Professional Documents
Culture Documents
Abstract
This paper is a part of the major project for the Master of Art in Design
for Interaction, University of Westminster, during summer term 2004.
It outlines the project development and critical evaluation of an
interactive information artefact/system called newsflux, proposing
how flow and dynamic of massive amount of information particularly
news can be visualised, realised and interacted by user in different
time and space in the way that make sense to them. The project was
developed from the research finding of the making sense of newspaper
in the context of digital information and communication technology.
Introduction
i
how to enhance the experience of that message and its contexts that
respond to the interactive relationships between human to human,
human to artefact, or artefact to artefact.
In this project, I revisit my context of interest taking the knowledge
and approach of interaction design in to account. I choose newspaper
as the subject of research since it is a conventional information
artefact that has shaped the way we, designer deal with massive
amount of information on the daily basis since the early day of print.
Also how readers or users interact with the artefact, how they move
around the content, and how it meets with user demand in different
time and places of a day. This I believe to be an ideal model to study
the conventional information artefact design and develop a design
proposal in the context of recent technology.
ii
Design research: making sense of newspaper
in the context of digital information and
communication technology
iii
reconsidering the limitation, advantage, and potential of the digital
information and communication technology.
Newspaper context
Media is an extension of man--Marshall McLuahn
iv
the event nearby geographically?), entertainment (does it make for
a fun story?), oddity (was the event highly unusual?), and Celebrity
(was anyone famous involved?). All these are the responsibility
of newspaper editorial team to decide which news will be the
headline, and how news will be presented to meet the viewpoint of
that newspaper (left wing, right wing). These elements create an
editorial content. With this, editorial content are arranged in a page
by applying a range of size, proportion, white space and graphical
element to the value and priority of that news. As a result, users have
the impression of priorities and dimension from a content page.
User context
v
consumption behaviour in different time and place of a day and how
they move around the newspaper as an information artefact and
system.
The�Sec
tion
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s 2004
10�September� As a day begins, users either start the day by reading newspapers or
watch a news program on TV or listening to radio. News headlines on
the front page are scanned and skimmed to see whether there are
news that users have been followed or not, news that is about their
own subject of interest, and news that may grasp their attention.
Full content and story will be read if there is enough time, if it is
interesting enough, and if the headline and news summary doesn’t
make sense enough. At this time of the day what users seems to do
is just to scan the front page and flick through the whole news paper
either to get the overview of that day news or to followed the news
that continue from the previous day. It is also interesting to see some
morning TV program that pick some news from headline of different
newspaper then read it out loud and discuss that news and set a topic
of public interest as a question which allow viewer to participate by
voting or messaging.
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development of that news from any other media.
When users arrive at the section page of the content they demand
to read, it is surrounded by other news in the same section that
users have to scan the page to find the content they wanted to see.
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This helps users to develop a mental map of the section and page
layout and have a glimpse of the others news in the section. Also
users develop an easy way to navigate on newspaper as sometimes
broadsheet newspaper can be a bit awkward to read. When user scan
the section page and find the content they demand to read, they
simply fold the paper so that what’s left in front of his eye is just what
they demand to read with a little bit of the surrounding news and only
a handy size of paper in their hand. By folding, users generate a visual
scope to block out what they don’t want and they can unfold the
paper or turn it around to read the surrounding news according to the
rough mental map of the page which is a result of scanning the page
earlier. After finishing what they demand to read in the first place,
they may choose to explore the rest of the section or go back to the
front page or move to the next section of the paper. By moving around
newspaper repetitively like this, the process of scanning, skimming,
unfolding, folding, flicking through, and turning pages are employed
helping users to develop a clear mental map hence it is simple to
navigate and move around it.
Computers are interaction machines useful for communicating news. Both the
needs of users and the nature of information are extremely fluid, sometimes
changing from moment to moment. As an interactive device, a computer
could communicate information about a constantly changing environment to
the user, and it could provide a channel of communication from the user back
to the news source. Such rapid feedback ensures practical news. Newhagen
(1997)
viii
Digitisation and personalisation of form and content
To make the Internet a news medium, journalists must fully exploit the
medium’s basic properties (Fredin, 1997). The features that distinguish Web
sites from other media are: multimedia, speed for updating information,
horizontal distribution, decentralization, accessibility, no hierarchy, no
censorship and interactivity (Lasica, 1996).
ix
experience, and links. As Holovaty said “Let’s face it, digital editions
are currently nothing more than glorified newspaper screenshots,
“They are awkward to navigate and offer yesterday’s news.”(Lasica).
