the arcs along its perimeter are visible.
The Revision Cloud tool is still
active until you select a different tool.
See “Alternate” on page 177.
• Create Revision Clouds around one or
more selected objects in floor plan view
by clicking the Revision Cloud(s)
Around Objects edit button. A sepa-
rate revision cloud will be drawn around Not Selected Selected
each selected object. This edit tool is also Only arcs are visible Edges are also visible
available for CAD objects, text, and
The arcs along a Revision Cloud are not its
dimensions in cross section/elevation
actual edges and cannot be individually
views, but not for architectural objects.
selected, although you can control their size
• Convert a closed CAD polyline into a and frequency.
Revision Cloud. See “Convert Polyline
Dialog” on page 236. If you wish to individually edit the arcs,
convert it to a plain polyline. See “Convert to
Revision Clouds are drawn based on the Plain Polyline” on page 238.
settings in the Revision Cloud Defaults
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Cloud Panel
1 Specify how the arcs on the selected 2 Use the slider bars or text fields to
revision cloud(s) are sized. specify the Size Variation of the
• Select Automatic Arc Lengths to have selected cloud’s arcs.
the program automatically size the • Specify the Length Diversity, which is
selected cloud’s arcs. the maximum amount that a given arc’s
• Select Average Arc Length to specify length can deviate from the Average Arc
the selected cloud’s average arc length, Length, specified above.
which is measured along its chord. • Specify the Minimum Bulge, which is
• Select Number of Arcs, then specify the the smallest amount that a given arc can
number of arcs on the selected cloud. extend out from its center. 0% allows arcs
with a radius of 0, essentially flat lines;
50% allows 180° arcs, or half-circles;
100% only allows arcs of about 300°.
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Splines
Splines
A Spline is a curve that passes looks identical to a line. You may need
smoothly through a set of points. to turn off Angle Snaps to draw
Splines are typically used in situations where freely.
there is an irregular curve. A contour line is a
typical example. Splines are useful wherever
a free-flowing curve is needed.
Once created, splines can be selected and
edited. See “Editing Spline Based Objects”
on page 206 and “Polyline Specification
Dialog” on page 1066.
To use the Spline tool 3. Draw the second segment from the end
of the first at a different angle. Object
1. Select CAD> Spline . Snaps should be on to assure that
2. Draw the first spline segment just as you new segments attach correctly to the
would a line. A single spline segment ends of previous segments.
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As drawn
As drawn
Result
Result
7. Form a closed spline by drawing a seg-
4. As soon as two straight spline segments ment between its two free ends.
connect end-to-end, the straight seg-
ments become a curve that passes
through the endpoints defined by the Draw segment to close
original segments. Each point is called a
vertex.
5. Draw a few more segments, connecting
each to the free end of a previously
drawn segment. 8. The result is an irregular curve that
flows smoothly through each vertex.
Result
Result
As drawn
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other than the one they are drawn in and are Annotation Sets
never visible in camera views or overviews.
See “Architectural vs CAD Objects” on page The Current CAD Layer is among the items
158. associated with Annotation Sets, which are
groups of Saved Defaults that can be
customized and activated for specific
Current CAD Layer drawing tasks. See “Annotation Sets” on
When drawn, most CAD objects are page 78.
automatically placed on the Current
CAD Layer. In floor plan and cross section/ Show Length and Angle
elevation views, the name of this layer
You can specify that line segment length and
displays on the right side of the Status Bar at
angle display along a CAD line, CAD arc, or
the bottom of the screen. See “The Status
along each segment of a CAD polyline. If the
Bar” on page 39.
segment is an arc, its radius also displays.
Initially, the “CAD, Default” layer is set as See “Line Style Panel” on page 1053.
the Current CAD Layer, but this can be
The format of the length and angle can be
changed at any time in any of several ways:
specified in the CAD Defaults dialog. See
• In the CAD Defaults dialog. See “CAD “CAD Defaults Dialog” on page 1040.
Defaults Dialog” on page 1040.
Line length and angle indicators use the Text
• By selecting CAD> Current CAD Style assigned to the layer that their CAD
Layer from the menu. See “Select object is on. See “Text Styles” on page 1030.
Layer Dialog” on page 151.
• Activate a different Annotation Set. See Endcaps
“Annotation Sets” on page 78. Dashed lines often display endcaps, which
Revision Clouds are placed on the layer are dashes of a particular length. You can
specified in the Revision Cloud Defaults specify the Printed Length of endcaps in the
dialog - not on the Current CAD Layer. See Preferences dialog. See “Line Properties
“Revision Clouds” on page 1071. Panel” on page 109.
Line Styles
Changing the Current CAD Layer
affects subsequently-drawn objects, but A selection of line styles is available in the
existing CAD objects are unaffected by the Library Browser which you can apply to both
change. As a result, you can efficiently pro-
CAD and architectural objects. See “The
duce CAD drawings on multiple layers
Library” on page 797.
If you do not see a line style that meets your
needs, you can create your own custom line
styles.
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Line Styles
The Line Styles library contains line styles To import line styles
that be applied to objects individually in their
specification dialogs, by default in their 1. Locate a line style and copy its file to a
defaults dialogs, or by layer in the Layer convenient location on your hard drive.
Display Options dialog. See “Line Style These files have the extension .lin. Pre-
Panel” on page 1053 and “Layer Display vious versions of Chief Architect used
Options Dialog” on page 148. the .dat format, which also works.
2. Select File> Import> Line Style Defi-
If an object has a line style that includes text,
that text will use the font and transparency nitions .
setting of the Text Style assigned to the layer 3. Browse to the location where you saved
that the object is on. See “Text Styles” on the .lin file.
page 1030.
4. Click Open to add the line style to the
The MEP Toolbar Configuration library.
includes a selection of toolbar buttons that In addition, you can create custom line styles
access line styles from the library. for use in Chief Architect. See “Creating
You can draw a line with a selected style Line Styles” on page 1076.
directly from the library. See “Line Tools” on
page 1048. Creating Line Styles
The Line Style Specification dialog
To draw with a line style from the library allows you to create new line styles
1. Select a line style in the selection pane for use in Chief Architect. To open this
of the Library Browser. See “The dialog, select CAD> Lines> Create Line
Library Browser” on page 798. Style or right-click on an unlocked library
folder and select New> Line Style. See
2. Click and drag in a 2D view to produce a “Adding Library Content” on page 807.
CAD line with the selected style.
You can also edit an existing line style by
You can also apply line styles to the Place copying it to a User library, then right-
Library Object button. See “Place clicking on it and selecting Open from the
Library Object Button” on page 818. contextual menu. See “Using the Contextual
Menus” on page 800.
Additional line styles can be imported into
the library.
Note: Line styles created using the Line Style
Specification dialog are not retained in views
exported to .dxf/.dwg. See “Exporting 2D
DXF/DWG Files” on page 1144.
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Line Styles
1 Line Style Name - Type the name of of one segment and the first component
your custom line style in the text field. of the next in the preview diagram.
This is the name that will be listed in the
Library Browser. 3 These options allow you to add new
components to your line style.
A preview diagram of the line style
2 • Click the Dash button to add a line seg-
displays here. ment to the line style.
• Click on a line style component in the • Click the Dot button to add a single point
preview to select it and edit it below. to the line style.
• Check Highlight Selection to display a • Click the Text button to add a section of
red rectangle around the currently text to the line style.
selected line style component.
• Select the Insert Before radio button to
• Check Mark Repeating Segments to add the new component before the com-
display vertical dashed lines indicating ponent that is currently selected.
the division between the last component
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CAD Blocks
A CAD block is a group of 2D CAD objects, associated with before the CAD block was
text objects, and/or dimensions that have created. See “Dimension Defaults Dialog”
been grouped together so that they behave as on page 963.
a single object. A CAD block can also
With the exception of a few CAD-based
contain other CAD blocks: these are referred
objects such as slabs, custom countertops
to as “nested”.
and framing, CAD blocks cannot contain
CAD blocks can be imported into the architectural objects. Such objects can
program and can also be added to the library. instead be blocked as architectural blocks.
See “Importing and Exporting” on page See “Architectural Blocks” on page 789.
1133.
CAD blocks can be selected, moved, rotated
Dimension lines can only be included in a and resized much like CAD boxes. They can
CAD block if they reference objects that are also be exploded into their individual parts.
also included in the block. They will See “Editing Box-Based Objects” on page
continue to inherit their attributes from the 203.
saved Dimension Defaults that they were
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CAD Blocks
A list of the CAD blocks present in the If a block has been resized so that its original
current file is available in the CAD Block aspect ratio is altered, it cannot be exploded.
Management dialog. See “CAD Block See “CAD Block Specification Dialog” on
Management” on page 1081. page 1082.
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Add to Library
Like a variety of other objects, CAD
blocks can be added to the library for
future use in other files. See “Adding Library
Content” on page 807.
If you do not see an existing CAD block that
Many manufacturers provide CAD details in suits your needs, you can create your own.
DXF/DWG format. These drawings can be For best results, follow these guidelines:
imported, blocked and added to the library.
• The CAD block should have the same X
See “Importing 2D Drawings” on page 1134.
and Y dimensions as the 3D symbol. An
If a CAD block contains an object on a incorrect CAD block size will result in
custom layer or one that inherits properties inconsistent placement of your symbol.
from a Saved Dimension Default or Saved • It is usually best to build your CAD block
Text Style and that CAD block is placed with solid filled properties. This keeps
from the library into a plan or layout file: background patterns and other objects
• That Saved Default, Text Style, or layer from showing through. See “Fill Style
will be created in the destination file if it Panel” on page 1067.
does not already exist. • So that your custom CAD block can be
• If a Saved Default, Text Style, or layer easily identified, it is best to give it a
with the same name does exist in the des- name in the CAD Block Specification
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• The block definition, which holds infor- Copying a block instance to a completely
mation about the block’s component different file also copies the block definition
objects. to that file.
• The block instance, which holds informa- If all instances of a CAD block are deleted
tion about its position, orientation, size, from a file, its definition will remain saved
aspect ratio and other settings specific to with the file. To control file size, it is a good
an individual block placed in a file. idea to regularly purge files of unused CAD
All instances of a given CAD block can have blocks or have the program do it for you
unique positions and sizes; however, the automatically. Both options are available in
block definition that they share is the same the CAD Block Management dialog.
regardless of the floor, view, or layout page
that they display in.
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General Panel
1 Name and Copyright - Specify the If you assign a name that is used by
CAD Block’s name. Not available
when multiple CAD blocks are selected. If another CAD block in the current file,
the CAD block has a copyright, information the definition of the other block is overwritten.
about it displays here.
This name is included in the CAD Block 2 Specify the Position and angle of the
selected CAD block instance.
Management dialog and is used when you
• Specify the X and Y Positions, which are
export the block via DXF/DWG, and is also
the coordinates of the CAD block’s inser-
imported with DXF/DWG block definitions.
tion point.
Unlike other settings in this dialog, which • Specify the Angle at which the CAD
affect only the selected instance of the block, block instance is placed.
changing the name modifies the actual block
definition. See “CAD Block Management” 3 Specify the Size of the selected CAD
on page 1081. block instance.
• Check Retain Aspect Ratio of x to retain
the original ratio between the CAD
block’s Height and Width. This only
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affects changes made in the dialog: it • Specify the Y Offset, the vertical dis-
does not affect editing using the edit han- tance of the insertion point relative to the
dles. If a block is resized so that its aspect CAD block’s center point.
ratio is changed, it cannot be exploded.
See “Explode CAD Block” on page 5 Line/Fill Style - Specify how line and
fill styles are applied to the selected
1079.
CAD block instance.
• Specify the Height of the selected CAD
• Select By Block to use the line and fill
block instance.
styles specified for the selected CAD
• Specify the Height Factor, which is the block instance.
ratio of the current height of the CAD
• Select By Object to use the line and fill
block instance to its original height.
styles of the individual objects in the
• Specify the Width of the selected CAD selected CAD block instance.
block instance.
New block instances use to By Block unless
• Specify the Width Factor, which is the Use ‘By Object’ when creating new CAD
ratio of the current width of the CAD blocks is checked in the Preferences dialog.
block instance to its original width. See “CAD Panel” on page 108.
Note: If the Height and Width Factors are set Line Style Panel
to different values, the selected CAD block
instance cannot be exploded and ovals and Many of the settings on the Line Style panel
arcs within it may appear distorted. are only available if By Block is selected on
the General panel of this dialog. For
information about this panel, see “Line Style
4 Specify the location of the selected
CAD block instance’s Insertion Point Panel” on page 1053.
(Relative to Center). These offset values use
the CAD block instance’s coordinate system Fill Style Panel
rather than that of the drawing area, so if the
block is rotated, its insertion point will The settings on the Fill Style panel are only
remain in the same location relative to the available if By Block is selected on the
block itself. See “Select Insertion Point” on General panel of this dialog. For information
page 1079. about these settings, see “Fill Style Panel” on
page 1067.
• Specify the X Offset, the horizontal dis-
tance of the insertion point relative to the If Always use “By Object” for CAD block
CAD block’s center point. fill style is checked in the Preferences
dialog, the settings on this panel are not used.
See “CAD Panel” on page 108.
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CAD Details
CAD Details
CAD Details are special view windows for
drawing, saving and organizing 2D drawings
associated with the current plan or layout
file, such as site plans and cross section
details. They are listed in the CAD Detail
Management dialog as well as in the Project
Browser and can be created in both
locations, as well. See “Project Browser” on
page 1093.
Like other views, CAD Details are saved in
the file they are created in and can be printed.
If saved with a plan file, a CAD Detail can
also be sent to layout. See “Sending Views to An alphabetical list of all CAD Details in the
Layout” on page 1208. current file displays here.
2D CAD information can be copied into or • Click on a CAD Detail Name in the list
out of a CAD Detail window using the group to select it. The selected item is high-
select and copy functions. See “Copying and lighted in blue.
Pasting Objects” on page 168.
• If a CAD Detail is currently open, it will
A new CAD Detail window can be created in have a checkmark in the Open column.
the CAD Detail Management dialog as well • Click New to open the Create New CAD
as in the Project Browser. See “Project Detail dialog:
Browser” on page 1093.
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matically generated Truss Detail cannot view and any 3D view using the Vector View
be deleted if there are trusses present in rendering technique. See “Rendered and
the current plan. See “Truss Details” on Vector Views” on page 868.
page 607.
• To open an existing CAD Detail, select it Note: CAD Details created using CAD Detail
and click Open. CAD Details that are from View are not dynamically linked to the
presently open have a checkmark to the original view. Changes made to the view do
right of their name. not update in the detail or vice versa.
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Plan Footprint
Select CAD> Plan Footprint to
create a CAD object representing the 4. The floor plan appears in the CAD
building footprint in a CAD Detail window. Detail window. Select Window> Fill
Once the Plan Footprint appears in the detail
window, you can control what information Window to center the footprint on
displays. screen.
5. The footprint can be rotated and moved
To create a Plan Footprint anywhere in the window.
1. Open the floor plan view of the plan you If the model consists of several buildings, a
want to create a plan footprint from. footprint is created for each. Moving one
footprint automatically adjusts all the
2. Select CAD> Plan Footprint . The footprints in order to maintain their
program creates a new CAD Detail with relationship.
the footprint of the current floor.
• By default, this new CAD Detail uses If you edit a plan using Reverse Plan or
the Plan Footprint layer set. You can the Edit Area tools, the plan footprint
control what displays in the footprint updates automatically.
using the Layer Display Options dia-
log. See “Layer Sets” on page 145. Layer Display Options
• You can also control the appearance of
a Plan Footprint in the Plan Footprint When you create a plan footprint by selecting
Specification dialog. See “Plan Foot- CAD> Plan Footprint while in floor
plan view, the default layer set for plan
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footprints is used. See “Layer Set Defaults” Regardless of the layer set in use, the
on page 146. appearance of objects in a Plan Footprint is
controlled in the Layer Display Options
When a plan footprint is created by selecting
dialog. Individual objects are on the same
CAD> Plan Footprint while in a CAD layer as in floor plan view, while the entire
Detail, the current layer set is used. See Plan Footprint is on the “CAD, Default”
“Layer Set Management” on page 147. layer. See “Layer Display Options Dialog”
on page 148.
General Panel
• Select the Floor Used for Plan Foot- • Check Use Current Layer Set to Dis-
print from the drop-down list. play to control what displays in the foot-
• Check Display Footprint Polyline to print using Layer Display Options. If you
draw a polyline around the perimeter of uncheck this box, you lose control of
the footprint. This polyline may not be what displays and the program makes the
visible if you also have Display Plan determination for you.
Details checked.This option must be cho-
sen if you want to use a fill pattern or Polyline Panel
specify a line style. The Polyline panel states the plan footprint
• Check Display Plan Details to show the polyline’s Length/Perimeter and its Area.
walls and other details as they appear in See “Polyline Panel” on page 1066.
floor plan view.
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Chapter 34:
Project Management
Time Tracker
The Time Tracker tool monitors the preferences to do so. See “Time Tracker
time spent on each Chief Architect Panel” on page 106.
file. You can enter start and end times each
Select Tools> Time Tracker> Stop
time a plan or layout file is opened and
Time Logging to stop logging time
closed, or allow it to run automtically. The
for the current file. Only available when an
Time Tracker keeps a log that can be
entry is currently being recorded.
amended and edited as needed.
Select Tools> Time Tracker> View
Select Tools> Time Tracker> Start
Time Log to open the Time Log
Time Logging to begin logging time
dialog and view the time log for the current
for the current plan or layout file. This
file.
creates a new entry. Opening a plan or layout
automatically starts a time log if you set your
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Time Tracker information is stored with each Preferences dialog. See “Time Tracker
file and can be printed or exported from the Panel” on page 106.
Time Log dialog.
Time Tracker logs times for each plan
You can control how Time Tracker and layout file separately, even if they
functions, including its timeout period, in the have the same project name or are saved in
the same directory on your computer.
1 A summary of the entries displays here. 2 Click Add to add a new entry using the
Select an entry in the Start Time current time.
column and edit the details in the lower • Select an entry and click Delete to
portion of the dialog. remove it.
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Project Browser
• Click Export to open the Save Time Log enter new values or use the arrow keys on the
dialog and specify a name and destination keyboard. You can also click the drop-down
for the exported file. Time log informa- list and select a date from the calendar. The
tion can be exported as either a text (.txt) start time must predate the end time.
or Comma Separated Values (.csv) file.
The Duration of the selected entry and the
Total Duration display at right.
If you have multiple plan and/or layout
files associated with a particular project 4 Initially the User information is derived
and wish to bill them together, export your from the Chief Architect license
Time Logs to another application and then registration information. By default, the User
combine them. information prefills from the Default User
Name on the Time Tracker panel of the
• Click Print to open the Print dialog and Preferences dialog. You can select an entry
print the log. and change the User here.
3 Select an entry and edit the Start and 5 Select an entry and add Notes.
End times. Highlight the digits and
Project Browser
The Project Browser is a convenient Chief Architect window or let it float freely.
way access to all of the views and To open the Project Browser, select View>
Materials Lists saved with an open plan and Project Browser. See “View and Side
all of the pages saved in an open layout. You Windows” on page 33.
can dock it to the top, bottom, or side of the
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Project Information
Project Information
Information about the current project, the Information to open the Designer
client it is drawn for, and the registered Chief Information dialog.
Architect user can be inserted into text
objects to improve organization and clarity in Enter information in each text field exactly
your documents. See “Text Macros” on page as you want it to display when the
1033. corresponding text macro is used. See “Text
Macros” on page 1033.
Some of this information can also be
included when exporting information to
REScheck. See “Export to REScheck” on
Client Information
page 1157. Select Tools> Project Information>
Client Information to open the
Designer Information Client Information dialog. This dialog is
similar to the Designer Information dialog,
Designer Information is initially but its specifications apply to Client text
populated by registered user macros. This information must be filled out
information, such as name and address, that seperately for plan files and layout files.
was entered when the software installation
was registered. This information is saved in
the Default Designer Information dialog. When entering new Client Information,
which can be accessed through the begin by clicking the Clear Form button.
Preferences dialog. See “Text Panel” on
page 95. Registered User Information
If you would like to customize the Designer Registered User information corresponds to
Information for a particular file, select the information that was given when the
Tools> Project Information> Designer current Chief Architect installation was
registered and cannot be modified without
reinstalling and registering the program.
Space Planning
The Space Planning Assistant Tools the shape and layout of the rooms are
are a time-saving way to create a finalized, the Build House tool converts
preliminary room-by-room design of a home them into a working plan that can be edited
without getting caught up in the details. Once and detailed to completion.
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Plan Check
button to access the room box tools When you Build House, the “Space Planning
and place additional room boxes in your Boxes” layer is automatically turned off. The
plan. Select a tool and click in the plan to room boxes that you created are not deleted,
place a room box of that type. however.
Multiple Floors
• Select Tools> Space Planning> Toggle If you specified a two-story house, follow
these steps:
Room Boxes or click the toggle but-
ton to hide or show the room boxes.
1. Edit and arrange the room boxes on
Floor 1 as desired.
Build House
2. Select Tools> Space Planning> Build
When the rooms are in place, select Tools>
House tool to create the walls on the
Space Planning> Build House to first floor.
convert the rooms into a building model.
Walls and doors are inserted between the 3. Go Up One Floor and notice that
rooms that you arranged. the positions of the walls on Floor 1 dis-
play in red as a reference.
4. Arrange the rooms on Floor 2 as desired,
using the reference display as a guide.
5. On the second floor, select Tools>
Space Planning> Build House to
complete the second floor.
Plan Check
Plan Check checks the floor of your all the problems in a plan, but does it point
plan currently shown on screen for out areas that may need improvement.
anything that appears to violate common
As your plan evolves, a number of things that
building practices. Plan Check may not find
may become incorrect can be fixed using
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Plan Check. For example, doors that change • Click Next to ignore the current error and
from exterior to interior as you add new proceed to the next.
rooms are redrawn without the threshold line • Click Previous to return to the previous
that marks an exterior door. A cabinet, error.
fixture or furniture item that is against a wall
because the wall was moved into it, as • Click Hold to suspend Plan Check so you
opposed to the item moving, are attached to can fix the current error. Select Tools>
the wall. Checks> Plan Check again and the
check starts where it left off.
• Click Done to terminate Plan Check.
Disclaimer: The Plan Check feature in
Chief Architect compares your plan with Potential plan errors found are usually
common building practices. Plan Check does highlighted in floor plan view. To ensure the
not claim to detect all building code and
highlighted item is on-screen, make sure the
design requirements. Always have your plans
checked by a licensed professional before entire plan is shown in the window before
beginning actual construction. you run Plan Check .
If this dialog obscures the floor plan view,
To run Plan Check, select Tools> Checks>
drag its title bar to move it. It remembers its
Plan Check . new position and displays there the next time
Plan Check is run.
Plan Check Dialog
Room Types
Plan Check can do a much better job of
checking for problems if it knows what the
rooms in your plan are to be used for, so you
should assign a Room Type to each room in
your plan. See “Room Types” on page 329.
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Loan Calculator
Loan Calculator
Select Tools> Loan Calculator to If you make changes to any of the fields in
open the Loan Calculator dialog. This the dialog, click the = button to refresh the
dialog lets you calculate different aspects of Result.
a loan for the current plan based on a variety
of parameters. 3 The Required Fields are the same as
the options in the Calculate drop-down
list. The option selected under Calculate will
be inactive under Required Fields.
