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®

www.estesrockets.com

Model Rocketry
Technical Manual

By William Simon Revised 1993 By Thomas Beach and Joyce Guzik


INTRODUCTION TABLE OF CONTENTS
Topic Page
Why Estes Model Rocketry 3
Welcome to the exciting world of Estes® A Safe Program 3
Your First Model Rocket 3
model rocketry! This technical manual was Construction Techniques 3
Types of Glues 3
written to provide both an easy-to-follow guide Finishing 6
Stability 7
for the beginner and a reference for the experi- Swing Test For Stability 8
Preparing For Flight 8
enced rocket enthusiast. Here you’ll find the Igniter Installation 9
Launching 9
Countdown Checklist 10
answers to the most frequently asked ques-
Tracking 10
Trackers 10
tions. More complete technical information on Recovery Systems 11
Multi-Staging 11
all the subjects can be found on the Estes® Clustering 13
Model Rocket Engines 14
website (www.estesrockets.com) and the Estes NAR Safety Code 15
Publications back cover
Educator™ website (www.esteseducator.com) *Copyright 1970, 1989,1993, 2003 Estes-Cox Corp. All Rights Reserved.
Estes is a registered trademark of Estes-Cox Corp.

2
WHY ESTES MODEL ROCKETRY? As your knowledge of rocketry and your modeling skills
increase you can move up to building higher skill level models,
The hobby of model rocketry originated at the dawn of the and eventually to building your own custom designs from parts
space age in the late 1950’s. Seeing space boosters carry the available in the Estes catalog.
first artificial satellites into Earth’s orbit inspired many enthu-
siastic young people to try to emulate the rocket pioneers by CONSTRUCTION TECHNIQUES
building their own rockets. Unfortunately, these homemade
“rockets” usually involved stuffing flammable chemicals into In the construction of your Estes model rockets you will typi-
metal pipes, very often with tragic results. Newspapers told of cally need the following tools and supplies (see kit instructions
fingers and eyes lost — and all too frequently of lives lost. What for specific requirements):
was needed was a safe alternative that would allow young peo- •Modeling knife •Scissors
ple to experience the thrill of constructing and launching their •Ruler •Spray Primer
own rockets and provide them with the opportunity to explore •Spray paint •Tube-type plastic cement
the fascinating science of rocketry. Estes model rocketry is the •Masking tape •Fine and extra fine sandpaper
answer.
•White glue or carpenter’s glue
A SAFE PROGRAM Always exercise care when using a modeling knife (they are
very sharp!) and don’t leave the knife laying around after you
Estes model rocketry is a safe activity because it incorporates finish with it. Use some sort of cutting board under the knife.
three important features. The first is the model rocket engine, a A smooth, flat piece of board is great; an old phone book or
professionally manufactured, low cost, solid-fuel rocket engine. thick catalog also works well on a hard surface. Use newspa-
This frees the rocket builder from the inherently dangerous pro- per to protect your work surface from accidental glue spills.
cedures of mixing chemicals and packing propellant.
The second feature is the use of safe materials for constructing TYPES OF GLUE
the rockets. All model rockets are built using only lightweight
materials such as paper, plastic, and wood. Metal parts are Several types of glues and adhesives are commonly used in
never used for the main structural components of the model. the construction of model rockets; the proper glue to use
depends on the application.
The third feature is the incorporation of the Model Rocket
Safety Code into all our flying activities. The safety code pro- 1. White Glue: This glue works on porous materials such as
vides guidelines for the safe operation of model rockets, such paper and balsa. It is a good choice for engine mounts,
as launching the rockets electrically from a safe distance, and balsa and fiber fins, launch lugs, paper parts, and for
using recovery systems to gently return the model to Earth. applying fillets to fin-body joints.
When the safety code is followed, model rocketry is an extreme-
ly safe activity, safer than baseball, soccer, or swimming. Our 2. Aliphatic Glue: Also known as “wood glue” or “carpen-
hobby’s excellent safety record spans over 45 years and 300 ter’s glue”; it is usually yellow or tan in color. It is used
million rocket launches. just like white glue, but it is stronger and dries faster.
YOUR FIRST MODEL ROCKET 3. Tube-type Plastic Cement: This thick, clear liquid is used
to glue styrene plastic parts to porous materials such as
The Estes Alpha® is shown here to illustrate the parts of a paper. It is typically used to glue plastic parts to body
typical model rocket for the beginning rocket builder. The
construction techniques used in this and other model rockets tubes. Some E2X series kits use this glue for assembly.
are explained in greater detail in this manual. 4. Liquid Styrene Cement: This thin, clear liquid is used to
bond styrene parts together. The cement comes in a bot-
tle and is applied with a small brush.
Nose
Shock
Cord
Cone 5. Cyanoacrylate: Commonly known as “super” or “instant”
glues, these adhesives are available in both thin and
Shock Cord
Mount thick formulations. Because this type of glue can
Body Tube instantly bond skin, it should never be used by unsuper-
Launch Lug Shroud vised children. Eye protection and gloves are recom-
Lines
Engine Mount mended. These adhesives are useful for quick assembly
Assembly
or field repairs. They work well for gluing plastic parts
to balsa or body tubes.
Parachute
®
6. Epoxies: These two-part adhesives are also recommend-
ed for the advanced modeler. Epoxy provides extra
Engine
Hook strength for the engine mounts and fins of high-thrust
Fins
rocket kits. It also makes excellent fin fillets in one step.

For your first model rocket we recommend one of the Estes 1. ENGINE MOUNTING METHODS
E2X® series. No modeling experience is needed to build an It is important to have a strong engine mount. This secures
E2X® model. Construction involves almost no cutting or sand- the engine, allowing it to “push” your rocket into the air.
ing, and the models do not need painting.
The Skill Level 1 models are an excellent choice for your sec- Engine Block Installation
ond or third model. These models are also a good starting
point if you have previous model building experience. Some models use an engine block to keep the engine from
traveling too far forward in the rocket body when the rocket is
ENGINE MOUNT launched.
Centering When building a model, use an engine casing (or the special
ASSEMBLY
Rings spacer tube supplied in some kits) to push the engine block into
position. First, mark the engine casing 1/4 inch from the end.
Engine Apply glue to the inside of the tube using a cotton swab or small
Hook dowel. Place the engine block just inside the rear of the body
tube, then push the block forward into position with the engine
casing in one smooth motion so the glue will not freeze the
Engine block in the wrong place. When the mark on the engine casing
Holder Tube is even with the rear of the body tube the block will then be in
3 the correct position. Remove the engine casing immediately.
4. MARK THE BODY
Body Tube This Fin Spacing Guide will space equally three or four fins
®

B6-4 on all popular body tubes sold by Estes Industries. To space


the fins, center the end of the tube in the circles, then mark at
Engine Block the (4) lines for four fins or on the (3) lines for three fins.

1/4” Glue
4
Mark the body tube for fin alignment using the “V” notch of a
drawer sill or door frame. Match the edge of the notch with a
(6 mm) spacing mark; run a pencil along the edge to draw your guide
line. Gluing the fins to the body on these lines will insure that
Engine Casing they are straight.
Estes also manufactures a special Tube Marking Guide for
When mounting the engine in a model with an engine block,
marking fin location lines on body tubes,
3 3
wrap the engine with masking tape until it makes a tight fric-
tion fit in the tube, then slide the engine into place. If the fit is
too loose, the engine will kick out at ejection and may not
deploy the recovery system. If the fit is too tight, you may dam-
age the model trying to push the engine in place. Adjust the 4 4
amount of tape as needed.
If the arrangement of the engine mount tube and fins allows

5
enough space, a wrap of tape around the tube and engine joint

0
2
can help hold the engine in the model.

0
5

5
5
Engine Holders

0
6
In many models a quick release engine holder (also called an
5. INSTALL THE ENGINE MOUNT

0
engine hook) is the best device to use for mounting an engine.

7
The forward end of the engine holder is inserted through a 1/8 Be sure the glue on the engine mount rings is completely dry
3

0
before you install the mount in the body tube. The fin align-

8
inch wide slit in the tube, and prevents forward movement of
the engine. Apply glue fillets where the engine mount spacer ment lines should be drawn on the body before installing the
rings attach to the engine mount tube for extra strength. 4
engine mount. You will position the mount so the engine hold-
er is midway between two fin lines for easier operation.
To mount an engine in a model with an engine holder, spring
the end of the holder up and slide the engine into place. Check Before gluing, make sure the mount slides easily in the body
to make sure the end of the holder latches securely over the tube. If it’s tight, sand it until it slides easily.
end of the engine. Smear a liberal amount of glue around the inside of the body
tube over the area where the mount’s ring or coupler will fit.
Insert the mount into position in one smooth motion. DON’T
pause, or the glue will
“grab” it in the wrong
place! Support the tube
“nose-up” while the glue
dries.

