Professional Documents
Culture Documents
Predation
Chapter 1
FROM tHE FAR FUtURE
tO tHE ANCIENt PASt
“
Elza, you’ve got incoming. Better hurry.” supposedly abandoned time-travel lab that Elza
Dast could talk to her, from headset to was currently trying to break into.
earbud, but she couldn’t talk back. So As he watched the operatives, a close-in fuzz
he had no way of knowing if she’d heard him, of black appeared in his lenses, disappeared,
unless she gave him a gesture, and he didn’t returned.
dare turn his long-range lenses away from the “Vanta,” he hissed at the microraptor next to
operatives to check. him. “Back up.”
From his position in the treestand, Dast He felt her ruffle her feathers—a sure sign
could make out two… no, make that three that she was bored of sitting here, doing
operatives heading down the dirt path nothing—but she did as he asked. Miracle of
SATI, page 116 through the swath of thick jungle. SATI, from miracles. He loved the beast, but to say she
the look of the nautilus logo on their armor. was stubborn wasn’t doing her hard little head
The one bringing up the rear had a laser justice.
pistol—definitely SATI issue—and a young Adjusting his lenses—and ignoring the
raptor on a lead. The raptor’s feathers flicked smear that Vanta’s antics had put across his
with an orange bioluminescence each time it vision—he turned his gaze back to Elza. She
passed through a heavily shaded spot. Stolen? was still crouched in front of the panel next
Bioengineered by SATI for some unknown to the door. He couldn’t see her hands, but
purpose? Captured? With SATI, anything was he knew she was desperately working the
possible. fingerprint lock that would gain them access
Right now, the more important question to the lab. She needed another five minutes,
was: did the operatives know that Elza was maybe ten.
there? Their demeanor denoted more stroll She didn’t have that long.
than hurry, which was good. But either way, He lowered his voice and spoke slowly into
there was only one place to go in this jungle, the headset. “Elza, thumb up if you can hear
and that was toward the time-travel lab. The me. You’ve got maybe three minutes.”
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FROM tHE FAR FUtURE
tO tHE ANCIENt PASt
No response from her. Shit. Think. on-shadow. A tiny button embedded in the
This was supposed to be an easy job. Break side of her beak blinked on and off. He kept
into an abandoned time-travel biolab. Steal her cybernetic elements turned off whenever
something called a volcanic predictor. Head he could; she was just too impetuous to run Volcanic predictor,
back to Saul and get their money. In fact, Dast around throwing sparks off her body. page 172
was up here keeping an eye out for the rexes “What do you say we buy her some time?”
that sometimes roamed these woods in packs. He pushed his fingerprint to the button,
That he’d see humans had never crossed his holding it there until it turned solid red.
mind. Instantly, Vanta’s black feathers crackled with
But the lab didn’t appear to be abandoned. the low hum of electricity. She let out a soft caw,
Saul forgot to mention there was a fingerprint spread her four wings, and launched herself
lock. And three SATI operatives in full gear were toward the operatives.
about to round the corner and give Elza a very “Show-off,” he said. Unlike Vanta and Elza,
unpleasant surprise. he was all organic. He’d have to get down the
A glance at the operatives showed that they’d old-fashioned way. Climb.
picked up the pace a bit. Had they seen her?
No, they were joking, laughing. Behind them,
the raptor popped its head up, alert, a giant
clawed foot flexing. Hunting stance. It was
looking toward the lab. The guy bringing up the
rear stopped, his eyes on the raptor, and said
something to the other two.
“She’s not going to make it, Van. They’re
going to ambush her.”
Dast dropped his lenses and glanced over
at the nerezza. She was all black, shadow- Nerezza, page 142
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CHARACtER tyPE
FIRST-TIER
TEC ABILITIES
Choose three abilities + Knowledge Skills First-tier Adept,
page 30
Distortion
Onslaught Datajack, page 53
Practiced With Light Weapons
Decipher, page 39
Resonance Field
Scan Hacker, page 54
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Chapter 5
CHARACtER DESCRIPtOR
AND FOCUS
y
our descriptor is what defines your while a Driven Tec has the potential to make
character—it changes the way you amazing scientific discoveries. That said,
Driven, page 71 tackle every action that you take. Your the new descriptors provided here—Daring,
descriptor places your character in their current Empirical, Savage, Slick, and Volcanic—were
Descriptors, page 64
situation or adventure, and helps provide a designed specifically with Predation in mind,
Clever, page 67 sense of their motivations. It is the adjective of allowing characters to immerse themselves in
the sentence “I am an adjective noun who verbs.” the setting in unique ways.
