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2013-03-14 Page 1 of 43

Captain Victoria Haley – The Dead Line


Cygnar Models allowed: Cygnar non-character warjacks with ranged weapons, Lancers, Thorn, Field Mechaniks,
Commander Stryker – Combined Arms Long Gunner Infantry, Precursor Knights, Sword Knights, Gun Mage Captain Adept, or Journeyman
Models allowed: Cygnar non-character warjacks, Ol’ Rowdy, Field Mechaniks, Long Gunner Infantry, Warcaster.
Trencher Infantry, Stormblade Infantry, Journeyman Warcaster, or Stormblade solos. Tier 1:
Tier 1: Requirements: Only the models listed.
Requirements: Only the models listed. Benefit: Reduce the point cost of each Long Gunner Infantry unit by 1.
Benefit: Up to one heavy warjack gains Advance Move for each Field Mechanik unit in the Tier 2:
army. (Before the start of the game but after both players have deployed, a model with Requirements: Two or more Long Gunner Infantry units.
Advance Move can make a full advance). Benefit: Add a unit attachment to one Long Gunner Infantry unit free of cost. This unit
Tier 2: attachment ignores FA restrictions.
Requirements: Styker’s battlegroup contains Ol’ Rowdy. Tier 3:
Benefit: You gain +1 on your starting game roll. Requirements: One or more ‘jack marshaled warjacks.
Tier 3: Benefit: ‘Jack marshaled warjacks and the units that control them gain Advance Deployment.
Requirements: Two or more Long Gunner Infantry units. Tier 4:
Benefit: Add a unit attachment to one Long Gunner Infantry unit free of cost. This unit Requirements: Haley’s battlegroup includes two or more Hunter warjacks.
attachment ignores FA restrictions. Benefit: Models/units in the army gain Pathfinder during your first turn of the game.
Tier 4:
Requirements: Stryker’s battlegroup includes two or more Lancer warjacks. Major Victoria Haley - Gravediggers
Benefit: Friendly models/units can begin the game affected by Stryker’s upkeep spells. These Models allowed: Cygnar non-character warjacks with ranged weapons, Lancers, Thorn, Field Mechaniks,
spells and their targets must be declared before either player sets up models. Stryker does Trencher units, or Trencher solos.
not pay focus to upkeep these spells during your first turn. Tier 1:
Requirements: Only the models listed.
Lord Commander Stryker – Charge of the Storm Brigade Benefit: You can redeploy one Trencher model/unit after both players have deployed but
Models allowed: Cygnar non-character warjacks, Ol’ Rowdy, Thunderhead, Field Mechaniks, Storm before the first player’s first turn. The redeployed models must be placed on the table in a
Knight units, Stormsmith Storm Towers, Squire, or Storm Knight solos. location they could have been deployed initially.
Tier 1: Tier 2:
Requirements: Only the models listed. Requirements: Captain Maxwell Finn.
Benefit: Storm Lance units in this army become FA 2. Reduce the point cost of Stormclad Benefit: You gain +1 on your starting game roll.
warjacks by 1. Tier 3:
Tier 2: Requirements: Two or more Trencher Commando and/or Trencher Infantry units.
Requirements: Two or more Stormblade units. Benefit: For each Trencher Commando or Trencher Infantry unit, place one trench template
Benefit: Add a unit attachment to one Stormblade Infantry unit free of cost. This unit anywhere within 20” of the back edge of Haley’s deployment zone after terrain has been
attachment ignores FA restrictions. placed but before either player deploys his/her army. Trench templates cannot be placed
Tier 3: within 3” of a terrain feature but can be placed within 3” of each other.
Requirements: Major Katherine Laddermore. Tier 4:
Benefit: Place Major Katherine Laddermore and Storm Lance units after normal deployment. Requirements: Haley’s battlegroup includes two or more heavy warjacks.
These models are placed at the same time as your models with Advance Deployment (if any). Benefit: Your deployment zone is extended 2” forward.
These models must be placed within your normal deployment zone.
Tier 4:
Requirements: Two or more Stormclad warjacks.
Benefit: Your deployment is extended 2” forward.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
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2013-03-14 Page 2 of 43

Major Victoria Haley – Storm Bringers (NQ37) Captain Allister Caine – The Huntsman
Models allowed: Warjacks with Damage type Electricity or weapons with Electro Leap, Thorn, Field Models allowed: Cygnar non-character light warjacks, Arcane Tempest units, Rangers, or Arcane
Mechaniks, Stormblade units, Arcane Tempest units, Field Mechanic units, Stormsmith Storm Tower, Tempest solos.
Stormsmith Stormcaller, Arcane Tempest solos, Arlan Strangeways, Stormblade solos, or Storm Strider. Tier 1:
Tier 1: Requirements: Only the models listed.
Requirements: Only the models listed. Benefit: You can redeploy one model/unit after both players have deployed but before the
Benefit: For each Field Mechanik unit in the army 1 Storm Strider gains Advance Move. first player’s first turn. The redeployed models must be placed on the table in a location they
(Before the start of the game but after both players have deployed, a model with Advance could have been deployed initially.
Move can make a full advance). Tier 2:
Tier 2: Requirements: Two or more Arcane Tempest Gun Mage units.
Requirements: At least one Stormsmith Storm Tower and one Stormsmith Stormcaller. Benefit: Add one Gun Mage Captain Adept solo to the army free of cost. This model does not
Benefit: For each Stormsmith Storm Tower, add a Stormsmith Stormcaller free of cost. These count toward FA restrictions.
models do not count toward FA restrictions. Tier 3:
Tier 3: Requirements: One or more Ranger units.
Requirements: Haley’s battlegroup includes Thorn. Benefit: Your deployment zone is extended 2” forward.
Benefit: Warjacks in Haley’s battlegroup are automatically allocated 1 focus point at the start Tier 4:
of your first Control Phase. This focus is in addition to any point Haley allocates. Requirements: Caine’s battlegroup includes two or more Lancer warjacks.
Tier 4: Benefit: Friendly models/units can begin the game affected by Caine’s upkeep spells. These
Requirements: Two Storm Striders. spells and their targets must be declared before either player sets up models. Caine does not
Benefit: Storm Striders begin the game with 3 power tokens. pay focus to upkeep these spells during your first turn.

Lieutenant Allister Caine – Sons of the Tempest Captain Allister Caine – The Street Sweepers (NQ34)
Models allowed: Cygnar non-character warjacks with ranged weapons, Lancers, Arcane Tempest units, Models allowed: Cygnar non-character warjacks with SPD 6 or more, Trencher Commandos, Trencher
or Arcane Tempest solos. Infantry, or non-character Trencher solos.
Tier 1: Tier 1:
Requirements: Only the models listed. Requirements: Only the models listed.
Benefit: Non-character Arcane Tempest Gun Mage units become FA U. Reduce the point cost Benefit: Warjacks controlled by Trencher ‘Jack Marshals gain Advance Deployment.
of each Arcane Tempest Gun Mage unit by 1. Tier 2:
Tier 2: Requirements: One or more Trencher Commando units.
Requirements: Two or more Arcane Tempest Gun Mage units. Benefit: Add one Trencher Commando Scattergunner weapon attachment model to each
Benefit: Add a unit attachment to one Arcane Tempest Gun Mage unit free of cost. This Trencher Commando unit free of cost. Trencher Commando units with Scattergunner
attachment ignores FA restrictions. attachments can include up to 3 additional Scattergunners.
Tier 3: Tier 3:
Requirements: Three or more warjacks. Requirements: Two or more Trencher units.
Benefit: You gain +1 on your starting game roll. Benefit: For every two Trencher units, place one wall template anywhere within 20” of the
Tier 4: back edge of Caine’s deployment zone after terrain has been placed but before either player
Requirements: Black 13th Gun Mage Strike Force. deploys his army. Walls cannot be placed within 3” of another terrain feature, including
Benefit: Caine and Arcane Tempest models/units gain Stealth during the first round of the another wall template. The walls are linear obstacles that grant cover.
game. Tier 4:
Requirements: Caine’s battlegroup includes three or more warjacks.
Benefit: Models in this army gain Pathfinder during your first turn of the game.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running tournaments. All other uses are strictly
prohibited without written permission from Privateer Press. This is not an official Privateer Press product.
2013-03-14 Page 3 of 43

Commander Adept Nemo – Eye of the Storm Artificer General Nemo – Lightning War
Models allowed: Cygnar non-character warjacks, Thunderhead, Field Mechaniks, Storm Knight units, Models allowed: Lancers, Cygnar non-character warjacks with Immunity: Electricity, Thunderhead, Field
Journeyman Warcaster, Squire, Storm Knight solos, or Stormsmith solos. Mechaniks, Cygnar units with Immunity: Electricity, Journeyman Warcaster, Cygnar solos with Immunity:
Tier 1: Electricity, or Storm Strider.
Requirements: Only the models listed. Tier 1:
Benefit: If the army includes a Journeyman Warcaster, the Journeyman Warcaster and any Requirements: Only the models listed.
warjacks it controls gain Advance Deployment. Benefit: Reduce the point cost of Stormguard units by 1.
Tier 2: Tier 2:
Requirements: Two or more light warjacks. Requirements: One or more Stormwall colossals.
Benefit: You gain +1 on your starting game roll. Benefit: After deployment but before the start of the game, you can place any number of
your Stormwalls’ Lightning Pods anywhere within 20” of the back edge of your deployment
Tier 3: zone.
Requirements: Two or more Stormblade Infantry units. Tier 3:
Benefit: Add a unit attachment to one Stormblade Infantry unit free of cost. This unit Requirements: Two or more units.
attachment ignores FA restrictions. Benefit: Your deployment zone is extended 2” forward.
Tier 4: Tier 4:
Requirements: Nemo’s battlegroup includes the Thunderhead. Requirements: Character warjack with Immunity: Electricity.
Benefit: During your first turn of the game, models in Nemo’s battlegroup gain +2 SPD. Benefit: During your first Control Phase of the game, warjacks in Nemo’s battlegroup are each
allocated 1 focus point.
General Adept Nemo – The Weathermen
Models allowed: Cygnar non-character warjacks, Thunderhead, Field Mechaniks, Stormguard, Captain E. Dominic Darius – Wrecking Crew
Stormsmith units, Journeyman Warcaster, Squire, or Stormsmith solos. Models allowed: Cygnar non-character warjacks, Thunderhead, Field Mechaniks, Sword Knight,
Tier 1: Journeyman Warcaster, Squire, or Captain Arlan Strangeways.
Requirements: Only the models listed. Tier 1:
Benefit: The FA of Stormsmith Stormcaller solos increases by +1 for each heavy warjack Requirements: Only the models listed.
included. Additionally, Stormsmith Stormcaller solos gain Advance Deployment. Benefit: Models in Darius’ battlegroup gain Pathfinder during your first turn of the game.
Tier 2: Tier 2:
Requirements: Two or more Firefly warjacks. Requirements: Two or more Sword Knight units.
Benefit: Firefly warjacks gain Advance Move. (Before the start of the game but after both Benefit: Add a unit attachment to one Sword Knight unit free of cost. This unit attachment
players have deployed, a model with Advance Move can make a full advance.) ignores FA restrictions.
Tier 3: Tier 3:
Requirements: Two or more Stormguard units. Requirements: No light warjacks in the army.
Benefit: Add a Stormsmith Storm Tower unit free of cost. This unit ignores FA restrictions. Benefit: Reduce the point cost of each heavy warjack by 1.
Tier 4: Tier 4:
Requirements: Nemo’s battlegroup includes two or more heavy warjacks. Requirements: Darius’ battlegroup includes the Thunderhead.
Benefit: Friendly models/units can begin the game affected by Nemo’s upkeep spells. These Benefit: Your deployment is extended 2” forward.
spells and their targets must be declared before either player sets up models. Nemo does not
pay focus to upkeep these spells during your first turn.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running tournaments. All other uses are strictly
prohibited without written permission from Privateer Press. This is not an official Privateer Press product.
2013-03-14 Page 4 of 43

Captain E. Dominic Darius – Field Tests (NQ43) Captain Jeremiah Kraye – Mobile Strike Force
Models allowed: Cygnar non-character warjacks, Field Mechaniks, Rangers, Stormblades, Stormsmith Models allowed: Cygnar non-character warjacks, Field Mechaniks, Rangers, Cygnar Light Cavalry units,
units, Squire, Stormblade solos, or Stormsmith solos. Black 13th Gun Mage Strike Force, Gun Mage Captain Adept, Cygnar Light Cavalry solos, or Ranger solos.
Tier 1: Tier 1:
Requirements: Only the models listed. Requirements: Only the models listed.
Benefit: During your first turn, when a Stormwall uses Activate Lightning Pod, you can place Benefit: Ranger units in this army become FA U. Reduce the point cost of each Ranger unit by
up to three Lightning Pods instead of placing one. 1.
Tier 2: Tier 2:
Requirements: One or more Ranger units. Requirements: Kraye’s battlegroup include two or more Hunter warjacks.
Benefit: Halfjacks in the army gain Advance Deployment. Benefit: You gain +1 on your starting roll for the game.
Tier 3: Tier 3:
Requirements: Darius’ battlegroup includes one or more Stormwall colossals. Requirements: Two or more Ranger units.
Benefit: For each Stormwall in the army, add 1 Stormsmith Stormcaller solo to the army free Benefit: For each Ranger unit, place one wall template or 4” AOE forest anywhere completely
of cost. These solos ignore FA restrictions. within 20” of the back edge of Kraye’s deployment zone after terrain has been place but
Tier 4: before either player deploys his/her army. Wall templates and forests cannot be placed
Requirements: Two or more warjacks with base ARM 19. within 3” of another terrain feature. Wall templates are linear obstacles that grant cover.
Benefit: Warjacks with base ARM 19 gain +2 SPD during your first turn of the game. Tier 4:
Requirements: Kraye’s battlegroup includes two or more heavy warjacks.
Major Markus “Siege” Brisbane – The Big Guns Benefit: Heavy warjacks in Kraye’s battlegroup gain Advance Deployment.
Models allowed: Cygnar non-character warjacks, Triumph, Field Mechaniks, Rangers, Trencher units,
Journeyman Warcaster, or Trencher solos.
Tier 1: Captain Kara Sloan - Gunslingers
Requirements: Only the models listed. Models allowed: Cygnar non-character warjacks with ranged weapons, Lancers, Arcane Tempest Gun
Benefit: Reduce the point cost of each Trencher Infantry and Trencher Commando unit by 1. Mages, Field Mechaniks, Long Gunner Infantry, Rangers, or Journeyman Warcaster.
Additionally, the FA of the Trencher Cannon and the Trencher Chain Gun units increase by +1 Tier 1:
for every Trencher Infantry and Trencher Commando unit included. Requirements: Only the models listed.
Tier 2: Benefit: Models in the army gain Pathfinder during your first turn of the game.
Requirements: Three or more Trencher weapon crew units Tier 2:
Benefit: Add one Trencher Master Gunner solo to the army free of cost. This model does not Requirements: Two or more Long Gunner Infantry units.
count toward FA restrictions. Benefit: Long Gunner Infantry units gain Advance Move. (Before the start of the game but
Tier 3: after both players have deployed, a model with Advance Move can make a full advance.)
Requirements: Two or more Trencher Commando and/or Trencher Infantry units. Tier 3:
Benefit: For each Trencher Commando or Trencher Infantry unit, place one 3” AOE cloud Requirements: One or more Ranger units.
effect anywhere completely within 20” of the back edge of Siege’s deployment zone after Benefit: You can redeploy models in Sloan’s battlegroup after both players have deployed but
both players have finished deploying their armies but before the first player takes his/her first before the first player’s turn. The redeployed models must be placed on the table in a
turn. These cloud effects leave play after the first round of the game. location they could have been deployed initially.
Tier 4: Tier 4:
Requirements: Siege’s battlegroup includes two or more Defender warjacks. Requirements: Sloan’s battlegroup includes two or more heavy warjacks.
Benefit: Heavy warjacks gain Advance Move. (Before the start of the game but after both Benefit: Reduce the point cost of each heavy warjack by 1.
players have deployed, a model with Advance Move can make a full advance.)

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running tournaments. All other uses are strictly
prohibited without written permission from Privateer Press. This is not an official Privateer Press product.
2013-03-14 Page 5 of 43

Constance Blaize, Knight of the Prophet - Army of Light


Models allowed: Cygnar non-character warjacks, Gallant, Sword Knights, Field Mechaniks, Morrowan
units, Journeyman Warcaster, Archduke Alain Runewood, or Morrowan solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Precursor Knights become FA U. Additionally, Harlan Versh, Illuminated One, gains
Advance Deployment.
Tier 2:
Requirements: Two or more Precursor Knight units.
Benefit: Add an attachment to one Precursor Knight unit free of cost. This attachment does
not count toward FA restrictions.
Tier 3:
Requirements: Archduke Alain Runewood.
Benefit: Precursor Knight and Sword Knight units gain +2 SPD during your first turn of the
game.
Tier 4:
Requirements: Blaize’s battlegroup includes Gallant.
Benefit: Heavy warjacks in Blaize’s battlegroup without ranged weapons gain Advance Move.
(Before the start of the game but after both players have deployed, a model with Advance
Move can make a full advance.)

