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Sou Tenken (Order #11459110)

Predation

Chapter 1
FROM tHE FAR FUtURE
tO tHE ANCIENt PASt


Elza, you’ve got incoming. Better hurry.” supposedly abandoned time-travel lab that Elza
Dast could talk to her, from headset to was currently trying to break into.
earbud, but she couldn’t talk back. So As he watched the operatives, a close-in fuzz
he had no way of knowing if she’d heard him, of black appeared in his lenses, disappeared,
unless she gave him a gesture, and he didn’t returned.
dare turn his long-range lenses away from the “Vanta,” he hissed at the microraptor next to
operatives to check. him. “Back up.”
From his position in the treestand, Dast He felt her ruffle her feathers—a sure sign
could make out two… no, make that three that she was bored of sitting here, doing
operatives heading down the dirt path nothing—but she did as he asked. Miracle of
SATI, page 116 through the swath of thick jungle. SATI, from miracles. He loved the beast, but to say she
the look of the nautilus logo on their armor. was stubborn wasn’t doing her hard little head
The one bringing up the rear had a laser justice.
pistol—definitely SATI issue—and a young Adjusting his lenses—and ignoring the
raptor on a lead. The raptor’s feathers flicked smear that Vanta’s antics had put across his
with an orange bioluminescence each time it vision—he turned his gaze back to Elza. She
passed through a heavily shaded spot. Stolen? was still crouched in front of the panel next
Bioengineered by SATI for some unknown to the door. He couldn’t see her hands, but
purpose? Captured? With SATI, anything was he knew she was desperately working the
possible. fingerprint lock that would gain them access
Right now, the more important question to the lab. She needed another five minutes,
was: did the operatives know that Elza was maybe ten.
there? Their demeanor denoted more stroll She didn’t have that long.
than hurry, which was good. But either way, He lowered his voice and spoke slowly into
there was only one place to go in this jungle, the headset. “Elza, thumb up if you can hear
and that was toward the time-travel lab. The me. You’ve got maybe three minutes.”

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Sou Tenken (Order #11459110)
FROM tHE FAR FUtURE
tO tHE ANCIENt PASt

No response from her. Shit. Think. on-shadow. A tiny button embedded in the
This was supposed to be an easy job. Break side of her beak blinked on and off. He kept
into an abandoned time-travel biolab. Steal her cybernetic elements turned off whenever
something called a volcanic predictor. Head he could; she was just too impetuous to run Volcanic predictor,
back to Saul and get their money. In fact, Dast around throwing sparks off her body. page 172
was up here keeping an eye out for the rexes “What do you say we buy her some time?”
that sometimes roamed these woods in packs. He pushed his fingerprint to the button,
That he’d see humans had never crossed his holding it there until it turned solid red.
mind. Instantly, Vanta’s black feathers crackled with
But the lab didn’t appear to be abandoned. the low hum of electricity. She let out a soft caw,
Saul forgot to mention there was a fingerprint spread her four wings, and launched herself
lock. And three SATI operatives in full gear were toward the operatives.
about to round the corner and give Elza a very “Show-off,” he said. Unlike Vanta and Elza,
unpleasant surprise. he was all organic. He’d have to get down the
A glance at the operatives showed that they’d old-fashioned way. Climb.
picked up the pace a bit. Had they seen her?
No, they were joking, laughing. Behind them,
the raptor popped its head up, alert, a giant
clawed foot flexing. Hunting stance. It was
looking toward the lab. The guy bringing up the
rear stopped, his eyes on the raptor, and said
something to the other two.
“She’s not going to make it, Van. They’re
going to ambush her.”
Dast dropped his lenses and glanced over
at the nerezza. She was all black, shadow- Nerezza, page 142

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Sou Tenken (Order #11459110)
Predation

