Professional Documents
Culture Documents
Samantha K. Niehaus
07/03/2018
MEDIA USE AND ONLINE LEARNING
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Technology and media are often used interchangeably as the same word. However, it is
important to realize that technology and media are actually different, and when we are talking
about educational technology, it is important to separate the words into what they actually are.
Media can be referred to as more specific tools associated with technology, specifically
educational technology. However, when discussing media, the uses and associations can become
much more complex. Bates (2016) says, “Media of course depend on technology, but technology
is only one element of media”. Merriam Webster defines technology simply as, “a machine,
piece of equipment, method, etc.,”. Another simple definition provided by Bates (2016) is
“technology refers to tools and machines that may be used to solve real-world problems”. In
education, I think technology is often thought of as tools or resources, things that can be used to
make learning different, or even easier, by some standards. When educators think of technology,
they often think of the devices; computers, tablets, phones, projection screens, etc… Technology
tends to just stand around and wait for a command or direction from the person using it, and that
is where media comes into play (Bates, Chapter 6). Media is a plural of the word medium, and
has many definitions which makes it hard to actually define simply. “Media require an active act
of creation of content and/or communication, and someone who receives and understands the
communication, as well as the technologies that carry the medium” (Bates, Chapter 6 ). Merriam
Webster’s online dictionary says that the most popular reference of the word is used as “a
broken down for educational purposes into text, graphics, audio, video, social media, and
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computing. Within each of those, there are also sub groups or systems that define what is being
From an educational perspective, it is important to understand that media are not neutral
or ‘objective’ in how they convey knowledge. They can be designed or used in such a
way as to influence (for “good or bad) the interpretation of meaning and hence our
understanding. Some knowledge therefore of how media work is essential for teaching in
a digital age. In particular we need to know how best to design and apply media (rather
In today’s digital world, most educators are familiar with using video in the classroom. In
my own fourth grade classroom, there is a wide variety of video being used daily, including
student created videos. There are countless video platforms outside of the popular YouTube,
including boclips, Flocabulary, BrainPop among others. According to Bates (2016), there are
positives and negatives to using video as a teaching medium. It can be said that video is not
being used enough, or at least effectively enough. Some of the positives of using video include
linking concrete events to abstract principles, the ability to start and stop videos at different
times, and most video programs are free or low cost. Some of the negatives of using video
include the limit of high quality free videos for educational purposes, most educators only know
how to use video for lecturing purposes, and to get the most out of the experience, videos need to
require students to analyze or interpret with an activity outside of just watching (chapter 7).
Video seems to be used often to replicate a lecture which is not getting the most out of the
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characteristics of using video. This also doesn’t reach many levels outside of the factual level of
that is basic to specific disciplines. This dimension refers to essential facts, terminology, details
or elements students must know or be familiar with in order to understand a discipline or solve a
problem in it” (Anderson, n.d). In order to use video effectively as a media tool, students should
be analyzing video, comparing and contrasting videos, and creating their own videos. Websites
like boclips.com use videos to enrich learning by adding graphics, and animations to simple
videos, providing step by step demonstrations that allow students to think deeper about the
learning. Teachers can pause and stop videos to add questions, and get students to think about
what is being taught in the video, rather than just watching to gain a basic knowledge of a topic.
