http://www.Hourences.com TABLE OF CONTENTS 8 ABOUT THIS BOOK 9 ABOUT THE AUTHOR 11 INTRODUCTION 13 INTRODUCTION 13 THE BASICS 15 THE HISTORY OF LEVEL DESIGN 16 THE CHALLENGES AHEAD 17 PROFESSIONAL LEVEL DESIGN - OVERVIEW 19 PROFESSIONAL LEVEL DESIGN – COMMON PROBLEMS 23 DESIGN 25 INTRODUCTION 25 THE CREATION OF A NEW WORLD 26 THE CHECKLIST 32 THE FLOORPLAN 33 GROWING PAINS 33 SUCCESS AND EFFICIENCY 34 ORIGINALITY 35 ORIGINALITY CONTINUED 36 CLICHÉS 37 HYBRID SETTINGS 37 CONCEPT ART 39 GAMEPLAY 41 INTRODUCTION 41 BASE PRINCIPLES 43 FLOORPLANS 45 MULTIPLAYER 45 FLOORPLANS 48 ITEMS AND POWER-UPS 50 TRAPS 50 PHYSICS 51 COVER 51 AURAL FIXATION 52 IN-DEPTH EXAMPLES 52 CTF-CORET 54 CTF-LOPO 56 FINAL THOUGHTS 57 SINGLEPLAYER 57 THE BASICS 58 AI PLACEMENT AND BEHAVIOR 60 SCRIPTED EVENTS AND GAMEPLAY VARIATION 62 FLOORPLANS 64 LANDMARKS 65 INTERACTIVITY 66 TRAPS 66 ITEMS 67 DIFFICULTY 68 PACING 69 FINAL THOUGHTS 71 AUDIOVISUALS 73 AUDIOVISUALS 73 INTRODUCTION 74 COMPOSITION 74 INTRODUCTION 74 THE BASICS 76 STAY ON THE PATH 77 COMPOSITION OF NATURAL OBJECTS 77 MOVING GEOMETRY 78 ATMOSPHERE THROUGH COMPOSITION 81 LIGHTING 82 IN-DEPTH EXAMPLES 82 SAE 82 KRODAN 84 GEOMETRY AND ARCHITECTURE 84 INTRODUCTION 84 COMPOSITION AND BASICS 87 UNITY AND CONNECTIVITY 89 CUBISM 89 WEIGHT AND BALANCE 90 THEMATIC DETAIL 91 TERRAIN AND NATURAL LANDSCAPES 91 TERRAIN 92 TERRAIN TEXTURING 94 ROCKS 98 HORIZON 99 THE SKY 102 TEXTURING AND MATERIALS 102 INTRODUCTION 102 BASICS 105 COLORS 109 MATERIALS 110 LIGHTING 110 INTRODUCTION 110 THE SOURCE 112 LIGHTING COMPOSITION 113 BLACK AND WHITE 114 COLORS 116 COLORS CONTINUED: COMPOSITION AND CHOICE 121 TEXTURING AND LIGHTING 122 REALISM AND THE EXCUSE 123 SOUND 123 INTRODUCTION 123 USAGE 124 SOUND VARIATION AND PITCH 125 THE POWER AND STRENGTH 126 IMMERSION AND ATMOSPHERE 126 INTRODUCTION 126 BASICS 127 HISTORY AND SIZE 127 MOVEMENT 128 DETAILS AND CLICHÉS 128 STORY AND DEPTH 130 IMMERSION AND DEPTH IN MULTIPLAYER 132 THE CONCLUSION 135 APPENDIX A - LEVEL EXAMPLES 135 SAE 141 REDKIN 148 KRODAN 153 APPENDIX B - INTERVIEWS 153 CEDRIC FIORENTINO – GENERAL LEVEL DESIGN 157 ROGELIO OLGUIN – GENERAL LEVEL DESIGN 159 ANDREW WELDON – SINGLEPLAYER GAMEPLAY 162 TOM HANRAHAN - ARCHITECTURE 165 DANIEL LUKA - TEXTURING 168 MATTHEW FLORIANZ - SOUND 173 LIST OF SCREENSHOTS 175 CREDITS AND THANKS 177 COPYRIGHTS AND PERMISSIONS