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running tournaments. All other uses are strictly
prohibited without written permission from Privateer Press. This is not an official Privateer Press product.
2013-03-14 Page 6 of 43

The High Reclaimer – The Flames of Reclamation


Protectorate of Menoth Models allowed: Protectorate non-character warjacks, Avatar of Menoth, Flameguard Cleansers, Holy
Feora, Priestess of the Flame – New Model Army Zealots, Deliverer units, Vassal solos, or Reclaimers.
Models allowed: Protectorate non-character warjacks, Choirs of Menoth, Flameguard units, Vassal Tier 1:
Mechaniks, or Flameguard solos. Requirements: Only the models listed.
Tier 1: Benefit: The FA of Reclaimer solos increases by +1 for each unit included. Reduce the point
Requirements: Only the models listed. cost of Castigator warjacks by 1.
Benefit: Flameguard units become FA U. Additionally, reduce the point cost of Guardian Tier 2:
warjacks by 1. Requirements: Three or more Reclaimer solos.
Tier 2: Benefit: Reclaimer solos each begin with one soul token.
Requirements: Two or more Temple Flameguard units. Tier 3:
Benefit: Temple Flameguard units gain Advance Move. (Before the start of the game but after Requirements: Two Flameguard Cleanser units.
both players have deployed, a model with Advance Move can make a full advance.) Benefit: Flameguard Cleanser units gain Advance Move. (Before the start of the game but
Tier 3: after both players have deployed, a model with Advance Move can make a full advance.)
Requirements: Two or more Daughters of the Flame units. Tier 4:
Benefit: You gain +1 on your starting roll for the game. Requirements: The High Reclaimer’s battlegroup includes two or more heavy warjacks.
Tier 4: Benefit: For each heavy warjack, place one 3” AOE cloud effect anywhere completely within
Requirements: Feora’s battlegroup includes three or more warjacks with the Continuous 20” of the back edge of High Reclaimer’s deployment zone after both players have finished
Effect: Fire weapon quality. deploying their armies but before the first players takes his first turn. These cloud effects
Benefit: For each warjack in Feora’s battlegroup with the Continuous Effect: Fire weapon leave play after the first round of the game.
quality, place one wall template anywhere completely within 20” of the back edge of Feora’s
deployment zone after terrain has been place but before either player deploys his/her army. Testament of Menoth – Sands of Fate
When a model enters or ends its activation in the wall area, it suffers an unboostable POW 12 Models allowed: Protectorate non-character warjacks, Avatar of Menoth, Exemplar Errants, Holy
fire damage roll and the Fire continuous effect. Models within the wall template gain Zealots, Idrian Skirmishers, Exemplar Errant Seneschals, Reclaimers, Vassals of Menoth, or Idrian solos.
concealment. These wall templates leave play after the first round of the game. Tier 1:
Requirements: Only the models listed.
Feora, Protector of the Flame – Defenders of the Temple Benefit: Holy Zealot units gain Advance Deployment.
Models allowed: Protectorate non-character warjacks, Choirs of Menoth, Flameguard units, Visgoth Tier 2:
Juviah Rhoven & Honor Guard, Vassal Mechaniks, or Flameguard solos. Requirements: Two or more Exemplar Errant units.
Tier 1: Benefit: You gain +1 on your starting roll for the game.
Requirements: Only the models listed. Tier 3:
Benefit: Flameguard units become FA U. Requirements: Two Idrian Skirmisher units.
Tier 2: Benefit: Reduce the point cost of Idrian Skirmisher units by 1.
Requirements: Two or more Temple Flameguard units. Tier 4:
Benefit: Add a unit attachment to one Temple Flameguard unit free of cost. This unit Requirements: Avatar of Menoth
attachment ignores FA restrictions. Benefit: Models/units in the army gain Incorporeal during your first turn of the game.
Tier 3:
Requirements: One or more Daughters of the Flame units and one or more Flameguard
Cleansers units.
Benefit: Flameguard units gain +2 SPD during your first turn of the game.
Tier 4:
Requirements: Visgoth Juviah Rhoven & Honor Guard.
Benefit: Your deployment zone is extended 2” forward.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running tournaments. All other uses are strictly
prohibited without written permission from Privateer Press. This is not an official Privateer Press product.
2013-03-14 Page 7 of 43

High Exemplar Kreoss – Interdiction Strike Force Intercessor Kreoss – Revelations of the Creator
Models allowed: Protectorate non-character warjacks, Fire of Salvation, Choirs of Menoth, Exemplar Models allowed: Protectorate non-character warjacks, Fire of Salvation, Choir of Menoth, Exemplar
units, Vassal Mechaniks, or Exemplar solos. units, Protectorate cavalry units, Reclaimers, Exemplar solos, Vassal solos, or Vessel of Judgment.
Tier 1: Tier 1:
Requirements: Only the models listed. Requirements: Only the models listed.
Benefit: Exemplar Venger units become FA 2. Additionally, reduce the point cost of each Benefit: Increase the FA of non-character cavalry units and solos by 1.
Exemplar Venger unit by 1. Tier 2:
Tier 2: Requirements: One or more Exemplar Venger units.
Requirements: High Exemplar Gravus. Benefit: You gain +1 on your starting roll for the game.
Benefit: Place High Exemplar Gravus and Exemplar Venger units after normal deployment. Tier 3:
These models are placed at the same time as your models with Advance Deployment (if any). Requirements: Fire of Salvation.
These models must be placed within your normal deployment zone. Benefit: Reduce the point cost of heavy warjacks without ranged weapons by 1.
Tier 3: Tier 4:
Requirements: Two or more Exemplar Errant units. Requirements: One or more Choir of Menoth units.
Benefit: Models/units in the army gain Pathfinder during your first turn of the game. Benefit: For each Choir of Menoth unit in the army, one heavy warjack in the army gains
Tier 4: Advance Move. (Before the start of the game but after both players have deployed, a model
Requirements: Kreoss’ battlegroup includes two or more warjacks with Arc Node. with Advance Move can make a full advance.)
Benefit: Friend models/units can begin the game affected by Kreoss’ upkeep spells. These
spells and their targets must be declared before either player sets up models. Kreoss does Grand Scrutator Severius – Legions of the Faith
not pay focus to upkeep these spells during your first turn. Models allowed: Protectorate non-character warjacks, Blessing of Vengeance, Choirs of Menoth, Holy
Zealots, Temple Flameguard, Deliverer units, Hierophant, Wracks, Exemplar solos, or Vassal solos.
Grand Exemplar Kreoss – Crusaders of Sul Tier 1:
Models allowed: Protectorate non-character warjacks, Fire of Salvation, Deliverer Sunburst Crews, Requirements: Only the models listed.
Exemplar units, Flameguard units, Visgoth Juviah Rhoven & Honor Guard, Vassal Mechaniks, or Exemplar Benefit: Wracks in this army can be placed up to 20”from the back edge of Severius’
solos. deployment zone.
Tier 1: Tier 2:
Requirements: Only the models listed. Requirements: Two or more Temple Flameguard units.
Benefit: Knights Exemplar units become FA U. Benefit: Add a unit attachment to one Temple Flameguard unit free of cost. This unit
Tier 2: attachment ignores FA restrictions.
Requirements: Two or more Knights Exemplar units. Tier 3:
Benefit: Knights Exemplar units gain Advance Move. (Before the start of the game but after Requirements: Two or more Vassal Mechanik solos.
both players have deployed, a model with Advance Move can make a full advance.) Benefit: Up to one heavy warjack gains Advance Move for each Vassal Mechanik solo in the
Tier 3: army. (Before the start of the game but after both players have deployed, a model with
Requirements: Four or more Exemplar units. Advance Move can make a full advance.)
Benefit: Add one Knights Exemplar Seneschal or Knights Errant Seneschal solo to the army Tier 4:
free of cost. This solo ignores FA restrictions. Requirements: Severius’ battlegroup includes Blessing of Vengeance.
Tier 4: Benefit: Friendly models/units can begin the game affected by Severius’ upkeep spells. These
Requirements: Kreoss’ battlegroup includes Fire of Salvation. spells and their targets must be declared before either player sets up models. Severius does
Benefit: Your deployment zone is extended 2” forward. not pay focus to upkeep these spells during your first turn.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running tournaments. All other uses are strictly
prohibited without written permission from Privateer Press. This is not an official Privateer Press product.
2013-03-14 Page 8 of 43

Hierarch Severius – The Northern Crusade The Harbinger of Menoth – Army of the Righteous
Models allowed: Protectorate non-character warjacks, Avatar of Menoth, Blessing of Vengeance, Choirs Models allowed: Protectorate non-character warjacks, Avatar of Menoth, Choirs of Menoth, Holy
of Menoth, Temple Flameguard, Exemplar units, Hierophant, Wracks, Exemplar solos, Vassal solos, or Zealots, Temple Flameguard, Hierophant, Paladin solos, or Vassal Mechaniks.
Covenant of Menoth. Tier 1:
Tier 1: Requirements: Only the models listed.
Requirements: Only the models listed. Benefit: The FA of Paladin of the Order of the Wall solos increases by +1 for each unit
Benefit: Reduce the point cost of Crusader and Templar warjacks by 1. included.
Tier 2: Tier 2:
Requirements: Covenant of Menoth. Requirements: Avatar of Menoth.
Benefit: You gain +1 on your starting roll for the game. Benefit: You gain +1 on your starting roll for the game.
Tier 3: Tier 3:
Requirements: Two or more medium-based Exemplar units. Requirements: High Paladin Dartan Vilmon.
Benefit: Medium-based Exemplar units gain Advance Move. (Before the start of the game Benefit: For each Paladin solo, place one wall template anywhere within 20” of the back edge
but after both players have deployed, a model with Advance Move can make a full advance.) of the Harbinger’s deployment zone after terrain has been placed but before either player
Tier 4: deploys his army. The walls are line obstacles that grant cover. These walls cannot be placed
Requirements: Severius’ battlegroup includes three or more heavy warjacks. within 3” of another wall or terrain feature.
Benefit: Warjacks gain +2 SPD during your first turn of the game. Tier 4:
Requirements: The Harbinger’s battlegroup includes three or more heavy warjacks without
High Allegiant Amon Ad-Raza – Wanderers of the Faith ranged weapons.
Models allowed: Protectorate non-character warjacks, Holy Zealots, Idrian units, Allegiants of the Order Benefit: Reduce the point cost of heavy warjacks without ranged weapons by 1.
of the Fist, Reclaimers, Idrian solos, Vassal solos.
Tier 1: High Executioner Servath Reznik – Judgment of Fire
Requirements: Only the models listed. Models allowed: Protectorate non-character warjacks, Scourge of Heresy, Choirs of Menoth, Exemplar
Benefit: Idrian Skirmisher units become FA U. Additionally, the FA of Allegiant of the Order of Cinerators, Flameguard Cleansers, Hierophant, Reclaimers, Wracks, or Vassal solos.
the Fist solos increases by +1 for each unit included. Tier 1:
Tier 2: Requirements: Only the models listed.
Requirements: Two or more Idrian Skirmisher units. Benefit: Wracks can be placed up to 20” from the back edge of Reznik’s deployment zone.
Benefit: Add a unit attachment to one Idrian Skirmisher unit free of cost. This unit Additionally, reduce the point cost of Reckoner warjacks by 1.
attachment ignores FA restrictions. Tier 2:
Tier 3: Requirements: Two or more Flameguard Cleanser units.
Requirements: Three or more Allegiant of the Order of the Fist solos. Benefit: Flameguard Cleanser units gain Advance Deployment.
Benefit: Allegiant of the Order of the Fist solos gain Advance Deployment. Tier 3:
Tier 4: Requirements: Three or more units.
Requirements: Amon’s battlegroup only includes light warjacks. Benefit: Add three Wrack solos to the army free of cost. These solos ignore FA restrictions.
Benefit: Each warjack in Amon’s battlegroup is automatically allocated 1 focus point at the Tier 4:
start of your first Control Phase. This focus is in addition to any points Amon allocates. Requirements: Reznik’s battlegroup includes two or more heavy warjacks.
Benefit: Warjacks in the army gain +2 SPD during your first turn of the game.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
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2013-03-14 Page 9 of 43

High Executioner Servath Reznik – Knocking On Heaven’s Door (NQ35) Thyra, Flame of Sorrow – Black Widows
Models allowed: Protectorate non-character warjacks, Scourge of Heresy, Choirs of Menoth, Flameguard Models allowed: Protectorate non-character warjacks with SPD 5 or greater, Blood of Martyrs, Choirs of
Cleansers, Deliverer units, Steelhead units, Vassal Mechaniks, Vassals of Menoth, Wracks, Kell Bailoch, Menoth, Daughters of the Flame, Flame Bringers, or Nicia, Tear of Vengeance.
Stannis Brocker, or Vessel of Judgment. Tier 1:
Tier 1: Requirements: Only the models listed.
Requirements: Only the models listed. Benefit: Daughter of the Flame units are FA U.
Benefit: Deliverer Sunburst Crews gain Advance Deployment. Tier 2:
Tier 2: Requirements: Two or more Daughter of the Flame units.
Requirements: One or more small-based Steelhead units. Benefit: For each unit in the army, one warjack in Thyra’s battlegroup gains Advance Move.
Benefit: Add one Attendant Priest unit attachment to each Steelhead unit free of cost. This (Before the start of the game but after both players have deployed, a model with Advance
attachment does not count toward FA restrictions. However, each unit can still only have one Move can make a full advance.)
unit attachment. Tier 3:
Tier 3: Requirements: Nicia, Tear of Vengeance.
Requirements: Two or more Vassal solos. Benefit: Models in this army gain Stealth during the first round of the game.
Benefit: Friendly models/units can begin the game affected by Reznik’s upkeep spells. These Tier 4:
spells and their targets must be declared before either player sets up models. Reznik does Requirements: Thyra’s battlegroup includes Blood of Martyrs.
not pay focus to upkeep these spells during your first turn. Benefit: Warjacks in Thyra’s battlegroup are each allocated 1 focus point at the start of your
Tier 4: first Control Phase of the game.
Requirements: Reznik’s battlegroup includes three or more heavy warjacks.
Benefit: Your deployment zone is extended 2” forward.

Vice Scrutator Vindictus – Missionaries of War


Models allowed: Protectorate non-character warjacks, Choirs of Menoth, Exemplar Errants, Holy Zealots,
Allegiants of the Order of the Fist, Exemplar Errant Seneschals, Hierophant, Reclaimers, or Vassal
Mechaniks.
Tier 1:
Requirements: Only the models listed.
Benefit: The models/units in your army gain Pathfinder during your first turn of the game.
Tier 2:
Requirements: Two or more Exemplar Errant units.
Benefit: Add a unit attachment to one Exemplar Errant unit free of cost. This unit attachment
ignores FA restrictions.
Tier 3:
Requirements: The only warjacks in the army have SPD 5 or greater.
Benefit: You gain +1 on your starting roll for the game.
Tier 4:
Requirements: Vindictus’ battlegroup includes three or more heavy warjacks.
Benefit: Heavy warjacks in Vindictus’ battlegroup gain Advance Deployment.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
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2013-03-14 Page 10 of 43

Forward Kommander Sorscha – Full Assault (NQ43)


Khador Models allowed: Khador non-character warjacks with one or more ranged weapons, Battle Mechaniks,
Kommander Sorscha – Mechanized Infantry Iron Fang Uhlans, Winter Guard units, Manhunters, Widowmaker Marksman, or Gun Carriage.
Models allowed: Khador non-character warjacks, Beast 09,Battle Mechaniks, Widowmakers, Winter Tier 1:
Guard units, Widowmaker Marksman, or Winter Guard solos. Requirements: Only the models listed.
Tier 1: Benefit: All Winter Guard units are affected by Desperate Pace during your first turn of the
Requirements: Only the models listed. game. Additionally, increase the FA of Winter Guard Mortar Crew by 1 for each Winter Guard
Benefit: Up to one heavy warjack gains Advance Move for each Battle Mechanik unit in the Infantry unit in the army.
army. (Before the start of the game but after both players have deployed, a model with Tier 2:
Advance Move can make a full advance.) Requirements: Sorscha’s battlegroup includes one or more Conquest colossals.
Tier 2: Benefit: Reduce the cost of each warjack in Sorscha’s battlegroup by 1.
Requirements: Three or more Winter Guard units. Tier 3:
Benefit: Add Kovnik Jozef Grigorovich to the army free of cost. Requirements: Two or more Winter Guard Mortar Crew units.
Tier 3: Benefit: Winter Guard Mortar Crew units can make ranged attacks after making a full
Requirements: Sorscha’s battlegroup includes Beast 09. advance during your first turn of the game.
Benefit: You gain +1 on your starting roll for the game. Tier 4:
Tier 4: Requirements: Sorscha’s battlegroup includes two or more warjacks.
Requirements: Three or more warjacks. Benefit: Each warjack in Sorscha’s battlegroup is automatically allocated 1 focus point at the
Benefit: Your deployment is extended 2” forward. start of your first Control Phase. This focus is in addition to any points Sorscha allocates.

Forward Kommander Sorscha – 5th Border Legion Orsus Zoktavir, the Butcher of Khardov – Heart of Darkness
Models allowed: Khador non-character warjacks, Beast 09, Battle Mechaniks, Widowmakers, Man-O- Models allowed: Khador non-character warjacks, Kossite Woodsmen, Widowmakers, Man-O-War units,
War units, Winter Guard units, Manhunters, Widowmaker Marksman, Man-O-War solos, or Winter Winter Guard Infantry, Manhunters, War Dog, Widowmaker Marksman, Yuri the Axe, or Man-O-War
Guard solos. solos.
Tier 1: Tier 1:
Requirements: Only the models listed. Requirements: Only the models listed.
Benefit: Reduce the point cost of Kodiak warjacks by 1. Benefit: The FA of Manhunter solos increases by +1 for every unit included. Reduce the point
Tier 2: cost of Man-O-War Shocktroopers by 1.
Requirements: Two or more Winter Guard Infantry units. Tier 2:
Benefit: For every two units in the army, place one 4” AOE forest anywhere completely within Requirements: Two or more Man-O-War units.
20” of the back edge of Sorscha’s deployment zone after terrain has been placed but before Benefit: Man-O-War units gain +2 SPD during your first turn of the game.
either player deploys his army. Forests cannot be placed within 3” of another terrain feature. Tier 3:
Tier 3: Requirements: Four or more solos.
Requirements: Two or more Man-O-War units. Benefit: You can redeploy solos in the army after both players have deployed but before the
Benefit: Man-O-War gain Advance Move. (Before the start of the game but after both players first player’s first turn. The redeployed models must be placed on the table in a location they
have deployed, a model with Advance Move can make a full advance.) could have been deployed initially.
Tier 4: Tier 4:
Requirements: Two or more Kodiaks. Requirements: The Butcher’s battlegroup include three or more warjacks without ranged
Benefit: Models/units in the army gain Pathfinder during your first turn of the game. weapons.
Benefit: Warjacks in the Butcher’s battlegroup without ranged weapons gain Advance
Deployment.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
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2013-03-14 Page 11 of 43

Orsus Zoktavir, the Butcher of Khardov – Claws of the Dragon (NQ 41) Vladimir Tzepesci, the Dark Prince – War Host
Models allowed: Khador non-character warjacks without ranged weapons, Battle Mechaniks, Iron Fang Models allowed: Khador non-character warjacks, Drago, Battle Mechaniks, Greylord units, Iron Fang
units, Iron Fang solos, Manhunter, or War Dog solos. units, War Dog, or Greylord solos.
Tier 1: Tier 1:
Requirements: Only the models listed. Requirements: Only the models listed.
Benefit: Iron Fang Pikemen units with Black Dragon Officer & Standard unit attachments gain Benefit: Reduce the point cost of each Berserker warjack by 1. Additionally, the FA of Koldun
Advance Move.(Before the start of the game but after both players have deployed, a model Lord solos increases by +1 for each Greylord Ternion unit in the army.
with Advance Move can make a full advance.) Tier 2:
Tier 2: Requirements: Two or more Iron Fang Pikeman units.
Requirements: War Dog. Benefit: Iron Fang Pikeman units gain +2 SPD during your first turn of the game.
Benefit: You gain +1 on your starting roll for the game. Tier 3:
Tier 3: Requirements: Three or more Koldun Lord solos.
Requirements: Two or more Iron Fang Pikemen units. Benefit: Greylord models/units gain Stealth during the first round of the game.
Benefit: Add a Black Dragon Officer & Standard unit attachment to one Iron Fang Pikemen Tier 4:
unit free of cost. This unit attachment ignores FA restrictions. Requirements: Vladimir’s battlegroup can only include Berserkers and/or Drago.
Tier 4: Benefit: Warjacks in the Vladimir’s battlegroup gain Advance Deployment.
Requirements: The Butcher’s battlegroup include two or more warjacks.
Benefit: Models in the Butcher’s battlegroup gain Advance Move.(Before the start of the Vladimir Tzepesci, the Dark Champion – Blood of Heroes
game but after both players have deployed, a model with Advance Move can make a full Models allowed: Khador non-character warjacks, Drago, Kossite Woodsmen, Widowmakers, Iron Fang
advance.) units, War Dog, or Iron Fang solos.
Tier 1:
Kommander Orsus Zoktavir – Mad Dogs of War Requirements: Only the models listed.
Models allowed: Khador non-character warjacks, Doom Reavers, Manhunters, War Dog, Fenris, Yuri the Benefit: Iron Fang Uhlan units become FA 2. Additionally, reduce the point cost of each Iron
Axe, or Doom Reaver solos. Fang Uhlan unit by 1.
Tier 1: Tier 2:
Requirements: Only the models listed. Requirements: Great Bears of Gallowswood.
Benefit: Doom Reaver units and Doom Reaver unit attachments become FA U. (A unit can Benefit: The Great Bears of the Gallowswood gain Advance Deploy.
still have only one unit attachment.) Tier 3:
Tier 2: Requirements: Vladimir’s battlegroup includes Drago.
Requirements: Three or more Doom Reaver units. Benefit: Friendly models/units can begin the game affected by Vladimir’s upkeep spells.
Benefit: Reduce the point cost of each Doom Reaver unit by 1. These spells and their targets much be declared before either player sets up models. Vladimir
Tier 3: does not pay focus to upkeep these spells during your first turn.
Requirements: Fenris. Tier 4:
Benefit: You gain +1 on the starting roll of the game. Requirements: Uhlan Kovnik Markov and one or more Iron Fang Uhlan units.
Tier 4: Benefit: Your deployment is extended 2” forward.
Requirements: Zoktavir’s battlegroup include two or more warjacks.
Benefit: Zoktavir’s base FOCUS at the start of the game and during your first turn is
automatically 7. Do not roll for Arcane Dementia.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
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2013-03-14 Page 12 of 43

