Professional Documents
Culture Documents
vert
2017-11-11T23:29:37Z: Unable to open required file: shaders/genericimage2.vert
2017-11-11T23:29:37Z: Failed opening file: shaders/genericimage2.frag
2017-11-11T23:29:37Z: Unable to open required file: shaders/genericimage2.frag
2017-11-11T23:29:37Z: Failed compiling vs_4_0 shader shaders/genericimage2.vert
with errors:
error X3501: 'main': entrypoint not found
struct VS_OUTPUT
{
float4 gl_Position : SV_POSITION;
};
#define HLSL 1
#define HLSL_SM40 1
#define HLSL 1
#define HLSL_SM40 1
struct VS_OUTPUT
{
float4 gl_Position : SV_POSITION;
};
#define HLSL 1
#define HLSL_SM40 1
#define HLSL 1
#define HLSL_SM40 1
struct VS_OUTPUT
{
float4 gl_Position : SV_POSITION;
};
#define HLSL 1
#define HLSL_SM40 1
#define HLSL 1
#define HLSL_SM40 1
struct VS_OUTPUT
{
float4 gl_Position : SV_POSITION;
};
#define HLSL 1
#define HLSL_SM40 1
#define HLSL 1
#define HLSL_SM40 1
struct VS_OUTPUT
{
float4 gl_Position : SV_POSITION;
};
#define HLSL 1
#define HLSL_SM40 1
#define HLSL 1
#define HLSL_SM40 1
struct VS_OUTPUT
{
float4 gl_Position : SV_POSITION;
};
#define HLSL 1
#define HLSL_SM40 1
#define HLSL 1
#define HLSL_SM40 1
struct VS_OUTPUT
{
float4 gl_Position : SV_POSITION;
};
#define HLSL 1
#define HLSL_SM40 1
#define HLSL 1
#define HLSL_SM40 1
struct VS_OUTPUT
{
float4 gl_Position : SV_POSITION;
};
#define HLSL 1
#define HLSL_SM40 1
#define HLSL 1
#define HLSL_SM40 1
2017-11-11T23:30:06Z: Unknown header: TEXB0002
2017-11-11T23:30:12Z: Failed opening file: shaders/genericimage2.vert
2017-11-11T23:30:12Z: Unable to open required file: shaders/genericimage2.vert
2017-11-11T23:30:12Z: Failed opening file: shaders/genericimage2.frag
2017-11-11T23:30:12Z: Unable to open required file: shaders/genericimage2.frag
2017-11-11T23:30:12Z: Failed compiling vs_4_0 shader shaders/genericimage2.vert
with errors:
error X3501: 'main': entrypoint not found
struct VS_OUTPUT
{
float4 gl_Position : SV_POSITION;
};
#define HLSL 1
#define HLSL_SM40 1
#define HLSL 1
#define HLSL_SM40 1
struct VS_OUTPUT
{
float4 gl_Position : SV_POSITION;
};
#define HLSL 1
#define HLSL_SM40 1
#define HLSL 1
#define HLSL_SM40 1