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You can either have
correct areas, angles or,
along a few lines, length
and the choice depends on
the purpose of the map.
It’s impossible to have all
three properties correct
on one map but you can,
to some extent, combine
two of them.
You can however never
combine correct areas and
The surface of a sphere can never become angles in the same map.
completely reproduced on a flat surface, but will A map projection that
always be distorted. preserves correct areas
(according to scale) is
When making a map, you must choose what called an equal area
properties you want to have correctly described projection and a
on the expense of others, i.e. you have to make a projection preserving
compromise that best suit your application. angels is called a
conformal projection
• Orthographic projection:
• To project something with the
orthographic projection, you
must think of the imagined light
source as being indefinitely far
away from the earth.
• When you then illuminate the
earth, the beams of light will
strike the earth as parallels.
• The earth will then be projected
on the flat surface according to
where each of the light beams
touches the earth.
• Each of these beams can just
touch the earth at one single
point.
• The stereographic projections
put the imagined light source
on the Earth surface, on the
opposite side of the area that
is going to be projected.
• This means that the light
beams will no longer be
parallel since they are
diverging from the source of
light.
• This causes a quite different
image of our surface than the
orthographic projection.
• The gnomic (or
gnomonic) projection
puts the source of light
at the centre of the
Earth, which causes the
light beams to strike the
Earths surface almost at
right angle.
• The errors will be rather
large along the borders
of the map.
In azimuthal projections, a flat projection surface touches the
sphere only at one single point. In the example above it touches
the North Pole but it could be anywhere on the earth’s surface.
They are most accurate in the centre of the image and become
more and more distorted near the edges.
Conic projections use a projection surface
“wrapped” as a cone around the Earth. It
touches the earth’s surface along a line
such as a parallel.
Regions in the map that are near this line
become more accurate than the areas
further away from it.
The cone does not have to be placed over
one of the poles, but can be put anywhere.
It is also possible to let the cone “sink” into
the sphere, resulting in two lines touching
the surface.
In a cylindrical projection the
projection surface is wrapped as
a cylinder “around” the Earth.
In the projection above, called a
normal cylindrical projection, the
cylinder is vertical or standing
and touches the “sphere” along
the equator where distortions
are at a minimum.
Distortions increase as you move
away from the equator.
In the example above, we would have a good map in central Africa, central Europe
and the Scandinavian countries while the map would be really bad in Japan or
North/South America. However, if we turn this cylinder so it touches the “sphere”
along another meridian, we could then have a much better map for South America
or Japan.
Because of the possibility to turn the transverse cylinder, the Earth
has been divided into 60 different zones.
These correspond to 60 different directions of this cylinder, 6 degrees
apart. Most maps covering larger areas now days are using these
projections.
In most GIS software now days
there is some sort of
transformation tool that helps
the user change map
projection. Still, making maps
perfectly compatible to each
other remains a major
difficulty in GIS today. It
sometimes even happens that
the user does not know what
kind of map projections the
different maps he or she works
with originate from. We then
have to identify the same
Depending on the maps and the software, this will
spatial objects in the maps to
work more or less well. It is also a very time
be fitted, and then let
consuming operation, which might induce errors.
the computer empirically
transform one map to another.
We can describe a
point’s location either in
a two-dimensional
coordinate system, using
x- and y-coordinates or
in a three-dimensional
system taking the
elevation into account.
Normally, when working
with GIS, we are using
the two-dimensional
ones.
When transforming the round surface into
a flat map we still need some kind of co-
ordinate system (preferably right angled) to
locate an object on the map.
If we are approximating the Earth
using an ellipsoid it does not fit
exactly into the Earths surface. This
means that we need some sort of
description of how the true land
surface is related to the used
ellipsoid. We have to move the
ellipsoid in all three-dimensions to
make it fit our surface as good as
possible. To do this we use a
reference system.