Vladimir Tzepesci, Great Prince of Umbrey – Charge of the Horselord Supreme Kommandant Irusk – The Art of War
Models allowed: Khador non-character warjacks, Drago, Battle Mechaniks, Khador cavalry units, War Models allowed: Khador non-character warjacks, Behemoth, Battle Mechaniks, Widowmakers, Kayazy
Dog, Khador cavalry solos, or Gun Carriage. units, Winter Guard units, Widowmaker Marksman, Kayazy solos, or Winter Guard solos.
Tier 1: Tier 1:
Requirements: Only the models listed. Requirements: Only the models listed.
Benefit: Increase the FA of non-character cavalry solos, units, and battle engines by 1. Benefit: Kayazy Assassin units become FA U. Additionally, the FA of Winter Guard Mortar or
Tier 2: Winter Guard Field Gun units increases by +1 for every Winter Guard Infantry or Winter
Requirements: Two or more cavalry units. Guard Rifle Corps unit included.
Benefit: Warjacks in this army gain +2 SPD during your first turn of the game. Tier 2:
Tier 3: Requirements: Two or more Winter Guard Infantry units.
Requirements: Two or more cavalry solos. Benefit: Add a unit attachment to one Winter Guard Infantry unit free of cost. This unit
Benefit: You gain +1 on your starting roll for the game. attachment ignores FA restrictions.
Tier 4: Tier 3:
Requirements: Vladimir’s battlegroup includes Drago. Requirements: Two or more Kayazy Assassin units.
Benefit: Reduce the cost of warjacks in this army by 1. Benefit: Kayazy Assassin units gain Advance Move. (Before the start of the game but after
both players have deployed, a model with Advance Move can make a full advance.)
Kommandant Irusk – Advance Assault Force Tier 4:
Models allowed: Khador non-character warjacks, Behemoth, Assault Kommandos, Battle Mechaniks, Requirements: Irusk’s battlegroup includes the Behemoth.
Iron Fang units, Man-O-War units, War Dog, Iron Fang solos, or Man-O-War solos. Benefit: Each warjack in Irusk’s battlegroup is automatically allocated 1 focus point at the
Tier 1: start of your first Control Phase. This focus is in addition to any points Irusk allocates.
Requirements: Only the models listed.
Benefit: Reduce the point cost of each Devastator and Spriggan warjack by 1. Supreme Kommandant Irusk – Heavy Armor Battalion (NQ39)
Tier 2: Models allowed: Khador non-character warjacks with one or more Open Fist, Khador character warjacks
Requirements: Two or more Iron Fang Pikeman units. with one or more Open Fist, Battle Mechaniks, Light Artillery units, Iron Fang units, Man-O-War units,
Benefit: You gain +1 on the starting roll of the game. Iron Fang solos, Man-O-War solos, or Gun Carriage.
Tier 3: Tier 1:
Requirements: Two or more Man-O-War units. Requirements: Only the models listed.
Benefit: Man-O-War units gain Advance Move. (Before the start of the game but after both Benefit: Increase the FA of Battle Mechanik units and unit attachments by 1.
players have deployed, a model with Advance Move can make a full advance.) Tier 2:
Requirements: Two or more Battle Mechanik units.
Tier 4: Benefit: For each Battle Mechanik unit, place one trench template anywhere within 20” of
Requirements: Two or more warjacks. the back edge of Irusk’s deployment zone after terrain has been placed but before either
Benefit: Your deployment is extended 2” forward. player deploys his or her army. Trench templates cannot be placed within 3” of a terrain
feature but can be placed within 3” of each other.
Tier 3:
Requirements: One or more Gun Carriage battle engines.
Benefit: Reduce the point cost of each Gun Carriage by 1.
Tier 4:
Requirements: The army includes two or more warjacks.
Benefit: Your deployment zone is extended 2” forward.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
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2013-03-14 Page 13 of 43

Karchev the Terrible – Iron Curtain Koldun Kommander Aleksandra Zerkova – Wolves of Winter
Models allowed: Khador non-character warjacks, Behemoth, Battle Mechaniks, Greylord units, Man-O- Models allowed: Khador non-character warjacks, Battle Mechaniks, Doom Reavers, Greylord units,
War units, Greylord solos, or Man-O-War solos. Manhunters, Fenris, Doom Reaver solos, or Greylord solos.
Tier 1: Tier 1:
Requirements: Only the models listed. Requirements: Only the models listed.
Benefit: Greylord Ternion units become FA U. Additionally, the FA of Koldun Lord solos is Benefit: Greylord Ternion units and Koldun Lord solos become FA U.
increased by +1 for each Greylord unit included in the army. Tier 2:
Tier 2: Requirements: Two or more Doom Reaver units.
Requirements: Two or more Man-O-War units. Benefit: Add a unit attachment to one Doom Reaver unit free of cost. This unit attachment
Benefit: Man-O-War units gain Advance Move. (Before the start of the game but after both ignores FA restrictions.
players have deployed, a model with Advance Move can make a full advance.) Tier 3:
Tier 3: Requirements: Two or more Koldun Lord solos.
Requirements: One or more Greylord Ternion units. Benefit: Koldun Lord solos and the warjacks they ‘jack marshal gain Advance Deployment.
Benefit: For each Greylord Ternion unit, place up to one 3” AOE cloud effect in play after Tier 4:
terrain has been placed but before either player deploys his army. AOEs must be placed Requirements: Zerkova’s battlegroup includes three or more warjacks.
within 20” of the back edge of Karchev’s deployment zone and remain in play for one round. Benefit: Models in Zerkova’s battlegroup gain +2 SPD during your first turn of the game.
They cannot be placed within 3” of a terrain feature. These cloud effects leave play after the
first round of the game. Koldun Kommander Aleksandra Zerkova – Hunting Wolves (NQ 34)
Tier 4: Models allowed: Khador non-character warjacks with ranged weapons, Marauders, Greylord units,
Requirements: Karchev’s battlegroup includes three or more warjacks. Kayazy units, Widowmaker units, Gorman di Wulfe, Greylord solos, Kayazy solos, or Widowmaker solos.
Benefit: Reduce the point cost of each warjack in Karchev’s battlegroup by 1. Tier 1:
Requirements: Only the models listed.
Zevanna Agha, the Old Witch of Khador – The Invisible Army Benefit: Zerkova’s battlegroup can include Vanguard light warjacks. These warjacks are
Models allowed: Khador non-character warjacks, Battle Mechaniks, Greylord Ternions, Kossite considered to be friendly Khador warjacks. Additionally, increase the FA of non-character
Woodsmen, Widowmakers, Manhunters, Widowmaker Marksman, or Yuri the Axe. Greylord and Kayazy units and unit attachments by 1.
Tier 1: Tier 2:
Requirements: Only the models listed. Requirements: Gorman di Wulfe and one or more Greylord units.
Benefit: Models/units in the army gain Stealth during the first round of the game. Benefit: For each Greylord unit in the army, place one 3” AOE cloud effect anywhere
Tier 2: completely within 20” of the back edge of Zerkova’s deployment zone after both players have
Requirements: Two Kossite Woodsmen units. finished deploying their armies but before the first player takes his turn. These cloud effects
Benefit: Add Yuri the Axe to the army free of cost. leave play after the first round of the game.
Tier 3: Tier 3:
Requirements: Two or more Greylord Ternion units. Requirements: One or more Kayazy Assassin units.
Benefit: Friendly models/units can begin the game affected by the Old Witch’s upkeep spells. Benefit: Your deployment zone is extended 2” forward.
These spell s and their targets must be declared before either player sets up models. The Old Tier 4:
Witch does not pay focus to upkeep these spells during your first turn. Requirements: Zerkova’s battlegroup includes three or more warjacks.
Tier 4: Benefit: Reduce the point cost of warjacks by 1.
Requirements: The Old Witch’s battlegroup includes two or more heavy warjacks.
Benefit: Models/units in the army gain Pathfinder during your first turn of the game. For
each heavy warjack in the Old Witch’s battlegroup, place one 4” AOE forest anywhere
completely within 20” of the back edge of her deployment zone after terrain has been placed
but before either player deploys his/her army. Forests cannot be placed within 3” of another
terrain feature.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running tournaments. All other uses are strictly
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2013-03-14 Page 14 of 43

Kommander Strakhov – Black Operations


Models allowed: Khador non-character warjacks, Torch, Assault Kommandos, Kayazy Assassins, Kossite
Woodsmen, Widowmakers, Manhunters, War Dog, or Widowmaker Marksman.
Tier 1:
Requirements: Only the models listed.
Benefit: Assault Kommando units become FA U. Assault Kommando units gain Advance
Deployment.
Tier 2:
Requirements: Two or more Assault Kommando units.
Benefit: For each Assault Kommando unit, place one trench template anywhere completely
within 20” of the back edge of Strakhov’s deployment zone after terrain has been placed but
before either player deploys his/her army. Trench templates cannot be placed within 3” of
another terrain feature but can be placed within 3” of each other.
Tier 3:
Requirements: Four or more units.
Benefit: Add one Manhunter or Widowmaker Marksman solo free of cost. This solo ignores
FA restrictions.
Tier 4:
Requirements: Strakhov’s battlegroup includes two or more warjacks.
Benefit: Friendly models/units can begin the game affected by Strakhov’s upkeep spells.
These spell and their targets must be declared before either player sets up models. Strakhov
does not pay focus to upkeep these spells during your first turn.

Kommander Harkevich, the Iron Wolf – Wolf Pack


Models allowed: Khador non-character warjacks, Black Ivan, Battle Mechaniks, Man-O-War units, Winter
Guard units, Man-O-War solos, War Dog, Widowmaker Marksman, or Winter Guard solos.
Tier 1:
Requirements: Only the models listed.
Benefit: You gain +1 on your starting roll for the game.
Tier 2:
Requirements: Harkevich’s battlegroup includes Black Ivan.
Benefit: Friendly models/units can begin the game affected by Harkevich’s upkeep spells.
These spell and their targets must be declared before either player sets up models. Harkevich
does not pay focus to upkeep these spells during your first turn.
Tier 3:
Requirements: Two or more weapon crew units.
Benefit: For each warjack in Harkevich’s battlegroup, place a heavy wreck marker anywhere
completely within 20” of the back edge of Harkevich’s deployment zone after terrain has
been placed but before either player deploys his/her army. Wreck markers cannot be placed
within 3” of another terrain feature or another wreck marker.
Tier 4:
Requirements: Harkevich’s battlegroup includes three or more warjacks.
Benefit: Reduce the point cost of warjacks with ranged weapons in this army by 1.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
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2013-03-14 Page 15 of 43

Asphyxious the Hellbringer – Orchestrations of Annihilation


Cryx Models allowed: Cryx non-character warjacks, Cankerworm, Malice, Bile Thralls, Mechanithralls,
Iron Lich Asphyxious – Scavengers of the Line Necrosurgeon & Stitch Thralls, Soulhunters, Withershadow Combine, Warwitch Sirens, non-character
Models allowed: Cryx non-character warjacks, Cankerworm, Bane Thralls, Bile Thralls, Mechanithralls, Undead Cryx solos, or Wraith Engine.
Necrosurgeon & Stitch Thralls, Bloat Thralls, Machine Wraiths, Necrotechs, Scrap Thralls, or Skarlock Tier 1:
Thrall. Requirements: Only the models listed.
Tier 1: Benefit: Add a Necrotech solo free of cost for each Helljack or colossal in the army. These
Requirements: Only the models listed. solos ignore FA restrictions.
Benefit: Mechanithralls units in the army gain Advance Deployment. Tier 2:
Tier 2: Requirements: One or more Pistol Wraith solos.
Requirements: Three Necrotech solos. Benefit: Pistol Wraith solos gain Advance Deployment.
Benefit: Reduce the point cost of Slayer and Corruptor helljacks in this army by 1. Tier 3:
Tier 3: Requirements: Three or more units.
Requirements: Asphyxious’ battlegroup includes Cankerworm. Benefit: For each unit in the army, one model can begin the game with a corpse or soul token.
Benefit: For each warjack in Asphyxious’ battlegroup, place one wreck marker of the Tier 4:
corresponding size anywhere within 20” of the back edge of Asphyxious’ deployment zone Requirements: One or more Kraken colossal.
after terrain has been placed but before either player deploys his/her army. Wreck markers Benefit: Your deployment zone is extended 2” forward.
cannot be placed within 3” of a terrain feature or another wreck marker.
Tier 4: Warwitch Deneghra – Witching Hour
Requirements: Asphyxious’ battlegroup includes three or more helljacks. Models allowed: Cryx non-character warjacks, Bile Thralls, Mechanithralls, Necrotechs, Scrap Thralls,
Benefit: Warjacks in the army gain +2 SPD during your first turn of the game. Pistol Wraiths, Skarlock Thrall, or Warwitch solos.
Tier 1:
Lich Lord Asphyxious – Dark Alliance Requirements: Only the models listed.
Models allowed: Cryx non-character warjacks, Cankerworm, Deathjack, Bane units, Cephalyx units, Benefit: The FA of Warwitch Siren solos increases by +1 for every helljack included.
Withershadow Combine, Necrotechs, Scrap Thralls, Skarlock Thrall, Bane solos, Cephalyx solos, or Bane Additionally, Warwitch Sirens gain Advance Deployment.
Lord Tartarus. Tier 2:
Tier 1: Requirements: Four or more solos.
Requirements: Only the models listed. Benefit: You gain +1 on your starting roll for the game.
Benefit: Cephalyx units in the army gain Advance Deployment. Tier 3:
Tier 2: Requirements: Deneghra’s battlegroup includes four or more bonejacks.
Requirements: The Withershadow Combine. Benefit: Add one bonejack to the army free of cost.
Benefit: You can redeploy one model/unit after both players have deployed but before the Tier 4:
first player’s first turn. The redeployed models must be placed on the table in a location they Requirements: Deneghra’s battlegroup includes two or more helljacks.
could have been deployed initially. Benefit: Up to one helljack gains Advance Move for each Warwitch Siren solo in the army.
Tier 3: (Before the start of the game but after both players have deployed, a model with Advance
Requirements: Two or more Cephalyx Mind Slaver & Drudge units. Move can make a full advance.)
Benefit: Add a Cephalyx Overlords unit free of cost. This unit ignores FA restrictions.
Tier 4:
Requirements: Asphyxious’ battlegroup includes Deathjack.
Benefit: Each warjack in Asphyxious’ battlegroup is automatically allocated 1 focus point at
the start of your first Control Phase. This focus is in addition to any points Asphyxious
allocates.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
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2013-03-14 Page 16 of 43

Wraith Witch Deneghra – Shadow Play Goreshade the Cursed – Heresy of Shadows
Models allowed: Cryx non-character warjacks, Nightmare, Bane Knights, Cryx units with Incorporeal, Models allowed: Cryx non-character warjacks, Bane units, The Withershadow Combine, Necrotechs,
Skarlock Thrall, Cryx solos with Incorporeal, or Warwitch solos. Scrap Thralls, Pistol Wraiths, Skarlock Thrall, or Bane solos.
Tier 1: Tier 1:
Requirements: Only the models listed. Requirements: Only the models listed.
Benefit: Solos with Incorporeal gain +2 SPD during your first turn of the game. Benefit: Bane Thrall units become FA U.
Tier 2: Tier 2:
Requirements: Two or more units. Requirements: Two or more Bane Thrall units.
Benefit: Add a Machine Wraith solo free of cost for each unit in the army after the second. Benefit: Add a unit attachment to one Bane Thrall unit free of cost. This unit attachment
These solos ignore FA restrictions. ignores FA restrictions.
Tier 3: Tier 3:
Requirements: Deneghra’s battlegroup includes Nightmare. Requirements: The Withershadow Combine.
Benefit: Models in Deneghra’s battlegroup gain Ghostly during your first turn of the game. (A Benefit: You can redeploy models in Goreshade’s battlegroup after both players have
model with Ghostly can advance through terrain and obstacles without penalty and can deployed but before the first player’s first turn. The redeployed models must be placed on
advance through obstructions if it has enough movement to move completely past them. A the table in a location they could have been deployed initially.
model with Ghostly cannot be targeted by free strikes.) Tier 4:
Tier 4: Requirements: Goreshade’s battlegroup includes three or more bonejacks with Arc Node.
Requirements: Deneghra’s battlegroup includes three or more warjacks. Benefit: Friendly models/units can begin the game affected by Goreshade’s upkeep spells.
Benefit: Your deployment zone is extended 2” forward. These spells and their targets must be declared before either player sets up models.
Goreshade does not pay focus to upkeep these spells during your first turn.
Goreshade the Bastard – Seekers in Darkness
Models allowed: Cryx non-character warjacks with Pathfinder, Bane Thralls, Cylena Raefyll & Nyss Pirate Queen Skarre – Shore Leave
Hunters, Cryx solos with Incorporeal, or Bane Lord Tartarus. Models allowed: Cryx non-character bonejacks, Cryx helljacks with Amphibious, Black Ogrun Boarding
Tier 1: Parties, Bloodgorgers, Revenant units, Satyxis units, Necrotechs, Scrap Thralls, Skarlock Thrall, Satyxis
Requirements: Only the models listed. solos, Captain Rengrave, or General Gerlak Slaughterborn.
Benefit: Stalker bonejacks gain Advance Deployment. Tier 1:
Tier 2: Requirements: Only the models listed.
Requirements: Two or more Bane Thrall units. Benefit: Helljacks with Amphibious gain Advance Deployment.
Benefit: Bane Thrall units and Bane Lord Tartarus gain Advance Move. (Before the start of the Tier 2:
game but after both players have deployed, a model with Advance Move can make a full Requirements: Two or more Satyxis units.
advance.) Benefit: Models/units in this army gain Pathfinder during your first turn of the game.
Tier 3: Tier 3:
Requirements: Cylena Raefyll & Nyss Hunters. Requirements: Skarre’s battlegroup includes two or more helljacks.
Benefit: You gain +1 on your starting roll for the game. Benefit: For each helljack in Skarre’s battlegroup, place one 4” AOE anywhere completely
Tier 4: within 20” of the back edge of Skarre’s deployment zone after terrain has been placed but
Requirements: Goreshade’s battlegroup includes three or more Stalker bonejacks. before either player deploys his/her army. The AOE is shallow water terrain. These AOEs
Benefit: Add one Stalker bonejack to the army free of cost. cannot be placed within 3” of a terrain feature.
Tier 4:
Requirements: Two or more medium-based units.
Benefit: General Gerlak Slaughterborn and medium-based units gain Advance Move. (Before
the start of the game but after both players have deployed, a model with Advance Move can
make a full advance.)

