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3) Rules of thinking
Find its disadvantage
Create weaknesses
Principle of time
Attack every move
Create passed pawn in endgame
Divide horizontally
Attack opponent territory Turn off your criticism for a quick moment
Divide vertically
Realize all attacking move candidates
Remove defender when more pieces on one side
Detect their mistakes first Force them to make mistakes Analyze computer games
Take risks
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Offer a draw
Practice recommendations
Direction of attack 30min
play training games
Concrete goals --> make progress analyze
When position changes, adjust your plan Center Think about planning about opponent's time
Exchanges
Study different typical positions After complete training a specific aspect
Weaknesses make the move by yourself
Pawn moves Tournament tournament
Detect best sqquares Play different positions and use different plans Swimming
Attacking to create positional advantage Physical preparation
Know the plan before the game Running
Strategies
CENTER
Open the center if opponent has weakness
Practice
Space advantage Long time control against computer/human
Flank attack Bishop
Looks of central pawns
Closed center
A piece without counterpart
Use the pawns
Space advantage
Counter-attack on the other side
Activity advantage
Attack their pawn chain head creates double-edge Realize advantages
Material advantage
Similar to open and close center
Put your pieces on squares protected by central pawn Enough control in center
Dynamic center
Focus on center > Pawn side move