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2017-11-11T23:29:37Z: Failed opening file: shaders/genericimage2.

vert
2017-11-11T23:29:37Z: Unable to open required file: shaders/genericimage2.vert
2017-11-11T23:29:37Z: Failed opening file: shaders/genericimage2.frag
2017-11-11T23:29:37Z: Unable to open required file: shaders/genericimage2.frag
2017-11-11T23:29:37Z: Failed compiling vs_4_0 shader shaders/genericimage2.vert
with errors:
error X3501: 'main': entrypoint not found

2017-11-11T23:29:37Z: shaders/genericimage2.vert HLSL: #define vec2 float2


#define vec3 float3
#define vec4 float4
#define mat4 float4x4
#define mat3 float3x3
#define mat2 float2x2
#define mix lerp
#define CAST2(x) ((float2)x)
#define CAST3(x) ((float3)x)
#define CAST4(x) ((float4)x)
#define CAST3X3(x) ((float3x3)x)
#define texSample2D(s, u) s.Sample(s ## SamplerState, u)
#define texSample2DLod(s, u, m) s.SampleLevel(s ## SamplerState, u, m)
struct VS_INPUT
{
};

struct VS_OUTPUT
{
float4 gl_Position : SV_POSITION;
};

#define HLSL 1
#define HLSL_SM40 1

2017-11-11T23:29:37Z: Failed compiling ps_4_0 shader shaders/genericimage2.frag


with errors:
error X3501: 'main': entrypoint not found

2017-11-11T23:29:37Z: shaders/genericimage2.frag HLSL: #define vec2 float2


#define vec3 float3
#define vec4 float4
#define mat4 float4x4
#define mat3 float3x3
#define mat2 float2x2
#define mix lerp
#define CAST2(x) ((float2)x)
#define CAST3(x) ((float3)x)
#define CAST4(x) ((float4)x)
#define CAST3X3(x) ((float3x3)x)
#define texSample2D(s, u) s.Sample(s ## SamplerState, u)
#define texSample2DLod(s, u, m) s.SampleLevel(s ## SamplerState, u, m)
struct PS_OUTPUT
{
float4 gl_FragColor : SV_TARGET;
};
struct VS_OUTPUT
{
float4 gl_Position : SV_POSITION;
};

#define HLSL 1
#define HLSL_SM40 1

2017-11-11T23:29:37Z: Unknown header: TEXB0002


2017-11-11T23:29:37Z: Failed opening file: shaders/genericparticle.vert
2017-11-11T23:29:37Z: Unable to open required file: shaders/genericparticle.vert
2017-11-11T23:29:37Z: Failed opening file: shaders/genericparticle.frag
2017-11-11T23:29:37Z: Unable to open required file: shaders/genericparticle.frag
2017-11-11T23:29:37Z: Failed compiling vs_4_0 shader shaders/genericparticle.vert
with errors:
error X3501: 'main': entrypoint not found

2017-11-11T23:29:37Z: shaders/genericparticle.vert HLSL: #define vec2 float2


#define vec3 float3
#define vec4 float4
#define mat4 float4x4
#define mat3 float3x3
#define mat2 float2x2
#define mix lerp
#define CAST2(x) ((float2)x)
#define CAST3(x) ((float3)x)
#define CAST4(x) ((float4)x)
#define CAST3X3(x) ((float3x3)x)
#define texSample2D(s, u) s.Sample(s ## SamplerState, u)
#define texSample2DLod(s, u, m) s.SampleLevel(s ## SamplerState, u, m)
struct VS_INPUT
{
};

struct VS_OUTPUT
{
float4 gl_Position : SV_POSITION;
};