• Specify the desired Loan Amount.
• Specify the desired Term, in years.
• Specify the desired Interest Rate.
• Specify the desired Monthly Payment.
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Chapter 35:
Pictures, Images,
and Walkthroughs
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Images
Images add realistic detail to 3D views Placing Images
without adding many surfaces to the
model. For example, a tree image with a A selection of Images are available in
single surface can be used instead of a tree the Library Browser. Select one and
symbol with thousands, dramatically click in a floor plan view, camera view or
improving realism without compromising overview to place it. See “Placing Library
drawing time. Objects” on page 814.
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Images
and allows for the Image to contain “Image Specification Dialog” on page
transparency information. 1105.
4. Once created, the image is listed in the
To create an Image in floor plan view library folder that you right-clicked on.
1. In floor plan view, select Build> Size and other data is saved.
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Displaying Images
The display of images in floor plan In 3D Views
and 3D views is controlled in the
Layer Display Options dialog. See The actual picture associated with an image
“Displaying Objects” on page 144. object can be seen in 3D views, as can any
transparency data associated it. See “Image
Images are placed on the”Images” layer by Specification Dialog” on page 1105.
default but can be moved to other layers once
they have been created. See “Image Images can be set to either rotate so that they
Specification Dialog” on page 1105. always face the camera or remain stationary,
like billboards. See “Images” on page 1102.
In Floor Plan View You can choose to turn off the display of
In floor plan view, most images are typically images in 3D views in the Preferences
dialog. See “Render Panel” on page 122.
represented by an Image symbol. You
can specify a different symbol to represent an In Layout
image if you wish. See “Image Specification
Dialog” on page 1105. The symbols representing images in floor
plan view, whether 2D symbols or CAD
Any 2D CAD block from the library can
blocks, can display on a layout sheet and be
represent an image object. If you do not see a
printed or plotted. See “Sending Views to
CAD block that suits your needs, you can
Layout” on page 1208.
create one or import one from another
application. See “Custom 2D Symbols” on
page 1080.
Editing Images
Images can be selected in 2D and 3D views Using the Mouse
and edited using the edit handles, edit tools
and the Image Specification dialog. See In floor plan view, a selected image rotated,
“Image Specification Dialog” on page 1105. moved, and resized. In 3D views, a selected
image only has one edit handle: the circular
Resize handle.
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Image Panel
1 General information about the selected Image’s 2D symbol. See “Select Library
Image can be specified here. Object Dialog” on page 816.
• The Image File associated with the
Image can be specified. Click Browse to Note: Images cannot be assigned a 2D Plan
choose a file saved on your computer or Symbol that contains a nested CAD block.
type the file’s full pathname in the text See “CAD Blocks” on page 1078.
field.
• Select a 2D Plan Symbol from the drop- 2 Specify the Size of the image as it
displays in 3D views.
down list to represent the Image in floor
plan view. See “Displaying Images” on • Enter a Height for the selected image.
page 1104. • Enter a Width for the selected image.
• Click the Library button to choose a • Uncheck Retain Aspect Ratio of X if
CAD block from the library to act as the you would like to modify the Height or
Width without affecting the other value.
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If you do this, the image may appear dis- and its fill style, which is None (Trans-
torted. parent).
This checkbox does not affect editing • Select Use Block Settings to use the 2D
performed outside of this dialog and is an CAD block’s line and fill styles. See
action rather than a state: the next time “Custom 2D Symbols” on page 1080.
you open this dialog, it will be checked.
• Click Reset Original Aspect Ratio of to 5 Options -
reset the image’s original aspect ratio and
remove any distortion caused by resizing. • Check Reverse Image to reflect the
appearance of the image about an imagi-
3 Specify the location of the selected nary vertical line through its center.
Image’s Center Point.
• Check Image Always Faces Camera to
• Position the selected image precisely by prevent the image from rotating to face
specifying its X and Y Coordinates. the camera in 3D views. This box is
• Specify the image’s Height Above unchecked for Billboard Images. See
Ground. “Images” on page 1102.
Transparency Panel
The settings on the Transparency panel let
you specify portions of the selected image as
transparent.
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• Click the Use Transparency From The as the Transparency color. The selected
Image File radio button to use any trans- color displays in the Color box, below.
parency data included in the image file. • A magnified preview of the area in the
• Click the Use Custom Transparency preview image above displays here,
Color radio button to specify a color in allowing for accurate pixel selection.
the image to represent the transparency
and enable the settings below.
Note: The image preview will display its orig-
• Click the Color box to select a color in inal orientation, even if Reverse Image is
the Select Color dialog. See “Color checked on the Image panel.
Chooser/Select Color Dialog” on page
853. The Transparency Color
• Use the slide bar or enter a value to spec- If the portion of the image file that you wish
ify a level of Tolerance to be applied to to use contains the transparency color, that
colors that are almost the same as the part of the image also becomes transparent.
specified transparency color. If this happens, the image may appear
• Move your pointer over the small pre- partially disintegrated.
view image below. The pointer changes You may need to experiment to find the best
to an eyedropper and a magnified pre- transparency color and tolerance for the
view displays to its right. Click to select image.
the color of the pixel your pointer is over
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Pictures
Pictures
A variety of picture file types can be Export Picture File dialog. See “Export-
imported into and exported out of Chief ing Files” on page 56.
Architect.
The Copy Region as Picture tool also
Metafiles are also types of picture files that lets you create a picture file based on the
can be imported and exported. See current view, but allows you to specify what
“Metafiles” on page 1112. portion of the view is exported. See “Copy
Region as Picture” on page 1120.
Exporting Pictures
The Screen Capture tools offer another way
Using the Export Picture tool is to create a picture file based on the current
similar to creating a screen capture of view. See “Creating Screen Captures” on
everything in the current Chief Architect page 1121.
view window. Pictures can be saved in
various file formats and used in other Importing Pictures
applications.
Pictures can be imported into and
Export Picture is best suited for displayed in floor plan view, cross
rendered and Ray Trace views. When section/elevation views, CAD Details, and
exporting a line-based view, best results can layout pages. Pictures do not display in
be achieved by saving it as a Metafile. See camera views or overviews. See “Displaying
“To export a metafile” on page 1113. Pictures, Metafiles, and PDF Boxes” on page
1118.
To export a picture
There are several ways to import a Picture
1. Open the view that you would like to into Chief Architect:
export as a picture file. • Select File> Import> Picture (BMP,
2. Zoom, pan or otherwise adjust the view JPG, PNG) to open the Import
so that what you see on screen suits your Picture File dialog, which is a typical
needs. See “Displaying 3D Views” on open file dialog. See “Importing Files”
page 885. on page 61.
3. Select File> Export> Picture (BMP, • Click and drag an image file from an
JPG, PNG) in any view to open the operating system window into the Chief
Architect window.
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1 Information about the selected Picture • Click the radio button beside either PNG
File can be specified here. or JPEG to specify how to save the
• The Filename of the picture file displays embedded picture data. Pictures that were
here. Type a new pathname to change the originally .jpg or .tga files use the JPEG
picture assigned to this box. option by default; those that were .gif or
.png files use the PNG option by default.
• Click the Browse button to choose a new
picture file or to relink to a missing file. • Specify the picture’s Quality %. when
JPEG is selected. A lower value results
• Check Save in Plan to embed the picture in better compression, while a higher
in the plan or layout file. If a picture file value reduces data loss.
is embedded, you do not need to include
it when sending the plan or layout to a
different computer. Note: PNG is the better option for pictures of
line drawings, text, or large areas of a single
color. JPEG is the better option for photos.
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• Reset Original Aspect Ratio - If the See “Line Style Panel” on page 1053.
aspect ratio is changed, you can click this
button to return the picture to its original Fill Style Panel
aspect ratio.
For information about using the Fill Style
panel, see “Fill Style Panel” on page 1067.
Metafiles
A metafile (.emf, .wmf) is a special picture of quality. High resolution pictures of line-
file format made up of vectors (lines) that based views can be exported as a metafile.
allow the image to be rescaled without loss
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Metafiles
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• You can also click and drag a metafile file An imported metafile is placed in the center
from an operating system window into of the current view. Once imported, metafiles
the Chief Architect window to import it. can be selected and edited. See “Editing
Pictures, Metafiles, and PDF Boxes” on page
1118.
General Panel
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PDF Files
PDF Files
Portable Document Format (.pdf) files are a Some .pdf files can contain both 2D and 3D
special type of file that can be viewed on information; however, Chief Architect can
nearly any computer and can include a wide only support 2D data in an imported .pdf file.
variety of visual information. When a 3D .pdf file is imported, it may
display text, a static image of the 3D model,
You can import .pdf files into Chief
or it may not import at all.
Architect in floor plan view, cross section/
elevation views. CAD Details, and in layout. You can also create a 2D .pdf from any view
Once imported, PDF boxes behave and can by printing. See “Printing to a PDF File” on
be edited similar to imported pictures and page 1190.
metafiles. See “Editing Pictures, Metafiles,
and PDF Boxes” on page 1118.
Note: Importing large, or multiple, .pdf files
into a plan or layout file can result in program
slowness.
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1 The full pathname of the .pdf file 3 Specify how much of the .pdf file you
displays here. If the pathname is not wish to Import. When multiple pages
that of a valid .pdf file, this text will display are imported, a separate PDF box is created
in red. for each one.
• Click the Browse button to choose a new • Select Current Page to import only the
.pdf file or to relink to a missing file. page specified above and shown in the
• Specify the Page of the .pdf file that dis- preview to the right.
plays in the preview on the right. Type a • Select Pages, then specify the starting
page number in the text field or use the page in the From field and the ending
arrow buttons to browse the pages pgae in the To field.
sequentially. • Select All to import the entire .pdf file.
A preview of the page selected above
2
displays here.
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1 The full Filename of the .pdf file • Specify the X and Y Positions of the
displays here. Type a new name to PDF box’s center point relative to the
associate the selected PDF box with a absolute origin.
different .pdf file. • Specify the Angle of the PDF box rela-
• Click the Browse button to choose a new tive to an imaginary horizontal line point-
.pdf file or to relink to a missing file. ing towards the right hand side of the
• Specify the Page of the .pdf file that dis- view window.
plays in the selected PDF box.
3 Specify the Size of the PDF box in plan
• Check Save in Plan to embed the .pdf in inches (mm).
the plan or layout file. If a .pdf is embed- • Specify the Width of the PDF box.
ded in a file, you do not need to include it
• Specify the Height of the PDF box.
when sending the file to a different com-
puter. • Uncheck Retain Aspect Ratio of X if
you would like to modify the Height or
2 Center/Orientation - Specify the Width without affecting the other value.
position of the selected PDF box’s If you do this, the PDF box may appear
center point and its angle. See “3D Drafting” distorted.
on page 29. This checkbox does not affect editing
performed outside of this dialog and is an
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action rather than a state: the next time Line Style Panel
you open this dialog, it will be checked.
The settings on this panel are similar to those
• Reset Original Aspect Ratio - If the on the Line Style panel in numerous other
aspect ratio is changed, you can click this dialogs, with one exception: Check the Show
button to return the picture to its original Outline box to turn on the display of the
aspect ratio. PDF box’s border polyline.
• Check Reset Cropping to fill the extents
See “Line Style Panel” on page 1053.
of the selected PDF box with the image
associated with it. If the box has been
resized, the image may appear distorted. Fill Style Panel
See “Editing Pictures, Metafiles, and For information about using the Fill Style
PDF Boxes” on page 1118. panel, see “Fill Style Panel” on page 1067.
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placed on any layer. See “Layers” on page To avoid changing the selected object’s
143. aspect ratio, make sure you choose to move
the entire object rather than the selected
In the Specification Dialog edge. See “Moving Objects Using
Dimensions” on page 989.
Pictures, Metafiles, and PDF Boxes can be
customized in their specification dialog. See:
Using the Edit Tools
• “Picture File Box Specification Dialog”
on page 1110 A selected Picture, Metafile, or PDF Box can
be edited in a variety of ways using the
• “Metafile Box Specification Dialog” on buttons on the edit toolbar. See “The Edit
page 1114 Toolbar” on page 35.
• “PDF Box Specification Dialog” on page
1116 Point to Point Resize
A selected picture, metafile, or PDF
Using the Mouse
box can be resized in either the X or Y
Pictures, Metafiles, and PDF Boxes have edit direction with the Point to Point Resize edit
handles similar to other box-based objects. tool.
See “Editing Box-Based Objects” on page
203. To use the Point to Point Resize tool
• The corner Resize handles behave do not 1. Select a picture box, metafile box, or
behave the same for Pictures, Metafiles, PDF box.
and PDF Boxes as they do for CAD
boxes, however. If you drag a corner han- 2. Click the Point to Point Resize edit
dle of one of these objects while the button.
Default Edit Behavior is active, its con- 3. Click on two points in the selected
tents will resize and height to width ratio object’s box area that have a known dis-
will be retained. tance between them.
• If you drag an Extend handle along a 4. After you click at the second point, the
Picture, Metafile, or PDF Box’s edge, the Point to Point Resize dialog opens
contents of the box will not be resized. If showing the current distance between
you resize it larger, an empty space will the points.
be created between that edge and the con-
tents; if you resize it smaller, the contents
will be cropped.
Using Dimensions
Pictures, Metafiles, and PDF Boxes can be
relocated relative to other objects with 5. Enter a new dimension that matches the
precision using dimensions. desired distance between the points.
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6. Click OK to resize the picture, metafile, 3. Find the distance between the CAD
or pdf. lines. See “The Manually Drawn
Dimension Tools” on page 977.
Resize Factor 4. The Resize Factor for the image is the
With a bit of calculation, an imported picture, distance described in the picture divided
metafile,or PDF boxcan be resized to scale by the distance between the CAD lines.
using the Transform/Replicate Object For example, if the items are supposed to be
dialog. Once resized, the information in the 10 feet apart on the picture, but the distance
object box can be traced using Chief between the two CAD lines drawn on them is
Architect’s drawing tools and then deleted. only 2 feet, you need to set the Resize Factor
for the picture to 5. (10’ divided by 2’ equals
It is a good idea to delete a resized pic- 5). When the picture is 5 times the original
ture after it is traced to help avoid pro- size, the items on the picture are at the actual
gram slowness and limit your plan or layout scale shown on the picture.
file’s size.
5. Select the picture and click the Trans-
To calculate the Resize Factor form/Replicate Object edit button.
6. In the Transform/Replicate Object dia-
1. Find two items in the imported object
log, select the Resize Factor check box.
that are separated by a known horizontal
or vertical distance, such as two walls or 7. Enter the Resize Factor calculated
plot lines. above, then click OK.
2. Draw parallel CAD lines on top of these
two items. See “The CAD Drawing
Tools” on page 1043.
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• If the current view is a rendered or Ray 5. From there, the picture can be pasted
Trace view, the region is sent directly to into another view or another program.
the Windows clipboard.
• If you select Image as the capture type, 2. The mouse pointer displays a cross hairs
the program will add the capture to the icon when the Screen Capture tool is
library as an image object. The image active. Move it to the window that you
will display in the preview panes and will want to capture from. This can be in
be selected. Click in the plan to place it. Chief Architect, a web page, or another
See “Images” on page 1102. program.
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3. Click and drag a rectangular marquee to To change the name of a captured backdrop,
capture the area within the marquee. image, or material, right-click on it’s name in
4. A captured Picture will be placed imme- the library list, select Rename, and type in
diately in the Chief Architect drawing the new name. See “Renaming Library
area. Captured Backdrops, Materials, Items” on page 810.
and Images are saved in the User Cata-
log of the Library Browser.
3D Backdrops
A backdrop is an image, typically of an Specifying a Backdrop
exterior view, that displays in the background
of 3D views to help place the model into a You can select a backdrop image for a plan
realistic setting and add a sense of from the library in either of two ways:
perspective. • In any view, select 3D> 3D View
Defaults to open the 3D View
Defaults dialog. See “Backdrop Panel”
on page 875.
• In a 3D view, open the Library Browser.
Select a Backdrop image, then move your
mouse pointer into the view window.
Click anywhere in the view to apply the
selected backdrop.
The backdrop in this view includes hills and clouds Regardless of how it is selected, only one
backdrop can be used in a plan at any given
A selection of backdrop images is available time. If a backdrop is not applied, Chief
in the Library Browser. You can also create Architect applies a background color.
your own backdrop images and import them
into the library. See “Adding New You can specify which view types and
Backdrops” on page 808. Rendering Techniques use the selected
backdrop in the 3D View Defaults dialog. By
Backdrops automatically adjust to fit each default, Perspective Camera views using the
view window, so they look best when they Standard, Painting, and Watercolor
are created with a height to width ratio that is Rendering Techniques use backdrops while
similar to the window you are working in. the other techniques and view types do not.
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3D Backdrops
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• Type a Name for the selected backdrop, once; a value of 720°, twice; and a value
to be used in the Library Browser and 3D of 180° makes only half the image wrap
View Defaults dialog. around the sphere.
• In the Location field, type the full path- • The Vertical Angle determines how
name of the image file or click the much of the backdrop stretches up and
Browse button and browse to the file on down. To have it stretch from the highest
your computer. point in the sky to the lowest point below
the ground, use a value of 180°. To have
3 The Spherical Backdrop Options the backdrop stretch from just below a
should only be used if the selected
backdrop was specially created to serve as a horizontal render to just above, use a
spherical panoramic backdrop. smaller value, such as 100°.
• Check Spherical Panoramic Backdrop Some experimenting with the Angle values
to project the image onto a sphere that may be necessary to achieve the desired
surrounds the model in camera views and results. You may prefer to do this in the 3D
overviews. View Defaults dialog after adding the back-
drop to a plan. See “Backdrop Panel” on
• The Horizontal Angle controls how
page 875.
many times the backdrop appears as you
rotate in a full circle around the model. A 4 If the selected image has a Copyright,
value of 360° wraps the image around information about it will display here.
Walkthroughs
A 3D Walkthrough is a series of Create Walkthrough Path tool is the fastest
pictures saved as an .avi file that can and most flexible option.
be played like a video by other applications
such as Windows Media Player. To create a Walkthrough Path
There are two approaches to recording a 1. In floor plan view, select 3D> Walk-
walkthrough of a plan: throughs> Create Walkthrough
• Draw a path in floor plan view, then Path , then click and drag to draw a
direct the program to record a walk- Walkthrough Path. See “To use the
through along that path. Spline tool” on page 1073.
• Create a 3D view, then begin recording 2. Edit the direction and curvature of the
and use the Move Camera tools to navi- spline’s segments, as needed. See “Edit-
gate through the view. ing Spline Based Objects” on page 206.
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Walkthroughs
4. Select the path and click the Record These changes are applied as the camera
Walkthrough Along Path edit but- moves along the Walkthrough Path from one
ton. See “Record Walkthrough Along Key Frame to another.
Path” on page 1126. To add a Key Frame to a Walkthrough Path,
select the path and click the Add Key
Walkthrough Paths can follow stairs Frame edit button. Then click on the
and ramps to span multiple floors. See path to add a Key Frame at that location.
“Walkthrough Paths and Stairs” on
page 1126. In floor plan view, each Key Frame is
represented by a camera symbol centered
You can also create a walkthrough based on a along the walkthrough path. It displays the
regular CAD polyline or spline by selecting frame number, is pointed in the direction of
it and clicking the Record Walkthrough its Camera Angle, and its position along the
Along Path edit button. This was the only path corresponds to the Time setting.
way to record a walkthrough along a path in
Chief Architect versions X1 through X4 and
does not provide as many options as using a
Walkthrough Path.
In floor plan view, you can convert a CAD
polyline or spline into a Walkthrough Path. Key Frame positions and other properties can
See “Convert Polyline Dialog” on page 236. be edited in the Walkthrough Path
Specification dialog. See “General Panel”
Walkthrough Paths display in floor plan view on page 1129.
when the “Walkthrough Paths” layer is
turned on. When displayed, Walkthrough You can also use the Edit Key Frames
Paths display in front of other objects and edit tool to enable Move and Rotate edit
will print. They are included in views sent to handles for each Key Frame on the selected
layout or exported to .dxf/.dwg. See Walkthrough Path.
“Layers” on page 143.
To use the Edit Key Frames edit tool
Key Frames
1. Select a Walkthrough Path and click the
Key Frames are points along a
Edit Key Frames edit tool.
Walkthrough Path that allow you to
change: 2. Each Key Frame on the selected Walk-
through Path will display a Move and
• Camera direction, tilt angle, and height;
Rotate edit handle.
• Changes in walkthrough speed; • Click and drag the square Move handle
• The floor that the walkthrough is on. to reposition the Key Frame along the
path.
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Walkthroughs
• Specify the desired number of Frames 2. From the view, select 3D> Walk-
Per Second, between 1 and 100. A throughs> Record Walkthrough .
higher number results in a higher quality
recording but also a larger .avi file. 3. Specify a location and name for the
walkthrough in the Save Video As dia-
• Specify a Duration Along Path, in sec-
log and click Save.
onds.
• The Total Frames to Record displays 4. In the Walkthrough Options dialog:
for reference and equals the Frames Per
Second times the Duration along Path.
• Specify a Compression percentage
between 0 and 100. A value of 0 gives
the highest quality images and largest
file sizes.
• From the drop-down list, select the Ren- • Select a Frame Rate between 1 and
dering Technique you would like the 100. The value entered is the number of
walkthrough to use. See “Rendering frames per second.
Techniques” on page 928.
• Select a Compression Percent between
• Click OK. 0 and 100. A value of 0 gives the highest
To cancel the recording as it is being created, quality images and the largest file size.
press the ESC key on your keyboard. • Click OK.
5. Use the camera movement tools to cre-
Frame by Frame Walkthroughs ate additional views. Each time the
You can also create a walkthrough by screen redraws, that view is recorded as
recording it frame by frame. Although time- the next frame in sequence. See “Editing
consuming, creating a walkthrough in this 3D Views” on page 893.
manner lets you see exactly what is being 6. To move the camera without saving a
recorded as you record it. view, select 3D> Walkthroughs> Pause
As with walkthroughs recorded along paths, Recording to temporarily stop
it is a good idea to select a codec that meets recording.
your needs before recording a walkthrough • You can then select 3D> Walk-
frame by frame. See “Selecting a Codec” on
throughs> Save Frame button to
page 1128.
control what views are saved.
To record a walkthrough frame by frame • You can start recording again by select-
ing Pause Recording once more.
1. Create a camera view. This view is the
first frame of the walkthrough. 7. When the walkthrough sequence is com-
plete, select 3D> Walkthroughs> Stop
Recording or close the view.
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Selecting a Codec
If you resize the current view window while
recording a walkthrough, the program will A codec is a a utility that compresses and
stop recording. decompresses media files, and is used when
both recording and viewing .avi files such as
Playing a Walkthrough walkthrough videos.
Once a walkthrough has been recorded, it You can specify which codec to use when
can be played on any media player. recording walkthroughs in the Preferences
dialog. See “Render Panel” on page 122.
To play a walkthrough Before recording a walkthrough, it is a good
1. Select 3D> Walkthroughs> Play idea to try each of the codecs installed on
your system to see how well their
Walkthrough to open the Select walkthrough quality and file compression
Video File dialog. meet your needs.