The Cypher System Rulebook details fifty
Tec, page 21 descriptors. You can choose from any of the
descriptors there, regardless of type, or from NEW DESCRIPTORS
Osteon, page 30 one of the new descriptors presented in this
chapter. The Cypher System Rulebook selection DARING
of descriptors is robust and likely suitable for Sure, there’s probably a well-worn path
most players. A Clever Osteon would be a somewhere, but who cares? You’d rather go
your own way, break the rules, and not just
If you have Expanded Worlds, you could also push the boundaries, but pretend they don’t
choose from the following descriptors: even exist. You might be the mad scientist, the
Adroit trailblazer, the daredevil, or the wild storyteller.
Beneficent Whatever you do, you go your own way—and
Chaotic it’s everyone else’s loss if they don’t appreciate
Heroic the heights of your ingenuity.
Lawful You gain the following characteristics:
Relentless Innovative: +4 to your Intellect Pool.
Serene Try Anything Once: Any time you attempt
Young something that you’ve never done before and
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CHARACtER DESCRIPtOR
AND FOCUS
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KELAINO’S MASCOT:
SUE THE T. REX 2
About fifteen years ago, a young T. rex
showed up at Kelaino’s gates. Standing
just a few feet high, the creature was
clearly hurt—limping, whimpering in pain,
missing an eye, and covered in gashes.
The city rallied around the creature, which
seemed grateful for the medical assistance,
the attention, and the food. They dubbed
her Sue the T. rex 2, after one of the most
complete T. rex fossils ever found. As she
healed and grew, Sue captured the hearts
of the citizens and she remains the city’s
mascot to this day.
Unusually small for a T. rex, Sue only
stands about 6 feet (1.8 m) tall, but she’s
still nearly 30 feet (9 m) long. Sue mostly
hangs around outside the builtbone wall,
welcoming visitors, cooing for food, and
allowing children to ride on her tail while
she slowly and carefully walks around in
circles.
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Creatures and NPCs
LytHRONAX 8 (24)
Sometimes a creature’s name tells you everything you need to know about it. The “king of gore” Lythronax means “the
is one of those creatures. Growing to a size of more than 26 feet (8 m) long and weighing in at gore king.”
2.75 tons, the lythronax is already designed to be a killer—no upgrades needed. With a mouth full
of giant, banana-shaped meat cleavers, the lythronax can inflict huge amounts of damage, crush
bone, and carve out huge chunks of flesh in a single bite.
Scientific name: Lythronax argestes
Common name: Lythro, gorebeast, gorer
Motive: Hunger GM Intrusion: The
Environment: Areas near lakes, floodplains, and rivers, particularly where prey gathers lythro gets a grip on the
character and shakes
Health: 55
them, knocking them one
Damage inflicted: 12 points step down the damage
Armor: 1 track.
Movement: Long
Modifications: Initiative as level 9 due to hunting instincts; all tasks involving
critical thinking as level 7 due to intelligence
Upgrades: No one seems to know what to do with lythros.
You can occasionally see an upgraded lythro
running around in the world, wearing the
remains of a control collar,
capturing device, or other
upgrade.
Combat: Lythros are all bite
and no bark. Everything
they do is focused on
ripping, tearing, chewing,
and consuming.
Interaction: Lythros can be
lured away or tricked with
live food. Occasionally, they
can be trained the same way,
but as a general rule, they’re not
particularly smart and training can
quickly turn into a surprise game of
predator and prey.
Use: Run.
Loot: Their brightly colored feathers are
coveted for creating equipment,
armor, and decoration.
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someone else’s companion. Maybe they built Once you’ve run the game a few times and feel
a fighter-type companion, but are running comfortable, you can suggest that players work
another player’s more snuggly companion, together to create interesting player/companion
which they didn’t want to do. One way to solve pairings. If a player really wants to run another
these concerns ahead of time is to have players player’s cute, furry mammal companion, there’s
create their companions together, as part of the no reason not to make that happen if you can.
first play session. Players show up with their Help your characters choose appropriate
characters finished, but then work together with companions. A companion is a long-term
the other players to design their companions. commitment for a character, and it’s important
This allows everyone to get to know the that the two make a good team. If a character
companions, gives players the opportunity to is lean in fighting, they might want to consider
help build a companion they’re interested in a more combat-focused dinosaur to help them
running, and creates shared stories of character out in tough spots. Alternatively, a tough fighter
and companion backgrounds that will deepen might decide to take a companion that can help
connections and provide new roleplaying them out in interactions or other non-combat
opportunities. situations.
