Professional Documents
Culture Documents
4^*
-------------
^98014 August 2018^*
^947-^* From this point onward, Heroes of Newerth will receive patches every 3
weeks instead of every 2 weeks.
^274*^*The official forums will contain a detailed patching schedule stickied
thread.
^075Pauses^*
^947-^* Time per pause before enemy team can Unpause the game increased from ^96045
seconds to 60 seconds^*.
^274*^*As a result, total minimum pause time per team (if not unpaused early by
an ally) increased from ^9601 minute & 30 seconds to 2 minutes^*.
^059Tempest^* (Reworked)
^947-^*Target an enemy unit to instantly blast it with ice. On each impact, deals
30/50/70/90 Magic Damage to target and applies a 0.25/0.5/0.75/1 second Stun.
Impacts a maximum of 3 times.
^947-^* Each impact occurs in 2 second intervals.
^947-^* ^077Staff of the Master^*: Damage Type is changed to True.
Ability 2: ^256Elemental^*
^274*^*Range: 700
^274*^*Mana Cost: 180
^274*^*Cooldown: 35 seconds
^947-^* Target a creep unit to kill it and spawn 3 Elementals that last for 35
seconds. Elementals have 200/225/225/275 ^999Health^*, 2/3/4/5 Armor, 17 Magic
Armor, 600 Attack Range, deal 18/24/30/36 Physical Damage with each attack and have
260/280/300/320 Movement Speed.
^947-^* After 6 attacks, Elementals replicate themselves, spawning a new Elemental
with the same remaining life time.
^274*^*This effect now works when Elementals attack structures.
^947-^* Level 1 of this ability cannot target allied units.
^947-^* Upon being summoned, Elementals will automatically follow you around and
assist you.
^947-^* ^077Staff of the Master^*: Damage Type is changed to True.
Ability 3: ^256Meteor^*
^274*^*Range: 1500
^274*^*Radius: 400
^274*^*Mana Cost: 95/110/125/140
^274*^*Cooldown: 40/35/30/25 seconds
_______________________________________________
^059Chi^*
^075Enlightenment^*
^947-^* Superior Magic Damage increased from ^96010/20/30/40% to 15/25/35/45%^* of
the target's Attack Damage.
_______________________________________________
^059Circe^*
^256Doppelganger^*
^947-^* Illusions can no longer attack structures when ^059Circe^* is more than
1000 range away.
_______________________________________________
^059Doctor Repulsor^*
^256Magnetic Contraption^*
^947-^* Magic Damage changed from ^960110/160/210/260 to 100/160/220/280^*.
^256Ludicrous Speed^*
^947-^* Damage per 100 distance travelled increased from ^9606/9/12 to 15/20/25^*.
^274*^*Maximum Damage increased from ^960120/180/240 to 300/400/500^*.
_______________________________________________
^059Fayde^*
^256Shadow^* Walk
^947-^* Mana cost increased from ^96040 to 50^*.
^947-^* Movement Speed Slow reduced from ^96010/15/20/25% to 8/12/16/20%^*.
_______________________________________________
^059Hammerstorm^*
^256Galvanize^*
^947-^* Passive armor bonus reduced from ^9603/6/9/12 to 2.5/5/7.5/10^*.
_______________________________________________
^059Ichor^*
^075Transfusion^*
^947-^* The initial cast can now target Enemy Units.
^947-^* If cast on an enemy unit, Transfusion forms a link that continuously
transfers Debuffs & Stuns from ^059Ichor^* to the enemy.
^947-^* Delay for jumping to an ally unit after the initial cast reduced from ^9603
seconds to 1 second^*.
_______________________________________________
^059Lodestone^*
^256Rocket Drill^*
^947-^* Now grants you 100 Movement Speed for 3 seconds after the leap.
^256Shatterstorm^*
^947-^* Mixed Damage reduced from ^960300/425/550 to 200/325/450^*.
^947-^* No longer slows enemies.
_______________________________________________
^059Madman^*
^256Stalk^*
^947-^* Movement Speed increase reduced from Haste to 50%.
^274*^*No longer has 100% Slow Resistance as a result.
_______________________________________________
^059Magebane^*
^256Mana Rift^*
^947-^* No longer stuns enemies for 0.1/0.2/0.3 seconds.
^947-^* Now applies a Silence and a 90% Movement Speed Slow to enemies for 1
second.
_______________________________________________
^059Mimix^*
^075Wall of Mirrors^*
^947-^* Now also deals 25/50/75/100 Magic Damage to the target upon impact.
^075Echo Strikes^*
^947-^* Duration increased from ^9606 to 8 seconds^*.
_______________________________________________
^059Monkey King^*
^256Flying Nimbus^*
^947-^* Out-of-combat duration increased from ^9603 to 5 seconds^*.
_______________________________________________
^059Pollywog Priest^*
^256Voodoo Wards^*
^947-^* Ward damage reduced from ^96040/70/100 to 40/65/90^*.
_______________________________________________
^059Sapphire^*
^075Quickshield^*
^947-^* Now considered a buff state, rendering it able to be transferred or
dispelled.
_______________________________________________
^059Tarot^*
^256Bound by Fate^*
^947-^* When 1 of the bound unit dies, the tether no longer automatically snaps.
^274*^*Instead, the tether will be bound to the bound unit's corpse.
^274*^*The remaining tethered unit has to break the leash range to break the
tether.
^947-^* Stun duration increased from ^9601.25/1.5/1.75/2 seconds to 1.6/1.9/2.2/2.5
seconds^*.
^947-^* Magic Damage increased from ^96075/150/225/300 to 80/160/240/320^*.
^947-^* Cast effect type changed from Physical to Magic.
_______________________________________________
^059Zephyr^*
_______________________________________________
^947+^* Helm of the Black Legion was tapering off too quickly if you obtain this
item early game. The increased Block value allows it to maintain its relevance for
a longer period of time.
^947+^* Its block mechanics were also reverted to its legacy form & had numbers
adjusted to fit its intended purpose of being an early-mid game survivability item.
_______________________________________________
^077Plated Greaves^*
_______________________________________________
^075Arcane Bomb^*
^947-^* Instead of dealing 900 Magic Damage, now deals 50% of the target's Max
^999Health^* if the target is an enemy player-controlled non-hero unit.
^077Barbed Armor^*
^947-^* Gadgets will no longer be affected by Barbed Armor.
^274*^*This specifically removes any interaction between ^059Engineer^*'s
^256Steam Turret^* and Barbed Armor.
^075Dreamcatcher^*
^947-^* Movement Speed bonus reduced from ^96025 to 20^*.
^077Energizer^*
^947-^* Attack Speed bonus increased from ^96020 to 25^*.
^947-^* Recipe cost reduced from 450 Gold to 335 Gold.
^274*^*Total cost reduced from 1515 Gold to 1400 Gold.
^077Jade Spire^*
^947-^* In addition to its current effects, now ^256Heal^*s yourself for 25% of
^256Heal^*ing Done to others.
^274*^*This effect, along with the increased Healing Output effect do not stack.
^077Lex Talionis^*
^947-^* Recipe cost reduced from 225 Gold to 100 Gold.
^274*^*Total cost reduced from 1275 Gold to 1150 Gold.
^947-^* Passive Armor bonus reduced from ^9608 to 6^*.
^947-^* Aura now also grants 2 bonus Armor.
^274*^*This is in addition to 1 Mana Regeneration that the Aura already
provides.
^077Lightbrand^*
^947-^* Mana Regeneration lowered from ^9603 to 2.5^*.
^947-^* Magic Lifesteal increased from ^96015% to 20%^*.
^947-^* Non-hero Magic Lifesteal increased from ^9605% to 8%^*.
^077Dawnbringer^*
^947-^* Mana Regeneration lowered from ^9605 to 4.5^*.
^947-^* Magic Lifesteal increased from ^96030% to 36%^*.
^947-^* Non-hero Magic Lifesteal increased from ^96010% to 16%^*.
^075Nomes Wisdom^*
^947-^* Recipe cost reduced from 250 Gold to 150 Gold.
^274*^*Total cost reduced from 2100 Gold to 2000 Gold.
^077Null Stone^*
^947-^* ^904New ^*Recipe: ^077Blessed Orb^* (2100) + ^077Sustainer^* (1700) +
Recipe (700) = 4500 Gold Total
^947-^* Passively grants: +15 Strength, +15 Agility, +15 Intelligence, +15 Damage,
+6 Regen, +150% Mana Regen.
^947-^* Cooldown for blocking a single-targeted spell reduced from ^96016 to 15
seconds^*.
^077Runed Cleaver^*
^947-^* Recipe Cost increased from 575 Gold to 1000 Gold.
^274*^*Total Cost increased from 4075 Gold to 4500 Gold.
^077Shieldbreaker^*
^947-^* Armor reduction increased from ^9602/4/6 to 3/5/7^*.
^947-^* Maximum number of stacks on structures increased from ^9606 to 7^*.
^077Spell Sunder^*
^947-^* Recipe cost reduced from 300 Gold to 150 Gold.
^274*^*Total cost reduced from 2825 Gold to 2675 Gold.
^075Wind Whistle^*
^947-^* Movement Speed bonus reduced from ^96020 to 15^*.
_______________________________________________
^947-^* Heroes now gain 150 Movement Speed from their ally Well. This buff lasts 6
seconds, or after they are farther than 4000 units away from their ally Well.
^947-^* A ^077Homecoming Stone^* is now added to your inventory at the start of the
game. Homecoming Stones have infinite uses in this mode.
^947-^* Golem Boss now drops 2 Tokens of Sight.
^077Mid Wars^*
^947-^* Hero Ban
^947-^* All Random
^075Team Deathmatch^*
^947-^* Blind Ban
Poker ^256Taunt^*
^947-^* Cut those Jokers out of the deck with the Poker Taunt!
^059Engineer^*
^947-^* ^256Steam Turret^* no longer takes an extra hit to kill if it receives any
^999Health^* increase from Engineer's inventory.
^059Gunblade^*
^947-^* ^256Grappling Shot^* now lets Gunblade follow the target correctly if the
target becomes orderdisjointed (e.g. by using ^077Geometer's Bane^*).
^059Martyr^*
^947-^* ^256Guardian Angel^* now cannot be cast on ally heroes who have disabled
help from Martyr.
^059Midas^*
^947-^* ^256Elemental Warp^* (when boosted by ^077Staff of the Master^*) can now be
properly cast at max range when ^077Nome's Wisdom^* (PBT version) is in his
inventory.
^059Mimix^*
^947-^* String terminology has been clarified for Schism & which of Mimix's
abilities will be replicated by Mimix's illusions.
^059Moira^*
^947-^* ^256Arcane Vortex^*'s effects are now properly boosted by ^077Staff of the
Master^* when used by the mimic spawned by ^256Ephemeral Forge^*.
^059Prophet^*
^947-^* Raven Form models have been properly adjusted for all avatars.
^947-^* Debilitate and Decelerate will no longer be applied to heroes you do not
have vision of when spread by Shared Fate.
^059Ravenor^*
^947-^* ^256Ball Lightning^* will no longer be permanently disabled if the
projectile is out in Team Deathmatch when the round ends.
^059Scout^*
^947-^* ^256Disarm^* no longer procs its ^256Critical Strike^* & ^256Disarm^*
effects when attacking ally units.
^077Bloodborne Maul^*
^947-^* Fixed to no longer deal bonus damage against structures.
_______________________________________________
^980Version 4.5.3^*
-------------
^98031 July 2018^*
When the Sacred Order cleric discovered that the shapes and hexes used on the
profane ^900Hellbourne^* sacrificial shrines actually harnessed the power to create
daemonic energy, he knew that power could be reversed. It could become a destroyer.
He immersed himself in the math, the sequences, and the potential for disruptions
within. At first he experimented with quill and ink, watching with disbelief as the
shapes, when arranged correctly and applied to opposing shapes, destroyed each
other. And each time, always, the more perfect geometry was the victor. He moved to
solid objects, carving replicas of the Hellbourne shapes into boulders. When
confronted with certain sacred geometries by the cleric, the stones split apart as
if made of clay. He was ecstatic! Using these shapes to battle the daemonic
infrastructure could turn the tide of the war.
Then, a revelation: A warrior who accurately mimicked these shapes and carried them
with him, on him, within him, would be unstoppable. He began by carving the
geometries into his flesh, carefully cleansing the wounds to create scars, but the
shapes were too jagged, too imperfect. He knew they would fail when clashing with
the flawless Hellbourne symbols. So he took the remaining metal shapes and placed
them in the glowing coals of his fire, let them linger until red-hot, and pressed
them into his skin to create immaculate brands. He even left a few of the metal
symbols embedded in his body to ensure the quality.
And it worked. His body was now a weapon, and when he approached the boulders and
logs decorated with daemonic symbolism, they crumbled and splintered before him. He
fantasized about strolling into Hellbourne territory, smirking as the corrupted
landscape was decimated by his mere presence.
But then the sacred shapes began to change his body. They grew, twisted, and
contorted, taking the flesh with them. The transformation was agonizing but
thrilling, for the cleric knew the geometry was aligning his body in the ideal
patterns and ratios for maximum destructive power. When the perfection was
complete, he felt the power immediately. The sacred energies gathered within him,
ready to burst forth at his command. He was even able to replicate his new sequence
of shapes, expanding his power exponentially. The Sacred Order praised their new
warrior, who would literally reshape the war for the Legion.
_______________________________________________
Stats
_______________________________________________
_______________________________________________
^947-^* Target an enemy unit to dash to them. On impact, creates a curved Wall of
Mirrors behind the target and applies a 30% Movement Speed Slow for 2 seconds.
^274*^*Your illusions will dash with you.
_______________________________________________
_______________________________________________
^075Ability 4: Schism^*
^274*^*Mana Cost: 120/160/200
^274*^*Cooldown: 120/100/80 seconds
^947-^* Activate to split into fractals, creating 2 illusions that follow you for
30 seconds. Illusions deal 50/75/100% Spell and Attack Damage and take 150% Damage.
^947-^* During this time, nearby illusions under your control will attack when you
attack and mimic your spellcasts.
_______________________________________________
^947-^* The Easy Camps that are located in the pull camps for the ^090Legion^* &
^900Hellbourne^* side are now Medium Camps.
^059Berzerker^*
^947-^* Strength gain per level reduced from ^9603.5 to 3.2^*.
_______________________________________________
^059Chi^*
^075Crippling Puncture^*
^947-^* Superior Magic Damage decreased from ^96075/100/125/150 to 30/60/90/120^*.
^947-^* Movement Speed Slow increased from ^96030% to 40%^*.
^947-^* Cooldown decreased from ^96014 to 12 seconds^*.
^947-^* Duration rescaled from ^9602.5/3/3.5/4 seconds to 1.5/2.5/3.5/4.5
seconds^*.
^947-^* Mana Cost increased from ^96075 to 70/80/90/100^*.
^075Enlightenment^*
^947-^* Charges removed. Now always triggers on ability casts.
^947-^* Superior Magic Damage reduced from ^96060% to 10/20/30/40%^* of the targets
Attack Damage.
^947-^* Now also triggers every second of a DoT effect.
_______________________________________________
^059Chronos^*
^256Curse of Ages^*
^947-^* Now has a 1.5 second cooldown.
^947-^* Cooldown is changed to 0 seconds while ^059Chronos^* is inside his
^256Chronofield^*.
_______________________________________________
^059Drunken Master^*
_______________________________________________
^059Fayde^*
^256Shadow^* Walk
^947-^* Mana Cost reduced from ^96070 to 40^*.
^947-^* Cooldown reduced from ^96025/20/15/10 seconds to 20/16/12/8 seconds^*.
^947-^* Movement Speed Slow increased from ^96015% to 10/15/20/25%^*.
^947-^* Now also grants unitwalking.
^256Reflection^*
^947-^* Duration decreased from ^96040/50/60 seconds to 20/40/60 seconds^*.
_______________________________________________
^059Flint Beastwood^*
^075Deadeye^*
^947-^* Attack Range and Vision increase improved from ^960100/150/200/250 to
100/200/300/400^*.
_______________________________________________
^059Gemini^*
^947-^* Strength, Agility and Intelligence gains increased from ^9602.5 to 2.6^*.
^256Twin Breath^*
^947-^* Mana Cost decreased from ^96090/100/110/120 to 80/90/100/110^*.
^947-^* Cooldown decreased from ^96014 to 12 seconds^*.
^075Twin Fang^*
^947-^* Mana Cost decreased from ^960100 to 90^*.
^947-^* Cooldown decreased from ^96014 to 12 seconds^*.
_______________________________________________
^059Lodestone^*
^256Lodestone Plates^*
^947-^* Passive Damage Block reduced from ^96010/20/30/40 to 6/12/18/24^*.
_______________________________________________
^059Pandamonium^*
^256Face Smash^*
^947-^* While active, ^059Pandamonium^* now also gains 50% Damage Reduction.
_______________________________________________
^059Magebane^*
^947-^* Strength gain per level decreased from ^9602.2 to 2.0^*.
_______________________________________________
^059Monkey King^*
^947-^* Strength gain per level decreased from ^9601.8 to 1.7^*.
^947-^* Agility gain per level decreased from ^9602.8 to 2.5^*.
_______________________________________________
^059Nomad^*
^947-^* Agility gain per level increased from ^9602.6 to 2.9^*.
^256Wanderer^*
^947-^* Critical Hit multiplier decreased from ^9601.4/1.8/2.2/2.6 to
1.3/1.6/1.9/2.2^*.
^256Edge Counter^*
^947-^* Magic Damage increased from ^960200/350/500 to 250/500/750^*.
^947-^* Stun duration decreased from ^9602/2.5/3 seconds to 2 seconds^*.
_______________________________________________
^059Parallax^*
^947-^* Strength gain per level increased from ^9601.7 to 1.9^*.
^256Ionic Dash^*
^947-^* Magic Damage increased from ^96075/95/115/135 to 75/105/135/165^*.
_______________________________________________
^059Prophet^*
^075Raven Form^*
^947-^* Vision granted to enemies when you attack or use skills increased from
^9602 to 3 seconds^*.
^947-^* Taking damage from enemies while in Raven Form will remove the 15% movement
speed bonus for 3 seconds.
_______________________________________________
^059Swiftblade^*
^256Blade Frenzy^*
^947-^* Damage penalty reduced from ^96080/60/40/20% to 50/40/30/20%^*.
_______________________________________________
^059Vindicator^*
^256Glyph of Silence^*
^947-^* Slow linger time reduced from ^9601 to 0.5 seconds^*.
^947-^* Movement Speed Slow reduced from ^96060% to 50%^*.
_______________________________________________
^059War Beast^*
^256Summon Hellhounds^*
^947-^* Duration of Hellhounds increased from 55 seconds to infinite.
^274*^*Still a limit of 2 ^579Hel^*lhounds active at the same time.
^947-^* Hellhound ^999Health^* decreased from ^960500 to 400^*.
^947-^* Hellhound Attack Damage decreased from ^96025/35/45/55 to 15/25/35/45^*.
^947-^* Hellhound Critical Hit chance increased from ^96010/20/30/40% to 30%^*.
^947-^* Hellhound Critical Hit multiplier rescaled from 1.5x to 1.2/1.4/1.6/1.8x.
_______________________________________________
^947+^* Arcane Bomb is an early game pickup to deal with enemy illusions and
player-controlled non-hero units.
^947+^* Enemy illusions have a problem of cluttering the screen and making single-
target spells & autoattacks much more cumbersome to execute. Arcane Bomb
facilitates eliminating this clutter in a pinch.
_______________________________________________
^077Astrolabe^*
^947-^* Recipe cost reduced from ^960600 to 400^*.
^274*^*Total cost reduced from ^9601640 to 1440^*.
_______________________________________________
^077Blight Stones^*
^947-^* Cost reduced from ^96090 to 75^*.
^947-^* ^999Health^* restored per charge reduced from ^960115 to 100^*.
_______________________________________________
^077Bloodborne Maul^*
^947-^* ^999Health^* loss requirement for each charge reduced from ^96015 to 10^*.
^947-^* Maximum number of charges increased from ^960250 to 350^*.
^947-^* Charge loss per second increased from ^96010 to 15^*.
^947-^* Bonus Damage type changed from True to the same damage type as your attack.
^274*^*This means that it will be Physical most of the time or Magic with a
Harkons Blade equipped.
^947-^* Bonus Damage is now added to your attack instead of counting as a separate
damage instance.
^274*^*This means that it will now contribute to a critical strike but will no
longer count as 2 instances of damage against abilities like ^059Klanx^*s
^256H.A.W.K.^*
_______________________________________________
^077Dust of Revelation^*
^947-^* Reveal duration reduced from ^96012 to 10 seconds^*.
^947-^* Radius reduced from ^9601250 to 1000^*.
^947-^* No longer provides sight of enemies for 3 seconds.
^947-^* Now grants 1000 Clearvision for 2 seconds upon use.
_______________________________________________
^077Hellflower^*
^947-^* Targets affected by Hellflower now receive 15% increased incoming Damage
from all sources.
_______________________________________________
^075Hypercrown^*
^947-^* Recipe cost increased from ^960400 to 600^*.
^274*^*Total cost increased from ^9604000 to 4200^*.
_______________________________________________
^075Loggers Hatchet^*
^947-^* Cost reduced from ^960225 to 200^*.
^947-^* Bonus Attack Damage vs Creeps changed from 32% bonus Damage to a static 30
bonus Damage.
^947-^* Ranged bonus Damage changed from 12% to a static 15.
_______________________________________________
^077Mana Potion^*
^947-^* Duration reduced from ^96020 to 15 seconds^*.
^947-^* Mana restored per second increased from ^9605 to 6.66^*.
^274*^*Still restores a total of 100 mana over the duration.
_______________________________________________
^077Power Supply^*
^947-^* Reworked.
^947-^* ^904New ^*recipe: 2x ^077Minor Totem^* (50) + ^077Crushing Claws^* OR
^077Duck Boots^* OR ^077Mark of the Novice^* (150) + Recipe (50) = 300 Gold Total
^947-^* Grants: +3 Strength, +3 Agility, +3 Intelligence.
^947-^* Passively gain a charge whenever an enemy ability is used within 1200
radius of you.
^947-^* Activate to restore 10 ^999Health^* and 15 Mana per charge.
^274*^*Cooldown: 17 seconds
^947-^* Max of 15 charges.
^077Mana Battery^*
^947-^* Removed from the game.
_______________________________________________
^075Rejuvenation Potion^*
^947-^* Amount of ^999Health^* restored reduced from ^9601200 to 1000^*.
^947-^* Amount of Mana restored increased from ^960900 to 1000^*.
^947-^* Cost reduced from ^960400 to 300^*.
_______________________________________________
^077Tablet of Command^*
^947-^* Recipe cost reduced from ^960825 to 625^*.
^274*^*Total cost reduced from ^9602000 to 1800^*.
_______________________________________________
^075Twin Blades^*
^947-^* Now has a 500 gold Recipe.
^274*^*Total cost increased from ^9602775 to 3275^*.
_______________________________________________
^947+^* The following balance changes will only apply to the Mid Wars mode:
^059Devourer^*
^947-^* Starting Strength reduced from ^96022 to 20^*.
^947-^* Strength gain per level reduced from ^9602.7 to 1.5^*.
_______________________________________________
^059Geomancer^*
^947-^* Strength gain per level increased from ^9602.0 to 2.5^*.
^947-^* Agility gain per level increased from ^9602.0 to 2.8^*.
_______________________________________________
^059Goldenveil^*
^947-^* Starting Strength increased from ^96016 to 18^*.
^947-^* Strength gain per level increased from ^9601.5 to 1.8^*.
^947-^* Agility gain per level increased from ^9601.8 to 2.5^*.
_______________________________________________
_______________________________________________
^059Moira^*
^947-^* Strength gain per level increased from ^9601.8 to 2.4^*.
^947-^* Agility gain per level increased from ^9602.3 to 2.9^*.
^947-^* Intelligence gain per level increased from ^9602.1 to 2.6^*.
_______________________________________________
^059Oogie^*
^947-^* Strength gain per level increased from ^9602.8 to 3.2^*.
^947-^* Intelligence gain per level increased from ^9602.2 to 3.0^*.
_______________________________________________
^059Pandamonium^*
^947-^* Strength gain per level increased from ^9603.0 to 3.4^*.
^947-^* Agility gain per level increased from ^9601.7 to 2.5^*.
_______________________________________________
^059Pearl^*
^947-^* Intelligence gain per level decreased from ^9603.0 to 2.6^*.
_______________________________________________
^059Prisoner 945^*
^947-^* Strength gain per level reduced from ^9602.8 to 2.2^*.
_______________________________________________
^059Riptide^*
^947-^* Starting Strength increased from ^96018 to 20^*.
^947-^* Strength gain per level increased from ^9602.0 to 2.5^*.
^947-^* Agility gain per level increased from ^9602.0 to 2.8^*.
_______________________________________________
^947-^* Punk Play will now be counted when playing PBT games.
=^075 New Map Rotation in for this cycle: Mid Wars (PBT) ^*=
^947-^* A new Mid Wars map has been created with the intent of maintaining action
throughout the entire game. The overall map has been made smaller to accomplish
this, with additional neutral camps added as additional sources of gold.
^947-^* One Golem Boss has also been added to replace ^579Transmutanstein^* &
^579Zorgath^* with toned down stats, allowing it to be killed earlier in the game
and increasing the importance of this point of contention.
^947-^* The side areas of the map have more trees, creating an environment with
additional juke spots and fog of war.
^075Well^*
^947-^* Max ^999Health^* percentage heal per second increased from ^96010% to
15%^*.
^947-^* Static Mana Regeneration per second increased from ^9607 to 10^*.
^075Golem Bosses^*
^947-^* Max ^999Health^* reduced from ^9605000 to 2500^*.
^947-^* Max ^256Heal^*th per 30 seconds reduced from ^96050 to 25^*.
^947-^* Stat buffs upon killing the Golem Boss from the regular PBT mode are
doubled.
^947-^* Siege bonus is given when killing the Golem Boss in this map.
^947-^* Respawn time decreased from 10 minutes to 6 minutes.
^059Valkyrie^*
^256Courageous Leap^*
^947-^* Re-enabled Courageous Leap PBT changes.
^077Spellshards^*
^947-^* Now has 3 levels (i.e. item can be upgraded twice).
^947-^* Magic Armor Penetration changed from ^96050% to 25/50/75%^*.
^077Spell Sunder^*
^947-^* No longer deals Magic Damage based on a percentage of your targets Current
^999Health^*.
^947-^* Instead, now deals 30 Magic Damage per second (2x to non-hero units, 0.5x
if only caused by a DoT) for 3 seconds.
==^960 Matchmaking Maps & Modes ^*==
^077Mid Wars^*
^947-^* Hero Ban
^947-^* All Random
^075Team Deathmatch^*
^947-^* Blind Ban
^947^947+^* The Birthday Basher and Cake Snake are a vicious team of party crashers
who work together to invade birthday parties and decimate all sweets and presents
before stampeding away, leaving splattered plates and sobbing children in their
wake as they hunt for the next party to ruin.^*
^947-^* Using teleporters on particular maps (e.g. ^077Mid Wars^*) will now center
the camera on your hero.
^059Goldenveil^*
^947-^* While Perching on a tree, Perch & Plunge's ability cast will now be
invalidated if Goldenveil attempts to use either of these abilities on a target
outside of the corresponding ability's cast range.
^059Pandamonium^*
^947+^* The following changes were unintentional changes when performing changes
for him in PBT. His stats have now been reverted to what they were before.
^947-^* Starting Strength increased from ^96023 to 25^*.
^947-^* Strength gain per level increased from ^9602.7 to 3.0^*.
^059Pestilence^*
^947-^* ^256Swarm^* Wave (when boosted by ^077Staff of the Master^*) now properly
applies the negative Armor debuff before its Physical Damage is applied.
^059Prophet^*
^947-^* Raven Form's buff state can no longer be transferred to another unit (e.g.
with ^059Parasite^*'s ^256Facehug^*).
^059Sapphire^*
^947-^* ^077Riftshards^* now procs properly on her Unstable Shard.
^059Tarot^*
^947-^* ^256Bound by Fate^* will now choose the closest valid enemy unit (instead
of a random enemy unit).
^274*^*Heroes are still prioritized over non-hero units.
^059Tundra^*
^947-^* Can now manually control Shiver & bind Shiver's unit selection to a hotkey
(in addition to the current functionality of ^256Call of Winter^*).
^077Alchemist's Bones^*
^947-^* Timer will now be started properly while the item is on a ^077Flying
Courier^* and Alchemist's Bones is used when it has 2 charges.
^077Bound Eye^*
^947-^* Can no longer be manually dropped if damaged by an enemy player-controlled
unit within the last 8 seconds.
^077Grave Locket^*
^947-^* Grave Locket's synchronization state will now be prioritized accordingly if
Orb of Zamos' synchronization state is also on that target.
_______________________________________________
^980Version 4.5.2^*
-------------
^98017 July 2018^*
^947-^* MMR gain and loss will now be adjusted accordingly if there is a high
Rank/MMR disparity between your own Rank/MMR and either the highest or lowest
player Rank/MMR on your own team.
^947+^* 5-queue teams can no longer be matched with opposing teams that contain
more than 1 solo queue player.
^947-^* Therefore, the only options that 5-queue teams can be matched with are:
^274*^*5-queue
^274*^*4-queue + solo queue player
^274*^*3-queue + 2-queue
^274*^*2-queue + 2-queue + solo queue player
^075The Leaver Strike System will have significantly harsher punishments for
leavers.^*
^947-^* Strike 1: A warning is issued to the Player in the form of a popup window.
^947-^* Strike 2: Player is unable to use matchmaking for 4 hours (up from 1 hour)
^947-^* Strike 3: Player is unable to use matchmaking for 4 hours
^947-^* Strike 4 and Above: Player is unable to use matchmaking for 24 hours (up
from 10 hours)
^947-^* After 10 days without leaving a match, one strike is removed from the
player's account.
^947-^* In the appropriate UI windows, the "Yes/Accept" button is now on the left
side, while the "No/Reject" button is now on the right side.
^075Concede Votes^*
^947-^* Now requires 4 votes at the 15 minute mark (instead of the 25 minute mark)
to pass the vote.
^947-^* Now requires only 3 votes at the 30 minute mark to pass the vote.
^075Pauses^*
^947-^* Time before enemy team can Unpause the game decreased from ^96060 seconds
to 45 seconds^*.
^947-^* Maximum pause time per pause instance decreased from 10 minutes to 5
minutes.
^947-^* Max number of pause instances per team decreased from ^9603 to 2^*.
^075Gold Changes^*
^947-^* Melee Lane Creep Gold Bounty increased from ^96038-44^* to ^96045-55^*.
^947-^* Ranged Lane Creep Gold Bounty increased from ^96038-47^* to ^96045-55^*.
^947-^* ^980Upgrade^*d Lane Creep Gold Bounty decreased from ^96017-25^* to ^96015-
25^*.
^075Experience Changes^*
^947-^* Assist Experience Penalty increased from ^9600/0/10/30/50% to
0/0/20/40/60%^* for 1/2/3/4/5 real ally heroes within the Experience Proximity of
the target.
^947-^* Unshared Experience bounty (worth 12 * the Killed Hero's level) when
killing an enemy hero has been removed.
^274*^*Will not affect Casual Mode.
^059Apex^*
^075Decimate^*
^947-^* Damage decreased from 1/1.5/2/2.5x of your Attack Damage to 0.5/1/1.5/2x of
your Attack Damage.
________________________
^059Arachna^*
^256Precision^*
^947-^* 120 bonus Attack Damage limit removed.
________________________
^059Berzerker^*
^256Carnage^*
^947-^* Killing enemy heroes while Carnage is active will now extend Carnage's
duration by 5 seconds.
________________________
^059Emerald Warden^*
^256Overgrowth^*
^947-^* Cooldown reduced from ^9606 seconds to 5 seconds^*.
________________________
^059Engineer^*
^256Energy Field^*
^947-^* Entering and exiting the Energy Field now deals 90 Magic Damage.
^274*^*Was dealing 100 True Damage only upon entering the field (and not upon
exiting the field) before this change.
^947-^* No longer a controllable unit (and therefore will not break its behaviour
when Multi-Unit Assist is enabled when ^059Engineer^* stops attacking).
^947-^* Visual size of Energy Field's turret attack projectiles are now larger and
slightly slower.
________________________
^059Kinesis^*
^256Telekinetic Control^*
^947-^* Magic Damage per object increased from ^96060 to 70^*.
________________________
^059Kraken^*
^256Splash^*
^947-^* Physical Damage decreased from ^96060/120/180/240 to 55/110/165/220^*.
________________________
^059Parasite^*
^256Draining Venom^*
^947-^* Damage increase and reduction improved from ^9606/12/18/24% to
9/18/27/36%^*.
________________________
^059Pestilence^*
^256Gore^*
^947-^* Chance to proc increased from ^96010/15/20/25% to 25%^*.
^947-^* Bonus Physical Damage increased from ^96010/20/30/40 to 15/30/45/60^*.
________________________
^059Pharaoh^*
^256Wall of Mummies^*
^947-^* Can activate again while the Mummies are active to kill them early.
________________________
^059Predator^*
________________________
^059Prophet^*
^075Raven Form^*
^947-^* Cooldown reduction rate decreased from 4x to 2/2.5/3x.
________________________
^059Slither^*
^256Toxin Ward^*
^947-^* Charge refresh time increased from ^9603 to 5 seconds^*.
________________________
^059Thunderbringer^*
^256Chain Lightning^*
^947-^* Cooldown increased from ^9601.5 seconds to 2 seconds^*.
^256Blast of Lightning^*
^947-^* Magic Damage decreased from ^960110/190/270/350 to 100/175/250/325^*.
^256Lightning Storm^*
^947-^* Cooldown increased from ^96090 seconds to 100 seconds^*.
________________________
^059Valkyrie^*
________________________
^059Vindicator^*
^256Glyph of Silence^*
^947-^* Number of attacks required to destroy the glyph reduced from ^9602 to 1^*.
^947-^* The glyph now grants enemies 10 gold and experience when killed.
________________________
^059Zephyr^*
^947+^* ^077Lightbrand^* & its derivatives no longer have their bonus Spell Damage
against non-hero units and grant Magic Lifesteal instead!
^947+^* Furthermore, ^077Grimoire of Power^* now grants Ability Cooldown Reduction!
^077Lightbrand^*
^947-^* Instead of granting +12% Spell Damage vs. non-hero units, now grants +15%
Magic Lifesteal (5% vs. non-hero units).
^274*^*This is a Magic Lifesteal modifier and will not stack with other Magic
Lifesteal modifiers.
^077Frozen Light^*
^947-^* Instead of granting +18% Spell Damage vs. non-hero units, now grants +20%
Magic Lifesteal (8% vs. non-hero units).
^274*^*This is a Magic Lifesteal modifier and will not stack with other Magic
Lifesteal modifiers.
^077Searing Light^*
^947-^* Instead of granting +18% Spell Damage vs. non-hero units, now grants +20%
Magic Lifesteal (8% vs. non-hero units).
^274*^*This is a Magic Lifesteal modifier and will not stack with other Magic
Lifesteal modifiers.
^077Dawnbringer^*
^947-^* Instead of granting +24% Spell Damage vs. non-hero units, now grants +30%
Magic Lifesteal (10% vs. non-hero units).
^274*^*This is a Magic Lifesteal modifier and will not stack with other Magic
Lifesteal modifiers.
^077Grimoire of Power^*
^947-^* Instead of granting +20% Spell Damage, now grants +25% Magic Lifesteal (10%
vs. non-hero units) and +25% Ability Cooldown Reduction.
^274*^*This is a Magic Lifesteal modifier and will not stack with other Magic
Lifesteal modifiers.
________________________
^077Bolstering Armband^*
^947-^* Added to the Outpost.
^075Dreamcatcher^*
^947-^* Recipe cost reduced from ^960800 to 600^*.
^077Fleetfeet^*
^947-^* Added to the Outpost.
^077Grave Locket^*
^947-^* Reduced the size and intensity of the visual effects of synchronization.
^947-^* Visual effects of synchronization will now only be visible to self and
allies.
^274*^*The state of synchronization is still visible to everyone.
^075Orb of Zamos^*
^947-^* Reduced the size and intensity of the visual effects of synchronization.
^947-^* Visual effects of synchronization will now only be visible to self and
allies.
^274*^*The state of synchronization is still visible to everyone.
^077Riftshards^*
^947-^* Bonus Damage based on the target's Max ^999Health^* will no longer proc
against enemy Bosses.
^075Sand Scepter^*
^947-^* Recipe cost reduced from ^960700 to 500^*.
________________________
^947-^* The PBT Feedback Form at the end of a PBT match has been changed to ask the
user 4 different questions!
^274*^*Thank you for filling out these forms in advance! They truly help us more
accurately gauge community reception to changes.
For this patch, we will be gathering feedback specifically for ^059Pestilence^* &
^059Tempest^*. Please play them and fill out the PBT Feedback Form to let us know
how you feel about those heroes!
^947+^* Only the following heroes will have their PBT version in the PBT game mode:
^947-^* ^059Chipper^*
^947-^* ^059Myrmidon^*
^947-^* ^059Nymphora^*
^947-^* ^059Parallax^*
^947-^* Pestilence*
^947-^* ^059Predator^*
^947-^* Tempest*
^947-^* ^059Artillery^*
^947-^* ^059Berzerker^*
^947-^* ^059Blitz^*
^947-^* ^059Bramble^*
^947-^* ^059Calamity^*
^947-^* ^059Chi^*
^947-^* ^059Defiler^*
^947-^* ^059Doctor Repulsor^*
^947-^* ^059Draconis^*
^947-^* ^059Flux^*
^947-^* ^059Gemini^*
^947-^* ^059Gravekeeper^*
^947-^* ^059Hellbringer^*
^947-^* ^059Ichor^*
^947-^* ^059Keeper of the Forest^*
^947-^* ^059King Klout^*
^947-^* ^059Moira^*
^947-^* ^059Monarch^*
^947-^* ^059Moraxus^*
^947-^* ^059Nitro^*
^947-^* ^059Oogie^*
^947-^* ^059Ophelia^*
^947-^* ^059Parallax^*
^947-^* ^059Parasite^*
^947-^* ^059Pearl^*
^947-^* ^059Prisoner^*
^947-^* ^059Revenant^*
^947-^* ^059Riptide^*
^947-^* ^059Sand Wraith^*
^947-^* ^059Sapphire^*
^947-^* ^059Scout^*
^947-^* ^059Shellshock^*
^947-^* ^059Soul Reaper^*
^947-^* ^059The Dark Lady^*
^947-^* ^059Thunderbringer^*
^947-^* ^059Torturer^*
^947-^* ^059Tremble^*
^947-^* ^059War Beast^*
^947-^* ^059Warchief^*
^947-^* ^059Zephyr^*
^059Myrmidon^*
^256Forced Evolution^*
^947+^* ^077Staff of the Master^* effects:
^947-^* Can be toggled to permanently maintain this form.
^947-^* Now Cleaves for 50% of your Attack Damage while in this form.
_____________________
^059Nymphora^*
^075Nature's Offense^*
^947+^* ^077Staff of the Master^* effects:
^947-^* Cooldown reduced from ^96060 seconds to 30 seconds^*.
^947-^* Now also resets your item cooldowns.
_____________________
^059Parallax^*
^256Earthshatter^*
^947+^* ^077Staff of the Master^* effects:
^947-^* Grants you 500 additional Max Mana.
^947-^* Reduces cooldown from ^960140 seconds to 80 seconds^*.
_____________________
^059Predator^*
^256Terror^*
^947+^* ^077Staff of the Master^* effects:
^947-^* ^059Predator^*'s ability cooldowns are reset when an enemy hero dies while
affected by Terror.
_____________________
^059Rally^*
^059Rally^* to Me!
^947+^* ^077Staff of the Master^* effects:
^947-^* Physical Damage increased to 450/550/650.
^947-^* Now grants all allies a 50% Movement Speed bonus for 4 seconds after they
teleport to the flag.
_____________________
^059Scout^*
^075Route Em^*
^947+^* ^077Staff of the Master^* effects:
^947-^* Magic Damage increased to 250/300/350 + 25% of the target's Current
^999Health^*.
^947-^* For 3 seconds after impact, can now be activated again to quickly leap to
the target.
_____________________
^059Thunderbringer^*
_____________________
^075Gold for hero kills is reduced by a percentage for each additional real ally
hero that acts as an Assister past the second real ally hero.^*
^077Mid Wars^*
^947-^* Hero Ban
^947-^* All Random
^075Team Deathmatch^*
^947-^* Blind Ban
^947-^* Disconnecting from the Chat Server no longer kicks you out of the picking
screen.
^059Accursed^*
^947-^* ^579Sub Zero Accursed^*'s visual attack animation is now synchronized
properly with the actual attack impact.
^059Chronos^*
^947+^* Chronos unintentionally had extra stats in the previous patch. His stats
are now properly set to the following values:
^059Engineer^*
^947-^* ^579Troika^*'s ^256Steam Turret^* and ^579Mangler^*'s ^256Energy Field^* no
longer produce obnoxious sound effects.
^059Fayde^*
^947-^* ^256Shadow^* Walk now orderdisjoints.
^274*^*Prevents previously queued-up single target spells from bypassing Shadow
Walk's single-target immunity.
^059Goldenveil^*
^947-^* Perch and Plunge activations are now properly disabled when Goldenveil is
Immobilized.
^059Prophet^*
^947-^* Automated Courier & Emote usage will no longer reduce the lifetime of Raven
Form.
^059Solstice^*
^947-^* ^256Shining Rays^* (^256Illuminate^*, daytime) will no longer display its
visual effects for the enemy team if Solstice is stealthed & the enemy team does
not Reveal Solstice.
^059Zephyr^*
^947-^* ^256Wind Shield^* now properly interacts with sources of ^256True Strike^*.
^947-^* Wind Shield will no longer take effect against an enemy tower when
attacking that enemy tower at melee range.
=^075 Items ^*=
^075Dreamcatcher^*
^947-^* Now properly dispels when damaged by enemies except for Lane Creeps (as
opposed to dispelling when only taking damage from enemy heroes).
^947-^* No longer triggers ^077Null Stone^* & other single-target spell negation
sources.
^274*^*Instead, now bypasses them completely (like ^077Lex Talionis^*'
behaviour).
^077Soultrap^*
^947-^* Now properly dispels when damaged by enemies except for Lane Creeps (as
opposed to dispelling when only taking damage from enemy heroes).
^947-^* No longer triggers ^077Null Stone^* & other single-target spell negation
sources.
^274*^*Instead, now bypasses them completely (like ^077Lex Talionis^*'
behaviour).
^075Twin Blades^*
^947-^* Cooldown is now reset if the second attack is not attempted.
^274*^*Example: if your attack target dies before the second attack is
attempted.
_____________________
^980Version 4.5.1^*
-------------
^9803 July 2018^*
^947-^* PBT will return to the NAEU International Client for weekends only!
^947-^* The first PBT Weekend will be on July 7-8, 2018!
^274*^*PBT will be active from 12am EST Saturday Morning until 11:59pm EST
Sunday Evening for all weekends after this point in time.
^947-^* A PBT Incentive System has also been implemented!
^274*^*After winning 3 PBT Games, you receive Plinko Tickets equal to 3 Plinko
Drops!
^274*^*Every additional win in PBT games after that will grant you Plinko
Tickets equal to 1 Plinko Drop, up to a maximum of 10 games (max total of 10 Plinko
drops per weekend).
^059Chronos^*
^256Chronofield^*
^947-^* Cooldown increased from ^960120 to 160/140/120 seconds^*.
^947-^* Chronofield now expires twice as fast when ^059Chronos^* is not in it.
________________________
^059Devourer^*
^256Guttling Hook^*
^947-^* Range changed from ^9601100 to 1000/1100/1200/1300^*.
^947-^* Mana Cost reduced from ^960140 to 110/120/130/140^*.
^947-^* Physical Damage reduced from ^960100/200/300/400 to 90/180/270/360^*.
^256Decay^*
^947-^* Magic Damage per second to enemies and self increased from ^96025/50/75/100
to 30/60/90/120^*.
^256Cadaver Armor^*
^947-^* Strength gain when a nearby enemy hero dies increased from ^9601 to
1/1.5/2/2.5^*.
^947-^* Radius for assist Strength collection reduced from ^9601150 to 500^*.
^256Devour^*
^947-^* No longer gains Max ^999Health^* from the channel.
^947-^* Devour now directly heals ^059Devourer^* for the damage dealt.
________________________
^059Engineer^*
^256The Keg^*
^947-^* Stun duration increased from ^9601.25/1.5/1.75/2 seconds to 2 seconds^*.
^947-^* Magic Damage increased from ^96080/130/180/230 to 70/140/210/280^*.
^256Steam Turret^*
^947-^* Steam Turret now properly inherits 50% of the Attack Damage granted by
Agility from ^059Engineer^* (in addition to 50% of the Attack Speed granted by
Agility from ^059Engineer^*).
^274*^*This was actually a bug in the previous patch and was severely lowering
the power of Engineer's carry potential.
^274*^*Engineer's carry potential on his Steam Turret is now properly adjusted
to where it should be.
^947-^* Mana Cost decreased from ^960100 to 50^*.
^947-^* Cooldown decreased from ^96020 to 10 seconds^*.
^947-^* Ability now goes on a 5 second cooldown when the turret is damaged by an
enemy player.
^947-^* Can now be double-activated to drop the turret at your feet.
________________________
^059Glacius^*
^256Chilling Presence^*
________________________
^059Hammerstorm^*
________________________
^059Predator^*
^256Carnivorous^*
^947-^* Bonus Physical Damage and Healing reduced from 5/6/7/8% of Current
^999Health^* to 2/4/6/8%.
________________________
^059Salomon^*
________________________
^059Shadowblade^*
^947-^* Starting Strength, Agility and Intelligence increased from ^96017 to 18^*.
^256Essence Shift^*
________________________
^059Solstice^*
^256Blinding Dash^*
^256Illuminate^*
^947-^* During the day, the ability no longer targets a location but instead
applies a buff to self which provides clearvision and deals damage to nearby
enemies.
^947-^* Magic Damage per second rescaled from ^96020/30/40/50 to 15/30/45/60^*.
^256Luminescence^*
^256Solar Slash^*
^256Crescent Strike^*
________________________
^059Soulstealer^*
^256Soulsteal^*
^947+^* ^077Staff of the Master^* changes only:
^947-^* Staff of the Master soul limit increase reduced from ^96025 to 15^*.
^274*^*Staff of the Master now increases the maximum number of souls from
^96010/20/30/40 to 25/35/45/55^*.
^256Soul Burst^*
^947-^* Now fully benefits from the extra souls provided by the ^077Staff of the
Master^* effect.
________________________
^059Succubus^*
^256Mesmerize^*
________________________
^059Swiftblade^*
^256Blade Frenzy^*
^947-^* Attack Damage penalty during the effect increased from ^96030/20/10/0% to
80/60/40/20%^*.
^077Bloodborne Maul^*
^947-^* Damage from self will no longer reset the timer.
^274*^*This means that damage from self will add charges but will no longer stop
charges from decaying.
^075Bottle^*
^947-^* ^256Heal^*ing and Mana restored reduced from ^960150 to 125^* per sip.
^077Riftshards^*
^947-^* Critical hit multiplier reduced from 1.65/1.9/2.15/2.4x to
1.25/1.5/1.75/2x.
^947-^* New: Whenever a critical hit occurs, in addition to the multiplier it now
also deals 2.5/5/7.5/10% of the targets Max ^999Health^* in bonus damage.
^274*^*In total, at level 4 of Riftshards your attacks have a 20% chance to do a
2x critical hit and deal 10% of the targets Max ^256Heal^*th in bonus damage.
^274*^*This bonus damage is considered part of the critical hit.
^947+^* ^904New ^*Riftshards aim to give players the option to counter heroes with
high amounts of ^999health^*.
^077Spell Sunder^*
^947-^* ^999Health^* Regeneration reduction increased from ^96050% to 75%^*.
^077Ward of Sight^*
^947-^* Kill bounty increased from ^96050 to 150^* gold.
^947-^* Kill bounty is now given to the player who owns the closest ^077Ward of
Revelation^* within range.
^274*^*If there is no enemy ^077Ward^* of Revelation nearby then gold is given
to the killer as usual.
^077Ward of Revelation^*
^947-^* Kill bounty increased from ^96025 to 50^*.
^947-^* Kill bounty is now given to the player who owns the closest Ward of
Revelation within range.
^274*^*If there is no enemy ^077Ward^* of Revelation nearby then gold is given
to the killer as usual.
^075Wind Whistle^*
^947-^* Can now be purchased from the Outpost.
^947^947+^* The following balance changes apply to the Midwars mode ONLY. These
changes aim to address the top strongest and weakest heroes in Midwars to make
Midwars a more balanced experience. If you play any other mode (for example, CoN or
PBT), the changes below will not affect you and heroes will still have their usual
stats.^*
^059Accursed^*
^059Adrenaline^*
^947-^* Starting Strength increased from ^96016 to 22^*.
^947-^* Strength gain per level increased from ^9602 to 2.5^*.
^947-^* Agility gain per level increased from ^9602.5 to 2.8^*.
^059Artillery^*
^059Bramble^*
^059Cthulhuphant^*
^059Dampeer^*
^059Devourer^*
^059Fayde^*
^947-^* Starting Strength, Agility and Intelligence increased from ^96018 to 21^*.
^947-^* Agility gain per level increased from ^9602.1 to 2.6^*.
^947-^* Intelligence gain per level increased from ^9602.3 to 2.6^*.
^059Flint Beastwood^*
^059Flux^*
^059Geomancer^*
^059Ichor^*
^059Jeraziah^*
^059Maliken^*
^947-^* Starting Strength decreased from ^96020 to 19^*.
^947-^* Strength gain per level decreased from ^9603.5 to 3^*.
^059Monkey King^*
^059Nomad^*
^059Pharaoh^*
^059Predator^*
^059Rampage^*
^059Rhapsody^*
^059Shadowblade^*
^947-^* Strength, Agility and Intelligence gain per level decreased from ^9602.5 to
2.0^*.
^059Silhouette^*
^059Soulstealer^*
^059Soul Reaper^*
^059Swiftblade^*
^059Thunderbringer^*
^059Torturer^*
^059Tremble^*
^059Vindicator^*
^059War Beast^*
^947-^* Starting Strength increased from ^96024 to 26^*.
^947-^* Strength gain per level increased from ^9603 to 3.2^*.
^947-^* Starting Agility increased from ^96016 to 20^*.
^947-^* Agility gain per level increased from ^9601.4 to 2.3^*.
^059Wildsoul^*
^059Zephyr^*
^947-^* Max ^999Health^* acquired per point of Strength decreased from ^96020 to
19^*.
^947-^* Base Damage obtained per point of Strength for heroes with Strength as
their Primary Attribute increased from ^9600.75 to 1^*.
^947-^* Armor acquired per point of Agility decreased from ^9600.15 to 0.14^*.
^947-^* Max Mana acquired per point of Intelligence decreased from ^96015 to 13^*.