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
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2013-03-14 Page 17 of 43

Pirate Queen Skarre – Ships in the Night (NQ37) Master Necrotech Mortenebra – Infernal Machines
Models allowed: Cryx non-character warjacks, Black Ogrun Boarding Parties, Revenant units, Skarlock Models allowed: Cryx non-character warjacks, Deathjack, Bile Thralls, Mechanithralls, Necrosurgeon &
Thrall, Warwitch Sirens, or Undead solos with ‘Jack Marshal. Stitch Thralls, Soulhunters, Bloat Thralls, Necrotechs, Scrap Thralls, or Warwitch Sirens.
Tier 1: Tier 1:
Requirements: Only the models listed. Requirements: Only the models listed.
Benefit: This army can include non-character Sea Dog units, Freebooter warjacks, and Benefit: The FA of Necrotech solos increases by +1 for every helljack included. Additionally,
Mariner warjacks. These models are considered to be friendly Cryx models. Scrap Thrall solos gain Advance Deployment.
Tier 2: Tier 2:
Requirements: One or more Revenant units. Requirements: Two Warwitch Siren solos.
Benefit: Revenant units gain Advance Move. (Before the start of the game but after both Benefit: Helljacks gain Stealth during the first round of the game.
players have deployed, a model with Advance Move can make a full advance.) Tier 3:
Tier 3: Requirements: The army does not include units.
Requirements: Three or more bonejacks with Pathfinder or Flight. Benefit: Reduce the point cost of helljacks by 1.
Benefit: Bonejacks with Pathfinder or Flight gain Advance Deployment. Tier 4:
Tier 4: Requirements: Mortenebra’s battlegroup includes four or more helljacks.
Requirements: Three or more Sea Dog units. Benefit: Your deployment zone is extended 2” forward.
Benefit: Reduce the point cost of Sea Dog units by 1 point.
Lich Lord Terminus – The Ghost Fleet
Skarre, Queen of the Broken Coast – Merchants of Death Models allowed: Cryx non-character warjacks, Deathjack, Bloodgorgers, Soulhunters, Revenant units,
Models allowed: Cryx non-character warjacks, Satyxis units, or Satyxis solos. Necrotechs, Scrap Thralls, Skarlock Thrall, Revenant solos, Darragh Wrathe, or General Gerlak
Tier 1: Slaughterborn.
Requirements: Only the models listed. Tier 1:
Benefit: Satyxis Raider units become FA U. Additionally, the FA of Satyxis Raider Captain solos Requirements: Only the models listed.
increases by +1 for every Satyxis Raider unit included. Benefit: Reduce the point cost of each Revenant Crew of the Atramentous unit by 1.
Tier 2: Tier 2:
Requirements: Two or more Satyxis Raider units. Requirements: Captain Rengrave.
Benefit: Add an attachment to one Satyxis Raider unit free of cost. This attachment does not Benefit: Captain Rengrave and Revenant units gain +2 SPD during your first turn of the game.
count toward FA restrictions. Tier 3:
Tier 3: Requirements: Blackbane’s Ghost Raiders.
Requirements: Satyxis Blood Hag unit attachment. Benefit: Revenant models/units gain Incorporeal during your first turn of the game.
Benefit: Satyxis models/units gain Stealth during the first round of the game. Tier 4:
Tier 4: Requirements: Terminus’ battlegroup includes two or more helljacks with Amphibious.
Requirements: Skarre’s battlegroup includes two or more helljacks. Benefit: Helljacks in Terminus’ battlegroup with Amphibious gain Advance Deployment.
Benefit: Your deployment zone is extended 2” forward.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
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2013-03-14 Page 18 of 43

Lich Lord Venethrax – The Dragon Slayers Witch Coven of Garlghast – Machine Minds (NQ45)
Models allowed: Cryx non-character warjacks, Black Ogrun Boarding Parties, Bloodgorgers, Models allowed: Cryx non-character warjacks, Malice, Bile Thralls, Mechanithralls, Necrosurgeon &
Mechanithralls, Necrosurgeon & Stitch Thralls, Pistol Wraiths, Skarlock Thrall, or General Gerlak Stitch Thralls, Bloat Thralls, Iorn Lich Overseers, Machine Wraiths, Necrotechs, Scrap Thralls, Skarlock
Slaughterborn. Thrall, or Warwitch Sirens.
Tier 1: Tier 1:
Requirements: Only the models listed. Requirements: Only the models listed.
Benefit: Reduce the point cost of Seether helljacks by 1. Benefit: Increase the FA of Iron Lich Overseers by 1. Additionally, Iron Lich Overseers can ‘Jack
Tier 2: Marshal up to 3 warjacks instead of just 2.
Requirements: Two or more units. Tier 2:
Benefit: For each unit included in the army, place up to one 3” AOE cloud effect in play after Requirements: Two or more Iron Lich Overseers.
terrain has been placed but before either player deploys his army. These AOEs must be Benefit: Reduce the point cost of bonejacks under the control of Iron Lich Overseers by 1 and
placed with 20” of the back edge of Venethrax’s deployment zone and remain in play for one the cost of helljacks under the control of Iron Lich Overseers by 2.
round. Cloud effects cannot be placed within 3” of a terrain feature. Models with Eyeless Tier 3:
Sight do not ignore these clouds. These cloud effects leave play after the first round of the Requirements: Two or more Machine Wraiths.
game. Benefit: Machine Wraiths gain Ambush. (You can choose not to deploy these models at the
Tier 3: start of the game. If these models are not deployed normally, you can put them into play at
Requirements: General Gerlak Slaughterborn. the end of any of your Control Phases after your first turn. When you do, choose any table
Benefit: Slaughterborn and Bloodgorgers units gain Advance Deployment. edge except the back of your opponent’s deployment zone. Place all models within 3” of the
Tier 4: chosen table edge.)
Requirements: Venethrax’s battlegroup includes two or more Seether warjacks. Tier 4:
Benefit: Seether helljacks in Venethrax’s battlegroup gain Advance Move. (Before the start of Requirements: Two or more warjacks under the control of Iron Lich Overseer solos.
the game but after both players have deployed, a model with Advance Move can make a full Benefit: Each model in your army with Soul Taker gains 1 soul token at the start of your first
advance.) turn.

Witch Coven of Garlghast – Auguries of War Lord Exhumator Scaverous – Funeral Rites
Models allowed: Cryx non-character warjacks, Deathjack, Bane Knights, Satyxis Blood Witches, Models allowed: Cryx non-character warjacks, Deathjack, Erebus, Mechanithralls, Necrosurgeon & Stitch
Soulhunters, The Withershadow Combine, Necrotechs, Scrap Thralls, Pistol Wraiths, Skarlock Thrall, Thralls, Cryx units with Magic Ability, Necrotechs, Scrap Thralls, Skarlock Thrall, Cryx solos with Magic
Warwitch solos, or Darragh Wrathe. Ability, Wraith solos, or Wraith Engine.
Tier 1: Tier 1:
Requirements: Only the models listed. Requirements: Only the models listed.
Benefit: Soulhunter units become FA 2. Additionally, the FA of Warwitch Sirens increases by Benefit: For every helljack in the army, add one Necrotech solo to the army free of cost.
+1 for every helljack included. These solos ignore FA restrictions. Free Scrap Thralls are not included along with the
Tier 2: Necrotech.
Requirements: Darragh Wrathe. Tier 2:
Benefit: Soulhunter models each begin with one soul token. Requirements: The Withershadow Combine
Tier 3: Benefit: Models in this army with Soul Taker each begin with one soul token.
Requirements: The Withershadow Combine. Tier 3:
Benefit: You can redeploy one model/unit after both players have deployed but before the Requirements: One or more Wraith Engine battle engines
first player’s first turn. The redeployed models must be placed on the table in a location they Benefit: Wraith solos in the army gain Advance Deployment.
could have been deployed initially. Tier 4:
Tier 4: Requirements: Scaverous’ battlegroup includes Erebus.
Requirements: The Coven’s battlegroup includes three or more helljacks. Benefit: Your deployment zone is extended 2” forward.
Benefit: Up to one helljack gains Advance Deployment for each Warwitch Siren solo in the
army.
©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running tournaments. All other uses are strictly
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2013-03-14 Page 19 of 43

Dawnlord Vyros – Legions of the Dawn


Retribution of Scyrah Models allowed: Non-character Retribution warjacks, Dawnguard units, Stormfall Archer units, Arcanist
Adeptis Rahn – Charge of the Battle Mages solos, or Dawnguard solos.
Models allowed: Non-character Retribution warjacks, Discordia, Houseguard units, House Shyeel Battle Tier 1:
Mage units, Arcanist solos, or House Shyeel Battle Mage Magister solos. Requirements: Only the models listed.
Tier 1: Benefit: Dawnguard Invictor and Dawnguard Sentinel units in the army become FA U.
Requirements: Only the models listed above. Additionally, the FA of Dawnguard Scyir solos in the army increases by +1 for each Dawnguard
Benefit: House Shyeel Battle Mage units in the army become FA U. Additionally, the FA of Sentinel or Dawnguard Invictor unit included.
House Shyeel Magister solos in the army increases by +1 for each Battle Mage unit included. Tier 2:
Tier 2: Requirements: Two or more Dawnguard Sentinel units.
Requirements: Two or more heavy warjacks. Benefit: Add a unit attachment to one Dawnguard Sentinel unit in the army free of cost. This
Benefit: Add one Arcanist solo to the army free of cost. This model does not count toward FA unit attachment ignores FA restrictions.
restrictions. Tier 3:
Tier 3: Requirements: One Dawnguard Destor unit and one or more Dawnguard Destor Thane solos.
Requirements: Three or more House Shyeel Magister solos. Benefit: You gain +1 on your starting game roll.
Benefit: House Shyeel Battle Mage units and House Shyeel Battle Mage Magister solos in the Tier 4:
army gain Advance Move. Models with Advance Move can make a full advance after both Requirements: Vyros’ battlegroup includes two or more heavy warjacks.
players have deployed but before the first player’s turn. Benefit: Your deployment is extended 2” forward.
Tier 4:
Requirements: Four or more House Shyeel Battle Mage units.
Benefit: Friendly models/units can begin the game affected by Rahn’s upkeep spells. These Dawnlord Vyros – The Dawn’s Talon (NQ35)
spells and their targets must be declared before either player sets up models. Rahn does not Models allowed: Non-character Retribution warjacks with Field Dependent, Small-based Dawnguard
pay focus to upkeep these spells during your first turn. units, Houseguard units, Arcanist solos, Dawnguard solos, or Houseguard solos.
Tier 1:
Adeptis Rahn – Fires From On High (NQ44) Requirements: Only the models listed.
Models allowed: Non-character Retribution warjacks with Field Dependent, Discordia, House Shyeel Benefit: Increase the FA of non-character Dawnguard units and solos by 1.
units, Houseguard units, Stormfall Archers, Arcanist solos, House Shyeel solos, Eiryss, Angel of Tier 2:
Retribution, or Sylys Wyshnalyrr, the Seeker. Requirements: Vyros’ battlegroup includes two or more heavy warjacks.
Tier 1: Benefit: Reduce the point cost of heavy warjacks in Vyros’ battlegroup by 1.
Requirements: Only the models listed above. Tier 3:
Benefit: Increase the FA of non-character House Shyeel units and solos by 1. Requirements: Two or more units.
Tier 2: Benefit: For every two units in the army, one heavy warjack in Vyros’ battlegroup gains
Requirements: One or more Hyperion colossals. Advance Move. (Before the start of the game but after both players have deployed, a model
Benefit: Heavy warjacks and colossal gain +2 SPD during your first turn of the game. with Advance Move can make a full advance.)
Tier 3: Tier 4:
Requirements: One or more Stormfall Archers units. Requirements: The army includes at least four warjacks.
Benefit: Stormfall Archers gain Advance Deployment. Benefit: Each warjack in Vyros’ battlegroup is automatically allocated 1 focus point at the
Tier 4: start of your first Control Phase. This focus is in addition to any points Vyros allocates.
Requirements: Two or more solos with Magic Ability.
Benefit: Reduce the point cost of warjacks with an Arc Node by 1.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running tournaments. All other uses are strictly
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2013-03-14 Page 20 of 43

Vyros, Incissar of the Dawnguard – Guardians of the Gate Garryth, Blade of Retribution - Assassins
Models allowed: Retribution non-character myrmidons with force field damage boxes, Dawnguard units, Models allowed: Non-character Retribution warjacks, Mage Hunter units, Mage Hunter Assassin solos,
Arcanists, or Dawnguard solos. or Nayl.
Tier 1: Tier 1:
Requirements: Only the models listed. Requirements: Only the models listed.
Benefit: Dawnguard Destor units in the army become FA U. Additionally, reduce the point Benefit: Mage Hunter Strike Force units in the army become FA U. Additionally, the FA of
cost of Dawnguard Destor units by 1. Mage Hunter Assassin solos in the army increases by +1 for each Mage Hunter Strike Force
Tier 2: unit included.
Requirements: One or more Dawnguard Sentinel units. Tier 2:
Benefit: Dawnguard Sentinel units gain Advance Deployment. Requirements: Three or more Mage Hunter Assassin solos.
Tier 3: Benefit: You gain +1 on your starting game roll.
Requirements: One or more Dawnguard Destor Thane solos. Tier 3:
Benefit: Dawnguard Destor units and solos gain +2 SPD during your first turn of the game. Requirements: Three Mage Hunter Strike Force units each with a Soulless Escort weapon
Tier 4: attachment.
Requirements: Vyros’ battlegroup includes one or more heavy warjacks. Benefit: Add Nayl to the army free of cost.
Benefit: During your first Control Phase of the game, your warjacks are each allocated 1 focus Tier 4:
point. Requirements: Garryth’s battlegroup includes only light warjacks.
Benefit: Models in Garryth’s battlegroup gain Advance Deployment.
Kaelyssa, Night’s Whisper – Shadows of Retribution
Models allowed: Non-character Retribution warjacks, Mage Hunter units, Arcanist solos, Ghost Sniper Ravyn, Eternal Light – Will of the Nine Voices
solos, or Mage Hunter solos. Models allowed: Non-character Retribution warjacks, Dawnguard Invictor units, Mage Hunter units,
Tier 1: Stormfall Archer units, Mage Hunter solos, or the Fane Knight Skyreth Issyen.
Requirements: Only the models listed. Tier 1:
Benefit: Mage Hunter Strike Force units in the army become FA U. Requirements: Only the models listed.
Tier 2: Benefit: Mage Hunter Strike Force units and Mage Hunter Strike Force unit attachments in
Requirements: Two or more Mage Hunter Strike Force units. the army become FA U.
Benefit: Add a unit attachment to one Mage Hunter Strike Force unit in the army free of cost. Tier 2:
This unit attachment ignores FA restrictions. Requirements: Three or more Mage Hunter Strike Force units.
Tier 3: Benefit: Add one Mage Hunter solo to the army free of cost. This model is subject to FA
Requirements: Four or more Mage Hunter solos. restrictions.
Benefit: You can redeploy any one Mage Hunter model/unit after both players have deployed Tier 3:
but before the first player’s first turn. The redeployed models must be placed on the table in Requirements: Fane Knight Skyreth Issyen and Narn.
a location they could have been deployed initially. Benefit: You gain +1 on your starting game roll.
Tier 4: Tier 4:
Requirements: Kaelyssa’s battlegroup includes three or more warjacks. Requirements: Ravyn’s battlegroup includes two or more Phoenix warjacks.
Benefit: Your deployment is extended 2” forward. Benefit: Each warjack in Ravyn’s battlegroup is automatically allocated 1 focus point at the
start of your first Control Phase. This focus is in addition to any points Ravyn allocates.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running tournaments. All other uses are strictly
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2013-03-14 Page 21 of 43

Lord Arcanist Ossyan – The Hour of War


Models allowed: Retribution non-character myrmidons without force field damage boxes, Hypnos,
Stormfall Archer, Houseguard units, House Vyre units, Arcanist, Ghost Sniper, Sylys Wyshnalyrr, The
Seeker, or Arcantrik Force Generator.
Tier 1:
Requirements: Only the models listed.
Benefit: You gain +1 on your starting roll for the game. Additionally, increase the FA of
Arcanist solos by +1 for each myrmidon in Ossyan’s battlegroup.
Tier 2:
Requirements: Two or more Houseguard Riflemen units.
Benefit: Add an attachment to one Houseguard Rifleman unit free of cost. This attachment
does not count toward FA restriction.
Tier 3:
Requirements: Two or more Arcanist solos.
Benefit: For each Arcanist solo in the army, one myrmidon in Ossyan’s battlegroup gains
Advance Move. (Before the start of the game but after both players have deployed, a model
with Advance Move can make a full advance.)
Tier 4:
Requirements: Ossyan’s battlegroup includes Hypnos.
Benefit: Friendly model/units can begin the game affected by Ossyan’s upkeep spells. These
spells and their targets must be declared before either player sets up models. Ossyan does
not pay focus to upkeep these spells during your first turn.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running tournaments. All other uses are strictly
prohibited without written permission from Privateer Press. This is not an official Privateer Press product.
2013-03-14 Page 22 of 43