#define HLSL 1
#define HLSL_SM40 1

2017-11-11T23:29:37Z: Failed compiling ps_4_0 shader shaders/genericparticle.frag


with errors:
error X3501: 'main': entrypoint not found

2017-11-11T23:29:37Z: shaders/genericparticle.frag HLSL: #define vec2 float2


#define vec3 float3
#define vec4 float4
#define mat4 float4x4
#define mat3 float3x3
#define mat2 float2x2
#define mix lerp
#define CAST2(x) ((float2)x)
#define CAST3(x) ((float3)x)
#define CAST4(x) ((float4)x)
#define CAST3X3(x) ((float3x3)x)
#define texSample2D(s, u) s.Sample(s ## SamplerState, u)
#define texSample2DLod(s, u, m) s.SampleLevel(s ## SamplerState, u, m)
struct PS_OUTPUT
{
float4 gl_FragColor : SV_TARGET;
};
struct VS_OUTPUT
{
float4 gl_Position : SV_POSITION;
};

#define HLSL 1
#define HLSL_SM40 1

2017-11-11T23:29:56Z: Failed opening file: shaders/genericimage2.vert


2017-11-11T23:29:56Z: Unable to open required file: shaders/genericimage2.vert
2017-11-11T23:29:56Z: Failed opening file: shaders/genericimage2.frag
2017-11-11T23:29:56Z: Unable to open required file: shaders/genericimage2.frag
2017-11-11T23:29:56Z: Failed compiling vs_4_0 shader shaders/genericimage2.vert
with errors:
error X3501: 'main': entrypoint not found

2017-11-11T23:29:56Z: shaders/genericimage2.vert HLSL: #define vec2 float2


#define vec3 float3
#define vec4 float4
#define mat4 float4x4
#define mat3 float3x3
#define mat2 float2x2
#define mix lerp
#define CAST2(x) ((float2)x)
#define CAST3(x) ((float3)x)
#define CAST4(x) ((float4)x)
#define CAST3X3(x) ((float3x3)x)
#define texSample2D(s, u) s.Sample(s ## SamplerState, u)
#define texSample2DLod(s, u, m) s.SampleLevel(s ## SamplerState, u, m)
struct VS_INPUT
{
};

struct VS_OUTPUT
{
float4 gl_Position : SV_POSITION;
};

#define HLSL 1
#define HLSL_SM40 1

2017-11-11T23:29:56Z: Failed compiling ps_4_0 shader shaders/genericimage2.frag


with errors:
error X3501: 'main': entrypoint not found

2017-11-11T23:29:56Z: shaders/genericimage2.frag HLSL: #define vec2 float2


#define vec3 float3
#define vec4 float4
#define mat4 float4x4
#define mat3 float3x3
#define mat2 float2x2
#define mix lerp
#define CAST2(x) ((float2)x)
#define CAST3(x) ((float3)x)
#define CAST4(x) ((float4)x)
#define CAST3X3(x) ((float3x3)x)
#define texSample2D(s, u) s.Sample(s ## SamplerState, u)
#define texSample2DLod(s, u, m) s.SampleLevel(s ## SamplerState, u, m)
struct PS_OUTPUT
{
float4 gl_FragColor : SV_TARGET;
};
struct VS_OUTPUT
{
float4 gl_Position : SV_POSITION;
};

#define HLSL 1
#define HLSL_SM40 1

2017-11-11T23:29:56Z: Unknown header: TEXB0002


2017-11-11T23:29:56Z: Failed opening file: shaders/genericparticle.vert
2017-11-11T23:29:56Z: Unable to open required file: shaders/genericparticle.vert
2017-11-11T23:29:56Z: Failed opening file: shaders/genericparticle.frag
2017-11-11T23:29:56Z: Unable to open required file: shaders/genericparticle.frag
2017-11-11T23:29:56Z: Failed compiling vs_4_0 shader shaders/genericparticle.vert
with errors:
error X3501: 'main': entrypoint not found