6. BALSA FINS
2. SHOCK CORD MOUNTS
Fins are used to aerodynamically guide your rocket. Some model
Attach the shock cord securely. Both methods shown yield rockets use fins made from thin sheets of balsa wood. In many
good results. The slit-n-glue method is good for body tubes too kits the fins are pre-cut for you by a punch die. In other kits, or to
small for an anchor mount. make custom fins, you must use a pattern to mark and cut a blank
The anchor is cut from paper or index card stock. Be sure to sheet of balsa. All balsa fins must be cut so that the grain of the
glue the anchor far enough into the tube or it will interfere wood runs parallel with the leading
with the proper fit of the nose cone. edge of the fin for maximum dge
ing E
strength. Lead
dge

tion
Direc
Grain
ot E

Spread Glue, Fold - Pinch & Hold


Tip

Die-Cut Balsa Fins


Ro

Slit-N-Glue Method UE
GL
UE
GL

2 3
Before removing the die-cut fins Trailing Edge
3
from their sheet, use extra fine sand-
paper to sand both surfaces of the sheet of balsa (a sanding block
1" is helpful here). Use a modeling knife to carefully cut through the
points where the fins are still attached to the die-cut sheet, then
Cut 2 Slits 1/2” Long remove the fins. Stack the fins together and sand all edges
YES
1/4” Apart square.
Thread In
Apply Glue Anchor Method

Sanding Block Sandpaper

3. SECURING A SCREW EYE


If your model uses a screw eye to attach the shock cord to a
balsa nose cone or adapter, make sure the screw eye is secure- Die-Cut Remove Using
ly attached. Make a hole by inserting and removing the eye; Balsa Sheet Modeling Knife
then squirt glue into the hole and replace the eye.
Fins Stacked
Sandpaper
Together

4
Balsa Fins From Patterns Sometime after the fin joints have dried completely, they should
be reinforced. Do this by applying a “fillet” of glue as shown.
To make fins from an un-cut sheet of balsa, start with a full- Always support the body in a horizontal position while fillets are
size fin pattern cut from stiff paper or thin cardboard. When drying so that the glue does not
laying out the fins on the sheet of balsa be sure to position the run. Build up the fillets in several Fillets
pattern so that the leading edge of the fin runs parallel to the thin layers, allowing each layer to
grain direction! Trace around the pattern with a pencil or ball dry between applications (this is
point pen to mark the balsa for each fin. much faster than waiting for a sin-
gle thick fillet layer to dry).
Lead
ing E
dge 8. ATTACHING LAUNCH LUGS
Grain
ge The launch lugs are used to position the rocket on the launch
FIN Ed
Ro
ot LAYOUT rod. The lugs and rod help guide the rocket in its first few feet of
PATTERN flight. The model must be guided until it is going fast enough for
the fins to guide it. Launch lugs are attached in much the same
way as fins. If a stand-off is used to keep the rod from hitting a
large diameter payload section, attach the lug to the stand-off
piece first, then attach the unit to the body. Sight along the tube
TRACING to be sure the lug is parallel to the body tube before the glue
sets. Apply glue fillets to the lug after the initial glue joint has
dried.
Read “LAUNCHER Glue
DESIGN” starting on
page 9 for launch lug
Use a metal straightedge whenever possible. Hold the knife placement.
blade at a 90° angle to surface being cut, and handle at about Plain
45° for clean cut. If blade is dull or held too high, balsa tends to
tear. A razor saw blade may be required to cut thicker balsa. 9. PARACHUTE Stand-Off
ASSEMBLY
The most common model rocket recovery system is the para-
chute. On page 11 you will find alternate recovery systems.
Estes parachutes are now fully assembled. To assemble an
unassembled parachute, cut out the plastic parachute along
the dotted lines. Apply the six vinyl tape rings to the corners of
the parachute and punch holes through the parachute material
in the center of the tape rings using a sharp pencil. Cut three
equal length shroud lines that are twice as long as the para-
chute diameter. Tie both ends of the shroud lines through the
Shaping Balsa Fins holes in the tape rings, as shown.
The instruction sheets in many kits tell you to sand all edges
of the fins square. This is fine, and it is the easiest method, but
you can reduce drag and increase the altitude performance of
your rocket by proper shaping of the fin edges.
For general purposes, sand all fin edges round except the
root edge (the edge that glues to the body). Make the root To attach the parachute to the nose cone or adapter eyelet,
edges straight and square, never rounded! The sides of the fins thread the shroud lines through the eyelet, pass the parachute
should be sanded smooth. through the loop of shroud lines as shown, then pull the lines tight.
On high performance models sand the fins to the streamlined
shape shown for minimum drag. The front (leading) edge of
the fin should be rounded; the back (trailing) edge should come
to a sharp edge.
Rounded Edges Streamlined

In addition to regular, pre-printed model rocket parachutes,


you can assemble custom parachutes using a wide variety of
7. ATTACHING THE FINS thin plastic sheeting. When making a chute from scratch, cut
After marking the tube and sanding the fins, you are ready to the plastic sheet to shape, then attach shroud lines as shown
attach them to the body. The best way to attach balsa or fiber previously. Carpet thread makes excellent shroud lines.
fins to a rocket with white glue is by using a “double glue joint”.
Apply a layer of glue to the root edge of a fin and a thin layer of Parachute Shape
glue to the body tube where the fin will be attached. Do this
for all fins and allow this glue to dry. Then apply a second line The most common parachute shapes are square, round,
of glue to the root edge and press the fin in place onto the hexagonal and octagonal. While square parachutes are the eas-
body, holding it in place until the glue begins to set. Before the iest to make, they are not very efficient and allow a consider-
glue sets completely, sight down along the body tube to make able amount of sway during descent. Round parachutes are
sure that the fin is aligned parallel with the tube, and oriented very stable in descent, but are more difficult to make.
straight away from the surface of the tube. Adjust the fin align- Hexagonal and octagonal parachutes are stable and reasonably
ment as needed. Support the rocket body in a vertical position easy to make. The accompanying drawings illustrate methods
while the glue on the fins dries. for making these shapes.
Glue
Fin Drying
Position

5
Wrap tape around
Snap Swivel Assembly Tape Strips On nose cone shoulder
Inside Of Payload for friction fit
It’s often worthwhile to attach your parachute to a snap swiv- Section
el to allow the ‘chute to be easily removed. This lets you
change parachute size in response to different wind conditions,
or swap ‘chutes between models. A snap swivel has an eyelet
on one end and a wire snap hook on the other. The swivel con-
nection in between helps keep your parachute lines from tan-
gling up if the ‘chute rotates on descent. Snap swivels are
available where fishing supplies are sold. Glue
Adapter

10. CONNECT IT TOGETHER FINISHING


The first illustration shows how nose cone, parachute and The finish of a rocket starts with the very first steps of assem-
rocket are connected on most models. If the rocket has a bly. Sloppy gluing and other messy habits will ruin the appear-
heavy payload section, it’s a good idea to use two chutes as ance of a rocket so that nothing can be done to get the perfect
shown in the second picture. appearance which is desired. On the other hand, careful con-
struction will make a model look good even before the paint is
applied. A model with a smooth finish not only looks more pro-
fessional, it experiences less drag in flight, so it flies higher.
The degree of difficulty in finishing a model rocket depends
on the materials used in its construction. Models with plastic
nose cones and fins are the easiest to finish. Some come with
all pre-colored parts and require no finishing at all. Models
built with balsa parts require extra steps to produce a smooth,
shiny finish.