Gorten Grundback – The Hammerfall Irregulars


Mercenaries Models allowed: Mercenary Rhulic non-character warjacks, Rhulic Mercenary units, Rhulic Mercenary
Ashlynn d’Elyse – Viva La Résistance solos, or Brun & Lug.
Models allowed: Mercenary non-character warjacks, Precursor Knights, Captain Sam MacHorne &The Tier 1:
Devil Dogs, Dannon Blythe & Bull, Anastasia di Bray, Gorman di Wulfe, Harlan Versh, Madelyn Corbeau, Requirements: Only the models listed.
Rhupert Carvolo, Rutger Shaw, or Taryn di la Rovissi. Benefit: Hammerfall High Shield Gun Corps units become FA U. Additionally, the FA of Ogrun
Tier 1: Bokur solos increases by +1 for every unit included.
Requirements: Only the models listed. Tier 2:
Benefit: This army can include non-character Cygnar Arcane Tempest Gun Mage units and Requirements: Two or more Hammerfall High Shield Gun Corps units.
Cygnar Gun Mage Captain Adept solos. These units are considered to be friendly Mercenary Benefit: Add a unit attachment to one Hammerfall High Shield Gun Corps unit free of cost.
modes instead of Cygnar models and can include attachments. This unit attachment ignores FA restrictions.
Tier 2: Tier 3:
Requirements: Anastasia di Bray and Taryn di la Rovissi. Requirements: Gorten’s battlegroup includes four or more warjacks.
Benefit: You can redeploy solos after both players have deployed but before the first player’s Benefit: Warjacks in Gorten’s battlegroup gain Advance Move. (Before the start of the game
first turn. The redeployed models must be placed on the table in a location they could have but after both players have deployed, a model with Advance Move can make a full advance.)
been deployed initially. Tier 4:
Tier 3: Requirements: Four or more units.
Requirements: Ashlynn’s battlegroup includes two or more Vanguard warjacks. Benefit: Hammerfall High Shield Gun Corps units gain Advance Deployment.
Benefit: Model’s in Ashlynn’s battlegroup gain Advance Deployment.
Tier 4: Drake MacBain– Soldiers of Fortune
Requirements: Two Arcane Tempest Gun Mage units. Models allowed: Mercenary non-character warjacks, Steelhead units, Alexia Ciannor &The Risen,
Benefit: Add a unit attachment to one Arcane Tempest Gun Mage unit free of cost. This unit Captain Sam MacHorne & The Devil Dogs, Croe’s Cutthroats, Dannon Blythe & Bull, Alten Ashley,
attachment ignores FA restrictions. Gorman di Wulfe, Kell Bailoch, Orin Midwinter, Rhupert Carvolo, Rutger Shaw, Stannis Brocker, Taryn di
la Rovissi, or Thor Steinhammer.
Fiona the Black – Devil to Pay Tier 1:
Models allowed: Mercenary non-character warjacks, Press Gangers, Sea Dog Crews, Mercenary Requirements: Only the models listed.
Thamarite units, Croe’s Cutthroats, Mercenary Thamarite solos, Doc Killingsworth, or Kell Bailoch. Benefit: Reduce the point cost of character units in this army by 1.
Tier 1: Tier 2:
Requirements: Only the models listed. Requirements: Two or more Steelhead Halberdier units.
Benefit: All units in the army are cultists. (Fiona can still gain only 1 focus point from cultists Benefit: You gain +1 on your starting roll for the game.
each turn regardless of how many are in her proximity.) Tier 3:
Tier 2: Requirements: Four or more solos.
Requirements: Two or more Sea Dog Crew units. Benefit: Friendly models/units can begin the game affected by MacBain’s upkeep spells.
Benefit: You can redeploy one model/unit for each Sea Dog Crew unit in the army after both These spells and their targets must be declared before either player sets up models. MacBain
players have deployed but before the first player’s first turn. The redeployed models must be does not pay focus to upkeep these spells during your first turn.
placed on the table in a location they could have been deployed initially. Tier 4:
Tier 3: Requirements: MacBain’s battlegroup includes two or more Nomad warjacks.
Requirements: Four or more units. Benefit: Warjacks in MacBain’s battlegroup gain Advance Move. (Before the start of the game
Benefit: Friendly models/units can begin the game affected by Fiona’s upkeep spells. These but after both players have deployed, a model with Advance Move can make a full advance.)
spells and their targets must be declared before either player sets up models. Fiona does not
pay focus to upkeep these spells during your first turn.
Tier 4:
Requirements: Two or more warjacks in Fiona’s battlegroup have Amphibious.
Benefit: Model’s in Fiona’s battlegroup gain Stealth during the first round of the game.
©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
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2013-03-14 Page 23 of 43

Durgen Madhammer – Shock & Awe Magnus the Warlord – Magnus’ Agenda
Models allowed: Mercenary Rhulic non-character heavy warjacks, Rhulic Mercenary units, Ogrun Bokurs, Models allowed: Mercenary non-character warjacks, Idrian Skirmishers, Steelhead units, Greygore
Gudrun the Wanderer, or Thor Steinhammer. Boomhowler & Company, Croe’s Cutthroats, Gorman di Wulfe, Kell Bailoch, Orin Midwinter, Saxon Orrik,
Tier 1: or Steelhead solos.
Requirements: Only the models listed. Tier 1:
Benefit: The FA of Horgenhold Artillery Corps units in the army increases by +1 for each Requirements: Only the models listed.
Horgenhold Forge Guard unit included. Additionally, reduce the point cost of Ghordson Benefit: Reduce the point cost of each Mangler warjack by 1. Additionally, this army can
Avalancher warjacks by 1. include one Cygnar Long Gunner Infantry unit or one Cygnar Trencher Infantry unit. This unit
Tier 2: is considered to be a friendly Mercenary unit instead of a Cygnar unit and can include
Requirements: Two Horgenhold Forge Guard units. attachments.
Benefit: You gain +1 on your starting roll for the game. Tier 2:
Tier 3: Requirements: Croe’s Cutthroats.
Requirements: Herne & Jonne. Benefit: You can redeploy one unit/model after both players have deployed but before the
Benefit: Herne & Jonne and Horgenhold Artillery Corps units gain Advance Move. (Before the first player’s first turn. The redeployed models must be placed on the table in a location they
start of the game but after both players have deployed, a model with Advance Move can could have been deployed initially.
make a full advance.) Tier 3:
Tier 4: Requirements: Two or more Idrian Skirmisher units.
Requirements: Durgen’s battlegroup includes three or more heavy warjacks. Benefit: Models/units in this army gain Pathfinder during your first turn of the game.
Benefit: Your deployment zone is extended 2” forward. Tier 4:
Requirements: Magnus’ battlegroup includes two or more Mangler warjacks.
Magnus the Traitor – Most Wanted Benefit: Your deployment zone is extended 2” forward.
Models allowed: Mercenary non-character warjacks, Idrian Skirmishers, Steelhead units, Greygore
Boomhowler & Company, Croe’s Cutthroats, Gorman di Wulfe, Kell Bailoch, Orin Midwinter, Saxon Orrik,
or Steelhead solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Reduce the point cost of each Renegade warjack by 1. Additionally, this army can
include one Cygnar Long Gunner Infantry unit or one Cygnar Trencher Infantry unit. This unit
is considered to be a friendly Mercenary unit instead of a Cygnar unit and can include
attachments.
Tier 2:
Requirements: Two or more Steelhead units.
Benefit: Small-based Steelhead units gain Advance Move. (Before the start of the game but
after both players have deployed, a model with Advance Move can make a full advance.)
Tier 3:
Requirements: Magnus’ battlegroup includes three or more warjacks.
Benefit: For each warjack in Magnus’ battlegroup, place one wreck marker of the
corresponding size anywhere within 20” of the back edge of Magnus’ deployment zone after
terrain has been placed but before either player deploys his army. Wreck markers cannot be
placed within 3” of a terrain feature or another wreck marker.
Tier 4:
Requirements: Magnus’ battlegroup includes two Renegade warjacks.
Benefit: Models in Magnus’ battlegroup can begin the game affected by his upkeep spells.
These spells and their targets must be declared before either player sets up models.
©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running tournaments. All other uses are strictly
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2013-03-14 Page 24 of 43

Magnus the Warlord – Bad Seeds (NQ36) Captain Phinneus Shae – A Pirate’s Life
Models allowed: Renegade and Talon light warjacks, Mangler, Mule, Rover, and Nomad heavy warjacks, Models allowed: Mercenary non-character warjacks, Sea Dog units, Lady Aiyana & Master Holt, Bosun
Kell Bailoch, Orin Midwinter, or Saxon Orrik. Grogspar, Dirty Meg, Doc Killingsworth, First Mate Hawk or Lord Rockbottom.
Tier 1: Tier 1:
Requirements: Only the models listed. Requirements: Only the models listed.
Benefit: Magnus’ battlegroup can include Charger and Sentinel light warjacks and up to one Benefit: Reduce the point cost of solos in this army by 1.
Defender heavy warjack. This army can include Sword Knight, Ranger, and Trencher units and Tier 2:
Sword Knight, Ranger, and Trencher non-character solos. These models are considered to be Requirements: Mr. Walls.
friendly Mercenary models instead of Cygnar models and can include attachments. Benefit: Models/units in this army gain Pathfinder during your first turn of the game.
Tier 2: Tier 3:
Requirements: One or more Ranger units. Requirements: The Commodore Cannon & Crew.
Benefit: Add Kell Bailoch to the army free of cost. Benefit: You gain +1 on your starting roll for the game.
Tier 3: Tier 4:
Requirements: Orin Midwinter and three or more warjacks. Requirements: Shae’s battlegroup includes three or more warjacks.
Benefit: Warjacks in Magnus’ battlegroup are each allocated one focus point at the start of Benefit: Models in Shae’s battlegroup gain +2 SPD during your first turn of the game.
your first Control Phase of the game.
Tier 4: Captain Phinneus Shae – Agents of Jhord
Requirements: Saxon Orrik and one or more Sword Knight units. Models allowed: Mercenary non-character warjacks, Hammerfall High Shield Gun Corps, Lady Aiyana &
Benefit: Saxon Orrik and one Sword Knight unit without a ‘Jack-Marshaled warjack gain Master Holt, Ogrun Assault Corps, Press Gangers, Sea Dog Crew, Bosun Grogspar, Doc Killingsworth, First
Ambush. If these models ambush, they must be placed during the same control phase. (You Mate Hawk, Lord Rockbottom, Ogrun Bokur, or Thor Steinhammer.
can choose not to deploy these models at the start of the game. If these models are not Tier 1:
deployed normally, you can put them into play at the end of any of your Control Phases after Requirements: Only the models listed.
your first turn. When you do, choose any table edge except the back of your opponent’s Benefit: Reduce the point cost of Ogrun Assault Corps units by 1.
deployment zone. Place all models within 3” of the chosen table edge.) Tier 2:
Requirements: One or more units of Hammerfall High Shield Gun Corps and one or more
Captain Bartolo Montador – Rough Seas Rhulic heavy warjacks.
Models allowed: Mercenary non-character warjacks with ranged weapons, Press Gangers, Sea Dog Deck Benefit: Add a Hammerfall High Shield Gun Corps Officer and Standard unit attachment to a
Guns, Sea Dog Crews, Bloody Bradigan, Dirty Meg, Doc Killingsworth, or Master Gunner Dougal Hammerfall High Shield Gun Corps unit free of cost. This attachment does not count toward
MacNaile. FA restrictions.
Tier 1: Tier 3:
Requirements: Only the models listed. Requirements: Three or more character solos.
Benefit: The FA of Sea Dog Deck Gun units increases by +1 for each Press Gang or Sea Dog Benefit: For each character solo included in the army, one Rhulic model/unit gains Advance
Crew unit included. Additionally, reduce the point cost of Mariner warjacks by 1. Deployment.
Tier 2: Tier 4:
Requirements: Two or more Press Gang units. Requirements: Shae’s battlegroup includes two or more warjacks with the Amphibious
Benefit: Press Ganger units gain Stealth during the first round of the game. ability.
Tier 3: Benefit: Your deployment zone is extended 2” forward.
Requirements: Master Gunner Dougal MacNaile.
Benefit: Sea Dog Deck Gun units gain Advance Move. (Before the start of the game but after
both players have deployed, a model with Advance Move can make a full advance.)
Tier 4:
Requirements: Montador’s battlegroup includes three or more heavy warjacks.
Benefit: Your deployment zone is extended 2” forward.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
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2013-03-14 Page 25 of 43

Captain Damiano – Free Company


Models allowed: Mercenary non-character warjacks, Rocinante, Steelhead units, or Steelhead solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Steelhead Heavy Cavalry units in this army become FA 2. Additionally, reduce the
point cost of Steelhead Heavy Cavalry units by 1.
Tier 2:
Requirements: Three or more Steelhead units.
Benefit: Your deployment zone is extended 2” forward.
Tier 3:
Requirements: Stannis Brocker.
Benefit: Place Stannis Brocker and Steelhead Heavy Cavalry units after normal deployment.
These models are placed at the same time as your models with Advance Deployment (if any).
These models must be placed within your normal deployment zone.
Tier 4:
Requirements: Damiano’s battlegroup includes Rocinante.
Benefit: Friendly models/units can begin the game affected by Damiano’s upkeep spells.
These spells and their targets must be declared before either player sets up models. Damiano
does not pay focus to upkeep these spells during your first turn.

General Ossrum – State of War


Models allowed: Mercenary Rhulic non-character warjacks, Mercenary Rhulic units, Mercenary Rhulic
solos.
Tier 1:
Requirements: Only the models listed.
Benefit: One unit in this army gains Advance Deployment.
Tier 2:
Requirements: Two or more units with ranged weapons.
Benefit: For every two units in the army, place one trench template anywhere completely
within 20” of the back edge of Ossrum’s deployment zone after terrain has been placed but
before either player deploys his/her army. Trench templates cannot be placed within 3” of
another terrain feature but can be placed within 3” of each other.
Tier 3:
Requirements: Two or more solos.
Benefit: Friendly models/units can begin the game affected by Ossrum’s upkeep spells. These
spells and their targets must be declared before either player sets up models. Ossrum does
not pay focus to upkeep these spells during your first turn.
Tier 4:
Requirements: Ossrum’s battlegroup includes three or more warjacks.
Benefit: Warjacks in Ossrum’s battlegroup gain +2 SPD during your first turn of the game.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running tournaments. All other uses are strictly
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2013-03-14 Page 26 of 43

Grissel Bloodsong, Fell Caller – Blood of Bragg


Trollbloods Models allowed: Trollblood non-character light warbeasts, Krielstone Bearer & Stone Scribes, Kriel
Grim Angus – Headhunters Warriors, Scattergunners, Thumper Crew, Trollkin Sluggers, Pyg units, Fell Caller Hero, Troll Whelps, or
Models allowed: Trollblood non-character warbeasts with ranged weapons, Trollkin Scouts, Pyg units, Alten Ashley.
Dannon Blythe & Bull, Trollkin Skinner, or Alten Ashley. Tier 1:
Tier 1: Requirements: Only the models listed.
Requirements: Only the models listed. Benefit: Reduce the point cost of Fell Caller Hero solos by 1. Additionally, up to one warbeast
Benefit: Trollkin Scout units become FA U. The FA of Trollkin Skinner solos by +1 for each unit in Bloodsong’s battlegroup gains Advance Move for each Fell Caller Hero solo in the army.
included. (Before the start of the game but after both players have deployed, a model with Advance
Tier 2: Move can make a full advance.)
Requirements: Dannon Blythe & Bull. Tier 2:
Benefit: Dannon Blythe & Bull gain Advance Deployment. Requirements: Two or more Kriel Warrior units.
Tier 3: Benefit: All Kriel Warrior units can be affected by Bloodsong’s fell call Hoof It during your first
Requirements: Two or more units. turn of the game. Bloodsong can still make a fell call that turn normally.
Benefit: For every two units in the army, place one 4” AOE forest template anywhere Tier 3:
completely within 20” of the back edge of Grim’s deployment zone after terrain has been Requirements: Two or more Pyg units.
placed but before either player deploys his army. Forest templates cannot be placed within Benefit: Pyg units can be redeployed after both players have deployed but before the first
3” of another terrain feature include other forest templates. player’s first turn. The redeployed models must be placed on the table in a location they
Tier 4: could have been deployed initially.
Requirements: Grim’s battlegroup includes three or more warbeasts. Tier 4:
Benefit: Models in Grim’s battlegroup gain Prowl during the first round of the game. (Models Requirements: Bloodsong’s battlegroup includes three or more warbeasts.
with Prowl gain Stealth while within terrain that provides concealment, the AOE of a spell that Benefit: Your deployment zone is extended 2” forward.
provides concealment, or the AOE of a cloud effect.)
Grissel Bloodsong, Marshal of the Kriels – Blockade Runners
Hunters Grim – Hunting Party Models allowed: Troll Axer, Troll Bouncer, Troll Impaler, Dire Troll Blitzer, Dire Troll Bomber, Dire Troll
Models allowed: Trollblood non-character warbeasts, Pyg Bushwhackers, Thumper Crews, Trollkin Mauler, Kriel Warriors, Pyg Bushwackers, Trollkin Long Riders, Sons of Bragg, Troll Whelps, Horthol, Long
Highwaymen, Trollkin Scouts, Trollkin Sluggers, or Fell Caller solos. Rider Hero, or Trollkin War Wagons.
Tier 1: Tier 1:
Requirements: Only the models listed. Requirements: Only the models listed.
Benefit: Reduce the cost of Thumper Crew units by 1. For each non-Thumper Crew unit in the Benefit: Reduce the point cost of cavalry models by 1.
army, increase the FA of Thumper Crews by 1. Tier 2:
Tier 2: Requirements: Horthol, Long Rider Hero.
Requirements: One or more Trollkin Scout units. Benefit: You gain +1 on your starting roll of the game.
Benefit: Trollkin Scout units gain Ambush. (You can choose not to deploy a unit with Ambush Tier 3:
at the start of the game. If it is not deployed normally, you can put it into play at the end of Requirements: Sons of Bragg
any of your Control Phases after your first turn. When you do, choose any table edge except Benefit: One medium-based unit gains Advance Move. (Before the start of the game but after
the back of your opponent’s deployment zone. Place the models in the unit within 3” of the both players have deployed, a model with Advance Move can make a full advance.)
chosen table edge.) Tier 4:
Tier 3: Requirements: Grissel’s battlegroup includes three or more warbeasts.
Requirements: Three or more light warbeasts. Benefit: Warbeasts in Grissel’s battlegroup gain +2 SPD during your first turn of the game.
Benefit: Light warbeasts gain Advance Deployment.
Tier 4:
Requirements: One or more Pyg Bushwhacker units.
Benefit: Your deployment zone is extended 2” forward.
©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running tournaments. All other uses are strictly
prohibited without written permission from Privateer Press. This is not an official Privateer Press product.
2013-03-14 Page 27 of 43