However, it can be consider as an alternative way to circulate and
distribute the hardcopy but without any added value such as proper
link, multimedia, and interactivity, I think it doesn’t exploit much of
the digital media.
Most of the newspaper and news agency has its own website that
contains the latest news and articles which are the same with its
print edition. Most of the news sites offer links of related articles,
background news, updated news around the clock, search, additional
exclusive images or article, reader comments, and the collections of
news that can be last for years. However, on most of the news site, I
found that it is quite hard to keep track with the change in the sense
that if you miss the previous update during the day you may find it
difficult to access news of that period again especially with the lack
of front page or an overview from that time. Here, the problem are
solved by some of the sites offering news aggregator feature on their
news which is a software that periodically reads a set of news sources,
in one of several XML-based formats, finds the new bits, displays them
in reverse-chronological order on a single page, and delivery it to your
desktop or online page.
Although this may not sounds like a newspaper but I think it reflects
the same users’ news consumption behaviour that takes place around
newspaper in different place and time as I conclude from user context.
Considering, the news and article are digitised from newspaper as
the start of the flow and then put them into category, related news,
news collection, news archive, aggregator, and comments. This
can be called contextualisation as well, by putting content into an
informational environment that make sense to user. Moreover, their
corporate identity especially in editorial aspect is still pretty much the
same with the news site except the page layout.
x
Modern telecommunications is leading us inevitably to the smallest news
product imaginable: the personalised newspaper, or Daily Me, whose content
has been tailored to meet an individual’s needs and interest (Walter Bender).
Design criteria
xi
certain visual cues on a page, which can be lost in cyberspace
(Crosbie, 2004). This information artefact/system should apply visual
representation giving visual cue to editorial content on the proper
balance of white space so that user can scan and skim the overview
page comfortably.
I conclude that there are three layers of content which are overview
(first page, section page), content (story), and context (a place,
scenario, social situation where user can make a better sense of
content). The information artefact/system should provide a personal
contextualisation space and give the impression of how these layers
of content can be unfolded to develop a mental map of the path and
trace to the destination content and to the rest of the artefact. Also
to give a sense of transitional of space like a flick through or turning
pages. These are the attempts of utilising interactivity to create a
meaningful experience that make sense between user and artefact/
system, user and user, and artefact/system to artefact/system.
In order to access a piece of news content, user can start with the
overview of the system (front page, highlight) Then proceed to the
content itself in its section, after that they can explore the overview
of the section they are in or move back to front page or another
section. These movements should be mapped as a trace or path so that
users can trace it back or jump to another area, knowing what have
been explored.
xii
that visually reflects the constantly changing landscape of the Google
News news aggregator. However, It will be applied in a smaller scale
as the level of a content of interest so that it can be read, maintained
and manipulated by user.
Hence, newsflux is a news site that user can experience the visualised
and realised flow of news that respond to their news consumption
behaviour and to help user contextualise the news initially in time
and space and further to their personal contexts. Its interface is the
attempt to enhance the sense of folding and unfolding of content
among overview page, content page, and context page and the sense
of moving and exploring around which will resulted in creating of user
mental map of the news site. It also enables users to move back and
forth in the flow of news in a user defined time interval and content
category.
xiii
the system provide editorial related news and information which are
analysed and picked by editorial team and map into their place and
time of the content. Furthermore, with this contextualisation space,
the context can grow automatically as the news are updated, then
delivery to user immediately or it can be kept on the system waiting to
be read in the contextualisation space. Not only this is the attempts to
make sense of news by contextualising it but also to keep the balance
of push and pull news content as user can get the development of the
news in real time on the digital media.
newsflux evaluation
xiv
different media, the scalability of the interface, and the commercial
expectation from its application. These are the issues, which I
cannot cover in this research and project. Especially the commercial
expectation, as it is still a controversial topic whether or not news
service provider should charge user for using their archive or digital
edition of the newspaper. Also by providing personal contextualisation
space which contains a social space or comment from users, the
issue of the authoring power of user has to be deal with hence it may
require monitoring by moderator of the site. This is another sensitive
issue in the digital information and communication context.
Conclusion
xv
Acknowledgement
Bibliography
Books:
Articles:
Websites:
Crosbie V. (2004) ‘Online publishing’,ClickZ, 11 August.
< www.clickz.com/experts/design/freefee/article.php/3393121>
xvi
Kenneth K. (1999) ‘Interactive features of online newspaper?’,First
Monday, 27 December.
<www.firstmonday.dk/issues/issue5_1/kenney>
‘NewsMap’ <http://www.theyrule.net/html/about.php’
‘WIKIpedia’ <www.wikipedia.org>
‘Newseum’ <www.newsuem.org>
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