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KRISHNA UNIVERSITY::MACHILIPATNAM

DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

I YEAR 1 SEMESTER

Computer Fundamentals & Photoshop

Course Outcome
To explore basic knowledge on computers and Photoshop’s beauty from the practical to the
painterly artistic and to understand how Photoshop will help you create your own successful
images

UNIT-I:
Introduction to computers, characteristics and limitations of computer, Block diagram of
computer, types of computers, uses of computers, computer generations. Number systems
:binary, hexa and octal numbering system

UNIT-II:
Input and output devices: Keyboard and mouse, inputting data in other ways, Types of
Software: system software, Application software, commercial, open source, domain and free
ware software, Memories: primary, secondary and cache memory. Windows basics: desktop,
start menu, icons.

Unit –III
Introduction to Adobe photoshop, Getting started with photoshop, creating and saving a
document in photoshop, page layout and back ground, photoshop program window-title
bar,menu bar,option bar,image window,image title bar,status bar,ruler,paletts,tool box,screen
modes,saving files,reverting files,closing files.

Unit –IV
Images: working with images, image size and resolution ,image editing,colour modes and
adjustments , Zooming & Panning an Image,, , Rulers, Guides & Grids- Cropping &
Straightening an Image,image backgrounds ,making selections.
Working with tool box: working with pen tool, save and load selection-working with
erasers-working with text and brushes-Colour manipulations: colour modes- Levels – Curves
- Seeing Colour accurately - Patch tool – Cropping-Reading your palettes - Dust and
scratches- Advanced Retouching- smoothing skin

Unit-V
Layers: Working with layers- layer styles- opacity-adjustment layers
Filters: The filter menu, Working with filters- Editing your photo shoot, presentation –how
to create adds ,artstic filter,blur filter,brush store filter,distort filters,noice filters,pixelate
filters,light effects,difference clouds,sharpen filters,printing.
KRISHNA UNIVERSITY::MACHILIPATNAM
DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

Reference Books:

1. Fundamentals of Computers by Reema Thareja from Oxford University Press


2. Adobe Photoshop Class Room in a Book by Adobe Creative Team.
3. Photoshop: Beginner's Guide for Photoshop - Digital Photography, Photo Editing, Color
Grading & Graphic...19 February 2016 by David Maxwell

Student Activity:
1. Design a poster for technical paper presentation.
2. Create a digital scrap book.

Photo Shop Lab

1. Create your Visiting card


2. Create Cover page for any text book
3. Create a Paper add for advertising of any commercial agency
4. Design a Passport photo
5. Create a Pamphlet for any program to be conducted by an organixation
6. Create Broacher for you college
7. Create Titles for any forthcoming film
8. Custom shapes creation
9. Create a Web template for your college
10. Convert color photo to black and white photo
11. Enhance and reduce the given Image size
12. Background changes
13. Design Box package cover
14. Design Texture and patterns
15. Filter effects & Eraser effects
KRISHNA UNIVERSITY::MACHILIPATNAM
DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

1 Year – 1 Sem

Time : 3 hrs MODEL PAPER Total : 75 M

Computer Fundamentals and Photoshop

PART - I

Answer any FIVE of the following questions 5 X 5 = 25 M

1. Draw a block diagram of computer. explain ?


2. Explain any five Input and Output devices?
3. What is primary memory? explain?
4. How to create a file in Photoshop? Expalin?
5. what are the types colour modes in photoshop?
6. What is Software? Explain types of Software briefly?
7. Explain different file saving modes in photoshop?
8. What is usage of Patch Tool in photoshop?

PART - II

Answer the following questions 5 X 10 = 50 M

9. Explain types of computers?


(or)
Explain history of computers?

10. Explain types of memory?


(or)
Explain types of Application Software?

11. Explain menubar in Photoshop?


(or)
Draw Tool Box in Photoshop? Explain?

12. Explain the importance of Layers in Photoshop?


(or)
Explain pen tool in Photoshop?