Hoarluk Doomshaper, Shaman of the Gnarls – Runes of War Captain Gunnbjorn – The Big Bang
Models allowed: Trollblood non-character warbeasts, Mulg the Ancient, Krielstone Bearer & Stone Models allowed: Troll Bouncer, Trollblood non-character warbeasts with ranged weapons, Trollblood
Scribes, Trollkin Runeshapers, Stone Scribe Chronicler, Trollkin Runebearer, Troll Whelps, or Janissa units with ranged weapons, Troll Whelps, or Trollblood solos with ranged weapons.
Stonetide. Tier 1:
Tier 1: Requirements: Only the models listed.
Requirements: Only the models listed. Benefit: Reduce the point cost of each Dire Troll Blitzer and Dire Troll Bomber warbeast by 1.
Benefit: Trollkin Runeshaper units become FA U. Additionally, reduce the point cost of Tier 2:
Trollkin Runeshaper units by 1. Requirements: Two or more units.
Tier 2: Benefit: For every two units in the army, place one trench template anywhere completely
Requirements: Janissa Stonetide. within 20” of the back edge of Gunnbjorn’s deployment zone after terrain has been placed
Benefit: The Krielstone Bearer & Stone Scribe unit Leader begins the game with 1 fury point but before either player deploys his army. Trench templates cannot be placed within 3” of
for each Runeshaper unit or solo in the army. (If the number of fury points exceeds the another terrain feature, but can be placed within 3” of each other.
maximum of the Fury Vault ability, additional fury points are lost.) Tier 3:
Tier 3: Requirements: Two Thumper Crew units.
Requirements: Two or more Runeshaper units. Benefit: Thumper Crew units gain Advance Deployment.
Benefit: For every two Trollkin Runeshaper units in the army, place one wall template Tier 4:
anywhere completely within 20” of the back edge of Doomshaper’s deployment zone after Requirements: Gunnbjorn’s battlegroup includes three or more heavy warbeasts.
terrain has been placed but before either player deploys his army. The wall is a linear Benefit: Models in Gunnbjorn’s battlegroup gain +2 SPD during your first turn of the game.
obstacle that grants cover. Wall templates cannot be placed within 3” of another terrain
feature including another wall template. Borka Kegslayer – Drunk and Disorderly
Tier 4: Models allowed: Troll Axer, Troll Bouncer, Troll Impaler, Winter Troll, non-character Dire Trolls, Rök,
Requirements: Doomshaper’s battlegroup includes two or more Dire Trolls. Long Riders, Trollkin Champions, Trollkin Fennblades, Trollkin Scouts, Fell Caller Hero, Stone Scribe
Benefit: Your deployment zone is extended 2” forward. Chronicler, Trollkin Champion Hero, Trollkin Skinner, or Troll Whelps.
Tier 1:
Hoarluk Doomshaper, Rage of Dhunia – Unbridled Fury Requirements: Only the models listed.
Models allowed: Trollblood non-character Dire Trolls, Mulg the Ancient, Trollkin Scouts, Trollkin Benefit: Models/units gain Pathfinder during your first turn of the game.
Champions, Trollkin Skinner, Trollkin Runebearer, or Troll Whelps. Tier 2:
Tier 1: Requirements: One or more Trollkin Scout units.
Requirements: Only the models listed. Benefit: Up to one warbeast gains Advance Deployment for each Trollkin Scout unit in the
Benefit: The FA of Troll Whelp solos increases by +1 for each Dire Troll in the army. army.
Tier 2: Tier 3:
Requirements: Two or more units. Requirements: Skaldi Bonehammer.
Benefit: You gain +1 on your starting roll for the game. Benefit: You gain +1 on your starting roll for the game.
Tier 3: Tier 4:
Requirements: Ten or more Troll Whelp solos. Requirements: Borka’s battlegroup includes two or more Winter Troll warbeasts.
Benefit: Heavy warbeasts gain +2 SPD during your first turn of the game. Benefit: Reduce the point cost of Winter Trolls by 1.
Tier 4:
Requirements: Doomshaper’s battlegroup includes Mulg the Ancient.
Benefit: Reduce the point cost of heavy warbeasts by 1.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
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2013-03-14 Page 28 of 43

Borka Kegslayer – Family Reunion (NQ 38) Madrak Ironhide, World Ender – End Times
Models allowed: Trollblood non-character warbeasts with one or more melee weapons with Open Fist, Models allowed: Trollblood non-character warbeasts, Kriel Warriors, Long Riders, Trollkin Champions,
Rök, Krielstone Bearer & Stone Scribes, Trollkin Champions, Trollkin Sluggers, Trollkin Champion solos, Trollkin Fennblades, Trollkin Champion Hero, Trollkin Runebearer, Troll Whelps, or Long Rider solos.
Stone Scribe Chronicler, or Trollkin War Wagons. Tier 1:
Tier 1: Requirements: Only the models listed.
Requirements: Only the models listed. Benefit: Long Rider units become FA 2.
Benefit: Increase the FA of Trollkin Champions and Trollkin Slugger units and solos by 1. Tier 2:
Additionally, this army can include Greygore Boomhowler & Co. and Gudrun the Wanderer. Requirements: Two Trollkin Fennblade units.
These models are considered to be friendly Trollblood models. Benefit: Add a unit attachment to one Trollkin Fennblade unit free of cost. This unit
Tier 2: attachment ignores FA restrictions.
Requirements: Two or more Trollkin Champion Heroes. Tier 3:
Benefit: For each Trollkin Champion Hero in the army, one unit in the army gains Advance Requirements: Horthol, Long Rider Hero.
Move. (Before the start of the game but after both players have deployed, a model with Benefit: Place Long Rider models after normal deployment. These models are placed at the
Advance Move can make a full advance.) same time as your models with Advance Deployment (if any). These models must be placed
Tier 3: within your normal deployment zone.
Requirements: The army includes a Stone Scribe Chronicler. Tier 4:
Benefit: The army gains Tale of Mist during the first round of the game. (Models with Tale of Requirements: Madrak’s battlegroup includes two or more heavy warbeasts.
Mist gain concealment and Feign Death. A model with Feign Death cannot be targeted by Benefit: Heavy warbeasts in Madrak’s battlegroup gain Advance Move. (Before the start of
ranged or magic attacks while knocked down.) the game but after both players have deployed, a model with Advance Move can make a full
Tier 4: advance.)
Requirements: Three or more Trollkin Champions and/or Trollkin Sluggers units.
Benefit: Reduce the point cost of Trollkin Champions units and Trollkin Sluggers units by 1. Calandra Truthsayer – Children of Dhunia
Models allowed: Trollblood non-character light warbeasts, Earthborn Dire Trolls, Krielstone Bearer &
Madrak Ironhide, Thornwood Chieftain – War Party Stone Scribes, Kriel Warriors, Trollkin Scattergunners, Trollkin Scouts, Pyg units, Fell Caller Hero, Stone
Models allowed: Trollblood non-character warbeasts, Krielstone Bearer & Stone Scribes, Kriel Warriors, Scribe Chronicler, Trollkin Runebearer, or Troll Whelps.
Pyg Bushwhackers, Scattergunners, Trollkin Fennblades, Fell Caller Hero, Stone Scribe Chronicler, Trollkin Tier 1:
Runebearer, or Troll Whelps. Requirements: Only the models listed.
Tier 1: Benefit: You gain +1 on your starting roll for the game.
Requirements: Only the models listed. Tier 2:
Benefit: Kriel Warrior units and attachments become FA U. Requirements: Two or more Trollkin solos.
Tier 2: Benefit: For every two solos in the army, one Trollkin units gains +2 SPD during your first turn
Requirements: Two or more Kriel Warrior units. of the game.
Benefit: Add one Kriel Warrior unit attachment to the army free of cost. This unit attachment Tier 3:
does not count toward FA restrictions. Requirements: One or more Trollkin Scout or Pyg units.
Tier 3: Benefit: Up to one warbeast gains Advance Deployment for each Trollkin Scout or Pyg unit in
Requirements: Two Pyg Bushwhacker units. the army.
Benefit: You gain +1 on your starting roll for the game. Tier 4:
Tier 4: Requirements: Calandra’s battlegroup includes two or more Earthborn Dire Trolls.
Requirements: Madrak’s battlegroup includes at least one Troll Axer and one Troll Impaler. Benefit: Reduce the point cost of Earthborn Dire Troll warbeasts by 1.
Benefit: Models in Madrak’s battlegroup gain +2 SPD during your first turn of the game.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running tournaments. All other uses are strictly
prohibited without written permission from Privateer Press. This is not an official Privateer Press product.
2013-03-14 Page 29 of 43

Jarl Skuld, Devil of the Thornwood – Highwaymen


Models allowed: Trollblood non-character warbeasts, Kriel Warriors, Pyg Bushwackers, Scattergunners,
Sons of Bragg, Stone Scribe Chronicler, Trollkin Skinner, or Troll Whelps.
Tier 1:
Requirements: Only the models listed.
Benefit: You gain +1 on your starting roll for the game. Additionally, Kriel Warrior units in the
army gain Advance Move. (Before the start of the game but after both players have deployed,
a model with Advance Move can make a full advance.)
Tier 2:
Requirements: Two Scattergunner units.
Benefit: Add one Scattergunner unit attachment to the army free of cost. This attachment
does not count toward FA restrictions.
Tier 3:
Requirements: Three or more units.
Benefit: Models/units gain Pathfinder during your first turn of the game.
Tier 4:
Requirements: Skuld’s battlegroup includes three or more light warbeasts.
Benefit: Light warbeasts in Skuld’s battlegroup gain Advance Deployment.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running tournaments. All other uses are strictly
prohibited without written permission from Privateer Press. This is not an official Privateer Press product.
2013-03-14 Page 30 of 43

Cassius the Oathkeeper – Widower’s Wood


Circle Orboros Models allowed: Circle construct warbeasts, Circle heavy warbeasts, Druids of Orboros, Reeves of
Baldur the Stonecleaver – Rock of Orboros Orboros, Sentry Stone & Mannikins, Shifting Stones, Warpborn Skinwalkers, Feralgeist, Reeve Hunters,
Models allowed: Circle non-character construct warbeasts, Megalith, Druids of Orboros, Druid War Wolves, or Lord of the Feast.
Stoneward & Woldstalkers, Sentry Stone & Mannikins, Shifting Stones, Blackclad Wayfarer, or Druid Tier 1:
Wilder. Requirements: Only the models listed.
Tier 1: Benefit: Warpborn Skinwalker units become FA U. Additionally, increase the FA of War
Requirements: Only the models listed. Wolves by +1 for each unit in the army.
Benefit: Sentry Stone & Mannikin units can be placed up to 20” from the back edge of Tier 2:
Baldur’s deployment zone. Requirements: Two or more Warpborn Skinwalker units.
Tier 2: Benefit: Your deployment zone is extended 2” forward.
Requirements: One or more Shifting Stone units and one or more Sentry Stone & Mannikin Tier 3:
units. Requirements: Lord of the Feast.
Benefit: Up to one warbeast in Baldur’s battlegroup gains Advance Deployment for each Benefit: Wurmwood begins the game with three soul tokens.
Shifting Stone or Sentry Stone & Mannikin units in the army. Tier 4:
Tier 3: Requirements: Cassius’ army includes one or more Warpwolf Stalkers.
Requirements: Two Druid Stoneward & Woldstalker units. Benefit: Models/units in this army gain Stealth during the first round of the game.
Benefit: Druid Stoneward & Woldstalker units gain Advance Move. (Before the start of the
game but after both players have deployed, a model with Advance Move can make a full Cassius the Oathkeeper – Giants of Stone (NQ44)
advance.) Models allowed: Griffon warbeasts, Wold Guardian, Woldwarden, Woldwrath, Druids of Orboros,
Tier 4: Shifting Stones, Tharn Bloodweavers, Blackclad Wayfarer, or Gallows Grove.
Requirements: Megalith. Tier 1:
Benefit: Reduce the point cost of heavy warbeasts by 1. Requirements: Only the models listed.
Benefit: For each warbeast in this army, add one Gallows Grove solo free of cost. These solos
Baldur the Stonesoul – Hour of Reckoning ignore FA restrictions.
Models allowed: Circle non-character construct warbeasts, Megalith, Druids of Orboros, Shifting Stones, Tier 2:
Blackclad Wayfarer, Gallows Grove, Lord of the Feast, or Celestial Fulcrum. Requirements: Cassius’ battlegroup includes one or more Woldwraths.
Tier 1: Benefit: Models in your army gain Spell Ward during the first round of the game.
Requirements: Only the models listed. Tier 3:
Benefit: Shifting Stone units and Gallows Grove solos in the army can be placed up to 20” Requirements: One or more Blackclad Wayfarer solos.
from the back edge of Baldur’s deployment zone. Benefit: Blackclad Wayfarer solos gain Ambush. (You can choose not to deploy models with
Tier 2: Ambush at the start of the game. If it is not deployed normally, you can put a model with
Requirements: One or more Druids of Orboros units. Ambush into play at the end of any of your Control Phases after your first turn. When you do,
Benefit: For each Druids of Orboros unit in the army, one Celestial Fulcrum battle engine choose any table edge except the back of your opponent’s deployment zone. Place the model
gains Advance Move. (Before the start of the game but after both players have deployed, a with Ambush within 3” of the chosen table edge.)
model with Advance Move can make a full advance.) Tier 4:
Tier 3: Requirements: Cassius’ battlegroup includes one or more Scarsfell Griffons.
Requirements: Megalith Benefit: Your deployment zone is extended 2” forward.
Benefit: Heavy warbeasts in Baldur’s battlegroup gain +2 SPD during your first turn of the
game.
Tier 4:
Requirements: The army includes two or more light warbeasts with Construct.
Benefit: Reduce the point cost of light warbeasts with Construct by 1.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running tournaments. All other uses are strictly
prohibited without written permission from Privateer Press. This is not an official Privateer Press product.
2013-03-14 Page 31 of 43

Kaya the Wildborne – The Wild Hunt Krueger the Stormwrath – Storm Front
Models allowed: Circle non-character living warbeasts, Reeves of Orboros, Tharn Bloodtrackers, Tharn Models allowed: Circle non-character warbeasts, Druids of Orboros, Shifting Stones, Wolves of Orboros,
Wolf Riders, Wolves of Orboros, Druid Wilder, Reeve Hunter, War Wolf, or Wolf Lord Morraig. Blackclad Wayfarer, Druid Wilder, or Wolf Lord Morraig.
Tier 1: Tier 1:
Requirements: Only the models listed. Requirements: Only the models listed.
Benefit: Reduce the point cost of Reeves of Orboros units by 1. Additionally, increase the FA Benefit: Druids of Orboros units and unit attachments become FA U. Additionally, increase
of War Wolf solos by +1 for every Reeves of Orboros unit in the army. the FA of Blackclad Wayfarer solos by +1 for each Druid of Orboros unit in the army.
Tier 2: Tier 2:
Requirements: Wolf Lord Morraig. Requirements: Wolf Lord Morraig.
Benefit: One Wolves of Orboros unit gains Advance Move.(Before the start of the game but Benefit: You gain +1 on your starting game roll.
after both players have deployed, a model with Advance Move can make a full advance.) Tier 3:
Tier 3: Requirements: Two or more Druid of Orboros units.
Requirements: One or more Reeves of Orboros unit. Benefit: Reduce the point cost of Druids of Orboros units by 1.
Benefit: For each Reeves of Orboros unit in the army, place one 4” AOE forest template Tier 4:
anywhere completely within 20” of the back edge of Kaya’s deployment zone after terrain has Requirements: Krueger’s battlegroup includes two or more heavy warbeasts.
been placed but before either player deploys his army. Forest templates cannot be placed Benefit: Warbeasts in Krueger’s battlegroup gain +2 SPD during your first turn of the game.
within 3” of another terrain feature, including other forest templates.
Tier 4: Krueger the Stormlord – The Devourer’s Host
Requirements: Kaya’s battlegroup includes two or more heavy warbeasts. Models allowed: Circle non-character living warbeasts, Tharn Ravagers, Warpborn Skinwalkers, Tharn
Benefit: Your deployment zone is extended 2” forward. Ravager solos, or Lord of the Feast.
Tier 1:
Kaya the Moonhunter – Call of the Wild Requirements: Only the models listed.
Models allowed: Circle non-character living warbeasts, Druids of Orboros, Shifting Stones, Warpborn Benefit: Tharn Ravager units become FA U.
Skinwalkers, Druid Wilder, or War Wolf. Tier 2:
Tier 1: Requirements: Lord of the Feast.
Requirements: Only the models listed. Benefit: Tharn Ravager units and the Lord of the Feast each begin the game with one corpse
Benefit: Heavy warbeast in Kaya’s battlegroup gain Advance Deployment. token.
Tier 2: Tier 3:
Requirements: One or more Warpborn Skinwalker units. Requirements: Two or more Tharn Ravager units.
Benefit: Warpborn Skinwalkers gain Advance Move. (Before the start of the game but after Benefit: Tharn Ravager models/units gain +2 SPD during your first turn of the game.
both players have deployed, a model with Advance Move can make a full advance.) Tier 4:
Tier 3: Requirements: Krueger’s battlegroup includes two or more Warpwolves.
Requirements: One or more Druids of Orboros units. Benefit: Warpwolves in Krueger’s battlegroup gain Advance Move. (Before the start of the
Benefit: You gain +1 on your starting game roll. game but after both players have deployed, a model with Advance Move can make a full
Tier 4: advance.)
Requirements: Kaya’s battlegroup includes two or more heavy warbeasts.
Benefit: Reduce the point cost of heavy warbeasts by 1.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running tournaments. All other uses are strictly
prohibited without written permission from Privateer Press. This is not an official Privateer Press product.
2013-03-14 Page 32 of 43

Krueger the Stormlord – Wake of Destruction (NQ38) Mohsar the Desertwalker – Sandstorm
Models allowed: Circle construct non-character warbeasts, Druids of Orboros, Druid Stoneward & Models allowed: Circle non-character warbeasts, Druid Stoneward & Woldstalkers, Reeves of Orboros,
Woldstalkers, Shifting Stones, Blackclad Wayfarer, Gallows Groves, or Lord of the Feast. Sentry Stone & Mannikins, Shifting Stones, Druid units, Blackclad Wayfarer, Reeve Hunters, War Wolves,
Tier 1: or Lord of the Feast.
Requirements: Only the models listed. Tier 1:
Benefit: For each Shifting Stone unit in the army, one warbeast gains Advance Deployment. Requirements: Only the models listed.
Additionally, this army can include Eiryss, Mage Hunter of Ios as a Minion. Benefit: Models in Mohsar’s battlegroup gain Apparition during your first turn of the game.
Tier 2: (During your Control Phase, place models with Apparition anywhere completely within 2” of
Requirements: Two or more Druids of Orboros units. their current locations. If this affects a unit, only models in formation can be place.)
Benefit: Add one Druids of Orboros unit attachment to the army free of cost. This attachment Tier 2:
does not count toward FA restrictions. Requirements: One or more Druid Stoneward & Woldstalker units.
Tier 3: Benefit: Druid Stoneward & Woldstalker units can be redeployed after both players have
Requirements: One or more Blackclad Wayfarers. deployed but before the first player’s first turn. The redeployed models must be placed on
Benefit: For each Blackclad Wayfarer, you can redeploy one model/unit after both players the table in a location they could have been deployed initially.
have deployed but before the first player’s first turn. The redeployed models must be placed Tier 3:
on the table in a location they could have been deployed initially. Requirements: Two Druids of Orboros units.
Tier 4: Benefit: Add a unit attachment to one Druids of Orboros unit free of cost. This unit
Requirements: The army includes two or more heavy warbeasts. attachment ignores FA restrictions.
Benefit: Your deployment zone is extended 2” forward. Tier 4:
Requirements: The army includes two or more heavy warbeasts.
Kromac the Ravenous – Heart Eaters Benefit: For each heavy warbeast in Mohsar’s battlegroup, place one 3” AOE anywhere
Models allowed: Circle non-character living warbeasts, Ghetorix, Tharn units, Tharn solos, or Lord of the completely within 20” of the back edge of Mohsar’s deployment zone after terrain has been
Feast. placed but before either player deploys his army. The AOEs are obstructions that block LOS
Tier 1: and provide cover. They are structures with ARM 18 that leave play if they suffer 1 or more
Requirements: Only the models listed. damage points.
Benefit: Tharn Ravager units and weapon attachments become FA U. Additionally, increase
the FA of Tharn Ravager White Mane solos by +1 for each unit in the army. Morvahna the Autumnblade – Harvest of Blood
Tier 2: Models allowed: Circle non-character light warbeasts, Druids of Orboros, Tharn Bloodtrackers, Tharn
Requirements: Two or more Tharn Ravager units. Bloodweavers, Tharn Wolf Riders, Shifting Stones, Blackclad Wayfarer, Druid Wilder, or War Wolves.
Benefit: Add a unit attachment to one Tharn Ravager unit free of cost. This unit attachment Tier 1:
ignores FA restrictions. Requirements: Only the models listed.
Tier 3: Benefit: Tharn Bloodtracker and Tharn Bloodweaver units become FA 3.
Requirements: Two or more Tharn Ravager White Mane solos. Tier 2:
Benefit: For every two solos in the army, one heavy warbeast in Kromac’s battlegroup gains Requirements: One or more Tharn Bloodtracker units.
Advance Move. (Before the start of the game but after both players have deployed, a model Benefit: Add Nuala the Huntress to one Tharn Bloodtracker unit free of cost.
with Advance Move can make a full advance.) Tier 3:
Tier 4: Requirements: Two or more Tharn Bloodweaver units.
Requirements: Lord of the Feast. Benefit: Friendly models/units can begin the game affected by Morvahna’s upkeep spells.
Benefit: Models in Kromac’s battlegroup gain Stealth during the first round of the game. These spells and their targets must be declared before either player sets up models.
Morvahna does not pay focus to upkeep these spells during your first turn.
Tier 4:
Requirements: One Tharn Wolf Rider unit.
Benefit: Your deployment zone is extended 2” forward.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running tournaments. All other uses are strictly
prohibited without written permission from Privateer Press. This is not an official Privateer Press product.
2013-03-14 Page 33 of 43

Morvahna the Dawnshadow – Seasons of Fate


Models allowed: Circle non-character warbeasts, Druids of Orboros, Tharn units, Blackclad solos, Druid
Wilder, Gallows Grove, Tharn solos, or Celestial Fulcrum.
Tier 1:
Requirements: Only the models listed.
Benefit: You can redeploy one model/unit with Prey after both players have deployed but
before the first player’s first turn. The redeployed models must be placed on the table in a
location they could have been deployed initially.
Tier 2:
Requirements: Morvahna’s battlegroup includes two or more living warbeasts.
Benefit: You gain +1 on your starting roll for the game.
Tier 3:
Requirements: Druid Wilder.
Benefit: Friendly models/units can begin the game affected by Morvahna’s upkeep spells.
These spells and their targets must be declared before either player sets up models.
Morvahna does not pay focus to upkeep these spells during your first turn.
Tier 4:
Requirements: Two or more Tharn units.
Benefit: Reduce the point cost of Tharn unit attachments and weapon attachments by 1.