11. CUTTING TUBES 1. SANDING AND SEALING BALSA PARTS


When building custom design rockets or replacing damaged To get a smooth finish, the wood grain of the balsa must be
tubes on your models, you will often need to cut a specific filled. Many suitable types of spray primers and wood fillers
length body tube. Here’s how to get a neat cut every time. are available at hobby shops and hardware stores. Spray
primers are widely available and work great. Water-based
wood fillers have no noxious fumes; you may need to add water
(1) Mark the tube at the point where the cut is to be made. to thin them to a brushable consistency.
Wrap a straight strip of paper around the tube and align the
edge with the mark. Draw a line completely around the tube. Paint cannot replace sandpaper. If a balsa surface is not
You can also use the pencil holder on the Estes Tube Marking sanded and sealed carefully, it will be impossible to get a
Guide to draw the line. smooth paint job. Begin by sanding all balsa surfaces with
extra-fine sandpaper until smooth.
Draw Line

Balsa Sanded
But Untreated

Next, apply a coat of spray primer to the balsa. Let this dry
(2) Slide a stage coupler or expended engine casing into the completely, then sand with 320 grit (or finer) sandpaper, until
tube — center it under the cut position to support the tube. the surface is smooth again. Apply more primer, repeating the
procedure until all the pores in the balsa are filled.
1st, Coat… Sanded Surface

Note Grain Depression


(3) Using a sharp blade, cut lightly along the line, rotating
the tube as you cut. Don’t try to cut all the way through on the Practically all of the spray primer should be sanded off after
first turn. Use a light pressure on the knife for several turns each coat. This is because the purpose of the primer is to fill in
until you cut through. the holes, not the smooth areas of the balsa.

Apply Light 2nd, Coat 3rd, Coat… Sanded


Even Pressure … Again Sanded 'Till Surface Is Smooth

4 or 5 Turns Of Slight Depression Depressions Are Filled


Tube Will Cut Clean Remains

(4) Slide the stage coupler into the cut end of the tube. Hold 2. SPRAY PAINTING THE MODEL
the tube near the cut end and work it over a flat sheet of very Using a good enamel spray paint is the easiest way for a
fine sandpaper, with a circular motion, to remove burrs and novice to get a smooth, uniform finish on a model rocket.
rough edges. Other types of paints can be used, but be wary of mixing differ-
ent types of paint on the same model; paint compatibility prob-
12. CLEAR PAYLOAD SECTIONS lems may cause the model’s finish to wrinkle or “craze”. If in
Models that have a clear plastic payload section present a doubt, test the compatibility of different paints on a piece of
special problem: White glue will not bond the plastic to a balsa scrap material. Paint fumes can be harmful; only paint out-
nose block. To overcome this, apply tape strips to the inside of doors or in a well-ventilated area.
the payload tube, then glue the balsa nose block to the tape To hold the model during painting, make a “painting wand”
strips using white glue. by rolling a sheet of newspaper into a very long, narrow cone
and inserting it into the rocket’s engine mount. An expended
6 engine casing glued onto a wooden dowel also makes a great
Dip Decal
painting wand, especially for heavier models. Before painting, In Water
wipe the model with a clean, slightly damp cloth to remove any
dust from its surface. Slide Decal From
The Backing Sheet
3. PRIMER COAT (Optional)
While not necessary, a coat of sandable primer provides a
uniform base color and a better bonding surface for the paint
layers; it also helps fill any remaining minor surface imperfec-
tions. Spray on the primer in thin coats until the model is a
Blot Away
uniform color. When the primer is completely dry, lightly sand
Excess Water
the surface with 400 grit (or finer) sandpaper.
After the decals have dried completely, spray the model with
4. BASE COLOR clear acrylic coating to protect the finish. Apply the clear
spray in several thin coats, allowing time for each coat to dry.
The base color is the lightest of the colors to be used on the If the model was finished with fluorescent paint, apply a light
model. Usually this will be white. If the model is to be painted coat of clear spray before applying decals.
with fluorescent colors, the base coat must be white.
Always spray on the paint in light, even coats, allowing the STABILITY
model to dry between each coat. Trying to cover the model One of the first things a model rocket designer learns is that a
with one thick coat of paint will only result in paint runs. vehicle will not fly unless it is aerodynamically stable. By sta-
Several thin coats will also dry faster than a single thick coat. ble we mean that it will tend to keep its nose pointed in the
When the first coat has dried completely, sand lightly with same direction throughout its upward flight. Good aerodynam-
extremely fine sandpaper. Wipe off any dust and apply anoth- ic stability will keep the rocket on a true flight path even
er coat. Let this dry, then follow with additional light coats though some force (such as an off-center engine) tries to turn
until the model has a clear, pure color. the model off course.
Let the base coat dry completely in a warm, dust-free area. If a model is not stable, it will constantly turn its nose away
Allow the model to dry a full day if it is to be masked for addi- from the intended flight path. As a result it will try to go all
tional colors. over the sky, but end up going “nowhere.” An unstable rocket
Move Can Don’t will usually tumble to earth after the engine burns out, damag-
Parallel To Forget The ing the model.
Work Ends And When a free-flying object
8” To 10” Edges rotates, it always rotates
From Body “Sag” Or “Run” around its balance point. The
Results From proper term for the balance
Holding Can Too point is the center of gravity,
Close To Work abbreviated as CG. Thus the
5. THE SECOND COLOR balance point (CG) is the pivot
When the base color has dried completely, cover all areas on for all forces trying to turn the
the model which are to remain this color. Cover small areas rocket.
with masking tape. Large areas should be covered with typing The most significant forces acting on a model rocket in flight
paper, held down at the edges with masking tape. It’s impor- are caused by the thrust of the engine, the action of air on the
tant to seal the tape down tightly along the edge. Masking tape nose and the action of air on the fins. Off-center thrust and
that is too sticky may pull up the base color paint when forces on the nose try to bring the nose of the rocket around to
removed; if you have this problem, you can stick the tape to the rear. They are opposed by the forces acting on the fins. All
you skin before applying it to the model to remove some of its these forces are amplified by the distance from the location of
tackiness. the force to the center of gravity.

Areas To Receive
Second Color

Areas To Remain
Original Color As long as the forces on the fins of the rocket are great
enough to counteract the forces on the nose and any off-center
thrust, the rocket will fly straight. If the fins are too small
With the model masked, apply an additional thin coat of the and/or too close to the center of gravity, there will not be
first color to finish sealing the edges of the tape. When this is enough force to counteract the force on the nose. As a result,
dry, apply the second color in several thin coats. Use just the nose will swing out to the side and the model will try to
enough paint to get good color. After the last coat is dry, chase itself around the sky.
remove the masking carefully to avoid peeling the paint. A
third color would be applied in the same way as the second. Force On Left Side Can Be 2
Balanced By… oz 1
oz

6. FINAL TOUCHES 2 … Large Force Close By, Or


For best results, let the paint dry overnight before applying
oz Small Force Far Away
decals. Some models have self adhesive decals; these must be
positioned very carefully before pressing into place, since they The side forces on the nose and fins of a rocket that is flying
can not be moved once they are stuck down. straight are very small. When something disturbs the rocket
To apply a water-transferable decal, first cut it out of the and it starts to rotate sideways, the side forces on both nose
decal sheet, then soak it in lukewarm water for 60 seconds or and fins increase. (There is some aerodynamic force on the
until it begins to slide on the backing sheet. Slide the decal so body; however, it is small and can usually be ignored.)
that one edge is off the backing. Position this edge on the Depending on the size and shape of the nose and fins and their
model and hold it in place while pulling the backing out from distances to the center of gravity, one will overpower the other
under. Smooth the decal down with a damp finger, then blot and force the rocket to turn its way. If the nose overpowers the
away any excess water with a rag or paper towel. fins, it’s too bad. However, if the fins overpower the nose, the
7 rocket will swing back into line and continue on its way.
accord unless they are started straight. This is done by holding
the rocket in one hand with the arm extended and then pivot-
ing the entire body as the rocket is started in the circular path.
It may take several attempts before a good start is achieved.
If it is necessary to hold the rocket to start it, an additional
test should be made to determine when the model is stable
enough to fly. Move the loop back on the body until the tube
points down at a 10° angle below the horizontal. Repeat the
swing test. If the model will keep its nose pointed ahead once
started, it should be stable enough to launch.
Although determining the exact relationships between vari- Double Check A Rocket With
ous forces on a model rocket requires higher mathematics, cer-
tain practical rules can be used by even the beginning rocket Questionable Stability As
modeler to design stable rockets. The first rule is to use a long Follows:
body. Until you have considerable experience in designing
models, the length of the body tube used should be at least 10 Move String Back Until
times its diameter. This makes it easier to get enough distance Nose Of Rocket Points
between the center of gravity and the fins. Ten Degrees Down -
The second rule is to make the fins large. The larger the fins, Repeat The
the more force they will produce when the rocket starts to turn. Swing Test

-5°
For the first few designs, use a fin which is at least as large as -10°
-15°

the example in the illustration.


