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Reta Bigbad (Fighter)

AC: 13 (leather armor)


HP: 12 (1d10)
STR 13(+1) DEX 15(+2) CON 14(+2) INT 10 WIS 12(+1) CHA 8(-1)
1

Saving Throws: STR & CON


Speed 30' Darkvision 60' Passive Perception 13
Skills: Animal Handling, Perception, Survival
Languages: Common, Goblin
Weapons:
Scimitar +4 1d6+2 S
Shortbow +4 1d6+2 P; range 80'/320' 20 arrows
Character Traits/Abilities:
Balloon Headed - Proficiency in Perception, but must roll DEX saves to escape small,
confined spaces at disadvantage.
Dog-Sniff-Hate - Add proficiency bonus to damage against canines and double
proficiency bonus for Survival checks to track canines.
Nimble Escape - Can disengage or hide as a bonus action.
Dueling Fighting Style - +2 to damage rolls with scimitar.
2

Second Wind - On turn, as a bonus action, regain HP = 1d10+lvl. Must take a short or
long rest to use again.

Chuffy Lickwound (Rogue)


AC: 14 (leather armor)
HP: 10 (1d8)
STR 8(-1) DEX 17(+3) CON 14(+2) INT 11 WIS 12(+1) CHA 8(-1)
1

Saving Throws: DEX & INT


Speed 30' Darkvision 60' Passive Perception 13
Skills: Stealth (2x proficiency), Acrobatics, Perception, Sleight of Hand
Tools: Thieves' Tools (2x proficiency)
Languages: Common, Goblin
Weapons:
Scimitar +5 1d6+3 S
Dart +5 1d6+3 P; range 20'/60' 6 darts
Character Traits/Abilities:
Expertise - Double proficiency bonus for Stealth and Thieves' Tools.
Nimble Escape - Can disengage or hide as a bonus action.
Pustular - Has advantage to save against sickened condition.
Sneak Attack - Deal extra 1d6 damage once per turn when you attack with advantage
or another enemy of the target is within 5' of it.
Poog of Zarongel (Cleric)
AC: 15 (chain shirt)
HP: 9 (1d8)
STR 10 DEX 14(+2) CON 13(+1) INT 8(-1) WIS 15(+2) CHA 12(+1)
Saving Throws: WIS & CHA
Speed 30' Darkvision 60' Passive Perception 12
Skills: Medicine, Religion
Languages: Common, Goblin
Weapons:
Scimitar +4 1d6 +2 S
Javelin +0 1d6 P; range 30'/120' 2 javelins
Character Traits/Abilities:
Goblin Bravery - When facing a larger enemy without the target having other enemies
within 5' of it and you're not using a reach melee weapon or ranged weapon you have
advantage to hit.
Nimble Escape - Can disengage or hide as a bonus action.
War Domain Divine Spellcasting - WIS based, 3 cantrips, 3 1st level spells (+ bonus
spells), 2 spell slots
* Cantrips: Sacred Flame, Spare the Dying, Guidance
* 1st level: Cure Wounds, Detect Magic, Divine Favor, Inflict Wounds, Shield of Faith

Mogmurch (Sorcerer) 1

AC: 14
HP: 9 (1d6) STR 8(-1) DEX 12(+1) CON 15(+2) INT 11 WIS 8(-1) CHA 16(+3)
Saving Throws: CON & CHA
Speed 30' Darkvision 60' Passive Perception 9
Skills: Intimidation, Deception
Languages: Common, Goblin, Draconic
Weapons:
Scimitar +3 1d6+1 S
Sling +3 1d4+1 B
Character Traits/Abilities:
Draconic Ancestry - Red (fire)
Draconic Resilience - HP + 1/lvl, AC = 13 + DEX
Nimble Escape - Can disengage or hide as a bonus action.
Thick Skinned - Resistant to bludgeoning damage. 2

Spellcasting - CHA based, 4 cantrips, 2-1st level spells, 2 spell slots


* Cantrips: Firebolt, True Strike, Poison Spray, Shcoking Grasp
* 1st level: Shield, Jump
Vorka (lvl 3 Druid boss 450 XP)
AC: 13
HP: 24 (1d8)
STR 10 DEX 14(+2) CON 14(+2) INT 8(-1) WIS 15(+2) CHA 10
Saving Throws: INT & WIS
Speed 30' Darkvision 60' Passive Perception 12
Skills: Animal Handling, Survival
Languages: Goblin, Druidic
Weapons:
Scimitar +4 1d6+2 S
Darts +4 1d4+2 P; range 20'/60' 6 darts
Character Traits/Abilities:
Nimble Escape - Can disengage or hide as a bonus action.
Beast Shape - May transform into a beast that can not swim or fly and of challenge
rating 1/4 or lower.
Circle of Land: Swamp Spellcasting - WIS based, 2 cantrips, 4-1st level slots, 2-2nd
level slots, 5 known spells (+ bonus spells), Save DC=12, Atk +4
* Cantrips: Produce Flame, Resistance
* 1st level: Cure Wounds, Create Water, Animal Friendship
* 2nd level: Barkskin, Melf's Acid Arrow, Darkness, Spider Climb1

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