^947+^* ^059All Heroes^* have been reverted back to their forms in Regular Mode,
with the following exceptions:
^947-^* ^059Andromeda^*
^947-^* ^059Blood Hunter^*
^947-^* ^059Chipper^*
^947-^* ^059Forsaken Archer^*
^947-^* ^059Glacius^*
^947-^* ^059Pestilence^*
^947-^* ^059Pharaoh^*
^947-^* ^059Pyromancer^*
^947-^* ^059Tempest^*
^947-^* ^059Thunderbringer^*
^947-^* ^059Valkyrie^*
^077Mid Wars^*
^947-^* Hero Ban
^947-^* All Random
^o[Non-Weekends]^*
^075Team Deathmatch^*
^947-^* Blind Ban
^o[Weekends]^*
^075Caldavar (PBT)^*
^947-^* Ranked Pick
^059Apex^*
^947-^* The Burning Ember: Apex is now disarmed while channeling with the ^077Staff
of the Master^* effect.
^947-^* The Burning Ember: Manually cancelling the channel with the Staff of the
Master effect no longer costs mana and no longer resets the cooldown back to 15
seconds.
^947-^* The Burning Ember: Apex will now show the channeling animation even when
moving with the Staff of the Master equipped.
^059Kraken^*
^947-^* ^256Splash^*: Illusions now properly only deal 33% of splash damage.
^059Prophet^*
^947-^* ^256Taunt^*ing a player (or himself) will no longer reduce the duration of
Raven Form.
^059Swiftblade^*
^947-^* ^256Blade Frenzy^*: Fixed the Magic Damage per second to correctly be
80/100/120/140.
^077Assassin's Shroud^*
^947-^* Now properly shares its cooldown with ^077Genjuro^*.
^077Energizer^*
^947-^* Now properly grants +75% Mana Regeneration (instead of a flat 0.75 Mana
Regeneration).
________________________
^947-^* Ranged Lane Creep aggro range reduced from 800 to 600.
^075*^* This change finds a good compromise in the lane dynamics between
suicide heroes and support heroes.
^947-^* Neutral Creep (non-player controlled) aggro range increased from 150 to
225.
^075*^* This change allows heroes to more reasonably stack & pull camps
without physically attacking them, as the previous aggro range was too small.
^947-^* Mana consumption over time and dynamic mana costs now interacts properly
with ^059Balphagore^*'s Belly of the Beast ability (PBT) and ^077Nome's Wisdom^*'s
healing/shielding effect (Regular Modes).
^075*^* Examples of such sources include (but are not limited to):
^059Parallax^*'s ^057Earthshatter^*, ^059Adrenaline^*'s active abilities,
^059Torturer^*'s ^057Torment^*, ^059Scout^*'s ^057Vanish^*, ^059Chi^*'s ^057A
Thousand Cuts^*, ^059Doctor Repulsor^*'s ^057Ludicrous Speed^*.
^057The Keg^*
^075*^* Range: 750
^075*^* Radius: 200
^075*^* Mana Cost: 90/100/110/120
^075*^* Cooldown: 12 seconds
^057Steam Turret^*
^075*^* Range: 650
^075*^* Mana Cost: 100
^075*^* Cooldown: 20 seconds
^057Targeting Algorithm^*
^075*^* Cooldown: 0.1 seconds.
^947-^* Hero mode: The Turret will attack whatever you attack. Otherwise,
it will attack the closest visible enemy hero. If the turret's target is not a
hero, it will only attack it once.
^947-^* Normal mode: The Turret will attack whatever you attack.
Otherwise, it will attack the closest visible enemy, prioritising heroes.
^947-^* Activate to switch between Normal and Hero modes. By default,
the Turret is in Hero mode.
^947-^* Turret cannot attack allies.
^057Overdrive^*
^075*^* Radius: 900
^075*^* Mana Cost: 50/60/70/80
^075*^* Cooldown: 30 seconds.
^947-^* Activate to apply Overdrive to self for 4/6/8/10 seconds, gaining
25 bonus Attack Speed per second. Propagates to ally towers and turrets within 500
range.
^057Energy Field^*
^075*^* Radius: 450
^075*^* Mana Cost: 200
^075*^* Cooldown: 120/100/80 seconds
^947-^* Activate to create an Energy Field for 5/8/11 seconds with a turret
at its center.
^947-^* This turret deals 40/60/80 Physical damage per shot to all
enemies within 450 range, has a 1.5 second base attack cooldown and dies in 4 hits
from heroes, Bosses and enemy buildings (16 hits from other units). Does not
regenerate health.
^947-^* Enemies who enter or exit the field have Energy Field applied
for 2 seconds.
^947-^* Energy Field (state): 100% tapering Movement Speed Slow,
Silenced.
^057Cull^*
^075*^* Radius: 300
^075*^* Mana Cost: 100
^075*^* Cooldown: 10 seconds
^947-^* Activate to deal 100/160/220/280 Magic Damage and drain 7/14/21/28%
of Max Mana from nearby enemies. Restores half the total mana drained.
^057Burning Shadows^*
^075*^* Range: 500
^075*^* Mana Cost: 85/100/115/130
^075*^* Cooldown: 14 seconds
^947-^* Target a position to apply a 1.6/2/2.4/2.8 second Stun to enemies
in an 800 unit line and create mirror images of affected enemy heroes. Images deal
70/140/210/280 Magic Damage to their owners.
^057Shadow^*^057 Walk^*
^075*^* Mana Cost: 70
^075*^* Cooldown: 25/20/15/10 seconds
^947-^* Activate to shroud yourself with darkness, disjointing on use and
granting Single Target Immunity to yourself for 2.5 seconds.
^947-^* During this time, you leave a trail of shadows that applies a
15% Movement Speed Slow to nearby enemies.
^057Reflection^*
^075*^* Mana Cost: 150/175/200
^075*^* Cooldown: 80/70/60 seconds
^947-^* Activate to become Invisible for 40/50/60 seconds.
^947-^* While invisible, you gain Treewalking, Unitwalking, 10%
Movement Speed, and 800/1000/1200 Clearvision.
^947-^* Your first attack out of ^057Invisibility^* inflicts Magic
Damage equal to 150/200/250 + 10/20/30% of target's Current Health over 2 seconds.
^059King Klout^*
^947-^* The "^057Goblin Toss^*" and "^057Parade of Power^*" abilities have
been reverted to their versions prior to Patch 4.4.6.
^057Debilitate^*
^075*^* Range: 600
^075*^* Mana Cost: 70/80/90/100
^075*^* Cooldown: 10 seconds
^057Decelerate^*
^075*^* Range: 600
^075*^* Mana Cost: 60
^075*^* Cooldown: 10 seconds
^947-^* Target an enemy unit to deal 50/75/100/125 Magic Damage and apply a
25/30/35/40% Movement Speed Slow to them for 4 seconds.
^057Shared Fate^*
^075*^* Radius: 600
^947-^* Passively replicates ^057Debilitate^* and Decelerate onto the
nearest 1/2/3/4 enemies within radius of the target, prioritizing enemy heroes.
^057Raven Form^*
^075*^* Mana Cost: 150
^075*^* Cooldown: 100/80/60 seconds
^947-^* Activate to morph into a large Raven for 30/45/60 seconds, gaining
^057Flight^*, 15% Movement Speed, 2000/2100/2200 Clearvision and reducing the
cooldown of your other spells by 400%.
^947-^* Attacking or casting spells in this form will lower the
duration to 12 seconds if it is currently above 12 seconds.
^059Apex^*
^057Decimate^*
^947-^* Physical Damage increased from 0.5/1/1.5/2x to 1/1.5/2/2.5x of your
Attack Damage.
^057Fire Surge^*
^947-^* Mana Cost rescaled from 70/80/90/100 to 80.
^059Berzerker^*
^057Strength Sap^*
^075*^* Radius: 600
^075*^* Mana Cost: 50
^075*^* Cooldown: 20 seconds
^947-^* When activated, steals one Strength and heal 10 Health from enemy
heroes within 600 radius every 0.5 seconds for the next 2/3/4/5 seconds. Stolen
Strength is retained for 6 seconds afterwards.
^947-^* Instantly deals 100/150/200/250 Magic Damage to non-hero units
within range upon activation.
^057Carnage^* (^904Reworked^*)
^075*^* Cooldown: 70/55/40 seconds
^947-^* Activate to gain 40/60/80% Stun and Debuff Reduction, 100% Slow
Resistance, and bonus damage equal to 5/7/9% of your Max Health for 12 seconds.
^947-^* Can be used while Silenced or Stunned to break Crowd Control.
^947-^* You take 15% more damage while under this effect.
^059Bombardier^*
^057Bombardment^*
^947-^* Magic Damage per wave lowered from 30/40/50/60 to 20/30/40/50.
^057Boom Dust^*
^947-^* Now deals 75% of its damage against non-hero units.
^059Bubbles^*
^057Shell Surf^*
^947-^* Projectile speed decreased from 850 to 650 units per second.
^947-^* Expiration time increased from 2.35 seconds to 3 seconds.
^059Bushwack
^057Crippling Dart^*
^947-^* Now applies a stack of ^057Jungle Toxin^* to the target.
^057Jungle Toxin^*
^947-^* Attack Speed steal increased from 10/15/20 to 15/20/25.
^075*^* Maximum Attack Speed bonus increased from 200/300/400 to
300/400/500.
^059Calamity^*
^057Firebomb^*
^947-^* Maximum number of pulls increased from 4 to 5.
^075*^* This does not affect the maximum amount of damage.
^057Funeral Pyre^*
^947-^* Debuff duration increased from 30 to 30/60/90/120 seconds.
^059Corrupted Disciple^*
^057Electric Tide^*
^947-^* Maximum distance Magic Damage increased from 80/120/160/200 to
90/140/190/240.
^057Static Discharge^*
^947-^* Magic Damage increased from 40/60/80/100 to 50/80/110/140.
^059Dampeer^*
^057Terrorize^*
^947-^* Bonus Magic Damage per essence increased from 35 to 45.
^057Vampiric Flight^*
^947-^* Bonus Magic Damage per essence increased from 25 to 35.
^059Dark Lady^*
^947-^* Strength gain increased from 2 to 2.2.
^947-^* Agility gain increased from 3.1 to 3.3.
^057Cover of Darkness^*
^947-^* Movement Speed Slow increased from 5/10/15% to 20/25/30%.
^059Deadwood^*
^057Willowmaker^*
^947-^* Cooldown decreased from 110/90/70 seconds to 100/80/60 seconds.
^059Doctor Repulsor^*
^947-^* Armor increased from 2.6 to 3.1.
^947-^* Base Agility increased from 20 to 22.
^057Magnetic Contraption^*
^947-^* Magic Damage increased from 100/150/200/250 to 110/160/210/260.
^059Emerald Warden^*
^057Overgrowth^*
^947-^* Cast Range increased from 500 to 900.
^059Gauntlet^*
^057Infernal Instability^*
^947-^* Mana Cost decreased from 80/90/100/110 to 70/80/90/100.
^947-^* Movement Speed bonus increased from 40/50/60/70 to
60/80/100/120.
^057Grapple^*
^947-^* Magic Damage increased from 100/140/180/220 to 100/160/220/280.
^947-^* Mana Cost decreased from 125 to 90/100/110/120.
^057Gauntlet Blast^*
^947-^* Magic Damage increased from 300/400/500 to 300/450/600.
^947-^* ^077Staff of the Master^* change only: Magic Damage increased from
400/500/600 to 450/600/750.
^059Gemini^*
^057Elemental Force^*
^947-^* Armor Penetration improved from 1 per 18/16/14/12 Strength to 1 per
18/15/12/9 Strength.
^059Gladiator^*
^057Flagellation^*
^947-^* Bonus Damage increased from 15/30/45/60 to 20/40/60/80.
^057Call to Arms^*
^947-^* Magic Damage increased from 300/400/500 to 300/450/600.
^059Goldenveil^*
^057Perch & Plunge^*
^947-^* Plunge's Magic Damage reduced from 80/140/200/260 to
60/120/180/240.
^057Greedgutter^*
^947-^* Base Magic Damage reduced from 150/200/250 to 120/180/240.
^947-^* Bonus kill Gold per token for the team reduced from 20/30/40 to
10/15/20.
^059Gravekeeper^*
^057Defiling Touch^*
^947-^* Bonus Physical Damage increased from 15/30/45/60 to 20/40/60/80.
^057Zombie Apocalypse^*
^947-^* Cooldown reduced from 100/85/70 seconds to 60/50/40 seconds.
^059Gunblade^*
^947-^* Agility gain increased from 2.6 to 2.8.
^057Grappling Shot^*
^947-^* Grapple duration increased from 4 to 4/5/6 seconds.
^947-^* Grappled target now deals 25% less damage to Gunblade for the
duration.
^059Kane^*
^057Balance of Power^*
^947-^* Missing Health and Mana Regen % rescaled from 1/2.5/4/5.5% to
1.5/2.5/3.5/4.5%.
^059Klanx^*
^947-^* Strength increased from 15 to 16.
^947-^* Strength gain per level increased from 1.5 to 2.0.
^947-^* Base Armor increased from -1.1 to -0.58.
^075*^* Starting Armor increased from 1.98 to 2.5.
^947-^* Movement Speed increased from 290 to 295.
^057H.A.W.K.^*
^947-^* Mana cost lowered from 50 to 30.
^059Kraken^*
^057Splash^*
^947+^* ^077Staff of the Master^* effects:
^947-^* Cooldown is reduced from 10/9/8/7 seconds to 3 seconds.
^947-^* Cooldown is now instantly refreshed when hitting a unit
affected by ^057Release^* the ^059Kraken^*.
^059Legionnaire^*
^057Whirling Blade^*
^947-^* Physical Damage per spin increased from 100/125/150/175 to
125/150/175/200.
^059Lodestone^*
^057Headsmash^*
^947-^* Mixed Damage increased from 150/240/330/420 to 150/250/350/450.
^057Lodestone Plates^*
^947-^* Cooldown reduced from 12/10/8/6 seconds to 10/8/6/4 seconds.
^057Shatterstorm^*
^947-^* Mixed Damage increased from 275/375/475 to 300/425/550.
^947-^* Cooldown reduced from 100/80/60 seconds to 75/60/45 seconds.
^059Maliken^*
^057Possession^*
^947-^* Now costs 25% of current Health (instead of lowering your current
health to 75% if your health is higher).
^059Moira^*
^057Arcane Vortex^*
^947+^* ^077Staff of the Master^* effect:
^947-^* Now also makes allies pop out on the edges of the ultimate and
makes enemies pop out in the center.
^075*^* Credits to ^990Dattoking^* for the suggestion!
^059Monarch^*
^057Crippling Pollen^*
^947-^* Immobilize duration increased from 1.3/1.7/2.1/2.5 to 1.5/2/2.5/3
seconds.
^947-^* Magic Damage per second increased from 70 to 60/70/80/90.
^057Cleansing Wind^*
^947-^* Mana cost reduced from 150/200/250 to 150.
^059Monkey King^*
^057Illusive Dash^*
^947-^* Physical Damage increased from [15/20/25/30 + Attack Damage] to
[15/30/45/60 + Attack Damage].
^947-^* Cooldown decreased from 13/11/9/7 to 10/9/8/7 seconds.
^059Moon Queen^*
^947-^* Starting agility increased from 18 to 20.
^947-^* Agility gain per level increased from 3.2 to 3.6.
^059Nitro^*
^947-^* Agility gain per level increased from 3 to 3.5.
^057HEAT Round^*
^947-^* Detonation damage increased from [80/160/240 + 20/40/60% of Attack
Damage] to [80/160/240 + 30/60/90% of Attack Damage]
^059Nomad^*
^057Wanderer^*
^947-^* Critical hit multiplier increased from 1.4/1.6/1.8/2.0x to
1.4/1.8/2.2/2.6x.
^057Edge Counter^*
^947-^* Magic Damage increased from 200/310/420 to 200/350/500.
^059Nymphora^*
^947-^* Starting intelligence decreased from 28 to 27.
^057Teleport^*
^947-^* Channel time increased from 4 to 5 seconds.
^947-^* ^077Staff of the Master^* channel time increased from 3 to 3.5
seconds.
^059Oogie^*
^057Primal Surge^*
^947-^* Cooldown increased from 60/50/40 seconds to 60 seconds.
^059Pandamonium^*
^057Flurry^*
^947-^* Mana Cost lowered from 30 to 20.
^057Flick^*
^947-^* Mana Cost lowered from 65 to 40.
^059Parasite^*
^057Facehug^*
^947-^* Magic Damage increased from 200/300/400 to 250/350/450.
^059Prisoner^*
^057Shackled^*
^947-^* Physical Damage per second increased from 20 to 25/30/35/40.
^947-^* Cooldown reduced from 20 seconds to 15 seconds.
^057Prison Break^*
^947-^* ^077Staff of the Master^* effect tweak: target of the throw now
always gets the secondary Prisoner Break effect.
^075*^* This is referring to the extra damage and slow.
^059Rampage^*
^057Stampede^*
^947-^* Physical Damage increased from 80/120/160/200 to 80/140/200/260.
^057Horned Strike^*
^947-^* Physical Damage increased from 60/85/110/135 to 60/90/120/150.
^059Revenant^*
^947-^* Starting intelligence increased from 21 to 23.
^057Mortification^*
^947-^* Magic Armor reduction increased from 1/2/3/4 to 2/3/4/5.
^057Manifestation^*
^947-^* Now also grants Revenant +6/12/18 Intelligence.
^075*^* ^077Staff of the Master^* grants +12/18/24 Intelligence instead.
^059Riptide^*
^057Undertow^*
^947-^* Range decreased from 1000 to 900.
^057Perfect Storm^*
^947-^* Bonus Attack Damage based on Agility decreased from 10/20/30% to
10/15/20%.
^059Scout^*
^057Disarm^*
^947-^* Disarm duration increased from 2 seconds to 2.5 seconds.
^059Silhouette^*
^057Tree Grapple^*
^947-^* Magic Damage increased from 80/120/160/200 to 80/130/180/230.
^057Relentless Salvo^*
^947-^* Damage per stack increased from 4/7/10/13 to 4/8/12/16.
^059Soulstealer^*
^057Soulsteal^*
^947+^* ^077Staff of the Master^* effect:
^947-^* Max Souls increased from 10/20/30/40 to 35/45/55/65.
^075*^* Damage per soul calculations from ^057Soul Burst^* becomes
proportionally readjusted relative to the new Max Soul count when Staff of the
Master's effects are active on ^059Soulstealer^*.
^059Wildsoul^*
^057Bear Form^*
^947-^* Toggle-on mana cost reduced from 50 to 0.
^075*^* Now same as toggle-off mana cost.
^057Swipe^*
^947-^* Physical Damage increased from 150 to 175.
^947-^* Movement Speed Slow increased from 50% to 75%.
^947-^* Attack Speed Slow increased from 50 to 75.
^947-^* Slow duration increased from 1 second to 1.5 seconds.
^059Zephyr^*
^057Cyclones^*
^947-^* Magic Damage per second increased from 8 to 10.
^077Bloodborne MaulBlood^*
^947-^* Health loss requirement for each charge increased from 12 to
15.
^077Bottle^*
^947-^* Total Health and Mana restored per sip increased from 100 to 150.
^077Energizer^*
^947-^* Recipe: ^077Major Totem^* (540) + ^077Scarab^* (325) + Wind
Whistle (200) + Recipe (450) = 1515 Gold Total
^947-^* Grants: +4 Strength, +4 Agility, +4 Intelligence, +20 Movement
Speed, +0.75 Mana Regeneration.
^075*^* Radius: 600
^075*^* Mana Cost: 25
^075*^* Cooldown: 30 seconds
^947-^* Activate to grant 50 Movement Speed and 20 Attack Speed to allies
in a 600 unit radius for 6 seconds.
^947-^* Non-hero player-controlled units gain Unitwalking.
^947-^* You cannot synchronize with a hero which has already been
synchronized with someone else.
^075*^* This includes interactions with Orb of Zamos.
^947-^* Item can be activated to turn the effect on/off.
^947+^* Grave Locket was remade to prevent your support heroes from
being too underleveled throughout the game, since support heroes typically have the
most deaths in a game.
^947+^* Grave Locket is assembled from Orb of Zamos, making it a
natural upgrade path for any support hero.
^077Sacrificial Stone^*
^947-^* Removed from the game.
^947+^* Sacrificial Stone's gain-experience-while-dead effects are now
integrated into the new ^077Grave Locket^*.
^077Jade Spire^*
^947-^* Recipe: ^077Manatube^* (850) + ^077Major Totem^* (540) + Recipe
(450) = 1840 Gold Total
^947-^* Grants: +4 Strength, +4 Agility, +4 Intelligence, +100% Mana
Regen, +25% Healing Done.
^947+^* Jade Spire is a cheap item that increases your Healing output,
making it ideal for early game healers.
^077Soultrap^* (^904Reworked^*)
^947-^* Recipe: ^077Pretender's Crown^* (165) + ^077Minor Totem^* (50) +
Recipe (485) = 700 Gold Total
^947-^* Grants: +3 Strength, +3 Agility, +3 Intelligence.
^947-^* Gains a charge when an enemy hero dies within 1000 range.
Consumes a charge on use. Starts with 1 charge, max of 3 charges.
^947-^* Active: Target an ally to heal them for 400 over 10 seconds
(dispels on damage taken from enemy heroes). Target an enemy to deal 200 Magic
Damage over 10 seconds.
^075*^* Range: 800
^075*^* Cooldown: 5 seconds
^947-^* NAEU Client Only: PBT will no longer be available via Matchmaking until
further notice. We thank you for all your feedback.
^075*^* PBT will return in the NAEU Client when proper incentivizations and
improvements have been made to the mode.
^059Accursed^*
^947-^057Flame Consumption^*: Increases duration to 6/7/8 seconds, healing
to 30/40/50% and can be used while Silenced or Stunned.
^059Andromeda^*
^947-^057Void Rip^*: Decreases cooldown time to 10 seconds.
^059Blood Hunter^*
^947-^057Hemorrhage^*: Applies ^057Hemorrhage^* to all enemies around the
main target.
^059Bubbles^*
^947-^057Kelp Field^*: Reduces cooldown to 60 seconds. Damage and Stun from
moving more than 800 units from the ^057Kelp Field^* is now Superior Magic, and the
damage when breaking is doubled.
^059Chipper^*
^947-^057Sawblade Showdown^*: Increases Cast Range to 1500, and saws apply
a 90% Movement Speed Slow that tapers off over 4 seconds.
^059Corrupted Disciple^*
^947-^057Overload^*: Increases firing rate from 0.7/0.6/0.5 to 0.6/0.5/0.4
and causes bouncing to 2 other targets.
^059Devourer^*
^947-^057Guttling Hook^*: Increases range by 500 and reduces the cooldown
to 6 seconds.
^059Empath^*
^947-^057As One^*: Decreases cooldown time to 30 seconds and grants your
host ^077Staff of the Master^*'s effects while active.
^059Glacius^*
^947-^057Glacial Downpour^*: Grants the ability 800 cast range. Enemies who
are hit by three shards of ice from this ability have your current level of ^057Ice
Imprisonment^* applied to them.
^059Hammerstorm^*
^947-^057Hammer Throw^*: Increases range to 900 and lets you activate this
skill again within the next 3 seconds to teleport to the target, dealing your
Attack Damage in the area.
^059Jeraziah^*
^947-^057Sol's Blessing^*: Increases radius to 2500, increases reduction by
10% and globally affects ally buildings.
^059Klanx^*
^947-^057H.A.W.K.^*: ^057Flight^* becomes passive and permanent.
^947-^057Lackey^*: Increases Magic Damage by 30.
^059Legionnaire^*
^947-^057Decapitate^*: Instantly refreshes all abilities when you
successfully ^057Decapitate^* and kill a hero.
^059Lord Salforis^*
^947-^* The Affliction: Increases pause range to 600. Any hero that dies
with the debuff permanently increases damage per second by 5, up to a max of 50
bonus damage.
^059Magmus^*
^947-^057Eruption^*: Increases duration from 1.75/2.45/3.15 seconds to
2.45/3.15/3.85 seconds and final radius from 550/675/725 to 600/700/800. Reduces
cooldown to 120/100/80 seconds.
^059Pebbles^*
^947-^057Enlarge^*: Grants ^057Enlarge^* the ability to ^057Chuck^* up to 3
targets.
^059Pestilence^*
^947-^057Swarm^*: Causes the ability to apply to all enemies in a targeted
cone area, and deals 50/100/150 Physical Damage on impact.
^059Pharaoh^*
^947-^057Wrath of the Pharaoh^*: Grants a subskill that can hit ally heroes
(shares cooldown with main skill). Decreases cooldown to 20 seconds.
^059Plague Rider^*
^947-^057Plague Carrier^*: causes ^057Plague Carrier^* to bounce
infinitely.
^059Pollywog Priest^*
^947-^057Voodoo Wards^*: Increases Voodoo Ward damage to 100/130/160.
^059Pyromancer^*
^947-^057Blazing Strike^*: Increases Magic Damage to 650/850/1050 and deals
50% of the damage to enemies within 600 range of impact.
^059Salomon^*
^947-^057Wish for Revenge^*: Reduces the cooldown to 40 seconds.
^059Sand Wraith^*
^947-^057Mirage^*: Upon using ^057Manifest^*, fears enemies in a 400 radius
for 2 seconds, then slows enemies' Movement Speed by 15% for 4 seconds.
^059Solstice^*
^947-^057Graceful Strikes^*: Reduces the number of attacks required for a
proc to 2. Allows you activate this ability to switch between day and night modes
at will.
^059Succubus^*
^947-^* Cursed Grip: Ability is no longer channeled, duration increased by
1 second, and cooldown is decreased by 15 seconds. Has a leash range of 1200 units.
^059Swiftblade^*
^947-^057Swift Slashes^*: Increases teleport count to 5/9/11 and reduces
cooldown to 100/80/60 seconds.
^059Tempest^*
^947-^057Elemental Void^*: Damage Type is changed to True, and decreases
cooldown to 120 seconds.
^059Torturer^*
^947-^057Torment^*: Increases damage to 100/175/250. Silences no longer
auto-toggle off this skill.
^059Valkyrie^*
^947-^057Javelin of Light^*: Applies the current level of ^057Call of the
Valkyrie^* around any target hit by the Javelin.
^059Voodoo Jester^*
^947-^057Spirit Ward^*: Increases ^057Spirit Ward^* damage by 30. Changes
^057Spirit Ward^* number of attack bounces from 0/0/1 to 0/1/2 additional
target(s). No longer channeling (but still cancels if Stunned, Silenced or killed).
^059War Beast^*
^947-^057Metamorphosis^*: All effects of this ability except for the
Movement Speed bonus and Base Attack Time reduction become passive.
^059Witch Slayer^*
^947-^057Silver Bullet^*: Changes damage type to Superior Magic and
increases damage done.
^059Wretched Hag^*
^947-^057Bat Blast^*: Increases Superior Magic Damage to 450/600/750 and
reduces cooldown to 40 seconds.
^059Armadon^*
^057Spinball^*
^947-^* Movement Speed Slow duration increased from 1/2/3 seconds to 3
seconds.
^059Chipper^*
^057Rocket Barrage^*
^947-^* 0.3 second cooldown removed.
^947-^* Base Magic Damage lowered from 50 to 40.
^059Corrupted Disciple^*
^057Corrupted Conduit^*
^947-^* Now also purges buffs from the target and applies a tapering 80%
Movement Speed Slow for 0.5 seconds upon use.
^057Static Discharge^*
^947-^* Reworked. Now passively grants 3/6/9/12% Movement Speed and double
that amount if there is a visible enemy hero within 600 radius.
^059Gunblade^*
^057Demon Blood^*
^947-^* Reworked. Is now ^057Demonic Shield^* from the regular mode.
^057Lethal Range^*
^947-^* Instead of doing a 2.5/3/3.5x crit now deals bonus Physical Damage
equal to 200/300/400% of your Base Damage.
^059Kraken^*
^059Lodestone^*
^947-^* Strength gain lowered from 3 to 2.5.
^059Nomad^*
^057Wanderer^*
^947-^057Critical Strike^* multiplier increased from 1.4/1.6/1.8/2.0x to
1.4/1.8/2.2/2.6x.
^057Edge Counter^*
^947-^* Magic Damage increased from 200/310/420 to 200/350/500.
^059Nymphora^*
^057Volatile Pod^*
^947-^* Radius lowered from 600 to 500.
^057Nature's Offense^*
^947-^* Cooldown increased from 60 seconds to 100/80/60 seconds.
^947-^* Ally cooldown reduction lowered from 4/8/12 seconds to 3/6/9
seconds.
^059Parallax^*
^057Dark Mana^*
^947-^* Charges lost on death lowered from 20% to 10%.
^059Pearl^*
^947-^* Attack Range increased from 600 to 625.
^057Bubble Pop^*
^947-^* Range increased from 500/600/700/800 to 800.
^947-^* Healing increased from 75/125/175/225 to 100/150/200/250 Health.
^059Pebbles^*
^057Enlarge^*
^947-^* Bonus Attack Damage lowered from 40/90/140 to 40/80/120.
^059Pharaoh^*
^057Wrath of the Pharaoh^*
^947-^* ^077Staff of the Master^* enables this ability to also Restrain
enemies it hits for 3 seconds.
^059Predator^*
^057Stone Hide^*
^947-^* Bonus Armor lowered from 3/6/9/12 to 2/4/6/8.
^059Rampage^*
^057Stampede^*
^947-^* Physical Damage increased from 80/120/160/200 to 80/140/200/260.
^057Horned Strike^*
^947-^* Physical Damage increased from 60/80/100/120 to 60/90/120/150.
^059Ravenor^*
^057Storm Blades^*
^947-^* Now plays the visual effects on the main target hit as well.
^057Power Overwhelming^*
^947-^* Number of charges gained when dealing Magic Damage to enemy heroes
increased from 8 to 10.
^059Rhapsody^*
^057Musical Blast^*
^947-^* Magic Damage lowered from 100/160/220/280 to 80/130/180/230.
^057Divine Melody^*
^947-^* Slow Resistance lowered from 100% to 50%.
^059Voodoo Jester^*
^057Cursed Ground^*
^947-^* Radius increased from 180 to 200.
^077Mid Wars^*
^947-^* Hero Ban
^947-^* All Random
^077Teah Deathmatch^*
^947-^* Blind Ban
^666But he was wrong. As General Noroi knelt before him, preparing to reach for his
tanto, the feudal lord thought the coward was praying. But the samurai was reciting
the words whispered to him by Lord Salforis himself words that would doom the
general to an afterlife of undead agony, but would allow his family and the
daimyo's people to leave the castle alive. As soon as he uttered the final,
guttural words and plunged the tanto into his abdomen, his ever-faithful
kaishakunin delivered the instant death blow, severing Noroi's head. The daimyo
smiled, relishing what would likely be his last moment of true power before the
wholesale slaughter began. That smile froze on his face as the samurai general's
body stood, picked up his head, and bludgeoned the daimyo to death with it. So
began General Noroi's service to a new master -- corruption -- and his reign of
terror over the living lords.^*
^666He felt nothing at first, but when the nameless man took the blade away to
present it to General Noroi, Saji felt a great emptiness. Though he was ashamed to
admit it, he wanted to see the blade cut, slash, and stab. He wanted to be near it,
see it perform, watch it set the blood free. He followed the peasant roads to the
great daimyo's estate, arriving just in time to see his beloved blade remove
General Noroi's head. The corruption within him burst free in celebration of the
victory, rending his flesh and setting him afire, and Saji collapsed in shame when
he realized the katana he created had wrought such carnage. Still, he could not
resist the corruption in his blood, which compelled him to follow General Noroi and
his cursed blade on their reign of terror. It did not take long for him to join
in.^*
^666But when General Noroi's decapitated body stood and murdered the daimyo, Kyugo
instantly knew his service to the great warrior was not done. He willingly
submitted to the corruption flowing from the general and his great blade, allowing
it to seep into the many cuts and scrapes he wore from the battle. And though the
honor within him began an endless clash with the profane corruption, his devotion
to General Noroi had never been stronger.^*
^079Sha Wujing^*
^666^947-^* Once an honored general in heaven, Sha Wujing accidentally (or so he
claims) destroyed a vase that belonged to the Jade Emperor. Enraged, the emperor
exiled him to The Great Waste where Sha Wujing was reborn as a hideous man-eating
sand demon. There, he suffered for centuries and took his vengeance out on anyone
unlucky enough to wander close enough for him to feast upon. The only moment of joy
in his miserable existence occurred when nine monks who worshiped the Jade Emperor
stumbled upon Sha Wujing's lair; he devoured them one-by-one and threw their skulls
into the fetid river, but instead of sinking like the rest of his victims, these
floated. Fascinated, Sha Wujing examined them and found that they were blessed and
enchanted by the emperor himself. Perhaps this power could be harnessed...^*
^666Sha Wujing strung the skulls together and wore them as a necklace, and he
laughed heartily at the irony as the combined strength of their enchantment allowed
him to break free of his prison. He also laughed as he imagined the look on the
Jade Emperor's face when he finally found and confronted him again, telling him his
boot-licking monks had provided the key to Sha Wujing's freedom. As he began his
hunt, Sha Wujing wished for a way to make the emperor's agony last as long as his
own had...^*
==^960 Bug Fixes & Optimizations ^*==
^059Solstice^*
^947-^* No longer forcefully switches to Day Mode upon respawning if you
have a ^077Staff of the Master^*.
^075*^* This bug only applied to some alternate avatars before this bugfix.
_____________________
^980Version 4.4.6^*
-------------
^9805 June 2018^*
^947-^* All heroes from the regular modes are now available in the PBT Hero Pool.
^274*^*Exception: ^059Circe^* (due to the potential of undesirable bugs being
produced with her ultimate).
^947-^* Ally illusions now have a green tint on the minimap, and their unit circles
are 50% smaller on the minimap.
^947-^* Holding the "Alt" button down now displays the neutral creep respawn zones.
^947-^* Upon use, rushes to the target location at 800 speed and explodes the area,
dealing 360/520/680 Magic Damage to enemies within range and applying 4 stacks of
^256Conscription^* to each enemy if you have it leveled.
^059Chi^*
_____________________
^059Draconis^*
^256Draconic Defense^*
^947-^* Cooldown increased from ^96030 seconds to 60/55/50/45 seconds^*.
^947-^* Mana Cost increased from ^96060 to 80^*.
^256Fiery Barrage^*
^947-^* Magic Damage per second reduced from [4/8/12/16 + 30% of Attack Damage] to
[4/8/12/16 + 25% of Attack Damage].
_____________________
^059Hammerstorm^*
^256Hammer Throw^*
^947-^* ^077Staff of the Master^* effect only: Fixed the ability to go on cooldown
the moment the hammer is thrown (i.e. not when ^059Hammerstorm^* teleports to the
target).
_____________________
^077Mid Wars^*
^947-^* Hero Ban
^947-^* All Random
^947+^* The Four Symbols were thought to be mythological creatures who dwelled
among the constellations, but as the future of Newerth teeters on the brink of
disaster, these honorable beings reveal themselves to be not only real, but also
incredibly powerful.
^947-^* The Exit icon on the login page is now more distinguishable from the
background.
^947-^* Heroes that become unselectable (e.g. ^059Fayde^*'s ^256Shadow^* Walk
ability in PBT) will no longer be de-selected if you're the owner of that hero and
have multiple units selected in a group that includes that specific hero.
^059Geomancer^*
^947-^* Fixed the ^579Geojuice^* avatar to have correct sight range while burrowed.
^059Hammerstorm^*
^947-^* ^256Hammer Throw^*'s projectile is now properly blocked by ^059Moraxus^*'
^256Arcane Shield^* ability.
^059Legionnaire^*
^947-^* ^256Taunt^* is now considered a StatusDisable to allow its residual
Silenced/Perplexed debilitating effects to be properly removed by ^059Berzerker^*'s
^256Carnage^*.
^059Predator^*
^947-^* ^579Preda Tori^* avatar's attack animation is now properly synchronized
with the actual attack impact time.
^059Prisoner^*
^947-^* ^256Prison Break^* ^077Staff of the Master^* effect now applies the correct
level of ^256Shackled^* to the target.
^059Tremble^*
^947-^* ^256Ensnare^* now has proper cast mechanics (as opposed to having the non-
interrupting & inherit-movement cast mechanics).
^059Zephyr^*
^947-^* ^256Typhoon^*'s auxiliary (non-damaging) effects are now properly set to
Superior Magic.
=^075 Items ^*=
_____________________
^980Version 4.4.5.1^*
-------------
^98023 May 2018^*
^077Grimoire of Power^*
^947-^* Cooldown reduction now works on abilities and items.
^947-^* Fixed an issue which causing some abilities having wrong cooldown.
^980Version 4.4.5^*
-------------
^98022 May 2018^*
^947-^* ^077Harkon's Blade^* and other items have been re-added to PBT!
^947-^* The majority of the hero pool has been re-added to PBT!
^274*^*A large portion of these heroes have not received any individualized
changes to minimize the environmental differences between PBT & the regular modes
of play.
^947-^* Approximately 20 heroes have received significant changes.
^947-^* ^059All Heroes^* in this mode now have an in-game summary on the hero pick
screen that details significant changes to them (when compared to regular modes of
play).
^075Caldavar (PBT)^*
^947-^* Rune spawn location for the bottom rune has been moved upwards such that it
is between the set of ramps in the river.
^075Golem Bosses^*
^947-^* No longer has the 15-minute restriction for applying the siege-related buff
when killing 2 Golem Bosses within 3 minutes of each other.
^947-^* Siege-related buff now expires when healing is finished if it is impossible
for you to kill another Golem in the next 3 minutes.
^274*^*This can happen when the enemy team kills the other Golem or if the other
Golem is already dead when you kill yours.
^947-^* Adjusted Golem respawn timer to visibly have 8 "pips" instead of 10, 1 for
each minute.
^947-^* Team Bounty (per player) if your ally faction kills the tower changed from
^960265/325/440/500 to 180/220/260/300^*.
^274*^*Total Bounty for the team if your ally faction kills the tower changed
from ^9601325/1468/1980/2255 to 900/1100/1300/1500^*.
^075Minor changes:^*
^947-^* ^059Salomon^*
^947-^* ^059Swiftblade^*
^075No changes (apart from map-wide/mode-wide changes in PBT). Information for the
heroes on this list will not be mentioned in the changelog.^*
^947-^* ^059Aluna^*
^947-^* ^059Amun-Ra^*
^947-^* ^059Arachna^*
^947-^* ^059Blacksmith^*
^947-^* ^059Bramble^*
^947-^* ^059Calamity^*
^947-^* ^059Cthulhuphant^*
^947-^* ^059Dampeer^*
^947-^* ^059Dark Lady^*
^947-^* ^059Deadlift^*
^947-^* ^059Doctor Repulsor^*
^947-^* ^059Draconis^*
^947-^* ^059Electrician^*
^947-^* ^059Ellonia^*
^947-^* ^059Gauntlet^*
^947-^* ^059Gemini^*
^947-^* ^059Gravekeeper^*
^947-^* ^059Grinex^*
^947-^* ^059Keeper of the Forest^*
^947-^* ^059King Klout^*
^947-^* ^059Maliken^*
^947-^* ^059Martyr^*
^947-^* ^059Midas^*
^947-^* ^059Monarch^*
^947-^* ^059Moon Queen^*
^947-^* ^059Night Hound^*
^947-^* ^059Pandamonium^*
^947-^* ^059Parasite^*
^947-^* ^059Prisoner^*
^947-^* ^059Revenant^*
^947-^* ^059Riftwalker^*
^947-^* ^059Riptide^*
^947-^* ^059Shadowblade^*
^947-^* ^059Slither^*
^947-^* ^059Soul Reaper^*
^947-^* ^059Zephyr^*
^059Accursed^*
Ability 1: ^256Cauterize^*
^274*^*Range: 800
^274*^*Mana Cost: 50/60/70/80
^274*^*Cooldown: 5 seconds
^947-^* Target an enemy to deal 100/150/200/250 Magic Damage to them, and deal
75/100/125/150 Magic Damage to self.
^947^947-^* Activate to remove Debuffs from self and apply a shield for 15 seconds
that absorbs up to 100/150/200/250 damage. If the shield hits its limit or if
reapplied on a target that still has it, it explodes and deals 100/150/200/250
Magic Damage to nearby enemies within radius.^*
Ability 3: ^256Sear^*
^947^947-^* Passively causes your attacks and abilities to apply Sear to enemies
for 2.5 seconds, applying a 8/12/16/20% Movement Speed Slow and a 8/12/16/20 Attack
Speed Slow. Allies attacking enemies affected by Sear grant them a bonus 15%
Movement Speed and 10/20/30/40 Attack Speed for 4.5 seconds.^*
^947-^* Activate to remove Debuffs from self, negate Damage, and convert 10/20/30%
of the negated Damage to ^999Health^* gained for 4/5/6 seconds.
_____________________
^059Balphagore^*
^075Ability 1: Tenderizer^*
^274*^*Range: 600
^274*^*Radius around ^059Balphagore^*: 1200
^274*^*Mana Cost: 100
^274*^*Cooldown: 18/14/10/6 seconds
^947-^* Target an ally to heal them, or target an enemy to deal Magic Damage to
them for 10/16/22/28 per unit in radius, to a max of 15 units. Max Heal/Magic
Damage of 150/240/360/420.
^947-^* Passively grants you the ability to consume corpses by walking over them.
Each corpse heals 10/15/20/25 ^999Health^*.
^947-^* Target an enemy unit or structure to send 2/3/4/5 Minions to attack them
for 15 seconds.
^947-^* Minions have 250 Health, deal 15/20/25/30 Physical Damage per attack, have
4 Magic Armor, 400 Movement Speed, and an attack cooldown time of 1.25 seconds.
They apply a stacking 1/2/3/4% MS Slow on attack, up to 6 stacks.
_____________________
^059Behemoth^*
^256Enrage^*
^947-^* No longer has a leap subability.
_____________________
^059Deadwood^*
^947-^* Target a position to apply Rotten Grasp to enemies in the radius after a 2
second delay. Rotten Grasp inflicts 100/150/200/250 Physical Damage over its
duration, Immobilizes, and -1/-2/-3/-4 Armor for 1.5/2/2.5/3 seconds.
Ability 2: ^256Uproot^*
^274*^*Range: 500
^274*^*Radius: 700
^274*^*Mana Cost: 120
^274*^*Cooldown: 10 seconds
^947-^* Activate to pull a tree from the ground, gaining 15/30/45/60 Damage for 4
attacks.
^947-^*While holding a tree, target an enemy unit to throw the tree at it, dealing
60/80/100/120 Physical Damage and applying a 70% Movement Speed Slow for 1.5
seconds. The tree will automatically be used on your final attack if you are still
holding it.
^947-^* Target an enemy unit to attack them with a 3x ^256Critical Strike^* and
apply a 1.5 second Stun.
^947-^*The target will have their passives broken for 5/6/7 seconds.
_____________________
^059Empath^*
^256As One^*
^947-^* In addition to its current effects, now grants 40/60/80 Attack Speed.
^947-^* Attack Damage bonus changed from ^96030/60/90 to 40/60/80^*.
_____________________
^059Engineer^*
^256The Keg^*
^947-^* Movement Speed Slow magnitude increased from ^96020% to 50%^*.
^947-^* Magic Damage reduced from ^960100/150/200/250 to 80/130/180/230^*.
^256Steam Turret^*
^947-^* Targeting Algorithm now defaults into "Hero" mode.
^947-^* ^059Engineer^* can now destroy his own turret by attacking it.
_____________________
^059Forsaken Archer^*
^075Skeletal Army^*
^947-^* Now applies a 30% Movement Speed Slow for 4 seconds to enemies hit by the
wave.
^947-^* Skeletons now die in the proper number of hits from heroes.
_____________________
^059Hammerstorm^*
^256Hammer Throw^*
^947-^* No longer applies a Movement Speed Slow.
^947-^* Now applies a Stun for 2 seconds instead.
_____________________
^059Hellbringer^*
^256Summon Malphas^*
^947-^* Malphas' Base Attack Time reduced from ^9602.0 to 1.7^*.
^947-^* Malphas no longer has a chance to deal bonus damage and apply a Movement
Speed Slow on attack.
^947-^* Malphas now passively deals 20/40/60 Superior Magic Damage per second to
nearby enemies.
_____________________
^059Ichor^*
Ability 1: ^256Whiplash^*
^274*^*Range: 700
^274*^*Radius: 150
^274*^*^999Health^* Cost: 60/70/80/90
^274*^*Cooldown: 3 seconds
^947-^* Target an area to deal 60/80/100/120 Magic Damage and apply a stacking
6/8/10/12% Movement Speed Slow to enemies in it for 6 seconds. ^059Ichor^* is
healed for 60/70/80/90 ^999Health^* if at least 1 enemy is hit. Slow stacks up to 8
times.
^274*^*Health Cost is taken as non-lethal True Damage.
^075Ability 2: Blood Bubble^*
^274*^*Radius: 300
^274*^*^999Health^* Cost: 80/100/120/140
^274*^*Cooldown: 9/8/7/6 seconds
^947-^* Upon use begins growing a bubble which explodes after a 1.5 second delay,
dispelling debuffs from self and dealing 70/140/210/280 Magic Damage to enemies
within 300 range.
^274*^*^999Health^* Cost is taken as non-lethal True Damage.
^075Ability 4: Mitosis^*
^274*^*Radius: 800
^274*^*Mana Cost: 150/200/250
^274*^*Cooldown: 100/90/80 seconds
^947-^* Shoots a projectile towards every ally hero within radius which applies
Mitosis to them for up to 30 seconds.
^947-^* Allies with Mitosis gain the current level of Saint's Blood and will
replicate your ability casts provided they are within range, dealing 40/50/60% of
damage.
_____________________
^059Madman^*
Ability 1: ^256Stalk^*
^274*^*Radius: 175
^274*^*Mana Cost: 60
^274*^*Cooldown: 12/10/8/6 seconds
^947-^* Activate to disjoint projectiles and become Invulnerable for 0.2 seconds.
^947-^* Enemies in the area suffer -2/-3/-4/-5 Armor and receive a 30/40/50/60%
Movement Speed Slow for 3.5 seconds.
Ability 3: ^256Gash^*
^274*^*Cooldown: 8/6/4/2 seconds
^947-^* When off cooldown, your next attack deals a 1.5x ^256Critical Strike^* and
puts this skill on cooldown.
Ability 4: ^256Berserk^*
^274*^*Mana Cost: 80
^274*^*Radius: 400
^274*^*Cooldown: 100/80/60 seconds
_____________________
^059Nomad^*
^274*^*Strength: 18 + 1.5 per level
^274*^*Agility: 22 + 2.8 per level (Primary)
^274*^*Intelligence: 20 + 2.0 per level
Ability 1: ^256Sandstorm^*
^075Mana Cost: 120^*
^075Cooldown: 60/45/30/15 seconds^*
^947-^* Grants ^256True Strike^* and Mirage Strike. Target an enemy to have you or
an illusion charge at it.
^947-^* True Strike deals 80/120/160/200 bonus Physical Damage on impact and grants
20/40/60/80 Attack Speed for 3 seconds.
^947-^* Mirage Strike deals 60/80/100/120 bonus Physical Damage and grants you
Stealth for 3 seconds.
Ability 3: ^256Wanderer^*
_____________________
^059Nymphora^*
^075Nature's Offense^*
^947-^* No longer has a cast time.
_____________________
^059Pestilence^*
^256Flight^*
^947-^* Cooldown decreased from ^96014 seconds to 10 seconds^*.
^947-^* The full cooldown of the skill now starts after the Movement Speed bonus
state expires.
^947-^* The leap portion of the ability goes on a 3 second cooldown while receiving
damage from a player-controlled source.
_____________________
^059Salomon^*
^274*^*Range: 450
^274*^*Mana Cost: 50
^274*^*Cooldown: 20 seconds
^947-^* Target an enemy to leap to it, dealing 40/80/120/160 Magic Damage and
applying a 20% Movement Speed Slow for 1.5/2/2.5/3 seconds.
^947-^* Passively grants 5/10/15/20 bonus Gold for every enemy non-hero, non-boss
unit you kill.
^947-^* Activate to transmute a non-hero unit and grant a bonus 30/60/90/120 Gold.
_____________________
^059Swiftblade^*
^947-^* Activate to enter Blade Frenzy for 5 seconds, dealing 80/100/120/140 Magic
Damage per second to nearby enemies.
^947-^* Dispels buffs, debuffs, grants Magic Immunity, and lowers attack damage for
self by 50% for the duration.
^947-^* Target an enemy unit to apply a Mini-Stun and Swift Slash it, becoming
invulnerable and dealing 200 Physical Damage and teleporting to it. Randomly Swift
Slashes to a total of 3/6/9 targets. Regular autoattack instances can trigger while
Swift Slashing.
_____________________
^059Tremble^*
^947-^* Upon use summons a swarm of bugs for 5 seconds. Enemies within the swarm
take 30/50/70/90 Physical Damage per second, while ^059Tremble^* gains 50%
^256Evasion^* for the duration.
^947-^*Deals half damage to structures.
Ability 3: ^256Impalers^*
^947-^* Passively applies -3/-4/-5/-6 Armor and a 15/20/25/30% MS Slow to enemy
units and structures on attack
^947-^* Hurls Shudder at target unit. Upon impact, applies Insect Sting for 1.5
seconds and spawns Shudder.
^947-^* Shudder's attacks deal 50/90/130 Physical Damage and re-apply Insect Sting
for 1.5 seconds. Shudder lasts until it attacks 8 times or 15 seconds. Deals half
damage to structures.
^947-^* Shudder has an attack cooldown of 1 second, max movement speed, and is
killed when attacked 4 times. Target is Sighted and Revealed while Shudder is
alive.
^947-^* Insect Sting: 30/45/60% Movement Speed Slow, 30/45/60 Attack Speed Slow,
Restrained.
_____________________
^059War Beast^*
Ability 1: ^579Hel^*lhounds
^274*^*Mana Cost: 100
^274*^*Cooldown: 30 seconds
^947-^* Activate to receive 15/30/45/60 bonus Attack Speed and 20 extra Attack
Speed for each other unit under your control for 12 seconds.
^947-^* All of the non-hero units you control receive 10/15/20/25 bonus Attack
Speed instead.
Ability 4: ^256Metamorphosis^*
^274*^*Mana Cost: 50
^274*^*Cooldown 140/120/100 seconds
_____________________
^059Wretched Hag^*
^256Bat Blast^*
^947-^* Damage type changed from True to Superior Magic.
^947-^* Damage increased from ^960300/400/500 to 300/450/600^*.
_____________________
^077Shieldbreaker^*
^947-^* Passive on-attack effects changed to apply -5 Armor for 4 seconds.
^947-^* Attack Speed bonus decreased from ^96035 to 30^*.
^947-^* Recipe: ^077Hungry Spirit^* (1000) + ^077Helm of the Victim^* (900) = 1900
Gold Total
^947-^* Grants: +20 Damage, + 15% Lifesteal, +5 Armor, +3 ^999Health^*
Regeneration.
^947-^* Active: Dominates the target, taking control of it and switching its team
permanently. The unit gains 1 Mana Regen and bonus Damage and Movement Speed equal
to 25% of your own.
^274*^*Range: 700
^274*^*Mana cost: 25
^274*^*Cooldown: 300 seconds
^077Brutalizer^*
^947-^* Recipe changed to consist of ^077Slayer^* (2000) + ^077Bolstering Armband^*
(450) + Recipe (750) = 3200
^947-^* Passive bonuses changed to grant +8 Strength and +40 Attack Damage.
^947-^* Bash cooldown reduced from ^9603.5 seconds to 2.5 seconds^*.