10d Rocket Should Still "Fly"
d Nose Forward
2d
Be careful when swinging a rocket overhead: A collision with
1-1/2d
Minimum Fin Size a nearby object or person could be serious. Always do your
d
Example: testing in an open, uncluttered area.
Rocket 12" Long Don’t try to fly a rocket that has not passed the test. Most
unstable rockets loop around in the air harmlessly. However, a
d= Body Tube 1.5" Ahead Of Fins few marginally unstable models will make a couple of loops
Diameter
and then become stable due to a CG shift as the propellant
Rocket Should Balance Here burns. When this happens, the model can crash into the
ground at high speed.
The third rule is to place the fins as far back on the rocket as If your rocket does not pass the stability test, it can usually
possible. Generally, this means that the rear edge of the fin be made stable. Two methods can be used: The balance point
will meet the rear end of the body and the fin will be swept can be moved forward, or the fin area can be enlarged. To
back. Do not place any fins ahead of the center of gravity! move the balance point forward, add weight to the nose cone.
Finally, the rocket should balance at least 1/8 its length For models with hollow plastic nose cones, pack some clay into
ahead of the front of the fins. This gives the fins the leverage the tip of the nose. To add weight to balsa nose cones, attach
they will need to counteract the force on the nose. washers to the base of the cone. The CG can also be moved for-
ward by adding a payload section to the model. Fins can either
Remember that these rules are general; they are based on be replaced with larger ones or extra tabs can be glued to the
experience rather than precise mathematical analysis. Always rear or tip edges of the fins. Additional fins could also be
remember to test your model for stability before you launch it. added to the model. Some scale models use supplementary
clear plastic fins. After making your changes, swing test the
SWING TESTING FOR STABILITY model again to be sure it is now stable.
The easiest way to test the stability of a model is to fly it —
without launching it. Do this by attaching a string to the model Add A Nose Cone Weight…
and swinging it through the air. If the string is attached at the
rocket’s CG, its behavior as it is swung through the air will indi-
cate what it will do in powered flight. Clay
Test your model by forming a loop in the end of a six to ten … Or Add A Tab To Each Fin
foot long string. Install an engine in the rocket; use the heavi-
est engine you expect to fly in the model. (The center of gravi-
ty is always determined with an engine in place.) Slide the Here Here Or Both
loop to the proper position around the rocket so the model bal-
ances horizontally. Apply a small piece of tape to hold the
string in place. PREPARING FOR FLIGHT
Parachutes and streamers must be protected from the heat of
the ejection charge by using flame-resistant recovery wadding.
NEVER use regular tissue paper in place of flame-resistant
wadding! Ordinary tissue paper will continue to smolder after
ejection and can cause dangerous grass fires.
Loosely pack enough flame-resistant recovery wadding into
the tube to fill it for a depth of at least twice the body diameter.
The wadding should fit against the side of the tube all the way
With the rocket suspended at its center of gravity, swing it
around to give a good seal.
overhead in a circular path. If the rocket is very stable, it will
point forward into the wind created by its own motion. Some
rockets which are stable will not point forward of their own

“Starting” A Rocket To fold the parachute, hold it between two fingers at its cen-
ter and pass the other hand down it to form a “spike” shape.
Fold this spike into several sections as shown. Pack shroud
lines and shock cord in on top of the wadding. Push the folded
‘chute down into the tube on top of the shroud lines and shock
8 cord, then slide the nose cone into place.
LAUNCHING
Model rockets, like professional rockets, are launched electri-
cally. This provides both safety and realism. Each engine sold
by Estes Industries is supplied with an igniter, igniter plug,
and complete instructions; still more information is supplied
with launcher kits. However, the basic information needed to
launch models successfully is included in these pages.

1 LAUNCH CONTROL SYSTEMS


The electrical launch system controls the flow of electrical
current to the igniter. Safety features built into the controller
insure that current does not reach the igniter until it is time to
launch. An Estes launch controller is shown below:

If the parachute has been packed in the model for an extend- Safety Key
ed period, re-pack the ‘chute just prior to launch. Dusting the
Continuity
parachute with talcum powder before packing will also increase
Check Light
the chances of a successful deployment. It is especially impor-
tant to follow these precautions on cold days because the low
temperature makes the plastic parachute material less flexible. Launch Button
Check the fit of the nose cone on the model: If it is too tight,
see if the shock cord or shroud lines were trapped between the Micro
nose cone shoulder and the body tube. If the nose is still too Clips
tight, sand the shoulder of the nose cone or the inside of the body
tube with fine sandpaper. If the nose cone fit is too loose, wrap
Launch Wires
tape on the shoulder to adjust the fit. The nose cone should sepa-
rate easily, but should not fall off if the rocket is inverted.
All launch control systems work by passing electrical current
To deploy the streamer or parachute recovery gear correctly, through the high-resistance wire in the tip of the igniter; this
the engine MUST be held in place SECURELY. This may be current heats the wire, which ignites the coating on the igniter,
done by wrapping the engine with tape until it makes a snug fit which in turn ignites the engine. The launch system is attached
in the body tube or engine mount. to the igniter with micro-clips, one clip on each igniter wire.
On models using engine holders, make sure the end of the When connecting the micro-clips to the igniter, make sure the
holder latches securely over the end of the engine. clips do not touch each other or the rod or blast deflector. If
they do touch, the current from the battery will “short” through
the clips, rod, or deflector and not reach the igniter. Micro-
B6-4
®

clips become corroded with use; use sandpaper to clean the


inside of the clip jaws to insure good electrical contact.
All launch control systems must have a spring return launch
button so the current turns off automatically when the button is
IGNITER INSTALLATION released. In addition, a removable safety interlock (“safety key”)
For safety reasons, do not install igniters in model rocket must be provided; this could be an electrical key-switch or an
engines until you are ready to fly the rocket. Never connect a insertable metal pin. Estes’ launch controllers have a removable
launch control system to an igniter installed in a rocket engine spring-return safety key also. Both the key and launch button
unless the model is on a launch pad. Never ignite a rocket must be pressed down for launch. When the safety key is
engine indoors. removed or not held down, the launch controller cannot complete
Use scissors to separate the igniters; leave the paper strip the electrical circuit to send current to the igniter. ALWAYS
attached to the igniter wires. Hold the engine nozzle end up, remove the safety key and carry it with you when you go hook
then insert the igniter into the nozzle as far as it will go. To up the igniter! This insures that no one could activate the
operate properly, the tip of the igniter MUST touch the propel- launch controller while your hands are near the rocket nozzle.
lant. Insert the igniter plug into the nozzle and firmly push it Any homemade electrical launch control system must include
all the way in. Be sure to use the correct color-coded igniter all the safety features outlined above. See the Estes publica-
plug for the engine to insure proper fit. Bend the ends of the tion “Model Rocket Launch Systems” for more details. A typi-
igniter wires back; this provides a larger area for attaching the cal launch controller circuit is shown below:
micro-clips.
Continuity Check Micro Clips
Light

6V or 12VDC
Power Source

Safety Key Launch


Switch Switch

This circuit includes a continuity check light. This is a small bulb (no
more than 1/4 amp for safety) that lights when a complete circuit exists
between battery and igniter; this indicates that the rocket can be
launched. If the continuity check bulb does not light when the safety
interlock is closed, remove safety key and check to see if the micro-clips
are properly connected to the igniter. ALWAYS remove safety key
before approaching the rocket.

If an igniter plug is not available, roll a 1” square of flame- 2. LAUNCHER DESIGN


proof recovery wadding into a ball and insert it into the nozzle A model rocket cannot be simply set on its fins and launched
alongside the igniter wires using the point of a pen or pencil. since the rocket requires a fast airflow over its fins for stabili-
Press the wadding ball firmly in place.
9 ty. The model must be guided until it is moving fast enough for
the fins to operate; the launcher provides this initial guidance.
8) Be certain the safety key is not in the launch controller!
Most model rockets are guided during launch by an 1/8” Place the rocket on the launcher. Clean and attach the
diameter, 32” long launch rod (heavier models require thicker micro-clips.
rods for extra strength). A short tube, called the launch lug, is 7) Clear the area, check for low flying aircraft, alert the
glued to the side of the rocket. This tube slips easily over the recovery crew, trackers, and spectators.
rod and keeps the rocket pointed in the right direction during 6) Insert the safety key into the launch controller and hold
launch. A single launch lug should be mounted near the bal- down. Give an audible count down: 5) 4) 3) 2) 1)
ance point of the rocket; two lugs located either side of the CG 5) Push launch button while safety key is held down.
provide better support for longer models. LAUNCH!