13. Give a brief description on Filters in Photoshop?


(or)
Explain Lighting Effects in Photoshop?
KRISHNA UNIVERSITY::MACHILIPATNAM
DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

I YEAR II SEMESTER

Paper-II : PROGRAMMING IN C
Course Objectives
1. Learn how to solve common types of computing problems.
2. Learn data types and control structures of C
3. Learn to map problems to programming features of C.
4. Learn to write good portable C programs.
Course Outcomes
Upon successful completion of the course, a student will be able to:
1. Appreciate and understand the working of a digital computer
2. Analyze a given problem and develop an algorithm to solve the problem
3. Improve upon a solution to a problem
4. Use the 'C' language constructs in the right way
5. Design, develop and test programs written in 'C'

UNIT I
Introduction to Algorithms and Programming Languages: Algorithm – Key features of
Algorithms – Some more Algorithms – Flow Charts – Pseudo code – Programming
Languages – Generation of Programming Languages – Structured Programming Language-
Design and Implementation of Correct, Efficient and Maintainable Programs.
Introduction to C: Introduction – Structure of C Program – Writing the first C Program –
File used in C Program – Compiling and Executing C Programs – Using Comments –
Keywords – Identifiers – Basic Data Types in C – Variables – Constants – I/O Statements in
C- Operators in C- Programming Examples – Type Conversion and Type Casting

UNIT II
Decision Control and Looping Statements: Introduction to Decision Control Statements –
Conditional Branching Statements – Iterative Statements – Nested Loops – Break and
Continue Statement – Goto Statement
Functions: Introduction – using functions – Function declaration/ prototype – Function
definition – function call – return statement – Passing parameters – Scope of variables –
Storage Classes – Recursive functions – Type of recursion – Towers of Hanoi – Recursion vs
Iteration

UNIT III
Arrays: Introduction – Declaration of Arrays – Accessing elements of the Array – Storing
Values in Array – Calculating the length of the Array – Operations on Array – one
dimensional array for inter-function communication – Two dimensional Arrays –Operations
on Two Dimensional Arrays - Two Dimensional Arrays for inter-function communication –
Multidimensional Arrays – Sparse Matrices
Strings: Introduction –Suppressive Input – String Taxonomy – String Operations –
Miscellaneous String and Character functions
KRISHNA UNIVERSITY::MACHILIPATNAM
DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

UNIT IV
Pointers: Understanding Computer Memory – Introduction to Pointers – declaring Pointer
Variables – Pointer Expressions and Pointer Arithmetic – Null Pointers – Generic Pointers -
Passing Arguments to Functions using Pointer – Pointer and Arrays – Passing Array to
Function – Difference between Array Name and Pointer – Pointers and Strings – Array of
pointers – Pointer and 2D Arrays – Pointer and 3D Arrays – Function Pointers – Array 0f
Function Pointer – Pointers to Pointers – Memory Allocation in C Programs – Memory
Usage – Dynamic Memory Allocation – Drawbacks of Pointers
Structure, Union, and Enumerated Data Types: Introduction – Nested Structures – Arrays
of Structures – Structures and Functions – Self referential Structures – Union – Arrays of
Unions Variables – Unions inside Structures – Enumerated Data Types

UNIT V
Files: Introduction to Files – Using Files in C – Reading Data from Files – Writing Data from
Files – Detecting the End-of-file – Error Handling during File Operations – Accepting
Command Line Arguments – Functions for Selecting a Record Randomly - Remove() –
Renaming a File – Creating a Temporary File

REFERENCE BOOKS

1. Introduction to C programming by REEMA THAREJA from OXFORD UNIVERSITY


PRESS
2. E Balagurusamy: ―COMPUTING FUNDAMENTALS & C PROGRAMMING – Tata
McGraw-Hill, Second Reprint 2008, ISBN 978-0-07-066909-3.
3. Ashok N Kamthane: Programming with ANSI and Turbo C, Pearson Edition Publ, 2002.
4. Henry Mullish & Huubert L.Cooper: The Spirit of C An Introduction to modern
Programming, Jaico Pub. House,1996.