2017-11-11T23:29:56Z: shaders/genericparticle.vert HLSL: #define vec2 float2


#define vec3 float3
#define vec4 float4
#define mat4 float4x4
#define mat3 float3x3
#define mat2 float2x2
#define mix lerp
#define CAST2(x) ((float2)x)
#define CAST3(x) ((float3)x)
#define CAST4(x) ((float4)x)
#define CAST3X3(x) ((float3x3)x)
#define texSample2D(s, u) s.Sample(s ## SamplerState, u)
#define texSample2DLod(s, u, m) s.SampleLevel(s ## SamplerState, u, m)
struct VS_INPUT
{
};

struct VS_OUTPUT
{
float4 gl_Position : SV_POSITION;
};

#define HLSL 1
#define HLSL_SM40 1

2017-11-11T23:29:56Z: Failed compiling ps_4_0 shader shaders/genericparticle.frag


with errors:
error X3501: 'main': entrypoint not found

2017-11-11T23:29:56Z: shaders/genericparticle.frag HLSL: #define vec2 float2


#define vec3 float3
#define vec4 float4
#define mat4 float4x4
#define mat3 float3x3
#define mat2 float2x2
#define mix lerp
#define CAST2(x) ((float2)x)
#define CAST3(x) ((float3)x)
#define CAST4(x) ((float4)x)
#define CAST3X3(x) ((float3x3)x)
#define texSample2D(s, u) s.Sample(s ## SamplerState, u)
#define texSample2DLod(s, u, m) s.SampleLevel(s ## SamplerState, u, m)
struct PS_OUTPUT
{
float4 gl_FragColor : SV_TARGET;
};
struct VS_OUTPUT
{
float4 gl_Position : SV_POSITION;
};

#define HLSL 1
#define HLSL_SM40 1

2017-11-11T23:29:57Z: Failed opening file: shaders/genericimage2.vert


2017-11-11T23:29:57Z: Unable to open required file: shaders/genericimage2.vert
2017-11-11T23:29:57Z: Failed opening file: shaders/genericimage2.frag
2017-11-11T23:29:57Z: Unable to open required file: shaders/genericimage2.frag
2017-11-11T23:29:57Z: Failed compiling vs_4_0 shader shaders/genericimage2.vert
with errors:
error X3501: 'main': entrypoint not found

2017-11-11T23:29:57Z: shaders/genericimage2.vert HLSL: #define vec2 float2


#define vec3 float3
#define vec4 float4
#define mat4 float4x4
#define mat3 float3x3
#define mat2 float2x2
#define mix lerp
#define CAST2(x) ((float2)x)
#define CAST3(x) ((float3)x)
#define CAST4(x) ((float4)x)
#define CAST3X3(x) ((float3x3)x)
#define texSample2D(s, u) s.Sample(s ## SamplerState, u)
#define texSample2DLod(s, u, m) s.SampleLevel(s ## SamplerState, u, m)
struct VS_INPUT
{
};

struct VS_OUTPUT
{
float4 gl_Position : SV_POSITION;
};
#define HLSL 1
#define HLSL_SM40 1

2017-11-11T23:29:57Z: Failed compiling ps_4_0 shader shaders/genericimage2.frag


with errors:
error X3501: 'main': entrypoint not found

2017-11-11T23:29:57Z: shaders/genericimage2.frag HLSL: #define vec2 float2


#define vec3 float3
#define vec4 float4
#define mat4 float4x4
#define mat3 float3x3
#define mat2 float2x2
#define mix lerp
#define CAST2(x) ((float2)x)
#define CAST3(x) ((float3)x)
#define CAST4(x) ((float4)x)
#define CAST3X3(x) ((float3x3)x)
#define texSample2D(s, u) s.Sample(s ## SamplerState, u)
#define texSample2DLod(s, u, m) s.SampleLevel(s ## SamplerState, u, m)
struct PS_OUTPUT
{
float4 gl_FragColor : SV_TARGET;
};
struct VS_OUTPUT
{
float4 gl_Position : SV_POSITION;
};

