You are on page 1of 6
aoiezore ‘A Small Guid forthe experienced and inexperienced - Soul Sacrifice Delta Message Board for PlayStation Vila - GameFAQs Log in Sign Up Q PlayStation Vita » Role-Playing » Action RPG Soul Sacrifice Delta Tople Archived Page 1012 (Last You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts. Boards » Soul Sacrifice Delta » A Small Guide for the experienced and inexperienced Metrineme ¥ 3 years ago #1 Contents: What is Soul Sacrifice Delta How does it differ from Soul Sactifico What is the Ars Magica Rumors, Resonance in General Dark Arm Resonance and Use Divine Arm Resonance and Use Neutral Arm Resonance and Use 9. Hear Sigils: The Rite of Transmutation 410. What are combo Spells 11. Combo Combinations 412. Archfiend Weakness 13. Notes 14. Recommended Builds (message deleted) 2 (message deleted) #3 (message deleted) #4 (evessage deloted) #5 Metrineme ¥ (Topic Creator) 3 years ago #6 Heart Sigil: The Rite of Transmutation ‘Once a player maxes out their arm to 100 whether its 50/1, 1/50, or whatever they receive the ability to Preform what's called the Rite of Transmutation. Located under the “Right Arm” Tab you can select this option which gives you the abilty to reset your levels in exchange for a collection of 10 sigils in one area of magic. To get the ten siglls requires alot of grinding cause you's essentially have to max your arm out ten times for one sig in one area of magic. Below is a chart on the different Heart Sigs, hitpsigamefaqs gamespot comMboards/730565-soul-sacrifce-dlta/69475976 46 aoiezore ‘A Small Guid forthe experienced and inexperienced - Soul Sacrifice Delta Message Board for PlayStation Vila - GameFAQs you can obtain but you have to be a part of the listed faction in order to get the full benefits listed Divine Arm Heart Sigls Blood Magic Amp +10% Blitz Magic Amp +10% ‘Solo Healing Magic Amp +10% ‘Area Healing Magic Amp +10% ‘Armor Magic Extend +10 Shield Magic Extend +10 Parasitic Magic Extend +10% ‘Spear Magic Amp +10 Each of these Sigils goes from I-X and has the added effect of giving you +100% upon being in the corresponding faction. Also the added effects increase until +150%, Dark Arm Heart Sigits ‘Arm Magic Amp +10% ‘Stone fist Magic Amp +10% Morph Magic Amp +10 Explosive Magic Amp +10% ‘Summon Magic Amp +10% Bomb Magic Amp +10% Transform Magic Extend +10% Other Magic Amp +10% Each of these Sigils goes from -X and have the added effect of giving you +100% upon being in the corresponding faction. ‘Also the added effects increase until +150% Neutral Arm Heart Sigs, Weapon Magic Amp +10% Beast Magic Amp +10% Homing Magic Amp+10% Special Magic Amp +10% Throw Magic Amp+10% Mine Magic Amp+10% Terrain Magic Amp+10% ‘Atboreal Magic Amp +10% Group Magic Extend 5% Spatial Magic Extond+5% Rising Extond+10% Each of these Sigils goes from I-X and have the added effect of giving you +100% upon being in the corresponding faction. ‘Also the added effects increase until +160%. With the exception ofthe 5% sigils they give an added 10% boost upon being in the faction Non-Factional Heart Sigs, Faction Magic Extend +110% Evasive Magic Extend+110% Time Magic Extend +15% Irregular Magic Extond+15% ‘Stasis Magic Extend+15% Lure Magic Extend +15% Vacuum Magic Extend+110% Binding Magic Extend+15% Roar Magic Amp#110% erifce-deltai69475975 hitps:iigamefaqs gamespot.comfboards/730565-soul aoiezore ‘A Small Guid forthe experienced and inexperienced - Soul Sacrifice Delta Message Board for PlayStation Vila - GameFAQs I's unclear if these Sigis wil continue to increase in power. On a side note it would be coo! for Roar, Binding, and Evasive Magic | quess. Metrineme ¥ (Topic Creator) 3 years ago #7 What are Combo Spells? ‘The game gives you a quick tutorial of how to create a combo using your spells but after that is never really touched on again. ‘There are a good number of combinations that revolve around the evasive spells but 'm sure you all can find plenty more for me to be able to update this FAQ with. Combo Combinations Listed here are all the Combinations of spells that Ihave found. If any more are found that | don't have listed | have instructions below on how to fx that + Evasion +Spear (Differs depending on the type of evasion spell) + Evasion +Weapon ( Differs Depending on the type of evasion spell) + Evasion +Arm ( Differs Depending on the type of evasion Spell) + Summon *Roar=Create Little Minions. Great for any annoying lesser fiends during boss fights lo. + Summon +Homing: Charges the Golem making it stronger and WAY faster. (Must be same element.) + Armor*Bitz ( Must be Same type unless Non-Elemental) = Creates some sort of “Magic Wing’ Effect when you hold the button down but...idk ifs realy that much stronger than regular biting + Armor +Roar: Creates some sort of exploding cloud effect. (Unless non-elemental must be same element) + Armor 4Shield: Epic Shockwave. Larger shield is formed and gives the abilty to produce low-mid range projectile. ( must be ‘same element. Wished this worked with the Dully armor but sadly no...) + Bomb +Mines: The bomb swallows the mines then fires them lke a S.A.M. Turret or rather surface to surface missile which then rains down upon the area. Which is rather wide in my opinion AND the more mines it uses the longer the spray. + Bomb +Terrain: | am calling this one the TURRET CANNON. The terrain warps the bom into a flower that rapid fires (1.2...) at anything not friendly to us sorcerers. Personally | lke this one better than the bomb spray mentioned above. (of ‘course these two must also be same element.) + Rising +ANY Fruit=Creates various and uncharted effects. I've read that you can even simulate death and immorialty of ‘offerings. | wll add these effects to the NOTES section below. + Mine “Weapon (must be same element unless non-elemental weapon and won't work with Archfiend acquired weapons) powers up weapon with that element. + Terrain +Explosive: Charges the egg into a powerful cannon + Terrain +Throwing: Charges the projectiles making them more powerful «Terrain +Homing: Reduces Charge up time and I thnk it makes it stronger I'm really not too sure about that but | definitely reduces charge up time. (All terrain magic must be...you guessed It the same Element and you must set it up fist then step on the terrain.) (message deleted) #8 Metrineme ¥ (Topic Creator) 3 years ago #9 hitpsigamefaqs gamespot comMboards/730565-soul-sacrifce-dlta/69475976 ais

You might also like