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Your turn: concrete calculation

Opponent turn: think about general ideas

Figure out how to do "bad", unexpected moves anyway

Always ask for something else beside only move

3) Rules of thinking
Find its disadvantage

Attack other direction

Accept their next move and counter-attack

Counter unexpected move

Ruin opponent plans Psychology


Opponent threats?

What will happen after their execution 2) Try unexpected move

6) Prophylaxis Prevent if dangerous


May ignore threats?
What is idea
Make counterblow Think opponent plan as well as your plan
What is next move
Defense as only final choice

Best attacking piece is Queen

Principle of least active piece

Create weaknesses
Principle of time
Attack every move
Create passed pawn in endgame

When has more activities


Evaluate activity > quantity
Happens after their mistakes 1) Attack
5) Positional Sacrifice sacrifice a pawn for rooks/bishops
Pawn move
Continue calculation
Positional sacrifice Open position
Rook > minor pieces is passive in positions with pawn chains

Divide horizontally
Attack opponent territory Turn off your criticism for a quick moment
Divide vertically
Realize all attacking move candidates
Remove defender when more pieces on one side

Know something special

To get illogical result, not think logically Win against stronger


Create problems for him Make unpleasant move for opponent
Stronger afraid to lose Analyze your similar GM games

Detect their mistakes first Force them to make mistakes Analyze computer games
Take risks

Create an imbalance Winning games


Believe them make mistakes Analyze your own games
Pawn majority
Asymmetrical position Losing games
Opposite castle Analyze with main engine
Time keeping
Exchange non-identical pieces Against human
Training game
Keep playing the style --> you improve

Avoid exchanges Rybka


4) Complications Training games Against computer
Pieces attack each other Houdini
Create tensions Time control
Don't remove the tension
Specific aspect
Blunders
Focus on quality
Improve general understanding
Tactical games > Tactical puzzles
Tactical puzzles Get concrete knowledge on endgame
Warm-up How to train

https://chesstempo.com/chess-tactics.html Guess the move


Active learning
Conclude the thinking process

Be a universal player first


Against opponent weaknesses
Concentrate a single topic
3) Principle of maximum activity Opening match your style
Improve the least active piece Copy but not too much GM openings

Calculate only forward moves Correspondence games


Improve, do not change your preparation
Basic strategic principles
Neutralize opponent's active pieces http://www.openingmaster.com/
Thinking system Chess Database
4) Central squares Chess Training http://www.chessgameslinks.lars-balzer.info/

https://database.chessbase.com/?lang=en

Take the material if you can


1) Principle of material Computer games http://www.chessgames.com/perl/chesscollection?cid=1024593
Best game chess informant
Players with Benko many times > strongest players
Find the best plan > best move > best combination
2) Principle of attack How GM play
Improve
TWIC
Training game and analyze again of strong players
New games
5) Principle of flexibility
double knowledge
Chess opening
Copy GM thinking Partnership just 1 player Match chess principles
Concrete plan Play correct openings first
Good for them might not good for you
Attacking moves equal level

[] Squares Attack in middle game Should play attacking openings


Objects to attack Dont play forcing lines
Pawns
Train your opening Connect rooks
Effective plan
Pieces Develop pieces
Opening basics
How to attack with pieces Castle
5th/6th rank is most important
Queen-side >= King-side castle
Different simple threats might work at once

Unpleasant for opponent Play sharp, complicated openings


No counterplay, slowly preppare plan Pieces attack pawns General review
After Master level
Dont be distracted by intentionally snare
Majority side should move the pawn Zurich international chess tournament, 1953, David Bronstein
If counterplay, maximum insistently
Strategic book
Alekhine's book
Realize plan Pawn structure Effectively
End game Find the games with good commentary
Attack weak pawns

King support pawn moves Internet


<head>gt;$: attack, <head>lt;$: defense Stick with the plan ChessBase

Maximum insistently chessgames.com


Chess databases

Bend opponent to defend Search opening with ECO


By exchange
Attack
Prevent gameknot.com
By ignoring Calculate all forcing moves
Backward and understanding
Check own theory file with commentary
By counter-attacking Maximally concrete Start from critical position first
Capture Search in best games
By blockading Critical lines
Use chess engine assistance
Apply principles to eliminate useless moves Typical maneuvers
100% control
Know your/opponent plan Calculation Search position in main database
Piece organizations
Make it right, defend automatically/naturally Make general conclusions
Calculate better move candidates Typical plans

Prevent their plan Typical tactical ideas


Prophylaxis/Defense/Prevent
Best players
Evaluate the end of different forcing lines
Their idea Practice
Typical endgame positions
Their next move
real board
Plan on stable position > Calculation + Strategic principles on Offense > Neutral > Defense theory
Extra skills
complicated position
on screen
games
Realize any plan insistently if no plan Know Your/opponent plan --> Predict result & continuation
General rules
If no plan make general conclusions

Offer a draw
Practice recommendations
Direction of attack 30min
play training games
Concrete goals --> make progress analyze
When position changes, adjust your plan Center Think about planning about opponent's time
Exchanges
Study different typical positions After complete training a specific aspect
Weaknesses make the move by yourself
Pawn moves Tournament tournament
Detect best sqquares Play different positions and use different plans Swimming
Attacking to create positional advantage Physical preparation
Know the plan before the game Running

When Be UNIVERSAL player Rest Endgame skills


Compose a plan when dont know what to do
Quality of your game > result
Tactical skills
Psychological preparation
Play for a win
Attacking plan (5-15min) CENTER Winning+practical plan Strategical skills
Compose a plan after the opening Attack if you can Detect direction/object Play for 1st place
Then move faster
Control squares if possible Philosophical attitude towards the results Type of center
King-side Factors
Attacker/Defender?
Queen-side How to compose
Queen: support attacking weaknesse Tactical vision
Openings repertoire
Focus on every piece Exact way to attack Chess preparation
Rook: open files opponent's weaknesses See his losing games
Sum up in 1-2 sentences
Defender: should not push pawn Bishop Chess Base/Chess Assistant
Know yourself
Knight
How to realize fide.com player info
Queen behind piece
Patterns Continue center attack Newest games
Least effort moves Create a passed pawn

Exchanges Your strengths


Attacker: push pawn Force through to attack their King or gain material
Make that piece realize your plan
What
Harmony
Most probable variations deeply and least variation quickly
Concentration of pieces

Creation of weaknesses Redirect attack to flank


Steps New opening line
Break through defenses Neutralize opponent opening
New move in the opening line

Strategies

Attack center and occupy it Top players in latest tournaments


Open center Openings
For win
Use them for a direct attack/on the flank

Should not move pawn For draw

CENTER
Open the center if opponent has weakness
Practice
Space advantage Long time control against computer/human
Flank attack Bishop
Looks of central pawns
Closed center
A piece without counterpart
Use the pawns

The base of pawn chain Pawn majority

Space advantage
Counter-attack on the other side

Activity advantage
Attack their pawn chain head creates double-edge Realize advantages

Material advantage
Similar to open and close center

Static center Center is closed


Control central open files
Center domination
Flank attack with pawns

Put your pieces on squares protected by central pawn Enough control in center

Cover weakness creating another weakness Exact way to attack/UNIVERSAL KEYS


When have advantage/control. continue attack or flank

Advance central pawn Look for weaknesses


Exchange the same color Bishop
Attack and destroy it Pawn center
Occupy weak squares with Knight
Blockade it

Only advantages when piece supporting pawn

Force opponent to move a pawn

The faster/vigorous the better

Lead to one of other central types

Get favorable central configuration

Dynamic center
Focus on center > Pawn side move

Often good to keep the tension

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