The document provides guidelines for encounter difficulty levels (easy, medium, hard, deadly) and XP thresholds by character level. It also gives recommended daily XP budgets for adventuring parties of different sizes and levels. The guidelines are intended to help dungeon masters design balanced encounters and adventure days that will challenge player characters without being too easy or lethal.
The document provides guidelines for encounter difficulty levels (easy, medium, hard, deadly) and XP thresholds by character level. It also gives recommended daily XP budgets for adventuring parties of different sizes and levels. The guidelines are intended to help dungeon masters design balanced encounters and adventure days that will challenge player characters without being too easy or lethal.
The document provides guidelines for encounter difficulty levels (easy, medium, hard, deadly) and XP thresholds by character level. It also gives recommended daily XP budgets for adventuring parties of different sizes and levels. The guidelines are intended to help dungeon masters design balanced encounters and adventure days that will challenge player characters without being too easy or lethal.
No. of Creatures Divide Easy Medium Hard Deadly Character
Level Solo (1) 0 2700 5400 8400 12600 1st Pair (2) 1.5 1800 3600 5600 8400 2nd Group (3-6) 2 1350 2700 4200 6300 3rd Gang (7-10) 2.5 1080 2160 3360 5040 4th Mob (11-14) 3 900 1800 2800 4200 5th The first row, the Solo (1) row, just shows the XP Threshold by Character Level 6th multiplied by the number of PCs you’re dealing with. 7th 8th 200 400 600 800 9th 10th 11th Character Level Easy Medium Hard Deadly 12th 4 level 9s 2,200 4,400 6400 9600 13th 14th Daily Budget: 30,000 exp 15th 16th Character Level Easy Medium Hard Deadly 17th 6 level 8s 2700 5400 8400 12600 18th 19th Daily Budget: 36,000 exp 20th XP Thresholds By Character Level Adventuring Day XP Medium encounter I need around 200 X Each creature could be worth ~5 Adjusted XP Per Day But let’s say I don’t want that ma Easy Medium Hard Deadly Level Per Character Medium encounter with three to sort of leader-type. Something s 25 50 75 100 1st 300 25 XP each – fill 50 100 150 200 2nd 600 75 150 225 400 3rd 1,200 125 250 375 500 4th 1,700 250 500 750 1,100 5th 3,500 Easy Mediu 300 600 900 1,400 6th 4,000 Hard: ~25% - of a days figh 350 750 1,100 1,700 7th 5,000 Or ~5-6 Hard “Group” fi 450 900 1,400 2,100 8th 6,000 550 1,100 1,600 2,400 9th 7,500 600 1,200 1,900 2,800 10th 9,000 800 1,600 2,400 3,600 11th 10,500 1,000 2,000 3,000 4,500 12th 11,500 1,100 2,200 3,400 5,100 13th 13,500 1,250 2,500 3,800 5,700 14th 15,000 1,400 1,800 4,300 6,400 15th 18,000 1,600 3,200 4,800 7,200 16th 20,000 2,000 3,900 5,900 8,800 17th 25,000 2,100 4,200 6,300 9,500 18th 27,000 2,400 4,900 7,300 10,900 19th 30,000 2,800 5,700 8,500 12,700 20th 40,000 6-8 encounters over one adventuring day Medium encounter with a group of three to six monsters. I need around 200 XP worth of creatures – the XP award. ature could be worth ~50 XP. x4 of those is 200 XP. Easy. Skeletons 50 XP ea. say I don’t want that many monsters. No more than five or six creatures. A encounter with three to six creatures has a budget of 200 XP. Or add some ader-type. Something slightly more powerful worth 100 XP and x4 – worth 25 XP each – fill out the remaining 100 XP. Perfect.
Easy: ~25% of a days fights
Medium: ~50% of a days fights rd: ~25% - of a days fights - Always be meaningful and plot oriented Deadly: 0 Or ~5-6 Hard “Group” fights and 2 Deadly "Group" fight in a day
(Middle East Today) Asma Afsaruddin (Eds.) - Islam, The State, and Political Authority - Medieval Issues and Modern Concerns (2011, Palgrave Macmillan US) PDF