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WIND CHIMES

MICROHAMMER WIND CHIMES

WIND CHIMES
Produced by T. B. Folmann

Welcome to Microhammer's Wind Chimes library

Wind chimes are chimes constructed from suspended tubes, rods or other objects and are
often made of metal or wood. Wind chimes are usually hung outside of a building or
house and are intended to be played by the wind. Sound can be produced when the tubes
or rods come in contact with a suspended central clapper, in the form of a ball or
horizontal disk, or each other. Wind chimes may be used to observe changes in wind
direction, depending on where they are hung. The Microhammer wind chime collection is
made from a selection of different wind chimes, however sampled in detail so the user
can control the amount of chimeniness and use them as percussive instruments. We
recorded both big metal wind chimes, small tiny triangle wind chimes and hollow
wooden chimes.

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Overview:
MICROHAMMER WIND CHIMES

18 Kontakt Instruments
310 Samples
394 MB Installed
Sample resolution: 44.1Khz / 24Bit stereo .wav format
Format(s): Kontakt and .wav

Note: Native Instruments Kontakt 3 / 4 full retail versions required.


Note: Free Kontakt Player will only work for 30 minutes with this product. Full version required to remove this restriction.

INSTALLATION
We Use Winrar (version 3.80 or later) or other
compatible program to un-compress the
“Microhammer_Wind_Chimes.rar” file into its own folder
in your sample library directory. Make sure to preserve the
included folder structure. This is usually done by selecting
the “extract to'...” option in Winrar or UnrarX.

Here’s a link to winrar for PC:


http://www.win-rar.com/download.html
Here’s a link to UnRarX for OSX:
http://www.unrarx.com/

You should now be able to open and play the .nki files. Be
aware that all of our .nki files are compatible with full retail
versions of Kontakt 3 or Kontakt 4 only.

Note: The Free Kontakt Player and any bundled Kontakt or


Kompakt Players that come included with other software,
hardware or built into other sample libraries won't be able
to load this library. You may be able to run the library for a
30 minute “demo” period, but the full retail version of
Kontakt is required for full use.

However, since our wave directories are open, you can


translate the patches into whatever format you like. There
are a few conversion utilities available that can make the
translation process much easier.

MICROHAMMER.COM

2
PATCH NOTES:
MICROHAMMER WIND CHIMES

Wind Chime Patches

The library is divided into four main groups, namely metal


bass wind chimes, metal treble wind chimes, wooden
metal chimes and a master patch containing all the strike/
staccato articulations (x 10 round robin).

The bass metal chime is made from a series of more


heavy metallic bars (see picture on previous page). The
have a reasonably good sustain, so we recorded those on
top of the traditional FX/glissando patches. The patches
also includes X 10 round robin patch of staccato notes.

The trebly metal chime is made our of tiny metal bars


(see picture on the right). The patch includes the normal
FX/glissanso, but also includes x 10 round robin patch of
staccato notes.

The wooden chimes (see picture down right


corner)includes the normal FX/glissanso, but also includes
x 10 round robin patch of staccato notes.

In addition the library a bonus group of convolution


reverbs. The library contains wet patches utilizing our
custom convolution reverbs,.

Note: The patches also contain key-switching, so you can


change the tone of the flute to fit your given composition.

May the wind be with you ... and may you chime forever

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MICROHAMMER
MICROHAMMER WIND CHIMES

GENERAL PROGRAMMING NOTES


Instrument Types mw-offset

Most programs in this library are generally These patches allow you to trigger playback from
centered around C3. In most cases, the modwheel variable positions within the sample. The
will allow for sustain/release "tightness" shaping, modwheel and offset control both default to begin
unless its being used by the instrument for a playback at the start of the sample. Rolling the
different function. 2-3 semi-tones of pitch modwheel all the way forward before triggering a
bending, unless the modweel is being used by the note will cause the note to start near the end. This
instrument for a different function. feature allows for custom phrase or note
sculpting.
There are a wide variety of program types that we
use for our instruments. Not all program types mw-filter
you see below will be used in this specific library.
It depends on the material and playablity needs These versions feature steep low-pass filtering
that are particular to each instrument library. that can be adjusted with the modwheel, allowing
These are just the various features and play you to shape the tone from crystal clear all the
control systems to look out for. way down to thunderous subsonic rumble. This
setting also corresponds to the “response” knob
Tuned on the front panel in some of the patches.