Student Activity:
1. Write a program for preparing the attendance particulars of students of your
college at the end of semester according to following guidelines
a. Above 75 % promoted
b. Above 65% condoned
c. Below 65% detained
2. Write a program for creating timetable or your class taking work load of faculty
into consideration.
KRISHNA UNIVERSITY::MACHILIPATNAM
DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

PROGRAMMING IN C LAB

1. Find out the given number is perfect number or not using c program.
2. Write a C program to check whether the given number is Armstrong or not.
3. Write a C program to find the sum of individual digits of a positive integer.
4. A Fibonacci sequence is defined as follows: the first and second terms in the sequence
are 0 and 1. Subsequent terms are found by adding the preceding two terms in the
sequence. Write a C program to print the Fibonacci series
5. Write a C program to generate the first n terms of the Fibonacci sequence.
6. Write a C program to generate all the prime numbers between 1 and n, where n is a
value supplied by the user.
7. Write a C program to find both the largest and smallest number in a list of integers.
8. Write a C program that uses functions to perform the following:
a. Addition of Two Matrices
b. Multiplication of Two Matrices
9. Write a program to perform various string operations
10. Write C program that implements searching of given item in a given list
11. Write a C program to sort a given list of integers in ascending order
KRISHNA UNIVERSITY::MACHILIPATNAM
DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

I Year – II Sem

Time : 3 hrs MODEL PAPER Total : 75 M

Programming in C

PART - I

Answer any FIVE of the following questions 5 X 5 = 25 M

1.Explain the features of C-language?


2.What are the data types are available in C language?
3.Explain different forms of If-Else statement?
4.write a program to find given string is palindrome or not?
5.Differentiate Structure with Union?
6.What is pointer? Explain how to define a pointer with example?
7.Explain Storage classes?
8.Explain Enumerated Data type?
PART - II
Answer the following questions 5 X 10 = 50 M

9. Explain history of C language?


(or)
Explain Input and output statements syntax with example?

10. Write about different types of looping statements?


(or)
Write a 'C' program to find given number is arm strong (or) not

11. What is array? Explain types of arrays?


(or)
Write a 'C' program to find matrix multiplication?

12. What is Function? Explain difference between call by value and call by
reference?
(or)
Explain String functions?

13. Explain file management in C?


(or)
Explain nested structure using example?
KRISHNA UNIVERSITY::MACHILIPATNAM
DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

II YEAR III SEMESTER


FUNDAMENTALS OF CREATIVE MULTIMEDIA
Total Contact Hours - 45
Prerequisite: NIL

PURPOSE:
The purpose of this course is to understand the various concepts of compression
methods, hardware and software used in multimedia and to get familiar with the
various file formats used in multimedia.

INSTRUCTIONAL OBJECTIVES:
1. To understand Multimedia hard ware and software
2. To understand Multimedia system architecture
3. To understand various compression techniques
4. To understand various file formats
5. To understand storage media

UNIT I – Multimedia System Design: An Introduction Multimedia Elements,


Multimedia Applications, Multimedia System Architecture, Evolving Technologies
for Multimedia Systems, Multimedia Databases

UNIT II – Compression and Decompression Techniques, Types of Compression,


Binary Image Compression Schemes, Color, gray scale, still-video image
compression, Discrete Cosine Transform, Video Image compression, MPEG Coding
methodology, Audio Compression, Data and File format standards- RTF, TIFF,RIFF,
MIDI, JPEG, AVI, JPEG, TWAIN Architecture.

UNIT III – MULTIMEDIA INPUT AND OUTPUT TECHNOLOGIES


Key Technology Issues, Pen Input, Video and Image Display Systems, Print Output
Technologies, Image Scanners, Digital Voice and Audio, Video Images and
Animation, Full Motion Video.

UNIT IV – STORAGE AND RETRIEVAL TECHNOLOGIES


Magnetic Media Technology, RAID-Level-0 To 5, Optical Media, WORM optical
drives, Hierarchical Storage Management, Cache Management for storage systems.