#define HLSL 1
#define HLSL_SM40 1

2017-11-11T23:29:57Z: Unknown header: TEXB0002


2017-11-11T23:29:57Z: Failed opening file: shaders/genericparticle.vert
2017-11-11T23:29:57Z: Unable to open required file: shaders/genericparticle.vert
2017-11-11T23:29:57Z: Failed opening file: shaders/genericparticle.frag
2017-11-11T23:29:57Z: Unable to open required file: shaders/genericparticle.frag
2017-11-11T23:29:57Z: Failed compiling vs_4_0 shader shaders/genericparticle.vert
with errors:
error X3501: 'main': entrypoint not found

2017-11-11T23:29:57Z: shaders/genericparticle.vert HLSL: #define vec2 float2


#define vec3 float3
#define vec4 float4
#define mat4 float4x4
#define mat3 float3x3
#define mat2 float2x2
#define mix lerp
#define CAST2(x) ((float2)x)
#define CAST3(x) ((float3)x)
#define CAST4(x) ((float4)x)
#define CAST3X3(x) ((float3x3)x)
#define texSample2D(s, u) s.Sample(s ## SamplerState, u)
#define texSample2DLod(s, u, m) s.SampleLevel(s ## SamplerState, u, m)
struct VS_INPUT
{
};

struct VS_OUTPUT
{
float4 gl_Position : SV_POSITION;
};

#define HLSL 1
#define HLSL_SM40 1

2017-11-11T23:29:57Z: Failed compiling ps_4_0 shader shaders/genericparticle.frag


with errors:
error X3501: 'main': entrypoint not found

2017-11-11T23:29:57Z: shaders/genericparticle.frag HLSL: #define vec2 float2


#define vec3 float3
#define vec4 float4
#define mat4 float4x4
#define mat3 float3x3
#define mat2 float2x2
#define mix lerp
#define CAST2(x) ((float2)x)
#define CAST3(x) ((float3)x)
#define CAST4(x) ((float4)x)
#define CAST3X3(x) ((float3x3)x)
#define texSample2D(s, u) s.Sample(s ## SamplerState, u)
#define texSample2DLod(s, u, m) s.SampleLevel(s ## SamplerState, u, m)
struct PS_OUTPUT
{
float4 gl_FragColor : SV_TARGET;
};
struct VS_OUTPUT
{
float4 gl_Position : SV_POSITION;
};

#define HLSL 1
#define HLSL_SM40 1

2017-11-11T23:29:57Z: Unknown header: TEXB0002


2017-11-11T23:30:06Z: Failed opening file: shaders/genericimage2.vert
2017-11-11T23:30:06Z: Unable to open required file: shaders/genericimage2.vert
2017-11-11T23:30:06Z: Failed opening file: shaders/genericimage2.frag
2017-11-11T23:30:06Z: Unable to open required file: shaders/genericimage2.frag
2017-11-11T23:30:06Z: Failed compiling vs_4_0 shader shaders/genericimage2.vert
with errors:
error X3501: 'main': entrypoint not found

2017-11-11T23:30:06Z: shaders/genericimage2.vert HLSL: #define vec2 float2


#define vec3 float3
#define vec4 float4
#define mat4 float4x4
#define mat3 float3x3
#define mat2 float2x2
#define mix lerp
#define CAST2(x) ((float2)x)
#define CAST3(x) ((float3)x)
#define CAST4(x) ((float4)x)
#define CAST3X3(x) ((float3x3)x)
#define texSample2D(s, u) s.Sample(s ## SamplerState, u)
#define texSample2DLod(s, u, m) s.SampleLevel(s ## SamplerState, u, m)
struct VS_INPUT
{
};

struct VS_OUTPUT
{
float4 gl_Position : SV_POSITION;
};

#define HLSL 1
#define HLSL_SM40 1

2017-11-11T23:30:06Z: Failed compiling ps_4_0 shader shaders/genericimage2.frag


with errors:
error X3501: 'main': entrypoint not found

2017-11-11T23:30:06Z: shaders/genericimage2.frag HLSL: #define vec2 float2


#define vec3 float3
#define vec4 float4
#define mat4 float4x4
#define mat3 float3x3
#define mat2 float2x2
#define mix lerp
#define CAST2(x) ((float2)x)
#define CAST3(x) ((float3)x)
#define CAST4(x) ((float4)x)
#define CAST3X3(x) ((float3x3)x)
#define texSample2D(s, u) s.Sample(s ## SamplerState, u)
#define texSample2DLod(s, u, m) s.SampleLevel(s ## SamplerState, u, m)
struct PS_OUTPUT
{
float4 gl_FragColor : SV_TARGET;
};
struct VS_OUTPUT
{
float4 gl_Position : SV_POSITION;
};