TRACKING
Steel Rod
Launch Lug The easiest way to measure how high a rocket flies is to visu-
ally “track” the model using a tracking instrument, then “trian-
Blast Deflector gulation” is used to determine the altitude. The tracking
instrument is used to measure the angle between the ground
and the line of sight to the
rocket at its peak altitude.
This angle is called the
The blast deflector is a metal plate that prevents the engine “elevation” angle. When the Elevation
exhaust from hitting the launch pad or ground, preventing elevation angle and the dis- Angle

fires. Heavier rockets will require thicker launch rods and a tance from tracker to launcher
launcher with a heavier base. Bricks or rocks can be used to are known, it is very easy to Tracking Launch
Station Site
weight the base when extra-large models are being launched. determine the altitude. Baseline
When building a launch pad be sure to use a base that is big
enough and heavy enough to provide a secure foundation. A TRACKERS
piece of 3/4” plywood a foot square works well for most rock- The Estes® Altitrak is one of the best all-around basic track-
ets; a larger base made from two-by-fours easily handles one ing devices. However, it is easy to construct a simple tracker:
pound models. A plastic protractor is attached to a ruler as shown. Tie a
weighted string through the small hole at the “center” of the
3. LAUNCH SAFETY protractor. When sighting along the edge of the ruler toward
the horizon, the string should hang by the 0 mark on the pro-
Only launch model rockets from a large open area. Make tractor; when sighting at a point in the sky, the position of the
sure the ground around the launcher is clear and has no dry string will indicate the elevation angle.
weeds or highly flammable materials. Always cover the launch
rod with the launch rod caps! After sliding the rocket onto the Ruler Estes
launch rod, replace the cap on the rod before hooking up the Tape Altitrak
igniter. The cap protects you from accidental eye injury from Protractor I

II
I I I I I I 40
MOD

the rod. If the cap is not available, put your hand on the end of
EL
ROC
ROCK
KET
ET
AL
20 30 TIT
UD
EFIN
DE
R

the rod before leaning over. Remove cap for launching.

®
Weighted
Immediately before launching a rocket, check for low-flying
aircraft. If there are other people in the launch area, String
announce the launch loudly to get their attention, followed by The distance from the launch area to the tracking station
an audible five-second countdown. should be approximately equal to the altitude expected for an
After a successful launch, remember to remove the safety key average rocket flight to be tracked. This distance is called the
from the controller and replace the cap on the launch rod. If the “baseline” and its length should be carefully measured. The
rocket becomes entangled in a power line or other dangerous tracker should have a clear view of the launch area and should
place, to avoid injury DO NOT attempt to retrieve the model! not be looking into the sun.
Before launch, alert the person at the tracking station. When
4. LAUNCH AREAS the tracker signals readiness, the rocket can be launched. The
Choose a large field away from power lines, tall trees, and tracker sights along the tracking instrument and follows the
low-flying aircraft. It should be free of easy-to-burn materials. rocket as it rises. When the rocket reaches its peak altitude,
The length of the smallest side of the field should be at least the tracker “locks” the tracking instrument. An Altitrak is
one fourth of the rocket’s expected maximum altitude. The locked by releasing the trigger. To lock the homemade tracker,
Model Rocket Safety Code contains a table of minimum field the operator uses a finger to clamp the string in place before
dimensions for each engine size. moving the instrument (this takes practice!). The elevation
angle is then read from the tracker.
COUNTDOWN CHECKLIST Find the tangent of the elevation angle from the table at the end
of this section, or using a scientific calculator (enter the angle,
Use a countdown check list when you launch your models. then press the TAN key). Multiply this tangent by the baseline
You’ll find it makes your rocket flights more successful and length (the distance from the tracker to launcher) to find the rock-
enjoyable. The following procedure is recommended for most et’s altitude. The Altitrak gives a direct readout of the altitude,
parachute or streamer models. For other types of rockets, try assuming the tracker is located 150 meters from the launch pad.
to develop your own complete check list.
A single tracker gives best results on calm days. Wind inter-
feres with accuracy since models tend to tilt over into the wind as
12) Pack flame-resistant recovery wadding into the body tube. they fly. The result is that the rocket will not be straight over the
Insert the parachute or streamer. launch site at peak altitude,
11) Install the nose cone or payload section, checking for prop- but instead will be some
er fit. Check condition of the payload (if any). distance over in the direc-
10) Apply enough masking tape to the engine(s) for a tight fric- tion of the wind. To keep
tion fit in the body tube (if required for this model). When error due to wind drift to a WIN
INDD
launching a multi-stage rocket be sure that the engines are minimum, locate the track-
in their proper relative positions and that a layer of cello- er at a 90° angle to the
phane tape is wrapped tightly around each engine joint. wind direction as shown.
Mount the engine(s) in the rocket. If the rocket uses For better accuracy, use
engine holders, check that the holder proper hooks the two tracking stations on 90°
rear end of the engine. opposite sides of the
9) Install an igniter in each engine. 10 launch pad, or place more than one tracker at each station.
The easiest way of calculating rocket height using multiple
TABLE OF TANGENTS
Angle Tan Angle Tan Angle Tan Angle Tan Angle Tan
1 .02 17 .31 33 .65 49 1.15 65 2.14
2 .03 18 .32 34 .67 50 1.19 66 2.25
3 .05 19 .34 35 .70 51 1.23 67 2.36
4 .07 20 .36 36 .73 52 1.28 68 2.48
5 .09 21 .38 37 .75 53 1.33 69 2.61
6 .11 22 .40 38 .78 54 1.38 70 2.75
7 .12 23 .42 39 .81 55 1.43 71 2.90
8 .14 24 .45 40 .84 56 1.48 72 3.08
9 .16 25 .47 41 .87 57 1.54 73 3.27
10 .18 26 .49 42 .90 58 1.60 74 3.49
11 .19 27 .51 43 .93 59 1.66 75 3.73
12 .21 28 .53 44 .97 60 1.73 76 4.01
13 .23 29 .55 45 1.00 61 1.80 77 4.33
14 .25 30 .58 46 1.04 62 1.88 78 4.70
15 .27 31 .60 47 1.07 63 1.96 79 5.14
16 .29 32 .62 48 1.11 64 2.05 80 5.67

trackers is to find the altitude for each tracker and then take PROBLEM (2) Parachute or streamer is melted or scorched
the average of these altitude figures. More complete informa- by hot ejection gases.
tion on basic altitude tracking is contained in Estes Industries SOLUTION: Be sure you have used sufficient recovery
Technical Report TR-3. wadding to fill a length of two body diameters.
RECOVERY SYSTEMS PROBLEM (3) Nose cone fails to separate from body tube.
The recovery system is one of the most important parts of a SOLUTION: Check fit of nose cone in the body tube; be sure
model rocket. It is designed to provide a safe means of return- no shroud lines are trapped by nose shoulder. Parts should
ing the rocket and its payload to earth without damaging it or separate easily, but not be loose. If fit is too tight, sand inside
presenting a hazard to persons on the ground. Also, the recov- of body tube or nose cone shoulder with fine sandpaper.
ery system provides an area for competition when rocket flyers
hold contests to see whose rocket can remain aloft the longest.
In addition, rocket recovery is an area for valuable experimen- PROBLEM (4) Nose cone falls off before ejection.
tation and research as modelers develop new and better meth- SOLUTION: Fit is too loose. Wrap masking tape on shoul-
ods of returning their rockets to earth. der of nose cone for a snug but not tight fit.
Most recovery systems in use today depend on drag (or wind
resistance) to slow the rocket. Each changes the model from a PROBLEM(5) Parachute deploys, but wind carries rocket
streamlined object to one which the air can “catch against” and away.
retard its descent. Six main recovery methods are used by SOLUTION: In windy conditions replace the parachute
model rocketeers today: with smaller ‘chute or streamer. Or, “reef” the ‘chute by
applying a wrap of tape around the parachute shroud lines,
1 half-way up; this prevents the ‘chute from opening fully so the
model falls faster. Or, cut a spill hole in the center of the
3 parachute.