UNIT V – MULTIMEDIA APPLICATION DESIGN


Types of Multimedia systems - Virtual Reality Design - Components of Multimedia
system - Distributed Application Design Issues - Multimedia Authoring and User
Interface - Hypermedia Messaging – Distributed Multimedia Systems

REFERENCES
1. Andleigh PK and Thakrar K, “Multimedia Systems”, Addison Wesley Longman,
1999.
2. Fred Halsall, “Multimedia Communications”, Addison Wesley, 2000.
3. Ralf Steinmetz, Klara Nahrstedt, “Multimedia, computing, communications and
applications”, Prentice Hall, 1995.
4. Tay Vaughan, “Multimedia making It work”, TMH 5th Edition 2001.
5. Weixel, Fulton, Barksdale.Morse, “Multimedia Basics”, Easwar Press 2004.
KRISHNA UNIVERSITY::MACHILIPATNAM
DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

II Year III Semester

Time : 3 hrs MODEL PAPER Total : 75 M

FUNDAMENTALS OF CREATIVE MULTIMEDIA

PART - I

Answer any FIVE of the following questions 5 X 5 = 25 M

1. What is Multimedia?
2. What are the evolving technologies in multimedia?
3. Give a brief description on Multimedia Elements?
4. What are different file formats in multimedia?
5. Explain Image Scanners?
6. Explain Magnetic Media Technology?
7. Explain Cache Management for Storage Systems?
8. Explain Hypermedia Messaging?

PART - II

Answer the following questions 5 X 10 = 50 M

9. Explain Multimedia System Architecture?


(or)
Explain Multimedia Databases?

10. Explain Compression and Decompression Techniques?


(or)
Explain different Types of File Formats?

11. Explain Digital Voice and Audio?


(or)
Explain Print Output Technologies?

12. Explain RAID Level 0 to 5


(or)
Explain Hierarchial Storage Management?

13. Explain Virtual Reality Design?


(or)
Explain Distributred Multimedia Systems?
KRISHNA UNIVERSITY::MACHILIPATNAM
DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

II YEAR III SEMESTER

Photo Shop Lab

1. Create your Visiting card


2. Create Cover page for any text book
3. Create a Paper add for advertising of any commercial agency
4. Design a Passport photo
5. Create a Pamphlet for any program to be conducted by an organixation
6. Create Broacher for you college
7. Create Titles for any forthcoming film
8. Custom shapes creation
9. Create a Web template for your college
10. Convert color photo to black and white photo
11. Enhance and reduce the given Image size
12. Background changes
13. Design Box package cover
14. Design Texture and patterns
15. Filter effects & Eraser effects
KRISHNA UNIVERSITY::MACHILIPATNAM
DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

II YEAR IV SEMESTER
Digital Publishing
Total contact hours – 40 + 30 = 75

PURPOSE
Adobe Photoshop is the premiere image manipulation tool for print design, Web
design, and photography. It's a must-know if you're planning to work with photos
or design projects at any level.

INSTRUCTIONAL OBJECTIVES:

 Use basic selection tools and edge refinement to isolate and edit parts of an
image.
 Manipulate layers through ordering, positioning, scaling, rotation, and
adjustments.
 Create composite images that demonstrate advanced selection and layering
techniques.
 Prepare images for Web and print output with appropriate sizing and
resolution.
 Apply painted masks, selection-based masks, gradient masks, and blend
modes to create sophisticated image effects.
 Create adjustment layers for editable, non-destructive changes to image
coloration and exposure.
 Set and modify typography using the full range of type tools, the Character
panel, and the Paragraph panel.
 Apply special effects to typography using masks, paths, and layer styles.

Unit I (9 Hours)

Meaning, Definition and history of digital publishing, Types of digital publishing,


Careers in digital media

Unit-II (9 Hours)

Digital printing process Understanding hidden character, How indesign define


s Paragraph, Manage Hyphenation settings, Apply Alignment settings, Balanced
Ragged lines, Hang punctuation, Hyphen and Dashes

Unit III (9 Hours)

Concept of digital publishing, the Indesign workspace., Menu bar, toolbox, using
panels, using tools, placing text in a frame, Navigation, Application bar, control
panel, using the control panel to change typefaces, changing leading, Type Basics,
Points, Picas & Markup, working with text in a frame, using the glyphs panel.
Combining type and images: Understanding paths and selection tools, working with
text, placing text, Manage text flow, threaded text frame, check spelling, kerning,
working with images.
KRISHNA UNIVERSITY::MACHILIPATNAM
DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

Unit-IV (9 Hours)

Tabs and Tables: Working with tabs, setting tabs, Creating tables, Create a table
from existing text, Adding Headers and Footers, guides & columns, Using grids to
align objects. Text Wrap, Layers, Effects: Integrating Text & graphics, an
introduction to text wrap, an Introduction to document layers.

