Professional Documents
Culture Documents
Funding Paper
ET 680
Spring 2018
FUNDING PAPER 2
Needs
Maryland. Families living in this area are in the low socio-economic bracket. Our schools have
a high range of free and reduced lunch. The two schools are also Title I funded. The funds
provided by Title I are typically used for general supplies, books, and after school clubs. Both
schools currently have such technologies as one-to-one devices and Promethean boards.
However, when these technologies become outdated, it is difficult to get the funding needed to
One such need is updated Promethean boards and programs. Promethean boards were
installed over eight years ago and have not been updated since. The bulbs are dim and hard to
see with the lights on, and they burn out quickly. Replacing the bulbs can take some time,
causing the daily routine to be altered and teaching to become difficult, as the boards take up a
large space in the front of each classroom. About 5 years ago, our entire curriculum was
digitized and the bulk of teaching takes place through the use of the Promethean board. On top
of the bulbs burning out, the projectors have started to malfunction, leaving teachers without use
of their board for days, or even weeks. Another feature of the boards that hasn’t been updated is
the program ActivInspire. This program acts like a digital whiteboard and is how most teachers
display their lessons. ActivInspire has been asking to update for over 8 years now, and we are
Another need is the purchase of Virtual Reality equipment and programs. Being in a low
socioeconomic area, a lot of our students come to school lacking the schema to make
connections to their learning or to help them build background knowledge. Many students
haven’t had opportunities to explore the world around them, past their immediate community.
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Virtual Reality would allow students to take part in new experiences that they wouldn’t have
previously had. Participating in these experiences will help students explore their world and gain
cultural and social capital. Using Virtual Reality would allow teachers to plan and implement
field trip experiences quickly and efficiently. Oftentimes, it is difficult to receive funding,
transportation, or approval for field trips, but with Virtual Reality, students could explore the
One grant that would help us to fund these two deficits is from Target. Target gives field
trip grants yearly to help promote learning opportunities outside of the classroom. This grant is
awarded yearly to applicants who apply between August 1st and September 30th, and the
application must be completed and submitted online. The grant is valued for up to $700 and is
awarded in mid-December. The money must be used for field trips between January and May of
that school year. Target started this grant fund in 2007 as a way to help schools fund field trips,
and has since funded millions of field trips. Several hundred schools across the country are
awarded yearly. As part of the application, schools need to list their annual budget and
On their FAQ’s page, several restrictions are listed as to what is not funded through the
program. These restrictions include: individuals, programs outside of the United States, U.S.
organizations for religious purposes, treatment programs such as substance or alcohol abuse,
athletic teams or events, fundraiser or gala events, advocacy or research groups, capital or
building construction projects, endowment campaigns, elected officials, and organizations that
do not comply with Target’s non-discrimination policy. In order to be eligible for this grant, the
located in the U.S. or one of its protectorates. The organization must also be within 100 miles of
a Target store to be considered in the Target community. At the end of the program (in this case,
in May or June), an evaluation survey needs to be submitted to Target that reviews the number of
Applying for this grant would be beneficial to our schools because it directly links to our
need of Virtual Reality materials. This grant would allow teachers at our schools to take students
outside of the classroom virtually to experience the world around them. Another pro of this
grant is that it is accessible and awarded to schools nationwide that are accredited and federally
tax-exempt. Our schools meet both of these criteria. In searching on the website, one of our
schools (Sandy Plains Elementary) was awarded this grant for the 2016-2017 school year, which
shows that we qualify for this grant. Contact with the principal at Sandy Plains was made in
order to receive feedback on the grant (Image 1). In response, the principal connected me with a
Kindergarten teacher who applies to this grant every year. The teacher said that she found this
grant through the program Arts on Stage. From the information she gave me, it seems as if it is
possible to be awarded this grant each year, which could be beneficial (Image 3). The teacher
was also able to provide me with a copy of the application she completed online. This year, the
Kindergarten team is using the Target grant money to attend a field trip at Oregon Ridge Dinner
Theater. Contact was also made with Target via Twitter to request more information about the
grant (Image 2). However, Target has yet to reply. Unfortunately, there are limited ways to
contact Target about these grants through their website, which directs you to their FAQ’s page.