TEC BACKGROUND CONNECTION


Roll Background
1 You studied under a master chemist for years, right up until the day you blew up the lab, and nearly blew up
yourself and your mentor along with it.
2 Your parents were members of the Butterflies and attempted to discourage your interest in technology right up
until the day you left home.
3 A creature you helped create went on to kill a fellow tec. Although it wasn’t your fault, you still feel responsible.
4 During a drunken celebration, you came up with a fantastic idea for a world-changing technology, but no matter
how hard you try, you can’t remember it.
5 You would rather swing a sword than read a book, but you’ve finally admitted you have no aptitude for the
former. And designing weapons is almost like using them.
6 You once got lost in a deep natural cavern where you stumbled upon a secret stash of technology. You’re
determined to return to it, if you can only find it.
7 For years, you and your partner ran a scam in which you pretended to predict the future of anyone who paid you
a few nautils. Then you discovered that your partner believed they really could see the future.
8 You’ve always been fascinated by time anomalies and have devoted much of your life to finding and studying them.
9 Your father was a well-respected scientist until one day he disappeared without a trace.
10 You are pretty sure you once worked with other SATI tecs on a top-secret project, but the details seem fuzzy and
no one there claims to remember you.
11 You were always a fast learner, but got bored quickly and went off to seek different kinds of adventure. Now
you’re ready to come back to the science you love.
12 You’ve heard rumors that SATI is working to restore time travel to Grevakc and you desperately want to be involved.
13 One of your close friends is also a tec, specializing in genetics and botany. The two of you meet regularly to share
discoveries.
14 You have a fascination with robotics and cybernetics, but so far haven’t had the opportunity to try your hand at
them much.
15 You hail from a small town along the Chalk Road where you spent your early days trying to figure out how to
make crops grow better.
16 An experiment you conducted in the past went horribly awry. The locals remember you as a dangerous and
foolhardy individual.
17 Your grandmother was one of the original commuters. She never talked about what she did for SATI, but before
she died, she told you she kept a journal. You don’t know where it is.
18 People you meet often seem to be put off by your favorite object: a tiny dinosaur preserved in a jar.
19 You accidentally injected yourself with an experimental growth hormone meant for a bambiraptor. You’re still
waiting to see if there are side effects.
20 You fell in love with a scientist and applied for a job at the lab where she worked. She eventually left, but you
stayed on, having found a new passion.

Butterflies, page 118


TEC STAT POOLS
BUILDING YOUR TEC
Nautils, page 60 A Tec is constructed primarily from the Adept
Stat Pool Starting Value type described in the Cypher System Rulebook.
Time anomaly, page 74 Might 7 The Tec gains the option to choose from most,
but not all, of the Adept ability choices, plus
Speed 9
SATI, page 116 some derived from select abilities of other types
Intellect 12 and flavors described in the Cypher System
Bambiraptor, page 135 Rulebook.
You get 6 additional points to divide among In some tiers, Tecs may also choose selected
your stat Pools however you wish. abilities from the Cretaceous abilities list.
If available, these abilities are noted in the
abilities sections for each tier.
At second and higher tier, a Tec can
always choose an ability from a lower tier

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Sou Tenken (Order #11459110)
CHARACtER tyPE

instead of adding one from the current tier, SECOND-TIER TEC


and can replace one lower-tier ability with a You gain the abilities noted for a second-tier
different one from a lower tier. Finally, a Tec Adept, except as follows.
with a companion has the option to choose • All Tecs choose from the special abilities
companion abilities at each tier after the first, presented in the Second-Tier Tec Abilities
as noted below. chart, drawn mainly from the Adept list,
The full text of Cypher System Rulebook but occasionally from alternate types and
abilities is not replicated here. Please refer to additional flavors. Where those abilities
the Cypher System Rulebook for details on your are not second-tier Adept abilities, they are
ability and equipment choices. At each tier,
a chart is provided that includes Tec abilities
available at that tier, plus abilities available from
other sources, if any.

FIRST-TIER TEC Adept, page 29


You gain the abilities noted for a first-tier Adept,
except as follows. Flavors, page 50
• All Tecs have the Knowledge Skills ability.
• All Tecs choose from the special abilities
presented in the First-Tier Tec Abilities
chart, drawn mainly from the Adept list,
but occasionally from alternate types and
additional flavors. Where those abilities are
not first-tier Adept abilities, they are tagged
in the chart. The Tec chooses only from the
abilities on the chart, so the Adept abilities
Erase Memories, Far Step, Hedge Magic,
Magic Training, Push, and Resonance Field
are not available.
• All Tecs start with a companion of their
choice.