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General Panel
1 A list of the selected path’s Key Frame to the next. Not available if the
Frames displays on the left. Click on a last Key Frame is selected.
Frame in the list to select and edit it using the • Specify the Camera Angle at the
settings on the right. When the dialog is selected Key Frame.
opened, the last key frame edited in the cur-
rent program session will be selected auto- • Specify the Tilt Angle of the camera at
matically. See “Key Frames” on page 1125. the selected Key Frame.
• Specify the Floor that the selected Key • Specify the Height of the camera at the
Frame is located on. See “Multiple selected Key Frame.
Floors” on page 425. • Click the Delete button to remove the
• Specify the Time in seconds at which the selected Key Frame from the path.
selected Key Frame is found in the dura- • Specify the Key Frame Symbol Size,
tion of the walkthrough. Frame 1 is which is the size of the symbols repre-
always at 0.0 and cannot be moved; simi- senting the selected walkthrough path’s
larly, the last frame is always at the end Key Frames in floor plan view. See “Key
of the walkthrough Duration. Frames” on page 1125.
• Specify the Speed After (ft/s), which is By default, Key Frames use the Camera
how fast the camera moves along the Symbol Size set in the Camera Defaults
walkthrough path from the current Key
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Chapter 36:
Importing and
Exporting
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.dxf (Drawing eXchange Format) is a Binary .dxf format is another related file
standard file format created by Autodesk for format. It is easier for computers to read, is
the transfer of data between other programs. more accurate, and occupies less disk space
and regular .dxf files. When exporting,
Many design programs can read and write however, bear in mind that not all
.dxf and .dwg files. Both formats interpret applications support binary .dxf.
data as CAD objects such as lines, polylines,
Importing 2D Drawings
2D drawings are imported by reading entities A .dxf or .dwg file can be imported into floor
from a .dwg or .dxf file and creating the plan view, a Wall Elevation view, Cross
equivalent CAD objects in Chief Architect. Section/Elevation view, or a CAD Detail.
Chief Architect X6 can import 2D .dxf or In general, all Z coordinates are mapped to
.dwg files compatible with AutoCAD® zero. If an entity in an imported drawing has
through version 2014. thickness, Chief Architect ignores it.
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Importing 2D Drawings
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You can control which objects in a drawing • You can map all layers in the imported
are imported by choosing to import the layers drawing to a single Chief Architect layer.
they are on. • You can map all layers in the imported
Once you have elected to import a layer, you drawing to Chief Architect layers of the
can then specify how you would like to map same name. The program will create those
it in the Chief Architect drawing. You have layers if they do not already exist.
three options: • You can use Advanced Layer Mapping
to individually map each imported layer
to a Chief Architect layer.
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Select File
1 Click the Browse button to select the • Check Boxes to import lines with shared
file that you wish to import. When a file end points that form a closed rectangular
is selected, its full pathname displays to its shape as boxes.
left. The directory containing the last file
selected using the Import Drawing 3 Specify how to treat CAD blocks
associated with the selected drawing.
Assistant displays here otherwise. If the
pathname is not a valid dxf/.dwg file, this • Select Import all CAD blocks to include
text will display in red. all CAD blocks associated with the file
being imported whether or not they are in
use. See “CAD Block Management” on
Note: If the file you are importing is password
page 1081.
protected, you will be prompted to enter the
password before continuing. • Select Only import CAD blocks if they
are referenced in the drawing to reduce
2 If you want to convert lines with shared the volume of transferred data.
end points to polylines and/or boxes,
check the appropriate options. Polylines are 4 Check Import Hatch entities to import
areas of hatching as solid-filled
not affected by these settings, nor are lines
polylines.
that do not share end points.
• Check Polylines to import lines with Click Next to load the file into memory so
shared end points as polylines. that Chief Architect can present information
about the contents of the file. This can take a
while for larger files.
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Select Layers
1 A list of the layers found in the indicated in this column provided that you
imported file and information about are importing into floor plan view.
each layer displays in this table. See
“Layers” on page 143. 2 Click Select All to check the box to the
left of all layer names in the table. Click
• In the Layer column, check the box to the Clear All to clear the checkbox to the left of
left of each layer name to specify which all layer names in the table.
layers you want to import. Layers with
checked boxes are imported; those with 3 The Convert To drop-down list allows
unchecked boxes are not. you convert the data on any layer into a
Terrain Perimeter or Elevation Data. See
• Layers that were Visible in the original “Terrain Perimeter” on page 696 and
program are checked by default. You can “Importing DXF/DWG Elevation Data” on
include a layer that is not visible by page 732. Only available when importing
checking the box to the left of its name. into floor plan view.
• Layers that were Frozen in the original
To convert a layer to a Terrain Perimter or
program are not checked by default. You
Terrain Data, click on its name in the table
can include a frozen layer by checking the
and then select an option from the Convert
box to its left.
To drop-down list. The option you choose
• If a layer is set to Convert To a Terrain will then display in the Convert To column
Perimeter or Elevation Data, it will be in the table.
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Layer Mapping
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If one or more CAD blocks in the imported • The second option is to replace the block
file have the same name as a CAD block in already in the plan with the duplicate
the destination plan or layout, the Duplicate being imported. This option is not recom-
CAD Blocks page will display. See “CAD mended, as every instance of the CAD
Blocks” on page 1078. block in the plan will be replaced.
There are four options. The first three apply • The third is to keep the block that already
to all duplicate CAD blocks in the plan. exists in the plan and discard the duplicate
being imported.
• The first choice is to have the program
automatically generate unique names for • Select the fourth option to open the
each duplicate. For instance, if the origi- Advanced Duplicate CAD Blocks page
nal file’s name is “blockname,” the pro- and manage each duplicate individually.
gram gives the new block a name like Click Next to continue.
“blockname_Copy_1”.
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If you chose the fourth option on the • Click Replace to replace the existing
Duplicate CAD Block page, the Advanced CAD block in the destination file with the
Duplicate CAD Block page displays, CAD block listed here. This option is not
allowing you to manage each duplicate CAD recommended, as all instances of the
block individually. CAD block are replaced.
Click on a CAD block name in the list of • Click Use Existing to keep the CAD
Duplicate Names. Select multiple names by block already in the destination file and
holding down the Shift key. discard the CAD block listed here.
Click one of the three active buttons in the Review your choices in the tables at the
center of the dialog to specify how the right.
selected block(s) are to be treated. • To remove a CAD block from a field on
• Click Auto Name to have the program the right, select it and click the Remove
automatically generate a unique name for button.
the selected CAD block. The duplicate’s Click Next to continue.
name is the same as the original with
“_Copy” appended to the end.
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Drawing Unit
1 Select a unit of measurement from the • Select Import as CAD blocks to import
drop-down list. Selecting the correct dimensions as CAD entities that are not
unit helps ensure that your imported drawing recognized by Chief Architect as dimen-
is accurately sized. sions.
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visible on screen. When the drawing can be Imported CAD objects can be selected and
seen, move your mouse pointer over it and edited just like objects that were drawn in the
note its coordinates in the Status Bar. If any program. See “Editing Objects” on page 175.
coordinate value has more than six digits, use
the Transform/Replicate Object edit The CAD to Walls tool can be used to
button to move it closer to the origin. See convert imported CAD lines in floor plan
“Transform/Replicate Object Dialog” on view into doors, windows, walls, and railings.
page 238. See “CAD to Walls” on page 293.
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Each dimension has an associated block Size Line Weight. In AutoCAD®, line
containing a representation of the dimension weights are determined by a
table of mm line widths. Chief
as it is drawn in Chief Architect. It also
Architect maps to the closest
contains all the data to recreate that match in this table based the cur-
information. rent view’s Line Weight Scale.
• When an exported dimension is modified See “Drawing Sheet Setup Dia-
log” on page 1184.
in AutoCAD® or other CAD program, its
Style Line type
appearance changes.
Lock Lock
• Chief Architect does not support arrow-
head styles or fonts. Line Types
• Three kinds of dimensions are generated:
A line type, or line style, is used by layers
Aligned, Rotated and 3 Point Angular.
and entities to determine how lines are
• Please refer to AutoCAD® documentation drawn. Chief Architect line types installed
for more information. with the program are supported on export;
custom, user-created line styles, however, are
not. See “Line Styles” on page 1076.
Note: Uncheck “Use Associative Dimensions”
in the Export Drawing File dialog if the CAD
program you are using does not support
AutoCAD® Associative dimensions. See
“Export Drawing File Dialog” on page 1145.
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Importing 3D Symbols
Importing 3D Symbols
Chief Architect supports the import of
3D surface and 3D solid objects saved Note: The .skp file format is not supported in
in .dwg, .dxf, .3ds, .obj, .stl, .dae, and .skp Mac operating systems and cannot be
formats. imported or exported in Mac versions of the
software.
For most file types, there are two ways to
import a 3D symbol into Chief Architect: To drag and drop a 3D symbol file
• By dragging and dropping the file from an 1. Open the plan in which you would like
operating system window into floor plan to import a 3D symbol and remain in
view. floor plan view.
• Using the Import 3D Symbol tool. 2. Open an operating system window in
front of the Chief Architect program
3D .dxf/.dwg files can only be imported by window.
selecting File> Import> Import 3D
3. Resize and position the window so that
Symbol . the Chief Architect program window can
Symbols imported by clicking and dragging be seen behind it.
are imported for use in the current plan, 4. Click on the desired .3ds, .obj .stl, .dae,
while those imported using the Import 3D or .skp file and drag it into the Chief
Symbol dialog can also be saved in the Architect program window.
library. See “The Library” on page 797. 5. When your cursor changes to a +, click
in the drawing area to place as many
copies of the symbol as desired. When
you are finished, select a different tool.
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Symbols imported by clicking and dragging • Multiple symbols can only be imported
are imported as generic stand-alone interior using the Import 3D Symbol dialog. If
fixtures. If you wish to assign different you try to drag and drop group-selected
characteristics to a symbol, use the Import files in an operating system window, only
3D Symbol dialog to import it. the file that was selected first is imported.
• When imported as a group, symbols must
Importing Multiple Symbols be assigned to the same symbol category.
More than one symbol can be imported into If you wish to assign them to different
the Chief Architect library at a time provided categories, they must be imported sepa-
that the following requirements are met: rately.
• The symbols are located in the same Symbols that are imported as a group are
folder on your computer. assigned names based on their original file
names with the file extension omitted.
The Import 3D Symbol File dialog is a The Import 3D Symbol dialog, which opens
typical Open File dialog in which multiple next, allows you to specify additional
information about the symbol.
• The Files Selected for Import display and where the symbol can be used, and
here for reference. cannot be changed after it is imported.
• Choose a symbol Category from the • Check Add Symbol to Library to save
drop-down list. The category affects how the symbol in the User Catalog. This is
always checked when multiple symbols
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Symbol Categories
files are selected. See “Add to Library” on that location. Continue clicking to place
page 807. as many copies of the symbol as needed.
• Check Show Advanced Options to open Select another tool when finished.
the symbol’s specification dialog. See Note: If you import a .obj, .3ds or .skp file
“Symbol Specification Dialog” on page with textures that are already present in your
1159. library, the Texture Filename Conflict
• Click OK to import the symbol, then click dialog opens. See “Texture Filename
in floor plan view to place the symbol at Conflict” on page 1153.
Symbol Categories
The category that you assign to a symbol will List and in schedules. See “Materials Lists”
influence how the symbol can be placed in a on page 1247 and “Schedules and Object
plan and how it will appear in the Materials Labels” on page 1231.
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Fixture Interior Fixtures can act as plumbing Listed in Fixtures category of Materials
(Interior) items or appliances and, like Exterior Lists; can be included in Fixture Sched-
Fixtures, have many different options. ules.
Furnishings Can only be placed as a free-standing Listed in Furniture category of Materials
(Exterior) object but can be ceiling-, floor- or Lists; can be included in Furniture Sched-
roof-mounted. ules.
Furnishings Can only be placed as a free-standing Listed in Furniture category of Materials
(Interior) object but can be ceiling-, floor- or Lists; can be included in Furniture Sched-
roof-mounted. ules.
Geometric Can only be placed as free-standing Listed in General category of Materials
Shapes object. See “General Shapes” on Lists.
page 773.
Hardware Can be specified as a hinge, handle Listed as a component of the object it is
or lock and assigned to a cabinet, to a assigned to in Materials Lists or in Hard-
door, or free-standing. ware category when free-standing; can
be included in schedules as a component
of the object it is assigned to.
Millwork Can be free-standing or assigned to Listed in Exterior Trim, Interior Trim, or
an object such as a railing or cabinet. Fixtures category of Materials Lists. May
See “Millwork” on page 643. be included in Fixtures Schedules.
Molding Can only be assigned to a room, cabi- Listed in Exterior Trim or Interior Trim cat-
net, countertop or molding polyline. egory of Materials Lists.
See “Trim and Molding” on page 637.
Plant Can only be placed as a free-standing Listed in Landscaping category of Materi-
object. See “Plant Tools” on page 748. als Lists; can be included in Plant Sched-
ules.
Sprinkler Can only be placed as a free-standing Listed in Landscaping category of Materi-
object. See “Sprinkler Tools” on page als Lists.
755.
Window Can only be placed in a wall. See Listed in Windows category of Materials
“Windows” on page 383. Lists; can be included in Window Sched-
ules.
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changed, all previously specified material The material definitions associated with an
information for the symbol will be lost. imported .obj symbol are not available for
use by other objects in Chief Architect until
All layers, layer names, solids and instances
that symbol has been placed into a plan. The
of blocked solids from the .dxf/.dwg or .stl
associated texture files are then copied to the
file display in the list of components on the
user’s Textures folder. See “Chief Architect
left side of the Materials panel of its
Data” on page 51.
specification dialog. See “Materials Panel”
on page 831. 3DS and DAE Files
OBJ Files Material definitions for .3ds and .dae files
refer to texture information in separate image
Material definitions for most .obj files are
files.
saved in a separate file with the .mtl file
extension. If such a file exists, the materials In order to properly import a .3ds and .dae
associated with the .obj file display in the list file, Chief Architect needs these referenced
on the left side of the Materials panel of its image files. If a texture file is not available,
specification dialog. the material it is associated with will be
created without it. The associated texture
If Chief Architect does not receive material
files are copied to the user’s Textures folder.
definition information in an accompanying
.mtl file, default material properties are SKP Files
assigned.
The textures associated with a .skp file are
Material definitions for .obj files can also saved in the file. After you import a symbol
include texture information in the form of and either place it in a plan or add it to the
image files (.jpg, .png, etc). Library, these textures are saved in the Chief
Architect Textures folder.
In order to properly import an .obj file, Chief
Architect needs the .obj file, the .mtl file, Chief Architect does not support deformed
and any referenced texture files. If a texture textures. If a texture associated with a .skp
file is not available, the material it is file is deformed, it will be imported without
associated with is created without a texture. the deformations.
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Exporting a 3D Model
The entire 3D model, o rany part of it that • Any surfaces removed using the Delete
you choose, can be exported from Chief Surfaces tool will not be exported.
Architect int o one of four different formats: See “Displaying 3D Views” on page
• 3DS Format 885.
• DAE Format 3. When the model is ready, select File>
• STL Format Export and choose the format that you
want to use.
• DXF/DWG Format
4. Give the file a name, making sure to
To export the 3D model save it in the desired location. See
“Exporting Files” on page 56.
1. A camera view or overview must be
active. See “Types of 3D Views” on 3DS Format
page 868. A .3ds file can be opened by any
2. Make sure that everything that you want program that uses 3D Studio®’s .3ds
to export is set to display in the current format. When the model is ready, select
view, and everything you do not want to File> Export> 3D Model (3DS) to export to
export is not set to display. See “Layers” this format.
on page 143.
The Export 3D Studio (3DS) Mesh dialog
opens:
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Exporting a 3D Model
STL Format
An .stl file can be opened by any
program that uses Stereolithography
format, and can be printed using a
stereolithography machine, or 3D printer.
When the model is ready, select File>
• Check Truncate Texture Names to 8.3 Export> 3D Model (StL).
format to truncate material and object
names to an eight character file name with The Export StL Model dialog is a typical
a three character extension. This allows File Save dialog.
import into applications that support only A 3D model exported to .StL format does not
legacy .3ds files. include any material or texture information.
The Export 3D Studio® (3DS) Mesh dialog,
which opens next, is a typical File Save DXF/DWG Format
dialog. A .dxf or .dwg file can be opened by
Any material textures used in the model are any program that uses AutoCAD®’s
saved as image files in the same location as 3D .dxf or .dwg format. When the model is
the saved .3ds file. You may find it helpful to ready, select File> Export> 3D Model
export the .3ds file to an empty folder (DWG/DXF) to export to this format.
created for this purpose. The entire 3D model, including geometry, is
exported, with all surfaces exported as
DAE Format 3DFACE entities.
A .dae file can be opened by any
program that uses COLLADA™’s A 3D model exported to .dxf/.dwg does
.dae format. When the model is ready, select not include any material or texture infor-
File> Export> 3D COLLADA Model to mation.
export to this format.
3D DXF/DWG Layer Names
The Export COLLADA Model dialog is a
typical File Save dialog. When you export a 3D model to .dxf/.dwg
format, all surfaces are exported as 3DFACE
Any material textures used in the model are entities. Each entity represents a surface in
saved as image files in a folder in the same the 3D model. The entities are placed on
location as the saved .dae file. The folder has layers that are named by Chief Architect:
the same name as the .dae file, appended
with “_textures”.
AutoCAD® Chief Architect
Layer Name Surface / Object
A-APPL-MAIN Appliance
A-CASE-CABF Cabinet Door
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Export to REScheck
Export to REScheck
REScheck™ is a residential energy In a REScheck report exported from Chief
code compliance program offered by Architect, the Project Type is set as “New
the U.S. Department of Energy that evaluates Construction” and “1-and-2 Family,
the thermal envelope of a structure and Detached” is selected under Building
determines how well it meets various energy Characteristics. Location and Title/Site/
codes. For more information, visit: Permit are not exportable
http://www.energycodes.gov/rescheck.
Exported Envelope Data
To export a plan’s thermal envelope
information for use in REScheck™, select Nearly all REScheck Envelope data can be
exported from a Chief Architect plan:
File> Export> Export to REScheck .
Chief Architect exports using the .rxl file • Floors - The Assembly type, Gross Area,
format, which can be used by both the and Cavity and Continuous R-Values are
desktop and web-based versions of exported. See “Floor and Ceiling Platform
Definitions” on page 337.
REScheck™.
• Slabs on Grade - The Slab Perimeter and
Exported Project Data Continuous R-Value are exported. Slab
Depth of Insulation is not included and
Chief Architect can export the following must be entered manually. See “Founda-
REScheck Project data: tions” on page 437.
• Front Faces - The side of the house that • Ceilings - The Assembly type, Gross
faces down on-screen is considered the Area, and Cavity and Continuous R-Val-
front, and North is considered up on- ues are exported.
screen unless a North Pointer is used. See
• Walls - The Assembly type, Orientation,
“North Pointer” on page 921.
Gross Area, and Cavity and Continuous
• The Conditioned Floor Area is calcu- R-Values are exported. All are exported as
lated and exported by Chief Architect. Walls rather than Basement or Crawl
See “Conditioned Area Totals” on page Walls. Like walls on the same floor are
1262. grouped by orientation. See “Wall Type
• The Owner/Agent information is drawn Definitions Dialog” on page 298.
from the plan file’s Client Information.
See “Client Information” on page 1095. Note: The On Center Spacing of Framed
• The Designer Contractor information is walls is derived from the framing material
assigned to the wall type’s Main Layer. See
drawn from the plan file’s Designer Infor-
“Material Types” on page 837.
mation. See “Designer Information” on
page 1095.
• Doors and Windows - The Assembly
type, Orientation, Gross Area, U-Factor,
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and Solar Heat Gain Coefficient (SHGC) checked, walls with the same properties
are exported. See “Energy Values Panel” and orientation are added together and
on page 381. treated as one wall, regardless of the
floors they are on.
Information about skylights and mulled units
is not exported. • Uncheck Group Similar Doors/Win-
dows to treat all doors and windows sepa-
Export to REScheck Dialog rately. When checked, doors and windows
with the same properties and orientation
are added together and treated as one item
Click the Export button to open the Export
REScheck File dialog, which is a typical
Save File dialog. See “Exporting Files” on
page 56.
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Chapter 37:
Custom Symbols
Chief Architect provides a complete set of Custom symbols can also be edited and
architectural tools for highly customized added to the library. See “The Library” on
design, as well as the vast selection of page 797.
objects in the Library Browser that can be
used to add more detail to a plan. Chapter Contents
In addition, if you don’t find precisely what • Symbol Specification Dialog
you need, you can either import symbols • Get Last Symbol
from third party sources or create your own • Convert to Symbol
symbols in Chief Architect. See “Importing • Editing Custom Symbols
3D Symbols” on page 1149.
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3D Panel
The options on the 3D panel primarily affect
the symbol’s appearance in 3D views.
1 Specify how the symbol’s Name should • Enter a Symbol Name. When imported
appear in its object specification dialog, into the program, a 3D symbol is given
its label, in the Materials List, and in the same name as its file name. Not avail-
schedules. See “Materials Lists” on page able when multiple symbols are selected.
1247. See “Importing 3D Symbols” on page
1149.
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• Select a Display Size format from the • Specify the Smoothing Angle, which
drop-down list to append the name of the determines whether two adjacent surfaces
symbol with size information. are shown with a smooth or sharp angle
between them in rendered views. If the
2 3D Geometry - angle between two surface normals is less
than this angle, normal averaging is used
• The pathname of the file being imported to give the effect of a curved surface.
displays here for reference. If multiple This value also effects the generation of
symbols are being imported, only one file automatic edge lines.
displays. If the symbol is not in the pro-
cess of being imported, “Embedded A good example is a hexagonal cylinder.
Geometry” displays instead. The angle between adjacent surfaces is
• Click the Replace Geometry button to 360/8, or 45°. If you want it to look cylin-
choose a file to associate with the drical, set the Surface Smoothing Angle
selected symbol. Not available when a to something greater than 45°. If you
symbol is being imported or converted. want to make the cylinder look hexago-
nal, set it to less than 45°.
• Select the Drawing Unit that was used to
create the symbol. If any units other than • Automatic Edge Lines is checked by
inches or mm are selected, the program default so the program can choose an
will convert the data into units appropri- appropriate Smoothing Angle for legacy
ate for Chief Architect. Not available symbols migrated into version X6. It
when a symbol is being or converted. To applies specifically to legacy symbols as
apply a change to this setting, you must they are brought into the program and in
also click the Browse button and reload most cases, should remain checked.
the symbol data from the original file. • Chief Architect assumes that faces in an
imported model are drawn counterclock-
Note: SKP files are always imported using wise and automatically reverses them to
inches, regardless of the default units used in clockwise on import. If the model is
the plan file. already clockwise, check Reverse Sur-
face Direction to keep that orientation.