Grayle the Farstrider – Claw & Fang


Models allowed: Circle non-character Argus and Warpwolf warbeasts, Wolves of Orboros, Reeves of
Orboros, Skinwalker units, War Wolves, Wolves of Orboros solos, Reeves of Orboros solos, Skinwalker
solos, or Wolf Lord Morraig.
Tier 1:
Requirements: Only the models listed.
Benefit: Reeves of Orboros and Wolves of Orboros units and unit attachments are FA U.
Tier 2:
Requirements: Two or more units.
Benefit: For every unit in the army add one War Wolf solo free of cost. These solos do not
count against FA restrictions.
Tier 3:
Requirements: Wolf Lord Morraig.
Benefit: One Reeves of Orboros or Wolves of Orboros unit gains Advance Deployment.
Tier 4:
Requirements: Grayle’s battlegroup includes three or more Arguses.
Benefit: Your deployment zone is extended 2” forward.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running tournaments. All other uses are strictly
prohibited without written permission from Privateer Press. This is not an official Privateer Press product.
2013-03-14 Page 34 of 43

Makeda & the Exalted Court – Armageddon


Skorne Models allowed: Skorne non-character warbeasts, Paingiver Beast Handlers, Cataphract units,
Archdomina Makeda – Army of the Western Reaches Praetorian small-based units, Ancestral Guardian solos, Aptimus Marketh, or Siege Animantarax.
Models allowed: Skorne non-character warbeasts, Molik Karn, Cataphract Cetrati, Paingiver Beast Tier 1:
Handlers, Tyrant Commander & Standard Bearer, Praetorian units, Venator units, Cataphract solos, Requirements: Only the models listed.
Praetorian solos, or Saxon Orrik. Benefit: Makeda & the Exalted Court gain Advance Move. (Before the start of the game but
Tier 1: after both players have deployed, a model with Advance Move can make a full advance.)
Requirements: Only the models listed. Tier 2:
Benefit: Praetorian Swordsmen and Venator Reiver units become FA U. Requirements: Aptimus Marketh.
Tier 2: Benefit: Aptimus Marketh and Ancestral Guardian solos each begin the game with one soul
Requirements: Two or more Venator Reiver units. token.
Benefit: Add an attachment to one Venator Reiver unit free of cost. This attachment does Tier 3:
not count toward FA restrictions. Requirements: Makeda’s battlegroup includes three or more warbeasts.
Tier 3: Benefit: You gain +1 on your starting roll for the game.
Requirements: One or more Tyrant Commander & Standard Bearer units. Tier 4:
Benefit: Tyrant Commander & Standard Bearer and Cataphract units in the army gain Requirements: One or more Mammoth gargantuans.
Advance Move. (Before the start of the game but after both players have deployed, a model Benefit: Reduce the cost of huge-based models in the army by 2.
with Advance Move can make a full advance.)
Tier 4: Lord Tyrant Hexeris – Kingdom of Shadow
Requirements: Makeda’s battlegroup includes two or more Cyclops warbeasts. Models allowed: Skorne non-character warbeasts, Paingiver Beast Handlers, Cataphract units,
Benefit: Your deployment zone is extended 2” forward. Praetorian units, Agonizer, Void Spirits, Ancestral Guardian solos, Cataphract solos, or Extoller solos.
Tier 1:
Supreme Archdomina Makeda – Imperishable Dominion Requirements: Only the models listed.
Models allowed: Skorne non-character Cyclops warbeasts, Molik Karn, Paingiver Beast Handlers, Tyrant Benefit: Friendly models/units can begin the game affected by Hexeris’ upkeep spells. These
Commander & Standard Bearer, Praetorian units, Ancestral Guardian solos, Extoller solos, Praetorian spells and their targets must be declared before either player sets up models. Hexeris does
solos, Orin Midwinter, or Tyrant Rhadeim. not pay fury to upkeep these spells during your first turn.
Tier 1: Tier 2:
Requirements: Only the models listed. Requirements: Two or more Praetorian Swordsmen units.
Benefit: Praetorian Ferox units in this army become FA 2. Benefit: Praetorian Swordsmen units gain Advance Deployment.
Tier 2: Tier 3:
Requirements: Two or more Praetorian Swordsmen units. Requirements: Aptimus Marketh.
Benefit: Add an attachment to one Praetorian Swordsmen unit free of cost. This attachment Benefit: Ancestral Guardian solos in the army gain Advance Move. (Before the start of the
does not count toward FA restrictions. game but after both players have deployed, a model with Advance Move can make a full
Tier 3: advance.)
Requirements: Tyrant Rhadeim. Tier 4:
Benefit: Place Tyrant Rhadeim and Praetorian Ferox units after normal deployment. These Requirements: Two or more Cataphract units.
models are placed at the same time as your models with Advance Deployment (if any). These Benefit: Your deployment zone is extended 2” forward.
models must be placed within your normal deployment zone.
Tier 4:
Requirements: Makeda’s battlegroup includes Molik Karn.
Benefit: Heavy warbeasts in Makeda’s battlegroup gain +2 SPD during your first turn of the
game.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running tournaments. All other uses are strictly
prohibited without written permission from Privateer Press. This is not an official Privateer Press product.
2013-03-14 Page 35 of 43

Lord Arbiter Hexeris – Practical Magic Master Tormenter Morghoul – Big Game Hunters
Models allowed: Skorne non-character warbeasts, Paingiver Beast Handlers, Praetorian units, Venator Models allowed: Skorne non-character Cyclops and Titan warbeasts, Cataphract Arcuarii, Paingiver units,
units, Agonizer, Void Spirits, Ancestral Guardian solos, or Extoller solos. or Paingiver solos.
Tier 1: Tier 1:
Requirements: Only the models listed. Requirements: Only the models listed.
Benefit: For each Extoller solo in the army, one warbeast in Hexeris’ battlegroup can use its Benefit: Paingiver Beast Handler units become FA U. Additionally, models in the army gain
animus during its activation without being forced during your first turn of the game. The Pathfinder during your first turn of the game.
warbeast cannot be forced to use its animus again that activation. Tier 2:
Tier 2: Requirements: Two Cataphract Arcuarii units.
Requirements: Three or more Ancestral Guardian solos. Benefit: Cataphract Arcuarii units gain Advance Deployment.
Benefit: Add one non-character Ancestral Guardian solo to the army free of cost. This solo Tier 3:
ignores FA restrictions. Requirements: Two or more Paingiver Beast Handler units.
Tier 3: Benefit: Reduce the point cost of heavy warbeasts in Morghoul’s battlegroup by 1.
Requirements: Two or more units. Tier 4:
Benefit: Your deployment zone is extended 2” forward. Requirements: Morghoul’s battlegroup includes two or more heavy warbeasts.
Tier 4: Benefit: Your deployment zone is extended 2” forward.
Requirements: Hexeris’ battlegroup includes three or more warbeasts.
Benefit: The warbeast bonded to Hexeris gains Advance Deployment. Lord Assassin Morghoul – Imperial Executioners
Models allowed: Skorne non-character warbeasts, Paingiver units, or Paingiver solos.
Void Seer Mordikaar – Legions of the Abyss Tier 1:
Models allowed: Skorne non-character warbeasts, Nihilators, Praetorian Karax, Praetorian Swordsmen, Requirements: Only the models listed.
Agonizer, Feralgeists, or Void Spirits. Benefit: Paingiver Bloodrunner units become FA U. Additionally, you gain +1 on your starting
Tier 1: roll for the game.
Requirements: Only the models listed. Tier 2:
Benefit: Models in this army gain Incorporeal during your first turn of the game. Requirements: Two or more Paingiver Bloodrunner units.
Tier 2: Benefit: Add Paingiver Bloodrunner Master Tormentor solo free of cost. This solo does not
Requirements: Two or more units. count toward FA restrictions.
Benefit: For every two units, add one Void Spirit solo to the army free of cost. These solos Tier 3:
ignore FA restrictions. Requirements: The only warbeasts in the army have SPD 5 or higher.
Tier 3: Benefit: Models/units in the army gain Stealth during the first round of the game.
Requirements: Five or more solos with Incorporeal. Tier 4:
Benefit: Solos with Incorporeal gain Advance Deployment. Requirements: Morghoul’s battlegroup includes four or more warbeasts.
Tier 4: Benefit: For each Paingiver Bloodrunner Master Tormentor solo in the army, one warbeast in
Requirements: Mordikaar’s battlegroup includes three or more warbeasts. Morghoul’s battlegroup gains Advance Deployment.
Benefit: Your deployment zone is extended 2” forward.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running tournaments. All other uses are strictly
prohibited without written permission from Privateer Press. This is not an official Privateer Press product.
2013-03-14 Page 36 of 43

Dominar Rasheth – Chain Gang Tyrant Xerxis – The Fist of Halaak


Models allowed: Skorne non-character Basilisk and Titan warbeasts, Cataphract Arcuarii, Paingiver Beast Models allowed: Skorne non-character heavy warbeasts, Molik Karn, Tiberion, Paingiver Beast Handlers,
Handlers, Nihilators, Venator units, Minion units that will work for Skorne, Agonizer, or Paingiver Task Tyrant Commander & Standard Bearer, Cataphract units, Venator units, or Cataphract solos.
Master. Tier 1:
Tier 1: Requirements: Only the models listed.
Requirements: Only the models listed. Benefit: Cataphract units are FA U.
Benefit: Reduce the point cost of Titan warbeasts by 1. Additionally, increase the FA of Tier 2:
Agonizer solos by +1` for each Titan warbeast included. Requirements: Two or more Cataphract units.
Tier 2: Benefit: Reduce the point cost of Cataphract units by 1.
Requirements: One or more Minion units and one or more Paingiver Task Master solos. Tier 3:
Benefit: One Minion unit gains +2 SPD during your first turn of the game for each Paingiver Requirements: Two or more Venator Weapon Crew units.
Task Master solo included. Benefit: Venator weapon crews gain Advance Deployment
Tier 3: Tier 4:
Requirements: Two or more Agonizer solos. Requirements: Xerxis’ battlegroup includes one or more Bronzeback Titans.
Benefit: Agonizer solos each begin the game with 3 fury points. Benefit: Titans in Xerxis’ battlegroup gain Advance Move. (Before the start of the game but
Tier 4: after both players have deployed, a model with Advance Move can make a full advance.)
Requirements: Rasheth’s battlegroup includes three or more Titans.
Benefit: Your deployment zone is extended 2” forward. Tyrant Xerxis – The Abyssal Cohort (NQ39)
Models allowed: Skorne non-character warbeasts, Tiberion, Paingiver Beast Handlers, Skorne units with
Dominar Rasheth – Siege Column (NQ46) Shield Wall (Order), Tyrant Commander & Standard Bearer, Ancestral Guardians, or Extoller solos.
Models allowed: Skorne warbeasts with ranged attacks, Light Artillery units, Paingiver Beast Handlers, Tier 1:
Praetorian units, Tyrant Commander & Standard Bearer, Agonizer, Tyrant Rhadeim, or Siege Requirements: Only the models listed.
Animantarax. Benefit: Add up to three Venator Reiver models to any unit with Shield Wall (Order) for 1
Tier 1: point per model. These models are considered to be weapon attachments. These Reiver
Requirements: Only the models listed. models do gain the benefits of Shield Wall.
Benefit: Reduce the point cost of huge-based models by 1. Tier 2:
Tier 2: Requirements: Two or more Praetorian Karax units.
Requirements: One or more Tyrant models/units and one or more Light Artillery Benefit: Praetorian Karax units can be deployed anywhere within 20” of the rear table edge of
models/units. your deployment zone but cannot advance during your first turn.
Benefit: Light Artillery units gain Advance Move. (Before the start of the game but after both Tier 3:
players have deployed, a model with Advance Move can make a full advance.) Requirements: Two or more solos.
Tier 3: Benefit: Friendly models/units can begin the game affected by Xerxis’ upkeep spells. These
Requirements: One or more Siege Animantaraxes. spells and their targets must be declared before either player sets up models. Xerxis does not
Benefit: Siege Animantarax battle engines begin the game with 3 rage tokens. pay fury to upkeep these spells during your first turn.
Tier 4: Tier 4:
Requirements: One or more Mammoths. Requirements: Xerxis’ battlegroup includes two or more Titan Gladiator warbeasts.
Benefit: Roll two dice for your starting game roll and keep the higher result. Benefit: Reduce the cost of Titan warbeasts in Xerxis’ battlegroup by 1.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running tournaments. All other uses are strictly
prohibited without written permission from Privateer Press. This is not an official Privateer Press product.
2013-03-14 Page 37 of 43

Supreme Aptimus Zaal – Immortal Host


Models allowed: Skorne non-character warbeasts, Immortals, Praetorian units, Ancestral Guardian solos,
or Extoller solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Immortal units are FA U. Additionally, increase the FA of non-character Ancestral
Guardian and Extoller Soulward solos by +1 for each unit included.
Tier 2:
Requirements: Hakaar the Destroyer.
Benefit: Ancestral Guardian solos in this army gain Advance Deployment.
Tier 3:
Requirements: Three or more Extoller solos.
Benefit: Extollers in this army each begin the game with three soul tokens.
Tier 4:
Requirements: Two or more Immortal units.
Benefit: The Kovaas can begin the game in play.

Master Ascetic Naaresh – No Pain, No Gain


Models allowed: Skorne non-character warbeasts with SPD 5 or higher, Paingiver units, Nihilator units,
Agonziers, Nihilator solos or Paingiver solos.
Tier 1:
Requirements: Only the models listed.
Benefit: Nihilator and Paingiver Beast Handler units become FA U.
Tier 2:
Requirements: Two or more Nihilator units.
Benefit: Nihilator units gain Advance Move. (Before the start of the game but after both
players have deployed, a model with Advance Move can make a full advance.)
Tier 3:
Requirements: Two or more Paingiver Beast Handler units.
Benefit: Friendly models/units can begin the game affected by Naaresh’s upkeep spells.
These spells and their targets must be declared before either player sets up models. Naaresh
does not pay fury to upkeep these spells during your first turn.
Tier 4:
Requirements: Naaresh’s battlegroup includes three or more warbeasts.
Benefit: Models in Naaresh’s battlegroup gain +2 SPD during your first turn of the game.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running tournaments. All other uses are strictly
prohibited without written permission from Privateer Press. This is not an official Privateer Press product.
2013-03-14 Page 38 of 43

Lylyth, Herald of Everblight – Hunter Killers


Legion of Everblight Models allowed: Legion non-character warbeasts, Blighted Nyss Archers, Blighted Nyss Raptors, Legion
Absylonia, Terror of Everblight – Winds of Change units with Stealth, Incubi, or Legion solos with Stealth.
Models allowed: Legion non-character warbeasts, Proteus, Typhon, Spawning Vessel, Blighted Nyss Tier 1:
Shepherd, or The Forsaken. Requirements: Only the models listed.
Tier 1: Benefit: Blighted Nyss Raptor units in this army become FA 2. Additionally, you gain +1 on
Requirements: Only the models listed. your starting roll for the game.
Benefit: Increase the FA of Forsaken solos by +1 for each heavy warbeast in the army. Tier 2:
Tier 2: Requirements: Two Blighted Nyss Archer units.
Requirements: Absylonia’s battlegroup includes three or more lesser warbeasts. Benefit: Add an attachment to one Blighted Nyss Archer unit free of cost. This attachment
Benefit: Lesser warbeasts in Absylonia’s battlegroup gain Advance Deployment. does not count toward FA restrictions.
Tier 3: Tier 3:
Requirements: Two or more Forsaken solos. Requirements: Annyssa Ryvaal.
Benefit: For each Forsaken solo in the army, one heavy warbeast in Absylonia’s battlegroup Benefit: Place Annyssa Ryvaal and Blighted Nyss Raptor units after normal deployment.
gains Advance Move. (Before the start of the game but after both players have deployed, a These models are placed at the same time as your models with Advance deployment (if any).
model with Advance Move can make a full advance.) These models must be placed within your normal deployment zone.
Tier 4: Tier 4:
Requirements: Absylonia’s battlegroup includes two or more heavy warbeasts. Requirements: Lylyth’s battlegroup includes two or more Raek warbeasts.
Benefit: Reduce the point cost of heavy warbeasts by 1. Benefit: Lesser warbeasts and Raeks in Lylyth’s battlegroup gains Advance Move. (Before the
start of the game but after both players have deployed, a model with Advance Move can
Bethayne, Voice of Everblight – Black Magic make a full advance.)
Models allowed: Legion non-character warbeasts, Spawning Vessel, Legion units with Magic Ability, The
Forsaken, Incubi, Spell Martyrs, or Legion solos with Magic Ability. Lylyth, Shadow of Everblight – Ravens of War
Tier 1: Models allowed: Legion non-character warbeasts with ranged weapons, Blighted Nyss Raptors, Blighted
Requirements: Only the models listed. Nyss Striders, Strider solos, or Annyssa Ryvaal.
Benefit: Increase the FA of Blighted Nyss Sorceress & Hellion solos by +1 for each unit in the Tier 1:
army. Additionally, reduce the point cost of Blighted Nyss Sorceress & Hellion solos by 1. Requirements: Only the models listed.
Tier 2: Benefit: Blighted Nyss Strider units become FA U. Additionally, increase the FA of Strider
Requirements: Two or more Blighted Nyss Sorceress & Hellion solos. Deathstalker solos by +1 for every unit in the army.
Benefit: For each Blighted Nyss Sorceress & Hellion solo in the army, you can redeploy one Tier 2:
model/unit after both players have deployed by before the first player’s first turn. The Requirements: Two Blighted Nyss Strider units.
redeployed models must be placed on the table in a location they could have been deployed Benefit: Add an attachment to one Blighted Nyss Strider unit free of cost. This attachment
initially. does not count toward FA restrictions.
Tier 3: Tier 3:
Requirements: Two or more units with Magic Ability. Requirements: Two or more Strider Deathstalker solos.
Benefit: Increase the COST of spells and animi cast by enemy models by +1 during the first Benefit: For every two Strider Deathstalker solos in the army, place one 4” AOE forest
round of the game. template anywhere completely within 20” of the back edge of Lylyth’s deployment zone after
Tier 4: terrain has been placed but before either player deploys his army. Forest templates cannot
Requirements: Bethayne’s battlegroup includes two or more heavy warbeasts. be placed within 3” of another terrain feature include other forest templates.
Benefit: Warbeasts in Bethayne’s battlegroup gain +2 SPD during your first turn of the game. Tier 4:
Requirements: Lylyth’s battlegroup includes three or more warbeasts.
Benefit: Warbeasts in Lylyth’s battlegroup gain +2 SPD during your first turn of the game.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running tournaments. All other uses are strictly
prohibited without written permission from Privateer Press. This is not an official Privateer Press product.
2013-03-14 Page 39 of 43