^077Dust of Revelation^*
^947-^* Cost increased to 200 Gold
^947-^* Now grants 2 charges per purchase instead of 1.
^077Genjuro^*
^947-^* Attack out of stealth now applies a 50% Movement Speed Slow for 2 seconds.
^077Grimoire of Power^*
^947-^* Cooldown reduction now only works on hero abilities.
^077Savage Mace^*
^947-^* Moved from the ^256Morph^* Attack to the Combative category.
^077Stormspirit^*
^947-^* Can now also target ally heroes.
^077Thunderclaw^*
^947-^* Magic Damage per impact increased from ^960120 to 150^*.
^077Void Talisman^*
^947-^* Now grants full Physical Immunity.
^947-^* +40% Magic Damage taken has been changed to be -5 Magic Armor.
^077Wingbow^*
^947-^* ^256Evasion^* reduced from ^96050% to 33%^*
^059Empath^*
^256As One^*
^947-^* In addition to its current effects, now grants 40/60/80 Attack Speed.
^947-^* Attack Damage bonus changed from ^96030/60/90 to 40/60/80^*.
_____________________
^075Animated Forest^*
^947-^* Animated Trees no longer have a 40 second duration. Instead, this ability
can now have up to a max of 4 trees up at the same time.
^947-^* Animated Trees from the Strength in Numbers skill do not count towards this
limit.
^947-^* Animated Tree's Attack Damage increased from ^96025 to 30^*.
^075Strength in Numbers^*
^947-^* Attack Speed bonus per Animated Tree increased from ^9604/8/12/16 to
5/10/15/20^*.
^947-^* Animated Tree's Attack Damage increased from ^96025 to 30^*.
_____________________
^059Klanx^*
^256B.A.N.G.^*
^947-^* Mana Cost decreased from ^96065 to 50^*.
^947-^* Recharge rate improved from once every 8 to every 6 seconds.
^256Lackey^*
^947-^* ^077Staff of the Master^* Magic Damage bonus increased from ^96020 to 30^*.
^947-^* Cooldown decreased from ^9604/3/2/0 to 3/2.25/1.5/0 seconds^*.
_____________________
^059Magebane^*
^256Mana Rift^*
^947-^* Magic Damage based on missing mana increased from ^96090/110/130% to
90/120/150%^*.
_____________________
^059Tarot^*
_____________________
^059Vindicator^*
^256Glyph of Silence^*
^947-^* Movement Speed Slow radius decreased from ^9601000 to 300^*.
^947-^* Movement Speed slow changed from being based on distance (5% minimum, 30%
maximum) to a static 60% slow that lingers for 1 second.
_____________________
^077Bloodborne Maul^*
^947-^* ^999Health^* loss requirement for each charge increased from ^96010 to
12^*.
^077Mid Wars^*
^947-^* Hero Ban
^947-^* All Random
^947+^* The Four Symbols were thought to be mythological creatures who dwelled
among the constellations, but as the future of Newerth teeters on the brink of
disaster, these honorable beings reveal themselves to be not only real, but also
incredibly powerful.
^579Azure Dragon^*
^947^947-^* The Azure Dragon of the East is linked to the cleansing rebirth of
spring and its clear blue waters, which she uses in copious amounts from her dragon
cannon to purge Newerth of anything unjust. Her benevolence and delivery of good
fortune is a blessing to those who follow the path of honor, and a bane to those
who stray from it.^*
^579White Tiger^*
^947^947-^* The White Tiger of the West embodies the transitional season of autumn,
when crops are harvested and preparations are made to defend against the coming
winter. While she is more than happy to assist and guide her people in those tasks,
she never falters in her true purpose: vigilance against the terrors -- both
physical and spiritual -- who lurk in the growing shadows of fall. Her element is
metal, and her enchanted, razor-sharp claws never grow dull when reaping a full
harvest of forage...or corrupted enemies.^*
^579Carhop Tarot^*
^947^947-^* Carhop Tarot is legendary for her speedy service, sassy banter, and
uncanny ability to guess every customer's order before they even see the menu.
Sure, sometimes she's too busy showing off her server skills to care if her guess
is actually right, and she's always zipping off to the next customer before anyone
can complain about no ketchup, too much ketchup, or getting blasted in the face by
a burger -- but she'll always be back to collect her tips. Order up!^*
^579Nebula^*
^947^947-^* The Cruxlords and Artificers may be extremely efficient at destroying
physical planets, but they are woefully inept at eliminating the concepts that
allow civilizations to survive and thrive -- tenets like truth, compassion, and
forbearance. These are invisible to the physical senses and alien sensors, yet they
are as real as the shards and dust floating through space after the Fulcrums do
their heinous work, and they have drawn together across galaxies to form the being
known as Nebula. Completely pure and virtuous, Nebula requires no effort to resist
evil, respect life, and work for the good of others, for those are its default
path. However, it also knows the truest way to show compassion for other is to
allow them to live their lives, an opportunity that will be lost should the
Cruxlords and Artificers prevail. Because of this, Nebula must bring all of its
celestial power to the fight against these monsters and add their dust and ash to
the incalculable pile they've already created.^*
^947-^* Connectivity errors regarding Matchmaking (e.g. team roster errors and
disconnect errors after finding a match when queuing in Matchmaking) are now fixed.
^947-^* Base Gold bounty value is now properly set to 200 for a hero kill.
^274*^*Was mistakenly set to 350 due to a mismerge.
^059Hellbringer^*
^947-^* Malphas' AI is now more robust and responsive.
^077Plated Greaves^*
^947-^* Now only gains charges when attacked by heroes.
^059Calamity^*
^947-^* ^256Funeral Pyre^* no longer procs while Calamity is stealthed.
^059Monkey King^*
^947-^* ^256Illusive Dash^*: when the second activation state expires, it no longer
performs its second ^256Illusive Dash^* automatically if Monkey King is Silenced or
Restrained/Immobilized (in addition to if Monkey King is Stunned).
^274*^*Fix applies for PBT & regular modes.
_____________________
^980Version 4.4.4.3^*
-------------
^98018 May 2018^*
^980Version 4.4.4.2^*
-------------
^9809 May 2018^*
^947-^* Queue times should now be shorter for the PBT mode.
^075Wind Whistle^*
^947-^* Movement Speed bonuses no longer stack from multiple Wind Whistles.
^274*^*For the time being, Movement Speed bonuses from items that have Wind
Whistle as a component to them will stack with other Wind Whistles & other items
that have Wind Whistle as a component.
^059Pollywog Priest^*
^947-^* Tongue Tied no longer bypasses Shrunken Head.
^059Prophet^*
^947-^* Non-ultimate abilities no longer have their Cast Range increased while
Raven form is active.
^059Rally^*
^947-^* ^256Defensive Might^* no longer grants ^999Health^* Regeneration to Rally
when the aura state is hidden via damage.
^059Rhapsody^*
^947-^* ^900Hellbourne^* side of the jungle now has the same number of camps as the
^090Legion^* side (2 Hard camps, 1 Medium camp, 2 Easy camps, 1 Ancient camp).
==^960 Other Game Modes ^*==
^947-^* Observatory & Side Shop no longer show the overlapping Guides page when
they are opened.
^980Version 4.4.4^*
-------------
^9808 May 2018^*
== ^960Community^* ==
= ^980HoNiversary^* =
- May 12th of this year marks a huge moment in Heroes of Newerth history as we
observe HoN's 8th year as a major online multiplayer game. To commemorate this
occasion, this HoNiversary's celebrations include a whopping ^98050% gold sale^*
(May 11th until May 15th), ^980triple diamond odds^* (May 16 until May 23rd) in
Plinko and a ^9803x silver bonus^* (May 8th until May 22th)! Merrick also has been
gracious enough to sell Limited Edition and Holiday Edition avatars again during
this celebration (May 7th until May 24th).
- The fun doesn't end there! Merrick also made his own grab bags he's putting up
for sale filled to the brim with ^077Holiday Edition^*, ^077Limited Edition^*,
^077Gold^*, ^077Ultimate^*, ^077Early Access^* and ^077Debut Edition Avatars^*!
Grab them before they run out! (May 8th until May 22th)
- Our trusty Newerthian friends will be celebrating this wonderful day with us.
Look forward to entertaining in-game changes to some of your HoN's favorite units.
^666^947+^* ^*Public Beta Test (PBT) is the new game mode that brings a hardcore,
ruthless & unforgiving gameplay experience that Heroes of Newerth was originally
known for, and the environment that its legacy players thrive in. It brings back a
large majority of the gameplay mechanics that HoN used to have, while
simultaneously breathing life into the gameplay with a new map, new bosses, and a
revamped hero pool and item pool.
^947+^* PBT is also the mode where players can test changes potentially coming to
the main mode in the future! All on 1 client, with little to no extra assets
required to be downloaded each patch.
^947+^* This mode will be available to play in the Map Rotation slot on the Mode
Select screen until further notice.
^947+^* The compilation of the full changelog throughout PBT's lifetime will be
available in the Public Beta Test (PBT) Feedback forums.
^947+^* All players now have a clear voice if they wish to see something changed!
Simply fill out the feedback form at the end of every PBT game and make your
comments concise, constructive, and justified.
^666^947+^* ^*Additionally, players can visit the Public Beta Test (PBT) Feedback
section in the official HoN forums and have a more centralized location of
constructive feedback. The PBT Feedback subforums will be located directly below
the General Discussion forums, and are a place for having more elaborate
balance/design discussions pertaining to PBT. This is the best way to ensure that
your feedback is seen and taken into consideration!
^995Attack Damage:^* 80
^995Armor:^* 3
^995Magic Armor:^* 30
^995Movement Speed:^* 270
= ^980When killed^* =
^947-^* Grants players a choice between the following permanent bonuses upon
defeating a Golem Boss:
^075*^* +4 Strength, +2 Agility, +6 Intelligence.
^075*^* +4% to All Damage Dealt.
^075*^* +15 Movement Speed.
^947-^* Applies "Golem Slayer" to all heroes on the killer's team for 3 minutes.
^947
^*
^077Golem Slayer^*
^947-^* Restores 40% of Max Health and 20% of Max Mana over the first 10
seconds.
^947-^* If another Golem Boss is slain, applies "Golem Decimator" to self
for 3 minutes.
^947-^* Golem Decimator can only be applied after 15 minutes into the game.
^947-^* Healing effect ends early if you take damage from enemy players.
^077Golem Decimator^*
- Restores 80% of Max Health and 40% of Max Mana over the first 10 seconds.
Grants +80% bonus Damage vs Structures.
^947-^* Healing effect ends early if you take damage from enemy players.
= ^980Abilities^* =
^057Boulder Toss^*
^947-^* Throws rock at target location (200 radius) that lands after 2
seconds. Deals [150 + 10% of target's Max Health] in Magic Damage and stuns for 2
seconds.
^947-^* Will randomly use this ability as long as he is fighting at least 1
enemy hero (20% chance every second).
^057Slam^*
^947-^* Slows the Movement Speed and Attack Speed of all nearby players.
Only used when 3 or more units are in melee range of the Golem.
^057Ancient Skin^*
^947-^* Passively grants 70% Debuff and Stun Reduction.
^057Fury^*
^947-^* When below 25% of your Max Health, gain 20 Attack Damage and 120
Attack Speed.
^947+^* ^980General^*
^947-^* Assist timer decreased from 20 seconds to 10 seconds.
^947-^* Neutral non-boss units now have +1 Armor.
^947-^* Hero Base Mana increased from 0 to 50.
^947-^* Hero Magic Armor has been set to 5 for all heroes.
^947-^* Melee hero Base Health Regeneration increased from 1 to 1.5.
^947-^* Max Health acquired per point of Strength increased from 19 to 20.
^947-^* Base Damage obtained per point of Strength for heroes with Strength as
their Primary Attribute decreased from 1 to 0.75.
^947-^* Armor acquired per point of Agility increased from 0.14 to 0.15.
^947-^* Max Mana acquired per point of Intelligence increased from 13 to 15.
^947-^* Randoming a hero now gives bonus Gold again!
^075*^* 250 bonus Gold for randoming without a filter applied.
^947-^* Max respawn time increased from 80 seconds to 100 seconds.
^947-^* Tower Armor for Tier 3 towers increased from 18 to 25.
^947-^* Backdoor Protection System has been disabled.
^947
+^* ^980Experience^*
^075*^* Note: the changes in this section will not apply to Casual Mode.
^947+^* ^980Gold^*
^075*^* Note: the changes in this section will not apply to Casual Mode.
^947-^* Gold per level when killing an enemy hero decreased from 10 to 5.
^947-^* Percentage of Kill Bounty distributed to your team for assists
decreased from 50% to 25%.
^947-^* Gold loss on death per hero level increased from 20 to 30.
^666^947+^* ^*^998At an early point in its lifetime, hero designs in the long term
were being hindered by multiple decisions: these include overloading a hero's kit
with too many tools (with many simply being "tack-ons") & making them all some form
of semi-carries, or allowing carries to be strong at all phases of the game, thus
making them "hyper carries". By doing this, it makes the hero pool more
homogenized, making a portion of the hero pool obsolete, and makes each hero less
unique & draftable relative to other heroes. This also introduces the problem of
powercreeping when introducing new heroes, as all new heroes feel compelled to have
their kit overloaded with every tool to make them feel up to par with the most
recent heroes, thus making the problem worse in the long term.^*
^666^947+^* ^*^998To fix these issues, a large portion of heroes are temporarily
removed from the game, and will eventually be reintroduced back into the game over
time as their hero designs are changed to make them fit better in the new hero
pool. Many previous hero designs have also been changed in certain areas to
minimize overlap between heroes.^*
^666^947+^* ^*^998Heroes have also received changes to make them have draftability,
i.e. have a reason to be picked on the Hero Pick screen to either grant a unique
benefit to their team, facilitate a strategy, or specifically counter certain
heroes/strategies on the opposing team.^*
^666^947+^* ^*^998To reduce the amount of hybrid/semi-carry heroes that are too
good at all phases of the game, some heroes have had their power adjusted relative
to each phase of the game. In general, support heroes have been tailored to excel
in the early game, gankers have been tailored to control game tempo and thus
control early-mid game, while carries will dominate late game & have much less of a
dominance early-mid game.^*
^059Andromeda^*
^666^947-^* ^*^998Andromedas rework shifts her into a long range harass and poke
hero who can now take full advantage of her Void Rip ability. This direction pushes
her further from a walking ultimate and gives her a little more depth, as well as
increasing her lane strength so she can support more effectively.^*
^059Armadon^*
^666^947-^* ^*^998Armadon is a hero that wants to be in the middle of teamfights,
but lacked any inherent mobility (unless he wasted spellcasts to get the benefits
of Restless). His ultimate now allows him a way to get right in the middle of
fights or pursue a fleeing enemy, dealing a burst of damage to get the party
started. Additionally, the frustration of Armordillo automatically casting Spine
Burst has been removed, replaced with Mana replenishment whenever Armadon takes
hits from behind. This increases the counterplay options available to his enemies
while also allowing Armadon the agency to choose when to expend his Spine Bursts.^*
^059Behemoth^*
^666^947-^* ^*^998Behemoth still boasts his classic burst of lethality to his foes
if they clump up too closely together. To facilitate his function without the need
of a Portal Key and allow his item build paths to be more flexible, he has been
given an initiation tool on his Enrage, allowing him to leap to a location.^*
^059Blood Hunter^*
^666^947-^* ^*^998Blood Hunter is the premier single target silence ganker in PBT,
and will remain a great counter to heroes who rely on mobility or blinking. He is
still one of the stronger solo middle lane heroes with his ability to sustain
himself through Feast.^*
^059Bubbles^*
^666^947-^* ^*^998Bubbles was brought up to PBT levels a long time ago, which is
why he may have been perceived as being a little too strong in retail. His kit is
enjoyable, however, and not much has changed. The speed of Shell Surf was a little
too fast for most players to dodge even at mid to long ranges, so it has been
slowed down.^*
^059Chi^*
^666^947-^* ^*^998Chi has a unique mechanic for punishing heroes that obtain high
Attack Damage. There are many heroes that punish increasing Attack Speed through
blinds or slows, but not too many for Attack Damage, making Chi one of the best
counters to this strategy. As he was recently added to the main game, his abilities
are the same.^*
^059Chipper^*
^666^947-^* ^*^998Chipper has always been played as a basic nuker who blinks on
top of an enemy and spews out all the damage he can, but this is neither
interesting compared to other nukers in the pool nor relevant to the design of his
main damage tool, Rocket Barrage. The changes to Chipper are meant to provide a new
strategy that works much better with his intended role as a long-range poke
machine, punishing him for being too close and rewarding him for keeping his
distance.^*
^059Chronos^*
^666^947-^* ^*^998Chronos is a classic hero who received a few changes to give his
abilities a little more playaround. Rewind is no longer randomly activated,
granting more control to both the Chronos player and his opponent when deciding how
to approach a fight and when to use or prevent the ability. Additionally, Curse of
Ages now provides Chronos with a second attack instead of a bash, which not only
reduces frustration when fighting Chronos, but also gives him more opportunity to
proc attack items, removes redundancy when enemies are trapped in a Chronofield,
and fits better with his theme of time manipulation.^*
^059Corrupted Disciple^*
^947-^* ^998Corrupted Disciple will remain as the classic counter-carry hero with
his Attack Damage draining trait.^*
^059Demented Shaman^*
^666^947-^* ^*^998Demented Shaman has returned to his roots as a full blown hard
support, capable of providing massive survivability through Unbreakable and the
ability to turn fights over time with the armor swing from Storm Cloud, making him
a great complementary pickup with armor-based teams. This not only solidifies his
role in the game, but also helps bridge the gap between how he is played in
different regions.^*
^059Devourer^*
^947-^* ^998Devourer has one of the most fun kits in the game, and thus has not
received much change. He has been given some buffs to become more tanky as the game
progresses, but his mechanics remain the same.^*
^059Empath^*
^666^947-^* ^*^998Empaths identity is the same, capable of turning her allies into
carries (or even harder carries, if theyre already carries), but her global Health
regeneration has been removed as it isn't necessary in her kit. It has been
replaced with the movement speed boost (now called Spur) she would have otherwise
only gotten by using As One, which allows her more flexibility and ability synergy
when As One is on cooldown. Spurs effectiveness in general has also been increased,
making this skill impactful in more situations.^*
^059Engineer^*
^666^947-^* ^*^998Engineer had some issues where most players found Spider Mines
to be a stressful addition to the game, as it promotes a playstyle that is
frustrating for both teams to deal with. These have been removed so that Engineers
unique method of stopping initiation with his ultimate could be the cornerstone of
his playstyle. Engineer has gone back to his roots and is now more suited to carry
with his legacy-based Turret, complete with new balance tweaks.^*
^059Fayde^*
^947-^* ^998Fayde has been changed to an all-around ganking threat that focuses
more on larger HP targets. If her team needs an anti-strength hero, shes a great
option, and now has a tool that actually allows her to escape if things go awry.^*
^059Flint Beastwood^*
^666^947-^* ^*^998Flint Beastwood has a little more control over his abilities
now, allowing him to increase his Hollowpoint Shells damage when he needs it. He
has gained the unique ability to provide True Strike for himself and allies while
remaining the longest ranged carry in the game.^*
^059Forsaken Archer^*
^666^947-^* ^*^998Forsaken Archer had the tools to be a hard carry who specializes
in auto-attacking everyone around her with Split Fire, so it didnt make much sense
that Crippling Volley limited her victims to one or two at a time, or that Piercing
Arrows was little more than a high damage line nuke on a hero whose damage output
should be relative to her farm. With this in mind, her new abilities shift her
further from ganking and burst damage spells, and closer to farming and excelling
through auto-attacks against multiple enemy heroes at once. Her new ultimate
provides an area miss chance to all nearby enemies, making her a great counter to
teams who rely on their auto-attacks for damage.^*
^059Glacius^*
^666^947-^* ^*^998Glacius remains as a reliable, aggressive, and classic support
hero that provides a global Mana Regeneration aura to his team. His power level has
been increased to match other heroes in PBT, including the numbers of Chilling
Presence, which are now especially powerful for Glacius himself, allowing him to
harass much more effectively with his spells.^*
^059Gladiator^*
^666^947-^* ^*^998Gladiator is the most satisfying to play when hes able to one-
shot the enemy team after successfully landing his full combo. In PBT he is very
close to his retail counterpart, but Call to Arms now grants himself and his allies
a guaranteed crit when it comes charging by, increasing the likelihood that
Gladiator can achieve this feeling and obtain a team wipe if hes placed everything
properly.^*
^059Gunblade^*
^666^947-^* ^*^998Gunblade has been changed to a melee hero, as the melee/range
duality in his initial design did not actually play out the way it was intended in
real games; in most cases, Gunblade would simply wait until Grappling Shot was
available before he would engage in combat, nullifying his range advantage. As the
most fun part of his skillset, Grappling Shot is now available much more often, and
Lethal Range has increased significantly in its potential damage output.
Additionally, he is now able to track enemies as they flee by causing them to bleed
out, aiding his aesthetic as the iconic undead sheriff and giving him a little more
usefulness if hes not able to finish off his target.^*
^059Hammerstorm^*
^666^947-^* ^*^998Hammerstorm is a great carry for many reasons, but lacked
something that made him a powerhouse in certain strategies over others. Now when he
activates Brute Strength, ally heroes will receive a buff to their own Base Damage,
giving Hammerstorm an edge in lineups that benefit from amplified auto-attacks.^*
^059Hellbringer^*
^666^947-^* ^*^998Hellbringer has always had something worth drafting with the
superior stun in Summon Malphas, but having to control both Hellbringer and Malphas
during this time never made much sense, as Hellbringer didnt have much damage
output and the multi-unit control turned many players away. His rework allows the
player to focus solely on Hellbringer, constantly barraging enemies with low
cooldown spells and staying alive while Malphas seeks out enemies to attack on his
own.^*
^059Klanx^*
^666^947-^* ^*^998Klanx is a simple and fun Attack Speed carry, but lacked
something unique to make him worthy of a pickup over other auto-attackers. To
remedy this, his new ultimate provides bonus Attack Speed to nearby allies for a
short duration, allowing him to synergize well with other heroes who could make use
of the buff. Flight has been further balanced to make dealing with him less
frustrating, and his early game power has been severely decreased since he is
intended to be a late-game carry. Additionally, B.A.N.G. now Blinds affected units,
granting this fragile mastermind a little more survivability if he manages to land
it properly.^*
^059Kraken^*
^666^947-^* ^*^998Kraken has always had the potential to devastate multiple
enemies, but due to the design of his abilities, he rarely got the chance, and is
often relegated to more of a single-target ganker role. He has received some
changes to his ultimate that will allow him to fulfill his potential and capture
multiple enemies, streamlining his kit and giving him a more defined niche in the
game as an enemy team relocator.^*
^059Legionnaire^*
^666^947-^* ^*^998Legionnaires power curve is often incredibly binary depending on
his performance early game. If he excels early on, he gains the levels and items
needed & tends to snowball out of control because of the scaling on his Terrifying
Charge. If he is stopped early on, he can never seem to catch up to the games
current tempo because he is so dependent on levels and items. As a result,
Legionnaires Terrifying Charge (and power) is now oriented towards the early-mid
game, granting him Max Movement Speed towards his target with only 1 point in the
ability, while no longer having the damage scale.^*
^059Lodestone^*
^666^947-^* ^*^998Lodestones uniqueness of armor penetration was restricted to a
single burst from his ultimate, and his intended role as a tank was often bypassed
in favor of simply picking up a Portal Key and jumping into fights at the last
second of Shatterstorm. To enhance his unique trait and remedy his battle aversion,
he has been given more tools to stay alive as the fight occurs, both shielding
himself and reducing the damage output of enemy heroes.^*
^059Lord Salforis^*
^666^947-^* ^*^998Lord Salforis serves a very important niche in the game,
mitigating the ability of enemies to heal and countering heroes who rely on Health
Regeneration. However, the range on his spells didnt seem consistent with his
desire to be up close and personal with Dark Lords Presence. He has received some
adjustments to his spells to make them more potent if Salforis can stick to his
target, as well as adding a little more counterplay for the enemy if they can evade
the Baron of Blackwal.^*
^059Magebane^*
^666^947-^* ^*^998Magebane is a relatively simple and old-school hero who requires
a lot of time to become a carry and often has to step into the middle of action for
prolonged periods of time. To help push Magebane into the realm heroes who lean
more towards our tank carries than squishy ones and emphasize his resistance to
casters, Master of the Mantras defense against Magic Damage has increased.^*
^059Magmus^*
^947-^* ^998Magmus is another fan favorite and will always be drafted due to the
flexibility and power his kit provides.^*
^059Monkey King^*
^666^947-^* ^*^998Monkey King is a popular hero in all regions of play, but his
kit allowed him to snowball a little too well and made him more powerful than the
semi-carry he was intended to be, so Illusive Dash was changed to no longer scale
with his Attack Damage. Monkey Kings power is clearly more notable in the early and
mid game, but tapers off late-game as intended.^*
^059Myrmidon^*
^666^947-^* ^*^998Myrmidon has received some small changes to his kit, both
increasing their quality of life and granting more counterplay options to his
enemies. Forced Evolution now scales the Health given based on Myrmidons
Intelligence, giving his main attribute and support items relevancy in both forms,
and the Crowd Control effects on Weed Field and Magic Carp have been swapped,
giving enemies more of a choice than stunned or stunned.^*
^059Nymphora^*
^666^947-^* ^*^998Nymphora covers all the basics of support with Crowd Control,
Mana Regeneration, and Healing, but none of this was relevant to her ultimate. In
order to limit the number of global ganking spells in the game and focus Nymphora
around the use of her highly effective support tools, she has been given an
ultimate more centralized to her play-style, which allows her to recast her
abilities and help her teammates with their own spells.^*
^059Ophelia^*
^666^947-^* ^*^998Ophelia remains the definition of a high skillcap hero, capable
of pushing down lanes and ganking through the use of her Commanded neutrals. Her
ultimate providing a teamwide, global, and instant heal is still intact, making her
one of the few heroes who can help save an ally from across the map.^*
^059Parallax^*
^666^947-^* ^*^998Parallax is still a strong counter to enemy heroes with small
manapools, but Earthshatter has been made more impactful by turning it into a burst
tool rather than a damage over time ability. This forces the Parallax player to be
more cautious about when to use the ability, but also feels much more satisfying
than having to wait for an enemy to slowly melt in its presence.^*
^059Pearl^*
^666^947-^* ^*^998Pearl had some massive overlap with Rhapsody because of her role
as a support and her ultimate providing all-around damage mitigation. To give her a
more unique identity in the pool, Preservation is now a strictly Magic Damage
reducing tool, and is more effective at early levels, when Magic Damage is the most
lethal. She is also currently the only hero with an ally purge, making her a great
counter to heroes with strong debuffs.^*
^059Pebbles^*
^666^947-^* ^*^998Pebbles has the unique benefit of heavily controlling the games
tempo after obtaining his initiation tool, mainly because of the high lethality of
landing his combo on a cooldown that is much shorter than most ultimate abilities.
His power level has been increased to coexist with other PBT heroes.^*
^059Pestilence^*
^666^947-^* ^*^998Pestilence already had a simple kit with a lot of draftability,
but his reliance on Portal Key meant he couldnt spend his income on items that
assist his carry potential until the game had already progressed. For this reason,
Flight was given a secondary activation that allows him to quickly fly to his
intended location, setting him up for Impale much easier than before.^*
^059Pharaoh^*
^947-^* ^998Pharaoh has remained largely the same, but his power level has been
increased to stay relevant in PBT. He will remain the premiere long-range initiator
and isolationist, able to lockdown enemies for an extended duration within his
Mummy Walls.^*
^059Plague Rider^*
^666^947-^* ^*^998Plague Rider still boasts superior lane control through
Extinguish and has remained largely the same. His ultimate is now amazingly
devastating as a damage tool, but the CC has been removed; to get maximum benefit
from Plague Carrier, he is better off relying on the utility provided by
Earthblight.^*
^059Pollywog Priest^*
^666^947-^* ^*^998Both Pollywog Priest and Witch Slayer had the same transfigure
ability: Witch Slayer needed it and Pollywog Priest didnt. Morph has been replaced
with a new ability that provides Stealth, allowing him to maximize the duration of
Tongue Tied without the need of a Shrunken Head.^*
^059Predator^*
^666^947-^* ^*^998Predator is a simple, classic hero that used to have two things
going for him. The first was that he provided Magic Immunity and the second was his
role as an anti-tank auto-attacker. His uniqueness as the only Magic Immune hero in
the game still exists as a powerful counter to Magic Damage heroes, but Carnivorous
has been changed so that he no longer overlaps with other heroes in the same
role.^*
^059Prophet^*
^666^947-^* ^*^998Prophet had some role confusion, as well as a rather frustrating
ability in Persecution, that needed to be addressed. To help differentiate him in
both feel and mechanics from other heroes who attacked in an area (like Hammerstorm
and Forsaken Archer), his playstyle has shifted from an auto-attacker to more of a
sustained damage caster, constantly slowing the movement and amplifying the damage
enemies take so his own team to capitalize on the debuffs. He has also gained a new
ability that makes his bird aesthetic more relevant to his design.^*
^059Pyromancer^*
^666^947-^* ^*^998Pyromancer has been very fun, but very generic, for a long time,
with little reason to be picked up beyond some push and semi-carry potential. His
Blazing Strike has been updated with the unique capacity to instantly destroy
illusions and deal significant damage to minions in its path, giving him some more
depth and offering a counter to heroes who buy Geometers Bane or rely on multiple
units for their damage.^*
^059Rally^*
^666^947-^* ^*^998Rally is generally considered a fun hero with a generic
skillset, and his name never quite made sense with his design. To keep this fun
playstyle while adding something new and draftable to his kit, Rally now has the
ability to summon his allies from anywhere on the map to his location and grant
them the benefits of some powerful auras. This offers a plethora of new strategies
to the game, allowing Rally to become the commander he was always meant to be.^*
^059Rampage^*
^666^947-^* ^*^998Rampage has been one of the more frustrating heroes to deal with
in HoNs history, capable of showing up out of nowhere and stun-locking his enemies
until they died. He also suffered from an overly-thematic approach to his design
that pushed enemies away, despite his mechanical desire to be right next to them.
Some tweaks have been made to solve both of these issues while retaining what made
his abilities fun, as well as his role as a global ganker constantly observing the
map for his next target.^*
^059Ravenor^*
^666^947-^* ^*^998Ravenor has been pushed closer to a late game carry than a mid
game snowballer. His early damage output has been lowered while giving him more
scalability in the late game to help facilitate this. His uniqueness as a Magic
Damage auto-attacker remains the same, making him a strong counter to heroes with
high Armor or Physical Damage reduction.^*
^059Rhapsody^*
^666^947-^* ^*^998Rhapsody brought a fair amount of frustration to the game
between her successive mini-stuns from Staccato and her teamwide invulnerability
from Protective Melody. By focusing her new kit around the massive area heal that
Disco Inferno provides, she now has a higher skill cap and is much easier to
counter in the long run.^*
^059Sand Wraith^*
^947-^* ^998Sand Wraith was recently reworked to the standards of PBT so he hasnt
seen many changes. He is still a solid counter to single target DPS and also
provides a global initiation strategy.^*
^059Scout^*
^666^947-^* ^*^998Scouts kit was overloaded with a large amount of utility and
scaling, more than any hero should ever have, making him a little too good at
everything. Silence, vision, Stealth, detection, Movement Speed, Attack Speed, Max
HP execution, Disarm, and Critical Strike. Phew! A lot of the excess utility in his
kit has been removed, allowing him focus on a unique trait of boss control. Scout
is able to take on the Golem bosses early and use his Electric Eyes to watch out
for incoming enemies while doing so.^*
^059Solstice^*
^666^947-^* ^*^998Solstice has not received many changes. Her kit makes her item
builds and draftability flexible for most situations, even if she is not jungling
from level 1. Pure Light has been given a little more flavor by providing a Miss
Chance in Day form, aiding in counter-initiation and preventing some auto-attack
damage to her team while they regroup.^*
^059Soulstealer^*
^947-^* ^998Soulstealer is another classic hero that did not receive many changes,
as his power has always been dependent on his performance in the early game, as
well as how skillful the player is with the usage of his Demon Hands.^*
^059Succubus^*
^666^947-^* ^*^998Succubus retains her draftability in Cursed Embrace, locking
down enemy heroes through Shrunken Head, and Mesmerize, setting up easy skillshots
for her team or simply removing a hero from the fight for a duration. However, very
few players were making use of Smitten, as it was another single-target ability to
click and didnt do much to most heroes compared to her other single-target
abilities. Her new passive version of Smitten is now more useful and less
frustrating to deal with on both ends, as it grants her personal protection against
Physical Damage for a short duration.^*
^059Tempest^*
^666^947-^* ^*^998Tempests Meteor was not being utilized properly because the
timing it required after a blink often made players forgo casting it in favor of
simply landing an Elemental Void. Additionally, Tempests item path was stagnant, as
nearly every game was the same flowchart of Portal Key, Shrunken Head, and
Restoration Stone. To help increase his combo potential and open his build path a
little more, Meteor now has a blink attached to it.^*
^059Thunderbringer^*
^666^947-^* ^*^998Thunderbringer was further pushed as a nuker that scales with
enemy Health, and his ultimate was turned from a free damage tool that lacked
counterplay into a skill-based spell that feels much better to hit. Because of his
squishiness and overall lack of auto attacks, his cast ranges have been slightly
increased so that he can compete as one of the best mid-laners in the game.^*
^059Torturer^*
^666^947-^* ^*^998Torturer has received many quality-of-life changes and had
various design issues fixed. His new passive, Binding Chains, grants him some
Health Regeneration, allowing him to focus on building items that sustain his Mana
pool instead of just items that increase his general Survivability. Now boasting a
full suite of Physical Damage abilities, Torturer should see a lot of play time and
good synergy with other physical damage lineups, as his abilities can bypass the
protection offered by Shrunken Head.^*
^059Valkyrie^*
^666^947-^* ^*^998Valkyrie needed very little change, as her kit is considered
useful and enjoyable by most players. However, to better enforce Valkyries Prism as
the ganking tool it was designed to be, rather than an escape or a hit-and-move
buff, the ability is no longer global and now grants bonus damage when attacking
out of stealth. A few quality of life changes have also been made to her Javelin of
Light and Courageous Leap.^*
^059Voodoo Jester^*
^947-^* ^998Voodoo Jester remains as a classic, offensive support hero that has
near-guaranteed lethality on Cursed Ground if the afflicted targets are damaged
sufficiently after its application. His power level has been slightly increased to
stay on par with other PBT heroes.^*
^059Witch Slayer^*
^666^947-^* ^*^998Witch Slayer has a ton of lock down and a great finisher,
however, he has always just been a sort of mash-up of Pyromancer and Pollywog
Priest. To give him a better reason for being picked up, Witch Slayer now has a
late game mana burn tool, excellent for countering heroes like Parallax who thrive
off of their large mana pools.^*
^059Wretched Hag^*
^666^947-^* ^*^998Wretched Hag is one of the baseline nukers and an old standby
for many HoN players, offering a very solid and satisfying kit that fits well into
most lineups. To keep her relevant in PBT, Bat Blast now deals True Damage in a
large conic area, giving her more usefulness as the game progresses and as enemies
buy Magic Armor. Her Haunt has also been redesigned to push her more into the
hybrid caster/autoattacker niche, granting her Attack Speed against anyone affected
by Haunt.^*
^075*^* Notes
- Magic Armor has been set to 5 for all heroes.
- Staff of the Master & Master's Legacy have also been removed from the game
for now to ensure testing stability.
- All Hero Skill Icons that are recoloured indicates that they have been
reworked/changed to an extent where it's different enough from retail to warrant
players to read the ability tooltips again.
- Due to major differences between hero abilities in PBT and retail, the
Guides page has been temporarily disabled for PBT until further notice. This
encourages players to figure out the best skill build routes depending on the
current context instead of doing the same skill build they have always been doing
on retail for some heroes.
^059Andromeda^*
^075*^* Strength: 18 + 2.2 per level
^075*^* Agility: 25 + 2.5 per level (Primary)
^075*^* Intelligence: 13 + 1.5 per level
^075*^* Movement Speed: 290
^075*^* Attack Range: 550
^075*^* Starting Attack Damage: 35-43
^075*^* Starting Armor: 4.0
^057
^* ^057Comet^*
^075*^* Range: 600
^075*^* Mana Cost: 110/120/130/140
^075*^* Cooldown: 11 seconds
^947-^* Launches a projectile at the target. On impact, deals 100/175/250/325
Magic Damage and inflicts a 1.2 second Stun.
^057Aurora^*
^075*^* Range: 1400
^075*^* Radius: 300
^075*^* Mana Cost: 40
^075*^* Cooldown: 12 seconds
^947-^* Activate to deal 80 Magic Damage. Targets receive -3/4/5/6 Armor for
8 seconds.
^057Dimensional Link^*
^947-^* Passively gains 10/15/20/25 Attack Damage.
^947-^* Gain 650/850/1050/1250 Attack Range against anyone you have cast a
spell on for the last 3 seconds, and grants Sight of them for 3 seconds.
^057Void Rip^*
^075*^* Range: 800/1000/1200
^075*^* Mana Cost: 100/150/200
^075*^* Cooldown: 65/55/45 seconds
^947-^* Target an ally or enemy hero to swap positions with them, applying a
10/20/30% Movement Speed Slow for 4 seconds to the target and Mini-Stunning if it
is an enemy.
^947-^* Also increases your Movement Speed by 10/20/30% and matches
^057Comet^*'s Cast Range to Void Rip's Cast Range for 4 seconds.
^059Armadon^*
^075*^* Strength: 22 + 2.2 per level (Primary)
^075*^* Agility: 17 + 1.8 per level
^075*^* Intelligence: 14 + 2.0 per level
^075*^* Starting Attack Damage: 52-62
^075*^* Starting Armor: 3.2
^075*^* Movement Speed: 300
^075*^* Attack Range: Melee
^057
^* ^057Snot Storm^*
^075*^* Range: 600
^075*^* Mana Cost: 30
^075*^* Cooldown: 1.5 seconds
^947-^* Target an enemy unit to apply a stacking -1/1.5/2/2.5 Armor and
a stacking -3/6/9/12% Movement Speed per use. Stacks up to 4 times.
^947-^* Initial slow is a 20% Movement Speed Slow.
^057Spine Burst^*
^075*^* Radius: 700
^075*^* Mana Cost: 30
^075*^* Cooldown: 3 seconds
^057Armordillo^*
^947-^* Passively reduces damage taken from behind up to 16/24/32/40%
down to 0% at 100 degrees from the back.
^947-^* Grants you Mana equal to the amount of Damage reduced.
^947-^* While Spinball is active, reduces damage taken from all angles
and increases damage reduction by 50%.
^057
^* ^057Spinball^*
^075*^* Range: 1600
^075*^* Radius: 300
^075*^* Mana Cost: 100
^075*^* Cooldown: 50/40/30 seconds
^947-^* Target an enemy unit begin charging up. Allies can enter the
spinball by right-clicking on it. Armadon launches towards the target after a 3
second delay or upon second activation.
^947-^* Upon reaching the target, applies a 50% Movement Speed Slow for
1/2/3 seconds and 200/300/400 Physical Damage in a small area, plus an additional
40/50/60 Physical Damage for each ally hero in the shell.
^947-^* Waiting longer before launching increases speed.
^059Behemoth^*
^075*^* Strength: 22 + 2.5 per level (Primary)
^075*^* Agility: 12 + 1.6 per level
^075*^* Intelligence: 17 + 2.0 per level
^075*^* Movement Speed: 300
^075*^* Attack Range: Melee
^075*^* Starting Attack Damage: 52-59
^075*^* Starting Armor: 3.2
^057
^* ^057Fissure^*
^075*^* Range: 1400
^075*^* Radius: 200
^075*^* Mana Cost: 120/135/150/165
^075*^* Cooldown: 15 seconds
^947-^* Target a location or unit to create an impassible wall
extending in that direction which deals 110/160/210/260 Magic Damage and applies a
1/1.25/1.5/1.75 second Stun to enemy units it hits.
^075*^* Wall lasts for 8 seconds.
^057Enrage^*
^075*^* Mana Cost: 50
^075*^* Cooldown: 7/6/5/4 seconds
^947-^* Activate to causes your next attack within 14 seconds to deal
an additional 75/150/225/300% Base Damage.
^947-^* Also grants a subability, Enraging Leap, that allows Behemoth
to leap to the location instead, while granting the same effects of Enraged.
^075*^* This has a Cast Range of 900 and a Cooldown of 20 seconds.
^057Heavyweight^*
^947-^* Passively deal 25/50/75/100 Magic Damage and apply a 20/30/40/50%
Movement Speed Slow for 3 seconds to enemies within radius on spell cast.
^057Shockwave^*
^075*^* Radius: 600
^075*^* Mana Cost: 145/205/265
^075*^* Cooldown 130/120/110 seconds
^947-^* Activate to deal 100/125/150 Superior Magic Damage and apply a 1
second Stun to nearby enemies.
^947-^* Affected enemy heroes spawn an extra shockwave that deals 40/70/100
Magic Damage, while enemy non-hero units spawn a shockwave that deals 30/40/50
Magic Damage.
^059Blood Hunter^*
^075*^* Strength: 23 + 2.7 per level
^075*^* Agility: 24 + 3.0 per level (Primary)
^075*^* Intelligence: 18 + 1.7 per level
^075*^* Movement Speed: 290
^075*^* Attack Range: Melee
^075*^* Starting Attack Damage: 57-63
^075*^* Starting Armor: 3.0
^057
^* ^057Blood Crazy^*
^075*^* Range: 800
^075*^* Mana Cost: 80/90/100/110
^075*^* Cooldown: 10 seconds
^947-^* Target an enemy hero to shoot a projectile of blood on them to
deal 80/160/240/320 Magic Damage and apply Blood Crazy for 5 seconds, Silencing
them and granting them +25% Attack Speed.
^947-^* Blood Hunter can attack the target to extend the duration by 1
second, up to a total of 3 times per cast instance.
^057Feast^*
^075*^* Range: 200
^075*^* Mana Cost: 50
^075*^* Cooldown: 30 seconds
^947-^* Passively heals Blood Hunter each time he kills a unit. Each
kill heals you for 10/15/20/25% of their Max Health (2x for heroes).
^075*^* Hero kills count as long as Blood Hunter has damaged the target
in the last second.
^947-^* Activate by targeting a creep to kill it, triggering the heal
portion on Feast.
^075*^* Can target ally units but cannot target ancients.
^057Blood Sense^*
^075*^* Radius: 2000/3500/5000/6500
^947-^* Passively grants Blood Hunter 40% Movement Speed, and 20 Attack
Damage for every enemy hero below 20/30/40/50% Health.
^947-^* The bonus Attack Damage only works against targets afflicted by
Blood Sense.
^057Hemorrhage^*
^075*^* Range: 800
^075*^* Mana Cost: 200
^075*^* Cooldown: 100/80/60 seconds.
^947-^* Applies Hemorrhage to target enemy for 5/7/9 seconds.
^947-^* During the effect, the target takes True Damage equal to
30/45/60% of the Distance they move.
^059Bubbles^*
^075*^* Strength: 15 + 2.0 per level
^075*^* Agility: 22 + 1.5 per level
^075*^* Intelligence: 25 + 2.4 per level (Primary)
^075*^* Movement Speed: 290
^075*^* Attack Range: 550
^075*^* Starting Attack Damage: 53-64
^075*^* Starting Armor: 1.7
^057
^* ^057Shell Surf^*
^075*^* Range: 2000
^075*^* Radius: 225
^075*^* Mana Cost: 90/110/130/150
^075*^* Cooldown: 15/14/13/12 seconds
^947-^* Target a location to throw a shell in that direction, dealing
70/140/210/280 Magic Damage to units it touches. Use this ability again to teleport
to the shell. The shell gives vision while in flight & temporary vision after it
disappears.
^057Take Cover^*
^075*^* Mana Cost: 20
^075*^* Cooldown: 7 seconds
^947-^* Activate to become invulnerable for 1/1.5/2/2.5 seconds. This
ability is channeled, moving or attacking will cancel it.
^057Kelp Field^*
^075*^* Range: 750
^075*^* Radius: 375
^075*^* Cooldown: 120/100/80 seconds
^075*^* Mana Cost: 100/150/200
^666^947-^* ^*Target a location to deal 100/150/200 Magic Damage and
apply a 0.5 second Stun to units in the area. For 5 seconds, any enemies who move
more than 900 units away from the center of the effect take 100/150/200 Magic
Damage and are Stunned for 1.5/2.25/3 seconds.
^059Chi^*
^075*^* Strength: 18 + 1.7 per level
^075*^* Agility: 16 + 1.5 per level
^075*^* Intelligence: 25 + 3.0 per level (Primary)
^075*^* Starting Damage: 44 - 50
^075*^* Movement Speed: 300
^075*^* Attack Range: 600
^075*^* Starting Attack Damage: 44-50
^075*^* Starting Armor: 2.5
^057
^* ^057Crippling Puncture^*
^075*^* Range: 700
^075*^* Effect Type: Superior Magic
^075*^* Mana Cost: 75
^075*^* Cooldown: 14 seconds
^947 -^* Target an enemy hero to deal 75/100/125/150 Magic Damage,
apply a 30% Movement Speed Slow, and Disarm them for 2.5/3/3.5/4 seconds.
^057Enlightenment^*
^075*^* Passive
^947-^* Passively adds 60% of an enemy hero's Attack Damage as Superior
Magic Damage for each Cast Instances of non-DoT Ability Damage you deal to them.
^947-^* Max of 3/4/5/6 Charges. Each Charge takes 15/12/9/6 seconds to
refresh.
^057Ancestral Assault^*
^075*^* Range: 1200
^075*^* Radius: 125
^075*^* Effect Type: Superior Magic
^075*^* Mana Cost: 150/200/250
^075*^* Cooldown: 60 seconds
^947-^* Target a linear area to charge up his Qi there.
^947-^* After a 0.6 second delay, the Qi explodes, dealing 1/2/3
instances of 150 Superior Magic Damage to enemies within the area.
^059The Chipper^*
^075*^* Strength: 18 + 1.4 per level
^075*^* Agility: 13 + 1 per level
^075*^* Intelligence: 25 + 3.2 per level (Primary)
^075*^* Movement Speed: 315
^075*^* Attack Range: 650
^075*^* Starting Attack Damage: 43-48
^075*^* Starting Armor: 1.5
^057
^* ^057Rocket Barrage^*
^075*^* Range: 3000
^075*^* Radius: 75
^075*^* Mana Cost: 40/50/60/70
^075*^* Cooldown: 0.3 seconds
^947-^* Target a location to shoot a rocket in that direction, hitting
the first enemy it touches. The rocket deals 50 Magic Damage, and bonus Magic
Damage equal to 10% of the Distance traveled, up to a max of 200 Magic Damage.
^947-^* The rocket grants vision around itself. Max of 1/2/3/4 charges
(4 second refresh time).
^057Homing Acorn^*
^075*^* Range: 1600
^075*^* Radius: 200
^075*^* Mana Cost: 80
^075*^* Cooldown: 18/16/14/12 seconds
^947-^* Activate to shoot a homing acorn that seeks out the nearest
non-stealth enemy hero in radius. Applies a 60/120/180/240 Magic Damage and a 40%
Movement Speed Slow to the target and nearby units for 4 seconds.
^947-^* Provides vision while flying and vision of affected units for
duration of debuff.
^057Refuel^*
^947-^* Passively grants a 25% chance for Chipper to restore
100/125/150/175% of the mana used on spellcast.
^947-^* Sawblade Showdown also has a chance to trigger this effect
every second of its duration.
^947-^* Also passively grants Chipper 100/150/200/250 Mana.
^057Sawblade Showdown^*
^075*^* Range: 1200
^075*^* Radius: 500 (1000 altogether)
^075*^* Mana Cost: 140/180/220
^075*^* Cooldown: 60/50/40 seconds
^947-^* Click and drag cursor to create a line of sawblades which lasts
8 seconds.
^947-^* Deals 200/300/400 Magic Damage to enemies who touch the blades,
followed by 75/125/175 Magic Damage each second they stay on the blades
^059Chronos^*
^075*^* Strength: 23 + 2.0 per level
^075*^* Agility: 23 + 3.0 per level (Primary)
^075*^* Intelligence: 15 + 1.5 per level
^075*^* Movement Speed: 295
^075*^* Attack Range: Melee
^075*^* Starting Attack Damage: 56-62
^075*^* Starting Armor: 3.8
^057
^* ^057Time Leap^*
^075*^* Range: 1000
^075*^* Radius: 300
^075*^* Mana Cost: 120
^075*^* Cooldown: 12 seconds
^947-^* Target a location to teleport to that position. Upon arrival,
deals 60/90/120/150 Magic Damage and applies a 15/30/45/60% Movement Speed Slow for
3 seconds to enemies around you.
^057Rewind^*
^075*^* Mana Cost: 50
^075*^* Cooldown: 16/14/12/10 seconds
^947-^* Activate to heal 70/80/90/100% of the Damage Taken in the last
3 seconds over 3 seconds. Also removes Buffs and Debuffs from Chronos.
^947-^* Heals based on what amount of health you had 3 seconds ago.
^057Curse of Ages^*
^947-^* Passively gives your attacks a 10/15/20/25% chance to deal an
Extra Attack.
^057Chronofield^*
^075*^* Range: 600
^075*^* Radius: 400
^075*^* Mana Cost: 150/225/300
^075*^* Cooldown: 180/140/100 seconds
^947-^* Target a location to create a Chronofield there for 4 seconds.
All non-owned units within the Chronofield are Frozen.
^947-^* Chronos gains Unitwalking and Max Movespeed (1000) while inside
the Chronofield.
^059Corrupted Disciple^*
^075*^* Strength: 18 + 2.6 per level
^075*^* Agility: 22 + 1.7 per level (Primary)
^075*^* Intelligence: 21 + 1.8 per level
^075*^* Movement Speed: 290
^075*^* Attack Range: 475
^075*^* Starting Attack Damage: 45-47
^075*^* Starting Armor: 2.7
^057
^* ^057Electric Tide^*
^075*^* Radius: 800
^075*^* Mana Cost: 125
^075*^* Cooldown: 15 seconds
^947-^* Activate to create an Electric Tide that deals
40/60/80/100 to 85/120/155/190 Magic Damage in an area around you.
^947-^* Damage is greater the farther the enemy is from you and
damage is dealt on both the expansion and contraction of the Tide. Briefly grants
vision around Corrupted Disciple.
^057Corrupted Conduit^*
^075*^* Range: 600
^075*^* Mana Cost: 50
^075*^* Cooldown: 40/35/30/25 seconds
^947-^* Target an enemy to grant vision around them, lower their
Attack Damage and increase your own. Drains 5/10/15/20 Attack Damage per second for
10 seconds, maintaining the damage for 8 seconds after the drain ends.
^947-^* If you get more than 800 units away from your target, the
drain ends early.
^057Static Discharge^*
^075*^* Cooldown: 4 seconds
^947-^* Passively grants 3/6/9/12% Movement Speed.
^947-^* When off cooldown, zaps enemies who target spells on you for
80/100/120/140 Magic Damage and -80% Movement Speed for 0.4/0.8/1.2/1.6 seconds.
^057Overload^*
^075*^* Radius: 450
^075*^* Mana Cost: 100/150/200
^075*^* Cooldown: 120/100/80 seconds
^947-^* Activate to apply Overload to yourself for 30 seconds.