3 Specify how the selected symbol’s 3D
Faces are generated. Chief Architect always imports the front
• The Number Of Faces that a selected side of faces in .skp files; however, it
symbol has displays here for reference. does not support faces with different tex-
When multiple symbols are being tures on the front and back and will
imported, nothing displays. Although import the back side as a separate face.
there is no limit to the number of faces, • Check Draw Self Intersection Lines to
large numbers can increase rendering display lines where parts of the selected
time significantly. symbol are drawn in such a manner that
they occupy the same 3D space as other
parts of the same symbol. In most cases,
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this box should be unchecked; and if the • Check this box and leave the X, Y, and Z
selected symbol does not have self inter- values unchanged to use the origin point
section lines, it will not be available. from the original .dxf/.dwg/.obj/.3ds/
• Check Cull Layered Transparent Sur- .skp file. The values in the X, Y, and Z
faces to if you need to troubleshoot the fields represent the difference between
appearance of a transparent symbol. Gen- the default Chief Architect origin for that
erally, this box should be left unchecked. type of symbol and the origin from the
original .dxf/.dwg/.obj/3ds file.
4 Check Specify Origin to specify how
the selected symbol is positioned when 5 Rotation - These settings allow you to
placed in a Chief Architect plan. Specifying rotate the selected symbol(s) about the
a particular origin is helpful if the selected X, Y, and Z axes.
symbol will be inserted into another object, • Select they X, Y, or Z Axis.
such as a sink to be placed in a cabinet. See • Specify the number of Degrees to rotate
“Symbol Origin” on page 1174. the symbol in the text field. 90° is set by
There are three options: default.
• Leave this box unchecked to accept Chief • Click the Rotate + or Rotate - button to
Architect’s default origins for the sym- rotate the object around the selected axis
bol. Checking this box and entering 0 in in a clockwise or counterclockwise direc-
the X, Y, and Z fields produces the same tion, respectively.
results. For most symbols, this is the
appropriate option. 6 A preview of the symbol’s appearance
displays here and updates as changes
• Check this box and enter new values to are made to the settings in this dialog. When
manually adjust the origin. The values in multiple symbols are selected, the most
the X, Y, and Z fields represent the offset recently selected symbol displays.
of the symbol’s origin point from the
default Chief Architect origin. This
If changes are made to an existing sym-
option is appropriate for symbols that bol in a plan or the Library Browser, you
will be placed within other objects. may also want to generate a new 2D Block to
represent it in floor plan view.
2D Block Panel
The 2D Block panel allows you to select a This panel is not available for Doors,
2D CAD block to represent the selected Doorways, and Cabinet Doors, nor is it
symbol in floor plan view. See “CAD available when multiple symbols are being
Blocks” on page 1078. imported.
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1 Selected CAD Block - If you do not see a CAD block in this list
that suits your needs, you can create
• The CAD block associated with the your own. See “Custom 2D Symbols” on
selected symbol is selected in the list of page 1080.
Available CAD Blocks and displays in
the preview. • Enter a Rotation Angle to rotate the 2D
• The CAD block name of an imported CAD block from its original angle of 0°.
symbol will be based on the symbol’s The orientation of the 2D CAD block in
original file name. See “Importing 3D floor plan view does not affect the sym-
Symbols” on page 1149. bol’s orientation in 3D views.
• You can select a different CAD block
2 Specify the selected symbol’s Fill
from the list if you wish. Color.
• Click the Generate Block button to auto- • Click the Color bar to select a fill color
matically generate a CAD block based on for the 2D block. See “Color Chooser/
an overhead projection of the selected Select Color Dialog” on page 853.
symbol and add it to the list. • Check No Fill (Transparent) to have the
2D background be transparent.
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Options Panel
The settings on the Options panel affect how complete list of the options available for
a symbol behaves and can be placed. different types of symbols is available in the
The options that display in this window vary, Help in the program.
depending on the type of symbol selected. A
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1 The Primary Placement options • Select a symbol Type from the drop-
specify how the selected symbol is down list. Available for doorway, cabinet
positioned and oriented. For some symbol door/drawer, fixture, furniture and win-
types, the Primary and Secondary Placement dow symbols.
Options are combined. • A variety of checkboxes may be avail-
able, depending on the selected symbol’s
2 The Secondary Placement options add Category and Type. For more informa-
further placement restrictions and
abilities to the selected symbol. tion, refer to the Available Options
• Specify the selected symbol’s Height Off table Help in the program.
Floor, which serves as its default Floor to • Click the Components button to open the
Bottom value in its specification dialog Components dialog. Not available for
and is dynamically linked to that setting. symbols in the process of being imported
See “Symbol Object Specification Dia- or converted. See “Components Dialog”
logs” on page 823. on page 1265.
3 The Schedules options are available for • The Default Light Offset field is only
interior and exterior fixture symbols available only for electrical symbols in
and allow you to include the selected symbol the process of being imported or con-
in specific types of schedules. See “Working verted, and is enabled when the Light
with Multiple Schedules” on page 1236. option is checked. Enter a distance to off-
set the light source from the symbol’s ori-
4 Requirements - Specify whether the gin. The Light Offset for an existing
selected fixture symbol requires
symbol can be specified in its Electrical
Natural Gas, Water/Drain, Standard Voltage,
Service Specification dialog. See “Light
or High Voltage.
Data Panel” on page 920.
5 Additional Options specify the selected
symbol’s purpose. 6 A preview of the selected symbol
displays on the left. See “Dialog
Preview Panes” on page 38.
Available Options
The following table lists all Options, the
symbol category that each is available for,
and how each affects the behavior of the
symbol:
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Materials Panel
The Materials panel allows you to assign If the selected symbol is in the process of
materials to the symbol’s components and is being imported, bear in mind that .dxf/.dwg
similar to the Materials panel in many files do not include material information, so
specification dialogs. See “Materials Panel” the symbol’s components will not have
on page 831. materials assigned to them. See “3D
Symbols and Materials” on page 1152.
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Sizing Panel
The settings on the Sizing panel allow you to
control the size of a symbol’s bounding box A symbol’s actual size cannot be
and how the symbol behaves when resized. changed in the Symbol Specification
dialog. See “Resizing Objects” on page 226.
1 Bounding Box Dimensions - Specify uniformly. See “Stretch Planes and Zones”
the Width, Depth and Height of the on page 1176.
selected symbol’s bounding box, measured • Width planes are oriented vertically and
from the symbol’s origin with 1/16" (1 mm) run from the back of the symbol to its
accuracy. Not available when multiple front, or along the symbol’s X axis.
symbols are selected.
• Depth planes are oriented vertically and
When a symbol is first created, its bounding run from one side of the symbol to the
box is the same size as the actual 3D object. other, or along the symbol’s Y axis.
See “Bounding Boxes” on page 1176.
• Height planes are oriented horizontally,
2 Stretch Planes define where a symbol or along the symbol’s Z axis.
stretches when resized. If no stretch
planes are used, the symbol resizes 3 Uniform Stretch Zones define an area
between two planes that stretches
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Cabinet Panel
The Cabinet Front Symbols panel is only control the function of both the cabinet and
available for Cabinet symbols as they are its individual parts once it is imported.
being imported. The settings on this panel
1 Specify the symbol’s Cabinet Type: • Click on a Layer Name in the list, then
Base Cabinet, Wall Cabinet or Full select the type of cabinet component type
Height Cabinet. from the Component Type drop-down
list.
2 Layer/Component Assignment -
Specify the type of component for each
layer associated with the cabinet symbol.
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Opening Panel
The settings on the Opening panel define the The Opening panel is only available for
selected Window or Doorway symbol’s Windows and Doorways.
rough opening when placed in a wall.
1 An editable diagram of the symbol’s the desired value. To update the preview,
wall opening displays here. press the Tab key.
Edit the symbol’s opening size and shape by
2 If the Window or Doorway has an
clicking on a dimension number and typing angled or arched top, click the Opening
Sections drop-down and choose the section
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1 An editable diagram of the symbol’s • To change the size of the symbol’s units
representation in floor plan view in floor plan view, click on a dimension
displays here. The settings here also affect number and type the desired value. Press
how many units the symbol contains as well the Tab key to update the diagram.
as their size in both 2D and 3D views.
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Convert to Symbol
While 3D symbols can be imported combination of architectural objects to
from third parties, you can also create produce a model of what you would like your
your own symbols in Chief Architect using custom symbol to look like.
any combination of architectual objects.
When the objects are configured as desired,
To create a custom symbol, begin by opening use the Convert to Symbol tool to create
a new, blank plan and then use any a single symbol that is assigned to a category
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center; however, this may vary, depending on Millwork Bottom, Back, Center
the symbol’s category. Molding n/a
Plant Bottom, Back, Center
Symbol origin located
Sprinkler Back, Center. Height
at the back, middle,
varies.
bottom of object
Windows Bottom, Outside, Center
(of sill)
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• To insert the bottom of the symbol into • The Depth is measured from the sym-
the top of another object, specify the bol’s origin point towards its front.
distance that it should be dropped as a • The Height is measured from the sym-
negative value in the Z field. bol’s origin point towards its top.
You can also allow a symbol to set into
Bounding Boxes
another object by reducing its bounding box
An object’s bounding box determines the size. Unlike the symbol itself, the bounding
amount of space it requires in 3D and thus box and 2D block cannot be offset from the
how close it can be moved to other objects origin.
before it bumps into them.
The bounding box also defines the selectable Stretch Planes and Zones
area around a symbol: when you click within Stretch Planes and Stretch Zones define
an object’s bounding box, it will become where a symbol stretches when resized.
selected. Similarly, the bounding box affects
whether an object is included in a selection If a symbol has no Stretch Planes or Zones,
marquee. See “Selecting Objects” on page its surfaces will all resize uniformly; if, on
180. the other hand, a Stretch Plane or Zone is
defined, the object will resize only within the
When a symbol is selected, its edit handles plane or zone. Any portions of the symbol
display around the perimeter of its bounding located outside of the plane or zone will not
box. See “Edit Handles” on page 32. resize at all.
You can create setback space for a symbol by • A Stretch Plane is a two dimensional
increasing its bounding box size on the plane within a symbol which increases or
Sizing panel of the Symbol Specification decreases in thickness as the symbol is
dialog. See “Sizing Panel” on page 1169. resized.
• A Stretch Zone defines an area between
To create setback space for a symbol two Stretch Planes that resizes uniformly,
1. Make a note of the symbol’s actual size leaving the area outside unaffected.
on the General panel of its specification Stretch Plane coordinates are relative to the
dialog. symbol’s origin point. For many object types,
2. Click the Open Symbol edit button the origin is located at the bottom center of
to open the Symbol Specification dia- its back surface.
log.
To define a Width stretch plane
3. On the Sizing panel, increase the Width,
Depth and/or Height values by the 1. Open a symbol’s Symbol Specification
amount of the desired setback space. dialog using any of the available meth-
• The bounding box Width is always ods. See “Symbol Specification Dialog”
centered on the symbol’s origin point. on page 1159.
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2. On the Sizing panel, under the Stretch 3. Click OK. When the symbol’s depth or
Planes heading, check the box beside 1 height is changed, only the cross section
to the left of the Width column. The defined by the Stretch Plane will be
field to its right becomes active. affected.
3. The new plane has an initial value of 0.
• Leave it at 0” to run the plane through
the object’s default origin point.
• Specify a negative number to define a
plane to the left of the origin.
• Specify a positive number to define a
plane to the right of the origin.
4. Click OK. When the symbol’s width is
Location and effect of Z-axis stretch planes
changed, only the cross section defined
by the Stretch Plane will be affected. A symbol can have up to three Stretch Planes
in each direction, for a total of nine.
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Chapter 38:
Chapter 38:
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Introduction to Printing
Chief Architect offers printing options to suit is required per sheet. See “Drawing Sheet
a variety of needs. It is helpful to be familiar Setup Dialog” on page 1184.
with these options and choose the one that
Paper Size - The dimensions of the paper to
makes the most sense for the project at hand.
be printed on. Specifying a paper size that is
smaller than the Sheet Size allows large
Note: Student, Academic, and Presentation drawings to be printed across multiple pages.
versions of the software produce a watermark
on all printed documents. Check Plot - A test printing, typically at a
smaller scale, made before final output to
Output Options large paper format. For more information,
see “Check Plots” on page 1189.
Printing From Layout - For professional
quality documents with a title block, border, Line Weight - The thickness of a line. A
and multiple views of the model, printing thicker line weight is easier to see, but may
from layout provides the best results. For not show as much detail. See “Line Weights”
more information, see “Layout” on page on page 1191.
1203. Drawing Scale - You can specify this scale
Printing Directly From a View - You may in the Drawing Sheet Setup dialog. See
prefer to print individual drawings directly “Drawing Sheet Setup Dialog” on page 1184.
from a view. See “Print Tools” on page 1183. When a particular scale is not important,
Printing to PDF - Plans can be printed to a drawings can also be sized to fill a particular
.pdf file and printed remotely. See “Printing area. See “Printing to Scale” on page 1188.
to a PDF File” on page 1190.
Printing Problems
Print Model - Creates a set of templates that
can be used to create a 3D model of your If you encounter difficulties when trying to
design. See “Print Model” on page 1199. print, see “Troubleshooting Common
Technical Issues” on page 1278.
Terminology
Always familiarize yourself with your
Drawing Sheet Size - The dimensions of the
printer or plotter before a deadline is
final printed output. This may or may not be near, and bear in mind that it can take a little
the same as the printer paper size. If the sheet time to configure a new printer.
and paper sizes are the same, only one page
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Printing Defaults
You can print to any printer or plotter that is Drawing Sheet Setup
supported on your operating system and can
specify the current printer at any time in When any orthographic view is active,
either the Drawing Sheet Setup or Print you can specify its Drawing Sheet
View dialog. size, orientation, margins, its printed
Drawing Scale, and more in the Drawing
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The settings in the Drawing Sheet Setup If you prefer that the Print View settings not
dialog are view-specific. This means that in a be retained in this manner, uncheck
plan file, they can be set up independently Remember Print Settings after Printing in
for floor plan view and each cross section/ the Drawing Sheet Setup dialog.
elevation view and CAD Detail. When a new
view is created, its initial settings are derived Displaying Objects
from the current settings in floor plan view. You can control the display of objects
The Drawing Scale set in the Drawing Sheet when printing directly from a view in
Setup dialog acts as the default scale for the the Layer Display Options dialog. See
active view’s Print, Printed Size Input, and “Layer Display Options Dialog” on page
Send to Layout dialogs. See “Send To 148.
Layout Dialog” on page 1209. Objects must be visible in order for them to
The settings in the Drawing Sheet Setup print; however, not all items that are visible
dialog can be customized and saved in your will print. See “Print Preview” on page 1187.
template plans and layout files. See To control the display of objects in an
“Template Files” on page 82. orthogonal view sent to layout, select the
Print View Settings view, click the Layout Box Layers edit
button, and make any needed changes in the
When you are ready to print an Layer Display Options dialog. See
orthographic view, select File> Layout View Layers.
Print> Print. The initial settings in the Print
To control the display of objects in a camera
View dialog are drawn from the Drawing
view sent to layout, turn layers on/off in the
Sheet Setup for the view. The system’s
view before it is sent to layout. You may find
default printer is selected and if possible, the
it helpful to create a custom layer set for
paper size and orientation are set to match
printing directly from a view. See “Layer
those of the Drawing Sheet.
Sets” on page 145
Once a view has been printed, the settings in
the Print View dialog are saved and will be Print Preview
applied to all views of the same type, in all
Chief Architect files. View types with To get a sense of whether your current
separate Print View settings are: settings will meet your needs when
printed, you can use the Print Preview
• Floor plan view toggle to view the printed output on screen
• Cross Section/Elevation views before any paper is used. See “Print
• Layout Preview” on page 1187.
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1 Specify the Orientation and Size of the • Click the Customize button to open the
Drawing Sheet, which is the final Customize Sheet Sizes dialog. See
printed output.
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“Customize Sheet Sizes Dialog” on page • If the Remember box is checked, the last
1186. printer used in the current view type is
shown; if no printer has been used in the
current view, “None” will display.
Paper can often be inserted into plotters
in either of two orientations. Refer to • If the Remember box is unchecked, the
your plotter’s documentation to find out which system’s default printer will be shown.
way to insert the paper for correct results.
If you have questions about your printer’s
settings, consult its documentation.
2 Specify the Drawing Scale for the
active view. This scale is applied only
when the view is printed. 4 Specify the Drawing Margins. which
define the extents of the printable area
The scale is specified in two parts, which by of the active view’s Drawing Sheet.
default are 1 ft = 1 ft or 1 m = 1 m for layout • Click the Populate from Printer button
views, and ¼ inch = 1 ft or 1 m = 50 m for all to set the margins based on the selected
other views. Both imperial and metric units printer’s default settings. See “Printers
of measurement are available and can be and Plotters” on page 1181.
selected independently.
• Specify the width of the desired Top,
The units of measurement available here can Left, Right, and Bottom margins.
be controlled in the Preferences dialog. See
“Unit Conversions Panel” on page 103. 5 The Advanced Line Weight Options
allow you to specify the active view’s
The Drawing Scale acts as the default scale line weight scale. A layout file’s line weight
for the active view’s Print, Print Size scale should always be the same as that of
Calculator, and Send to Layout dialogs. any plan views associated with it. See “Line
Weights and Scaling” on page 1192.
3 Specify the Printer for View. which is • Check Use 1 for all line weights (Home
the printer for the active view in the
current file. Designer compatibility) to have the pro-
gram maintain a consistent line thickness
• Uncheck Remember Print Settings
and dash size when the drawing scale is
after Printing to enable the Choose but-
changed. When checked, the Line Weight
ton, below. When this is checked, the
Scale is based on a 1/4 inch = 1 foot
printer is selected in the Print View dia-
drawing scale and 1= 1/300 inch line
log. See “Printing Defaults” on page
weight scale. Plans originally created in
1181.
any of the Home Designer programs have
• Click the Choose button to select a this checked by default; however, this
printer and edit its paper settings in the option is not available for layouts and is
Default Printer for View dialog. not normally recommended. See “Line
The name of a Printer displays to the left of Weights” on page 1191.
the Choose button for reference. • Select the Line Weight Scale. See “Line
Weights and Scaling” on page 1192. This
setting should always be the same for
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Print Preview
Print Preview
Print Preview and its related display Color is selected in the Print View dialog.
toggles allow you to get a sense of See “Print View Dialog” on page 1194.
what the current view will look like when it
The Reference Display does print if it is
is printed.
visible. See “Reference Floor Display” on
page 434.
Print Preview
Select File> Print> Print Preview for Color
an on-screen representation of how
The Color toggle turns the on-screen
the current view will appear when printed.
display of color on or off in all views.
Print Preview is only available in views that
When Color is toggled off, views print in
can be scaled. See “Printing to Scale” on
either black and white or greyscale
page 1188.
depending on your Preferences setting. See
When Print Preview is on, the Drawing “Colors Panel” on page 92.
Sheet and line weights are displayed, and the
Reference Grid
toggle buttons Drawing Sheet and Line
The Reference Grid is an on-screen
Weights are overridden.
grid composed of regular squares that
Objects such as camera symbols, CAD can be used to convey a sense of scale while
points, and the Snap and Reference Grids drawing. It does not print, and its size can be
that do not print do not display in Print specified in the General Plan Defaults
dialog. See “General Plan Defaults Dialog”
Preview . Text and dimension objects
on page 86.
appear on-screen as they will on the printed
page.
Line Weights
When Print Preview is enabled, color Select View> Line Weights for an on-
will display depending on whether Print in screen representation of line weights
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and line styles. Turning Line Weights on or • When selected at its border the sheet has
off does not affect the final printed output. edit handles, allowing it to be moved. See
“Editing Objects” on page 175.
When Line Weights is turned on, you can
• You can also resize the sheet using its edit
Zoom In to see the location of lines and
handles; however, for best results, it is
dashed lines as they will appear on the
recommended that you instead select an
printed page.
available sheet size in the Drawing Sheet
When Line Weights is off, dashed lines look Setup dialog. See “Drawing Sheet Setup
the same, regardless of the zoom factor. Dialog” on page 1184.
Line Weights can also be turned on or off in • Dimension lines can locate the edges of
the Preferences dialog. See “Appearance the sheet and can be used to position
Panel” on page 90. other objects relative to it. See “Moving
Objects Using Dimensions” on page 989.
Drawing Sheet
Note: Specifying a sheet size in the
Select View> Drawing Sheet to show Drawing Sheet Setup dialog is prefera-
the drawing sheet on screen. The sheet ble to editing the sheet size on-screen.
size is specified in the Drawing Sheet Setup
dialog. See “Drawing Sheet Setup Dialog” The drawing sheet cannot be rotated or
on page 1184. copied.
A blue border represents the margins of the
printable area. If the margins have been set to Center Sheet
populate from the selected printer, this
Select File> Print> Center Sheet to
border may not display on all edges of the
center the drawing sheet on the
drawing sheet. See “Printer Drivers” on page
drawing. This moves the sheet relative to the
1181.
drawing but does not affect the coordinates
of objects in the drawing. The location of the
When Drawing Sheet is on, the drawing
drawing sheet is independent for each floor
sheet behaves as an object.
of the model.
Printing to Scale
Several different print scaling options are Orthogonal Views
available. The type of view that you are
printing determines which options you may Floor plan views, Orthographic 3D views,
choose from. CAD Details, and layout pages are
orthogonal views, which means:
• Your line of sight is at a right angle to all
objects in the view.
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Printing to Scale
• Objects do not appear to decrease in size While perspective views cannot be scaled,
as their distances from the viewer you can control the printed size of the view.
increase. If Fit to Paper is selected in the Print View
dialog, a percent value can be set that defines
Orthogonal views can be printed to scale;
how much of the printed page to fill. See
however, Orthographic 3D views can only be
“Print View Dialog” on page 1194. 50%
printed to scale when the Vector View
causes the print to be 50% of both the height
Rendering Technique is used.
and width of the paper, including the non-
The scale set in the Page Setup dialog is printable border.
inherited by the Print and Send to Layout
For example, if printing to an 8½ x 11 page
dialogs. This scale can be overridden on an
with a 1" non-printable border in each
individual basis in either of these dialogs.
direction:
See “Print View Dialog” on page 1194 and
“Sending Views to Layout” on page 1208. • 100% would print an area 8½ x 11. This
is not recommended, as part of the output
Select File> Print> Scale to Fit in an could fall outside the printable area.
orthogonal view to select a suitable scale and • 50% would print an area 4¼ x 5½.
re-center the drawing sheet so that
everything fits on the sheet. • Each printer may vary slightly.
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• Click the Check Plot at radio button, Printed text size is also influenced by the
then choose the desired scale fraction selected font and the method used to specify
from the drop-down list. its size. See “Character Size” on page 1000.
• The Paper Size will automatically Text may not print exactly as it appears on-
adjust to fit the selected Check Plot screen. To get a better idea of how text and
Scale. dimension characters will print, you may
• Confirm that the Paper Size is the size
find it helpful to Zoom In on them.
you wish to use, then click Print.
2. The next time you print a view, remem- For best printed results, using true-type or
ber to choose To Scale or Fit to Paper open-type fonts is recommended.
again in the Print View dialog.
Text may not appear accurately on
Printing Text and Dimensions screen when the font used by the
printer is different than the font used on
As with other objects your drawings, text and screen. Consult your printer documentation
dimension numbers are subject to scaling for more information on font substitution.
when views are sent to layout or printed. See
“Scaling Text” on page 1017.
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Line Weights
instead. To print to .pdf, simply select it as information, see “Saving, Exporting, and
your printer in the Print View or Print Image Backing Up Files” on page 53.
dialog.
