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List Configuration
Selections: Matched Play: Kill Team
Categories: C ,S :M ,L :K T ,L :B -F K T
Leader [7pts]
Sergeant [7pts]
Selections: Display Voice of Command Orders, Leader, Plasma Pistol [1pts], Power Sword [1pts]
Categories: M ,L
Ability: Voice of Command, Astra Militarum Orders: Bring it Down!, Fix Bayonets!, Fowards, for the Emperor!, Get Back in the Fight!,
Move! Move! Move!, Take Aim!, Model: Sergeant, Weapon: Frag grenade, Plasma Pistol (standard, Plasma Pistol (supercharge), Power
Sword
Core
As long as this model is on the battlefield and not shaken, you gain an additional Command Point at the
Resourceful Manual
beginning of the battle round.
p68
Once per battle round, if your Leader is on the battlefield and not shaken, they can issue an order to
other members of your kill team at the start of the Shooting phase. To issue an order, pick another
Voice of
friendly ASTRA MILITARUM model (other than a shaken model) within 12" of your Leader and choose
Command
which order you wish to issue from the list opposite. A model may only be affected by one order per
battle round.
Astra Militarum
Ability Ref
Orders
Bring it Down! Re-roll wound rolls of 1 for the ordered model until the end of the phase
This order can only be issued to a model within 1" of an enemy model. The ordered model
Fix Bayonets!
immediately fights as if it were the Fight phase
Move! Move! Instead of shooting this phase, the ordered model immediately makes an Advance move as if it were
Move! the Movement phase
Take Aim! Re-roll hit rolls of 1 for the ordered model until the end of this phase
Sergeant 6" 4+ 4+ 3 3 1 2 7 5+ 1
Grenade
Frag grenade 6" 3 0 1 -
D6
Specialists [26pts]
Guardsman [10pts]
Selections: Comms, Vox Caster [5pts]
Categories: F :A M ,I ,I ,M ,S
Model: Guardsman, Wargear: Vox Caster, Weapon: Frag grenade, Lasgun
Core
Once per Shooting phase, when you pick a model from your kill team to shoot that is within 6" of this
Scanner Manual
model, if this model is not shaken, you can add 1 to hit rolls made for that model in this phase.
p70
Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ -
Vox You can re-roll failed Nerve tests for Astra Militarum models while a friendly model with a vox caster is on the
Caster battlefield and not shaken.
Breacher You can add 1 to this model's wound rolls against targets that are obscured. Core Manual p71
Marksman You can re-roll hit rolls of 1 for this model when it makes a shooting attack. Core Manual p75
Grenade
Frag grenade 6" 3 0 1 -
D6
Plasma gun Rapid On an unmodified hit roll of 1, the bearer is taken out of action after
24" 8 -3 2
(supercharge) fire 1 all of this weapon's shots have been resolved
Non-specialists [65pts]
Guardsman [5pts]
Categories: F :A M ,I ,I ,M ,N -
Model: Guardsman, Weapon: Frag grenade, Lasgun
Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ -
Guardsman [5pts]
Categories: F :A M ,I ,I ,M ,N -
Model: Guardsman, Weapon: Frag grenade, Lasgun
Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ -
Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ -
Guardsman [5pts]
Categories: F :A M ,I ,I ,M ,N -
Model: Guardsman, Weapon: Frag grenade, Lasgun
Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ -
Guardsman [5pts]
Categories: F :A M ,I ,I ,M ,N -
Model: Guardsman, Weapon: Frag grenade, Lasgun
Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ -
Guardsman [5pts]
Categories: F :A M ,I ,I ,M ,N -
Model: Guardsman, Weapon: Frag grenade, Lasgun
Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ -
Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ -
Guardsman [5pts]
Categories: F :A M ,I ,I ,M ,N -
Model: Guardsman, Weapon: Frag grenade, Lasgun
Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ -
Guardsman [5pts]
Categories: F :A M ,I ,I ,M ,N -
Model: Guardsman, Weapon: Frag grenade, Lasgun
Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ -
Guardsman [5pts]
Categories: F :A M ,I ,I ,M ,N -
Model: Guardsman, Weapon: Frag grenade, Lasgun
Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ -
Grenade
Frag grenade 6" 3 0 1 -
D6
Plasma gun Rapid On an unmodified hit roll of 1, the bearer is taken out of action after
24" 8 -3 2
(supercharge) fire 1 all of this weapon's shots have been resolved