Unit – V (9 Hours)

Placing type on a closed shape, placing type on an open paths, create text outlines,
creating shaped text frames, specifying color, applying color to your documents,
graphics tool, the mighty pen tool, making closed and paths.

Practical (30 Hours)

Reference Books
1. Steve Johnson, Adobe InDesign CS5 on Demand Publisher Pearson
Education, Limited, 2010 ISBN 0789744465, 9780789744463
2. Christopher Smith, InDesign CS5 Digital Classroom Publisher John Wiley &
Sons, 2010, ISBN 0470607815 , 9780470607817 Terry Rydberg ,Exploring
Adobe InDesign CS5
3. Anne Fisher, Adobe Indesign Cs5 Illustrated ISBN-13978-0-538-47787-1
4. David Bergsland, Publishing with Indesign CS5 third edition
5. Burke,S. Paraiah, Mastering InDesigh CS5 for print design and production
Gruman Galen, InDesign CS5 For Dumies
KRISHNA UNIVERSITY::MACHILIPATNAM
DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

II Year IV Semester

Time : 3 hrs MODEL PAPER Total : 75 M

Digital Publishing

PART - I

Answer any FIVE of the following questions 5 X 5 = 25 M

1.Explain history of digital publishing?


2.Explain Types of digital publishing?
3.Give a Brief description on Hang punctuation?
4.write a short note on working with images?
5.Explain Navigation?
6.Explain Textwrap?
7.How to apply colour to your documents?
8.How to align objects using grids?
PART - II
Answer the following questions 5 X 10 = 50 M

9. How Indesgin defines paragraph?


(or)
How to apply alignment settings in Indesign?

10. Draw Application bar in Indesign?


(or)
Explain Understanding paths and selection Tool?

11. Explain procedure to create a table from exiting text?


(or)
How to Integrate Text & graphics?

12. Explain Document layers?


(or)
Explain Placing type on a closed shape?

13. Explain mighty pen tool


(or)
Explain the procedure making closed and paths?
KRISHNA UNIVERSITY::MACHILIPATNAM
DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

III YEAR I SEMESTER


MULTIMEDIA PROGRAMMING
Total contact hours – 45 + 30 =75

PURPOSE
To provide sound knowledge in scripting languages, user interface design, and
efficient program development to create exciting, compelling interactive user
experiences.

INSTRUCTIONAL OBJECTIVES
 Understand the basics of event based programming using Adobe Flash
together with XML capabilities to render rich content in the browser
 Comprehend the standards of Flex by which applications can be deployed
consistently on all major browsers, desktops, and devices with necessary
skills to design rich forms that apply the use of data binding and validation.
 Gain knowledge on both client and server side scripting with Javascript and
PHP
 To understand the Adobe Integrated Runtime (AIR) for building Rich Internet
applications (RIA).

UNIT I - INTRODUCTION TO ACTION SCRIPT IN FLASH (9 Hours)


Programming Concepts – Variables, Data types, conditionals, loops, arrays,
Functions, Custom objects - Properties, Methods and Events – Display List,
Timeline Control.

UNIT II - ADVANCE CONCEPTS IN ACTION SCRIPT (9 Hours)


OOP –Motion –Drawing with Vectors and Pixels –Text –Sound and video –
Understanding XML

UNIT III - ACTION SCRIPT IN FLEX (9 Hours)


Setting up the environment –Using Design mode and Source mode –Adding
Interactivity –Using Data Binding –Layout –Creating Rich Forms

UNIT IV - JAVASCRIPT & PHP (9 Hours)


JavaScript –Introduction –Variables and Data types –Control Structures –
JavaScript Objects. PHP –PHP language Basics –Files and directories –Data
Retrieval using PHP 9
KRISHNA UNIVERSITY::MACHILIPATNAM
DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

UNIT V - ADOBE AIR (9 Hours)


Introduction – Applications, Windows, Menus –File System Integration –
Using Local databases –HTML in AIR.