You can also import .pdf files into Chief
When you either save as or print to .pdf, you Architect. See “Importing PDF Files” on
will be asked to create a file name and page 1115.
choose a destination automatically. For more
Line Weights
The weight of a line refers to its thickness on • Some objects’ line weights can be set in
the printed page and is described in absolute their specification dialogs. See “Line
terms as a fraction of a unit, often 1/100th of Style Panel” on page 1053.
a millimeter or 1/1000 of an inch. In Chief • The line weights for walls in floor plan
Architect, line weights are assigned to view are defined by wall type in the Wall
objects, patterns, and layers using whole Type Definitions dialog. See “Wall Type
numbers that correspond to the numerator of Definitions Dialog” on page 298.
this fraction.
• The line weights of material pattern lines,
You can specify the Line Weight Scale by which are visible in Vector Views, can be
defining the denominator and the unit used in set in the Define Material dialog. See
this fraction in the Drawing Sheet Setup “Define Material Dialog” on page 841.
dialog. See “Drawing Sheet Setup Dialog”
• The line weight for fill patterns is set for
on page 1184.
individual objects in their specification
dialogs. See “Fill Style Panel” on page
It is extremely important that every view 1067.
sent to layout and the layout file share
the same Line Weight Scale. When they do • The line weight applied to surface edges
not, unwanted printed output will result. in Vector Views can be set in the Print
dialog. See “Print View Dialog” on page
Your preferred line weights and line weight 1194.
scale can be saved in your template plan and • The end cap length of dashed lines in
layout files. See “Template Files” on page floor plan view is set in the Preferences
82. dialog. See “Line Properties Panel” on
The method for specifying an object’s line page 109.
weight depends on the object and the type of • An assigned line weight of 0 draws a line
view. weight of 1 pixel, the thinnest line weight
• Most objects’ line weights can be set by a printer allows. How thick this is varies
layer. See “Layer Display Options Dia- from printer to printer. See “Printers and
log” on page 148. Plotters” on page 1181.
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Line Weights and Scaling Line weight scaling affects both line weights
and line styles and can be particularly
When a view is sent to layout, line weights noticeable with dashed line styles.
may be affected by the drawing scale
selected for the view. This occurs when the In the following image, the same floor plan
layout view’s scale is different from the view has been sent to layout twice, at two
drawing scale of the original view. different scales. The view on the left was sent
at the same scale as the original view,
For example, assume that you have an object 1/8” = 1’. The view on the right was sent at
in a view with a line weight of 20, and that 1” = 1’, or magnified eight times, to show an
the view’s drawing scale is 1 mm = 50 mm. area of the plan in greater detail.
• If you send the view to layout at 1 mm =
25 mm scale, twice the original scale, the
resulting printed line weight for this
object will increase to 40 instead of 20.
• If you send the view to layout at 1 mm =
100 mm scale, half the original scale, the
resulting printed line weight for this
object will decrease to 10 instead of 20.
You can specify the drawing scale for any
orthogonal view by opening the Drawing
Sheet Setup dialog while in that view. See
“Printing to Scale” on page 1188. Because the view on the right was sent to
layout at a scale other than that of the
For any layout view, you can specify whether original, it is subject to layout line scaling.
the original line weight is maintained or not
in the Send to Layout and Change Scale The solid lines representing walls, cabinets
dialogs. See “Send To Layout Dialog” on and doors are rescaled to be eight times
page 1209 and “Rescaling Views” on page thicker than in the original view.
1215. Similarly, the dashed lines representing the
door jambs are rescaled so that the dashes
Note: Under most circumstances, you should and the spaces between them are eight times
select Use Layout Line Scaling when sending larger than in the original view.
views to layout.
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Line Weights
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1 Select the Name of the Printer that you The available options may vary depend-
would like to use from the drop-down ing on the selected printer.
list. To print to .pdf, select “Save as PDF”
from the list, or choose a .pdf writer installed 2 Select the Paper Orientation, Size,
and Source. The available Size and
on your system. See “Printing to a PDF File”
Source options are controlled by the selected
on page 1190.
printer’s driver. See “Printer Drivers” on
• Select the DPI, or Dots Per Inch to use page 1181.
when printing, from the drop-down list.
• When possible, the program will auto-
matically set the Size and Orientation to
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match those of the Drawing Sheet. See List dialog or in camera views or overviews.
“Drawing Sheet Setup Dialog” on page See “Printing to Scale” on page 1188.
1184. • Fit to Paper prints the view on one page.
• The Paper Size may be automatically The program uses whatever scale is nec-
adjusted if the Drawing Scale option is essary to fit the plan on one page.
changed, below. • When Fit to Paper is selected, specify
the percentage of the paper to be used.
3 In layout files only, specify the Print The default value is 95%.
Range. Only pages that have views or
objects drawn directly on them and are not
specified as Page Templates will print. Page Note: The Fit to Paper percentage value is
Templates and empty pages do not print. See global - affecting all views in all files, and is
“Layout Page Templates” on page 1226. retained between sessions.
• Select All to print the entire drawing.
• Select To Scale to print at the scale speci-
• Select Current Sheet to print only the fied in the Drawing Sheet Setup dialog.
currently active layout page. See “Drawing Sheet Setup Dialog” on
• Select Sheets to specify which layout page 1184.
pages to print, then type the page num- • To print a check plot, select Check Plot
bers you wish to print, separated by com- at and choose a scale adjustment from the
mas or by a dash. Not available in plan drop-down list. See “Check Plots” on
files. page 1189.
Note: To produce collated multiple copies, 6 Options - Only the Copies setting is
available in the Print Materials List
specify the sheets in the desired order, sepa-
rated by commas. dialog.
• Specify the number of Copies you would
Specify the Print Source. Not available like to print.
4
in the Print Materials List dialog. • Check Print in Color to print in color or
• Select Drawing Sheet to print the entire clear the checkbox to print in either gray-
sheet even though you may be zoomed in scale or black and white.
on a portion of the view. • To print in grayscale, check Obey Color
• Select Current View to print only that On/Off Setting in the Preferences dia-
portion of the active view that is currently log before printing, then uncheck Print
visible on screen. If you are zoomed out, in Color. See “Appearance Panel” on
any blank space outside of the printable page 90.
objects in the view is ignored. • To print in black and white, uncheck
Obey Color On/Off Setting in the
5 Specify the Drawing Scale of the Preferences dialog before printing, then
printed output. Changes to these
options may cause the Paper Size to change, uncheck Print in Color. Lines and fill
above. Not available in the Print Materials colors print as either black or white,
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depending on which is closer to the line from updating as changes are made to the
or fill’s actual color. settings in this dialog.
Most black and white printers print a grey • Click the Update button to update the
scale approximation of the colors if Print in print job Preview to reflect the current
Color is selected. settings in this dialog. If Update Auto-
matically is unchecked, clicking Update
7 Advanced Options - Click the Open may force the Preview to be blank.
System Print Dialog button to close
the Print View dialog and print using your 9 When Update Automatically is
operating system’s Print dialog instead. Not checked, a preview of the current print
available when No Printer is selected. job displays here. The drawing sheet displays
as a white rectangle, and if multiple sheets
8 Control the appearance of the print job are required, you can scroll through them. If
Preview on the right side of the dialog. the print job is large, a progress dialog may
• Specify the Page that displays in the Pre- display briefly as the preview draws or
view area. updates.
• Click the buttons to Zoom In, Zoom
Out, or Fit the selected Page to the 10 To help prevent unwanted printed
output, information messages regarding
extents of the Preview area. page size, resolution, and scale may display
• Uncheck Update Automatically to turn here, depending on the settings in this dialog.
off the print job Preview and prevent it
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1 Select the Name of the Printer you the Print View dialog and print using your
wish to use from the drop-down list. To operating system’s Print dialog instead. Not
print to .pdf, select “Save as PDF” from the available when No Printer is selected.
list, or choose a .pdf writer installed on your
system. See “Printing to a PDF File” on page 5 Control the appearance of the print job
Preview on the right side of the dialog.
1190.
• Specify the Page that displays in the Pre-
• Select the DPI,or Dots Per Inch to use
view area.
when printing, from the drop-down list.
The available options may vary depend- • Click the buttons to Zoom In, Zoom
ing on the selected printer. Out, or Fit the selected Page to the
extents of the Preview area.
2 Select the Paper Orientation, Size, • Uncheck Update Automatically to turn
and Source. The available Size and
Source options are controlled by the selected off the print job Preview and prevent it
printer’s driver. See “Printer Drivers” on from updating as changes are made to the
page 1181. settings in this dialog.
• Click the Update button to update the
3 Specify the number of Copies you print job Preview to reflect the current
would like to print.
settings in this dialog. If Update Auto-
4 Advanced Options - Click the Open matically is unchecked, clicking Update
System Print Dialog button to close may force the Preview to be blank.
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Print Model
Print Model
The Model Maker allows you to print number of sheets required. Models with large
scaled drawings of wall and roof surfaces may require a lot of paper.
surfaces in your plan that can be assembled
into a 3D model. Three types of prints are Printing the Model
created: walls, roof planes, and a floor plan
wall layout template for each floor. To print the model templates, choose File>
Print> Print Model . The Print Model
The system arranges as many wall or roof
dialog opens.
sections as possible onto a single sheet. For
larger scale models, a printer with a larger A good way to understand which options
sheet sizes is helpful. If any wall surface, best meet your needs is to make a very
roof surface, or floor plan view covers more simple two story plan and try them out.
than one sheet, it prints by itself on the
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1 Select the Name of the Printer that you 2 Select the Paper Orientation, Size,
would like to use from the drop-down and Source. The available Size and
list. To print to .pdf, select “Save as PDF” Source options are controlled by the selected
from the list, or choose a .pdf writer installed printer’s driver. See “Printer Drivers” on
on your system. See “Printing to a PDF File” page 1181.
on page 1190
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Print Model
• Larger page sizes and Landscape orienta- • Check Foundation Walls to print walls
tion are usually best for Print Model. specified as Foundation Walls. When this
• Select All to print the entire drawing. is unchecked, walls on Floor Zero that
are not specified as Foundation Walls
3 Wall Settings - will print. See “Foundation Walls” on
page 264.
• Uncheck Walls to prevent walls from
printing. When Walls is unchecked, most 4 Uncheck Roofs to prevent roof planes
from printing.
of the other Wall Settings are disabled.
• Uncheck Exterior Only to print interior 5 Uncheck Plan View to prevent the Plan
View Wall Layout from printing.
wall surfaces in addition to exterior sur-
faces. Printing interior wall surfaces
6 Options -
requires a lot more paper and is typically
only desirable when creating a model of • Specify the Floor Thickness, which is
the current floor without a roof. the thickness of the material you plan to
• Check Fold Interior Down to print the use for the model’s floor platform.
interior surface of each wall directlly • Specify the Scale to be used when print-
above its corresponding exterior surface ing the model.
and upside down. This allows both walls
to be cut in one piece and folded over. • Specify the number of Copies to be
printed.
• Check Combine Floors to print together
the exterior surfaces of walls that are on • Check Print in Color to print in color.
top of each other. Interior surfaces of
those walls still print separately. 7 Advanced Options - Click the Open
System Print Dialog button to close
• Allow Offset modifies the outcome of the Print Model dialog and print using your
the Combine Floors option. Normally, operating system’s Print dialog instead. Not
the main layers of stacked walls must be available when No Printer is selected.
closely aligned and have the same thick-
ness for walls to combine. Check this box 8 Control the appearance of the print job
Preview on the right side of the dialog.
to allow an offset of up to six inches (15
cm) and allow different thicknesses. • Specify the Page that displays in the Pre-
view area.
• Check Railings to print railings along
with walls. • Click the buttons to Zoom In, Zoom
Out, or Fit the selected Page to the
• Check Outdoor Walls to print Fencing, extents of the Preview area.
Retaining Walls, walls that define Exte-
rior type rooms, or that define no room. • Check Update Automatically to have
Printing Outdoor Walls can require a con- the print job Preview display and update
siderable amount of paper. as changes are made to the settings in this
dialog. This is not unchecked by default
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Chapter 39:
Layout
Layout Defaults
To access the layout defaults for the Settings dialog are similar to those found in
current layout file, select Edit> this same dialog in a plan file, although there
Default Settings. The options in the Default
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are fewer choices in the list. See “Default For information about how to use this dialog,
Settings” on page 72. see “Layer Display Options Dialog” on page
148.
Drawing Sheet Setup For information about controlling the display
The settings in the Drawing Sheet Setup of objects in views sent to layout, see
dialog are file-specific and are particularly “Displaying Layout Views” on page 1213.
important considerations in layout files. See
“Drawing Sheet Setup Dialog” on page 1184. Page Templates
In addition to the default settings available in
Layout Page Display Options layout files, you can create one or more Page
Select Tools> Display Settings> Templates. Page Templates let you create
Display Options to open the Layout features like a title block and border and then
Page Display Options dialog. apply those features to any of the pages of
your layout that you wish. See “Layout Page
This dialog is similar to the Layers Display Templates” on page 1226.
Options dialog, but controls only the display
of objects drawn on the layout page, such as
Layout File Templates
CAD objects, text, dimensions, and imported
objects. The display of layout view boxes is You can customize layout default settings
also controlled by the Layout Page Display and Page Templates for future layouts and
Options - but not the objects within those create a template. See “Template Files” on
views. page 82.
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addition, a variety of edit tools allow you to Select Tools> Layout> Insert Page
control the appearance of each view. Before to add a new layout page,
moving the current page and all following
Select a layout view and click the
pages up one page, as long as there is nothing
Open View edit button to open the
on page 1000.
view that was originally sent to layout. This
tool is only available for dynamic views. See Select Tools> Layout> Insert Page
“Editing Dynamic Views” on page 1215. After to add a new layout page,
leaving the current page where it is but
Select a layout view and click the
moving all following pages up one page, as
Rescale Layout edit button to open
long as there is nothing on page 1000.
the Change Scale dialog and apply a
different scale. See “Rescaling Views” on Select Tools> Layout> Delete Page
page 1215. to delete the current layout page,
moving all following pages down one page,
Select a layout view and click the
as long as nothing is on the current page.
Relink File edit button to open the
Choose Layout File Reference dialog and Select Tools> Layout> Exchange
relink the selected layout view. See With Next Page to switch the current
“Relinking Layout Views” on page 1223. layout page with the following page. Not
available on Layout Page 1000.
Select a layout view and click the
Layout Box Layers edit button to Select Tools> Layout> Exchange
open the Layer Display Options dialog for With Previous Page to switch the
the selected view. See “Displaying Layout current layout page with the page preceding
Views” on page 1213. it. Not available on Layout Page 0.
Note: You can also modify the layers of the You can also specify the page that an
layout file itself. See “Layout Page Display object or group of objects displays on
Options” on page 1204. in its specification dialog. See “Line Style
Panel” on page 1053.
Select Tools> Layout> Edit Layout
to allow the lines of a Vector View Select Tools> Layout> Layout Page
sent to layout to be edited individually. See Table to place a Layout Page Table.
“Editing Layout Lines” on page 1216. See “Layout Page Tables” on page 1229.
Select Tools> Layout> Layout
Managing Layout Pages Revision Table to place a Revision
Select Tools> Layout> Edit Page Table. See “Revision Tables” on page 1229.
Information to open the Layout
Page Information dialog. See “Layout Page Viewing Layout Files
Information” on page 1226. Use Tools> Layout> Page
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Up, Page Down, and Change Layout Page the view that was current before it. See
to navigate the layout document. See “The “Working in Multiple Views” on page 861.
Current Page” on page 1224.
Click the Show Layout button to
Select Window> Swap Views to switch to a layout file that is currently
switch between the current view and open.
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1 Specify the desired Send Position for • Select Entire Plan/View to send to lay-
the view. These options are available out the extent of the plan that is visible
for all types of views. when you click Fill Window . This
• Send to Layout Page # - Enter a page option is available for Vector Views, Wall
number to send the view to. Details, and cross section/elevation
• Check Snap to Active CAD Point to views.
snap the view you are sending to layout • Select Current Screen to send only what
to the active CAD Point. See “Point is shown on screen to layout. This option
Tools” on page 1044. is available for Vector Views and Wall
• Check Show Layout Page to go to the Details.
selected layout page when you click OK. • Select Current Screen As Image to send
only what is shown on screen to layout as
2 Which Send Options are available an embedded image. See “Picture File
depends on the type of view being sent
Box Specification Dialog” on page 1110.
to layout.
This option is available for all views, and
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is the only option available for rendered This option is not available for rendered
and Ray Trace views. views.
• Uncheck Make Copy of Active Layer
4 The Vector View Options are only
Set to reference the currently active layer available when a 3D view using the
set in the layout view. When this option is Vector View Rendering Technique is sent to
checked, a copy of the currently active layout. See “Rendered and Vector Views” on
layer set is created for use by the layout page 868. These settings are preserved
view. You can specify a New Name for a between sessions.
copied layer set if you wish. The copied • Check Use Edge Line Defaults and
layout set is saved with the plan file that specify a Default Line Weight to over-
the view is sent from. Your choice is ride all layer specific and object specific
maintained between sessions. See “Lay- line weight settings when the view is sent
out Layer Sets” on page 154. to layout. If unchecked, the layout view
respects the Surface Edge Lines settings
3 Select a radio button to specify the in the 3D View Defaults dialog. See “3D
method of Scaling for the view sent to
layout. View Defaults Dialog” on page 873.
• Select Fit to Sheet (No Scale) to send the • Check Use Pattern Line Defaults and
view to layout at approximately half the specify a Default Pattern Weight to
size of the layout drawing sheet. Once on override the Line Weight setting in the
the layout page, the view can be resized. Define Material dialog. See “General
Panel” on page 842.
• Specify the exact scale for the view in
layout. The view can be rescaled later • Uncheck Merge Generated Lines to
from layout if necessary. Both Imperial prevent the merging of colinear lines.
and metric units of measurement are Horizontal and vertical lines still merge.
available and can be selected indepen-
dently. If Merge Generated Lines is selected
and a cross section/elevation view is sent
• When views are sent to layout at different
to layout, the program merges any lines
scales, line weights and line styles are
that are superimposed or parallel with
subject to the same scaling. See “Line
each other so that the layout has only one
Weights and Scaling” on page 1192. In
line rather than several. This makes the
most cases this is not desirable. When
final view easier to edit in layout if neces-
Use Layout Line Scaling is checked, the
sary, but may slow down the process of
lines in views sent to layout appear the
sending 3D views containing non-vertical
same as lines drawn directly on layout.
or horizontal lines to layout.
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Depending on the type of view, some may • All editing done in floor plan view or a
update automatically and other must be CAD Detail is automatically reflected on
updated manually. If a plan changes after the layout page.
views of the model are sent to layout, some • The display of all layers in these views is
of the views may become out of date. under your control. See “Layout Layer
Just some elements in a view window do not Sets” on page 154.
print, they are not included when a view is A few elements are not dynamic. Once a
sent to layout: for example, the Reference floor plan view is sent to layout, these are not
Grid and camera symbols in floor plan view. affected by changes in the plan:
• The default Display in Plan View setting
Camera callouts are included in floor
for pony walls becomes a permanent part
plan views sent to layout when the
“Cameras” layer is turned on in the view. of the layout view. See “Pony Walls” on
page 266.
• The floor level shown in a view sent to
Dynamic and Static Views layout does not change if you move to a
A dynamic view references the view saved different floor in the plan. See “Multiple
with the original plan. Any changes made to Floors” on page 425.
the original plan update the dynamic layout
• The Reference Display setting in a
view.
view sent to layout is unaffected if the
For information about controlling the display Reference Display is turned on or off in
of dynamic views in layout, see “Displaying the plan. See “Reference Floor Display”
Layout Views” on page 1213. on page 434.
A static view does not reference the original • The Rotate Plan View angle
plan and does not update when the plan becomes a permanent part of the layout
changes. Static views are like a snapshot view. See “Rotate Plan View” on page
taken at a specific time; subsequent changes 233.
do not appear in that snapshot. Changes
made in the original plan must be resent to • The Active Defaults that are in use
layout manually. when a floor plan view is sent to layout
are retained with the view and are not
Floor Plan Views affected when you switch to different
and CAD Details defaults in the plan. See “Using Active
Defaults” on page 79.
Floor plan views and CAD Details sent to
layout are dynamic: any changes made to Although changes in the plan do not affect a
these views in the plan are automatically layout view’s floor level, its Reference
reflected in layout. Display setting, or its Active Defaults, you
can specify all of these in the view’s Layout
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Box Specification dialog. See “Plan View while the layout sheet is open, you will be
Panel” on page 1219. asked to choose whether to update the view
on the layout page.
Cross Sections/Elevations • If the layout view is up-to-date with the
Views created using the Cross Section/ 3D model or if you do not want your
changes to be seen in the layout view,
Elevation , Wall Elevation , and select No.
Backclipped Cross Section tools are • To update the view on the layout page
dynamic, but their behavior in layout is choose OK. Any changes that you might
different from other dynamic views. have made to the layout view will be lost.
• CAD objects, text, and dimensions can be For this reason, you should only make
added to cross section/elevation views. If changes made to a layout view using the
the view has been sent to layout, they are Edit Layout tool after the model has
automatically shown in the layout view been finalized.
provided that their layer is set to display
in the view’s layer set. See “Layout Static Views
Layer Sets” on page 154.
• CAD objects added in a cross section/ele- With the exception of Cross Section/
vation view can only be edited in the Elevation , Backclipped Cross Section
cross section/elevation view. , and Wall Elevation views, all
• Double-clicking a cross section/eleva- camera views, overviews, and Ray Trace
tion view in layout using the Select views sent to layout are static. They are
Objects tool activates the original treated as imported images embedded in the
view, allowing you to modify the model layout file. See “Picture File Box
or add CAD objects. Specification Dialog” on page 1110.
• The lines that define cross section/eleva- Any changes made to the 3D model have no
tion views in layout are automatically effect on static views. To update these views
generated copies that are no longer linked in layout, delete the old view and send a new
to the 3D model. Once in layout, these one. See “Dynamic and Static Views” on
lines can be edited using the Edit page 1211.
Layout tool. See “Editing Layout The lines that define Vector Views in layout
Views” on page 1214. are automatically generated copies that are
no longer linked to the 3D model. Once in
Updating Cross Sections/ layout, these lines can be edited using the
Elevations Edit Layout button. See “Editing Layout
Lines” on page 1216.
If a cross section/elevation view is sent to
layout,and that camera view is later closed
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Automatic layout box labels display basic include text as well as Object Specific Text
information about the original view in the Macros. See “Text Macros” on page 1033.
plan. For example, floor plan view sent to
layout from Floor 1 will have an automatic Missing Layout Views
label that says, “1st Floor”. A camera view
sent to layout will have a label that states the If a view on the layout page can be selected
camera’s name. Layout box labels have their but cannot be seen, its link to the plan from
own edit handles and can be customized to which it was sent may have been broken. See
“Managing Layout Links” on page 1221.
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Bear in mind, too, that if a layout has views it may crop the image; if you make it
copied from a different layout file and is later larger, you may show more of the image.
moved to a different location on your
computer, the link to the original plan file Rescaling Views
may be broken. See “Keeping Layout Views
Current” on page 1210. To change the scale of a floor plan,
CAD Detail, cross section/elevation,
or wall elevation sent to layout, select the
Editing Dynamic Views
view and click the Rescale Layout View edit
Select a dynamic view and click the Open button. The Change Scale dialog opens.
