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General Tips
General information about LEVEL-4 difficulty: damage, HP, movement, other strategies used
throughout the game, how many bombs can be on screen, why jump, how fast you move walking
jumping, in Slug jump, etc...
Jumping
In most cases jumping is faster than walking. While jumping, there is some horizontal air control
allowing the player to change direction. However there is no vertical air control: all jumps will always
have the same height. While in the air, the character will fire their gun (or throw Bombs) in the direction
the player is currently pressing (Left / Right). If neither Left nor Right are currently pressed, the
character will shoot (or throw Bombs) in the direction they are facing. This allows movement in one
direction while shooting in the other. For example, against the boss of mission 1, you can face left,
jump, press right, release right, then mash shoot to damage him while running away.
Firing Rate
Your firing rate is limited by two factors: The weapon’s own firing rate, and the number of
projectiles it can have on screen. There are three types of weapon firing rate: Slow, Medium and Fast.
Crouching turns Medium firing weapons into Fast firing weapons. Also, players can bypass the limit on
number of projectiles on screen by being next to their target. This reduces / removes the travel time of
projectiles. The combination of the two allows Rocket Launchers, Enemy Chasers, Iron Lizards or Drop
Shots to fire very fast, and greatly increase in damage per second, almost rivaling the Slow weapons.
2
Missions 1 & 4 All Locusts Flies to the opposite side.
Mission 1: Before Hermit Crab 3rd Giant Red Crabs Spawns on opposite side.
Mission 1: Before Hermit Crab 4th Giant Red Crabs Spawns on player side.
Mission 4: Start 4th and 5th Tanks Spawns on opposite side.
Mission 5: After Dogfight First Helicopter (Blackhawk) Spawns on opposite side.
Mission 5: After Dogfight Second Helicopter Flies to the opposite side.
Mission 5: Space & inside Flat Flying Saucers Flies relatively above.
Mothership
Mission 5: After 2 Shotguns 3 Martian UFOs before Di Flies to the opposite side.
Manjis
Mission 5: Death Refill Big Eyes After 3 Comets There are 10 waves, which
spawn in this order:
Both - Both - Opposite - Same -
Opposite - Opposite - Opposite
- Opposite - Opposite(or Both if
you are on the right) - Both.
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Animation Canceling
● Knife Cancel
Normally the player would knife about three times per second. This can be bypassed by
crouching and quickly alternating Left and Right. The act of turning around cancels the animation of the
knife, allowing the player to perform another knife attack quickly. This can be repeated any number of
times to increase damage per second.
● Draw Cancel
After a weapon’s ammo is depleted, there is an animation where the character draws out their
Handgun / Pistol, during which they cannot fire. This can be canceled when on the ground by turning
around, crouching or throwing a Bomb. When in the air, only throwing a Bomb will work. When in water,
only turning around will work. When wear a jetpack on mission 5, nothing works.
● Recoil Cancel
After firing the Shotgun while crouched, there is a small recoil animation, followed by a cocking
animation, during both of which the character cannot move forward. These can be canceled by turning
around, standing up or jumping. Other Medium and Slow weapons also have the recoil animation.
● Reload Animation
The Handgun / Pistol reload animation is purely esthetic and can be canceled by anything.
Route
● Stage 1 - Top path
● Stage 2 - Top path, don’t go into the cave
● Stage 3 - Enter the pipe at the top of the second wall
● Stage 4 - Guess what? Top path again
● Stage 5 - Sibal
4
Weapon Chart
Knife 3 ∞ ∞ ∞ 1 Fast
10 10 10 0 2 Fast
Bomb
1 per 30 15 10 ∞ Slow
lame Shot frame(?)
Max 31.4
20 30 10 10 ∞ Slow
hotgun
3 Direct / 40 20 10 3 Medium
haser 1 Splash
3 Direct / 30 20 10 2 Medium
ocket Launcher 2 Splash
3 Direct / 30 10 10 2 Medium
ron Lizard 2 Splash
3 Direct / 30 10 10 3 Medium
rop Shot .1 Splash
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Flame Shot
● Best weapon. Most Damage Per Round, most Damage Per Clip, most Damage Per Second.