PROBLEM (6) Hole or crack in rocket allowing ejection gases


5 to leak through.
SOLUTION: Construction at rear of rocket must be air tight
when engine is in place.

PROBLEM (7) Failure to deploy recovery device because


2 6 body tube is too large for proper pressurization.
SOLUTION: Add a stuffer tube, usually made from BT-20 or
4
BT-50. Center stuffer tube inside rocket with paper rings and
glue securely in place. Stuffer tube reduces area to be pres-
surized.

MULTI-STAGING
1. IGNITION
1. Featherweight Recovery, 2. Streamer Recovery, 3. Tumble The first stage of a multi-stage rocket is always ignited by
Recovery, 4. Parachute Recovery, 5. Helicopter Recovery, 6. standard electrical means. Second stage ignition occurs auto-
Glide Recovery. matically upon burnout of the first stage. Figure 1A shows that
the first stage engine has no delay or ejection charge. This
gives instant ignition of the next stage at burnout.
Some of the most common errors causing recovery system
failures are listed below with their solution.
PROBLEM (1) Engine not held securely and ejects, instead of
recovery device being deployed.
SOLUTION: On models with engine holder hooks, make
sure hook latches properly over end of engine. If engine is
held by friction fit, wrap enough masking tape around
engine to hold it tightly. 11
In figure 1B the propellant is partially burned, leaving a large The upper stage engine holder tube projects 1/4” rearward
combustion chamber. As the propellant continues to burn, the from the end of the upper body tube. The engine is held in
wall of propellant becomes thinner until it cannot withstand place by wrapping a layer of masking tape TIGHTLY around the
the high pressure inside the chamber. At this point the remain- end of the tube and the end of the engine as in figure 4B. The
ing propellant wall ruptures, and the high pressure blows for- engine mount in the booster must be built to leave space for
ward toward the nozzle of the next stage, carrying hot gases this system (see figure 4C). The booster engine is held in place
and small pieces of burning propellant into the nozzle of the with a wrap of masking tape in the same manner as the upper
second stage engine. This action is illustrated in figure 1C. stage engine.
Masking Tape
FIG. 4C
Cellophane Tape
Masking Tape
Adapter Ring
Adapter Ring
Engine Block
Engine
Mount Tube
For this system to work, the stages must be held together
until the upper stage engine has ignited. When this happens,
the stages must then separate in a straight line. This is accom- In some multi-stage models the engines cannot be coupled
plished by wrapping one layer of cellophane tape around the directly together with cellophane tape, such as the case where
joint between engines and then recessing this joint 1/2” rear- a D12 is staged to a standard size engine. In this case, use
ward in the booster body tube, as in figure 2. Recessing the masking tape on the stage couplers as needed to achieve a
joint forces the stages to separate in a straight line. tight fit between stages, to prevent separation before upper
1/2” stage ignition.
Cellophane
Tape
2. STABILITY
Since two or more engines are mounted near the rear of a
Booster
Engine Body Tube multi-stage rocket, it has a tendency to be tail-heavy. To com-
Masking Tape Joint Joint pensate for this, larger fins are often used on the lower stage.
Figure 2 shows the engine installation in a typical two-stage Each additional stage requires even greater fin areas. This
model. Always tape the engines together before inserting them effect can be minimized if the upper stage is fairly long,
into the rocket. IMPORTANT: Check carefully before and after increasing the stability of the model.
taping to be sure the engines are in the in proper positions
(nozzle of upper stage engine against top end of booster
engine). Failure to check carefully can be highly embarrassing
as well as damaging to the rocket.

Masking Tape

When checking for stability, test first the upper stage alone,
then add the next lower stage and test, and so on. In this way
you can be sure that the rocket will be stable in each step of its
Cellophane flight, and you can locate any stage which does not have suffi-
Tape cient fin area. Always check for stability with the heaviest
engines to be used in place.
After taping the engines together, wrap masking tape around
the upper stage engine at the front and near the rear as in fig- 3. BOOSTER RECOVERY
ure 3 to give it a tight fit in the body. Push it into place. Wrap Most lower stages are designed to be unstable after separa-
the booster engine and push it into position. Failure to get the tion. The booster should be built so that the center of the area
upper stage engine in place tightly enough will result in the of the fin (its balance point) matches or is up to 1/4” ahead of
recovery system malfunctioning; failure to secure the booster the booster’s balance point with an expended engine casing in
stage tightly can result in its dropping off under acceleration. place. Thus, boosters will require no parachute or streamer,
but will normally tumble, flutter, or glide back to the ground. A
booster stage should be painted an especially bright color
because it does not have parachute or streamer to aid in spot-
ting it once it is on the ground.

Rockets using large diameter tubes (BT-50 and BT-60) require


somewhat different methods, but the same principles of tight
coupling and straight line separation must be followed. The
recommended coupling method for large diameter tubes is
illustrated in figure 4A. The stage coupler is glued to the boost-
er body tube, with the motor adapter for the upper stage
engine mount positioned forward to allow the stage coupler to 4. TYPES OF ENGINES
fit into the upper stage, while the motor adapter of the booster
engine mount is positioned to the rear. Lower and intermediate stages always use engines which
have no delay element, and no parachute ejection charge. No
delay is used so that the next stage will receive the maximum
velocity from its booster. Suitable engines have designations
with a “0” delay, such as the B6-0, C6-0, D12-0, and A10-0T.
In the upper stage an engine with a delay and a parachute
ejection charge is used. As a general rule the longest possible
delay should be used. Engines suitable for upper stage use are
12 those with long delays such as the A8-5, B4-6, C6-7, D12-7, etc.
CLUSTERING PAYLOADS
When large models and heavy payloads have to be launched, Flying payloads on model rockets is an exciting and challeng-
one engine often cannot supply enough power. A cluster of sev- ing activity for both novice and experienced rocket hobbyists.
eral engines can be used in this case. A wide variety of payloads have been flown successfully on
model rockets.
ENGINE ARRANGEMENTS
In designing a clustered model the first rule to remember is
that thrust must be balanced around the centerline of the rock-
et. Figure 1 shows several engine arrangements that satisfy
this requirement. All engines should be located close together
to keep unbalanced thrust from forcing the model off course.
FIG. 1

Cameras: The Estes SnapShot Camera rocket allows even


novice rocket flyers to take aerial photos from 500 feet high.
Depending on the engine delay used, the photo can be a verti-
cal shot of the launch area or an oblique view of the nearby
landscape. Advanced modelers have adapted and flown auto-
CLUSTER IGNITION METHODS sequence 35 mm cameras, movie cameras, and even video cam-
Reliable ignition is the most important part of successful clus- eras and digital cameras on rockets.
tering. All engines must be ignited simultaneously; this Electronic payloads: These payloads range from simple sonic
requires a heavy-duty launch controller that can supply high beacons that aid in recovering rockets that land in tall grass,
current levels. The Estes Command Control launch controller all the way to radio transmitters and miniature computers that
is designed specifically for cluster ignition. A custom designed make temperature or altitude measurements during flight.
controller using a 12 volt car battery for the power supply and Eggs: Launching a raw egg and recovering it unbroken can
a heavy gauge wiring is also suitable. challenge the payload handling skills of any rocket flyer. The
Carefully install igniters in the cluster engines using igniter egg must be properly padded to survive the flight; you may
plugs in the normal way, making sure the tips of the igniters want to enclose it in a plastic bag just in case!
are touching the propellant and are held firmly in place. Biological payloads: Except for insects, you should NEVER
Igniters must be connected in parallel — not in series! The eas- launch a live animal in your rocket. The high launch accelera-
iest way to do this is using “clip whips.” Meticulously clean all tion or a recovery failure could seriously injure or kill the ani-
clips with sandpaper before hooking up the igniters. Every mal. For a similar challenge, try flying a raw egg.
igniter must be connected to one micro-clip from each clip
whip. Double-check that one and only one clip from each whip
is connected to every engine. At the launcher, check that none BOOST-GLIDERS
of the igniter leads or micro-clips are shorted to each other, to Boost-gliders are models which fly straight into the air like
the blast deflector, or to the launch rod. Check one last time any other rocket. However, they glide back to earth instead of
that all clips are in place. coming down suspended from a parachute.