View edit button to open the original
view that was sent to layout. You can also
double-click a dynamic view in layout to
open the original view. See “Opening Layout
Views” on page 1220.
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Add a line to a layout Vector View by The dialog lets you to change the properties
of the selected line(s) without changing the
clicking the Edit Layout Lines button,
properties of all lines in the view.
selecting a layout view, and drawing a new
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General Panel
1 Specify the Center Point of the This setting is only available for views sent
selected view’s bounding box. See “3D to layout from floor plan view and CAD
Drafting” on page 29. Details. It affects the size of dimension
• X Position - The location of the layout numbers in the layout view but not in the
box relative to the absolute origin. original view in the plan file.
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• Specify the default Line Color for all • Specify the default Line Weight, or
edge lines in the view. thickness, for all pattern lines in the view.
• Specify the default Line Color for all
5 Specify the Pattern Line Defaults for pattern lines in the view.
the selected cross section/elevation
view. The initial values are defined in the
Send to Layout dialog.
1 Specify the floor and Annotation Set Note: “Active Defaults” will be included in the
associated with the selected view.
Current Annotation Set list if Make Copy of
• Select the Current Floor shown in the Active Layer Set was checked when the view
layout view from the drop-down list. was sent to layout, or if Active Defaults were
• Select the Current Annotation Set from in use when it was sent to layout.
the drop-down list. The options available
are limited to the Annotation Sets saved 2 Check Show Reference Floor to
in the view’s plan file. include the Reference Floor in the
The Current Annotation Set does not selected view and enable the settings below.
affect the layout view’s appearance, but See “Reference Floor Display” on page 434.
will determine what Annotation Set is • Select which floor to use as the Refer-
active if you use the Open View edit ence Floor from the drop-down list.
tool to return to the original view. See • Select the Reference Layer Set to use
“Annotation Sets” on page 1220. from the drop-down list.
• Check Draw Reference Floor First to
draw the Reference Floor before the
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Please note that the Current Annotation Set regardless of how the Annotation Set itself
associated with a layout view always uses the may be defined.
layer set assigned to the layout view,
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searching all zipped files found in the the Referenced Plan Files dialog will open,
first search. allowing you to relink the layout to its
missing associated files.
If a file remains missing after the program
performs a search of your system, a Warning You can also open this dialog at any time by
message will indicate that the program could selecting Tools> Layout> Referenced Plan
not successfully open all of the layout’s Files while a layout file is open.
associated plan files. When you click OK,
1 The Plan Files Present section lists all is selected, click Open to link it to the
files with intact links to the layout. layout.
• You can also redirect an intact link to
2 The Plan Files Not Found section lists from a File Present in Layout to a differ-
the names of files with disrupted links
to the layout. Any files listed here have been ent file in the same manner.
moved, renamed, or deleted and cannot be
found by the program. Intervention is Be sure to choose File> Save in the
required to find these files and reestablish layout file when the missing files have been
their links to the layout. located to save their links to the layout file.
Select a missing file and click the Browse Results of Missing Files
button just above the Plan Files Not Found
field to open the Browse For Missing File If all missing files are correctly redefined,
dialog, which is a typical Open dialog. See the layout opens when you click OK.
“Opening and Importing Files” on page 59. If an error message displays, one or more of
• Locate the missing file in your system’s the missing files could not be replaced by the
directory structure. When the missing file redefined file. Click OK to continue. The
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1 The Layout Box Information • The Layout Page where the view in
describes the layout view that is question is located;
missing a layer set, indicating:
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• View Information, which describes the • The name of the Missing Layer Set dis-
contents of the view in question, plays for reference.
• The Plan Filename of the plan file that • Select a replacement layer set from the
the layer set is missing from. Available Layer Sets drop-down list.
• Click the Define button to open the
2 The Layer Sets options allow you to Layout Page Display Options dialog,
replace the missing layer set.
where you can make changes to the
selected layer set.
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Exchanging Pages
Select Tools> Layout> Exchange
• Select Page Up or Page Down from the
With Next Page to switch the current
Tools> Layout> menu.
layout page with the following page. Not
• Press Shift + N (up one page) or Shift + available on Layout Page 1000.
M (down one page) on the keyboard.
Select Tools> Layout> Exchange
• Double-click on a page in the Project With Previous Page to switch the
Browser. current layout page with the page preceding
it. Not available on Layout Page 0.
Note: Layout pages do not print if they are
blank, even if a border and title block are Layout Page Information
present.
The Edit Page Information tool lets
Adding and Deleting Pages you specify any layout page as a Page
Template or add information about it which
To begin work on a new page, simply send a can then be included in layout and revision
view to that page, or navigate to it and begin tables.
drawing.
To insert a layout page in front of Layout Page Numbering
or behind the current page, select By default, layout pages begin with zero,
Tools> Layout> Insert Page Before or which is the default Page Template, and
Insert Page After. Any pages that follow the proceed in ascending order to page 1000. If
new page move up one, provided that this does not meet your needs, you can create
nothing is located on page 1000. your own numbering convention using the
You can also right-click on a page in the Label setting in the Layout Page
Project Browser and select either Insert Information dialog. See “Layout Page
Page Before or Insert Page After from the Information” on page 1226.
contextual menu. To do this, begin by typing a prefix of your
To remove the current page from the choice followed by a pound (#) sign in the
layout file, select Tools> Layout> Label field - for example, “A#”. The
Delete Page. The current page and all program will replace the # with a numeral 1
information on it - including any views - will on the first page with that particular prefix in
be completely removed. You can also right- its Label, and will increase the number by
click on a layout page in the Project Browser one on every page that follows if it too has
and select Delete Page. the identical prefix in its Label.
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Custom page numbering can be added to any • Imported images. See “Images” on page
page - including Page Templates. Regular 1102.
pages do not inherit this information from
their specified Template, however: it must be
Note: The printable area varies from printer to
added to each page individually. printer. For best results, inset layout borders
1/2" to 3/4" from the paper edge.
Layout Page Templates
You can assign a Page Template to any
Layout Page Templates allow you to create a
layout page, or specify any page as a Page
title block and border in one place and then
Template, in the Layout Page Information
assign them for use on any other layout pages
dialog.
that you wish. Multiple Page Templates can
be created in the same layout file. Note that if For more information about creating a title
a layout page is specified as a Page Template, block and border for your layout template,
it will not print as part of a print range. Page see “Creating a Border and Title Block” on
Templates can be printed as the Current page 198 of the User’s Guide.
Sheet, however. See “Print View Dialog” on
page 1194. Layout Page Zero
Add anything to a Page Template that you In version X5 and prior, Layout Page Zero
want on some or all of your printed layout was the only available Page Template. In
pages, such as: version X6, it functions in much the same
• Title Block. See “Text, Callouts, and way by default: it is specified as a Page
Markers” on page 997. Template with the title “Default Page
Template”, and it is assigned to all pages.
• Borders. See “CAD Objects” on page
1039. Because of its special purpose, page zero
• Text Macros. See“Text Macros” on page cannot be deleted.
1033.
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• Click the Edit Page Information • Right-click on a layout page in the Proj-
toolbar button. ect Browser and select Edit Page Infor-
mation from the contextual menu.
1 The Page Information options let you layout page, this Label can display in the
add information to layout pages that camera’s callout label in floor plan view.
can be shown in a Layout Page Table or See “Camera Labels and Callouts” on
added to text using a macro. The Label and page 887.
Title will also display in the Project Browser.
• Choose the Selected Page, which is the If you type a pound sign # in the Label
page selected for editing in this dialog, field, it will be replaced by the current
from the drop-down list. Not available layout page number on the layout sheet. See
when the dialog is opened via the Project “Layout Page Numbering” on page 1225.
Browser contextual menu.
• Specify the selected page’s Title.
• Specify the selected page’s Label. If a
cross section/elevation view is sent to this • Specify the selected page’s Description.
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• Specify the selected page’s Comments. • Click the Move Up or Move Down but-
• Check Include in Layout Table to ton to adjust the position of the selected
include the above information about the revision in the table accordingly.
selected page in a Layout Table. If Use as
Page Template is checked, this box will Revision Specification Dialog
be unchecked automatically. Select Tools> Layout> Add Layout
Revision to open the Revision
2 The Page Template Options let you Specification dialog. You can also click the
associate the selected layout page with
a template, or specify it as a template. See New or Edit button in the Layout Page
“Layout Page Templates” on page 1226. Information dialog to open this dialog.
• Check Use as Page Template to specify
the selected page as a template that can
be assigned to other pages, but not
printed. This box cannot be unchecked if
the current page is the Page Template
assigned to other pages.
• Assign a Page Template to the selected
page by choosing one from the drop-
down list. Not available when Use as
Page Template is checked.
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Chapter 40:
A schedule is similar to a simple Text object floor plan view. Some of those objects also
with grid lines separating rows and columns; have schedules associated with them and
however, schedules are dynamically linked may display schedule numbers.
to objects in your plan and update as changes
are made to those objects. Chapter Contents
Schedules are available for doors, windows, • Schedule Defaults
cabinets, fixtures, furniture, electrical items, • The Schedule Tools
plants, and rooms. Each schedule can contain • Editing Schedules
information for one or all floors of your plan. • Schedule Numbering
• Columns and Objects to Include
Schedules update automatically whenever an • Working with Multiple Schedules
object is created, deleted, moved, or altered. • Schedule Specification Dialog
A variety of objects in Chief Architect have • Object Labels
labels that display information about them in
Schedule Defaults
The initial settings for each type of display the schedule sub-headings. Select a
schedule can be set in its Schedule subheading and click the Edit button to open
Defaults dialog. Default Settings are the Schedule Defaults dialog associated
accessed by selecting Edit> Default with your selection. See “Default Settings”
Settings. Click the “+” next to Schedules to on page 72.
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Schedule defaults can also be accessed by schedule type. Default settings for callout
double-clicking the Schedule Tools schedule labels are also set here.
parent button or any of the child tools. Each Schedule Defaults dialog looks the
When a schedule is created, its initial same as its corresponding Schedule
Specification dialog. See “Schedule
characteristics are determined by the settings
in the Schedule Defaults dialog for its Specification Dialog” on page 1236.
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Editing Schedules
Editing Schedules
Schedules can be edited using the edit In the Specification Dialog
handles, the edit toolbar buttons, or the
Schedule Specification dialog. The appearance and other attributes of
schedules can be modified in the
Schedule Specification dialog. See
Using the Edit Handles
“Schedule Specification Dialog” on page
A selected schedule has edit handles similar 1236.
ot those of a CAD box. See “Editing Box-
You can control how objects are listed by
Based Objects” on page 203.
specifying which Columns to Include. For
In addition, schedules have edit handles that example, if you were to uncheck “Common
let you control the order of the rows and Names” and “Scientific Names” in the Plant
columns, as well as column width: Schedule Specification dialog, and then
check “Flower Color”, the resulting schedule
Resize Column Move Column would list all red flowers in one line item,
regardless of their species. See “Columns
and Objects to Include” on page 1234.
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Schedule Numbering
By default, schedule numbering is dependent Editing Schedule Order
on the order in which objects are placed in If a schedule’s order does not meet your
the plan, as well as the floor they are on. needs, you can change it in either of two
• Any objects present in your plan before a ways:
schedule is created will be listed first in • Using the schedule’s Move Row edit han-
ascending alphanumeric order, according dles. See “Using the Edit Handles” on
to their Label information. page 1233.
• A new, unique objects placed in the plan • Using an object’s Move Up in Schedule
after the schedule is created will be added and Move Down in Schedule edit tools.
to the bottom of the schedule in the order
that they are placed, regardless of its When an item in a schedule is moved to a
Label information. different row, its schedule Number will
change, as will that of any other item whose
When an object is edited, its schedule position is affected by that move.
number may or may not change:
When a given object is included
• If an object with a Quantity of 1 in the
in only one schedule, its position
schedule is edited, its position in the
in that schedule can be modified using the
schedule will not change.
Move Up in Schedule and Move Down in
• If a group of objects listed on the same Schedule edit tools.
row in a schedule are edited simultane-
ously, their position will not change. Renumber Schedule
• If an object listed on the same row in a
To remove any gaps in numbering that
schedule with other similar objects is
might have been created when objects
edited so that it is no longer similar
were edited or deleted, select the schedule
enough to share the same row, it will
and click the Renumber Schedule edit
move to the bottom of the schedule. See
button.
“Columns and Quantity” on page 1235.
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Most schedules also have a selection of For example, you could create a column for
Objects to Include, as well. For example, locksets to be included in door schedules.
you can specify whether to include The information in this column can also be
Plumbing, Appliances, and HVAC in a included in Materials Lists. See “Materials
Fixture Schedule. Objects to include can be Lists” on page 1247.
used to create a variety of special purpose In this example, a custom column for lock
schedules. See “Working with Multiple sets is created for a door schedule; however,
Schedules” on page 1236. the same steps apply to any object that can be
included in a schedule with the exception of
Columns and Quantity rooms.
It is important to remember that by default,
To create a custom schedule column
the number of columns you choose to include
in a schedule influences the number of
1. Select a door in your plan and click the
separate line items that will be listed in the
schedule. Components edit button.
For example, if you have three 30” wide 2. In lower left corner of the Components
doors, and do not include the Size and dialog, click the Edit Sub Categories
Description columns, the three doors will be button. See “Components Dialog” on
listed in the same line item - even if one is a page 1265.
hinged door, one a slider and one a pocket 3. In the Preferences dialog, select the
door. “Doors” category and create a new
“LKS” Materials List subcategory. See
If you prefer, you can uncheck Group
“Categories Panel” on page 120.
Similar Objects in the Schedule
Specification dialog to place every object in 4. Click OK to return to the Components
its own row, regardless of any shared dialog, then click the Add button to add
attributes. See “General Panel” on page a new “accessory” to the list.
1237. 5. Select the new accessory and click in the
Sub Category column. Choose the new
Area Totals subcategory from the drop-down list,
then replace “Accessory” with a brief
If a Door, Window, or Room Finish Schedule
description in the Description column.
includes an Area column, an additional row
Click OK.
will display at the bottom of the schedule for
total area calculations.
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6. Next, include the new subcategory in the If a door schedule is already present, the new
Door Defaults dialog. See “Schedule column is available but will not display. You
Defaults” on page 1231. can include this new column in the
7. Create a schedule and note that the cus- schedule’s specification dialog. See “General
tom column is present and includes the Panel” on page 1237.
Components information for the door If you would like to use your door with
that you edited. custom Components information in other
plans, you can add it to the library. See
“Adding Library Content” on page 807.
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General Panel
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Attributes Panel
Label Panel
The Label panel of the Schedule and appearance of the labels that display in
Specification dialog controls the type, size floor plan view.
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Object Labels
• Select Width Only for automatic labels how light are used at the end of Auto-
that use a numeric format in which only matic Labels. See “Displaying Lights” on
the width in inches (mm) is indicated. page 916.
The Additional Text options affect the
format of Automatic Labels only. An alternative to displaying Type infor-
mation in the Label and/or Size col-
• Check Include Schedule Number to
umns is to include the Type column in a
include the object’s schedule number at schedule. See “Columns and Objects to
the beginning of its Automatic Label text Include” on page 1234.
and in the Label and Size columns of the
schedule.
3 When Use Callout For Label is
• In a window schedule, check Include checked, the callout shape and size can
Type to include the abbreviation for each be specified below. When this option is
window’s type in its Automatic Label. unchecked, Automatic or user specified
For example, 3050DH describes a 3050 labels are used. See “Label Panel” on page
double hung window. Also affects the 1243.
Label column of the schedule. • Select a Callout Shape. There are six
shapes to choose from.
Include Type
When callout labels are used, the schedule
numbers are included in the labels. Like
other object labels, callout labels use the Text
Style assigned to the layer they are on. See
“Text Styles” on page 1030.
Include Type and Include Schedule #
Specify the label Callout Size:
• In a door schedule, check Include Type
to include the hinge side and whether • Select Calculate from Text for callout
each door is interior or exterior in the labels that are sized to accomodate the
Size column of the Door Schedule. Also text within them.
affects the Label column of the schedule, • Select Size and then type the radius in
but does not affect door labels. inches (mm). This radius will be used
• In an electrical schedule, check Include regardless of the size of the label text.
Type to include abbreviations indicating
Object Labels
Object labels can display in floor plan and different object types based on one of several
cross section/elevation views for a variety of parameters:
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• Automatic Labels provide basic informa- • If the object is included in a schedule and
tion about the object, such as its type, callout labels are specified in that sched-
size, or name. ule, a callout label will be used.
• You can create a custom label for an • Fixtures and appliances inserted into cab-
object in its specification dialog using inets do not have labels of their own
text and/or a Text Macro. See “Label unless they are associated with a schedule
Panel” on page 1243. set to use shaped callout labels.
• Objects associated with a schedule can
display a shaped callout label with each Displaying Labels
object’s schedule number. See “Schedule The display of object labels in floor
Specification Dialog” on page 1236. plan and cross section/elevation views
The Automatic and custom labels for a can be controlled by layer in the Layer
variety of objects have their own edit handles Display Options dialog. Label layer names
that display when their object is selected, and begin with the object type, followed by the
can be both moved and rotated. Schedule word Label: for example, cabinet labels are
callout labels can be moved but not rotated. located on the “Cabinets, Labels” layer. See
See “Edit Handles” on page 32. “Layer Display Options Dialog” on page
148.
Automatic Labels You can choose to suppress the label for an
Most objects that can display labels have an individual object on the Label panel of its
Automatic Label created by the program that specification dialog.
states basic information about it. You can also turn the display of labels for a
• Native objects such as doors, windows, particular object type on or off in the
and cabinets dynamically derive their Schedule Specification dialog for that
automatic label from their size and type. object type. See “Label Panel” on page 1239.
See “Native Objects vs Symbols” on Object labels use the Text Style assigned to
page 821. each label’s layer. For example, cabinet
• Symbol objects such as fixtures and fur- labels use the “Cabinets, Labels” layer’s Text
nishings derive their automatic label from Style. See “Text Styles” on page 1030.
the Symbol Name specified in the
The minimum on screen display size of
Symbol Specification dialog. See “3D
labels can be specified in the Preferences
Panel” on page 1160.
dialog. See “Appearance Panel” on page 90.
When Automatic Labels is selected in the
With the exception of those for rooms, roofs,
object’s specification dialog, this is usually
and cameras, labels can also be included in
the label that will be used; however:
the Materials List, Master List and in the
• If a user-defined label is specified in the Components dialog. Items in the Labels
object’s defaults dialog, that label will be column of the Materials List are editable;
used instead of the Automatic Label. however, any changes will not be applied to
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Object Labels
Label Panel
The Label panel is found in the specification
and defaults dialogs for a variety of different Note: If you choose a callout shape in the
objects. Schedule Specification dialog, the settings
here are overridden and the schedule label is
used instead. See “Label Panel” on page
1239.
1 Most objects have a Suppress Label ponents are counted in schedules and in
option. Check this box to prevent the the Materials List.
selected object’s label from displaying in • Select Show Component Labels to pro-
floor plan view. duce labels for each component in floor
Bay, Box and Bow Windows and Mulled plan view. Individual components are
Window units have several settings for counted in schedules and in the Materials
controlling Multiple Component labels. See List.
“Window Labels” on page 394. • Select Show Single Label for Entire
• Select Suppress All Labels to display no Unit to produce one label for the unit and
label in floor plan view. Individual com- suppress component labels. When this
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option is selected, the settings that follow • Specify the X Offset value, moves the
on the Label panel become enabled. label side to side relative to the midpoint
of the object’s front face.
These settings also affect how Bay, Box and
Bow Windows and Mulled Window units are • Specify the Y Offset value, which moves
counted in schedules and the Materials List. the label forward or backward relative to
See “Window Labels” on page 394 and the object’s front face .
“Displaying Mulled Units” on page 390. • Specify the Angle, which rotates the
label either relative to the angle of its
2 The Label Options control what object’s front face or to an absolute angle.
information is contained in the label.
Not available for cameras. See “Displaying • Select Relative Angle to measure the
3D Views” on page 885. label’s Angle relative to its object’s front
• Select Automatic Labels to use the face.
default label for the selected object. See • Select Absolute Angle to measure the
“Automatic Labels” on page 1242. label’s Angle relative to an imaginary
• Select Specify Label to replace the horizontal line drawn in the positive X
selected object’s Automatic Label with direction from the origin. See “3D Draft-
whatever you type in the text field below. ing” on page 29.
Regardless of which way the selected object
When Specify Label is chosen, the is facing, in floor plan view the X Offset will
selected object’s Automatic Label ini- move the label parallel with the object’s front
tially populates the text field face. The Y Offset value will move the label
• Click the Insert arrow to insert a Global, perpendicular to the object’s front.
User Defined or Object Specific Text In cross section/elevation views, the Offset
Macro into the custom label. See “Text X will move the label side to side and the
Macros” on page 1033. Offset Y will move it up or down.
• To use the selected object’s Component
Code as its label, type 4 The Camera View Display settings are
only active if you open an object’s
%component_code%. See “Components
specification dialog in a cross section/
Dialog” on page 1265.
elevation view, and only affect the display of
3 Specify the Plan View Position and the selected object’s label in the current view.
Orientation, relative to the object it Not available for selected cameras.
describes, in floor plan view or in the • Select Automatic to display the object’s
currently active cross section/elevation view. label when the surface at its center point
The defaults for these settings only affect is visible in the view.
floor plan view - in cross section/elevation
views, labels are always initially placed at 0, • Select Show in this View to display the
0, 0°. See “Default Settings” on page 72. object’s label regardless of whether its
center point is visible.
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Object Labels
• Select Hide in this View to suppress the the preview pane, labels can be seen in Plan
object’s label regardless of whether its View only. See “Dialog Preview Panes” on
center point is visible. page 38.
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Chapter 41:
Materials Lists
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information such as price or manufacturer. Lists are found in the Preferences dialog.
See “The Master List” on page 1263. See “Preferences Dialog” on page 88.
• The Materials List panel lets you specify
Materials List Management which Categories are initially included in
Select Tools> Materials List> new Materials Lists.
Materials List Management to open • The Report Style panel lets you specify
a list of saved Materials Lists associated with which columns are initially included in
the current plan. See “Saving and Managing new Materials Lists, as well as modify the
Materials Lists” on page 1260. appearance of all Materials Lists.
• The Master List panel lets you specify the
Materials List Preferences current Master List file and the columns
A number of settings that affect the used in it.
appearance and contents of Materials • The Categories panel lets you create Sub-
Categories for all of the main Categories.
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1 Choose a Materials List Report ponents of the plan by counting the indi-
Method. The selected method will vidual pieces present in the model.
affect subsequently created Materials Lists, • Select Buy List to calculate the framing
but not any that may already exist. materials of the different structural com-
• Select Mixed Reporting to calculate ponents of the plan by counting individual
framing materials using a combination of pieces and matching them to items in the
lineal lengths and piece counts. list of Boards to buy, below.