students to “stay curious”, and ask questions as they learn scientific concepts. “At Mystery
Science, we believe that if you take a child’s questions seriously and help them to investigate,
their natural curiosity will develop into a scientific perspective on the world. This ability to think
scientifically is fundamental to any career or subject a child chooses to pursue as an adult. It's the
ability to look at a question or problem, systematically investigate and collect evidence, and
providing video lessons that start with a question, have many opportunities to stop and answer or
ask questions, interact with videos, and then perform experiments as modeled in the video. There
is then follow up and reflection on the learning, tips for how it could have gone better, and
student feedback options. The videos build upon each other in the units of mysteries and students
are able to interact with video as a medium. This allows kids to reach the procedural knowledge
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Taxonomy. Students are able to go above and beyond just remembering, and applying
information, but instead can analyze and evaluate learning with the ability to also create
Using videos in online learning can help improve the learning by applying the concepts to
real world examples, and by showing rather than just telling. The e-learning industry gives ten
tips for keeping video use effective in an online learning setting. Those tips include keeping the
videos used small, don’t overpower it by having students watch long videos, but rather short
clips that get straight to the point, use videos that show the skill in action, add interactive
elements, and videos that are story-centered, pair the videos with actual activities and trainings
that associate with the video, and use videos that are easily stopped to ask and answer questions
With the latest push for the development of the constructivist classroom, six
assessing a teaching and learning process does not mean that all of them should be met
simultaneously all the time. If 246 Association for the Advancement of Computing In Education
Journal, 13(3) one of more of them fail to occur, learning can still be meaningful and
constructive (Simons, 1993, p. 292). When selecting media to use in your classroom,
specifically, video, you should try to account for the characteristics of meaningful learning. Is the
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video promoting an active learning environment, meaning can the students interact with the
video, control when it stops and plays, and think critically about how the video applies to their
life and their learning? Are the videos used promoting individualized instruction, and is it
constructive and consistent? Do the videos allow for students to collaborate and converse with
each other? This does not mean that you should just put kids together in a group with a computer
screen playing a video, but instead should encourage students to communicate and reach a shared
understanding about the information being presented. Students should collaborate and challenge
each other’s thoughts surrounding the topic. Is the video contextual, does it make sense, and can
it deepen the students’ understanding of a place, person or topic by virtually taking them there?
Is the video designed and organized in a way that guides the students’ learning? Can students be
emotionally connected to the video, and are they motivated to continue watching, asking
questions and learning more? These characteristics should help guide any type of media choice
in an online classroom environment, but they are not the end-all, be-all, either.
“These characteristics provide insights into how video material, especially digital and online
videos, can be used in a pedagogically meaningful way in teaching, studying, and learning
processes. It is evident that videos viewed either through television or computer can be seen as
tools for learning. However, videos are just one component in the complexity of a classroom
activity system. The learning outcomes depend largely on the way videos are used as part of the
overall learning environment, for example, how viewing or producing videos is integrated into
One program that I have found to be particularly helpful in the use of video in the
classroom is, Crossbraining. Crossbraining is an online platform that allows students to record
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and create a short video of their learning, specifically of project based learning activities, or other
lab type experiences. Students work collaboratively to learn, capture, and share. The assignment
or activity is captured in short 5-8 second snippets that are put together by the program to create
one video that showcases their entire project. The program allows the students to voice over their
reflection, answer questions related to the project, and use vocabulary associated in the correct
context. Each student or group member is given a list of jobs that they are responsible for
throughout the project. So, why is it so important and why does it work? According to the
Crossbraining website, “For Students: It engages students in a growth mindset and deeper
learning through scaffolding, maximizing motivation and interest. Gives students a way to
demonstrate content mastery outside of standardized testing. For Teachers: It manages lessons,
shows student and group status all while providing a window into the classroom through
45-second student-narrated videos. For Administrators: Window into the projects and lessons
being taught in classes, formative assessment tool, provides media content to tell a school's story
to the community”.
In conclusion, video is just one of many tools that can be used in your online classroom
environment. It is a form of media, and it can be very effective. It can reach high levels of
learning through the Bloom’s taxonomy levels, and can be very simple or very complex. Video
selection is not something that should be taken lightly though, as it can also be a waste of time
for both educators and students. If you follow a few important steps as mentioned and make sure
that students can interact and discuss the video with their learning, and still be able to create,
References
http://thesecondprinciple.com/teaching-essentials/beyond-bloom-cognitive-taxonomy-revi
sed
Bates, T. (2016). Teaching in a Digital Age: Guidelines for designing teaching and learning.
Retrieved from
https://opentextbc.ca/teachinginadigitalage/chapter/8-6-media-or-technology/
https://www.merriam-webster.com/dictionary/medium
Open-and-go lessons that inspire kids to love science. (n.d.). Retrieved from
https://mysteryscience.com/mission
Pappas, C. (2018, May 30). 10 Tips To Effectively Use Videos In eLearning (2018 Update).
Retrieved from
https://elearningindustry.com/10-tips-to-effectively-use-videos-in-elearning
https://www.merriam-webster.com/dictionary/technology
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