These patches have been tuned to a degree and Pulse


use pitch-tracking to allow melodic or tonal
playability over part or all the key range. This type is specific to our ambient instruments. It
turns the ambient material into short adsr-gated
Natural and shaped percussive effects, creating an
interesting 808/909 synth percussion or stab-like
These patches are untuned and are arranged to result. They're a bit unpredictable, but make for
provide more realistic behavior and sonic unique UI sound design source material and cool
character. tonal percussive elements.

Key-step Mw-xfade

These patches use special scripted key-switches to These versions allow you to crossfade smoothly
allow you to adjust the root note of the patch up between 2-3 independent tonal intensity layers,
or down. Most of them allow for up to +12 depending on the instrument. This setting also
semitones (C1) and -24 semitones (C-2). The key- corresponds to the “response” knob on the front
switches also correspond to the "Stepping" panel in some of the patches.
control on the front panel of instruments that
feature the key-stepping feature.

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MICROHAMMER
MICROHAMMER WIND CHIMES

GENERAL PROGRAMMING NOTES


Tempo-synch Key-switch

These looping patches use the Timemachine 2 These instruments allow real-time switching
function in Kontakt 3 and later. The instrument between layers or articulations, by using key-
will automatically synchronize the playback switces. Most key-switches will range between
speed of each sample to the bpm setting of the C0 - E0.
host sequencer or Kontakt's own adustable interal
tempo. We recommend staying within +/-10 bpm Round-robin
of the original source tempo to minimize
artifacting as the audio is streatched or This label indicates that this instrument is a
compressed. You can generally increase the bpm variant of another patch that has been program
with better-sounding results than you'll get if you differently. In this patch, we've sequenced the
slow it down. The pitch-wheel allows between variations of an effect, gliss or phrase as a round-
2-3 semitones of bending in these patches, while robin sequence. This mainly applies to longer
the modwheel allows you to offset the sample effects and irregular phrases that may not
start position to anywhere in the loop. normally be expected to use round-robin. Of
course, other instrument patches may or may not
Time-stretch also have round robin. In fact, most of our
percussive instruments will have as many as 10
These looping patches use the Timemachine 2 round robins per velocity layer, per articulation.
function in Kontakt 3 and later. The instrument You can simply refer to this label as just a handy
will allow you to manually increase or decrease indicator, when there are multiple program
playback speed of each sample when you adjust versions/modes using the same smaple set within
the pitch wheel. Speed can by adjusted by up to a library.
+/- 30% or so. You can generally increase the
tempo with better-sounding results than you'll get Lite
if you slow it down. In these programs, the
modwheel generally allows you to offset the The “lite” patches are ultra low memory versions
sample start position to anywhere in the loop. of the main patches. They can be found in the
“lite” sub-folders within each directory. They use
Mw-swell disk streaming instead of loading the full sounds
into ram.
Instruments with this feature allow custom
crescendo swells using the modwheel. Swell Solo
intensity starts at full and fades down as you roll
the modwheel up to 127.  These patches focus on just a single layer at a
time, which has been spread out and pitch-tracked
Mw-shape over the entire keyboard for free and complete
tonal playability. They can be found in the “Solo”
This indicates that the instrument allows section of each directory. These patches allow
modwheel control over offset, attack and release chording, semi-melodic or fully melodic playing,
shaping, allowing you to tighten or loosen the depending on the instrument. They each feature
overall responsiveness of the sound. The setting modwheel control over the low-pass filter.
defaults to loose. Roll the modwheel forward to
tighten the sound.