• Select Total Lineal Length to calculate • Check Consolidate Unhandled Boards
the framing materials of the different to handle short board segments by com-
structural components of the plan in linear bining them so they can be cut from
feet. lengths found in the Buy List Board
• Select Cut List to calculate the framing Sizes list.
materials of the different structural com-
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• Specify which Length Units you want to List could be cut out of more than one item in
use from the drop-down list. The selected this table, the program will select the item
unit(s) are used in the Structural Member with the highest priority. Specify the Priority
Reporting dialog as well as in the Materi- of the selected line item in the table.
als List when either Cut List or Buy List • Click the Increase Priority button to
is the selected method of reporting. Not move the selected item one line up in the
available when Mixed Reporting or table. Only available when a line item is
Total Lineal Length is selected. selected and it is not first in the list.
2 The Buy List Board Sizes table is only • Click the Decrease Priority button to
active when Buy List is selected above. move the selected item one line down in
• Click on a line item to select it. the table. Only available when a line item
is selected and it is not last in the list.
• Double-click on a line item to open its
Board Specification dialog. Buy List tables can be saved as .json files
• Click the Edit button to open the Board and shared between plans.
Specification dialog for the selected line • Click the Import button to import a saved
item in the table. Only available when a Buy List table into the currently active
line item in the table is selected. Structural Member Reporting saved
• Click the New button to open the Board default.
Specification dialog for a new line item • Click the Export button to save the Buy
in the table. List table as a .json file which can be
• Click the Delete button to remove the imported into other plans.
selected line item from the table. Only
available when a line item is selected. 3 Specify the Kerf Width, which is the
width of the material lost to the saw
Items in the Boards to buy table are listed in blade when a framing member is cut.
order of priority. If an item in a Materials
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Columns
Categories
Materials Lists and Layers You can specify which category each item
belongs to in the Materials List and Master
You can control which objects are included List. In addition, many objects can be
in the Materials List by layer in the Layer assigned to a category prior to generating a
Display Options dialog. The inclusion of Materials List in the Components dialog.
objects in the Materials List is controlled See “Components Dialog” on page 1265.
using the Mat column: an “M” in this
column indicates that objects in a layer are To specify a line item’s category
included in the Materials List. Click in the
cell to add or remove the “M.” See “Layer 1. Create a Materials List, open the Master
Display Options Dialog” on page 148. List, or open the Components dialog
for a particular object.
Categories 2. Click in the cell in the ID column for a
The line items in the Materials and Master line item.
Lists are organized into a set of predefined 3. Select the desired category from the
categories, such as Electrical and Framing, drop-down list that becomes available.
which display in the ID column.
The categories that are available cannot be
altered; however, you can specify which
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categories are included in the Materials List object’s Components dialog in the same
in either of two ways: manner that they can be assigned to a
• Globally, in the Preferences dialog. See category.
“Materials List Panel” on page 117. Subcategories can be useful when creating
• For individual lists in the Materials List schedules. See “Adding Custom Columns”
Display Options dialog. See “Materials on page 1235.
List Display Options Dialog” on page
1255. Materials List Columns
There are two ways to specify which
Subcategories columns are included in the Materials List as
You can create any number of subcategories well as the order in which they display:
for each Materials List category in the • Globally, in the Preferences dialog. See
Preferences dialog. See “Categories Panel” “Report Style Panel” on page 118.
on page 120.
• For individual lists in the Materials List
Items can be assigned to a subcategory in the Display Options dialog.
Materials List and, for many items, in their
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Categories Panel
The Categories listed here appear in the ID • Click the Clear All button to suppress the
column of the Materials List in the order they display of all categories in the active
are presented here. Materials List.
• Check the box beside the name of each • Multiple rows can also be selected
category that you want to display in the together using Shift and Ctrl keys. See
currently active Materials List. “Shift and Ctrl Select” on page 183.
• Click the Select All button to display all
categories in the active Materials List. Note: The information in a suppressed category
is still part of the Materials List. If the Materials
List is exported, suppressed categories are
exported, as well.
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Columns Panel
• Check the box beside each column you • Move Up - Click on a column name, then
want to include in the Materials List. To click this button to move that item up one
suppress a column’s display, remove the place in the list.
checkmark next to its name. Columns • Move Down - Click this button to move
appear in the Materials List in the order the selected column down in the list.
that they display in this list.
Options Panel
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• Check Restrict to Floor to limit the cur- then choose a supplier from the drop-
rent Materials List to objects on a single down list. The resulting materials list will
floor, then select that floor number from include only materials to be purchased
the drop-down list. When unchecked, the from that supplier.
Materials List includes all floors.
Suppliers can be added to this list in the
• If you plan to buy materials from multiple Components dialog for various objects. See
suppliers, you can create a Materials List “Components Dialog” on page 1265.
for each. Check Restrict to Supplier,
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Materials List Polyline, the Materials the Materials List Polyline Specification
List will count 4 linear feet of joist dialog.
material. This can be useful for addi-
tions and/or remodels. To specify Materials List Polyline categories
You can also convert a closed CAD polyline 1. Select the Materials List Polyline and
into a Materials List Polyline using the
click the Open Object edit button.
Convert Polyline edit tool. See “Convert
Polyline” on page 235. 2. On the Categories panel of the Materials
List Polyline Specification dialog,
specify which categories you want to
Categories
include in the materials calculation. This
The categories included in a Materials List panel is identical to the panel of the
created using a Materials List Polyline can be same name in the Materials List Display
specified prior to the generation of the list in Options dialog. See “Categories Panel”
on page 1256.
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Estimating Software
You can export a Materials List to a word
processor or spreadsheet program to arrange
1 Specify the File Type that you would it in your estimating format. You can also
like to export to. export the Materials List to a number of
• Select Tab Delimited (TXT) to create a commercial estimating programs in whose
text file with a tab between each field databases you can keep your current pricing,
entry in the Materials List, and a carriage labor costs, and markups and generate
return between each row. reports based on this data.
• Select Comma Delimited (CSV) to cre- Before purchasing an estimating software
ate a text file with a comma between each program, be sure that the program supports
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the direct import of Chief Architect Materials Architect should be directed toward the
Lists. company providing the estimating software.
Chief Architect is unable to provide any
Any questions regarding estimating software
technical support for third party programs.
packages and how they interact with Chief
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1 The Category drop-down list at the top 4 The Status Bar at the bottom indicates
left corner of the window lets you select how many entries are listed.
one particular category for display, or all
categories. Editing the Master List
2 As with individual Materials Lists, you In the Master List, existing line items can be
can specify which Columns display in modified or deleted. For information about
the list. See “Materials List Display Options the editability of columns in the Master List,
Dialog” on page 1255. see “Materials List Columns” on page 1258.
3 Use the Find field near the bottom of Often, the Master List will include items that
the window to search for text in the you may not want to include in all Materials
Master List. Lists.
The search starts from the currently selected • Checkboxes in the Use column indicate
cell and moves to the right, then moves down whether each item is included in the
to the next row starting at the left column, Materials List. If Use is unchecked, the
and so on, until it finds an instance of the text item is not included. This is useful in
you entered. cases where several line items will be pur-
chased as a single unit.
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Components Dialog
• This Quantity column is used to specify line item has been updated to the Master
how many of an item must be found List more than once with different price,
before information from the Master List is supplier or other information.
applied to it in a Materials List. If at least
To delete a row from the Master List, click
this many of the item are found, price,
on the row number at the far left. The entire
supplier, and other information is used.
row highlights. Select Edit> Delete, click the
Quantity is useful for applying a quantity
discount. Delete button, or press the Delete key on
• When more than one line item is available your keyboard.
for a specific component or accessory, the
Default column indicates which item is to You should regularly back up your Master
be used. Click this column to specify this List (mmaster.mat) or lists. See “Backing
item as the default. This is useful when a Up Your Files” on page 56.
Components Dialog
Many architectural objects in the Select an object, then click the
program, from walls to cabinets to Components edit button to open the
images, have components and accessories Components dialog for that object.
associated with them that are calculated in
the Materials List as well as listed in You can also define the Components for a
schedules. variety of items saved in the Library
Browser. To do this, right-click on an
In addition to editing and adding information architectural object in the User Catalog and
for objects and their accessories in the
Materials and Master Lists, you can edit and select Components from the contextual
add information directly to these objects in menu. When a library item is placed into a
the Components dialog. plan, its Components information goes along
with it. See “Editing Library Objects” on
page 820.
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The information in the Components dialog information in the ID, Size and Description
is the same as the Materials List line item(s) columns is indented to help distinguish it
for the selected object and can be edited in from regular component information.
much the same way. See “Editing Materials
If the selected object has a label, information
Lists” on page 1258.
in the Code column can be displayed in the
The Description may also be used if the label. In the object’s specification dialog,
selected object is included in a schedule. See select Specify Label and type the text macro
“Schedules and Object Labels” on page %component_code%. See “Label Panel” on
1231. page 1243.
Price, Supplier, Manufacturer, Comments,
Code and Type information can be added and Accessories
saved with the object itself. When that object In the Components dialog, you can add
is copied, even into a different plan, this additional Materials List entries to a selected
information is transferred, as well, and will object. These user-created entries are called
be calculated in the Materials List and listed Accessories.
in schedules.
In addition to their components, cabinets also Note: Accessory quantities can only be edited
have subcomponents such as their doors, when one object is selected. If multiple objects
drawers and hardware. Subcomponent are group selected, accessory quantities are
locked.
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Components Dialog
1. Select an object and click the 1. Select an object and click the
Components edit button to open the Components edit button to open the
Components dialog. Components dialog.
2. Click the Add button and a new line is 2. Click in any cell in the row of the com-
added to the spreadsheet. ponent with the Description that
3. The new entry is given an item name of matches the cabinet type: base, wall or
Accessory#. You can give it any name utility cabinet.
you wish. 3. Click the Add button. A new line is
4. All other columns for accessory items added to the spreadsheet and its ID, Size
except ID can also be edited. and Description information is indented
to denote that it is a sub-accessory.
5. To remove an accessory, click any part
of its row and click the Delete edit
button.
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Chapter 42:
Ruby Console
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1
3
4
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Useful Expressions
Macro Description
The following are a few commonly used
owner Returns the selected publisher
expressions that you can use to obtain the
selected Returns an array of multiple
attributes of one or more selected objects.
selected publishers
referenced Returns the publishers
.names Preceded by owner, selected, or
referenced, this returns an array
of named values for the selected
publisher(s).
.<variable Preceded by owner, selected, or
_name> referenced, this returns the value
of the named value bounded by
the brackets for the selected pub-
lishers(s).
puts Returns a list instead of an array.
$ Indicates a global variable rather
than a local variable.
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Named Values and Context 2. Select an object in your plan - for exam-
ple a base cabinet. This is an Owner
A Named Value only makes sense in context: Object.
that is, when its publisher and its publisher’s
purpose are identified. There are two types of 3. Type owner.names in the Input text
publisher: field of the Ruby Console and press the
Enter key.
• Owner Objects are literally those that
‘own’ the Named Values - the values 4. An array of Named Values will display
describe that object. Macros created in the Output field. These values are all
using Owner Object Named Pairs can be attributes of the selected object.
inserted into an objects’s label. See 5. To view the array as a list, type puts
“Object Labels” on page 1241. owner.names and press Enter.
• A Referenced Object, on the other hand, You can request the Named Values for a
is a text object with an arrow pointing to Referenced Object just as you can for an
the object described by the Named Val- Owner Object: select the Referenced Object
ues. Macros created using Referenced and open the Ruby Console. Then, instead of
Object Named Values can be inserted into typing owner.names in the Ruby Console,
text objects. type referenced.names (or puts
referenced.names).
Note: The named values for rooms cannot be
used to create Referenced Object macros. Named Values and Defaults
They only work as Owner Object macros. A
number of macros that describe rooms are A number of Named Values for various
available as Global Macros, which do work objects end in ‘_is_default’. These Named
when placed in a Text object located inside of Values will return either ‘true’ or ‘false’,
a room. depending on whether the object in question
is set to use the dynamic default for that
To view a publisher’s named values attribute. See “Dynamic Defaults” on page
74.
1. Select Tools> Ruby Console .
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Appendix A
Additional
Resources
Reference Manual
The Chief Architect Reference Manual is a available online by selecting Help> View
comprehensive source of information for Reference Manual from the program
Chief Architect X6. Chapters are organized menu.
by subject, beginning with the fundamental
concepts and progressing to the more The Reference Manual is also available for
advanced features. The Reference Manual is optional purchase in printed form.For more
presented in .pdf file format and includes a information, visit chiefarchitect.com.
Table of Contents and Index. This manual is
User’s Guide
Written for new Chief Architect users, but a The Chief Architect User’s Guide is
helpful reference for users of all experience organized by topic and walks you through
levels as well, the User’s Guide features a the process of creating a complete model,
series of tutorials designed to introduce the from the first wall to the interior design and
basics of using the program. landscaping.
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This guide is available online by selecting Like the Reference Manual, the User’s Guide
Help> View User’s Guide from the program is available for optional purchase in printed
menu. form at chiefarchitect.com.
Training Seminars
Chief Architect regularly offers live online between. On site seminars are also held from
training seminars to meet the needs of time to time at locations in both the U.S. and
beginners, proficient users, and everyone in
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Canada, delivering two full days of hands-on For information about upcoming seminars,
work with Chief Architect. visit chiefarchitect.com.
Technical Support
Chief Architect takes pride in offering world Before contacting Technical Support, take a
class technical support services that can be moment to see if the answer to your question
accessed by telephone or on our web site. is found in the Reference Manual, tutorial
Select Help> Technical Support from the videos, or in our on-line Knowledge Base at
program menu to visit: chiefarchitect.com.
chiefarchitect.com.
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When you contact us, Technical Support will page 1277 for additional trouble-shooting
refer you to these resources if the answer can suggestions and information that will be
be found there. needed before placing your call.
So that our Technical Support specialists can
assist you as efficiently as possible, please
refer to “Technical Support Services” on
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Appendix B
Technical Support
Services
Chief Architect is committed to providing work with you to make certain our software
world-class technical support to complement is functioning as designed.
our professional products.
We have also assembled a team of certified
The primary function of technical support is trainers offering instruction in the use of our
to make sure our software is functioning software. Training is available via online
correctly and to help you quickly resolve seminars, online personal training, and on-
problems that prevent its normal use. Our site classroom seminars.
technical support professionals are eager to
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• The computer has a CD drive but not a your network administrator for assis-
DVD drive. A standard CD drive will not tance.
read DVD discs.
Refer to the on-line Knowledge Base for
• The DVD has fingerprints, scratches, or solutions to common installation problems.
other defects. Sometimes a small finger- If the answer to your question is not found
print can prevent the program from there, contact our Technical Support
installing. Clean the disk with soft cotton department for assistance.
cloth. Be sure to use soft cotton rather
than paper products on disks to avoid Hardware Lock Not Recognized
scratching.
If you are using Hardware Lock Security and
your hardware lock is not recognized on
If you see visible cracking on a CD or
startup, launch the Hardware Lock
DVD, do not insert it in your CD/DVD
drive. Cracked disks can fly apart and cause Troubleshooter. The Troubleshooter can
damage to your drive. diagnose and provide solutions to most
common problems with hardware locks.
• You do not have sufficient rights to install The Hardware Lock Troubleshooter can also
the software. Verify that you have admin- be launched manually by selecting Help >
istrative rights and the administrative Hardware Lock Troubleshooter.
password during the installation process.
If you are on a corporate network, consult
1. Begin by clicking on the Windows Start • Check your printer documentation for
button, and select Printers. troubleshooting printer problems.
2. Right-click the printer that is not func- • Contact your printer's manufacturer or
tioning properly in the Printers folder. check their Web site for support informa-
tion.
3. Click Properties from the menu that
appears. Your printer manufacturer is the best
resource for solving problems of this type.
4. On the General tab, click the Print Test
Chief Architect Technical Support is not able
Page button.
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to help diagnose and solve problems that need to change your Scale. See “Printing to
prevent printing from any program. Scale” on page 1188.
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Error Messages
rotated view. To avoid this issue, rotate the Help> Visit Chief Architect Web Site
view prior to sending it to layout, or change and browse the Technical Support section of
the orientation of the paper in layout so you our Web site,
do not need to rotate the view. See “Layout” chiefarchitect.com. Our Technical Support
on page 1203. specialists post new articles periodically to
help resolve problems you may encounter.
Online Knowledge Base
For answers to frequently asked questions
regarding printing and other topics, select
Error Messages
Most common error messages have a known
cause and simple resolution. When you Press the Print Screen key on your key-
encounter an error or warning message in board to capture a picture of the error
Chief Architect, you can click the Check message. Open a new word processing doc-
ument or e-mail message and choose Edit>
Knowledge Base button in the message box Paste to paste a copy of the error message
to launch your default internet browser to the into the document for later reference.
Chief Architect Knowledge Base on our Web
site, If you encounter the error more than once,
chiefarchitect.com. make a note of your steps prior to receiving
If an article discussing the message is the message.
available it will display, providing Before you report an error, check the
information about the message and how best Knowledge Base to see if the error is already
to avoid it. documented by typing the error message or
It is important that abnormal errors be part of the error message into the search
reported to Chief Architect Technical form.
Support so that we can identify and resolve Finally, check to see if there are program
any problems. updates available. These updates are
The content of an error message is useful in provided free for the current version of Chief
diagnosing its cause. If you encounter an Architect and contain enhancements and
error message, read it carefully and write other changes that allow the program to
down the error number and the exact text of perform at an optimum level. Select Help>
the error message. Download Program Updates from the
Chief Architect menu and follow the
instructions on our Web site,
chiefarchitect.com.
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Appendix C
What’s New in
Chief Architect X6
Be sure to read this section before opening any plans created in earlier versions
of Chief Architect.
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Chief Architect X6 can open the .plan, .layout, .PL1, and .LA1 files from prior versions.
Before opening any files created in earlier versions of Chief Architect, it is important to be
aware of changes made in the newest version and the effect they may have on your legacy plan
and layout files. For details, see “For Files Created in Version X3 and Prior” on page 1290,
“For Files Created in Version X2 and Prior” on page 1291.
As in all software, every new program version introduces changes to its functionality as well as
to the user interface. If you choose to bring a project forward, be sure to take a few moments to
look it over in the new version and confirm that the new functionality does not require you to
make any modifications. Particularly if you have an approaching deadline, you may find it best
to finish the current project in the version of the software in which you began it.
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want to migrate it into the Chief Architect X6 library. See “Migrating Library Catalogs” on
page 13.
You can import library files from versions X1 through X5 at any time by selecting Library>
Import Library (.calib, .calibz) from the program menu. In addition, library files from
versions 10 and prior can be imported by selecting Library> Convert Legacy (.alb) Library
Files from the program menu. See “Importing Library Catalogs” on page 806.
3. Migrate Custom Graphics Files
If you have custom graphics files, including textures, images or backdrops, that you were using
in a previous program version, you can copy them manually using your operating system for
use in Chief Architect X6. See “Chief Architect Data” on page 51.
• Copy custom texture files to the Chief Architect X6 Textures folder located in the Chief
Architect X6 Data folder.
• Copy custom image files to your Chief Architect X6 Images folder located in the Chief
Architect X6 Data folder.
• Copy custom backdrop files to your Chief Architect X6 Backdrops folder located in the
Chief Architect X6 Data folder.
In Chief Architect X5 through X1, custom graphics were saved in the Chief Architect Data
folder, as they are in version X6. In version 10 and prior, they were located in the program’s
installation directory, in folders that began with “My”. Custom backdrops, for example, were
saved in “My Backdrops”.
Texture and image files are not listed in the Library Browser. These files can be assigned to
material and image objects, however, which are stored in the library so it is important to retain
them. There are several tools available for adding materials and images to the library. For more
information, see “Images” on page 1102 and “Creating Materials” on page 833.
4. Review the New Features List
There are a number of important reasons why you should familiarize yourself with the new and
improved features in Chief Architect X6:
• New and improved features allow you to produce drawings more efficiently, so it is to your
advantage to use them.
• Some changes to existing functionality may affect your accustomed drawing style and thus
your productivity if you are not aware of them.
• New features may affect your choice of settings in your template files, as well as your pre-
ferred Preferences settings.
See “New and Improved Features by Chapter” on page 1293.
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If you have additional questions about the changes in Chief Architect, up to date information is
available in the Support section of our web site. You can also post questions on the ChiefTalk
web forum at ChiefTalk.com.
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In Chief Architect X4 and prior, wrapped lintels and sills extended out further than those that
were not wrapped. In legacy plans opened in Version X6, the extents of wrapped lintels and
sills will be adjusted so that they equal their Extend setting. See “Door Casing” on page 362
and “Window Casing and Sills” on page 396.
5. Cabinet Feet
The offsets for cabinet foot millwork symbols in Version X4 and prior were set per millwork
symbol to insert into cabinets effectively. In Version X6, the offset is set in the Cabinet
Specification dialogs. When legacy plans are opened in Version X5, cabinet foot offsets are set
to 0 and transferred to their containing cabinet, if one exists. Any customized or independently
placed cabinet feet will be affected. See “Pilasters, Feet, and Moldings” on page 674.
6. Object Labels in Cross Section/Elevation Views
If a “Label” layer is turned on in a cross section/elevation view and objects of that type are
visible in the view, then those objects’ labels will display in that view when the plan is opened
in Version X6. See “Object Labels” on page 1241.
7. Transparent Materials
In Chief Architect X4, materials assigned to the Transparent Material Class for ray tracing were
visible in rendered views even when their Index of Refraction was set to 1.0. When legacy
plans are opened in Version X6, Transparent materials with an Index of Refraction of 1.0 are
transferred to the General Material class and assigned a Transparency value of 100%. This will
not affect these materials’ appearance in ray trace views, but will make them completely
invisible in rendered views. See “Properties Panel” on page 848.
8. Invisible Beams
The legacy Invisible Beam checkbox was removed from the Wall Specification dialog. When
legacy plans are opened in Version X6, any Invisible Beam walls will be converted to Invisible
Walls. See “General Panel” on page 302.
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The illumination created by light fixtures and Added Lights was improved in Chief Architect
X6. Lighting in legacy plans may appear noticeably brighter when viewed in version X6. See
“Light Data Panel” on page 632.
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In Chief Architect X2 and prior, generic, single-layer wall types were available for use. When a
legacy plan file is opened in version X6 and these wall types are detected, they are replaced by
an updated, non-generic wall type. Framed walls and Railings will also acquire 1/2” (13 mm)
thick layers of sheetrock on each side. Railings that define a Deck room with Advanced Deck
Framing Built will not acquire sheetrock layers. See “Legacy Wall Types” on page 297.
6. Stairwells defined by railings
Interior railings that used a generic, single-layer wall type drawn in older program versions will
acquire layers of sheetrock when the plan is opened in version X6. This can affect the
appearance of staircases where they join to a floor platform. To address this issue, select the
railing and move it 1/2” (13 mm) away from the top edge of the staircase. See “Creating a
Stairwell Manually” on page 545.
7. Deck rooms
In legacy plans opened in Chief Architect X6, Deck rooms with Advanced Deck Framing built
retain the framing but have Automatic Deck Framing turned off by default. Decks with no
Advanced Deck Framing built are converted to Balcony rooms. See “Decks” on page 334.
8. Material definitions and light sources
Settings in the Define Material dialog that affect materials’ appearance of brightness have been
modified. The Ambient setting was removed, and the Diffuse setting for materials in legacy
plans will be set to 100% when opened in version X6.
The Quality setting for light sources set to use Soft Shadows in ray tracing was also modified.