^947-^* Overload deals 40/55/70 Physical Damage and -1 Armor every
0.7/0.6/0.5 seconds to the lowest health target in an area around you.
^059Demented Shaman^*
^075*^* Strength: 16 + 2 per level
^075*^* Agility: 21 + 1.7 per level
^075*^* Intelligence: 27 + 3.5 per level (Primary)
^075*^* Movement Speed: 305
^075*^* Attack Range: 550
^075*^* Starting Attack Damage: 41-59
^075*^* Starting Armor: 2.5
^057
^* ^057Entangle^*
^075*^* Range: 700
^075*^* Mana Cost: 80/90/100/110
^075*^* Cooldown: 15/13/11/9 seconds
^947-^* Target an enemy unit to apply a Mini-Stun and a 70/80/90/100%
Movement Speed Slow for 2 seconds.
^947-^* Afterwards, deals 80/120/160/200 Physical Damage over 8
seconds.
^947-^* Also spawns 2 Shaman Minions around the target for 4 seconds,
dealing 10 Attack Damage per attack.
^057Healing Wave^*
^075*^* Range: 750
^075*^* Mana Cost: 80/90/100/110
^075*^* Cooldown: 12/10/8/6 seconds
^947-^* Target an Ally (or self) to launch a wave which chains to the
nearest 3/4/5/6 friendly targets.
^947-^* Affected ally units are Healed for 80/100/120/140 Health and
deal 80/100/120/140 Physical Damage to enemy units around themselves.
^057Unbreakable^*
^075*^* Range: 550/700/850/1000
^075*^* Mana Cost: 150
^075*^* Cooldown: 60/45/30/15 seconds
^947-^* Target an Ally (or self) to apply Unbreakable to them for 5
seconds. While active, the target cannot die (health will not go below 1) and gains
15/30/45/60 bonus Damage.
^947-^* When not on cooldown or not on another target, Unbreakable
remains active indefinitely on Demented Shaman until he takes fatal damage, upon
which it will expire 2 seconds after that occurs. While active passively,
Unbreakable does not grant bonus damage.
^057Storm Cloud^*
^075*^* Range: 2000
^075*^* Radius: 575
^075*^* Mana Cost: 100
^075*^* Cooldown: 40 seconds
^947-^* Target a location to apply Storm Cloud to all heroes in the
area for 24 seconds.
^947-^* Enemies lose Armor per second until -18/24/30 Armor, then
regains it over the rest of the duration.
^947-^* Allies gain Armor per second until 18/24/30 Armor, then loses
it over the rest of the duration.
^059Devourer^*
^075*^* Strength: 25 + 3.0 per level (Primary)
^075*^* Agility: 14 + 1.5 per level
^075*^* Intelligence: 14 + 1.5 per level
^075*^* Movement Speed: 285
^075*^* Attack Range: Melee
^075*^* Starting Attack Damage: 52-58
^075*^* Starting Armor: 1.3
^057
^* ^057Guttling Hook^*
^075*^* Range: 1000/1100/1200/1300
^075*^* Radius: 70
^075*^* Mana Cost: 110/120/130/140
^075*^* Cooldown: 14 seconds
^947-^* Target a position to launch Guttling Hook towards it. The first
unit it encounters will be pulled to you. If the affected unit is an enemy, it
receives a Mini-Stun and 90/180/270/360 Physical Damage.
^057Decay^*
^947-^* Activate to toggle on or off. While on, deals 30/60/90/120
Magic Damage per second to nearby enemies and self. Nearby enemies are affected
with -30% Movement Speed. Lingers for 1.5 seconds.
^057Cadaver Armor^*
^947-^* Passively grants 1/2/3/4 Magic Armor.
^947-^* Permanently gain 1/1.5/2/2.5 Strength when a nearby enemy hero
dies.
^057Devour^*
^075*^* Range: 160
^075*^* Mana Cost: 100/135/170
^075*^* Cooldown: 30 seconds
^947-^* Target an enemy unit and channel to deal 75/125/175 Magic
Damage per second and heal Devourer for that amount, and apply Stun for up to 3
seconds. For each second that Devour is channeled, Devourer temporarily gains
increased radius on Decay.
^059Empath^*
^075*^* Strength: 19 + 1.5 per level
^075*^* Agility: 20 + 1.5 per level
^075*^* Intelligence: 24 + 2.5 per level (Primary)
^075*^* Movement Speed: 300
^075*^* Attack Range: 600
^075*^* Starting Attack Damage: 46-54
^075*^* Starting Armor: 3.0
^057
^* ^057Essence Link^*
^075*^* Range: 600
^075*^* Mana Cost: 120/130/140/150
^075*^* Cooldown: 12 seconds
^947-^* Applies a link to the target enemy. While linked, target takes
25/35/45/55 True Damage per second and you are healed 25/35/45/55 Health per
second. The link expires after 5 seconds.
^947-^* If the target moves more than 700 units away, the link is
broken and the target is Stunned for 1/1.5/2/2.5 seconds.
^947-^* While bonded to an ally with ^057As One^*, Essence Link heals
the host instead of you.
^057Illusory Veil^*
^075*^* Range: 800
^075*^* Radius: 325
^075*^* Mana Cost: 100
^075*^* Cooldown: 16/14/12/10 seconds
^947-^* Click and drag cursor to create a wall that will block enemy
movement, but not allies. The wall lasts 3 seconds. Enemies who come near the wall
take 30/45/60/75 Magic Damage per second.
^057Spur^*
^075*^* Mana Cost: 30
^075*^* Cooldown: 14/11/8/5 seconds
^947-^* Activate to grant 100% Slow Resistance and 550 Movement Speed
to yourself for 2 seconds.
^947-^* Grants the Movement Speed bonus to her host instead if ^057As
One^* is active.
^057As One^*
^075*^* Range: 300
^075*^* Mana Cost: 150/200/250
^075*^* Cooldown: 100/80/60 seconds
^947-^* Target an allied hero to go inside them for up to 30 seconds.
While inside, Empath is invulnerable and her host receives 30/60/90 Attack Damage.
^059Engineer^*
^075*^* Strength: 20 + 2 per level
^075*^* Agility: 18 + 3.0 per level (Primary)
^075*^* Intelligence: 20 + 2.1 per level
^075*^* Movement Speed: 295
^075*^* Attack Range: 500
^075*^* Starting Damage: 41-48
^075*^* Starting Armor: 1.5
^057
^* ^057The Keg^*
^075*^* Range: 750
^075*^* Radius: 200
^075*^* Mana Cost: 90/100/110/120
^075*^* Cooldown: 12 seconds
^947-^* Throws a keg at target location, impacting after a 1 second
delay. Enemy units in radius take 100/150/200/250 Magic Damage, are Slowed by 20%
for 3 seconds, and are pushed 250 units away from the impact point.
^947-^* If the Engineer is in the blast radius, he too will be knocked
back, but won't be Slowed.
^057Steam Turret^*
^075*^* Range: 650
^075*^* Mana Cost: 100
^075*^* Cooldown: 20 seconds
^947-^* Creates a Steam Turret at your position that does 20/40/60/80
Physical Damage per shot. The Turret has 500 Attack Range and inherits Engineer's
Inventory and 50% of the Attack Speed granted by Agility from Engineer.
^947-^* The turret is unaffected by all sources of heals, Health or
Mana Regeneration.
^947-^* The Turret dies in 3 hits from heroes, Bosses and enemy
buildings (12 hits from other units) and does not aggro Lane Creeps. Its Health
regenerates to full after not taking damage for 4 seconds.
Sub-ability: ^057Targeting Algorithm^*
^075*^* Cooldown: 0.1 seconds.
^947-^* The Turret will attack whatever you attack. Otherwise, it will
attack the closest visible enemy, prioritising heroes.
^947-^* Activate to switch the Turret into Hero Targeting Mode, causing
it to never attack creeps unless you are attacking them. If you do attack creeps,
the turret will only attack them once in this mode.
^947-^* Activate again to switch back to Normal Targeting Mode.
^057Overdrive^*
^075*^* Radius: 500
^075*^* Mana Cost: 50/60/70/80
^075*^* Cooldown: 30 seconds.
^947-^* Activate to apply Overdrive to self for 4/6/8/10 seconds.
^947-^* Overdrive: Starts with and gains 25 bonus Attack Speed per
second. Propagates to towers and turrets within 500 range.
^057Energy Field^*
^075*^* Range: 800
^075*^* Radius: 450
^075*^* Mana Cost: 200
^075*^* Cooldown: 120/100/80 seconds
^947-^* Activate to create an Energy Field for 5/8/11 seconds with a
turret at its center.
^947-^* This turret deals 40/60/80 Physical damage per shot to all
enemies within 450 range, has a 1.5 second base attack cooldown and dies in 4 hits
from heroes, Bosses and enemy buildings (16 hits from other units). Does not
regenerate health.
^947-^* Enemies who enter or exit the field have Energy Field applied
for 2 seconds.
^947-^* Energy Field (state): 100% tapering Movement Speed Slow,
Silenced.
^059Fayde^*
^075*^* Strength: 18 + 2.2 per level
^075*^* Agility: 18 + 2.1 per level
^075*^* Intelligence: 18 + 2.3 per level (Primary)
^075*^* Movement Speed: 290
^075*^* Attack Range: Melee
^075*^* Starting Attack Damage: 46-50
^075*^* Starting Armor: 4.0
^057
^* ^057Cull^*
^075*^* Radius: 300
^075*^* Mana Cost: 100
^075*^* Cooldown: 10 seconds
^947-^* Activate to deal 100/160/220/280 Magic Damage and drain
7/14/21/28% of Max Mana from nearby enemies. Restores half the total mana drained.
^057Burning Shadows^*
^075*^* Range: 700
^075*^* Mana Cost: 85/100/115/130
^075*^* Cooldown: 14 seconds
^947-^* Target a position to apply a 1.6/2/2.4/2.8 second Stun to
enemies in an 800 unit line and create mirror images of affected enemy heroes.
Images deal 70/140/210/280 Magic Damage to their owners.
^057Shadow Walk^*
^075*^* Mana Cost: 70
^075*^* Cooldown: 25/20/15/10 seconds
^947-^* Activate to shroud yourself with darkness, disjointing on use
and granting Single Target Immunity to yourself for 2.5 seconds.
^947-^* During this time, you leave a trail of shadows that applies a
15/20/25/30% Movement Speed Slow to nearby enemies.
^057Reflection^*
^075*^* Mana Cost: 150/175/200
^075*^* Cooldown: 80/70/60 seconds
^947-^* Activate to become Invisible for 40/50/60 seconds.
^947-^* While invisible, you gain Treewalking, Unitwalking, 10%
Movement Speed, and 800/1000/1200 Clearvision.
^947-^* Your first attack out of Invisibility inflicts Magic Damage
equal to 150/200/250 + 10/20/30% of target's Current Health over 2 seconds.
^059Flint Beastwood^*
^075*^* Strength: 15 + 1.7 per level
^075*^* Agility: 22 + 3.5 per level (Primary)
^075*^* Intelligence: 15 + 2.0 per level
^075*^* Movement Speed: 285
^075*^* Attack Range: 600
^075*^* Starting Attack Damage: 36-42
^075*^* Starting Armor: 2.5
^057
^* ^057Explosive Flare^*
^075*^* Range: 1600
^075*^* Radius: 450
^075*^* Mana Cost: 150
^075*^* Cooldown: 20 seconds
^947-^* Target a location to fire a flare that deals 20/40/60/80 Magic
Damage per second, applies a 15/20/25/30% Movement Speed Slow, reveals enemies and
causes attacks to have a 50% chance to pierce their evasion. Effect lasts for 5
seconds.
^057Hollowpoint Shells^*
^075*^* Mana Cost: 25
^075*^* Cooldown: 16/14/12/10 seconds
^947-^* Activate to enhance the next 4 Attacks for up to 7 seconds,
granting 100 Attack Speed and dealing bonus Physical Damage equal to [4/6/8/10% *
Base Damage] per 100 units from the target, starting from 300 units away.
^057Deadeye^*
^947-^* Passively increases attack range and vision radius by
100/200/300/400.
^057Money Shot^*
^075*^* Range: 2000/2500/3000
^075*^* Mana Cost: 150/250/350
^075*^* Cooldown: 20/15/10 seconds
^947-^* Target an enemy to channel for 1.7 seconds.
^947-^* After channeling completes, fires a shot that deals 350/500/650
Magic Damage and a 0.2 second Stun.
^059Forsaken Archer^*
^075*^* Strength: 18 + 2.3 per level
^075*^* Agility: 22 + 3.0 per level (Primary)
^075*^* Intelligence: 17 + 1.8 per level
^075*^* Movement Speed: 295
^075*^* Attack Range: 600
^075*^* Starting Attack Damage: 44-50
^075*^* Starting Armor: 3.8
^057
^* ^057Skeletal Army^*
^075*^* Range: 1000
^075*^* Radius: 600
^075*^* Mana Cost: 90/100/110/120
^075*^* Cooldown: 30/26/22/18 seconds
^947-^* Launches a wave which spawns a Skeletal Warrior to attack each
enemy encountered. Skeletons have 420 Movement Speed, unitwalking, deal 10/15/20/25
Physical Damage per attack and apply a stacking -1 Armor on attack for 3 seconds.
Stacks up to 4/8/12/16 times.
^947-^* Skeletons will follow their target for up to 15 seconds and die
in 3/4/5/6 hits from non-hero units and half as many from heroes, bosses and
towers.
^947-^* Grants clearvision in the area upon cast for 4 seconds.
^057Split Fire^*
^075*^* Radius: 650
^075*^* Cooldown: 1 second
^947-^* Passively splits your attack into 2/3/4/5 separate attacks that
each deal 50/60/70/80% damage. Main target takes full damage.
^947-^* Activate to turn Split Fire on/off.
^* ^057Banshee Wail^*
^075*^* Radius: 800
^075*^* Mana Cost: 200
^075*^* Cooldown: 100/90/80 seconds
^947-^* Activate to enter Banshee form for 6 seconds, applying a
40/50/60% Movement Speed Slow and 40/50/60% Miss Chance to all enemies in radius.
^059Glacius^*
^075*^* Strength: 16 + 2.0 per level
^075*^* Agility: 18 + 1.0 per level
^075*^* Intelligence: 25 + 3.0 per level (Primary)
^075*^* Movement Speed: 290
^075*^* Attack Range: 600
^075*^* Starting Attack Damage: 35-41
^075*^* Starting Armor: 3.0
^057
^* ^057Tundra Blast^*
^075*^* Range: 700
^075*^* Mana Cost: 100/120/140/160
^075*^* Cooldown: 12/11/10/9 seconds
^947-^* Target a location to deal 100/150/200/250 Magic Damage in the
area and apply -20/30/40/50% Movement Speed and -20/30/40/50 Attack Speed for 4.5
seconds.
^057Ice Imprisonment^*
^075*^* Range: 550
^075*^* Mana Cost: 130/140/150/160
^075*^* Cooldown: 10/9/8/7 seconds
^947
-^* Target an enemy to encase it in ice. Once encased, the target is
Immobilized and Disarmed for 1.5/2/2.5/3 seconds (10 seconds for non-hero units),
Mini-Stunned, and they receive 100 Magic Damage per second.
^947-^* If the target dies while frozen, mana cost of this ability is
refunded.
^057Chilling Presence^*
^947-^* Passively grants 0.9/1.2/1.5/1.8 Mana Regeneration to all
allied heroes and 2/3.5/5/6.5 Mana Regeneration to self.
^057Glacial Downpour^*
^075*^* Radius: 800
^075*^* Explosion Damage Radius: 300
^075*^* Mana Cost: 200/400/600
^075*^* Cooldown: 110/100/90 seconds
^947-^* Activate to channel for up to 10 seconds, randomly spawning
shards of ice around Glacius. Each shard of ice deals 105/170/250 Magic Damage.
^947-^* All enemies in the area have -30% Movement Speed and -30 Attack
Speed applied to them during the channel.
^059Gladiator^*
^075*^* Strength: 21 + 2.5 per level (Primary)
^075*^* Agility: 15 + 1.0 per level
^075*^* Intelligence: 16 + 1.5 per level
^075*^* Movement Speed: 300
^075*^* Attack Range: Melee
^075*^* Starting Attack Damage: 47-57
^075*^* Starting Armor: 3.5
^057
^* ^057Pitfall^*
^075*^* Range: 1500
^075*^* Radius: 225
^075*^* Mana Cost: 90/100/110/120
^075*^* Cooldown: 16/14/12/10 seconds
^947-^* Target a location to summon a Pitfall. After a 1.5 second
delay, enemy units at the location take 75/150/225/300 Magic Damage, get launched
into the air for 1.2 seconds and receive -35% Movement Speed for 1.75/2.5/3.25/4
seconds.
^075*^* Grants temporary vision around the Pitfall after triggering.
^057Showdown^*
^075*^* Range: 400/600/800/1000
^075*^* Cooldown: 26/20/14/8 seconds
^075*^* Mana Cost: 50
^947
-^* Target a unit to mark it for Showdown. If Showdown is activated
again or in 4 seconds (8 seconds for allies), the target will be returned to his
marked location.
^075*^* Grants temporary vision around the Showdown mark.
^057Flagellation^*
^075*^* Radius: 380/420/460/500
^075*^* Cooldown: 10/8/6/4 seconds
^947-^* When available, passively grants your next attack 20/40/60/80
Bonus Damage and 100% True Damage Cleave in a 380/420/460/500 radius in front of
you.
^057Call to Arms^*
^075*^* Range: 1000
^075*^* Mana Cost: 125/175/225
^075*^* Cooldown: 100/80/60 seconds
^947-^* Target a location to summon a Chariot behind you that travels
2000 units in target direction. Allies in the Chariot's path receive a 1.5/2/2.5x
Critical Strike on their next attack or for up to 8 seconds.
^947-^* Enemies at the Chariot's final location receive 400/500/600
Magic Damage and a 1 second Stun.
^075*^* The Chariot grants vision while in motion & temporary vision
after impact.
^059Gunblade^*
^075*^* Strength: 20 + 2.2 per level
^075*^* Agility: 23 + 3.0 per level (Primary)
^075*^* Intelligence: 16 + 2.0 per level
^075*^* Movement Speed: 300
^075*^* Attack Range: Melee
^075*^* Starting Attack Damage: 46-48
^075*^* Starting Armor: 4.5
^057
^* ^057Crippling Slugs^*
^075*^* Range: 600
^075*^* Radius: 70
^075*^* Mana Cost: 80
^075*^* Cooldown: 8 seconds
^947-^* Target a location or enemy to quickly fire three Slugs in that
direction. Each Slug deals 30/50/70/90 Physical Damage and applies a stacking
8/11/14/17% Movement Speed Slow to all enemies hit for 3 seconds.
^947-^* The slugs will pass through and damage creeps but stop on
heroes.
^947-^* This ability can proc ^057Lethal Range^*, dealing full crit
damage instead.
^057Grappling Shot^*
^075*^* Range: 1000
^075*^* Mana Cost: 50
^075*^* Cooldown: 20/16/12/8 seconds
^947-^* Target an enemy unit to quickly grapple to it, attaching
yourself to them for 2 seconds.
^947-^* The target suffers -1/2/3/4 Armor and is Restrained during this
time.
^075*^* Can reactivate this ability to detach from the grappled enemy
early.
^057Demon Blood
^947-^* Passively causes enemies you've damaged to deal 10/15/20/25%
Reduced Damage to you for 3 seconds.
^057Lethal Range^*
^947-^* Passively grants a 15% chance to perform a 2.5/3/3.5x Critical
Hit on attack.
^947-^* When a crit occurs, the target will take 70% of the damage
instantly and bleed for 5 seconds, taking the rest of the critical hit damage over
the period and leaving a trail of blood behind them.
^059Hammerstorm^*
^075*^* Strength: 25 + 2.5 per level (Primary)
^075*^* Agility: 20 + 1.5 per level
^075*^* Intelligence: 15 + 1.5 per level
^075*^* Movement Speed: 290
^075*^* Attack Range: Melee
^075*^* Starting Attack Damage: 58-60
^075*^* Starting Armor: 3.0
^057
^* ^057Hammer Throw^*
^075*^* Range: 600
^075*^* Radius: 300
^075*^* Mana Cost: 140
^075*^* Cooldown: 13 seconds
^947-^* Deals 100/160/220/280 Magic Damage and applies a 75% Movement
Speed Slow for 3 seconds to enemies in an area around the target.
^057Galvanize^*
^075*^* Mana Cost: 25
^075*^* Cooldown: 25 seconds
^947-^* Activate to gain 15% Movement Speed and 4/8/12/16 Armor for 10
seconds.
^057Mighty Swing^*
^075*^* Radius: 450
^947-^* Passively applies 30/40/50/60% Splash to your attacks.
^057Brute Strength^*
^075*^* Radius: 900
^075*^* Mana Cost: 100/150/200
^075*^* Cooldown: 80 seconds
^947-^* Activate to add 60/100/140% Base Damage to your attacks for 30
seconds.
^947-^* During the effect ally heroes within 900 range also gain
20/40/60% Base Damage.
^059Hellbringer^*
^075*^* Strength: 17 + 2.1 per level
^075*^* Agility: 10 + 1.2 per level
^075*^* Intelligence: 20 + 3.3 per level (Primary)
^075*^* Movement Speed: 290
^075*^* Attack Range: 600
^075*^* Starting Attack Damage: 47-57
^075*^* Starting Armor: 1.5
^057
^* ^057Mortal Coil^*
^075*^* Range: 650
^075*^* Mana Cost: 60/70/80/90
^075*^* Cooldown: 4/3/2/1 seconds
^947-^* Target an enemy unit to deal 75/110/145/180 Magic Damage and
apply a stacking 6% Movement Speed Slow for 3 seconds. If that kills the target,
refunds 50% of the mana cost. Slow stacks up to 5 times (30%).
^075*^* Counts the refund effects as long as the target dies within
0.05 seconds of impact, no matter the killer.
^057Hell's Chains^*
^075*^* Range: 600
^075*^* Radius: 300
^075*^* Mana Cost: 70/80/90/100
^075*^* Cooldown: 10 seconds.
^947-^* Target an area to link all the enemies in it together for 15
seconds.
^947-^* Linked enemies will take 12/18/24/30% of Damage Taken by anyone
within the chain. Linked enemies are also Slowed by 10%.
^947-^* New casts of Mortal Coil will propagate its slowing effects to
everyone in the chain.
^057Demonic Pact^*
^947-^* Passively summons a demon which follows Hellbringer around and
heals him for 5/10/15/20% of all damage dealt.
^075*^* Does not work on damage dealt to structures.
^057Summon Malphas^*
^075*^* Range: 1200
^075*^* Radius: 300
^075*^* Mana Cost: 100/150/200
^075*^* Cooldown: 120/100/80 seconds.
^947-^* Target a location to deal 150/275/400 Magic Damage and applies
a 1 second stun to enemies in radius.
^947-^* Summons Malphas at target position for up to 30/40/50 seconds,
who then proceeds to go on an uncontrollable rampage, attacking nearby enemy
heroes, units and structures.
^075*^* When Malphas runs out of things to attack for 3 seconds or when
he gets further than 3000 range away from Hellbringer, he will return to following
him.
^947-^* Malphas has 1200/2100/3000 Health, 10/15/20 Armor, 5 Magic
Armor and deals 50/75/100 Physical Damage per attack with an attack cooldown of 2
seconds.
^947-^* Malphas instantly kills lane creeps, deals double damage to
structures and has a 25% chance to deal 100 bonus Damage and apply a 50% Movement
Speed Slow on attack for 3 seconds.
^947-^* Malphas is uncontrollable and has unitwalking.
^059Jeraziah^*
^075*^* Strength: 20 + 2.5 per level (Primary)
^075*^* Agility: 15 + 1,5 per level
^075*^* Intelligence: 17 + 2.0 per level
^075*^* Movement Speed: 300
^075*^* Attack Range: Melee
^075*^* Starting Attack Damage: 53-63
^075*^* Starting Armor: 4.0
^057
^* ^057Inner Light^*
^075*^* Range: 575
^075*^* Radius: 300
^075*^* Cooldown: 11/10/9/8 seconds
^075*^* Mana Cost: 85/100/115/130
^947-^* Target an allied unit to heal it for 90/160/230/300 Health
while damaging enemies around it for 90/180/270/360 Magic Damage.
^057Smite^*
^075*^* Range: 150
^075*^* Mana Cost: 60
^075*^* Cooldown: 12/11/10/9 seconds
^947-^* Activate to Smite your target with your sword, dealing 60
Physical Damage and applying a 60% Movement Speed Slow to them for 2/3/4/5 seconds.
^057Radiant Steel^*
^075*^* Mana Cost: 0
^075*^* Cooldown: 16/14/12/10 seconds
^947-^* Activate to buff yourself for the next 3 attacks or up to 8
seconds.
^947-^* The buff reduces your attack speed by 25% but grants
20/40/60/80 bonus Physical Damage and True Strike to your attacks.
^057Sol's Blessing^*
^075*^* Radius: 900
^075*^* Mana Cost: 150/200/250
^075*^* Cooldown: 120 seconds
^947-^* Activate to grant all allies and allied buildings within radius
40/60/80% reduced damage from Physical attacks for 5/6/7 seconds. Killing Jeraziah
ends the effect early for his team.
^059Klanx^*
^075*^* Strength: 15 + 1.5 per level
^075*^* Agility: 22 + 3.0 per level (Primary)
^075*^* Intelligence: 18 + 1.5 per level
^075*^* Movement Speed: 290
^075*^* Attack Range: 550
^075*^* Starting Attack Damage: 37-43
^075*^* Starting Armor: 2.7
^057
^* ^057B.A.N.G.^*
^075*^* Range: 1300
^075*^* Radius: 300
^075*^* Mana Cost: 90
^075*^* Cooldown: 12 seconds.
^947-^* Target an area to throw a flashbang to that location, exploding
after a short delay.
^947-^* Enemies facing the flash will receive 50/80/110/140 Magic
Damage, a 100% Miss Chance and a tapering 30/50/70/90% Movement Speed Slow for 2
seconds. Enemies not facing the flash take 75% Damage with no auxiliary effects.
^947-^* For 2 seconds after cast, you may throw a 2nd flashbang at no
cost.
^947-^* Enemy heroes cannot be damaged by flashbangs more than once
within a 3 second timeframe.
^057H.A.W.K.^*
^075*^* Mana Cost: 50
^075*^* Cooldown: 20 seconds
^947-^* Activate to gain all terrain walking and 2 charges of
+5/7.5/10/12.5% Movement Speed each for up to 10/15/20/25 seconds.
^947-^* When taking non-DOT damage from player-controlled enemy units,
H.A.W.K. loses 1 charge and goes on a 3 second cooldown.
^947-^* Taking player damage at 0 charges removes the benefits of
H.A.W.K. and puts the skill on a 20 second cooldown.
^947-^* Not taking player damage for 3 seconds restores a charge.
^947-^* Enemies will gain sight of Klanx for 2 seconds whenever he
attacks them.
^947-^* Right-click to autocast.
^057Lackey^*
^075*^* Cooldown: 0 seconds
^947-^* Toggle on or off to cause your Lackey to fire a rocket towards
your attack target that deals 15/30/45/60 Magic Damage, at the cost of 10 mana per
attack.
^057A.C.E. Shots^*
^075*^* Mana Cost: 125/150/175
^075*^* Cooldown: 80 seconds
^947-^* Activate to grant allies, ally Gadgets, and ally Towers
30/60/90 Attack Speed for 6 seconds.
^947-^* Klanx gains 60/120/180 Attack Speed during this time.
^059Kraken^*
^075*^* Strength: 22 + 2.5 per level (Primary)
^075*^* Agility: 15 + 1.2 per level
^075*^* Intelligence: 17 + 1.7 per level
^075*^* Movement Speed: 310
^075*^* Attack Range: Melee
^075*^* Starting Attack Damage: 52-57
^075*^* Starting Armor: 4.5
^057
^* ^057Torrent^*
^075*^* Range: 700
^075*^* Mana Cost: 70/80/90/100
^075*^* Cooldown: 12 seconds
^947-^* Target an enemy unit to deal 110/160/210/260 Magic Damage and
apply a 40% Movement Speed Slow to it for 3 seconds.
^057Tsunami Charge^*
^075*^* Range: 800
^075*^* Radius: 125
^075*^* Mana Cost: 110
^075*^* Cooldown: 14/13/12/11 seconds
^947-^* Target a position to charge 800 units in that direction.
^666^947-^* ^*While charging, you will pick up any enemy hero you
collide with, dragging them in front of you. If you collide to terrain while
dragging an enemy hero, that hero receives 60/90/120/150 Magic Damage and a
15/20/25/30% Movement Speed Slow for 3 seconds.
^947-^* Grants 500 day and night Clearvision around where you stopped
charging for 5 seconds.
^057Splash^*
^075*^* Radius: 350
^075*^* Cooldown: 10 seconds
^947-^* When available, your next attack will create a devastating
Splash around you, dealing 100/150/200/250 Physical Damage to all enemies hit.
^947-^* Attacks lower the cooldown of Splash by 1 second.
^059Legionnaire^*
^075*^* Strength: 25 + 2.5 per level (Primary)
^075*^* Agility: 20 + 2.0 per level
^075*^* Intelligence: 18 + 1.5 per level
^075*^* Movement Speed: 295
^075*^* Attack Range: Melee
^075*^* Starting Attack Damage: 49-53
^075*^* Starting Armor: 4.0
^057
^* ^057Taunt^*
^075*^* Radius: 300
^075*^* Mana Cost: 80/90/100/110
^075*^* Cooldown: 16/14/12/10 seconds
^947-^* Activate to gain 20 Armor and force nearby enemies to attack
you for 1.5/2/2.5/3 seconds.
^057Terrifying Charge^*
^075*^* Range: 1000
^075*^* Mana Cost: 40/50/60/70
^075*^* Cooldown: 24/21/18/15 seconds
^947-^* Target an enemy unit to charge at it with Max Movement Speed.
Upon reaching it, the target and enemies within a cone receives 100 Physical
Damage, -15/30/45/60 Attack Damage and +40 Attack Speed for 5 seconds.
^057Whirling Blade^*
^075*^* Radius: 300
^075*^* Cooldown: 0.2 seconds
^947-^* Passively gives a 15% chance to deal 100/125/150/175 Physical
Damage to nearby enemies when attacked.
^057Decapitate^*
^075*^* Range: 175
^075*^* Mana Cost: 60
^075*^* Cooldown: 75/65/55 seconds
^947-^* Target an enemy unit with less than 400 Health to instantly
kill it.
^947-^* If an enemy hero is killed, ^057Terrifying Charge^*'s cooldown
is reset and you gain 10/20/30% Movement Speed for 3 seconds. Otherwise, deals
150/250/350 Magic Damage.
^059Lodestone^*
^075*^* Strength: 25 + 3 per level (Primary)
^075*^* Agility: 17 + 1.2 per level
^075*^* Intelligence: 15 + 1.8 per level
^075*^* Movement Speed: 300
^075*^* Attack Range: Melee
^075*^* Starting Attack Damage: 52-61
^075*^* Starting Armor: 4.0
^057
^*^057Rocket Drill^*
^075*^* Range: 800
^075*^* Radius: 250
^075*^* Mana Cost: 90/100/110/120
^075*^* Cooldown: 12 seconds.
^947-^* Target an area to launch a drill which applies a 60% Movement
Speed Slow to enemies in the area for 2 seconds, and attaching the drill to target
position.
^947-^* Activate again to launch yourself towards the drill, ending 300
units past it, dealing 100/150/200/250 Magic Damage to enemies you pass through and
applying a 1 second Stun to them.
^947-^* The drill returns to you if you move more than 1200 units away
from it.
^057Circuit Breaker^*
^075*^* Radius: 350
^075*^* Mana Cost: 30/40/50/60
^075*^* Cooldown: 7/6/5/4 seconds.
^947-^* Activate to deal 75/125/175/225 Mixed Damage to enemies around
you and reduce their base damage by 30/40/50/60% for 6 seconds.
^057Geomagnetism^*
^075*^* Radius: 400
^947-^* Passively reduces normal and magic armor of nearby enemies by
30/45/60/75%.
^057Shatterstorm^*
^075*^* Range: 400
^075*^* Mana Cost: 100/150/200
^075*^* Cooldown: 80/70/60 seconds.
^947-^* Activates "Shatterstorm", which starts with 200/300/400 health
and can grow to up to 400/600/800 health. Lasts for up to 10 seconds or until
detonated (2nd activation).
^666^947-^* ^*Shatterstorm: Absorbs incoming post-mitigation damage.
The Shatterstorm gains 20/25/30 health per second for each enemy hero in an 800
radius. Explodes for Mixed Damage equal to the Shatterstorm's current health in a
400 radius when detonated or when it expires, with a minimum of 200/300/400 Damage.
^059Lord Salforis^*
^075*^* Strength: 25 + 2.6 per level (Primary)
^075*^* Agility: 10 + 1.2 per level
^075*^* Intelligence: 20 + 2.0 per level
^075*^* Movement Speed: 300
^075*^* Attack Range: Melee
^075*^* Starting Attack Damage: 53-69
^075*^* Starting Armor: 0.9
^057Mors Certissima^*
^075*^* Range: 400
^075*^* Radius: 250
^075*^* Mana Cost: 75/85/95/105
^075*^* Cooldown: 12/10/8/6 seconds.
^947-^* Target an area to blast it after a 0.5 second delay. Deals
100/200/300/400 Magic Damage to enemies in radius and restores 40% of damage taken
in Health Regeneration over 5 seconds.
^057Life Tap^*
^075*^* Radius: 275
^075*^* Mana Cost: 40
^075*^* Cooldown: 16/12/8/4 seconds.
^947-^* Activate to refresh your attack cooldown and apply Life Tap to
self for your next attack or 5 seconds.
^947-^* Life Tap: +60/80/100/120 Damage, +50 Movement Speed, +100%
Lifesteal, Next attack converts 100% of Attack Damage to Superior Magic Damage.
^947-^* Enemy target suffers a tapering 60% Movement Speed Slow for 2
seconds
^947-^* Can be switched into auto-cast.
^057The Affliction^*
^075*^* Range: 400
^075*^* Mana Cost: 100/150/200
^075*^* Cooldown: 60 seconds.
^947-^* Applies The Affliction to target for 8 seconds. Pauses the
duration while Salforis is within 300 range.
^947-^* The Affliction: 25/50/75 True Damage per second, -100% Healing
Received.
^059Magebane^*
^075*^* Strength: 16 + 1.7 per level
^075*^* Agility: 22 + 3.0 per level (Primary)
^075*^* Intelligence: 15 + 1.0 per level
^075*^* Movement Speed: 315
^075*^* Attack Range: Melee
^075*^* Starting Attack Damage: 49-53
^075*^* Starting Armor: 2.7
^057
^* ^057Mana Combustion^*
^947-^* Auto-attacks passively burn the target's mana for an amount
equal to 6/12/18/24 + 3/4/5/6% of the target's Max Mana, and deals Physical Damage
equal to 50% of the Mana burned.
^057Flash^*
^075*^* Range: 1200
^075*^* Mana Cost: 60
^075*^* Cooldown: 15/12/9/6 seconds
^947-^* Target a location to teleport to that position.
^057Mana Rift^*
^075*^* Range: 600
^075*^* Radius: 500
^075*^* Mana Cost: 125/200/275
^075*^* Cooldown: 70 seconds
^947-^* Target an enemy unit to apply a 0.3 second Stun and deal
60/85/110% of the target's missing Mana as Magic Damage to the target and to
enemies around it.
^059Magmus^*
^075*^* Strength: 22 + 2.0 per level (Primary)
^075*^* Agility: 19 + 1.6 per level
^075*^* Intelligence: 15 + 1.8 per level
^075*^* Movement Speed: 290
^075*^* Attack Range: Melee
^075*^* Starting Attack Damage: 47-66
^075*^* Starting Armor: 3.2
^057
^* ^057Lava Surge^*
^075*^* Range: 400/500/600/700
^075*^* Radius: 145
^075*^* Mana 110/120/130/140
^075*^* Cooldown: 10 seconds
^947-^* Target a location to surge there and deal 100/160/220/280 Magic
Damage and apply a 2.15 second Stun to enemy units passed along the way. Magmus is
invulnerable & unable to take action for the first 0.55 seconds.
^057Steam Bath^*
^075*^* Radius: 450
^075*^* Mana Cost: 60/50/40/30
^075*^* Cooldown: 40/30/20/10 seconds
^947-^* Activate to apply Invisibility to self for the duration of
channel and deal 30/50/70/90 Magic Damage per second to nearby enemies for a
maximum of 60 seconds.
^947-^* Invisibility lingers for 0.6/0.9/1.2/1.5 seconds after breaking
channel.
^057Volcanic Touch^*
^075*^* Radius: 400
^947
-^* Passively applies Volcanic Touch to enemies you attack for 0.25
seconds. If the target dies while affected, Magmus deals 60/90/120/150 Magic Damage
to enemies in a 400 radius around the target.
^075*^* Can be toggled off.
^057Eruption^*
^075*^* Radius: 300
^075*^* Mana Cost: 150/225/300
^075*^* Cooldown: 140/120/100 seconds
^947-^* Activate to channel for 1.5 seconds.
^947-^* Afterwards, releases a pulse around you every 0.35 seconds, up
to 6/8/10 pulses. Each pulse deals 110 Magic Damage and applies -30% Movement Speed
to nearby enemies for 3 seconds.
^059Monkey King^*
^075*^* Strength: 18 + 2.0 per level
^075*^* Agility: 20 + 3.0 per level (Primary)
^075*^* Intelligence: 17 + 2.0 per level
^075*^* Movement Speed: 300
^075*^* Attack Range: Melee
^075*^* Starting Attack Damage: 48-54
^075*^* Starting Armor: 2.8
^057
^* ^057Illusive Dash^*
^075*^* Range: 350
^075*^* Radius: 200
^075*^* Mana Cost: 60
^075*^* Cooldown: 9 seconds
^947-^* Dashes 300 units forward, following pathing. Deals
50/80/110/140 Physical Damage to enemies you pass through.
^947-^* After 2 seconds or on second activation, if you dealt damage on
the first dash, you will dash forward again, unless you are Immobilized or
Restrained.
^057Heavenly Vault^*
^075*^* Range: 200
^075*^* Radius: 250
^075*^* Mana Cost: 130
^075*^* Cooldown: 10 seconds
^666^947-^* ^*Target a unit or tree to vault over it, landing 300
distance behind (distance doubled if building) and inflicting Vaulted if it is an
enemy. Enemies around your landing point are also inflicted with Vaulted, and trees
are destroyed. You may vault another time within 2.5 seconds.
^947-^* Each application of Vault will inflict 85/140/195/250 Physical
Damage and a tapering 20/40/60/80% Movement Speed Slow for 2 seconds (50% damage
for subsequent hits, minimum of 25% damage).
^057Flying Nimbus^*
^947-^* Passively grants 50/100/150 Max Mana.
^947-^* When you have not taken damage for 3 seconds, you gain
10/20/30% Movement Speed and 2/4/6 Mana Regeneration.
^059Myrmidon^*
^075*^* Strength: 18 + 1.0 per level
^075*^* Agility: 18 + 1.0 per level
^075*^* Intelligence: 22 + 3.0 per level (Primary)
^075*^* Movement Speed: 315
^075*^* Attack Range: 500
^075*^* Starting Attack Damage: 46-53
^075*^* Starting Armor: 4.8
^057
^* ^057Weed Field^*
^075*^* Range: 1000
^075*^* Mana Cost: 100
^075*^* Cooldown: 10 seconds
^947-^* Target a location to create a Weed Field in that direction.
After a 1 second delay the Weed Field will explode and apply a 30/40/50/60%
Movement Speed Slow for 3 seconds and deal 125/200/275/350 Magic Damage over the
duration.
^057Magic Carp^*
^075*^* Range: 700
^075*^* Radius: 300
^075*^* Mana Cost: 90/100/110/120
^075*^* Cooldown: 10 seconds
^947-^* Target an area to fire Magic Carps at enemy heroes within it,
dealing 100/150/200/250 Magic Damage. If the target is moving at the time of
impact, it suffers a 1/1.5/2/2.5 second Stun. If not, it applies a 0.1 second Stun
instead.
^057Wave Form^*
^075*^* Range: 850
^075*^* Radius: 200
^075*^* Mana Cost: 70/75/80/85
^075*^* Cooldown: 24/20/16/12 seconds
^947-^* Target a location to charge there, pathing around obstacles.
Enemies passed through receive -1/2/3/4 Magic Armor for 3 seconds.
^057Forced Evolution^*
^075*^* Mana Cost: 100/150/200
^075*^* Cooldown: 100/80/60 seconds
^947-^* Activate to apply Evolved to Myrmidon for 10/15/20 seconds,
granting him 8 Max Health per point of Intelligence.
^947-^* While active, Myrmidon becomes melee range, and his attacks
apply a 20/30/40% Movement Speed Slow for 3 seconds.
^059Nymphora^*
^075*^* Strength: 16 + 1.7 per level
^075*^* Agility: 18 + 1.2 per level
^075*^* Intelligence: 28 + 2.7 per level (Primary)
^075*^* Movement Speed: 300
^075*^* Attack Range: 600
^075*^* Starting Attack Damage: 43-50
^075*^* Starting Armor: 1.7
^057
^* ^057Volatile Pod^*
^075*^* Range: 800
^075*^* Radius: 600
^075*^* Mana Cost: 150/160/170/180
^075*^* Cooldown: 14 seconds
^947-^* Target a position to place a Volatile Pod there that grows for
3 seconds.
^947-^* Builds up 50/70/90/110 Magic Damage and Healing per second
while growing. The Volatile Pod explodes after it finishes growing, dealing the
built-up Magic Damage to enemies and built-up Healing to allies.
^947-^* Can reactivate to explode the Volatile Pod early.
^057Nymphora's Zeal^*
^075*^* Range: 950
^075*^* Radius: 120
^075*^* Mana Cost: 120/135/150/165
^075*^* Cooldown: 16 seconds
^947-^* Launches a projectile that impacts targets it touches, dealing
50/90/130/170 Magic Damage and applying a 1 second Stun to them, then the
projectile returns back to self.
^947-^* Units can be impacted twice, once when the projectile is being
launched and once when it is returning.
^057Nature's Offense^*
^075*^* Radius: 900
^075*^* Mana Cost: 100/150/200
^075*^* Cooldown: 60 seconds
^947-^* Upon use refreshes the cooldowns of your non-ultimate
abilities.
^947-^* Also applies a buff to nearby allies which reduces the cooldown
of their next non-ultimate ability cast by 4/8/12 seconds. Buff lasts for up to 20
seconds.
^059Ophelia^*
^075*^* Strength: 20 + 1.8 per level
^075*^* Agility: 15 + 2.0 per level
^075*^* Intelligence: 21 + 2.8 per level (Primary)
^075*^* Movement Speed: 300
^075*^* Attack Range: 600
^075*^* Starting Attack Damage: 48-58
^075*^* Starting Armor: 1.5
^057
^* ^057Nature's Wrath^*
^075*^* Range: 800
^075*^* Mana Cost: 70
^075*^* Cooldown: 13/12/11/10 seconds
^947-^* Target an enemy unit to apply a tapering 15/20/25/30% Movement
Speed Slow and 15/20/25/30% Damage Amplification to them for 8 seconds.
^057Ophelia's Judgment^*
^075*^* Range: 600
^075*^* Mana Cost: 175
^075*^* Cooldown: 16 seconds
^947-^* Target a unit to Judge them. If the target is an ally,
teleports them back to your team's base after 5.5/5/4.5/4 seconds, instantly
teleports units you control. If the target is an enemy, deals 80/160/240/320 Magic
Damage.
^947-^* Cannot be used on lane creeps.
^057Command^*
^075*^* Range: 900
^075*^* Mana Cost: 100
^075*^* Cooldown: 8 seconds
^947-^* Target a neutral unit to take control of it permanently. You
can control 1/1/2/3 units in this way simultaneously. The creatures you control
receive 40/120/160/200 Max Health and 10/20/30/40 Movement Speed.
^057Ophelia's Touch^*
^075*^* Mana Cost: 200/300/400
^075*^* Cooldown: 120 seconds
^947-^* Activate to apply a 200/300/400 Health Heal to all allied
heroes and 600/9001200* to minions you control.
^059Parallax^*
^075*^* Strength: 16 + 1.7 per level
^075*^* Agility: 20 + 1.9 per level
^075*^* Intelligence: 26 + 2.7 per level (Primary)
^075*^* Movement Speed: 290
^075*^* Attack Range: 550
^075*^* Starting Attack Damage: 41-46
^075*^* Starting Armor: 2.7
^057
^* ^057Fulcrum Shift^*
^075*^* Range: 800
^075*^* Radius: 135
^075*^* Mana Cost: 100 + 10% of Max Mana
^075*^* Cooldown: 0.5 seconds
^947-^* Target location to move the Fulcrum to that location, consuming
a charge.
^947-^* Enemies hit along its path are dealt 10% Max Mana +
0/30/50/50/70 Magic Damage.
^947-^* Max of 1/1/1/2/2 charges that refresh every 9/8/7/6/5 seconds.
^057Ionic Dash^*
^075*^* Range: 925
^075*^* Radius: 125
^075*^* Mana Cost: 85
^075*^* Cooldown: 15/14/13/12 seconds
^947
-^* Activate to dash towards the Fulcrum, dealing 75/95/115/135 Magic
Damage and applying a 1/1.5/2/2.5 second Silence to enemies on the way.
^947-^* Resets the cooldown of this ability if at least 1 enemy hero
was hit.
^057Dark Mana^*
^947-^* Passively grants a charge when damaging enemy heroes with
abilities; each charge gives 2/4/6/8 Max Mana.
^947-^* 20% of charges are lost on death.
^947-^* Max of 120 charges.
^057Earthshatter^*
^075*^* Range: 700
^075*^* Radius: 375/475/575
^075*^* Mana Cost: 175/250/325
^075*^* Cooldown: 140 seconds
^947-^* Activate to create a field around the Fulcrum after a 2 second
delay.
^947-^* The field removes 30% of affected enemy heroes' Mana and deals
Magic Damage equal to 0.2/0.35/0.5x the difference between their Max Mana and your
Max Mana.
^059Pearl^*
^075*^* Strength: 18 + 1.7 per level
^075*^* Agility: 17 + 1.8 per level
^075*^* Intelligence: 27 + 3.0 per level (Primary)
^075*^* Movement Speed: 290
^075*^* Attack Range: 600
^075*^* Starting Attack Damage: 48-56
^075*^* Starting Armor: 3.0
^057
^* ^057Asphyxiate^*
^075*^* Range: 600
^075*^* Radius: 400
^075*^* Mana Cost: 100/110/120/130
^075*^* Cooldown: 10 seconds
^947-^* Target an enemy or ally to launch a bubble at them. If the
target is an enemy, then the bubble removes all buffs, deals 30 Magic Damage and
applies an 80% Movement Speed slow for 0.6 seconds.
^666^947-^* ^*After 1.5 seconds, the bubble explodes, dealing
80/120/160/200 Magic Damage and applies an 80% Movement Speed slow to all enemy
units within 400 radius for 0.6/0.9/1.2/1.5 seconds. If the target is an ally, then
it removes all debuffs on the target at that time.
^057Whirlbubble^*
^075*^* Range: 700
^075*^* Radius: 200
^075*^* Mana Cost: 100/110/120/130
^075*^* Cooldown: 15 seconds
^947-^* Target a location to throw a bubble in that direction, pushing
all enemy heroes with it. The bubble explodes at the end dealing 80/150/220/290
Magic Damage in an area.
^947-^* Non-hero enemies can receive the damage as the bubbles flies
through them.
^947-^* You can double-activate this ability to spawn and instantly
explode the bubble on top of self.
^057Bubble Pop^*
^075*^* Range: 500/600/700/800
^075*^* Radius: 600
^075*^* Mana Cost: 100
^075*^* Cooldown: 20 seconds
^947-^* Target an area to travel there by using bubble momentum,
healing ally heroes within the area for 75/125/175/225 Health.
^057Preservation^*
^075*^* Radius: 500
^075*^* Mana Cost: 200
^075*^* Cooldown: 120/100/80 seconds
^947-^* Activate spawn a Bubble for up to 6/8/10 seconds and apply a
Stun and push nearby enemies to a point 700 units away from Pearl over 1.2 seconds.
^947-^* Allies within the Bubble receive 70/80/90% Magic Damage
Reduction.
^059Pebbles^*
^075*^* Strength: 26 + 2.8 per level (Primary)
^075*^* Agility: 9 + 1.0 per level
^075*^* Intelligence: 16 + 1.5 per level
^075*^* Movement Speed: 290
^075*^* Attack Range: Melee
^075*^* Starting Attack Damage: 74-80
^075*^* Starting Armor: 0
^057
^* ^057Stalagmites^*
^075*^* Range: 600
^075*^* Radius: 250
^075*^* Mana Cost: 120
^075*^* Cooldown: 19/18/17/16 seconds
^947-^* Target a location to deal 100/180/260/300 Magic Damage and
apply a 2 second Stun to enemies in the radius. Units affected by ^057Chuck^* take
double damage from Stalagmites.
^947-^* Casting in the sequence Stalagmites -> Chuck will yield the
highest potential combo damage.
^057Chuck^*
^075*^* Range: 1200
^075*^* Radius: 300
^075*^* Mana Cost: 120
^075*^* Cooldown: 10 seconds
^947-^* Target a unit to throw the nearest unit within range at it,
dealing 75/150/225/300 Magic Damage to nearby enemy units. The thrown unit takes
20% of that as additional Magic Damage.
^057Slab Skin^*
^947-^* Passively provides 2/4/6/8 Armor and -10/-20/-30/-40% debuff
reduction.
^057Enlarge^*
^947-^* Passively adds 40/90/140 Attack Damage and 10/20/30 Movement
Speed, but increases Base Attack Time from 1.7 to 1.8/2.0/2.2 seconds.
^059Pestilence^*
^075*^* Strength: 20 + 2.5 per level (Primary)
^075*^* Agility: 16 + 2.0 per level
^075*^* Intelligence: 15 + 1.5 per level
^075*^* Movement Speed: 290
^075*^* Attack Range: Melee
^075*^* Starting Attack Damage: 51-59
^075*^* Starting Armor: 4.0
^057
^* ^057Flight^*
^075*^* Cooldown: 14 seconds
^947-^* Activate to apply 15/30/45/60% Movement Speed and unitwalking
to self but increase damage taken by 15% for 7 seconds.
^947-^* Ability can be activated again for 25 Mana to fly to a target
location, once.
^075*^* 1200 Cast range, 1000 projectile speed.
^057Impale^*
^075*^* Radius: 350
^075*^* Mana Cost: 85/95/105/115
^075*^* Cooldown: 8 seconds
^947-^* Activate to deal 75/125/175/225 Physical Damage and apply a
1.25/1.5/1.75/2 second Stun to enemies within radius.
^947-^* Applies a 20% Movement Speed Slow and 20% Attack Speed Slow for
2 seconds after Stun
^057Gore^*
^075*^* Cooldown: 2 seconds
^947-^* Passively gives Pestilence's attacks a 10/15/20/25% chance to
apply a 1 second Stun and deal 120 bonus Physical Damage over 3 seconds. Non-hero
enemies receive 2x the bonus damage.