FIRST-TIER
TEC ABILITIES
Choose three abilities + Knowledge Skills First-tier Adept,
page 30
Distortion
Onslaught Datajack, page 53
Practiced With Light Weapons
Decipher, page 39
Resonance Field
Scan Hacker, page 54

Sculpt Flesh Knowledge Skills,


Shatter page 61
Ward Machine Interface,
Crossed Wires (Cretaceous ability) page 54
Datajack (tier 1 Technology flavor)
Scramble Machine,
Decipher (tier 1 Explorer) page 54
Hacker (tier 1 Technology flavor)
Understanding, page 46
Knowledge Skills (tier 1 Skills and Knowledge
flavor) *Preselected
Crossed Wires, page 34
Machine Interface (tier 1 Technology flavor)
Scramble Machine (tier 1 Technology flavor)
Understanding (tier 1 Speaker)

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Sou Tenken (Order #11459110)
Predation

Chapter 5
CHARACtER DESCRIPtOR
AND FOCUS

DESCRIPTORS formidable force for interacting with others,

y
our descriptor is what defines your while a Driven Tec has the potential to make
character—it changes the way you amazing scientific discoveries. That said,
Driven, page 71 tackle every action that you take. Your the new descriptors provided here—Daring,
descriptor places your character in their current Empirical, Savage, Slick, and Volcanic—were
Descriptors, page 64
situation or adventure, and helps provide a designed specifically with Predation in mind,
Clever, page 67 sense of their motivations. It is the adjective of allowing characters to immerse themselves in
the sentence “I am an adjective noun who verbs.” the setting in unique ways.
The Cypher System Rulebook details fifty
Tec, page 21 descriptors. You can choose from any of the
descriptors there, regardless of type, or from NEW DESCRIPTORS
Osteon, page 30 one of the new descriptors presented in this
chapter. The Cypher System Rulebook selection DARING
of descriptors is robust and likely suitable for Sure, there’s probably a well-worn path
most players. A Clever Osteon would be a somewhere, but who cares? You’d rather go
your own way, break the rules, and not just
If you have Expanded Worlds, you could also push the boundaries, but pretend they don’t
choose from the following descriptors: even exist. You might be the mad scientist, the
Adroit trailblazer, the daredevil, or the wild storyteller.
Beneficent Whatever you do, you go your own way—and
Chaotic it’s everyone else’s loss if they don’t appreciate
Heroic the heights of your ingenuity.
Lawful You gain the following characteristics:
Relentless Innovative: +4 to your Intellect Pool.
Serene Try Anything Once: Any time you attempt
Young something that you’ve never done before and

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Sou Tenken (Order #11459110)
CHARACtER DESCRIPtOR
AND FOCUS

that you aren’t trained or specialized in, you EMPIRICAL


gain an asset on that task. You trust only what you can see with your own
Skill: You are trained in one of the following: eyes—and sometimes not even that. You’re
scientific discovery, pathfinding, or storytelling. most comfortable when you’ve had time to
Inability: There is nothing worse than complete your research, find all the facts, and
following the rules. So boring. You have an figure out the truth.
inability in all tasks related to laws, rules, and You gain the following characteristics:
social norms. Observer: +4 to your Intellect Pool.
Initial Link to the Starting Adventure: From Quick Study: When you take a round to study
the following list of options, choose how you whatever’s in front of you and gain the facts,
became involved in the first adventure. you feel more confident that you’re about to do
1. Your latest scientific experiment went the right thing. You gain an asset on your next
horribly wrong. You need to collect the non-combat action.
equipment to begin again and heard that this Skill: You are trained in all actions involved
might be a way to get it. with conducting experiments or tests to
2. You’ve been growing bored and this discover proof, discern the truth, or glean
seemed like just the wild adventure you needed. information.
3. One of the other PCs heard you telling a Inability: If you haven’t had time to study
fantastical story, but didn’t hear the end. They something, you have a hard time taking action
convinced you to come along so you could and moving forward. Whenever you receive an
finish it. intrusion (either by rolling a 1 or by getting one
4. One of the other PCs is really intriguing from the GM), any action you take in response
to you, but you’re not sure why. You’re coming is one step more difficult.
along to find out more about them. Initial Link to the Starting Adventure: From
the following list of options, choose how you
became involved in the first adventure.

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Sou Tenken (Order #11459110)
Predation

KELAINO’S MASCOT:
SUE THE T. REX 2
About fifteen years ago, a young T. rex
showed up at Kelaino’s gates. Standing
just a few feet high, the creature was
clearly hurt—limping, whimpering in pain,
missing an eye, and covered in gashes.
The city rallied around the creature, which
seemed grateful for the medical assistance,
the attention, and the food. They dubbed
her Sue the T. rex 2, after one of the most
complete T. rex fossils ever found. As she
healed and grew, Sue captured the hearts
of the citizens and she remains the city’s
mascot to this day.
Unusually small for a T. rex, Sue only
stands about 6 feet (1.8 m) tall, but she’s
still nearly 30 feet (9 m) long. Sue mostly
hangs around outside the builtbone wall,
welcoming visitors, cooing for food, and
allowing children to ride on her tail while
she slowly and carefully walks around in
circles.

while other parts are candle- and fire-lit,


with machinery powered by handcranks or
dinosaurs. Along the water, trained dinosaurs
and elegant riverboats carry supplies, visitors,
and sightseers, while children use worn,
repaired nets to catch ray-finned fish and river
crabs in the hopes of feeding their families.