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MICROHAMMER
MICROHAMMER WIND CHIMES

GENERAL PROGRAMMING NOTES


Tempo-synch Key-switch

These looping patches use the Timemachine 2 These instruments allow real-time switching
function in Kontakt 3 and later. The instrument between layers or articulations, by using key-
will automatically synchronize the playback switces. Most key-switches will range between
speed of each sample to the bpm setting of the C0 - E0.
host sequencer or Kontakt's own adustable interal
tempo. We recommend staying within +/-10 bpm Round-robin
of the original source tempo to minimize
artifacting as the audio is streatched or This label indicates that this instrument is a
compressed. You can generally increase the bpm variant of another patch that has been program
with better-sounding results than you'll get if you differently. In this patch, we've sequenced the
slow it down. The pitch-wheel allows between variations of an effect, gliss or phrase as a round-
2-3 semitones of bending in these patches, while robin sequence. This mainly applies to longer
the modwheel allows you to offset the sample effects and irregular phrases that may not
start position to anywhere in the loop. normally be expected to use round-robin. Of
course, other instrument patches may or may not
Time-stretch also have round robin. In fact, most of our
percussive instruments will have as many as 10
These looping patches use the Timemachine 2 round robins per velocity layer, per articulation.
function in Kontakt 3 and later. The instrument You can simply refer to this label as just a handy
will allow you to manually increase or decrease indicator, when there are multiple program
playback speed of each sample when you adjust versions/modes using the same smaple set within
the pitch wheel. Speed can by adjusted by up to a library.
+/- 30% or so. You can generally increase the
tempo with better-sounding results than you'll get Lite
if you slow it down. In these programs, the
modwheel generally allows you to offset the The “lite” patches are ultra low memory versions
sample start position to anywhere in the loop. of the main patches. They can be found in the
“lite” sub-folders within each directory. They use
Mw-swell disk streaming instead of loading the full sounds
into ram.
Instruments with this feature allow custom
crescendo swells using the modwheel. Swell Solo
intensity starts at full and fades down as you roll
the modwheel up to 127.  These patches focus on just a single layer at a
time, which has been spread out and pitch-tracked
Mw-shape over the entire keyboard for free and complete
tonal playability. They can be found in the “Solo”
This indicates that the instrument allows section of each directory. These patches allow
modwheel control over offset, attack and release chording, semi-melodic or fully melodic playing,
shaping, allowing you to tighten or loosen the depending on the instrument. They each feature
overall responsiveness of the sound. The setting modwheel control over the low-pass filter.
defaults to loose. Roll the modwheel forward to
tighten the sound.

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MICROHAMMER WIND CHIMES
Custom Front Panel Controls: SFZ Notes:

SFZ is an open-source format originally created by


We've added a variety of specialized front panel RGC Audio. It's based roughly on the sf2 format, but
automation controls to our instruments. These controls supports a wide range of functionality. Most of these
allow easier access and external host control for SFZ patches are similar sounding to the Kontakt
performance specialized parameters that apply to each patches they're based on, and include core functionality,
instrument, depending on its type. Here are some of the such as velocity layering, round-robin and key-
controls you might see in a particular instrument patch: switching.