● Does damage over time. Try to have enemies stay in the flame as long as possible.
● Instantly kills zombies, regardless of their HP. “Zombies” are any enemy that can turn the player
himself into a zombie.
● When shooting downwards while mid-air, near the ground, the flame travels way further than
when shooting straight. Either shooting down immediately after a jump or before landing.
● Firing rate is increased by jumping. (Needs citation)
● Some rare enemies (like the bubble in the clone room) take less damage from the Flameshot.
Super Grenade
● Firing rate is slightly increased by crouching.
● The last boss gets hit by both the projectile and the smoke, for a total of 15 damage per round.
Lasergun
● Does more damage per round when fired in short bursts than when fired continuously.
Apparently, when the Laser stops hitting a target, it deals an additional amount of damage that
does not use any ammo.
Rocket Launcher
● Deals 8 damage to the last boss, making it a very good weapon against him.
6
Mission Strats
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******** Mission 1 ********
----------------------------------------
Locust Swarm
● Shoot up while alternating between the left and right screen.
● Stay close to the middle of the screen, as they oscillate towards it.
Piranha Barrel
Safe Strat
● Walk and shoot, tap up after the fish skill in the background to kill the third piranha that spawns,
continue shooting the barrel.
● Start jumping as soon as the barrel explodes.
Risky Strat
● Immediately jump right and shoot continuously. Just before you land press up. Walk a quarter
step, jump again then press down. You should get over the barrel and kill all the Piranhas.
● Risky strat is not worth it unless you really want to save frames.
----------------------------------------
******** Mission 2 ********
----------------------------------------
Start
(Refer to [00:21:30] of Video 2)
● Jump 3 times with a quarter step between each, and throw a Bomb at the peak of the third
jump. This should kill 2 zombies with the first Bomb.
● Jump two more times and throw a Bomb at the peak of the jump. This should hit the zombie on
the far right.
● Land on zombie girl, Bomb to kill both zombies in your face.
● Turn left, shoot twice, Bomb.
● Jump right and immediately Bomb. This should finish off the zombie on the right.
Chaser Girl
● Jump off of Utan’s (the monkey) cage, Bomb at the peak of the jump. This will hit the far right
female zombie.
● Land, jump, land next to her, crouch, knife, grab Chaser.
Heli-Go-Round
● Shoot 4 Chasers at the red helicopter, wait half a second, 3 more Chasers.
● The red helicopter creates a chain reaction destroying the following brown helicopters. If the red
helicopter explodes before all the brown helicopters appear on screen, the chain reaction will
not occur.
Transport Vehicles
● Start shooting the Flame Shot after the black tank, in between the yellow fences, when in front
of the truck in the background, between the headlights. This will kill the transport vehicle and the
zombie that spawns from it at once.
● Continue firing until all the vehicles are dead. Move back left after the last shot.
● The large helicopter spawns on the opposite side of the screen as you. Being on the left half of
the screen spawns the helicopter on the right, which is faster.
● Jump, 2 Bombs and 1 Flame.
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Backup Strat
● Facing right, top of head below far left edge of boss, or gun slightly left of glowing crater, or
monolith beam touches the bright corner of boss.
● 4 Bombs total, first one being when the timer changes to 60.
● The first monolith should miss allowing a 4 cycle.
● The second monolith will hit. It has a different hitbox when it falls on an existing monolith.
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----------------------------------------
******** Mission 3 ********
----------------------------------------
Start
● Go straight and knife the first diver when he swings on the left, swim under the mines, destroy
2nd mine dispenser (tank carcasse), swim under the mines of the third mine dispenser.
○ Don’t destroy the mines. Mines respawn based on the number on screen.
● Pick up the Enemy Chaser and the Bombs from the PoW.
Torpedo Wall
Backup Strat
● Don't blow up the mines. Mines respawn when they explode or are off screen.
● The mines travels in a straight line, they are not homing, so just move out of the way.
● If you need more Heavy Machine Gun ammo, skip blowing up the mine dispenser.
● Swim to the top of the screen under the Bomb count. When the mine launches, duck under the
mine and swim clockwise around it.
● Stop between the HP bar and Ammo count. Move right to avoid the second mine and go in the
pipe.