#define HLSL 1
#define HLSL_SM40 1

2017-11-11T23:30:06Z: Unknown header: TEXB0002


2017-11-11T23:30:06Z: Failed opening file: shaders/genericparticle.vert
2017-11-11T23:30:06Z: Unable to open required file: shaders/genericparticle.vert
2017-11-11T23:30:06Z: Failed opening file: shaders/genericparticle.frag
2017-11-11T23:30:06Z: Unable to open required file: shaders/genericparticle.frag
2017-11-11T23:30:06Z: Failed compiling vs_4_0 shader shaders/genericparticle.vert
with errors:
error X3501: 'main': entrypoint not found

2017-11-11T23:30:06Z: shaders/genericparticle.vert HLSL: #define vec2 float2


#define vec3 float3
#define vec4 float4
#define mat4 float4x4
#define mat3 float3x3
#define mat2 float2x2
#define mix lerp
#define CAST2(x) ((float2)x)
#define CAST3(x) ((float3)x)
#define CAST4(x) ((float4)x)
#define CAST3X3(x) ((float3x3)x)
#define texSample2D(s, u) s.Sample(s ## SamplerState, u)
#define texSample2DLod(s, u, m) s.SampleLevel(s ## SamplerState, u, m)
struct VS_INPUT
{
};

struct VS_OUTPUT
{
float4 gl_Position : SV_POSITION;
};

#define HLSL 1
#define HLSL_SM40 1

2017-11-11T23:30:06Z: Failed compiling ps_4_0 shader shaders/genericparticle.frag


with errors:
error X3501: 'main': entrypoint not found

2017-11-11T23:30:06Z: shaders/genericparticle.frag HLSL: #define vec2 float2


#define vec3 float3
#define vec4 float4
#define mat4 float4x4
#define mat3 float3x3
#define mat2 float2x2
#define mix lerp
#define CAST2(x) ((float2)x)
#define CAST3(x) ((float3)x)
#define CAST4(x) ((float4)x)
#define CAST3X3(x) ((float3x3)x)
#define texSample2D(s, u) s.Sample(s ## SamplerState, u)
#define texSample2DLod(s, u, m) s.SampleLevel(s ## SamplerState, u, m)
struct PS_OUTPUT
{
float4 gl_FragColor : SV_TARGET;
};
struct VS_OUTPUT
{
float4 gl_Position : SV_POSITION;
};

#define HLSL 1
#define HLSL_SM40 1
2017-11-11T23:30:06Z: Unknown header: TEXB0002
2017-11-11T23:30:12Z: Failed opening file: shaders/genericimage2.vert
2017-11-11T23:30:12Z: Unable to open required file: shaders/genericimage2.vert
2017-11-11T23:30:12Z: Failed opening file: shaders/genericimage2.frag
2017-11-11T23:30:12Z: Unable to open required file: shaders/genericimage2.frag
2017-11-11T23:30:12Z: Failed compiling vs_4_0 shader shaders/genericimage2.vert
with errors:
error X3501: 'main': entrypoint not found

2017-11-11T23:30:12Z: shaders/genericimage2.vert HLSL: #define vec2 float2


#define vec3 float3
#define vec4 float4
#define mat4 float4x4
#define mat3 float3x3
#define mat2 float2x2
#define mix lerp
#define CAST2(x) ((float2)x)
#define CAST3(x) ((float3)x)
#define CAST4(x) ((float4)x)
#define CAST3X3(x) ((float3x3)x)
#define texSample2D(s, u) s.Sample(s ## SamplerState, u)
#define texSample2DLod(s, u, m) s.SampleLevel(s ## SamplerState, u, m)
struct VS_INPUT
{
};

struct VS_OUTPUT
{
float4 gl_Position : SV_POSITION;
};