^947-^* Illusions deal 33% of Gore's damage when triggered but do not
stun.
^057Swarm^*
^075*^* Range 700
^075*^* Mana Cost: 25
^075*^* Cooldown: 10 seconds
^947-^* Target an enemy unit to Reveal it and apply -10/15/20 Armor for
10 seconds.
^059Pharaoh^*
^075*^* Strength: 26 + 2.8 per level (Primary)
^075*^* Agility: 13 + 1.5 per level
^075*^* Intelligence: 18 + 1.6 per level
^075*^* Movement Speed: 310
^075*^* Attack Range: Melee
^075*^* Starting Attack Damage: 54-56
^075*^* Starting Armor: 3.0
^057
^* ^057Hellfire^*
^075*^* Radius: 275
^075*^* Mana Cost: 100
^075*^* Cooldown: 32/28/24/20 seconds
^947-^* Activate to impact a random target in radius every 0.75 seconds
for 10 seconds.
^947-^* Each impact deals 20/45/70/95 Magic Damage and applies a 0.1
second Stun.
^057Wall of Mummies^*
^075*^* Radius: 250
^075*^* Mana Cost: 50/60/70/80
^075*^* Cooldown: 16 seconds
^947-^* Activate to spawn 8 mummies in a ring around self for 5/6/7/8
seconds.
^947-^* Each mummy may push an enemy by 150 units on the outside of the
circle, dealing 80/120/160/200 True Damage and applying a Mini-Stun. Mummies die in
3 hits from other heroes and 1 hit from Pharaoh.
^947-^* Can activate again while the Mummies are active to kill them
early.
^057Tormented Soul^*
^075*^* Range: Global
^075*^* Radius: 600
^075*^* Mana Cost: 50/55/60/65
^075*^* Cooldown: 30/25/20/15 seconds
^947-^* Target a position to launch a projectile to that location. The
projectile grants vision during its flight & on impact and deals 80/120/160/200
Magic Damage in its targeted impact radius.
^059Plague Rider^*
^075*^* Strength: 18 + 1.6 per level
^075*^* Agility: 15 + 1.8 per level
^075*^* Intelligence: 18 + 3.3 per level (Primary)
^075*^* Movement Speed: 310
^075*^* Attack Range: 600
^075*^* Starting Attack Damage: 42-51
^075*^* Starting Armor: 1.5
^057
^* ^057Contagion^*
^075*^* Range: 600
^075*^* Radius: 200
^075*^* Mana Cost: 130/150/170/190
^075*^* Cooldown: 8 seconds
^947-^* Target an enemy unit to deal 125/200/250/325 Magic Damage to
the target and 75/100/125/150 Magic Damage to other enemy units in a small area
around the target.
^075*^* If the targeted unit dies from this, another 75/100/125/150
Magic Damage will be dealt to surrounding enemies.
^947-^* Enemies hit receive a 30% Movement Speed Slow and -20 Attack
Speed for 4 seconds.
^057Earthblight^*
^075*^* Range: 900
^075*^* Radius: 400
^075*^* Mana Cost: 85/90/95/100
^075*^* Cooldown: 24/20/16/12 seconds
^947-^* Target an area to deal 40/60/80/100 Magic Damage to enemies and
blight the earth under them. Earthblight gives -1/-2/-3/-4 Magic Armor and slowly
pulls the enemies back to their starting location for 4 seconds.
^947-^* If the target moves too far from this location, it will be
forced back to the original position. This effect only happens once per target.
^057Extinguish^*
^075*^* Range: 400
^075*^* Cooldown: 60/45/30/15 seconds
^947-^* Target a creep to kill it instantly, giving Plague Rider
30/50/70/90% of its current Health in Mana.
^057Plague Carrier^*
^075*^* Range: 750
^075*^* Mana Cost: 200/350/500
^075*^* Cooldown: 120/100/80 seconds
^947-^* Target an enemy unit to apply a 0.1 second Stun and send a
Plague Carrier at them, which deals 280/370/460 Magic Damage and bounces 10 times
between nearby enemies.
^947-^* Plague Carrier will instantly kill creeps.
^059Pollywog Priest^*
^075*^* Strength: 21 + 2.0 per level
^075*^* Agility: 16 + 1.2 per level
^075*^* Intelligence: 22 + 3.0 per level (Primary)
^075*^* Movement Speed: 280
^075*^* Attack Range: 500
^075*^* Starting Attack Damage: 44-50
^075*^* Starting Armor: 2.6
^057
^* ^057Electric Jolt^*
^075*^* Range: 600
^075*^* Starting Radius: 200
^075*^* End Radius: 300
^075*^* Mana Cost: 100/120/140/160
^075*^* Cooldown: 8 seconds
^947-^* Target an enemy unit to deal 140/200/260/320 Magic Damage to it
and up to 0/2/4/6 enemies in a 780 unit line.
^057Tongue Tied^*
^075*^* Range: 500
^075*^* Mana Cost: 140/150/160/170
^075*^* Cooldown: 10 seconds
^947-^* Target an enemy unit to channel for 2.75/3.5/4.25/5 seconds.
During the channel, the target is fully disabled and takes up to a total of
120/200/280/360 Magic Damage over the duration.
^057Camouflage^*
^075*^* Cooldown: 20/15/10/5 seconds.
^947-^* Activate to instantly become still and invisible, leaving a
Lily Pad at your location.
^947-^* Invisibility is broken if you move or attack. It is also broken
if the Lily Pad is attacked 2 times.
^947-^* Cooldown of this ability begins when invisibility is broken.
^057Voodoo Wards^*
^075*^* Range: 550
^075*^* Mana Cost: 200/350/500
^075*^* Cooldown: 120 seconds
^947-^* Target a location to summon 10 controllable Voodoo Wards at
that position. The wards will attack nearby enemies, dealing 40/70/100 Physical
Damage per attack, and die from 2 attacks.
^059Predator^*
^075*^* Strength: 18 + 1.8 per level
^075*^* Agility: 22 + 3.3 per level (Primary)
^075*^* Intelligence: 15 + 1.5 per level
^075*^* Movement Speed: 310
^075*^* Attack Range: Melee
^075*^* Starting Attack Damage: 52-62
^075*^* Starting Armor: 2.8
^057
^* ^057Venomous Leap^*
^075*^* Range: 650
^075*^* Mana Cost: 90/100/110/120
^075*^* Cooldown: 24/20/16/12 seconds
^947-^* Target an enemy unit to leap to it, dealing 75/125/175/225
Magic Damage and inflicting a tapering 70% Movement Speed Slow for 6 seconds.
^057Stone Hide^*
^075*^* Mana Cost: 75
^075*^* Cooldown: 14 seconds
^947-^* Activate to dispel Stuns and Debuffs, and grant yourself Magic
Immunity and 3/6/9/12 Armor for 5 seconds.
^057Carnivorous^*
^947-^* Every attack made by Predator increases his chance to
Critically Strike the target for 1.2/1.4/1.6/1.8x by 8%. The Critical Chance resets
after 3 seconds of not attacking.
^057Terror^*
^947-^* Attacking the same target 4/3/2 times (once for non-hero units)
inflicts Terror on the target, applying a 15/30/45% Movement Speed Slow for 8
seconds.
^947-^* When Predator attacks a target affected by Terror, he receives
30/60/90 Attack Speed and 30% Lifesteal for 3.5 seconds.
^059Prophet^*
^075*^* Strength: 22 + 2 per level
^075*^* Agility: 12 + 1.2 per level
^075*^* Intelligence: 27 + 2.5 per level (Primary)
^075*^* Movement Speed: 300
^075*^* Attack Range: 600
^075*^* Starting Attack Damage: 49-57
^075*^* Starting Armor: 2.8
^057
^* ^057Debilitate^*
^075*^* Range: 600
^075*^* Mana Cost: 70/80/90/100
^075*^* Cooldown: 10 seconds
^947-^* Target an enemy to deal 80/140/200/260 Magic Damage and apply
Debilitate for 4 seconds.
^947-^* Enemies under the effect of Debilitate take bonus 5/10/15/20%
Damage from all sources.
^057Decelerate^*
^075*^* Range: 600
^075*^* Mana Cost: 60
^075*^* Cooldown: 10 seconds
^947-^* Target an enemy unit to deal 50/75/100/125 Magic Damage and
apply a 25/30/35/40% Movement Speed Slow to them for 4 seconds.
^057Shared Fate^*
^075*^* Radius: 600
^947-^* Passively replicates ^057Debilitate^* and Decelerate onto the
nearest 1/2/3/4 enemies within radius of the target, prioritizing enemy heroes.
^057Raven Form^*
^075*^* Mana Cost: 150
^075*^* Cooldown: 100/80/60 seconds
^947-^* Activate to morph into a large Raven for 30/45/60 seconds,
gaining Flight, 15% Movement Speed, 2000/2100/2200 Clearvision and reducing the
cooldown of your other spells by 400%.
^947-^* Attacking or casting spells in this form will lower the
duration to 12 seconds if it is currently above 12 seconds.
^059Pyromancer^*
^075*^* Strength: 18 + 1.5 per level
^075*^* Agility: 16 + 1.5 per level
^075*^* Intelligence: 24 + 3.2 per level (Primary)
^075*^* Movement Speed: 295
^075*^* Attack Range: 600
^075*^* Starting Attack Damage: 43-49
^075*^* Starting Armor: 1.5
^057
^* ^057Phoenix Wave^*
^075*^* Range: 800
^075*^* Radius: 275
^075*^* Mana Cost: 100/115/130/145
^075*^* Cooldown: 9 seconds
^947-^* Target a position to shoot out a wave of fire in that direction
which deals 100/170/240/310 Magic Damage to enemies it passes through.
^057Dragonfire^*
^075*^* Range: 625
^075*^* Radius: 225
^075*^* Mana Cost: 100/110/120/130
^075*^* Cooldown: 8 seconds
^947-^* Target a position to deal 80/120/160/200 Magic Damage and apply
a 1.6/1.9/2.2/2.5 second Stun to enemies in the radius.
^057Fervor^*
^947-^* Passively grants 10/20/30/40 Cast Speed.
^947-^* On spell cast, grants 20/40/60/80 Attack Speed and 5% Movement
Speed for 10 seconds.
^075*^* Each stack gained is timed
^057Blazing Strike^*
^075*^* Range: 1000/1400/1800
^075*^* Radius: 100
^075*^* Mana Cost: 280/420/680
^075*^* Cooldown: 100/80/60 seconds
^947-^* Target a location to pitch a scorching fireball and heat wave.
^947-^* The fireball deals 500/700/900 Magic Damage to the first enemy
hero it contacts, while the heat wave deals 3x the damage to enemy non-hero units
and instantly destroys enemy illusions.
^059Rally^*
^075*^* Strength: 25 + 2.5 per level (Primary)
^075*^* Agility: 15 + 1.2 per level
^075*^* Intelligence: 18 + 2.0 per level
^075*^* Movement Speed: 295
^075*^* Attack Range: Melee
^075*^* Starting Attack Damage: 51-56
^075*^* Starting Armor: 3.6
^057
^* ^057Compel^*
^075*^* Range: 800
^075*^* Mana Cost: 100/110/120/130
^075*^* Cooldown: 14 seconds
^947-^* Leaps to the target enemy hero, dealing 70/130/190/250 Physical
Damage and applying a 60% Movement Speed Slow for 2 seconds.
^057Balance of Power^*
^075*^* Radius: 800
^075*^* Mana Cost: 15
^075*^* Cooldown: 2 seconds
^947-^* Toggle between auras with a 2 second delay:
^947-^* ^057Offensive Force^*: Grants Rally and nearby allies a
10/20/30/40% chance to critically strike for 1.5x damage.
^947-^* ^057Defensive Might^*: Grants Rally and nearby allies 2/3/4/5%
of missing out of combat HP and Mana regeneration.
^057Battle Experience^*
^947-^* Passively adds 10/20/30/40 Attack Damage and causes Rally's
attacks and abilities to ignore 20/40/60/80% of target enemies' Armor.
^057Rally To Me!^*
^075*^* Radius: 800
^075*^* Mana Cost: 125/200/275
^075*^* Cooldown: 100/80/60 seconds
^075*^* Cast action time: 1 second
^947-^* Deals up to 300/400/500 Physical Damage to enemies within range
based on how close they are to you, dealing full damage to enemies within a 200
radius and close to no damage to enemies at the edge.
^075*^* Refunds half the cooldown and mana cost if this hits no enemy
units.
^947-^* Also applies a tapering 40/60/80% Movement Speed Slow to
enemies for 2 seconds.
^666^947-^* ^*Leaves a Rallying Flag at your location upon use for up
to 60 seconds. Allies can left-click the Rally Flag icon on the right side of your
screen to teleport to it after a 3 second channel. This effect has a 10 second
cooldown.
^947-^* Also grants allies within range 6/8/10 armor for the duration.
^947-^* The main flag provides 500 clearvision and dies in 4/6/8 hits.
Grants enemies 50 gold when killed.
^059Rampage^*
^075*^* Strength: 23 + 2.2 per level (Primary)
^075*^* Agility: 17 + 1.7 per level
^075*^* Intelligence: 15 + 1.8 per level
^075*^* Movement Speed: 300
^075*^* Attack Range: Melee
^075*^* Starting Attack Damage: 45-55
^075*^* Starting Armor: 3.5
^057
^* ^057Stampede^*
^075*^* Range: 9999
^075*^* Mana Cost: 100
^075*^* Cooldown: 30/26/22/18 seconds
^947-^* Target an enemy unit to charge towards it, gaining omni-walking
& vision of the enemy. When close, you will pounce on the target, dealing
80/120/160/200 Physical Damage and tossing them behind you.
^947-^* Enemy heroes in your way will have ^057Horned Strike^* applied
to them.
^057Tough Hide
^947-^* Passively gains a shield as Rampage moves that blocks post-
mitigation damage. Gains 2/4/6/8 HP per 100 distance traveled, up to a max of
60/120/180/240 at 3000 distance.
^057Horned Strike^*
^075*^* Cooldown: 6 seconds
^947-^* When available, passively grants your next attack 60/80/100/120
bonus Physical Damage and applies a 50% Movement Speed Slow for 1/1.5/2/2.5 seconds
to the target.
^057Greater Rhino^*
^075*^* Range: 700
^075*^* Mana Cost: 130/150/170
^075*^* Cooldown: 80/70/60 seconds
^947-^* Target an enemy unit to spear them with a giant horn after a 1
second delay, dealing 200/300/400 Physical Damage and a 1 second Stun, throwing the
target back towards Rampage.
^059Ravenor^*
^075*^* Strength: 17 + 1.5 per level
^075*^* Agility: 23 + 3.0 per level (Primary)
^075*^* Intelligence: 21 + 2.0 per level
^075*^* Movement Speed: 300
^075*^* Attack Range: Melee
^075*^* Starting Attack Damage: 48-56
^075*^* Starting Armor: 4.0
^057
^* ^057Ball Lightning^*
^075*^* Range: 1400
^075*^* Mana Cost: 110
^075*^* Cooldown: 16/14/12/10 seconds
^947-^* Target a location to throw an electrical ball in that
direction. The first enemy hero hit by the ball is dealt 50/90/130/160 Magic Damage
and Stunned for 0.2 seconds.
^666^947-^* ^*Ravenor may activate this ability again and teleport to
the target, applying another 0.2 second Stun and dealing 50/90/130/160 Magic Damage
to nearby enemies, followed by a 40% Movement Speed Slow for 3 seconds. Debuff
lasts for 4 seconds or until the enemy moves more than 3000 units away.
^057Storm Blades^*
^075*^* Radius: 300
^075*^* Mana Cost: 100
^075*^* Cooldown: 10 seconds
^947-^* Activate to apply Storm Blades to yourself for 4 seconds,
granting you 30/60/90/120 Attack Speed and causing your attacks to deal Superior
Magic Damage equal to your Attack Damage to targets within radius around your
attacking target.
^057Demonic Current^*
^075*^* Radius: 900
^947-^* Passively grants ally heroes within radius 10/15/20/25% Magic
Lifesteal.
^947-^* Magic Damage-over-Time (DoT) only grants 10% Lifesteal
^057Power Overwhelming^*
^947-^* Passively converts your Attack Damage to Superior Magic and
grants 8 charges when dealing ability damage or autoattack damage to an enemy hero.
^947-^* Grants a bonus 0.5/1/1.5 Movement Speed per charge.
^947-^* Grants an additional 1/1.5/2 Superior Magic Damage to your
autoattacks.
^947-^* Maximum of 80/140/200 charges, does not work on bosses. Charges
decay at a rate of 10 per second after not gaining charges for 10 seconds.
^947-^* Toggle to enable/disable this skill.
^059Rhapsody^*
^075*^* Strength: 20 + 1.6 per level
^075*^* Agility: 20 + 1.5 per level
^075*^* Intelligence: 30 + 2.5 per level (Primary)
^075*^* Movement Speed: 290
^075*^* Attack Range: 600
^075*^* Starting Attack Damage: 52-56
^075*^* Starting Armor: 3.0
^057Musical Blast^*
^075*^* Range: 2000
^075*^* Radius: 250/400 (Min/Max)
^075*^* Mana Cost: 100/110/120/130
^075*^* Cooldown: 15 seconds
^947-^* Target a location to send out a Note which travels at 750 speed
in the that direction. The note starts out at a 250 radius and grows by 60 radius
each second that it travels.
^666^947-^* ^*Upon second activation or reaching the destination, the
note stops and explodes after a 1 second delay, dealing 100/160/220/280 Magic
Damage to enemies in the area and Immobilizing them for up to 3.5 seconds, based on
distance travelled, with a minimum duration of 1.5 seconds.
^947-^* The note grants 800 Clearvision at the final destination before
it explodes.
^947-^* Enemies cannot see the note.
^057Divine Melody^*
^075*^* Range: 800
^075*^* Mana Cost: 80
^075*^* Cooldown: 30/26/22/18 seconds
^947-^* Target an ally (or self) to grant them 100% Slow Resistance and
a 125/200/275/350 Post-Mitigation Shield for 6 seconds.
^057Dance Floor^*
^075*^* Radius: 1200
^075*^* Mana Cost: 125
^075*^* Cooldown: 120/100/80 seconds
^947-^* Activate to create a Dance Floor below you for 6 seconds,
healing allies and dealing Magic Damage to enemies equal to 100/175/250 when
spawned.
^947-^* Allies on the dance floor receive a 60/90/120 Heal per second
(0.3x if moving), while enemies receive 60/90/120 Magic Damage per second (0.3x if
moving).
^059Sand Wraith^*
^075*^* Strength: 21+ 2.0 per level
^075*^* Agility: 29 + 3.0 per level (Primary)
^075*^* Intelligence: 21 + 2.0 per level
^075*^* Movement Speed: 285
^075*^* Attack Range: Melee
^075*^* Starting Attack Damage: 55-59
^075*^* Starting Armor: 4.5
^057
^* ^057Desert's Curse^*
^075*^* Range: 2000
^075*^* Radius: 150
^075*^* Mana Cost: 120
^075*^* Cooldown: 16 seconds
^947-^* Target a location or unit to shoot a line of Sand dealing
50/100/150/200 Magic Damage to anyone hit. Enemies that are hit or walk through the
Sand receive a 12/16/20/24% Movement Speed Slow.
^947-^* While on Sand or for 3 seconds after leaving Sand, you may walk
across any terrain. Causes nearby owned illusions to gain Haste & attack the enemy
targeted by this ability.
^057Sand Stalkers^*
^075*^* Mana Cost: 15/25/35/45
^075*^* Cooldown: 30 seconds
^947-^* Activate to dissolve into sand for 0.2 seconds, disjointing
projectiles and become invulnerable.
^947-^* Upon returning, spawns 2 Sand Stalkers next to you for 20
seconds. Sand Stalkers are illusions which deal 25/30/35/40% of your damage and
take an increased 400/350/300/250% damage.
^057Enkindle^*
^947-^* Passively grants a bonus 15/30/45/60 Attack Speed to Sand
Wraith and all illusions under his control.
^057Mirage^*
^075*^* Mana Cost: 150
^075*^* Cooldown: 130/120/110 seconds
^947-^* Activate to spawn an illusion of yourself next to all enemy
heroes on the map. Illusions last for 4/5/6 seconds.
^947-^* You may activate this spell again and target a location to
teleport to your nearest illusion, taking its place.
^059Scout^*
^075*^* Strength: 17 + 2.0 per level
^075*^* Agility: 21 + 3.0 per level (Primary)
^075*^* Intelligence: 19 + 2.0 per level
^075*^* Movement Speed: 315
^075*^* Attack Range: Melee
^075*^* Starting Attack Damage: 45-59
^075*^* Starting Armor: 3.5
^057
^* ^057Scout Em^*
^075*^* Mana Cost: 10
^075*^* Cooldown: 12/10/8/6 seconds
^947-^* Toggle to enter Stealth Mode until toggled off, you run out of
mana, or you attack or cast ^057Marksman Shot^*.
^947-^* Stealth Mode grants you Invisibility with a 1-second fade time
and 10/15/20/25% Movement Speed, but drains 5 Mana per second.
^947-^* When Stealth ends, you gain 75/150/225/300 Attack Speed for 4
attacks or up to 5 seconds.
^057Electric Eye^*
^075*^* Range: 100
^075*^* Radius: 275
^075*^* Mana Cost: 50
^075*^* Cooldown: 30 seconds
^947-^* Target a location to place an Electric Eye. Electric Eyes are
Revealed to nearby enemies.
^947-^* Activate the sub-ability to detonate the nearest Eye, applying
a 20/30/40/50% Movement Speed Slow and Perplex for 3 seconds.
^947-^* May be placed while in stealth and up to 1/2/3/4 Eyes may be
placed.
^057Lacerate^*
^947-^* Each attack applies Lacerate for 12 seconds. When Scout attacks
a target with Lacerate, he deals a stacking 10/15/20/25 Physical Damage to the
target.
^057Route Em^*
^075*^* Range: 2000
^075*^* Mana Cost: 125/175/225
^075*^* Cooldown: 100/80/60 seconds
^666^947-^* ^*Target a line to channel for 0.7 seconds, then fires a
crossbow bolt at your mouse cursor that hits the first enemy hero on its path,
dealing Magic Damage equal to 250/300/350 + 10% of Scout's Base Damage per charge
of Lacerate on the target.
^059Solstice^*
^075*^* Strength: 23 + 2.5 per level (Primary)
^075*^* Agility: 18 + 1.8 per level
^075*^* Intelligence: 13 + 1.6 per level
^075*^* Movement Speed: 300
^075*^* Attack Range: Melee
^075*^* Starting Attack Damage: 53-57
^075*^* Starting Armor: 2.7
^057
^* ^057Blinding Rush^*
^075*^* Range: 900/1000/1100/1200
^075*^* Mana Cost: 105/110/115/120
^075*^* Cooldown: 14 seconds
^974Day Mode^*: ^057Blinding Dash^*
^947-^* Target an enemy to charge at it, granting 350 Movement
Speed and 4/8/12/16 Armor.
^947-^* Upon reaching the target, deals 60/120/180/240 Magic
Damage^* and applies a 1.5 second Stun.
^459Night Mode^*: ^057Shadow Dash^*
^947-^* Target an enemy to charge at it granting 350 Movement Speed,
invisibility and 150/200/250/300 Attack Speed.
^947-^* Upon reaching the target, deals 50/100/150/200 Magic Damage and
applies a 35% Movement Speed Slow for 3 seconds.
^057Shining Rays^*
^075*^* Radius: 600
^075*^* Mana Cost: 60
^075*^* Cooldown: 30/25/20/15 seconds
^974Day Mode^*: ^057Illuminate^*
^947-^* Applies Illuminate to self for 8 seconds. Illuminate:
15/30/45/60 Magic Damage per second to enemies within 600 range, 600 Clearvision.
^459Night Mode^*: ^057Shining Rays^*
^947-^* Target an area to grant vision of enemies for 8 seconds.
Grants you a bonus 20/30/40/50 Attack Damage and 15/30/45/60 Movement Speed for 8
seconds.
^057Graceful Strikes^*
^974Day Mode^*: ^057Solar Slash^*
^947-^* Passively adds to your 3rd attack 50/70/90/110 Physical
Damage Cleave in a 250 radius & 180-degree arc, and 20/30/40/50% Lifesteal. Bonus
damage deals 150% more to creeps.
^459Night Mode^*: ^057Crescent Strike^*
^947-^* Passively adds to your 3rd attack 60/90/120/150 Physical
Damage and 20/30/40/50% Lifesteal.
^057Pure Light^*
^075*^* Range: 1400
^075*^* Mana Cost: 150/200/250
^075*^* Cooldown: 100/90/80 seconds
^947-^* Activate to begin channeling for up to 3 seconds increasing
damage and distance, activate again to release early. Deals up to 400/600/800 Magic
Damage in a cone up to 1300 units away.
^974Day Mode^*: ^057Breath of Sol^*
^947-^* Applies a 20/30/40% Blind for 4 seconds.
^459Night Mode^*: ^057Lunar Judgment^*
^947-^* Applies a 60% Tapering Movement Speed Slow for 6
seconds.
^059Soulstealer^*
^075*^* Strength: 15 + 2.3 per level
^075*^* Agility: 20 + 2.9 per level (Primary)
^075*^* Intelligence: 18 + 2.0 per level
^075*^* Movement Speed: 310
^075*^* Attack Range: 500
^075*^* Starting Attack Damage: 33-41
^075*^* Starting Armor: 2.0
^057
^* ^057Demon Hand^*
^075*^* Range: 250, 450 and 700
^075*^* Radius: 250
^075*^* Mana Cost: 90
^075*^* Cooldown: 10 seconds
^947-^* Activate to deal 100/175/250/325 Magic Damage to each
target in an area in front of you.
^947-^* Upon learning Demon Hand, Soulstealer learns three
separate versions of Demon Hand, each dealing damage a certain distance (250 ,450
and 700 units) away from Soulstealer. These abilities do not share cooldown.
^057Soulsteal^*
^947-^* Passively grants you a Soul when you kill a unit, up to a
maximum of 10/20/30/40 Souls. Each Soul adds 2 Attack Damage. Hero kills grant
4/6/8/10 charges to Soulsteal.
^947-^* Dying will cause you to lose half of your Souls.
^057Dread^*
^947-^* Passively applies -3/4/5/6 Armor to enemies within 900
radius.
^* ^057Soul Burst^*
^075*^* Radius: 1000
^075*^* Mana Cost: 150/175/200
^075*^* Cooldown: 140/120/100 seconds
^947-^* Activate to cast for 1.4 seconds and then deal up to
150/225/300 + 15/22.5/30 Magic Damage per Soul you possess to enemies within 100
range. Damage greatly decreases the farther away enemies are.
^947-^* Applies -50% Movement Speed and Attack Speed to all
enemies hit for 5 seconds.
^059Succubus^*
^075*^* Strength: 22 + 1.6 per level
^075*^* Agility: 18 + 2.0 per level
^075*^* Intelligence: 25 + 2.5 per level (Primary)
^075*^* Movement Speed: 310
^075*^* Attack Range: 400
^075*^* Starting Attack Damage: 58-64
^075*^* Starting Armor: 2.7
^057Heartache^*
^075*^* Range: 625
^075*^* Mana Cost: 140/160/180/200
^075*^* Cooldown: 14/13/12/11 seconds
^947-^* Target an enemy unit to deal 90/160/230/300 True Damage and
heal yourself for the same amount.
^057Mesmerize^*
^075*^* Range: 500/575/650/725
^075*^* Mana Cost: 135
^075*^* Cooldown: 15/14/13/12 seconds
^947-^* Target a unit to apply a 4/5/6/7 second Sleep, dealing 20 True
Damage per second. Direct damage will remove the Sleep and if attacked, the Sleep
is transferred to the attacker.
^947-^* The target is invulnerable for the first second of the Sleep
state. Succubus' units are not affected by Mesmerize and won't wake the target up
when damaging them.
^057Smitten^*
^075*^* Mana Cost: 60/80/100/120
^075*^* Cooldown: 20 seconds
^947-^* Activate to grant yourself 30/40/50/60% Physical Damage
Reduction for 5 seconds.
^057Cursed Embrace^*
^075*^* Range: 625
^075*^* Mana Cost: 200/300/400
^075*^* Cooldown: 100/85/70 seconds
^947-^* Target an enemy unit to channel on them for up to 5 seconds,
applying a Stun and dealing 100/160/220 Magic Damage per second. Restores up to 25%
of your Mana over the duration.
^059Tempest^*
^075*^* Strength: 17 + 2.4 per level
^075*^* Agility: 14 + 1.0 per level
^075*^* Intelligence: 20 + 3.0 per level (Primary)
^075*^* Movement Speed: 300
^075*^* Attack Range: 600
^075*^* Starting Attack Damage: 42-48
^075*^* Starting Armor: 4.2
^057
^* ^057Glacial Blasts^*
^075*^* Range: 600
^075*^* Mana Cost: 110/130/150/160
^075*^* Cooldown: 15 seconds
^947-^* Target an enemy unit to instantly blast it with ice. On each
impact, deals 30/50/70/90 Magic Damage to target and applies a 0.25/0.5/0.75/1
second Stun. Impacts a maximum of 3 times.
^947-^* Each impact occurs in 2 second intervals.
^057Elemental^*
^075*^* Range: 700
^075*^* Mana Cost: 180
^075*^* Cooldown: 35 seconds
^947-^* Target a creep unit to kill it and spawn 3 Elementals that last
for 35 seconds. Elementals have 200/225/225/275 Health, 2/3/4/5 Armor, 17 Magic
Armor, 600 Attack Range, deal 18/24/30/36 Physical Damage with each attack and have
260/280/300/320 Movement Speed.
^947-^* After 6 attacks, Elementals replicate themselves, spawning a
new Elemental with the same remaining life time.
^947-^* Level 1 of this ability cannot target allied units.
^947-^* Upon being summoned, Elementals will automatically follow you
around and assist you.
^057Meteor^*
^075*^* Range: 1500
^075*^* Radius: 400
^075*^* Mana Cost: 95/110/125/140
^075*^* Cooldown: 40/35/30/25 seconds
^947-^* Target an area to travel to the location and spawn a Meteor.
^947-^* The Meteor's flames last 8 seconds and deals 2/3/4/5% of the
enemy's Max Health as True Damage per second.
^057Elemental Void^*
^075*^* Range: 275
^075*^* Radius: 420
^075*^* Mana Cost: 275/325/375
^075*^* Cooldown: 180/160/140 seconds
^947-^* Target a location to channel an Elemental Void in the area for
up to 4 seconds. Enemies who are in the Void are Stunned, pulled towards the
center, and take up to 200/400/600 Magic Damage.
^059Thunderbringer^*
^075*^* Strength: 15 + 2.0 per level
^075*^* Agility: 10 + 1.0 per level
^075*^* Intelligence: 30 + 3.5 per level (Primary)
^075*^* Movement Speed: 300
^075*^* Attack Range: 450
^075*^* Starting Attack Damage: 43-51
^075*^* Starting Armor: 1.8
^057
^* ^057Chain Lightning^*
^075*^* Range: 900
^075*^* Mana Cost: 65/70/75/80
^075*^* Cooldown: 1.5 seconds
^947-^* Target an enemy unit to zap it with lightning. The lightning
then bounces between the closest 3/5/7/9 targets, dealing 85/100/115/130 Magic
Damage to each.
^057Blast of Lightning^*
^075*^* Range 800
^075*^* Mana Cost: 75/95/115/135
^075*^* Cooldown: 6 seconds
^947-^* Target an enemy to blast it with lightning. Deals
100/175/275/350 Magic Damage and applies a 100% Movement Speed Slow for 0.75
seconds.
^947-^* Also grants 1000/700 Day/Night Clearvision around the target
location for 5 seconds.
^057Lightning Rod^*
^947-^* Any time you deal non-DoT Magic Damage to an enemy, they will
take 3/6/9/12% of their current Health as bonus damage.
^059Torturer^*
^075*^* Strength: 18 + 1.5 per level
^075*^* Agility: 20 + 1.0 per level
^075*^* Intelligence: 26 + 3.0 per level (Primary)
^075*^* Movement Speed: 295
^075*^* Attack Range: 600
^075*^* Starting Attack Damage: 41-45
^075*^* Starting Armor: 3.0
^057
^* ^057Chain Reaction^*
^075*^* Range: 750
^075*^* Radius: 150/175/200/225
^075*^* Mana Cost: 100/120/140/160
^075*^* Cooldown: 8 seconds
^947-^* Target a location to deal 120/180/240/300 Physical Damage and a
1.25/1.5/1.75/2 second Stun in the area.
^075*^* Stun effect type is Magic.
^057Agonizing Bonds^*
^075*^* Range: 800
^075*^* Mana Cost: 90/100/110/120
^075*^* Cooldown: 4 seconds
^947-^* Target an enemy unit to deal 50/100/150/200 Physical Damage to
it and the nearest 3/4/5/6 enemies.
^947-^* All units hit receive a 75% Movement Speed Slow for 1 second.
^075*^* Slow effect type is Magic.
^057Binding Chains^*
^947-^* Passively attaches a chain to your target for every 3rd source
of non-DoT ability or attack damage instance you deal against heroes.
^947-^* Chains heal Torturer for 10/20/30/40 Health per second and have
a break range of 1000 radius.
^057Torment^*
^075*^* Radius: 500
^075*^* Mana Cost: 60/80/100
^947-^* Toggle on to deal 80/120/160 Physical Damage per second to all
enemies in an area around you.
^947-^* Grants 50 Movement Speed while active.
^947-^* Drains 30 Mana per second until toggled off.
^059Valkyrie^*
^075*^* Strength: 17 + 2.0 per level
^075*^* Agility: 16 + 3.5 per level (Primary)
^075*^* Intelligence: 16 + 1.8 per level
^075*^* Movement Speed: 295
^075*^* Attack Range: 630
^075*^* Starting Attack Damage: 39-50
^075*^* Starting Armor: 2.2
^057
^057Call of the Valkyrie^*
^075*^* Radius: 650
^075*^* Secondary Radius: 425
^075*^* Mana Cost: 90/110/130/150
^075*^* Cooldown: 12 seconds
^947-^* Activate to deal 75/150/225/300 Magic Damage in an area around
self.
^947-^* Deals an additional 50/100/150/200 Magic Damage to the closest
target next to you.
^057Javelin of Light^*
^075*^* Range: 3000
^075*^* Mana Cost: 100
^075*^* Cooldown: 17 seconds
^947
-^* Target a location to throw a Javelin in that direction.
^947-^* The first enemy hero hit by the Javelin is dealt 50/140/230/320
Magic Damage and Stunned for up to 5 seconds depending on how long the Javelin has
traveled before impact.
^947-^* Also deals up to an additional 140 Magic Damage based on how
far the Javelin has traveled.
^057Courageous Leap^*
^075*^* Range: 550
^075*^* Mana Cost: 40
^947-^* Stores up to 2 charges. Regains a charge after 60/50/40/30
seconds.
^947-^* Activate to leap forward 550 units. Upon landing, grants
25/50/75/100 Attack Speed and 8/16/24/32% Movement Speed to self for 2 seconds.
^075*^* Duration stacks if used in succession.
^057Prism^*
^075*^* Radius: 900
^075*^* Mana Cost: 100
^075*^* Cooldown: 100/90/80 seconds
^947-^* Activate to apply Prism to ally heroes within radius for 15
seconds.
^947-^* Prism grants Stealth and 50 Movement Speed. When you break
Prism by attacking out of it, you deal 100/150/200 Magic Damage to your target.
^059Voodoo Jester^*
^075*^* Strength: 16 + 2.0 per level
^075*^* Agility: 13 + 1.2 per level
^075*^* Intelligence: 24 + 3.0 per level (Primary)
^075*^* Movement Speed: 305
^075*^* Attack Range: 600
^075*^* Starting Attack Damage: 51-61
^075*^* Starting Armor: 2.5
^057
^* ^057Acid Cocktail^*
^075*^* Range: 600
^075*^* Radius: 400
^075*^* Mana Cost: 110/120/130/140
^075*^* Cooldown: 20/18/16/14 seconds
^947-^* Target an enemy unit to apply a 1.2 second Stun. Bounces to
random nearby visible enemies 2/4/6/8 times, applying a 1 second Stun and 50 Magic
Damage to each unit hit.
^947-^* Creeps are stunned for 5 seconds and take 75/100/125/150 Magic
Damage.
^057Mojo^*
^075*^* Range: 500
^075*^* Radius: 500
^075*^* Mana Cost: 80/100/120/140
^075*^* Cooldown: 20/17/14/11 seconds
^947
-^* Target an Ally (or self) to apply Good Mojo or an Enemy to apply
Bad Mojo for 8 seconds.
^947-^* Good Mojo heals the target for 15/25/35/45 Health per second,
while Bad Mojo deals 15/25/35/45 Magic Damage per second.
^057Cursed Ground^*
^075*^* Range: 575
^075*^* Radius: 180
^075*^* Mana Cost: 105/110/115/120
^075*^* Cooldown: 20 seconds
^947-^* Target a location to apply Cursed to enemy heroes in the radius
for 12 seconds.
^947-^* Every 4 seconds Cursed targets take 16/24/32/40% of Health lost
in Magic Damage since Cursed was applied. Also takes 7/14/21/28 Magic Damage per
second while active.
^057Spirit Ward^*
^075*^* Range: 600
^075*^* Mana Cost: 200
^075*^* Cooldown: 80 seconds
^947-^* Target a location to channel an invulnerable Spirit Ward there
for up to 8 seconds. The Spirit Ward has 60/100/140 Attack Damage, and attacks the
nearest enemy hero once every 0.3 seconds. The Spirit Ward's attack bounces to
0/0/1 additional target(s).
^059Witch Slayer^*
^075*^* Strength: 16 + 2.0 per level
^075*^* Agility: 15 + 1.5 per level
^075*^* Intelligence: 20 + 3.0 per level (Primary)
^075*^* Movement Speed: 290
^075*^* Attack Range: 600
^075*^* Starting Attack Damage: 47-53
^075*^* Starting Armor: 1.7
^057
^* ^057Graveyard^*
^075*^* Range: 500
^075*^* Mana Cost: 85/100/115/130
^075*^* Cooldown: 12 seconds
^947-^* Target a location or unit to deal 80/140/200/260 Magic Damage
in a line and apply a 1.4/1.8/2.2/2.6 second Stun.
^057Miniaturization^*
^075*^* Range: 500
^075*^* Mana Cost: 90/100/110/120
^075*^* Cooldown: 30/24/18/12 seconds
^947
-^* Target a unit to debuff it for 2.5/3/3.5/4 seconds, causing it to
move slower and be unable to attack, cast spells, or use items. Instantly kills
enemy illusions and dispels stealth.
^057Mana Burn^*
^075*^* Range: 600
^075*^* Mana Cost: 100/110/120/130
^075*^* Cooldown: 25/20/15/10 seconds
^947-^* Target an enemy hero to burn Mana from them equal to
3.5/4/4.5/5x their Intelligence, and deal 50% of the burned Mana as Magic Damage.
^057Silver Bullet^*
^075*^* Range: 900
^075*^* Mana Cost: 200/425/650
^075*^* Cooldown: 160/100/40 seconds
^947-^* Target an enemy unit to shoot it with a Silver Bullet, dealing
600/725/850 Magic Damage.
^059Wretched Hag^*
^075*^* Strength: 16 + 2.0 per level
^075*^* Agility: 18 + 2.7 per level
^075*^* Intelligence: 24 + 2.5 per level (Primary)
^075*^* Movement Speed: 300
^075*^* Attack Range: 550
^075*^* Starting Attack Damage: 45-53
^075*^* Starting Armor: 2
^057
^* ^057Haunt^*
^075*^* Range: 500
^075*^* Mana Cost: 80/100/120/140
^075*^* Cooldown: 16/13/10/7 seconds
^947-^* Target an enemy unit to deal 60 Magic Damage, apply a 25%
Movement Speed Slow, and deal 10/25/40/55 Magic Damage per second for 5 seconds.
^947-^* Wretched Hag gains 15/30/45/60 Attack Speed when attacking an
enemy affected by Haunt.
^057Flash of Darkness^*
^075*^* Range: 1300
^075*^* Mana Cost: 60
^075*^* Cooldown: 15/12/9/6 seconds
^947-^* Target a location to teleport to that position.
^057Sonar Scream^*
^075*^* Radius: 500
^075*^* Mana Cost: 110/120/130/140
^075*^* Cooldown: 7 seconds
^947-^* Activate to instantly deal 75/150/225/300 Magic Damage in an
area around yourself.
^057Bat Blast^*
^075*^* Range: 900
^075*^* Starting Radius: 300
^075*^* End Radius: 300
^075*^* Mana Cost: 250/360/500
^075*^* Cooldown: 135/125/115 seconds
^947-^* Target a unit or location to deal 300/400/500 True Damage in a
cone. Applies the current level of ^057Haunt^* to anyone hit.
^666^947+^* ^*^998The item pool has been revamped to give each item more of a
unique purpose in the game, and to allow each class of heroes to have similar
options when countering particular strategies or problematic heroes on the opposing
team. Certain items' price points have been adjusted to facilitate buying items for
this purpose.^*
^666^947+^* ^*^998Due to major differences between the item pool in PBT and retail,
the Guides page has been temporarily disabled for PBT until further notice. This
encourages players to try out new items instead of picking up the same items they
did before, simply because some items may have received a significant change in
their effects or their components in the item recipe.^*
^077Halberd^* ^904(Changed)^*
^947-^* ^998As a countermeasure to the addition of Evasion to multiple heroes,
Halberd is now a cheap item to partially counter Evasion, as well as building up
into Savage Mace for a harder counter against Evasion.^*
^077Dreamcatcher ^*^904(New)^*
^947-^* ^998Dreamcatcher is an upgrade to Soultrap, and is used to increase the
target's amount of Healing received and reduce an enemy's amount of Healing
received.^*
^077Shieldbreaker^* ^904(Changed)^*
^666^947-^* ^*^998Shieldbreaker had a historical problem of being misunderstood as
an item that counters Armor. In reality, it was picked up to increase the
snowballing power of heroes that deal a high burst of Physical Damage early to mid
game (due to how Armor mechanics function).^*
^666^947-^* ^*^998Shieldbreaker now requires multiple autoattacks to remove a
larger percentage of Armor. This minimizes its use on burst-heavy Physical Damage,
as you need to attack them multiple times before Shieldbreaker's Armor shredding
effects are pronounced, while also maximizing its intended purpose (to remove Armor
regardless of how much your target has).^*
^077Stormspirit^* ^904(Changed)^*
-^* ^998Stormspirit has been adjusted to only target yourself and enemies.^*
^947-^* ^998Other items are designed to save allies, and thus Stormspirit was
reoriented to be more of an offensive setup tool, while still retaining its
defensive usage for only yourself.^*
^947+^* The following items are removed since they had a low pickup rate, and were
only used to build into mid tier items: ^947-^* Fortified Bracer
^947-^* Soulscream Ring
^947-^* Amulet of Exile
^947-^* Perpetual Cogwheel
^947-^* Voltstone
^947-^* ^077Master's Legacy^* are removed for now to ensure testing stability.
^947-^* ^077Jade Spire^* now fulfill the survivability/heal functionality better
than ^077Nome's Wisdom^* can.
^947-^* ^077Daemonic Breastplate^*).
^947-^* ^077Grave Locket^*.
^947-^* ^077Helm of the Black Legion^*).
^947-^* ^077Shield of the Five^* is removed from the game because its active
effect had a low impact for most of the game.
^947-^* ^077Spiked Bola^* is removed from the game because Agility heroes do not
pick up this item due to a lack of survivability granted by this item.
^947-^* ^077Behemoth's Heart^*.
^947-^* ^077Bloodborne Maul^* is removed from the game because having Strength
carry heroes becoming too prevalent basically allows them to completely replace a
late-game Agility carry.
^947-^* ^077Shieldbreaker^* is performing its main function (to bypass large
amounts of Armor).
^947-^* ^077Symbol of Rage^*.
^075*^* Symbol of Rage has a new buildup, so Whispering Helm is no longer
necessary for that purpose.
= ^980Supplies^* =
^077Mana Potion^* (^98050 Gold^*)
^075*^* Range: 100
^075*^* Restores 100 Mana over 15 seconds.
^077Orb of Zamos^*
^947-^* Recipe: 2x ^077Minor Totem^* + Recipe (250) = ^980350 Gold^* Total
^947-^* Passively gives: +2 Strength, +2 Agility, +2 Intelligence.
^947-^* Passively synchronizes with a nearby ally hero if you stay near them
for 2 seconds (500 range).
^947-^* Once done, you will stay synchronized unless you move more than 3500
range away from each other for longer than 10 seconds.
^947-^* "Synchronized" effects (which both you and your ally receive): +10
Movement Speed, +5 Attack Damage, each enemy unit killed grants 10 bonus gold and
15 bonus experience to your synchronized partner.
^947-^* You cannot synchronize with a hero which has already been
synchronized with someone else.
^947-^* Item can be activated to turn the effect on/off.
^980Stats^*
^077Firebrand^*
^947-^* Recipe: ^077Fleetfeet^* (450) + Recipe (550) = 2000 Gold Total
^947-^* Grants: +16 Agility, +5% Movement Speed, +10 Attack Speed.
^077Ghost Marchers^*
^947-^* ^077Punchdagger^* (450) = 1300 Gold Total
^947-^* Grants: +20 Damage, +50 Movement Speed.
^075*^* Cooldown: 8 seconds
^947-^* Active: Grants +25% Movement Speed and Unitwalking for 3 seconds.
^077Grave Locket^*
^947-^* ^904New ^*Recipe: ^077Mark of the Novice^* (150) + ^077Ring of
Protection^* (175) = 825 Gold Total
^947-^* Grants: +5 Strength, +5 Agility, +5 Intelligence, +2 Armor.
^947-^* Allows you to gather Experience even while dead in a 1500 radius.
^947-^* Passively synchronizes with a nearby ally hero if you stay near them
for 2 seconds (500 range).
^947-^* Once done, you will stay synchronized unless you move more than 3500
range away from each other for longer than 10 seconds.
^947-^* "Synchronized" effects (which both you and your ally receive): +10
Movement Speed, +10 Attack Damage, each enemy unit killed grants 10 bonus gold and
15 bonus experience to your synchronized partner.
^947-^* You cannot synchronize with a hero which has already been
synchronized with someone else.
^075*^* This includes interactions with Orb of Zamos.
^947-^* Item can be activated to turn the effect on/off.
^947-^* Visual effects of synchronization are randomly assigned 1 of 3
colors: Red, Green or Blue.
^947-^* Every pair of synchronized heroes is guaranteed to have a color
unique to them.
^075*^* This helps you tell which hero you are synchronized with.
^947+^* Grave Locket was remade to prevent your support heroes from being too
underleveled throughout the game, since support heroes typically have the most
deaths in a game.
^947+^* Grave Locket is assembled from Orb of Zamos, making it a natural
upgrade path for any support hero.
^077Lightbrand^*
^947-^* Recipe: ^077Apprentice's Robe^* (450) + Recipe (550) = 2000 Gold
Total
^947-^* Grants: +16 Intelligence, +3 Mana Regeneration, +15% Magic Lifesteal
(5% vs. non-hero units).
^947+^* Lightbrand and its derivatives have been changed to be useful for
most heroes who pick up this item, having its niche effect be Magic Lifesteal.
^077Plated Greaves^*
^947-^* Recipe: ^077Ringmail^* (550) = 1500 Gold Total
^947-^* Grants: +50 Movement Speed, +10 Armor
^947-^* Passively grants +2 Armor when attacked by a hero, up to a max of a
bonus 8 Armor.
^947+^* Plated Greaves was adjusted to be more oriented towards selfish
survivability against Physical autoattacks, as its previous effects were negligible
when used for your team or yourself.
^077Post Haste^*
^947-^* Recipe: ^077Striders^* (750) + Recipe (1900) = 2650 Gold Total
^947-^* Grants: +100 Movement Speed, +2 Health Regeneration.
^947-^* When out of combat, increases Movement Speed by 40 and Health
Regeneration by 2.
^947-^* You are considered out of combat if you haven't attacked, dealt/taken
damage, or been targeted by an enemy ability.
^075*^* Mana Cost: 75
^075*^* Cooldown: 60 seconds
^947-^* Active: After channeling for 3 seconds, teleports self to target
allied unit or structure. Target is unable to act during the channel time. Perplex
effects interrupt the channel.
^077Power Supply^*
^947-^* Recipe: 2x ^077Mark of the Novice^* (150) + Recipe (50) = 300 Gold
Total
^947-^* Grants: +3 Strength, +3 Agility, +3 Intelligence.
^075*^* Cooldown: 17 seconds
^947-^* Passively gain a charge whenever an enemy ability is used within 1200
radius of you.
^947-^* Activate to restore 10 Health and 15 Mana per charge.
^947-^* Max of 15 charges.
^077Searing Light^*
^947-^* Recipe: ^077Lightbrand^* (2000) = 4000 Gold Total (Auto-assembles)
^947-^* Grants: +16 Agility, +16 Intelligence, +20 Attack Speed, +10%
Movement Speed, +4 Mana Regeneration, +20% Magic Lifesteal (8% vs. non-hero units).
^077Sorcery Boots^*
^947-^* Recipe: ^077Marchers^* (400) + ^077Ring of Sorcery^* (1000) = 1400
Gold Total (Auto-Assembles)
^947-^* Passively gives: +50 Movement Speed, +250 Max Mana.
^947-^* Active: Restores 150 Mana to self and nearby allies.
^075*^* Cooldown: 35 seconds
^075*^* Radius: 600
^077Steamboots^*
^947-^* Recipe: ^077Apprentice's Robe^* (450) = 1350 Gold Total (Auto-
assembles)
^947-^* Grants: +10 Strength/Agility/Intelligence, +50 Movement Speed, +20
Attack Speed.
^077Striders^*
^947-^* Recipe: ^077Trinket of Restoration^* (300) + Recipe (50) = 750 Gold
Total
^947-^* Grants: +50 Movement Speed, +2 Health Regeneration.
^947-^* Passively grants up to a bonus 80 Movement Speed and 2 Health
Regeneration. Goes on a 6 second cooldown from combat events.
^947-^* You are considered out of combat if you haven't attacked, dealt/taken
damage, or been targeted by an enemy ability.
^947-^* Bonus Movement Speed is reduced if you are within 900 units of an
enemy hero, down to 0 charges at 750 units.
^947
+^* Striders was a little too powerful previously, and also frustrating to
use when using an ability for mobility/non-combat purposes. Adjustments were made
to alleviate these 2 points.
^077Sustainer^*
^947-^* Recipe: ^077Manatube^* (800) = 1600 Gold Total (Auto-assembles)
^947-^* Passively grants 6 Health Regeneration and 100% Mana Regeneration.
^077Arcane Bomb^*
^947-^* Recipe: ^077Major Totem^* (550) + Recipe (250) = 1800 Gold Total
^947-^* Grants: +4 Strength, +4 Agility, +14 Intelligence
^947-^* Active: Marks the target area and causes an explosion after a 0.5
second delay. The explosion deals 100 Magic Damage to non-hero units or 900 Magic
Damage if those non-hero units are player-controlled, or if those units are
illusions.
^947-^* Explosion also destroys trees.
^075*^* Range: 1200
^075*^* Radius: 400
^075*^* Mana cost: 50
^075*^* Cooldown: 25 seconds
^947+^* Arcane Bomb is an early game pickup to deal with enemy illusions and
player-controlled non-hero units.