Fast Strat
● Up against the wall, helmet below the lowest brick line, as low as possible.
● Being low prevents the far left submarine from firing a missile/torpedo at you.
● Go up to the pipe just after the second volley of torpedoes.
First Tank
● Continuous fire. Stop next to the hostages, pick up the Bombs.
● Only then, shoot 3 Bombs at the tank while running towards it.
● The Heavy Machine Gun should kill the two soldiers that spawn behind the tank.
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----------------------------------------
******** Mission 4 ********
----------------------------------------
Start
● Skip the Rocket Launcher, stay on the camel.
● 1 or 2 Bomb for the first heli.
● Move back to the sand dune on the left, jump, 2 Bombs for each of the two next helis.
● The truck is invulnerable until the two helis spawn. Truck may have 50HP (needs confirmation).
● Be generous with Bombs, as they can’t be used against the boss of this mission.
Cotton Wall
● Shoot 1 Flame at the PoW when you are on the third stone slab. Once next to him, shoot up for
the next two plants.
● Enemy Chaser deals splash damage. Waiting for the plants / cotton to group up before killing
them saves ammo for the locusts later.
● Clear the cotton on the left with Chasers.
● Jump to the right immediately 3 times. Be as right as possible on the stones to avoid the plants.
(Images below)
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Sandbag Wall
● Ignore the plant next to the PoW. Killing that plant will only spawn another plant further ahead.
● Kill the next two plants if they start moving right.
● At the ledge before the locusts, crouch facing right, then kill both pairs of plants with the knife.
The knife can reach further down, and kill the plants faster when you are facing right.
● Kill the two plants on the left with 3-4 Chasers.
Locust Swarm
● Use the rest of the Chaser, then follow up with Bombs.
● Save all the Flame Shot ammo if possible.
----------------------------------------
******** Mission 5 ********
----------------------------------------
Start
● Jump in the first vehicle, doesn’t matter what it is.
● Destroy the second hut.
Dogfight
● Use Bombs generously.
● Slug Crash to finish the last blue plane.
Spaaaaaaaaaaaaaaaaaaaaaaaaaaaaace
● The first few spaceships will come floating in front of you, so don’t move.
● Right after the first spaceship is killed, fire a missile. The missiles should hit both spaceships
using only 1 Bomb.
Asteroids
● First volley: Stay in the bottom right.
● Second volley: Stay in the bottom right until the Laser.
● Take the Laser, try to shoot as little as possible. Laser causes lag. (Except on emulator)
● Move up and left, or move up and right when dodging. Don’t just move left or right.
● Use the jump button to increase your speed, but don’t Slug Crash.
● Being near the top collects UFOs easier. Kill them with Heavy Machine Gun.
● Try not to move too much, or they will scatter.
Death Refill
● During the wave of three successive comets, after the second one, Slug Crash into the third.
● After the third comet, on the first pair of Big-Eyes, die to refill Bombs.
● These Big-Eyes will always spawn the same exact amount of time after the first comet has
spawned. Because of this, it doesn’t really matter how fast you destroy the three comets.
Mecha-Brain De-Spawn
(Refer to [00:19:05] of Video 5)
● Throw 1 Bomb at the first Mecha-Brain and run into it. Jump upon kill.
● Jump immediately again, land, don't move 2s while shooting the Mecha-Brain, jump back when
it dies, wait, jump forward when his body explodes. This skips the Mecha-Brain that spawns on
the left. (Very precise timing)
Pre-Slug
● Kill the first 3 clones, then just go. Killing more clones causes lag.
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At Slug
● Take care of the big red dude with the Slug cannon, then jump out.
● While outside of the Slug, Mecha-Brains spawn with 40HP, shoot 3 times and drop weapons.
While inside the Slug, they spawn with 80HP, shoot only once and drop cannon rounds and
gas. For this reason you want to be outside the vehicle when the first 5 Mecha-Brains spawn.
● 3 Bombs for the first Brain, (less if you have Rockets or Laser). Pick up his weapon. Kill the next
3 Brains and take their weapons.
● After the 5th Brain spawns, jump in the Slug and kill it. Try to get a Shotgun or two from the 4th
and 5th Mecha-Brains.
