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WIND CHIMES
Produced by T. B. Folmann
Wind chimes are chimes constructed from suspended tubes, rods or other objects and are
often made of metal or wood. Wind chimes are usually hung outside of a building or
house and are intended to be played by the wind. Sound can be produced when the tubes
or rods come in contact with a suspended central clapper, in the form of a ball or
horizontal disk, or each other. Wind chimes may be used to observe changes in wind
direction, depending on where they are hung. The Microhammer wind chime collection is
made from a selection of different wind chimes, however sampled in detail so the user
can control the amount of chimeniness and use them as percussive instruments. We
recorded both big metal wind chimes, small tiny triangle wind chimes and hollow
wooden chimes.
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Overview:
MICROHAMMER WIND CHIMES
18 Kontakt Instruments
310 Samples
394 MB Installed
Sample resolution: 44.1Khz / 24Bit stereo .wav format
Format(s): Kontakt and .wav
INSTALLATION
We Use Winrar (version 3.80 or later) or other
compatible program to un-compress the
“Microhammer_Wind_Chimes.rar” file into its own folder
in your sample library directory. Make sure to preserve the
included folder structure. This is usually done by selecting
the “extract to'...” option in Winrar or UnrarX.
You should now be able to open and play the .nki files. Be
aware that all of our .nki files are compatible with full retail
versions of Kontakt 3 or Kontakt 4 only.
MICROHAMMER.COM
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PATCH NOTES:
MICROHAMMER WIND CHIMES
May the wind be with you ... and may you chime forever
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MICROHAMMER
MICROHAMMER WIND CHIMES
Most programs in this library are generally These patches allow you to trigger playback from
centered around C3. In most cases, the modwheel variable positions within the sample. The
will allow for sustain/release "tightness" shaping, modwheel and offset control both default to begin
unless its being used by the instrument for a playback at the start of the sample. Rolling the
different function. 2-3 semi-tones of pitch modwheel all the way forward before triggering a
bending, unless the modweel is being used by the note will cause the note to start near the end. This
instrument for a different function. feature allows for custom phrase or note
sculpting.
There are a wide variety of program types that we
use for our instruments. Not all program types mw-filter
you see below will be used in this specific library.
It depends on the material and playablity needs These versions feature steep low-pass filtering
that are particular to each instrument library. that can be adjusted with the modwheel, allowing
These are just the various features and play you to shape the tone from crystal clear all the
control systems to look out for. way down to thunderous subsonic rumble. This
setting also corresponds to the “response” knob
Tuned on the front panel in some of the patches.
Key-step Mw-xfade
These patches use special scripted key-switches to These versions allow you to crossfade smoothly
allow you to adjust the root note of the patch up between 2-3 independent tonal intensity layers,
or down. Most of them allow for up to +12 depending on the instrument. This setting also
semitones (C1) and -24 semitones (C-2). The key- corresponds to the “response” knob on the front
switches also correspond to the "Stepping" panel in some of the patches.
control on the front panel of instruments that
feature the key-stepping feature.
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MICROHAMMER
MICROHAMMER WIND CHIMES
These looping patches use the Timemachine 2 These instruments allow real-time switching
function in Kontakt 3 and later. The instrument between layers or articulations, by using key-
will automatically synchronize the playback switces. Most key-switches will range between
speed of each sample to the bpm setting of the C0 - E0.
host sequencer or Kontakt's own adustable interal
tempo. We recommend staying within +/-10 bpm Round-robin
of the original source tempo to minimize
artifacting as the audio is streatched or This label indicates that this instrument is a
compressed. You can generally increase the bpm variant of another patch that has been program
with better-sounding results than you'll get if you differently. In this patch, we've sequenced the
slow it down. The pitch-wheel allows between variations of an effect, gliss or phrase as a round-
2-3 semitones of bending in these patches, while robin sequence. This mainly applies to longer
the modwheel allows you to offset the sample effects and irregular phrases that may not
start position to anywhere in the loop. normally be expected to use round-robin. Of
course, other instrument patches may or may not
Time-stretch also have round robin. In fact, most of our
percussive instruments will have as many as 10
These looping patches use the Timemachine 2 round robins per velocity layer, per articulation.
function in Kontakt 3 and later. The instrument You can simply refer to this label as just a handy
will allow you to manually increase or decrease indicator, when there are multiple program
playback speed of each sample when you adjust versions/modes using the same smaple set within
the pitch wheel. Speed can by adjusted by up to a library.