One downfall to applying to this grant is that we are uncertain if Target would consider
Virtual Reality field trips in the same category as “outside of the classroom
experiences”. Another downfall is that the grant only awards up to $700, and Virtual Reality can
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be pricey. This means that although the grant would be a huge help, it would most likely not
cover the cost of the Virtual Reality equipment or programs that the schools would need to
implement it in the classroom efficiently. If we were awarded this grant, we would need to come
up with other funding to complete the purchases needed to successfully implement Virtual
A second organization that we found is called Digital Wish. This website gives houses
links and applications for various types of grants. On this site, people can give to a school, start
a fundraiser, or apply for grants. Teachers can apply to many grants at once by signing up and
submitting a technology-based lesson plan. The lesson plan acts as your application and
automatically enters you to win one of 50 different grants. The grants are awarded on the 15th of
every month, so there are multiple opportunities to win. However, you can also go on and apply
for specific grants. The grants range in price depending on the organization funding them.
One such grant that we found on this site was given by American Honda Foundation. To
date, the American Honda Foundation has awarded over $37 million to organizations serving
117 million people across the nation. The foundation was established out of appreciation of the
support Honda received by the American people, but also to commemorate the company’s 25th
anniversary in the United States. This grant ranges from $20,000 - $75,000and is focused on
STEM subjects and the environment. Honda wants grant recipients to embody values of Honda
companies, such as: imaginative, creative, youthful, forward-thinking, scientific, humanistic, and
innovative. Their mission statement is to “help meet the needs of American society in the areas
district. Applicants must also have two years of audited financial statements examined by an
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independent CPA to determine if gross revenue is $500,000 or more. Applicants may only
submit one request within a 12 month period, and forms are submitted online. To get started,
you must complete an eligibility quiz, which then leads you into the online application. The
application itself is an in-depth online process. Applications are taken three times per year:
February 1st, August 1st, or May 1st. The latter of the three is reserved for returning
organizations. There are three phases of the application process, and the total cycle can take
approximately 90 days. Phase 1 is when the applications are submitted. Next, the top 8-10% of
applicants are selected for site evaluations. All others are declined and notified. Lastly, the
board meets to make final funding decisions and the grant awards are
Organizations that are not eligible for this grant are individuals and/or individual
scholarships, private foundations, organizations operating for profit or loans for small businesses,
veterans or fraternal organizations, and labor groups. This is due to their policy, budget
limitations and State and Federal law. There are also several focus areas that do not qualify for
this grant, as listed on the FAQ’s page. Areas include: the arts (unless it’s integrated with
STEM), health and welfare issues, medical and/or educational research, programs outside of the
U.S., direct support of churches, fundraising, capital campaigns, propaganda statements, gifts or
donations, and youth recreation activities/playground equipment. Types of projects that have
been funded are projects that are: innovative and creative that propose untried methods which
ultimately may result in providing solutions to the complex educational concerns currently facing
the American society, broad in scope, intent, impact, and outreach, possesses a high potential for
success with a relatively low incidence of duplication of effort, dedicated to improving the
human condition of all mankind, operate from a position of financial and administrative
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soundness, and in urgent need of funding from a priority basis. The foundation funds projects
A pro to applying to this grant is that it definitely fits the needs of both new Promethean
boards and Virtual Reality equipment. Both of these technologies help our school integrate
STEM programs into the classroom by allowing educators in our school to make learning more
interactive and engaging. Also, signing up for the Digital Wish website could help us to fund
our needs through other grants as well. Uploading one lesson plan could enter our school in
drawings for multiple grants. Another pro of this grant is that the amount given would definitely
cover the costs of the new equipment and programs we would need to implement these
technologies successfully. It is beneficial to apply to this grant because with new Promethean
boards and Virtual Reality goggles, we can help students to be creative, forward-thinking
citizens by helping them better connect to learning and understand their world.