There are several types of


boost-gliders, including: 1. Rear
engine, 2. Front engine, 3. Pop-pod, 4. Variable geometry, and
5. Parasite. Some boost gliders use radio control to allow the
modeler to pilot the glider. Although these types appear very
different, many of the same principles apply to all.
A boost-glider, as any other rocket, must be stable to fly
upward. During glide a model must still be stable, but not by
nearly so great a margin. Boost-gliders can accomplish the
transition from boost to glide configuration in several ways.
Some use a change in balance point, often by ejecting engine
pods; others use a shifting of aerodynamic surfaces; still others
GENERAL INFORMATION use combinations of both methods. See TR-4 and TR-7 in “The
Use a heavy-duty launch pad such as the Estes Porta-Pad E™ Classic Collection” for further discussion on gliders.
launch pad with cluster models. When heavy rockets are being
flown, the launch pad should be anchored to the ground with GLIDE TESTING
stakes or weights.
A boost-glider must be “trimmed” to glide correctly before
The Safety Code requires that you stand at least 30 feet away launching. Some models are trimmed by adjusting the posi-
when igniting an engine or cluster of engines totalling more tions of elevons or other aerodynamic control surfaces. Other
than 30 Newton-seconds of total impulse. models are trimmed by adding or removing weight, such as
To legally fly rockets weighing more than one pound or using clay, to the nose or tail of the glider.
engines containing more than four ounces of propellant, you When trimming a model, give it a straight, smooth, level toss
may need to notify the Federal Aviation Administration, or into the wind and note how it glides. If it stalls, add weight to
obtain an FAA waiver, depending on the type of airspace con- the nose. If it dives, remove weight from the nose. If it turns
trol over your launch area. too much, place a very small weight on the wing tip which is on
Before installing the engines in your cluster rocket, pack the the outside as it turns.
front of each engine above the ejection end cap with flame- Glide Paths Observed As
Stall
resistant wadding. This eliminates the possibility of one Glider Is Tossed Lightly
engine’s ejection charge igniting the ejection charge of an Into The Wind From
unignited engine and damaging the rocket. For more complete
information on clustering, see Estes Technical Report TR-6 in
The Classic Collection.
13 Normal
Dive
Shoulder Height
Few models are as spectacular in flight and as enjoyable to The second part of the engine code (the “6” in B6-4) gives the
watch as a good boost-glider. The modeler looking for a chal- AVERAGE THRUST of the engine, measured in Newtons. The
lenge will find that developing improved boost-glide designs is Newton is a measure of force; 1 pound equals 4.45 Newtons.
one of the most rewarding areas of research in model rocketry. The greater the thrust of an engine, the harder it pushes on the
rocket and the faster the rocket will accelerate. The B8 and B4
MODEL ROCKET ENGINES are both B engines (so they have the same total impulse) but
Today’s rocket flyers can choose from a large variety of the greater thrust of the B8 will cause a rocket to leap into the
engines to power their models, with an engine available for air much faster.
almost every purpose. NOTE: The rocket engine design and The third part of the engine code follows the dash (the “4” in
performance information given here is for educational purpos- B6-4); this number is the TIME DELAY, in seconds, between
es only. We believe that knowing how rocket engines work will burnout of the propellant and activation of the ejection charge.
increase your understanding of science and help you design This delay allows the rocket to coast to peak altitude before
better rockets for specific purposes. Manufacturing rocket deployment of the recovery system. The proper choice of delay
engines is an inherently dangerous activity that should only be time depends on how long it takes a rocket to reach peak alti-
attempted by professionals! tude with a particular engine. Engines with codes ending in
“-0” are booster engines; they do not contain delay and ejection
charges. There is also a special type of “plugged” engine with
OPERATION codes ending in “-P”; these are useful in radio-control gliders
The figures below show the internal structure and thrust where no ejection or booster blow-through is desired.
curve of a typical model rocket engine.
THRUST CURVES
Cross-Section View
Of B6-4 Engine Estes engines come in different types including end-burning
and semi-core-burning. The different thrust curve shapes of
these two types are primarily the result of the depth of the
“port” formed in the the propellant.
14.0
1/4A3-B6
Comparative 12.0 B4
B6
Thrust Curves Of 10.0 A10
(Pounds)

20
All Estes Engines A8

Thrust in Newtons
18 8.0
Thrust in newtons

Typical Thrust Curve – B6-4 Engine 1/2A6


16
Total Impulse = Average Thrust x Thrust Duration
C6-E9 6.0 A3 1/2A3
14 30.0
3
12 D12 4.0
10
2 Average 25.0 D11
8 Thrust 2.0
Ejection Charge C11
Thrust in Newtons

6 1/4A3
Activities 20.0
4 1 Delay Period No 0.0
Measurable Thrust 0 0.20 0.40 0.60 0.80 1.00 1.20
2 Time in Seconds
15.0

0.0 0.2 0.4 0.6 0.8 1.0 1.2 1.4 1.6 4.0 5.0 E9
10.0
Time in Seconds
C6

The combustion of the solid propellant produces high temper- 5.0

ature, high pressure gases that are ejected through the nozzle. 0.0
The reaction to forcing the exhaust out the nozzle is a forward 0.00 0.50 1.00 1.50
Time in Seconds
2.00 2.50 3.00