● Kill the 6th Brain with the cannon. It should drop gas since it spawned when you were in the
vehicle.
● The screen will now scroll. Fire 1 cannon round the next time it stops.
First Gate
● Front foot on the stone slope, walk forwards and Shotgun. Jump.
● During the jump, if you have 2 or more Shotgun ammo, fire 1 round. Otherwise throw 2 Bombs.
(Images below)
● 1 shot from the Shotgun is enough to destroy the orbs.
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Second Gate
● Again, front foot on the stone slope, Shotgun, jump Shotgun. (Image below)
● After that, kill the zombie that holds the Flame Shot first.
● Shoot/knife the left zombie clone and Bomb the incoming normal clone.
● The clone dropping in has exactly 10HP so don't feel bad throwing a Bomb at it.
● Pick up the Flame Shot. Don’t use a single ammo before the final boss if possible. Get in Slug.
Third Gate
Strat 1
● Drop Bombs along the way with the Slug to clear some clones. Get on the upper platform, shoot
both arms at the top orb for 1-2 seconds, then jump at the gate and drop a Bomb over the top
orb.
● Slug Crash to destroy the two bottom orbs.
Strat 2
● Jump and hug the door. Then spam jump and Bombs to get rid of the bottom orbs. Then Slug
Crash and destroy the top rob. - VerzViper
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Four Mecha-Brains
● Jump over the 1st Brain.
● For the 2nd and 3rd : 3 Cannons 1 Flame, jump over them and 1 Flame down to finish them.
● Jump over the 4th.
● The 2nd Brain leaves a Drop Shot, which must be avoided at all costs.
Fourth Gate
● When jumping over the 4th Brain, Flame the top orb, then two possible strats.
Strat 1
● Crouch when you land, 2 Flames right, then 2 Flames up.
● No Slug Crash.
● Use the double jump on the Slug to gain height and eject to maintain jump speed. Without Slug,
you would have to walk this distance. (Image below)
Strat 2
● Double jump over the 4th Brain
● While falling: Bomb & Flame forward the top orb
● Aim up, F
lame once. You may need to flame a second time if the first flame did not do enough
damage.
● Slug Crash. The 3 orbs should be destroyed.
● Small jump after you land, Flame again to the right at height of jump to finish the top orb.
● Slug Crash when you land.
● The Slug’s cannon deals 5 damage to the boss, and is useful to farm the red orbs.
● There is a very important spot where you can stand and be safe from the yellow wave attack.
The boss’s stitches must be between your legs. (Image below)
● Crouching in that same spot allows to fire the Rocket Launcher very fast, however you are not
safe from the wave attack while crouched.
● This is also the best spot to maximise Flame Shot damage.
● Learning to land into this spot directly from a Slug ejection can be useful.
● The Rocket Launcher deals 8 damage to the last boss.
● The Super Grenade deals 15, probably because both the projectile (10) and the smoke (5) hit.
● If you don’t have one of these four weapons, knife canceling and dying to refill Bombs is faster.
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References
[Video 1] “Metal Slug 3 medium explanation about some strat for Jack.”
Twitch. Sukimos, Dec 15, 2016.
https://www.twitch.tv/sukimos/v/107764863
[Video 2] “Random Slug 3 explanation about all I know.”
Twitch. Sukimos, Jan 22, 2017.
https://www.twitch.tv/sukimos/v/116526811
[Video 3] “Metal slug 3 medium speed run strat explanation (mission 1,2)”
Youtube. Sukimos, Jan 23, 2017.
https://www.youtube.com/watch?v=C051n6Cxnqo
[Video 4] “Metal slug 3 medium speed run strat explanation (mission 3,4,hai do)”
Youtube. Sukimos, Jan 23, 2017.
https://www.youtube.com/watch?v=wHS8sU3iklY
[Video 5] “Metal slug 3 medium speed run strat explanation (mission 5 after the hi-do)”
Youtube. Sukimos, Jan 25, 2017.
https://www.youtube.com/watch?v=S0fHWiEYLL4
Leaderboards
http://www.speedrun.com/mslug3/full_game#Medium
PS: Anyone who edits this document should have a copy of their own.