For characters who don’t start out with Personality matters too—this is where the
Companion dispositions, companions, but gain them through gameplay, companion dispositions come into play. They’re
page 57 this mechanism is already built in. The other designed to help the players understand more
characters will be there to provide feedback and about how and why a companion might act
advice when a character is purchasing, taming, the way that they do. They also give the player
or otherwise gaining their companion. running the companion some guidance for
Make it easy on yourself. If it’s your first time roleplaying.
running Predation (or any game with more PCs Match players with companions. Some
than players), you might consider having each players may not have much interest in running
player run the companion of the player on their a dinosaur in addition to their own character
left or their right. The consistency means it (or they may feel overwhelmed at the idea of
will be easy to remember who is playing which doing both at the same time). If that’s the case,
creature. Use signs or notes to help you—as you might match them up with a companion
well as the players—keep track. that has more passive abilities or personality.
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RUNNING PREDAtION
Other players might be even more interested could attack any creature you throw at them.
in playing the dinosaur than in playing their You might want to consider adding one or two
own character. Companions that are outgoing, additional creatures to combat scenarios to keep
gregarious, or mischievous can be fun for those them challenging for players. (If you’re unsure
types of players. how much of a challenge the group is ready for,
Keep the setting in mind. Dinosaurs as adding another creature via a GM intrusion at an
companions can be tricky due to their size. appropriate moment is a great option.)
While many buildings in Grevakc are created Help players remember their companions.
with large creatures in mind, not all are. If It’s easy for players who aren’t used to having
the players enter a building that’s made for companions to focus on their characters and
humans, do their companions get stuck in the forget about the dinosaurs at their side. It’s
doorway? Do they break through the ceiling if likely that, at least at first, you’ll have to remind
they raise their head? Or do they stay outside? players to use their companions. Have NPCs,
What do they do while they’re out there? other creatures, and the environment interact
Think about size and space as the characters directly with companions, use GM intrusions Companion GM
move through the world. A character who on companions, and provide opportunities for intrusions, page 161
finds mechanical wings so they can fly can’t PCs to work together with their companions.
carry their heavy sauropod with them into the Remember that companions are PCs, not
skies. How does that creature get to the new NPCs. You might find yourself falling into
location? You don’t have to go into detail—the the habit of treating companions as NPCs,
assumption is that dinosaurs can make their rather than PCs. It’s an easy mistake to make,
way through the world on their own without especially if you run other games where
too much trouble. Feel free to hand-wave companions work in a more NPC-style fashion.
through that kind of thing a little bit. “So your If you catch yourself starting to describe what
companions arrive at the location shortly after a companion is doing or why, stop and turn
you do. It looks like they got into a scuffle with the action back over to the person running the
something between here and there—they’re companion.
a little roughed-up—but for the most part, it Players may also forget that they’re the
seems like they made it just fine.” personalities behind the companions, expecting
Of course, it’s also an opportunity to make you to narrate their actions as you do with
something interesting happen. “So your NPCs. Don’t be afraid to nudge them gently
companions arrive at the location shortly after into roleplaying the creature if they seem
you do. Ferris, you notice that your companion, hesitant or forget. One of the nice things about
Appleseed, seems to have a rolled piece of companions is that because they’re creatures,
paper pinned to his collar. That wasn’t there they don’t typically speak. For players who are
when you saw him last.” nervous about roleplaying through dialogue,
Consider combat. If every character at companions give them a chance to use
your table takes a fighter-type companion, it gestures, movements, and other non-verbal
potentially doubles the number of PCs that actions.
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More Campaign and Character Options for
Predation—or Any Cypher System Game!
Over 40 new foci, such as Changes Shape,
Makes Prophecy, Conducts Rocket Science,
Hacks the Network, Is Wanted by the Law,
Plays Too Many Games, Helps Their Friends,
and Is Hunted by Moths.
Plus over 35 new
creatures, along with other character options,
equipment, artifacts, and more!