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Mission H1
King of the Hill
FRIENDLY ELR: 4
BRIEFING: Chiunzi Pass, Salerno Italy, September 12,
1943. MAPBOARD SELECTION & ACTIVATION (13.):
EC: Dry, No Winds. INITIAL MAPBOARDS:
TIME OF DAY (S12.33): Day. No additional mapboards are activated during play.
AT START: After the beachhead at Salerno was secured the ⇧N
Allied drive for Naples began. This included seizing the
Chiunzi Pass, gateway across the rocky Sorrento peninsula
to Naples in the north.
15
The elements of the 3rd Ranger Battalion attached to the
U.S. 3rd Infantry Division were tasked with this objective.
Once the pass was taken the advance towards Naples could
begin. Landing on September 8th in the first wave, being
the left flank of the main Allied effort, the rangers seized
the pass on the same day overlooking Highway 18, the
2
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4. The ENEMY will use the following German
Generation Tables in lieu of the normal tables,
FORCES:
5. Instead of the normal RE tables, the following
FRIENDLY and ENEMY RE’s are each used only once
per Mission. If already used reroll until different
result is achieved. If all RE events are used, no more
RE events are available for that side.
FRIENDLY:
Elements of 3 Ranger Btn: setup on boards 15 and 12
anywhere west of hex row BB. G2: SQUAD (5.72)
x12 6-6-7
x4 3-4-7 2-4 4-4-7
x10 1-2-6 5-6 4-6-7
x4 MMG
x4 M2* 60mm MTR 7-12 4-6-8
x4 BAZ 43 M1A1
x2 ATR
x1 8-1
x2 8-0
G6: STANDARD AFV (5.71)
x1 7-0 2 Pz IIIN Sz
x1 Radio (100+ W, w/Plentiful Ammo)
3-6 Pz IIIL Sz
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A11: ENEMY Random Event Table (2.)
2-3 A11: RE 06 Enemy Infiltration!
4 A11: RE 15 Enemy Infiltration!
5 A11: RE 35 Enemy SPG!
A11: RE 33 Enemy Harassing Fire
6
FFE!
A11: RE 31 Enemy artillery
7
strike!
A11: RE 33 Enemy Harassing Fire
8
FFE!
9-10 A11: RE 36 Flank Attack!
A11: RE 72 Friendly ammunition
11
shortages.
12 A11: RE 45 Enemy HMG!
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