Lylyth, Reckoning of Everblight – Scourge of God Rhyas, Sigil of Everblight – Rearguard (NQ36)
Models allowed: Legion non-character warbeasts, Legion units with ranged weapons, Beast Mistress, Models allowed: Legion non-character warbeasts, Typhon, Blighted Nyss Swordsmen, Blighted Ogrun
Blighted Nyss Shepherd, or Legion solos with ranged weapons. units, Blighted Nyss Shepherds, Blighted Ogrun solos, or Succubus.
Tier 1: Tier 1:
Requirements: Only the models listed. Requirements: Only the models listed.
Benefit: For each Strider Deathstalker in the army, you can redeploy one model/unit after Benefit: Models/units gain Stealth during the first round of the game. Additionally, the FA of
both players have deployed but before the first player’s first turn. The redeployed models Blighted Ogrun War Chief solos increases by +1 for every ogrun unit included.
must be placed on the table in a location they could have been deployed normally. Tier 2:
Tier 2: Requirements: One or more Blighted Nyss Swordsman units.
Requirements: One or more units. Benefit: Add one Blighted Nyss Swordsmen unit attachment to the army free of cost. This
Benefit: Units gain Stealth during the first round of the game. attachment does not count toward FA restrictions.
Tier 3: Tier 3:
Requirements: One or more Blighted Nyss Shepherds. Requirements: Typhon.
Benefit: For each Blighted Nyss Shepherd solo in the army, one warbeast in Lylyth’s Benefit: Friendly models/units can begin the game affected by Rhyas’ upkeep spells. These
battlegroup can use its animus during your first turn without being forces. These warbeasts spells and their targets must be declared before either player sets up models. Rhyas does not
cannot also be forced to use their animi that turn. pay fury to upkeep these spells during your first turn.
Tier 4: Tier 4:
Requirements: Lylyth’s battlegroup includes one or more Archangel gargantuans. Requirements: Two or more Blighted Ogrun units.
Benefit: For each Archangel gargantuan in Lylyth’s battlegroup, add a lesser warbeast to Benefit: Blighted Ogrun models gain Advance Deployment.
Lylyth’s battlegroup free of cost.
Saeryn, Omen of Everblight – Fallen Angels
Rhyas, Sigil of Everblight – Alpha Strike Models allowed: Legion non-character warbeasts with Flight, Nephilim warbeasts, Legion units with
Models allowed: Legion non-character warbeasts, Blighted Nyss Hex Hunters, Blighted Nyss Swordsmen, Flight, Blighted Nyss Shepherd, Blighted Nyss Sorceress & Hellion, or Spell Martyrs.
Blackfrost Shard, Blighted Nyss Shepherds, or Incubi. Tier 1:
Tier 1: Requirements: Only the models listed.
Requirements: Only the models listed. Benefit: Spell Martyr solos gain Advance Deployment.
Benefit: You gain +1 on your starting roll for the game. Additionally, Blighted Nyss Tier 2:
Swordsman units and Blighted Nyss Swordsman unit attachments become FA U. Requirements: One or more Blighted Nyss Sorceress & Hellion solos.
Tier 2: Benefit: You gain +1 on your starting roll for the game.
Requirements: Two or more Blighted Nyss Swordsman units. Tier 3:
Benefit: Blighted Nyss Swordsman units gain +2 SPD during your first turn of the game. Requirements: Saeryn’s battlegroup includes two or more heavy warbeasts with Flight.
Tier 3: Benefit: Your deployment zone is extended 2” forward.
Requirements: Blackfrost Shard. Tier 4:
Benefit: Models/units in your army gain Pathfinder during your first turn of the game. Requirements: Saeryn’s battlegroup includes three or more Nephilim warbeasts.
Tier 4: Benefit: Add one non-character Nephilim warbeast to the army free of cost.
Requirements: Rhyas’ battlegroup includes two or more Angelius warbeasts.
Benefit: Reduce the point cost of Angelius warbeasts in Rhyas’ battlegroup by 1.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running tournaments. All other uses are strictly
prohibited without written permission from Privateer Press. This is not an official Privateer Press product.
2013-03-14 Page 40 of 43

Thagrosh, Prophet of Everblight – Army of Annihilation Vayl, Disciple of Everblight – Winter Storm
Models allowed: Legion non-character warbeasts, Spawning Vessel, Blighted Ogrun units, The Forsaken, Models allowed: Legion non-character warbeasts, Spawning Vessel, Blighted Nyss units, Blighted Nyss
or Blighted Ogrun solos. Shepherd, Incubi, Spell Martyrs, or Legion solos with Magic Ability.
Tier 1: Tier 1:
Requirements: Only the models listed. Requirements: Only the models listed.
Benefit: Blighted Ogrun units become FA U. Additionally, Spawning Vessels become FA 2. Benefit: Blighted Nyss Hex Hunter units become FA U.
Tier 2: Tier 2:
Requirements: Two or more Blighted Ogrun units. Requirements: Two or more Blighted Nyss Hex Hunter units.
Benefit: Add a War Monger War Chief solo free of cost. This solo ignores FA restrictions. Benefit: Add Bayal, Hound of Everblight to one Blighted Nyss Hex Hunter unit free of cost.
Tier 3: Tier 3:
Requirements: One or more Spawning Vessel units. Requirements: Spawning Vessel unit.
Benefit: Lesser warbeasts in Thagrosh’s battlegroup gain Advance Deployment. Benefit: Warbeasts in Vayl’s battlegroup gain +2 SPD during your first turn of the game.
Tier 4: Tier 4:
Requirements: Thagrosh’s battlegroup includes two or more heavy warbeasts. Requirements: Vayl’s battlegroup includes five or more warbeasts.
Benefit: Your deployment zone is extended 2” forward. Benefit: The LOS of models without Eyeless Sight is reduced to 8” during the first round of the
game.
Thagrosh, The Messiah – Dragon’s Host
Models allowed: Legion non-character warbeasts, Typhon, Blighted Nyss Legionnaires, Legion units with Vayl, Consul of Everblight – Machinations of Shadow
Flight, Blighted Nyss Shepherd, Incubi, Spell Martyrs, The Forsaken, or Legion solos with Flight. Models allowed: Legion non-character warbeasts, Proteus, Typhon, Blighted Nyss Legionnaires,
Tier 1: Spawning Vessel, Legion units with Magic Ability, Blighted Nyss Shepherd, Spell Martyrs, Succubus,
Requirements: Only the models listed. Legion solos with Magic Ability, or Throne of Everblight.
Benefit: Blighted Nyss Legionnaires become FA U. Additionally, units and solos with Flight Tier 1:
gain Advance Deployment. Requirements: Only the models listed.
Tier 2: Benefit: Non-character solos in this army gain Advance Deployment.
Requirements: One or more Blighted Nyss Sorceress & Hellion solos. Tier 2:
Benefit: You gain +1 on your starting roll for the game. Requirements: Spawning Vessel unit.
Tier 3: Benefit: You gain +1 on your starting roll for the game.
Requirements: Two or more Blighted Nyss Legionnaire units. Tier 3:
Benefit: Blighted Nyss Legionnaire units gain +2 SPD during your first turn of the game. Requirements: Vayl’s battlegroup includes three or more warbeasts with Flight.
Tier 4: Benefit: Warbeasts with Flight gain +2 SPD during your first turn of the game.
Requirements: Two or more heavy warbeasts. Tier 4:
Benefit: For every two heavy warbeasts in the army, add a Blighted Nyss Shepherd solo to the Requirements: Vayl’s battlegroup includes three or more heavy warbeasts.
army free of cost. These solos ignore FA restrictions. Benefit: Reduce the cost of heavy warbeasts in this army by 1.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running tournaments. All other uses are strictly
prohibited without written permission from Privateer Press. This is not an official Privateer Press product.
2013-03-14 Page 41 of 43

Kallus, Wrath of Everblight – Unconquerable Dominion


Models allowed: Legion non-character warbeasts, Blighted Nyss Grotesques, Blighted Nyss Legionnaires,
Blighted Nyss Swordsmen, or Legion solos with Soulless.
Tier 1:
Requirements: Only the models listed.
Benefit: Reduce the point cost of Blighted Nyss Swordsmen units by 1.
Tier 2:
Requirements: One or more units with a unit attachment.
Benefit: Units in this army with an unit attachment gain Advance Move. (Before the start of
the game but after both players have deployed, a model with Advance Move can make a full
advance.)
Tier 3:
Requirements: Kallus’ battlegroup includes two or more heavy warbeasts.
Benefit: For each heavy warbeast in Kallus’ battlegroup, place one 3” AOE cloud effect
template anywhere completely within 20” of the back of Kallus’ deployment zone after
terrain has been placed but before either player deploys his army. Enemy models and non-
Faction friendly models entering or ending their activations in the AOE suffer an unboostable
POW 14 fire damage roll. The cloud effects leave play after the first round of the game.
Tier 4:
Requirements: Four or more units.
Benefit: Models in this army gain Pathfinder during your first turn of the game.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running tournaments. All other uses are strictly
prohibited without written permission from Privateer Press. This is not an official Privateer Press product.
2013-03-14 Page 42 of 43

Calaban, the Grave Walker – Bad Religion


Minions Models allowed: Minion Gatorman non-character warbeasts, Bog Trog Ambushers, Farrow Bone
Dr. Arkadius – Mad Science Grinders, Gatorman units, Croak Hunters, Feralgeists, Gatorman solos, or Wrong Eye & Snapjaw.
Models allowed: Minion Farrow non-character warbeasts, Farrow units, Farrow solos, or Rorsh & Brine. Tier 1:
Tier 1: Requirements: Only the models listed.
Requirements: Only the models listed. Benefit: Model/units in this army gain Stealth during the first round of the game.
Benefit: Reduce the point cost of War Hog warbeasts in this army by 1. Tier 2:
Tier 2: Requirements: One or more Farrow Bone Grinder units.
Requirements: One or more Farrow Bone Grinder units. Benefit: Feralgeist solos in this army game Advance Move. (Before the start of the game but
Benefit: You can redeploy one model/unit for each Farrow Bone Grinder unit in the army after both players have deployed, a model with Advance Move can make a full advance.)
after both players have deployed but before the first player’s first turn. The redeployed Tier 3:
models must be placed on the table in a location they could have been deployed initially. Requirements: Wrong Eye & Snapjaw.
Tier 3: Benefit: Wrong Eye and warbeasts in his battlegroup gain Advance Deployment. Additionally,
Requirements: One or more Farrow Brigand units. reduce the point cost of light warbeasts in Wrong Eye’s battlegroup by 1 and reduce the point
Benefit: You gain +1 on your starting roll for the game. cost of heavy warbeasts in his battlegroup by 2.
Tier 4: Tier 4:
Requirements: Dr. Arkadius’ battlegroup includes three or more War Hog warbeasts. Requirements: Calaban’s battlegroup includes four or more warbeasts.
Benefit: Warbeasts in the army gain +2 SPD during your first turn of the game. Benefit: Your deployment zone is extended 2” forward.

Lord Carver, BMMD, Esq. III – The Golden Horde Bloody Barnabas – Apex Predators
Models allowed: Minion Farrow non-character warbeasts, Farrow units, Farrow solos, or Rorsh & Brine. Models allowed: Minion Gatorman non-character warbeasts, Bog Trog Ambushers, Gatorman units,
Tier 1: Croak Hunters, Gatorman solos, or Wrong Eye & Snapjaw.
Requirements: Only the models listed. Tier 1:
Benefit: One Farrow Brigand or Farrow Razorback Crew unit gains Advance Requirements: Only the models listed.
Deployment. Additionally, Farrow Brigand units in this army become FA U. Benefit: Gatorman Posse units become FA U.
Tier 2: Tier 2:
Requirements: Rorsh & Brine. Requirements: One or more Bog Trog Ambusher units.
Benefit: Models/units in this army gain Pathfinder during your first turn of the Benefit: You gain +1 on your starting roll for the game.
game. Additionally, reduce the point cost of light warbeasts in Rorsh’s battlegroup by 1 and Tier 3:
reduce the point cost of heavy warbeasts in his battlegroup by 2. Requirements: Two or more Gatorman Posse units.
Tier 3: Benefit: For every two Gatorman Posse units in the army, place one 3” AOE anywhere
Requirements: Two or more Farrow Brigand units. completely within 20” of the back edge of Barnabas’ deployment zone after terrain has been
Benefit: Reduce the point cost of Farrow Brigand units by 1. placed but before either player deploys his army. The AOE is shallow water terrain. These
Tier 4: AOEs cannot be placed within 3” of another terrain feature.
Requirements: Carver’s battlegroup includes three or more warbeasts. Tier 4:
Benefit: Models in Carver’s battlegroup gains Advance Move. (Before the start of the game Requirements: Barnabas’ battlegroup includes three or more heavy warbeasts.
but after both players have deployed, a model with Advance Move can make a full advance.) Benefit: Reduce the point cost of heavy warbeasts in Barnabas’ battlegroup by 1.

©2001 – 2013 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution
of Scyrah, Retribution, warcaster, warjack, HORDES, Trollbloods, Trollblood, Circle Orboros, Circle, Skorne, Legion of Everblight, Legion, warbeast, Formula P3 and all associated
logos are property of Privateer Press, Inc. This is a tool created for the Press Gang for the express purpose of assistance in running tournaments. All other uses are strictly
prohibited without written permission from Privateer Press. This is not an official Privateer Press product.
2013-03-14 Page 43 of 43

Maelok the Dreadbound – The Walking Death Rask – Watery Graves


Models allowed: Minion Gatorman non-character warbeasts, Minion units with Amphibious, Minion Models allowed: Minion Gatorman non-character warbeasts, Gatorman Bokor & Bog Trog Swamp
units with Undead, Gatorman Witch Doctors, Minion solos with Undead, or Wrong Eye & Snapjaw. Shamblers, Bog Trog units, Thrullg, Minion solos with Amphibious, or Totem Hunter.
Tier 1: Tier 1:
Requirements: Only the models listed. Requirements: Only the models listed.
Benefit: Reduce the cost of Gatorman Witch Doctor solos by 1. Additionally, the FA of Benefit: Gatorman Bokor & Bog Trog Swamp Shambler units become FA 2. Bog Trog
Gatorman Witch Doctor solos increases by +1 for every unit included. Ambusher units become FA 4.
Tier 2: Tier 2:
Requirements: Two or more units. Requirements: Totem Hunter.
Benefit: Models/units in this army gain Incorporeal during your first turn of the game. Benefit: Solos in the army gain Advance Move. (Before the start of the game but after both
Tier 3: players have deployed, a model with Advance Move can make a full advance.)
Requirements: Two or more Gatorman Witch Doctor solos. Tier 3:
Benefit: Up to one model with Undead gains Advance Move for each Gatorman Witch Doctor Requirements: Two or more units.
solo in the army. (Before the start of the game but after both players have deployed, a model Benefit: For every two units in the army, add a Croak Hunter solo to the army free of cost.
with Advance Move can make a full advance.) These solos do not count toward FA restrictions.
Tier 4: Tier 4:
Requirements: Maelok’s battlegroup includes three or more Boneswarms. Requirements: Rask’s battlegroup includes three or more warbeasts.
Benefit: Boneswarm warbeasts in this army each begin the game with one corpse token. Benefit: Your deployment zone is extended 2” forward.

Sturm & Drang – Split Decision Midas – Butcher’s Block


Models allowed: Minion Farrow non-character warbeasts, Farrow units, Farrow solos, or Rorsh & Brine. Models allowed: Minion Farrow non-character warbeasts, Farrow units, Farrow solos, or Rorsh & Brine.
Tier 1: Tier 1:
Requirements: Only the models listed. Requirements: Only the models listed.
Benefit: Before determining which player deploys first at the start of the game, declare Benefit: Farrow Bone Grinder units become FA U. Midas’ battlegroup can include Boneswarm
whether Sturm or Drang will be dominant during the first round of the game. If Drang is warbeasts.
dominant, warbeasts in this army gain +2 SPD during your first turn of the game. If Strum is Tier 2:
dominant, friendly models/units can begin the game affected by Sturm’s upkeep spells. These Requirements: One or more Farrow Bone Grinder units.
spells and their targets must be declared before either player sets up models. Sturm does not Benefit: For each Farrow Bone Grinder unit in the army, one warbeast in Midas’ battlegroup
pay fury to upkeep these spells during your first turn. gains Advance Move. (Before the start of the game but after both players have deployed, a
Tier 2: model with Advance Move can make a full advance.)
Requirements: Targ. Tier 3:
Benefit: You gain +1 on your starting roll for the game. Requirements: One or more Farrow Slaughterhouser units.
Tier 3: Benefit: For each Farrow Slaughterhouser unit in the army, one Boneswarm warbeast begins
Requirements: One or more Farrow Slaughterhouser units. the game with three corpse tokens.
Benefit: Farrow Slaughterhouser units gain Advance Move. (Before the start of the game but Tier 4:
after both players have deployed, a model with Advance Move can make a full advance.) Requirements: Midas’ battlegroup includes four or more warbeasts.
Tier 4: Benefit: Add one Farrow non-character warbeast to Midas’ battlegroup. The warbeast begins
Requirements: The army includes two or more Road Hog warbeasts. the game destroyed.
Benefit: Reduce the point cost of Road Hog warbeasts by 1.

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