LAYOUT AND STRUCTURE


The semi-circular city is partly surrounded by
the builtbone wall, a wall that is “grown” from
a mixture of bones, malleable concrete, and
strong metal. It grows slowly, entwining its
branches together a little more each year to
become stronger, wider, and higher. Currently,
the bonebuilt wall stands around 20 feet (6
m) tall and surrounds all of the city that is
not backed up against Torotix Run, a wide,
deep river that runs all the way to the Western
Interior Seaway.
Western Interior Seaway, and scarcity, the future and the past. The law The southernmost stretch of the city lies
page 106 is visible along the streets, but the lawless along the banks of Torotix Run. An offshoot,
have learned to use the shadows and hollows Mikro’s Fork, branches into the city itself. A small
of the city to their benefit. Everywhere you manmade stream runs under, and powers, SATI’s
SATI hydrolab, page 83 look there is a mix of scientific technologies hydrolab, which in turn powers parts of the city.
coupled with homes built of the bones and There are various docks and harbors along the
skin of behemoths. Most of the streets are little water, used by fishermen, travelers, and others.
more than dirt paths formed and compacted Off to the right, appearing in constant
by the passage of large dinosaurs, carriage struggle with the builtbone wall, is an ever-
Gridelin Wilds, page 92 wheels, and human footsteps. Some sections encroaching swath of jungle known as Gridelin
of the city have electricity (from solar, water, Wilds for its unusual purple-grey trees.
Chalk Road, page 92 or other sources) that powers lights, cold A section of the Chalk Road runs directly
storage, scientific equipment, and electronics, through the northernmost part of Kelaino, and

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Sou Tenken (Order #11459110)
Creatures and NPCs

LytHRONAX 8 (24)

Sometimes a creature’s name tells you everything you need to know about it. The “king of gore” Lythronax means “the
is one of those creatures. Growing to a size of more than 26 feet (8 m) long and weighing in at gore king.”
2.75 tons, the lythronax is already designed to be a killer—no upgrades needed. With a mouth full
of giant, banana-shaped meat cleavers, the lythronax can inflict huge amounts of damage, crush
bone, and carve out huge chunks of flesh in a single bite.
Scientific name: Lythronax argestes
Common name: Lythro, gorebeast, gorer
Motive: Hunger GM Intrusion: The
Environment: Areas near lakes, floodplains, and rivers, particularly where prey gathers   lythro gets a grip on the
character and shakes
Health: 55
them, knocking them one
Damage inflicted: 12 points step down the damage
Armor: 1 track.
Movement: Long
Modifications: Initiative as level 9 due to hunting instincts; all tasks involving
critical thinking as level 7 due to intelligence
Upgrades: No one seems to know what to do with lythros.
You can occasionally see an upgraded lythro
running around in the world, wearing the
remains of a control collar,
capturing device, or other
upgrade. 
Combat: Lythros are all bite
and no bark. Everything
they do is focused on
ripping, tearing, chewing,
and consuming.  
Interaction: Lythros can be
lured away or tricked with
live food. Occasionally, they
can be trained the same way,
but as a general rule, they’re not
particularly smart and training can
quickly turn into a surprise game of
predator and prey. 
Use: Run.  
Loot: Their brightly colored feathers are
coveted for creating equipment,
armor, and decoration.