Due to the nature of this grant and the Digital Wish community, the only downfall is that
the educator has to create and submit a technology-based lesson in order to apply. However, on
the American Honda Foundation website, it warns of email and text scams. Apparently, there
are imposters targeting individuals claiming they are from the foundation and that the individual
has won the grant and requesting administrative or handling fees in order to receive the
grant. This could be a potential turn-off in applying for the grant because it reads as though a
third party could potentially get your contact information through the foundation.
A third funding opportunity is a grant from the NEA Foundation. The NEA Foundation
was organized in 1969, has provided funding for educators, and focuses on helping students
become global citizens in the 21st century. Their website notes that there are two levels of
funding available: a $2,000 grant and $5,000 grant. They have three grant deadlines each year.
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The first deadline is February 1, with applicants being notified of their status by April 15th. The
second deadline is June 1, with applicants being notified of their status by September 15. The
third deadline is October 15, with applicants being notified of their status by January 15. The
foundation mentions that typically awards 120 grants each year. In terms of eligibility of these
grants, applicants must be members of the National Education Association and they also mention
that they do give preferences to applications that involve STEM and/or global learning into their
projects. Virtual Reality would fall into the global learning category because it provides students
with access to learn about different places and cultures all over the world.
The NEA Foundation Grant can be used for the physical materials needed and can be
used for professional development, although the majority of their funds must be spent on the
actual materials or educational experience for children. Preferably, we would like to have some
of the money spent on professional development for Virtual Reality for each school’s technology
liaison and an administrator or STAT teacher. This way, those key staff members can bring back
the key knowledge they learn at the professional development meetings to our schools and staff
members.
On the NEA Foundation Grant Application they specify that the lead applicant is the
main contact person who will be notified if they receive the award, they are also in charge of
reporting, publicity, and other related activities. There are two stipulations for the lead applicant.
They are not allowed to be the administrator of a school and they must be a member of the NEA.
The next criteria of the application is that the proposal must include partner information. This
would be someone willing to take over as lead applicant if that person is unable to complete the
work. This position can also not be fulfilled by an administrator. An optional member of the
application team is the fiscal sponsor. If the lead applicant were to fill in their information for
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this, then they would be the ones receiving the grant funds and would have to report it to the
Internal Revenue Service, since it is considered taxable income. For our school purpose, we
The main part of the application is the narrative. This includes the summary, goals, need,
activities, sustainability, and budget for the proposal. The summary of the project is a brief, 100
words or less description that would be shared on the NEA website. The goals section describes
the project and the goals for student learning, how their learning will be measured, and should
include the standards that would be applicable. Need focuses on how the project can help
would depict how students would be engaged and reach the specified goals. In this case, we
would describe how Virtual Reality would provide opportunities for virtual field trips which
would engage students in their learning. The next criteria of the narrative is sustainability. We
would describe how we plan on sustaining this project beyond the grant period. Our focus would
be on getting more teachers involved in the following years. Finally, the last criteria is budget.
We would specify which level of grant we request and what it would be used for. The $5,000
A final note within the application describe the selection criteria. The NEA Foundation
aims to find proposals that have goals related to student achievement and are challenging and
rigorous. The seek to find projects that engage students in critical thinking and problem solving,
that aligns the goals, assessment, activities, and budget, and a project that is not only
Applying for this grant would be beneficial for our schools because it focuses on STEM
and helping students become global learners. Another pro is that we are both already members of
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the NEA and are therefore eligible to apply. This grant would help our students gain knowledge
through Virtual Reality. If we were the recipients of the $5,000 grant we could provide more
than one class set of headsets. Each Virtual Reality headset is about $178. This would mean that
about 28 headsets would be able to be purchased using this grant. Ideally, we would like each of
our schools to have two full class sets, equally 50 headsets total. With this grant we can be able
to at least have 28 headsets available for teachers to check out and use in their classrooms. This
grant would be worth applying for because they award about 120 grants throughout the year.