^947+^* Enemy illusions have a problem of cluttering the screen and making
single-target spells & autoattacks much more cumbersome to execute. Arcane Bomb
facilitates eliminating this clutter in a pinch.
^077Astrolabe^*
^947-^* Recipe: ^077Ringmail^* (550) + Recipe (350) = 1500 Gold Total (Auto-
Assembles)
^947-^* Grants: +2 Strength, +2 Agility, +2 Intelligence, +5 Armor.
^947-^* Aura (900 radius): Grants +3 Health Regeneration to nearby allies.
^075*^* Mana Cost: 100
^075*^* Cooldown: 50 seconds
^075*^* Radius: 600
^947-^* Active: Heals allies in radius for 175 Health instantly and grant
them 2.5 Armor for 25 seconds. This effect can only be applied once every 25
seconds.
^077Dreamcatcher^*
^947-^* Recipe: ^077Wind Whistle^* (200) + Recipe (800) = 2700 Gold Total
^947-^* Grants: +5 Strength, +5 Agility, +5 Intelligence, +250 Max Health,
+25 Movement Speed.
^947-^* Gains a charge when an enemy hero dies within 1000 range. Consumes a
charge on use. Carries over the number of charges from Soultrap, max of 3 charges.
^947-^* Active: Target an ally to heal them for 300 over 10 seconds and
increase their healing and regeneration by 50% for the duration. Dispels upon
receiving hero damage.
^947-^* Target an enemy to deal 300 Magic Damage over 10 seconds and reduce
their healing by 75% for the duration.
^075*^* Range: 1000
^075*^* Cooldown: 2 seconds
^947+^* Dreamcatcher is an upgrade to Soultrap, and is used as a sustain tool
that also provides healing over time in combat (does not dispel upon receiving
damage).
^947+^* Furthermore, it increases the target's amount of Healing received and
reduces an enemy's Healing received.
^077Energizer^*
^947-^* Recipe: ^077Wind Whistle^* (200) + Recipe (450) = 1500 Gold Total
^947-^* Grants: +4 Strength, +4 Agility, +4 Intelligence, +20 Movement Speed,
+0.75 Mana Regeneration.
^075*^* Radius: 600
^075*^* Mana Cost: 25
^075*^* Cooldown: 30 seconds
^947-^* Activate to grant 50 Movement Speed and 20 Attack Speed to allies in
a 600 unit radius for 6 seconds.
^947-^* Non-hero player-controlled units gain Unitwalking.
^077Jade Spire^*
^947-^* Recipe: ^077Major Totem^* (550) + Recipe (450) = 1800 Gold Total
^947-^* Grants: +4 Strength, +4 Agility, +4 Intelligence, +100% Mana Regen,
+25% Healing Done.
^947+^* Jade Spire is a cheap item that increases your Healing output, making
it ideal for early game healers.
^077Kuldra's Sheepstick^*
^947-^* Recipe: ^077Hellflower^* (3500) = 6000 Gold Total (Auto-assembles)
^947-^* Grants: +40 Intelligence, +20 Damage, +25 Attack Speed, +120% Mana
Regeneration
^075*^* Range: 800
^075*^* Mana Cost: 100
^075*^* Cooldown: 30 seconds
^947-^* Active: applies Transfigured to target for 4 seconds. Instantly kills
enemy illusions and dispels stealth.
^075*^* Transfigured effects: +25% Damage Taken, Silenced, Perplexed,
Disarmed, Base Movement Speed set to 100, 100% Movement Speed Slow, Restrained,
Negates Evasion.
^947-^* After the state expires, the target cannot be affected by Kuldra's
Sheepstick again for the next 2.5 seconds.
^947+^* Kuldra's Sheepstick's active effect was simply a universally improved
version of Hellflower's aspect. Thus, it now builds up from Hellflower.
^077Lex Talionis^*
^947-^* Recipe: ^077Ring of the Teacher^* (475) + Recipe (225) = 1250 Gold
Total
^947-^* Grants: +8 Armor, +5 Attack Damage.
^947-^* Aura (900 radius): Grants 1 Mana Regeneration to nearby ally player-
controlled units.
^947-^* Active: Grants target ally 6 bonus Armor; or reduces the target
enemy's Armor by 6 for 8 seconds. Reduces your own Armor by 6 for the duration.
Dispels debuff from self if the target dies early.
^075*^* Single target, 1000 cast range, 8 second cooldown.
^077Puzzlebox^*
^947-^* Recipe: ^077Luminous Prism^* (1500) + Recipe (600) = 3100/3700/4300
Gold Total (can be upgraded twice)
^947-^* Stock 10 minutes.
^947-^* Grants: +11/13/15 Strength, +18/22/26 Intelligence
^075*^* Mana Cost: 50
^075*^* Cooldown: 90 seconds
^947-^* Spawns a Puzzlebox Wizard and a Puzzlebox Mauler under your control
for 35 seconds.
^947-^* Both Minions have 400/600/800 Health, 6/8/10 Armor, 11 Magic Armor,
and 350/370/390 Movement Speed.
^947-^* Puzzlebox Wizard - 40/65/90 Attack Damage; 350/450/550 Attack Range;
Can cast Mana Burn: Burns 125/175/225 Mana from target and deals Magic Damage equal
to 100% of Mana burnt; Has an aura that grants +3/6/9% Movement Speed and 3/6/9
Attack Speed to allies.
^947-^* Puzzlebox Mauler - 25/50/75 Attack Damage, Attacks burn 25/50/75 Mana
and deal Physical Damage equal to 100% of Mana burnt. Reveals enemies and wards in
a 300/650/1000 radius. Deals 200/400/600 True Damage to killer.
^077Refreshing Ornament^*
^947-^* ^904New ^*Recipe: ^077Pretender's Crown^* (180) + Recipe (120) = 600
Gold Total
^947-^* Grants: +2 Strength, +2 Agility, +2 Intelligence.
^947-^* Aura (900 radius): +3 Health Regen for nearby allies. Can be toggled
between All/Heroes-only.
^077Ring of Sorcery^*
^947-^* Recipe: ^077Pickled Brain^* (900) + Recipe (100) = 1000 Gold Total
^947-^* Active: Restores 150 Mana to self and nearby allies (600 radius). 45
second cooldown.
^077Sand Scepter^*
^947-^* Recipe: ^077Luminous Prism^* (1500) + Recipe (700) = 2200 Gold Total
^947-^* Grants: +20 Intelligence.
^947-^* Active: Shoots a projectile which dispels debuffs and grants +60%
Movement Speed for 2 seconds on allies, or dispels buffs and immobilizes enemies
for 2 seconds. Enemies are also Revealed and Sighted.
^075*^* Range: 700
^075*^* Mana Cost: 60
^075*^* Cooldown: 20 seconds
^947+^* Sand Scepter provides an additional effect on allies to further
reinforce its defensive use on an ally as a purge tool.
^077Soultrap^*
^947-^* Recipe: ^077Minor Totem^* (50) + Recipe (470) = 700 Gold Total
^947-^* Grants: +3 Strength, +3 Agility, +3 Intelligence.
^947-^* Gains a charge when an enemy hero dies within 1000 range. Consumes a
charge on use. Starts with 1 charge, max of 3 charges.
^947-^* Active: Target an ally to heal them for 400 over 10 seconds (dispels
on damage taken from enemy heroes). Target an enemy to deal 200 Magic Damage over
10 seconds.
^075*^* Range: 800
^075*^* Cooldown: 5 seconds
^077Stormspirit^*
^947-^* Recipe: ^077Wind Whistle^* (200) + Recipe (500) = 2000 Gold Total
^947-^* Grants: +6 Intelligence, +40 Movement Speed (stacking), +150% Mana
Regeneration.
^075*^* Range: 600
^075*^* Mana Cost: 75
^075*^* Cooldown: 22 seconds
^947-^* Active: Makes target enemy hero or self-stunned, restrained and
invulnerable for 2.5 seconds. After the duration, the target is Perplexed and
Restrained for another second.
^947-^* After the initial Cycloned effect expires, the target cannot be
affected by Stormspirit again for the next 2.5 seconds.
^947+^* Stormspirit has been adjusted to only target yourself and enemies.
^947+^* Other items are designed to save allies, and thus Stormspirit was
reoriented to be more of an offensive setup tool, while still retaining its
defensive usage for only yourself.
^077Tablet of Command^*
^947-^* Recipe: ^077Wind Whistle^* (200) + Recipe (700) = 2500 Gold Total
^947-^* Grants: +6 Health Regeneration, 100% Mana Regeneration, +20 Movement
Speed.
^075*^* Range: 600
^075*^* Mana Cost: 25
^075*^* Cooldown: 25 seconds
^947-^* Target a position to quickly travel there.
^947-^* Target an ally hero to Push them 600 units in the direction they are
facing.
^075*^* Destroys trees within 100 radius of the target while it is being
pushed.
^666^947+^* ^*Portal Key is no longer in the item pool, as it caused a
fundamental problem with heroes who depend on it to be massively successful in the
game. It also created a design problem where heroes typically use Portal Key to
blink in and unleash all their skillshots, even if they were designed to be used
from afar, making initiation & approaches to situations one-dimensional.
^666^947+^* ^*Rather than keep Portal Key in the game, the majority of heroes
who are dependent on Portal Key have had mobility added to their kit to emulate the
function of Portal Key to a good enough extent such that they do not require it to
be picked up.
^666^947+^* ^*As a compromise, Tablet of Command still retains Portal Key's
general functionality. It is slightly slower (non-instant) and has a lower cast
range than Portal Key, but it has a better buildup and still be used as a
supportive tool to save allies.
^077Barbed Armor^*
^947-^* Recipe: ^077Bolstering Armband^* (450) + Recipe (1050) = 2400 Gold
Total
^947-^* Grants: +10 Damage, +12 Strength.
^075*^* Cooldown: 30 seconds
^947-^* Activate to return 100% of the damage taken as True Damage for 5
seconds.
^077Barrier Idol^*
^947-^* Recipe: ^077Major Totem^* (550) + Recipe (550) = 2700 Gold Total
^947-^* Grants: +5 Strength, +5 Agility, +5 Intelligence, +8 Magic Armor, +8
Health Regeneration, 30% Debuff and Stun duration Reduction.
^075*^* Radius: 900
^075*^* Mana Cost: 50
^075*^* Cooldown: 60 seconds
^947-^* Applies Barrier to target heroes in radius for 12 seconds, granting a
shield that absorbs 400 Post-Mitigation Magic Damage.
^947-^* Barrier cannot affect a unit more than once every 50 seconds.
^947+^* Barrier Idol has been adjusted to be a stronger anti-burst tool for
your team against Magic Damage, and not so much as a pushing tool.
^077Behemoth's Heart^*
^947-^* Recipe: ^077Beastheart^* (1000) = 4500 (Auto-assembles)
^947-^* Grants: +20 Strength, +500 Max Health.
^947-^* Aura: Passively deals 40 Magic Damage per second to enemies within
700 range. Deals 50% bonus damage to non-hero units.
^075*^* Aura can be turned on/off.
^947+^* Behemoth's Heart and ^077Mock of Brilliance^*'s damage aura have
been combined into 1 item, allowing heroes who want to be in the frontlines to
constantly be a threat while simultaneously receiving a high amount of Health for
survivability.
^077Daemonic Breastplate^*
^947-^* Recipe: ^077Platemail^* (1200) + Recipe (900) = 3600 Gold Total
^947-^* Grants: +20 Attack Speed, +5 Armor.
^947-^* Aura 1 (900 radius): +25 Attack Speed and +5 Armor on nearby allies
(and self).
^947-^* Aura 2 (900 radius): -25 Attack Speed and -5 Armor on nearby enemy
units and structures.
^077Frostfield Plate^*
^947-^* Recipe: ^077Platemail^* (1200) + Recipe (500) = 4200 Gold Total
^947-^* Grants: +20 Strength, +10 Armor.
^075*^* Radius: 750
^075*^* Mana Cost: 50
^075*^* Cooldown: 30 seconds
^947-^* Activate to create an expanding ring that deals 200 Magic Damage and
applies a 20% Movement Speed Slow and 50% Attack Speed Slow to enemies within
radius for 4 seconds.
^947+^* Frostfield Plate is an item for heroes that wish to pick up Armor and
Strength, while simultaneously crippling enemy heroes that are dependent on Attack
Speed.
^947+^* Frostfield Plate is tailored for initiators that need an extra spell
instance to keep enemies near them just a little longer, while protecting the
followup by their allies from autoattacks.
^077Genjuro^*
^947-^* ^077Quickblade^* (1000) = 5200 Gold Total
^947-^* Grants +20 Agility, +35 Attack Damage, and +20 Attack Speed.
^075*^* Mana Cost: 50
^947-^* Activate to grant Master Assassin's Stealth to self for 15 seconds.
Stealth with a 0.5 second fade time, +20% Movement Speed, and Unitwalking. Your
next attack deals an additional 125 damage.
^947-^* Consumes a charge on use. Gains a charge every 20 seconds unless in
use, up to 2 charges.
^947+^* Genjuro did not need the Movement Speed Slow on attack, as the main
reason for obtaining this item is to provide your character with 2 Stealth
instances in combat.
^077Iron Shield^*
^947-^* Recipe: ^077Duck boots^* (150) = 525 Gold Total (Auto-assembles)
^947-^* Grants: +8 Agility, +100% chance to block 20 damage from heroes (10
for ranged), 50% chance to block non-hero attacks.
^077Null Stone^*
^947-^* Recipe: ^077Blessed Orb^* (1500) + Recipe (100) = 3200 Gold Total
^947-^* Grants: +10 Strength, +10 Agility, +10 Intelligence, +6 Health
Regeneration, +100% Mana Regeneration.
^947-^* When off cooldown, passively blocks a single-targeted spell.
^075*^* Cooldown: 15 seconds
^075*^* Range: 800
^947-^* Active: Transfers your spell negation ability to another ally hero
for up to 15 seconds.
^947+^* Heroes who pick up this item now have the option to transfer the
Spell Negation effect to another ally hero!
^077Shaman's Headdress^*
^947-^* Recipe: ^077Trinket of Restoration^* (300) = 1600 Gold Total (Auto-
assembles)
^947-^* Grants: +8 Magic Armor, +8 Health Regen.
^077Shrunken Head^*
^947-^* Recipe: ^077Broadsword^* (1200) = 2800 Gold Total (Auto-assembles)
^947-^* Grants: +20 Damage, +8 Magic Armor, +8 Health Regen.
^075*^* Cooldown: 70 seconds
^947-^* Activate to dispel Debuffs on self, and then grant 100% Debuff, Stun
and Mana Burn Reduction to self for 6 seconds.
^075*^* Also grants a tapering 25 Magic Armor upon activation.
^075*^* Channeled Crowd Control still bypasses the 100% Debuff and Stun
Reduction.
^075*^* Has an Activation Modifier. Using this item disables other items with
this modifier for the duration.
^666^947+^* ^*Shrunken Head's main purpose is to prevent Crowd Control on
yourself (primarily for carries) so that you can cast your spells, attack heroes,
and fulfill your purpose in a teamfight. However, it had a design issue where it
rendered most of the cast obsolete, since the target cannot receive any Magic
Damage while under its effects.
^947+^* By changing Shrunken Head's mechanics to primarily provide Crowd
Control Immunity and limiting the amount of Magic Damage it can reduce, Shrunken
Head's price point can be lowered so that carries can participate in teamfights &
ganks sooner.
^947+^* Shrunken Head provides tapering Magic Armor when activated, allowing
enemy heroes to still be able to deal Magic Damage to them (and more Magic Damage
once the effect starts to taper off more).
^077Void Talisman^*
^947-^* Recipe: ^077Major Totem^* (550) + Recipe (800) = 1350 Gold Total
^947-^* Grants: +6 Strength, +6 Agility, +6 Intelligence.
^947-^* Active: Grants self 80% Physical Damage Reduction, +40% Magic Damage
taken & Disarm for 4 seconds. Second activation ends the effect early. Can be
dispelled.
^075*^* Has an Activation Modifier. Using this item disables other items with
this modifier for the duration.
^075*^* Mana Cost: 75
^075*^* Cooldown: 30 seconds.
^666^947+^* ^*Since Harkon's Blade is no longer in the game, Void Talisman is
not realistically counterable. Void Talisman is still an effective counter against
Physical autoattackers, but now Physical autoattackers can still feel like their
autoattacks do something when hitting someone with a Void Talisman.
^077Wingbow^*
^947-^* Recipe: ^077Dancing Blade^* (2500) + ^077Steamstaff^* (850) = 4200
Gold Total (Auto-assembles)
^947-^* Grants: +20 Agility, +20 Attack Damage, +20 Attack Speed, +50%
Evasion
^077Codex^*
^947-^* Recipe: ^077Punchdagger^* (450) + Recipe (800) =
2700/3500/4300/5100/5900 Gold Total
^947-^* Recipe can be re-purchased to upgrade the item 4 times.
^947-^* Grants: +15/17/19/21/23 Intelligence, +18/20/22/24/26 Damage.
^947-^* Active: Deals 400/500/600/700/800 Magic Damage to target enemy.
^075*^* Range: 600
^075*^* Mana Cost: 180/160/140/120/100
^075*^* Cooldown: 40/36/32/28/24 seconds.
^077Corrupted Sword^*
^947-^* Recipe: ^077Slayer^* (2000) + Recipe (1800) = 3800 Gold Total
^947-^* Grants: +80 Attack Damage
^947-^* Double-activate (or target self) to consume this item and permanently
gain 35 Attack Damage. This effect stacks.
^077Doom Bringer^*
^947-^* Recipe: ^077Slayer^* (2000) = 6000 Gold Total (Auto-assembles)
^947-^* Grants: +250 Damage.
^947-^* Each hero kill adds 1 charge to Doom Bringer, increasing its Bonus
Attack Damage by 10 per charge, up to a maximum of 25 charges. Charges are not lost
upon dropping the item.
^947-^* This item will drop on death if killed by an enemy player.
^077Faux Bow^*
^947-^* Recipe: ^077Halberd^* (1000) + Recipe (500) = 3000 Gold Total
^947-^* Grants: +8 Strength, +8 Agility, +8 Intelligence, +10 Damage, +150
Attack Range (Ranged Only).
^075*^* Bonus Attack Range does not stack.
^075*^* Range = Your Attack Range
^075*^* Mana Cost: 50
^075*^* Cooldown: 20 seconds
^947-^* Active: Grants 100 bonus Attack Speed, infinite attack range and a
50% chance to Pierce Evasion against the target enemy for up to 6 seconds or 4
attacks. Only grants infinite attack range on ranged heroes.
^947+^* Faux Bow increases the Attack Range of Ranged Heroes and allows them
to have a method of finishing off fleeing targets that escape their Attack Range.
^077Geometer's Bane^*
^947-^* Recipe: ^077Firebrand^* (2000) + Recipe (800) = 4300 Gold Total
^947-^* Grants: +8 Strength, +24 Agility, +8 Intelligence, +15 Attack Speed,
+10% Movement Speed.
^075*^* Mana Cost: 50
^075*^* Cooldown: 50 seconds
^947-^* Active: Spawn 2 Illusions of self. The illusions take 3.5 times
normal damage, deal 33% of your attack damage, and inherit properties from you. The
Illusions have a 20 second lifetime.
^075*^* Dispels all Buffs and Debuffs on use.
^077Grimoire of Power^*
^947-^* Recipe: ^077Lightbrand^* (2000) + Recipe (800) = 4300 Gold Total
^947-^* Grants: +8 Strength, +8 Agility, +24 Intelligence, +4 Mana
Regeneration, +25% Magic Lifesteal (10% vs. non-hero units), +25% Ability Cooldown
Reduction.
^947+^* Grimoire of Power has been retailored for heroes that need
survivability from Magic Lifesteal, while also favouring heroes that benefit
largely from Ability Cooldown Reduction.
^077Hellflower^*
^947-^* Recipe: ^077Arcana^* (1600) + ^077Alacrity Band^* (1000) + Recipe
(800) = 3400 Gold Total
^947-^* Grants: +6 Intelligence, +10 Damage, +40 Attack Speed, +80% Mana
Regeneration
^075*^* Range: 800
^075*^* Mana Cost: 100
^075*^* Cooldown: 20 seconds
^947-^* Active: Silences target for 3.5 seconds and increases their damage
taken by 15%. Target also leaves behind a visible trail.
^947+^* Hellflower received a price reduction along with a small reduction in
its effects so that its Silencing effect can be picked up earlier in the game.
^947+^* Hellflower also builds into ^077Kuldra's Sheepstick^* now, as
Kuldra's Sheepstick is a universally improved version of Hellflower's active
effect.
^077Hypercrown^*
^947-^* Recipe: 2x ^077Warpcleft^* (1500) + Recipe (400) = 3400 Gold Total
^947-^* Grants: +120 Attack Speed.
^077Insanitarius^*
^947-^* Recipe: ^077Steamstaff^* (850) = 2250 Gold Total (Auto-assembles).
^947-^* Grants + 10 Damage, +25 Attack Speed, +5 Armor, +4 Health Regen.
^075*^* Cooldown: 5 seconds
^947-^* Active: Toggle to gain 20 Strength, 15 Damage and 5 Armor but lose 30
Health per second.
^077Riftshards^*
^947-^* ^077Punchdagger^* (450) + Recipe (1050) = 2700 Gold Total
(3750/4800/5850 Gold Total for levels 2/3/4 of this item)
^075*^* Can be upgraded 3 times.
^947-^* Grants +40/50/60/60 Attack Damage, and also grants a 15/20/25/25%
chance for 1.4/1.8/2.2/2.2x Critical Strike.
^947-^* On level 4 of this item, the critical strike also deals 8% of the
target's Max Health as bonus damage.
^947+^* Heroes that obtain too much survivability are often difficult to deal
with. The max level of Riftshards is expensive to obtain, but allows autoattack-
oriented carries to deal with heroes that have a high Health pool.
^077Runed Cleaver^*
^947-^* Recipe: ^077Logger's Hatchet^* (200) + Recipe (700) = 4100 Gold Total
^947-^* Grants: +40 Damage, +6 Health Regen, +150% Mana Regen, +60% Cleave
(Melee Only), +60 bonus Attack Damage vs Creeps (Melee).
^947-^* Active: Throws an axe which deals your attack damage to the target
enemy creep or object.
^075*^* 10 second cooldown. Can also be thrown to destroy trees on a 5 second
cooldown.
^077Spellshards^*
^947-^* Recipe: ^077Arcana^* (1600) + ^077Helm of the Victim^* (900) +
Recipe (800) = 3300 Gold Total
^947-^* Grants: +6 Intelligence, +10 Damage, +10 Attack Speed, +50% Mana
Regeneration, +5 Armor, +3 Health Regeneration.
^947-^* Passively causes any Magic Damage you deal to ignore 50% of the
target's Magic Armor.
^077Spell Sunder^*
^947-^* Recipe: ^077Manatube^* (800) + Recipe (500) = 2400 Gold Total
^947-^* Grants: +250 Max Health, +250 Max mana, +200% Mana Regen.
^947-^* Passively applies a debuff to enemies whenever you deal Magic Damage.
This debuff deals 5% of target's current Health in Magic Damage per second and
reduces Health Regeneration by 50%. Debuff damage is reduced to 33% when you deal
DoT damage.
^077Midnight Morningstar^*
^947-^* Recipe: ^077Warhammer^* (1600) = 3600 Gold Total (Auto-assembles)
^947-^* Grants: +30 Damage, +20 Strength.
^075*^* Range: 800
^075*^* Cooldown: 18 seconds
^075*^* Mana cost: 100
^947-^* Active: Disarms the target enemy unit for 3 seconds if melee or 5
seconds if ranged.
^947+^* Midnight Morning Star provides heroes bonus Strength and a Disarm
effect, which allows them to counter autoattack-oriented carries.
^077Twin Blades^*
^947-^* Recipe: ^077Arcana^* (1600) + ^077Broadsword^* (1200) = 2800 Gold
Total (Auto-assembles)
^947-^* Grants: +30 Damage, +10 Attack Speed, +10 Intelligence, +75% Mana
Regeneration.
^947-^* When off cooldown, passively causes a secondary attack which deals
100% of damage and applies a 100% Movement Speed Slow for 0.7 seconds. Only works
when carried by a melee hero. 5 second cooldown.
^947+^* Twin Blades is an item that is intended for melee heroes with high
Attack Damage (but low or moderate Attack Speed) to maximize their upfront burst
potential.
^077Dawnbringer^*
^947-^* Recipe: ^077Lightbrand^* (2000) = 6000 Gold Total (Auto-assembles)
^947-^* Grants: +18 Strength, +18 Agility, +18 Intelligence, +15 Damage, +25
Attack Speed, +5 Mana Regeneration, +12% Movement Speed, +30% Magic Lifesteal (10%
vs. non-hero units).
^947-^* Passively grants a 50% chance to apply a 40% Movement Speed and 40
Attack Speed Slow on attack for 5 seconds. Only slows by 25%/25 when wielded by
ranged heroes.
^077Elder Parasite^*
^947-^* Recipe: ^077Alacrity Band^* (1000) = 2000 Gold Total
^947-^* Grants: +30 Attack Speed, + 15% Lifesteal.
^075*^* Cooldown: 30 seconds
^947-^* Active: Grants 60 Attack Speed and 15% Movement Speed, +20% Lifesteal
and +10% Damage Taken for 8 seconds.
^077Frostburn^*
^947-^* ^077Icebrand^* (2000) = 4000 Gold Total
^947-^* Grants: +16 Strength, +16 Agility, +16 Damage, +16 Attack Speed, +10%
Movement Speed.
^947-^* Passively grants a 40% chance to apply a 30% Movement Speed and 30
Attack Speed Slow on attack for 5 seconds. Only slows by 15%/15 when wielded by
ranged heroes.
^077Frostwolf's Skull^*
^947-^* Recipe: ^077Icebrand^* (2000) + Recipe (800) = 4300 Gold Total
^947-^* Grants +24 Strength, +8 Agility, +8 Intelligence, +10 Attack Damage
^947-^* Passively applies Freeze to target for 3 seconds when attacking or
casting a single-target ability. Freeze applies a 35% Movement Speed and 35 Attack
Speed Slow if wielded by a melee hero, or 20%/20 Slow if wielded by a ranged hero.
^075*^* Radius: 2000
^075*^* Mana Cost: 50
^075*^* Cooldown: 30 seconds
^666^947-^* ^*Active: Sends out an Ice Wolf towards the closest enemy hero
within 2000 range. Upon reaching the target, deals 200 Magic Damage and applies a
70% Movement Speed Slow and Restrain for 4 seconds. Target is also Revealed and
Sighted for the duration.
^947+^* Frostwolf's Skull now stays true to its theme, while also providing
scouting and Restrain utility.
^077Frozen Light^*
^947-^* Recipe: ^077Lightbrand^* (2000) = 4000 Gold Total (Auto-assembles)
^947-^* Grants: +16 Strength, +16 Intelligence, +10 Damage, +4 Mana
Regeneration, +20% Magic Lifesteal (8% vs. non-hero units).
^947-^* Passively grants a 40% chance to apply a 30% Movement Speed and 30
Attack Speed Slow on attack for 5 seconds. Only slows by 15%/15 when wielded by
ranged heroes.
^077Icebrand^*
^947-^* Recipe: ^077Bolstering Armband^* (450) + Recipe (550) = 2000 Gold
Total
^947-^* Grants: +16 Strength, +10 Damage.
^947-^* Passively grants a 30% chance to apply a 20% Movement Speed and 20
Attack Speed Slow on attack for 5 seconds. Only slows by 10%/10 when wielded by
ranged heroes.
^077Nullfire Blade^*
^947-^* Recipe: ^077Quickblade^* (1000) + Recipe (1000) = 3500 Gold Total
^947-^* Grants: +45 Attack Speed, +10 Agility
^947-^* Passively causes attacks to burn 50 mana from enemies, dealing
physical damage equal to 50% of the mana burned.
^077Savage Mace^*
^947-^* Recipe: ^077Halberd^* (1000) = 3000 Gold Total (Auto-assembles)
^947-^* Grants: +60 Damage
^947-^* Passively grants your attacks a 75% chance to pierce Evasion.
^947+^* Savage Mace is now an item that is meant to be picked up exclusively
to counter Evasion.
^077Shieldbreaker^*
^947-^* Recipe: ^077Alacrity Band^* (1000) + Recipe (400) = 3000 Gold Total
^947-^* Grants: +35 Attack Damage, +35 Attack Speed.
^947-^* On attack, applies a stack of Broken Armor to target for 3 seconds,
reducing their Max Armor by 15% per charge.
^075*^* Max of 6 charges.
^666^947+^* ^*Shieldbreaker had a historical problem of being misunderstood
as an item that counters Armor. In reality, it was picked up to increase the
snowballing power of heroes that deal a high burst of Physical Damage early to mid
game (due to how Armor mechanics function).
^947+^* Shieldbreaker's main use now is for autoattack heroes to remove a
percentage of Armor through sustained damage from autoattacks. This minimizes its
use on burst-heavy Physical Damage, as you need to attack them multiple times
before Shieldbreaker's Armor shredding effects are pronounced.
^077Symbol of Rage^*
^947-^* Recipe: ^077Elder Parasite^* (2000) + Recipe (1000) = 5000 Gold
Total
^947-^* Grants: +40 Damage, +30 Attack Speed, +25% Lifesteal.
^947-^* Active: Grants +20% Movement Speed, +60 Attack Speed, +100% Lifesteal
and +10% Damage Taken for 8 seconds.
^075*^* Mana cost: 50
^075*^* Cooldown: 30 seconds
^947+^* Symbol of Rage is now built from ^077Elder Parasite^* and acts as an
improved version of it in terms of the Lifesteal granted while autoattacking.
^077Thunderclaw^*
^947-^* Recipe: ^077Gloves of the Swift^* (500) + Recipe (200) = 2800 Gold
Total
^947-^* Grants: +30 Damage, +30 Attack Speed.
^947-^* Passively causes every 3rd attack to deal 120 bonus Magic Damage to
up to 4 targets.
= ^980Outpost (PBT Only)^* =
The following items are available in the Outpost:
^947-^* ^077Homecoming Stone^*
^947-^* ^077Duck Boots^*
^947-^* ^077Wind Whistle^*
^947-^* ^077Logger's Hatchet^*
^947-^* ^077Iron Buckler^*
^947-^* ^077Scarab^*
^947-^* ^077Trinket of Restoration^*
^947-^* ^077Mystic Vestments^*
^947-^* ^077Punchdagger^*
^947-^* ^077Marchers^*
^947-^* ^077Gloves of the Swift^*
^947-^* ^077Apprentice's Robe^*
^947-^* ^077Steamstaff^*
^947-^* ^077Lifetube^*
^947-^* ^077Hungry Spirit^*
^947-^* ^077Helm of the Victim^*
^057Crippling Puncture^*
^947-^* Effect Type and Damage Type changed from Magic to Superior
Magic.
^947-^* Damage changed from 80 to 75/100/125/150.
^980
^* ^057A Thousand Cuts^*
^947-^* Effect Type and Damage Type of the on-touch effects changed
from Magic to Superior Magic.
^947-^* The return on-touch effects now use the large radius (250)
rather than reverting to the small radius (80).
^947-^* Projectile speed increased from 950 to 1200 units per second.
^947-^* Mana Cost reduced from 100/110/120/130 to 70/80/90/100.
^947-^* Cooldown reduced from 4 seconds to 2.5 seconds.
^057Enlightenment^*
^947-^* Effect Type and Damage Type changed from Magic to Superior
Magic.
^947-^* Charge refresh time decreased from 19/16/13/10 seconds to
12/10/8/6 seconds.
^057Ancestral Assault^*
^947-^* Cooldown reduced from 100/80/60 seconds to 60 seconds.
^947-^* Effect Type and Damage Type changed from Magic to Superior
Magic.
^947-^* Passive Gold per minute (GPM) increased from 100 to 120.
^947-^* Proximity Gold reduced from 20 to 0.
^947-^* Gold bounty per level reduced from 12 to 10.
^947-^* Buyback cost multiplier decreased from 1.75x to 1.5x.
=^980 UI ^*=
^947-^* Player colour indicators in the hero pick screens are now thicker to
further distinguish them from the background.
^947-^* The Report-A-Player (RAP) button (or window, if you started a report in-
game) will now properly display at the end of games.
^947-^* MVP Selection will no longer display in replays.
^947-^* The HoN logo in the middle bar of the main lobby screen is no longer
pixelated/low resolution.
^947+^* A few heroes (^059Scout^*) now properly have 150 Attack Range (instead of
having 128). ^947
+^* The following spells now bypass Magic Immunity on ally heroes:
^947-^* ^059Accursed^*'s ^057Cauterize^*
^947-^* ^059Accursed^*'s ^057Fire Shield^*
^947-^* ^059Blacksmith^*'s ^057Frenzy^*
^947-^* ^059Blitz^*'s ^057Quicken^*
^947-^* ^059Bramble^*'s ^057Fungal Spit^*
^947-^* ^059Chipper^*'s ^057Focus Buffer^*
^947-^* ^059Glacius^*' ^057Ice Imprisonment^*
^947-^* ^059Keeper of the Forest^*'s ^057Nature's Guidance^*
^947-^* ^059Midas^*' ^057Lion Pride^*
^947-^* ^059Nymphora^*'s ^057Volatile Pod^*
^947-^* ^059Rally^*'s ^057Compel^*
^947-^* ^059Revenant^*'s ^057Essence Shroud^*
^947-^* ^059Voodoo Jester^*'s ^057Mojo^*
^059Prophet^*
^947-^* ^057Persecution^*'s effect no longer bypasses Magic Immunity if
Magic Immunity is obtained while the projectile is in midair.
^059Swiftblade^*
^947-^* Activating ^057Blade Frenzy^* no longer interrupts your previous
Attack command if it is already part-way into its animation.
_________________________________
^980Version 4.4.3^*
-------------
^98024 April 2018^*
Chi, the Exiled Master, was once a beloved brother to Warchief. Chi's embrace of
meditation and non-violence caused him to be cast out from the Red Sand tribe, and
in exile his meditative abilities became so advanced he no longer needed to use his
body, for his spirit could manipulate the world around him. He was locked in a deep
meditative state when Adrenaline and Apex's army massacred the entire Red Sand
tribe and possessed Warchief, and it was in the spirit realm -- once scorned by
Warchief -- where Chi battled the corruption and kept it from completely claiming
his brother.
As Warchief's energy returned to normal, then beyond, Chi realized his brother was
preparing himself for something epic: Battle. War.
And his own death, if that's what it took to vanquish the enemy who slaughtered the
Red Sand tribe.
Chi expected to be conflicted -- should he abandon his beliefs completely, join the
violence and chaos of the human world to save his brother?
For now he knew, energy was energy. It could be used to soothe, heal, and create,
or to kill and destroy.
If his brother's enemies chose to use their energy to harm others, Chi would simply
turn it back on them.
Now, still physically weak and seeking to enlighten others and soothe their rage
with meditation, he and his spirit animal Soto join Warchief and the Legion in a
last effort to bring peace to Newerth.
_________________________________
^075Stats^*
=====
^947-^* Target an enemy hero to deal 80 Magic Damage, apply a 30% Movement Speed
Slow, and ^256Disarm^* them for ^9602.5/3/3.5/4 seconds^*.
_______________________________________________
_______________________________________________
^075Ability 3: Enlightenment^*
^274*^*Passive
^947-^* Passively adds 60% of an enemy hero's Attack Damage for each Cast Instances
of non-DoT Ability Damage you deal to them.
^947-^* Max of ^9603/4/5/6 Charges^*. Each Charge takes ^96019/16/13/10 seconds^*
to refresh.
_______________________________________________
_______________________________________________
^059Arachna^*
^256Webbed Shot^*
^947-^* Magic Damage per second increased from ^9605/10/15/20 to 10/20/30/40^*.
^256Spider Sting^*
^947-^* Mana Cost reduced from ^960125/175/250 to 125/150/175^*.
_______________________________________________
^059Berzerker^*
^075Furious Anger^*
^947-^* Time before charges disappear increased from ^9603 to 5 seconds^*.
_______________________________________________
^059Emerald Warden^*
^256Hunter's Command^*
^947-^* Movement Speed Slow and Reveal duration increased from ^9603 to 5
seconds^*.
^947-^* Movement Speed Slow magnitude reduced from ^96020% to 10%^*.
^947-^* Cooldown reduced from ^96016 to 12 seconds^*.
^256Overgrowth^*
^947-^* The self-destruct ability on the overgrowth can no longer be activated
until the growth has properly set in.
^274*^*This applies to the first 1.5 seconds after an Overgrowth has been
placed.
^274*^*This applies to the Sub-ability on ^059Emerald Warden^* to kill the
closest overgrowth as well.
^274*^*Overgrowths can still be triggered early via being attacked (by Emerald
^077Ward^*en).
^947-^* Magic Damage per second increased from ^96080 to 125^*.
^947-^* No longer deals double damage to non-hero units.
^947-^* Cooldown decreased from ^96012 to 6 seconds^*.
^947-^* Cast range increased from ^960400 to 500^*.
^947-^* Mana cost decreased from ^96075 to 60^*.
^947-^* Maximum number of growths decreased from ^9605 to 2/3/4/5^*.
^947-^* Growths now have a lifetime duration of 5 minutes.
_______________________________________________
^059Gemini^*
_______________________________________________
^059Nitro^*
^256Ballistic^*
^947-^* Base Mana Cost reduced from ^9609 to 4^*.
^274*^*Starting Mana Cost is reduced from ^96010 to 5^*. Maximum Mana Cost
reduced from ^96034 to 29^*.
^947-^* Added auto-cast feature: right-clicking the ability will allow it to
automatically fire towards your cursor when available to use.
^947-^* Range rescaled from ^9601100 to 800/900/1000/1100/1200^*.
^059Oogie^*
^256Primal Surge^*
^947-^* Amount of ^999Health^* restored for Mana spent decreased from ^96050/60/70
to 40/50/60%^*.
^947-^* Duration decreased from ^96016 to 15 seconds^*.
_______________________________________________
^059Pebbles^*
^256Enlarge^*
^947-^* Passive Movement Speed bonus increased from ^9605/10/15 to 10/20/30^*.
_______________________________________________
^059Scout^*
^579Vanish^*
^947-^* Mana upkeep per second reduced from ^9605 to 4^*.
_______________________________________________
^059Slither^*
^256Poison Burst^*
^947-^* Magic Damage per second decreased from ^96036/58/81 to 35/55/75^*.
^947-^* ^077Staff of the Master^* effect only: Magic Damage per second increased
from ^96058/81/108 to 60/90/120^*.
_______________________________________________
^059Tremble^*
^256Terrorform^*
^947-^* Bonus Movement Speed from ^256Terror Mounds^* decreased from
^96015/30/45/60% to 10/20/30/40%^*.
_______________________________________________
^059War Beast^*
^256Primal Rage^*
^947-^* Bonus Base Damage reduced from ^96010/20/30/40% to 10/15/20/25%^*.
_______________________________________________
^059Wild Soul^*
^256Wild^*
^947-^* Initial Attack Speed bonus increased from ^96020/30/40/50 to 20/40/60/80^*.
^256Bear Form^*
^947-^* Bonus Armor increased from ^9603/5/7 to 3/6/9^*.
_______________________________________________
^077Mid Wars^*
^947-^* Hero Ban
^947-^* All Random
^075Grimm's Crossing^*
^947-^* Blind Ban
^947^947+^* For centuries, the monks of the Sang-La Mountains have formed a
physical and spiritual wall between Newerth and the forces of corruption that seep
from the bottomless crevices and pits into All Hells. These portals existed long
before the Second Corruption, allowing the Hellbourne to probe, infiltrate, and
terrorize the landscape as they prepared for the uprising. Because of this, the
monks have had ample more than enough, they would say time to develop powerful
ways to counter and destroy the daemonic invaders.^*
^947^947+^* The F.L.E.X. soldiers are the most advanced -- and experimental --
weapons developed by the Legion's war machine yet. Created by a top-secret program
buried so deeply in the Corps of Engineers that not even Tork knew about it, they
are bionic, armored suits powered by artificial intelligence that only utilize the
best traits of the heroes upon which they are based and ignore such things as doubt
and fear. While each F.L.E.X. soldier has complete agency over how they perform
their duties, they are all programmed to follow a specific sequence of orders once
the enemy is involved: Find > Lock-on > Engage > eXterminate. It is a lethal form
of evolved intelligence that always creates a predictable outcome: when a F.L.E.X.
soldier targets an enemy, one of them is going to die.^*
Deathbloom is his first success, technically, as she was the first human to survive
the procedure and still be able to function despite the artificial corruption
trying to burst free from its human vessel. Captured by his Shocktroopers from a
lightly-guarded supply caravan, the young patient had tremendous skills in
cleaning, food preparation, and little else. The Cleansing enhanced these talents
into incredibly effective combat skills, but what the Electrician did not expect
was the augmentation of her ingrained desire to help people. Such a flaw should
have been scrubbed along with her soul, but apparently it was embraced by every
cell of her being, even her DNA. Deathbloom was supposed to be his first Cleansed
Warrior, but instead she became a vile traitor, slashing her way out of the
sublevels and wreaking havoc throughout Laboratory as she pursued her new mission
to do some cleansing of her own -- wiping Newerth clean of Hellbourne.
=^075 UI ^*=
^947-^* MVP Screen no longer becomes stuck if you Mentor someone or go to HoN Live.
^947-^* HoN Logo in the middle bar is no longer pixelated.
^947-^* Double clicking someone's name from Friends list or a player name in a chat
channel now brings up the Instant Messaging channel with that player.
^947-^* "Remove All Notifications" will now actually remove all notifications from
the notifications list.
^947-^* Hovering over a hero now displays Hero Mastery Progress & Experience.
^947-^* Alternate Avatars on the Hero Pick selection screen will now properly
display their price if you do not own the avatar.
^947-^* Role text will no longer go outside of its borders in the Hero Pick
detailed window.
^947-^* Passive ability cooldown status beside ally hero portraits is now properly
updated (i.e. will change to a red colour when on cooldown).
^947-^* Automated Courier will no longer appear to deliver your items when you are
within shopping range of the enemy team's base item shop.
^274*^*Instead, the items will be delivered to you automatically under these
conditions if you use the Automated Courier delivery command.
^947-^* Abilities boosted by ^077Staff of the Master^* have a new format: ability
name colour is now green, with a * added at the end.
^274*^*Prevents ability names from being too long & getting cut off.
^059Rampage^*
^947-^* ^256Horned Strike^*'s stun overhead visual is now properly removed.
^059Tundra^*
^947-^* The attack instance from ^256Cold Shoulder^* will no longer start your
attack cooldown.
^059Witch Slayer^*
^947-^* ^579Sin Slayer^*'s voice lines are now the proper ones (was previously
referencing a female voice line).
^075Master's Legacy^*
^947-^* Will no longer go on cooldown when entering your inventory by swapping it
from your stash.
_______________________________________________
^980Version 4.4.2^*
-------------
^98010 April 2018^*
^947-^* ^090Legion^* side's east-most neutral camps have been rearranged so that
the level of difficulty to double-stack these camps is more comparable to the
^900Hellbourne^*'s west-most neutral camps.
^059Adrenaline^*
^075Rush^*
^947-^* Mana Cost reduced from ^96045% to 40%^* of his Max Mana Pool.
_________________________________
^059Amun-Ra^*
^947-^* Strength gain per level decreased from ^9603.4 to 3.0^*.
_________________________________
^059Deadlift^*
^947-^* Base Intelligence decreased from ^96027 to 25^*.
_________________________________
^059Deadwood^*
^256Willowmaker^*
^947-^* Percentage of Strength dealt as damage to the enemy & taken by
^059Deadwood^* increased from ^96040% to 45%^*.
_________________________________
^059Flux^*
^947-^* Strength gain per level from ^9603.3 to 3.5^*.
^947-^* Attack Range increased from ^960350 to 400^*.
_________________________________
^059Glacius^*
^947-^* Base Armor lowered from ^9603.5 to 2.5^*.
_________________________________
^059Goldenveil^*
^075Perch^*
^947-^* Cooldown increased from ^96012/10/8/6 seconds to 12/11/10/9 seconds^* after
he uses Plunge.
_________________________________
^059Moon Queen^*
^256Lunar Glow^*
^947-^* Aura radius increased from ^960600 to 900^*.
_________________________________
^059Nomad^*
^947-^* Base Attack Time (BAT) increased from ^9601.5 to 1.7^*.
_________________________________
^059Ophelia^*
^256Ophelia's Judgment^*
^947-^* Magic Damage decreased from ^960100/180/260/340 to 80/160/240/320^*.
_________________________________
^059Prisoner^*
^256The ol' Ball and Chain^*
^947-^* Mana Cost reduced from ^960140 to 110/120/130/140^*.
^256Shackled^*
^947-^* Mana Cost reduced from ^96085/90/95/100 to 45/50/55/60^*.
_________________________________
^059Rampage^*
^256Horned Strike^*
^947-^* No longer Stuns the target for ^9601/1.2/1.4/1.6 seconds^*.
^947-^* Instead, now applies an 80% Movement Speed Slow to the target for
^9601.5/2/2.5/3 seconds^*.
^947-^* No longer pushes the target away.
^947-^* No longer destroys trees.
^947-^* Physical Damage increased from ^96050/75/100/125 to 60/85/110/135^*.
_________________________________
^059Riptide^*
^075Perfect Storm^*
^947-^* Bonus Attack Damage reduced from ^96020/30/40% to 10/20/30%^* of
^059Riptide^*'s Agility.
_________________________________
^059Shellshock^*
^256Fireflies^*
^947-^* Mana Cost reduced from ^96070/80/90/100 to 50/60/70/80^*.
^256Rolling Thunder^*
^947-^* Allies can now enter the shell from up to 250 units away.
^947-^* Can now click on an icon that pops up on the right side of your screen to
order your hero to enter the shell.
^947-^* Magic Damage increased from ^96060/120/180/240 to 70/140/210/280^*.
_________________________________
^059Succubus^*
^256Mesmerize^*
^947-^* Duration reduced from ^9604/5/6/7 to 5 seconds^*.
^947-^* Mana Cost reduced from ^960130/140/150/160 to 130^*.
_________________________________
^059Swiftblade^*
_________________________________
^059Tarot^*
^256Bound by Fate^*
^947-^* Stun duration reduced from ^9602 seconds to 1.25/1.5/1.75/2 seconds^*.
^274*^*Previously, the stun duration was mistakenly displayed as 2.25 seconds on
the detailed tooltip, when in reality it was actually stunning for 2 seconds.
_________________________________
^256Taint Soul^*
^947-^* Cooldown decreased from ^96012 seconds to 6 seconds^*.
_________________________________
^059Valkyrie^*
^256Javelin of Light^*
^947-^* Cooldown increased from ^96015 seconds to 16 seconds^*.
^947-^* ^077Staff of the Master^* no longer decreases the cooldown of this skill to
10 seconds.
^274*^*The cooldown was unintentionally decreased from ^96020 seconds to 15
seconds^* in the patch where the Staff of the Master effect was introduced.
_________________________________
^059Voodoo Jester^*
^256Acid Cocktail^*
^947-^* Range reduced from ^960700 to 600^*.
^947-^* Stun duration on the initial hit for hero units reduced from ^9601.5
seconds to 1.2 seconds^*.
^256Mojo^*
^947-^* No longer affects targets in an area (i.e. only affects the main target
now).
^947-^* Magic Damage and ^256Heal^* values increased from ^96010/20/30/40 to
15/25/35/45^* per second.
_________________________________
^077Mid Wars^*
^947-^* Hero Ban
^947-^* All Random
^075Grimm's Crossing^*
^947-^* Blind Ban
^947^947+^* The F.L.E.X. soldiers are the most advanced -- and experimental --
weapons developed by the Legion's war machine yet. Created by a top-secret program
buried so deeply in the Corps of Engineers that not even Tork knew about it, they
are bionic, armored suits powered by artificial intelligence that only utilize the
best traits of the heroes upon which they are based and ignore such things as doubt
and fear. While each F.L.E.X. soldier has complete agency over how they perform
their duties, they are all programmed to follow a specific sequence of orders once
the enemy is involved: Find > Lock-on > Engage > eXterminate. It is a lethal form
of evolved intelligence that always creates a predictable outcome: when a F.L.E.X.
soldier targets an enemy, one of them is going to die.^*
^947-^* Some skills with strings that are too long for the Hero Pick Screen have
been shortened.
^274*^*This means that unfortunately, some details in the Simple Tooltips had to
be removed.
^947-^* Strings for abilities currently boosted by ^077Staff of the Master^* will
no longer redundantly say they have been boosted by ^077Staff of the Master^*.
^274*^*Instead, the fact that they are boosted will be indicated by the ability
name and the green tooltips in the ability description.
^077Forests of Caldavar^*
^947-^* The trees above the ^090Legion^* pull camp can now be cut at melee range
with proper pathing.
^947-^* A spot on the right edge of the map below ^900Hellbourne^*'s bottom lane
entrance has been fixed so that units no longer get stuck if you cut trees there
and attempt to walk there.
^947-^* The ^579Hel^*lbourne Tier 3 Middle Tower no longer has a visible black
square underneath it.
^059Berzerker^*
^947-^* Thai ^579Xia Hou Dun^* Berzerker's ^256Mark for Death^* icon is now the
correct one for this avatar.
^059Lodestone^*
^947-^* ^579Tumbler^* Lodestone no longer plays loud sounds when dying with certain
states active on him while other sounds are simultaneously playing (e.g.
^579Wolf^*time ^256Taunt^* & Double Damage rune).
^059Prophet^*
^947-^* Blind Prophet's set bonus effects will now display the sun fixture visuals
floating above his head (rather than floating in front of his face).
^059Swiftblade^*
^947-^* Increased Swiftblade's model transparency while ^256Swift Slashes^* is
active.
^274*^*Allows players to more clearly know when Swiftblade is invulnerable or
not.
_________________________________
^980Version 4.4.1^*
-------------
^059Bubbles^*
^256Take Cover^*
^947-^* Can no longer be autocast.
_________________________________
^059Doctor Repulsor^*
^256Electric Frenzy^*
^947-^* Magic Damage increased from ^96030/45/60/75 to 30/50/70/90^*.
_________________________________
^059Drunken Master^*
^059Empath^*
^256As One^*
^947-^* Cast Range increased from ^960300 to 500^*.
^947-^* No longer grants bonus Attack Speed.
^947-^* Bonus Attack Damage changed from ^96040/60/80 to 30/60/90^*.
_________________________________
^059Forsaken Archer^*
_________________________________
^059Gunblade^*
^256Grappling Shot^*
^947-^* Cast Range changed from ^960500/575/650 to 650^*.
^947-^* Physical Damage increased from ^960100/200/300 to 150/250/350^*.
_________________________________
^059Hammerstorm^*
^256Galvanize^*
^947-^* Bonus Armor decreased from ^9604/8/12/16 to 3/6/9/12^*.
_________________________________
^059Kinesis^*
^256Telekinetic Control^*
^947-^* Cooldown increased from ^9603 seconds to 4 seconds^*.
^256Stasis Smash^*
^947-^* Damage Reduction decreased from ^96030% to 20%^*.
_________________________________
^059Parallax^*
^256Dark Mana^*
^947-^* Percentage of charges lost on death increased from ^96010% to 20%^*.