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Predation

someone else’s companion. Maybe they built Once you’ve run the game a few times and feel
a fighter-type companion, but are running comfortable, you can suggest that players work
another player’s more snuggly companion, together to create interesting player/companion
which they didn’t want to do. One way to solve pairings. If a player really wants to run another
these concerns ahead of time is to have players player’s cute, furry mammal companion, there’s
create their companions together, as part of the no reason not to make that happen if you can.
first play session. Players show up with their Help your characters choose appropriate
characters finished, but then work together with companions. A companion is a long-term
the other players to design their companions. commitment for a character, and it’s important
This allows everyone to get to know the that the two make a good team. If a character
companions, gives players the opportunity to is lean in fighting, they might want to consider
help build a companion they’re interested in a more combat-focused dinosaur to help them
running, and creates shared stories of character out in tough spots. Alternatively, a tough fighter
and companion backgrounds that will deepen might decide to take a companion that can help
connections and provide new roleplaying them out in interactions or other non-combat
opportunities. situations.
For characters who don’t start out with Personality matters too—this is where the
Companion dispositions, companions, but gain them through gameplay, companion dispositions come into play. They’re
page 57 this mechanism is already built in. The other designed to help the players understand more
characters will be there to provide feedback and about how and why a companion might act
advice when a character is purchasing, taming, the way that they do. They also give the player
or otherwise gaining their companion. running the companion some guidance for
Make it easy on yourself. If it’s your first time roleplaying.
running Predation (or any game with more PCs Match players with companions. Some
than players), you might consider having each players may not have much interest in running
player run the companion of the player on their a dinosaur in addition to their own character
left or their right. The consistency means it (or they may feel overwhelmed at the idea of
will be easy to remember who is playing which doing both at the same time). If that’s the case,
creature. Use signs or notes to help you—as you might match them up with a companion
well as the players—keep track. that has more passive abilities or personality.

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Sou Tenken (Order #11459110)
RUNNING PREDAtION

Other players might be even more interested could attack any creature you throw at them.
in playing the dinosaur than in playing their You might want to consider adding one or two
own character. Companions that are outgoing, additional creatures to combat scenarios to keep
gregarious, or mischievous can be fun for those them challenging for players. (If you’re unsure
types of players. how much of a challenge the group is ready for,
Keep the setting in mind. Dinosaurs as adding another creature via a GM intrusion at an
companions can be tricky due to their size. appropriate moment is a great option.)
While many buildings in Grevakc are created Help players remember their companions.
with large creatures in mind, not all are. If It’s easy for players who aren’t used to having
the players enter a building that’s made for companions to focus on their characters and
humans, do their companions get stuck in the forget about the dinosaurs at their side. It’s
doorway? Do they break through the ceiling if likely that, at least at first, you’ll have to remind
they raise their head? Or do they stay outside? players to use their companions. Have NPCs,
What do they do while they’re out there? other creatures, and the environment interact
Think about size and space as the characters directly with companions, use GM intrusions Companion GM
move through the world. A character who on companions, and provide opportunities for intrusions, page 161
finds mechanical wings so they can fly can’t PCs to work together with their companions.
carry their heavy sauropod with them into the Remember that companions are PCs, not
skies. How does that creature get to the new NPCs. You might find yourself falling into
location? You don’t have to go into detail—the the habit of treating companions as NPCs,
assumption is that dinosaurs can make their rather than PCs. It’s an easy mistake to make,
way through the world on their own without especially if you run other games where
too much trouble. Feel free to hand-wave companions work in a more NPC-style fashion.
through that kind of thing a little bit. “So your If you catch yourself starting to describe what
companions arrive at the location shortly after a companion is doing or why, stop and turn
you do. It looks like they got into a scuffle with the action back over to the person running the
something between here and there—they’re companion.
a little roughed-up—but for the most part, it Players may also forget that they’re the
seems like they made it just fine.” personalities behind the companions, expecting
Of course, it’s also an opportunity to make you to narrate their actions as you do with
something interesting happen. “So your NPCs. Don’t be afraid to nudge them gently
companions arrive at the location shortly after into roleplaying the creature if they seem
you do. Ferris, you notice that your companion, hesitant or forget. One of the nice things about
Appleseed, seems to have a rolled piece of companions is that because they’re creatures,
paper pinned to his collar. That wasn’t there they don’t typically speak. For players who are
when you saw him last.” nervous about roleplaying through dialogue,
Consider combat. If every character at companions give them a chance to use
your table takes a fighter-type companion, it gestures, movements, and other non-verbal
potentially doubles the number of PCs that actions.

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Sou Tenken (Order #11459110)
More Campaign and Character Options for
Predation—or Any Cypher System Game!
Over 40 new foci, such as Changes Shape,
Makes Prophecy, Conducts Rocket Science,
Hacks the Network, Is Wanted by the Law,
Plays Too Many Games, Helps Their Friends,
and Is Hunted by Moths.
Plus over 35 new
creatures, along with other character options,
equipment, artifacts, and more!

Boost your Predation campaign, or build


worlds of your own. Get advice, equipment,
and new rules for running Cypher System
games in post-apocalyptic, mythological, fairy
tale, childhood
adventure, historical, crime and
espionage, and hard
science fiction settings.

Expand your worlds with Expanded Worlds!

Available now from the MCG web store:


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Sou Tenken (Order #11459110)

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