This means that there are more opportunities to receive this grant than some of the other grants
that only award one recipient or do not allow applications throughout the year. Contact with the
NEA Foundation was made through a Tweet to discuss some questions on their grant process
(Image 4). The only con to this grant is that although Promethean Boards are involved in STEM,
the grant would not be enough for multiple boards. It would be more worthwhile to use the grant
America firmly believes in educating not only students, but teachers as well. They understand
that teaching can be difficult without necessary educational technology. They mention how
technology is a tool that can enhance the skills of students and sees technology as an asset to
students’ learning. This foundation also emphasizes that it is not only important to supply
teachers with the technology they are in need of, but to also train them on how to use it in the
classroom. They do not mention grant values, but noted that they review grant applications on a
quarterly basis, with the next review being sometime in April. Contact was made through their
I believe our schools would benefit from this grant because it focuses on technology and
training. Not only do our schools have a need for Virtual Reality headsets and Promethean but
we want to attend extensive training on how to implement them in the classroom. Our schools
should apply for this grant because this organization strives to empower teachers and inspire
students, Virtual Reality and the new Promethean Boards are an innovative tool that will engage,
inspire, and encourage students to learn about new topics, cultures, and experiences.
The application for the grant requires applicants to describe how they plan on using
potential grant funds. They also ask that those interested in applying attach information to help
provide more detailed information on how the funds would be utilized. For this particular grant
we would note that the funds would be used towards either the Virtual Reality headsets or the
We believe this grant would be beneficial to our needs because of the focus of the
Educators of America’s agenda and mission. According to their website they have professional
development training services that enables education professionals and teachers to become learn
about new classroom technology including interactive whiteboards, touch screen tablets, 3D
STEM labs, and cloud computing. This organization understands the need for training and for the
necessary technological materials we need in our schools. We believe that not only would a grant
from them help us acquire the technology we desire, but to also help deliver meaningful
professional development to our staff as well. The grant money would help us bring Virtual
Reality and the new Promethean Boards to our students. It would help us engage our students in
a deeper understanding of their learning and provide them with opportunities to learn about
various places and concepts they would not have previously had access to.
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Some of the downfalls of this grant are that there isn’t much information on their website
about previous grant recipients or the monetary value of the grants available. The website has its
general description of the grant and why they want educators to receive funding, but does not
mention previous winners. Additionally, the website does not mention how much the grant
would be worth or how many grants would be given throughout the year. This can be
problematic if the grant value is not enough for the vision we have for our schools. We also
would hope that there are more than one recipient each year to increase our chances of receiving
this funding.
The final grant that we found was from The Education Foundation: Baltimore County
Public Schools. This foundation was organized in 1992 and was formed to help fund and attract
money for programs and activities within this school system. Their donations are received
through individuals, corporations, and other foundations. The goals of the Education Foundation
are to help support and provide school-based grants for students in regards to 21st century
themes including STEM, arts and culture, environmental literacy, and global awareness.
Based on the list previous recipients, anywhere from 20-40 grants are awarded. Grants
are awarded based on how the project can contribute to the knowledge and skill students must
have in order to be successful in life and gain employment in the 21st century. Each school that
applies for the 21st Century Instructional Initiative Grant receives $2,000. The application
process for the current year took place from June 2017-October 2017. Grant recipients were
notified by November 2017. Other criteria for the grant include projects being supervised by a
BCPS professional personnel who works directly with students, projects must address a need
aligned with BCPS Blueprint 2.0 and have measurable objectives, impacting its potential to be
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qualitative.
Goal 1 of the BCPS Blueprint 2.0 is academics. Goal 1.B is about giving students an
equal opportunity to access resources and world-class first instruction as well as educational
programs. Being from Title I schools, our schools do not have some of the equitable
opportunities that this document outlines. By utilizing Virtual Reality, our students can go on
virtual field trips to an infinite number of places and topics, gaining the world-class first
instruction that our county aims to provide. The Blueprint 2.0 also mentions in Goal 1.C that
learning environment is done through digital learning. In the second key action of this goal is
specifically mentions that Baltimore County expands opportunities for e-learning, virtual
learning, and blended learning to ensure that students have access to the curriculum. Virtual
Reality headsets and the new Promethean Boards will provide these opportunities to our
students.