+/- 30% or so. You can generally increase the
tempo with better-sounding results than you'll get Lite
if you slow it down. In these programs, the
modwheel generally allows you to offset the The “lite” patches are ultra low memory versions
sample start position to anywhere in the loop. of the main patches. They can be found in the
“lite” sub-folders within each directory. They use
Mw-swell disk streaming instead of loading the full sounds
into ram.
Instruments with this feature allow custom
crescendo swells using the modwheel. Swell Solo
intensity starts at full and fades down as you roll
the modwheel up to 127. These patches focus on just a single layer at a
time, which has been spread out and pitch-tracked
Mw-shape over the entire keyboard for free and complete
tonal playability. They can be found in the “Solo”
This indicates that the instrument allows section of each directory. These patches allow
modwheel control over offset, attack and release chording, semi-melodic or fully melodic playing,
shaping, allowing you to tighten or loosen the depending on the instrument. They each feature
overall responsiveness of the sound. The setting modwheel control over the low-pass filter.
defaults to loose. Roll the modwheel forward to
tighten the sound.
5
MICROHAMMER
MICROHAMMER WIND CHIMES
These looping patches use the Timemachine 2 These instruments allow real-time switching
function in Kontakt 3 and later. The instrument between layers or articulations, by using key-
will automatically synchronize the playback switces. Most key-switches will range between
speed of each sample to the bpm setting of the C0 - E0.
host sequencer or Kontakt's own adustable interal
tempo. We recommend staying within +/-10 bpm Round-robin
of the original source tempo to minimize
artifacting as the audio is streatched or This label indicates that this instrument is a
compressed. You can generally increase the bpm variant of another patch that has been program
with better-sounding results than you'll get if you differently. In this patch, we've sequenced the
slow it down. The pitch-wheel allows between variations of an effect, gliss or phrase as a round-
2-3 semitones of bending in these patches, while robin sequence. This mainly applies to longer
the modwheel allows you to offset the sample effects and irregular phrases that may not
start position to anywhere in the loop. normally be expected to use round-robin. Of
course, other instrument patches may or may not
Time-stretch also have round robin. In fact, most of our
percussive instruments will have as many as 10
These looping patches use the Timemachine 2 round robins per velocity layer, per articulation.
function in Kontakt 3 and later. The instrument You can simply refer to this label as just a handy
will allow you to manually increase or decrease indicator, when there are multiple program
playback speed of each sample when you adjust versions/modes using the same smaple set within
the pitch wheel. Speed can by adjusted by up to a library.
+/- 30% or so. You can generally increase the
tempo with better-sounding results than you'll get Lite
if you slow it down. In these programs, the
modwheel generally allows you to offset the The “lite” patches are ultra low memory versions
sample start position to anywhere in the loop. of the main patches. They can be found in the
“lite” sub-folders within each directory. They use
Mw-swell disk streaming instead of loading the full sounds
into ram.
Instruments with this feature allow custom
crescendo swells using the modwheel. Swell Solo
intensity starts at full and fades down as you roll
the modwheel up to 127. These patches focus on just a single layer at a
time, which has been spread out and pitch-tracked
Mw-shape over the entire keyboard for free and complete
tonal playability. They can be found in the “Solo”
This indicates that the instrument allows section of each directory. These patches allow
modwheel control over offset, attack and release chording, semi-melodic or fully melodic playing,
shaping, allowing you to tighten or loosen the depending on the instrument. They each feature
overall responsiveness of the sound. The setting modwheel control over the low-pass filter.
defaults to loose. Roll the modwheel forward to
tighten the sound.
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MICROHAMMER WIND CHIMES
Custom Front Panel Controls: SFZ Notes:
Wetness Not all samplers can read sfz at all. Some samplers tend
to misread mapping and settings, have a grainy sound
This control is specific to FX and reverb patches that quality or become unstable, especially when loading
use our custom convolution impulses. The wetness large instrument patches. Therefore, if you want to use
knob allows you to set the amount of reverb effect the sfz patches, be aware that we can't promise the
applied to the sound. same fidelity, performance or playability that the
Kontakt patches have.
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THANK YOU.
MICROHAMMER WIND CHIMES
Love,
MICROHAMMER.COM
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All programming, data, samples, images and text © Tonehammer/Microhammer 2009 - 2010
MICROHAMMER
MICROHAMMER WIND CHIMES
9 All programming, data, samples, images and text © Tonehammer/Microhammer 2009 - 2010