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Gunner spam (Warhammer 40,000: Kill Team (2018)) [98pts]

Kill Team List (Astra Militarum) [98pts]


Configuration

List Configuration
Selections: Matched Play: Kill Team
Categories: C ,S :M ,L :K T ,L :B -F K T

Leader [7pts]

Sergeant [7pts]
Selections: Display Voice of Command Orders, Leader, Plasma Pistol [1pts], Power Sword [1pts]
Categories: M ,L
Ability: Voice of Command, Astra Militarum Orders: Bring it Down!, Fix Bayonets!, Fowards, for the Emperor!, Get Back in the Fight!,
Move! Move! Move!, Take Aim!, Model: Sergeant, Weapon: Frag grenade, Plasma Pistol (standard, Plasma Pistol (supercharge), Power
Sword

Ability Description Ref

Core
As long as this model is on the battlefield and not shaken, you gain an additional Command Point at the
Resourceful Manual
beginning of the battle round.
p68

Once per battle round, if your Leader is on the battlefield and not shaken, they can issue an order to
other members of your kill team at the start of the Shooting phase. To issue an order, pick another
Voice of
friendly ASTRA MILITARUM model (other than a shaken model) within 12" of your Leader and choose
Command
which order you wish to issue from the list opposite. A model may only be affected by one order per
battle round.

Astra Militarum
Ability Ref
Orders

Bring it Down! Re-roll wound rolls of 1 for the ordered model until the end of the phase

This order can only be issued to a model within 1" of an enemy model. The ordered model
Fix Bayonets!
immediately fights as if it were the Fight phase

Fowards, for the


The ordered model can shoot even if it Advanced in the previous Movement phase
Emperor!

Get Back in the


The ordered model can shoot this phase even if it Fell Back in the Movement phase.
Fight!

Move! Move! Instead of shooting this phase, the ordered model immediately makes an Advance move as if it were
Move! the Movement phase

Take Aim! Re-roll hit rolls of 1 for the ordered model until the end of this phase

Model M WS BS S T W A Ld Sv Max Ref

Sergeant 6" 4+ 4+ 3 3 1 2 7 5+ 1

Weapon Range Type S AP D Abilities Ref

Grenade
Frag grenade 6" 3 0 1 -
D6

Plasma Pistol (standard 12" Pistol 1 7 -3 1 -

Plasma Pistol On an unmodified hit roll of 1, the bearer is taken out of


12" Pistol 1 8 -3 2
(supercharge) action.

Power Sword Melee Melee User -3 1 -

Specialists [26pts]
Guardsman [10pts]
Selections: Comms, Vox Caster [5pts]
Categories: F :A M ,I ,I ,M ,S
Model: Guardsman, Wargear: Vox Caster, Weapon: Frag grenade, Lasgun

Ability Description Ref

Core
Once per Shooting phase, when you pick a model from your kill team to shoot that is within 6" of this
Scanner Manual
model, if this model is not shaken, you can add 1 to hit rolls made for that model in this phase.
p70

Model M WS BS S T W A Ld Sv Max Ref

Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ -

Wargear Ability Ref

Vox You can re-roll failed Nerve tests for Astra Militarum models while a friendly model with a vox caster is on the
Caster battlefield and not shaken.

Weapon Range Type S AP D Abilities Ref

Frag grenade 6" Grenade D6 3 0 1 -

Lasgun 24" Rapid Fire 1 3 0 1 -

Special Weapons Gunner [8pts]


Selections: Demolitions, Flamer [3pts]
Categories: M ,S
Model: Special Weapons Gunner, Weapon: Flamer, Frag grenade

Ability Description Ref

Breacher You can add 1 to this model's wound rolls against targets that are obscured. Core Manual p71

Model M WS BS S T W A Ld Sv Max Ref

Special Weapons Gunner 6" 4+ 4+ 3 3 1 1 6 5+ 3

Weapon Range Type S AP D Abilities Ref

Flamer 8" Assault D6 4 0 1 This weapon automatically hits its target.

Frag grenade 6" Grenade D6 3 0 1 -


Special Weapons Gunner [8pts]
Selections: Plasma gun [3pts], Sniper
Categories: M ,S
Model: Special Weapons Gunner, Weapon: Frag grenade, Plasma gun (standard), Plasma gun (supercharge)

Ability Description Ref

Marksman You can re-roll hit rolls of 1 for this model when it makes a shooting attack. Core Manual p75

Model M WS BS S T W A Ld Sv Max Ref

Special Weapons Gunner 6" 4+ 4+ 3 3 1 1 6 5+ 3

Weapon Range Type S AP D Abilities Ref

Grenade
Frag grenade 6" 3 0 1 -
D6

Plasma gun Rapid


24" 7 -3 1 -
(standard) fire 1

Plasma gun Rapid On an unmodified hit roll of 1, the bearer is taken out of action after
24" 8 -3 2
(supercharge) fire 1 all of this weapon's shots have been resolved

Non-specialists [65pts]

Guardsman [5pts]
Categories: F :A M ,I ,I ,M ,N -
Model: Guardsman, Weapon: Frag grenade, Lasgun