The application for this grant requires an initiative summary, where applicants provide a
project summary and a one page “storyboard” PowerPoint presentation. The application also
require an anticipated date of implementation and completion. For the purposes of our needs, this
would be one school year with the note that it will be something to be used in future school
years. The written response portion of the application asks for the action plan and timeline of
implementation, including lesson plans, communication tools and techniques for community
prefer to submit two lesson plans where the Virtual Reality headsets are used in a primary and
intermediate lesson. It would include all objectives, standards, ActivInspire flipcharts, materials,
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and assessment tools. Then, there is to be a brief description of the project and how it addresses
the themes of 21st century learning. We have noted that the Virtual Reality headsets will provide
students with the technology necessary to explore various places and concepts. The application
prompts for which grade levels and subjects will be addresses in this project, including the
number of students who would benefit and the potential impact. The grade levels we aim to
address are grades kindergarten through fifth, at approximately 500 students in each school.
Next, there is a question on the evaluation of objectives, how it meets the goals and key actions
of the Blueprint 2.0, any research based instructional techniques that would be implemented, the
This grant would be beneficial to our schools because it focuses on 21st century skills
that our requested technology can provide. Virtual Reality gives students the opportunity to
expand their horizons and learn about other places and topics. Being in Title I funded schools,
we often lack the necessary means to go on multiple field trips throughout the school year. VR
would give our students the chance to learn more about these topics in school. Another reason
this grant opportunity would benefit us is because it is from Baltimore County Public Schools,
giving us a greater chance of being awarded this grant than grants open nationwide. Mars Estates
Elementary was one of the recipients for this grant during the 2014-2015 school year. Contact
was made with a former teammate to learn more about the process of applying for this grant,
how she was able to spend materials, and overall experience (Image 6). It is also important to
note that some schools who won for the 2016-2017 school year won more than once based on the
projects they sent in applications for. Due to the nature of this grant and how it is directly from
our county, it is difficult to find any downfalls. The only true downfall might be the extensive
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application process, but it is worth investing the time in because this is a need that our students
After reviewing the grants and their requirements, we would most likely apply for the
American Honda Foundation grant, but would also sign our schools up for the Digital Wish
website. We feel that the American Honda Foundation would best fit our schools’ technology
needs because both the Promethean board and the Virtual Reality technologies can fit under the
requirements of STEM teaching and learning. Also, this grant ranges from $20,000 - $75,000
which would help to cover both technology enhancements. Signing our schools up for the
Digital Wish website would allow teachers the opportunity to explore other grant opportunities
to enhance teaching, as well as share lesson plans with a broader community of teachers.
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References
Target
https://corporate.target.com/corporate-responsibility/community/philanthropy/grants-faqs
https://corporate.target.com/corporate-responsibility/community/philanthropy
https://drive.google.com/file/d/1jwNhcoJX6U9Ur1rBzgDYtXKy7iDHS0Rx/view?usp=sharing
NEA
https://www.neafoundation.org/for-educators/student-achievement-grants
https://www.neafoundation.org/for-educators/student-achievement-grants/application-
instructions/
Educators of America
https://www.educatorsusa.org/educator-and-technology-grants
http://media.wix.com/ugd/65bb77_ca37554ab71b49529db39bf84fa114c1.pdf
https://www.educatorsusa.org/classroom-technology
http://educationfoundationbcps.org/grants/
http://educationfoundationbcps.org/21st-century-instructional-initiatives-grant-application/
Digital Wish
http://www.digitalwish.com/dw/digitalwish/grants
http://www.digitalwish.com/dw/digitalwish/about
http://www.digitalwish.com/dw/digitalwish/faq
https://www.honda.com/community/applying-for-a-grant
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http://www.cybergrants.com/pls/cybergrants/quiz.display_question?x_gm_id=2587&x_quiz_id=
1338&x_order_by=1
https://www.honda.com/community/grant-application-faqs
https://drive.google.com/file/d/1HcbUlZCxgpITexVt0G0sjUYFJCNYs1jS/view?usp=sharing
Attachments
https://docs.google.com/document/d/1PomgpBlZcGcjWNjtNjlpzhzLf4D_SEkOkBhrOzs7UgU/e
dit?usp=sharing