^947-^* Bonus Max Mana per charge decreased from ^9602/5/8/11 to 2/4/6/8^*.
_________________________________
^059Prophet^*
^256Persecution^*
^947-^* Magic Damage per proc decreased from ^96025/35/45/55 to 20/30/40/50^*.
^256Shared Fate^*
^947-^* Tapering Movement Speed Slow decreased from ^96050% to 40%^*.
_________________________________
^059Puppet Master^*
^256Whiplash^*
^947-^* Critical Multiplier increased from ^9601.5/1.75/2.0/2.25x to
1.6/1.9/2.2/2.5x^*.
_________________________________
^059Rhapsody^*
^256Staccato^*
^947-^* Cast Range decreased from ^960650 to 550^*.
_________________________________
^059Tundra^*
^256Piercing Shards^*
^947-^* Magic Damage increased from ^960140/200/260/320 to 140/210/280/350^*.
_________________________________
==^960 Matchmaking Maps & Modes ^*==
^077Mid Wars^*
^947-^* Hero Ban
^947-^* All Random
^075Grimm's Crossing^*
^947-^* Blind Ban
^980Songkran^* TP Effect
^947-^* Own all of the Songkran 2018 avatars and make a festive splash every time
you teleport!
^980Songkran^* ^256Taunt^*
^947-^* Give your opponents a serious spiritual cleansing with the Songkran Taunt
bucket!
^947-^* Purchasing certain items with ultimate avatars will now play their proper
voice clips.
=^075 UI ^*=
^947+^* ^579General:^*
^947-^* Opening your Friend List will no longer cause a long duration freeze.
^947-^* Players can now search other Player Profiles on the Player Profile screen.
^947-^* Getting invited to another group while you are already in a group will no
longer make you leave both groups when you accept the invitation to join the other
group.
^947-^* You can now properly report players via RAP for games that you did not
participate in.
^947-^* The notification sound now plays properly when you find a game via
Matchmaking.
^947-^* Instant Message (IM) windows no longer reappear in your chat tabs when that
user logs in and out.
^947-^* Merrick and the corresponding text in the HoN Store is now aligned
properly.
^947-^* Teapots no longer show on your screen if you press F6/F10 while in-game.
^947-^* The Most Played Heroes panels in your Player Profile now properly display
hero names.
^947-^* The Regions dropdown menu on the Mode Selection screen will now collapse
when you click somewhere else on that screen.
^947-^* Bot Match now has an option to fill the rest of your team with Bots to
automatically queue into a game.
^947-^* Right-clicking heroes on the Hero Pick screen now display that hero's
avatars properly.
^947-^* Hovering over your hero portrait now properly displays the hero info
tooltips at the bottom of the screen.
^947-^* Chat history is no longer cleared when transitioning from the Hero Pick
screen to the in-game map.
^947-^* Player slots are now properly aligned to be symmetrical on the hero pick
screen.
^947-^* You will now select the avatar you marked as Default even if you do not
press the "Use" button after you select a hero.
^947-^* The Ready button has been re-added to Practice Mode games.
^947-^* Name colours on the hero pick screen now properly match your actual name
colour.
^947-^* Friend list is now closed properly during the loading screen.
^947-^* The lobby music in Champions of Newerth now plays the correct soundtrack.
^947-^* Mentor Votes no longer visually count towards the MVP Vote.
^947-^* The Post-Match channel now automatically obtains focus in the chat channel
selection after you exit a game that has ended.
^947-^* The Post-Games Screen no longer displays "Match Victory" when your team
lost.
^947-^* Game duration is now displayed correctly on the Post-Match Stats Screen.
^947-^* Items on the Rewards page now display their tooltips properly when you
hover over them.
^947-^* Match Stats screen now displays the precise time the match was played at.
^059Midas^*
^947-^* ^579Sterling Midas^*' attack projectile now visually leaves his hand when
he attacks.
^077Ghost Marchers^*
^947-^* Adjusted visual effects so that it does not obstruct hero model and texture
details.
_________________________________
^980Version 4.4.0.2^*
-------------
^98016 March 2018^*
^947-^* Neutral Creeps: The east-most Medium Camps on the ^090Legion^* and
^900Hellbourne^* jungles have been changed to be Easy Camps.
^059Deadlift^*
^075Unholy Strength^*
^947-^* Now has a ^077Staff of the Master^* effect: cooldown is decreased by 2
seconds, and the Strength steal is increased to 10.
^256Onslaught^*
^947-^* Now applies a 50% Movement Speed Slow to the target for 2 seconds.
^256Resurrection^*
^947-^* ^077Staff of the Master^* effect has been removed.
_________________________________
^059Legionnaire^*
^256Whirling Blade^*
^059Solstice^*
^256Graceful Strikes^*
^947-^* ^256Solar Slash^*: Bonus Damage against non-hero units reduced from 150% to
125%.
_________________________________
^077Runed Cleaver^*
^947-^* Now requires a 575 Gold recipe purchase to complete the item.
^274*^*Total Cost increased from 3525 Gold to 4100 Gold.
^947-^* Fixed an issue where players are experiencing constant in-game freezes.
^947-^* Fixed an mouse cursor visual issue on OpenGL video driver; this primarily
fixes the mouse cursor freezing issue for Mac users.
^947-^* The confirmation window for changing your Controls is now displayed
properly.
^947-^* Friend List now sorts players by their in-game status properly.
^947-^* Repick button in All Random mode now displayed properly.
^947-^* MVP Voting Screen no longer gets locked up if this screen pops up during a
pause vote.
^947-^* MVP Voting Screen no longer locks up if you are using "Track Player
Control".
_________________________________
^980Version 4.4.0^*
-------------
^98014 March 2018^*
^947+^* The game client has received a complete overhaul of the User Interface!
Below is a summary of some features that were added or changed:
^947-^* The Mouse Cursor has been revamped and allows for more precise targeting.
^947-^* Your user profile can be seen at all times in the main lobby, along with
MVP reward badges, number of matches played, and number of avatars owned.
^947-^* The top bar has been revised to be more modern and concise.
^947-^* Clicking on "Play Now" opens a mode selection screen with different panels
to avoid confusion.
^947-^* After selecting a mode, loading screen art is displayed while game
resources are being loaded.
^947-^* The Hero Pick screen has also received a major revamp, and now displays
larger hero icons for better visual clarity.
^947-^* Hero picking logistics have been changed:
^274*^* Left-clicking on a hero will shadowpick the hero.
^274*^* Right-clicking on a hero will display that hero's available avatars.
^274*^* Left-clicking on the Select button after left-clicking on a hero will
actually select that hero.
^947-^* The Player Profile has also received a major revamp! Left-clicking on your
Account Icon will open your detailed Player Profile.
^947-^* The Player Profile has 5 detailed tabs: Overview, Mastery, MVP Awards,
Statistics, Match History.
^947-^* Switching to a subaccount is now done in the Overview tab of the Player
Profile.
^947^947-^* The Most Valuable Player (MVP) System bridges the gap between player
performance and rewards, allowing players to feel accomplished regardless of
whether they win or lose. At the end of a game, players will earn Awards based on
their performance in certain areas relative to the rest of their team.^*
^947-^* When a game ends, each player will be able to vote for the MVP of the game.
A minimum of 3 votes is required for a player to be nominated MVP.
^947-^* Players also receive performance-based rewards if they meet the minimum
requirements for particular criteria and have the highest performance for that
criteria out of all players in that game.
^947-^* An improved Post-Game screen is now displayed for players, detailing the
rewards and progression they get for playing.
^947-^* The new User Interface will be continually polished over the course of
time, as there are always areas that could be improved or revamped.
^947-^* Players who use a Stat Reset will now be recalibrated to a more proper
initial rank.
^947-^* Recalibrated the Rank Progress impacts (for wins and losses) for Placement
Matches.
^947-^* End of Season rewards will now be granted not only based on your rank, but
also by how many games you have won throughout the Season.
^274*^*Players will need to win enough matches at their highest rank to receive
certain Season rewards. Simply just reaching the rank won't be enough!
^947-^* Neutral Creeps: the Easy Camp position has now been swapped with the lane
pull's Medium Camp position (for both the ^090Legion^* and ^900Hellbourne^*
jungle).
^947-^* Markings have been added to the ground to indicate where each Rune will
spawn.
^075Experience^*
^947-^* Being near an allied hero will no longer increase the Experience obtained
from nearby enemy Lane Creeps that die.
^274*^*Was previously granting +50% Experience in that condition, effectively
causing dual lanes to reach level 6 about 3 minutes faster than if this bonus
Experience mechanic was not active.
^075Gold^*
^947-^* Gold per minute received passively reduced from ^960100 to 69^*.
^075Towers^*
^947-^* Tier 1 Tower ^999Health^* increased from ^9601500 to 1800^*.
^947-^* Armor for Tier 1, 2 and 3 Towers increased from ^96018 to 22^*.
^075Well/Tarpit^*
^947-^* Base Attack Damage increased from 190-^960199 to 200^*.
^947-^* Now deals 2x damage to enemy heroes.
Ability 1: ^256LRM^*
^274*^*Range: 1200
^274*^*Radius: 100
^274*^*Mana cost: 10
^274*^*Cooldown: 0 seconds.
_________________________________
^947-^* Target an area to lob a mortar which impacts after a 1.5 second delay.
^947-^* Targets in radius take ^960100/140/180/220 Magic Damage^* and have a 15%
Movement Speed Slow applied to them for 4 seconds.
^947-^* Can be activated while channelling.
_________________________________
^947-^* Passively grants your abilities ^960200/400/600/800 extra Cast Range^* and
causes them to apply a 15% Movement Speed Slow to enemies hit for 3 seconds.
_________________________________
Ability 4: ^256Homing Missile^*
^274*^*Range: 1200
^274*^*Mana cost: 125/150/175
^274*^*Cooldown: 120/100/80 seconds.
^947-^* Target an enemy to launch a Homing Missile. The missile starts out slow but
rapidly accelerates towards the target.
^947-^* On Impact, deals ^960200/250/300 Magic Damage^* and Stuns for up to 4
seconds in a ^960225/250/275^* radius around the target.
^947-^* Stun duration starts at 1 second and increases by 0.1 seconds for every 100
units the missile has travelled.
==^960=============================^*==
^059Deadlift^* (Reworked)
^075Attributes:^*
^075Strength: 22 + 2.5^*
^075Agility: 15 + 1.3^*
^075Intelligence: 27 + 2.8^*
_________________________________
^947-^* Upon use, deals ^96020/40/60/80 Magic Damage^* to nearby enemies, stealing
4 Strength from nearby enemy heroes for 30 seconds. This effect stacks.
^947-^* Non-hero enemies take ^96060/120/180/240 Magic Damage^* instead.
_________________________________
Ability 2: ^256Onslaught^*
^274*^*Range: 1000
^274*^*Mana Cost: 75/90/105/120
^274*^*Cooldown: 30/26/22/18 seconds
^947-^* Target an enemy hero or structure to gain Max Movement Speed and charge
towards your target. All nearby ally units and units under your control do the
same.
^947-^* Also summons ^9602/3/4/5 Undead^* upon use to help you for the duration.
Undead have 30 Attack Damage with a 1.6 second attack cooldown.
^947-^* All units gain ^96020/40/60/80 Attack Speed^* and are forced to attack the
target for 6 seconds.
^947-^* Deals 150% damage to structures and 50% damage to other units
^947-^* If the target moves beyond 1100 units the effect is cancelled.
_________________________________
_________________________________
Ability 4: ^256Resurrection^*
^274*^*Radius: 1500
^274*^*Mana Cost: 250
^274*^*Cooldown: 160/120/80 seconds
^947-^* Upon use, revives all nearby ally units after a 3 second channel. Heroes
resurrect with up to 100% Health and Mana, divided among the number of heroes
resurrected. Non-hero units resurrect with 50% Health under ^059Deadlift^*'s
control for 10 seconds.
^947-^* Passively leaves a gravestone when an ally hero dies. Allies revived will
neither leave a Gravestone nor lose gold from dying for 30 seconds.
^947^947-^* Staff of the Master effect: Upon death, automatically triggers the
ability after a 3 second delay if it is off cooldown, reviving yourself in the
process as well with 100% Health and Mana. If it is on cooldown, Deadlift leaves
behind his own Gravestone and revives after a 3 second delay. Own Gravestone dies
in 3 hits.^*
==^960=============================^*==
=^075 Heroes ^*=
^947-^* ^059Artillery^*
^947-^* ^059Deadlift^*
_________________________________
^059Adrenaline^*
^075Shard Blast^*
^947-^* The secondary (bounce-back) projectile will now land at most 350 range away
from ^059Adrenaline^* under normal circumstances.
^947-^* The secondary projectile will at most travel 1200 distance away from the
target.
^274*^*This is relevant when Adrenaline teleports away before the projectile
hits.
_________________________________
^059Armadon^*
^059Berzerker^*
^256Chain Spike^*
^947-^* Added a new ^077Staff of the Master^* effect: Increases chain duration from
^9605 to 10 seconds^* and slow from 40% tapering to a 50% static Movement Speed
Slow. Second activation now executes the target if it falls below 20% of
^999health^*.
_________________________________
^059Blood Hunter^*
^256Blood Sense^*
^947-^* Range reduced from Global to 1500/3000/4500/Global.
_________________________________
^059Chronos^*
^256Chronofield^*
^947-^* ^059Chronos^* now has 1000 Movement Speed while inside the Chronosphere.
^274*^*This breaks the maximum movement speed barrier and is in addition to
other existing effects.
_________________________________
^059Defiler^*
^256Unholy Expulsion^*
^947-^* While Unholy Expulsion is active, when ^059Defiler^* takes 140 Post-
Mitigation Damage, she loses a spirit and heals for 30% of that value over 6
seconds.
_________________________________
^059Demented Shaman^*
_________________________________
^059Doctor Repulsor^*
^256Ludicrous Speed^*
^947-^* Now deals ^9606/9/12 Magic Damage^* per 100 units traveled in a 200 unit
line, up to ^960120/180/240 Magic Damage^*. Deals half damage to creeps.
^947-^* No longer passively grants Intelligence to ^059Doctor Repulsor^*.
^947-^* Attack action time (i.e. the "windup time" before an attack) is now set to
0 while Ludicrous Speed is active.
^947-^* Attack cooldown is also reset when ^256Ludicrous Speed^* is cast.
^274*^*This ensures that ^059Doctor Repulsor^* can launch an autoattack when he
uses Ludicrous Speed.
^947-^* ^256Turn^* rate is now set to 9000 while Ludicrous Speed is active.
_________________________________
^059Drunken Master^*
_________________________________
^059Emerald Warden^*
^256Silencing Shot^*
^256Hunter's Command^*
^256Overgrowth^*
_________________________________
^059Engineer^*
^256Steam Turret^*
^947-^* Cast Range increased from ^960750 to 800^*.
^947-^* Mana cost reduced from ^960100 to 75^*.
^947-^* Cooldown reduced from ^96022 to 15 seconds^*.
^256Spider Mines^*
^947-^* Magic Damage reduced from ^960100/175/250/325 to 80/160/240/320^*.
^256Energy Field^*
^947-^* Added a new ^077Staff of the Master^* effect: Grants the ability 900 Cast
Range and brings ^059Engineer^* to the destination. Plants 4 ^256Spider Mines^* on
arrival which last for 10 seconds.
^274*^*These Spider Mines have the same level as your Spider Mines ability and
do not count towards the mine limit.
_________________________________
^059Glacius^*
^256Glacial Downpour^*
^947-^* ^077Staff of the Master^* effect: Now also grants the ability 800 cast
range in addition to the other Staff of the Master bonuses.
_________________________________
^059Goldenveil^*
Greedgutter
^947-^* Added a new ^077Staff of the Master^* effect: Active effect now also
affects enemies within 400 range of the target.
_________________________________
^059Gravekeeper^*
^256Corpse Explosion^*
^947-^* Initial targeting radius increased from ^960225 to 400^*.
_________________________________
^059Hammerstorm^*
^256Hammer Throw^*
^947-^* Cooldown reduced from ^96014 to 13 seconds^*.
_________________________________
^059Legionnaire^*
^256Whirling Blade^*
^947-^* Now deals 25% bonus damage to non-hero units.
_________________________________
^059Klanx^*
^256H.A.W.K.^*
^947-^* Added a new ^077Staff of the Master^* effect: ^256Flight^* becomes passive
and permanent.
^256Lackey^*
^947-^* Added a new ^077Staff of the Master^* effect: Increases Magic Damage by 20.
^075A.T.K. Drones^*
^947-^* Mana cost lowered from ^960100/150/200 to 100^*.
_________________________________
^059Magebane^*
_________________________________
^059Master of Arms^*
^256Weapon Enhancement^*
^947-^* ^256Cheetah^* Attack Speed bonus increased from ^9600/100/150/200/250 to
0/100/175/250/325^*.
_________________________________
^059Moira^*
_________________________________
^059Monkey King^*
^256Heavenly Vault^*
^947-^* Cooldown reduced from ^96010 to 8 seconds^*.
_________________________________
^059Night Hound^*
^256Invisibility^*
^947-^* Bonus Agility increased from ^9600/6/12 to 3/9/15^*.
_________________________________
^059Nitro^*
^256Ballistic^*
^947-^* Attack Damage multiplier reduced from ^960100/105/110/115/120% to 100%^* at
all levels.
_________________________________
^059Prisoner^*
^256Prison Break^*
_________________________________
^059Prophet^*
^256Shared Fate^*
^947-^* Duration decreased from ^9605/7/9 to 4/6/8 seconds^*.
_________________________________
^059Rally^*
^256Battle Experience^*
^947-^* Bonus Attack Damage rescaled from ^96010/20/30/40 to 30^*.
_________________________________
^059Salomon^*
^075Wish for Wealth^*
^947-^* Gold bonus per kill lowered from ^9606/12/18/24 to 5/10/15/20^*.
_________________________________
^059Sand Wraith^*
^075Enkindle^*
^947-^* Bonus Attack Speed increased from ^96015/25/35/45 to 15/30/45/60^*.
_________________________________
^059Sapphire^*
^075Unstable Shard^*
^947-^* Movement Speed Slow increased from ^96010% to 15%^*.
_________________________________
^059Shadowblade^*
^947-^* Strength gain per level increased from ^9602.2 to 2.5^*.
^947-^* Agility gain per level increased from ^9602.2 to 2.5^*.
^947-^* Intelligence gain per level increased from ^9602.2 to 2.5^*.
_________________________________
^059Solstice^*
^256Graceful Strikes^*
^947-^* ^256Solar Slash^*'s bonus damage multiplier against creeps increased from
^960100% to 150%^*.
_________________________________
^059Tarot^*
_________________________________
^059Tempest^*
^256Elemental^*
^059Tremble^*
^256Hive Mind^*
_________________________________
^059Tundra^*
^256Cold Shoulder^*
^947-^* Now performs a proper attack on impact, instead of just dealing your Attack
Damage.
^256Call of Winter^*
^947-^* Radius in which enemies see Shiver reduced from ^960600 to 400^*.
_________________________________
^947-^* When damaged, gains 1 charge for every 10 ^999Health^* lost, up to a max of
250 charges.
^947-^* Each charge grants 1 bonus True Damage to your attacks against non-
structure enemies.
^947-^* Loses 10 charges per second after 4 seconds of not taking any Damage.
^947-^* Effects of this item do not stack and propagate to illusions for 33% power.
_________________________________
^075Orb of Zamos^*
^947-^* Gold given to the synchronized partner decreased from ^96015 to 10^*.
^947-^* Now properly disabled in Tournament Rules.
_________________________________
^077Stormspirit^*
^947-^* Can no longer apply Stormspirit to a unit who has already been under its
effects within the last 3 seconds (after landing).
_________________________________
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Hero Ban
^947-^* All Random
^075Grimm's Crossing^*
^947-^* Blind Ban
When the Hannya was given the Succubus as his target, he rejoiced, for eliminating
that daemon would lift an eternal, looming cloud of the toxic emotion from Newerth.
Let the Succubus' final feeling be of overwhelming, crushing jealousy as she
witnesses the true power of the Hannya!
But when the proper time actually arrived, now known as the Second Corruption, the
young Latchkey sister was appalled to see the relics they had protected being used
as weapons, unleashed upon the innocent to cause devastation, slaughter, and
heartbreak. Her older sister found this carnage amusing, even thrilling! The
suffering and cursing of Sol's name was everything they and their parents had hoped
for. She was so mesmerized by the delightful anguish she didn't notice her younger
sister trying to use her powers to smash one of the magical locks until it was too
late -- the little brat actually destroyed the lock and gave the relic to one of
the foul Martyrs! So began the ongoing struggle between the sisters -- one trying
to help the Legion and make up for the evil her parents carried out, one trying to
bring victory to the Hellbourne and honor the vision her parents had for Newerth.
Whenever they meet at the site of a prized relic, the sibling rivalry is epic!
^059Demented Shaman^*
^947-^* Debuff reduction effects will no longer completely nullify the application
of the Damage over Time state.
^059Hammerstorm^*
^947-^* Hammer Leap (^256Hammer Throw^*, boosted by ^077Staff of the Master^*) no
longer teleports Hammerstorm to the bottom-left corner of the map if ^059Moira^*
uses ^256Arcane Vortex^* and Hammerstorm activates the leap subability after the
initial 3 second timeframe.
^059Kinesis^*
^947-^* ^256Inherent Defense^*'s tooltip has been updated to clarify that the
shield is generated through non-DoT Damage (instead of Spell Damage).
^059Myrmidon^*
^947-^* ^579Mephisto Myrmidon^*'s ^256Weed Field^* now properly displays its
textures.
^059Pebbles^*
^947-^* ^579Chuck Pebbles^*' ^256Stalagmites^* projectile will no longer be
slightly delayed if an ally ^579Grace Nymphora^* is on your team.
^059Pharaoh^*
^947-^* ^256Wall of Mummies^* no longer interrupts channeling if it pulls allies
into the wall.
^274*^*Still interrupts channeling if it pulls enemies into the wall.
^059Rhapsody^*
^947-^* Tooltip reworded from "Physical and Magic Damage Immunity" to "100%
Physical and Magic Damage Reduction" for clarification purposes.
^059Soul Reaper^*
^947-^* ^256Withering Presence^*'s tooltips have been clarified to mention
^999Health^* Loss instead of Damage.
^059Succubus^*
^947-^* ^256Mesmerize^*'s tooltips have been clarified to mention ^999Health^* Loss
instead of Damage.
^059Voodoo Jester^*
^947-^* Certain effects (e.g. ^256Kelp Field^*) now display properly on the
^579Voodoo Raptor^* avatar.
_________________________________
^980Version 4.3.7^*
-------------
^98027 February 2018^*
^059Kinesis^*
^256Stasis Smash^*
^947-^* The affected target now receives 30% Damage Reduction from all sources
while Stasis Smash is active.
^274*^*Prior to the changes in 4.3.5, the Damage Reduction on the target applied
to all sources except from ^059Kinesis^*. Now, the Damage Reduction on the target
applies to all sources, including ^059Kinesis^*.
^075SomaZ's Synchronizer^*
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Hero Ban
^947-^* All Random
^0751v1 Mode^*
^947-^* Solo/Different Heroes
She lifted Kusanagi from its altar -- the blade was surprisingly light -- and crept
toward the thick forest just beyond the shrine's clearing. When one of Po's scouts
shouted at her, then charged with a half-dozen others, the girl knew she had
failed. But she would not give up without a fight. The scouts laughed as she lifted
the blade in an awkward warrior's stance, then taunted her, offering her one free
shot before they threw her corpse atop the dead priests. With tears in her eyes the
girl swung the blade, knowing it would fall short, but it was all she could think
to do. The blade did miss, but the fiery wheel burning with the fury of the gods
did not. The blade unleashed this magical weapon upon the scouts and cut them down,
turning them to bones and ash. The remaining scouts attacked and she swung the
blade again, summoning a shrine that trapped the killers within then collapsed upon
them. The girl stared at Kusanagi, awed by its power. The legends were true! If she
could master the blade, become worthy of carrying it into battle against General Po
and the fiends of corruption, maybe she could help bring peace to the land. Maybe
then Kusanagi could rest again, but for now, there was work to be done, and a
legend to continue.
The Electrician constantly searches for new technologies and materials to aid his
mission of replicating the destructive powers of the Hellbourne and expanding their
damage capabilities, and when he discovered the Ascension technology and its
seemingly endless depth of potential, he immediately began experiments to weaponize
it. His first attempts to use the unfamiliar technology to channel his beloved
electricity ended rather embarrassingly, with a scorched face and a laboratory that
still smells like burnt bone marrow. But when he modeled his formulas after the
ancient Daemon Lords, those cruel tormentors known as Ravenors, aha! Converting the
electricity to plasma made it much more stable -- and lethal -- while imbuing the
cybernetic soldiers with a sole directive of causing as much human suffering as
possible gave them a simple, executable mission. The results, battlefields strewn
with charred corpses forever locked in poses of agony, make the Electrician giddy
with satisfaction.
^059Kinesis^*
^947-^* ^256Stasis Smash^* can now be dispelled as though it was a regular stun by
certain sources (e.g. ^059Accursed^*'s ^256Fire Shield^*).
^059Ravenor^*
^947-^* The second activation of ^256Ball Lightning^* will no longer count as a
spellcast for the purposes of certain interaction (e.g. ^077Mana Battery^*).
^947-^* The second activation state of Ball Lightning will now expire properly if
the projectile becomes negated (e.g. via ^059Moraxus^*' ^256Arcane Shield^*).
_________________________________
^980Version 4.3.6^*
-------------
^9806 February 2018^*
^059Empath^*
^256Essence Link^*
^947-^* True Damage per second and Heal per second reduced from ^96020/35/50/65 to
20/30/40/50^*.
_________________________________
^059Gladiator^*
_________________________________
^059Goldenveil^*
^075Hop^*
^947-^* Range increased from ^9601000 to 1200^*.
^947-^* Cooldown increased from ^9602 seconds to 3 seconds^*.
_________________________________
^059Kinesis^*
^256Telekinetic Control^*
^947-^* Magic Damage per unit thrown reduced from ^96080 to 60^*.
^947-^* Movement Speed Slow reduced from ^96020% to 15%^*.
_________________________________
^059Rhapsody^*
^256Arcane Hymn^*
^947-^* Radius decreased from ^960Global to 500^*.
_________________________________
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Hero Ban
^947-^* All Random
^0751v1 Mode^*
^947-^* Solo/Different Heroes
This is why, when the young Aritor contessa demanded enrollment in Adkarna's combat
school, her parents shook their heads and obliged, knowing it was just a phase. But
she excelled. Then dominated. She chose the scythe as her weapon of choice, a tool
that felt natural and easy in her hands, and the traditionally trained sword- and
spearmen had no defense against her agility and unorthodox style. When the contessa
graduated at the top of her warrior class and pledged to fight for the Legion, the
Aritors forbade it. When she ignored them, they threatened to exile her from the
family and cut her off from all funds. This was fine with her -- a warrior needs no
comforts -- but she did require one parting gift. She took the ornamental scythe
from above the massive hearth, had the smiths hone the blade to a wicked edge, and
set out to find Hellbourne to harvest.
What the monks could not know was that the ronin were Hellbourne -- dead samurai
possessed by the insidious corruption of All Hells -- and when Shinobi and his
fellow assassins ambushed them the ensuing battle left only the ninja leader alive.
Since that day he has pledged his skills and his blades to destroying the
Hellbourne threat, and the monks shudder at the slaughter they helped create.
^059Blacksmith^*
^947-^* ^256Fireball^* now properly procs 3x multicast instances when ^256Chaotic
Flames^* is maxed out.
^059Drunken Master^*
^947-^* ^256Lunge^* will no longer teleport to a target if they have disjointed the
initial ^256Lunge^* projectile.
^059Gladiator^*
^947-^* ^256Call to Arms^*' Chariot now properly travels 2000 units regardless of
where you cast it.
^274*^*Before, it was travelling more than 2000 units & takes a longer amount of
time to reach its destination. This issue was exacerbated as you cast it closer to
its max range.
^059Goldenveil^*
^947-^* Plunge no longer allows Goldenveil to use items while you are in midair
when using this ability.
^059Kinesis^*
^947-^* Forgetting ^059King Klout^*'s ^256Goblin Toss^* ability from Thoughtsteal
now properly kills the minions created by ^256Goblin Toss^*.
^947-^* Forgetting ^059Silhouette^*'s ^256Death Lotus^* ability from Thoughtsteal
now properly expires the orbiting projectiles created by ^256Death Lotus^*.
^947-^* Forgetting ^059Wildsoul^*'s ^256Summon Booboo^* ability from Thoughtsteal
now properly kills Booboo.
^947-^* Forgetting ^059Scout^*'s ^579Vanish^* ability from Thoughtsteal now
properly expires the appropriate active states on Kinesis.
^947-^* Forgetting ^059Parallax^*'s ^256Fulcrum Shift^* ability from Thoughtsteal
now properly destroys the Fulcrum owned by Kinesis.
^947-^* Using Thoughtsteal on Parallax and casting his Fulcrum Shift and reaching 0
charges on that skill will no longer cause it to be forgotten.
^947-^* Using Thoughtsteal on Silhouette's Death Lotus now spawns the proper number
of blades.
^947-^* Using Thoughtsteal on another Kinesis (e.g. a mimic created by
^059Circe^*'s ^256Twisted Visage^*) will no longer cause infinite casts of
Thoughtsteal (and by extension, infinite Silence) against another Kinesis hero.
^947-^* Using Thoughtsteal on ^059Adrenaline^* and casting Shard Blast will no
longer play some odd red visual effects beside you.
^947-^* Using Thoughtsteal on ^579Ceremonial Armor Jeraziah^* and casting his
^256Inner Light^* spell will now play the proper cast sounds.
^059Valkyrie^*
^947-^* Using ^256Javelin of Light^* when boosted by ^077Staff of the Master^* and
doing a frame-perfect animation cancel into ^256Call of the Valkyrie^* will no
longer cause 1 instance of ^256Call of the Valkyrie^* to be nullified.
^075Master's Legacy^*
^947-^* State will no longer linger on an ally if it is transferred to your stash.
_________________________________
^980Version 4.3.5^*
-------------
^98016 January 2018^*
^947-^* 5-player queues can now match up against an opposing team composed of a 2-
player group and a 3-player group.
^274*^*Solo queuing will still not match you against a 5-player group.
^947-^* ^059Berzerker^*
^947-^* ^059Bramble^*
^947-^* ^059Kinesis^*
^947-^* ^059Sapphire^*
^947-^* ^059Warchief^*
^947-^* Tier 3 Towers and all other base buildings lose the benefits of the
Backdoor Protection System if a Melee Barracks or Ranged Barracks is destroyed
(rather than if a Tier 3 Tower is destroyed).
^256Comet^*
^947-^* Stun duration reduced from ^9602 seconds to 1.2/1.4/1.6/1.8 seconds^*.
^256Dimensional Link^*
^947-^* Base Damage bonus reduced from ^96012/20/28/36% to 12/18/24/30%^*.
_________________________________
^059Berzerker^*
^256Carnage^*
^947-^* Cooldown reduced from ^960100/60/20 seconds to 60/40/20 seconds^*.
^947-^* Duration reduced from ^96010 seconds to 6/8/10 seconds^*.
^947-^* Stun, Slow, and Debuff resistance increased from ^96040/60/80% to
60/80/100%^*.
_________________________________
^059Bramble^*
^075Chomp!^*
^947-^* Magic Damage rescaled from ^9604/6/8/10% of your Max Health to 5/6/7/8% of
your Max Health^*.
^059Deadwood^*
^256Willowmaker^*
^947-^* Percentage of Strength dealt as damage to the enemy & taken by
^059Deadwood^* increased from ^96035 to 40%^*.
^947-^* Cooldown reduced from ^960120/100/80 seconds to 110/90/70 seconds^*.
_________________________________
^059Kinesis^*
^075Thoughtsteal^*
^947-^* Now silences the target for 2 seconds upon stealing the target's ability.
^947-^* The stolen ability is now permanent until ^059Kinesis^* chooses to forget
the stolen ability.
^274*^*Forgetting the ability can be done by activating Ability 3 (default
hotkey "E").
^274*^*Forgetting an ability now puts Thoughtsteal on cooldown.
^256Telekinetic Control^*
^947-^* Magic Damage per unit lifted increased from ^96060 to 80^*.
^256Stasis Smash^*
^947-^* Magic Damage increased from ^960150/250/350 to 200/300/400^*.
^947-^* No longer grants opponents Damage Reduction.
_________________________________
^059Maliken^*
^256Life Essence^*
^947-^* ^999Health^* returned changed from ^96010/20/30/40 + 3/6/9/12% to
10/20/30/40 + 5% of Attack Damage^*.
^256Hellbourne Zeal^*
^947-^* Attack Speed per charge reduced from ^9601/1.5/2/2.5 to 0.5/1/1.5/2^*.
_________________________________
^059Monkey King^*
^947-^* Base Strength increased from ^96018 to 20^*.
^256Flying Nimbus^*
^947-^* Now grants ^9605/7.5/10 Mana Regeneration^*.
_________________________________
^059Pharaoh^*
^947-^* Armor lowered from ^9602.9 to 2.2^*.
^256Tormented Soul^*
^947-^* Cooldown increased from ^96025/20/15/10 to 30/25/20/15 seconds^*.
_________________________________
^059Sapphire^*
^075Reckless Charge^*
^274*^* If the target gets pushed into Unstable Shard, the target will be
^960Stunned for 2/2.5/3/3.5 seconds^*.
_________________________________
^059Swiftblade^*
_________________________________
^059Tundra^*
^256Piercing Shards^*
^947-^* Damage effect type changed from Superior Mixed to Magic.
^947-^* Damage reduced from ^960170/230/290/350 to 140/200/260/320^*.
^256Cold Shoulder^*
^947-^* Tapering 60% Movement Speed Slow removed.
^947-^* Now applies a ^96010/20/30/40% Movement Speed Slow^* to the target for 2
seconds each time they are attacked while the Cold Shoulder debuff is on them.
^947-^* Mana Cost increased from ^96040 to 60^*.
_________________________________
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Hero Ban
^947-^* All Random
^075Blitz Mode^*
^947-^* Blind Ban
Only when he had converted one hundred sacred area to shrines -- and killed
hundreds of innocents in the process -- did General Po rest and call for a massive
ceremony to celebrate his obvious greatness. When the torches were lit and the
banners unfurled, the General found that his adoring crowd was entirely jiangshi,
come for vengeance. They surrounded the tyrant and slowly drained his life force,
dragging the agony out as long as they could, then left his corpse intact to ensure
it would join them and wander eternally, undead and insatiable.
The Elder Rift Tempest carries within it the chaotic weather and environmental
conditions of the Great Rift, and the highly flammable gasses, plummeting meteors
and unpredictable voids do a quick job of turning any Newerth battlefield into a
terrifying mirror of the nightmarish Great Rift. Following in the wake of the Elder
Rift Cthulhuphant, the Elder Rift Tempest seeks to turn the path of destruction
into a fertile landscape for the seeds of chaos.
Sol did not respond. But the Sin Slayer did. The Sister did not know it, but the
dead Martyr she protected had carried the legendary weapon into countless holy
battles and had been buried with it, and now it whispered to her from within the
granite walls: Sister. The only true path to peace is through overwhelming force.
Carry me to the enemy and see them shatter.
She watched the daemons draw closer, the blood from her Sisters still glistening on
their teeth and claws. What would Sol want? Obedience to her vows, or vengeance
upon his enemies? Her fingers twitched toward the tomb entrance, and that was all
the Sin Slayer needed. It flew to her hand, bursting through the stone walls and
unleashing instant destruction upon the Hellbourne. Since that gruesome day, the
Sister and her weapon have become inseparable as they cut a holy swath through the
corrupted ranks. They are both known by the single name -- Sin Slayer -- a name
that sends a chill through even Apex's simmering blood.
==^960 Bug Fixes & Optimizations ^*==
^077Forests of Caldavar^*
^947-^* Fixed a few more lingering pathing bug locations.
^059Bramble^*
^947-^* Trail lifetime tooltips for Enhanced Shrubbery have been updated to display
the correct value (6 seconds).
^274*^*Was displaying the value as 4 seconds before, which was incorrect.
^059Cthulhuphant^*
^947-^* ^579Plushie Cthulu^* now plays the correct sounds when using ^256Trample^*.
^059Drunken Master^*
^947-^* ^579Dionysus Mead Viking^*'s colour has been slightly adjusted to more
clearly portray other visual effects (e.g. ^077Shrunken Head^*'s visual effects).
^059Forsaken Archer^*
^947-^* Skeletons can no longer be targeted by ^077Post Haste^*.
^059Klanx^*
^947-^* ^256Lackey^* no longer despawns when illusions of Klanx are created.
^274*^*As a result, Lackey's projectile spawns at the correct location when
Klanx attacks.
^059Valkyrie^*
^947-^* ^256Call of the Valkyrie^*'s second instance of damage will now be properly
dealt if 2 instances of the spell occur within a short timeframe.
^274*^*This primarily accommodates the interactions between ^077Staff of the
Master^*'s effect on ^256Javelin of Light^* and ^077Restoration Stone^*.
_________________________________
^980Version 4.3.4^*
-------------
^9802 January 2018^*
^075The following heroes are now properly excluded from Tournament Rules:^*
^947-^* ^059Berzerker^*
^947-^* ^059Goldenveil^*
^947-^* ^059Kinesis^*
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Hero Ban
^947-^* All Random
^075Team Deathmatch^*
^947-^* Blind Ban
==^960 New Content ^*==
^947^947+^* The electronic realm of Arcadia has been sealed away from the passage
of time for decades due to a defensive shield coded by the Quarter Masters. This
shield had kept them isolated and safe from the chaos of Newerth, until 8-Bit Kane
accidentally sliced through the power cord during his headstrong rush through the
shield to join the fray. Now all the characters of Arcadia are free to roam Newerth
while the Quarter Masters duct-tape the cord, jostle consoles and blow into
cartridges in a frantic attempt to reactivate the shield.^*
Eventually the Sisters gave up, allowing the boy to wander the orphanage on his own
rather than have him taint the other children with his blasphemies. When he
stumbled upon the maintenance workshop, it was as if he'd finally found something
to devote himself to. The tools, gears, cogs, belts, hinges--they all made perfect
sense. They were real. He began to build things; toys at first, then carts and
scooters for the other children, then weapons (which did NOT go over well with the
Sisters). The more he worked the gears, the more he saw how they could interact to
manipulate the air around him, the water, energy...perhaps even time? He left the
orphanage at age twelve for an apprenticeship with the alchemists -- which didn't
surprise the Sisters one bit yet still made them shudder for his poor, doomed soul
-- and this proved to be the final step to achieve his goal. He created a
rudimentary time machine and went back to the moment his parents were murdered. His
machine only allowed him to observe, not interact, and so he was frozen, helpless,
as he watched. The intruder's face was concealed behind a silk scarf, but when he
turned from the brutal deed and faced the glowing embers in the fireplace to catch
his breath the scarf slipped. It was Jaru, of course. The Corrupted Disciple.
When the boy returned to the present, exhausted and torn between sorrow and rage,
he had a mission. To finance his efforts he built and sold amazing trinkets that
spun, twirled and played music. These became extremely desirable among Arasunia's
elite and he rose into high society, the mysterious, melancholy young man known
only as Professor Tick Tock. Even the Sisters who raised him did not recognize him
on the streets, but had they learned his true identity, they would not be surprised
that he seethed with obsession to perfect his time machine, to work tirelessly upon
it until he could go back to that single moment and kill Jaru.
^077Forests of Caldavar^*
^947-^* Fixed various pathing bugs with the new map. Certain trees have been
adjusted to remedy this.
^947-^* Mouse cursor no longer disappears after minimizing while not in a game.
^947-^* ^077Staff of the Master^* & its derivative effects will now properly switch
certain heroes' ultimate ability to the boosted, alternative version of the
ultimate ability upon obtaining the effect.
^274*^*Example: ^059Thunderbringer^*'s ultimate ability and Staff of the Master.
^059Blitz^*
^947-^* ^256Blitzkrieg^*'s Stun no longer bypasses Magic Immunity if the projectile
is in midair and the target gains Magic Immunity before the projectile impacts.
^059Bubbles^*
^947-^* ^256Take Cover^*, when autocast, will no longer unintentionally block
Damage-over-Time (DoT) effects.
^274*^*Was not going on cooldown while blocking DoT effects when used in this
manner before the fix.
^059Chronos^*
^947-^* ^579Punk Chronos^*' ^256Chronofield^* visuals now correctly match the
actual area of effect.
^059Circe^*
^947-^* If you use ^256Twisted Visage^* on ^059Goldenveil^*, the visual golden
tokens on the opposing team will now be properly expired when ^256Twisted Visage^*
expires.
^059Goldenveil^*
^947-^* Fixed detection logic for ^579Greed^*gutter when checking for terminated
heroes.
^947-^* Tokens from Greedgutter should no longer be visible to the enemy team under
rare circumstances.
^059Nitro^*
^947-^* Range indicator that is only visible to self should no longer be visible to
the enemy team.
^059Kinesis^*
^947-^* ^256Stasis Smash^* no longer damages lifted units upon their landing if the
unit is an ally.
^059Predator^*
^947-^* ^579Beast Predator^* will no longer have a sound delay when hitting his
chest.
^059Solstice^*
^947-^* ^256Blinding Rush^* now has its proper effects during night time if
Solstice has ^077Staff of the Master^* and chooses Day mode.
_________________________________
^980Version 4.3.3^*
-------------
^98019 December 2017^*
^947^947-^* Goldenveil the Gilded Sellsword has fought in every corner of Newerth
for countless banners, crowns, and causes -- none of which he cared about -- and
the only constants he's witnessed are death and gold. These two are inextricably
intertwined, and long ago Goldenveil slithered his way between them to offer his
legendary, lethal skills to the highest bidder. He served as a scout and assassin
for Lord Commander Maliken Grimm during the War of the Single Banner, silently
dispatching enemy sentries and scoffing at any mention that he had sold his soul to
the true enemy: mankind. When The Second Corruption tore Newerth asunder and gold
temporarily lost all value -- survival was the only currency worth anything --
Goldenveil wisely used some of his blood money to sail beyond the known borders to
fight for civilized customers.^*
But every new country, culture, and kingdom was eventually overcome by the
relentless Hellbourne corruption, and when this sly mercenary ran out of new
battlefields, he returned to the land, and profits, he knew best. The once-
prosperous city of Hope's Keep was unrecognizable. It had been reduced to rubble
and charred corpses within hours of The Second Corruption, but in the ensuing years
the nightmare of Hell's Keep had grown to meet the demands of the Hellbourne war
effort. The negotiation with Maliken Grimm was short and brutal, exactly how
Goldenveil operates: Kill as many Legion soldiers as possible and collect the heads
of Jeraziah and Ophelia. The reward will be a fortune, more than the coffers of
Adkarna and Arasunia combined, and the Gilded Sellsword gets to keep every ounce of
gold he takes from his victims along the way. Death and gold: inseparable, eternal,
and Goldenveil collects them both.
_________________________________
^075Stats^*
_________________________________
^947-^* Activate to whip your daggers at the closest enemy in radius every 0.25
seconds for 3 seconds, dealing ^96015/25/35/45 Magic Damage^* per whip. Total
damage output of ^960180/300/420/540^* over the duration.
_________________________________
^075Ability 2: Perch^*
^274*^*Range: 1000
^274*^*Mana Cost: 40 (first jump only, 0 on subsequent jumps)
^274*^*Cooldown: 2 seconds
^947-^* Target a tree to hop on top of it, gaining Clearvision of the surrounding
area and becoming invisible to enemies, but immobilized.
^947-^* While ^059Goldenveil^* is perched on a tree, he has 450 Attack Range.
^059Goldenveil^* can reactivate this ability to jump to another tree, or cast the
sub-ability Plunge.
^947-^* If Goldenveil is knocked down from a tree, he will be Stunned for 3
seconds.
^274*^*While perched, Goldenveil can unperch from the tree by issuing a Move
command.
^075Subability: Plunge^*
^274*^*Range: 800
^274*^*Radius: 250
^274*^*Mana Cost: 40/60/80/100 (Plunge only, 0 for descent)
^274*^*Cooldown: 12 seconds
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^075Ability 3: Recluse^*
^947-^* Passively regenerates ^96010/20/30/40^* Health per second when you are not
seen by enemies.
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^075Ability 4: Greedgutter^*
^274*^*Range: 900
^274*^*Mana Cost: 150/175/200
^274*^*Cooldown: 60/45/30 seconds
^947-^* Target an enemy to throw your golden dagger at them, applying a 60%
Movement Speed Slow for 4 seconds and dealing ^960150/200/250 Magic Damage +
50/75/100 Magic Damage^* per token.
^947-^* If ^059Goldenveil^* kills or assist in killing a hero, he receives
^96060/90/120 Gold^* per token and his team receives ^96020/30/40 Gold^* per token.
Killing the entire enemy team will reset the tokens and grants each member of
^059Goldenveil^*'s team 100/200/300 Gold.
^947-^* Passively applies 3 golden tokens on enemy heroes when this ability is
learned. Enemy heroes lose a token whenever Goldenveil kills or assists in killing
them.
==^960=================================================================^*==
^947-^* ^579Kongor^* has been relocated to a new home in a neutral position on the
southeast side of the river.
^947-^* The southern ramps leading to mid lane have been adjusted to create a
safer, harder to gank matchup in mid.
^947-^* The ^900Hellbourne^* ancients have been repositioned to better reflect the
^090Legion^* ancients.
^947-^* The Observatory has also found a new location with the shuffling of all its
immediate neighbors.
=^075 Heroes ^*=
^059Aluna^*
^256Emerald Lightning^*
^947-^* Bounces reduced from ^9601/2/3/4 to 1^*.
^947-^* Stun duration on both chained targets increased from ^9601 to
1.25/1.5/1.75/2 seconds^*.
^947-^* Attack Speed magnitude on the buff and debuff increased from ^96040 to
50^*.
^947-^* ^256Emerald Red^* Attack Speed buff and debuff increased from ^96060 to
75^*.
_________________________________
^059Berzerker^*
^256Chain Spike^*
^947-^* Range increased from ^960550 to 600^*.
^947-^* Mana Cost rescaled from ^96090/95/100/105 to 80/90/100/110^*.
^947-^* Damage rescaled from ^96045/80/115/150 to 40/80/120/160^*.
^947-^* Immobilie rescaled from ^9601.3/1.7/2.1/2.5 seconds to 1/1.5/2/2.5
seconds^*.
_________________________________
^059Blood Hunter^*
^256Blood Crazy^*
^947-^* Cooldown reduced from ^96015 seconds to 15/13/11/9 seconds^*.
^256Blood Sense^*
^947-^* Radius increased from 1500/3000/4500/6000 to Global.
^947-^* ^999Health^* threshold for detection rescaled from ^96035% to
25/30/35/40%^*.
^256Hemorrhage^*
^947-^* SuperiorMagic Damage taken per distance unit travelled decreased from
^96035/55/75% to 30/45/60%^*.
_________________________________
^059Chronos^*
^256Time Leap^*
^947-^* Movement Speed Slow reduced from ^96022/28/34/40% to 10/15/20/25%^*.
_________________________________
^059Demented Shaman^*
^256Unbreakable^*
^947-^* No longer grants 20/40/60 Attack Damage.
_________________________________
^059Flux^*
^256Magnetic Surge^*
_________________________________
^059Gemini^*
_________________________________
^059Hammerstorm^*
^256Hammer Throw^*
^947+^* ^904New ^*^077Staff of the Master^* effect:
^274*^*Increases cast range and leaves a hammer at the landing location. You can
reactivate Hammer Throw within the next 3 seconds to teleport to the target and
apply 1 autoattack to them.
_________________________________
^059Kinesis^*
^947-^* Activate to steal the first ability from the target hero.
^274*^* Your first (Q) ability turns into the target's first (Q) ability. Target
gets to keep their ability.
^947-^* The stolen ability will last for a single cast or until you die and costs
the same as it would for the enemy at that level. Level of the stolen ability is
equivalent to the level of Thoughtsteal.
^947-^* Target enemy unit to place it in a stasis and lift non-hero units around it
for up to ^9603/3.5/4 seconds^*. Target gains 50% Damage Reduction from sources
other than ^059Kinesis^* and is Stunned while in stasis.
^947^947-^* When stasis expires, the target takes 150/250/350 Magic Damage and an
additional ^96020/30/40 bonus Magic Damage^* for every other unit lifted. Units
lifted take the same damage. Other enemies in the area receive a 2 second 50%
Movement Speed Slow if they are caught in the blast.^*
^947-^* Ability can be activated again to end the effect early.
^947-^* Creeps thrown with ^256Telekinetic Control^* at a target lifted with Stasis
Smash will get caught and contribute to the effect as well.
^947-^* ^077Staff of the Master^* Effect: Increases the radius to 600 and allows
you to choose where the target lands. Cannot throw further than 1200 distance.
_________________________________
^059Madman^*
^256Stalk^*
^947-^* Movement Speed bonus increased from 50% to Haste (max Movement Speed,
cannot be slowed).
^256Berserk^*
^947-^* No longer gives a Movement Speed bonus.
_________________________________
^059Maliken^*
^256Sword Throw^*
^947-^* Mana Cost lowered from ^960110/120/130/140 to 100/110/120/130^*.
^256Hellbourne Zeal^*
^947-^* Attack Speed bonus increased from ^9600.5/0.8/1.1/1.4 to 1/1.5/2/2.5^*
Attack Speed for every 1% of missing ^999Health^*.
^947-^* Attack Speed bonus no longer has a limit (previously 100).
^947-^* Now also grants 0.1 Magic Armor per 1% of missing Health.
^256Possession^*
^947-^* ^999Health^* loss effect changed: sets your ^999Health^* to 75% of your Max
^999Health^* if your current ^999Health^* is higher than that value.
^947-^* No longer gains bonus Armor for the first 7 seconds of the effect.
^947-^* Attack Range in demon form increased from ^960550 to 600^*.
_________________________________
^059Master of Arms^*
^256Acid Bomb^*
^947-^* Physical Damage rescaled from ^96010/20/40/80 to 15/30/45/60^*.
^256Weapon Enhancement^*
^947+^* ^904New ^*^077Staff of the Master^* effect:
^274*^*Now gains the effects of both guns at once.
^256Master's Call^*
^947-^* Cooldown reduced from ^960100/80/60 seconds to 60 seconds^* all levels.
^947-^* Shield value increased from ^960200/300/400 to 200/400/600^*.
^947-^* Attack Speed on ^256Cheetah^* while shield active increased from
^96040/80/120 to 50/100/150^*.
_________________________________
^059Midas^*
^256Golden Salvo^*
^947-^* Radius increased from ^960150 to 175^*.
^256Transmute^*
^947-^* Magic Damage increased from ^96050/100/150 to 100/150/200^*.
_________________________________
^059Monkey King^*
^256Illusive Dash^*
^947-^* Cooldown reduced from ^96015/13/11/9 seconds to 13/11/9/7 seconds^*.
^256Heavenly Vault^*
^947-^* Cooldown reduced from ^96012 seconds to 10 seconds^*.
^256Flying Nimbus^*
^947-^* Cooldown upon taking damage reduced from ^9605 seconds to 3 seconds^*.
^947-^* No longer loses Nimbus when damaged by creeps or neutrals.
^947-^* No longer reduces cooldown of other abilities.