There are a number of different sfz-compatible players


Offset out there - some better than others. We'll leave it to you
to find one that works best with your hardware, OS and
This control allows you to trigger playback from sequencer.
variable positions within the sample. The Offset control
defaults to begin playback at the start of the sample. SFZ patches are provided as a convenience ONLY, so
Turning the knob all the way to the right before use them and any sfz player you find at your own risk.  
triggering a note will cause the note to start near the We cannot provide tech support for users of the SFZ
end. This feature allows for custom phrase or note format.
sculpting.
SFZ Versions of most instrument .nki files can be found
in the "SFZ" sub-directory located in each instrument
Stepping
group's folder. You'll need a fully SFZ compatible soft-
synth or sample player to use them.  
This control allows you to shift the root tuning of the
instrument in half steps, by up to +/- 24 semitones from
center. Most of the advanced features and refined
programming we use in our Kontakt programming are
NOT included in the sfz versions. This is because of
Octave limitation in the sfz format itself and lack of universal
support for many of the sfz “opcodes” by 3rd-party
This control allows you to shift the root tuning of the soft-synth and sampler developers.
instrument in whole octave steps, by up to +/- 6 octaves
from center. Not all SFZ compatible software will support all
included features and programming or interpret various
program settings in the same way, even through all
Shaping, Tightness and Response settings used in this library do conform to standard
formatting and specifications. Most commonly, ADSR
These controls are context specific, but generally are settings, layer cross-fading and performance dynamics
used to control the primary real-time control feature for can be lost or misread, but other information can be lost
each instrument and usually also correspond to the as well.
modwheel position. They are usually the apparent
"tightness" of the sound, allowing you to go from loose It may be necessary for the end user to manually
and sustained notes to tightly muted, sharper attacking, correct or adjust a variety of settings on their own to
damped notes. restore as much playability and audio fidelity as
possible.

Wetness Not all samplers can read sfz at all. Some samplers tend
to misread mapping and settings, have a grainy sound
This control is specific to FX and reverb patches that quality or become unstable, especially when loading
use our custom convolution impulses. The wetness large instrument patches. Therefore, if you want to use
knob allows you to set the amount of reverb effect the sfz patches, be aware that we can't promise the
applied to the sound. same fidelity, performance or playability that the
Kontakt patches have.

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THANK YOU.
MICROHAMMER WIND CHIMES

We wanna thank you for buying the


MICROHAMMER Wind Chimes

If you have any questions, concerns, love-letters or


hate mail feel free to send it to:
info@tonehammer.com

Love,

Mike Peaslee and Troels Folmann


Tonehammer/Microhammer, Inc
www.microhammer.com

MICROHAMMER.COM

8 All programming, data, samples, images and text © Tonehammer/Microhammer 2009 - 2010
MICROHAMMER
MICROHAMMER WIND CHIMES

GENERAL LICENSING AGREEMENT


LICENSE AGREEMENT all recorded sounds, instrument programming,
documentation and musical performances
By installing the product you accept the following included in this product.
product license agreement:
REFUNDS
LICENSE GRANT
Downloaded libraries can't be returned, so we
The license for this product is granted only to a can't provide refunds. We may choose do so at
single user. All sounds and samples in this product our own discretion,but please be aware that as
are licensed, but not sold, to you by Tonehammer, soon as you've downloaded it, you can't return it.
Inc. for commercial and non-commercial use in
music, sound-effect, audio/video post-production, RESPONSIBILITY
performance, broadcast or similar finished
content-creation and production use. Using this product and any supplied software is at
the licensee’s own risk. Tonehammer/
Tonehammer allows you to use any of the sounds Microhammer holds no responsibility for any
and samples in the library(s) you've purchased for direct or indirect loss arising from any form of
commercial recordings without paying any use of this product.
additional license fees or providing source
attribution to Tonehammer/Microhammer, Inc. TERMS
This license expressly forbids any unauthorized
inclusion of content contained within this library, This license agreement is effective from the
or any any Tonehammer/Microhammer library, moment the product is installed by any means.
into any other sample instrument or library of The license will remain in full effect until
any kind, without our express written consent. termination. The license is terminated if you
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This license also forbids any re-distribution agreement, or request a refund for any reason.
method of this product, or its sounds, through Upon termination you agree to destroy all copies
any means, including but not limited to, re- and contents of the product at your own
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or device. Licenses cannot be transferred to do this because we love you. That's also one of
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Tonehammer, Inc. takes a long time and a lot of work to make these
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RIGHTS the labor-intensive programming that comes with
it, you know that it is very hard work.
Microhammer is a owned and operated by Remember, the more you support us, the more
Tonehammer, Inc. Tonehammer retains full awesome libraries we can afford to make for you.
copyright privileges and complete ownership of

9 All programming, data, samples, images and text © Tonehammer/Microhammer 2009 - 2010

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