#define HLSL 1
#define HLSL_SM40 1

2017-11-11T23:30:12Z: Failed compiling ps_4_0 shader shaders/genericimage2.frag


with errors:
error X3501: 'main': entrypoint not found

2017-11-11T23:30:12Z: shaders/genericimage2.frag HLSL: #define vec2 float2


#define vec3 float3
#define vec4 float4
#define mat4 float4x4
#define mat3 float3x3
#define mat2 float2x2
#define mix lerp
#define CAST2(x) ((float2)x)
#define CAST3(x) ((float3)x)
#define CAST4(x) ((float4)x)
#define CAST3X3(x) ((float3x3)x)
#define texSample2D(s, u) s.Sample(s ## SamplerState, u)
#define texSample2DLod(s, u, m) s.SampleLevel(s ## SamplerState, u, m)
struct PS_OUTPUT
{
float4 gl_FragColor : SV_TARGET;
};
struct VS_OUTPUT
{
float4 gl_Position : SV_POSITION;
};

#define HLSL 1
#define HLSL_SM40 1

2017-11-11T23:30:12Z: Unknown header: TEXB0002


2017-11-11T23:30:12Z: Failed opening file: shaders/genericparticle.vert
2017-11-11T23:30:12Z: Unable to open required file: shaders/genericparticle.vert
2017-11-11T23:30:12Z: Failed opening file: shaders/genericparticle.frag
2017-11-11T23:30:12Z: Unable to open required file: shaders/genericparticle.frag
2017-11-11T23:30:12Z: Failed compiling vs_4_0 shader shaders/genericparticle.vert
with errors:
error X3501: 'main': entrypoint not found

2017-11-11T23:30:12Z: shaders/genericparticle.vert HLSL: #define vec2 float2


#define vec3 float3
#define vec4 float4
#define mat4 float4x4
#define mat3 float3x3
#define mat2 float2x2
#define mix lerp
#define CAST2(x) ((float2)x)
#define CAST3(x) ((float3)x)
#define CAST4(x) ((float4)x)
#define CAST3X3(x) ((float3x3)x)
#define texSample2D(s, u) s.Sample(s ## SamplerState, u)
#define texSample2DLod(s, u, m) s.SampleLevel(s ## SamplerState, u, m)
struct VS_INPUT
{
};

struct VS_OUTPUT
{
float4 gl_Position : SV_POSITION;
};

#define HLSL 1
#define HLSL_SM40 1

2017-11-11T23:30:12Z: Failed compiling ps_4_0 shader shaders/genericparticle.frag


with errors:
error X3501: 'main': entrypoint not found

2017-11-11T23:30:12Z: shaders/genericparticle.frag HLSL: #define vec2 float2


#define vec3 float3
#define vec4 float4
#define mat4 float4x4
#define mat3 float3x3
#define mat2 float2x2
#define mix lerp
#define CAST2(x) ((float2)x)
#define CAST3(x) ((float3)x)
#define CAST4(x) ((float4)x)
#define CAST3X3(x) ((float3x3)x)
#define texSample2D(s, u) s.Sample(s ## SamplerState, u)
#define texSample2DLod(s, u, m) s.SampleLevel(s ## SamplerState, u, m)
struct PS_OUTPUT
{
float4 gl_FragColor : SV_TARGET;
};
struct VS_OUTPUT
{
float4 gl_Position : SV_POSITION;
};

#define HLSL 1
#define HLSL_SM40 1

2017-12-05T06:25:06Z: Failed handling video event: c00d4a3e


2018-02-25T10:41:59Z: IPC message timeout: 101
2018-02-25T10:43:32Z: IPC message timeout: 101
2018-10-17T14:34:12Z: IPC message timeout: 101

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