Model M WS BS S T W A Ld Sv Max Ref

Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ -

Weapon Range Type S AP D Abilities Ref

Frag grenade 6" Grenade D6 3 0 1 -

Lasgun 24" Rapid Fire 1 3 0 1 -

Guardsman [5pts]
Categories: F :A M ,I ,I ,M ,N -
Model: Guardsman, Weapon: Frag grenade, Lasgun

Model M WS BS S T W A Ld Sv Max Ref

Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ -

Weapon Range Type S AP D Abilities Ref

Frag grenade 6" Grenade D6 3 0 1 -

Lasgun 24" Rapid Fire 1 3 0 1 -


Guardsman [5pts]
Categories: F :A M ,I ,I ,M ,N -
Model: Guardsman, Weapon: Frag grenade, Lasgun

Model M WS BS S T W A Ld Sv Max Ref

Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ -

Weapon Range Type S AP D Abilities Ref

Frag grenade 6" Grenade D6 3 0 1 -

Lasgun 24" Rapid Fire 1 3 0 1 -

Guardsman [5pts]
Categories: F :A M ,I ,I ,M ,N -
Model: Guardsman, Weapon: Frag grenade, Lasgun

Model M WS BS S T W A Ld Sv Max Ref

Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ -

Weapon Range Type S AP D Abilities Ref

Frag grenade 6" Grenade D6 3 0 1 -

Lasgun 24" Rapid Fire 1 3 0 1 -

Guardsman [5pts]
Categories: F :A M ,I ,I ,M ,N -
Model: Guardsman, Weapon: Frag grenade, Lasgun

Model M WS BS S T W A Ld Sv Max Ref

Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ -

Weapon Range Type S AP D Abilities Ref

Frag grenade 6" Grenade D6 3 0 1 -

Lasgun 24" Rapid Fire 1 3 0 1 -

Guardsman [5pts]
Categories: F :A M ,I ,I ,M ,N -
Model: Guardsman, Weapon: Frag grenade, Lasgun

Model M WS BS S T W A Ld Sv Max Ref

Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ -

Weapon Range Type S AP D Abilities Ref

Frag grenade 6" Grenade D6 3 0 1 -

Lasgun 24" Rapid Fire 1 3 0 1 -


Guardsman [5pts]
Categories: F :A M ,I ,I ,M ,N -
Model: Guardsman, Weapon: Frag grenade, Lasgun

Model M WS BS S T W A Ld Sv Max Ref

Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ -

Weapon Range Type S AP D Abilities Ref

Frag grenade 6" Grenade D6 3 0 1 -

Lasgun 24" Rapid Fire 1 3 0 1 -

Guardsman [5pts]
Categories: F :A M ,I ,I ,M ,N -
Model: Guardsman, Weapon: Frag grenade, Lasgun

Model M WS BS S T W A Ld Sv Max Ref

Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ -

Weapon Range Type S AP D Abilities Ref

Frag grenade 6" Grenade D6 3 0 1 -

Lasgun 24" Rapid Fire 1 3 0 1 -

Guardsman [5pts]
Categories: F :A M ,I ,I ,M ,N -
Model: Guardsman, Weapon: Frag grenade, Lasgun

Model M WS BS S T W A Ld Sv Max Ref

Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ -

Weapon Range Type S AP D Abilities Ref

Frag grenade 6" Grenade D6 3 0 1 -

Lasgun 24" Rapid Fire 1 3 0 1 -

Guardsman [5pts]
Categories: F :A M ,I ,I ,M ,N -
Model: Guardsman, Weapon: Frag grenade, Lasgun

Model M WS BS S T W A Ld Sv Max Ref

Guardsman 6" 4+ 4+ 3 3 1 1 6 5+ -

Weapon Range Type S AP D Abilities Ref

Frag grenade 6" Grenade D6 3 0 1 -

Lasgun 24" Rapid Fire 1 3 0 1 -


Guardsman Gunner [7pts]
Selections: Grenade launcher [2pts]
Categories: F :A M ,I ,I ,M ,N -
Model: Guardsman Gunner, Weapon: Frag grenade, Grenade launcher (frag), Grenade launcher (krak)

Model M WS BS S T W A Ld Sv Max Ref

Guardsman Gunner 6" 4+ 4+ 3 3 1 1 6 5+ 1

Weapon Range Type S AP D Abilities Ref

Frag grenade 6" Grenade D6 3 0 1 -

Grenade launcher (frag) 24" Assault D6 3 0 1 -

Grenade launcher (krak) 24" Assault 1 6 -1 D3 -

Special Weapons Gunner [8pts]


Selections: Plasma gun [3pts]
Categories: M ,N -
Model: Special Weapons Gunner, Weapon: Frag grenade, Plasma gun (standard), Plasma gun (supercharge)

Model M WS BS S T W A Ld Sv Max Ref

Special Weapons Gunner 6" 4+ 4+ 3 3 1 1 6 5+ 3

Weapon Range Type S AP D Abilities Ref

Grenade
Frag grenade 6" 3 0 1 -
D6

Plasma gun Rapid


24" 7 -3 1 -
(standard) fire 1

Plasma gun Rapid On an unmodified hit roll of 1, the bearer is taken out of action after
24" 8 -3 2
(supercharge) fire 1 all of this weapon's shots have been resolved

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