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Second Wind - On turn, as a bonus action, regain HP = 1d10+lvl. Must take a short or
long rest to use again.
Mogmurch (Sorcerer) 1
AC: 14
HP: 9 (1d6) STR 8(-1) DEX 12(+1) CON 15(+2) INT 11 WIS 8(-1) CHA 16(+3)
Saving Throws: CON & CHA
Speed 30' Darkvision 60' Passive Perception 9
Skills: Intimidation, Deception
Languages: Common, Goblin, Draconic
Weapons:
Scimitar +3 1d6+1 S
Sling +3 1d4+1 B
Character Traits/Abilities:
Draconic Ancestry - Red (fire)
Draconic Resilience - HP + 1/lvl, AC = 13 + DEX
Nimble Escape - Can disengage or hide as a bonus action.
Thick Skinned - Resistant to bludgeoning damage. 2