Lights using Soft Shadows in legacy plans will be set to use Medium quality. The Light
Diameter of light sources in legacy plans is capped at 4” (100 mm). See “Texture Panel” on
page 846 and “Light Data Panel” on page 632.
9. Structural Member Reporting
When a plan created in Chief Architect X2 or prior is opened in Chief Architect X6, Materials
Lists are set to calculate Total Lineal Length. For a combination of lineal length and piece
count, select Mixed Reporting in the Structural Member Reporting dialog. See “Structural
Member Reporting” on page 1250.
10. Fill New Framing Members
In Chief Architect X2 and prior, Fill New Framing Members was view-specific; in Chief
Architect X6 it applies to the entire plan. As a result, it is turned off by default in legacy plans
opened in version X6. See “CAD Defaults Dialog” on page 1040.
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General Plan Defaults dialog. See “Gen- views in which each is active. See “Tool-
eral Plan Defaults Dialog” on page 86. bar Customization Dialog” on page 135.
• New 2D Zoom and Panning Optimiza- • The Lock Toolbars setting has been
tions option in the Preferences dialog. moved from the Toolbar Customization
See “General Panel” on page 96. dialog to the Tools menu and also has a
• All Reset options are now found on the toolbar button that can be added to the
Reset Options panel of the Preferences toolbars. See “Locking Toolbars” on page
dialog. See “Reset Options Panel” on 133.
page 125. • Undocked toolbars can no longer be
• New 2D Zoom and Panning Optimiza- resized. See “Moving Toolbars” on page
tions setting in the Preferences dialog. 132.
See “General Panel” on page 96. • Can now create custom keyboard hotkey
• The Text and Page Setup panel of the sequences to activate tools. See “Custom-
Preferences dialog was renamed the ize Hotkeys Dialog” on page 140.
Text panel. See “Text Panel” on page 95.
Layers
• Legacy Plan and Layout Page Setup
options were removed from the • New Name Filter in the Layer Display
Preferences dialog. See “Text Panel” on Options dialog. See “Layer Display
page 95. Options Dialog” on page 148.
• The Fixture/Furniture Resize Enable • Removed the Current CAD Layer set-
setting was removed from the General ting from the Layer Display Options dia-
Plan Defaults dialog. See “General Plan log to reduce confusion. See “Layer
Defaults Dialog” on page 86. Display Options Dialog” on page 148.
• Obsolete Double Buffer Drawing and • Improved feedback in the Layer Display
Always Display Images and Pictures in Options dialog shows which column is
Color settings were removed from the being used to sort the table and in which
Preferences dialog. See “Appearance order it is sorted. See “Layer Display
Panel” on page 90. Options Dialog” on page 148.
• Obsolete Hardware Culling, OpenGL
Vector View and Surface Backdrop set- Editing Objects
tings were removed from the • Removed the obsolete Accurate Move
Preferences dialog. See “Render Panel” edit tool. See “Moving Objects” on page
on page 122. 217.
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based object. See “Polyline Holes” on • Improved feedback when a wall connec-
page 203. tion problem is present in a plan. See
“Fix Wall Connections” on page 273.
Walls, Railings, and Fencing • Increased flexibility displaying upper and
• Invisible Wall tool replaced by the new lower pony walls in views sent to layout.
See “Displaying Pony Walls” on page
Room Divider tool. See “Room
266.
Dividers and Invisible Walls” on page
267. • Automatically generated Attic Walls now
become Invisible if deleted while Auto
• Dimensions now locate walls specified as
Rebuild Attic Walls is on. See “Remov-
at their centerline rather than at their
ing Attic Walls” on page 290.
dimension line. See “Measuring Walls”
on page 277. • New Wall Material Regions let you
replace finish layers of walls with custom
• New Edit Wall Layer Intersections
material layers. See “Floor and Wall
edit tool provides control of how individ-
Material Regions” on page 779.
ual wall layers build at intersections. See
“Edit Handles for Walls” on page 282.
Rooms
• Can now specify multiple Main Layers
for a single wall type. See “Multiple • New Conditioned Area settings for
Main Layers” on page 296. rooms which are used when exporting to
REScheck. See “General Panel” on page
• Add to Library tool can now be 347.
used to add walls to the library for future • New Energy Values settings for floor
use in other plans. See “Library Walls” and ceiling platform definitions, which
on page 260. are used when exporting to REScheck.
• New Energy Values settings for wall See “Floor and Ceiling Platform Defini-
types, which are used when exporting to tions” on page 337.
REScheck. See “Wall Type Definitions
Dialog” on page 298. • New Floor Material Regions let you
replace finish layers of floors with cus-
• New Hang Floor Platform Above on tom material layers. See “Floor and Wall
Wall specifications. See “Structure Material Regions” on page 779.
Panel” on page 304.
• New Bearing Wall specification pro- • The Select Same Type edit tool can
duces joists that either lap or butt over the now be used to identify rooms included
selected wall. See “Structure Panel” on in the Living Area calculation. See “Liv-
page 304. ing Area” on page 333.
• New Display in Uppercase checkbox for
room labels. See “General Panel” on
page 347.
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• The individual edges of Face objects • The Cascade and Arrange Icons options
can be aligned using the Make Parallel/ for displaying view windows were
removed. See “Working in Multiple
Perpendicular edit tool. See “Face Views” on page 861.
Objects” on page 761 of the Reference
Manual. View and Window Tools
• Zooming with the mouse wheel now cen-
Architectural Blocks ters on the location of the mouse pointer,
• New Display and Size/Position settings allowing you to zoom in one window
in the Architectural Block Specification while a different window is active. See
dialog. See “General Panel” on page 793. “Zoom Tools” on page 859.
• Display of sub-objects in plan view is no
longer tied to their inclusion in schedules 3D Views
and the materials list. See “General
Panel” on page 793. • The Color toggle is now available in
all Rendering Techniques. See “In Ren-
dered Views” on page 887.
The Library
• New Position options for camera call-
• Objects can now be placed from the
outs. See “Plan Display Panel” on page
library by dragging. See “Placing Library
904.
Objects” on page 814.
• If a cross section/elevation view has been
• New Retain Aspect Ratio option for fix-
sent to layout, the new Automatic option
tures, furnishings, and other symbol
populate’s the view’s callout with the
objects. See “General Panel” on page
name of the layout page. See “Plan Dis-
823.
play Panel” on page 904.
Materials
Rendering and Ray Tracing
• The Material Painter can now be • New panel in the Ray Trace Options dia-
used to paint the upper and lower parts of log lets you set the initial values for
pony walls separately. See “Material Image Properties. See “Image Properties
Painter and Walls” on page 830. Panel” on page 947.
• New Reflections in Mirrors option for
View and Window Tools rendered Previews and Final Views. See
• Multiple view windows are now tabbed “Reflections” on page 913.
at the top. See “Working in Multiple • Shadows in 3D views now generate sig-
Views” on page 861. nificantly more quickly. See “Shadows”
• View windows can now be torn out of the on page 912.
main program window. See “Working in
Multiple Views” on page 861.
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• Sunlight can now shine through windows dialog. See “Paragraph Options Dialog”
in rendered views. See “Default Sun on page 1007.
Light” on page 916. • Undo and Redo are now available in the
• The Line Thickness for Glass House, contextual menu in the Rich Text Speci-
Technical Illustration, Watercolor, and fication dialog. See “Text Panel” on page
Line Drawing Rendering Techniques can 1004.
now be set with greater precision. See • Misspelled words are now underlined in
“Rendering Technique Options” on the Text and Rich Text Specification
page 931. dialogs. See “Rich Text Specification
Dialog” on page 1004 and “Text Specifi-
Dimensions cation Dialog” on page 1011.
• New Auto Refresh Dimensions option • Text macros can now be inserted into
in the Auto Exterior Dimension
Callouts and Markers . See
Defaults dialog. See “Auto Dimension
“Callout Panel” on page 1025 and
Defaults Dialogs” on page 973.
“Marker Panel” on page 1029.
• New Dimension Defaults option pre-
• Can no longer specify the size of bullets
vents dimensions from locating walls.
in Rich Text. See “Paragraph Options
See “Locate Objects Panel” on page 968.
Dialog” on page 1007.
• Can now specify whether dimensions
• The Printed Size Input dialog was
locate Primitive/Shape objects. See
renamed Print Size Calculator. See
“Locate Objects Panel” on page 968.
“Scaling Text” on page 1017.
• Can now specify whether dimensions
• New Replace Fonts dialog. See “Miss-
locate the Sides and/or Centers of Fram-
ing Fonts” on page 1001.
ing objects. See “Locate Objects Panel”
on page 968.
CAD Objects
• Dimensions can now be set to locate mul-
tiple components of wall openings. See • Enhanced settings in New CAD Arc dia-
“Locate Objects Panel” on page 968. log. See “Input Arc” on page 1058.
• New CAD Detail windows can now be
Text, Callouts, and Markers created in the Project Browser. See
“CAD Details” on page 1085.
• Can now specify a Prefix and Suffix for
the number or letter at the beginning of
Project Management
list paragraphs in Rich Text . See
“Paragraph Options Dialog” on page • New Clear Form buttons in the
1007. Designer Information and Client
Information dialogs. See “Project Infor-
• The Numbering Start at setting was mation” on page 1095.
removed from the Paragraph Options
• New Expand All and Collapse All
options in the Project Browser contextual
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menu. See “Project Browser” on page • Can now import and export 2D .dxf and
1093. .dwg files compatible with AutoCAD®
version 2014. See “Importing and
Pictures, Images, and Exporting” on page 1133.
Walkthroughs
Printing and Plotting
• Screen Capture tool is now easier to
use: simply click and drag a marquee. • Can now save any view as a PDF, even if
See “Creating Screen Captures” on page no PDF writer is installed. See “Print
1121. View Dialog” on page 1194.
• The Screen Capture Setup dialog now • The Page Setup and Print dialogs were
remains open after you click Capture, renamed Drawing Sheet Setup and Print
allowing you to create multiple captures View, respectively. See “Printing and
more easily. See “Creating Screen Cap- Plotting” on page 1179.
tures” on page 1121. • Can now specify the Margins of the
• Imported pictures, metafiles, and PDF drawing sheet. See “Drawing Sheet Setup
files can now be cropped using the edit Dialog” on page 1184.
handles. See “Using the Mouse” on page • Redesigned Print View dialog includes a
1119. scrollable, zoomable print preview and
DPI setting. See “Print View Dialog” on
Importing and Exporting page 1194.
• Improved ability to include and exclude
• New Export to REScheck tool specific layout pages as the Print Range.
exports information about a plan’s ther- See “Print View Dialog” on page 1194.
mal envelope to REScheck (.rxl) file for-
mat. See “Export to REScheck” on page • Page breaks no longer display in either
1157. the Drawing Sheet Setup dialog or when
• Can now import and export 3D symbols Print Preview or Drawing Sheet
from and to the COLLADA (.dae) file are enabled. See “Print Preview” on page
format. See “Importing and Exporting” 1187.
on page 1133. • Line Styles assigned to object surface
• Can now import and export 3D symbols edges and patterns are now maintained
from and to the stereolithography (.StL) when Vector Views are printed. See
file format. See “Importing and Export- “Printing and Plotting” on page 1179.
ing” on page 1133. • Obsolete Double Buffered Printing,
• The Import Drawing Wizard was Line Weight, and Height and Width
renamed Import Drawing Assistant. See Correction settings removed from Print
“Import Drawing Assistant” on page View dialog. See “Print View Dialog” on
1136. page 1194.
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• Use These Settings When Converting • New Layout Info submenu for Text
Old Files settings removed from the Macros and six new layout page macros.
Drawing Sheet View dialog. See “Draw- See “Text Macros” on page 1033.
ing Sheet Setup Dialog” on page 1184. • Line Styles are now maintained when
• Print to File option removed from the Vector Views are sent to layout. See
Print View dialog. See “Printing to File” “Sending Views to Layout” on page
on page 1181. 1208.
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• Schedule columns can now be renamed • Objects included in more than one sched-
in the Schedule Specification and ule can now display multiple callout
Defaults dialogs. See “General Panel” on labels. See “Working with Multiple
page 1237. Schedules” on page 1236.
• Can now choose whether to display a • All objects now derive their schedule
schedule’s column headings as well as Descriptions from the Components dia-
whether to use uppercase text. See “Gen- log. See “Components Dialog” on page
eral Panel” on page 1237. 1265.
• New Group Similar Objects option lets • New “Totals” row at the bottom of Door
you choose whether to display similar and Window Schedules that include an
objects as one line item or separately. See Area column. See “Area Totals” on page
“General Panel” on page 1237. 1235.
• Fixtures and appliances set into cabinets • Hinge Side, Swing, and Header Type can
can now display callout labels associated now be included in Door Schedules. See
with a Fixture Schedule. See “Object “In Door Schedules” on page 365.
Labels” on page 1241.
• New “Custom” Window Type for garden Materials Lists
windows and other window symbols. See • The ability to export Materials Lists to
“Columns and Objects to Include” on .xls file format was replaced by export to
page 1234. more flexible .xml format. See “Printing
• Can now create separate schedules for and Exporting the Materials List” on
Interior and Exterior Doors. See “Col- page 1261.
umns and Objects to Include” on page • Column headings are now included when
1234. a Materials List is printed. See “Printing
• New “Room Name” Column to Include and Exporting the Materials List” on
for all schedules except Plants. See “Col- page 1261.
umns and Objects to Include” on page • Heated Area descriptions were replaced
1234. by Thermal Envelope, and are calculated
• New Columns to Include for door, win- with greater accuracy. See “Conditioned
dow, cabinet, and electrical schedules. Area Totals” on page 1262.
See “Columns and Objects to Include” on • Can now generate a Materials List while
page 1234. a camera view is active. See “The Materi-
• “Std. Area” and “Int. Area” columns in als List Tools” on page 1248.
Room Finish schedules were renamed • Obsolete Export Version 8 Columns
“Area, Standard” and “Area, Interior”. Only was removed from the Materials
Legacy plans are not affected by this List Export dialog. See Materials List
change. See “Columns and Objects to Export Dialog.
Include” on page 1234.
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Index
Numerics A
3D Absolute Location
Backdrops ......................................... 875 New point ....................................... 1045
Box ................................................... 760 Active Layer Set Control ................. 148
Close all 3D Views ............................. 888
Added Lights ..................................... 916
Data Import ...................................... 1148
Delete Surface ................................... 888 Adding
Face .................................................. 760 Floor Between Existing Floors ............ 428
Molding Polyline ................................. 649 to the Library ..................................... 807
Origin .............................................. 1162 Toolbar Buttons ................................. 136
Remove 3D Data ................................ 888 Adjust
Symbols, Importing .......................... 1149 Effects .............................................. 953
3D Box Image Properties ............................... 953
Specification Dialog ........................... 765 Material Definition ............................. 833
Wall Angle ........................................ 107
3D Molding Polyline
Specification Dialog ........................... 653 Adjust Lights Dialog ........................ 917
3D Roof Designer .............................. 480 Advanced
Deck Framing .................................... 334
3D View Defaults Dialog ................... 873
Splines ............................................. 210
3D Views
Aerial View ........................................ 863
Display .............................................. 885
Layer Set .......................................... 864
Editing ............................................... 897
Floor Overview ................................... 880 Alcove Roofs ..................................... 505
Framing Overview .............................. 880 Align
Full Overview ..................................... 880 Curved Stairs Between Floors ............ 226
Generation, Speed up ........................ 938 Curved Walls Between Floors ............ 286
Line Weights .................................... 1191 Objects ............................................. 220
Overviews ......................................... 877 Pony Walls Between Floors ............... 286
Panels ............................................... 874 Roof Edges ....................................... 481
Save ................................................. 900 Stem Walls and Footings ................... 448
Working in ......................................... 897 Text ................................................ 1018
3D Wall Designer ............................... 270 Walls ................................................ 285
3DS Files Align/Distribute
Export ............................................. 1154 Along Line ........................................ 222
Objects ............................................. 221
Allowed
Angles Dialog .................................... 248
Alpha Channel................................... 846
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Mulled Unit
Specification Dialog ........................... 398 O
Mulled Units Object
Framing ............................................ 401 Based Design ...................................... 29
Labels ............................................ 1243 Layer Properties ................................ 152
Mullion Depth .................................... 401
Object Snaps ..................................... 160
Treat as Door .................................... 400
Extension Snaps ........................ 116 , 161
Mullions Object locations ................................. 161
Window ............................................. 407 Preferences ....................................... 113
Multiple Objects
Copy ................................................. 171 Distributed ........................................ 782
Select ............................................... 183
One-Click Stairs ................................ 523
Multiple Copy Dialog ........................ 172
Open
Muntins Below ................................................ 330
Custom ............................................. 396 Layout ................................................. 59
Load Custom ..................................... 396 Object ................................................. 38
Window ............................................. 407 Plan Files ............................................ 59
Symbol .................................... 821 , 1159
Template Files ..................................... 82
N View ................................................. 900
OpenGL .............................................. 868
Named Values ................................. 1271 Openings
New Dimensions to ................................... 971
CAD Arc Dialog ............................... 1059 Optimizations On .............................. 124
CAD Line Dialog .............................. 1050
Organizing
CAD Point Dialog ............................ 1045
your Files ............................................ 51
Layer Name Dialog ............................ 150
Plans Preferences ............................. 102 Orthogonal Views ........................... 1188
Polygon Shaped Room ...................... 268 Outlets ................................................ 625
Newels Above cabinet ................................... 625
Definition .......................................... 524 Automatic .......................................... 626
Dishwasher ....................................... 625
Newels/Balusters Tab ...................... 318
GFCI ................................................. 625
NKBA Manually placed ................................ 625
Guidelines ...................................... 1275 Place ................................................ 626
NKBA® Sink .................................................. 625
Auto Dimensions ............................... 981 WP ................................................... 625
Auto Elevation Dimensions ................ 982 Oval .................................................. 1063
No Locate Wall .................................. 303 Specification Dialog ......................... 1064
North Pointer..................................... 921 Overall Dimension ............................ 974
Nudging ............................................. 219 Overhang ........................................... 477
Number Style/Angle Style Overview .............................................. 27
Dialog ............................................... 126 Floor ................................................. 880
Full ................................................... 880
Isometric ........................................... 881
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T Hill ....................................................
Holes ................................................
704
705
Modifier Tools ................................... 703
Tab Key............................................... 183
Specification Dialog ........................... 711
Tabs Sprinkler Tools .................................. 755
Columns in Text ............................... 1013 Sun Shadows .................................... 708
Text ................................................. 1013 Toolbar Configuration ................ 131 , 696
Tangent Valley ............................................... 704
Curved walls ...................................... 287 Wall and Curb Tools .......................... 707
Make arc, edit button .......................... 287 Terrain Break
Tape Measure..................................... 980 Specification Dialog ........................... 723
Technical Support ................. 1277 , 1285 Terrain Data
Contact ............................................ 1282 Convert CAD Lines to ........................ 733
Error Messages ............................... 1281 Import ............................................... 726
Hardware Lock Issues ...................... 1279 Terrain Feature
Installation Issues ............................ 1278 Specification Dialog ........................... 721
Online ............................................. 1283
Terrain Features
Online Articles ................................. 1283
Clip ................................................... 721
Priority ............................................ 1283
Height ............................................... 721
Telephone ....................................... 1283
Terrain Modeler
Template Files .................................... 82
3D Views .......................................... 710
Template Layout Clear Terrain ..................................... 698
Creating ............................................. 83
Terrain Path
Template Plan Specification Dialog ........................... 724
Creating ............................................. 83
Terrain Perimeter.............................. 696
Temporary
Text
CAD Points ...................................... 1044
Add to Dimension Label ..................... 989
Dimension Defaults ............................ 975
Aligning .......................................... 1018
Dimensions ........................................ 980
Arrows ............................................ 1021
File Directories ................................... 100
Bullets ............................................ 1007
Temporary Dimensions .................... 980 Character Size ................................ 1000
Terrain Convert Simple to Rich .................... 1017
and 3D Draw Time ............................. 710 Copy, Cut and Paste ....................... 1018
Auto Rebuild ...................................... 710 Creating .......................................... 1002
Breaks ............................................... 702 Defaults ............................................ 999
Build .................................................. 709 Displaying ....................................... 1003
Clear ................................................. 698 Edit in Place .................................... 1017
Contour Lines .................................... 709 Editing ............................................ 1015
Contour Smoothing ............................ 714 Layer .............................................. 1003
Contours Panel .................................. 713 Layout ............................................ 1206
Displaying .......................................... 709 Leader Lines ................................... 1022
Editing ............................................... 710 Line Spacing ................................... 1007
Elevation Data Tools .......................... 698 Lists ............................................... 1007
Feature Tools .................................... 704 Macros ........................................... 1033
Flat Region ........................................ 704 Maximum Characters ....................... 1003
Grow All Plants Dialog ........................ 748 Move .............................................. 1016
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Member Depth ........................... 618 , 621 Virtual Reality Modeling Language ......
Mixing with Rafters ............................. 608 1131
Reduced Gable .................................. 619 Visual CAD Snaps............................... 86
Roof .................................................. 602
Volume
Scissors ............................................ 617
Of a Polyline ................................... 1066
Shape, editing .................................... 606
Spacing ............................................. 583 VRML ................................................ 1131
Special Snapping ............................... 620 Export ............................................. 1131
Step Down Hip ................................... 613 Textures and Images ....................... 1132
Subgirders ......................................... 614
Truss Base ........................................ 609
Webbing .................................... 618 , 621
W
Walk Line ........................................... 534
U Walkthroughs .................................. 1124
Along a Path ................................... 1124
Undo.................................................... 251 Codecs ........................................... 1128
Files ................................................... 59 Create Path .................................... 1124
Preferences ........................................ 96 Key Frames .................................... 1125
Undo Zoom ........................................ 859 Pause Recording ............................. 1127
Unit Conversions............................... 103 Playing ........................................... 1128
Recording ....................................... 1127
Unrestricted Movement .................... 218
Save Frame .................................... 1127
Updates Stop Recording ............................... 1127
Auto Check ......................................... 96 VRML ............................................. 1131
Use Layout Line Scaling ................ 1210 Wall
Assemblies ....................................... 295
Blocking ............................................ 574
V Cabinets ........................................... 662
Defaults ............................................ 255
Valley .................................................. 704 Detail Views ...................................... 589
Vaulted Ceilings ................................ 343 Elevation ........................................... 878
Layer Fill Style .................................. 300
Vents ................................................... 388
Specification Dialog ........................... 301
Video Card Tools ................................................ 259
Memory ............................................. 868 Type Definitions Dialog ...................... 298
OpenGL ............................................. 868 Types Tab ......................................... 312
Status ................................................ 125
Wall Hatch
Videos Specification Dialog ........................... 321
View Online Help Videos .................. 1274
Wall Type Definitions Dialog........... 298
View
Walls
to CAD ............................................ 1086
Align between floors .......................... 286
Views Align colinear .................................... 285
Static and Dynamic .......................... 1211 Align pony walls ................................ 258
Tiling ................................................. 862 and Material Painter .......................... 830
Virtual Graph Paper ........................... 86 Attic Walls ......................................... 290
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Z
Zero
in Dimensions .................................... 966
Zoom ................................................... 859
Fill Window ........................................ 860
Mouse Wheel ............................... 32 , 859
Tools ................................................. 859
Undo Zoom ........................................ 859
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