Practical: (30 hours)

REFERENCES
1. Rich Shupe and Zevan Rosser, “Learning ActionScript 3.0: A Beginner’s
Guide”, Adobe Developer Library.
2. Chafic Kazoun and Joey Lott, “Programming Flex 3 ”, Adobe Developer
Library.
3. Alaric Cole, “Learning Flex 3 ”, Adobe Developer Library
4. Paul Wilton and Jeremy McPeak, “Beginning JavaScript, 3rd Edition”, Wrox
Press Inc., 2007.
5. Mercer, Kent, Nowicki, Squier and Choi, “ Beginning PHP5 ”, John Wiley &
Sons, Inc., 2004.
6. Michael Labriola, “Breaking out of Web Browser With Adobe AIR”, Prentice
Hall, Inc., 2009.
7. Joseph Lott, Kathryn Rotondo, Sam Ahn and Ashley At kins, “Adobe AIR in
Action”, Manning Publications Co, 2009.
KRISHNA UNIVERSITY::MACHILIPATNAM
DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

III YEAR II SEMESTER

COMPUTER MODELING AND ANIMATION


Total Contact Hours – 30 + 30 = 60

PURPOSE
This Course enables the students to explore principles of 3-dimensioning and apply
them in the creation of 3D computer representations using appropriate modeling
software. Emphasis will be placed on creation of accurate models rendered with
color, shading, texture mapping and lighting to simulate effects of materials,
finishes and surface graphics.

INSTRUCTIONAL OBJECTIVE
 To involve the students to use/manipulate the software interface
 To gain knowledge in creation of objects
 To use various modifiers and particle systems
 To apply appropriate materials to objects
 To use lights, cameras and rendering with environments

UNIT I – INTRODUCTION TO 3D ELEMENTS AND CREATION (6 hours)

Understanding coordinate system, vertex, faces and object - Concept of wireframe,


surface and solid modeling- Creating primitive objects and patches- Understanding
modification methods and transformation of 3D objects - Creating primitives using
keyboard and dimensional control.

UNIT II – SOLID MODELING AND MATERIAL EDITOR (6 hours)

Creating shapes by lofting - Integrating shape and path to create complex objects -
Solid modeling using Boolean Operations - Boolean parameters and sub-level
modifications - Creating object using NURBS – Animation using various modifiers -
Definition of materials and overview of Material Editor interface - Basic materials,
color and shading - Designing basic standard materials.

UNIT III – LIGHTING (6 hours)

Properties of light - Natural and Artificial Lights - Creating light object; Omni lights,
target spotlights and free spotlights - Setting light color - Setting the shadow
properties of an object.

UNIT IV – USING CAMERAS AND RENDERING (6 hours)

Characteristics of cameras - Placing camera in a scene - modifying camera


parameters - Understanding camera navigation button s - Concept of rendering in
3D modeling - Render options and file output - Importance of background elements
in 3D visualization - Artificial fog simulation and fog types - Volume light effects.
KRISHNA UNIVERSITY::MACHILIPATNAM
DEPARTMENT OF COMPUTER SCIENCE

B.Sc Multimedia

UNIT V – PARTICLE SYSTEMS (6 hours)


Uses of particle systems for realistic photo-rendering - Creating simple
particle systems - Definition of Space Warp - concept and application - Space warp
that affects particles or geometry.

Practical: (30 hours)

REFERENCES
1. Boardman, Ted, “3DS MAX Fundamentals”, Pearson Custom Publishing,
2006.
2. "Inside 3D Studio Max Vol. II", Indianapolis, New Riders, 1997.
3. Duff, J. M., "Mastering 3D Studio: Modeling, Rendering and Animation", New
York: PWS Publishing Company, 1995.
4. “Basics of 3D Modeling”,NIIT, Prentice Hall of India, 2004.
5. “3D Animations: An Overview”, NIIT, Prentice Hall of India, 2004.
6. Tom Meade and Shinsaku Arima “Maya 8: The Complete Reference”, Tata
McGraw-Hill, 2007
7. John Edgar Park, “Understanding 3D Animation Using Maya”, Springer
2004.

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