thrust (an example of Newton’s Third Law of Motion). During


the thrust phase the model rocket accelerates upward, gaining The most common model rocket engine is the end-burner,
velocity and altitude. which has a shallow port. This design is used in many Estes
After propellant burnout, the delay element is ignited. The engines and is especially effective with lightweight high perfor-
delay material is slow-burning; it produces tracking smoke, but mance rockets. The high initial thrust boosts the rocket to a
negligible thrust. The delay allows the rocket to coast to peak suitable flying speed almost immediately; thrust then drops to
altitude before igniting the ejection charge. a lower sustaining level to maintain speed and gain the most
distance with the least fuel consumption.
The rapidly-burning ejection charge produces a burst of gas
to pressurize the body tube and activate the recovery system of For heavy rockets, especially those carrying large payloads,
the model. semi-core-burning engines are available. These engines have
deeper ports, producing a very high initial thrust peak due to a
larger surface area for propellant burning.
ENGINE CODES
Model rocket engines are labeled with a three-part classifica- SELECTING THE CORRECT ENGINE
tion code (“B6-4”, for example) that describes the performance
parameters of the engine. You must understand this code in Always use an appropriate engine to fly your rocket. Just
order to choose the proper engine for your model. because an engine fits in the model does not mean it is a suit-
able engine! When flying an Estes rocket, consult the Estes
The first part of the engine code is a letter designating the catalog or the kit instructions for a list of engines recommend-
motor’s TOTAL IMPULSE class (the “B” in B6-4). You can think ed for that model.
of total impulse as the total power the engine produces.
Technically, total impulse is a measure of the momentum If the launch field is small, or if the weather conditions are
change the engine can impart to the rocket, measured in windy, use a lower total impulse engine to increase your
Newton-seconds. In practical terms, an engine with greater chances of recovering the rocket. If you are launching a heavy
total impulse can lift a rocket higher and faster, and can lift payload in a model, it may be necessary to use an engine with a
heavier rockets, than an engine with lower total impulse. The shorter time delay than is recommended for the rocket without
table below gives the total impulse ranges and typical rocket a payload.
performance for each class.
TYPE TOTAL ALTITUDE RANGE APPROX. ALTITUDE OF ENGINEERING AND QUALITY CONTROL
CODE IMPULSE OF TYPICAL MODELS 60 gram, BT-50 ROCKET
Today the Estes engine represents the result of ever 45 years’
Newton-Sec meters meters
effort in engineering, craftsmanship and quality control. The
1/4 A 0 - 0.625 10 to 75 3 (not rec.)
total impulse of Estes engines is closely controlled, which
1/2 A 0.626 - 1.25 20 to 120 10
allows us to make our engines very near the maximum permis-
A 1.26 - 2.50 40 to 250 40
sible size in a given class.
B 2.51 - 5.00 60 to 400 110
C 5.01 - 10.00 80 to 600 260
Three out of every hundred engines made by Estes Industries
D 10.01 - 20.00 100 to 700 440
are static tested on a recording type of test stand which graphi-
cally records the maximum thrust, thrust variations, minimum
E
F
20.01 - 40.00
40.01 - 80.00
130 to 800
160 to 1000
760
N/A 14 thrust, overall thrust duration, length of time delay, and the
strength of the ejection charge. Any batch of engines which NAR SAFETY CODE
does not meet rigid standards is discarded. All tolerances are
kept as small as possible so that these engines make excellent 1. MATERIALS. I will use only lightweight, non-metal parts
propulsion units for contests, exhibitions and science studies. for the nose, body, and fins of my rocket.
2. MOTORS. I will use only certified, commercially-made
SAFETY model rocket motors, and will not tamper with these motors or
use them for any purposes except those recommended by the
Rocket engines are not toys, but scientific devices. With com- manufacturer.
mon sense and close adherence to safety rules, model rocketry 3. IGNITION SYSTEM. I will launch my rockets with an elec-
is as safe as any other sport, hobby, or scientific study. trical launch system and electrical motor igniters. My launch
Carelessness can make it dangerous, as with model airplanes, system will have a safety interlock in series with the launch
baseball or swimming. If you are hit by a model rocket travel- switch, and will use a launch switch that returns to the "off"
ing 300 or more miles per hour, you will be hurt. Use common position when released.
sense and follow the safety code. Don’t spoil model rocketry’s
excellent record of safety. 4. MISFIRES. If my rocket does not launch when I press the
button of my electrical launch system, I will remove the
launcher's safety interlock or disconnect its battery, and will
MODEL ROCKET PERFORMANCE wait 60 seconds after the last launch attempt before allowing
Several factors affect the altitude performance of model anyone to approach the rocket.
rockets. 5. LAUNCH SAFETY. I will use a countdown before launch,
and will ensure that everyone is paying attention and is a safe
ENGINE SIZE distance of at least 15 feet (4.6 m) away when I launch rockets
with D motors or smaller, and 30 feet (9 m) when I launch larg-
The greater the total impulse of an engine, the higher it will er rockets. If I am uncertain about the safety or stability of an
boost a model. The approximate altitudes achieved by typical untested rocket, I will check the stability before flight and will
single stage rockets are listed in the table on page 12; high per- fly it only after warning spectators and clearing them away to a
formance models can exceed these values. The kits, compo- safe distance.
nents, and engines produced by Estes Industries have been
designed to cover the entire performance range from low alti- 6. LAUNCHER. I will launch my rocket from a launch rod,
tude sport and demonstration models to high altitude, high per- tower, or rail that is pointed to within 30 degrees of the vertical
formance payload and competition rockets. to ensure that the rocket flies nearly straight up, and I will use
a blast deflector to prevent the motor's exhaust from hitting
the ground. To prevent accidental eye injury, I will place
WEIGHT launchers so that the end of the launch rod is above eye level
In most cases, the heavier a rocket, the lower the altitude it or will cap the end of the rod when it is not in use.
will reach. A baseball can be tossed higher than an 8 pound 7. SIZE. My model rocket will not weigh more than 53 ounces
bowling ball; the same holds true for model rockets. In addi- (1500 grams) at liftoff and will not contain more than 4.4
tion heavier rockets are more apt to tilt at an angle as they ounces (125 grams) of propellant or 71.9 pound-seconds (320 N-
leave the launcher, reducing altitude even more. sec) of total impulse. If my model rocket weighs more than one
Weights listed for rocket kits in the catalog do not include pound (453 grams) at liftoff or has more than 4 ounces (113
engines. To determine the lift-off weight of a model, add the grams) of propellant, I will check and comply with Federal
engine weight, shown in the engine selection chart, to the kit Aviation Administration regulations before flying.
weight. Remember to also add the weight of any payload car- 8. FLIGHT SAFETY. I will not launch my rocket at targets,
ried in the rocket. into clouds, or near airplanes, and will not put any flammable
Use high-thrust engines with heavy rockets to insure ade- or explosive payload in my rocket.
quate lift-off speed. The lift-off weight of the rocket must not 9. LAUNCH SITE. I will launch my rocket outdoors, in an
exceed the Maximum Liftoff Weight for the engine being used open area at least as large as shown in the accompanying table,
(see the engine tables in your Estes catalog). and in safe weather conditions with wind speeds no greater
than 20 miles per hour (32 km/h). I will ensure that there is
DRAG no dry grass close to the launch pad, and that the launch site
does not present risk of grass fires.
Drag, or wind resistance, is the third item which affects per-
formance. The more drag on a rocket, the lower the altitude it
will reach. A number of factors determine the amount of drag LAUNCH SITE DIMENSIONS
on a rocket. The more frontal area the rocket has, the greater
its drag will be. As a result, large diameter model rockets will Installed Total Equivalent Minimum Site
generally not reach as great an altitude as smaller diameter Impulse Motor Type Dimensions
rockets with the same engine power. Rough surfaces create
turbulence in the air as it flows past the rocket, increasing Feet Meters
drag. Smooth finishes will increase the capability of the model. .00 - 1.25 1/4A, 1/2A 50 15
The stability of the rocket also affects drag — if it wobbles in 1.26 - 2.50 A 100 30
flight, it will have greater drag. Careful attention to reducing 2.51 - 5.00 B 200 60
drag can sometimes double a rocket’s altitude performance. 5.01 - 10.00 C 400 120
10.01 - 20.00 D 500 150

TIP:
20.01 - 40.00 E 1,000 300

KET 40.01 - 80.00 F 1,000 300

ROC
80.01 - 160.00 G 1,000 300
160.01 -320.00 Two G’s 1,500 450

In
In most
most cases,
cases, baseball,
baseball, 10. RECOVERY SYSTEM. I will use a recovery system such as
a streamer or parachute in my rocket so that it returns safely
soccer
soccer or
or football
football fields
fields and undamaged and can be flown again, and I will use only
are
are great
great launch
launch areas!
areas! flame-resistant or fireproof recovery system wadding in my
rocket.
11. RECOVERY SAFETY. I will not attempt to recover my
rocket from power lines, tall trees, or other dangerous places.

15
PUBLICATIONS AVAILABLE FROM ESTES WEBSITES

Electronic Model Rocket News Altitude Prediction Charts - 2842


A simple system by which aerodynamic drag and other effects
Provides articles of interest, technical tips, information about
can be taken into account in predicting rocket peak altitudes.
new products, special offers, and much more. Available at
Technical Report TR-10.
www.estesrocket.com

Newton’s Laws of Motion and Model Rocketry - 2821 Aerodynamic Drag of Model Rockets - 2843
Gives practical examples of ways to minimize aerodynamic
The three laws of motion are explained in easily understood
drag and improve performance. Technical Report TR-11.
terms. Simple examples and experiments are included.

Estes Guide for Aerospace Clubs - 2817 Elementary Mathematics of Model Rocket Flight - 2844
Information on how to make your own altitude tracker and cal-
The perfect source book for organizing and operating a suc-
culate speeds and accelerations. Technical Note TN-5.
cessful model rocket club or ESP chapter.

Model Rocket Contest Guide - 2815 Model Rocketry Technical Manual - 2819
Handy guide for construction and flight of model rockets. Tips
Use to plan model rocket contests for clubs or schools. Details
on “scratch building”, launch systems, tracking, staging, boost-
on competitive events and suggestions on all facets of contest
gliders, and more.
organization.

Projects in Model Rocketry - 2831 Estes Educator News


Interesting technical articles, new product information, plus
Suggestions on how to plan, prepare, and present research pro-
activities and resources on space and model rocketry subjects
jects, ideas for about one hundred projects.
suitable for classroom use. Available at www.esteseducator.com.
Model Rocket Launch Systems - 2811
Guide for Teachers and Youth Group Leaders - 2814
Contains a wealth of information. Photographs and clearly-
Introduces you to Estes’ model rocket technology and the com-
drawn schematics make it easily understood.
plete services offered in our educational program.
The Classic Collection - 2845
Camp Leader’s Model Rocketry Manual - 2822
A comprehensive collection of technical reports and notes that
Proven guide for introducing model rocketry successfully into
make a valuable reference tool. Includes TR-1 through TR-7 and
camp programs.
TN-1, TN-3, TN-4, and TN-6.
Find all these informative publications at
Model Rocketry Study Guide - 2841 www.estesrockets.com or www.esteseducator.com.
A logical program for anyone who wants the most from model
rocketry. Guides a beginner on the path to becoming an expert
rocketeer.

Printed in China

www.estesrockets.com

Estes Industries
1295 H Street
Penrose, CO 81240 EST 2819

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