_________________________________
^059Moon Queen^*
^947-^* Agility gain per level reduced from ^9603.5 to 3.2^*.
^256Multi-Strike^*
^947-^* Damage reduction per bounce increased from ^96025% to 50%^* when attacking
structures.
_________________________________
^059Nitro^*
^256Ballistic^*
^947-^* Damage dealt to the initial target decreased from ^960120% to
100/105/110/115/120%^*.
^947-^* Physical Damage on subsequent targets hit reduced from ^96015/30/45/60/75%
to 10/20/30/40/50%^*.
_________________________________
^059Oogie^*
^075Conflagration^*
^947-^* Magic Damage based on Max Mana changed from ^9602/3/4/5% to 1/2/3/4%^*.
^274*^*The values were unintentionally changed previously from ^9602/3/4/5% to
4%^*, so this is being remedied correctly based on ^059Oogie^*'s performance since
the change.
_________________________________
^059Ophelia^*
^256Nature's Wrath^*
^947-^* Movement Speed Slow is now tapering.
^256Ophelia's Touch^*
^947-^* No longer grants affected units 5/10/15 ^999Health^* Regeneration.
_________________________________
^059Pandamonium^*
^256Flick^*
^947-^* Range increased from ^960350 to 400^*.
^947-^* Movement Speed Slow rescaled from ^96020/30/40/50% to 40%^*.
_________________________________
^059Pharaoh^*
^256Wall of Mummies^*
^947-^* Duration reduced from ^9604/5/6/7 to 3/4/5/6 seconds^*.
^947-^* No longer removes Mana from affected targets.
^947-^* Damage type changed from True to Magic.
_________________________________
^059Pollywog Priest^*
^256Voodoo Wards^*
^947-^* Cooldown increased from ^960100/90/80 seconds to 120/110/100 seconds^*.
^947-^* Damage against structures reduced by 25%.
_________________________________
^059Predator^*
^256Venomous Leap^*
^947-^* Cast type is properly changed from Physical to Magic.
^256Terror^*
^947+^* ^904New ^*^077Staff of the Master^* effect:
^274*^* Stacks reduced from ^9604 to 2^*.
^274*^* Attack Speed increased from ^96025/50/75 to 50/75/100^*.
^274*^* Kills reset the cooldown of ^256Venomous Leap^*.
_________________________________
^059Rally^*
^256Battle Experience^*
^947-^* Attack Damage bonnus increased from ^9606/12/18/24 to 10/20/30/40^*.
^274*^* Armor Penetration increased from ^96015/30/45/60 to 20/40/60/80^*.
_________________________________
^059Ravenor^*
^256Storm Blades^*
^947-^* Attack Speed increased from ^96020/40/60/80 to 30/60/90/120^*.
^947-^* Number of bounces increased from ^9601/2/3/4 to 3/4/5/6^* targets.
^256Static Shock^*
^947-^* Active component removed (i.e. will no longer grant 15/30/45/60 Attack
Speed to ^059Ravenor^* for 6 seconds).
^256Power Overwhelming^*
^947-^* Charges gained per damage instance increased from ^9606 to 8^*.
^947-^* No longer gains a minimum amount of charges.
^947-^* Maximum charges rescaled from ^960125 to 80/120/160^*.
^947-^* Movement Speed per charge rescaled from ^9600.6/0.8/1 to 0.5/1/1.5^*.
^947-^* Superior Magic Damage per charge rescaled from ^9600.8/1.2/1.6 to
0.5/1/1.5^*.
_________________________________
^059Rhapsody^*
_________________________________
^059Shadowblade^*
^256Gargantuan's Blast^*
^947-^* Strength bonus increased from ^9603/6/9/12 to 4/8/12/16^*.
^256Feint's Siphon^*
^947-^* Movement Speed bonus increased from ^96010/20/30/40 to 25/30/35/40^*.
^947-^* Agility bonus increased from ^9603/6/9/12 to 4/8/12/16^*.
^256Soul's Sight^*
^947-^* Intelligence bonus increased from ^9603/6/9/12 to 4/8/12/16^*.
_________________________________
^059Slither^*
Ability 3: ^256Toxicity^*
^947-^* Moved to the Ability 3 (E) slot.
^947-^* Movement Speed slow increased from ^9601.25/2.5/3.75/5% to 3/6/9/12%^*.
^947-^* ^999Health^* regeneration reduction lowered from ^96030/50/70/90% to
20/40/60/80%^*.
_________________________________
^059Swiftblade^*
_________________________________
^059Thunderbringer^*
^256Lightning Rod^*
^947-^* Radius reduced from ^9601200 to 900^*.
^256Lightning Storm^*
^947-^* ^077Staff of the Master^* changes only: Magic Damage reduced from
^960150/250/350 to 150/200/250 Magic Damage^* per strike.
_________________________________
^059Tremble^*
^256Dark Swarm^*
^947-^* Damage Reduction from enemies outside the swarm increased from ^96040% to
60%^*.
^256Terrorform^*
^947-^* ^256Terror Mound^*s no longer grant 50% Mana Regeneration.
^947-^* Cooldown is reduced from ^96040 seconds to 10 seconds^* if you use
^256Terror Port^* to teleport to the Terror Mound in your Ally Well.
_________________________________
^059Tundra^*
^256Piercing Shards^*
^947-^* Cast range increased from ^9601300 to 1500^*.
^947-^* Mana Cost decreased from ^960120 to 100/105/110/115^*.
^947-^* Mixed Damage reduced from ^960180/250/320/390 to 170/230/290/350^*.
^256Cold Shoulder^*
^947-^* Moved to the Ability 2 slot (W).
^256Call of Winter^*
^947-^* The ability can be activated to send Shiver to the target location or go
back to following you around if used on self.
^274*^* This has global cast range and no cast time.
^947-^* Shiver will automatically teleport back to you when he's in follower mode
and more than 3000 range away.
^256Avalanche^*
^947-^* Magic Damage on main target reduced from ^960200/250/300 to 150/225/300^*.
^947-^* Knockback Magic Damage increased from ^960100/200/300 to 150/225/300^*.
_________________________________
^059Valkyrie^*
^256Javelin of Light^*
^947+^* ^904New ^*^077Staff of the Master^* effect:
^274*^*Applies the current level of ^256Call of the Valkyrie^* around the target
hit by Javelin of Light.
_________________________________
^059War Beast^*
^947-^* Base Strength increased from ^96022 to 24^*.
^947-^* Strength gain per level increased from ^9602.8 to 3.0^*.
^947-^* Agility gain per level lowered from ^9601.9 to 1.4^*.
^256Summon Hellhounds^*
^947-^* Hellhound ^999Health^* rescaled from ^960400/475/550/625 to 500^*.
^947-^* Hellhound Damage rescaled from ^96030/35/40/45 to 25/35/45/55^*.
^947-^* Hellhound Armor lowered from ^9603 to 2^*.
^947-^* ^256Critical Strike^* chance rescaled from ^9600/30/30/30% to
10/20/30/40%^*.
^256Battle Cry^*
^947-^* Mana Cost increased from ^96030 to 50^*.
^947-^* Cooldown increased from ^96035 to 70/60/50/40 seconds^*.
^947-^* Bonus Damage for heroes rescaled from ^96011/22/33/44 to 15/20/25/30^*.
^947-^* Bonus Damage for non-hero units rescaled from ^9604/8/12/16 to 6/8/10/12^*.
^947-^* Buff now also grants 5/10/15/20 bonus Attack Speed.
^274*^* This applies to both heroes and non-hero units.
^947-^* Duration increased from ^96016 to 20 seconds^*.
^256Primal Rage^*
^947-^* Base Damage bonus increased from ^96010/15/20/25% to 10/20/30/40%^*.
^947-^* No longer grants 10/15/20/25 Attack Speed to your owned units.
^947-^* Now also grants 2/4/6/8 ^999Health^* Regeneration.
^256Metamorphosis^*
^947-^* Cooldown increased from ^96080/60/40 to 100/80/60 seconds^*.
^947-^* Active effect now also increases sight range during the night by
^960600/800/1000^*.
^947-^* ^256Critical Strike^* damage multiplier increased from 1.5x to
1.6/1.8/2.0x.
_________________________________
^059Wretched Hag^*
^256Sonar Scream^*
^947-^* Mana Cost lowered from ^960135/140/145/150 to 110/120/130/140^*.
^256Bat Blast^*
^947-^* Range increased from ^960700 to 900^*.
_________________________________
^059Zephyr^*
^256Wind Shield^*
^947-^* No longer passively grants a 5% bonus Movement Speed.
^947-^* ^256Evasion^* increased from ^96015/20/25/30% to 15/30/45/60%^*.
_________________________________
^947-^* Passively synchronizes with a nearby ally hero if you stay near them for 2
seconds (500 range).
^947-^* Once done, you will stay synchronized unless you move more than 3000 range
away from each other for longer than 10 seconds.
^947-^* "Synchronized" effects (which both you and your ally receive): +10 Movement
Speed, +5 Attack Damage, Each enemy unit killed grants 15 bonus gold to your
synchronized partner.
^947-^* You cannot synchronize with a hero which has already been synchronized with
someone else.
^947-^* Item can be activated to turn the effect on/off.
^077Merrick's Bounty^*
^947-^* Removed from the game.
^274*^*The addition of SomaZ's Synchronizer promotes a more ^999health^*y way of
gaining gold for support heroes, as it requires teammates and yourself to be more
proactive to reap its benefits.
^077Grimoire of Power^*
^075Master's Legacy^*
^947-^* Recipe cost increased from ^9601500 to 2000^*.
^274*^*Total Cost increased from ^9605700 Gold to 6200 Gold^*.
^077Nullfire Blade^*
^947-^* ^256Mana Burn^* per attack decreased from ^96050/75/100 to 40/60/80^*.
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Hero Ban
^947-^* All Random
^075Team Deathmatch^*
^947-^* Blind Ban
^947^947+^* The electronic realm of Arcadia has been sealed away from the passage
of time for decades due to a defensive shield coded by the Quarter Masters. This
shield had kept them isolated and safe from the chaos of Newerth, until 8-Bit Kane
accidentally sliced through the power cord during his headstrong rush through the
shield to join the fray. Now all the characters of Arcadia are free to roam Newerth
while the Quarter Masters duct-tape the cord, jostle consoles and blow into
cartridges in a frantic attempt to reactivate the shield.^*
But the Nine Kings, so focused on victory in the mortal realm, did not consider the
aftershocks of their heartlessness. As they passed, one by one, into the spirit
realms, something waited for them. The Storm Wraith, an elemental being created
from the vengeful souls of the Storm Daughters, stood ready to serve justice upon
the Nine in whatever fashion would bring them the most misery. And now that they
have all been released from All Hells, she hunts them across Newerth to ensure
their reign of terror does not begin anew.
^059Circe^*
^947-^* ^256Twisted Visage^* now properly copies the Master's Legacy state from the
target.
^059Emerald Warden^*
^947-^* ^077Staff of the Master^* effect only: Gawain, when spawned on ^059Circe^*,
will now expire if ^059Circe^* successfully casts ^256Twisted Visage^*.
^059Midas^*
^947-^* ^579Sterling Midas^*' attack projectile's spawn position (relative to his
hand) has been corrected.
^059Moon Queen^*
^947-^* ^579Lunari^* and Moon avatars can now properly toggle off ^256Multi-
Strike^*.
_________________________________
^980Version 4.3.2^*
-------------
^9805 December 2017^*
= UI =
^947-^* The 8-Bit Render Mode has made its way back into Newerth!
^274*^*A button will be available in the top bar of the main interface to toggle
the in-game graphics to 8-Bit Render Mode & regular mode.
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Hero Ban
^947-^* All Random
^947^947+^* The electronic realm of Arcadia has been sealed away from the passage
of time for decades due to a defensive shield coded by the Quarter Masters. This
shield had kept them isolated and safe from the chaos of Newerth, until 8-Bit Kane
accidentally sliced through the power cord during his headstrong rush through the
shield to join the fray. Now all the characters of Arcadia are free to roam Newerth
while the Quarter Masters duct-tape the cord, jostle consoles and blow into
cartridges in a frantic attempt to reactivate the shield.^*
^0758-Bit II TP Effect^*
^947-^* ^256Teleport^* every one of your precious pixels in dazzling 8-Bit II
style!
^947-^* Tooltips now display the proper information for ^059Empath^*'s and
^059Emerald Warden^*'s ^077Staff of the Master^* effects.
^947-^* Friend List tooltips: changed "Ignore" to "Reject" when deciding to accept
or deny the friend request.
^059Dampeer^*
^947-^* Orb visuals from ^256Consume^* now match the charge count after Dampeer
revives.
^059Deadwood^*
^947-^* ^256Clearcutting^*'s instance of bonus Movement Speed (when cutting a tree)
now applies to Deadwood properly for the ^579Plushie Deadwood^* and ^579Misfit
Deadwood^* avatars.
^059Nomad^*
^947-^* ^256Sandstorm^*'s Movement Speed Slow no longer bypasses Magic Immunity.
^059Scout^*
^947-^* ^579Vanish^*ing Woman avatar now has proper bones for visual effects.
^077Runed Cleaver^*
^947-^* Tooltips now properly mentions the Cleave information.
^947-^* Cast Range indicator is now displayed properly.
_________________________________
^980Version 4.3.0^*
-------------
^98021 November 2017^*
^947-^* You may only queue for this mode as a solo, duo, trio, or as five.
^274*^*If you queue as five players, then you will only be matched up against
another queue of five players. No exceptions.
^947-^* Recalibrated the Rank Progress impacts (for wins and losses) for Placement
Matches and Regular Matches.
^947-^* Changed Trophy Avatars from varying degrees of gold effects to three
distinct colors to further distinguish a players achievement:
^274*^*This change will be implemented for Season 5's Trophy Avatar,
^059Pebbles^*.
^947-^* Users now have the option of making their "Attack" command be usable with
the Smartcast mechanic.
^274*^*This can be found in the Options menu via Options -> Controls -> Primary
Hotkeys -> "Attack".
^947-^* The killer now always receives the appropriate amount of experience for
Hero Kills, even if they were out of experience range from the killed hero.
^059Adrenaline^*
^947-^* Base Strength reduced from ^96018 to 16^*.
^947-^* Strength gain per level lowered from ^9602 to 1.5^*.
^947-^* AgiIity gain per level lowered from ^9603.0 to 2.0^*.
_________________________________
^059Amun-Ra^*
^947-^* Base Strength increased from ^96021 to 24^*.
^947-^* Strength gain per level increased from ^9602.5 to 3.4^*.
^947-^* Base Agility decreased from ^96018 to 15^*.
^947-^* Agility gain per level decreased from ^9602.0 to 1.8^*.
^947-^* Base Intelligence reduced from ^96015 to 10^*.
^947-^* Intelligence gain per level reduced from ^9601.5 to 1.0^*.
^947-^* Base Armor increased from ^960-1 to 0^* (Starting Armor increased from
^9601.52 to 2.1^*).
^947-^* Base Damage reduced from ^96033-39 to 32-38^* (Starting Damage increased
from ^96054-60 to 56-62^*).
_________________________________
^059Andromeda^*
^947-^* Movement Speed lowered from ^960305 to 300^*.
^947-^* Base Strength lowered from ^96019 to 18^*.
^947-^* Strength gain per level increased from ^9602.1 to 2.6^*.
^947-^* Base Agility increased from ^96026 to 30^*.
^947-^* Agility gain per level lowered from ^9602.4 to 2.2^*.
^947-^* Base Intelligence lowered from ^96019 to 16^*.
^947-^* Intelligence gain per level lowered from ^9601.8 to 1.5^*.
^256Comet^*
^947-^* Mana Cost increased from ^96070/80/90/100 to 90/100/110/120^*.
^947-^* Stun duration increased from ^9601.75 seconds to 2 seconds^*.
_________________________________
^059Arachna^*
^947-^* Movement Speed reduced from ^960295 to 290^*.
^947-^* Base Agility reduced from ^96023 to 20^*.
^947-^* Intelligence gain per level increased from ^9601.5 to 2.0^*.
^947-^* Base Damage changed from ^96018-29 to 23-26^* (Starting damage rescaled
from ^96041-52 to 43-46^*).
^256Webbed Shot^*
^947-^* Magic Damage per second increased from ^9604/8/12/16 to 5/10/15/20^*.
^947-^* Mana cost increased from ^96012 to 15^*.
^947-^* Duration lowered from ^9603 seconds to 2 seconds^*.
^947-^* Attack Speed Slow increased from ^9605/10/15/20 to 10/20/30/40^*.
^256Harden Carapace^*
^947-^* Magic Armor increased from ^9608/16/24/32 to 10/20/30/40^*.
^947-^* Cooldown changed from ^96028/28/22/16 seconds to 20 seconds^*.
_________________________________
^059Deadwood^*
^947-^* Agility gain per level lowered from ^9602.0 to 1.5^*.
^256Rotten Grasp^*
^947-^* Mana cost lowered from ^960120 to 90/100/110/120^*.
^256Uproot^*
^947-^* Number of charges lowered from ^9605 to 4^*.
^256Clearcutting^* (Reworked)
^947-^* ^904New ^*active: Activate to gain ^96030/45/60/75 Movement Speed^* and the
ability to walk over and destroy trees.
^274*^*Walking over trees grants an additional boost of 30/45/60/75 Movement
Speed and ^96025/50/75/100% Slow Resistance^* for 2 seconds.
^256Willowmaker^*
^947-^* Cooldown increased from ^960100/85/70 seconds to 120/100/80 seconds^*.
^947-^* Mana cost lowered from ^960100/150/200 to 100^*.
_________________________________
^059Doctor Repulsor^*
^947-^* Base Agility lowered from ^96022 to 20^*.
^947-^* Intelligence gain per level increased from ^9602.6 to 3.0^*.
^256Magnetic Contraption^*
^947-^* Magic Damage increased from ^96070/130/190/250 to 100/150/200/250^*.
_________________________________
^059Emerald Warden^*
^256Overgrowth^*
^947-^* Can now trigger the closest Overgrowth to you by pressing the sub-ability
hotkey (default hotkey is "D").
^256Summon Gawain^*
^947-^* ^904New ^*^077Staff of the Master^* effect: allows ^059Emerald Warden^* to
Summon an additional Gawain on an ally hero.
_________________________________
^059Empath^*
^256As One^*
^947-^* ^077Staff of the Master^*: In addition to its existing effect, also grants
the ^077Staff of the Master^* upgrade to any hero ^059Empath^* is currently inside.
_________________________________
^059Geomancer^*
^947-^* Movement Speed decreased from ^960315 to 300^*.
^947-^* Attack range decreased from ^960600 to 500^*.
^256Geo Stalk^*
^947-^* Now grants a bonus 25 Movement Speed while active.
_________________________________
^059Gladiator^*
^947-^* Base Strength increased from ^96021 to 24^*.
^947-^* Base Agility lowered from ^96015 to 14^*.
^256Pitfall^*
^947-^* Radius lowered from ^960250 to 200^*.
^947-^* Mana Cost lowered from ^960120 to 90/100/110/120^*.
^947-^* Cooldown rescaled from ^96012 seconds to 16/14/12/10 seconds^*.
^947-^* Magic Damage lowered from ^960120/180/240/300 to 75/150/225/300^*.
^947-^* Stun duration lowered from ^9601.53 seconds to 1.5 seconds^*.
^256Showdown^*
^947-^* Cast range rescaled from ^960650/750/850/900 to 400/600/800/1000^*.
^947-^* Mana Cost lowered from ^96065/75/85/95 to 60^*.
^947-^* Cooldown lowered from ^96020 seconds to 20/18/16/14 seconds^*.
^947-^* Duration rescaled from ^9602/3/4/5 seconds to 4 seconds^*.
^256Call to Arms^*
^947-^* Duration rescaled from ^9605/6/7 seconds to 6 seconds^*.
^947-^* Chariot speed lowered from ^960750 to 600^*.
_________________________________
^059Magebane^*
^256Mana Rift^*
^947-^* ^904New ^*^077Staff of the Master^* effect: applies the Magic Damage in a
450 radius around the target.
_________________________________
^059Magmus^*
^947-^* Base Strength increased from ^96018 to 22^*.
^256Lava Surge^*
^947-^* Mana Cost lowered from ^960140 to 110/120/130/140^*.
^256Steam Bath^*
^947-^* Radius changed from ^960300/350/400/450 to 450^*.
^947-^* Channel time changed from ^96020/40/60/80 seconds to 60 seconds^*.
^947-^* Magic Damage per second increased from ^96020/40/60/80 to 30/50/70/90^*.
_________________________________
^059Moira^*
^256Arcane Vortex^*
^947-^* ^904New ^*^077Staff of the Master^* effects:
^274*^*Damage type changed from Magic to SuperiorMagic.
^274*^*Damage dealt to enemies is now lethal upon expiration.
^274*^*Allies are healed for ^960125/250/375^* Health upon expiration.
^274*^*Initial radius increased from ^960150 to 250^*.
^274*^*Final radius increased from ^960400 to 700^*.
_________________________________
^059Pollywog Priest^*
^947-^* Base Agility reduced from ^96016 to 14^*.
^947-^* Base Intelligence increased from ^96021 to 22^*.
^947-^* Intelligence gain per level reduced from ^9603.0 to 2.5^*.
^947-^* Base Damage increased from ^96021-28 to 22-28^* (Starting damage increased
from ^96042-49 to 44-50^*).
^256Voodoo Wards^*
^947-^* Mana Cost increased from ^960150/250/350 to 200/350/500^*.
_________________________________
^059Pharaoh^*
^947-^* Base Strength increased from ^96024 to 26^*.
^947-^* Strength gain increased from ^9602.4 to 3.0^*.
^256Hellfire^*
^947-^* Mana Cost increased from ^96075 to 100^*.
^947-^* Magic Damage increased from ^96010/30/50/70 to 20/40/60/80^*.
^256Wall of Mummies^*
^947-^* Duration increased from ^9603/4/5/6 seconds to 4/5/6/7 seconds^*.
^947-^* True Damage and mana burn increased from ^96065/90/115/140 to
80/120/160/200^*.
^947-^* Knock back duration lowered from ^9601.1 seconds to 1.0 seconds^*.
^256Tormented Soul^*
^947-^* Mana Cost lowered from ^96050/55/60/65 to 50^*.
^947-^* Cooldown lowered from ^96030/25/20/15 seconds to 25/20/15/10 seconds^*.
_________________________________
^059Salomon^*
_________________________________
^059Solstice^*
^256Illuminate^*
^947-^* ^256Shining Rays^* (day): Magic Damage per second increased from
^96015/25/35/45 to 20/30/40/50^*.
^947-^* ^256Luminescence^* (night): Bonus Attack Damage increased from
^9608/16/24/32 to 20/30/40/50^*.
^256Graceful Strikes^*
^947-^* ^256Solar Slash^* (day): Physical Damage increased from ^96035/45/55/65 to
50/70/90/110^*.
^947-^* ^256Crescent Strike^* (night): Now does 50% bonus Physical Damage to
heroes.
_________________________________
^059Soulstealer^*
^947-^* Base Strength lowered from ^96016 to 15^*.
^947-^* Agility gain per level increased from ^9602.4 to 3.0^*.
^256Soulsteal^*
^947-^* Souls gained for hero kills changed from ^9605 to 4/6/8/10^*.
^947-^* Amount of souls lost on death increased from ^96033% to 50%^*.
^256Soul Burst^*
^947-^* Radius lowered from ^9601250 to 1000^*.
_________________________________
^059Torturer^*
^947-^* Base Agility increased from ^96016 to 23^*.
^947-^* Agility gain per level lowered from ^9601.7 to 1.5^*.
^947-^* Movement Speed increased from ^960305 to 325^*.
^256Torment^*
^947-^* Magic Damage per pulse increased from ^96066/100/144 to 70/110/150^*.
^274*^*Magic Damage per pulse increased from ^96088/133/177 to 100/150/200^*
while ^077Staff of the Master^* is in your inventory.
^947-^* Base (activation) Mana Cost changed from ^960110 to 40/80/120^*.
_________________________________
^077Arclight Crown^*
^947-^* Removed from the game.
^947+^* ^077Icebrand^* and its Derivatives:
^947-^* ^077Icebrand^* now applies a static 15% Movement Speed slow for 3 seconds.
Only slows by 10% when wielded by a ranged hero.
^947-^* ^077Frostburn^*/^077Frozen Light^* now applies a static 25% Movement Speed
slow for 3 seconds. Only slows by 15% when wielded by a ranged hero.
^947-^* ^077Dawnbringer^* now applies a static 35% Movement Speed slow for 3
seconds. Only slows by 20% when wielded by a ranged hero.
^077Nullfire Blade^*
^947-^* ^256Mana Burn^* increased from ^96045 to 50^*.
^947-^* Physical Damage reduced from ^96080% to 50%^* of the Mana Burnt.
^947-^* Recipe can now be purchased 2 more times after item is purchased.
^274*^*Total cost is ^9603300/4160/5020^*.
^947-^* Each recipe purchase increases Mana Burn by 25.
^274*^*Total Mana Burn is now ^96050/75/100^*.
^947-^* The final level of Nullfire Blade now dispels buffs on enemies.
^077Runed Cleaver^*
^947-^* Now has a new buildup:
^274*^*^077Sustainer^* (1700) + ^077Warhammer^* (1600) + ^077Loggers Hatchet^*
(225) = ^077Runed Cleaver^* (3525)
^947-^* Damage reduced from ^96060 to 40^*.
^947-^* Now deals a bonus 60% damage to non-hero units (20% for ranged heroes).
^274*^*Range of the active effect increased from ^960100 to 600^*.
^274*^*Cooldown when used on an enemy unit is15 seconds (5 seconds if used on a
tree or enemy gadget).
^274*^*Active effect remains the same.
^075Sand Scepter^*
^947-^* Projectile Speed increased from ^9601100 to 1500^* units per second.
^077Spell Sunder^*
^947-^* Damage from Spell Sunder is now non-lethal.
^274*^* This primarily fixes the interaction between ^059Slither^*'s ^256Poison
Burst^* and Spell Sunder.
^077Soultrap^*
^947-^* Now has a new buildup:
^274*^*^077Pretenders Crown^* (165) + ^077Minor Totem^* (50) + ^077Minor Totem^*
(50) + Recipe (360) = Soultrap (625)
^947-^* Passive bonuses given changed to +5 to all Attributes.
^274*^*Active effect remains the same.
^077Lifetube^*
^947-^* Cost decreased from 875 Gold to 850 Gold.
^077Manatube^*
^947-^* Cost decreased from 875 Gold to 850 Gold.
^077Sustainer^*
^947-^* No longer gives 4 Attack Damage.
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Hero Ban
^947-^* All Random
^075Team Deathmatch^*
^947-^* Blind Ban
^059Engineer^*
^947-^* ^256Energy Field^*'s simple tooltip now mentions that targets also get
Perplexed (in addition to being Silenced) when walking in or out of the ^256Energy
Field^*.
^059Flint Beastwood^*
^947-^* ^256Explosive Flare^* no longer blocks neutral camps from respawning.
^059Lodestone^*
^947-^* ^579Shrapnel^*'s 3D portrait is now properly centered.
^059Myrmidon^*
^947-^* Mutant Evolution (^256Forced Evolution^*, boosted by ^077Staff of the
Master^*) will now apply the proper amount of damage in its splash radius.
^059Ophelia^*
^947-^* ^256Ophelia's Touch^* will no longer apply bonus ^999Health^* Regeneration
to NPC ally faction creeps.
_________________________________
^980Version 4.2.6^*
-------------
^9807 November 2017^*
^059Fayde^*
^256Reflection^*
^947-^* Duration reduced from ^96030/40/50 seconds to 30/35/40 seconds^*.
^947-^* Movement Speed bonus reduced from ^96015% to 10%^*.
_________________________________
^059Klanx^*
^947-^* Movement Speed lowered from ^960300 to 290^*.
^256H.A.W.K.^*
^947-^* Can now be set to auto-cast whenever the ability is off cooldown and the
state is not currently applied.
^256Lackey^*
^947-^* Lackey's shot no longer deals damage in an area of effect, and now only
affects the main attack target.
^947-^* Magic Damage increased from ^96015/30/45/60 to 30/40/50/60^*.
^947-^* Now has a cooldown of ^9604/3/2/0 seconds^*.
_________________________________
^059Monarch^*
^256Chrysalis^*
^947-^* Damage Reduction decreased from ^96016/32/48/64% to 15/25/35/45%^*.
_________________________________
^059Riptide^*
^256In My Element^*
^947-^* Riptide's icon on the minimap is now displayed to enemy units if he is
within 800 radius of a visible enemy hero.
^274*^*Credits to iamDalle for the suggestion!
_________________________________
^059Sapphire^*
^075Unstable Shard^*
^947-^* Movement Speed Slow reduced from ^96010/20/30/40% to 10%^* at all levels.
_________________________________
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Hero Ban
^947-^* All Random
^075Team Deathmatch^*
^947-^* Blind Ban
^947^947+^* Some believe Lunari the Moon Goddess has become desperate with the
arrival of the Third Corruption and the crumbling of the heavens and hells -- and
if she has, who could blame her? Still, many of her followers and even some
outsiders question her choice of the naive schoolgirls from Adkarna as the New Moon
Warriors, and it remains to be seen whether this selection is one of panic or
divine brilliance.^*
^059Geomancer^*
^947-^* Minimap icons produced by Geo ^256Stalk^* can no longer be hovered over.
^274*^*Prevents obstruction of the minimap when hovering over those icons.
^059Moira^*
^947-^* ^256Shards of Harkon^*'s orbiting projectiles will now properly inherit
invisibility on the target they are attached to.
^059Myrmidon^*
^947-^* ^579Misfit Myrmidon^* now plays the correct voice clip when you get a kill
or assist.
^059Sand Wraith^*
^947-^* Master's Legacy's state should no longer prevent ^256Mirage^*'s
^256Manifest^* subskill from appearing in rare circumstances.
^059Swiftblade^*
^947-^* ^256Counter Attack^* and ^256Way of the Sword^* scripting has been cleaned
up & optimized.
_________________________________
^980Version 4.2.5^*
-------------
^98023 October 2017^*
^075Counter Pick^*
^947-^* Pick phase duration for the first pick turn (for the team that picks first)
increased from ^96040 seconds to 50 seconds^*.
^274*^*The duration of the other pick phases in this mode remain the same (at 40
seconds).
=^075 UI ^*=
^947-^* In the Options -> Interface ->Assistance menu, the "Selection Outline"
option has been split into 2 options:
^274*^*Selection Outlines: Outlines units you have selected, changes to
selection circle if disabled. Disabled by default.
^274*^*Hover Outlines: Outlines units you are hovering over, changes to
selection circle if disabled. Enabled by default.
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Hero Ban
^947-^* All Random
^077Devo Wars^*
^947-^* Devo Pick
^947-^* If a unit has multiple Bash sources, then when a Bash procs, each Bash
source will go on its individual cooldown (instead of going on the cooldown of the
Bash source that just procced).
^947-^* ^077Devo Wars^*: Fixed a bug where Healing Ward was affecting non-hero
units. It will now only affect ^059Devourer^* in ^077Devo Wars^*.
^059Salomon^*
^947-^* Wish for Power's visual state now expires properly if Salomon no longer has
the orbs orbiting around him.
^059Sapphire^*
^947-^* Adjusted the height of the selection box for Unstable Shard to be more
accurate.
_________________________________
^980Version 4.2.4.2^*
-------------
^98011 October 2017^*
^059Master of Arms^*
^947-^* Strength gain per level increased from ^9601.5 to 2.0^*.
^947-^* Attack range increased from ^960500 to 550^*.
^256Acid Bomb^*
^947-^* Now reduces Armor by 1/2/3/4.
^947-^* Mana cost lowered from ^960100/115/130/145 to 90/100/110/120^*.
^256Weapon Enhancement^*
^947-^* ^256Cheetah^* mode Attack Speed bonus increased from ^9600/80/120/160/200
to 0/100/150/200/250^*.
_________________________________
^059Sapphire^*
^075Unstable Shard^*
^947-^* Magic Damage reduced from ^960100/115/130/145% of Attack Damage to
80/100/120/140% of Attack Damage^*.
^947-^* Now only deals half of the Attack Damage to non-hero units.
_________________________________
^059Sapphire^*
^947-^* Fixed a bug which caused illusions to deal increased damage when attacking
the Unstable Shard.
^059Sir Benzington^*
^947-^* Now has the proper aggro range when Sir Benzington has ^077Staff of the
Master^*.
^947-^* Attacks against Reckless Horseman while inside the pit will no longer miss.
_________________________________
^980Version 4.2.4^*
-------------
^98010 October 2017^*
^947-^* Rank Threshold required for the Hero Ban phase to occur in the Counter Pick
game mode lowered from Diamond II to Gold III.
^274*^*In other words, if 50% of the players in the game have a rank equal or
higher than Gold III, then the Hero Ban phase will be enabled in the Champions of
Newerth game.
^947+^* The following heroes can now be picked in Tournament Rules (note that this
change has no impact for Champions of Newerth):
^947-^* ^059Drunken Master^*
^947-^* ^059Prophet^*
^947-^* ^059Salomon^*
^059Bramble^*
^075Chomp^*
^947-^* ^077Staff of the Master^* effect: Max ^999Health^* bonus reduced from
^96015% to 10%^*.
_________________________________
^059Dampeer^*
^256Terrorize^*
^947-^* Bonus Magic Damage per Essence lowered from ^96040 to 35^*.
^256Vampiric Flight^*
^947-^* Bonus Magic Damage per Essence lowered from ^96030 to 25^*.
_________________________________
^059Empath^*
^256Essence Link^*
^947-^* Magic Damage changed to True Damage.
^274*^*Cast effect type is still Magic.
^947-^* Can now be cast while moving.
^274*^*Changed to be non-interrupting with 0 cast time.
^947-^* Cast range increased from ^960550 to 600^*.
^947-^* Leash range decreased from ^960800 to 700^*.
^947-^* No longer cancelled if the target momentarily becomes invulnerable.
^947-^* Mana cost rescaled from ^960110/125/140/155 to 120/130/140/150^*.
^256Illusory Veil^*
^947-^* Duration decreased from ^9603/4/5/6 to 3 seconds^*.
^947-^* Cooldown decreased from ^96018 to 16/14/12/10 seconds^*.
^947-^* Magic Damage per second rescaled from ^96050 to 30/45/60/75^*.
^256As One^*
^947-^* Sub-ability mana cost decreased from ^96050 to 30^*.
_________________________________
^059Geomancer^*
_________________________________
^059Master of Arms^*
^947-^* Attack Range lowered from ^960550 to 500^*.
^947-^* Base Strength increased from ^96015 to 16^*.
^947-^* Base Agility reduced from ^96022 to 20^*.
^947-^* Base Intelligence reduced from ^96020 to 14^*.
^947-^* Agility gain per level reduced from ^9602.5 to 2.0^*.
^075Overcharged Shot^*
^947-^* Range lowered from ^960700 to 600^*.
^947-^* Mana Cost increased from ^960100 to 90/100/110/120^*.
^947-^* Immobilize replaced with a Movement Speed Slow.
^274*^*Movement Speed Slow is now 80% tapering over 3 seconds to the main
target, while anyone hit by the forked projectiles is 40% over 1.5 seconds.
^256Acid Bomb^*
^947-^* No longer reduces Armor.
^947-^* Physical Damage per second changed from ^96015/30/45/60 to 10/20/40/80^*.
^947-^* Duration lowered from ^9608 seconds to 6 seconds^*.
^256Weapon Enhancement^*
^947-^* ^256Bulldozer^*
^274*^*No longer reduces Attack Speed by 20%.
^274*^*Attack Range is now increased by 150 at all levels.
^947-^* ^256Cheetah^*
^274*^*Attack Speed lowered from ^9600/100/200/300/400 to 0/80/120/160/200^*.
^274*^*No longer has ammo.
^256Master's Call^*
^947-^* Cooldown increased from ^96060 seconds to 100/80/60 seconds^*.
^947-^* No longer increases Movement Speed by 50.
^947-^* While active, you also gain ^96040/80/120 Attack Speed^* on the
^256Cheetah^* gun.
^274*^*The bonus ^96020/40/60 Attack Damage^* on the ^256Bulldozer^* gun still
remains.
_________________________________
^059Moon Queen^*
^256Lunar Glow^*
^947-^* Base Damage bonus for ally ranged units reduced from ^9606/12/18/24% to
5/10/15/20%^*.
^947-^* At night, the Base Damage bonus is increased to ^96015/20/25/30%^*.
^947-^* Aura radius lowered from ^960900 to 600^*.
^256Moon Finale^*
^947-^* Damage changed from ^960275 to 200/250/300^*.
^947-^* No longer gains bonus Movement Speed while active.
_________________________________
^059Ophelia^*
^256Command^*
^947-^* Max number of creeps controlled by this skill changed from ^9601/2/3/4 to
1/1/2/3^*.
_________________________________
^059Shadowblade^*
^075Gargantuans Blast^*
^947-^* Mana Cost lowered from ^96090/100/110/120 to 90^*.
^947-^* Now also grants 1/2/3/4 Armor for the duration.
^075Feints Siphon^*
^947-^* Mana Cost lowered from ^96090/100/110/120 to 90^*.
_________________________________
^059Sir Benzington^*
^947-^* ^904New ^*^077Staff of the Master^* effect:
^274*^*Passively increases Attack Range by 250, and reduces the cooldown of
^256Lance-A-Long^* to 5 seconds.
_________________________________
^059Tarot^*
^256Ricochet^*
^947-^* Physical Damage increased from ^96035/50/65/80 to 40/60/80/100^*.
^274*^*Still deals 2x damage to non-hero units.
_________________________________
^059Thunderbringer^*
^256Lightning Rod^*
^947-^* Radius decreased from ^9601500 to 1200^*.
^256Lightning Storm^*
^947-^* ^077Staff of the Master's^* subability (Thunder Storm): Magic Damage
reduced from ^960250/350/450 to 150/250/350^*.
_________________________________
^059Warchief^*
^075Warcry^*
^947-^* Cooldowns on allies now go down 2 times as fast (changed from 2/2.5/3 times
as fast).
^947-^* Bonus Movement Speed reduced from ^96010% to 5%^*.
^947-^* Bonus Mana Regeneration rescaled from ^96025 to 10/20/30^*.
^947-^* Cooldown increased from ^960120/100/80 to 160/120/80 seconds^*.
_________________________________
^274*^*Note that the following changes in this section only apply for the
^077Mid Wars^* map.
^947-^* Your Ally Well no longer gives a bonus 150 Movement Speed.
^579Zorgath^*
^947-^* Max ^999Health^* decreased from ^9603000 to 2500^*.
^947-^* Ability 2: Magic Damage decreased from ^960300 to 200^*.
^579Transmutanstein^*
^947-^* Max ^999Health^* decreased from ^9605000 to 4000^*.
^947-^* Magic Armor decreased from ^96050 to 20^*.
^947-^* Ability 1: Magic Damage from ^960300 to 200^*.
^947-^* Ability 2: Health threshold of ^579Zorgath^* required for activation
lowered from ^96070% to 50%^*.
^075Towers^*
^947-^* Tier 1 Tower's Max Health lowered from ^9601500 to 1000^*.
^947-^* Tier 2 Tower's Max Health lowered from ^9601900 to 1500^*.
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Hero Ban
^947-^* All Random
^077Devo Wars^*
^947-^* Devo Pick
^947^947+^* Some believe Lunari the Moon Goddess has become desperate with the
arrival of the Third Corruption and the crumbling of the heavens and hells -- and
if she has, who could blame her? Still, many of her followers and even some
outsiders question her choice of the naive schoolgirls from Adkarna as the New Moon
Warriors, and it remains to be seen whether this selection is one of panic or
divine brilliance.^*
^059Andromeda^*
^947-^* ^256Void Rip^* now applies a 50ms Mini-Stun.
^274*^*This prevents odd situations where an enemy hero's cast action time is
uninterrupted & will continue the casting even after swapping (e.g. ^059Tempest^*'s
^256Elemental Void^* being cast from over 1000 units away).
^059Bramble^*
^947-^* Enhanced Shrubbery's trail will no longer block neutral camps from
spawning.
^059Master of Arms^*
^947-^* Overcharged Shot is now blocked properly by ^059Moraxus^*' ^256Arcane
Shield^* if the projectile is in midair when ^256Arcane Shield^* is cast.
^947-^* Attack Speed bonus from ^256Master's Call^* now applies properly for all of
Master of Arms' alternate avatars.
^059Nitro^*
^947-^* ^256Ballistic^*'s passive range indicator will now show on Nitro at the
appropriate times, and will not show to the enemy team in rare circumstances.
^059Pearl^*
^947-^* Bubble Pop can no longer be activated while Immobilized or Restrained.
^059Rhapsody^*
^947-^* ^256Disco Inferno^* no longer blocks neutral camps from spawning.
^059Salomon^*
^947-^* Wish for Wealth's bonuses for illusions of Salomon will no longer be active
when owned by a hero other than Salomon (e.g. ^059Circe^*).
^947-^* Tooltip on ^256Wish for Revenge^* no longer erroneously states that he
gains bonus Movement Speed.
^059Sapphire^*
^947-^* Enemy gadgets will now properly damage Unstable Shard.
^947-^* Quickshield no longer plays a sound when damaged by Damage-over-Time (DoT)
effects.
^059Shellshock^*
^947-^* ^256Fireflies^* no longer block neutral camps from spawning.
^059Thunderbringer^*
^947-^* Reveal gadgets spawned from some of his skills will no longer block
neutrals from spawning.
^947-^* Thunder Storm (the alternate ^077Staff of the Master^* active skill) audio
has been improved.
^077Bound Eye^*
^947-^* Will now drop properly if the killer is invulnerable at the time of your
death.
^077Doom Bringer^*
^947-^* Will now drop properly if the killer is invulnerable at the time of your
death.
^077Master's Legacy^*
^947-^* Fixed to properly remove certain ^077Staff of the Master^* effects from
boosted allies when the item is dropped.
^077Ward of Revelation^*
^947-^* Initial reveal radius increased by 5 to remedy corner-case scenarios where
the initial reveal mechanic does not reveal enemy Wards (but the persistent reveal
radius does reveal enemy Wards once you have proper vision of them).
^077Zorgath^*
^947-^* Fixed a bug with Zorgath's first ability which didn't properly count it as
a Damage over Time (DOT) effect.
^274*^*This prevents abilities like ^059Cthulhuphant^*'s ^256Maddening Revenge^*
triggering incorrectly.
_________________________________
^980Version 4.2.3^*
-------------
^98026 September 2017^*
Sapphire of the Crystal Caverns is an ancient being, the last of her race of
elemental channelers who once served as arbiters in the conflicts between Man and
Beast. Sapphire lived among the tribes and packs of The Savage Lands, where the
bloodshed was greatest, for she knew that if she could help create a peace there,
the rest of Newerth may follow. She called sworn enemies to meet within the Crystal
Caverns, deep beneath the northern Sang-La Mountains, to share their grievances and
find common ground.
The crystals served dual purposes -- their energies created a soothing environment
that made anger and resentment seem far off, like thunderclouds passing on the
horizon. But should hostilities actually break out, Sapphire could channel those
energies into spells that would incapacitate, protect, and, if necessary, kill.
Her efforts, and those of the other arbiters, seemed to be going well. Then came
The First Corruption, and the eras of The Bestial Shift, Tooth and Nail, the Beast
Bone Years...more and more corruption and death. Sapphire's hopes for a lasting
truce between steel and claw dwindled. Peace was a jest, a word and notion that
mocked her. The only remaining glimmer of a chance lay with the Red Sand tribe and
their Warchiefs, who wanted to live in harmony with the Beasts -- with all beings,
truly -- if the world would only let them.
When they were massacred by Apex's soldiers, leaving only the Warchief and Sapphire
remaining, she finally realized why her beloved, healing crystals also possessed
the power to kill. She had learned the hard way that sometimes peace required the
utter and complete destruction of those who opposed it.
_________________________________
_________________________________
^947-^* Surges into the target, dealing 50/90/130/170 Magic Damage and pushing the
target back 400 distance.
^274*^*^059Sapphire^* flies back 200 units when this occurs.
^947-^* If the target gets pushed into an hero, tree, building or a cliff it takes
an additional ^96050/90/130/170 Magic Damage^* and gets ^960Stunned for
1.6/1.9/2.2/2.5 seconds^*.
^947-^* If an enemy hero is hit by the target that was pushed, they will receive
this effect as well.
_________________________________
_________________________________
^075Ability 3: Quickshield^*
^274*^*Mana Cost: 50
^274*^*Cooldown: 20 seconds
_________________________________
^075Ability 4: Crystallize^*
^274*^*Effect Type: Magic
^274*^*Radius: 1200
^274*^*Mana Cost: 100
^274*^*Cooldown: 180/150/120 seconds
==^960=================================================================^*==
^947-^* Users now have the option of making their "Attack" command be usable with
the Smartcast mechanic.
^274*^*This can be found in the Options menu via Options -> Controls -> Primary
Hotkeys -> "Attack".
^947-^* Alt-Clicking on the Buyback button will now tell your team how many
buybacks you have left, and how much gold it would cost to buyback if you do not
have enough gold.
^947-^* The Item Shop has been expanded by 1 column to allow room for more items in
the future!
^274*^*As a result, Master's Legacy has been moved from the Combative section to
the Supportive section in the Item Shop.
^059Armadon^*
^256Spine Burst^*
^947-^* Radius increased from ^960625 to 650^*.
^256Armordillo^*
^947-^* Damage reduction rescaled from ^96011/22/33/45% to 16/24/32/40%^*.
^947-^* Extra ^256Spine Burst^* damage increased from ^960150 to 175^*.
^256Restless^*
^947-^* ^904New ^*^077Staff of the Master^* effect:
^274*^*Range: 600
^274*^*Radius: 650
^274*^*Mana Cost: 200
^274*^*Cooldown: 50 seconds
^947-^* Target a location to turn into a ball and roll towards it. While rolling,
^059Armadon^* is immune to Crowd Control effects, and ^256Armordillo^* now applies
in all directions.
^947-^* Upon reaching the destination, Armadon exits the ball and applies ^256Snot
Storm^* & ^256Spine Burst^* to enemies within radius.
_______________________________________________
^059Bubbles^*
^256Shell Surf^*
^947-^* Cooldown increased from ^96012 seconds to 14/13/12/11 seconds^*.
^256Take Cover^*
^947-^* Mana Cost lowered from ^96050/40/30/20 to 20^*.
^256Kelp Field^*
^947-^* Cast radius lowered from ^960400 to 375^*.
_______________________________________________
^075Cthuluphant^*
^256Trample^*
^947-^* Cooldown reduced from ^96015 seconds to 13 seconds^*.
^947-^* Mana Cost changed from ^960120 to 90/100/110/120^*.
_______________________________________________
^059Drunken Master^*
^075Magic Brew^*
^947-^* ^999Health^* Regeneration reduced from ^9604/8/12/16 to 3/6/9/12^*.
^947-^* Bonus Health Regeneration is only active while off cooldown.
_______________________________________________
^059Engineer^*
^256Spider Mines^*
^947-^* No longer blocks neutral camps from spawning.
_______________________________________________
^059Master of Arms^*
^075Overcharged Shot^*
^947-^* Range lowered from ^960700 to 600^*.
^947-^* Mana Cost increased from ^960100 to 90/100/110/120^*.
^947-^* Immobilize removed replaced with a Movement Speed Slow.
^274*^*Movement Speed Slow is now 80% tapering over 3 seconds to the main
target, while anyone hit by the forked projectiles is 40% over 1.5 seconds.
^256Acid Bomb^*
^947-^* No longer reduces Armor.
^947-^* Deals 10/20/40/80 Physical Damage a second.
^947-^* Duration lowered from ^9608 to 6 seconds^*.
^256Weapon Enhancement^*
^947-^* ^256Bulldozer^*
^274*^*No longer reduces Attack Speed by 20%.
^274*^*Attack Range is now increased by 150 at all levels
^947-^* ^256Cheetah^*
^274*^*Attack Speed lowered from ^9600/100/200/300/400 to 0/80/120/160/200^*.
^274*^*No longer has ammo.
^256Master's Call^*
^947-^* Cooldown increased from ^96060 seconds to 100/80/60 seconds^*.
^947-^* No longer increases Movement Speed by 50.
^947-^* While active, you also gain 40/80/120 Attack Speed on the ^256Cheetah^*
gun.
^274*^*The bonus 20/40/60 Attack Damage on the ^256Bulldozer^* gun still
remains.
_______________________________________________
^059Ophelia^*
^256Nature's Wrath^*
^947-^* Cast Range increased from ^960600 to 800^*.
^947-^* Mana Cost decreased from ^960100 to 70^*.
^947-^* Cooldown lowered from ^96014 seconds to 13/12/11/10 seconds^*.
^947-^* Duration increased from ^9607 seconds to 8 seconds^*.
^256Ophelia's Judgment^*
^947-^* Magic Damage increased from ^96075/150/225/300 to 100/180/260/340^*.
^256Command^*
^947-^* No longer has charges.
^947-^* Cooldown reduced from 30 seconds (per charge) to 8 seconds.
^947-^* Maximum amount of creeps controlled increased from ^9601/1/2/3 to
1/2/3/4^*.
^256Ophelia's Touch^*
^947-^* ^077Staff of the Master^* no longer reduces the cooldown to 30 seconds.
_______________________________________________
^059Salomon^*
^256Avenging Leap^*
^947-^* Mana Cost lowered to a flat 50.
_______________________________________________
^059Tarot^*
_______________________________________________
^059Thunderbringer^*
^256Chain Lightning^*
^947-^* Cast Range increased from ^960750 to 850^*.
^947-^* Cooldown reduced from ^9602.5 seconds to 1.5 seconds^*.
^947-^* Number of targets affected reduced from ^9606/9/12/15 to 3/5/7/9^*.
^256Blast of Lightning^*
^947-^* Revelation time increased from ^9603 to 4.5 seconds^*.
^947-^* Cooldown reduced from ^9607 to 6 seconds^*.
^256Lightning Rod^*
^947-^* No longer deals the Magic Damage around the target.
^947-^* Now deals the Magic Damage to all enemy heroes within 1500 radius of
^059Thunderbringer^*.
^947-^* Magic Damage reduced from ^9604/6/8/10% to 2/4/6/8%^* of target's Current
^999Health^*.
^256Lightning Storm^*
^947-^* Cooldown reduced from ^960140/130/120 seconds to 90 seconds^*.
^947-^* Magic Damage changed from ^960215/335/460 to 250/350/450^*.
_______________________________________________
^059Warchief^*
^075Warcry^*
^947-^* Cooldowns on allies now go down 2 times as fast (changed from 2/2.5/3 times
as fast).
^947-^* Bonus Movement Speed reduced from ^96010% to 5%^*.
^947-^* Bonus Mana Regeneration rescaled from ^96025 to 10/20/30^*.
^947-^* Cooldown increased from ^960120/100/80 to 160/120/80 seconds^*.
_________________________________
^059Zephyr^*
^256Cyclones^*
^947-^* No longer blocks neutral camps from spawning.
^256Typhoon^*
^947-^* No longer blocks neutral camps from spawning.
_______________________________________________
^947+^* The following changes to ^077Iron Buckler^* and ^077Iron Shield^* were made
to further solidify some of the melee Primary Junglers in their role, as well as
simultaneously providing melee heroes in lane the edge against top tier ranged
heroes in the current meta.
^077Iron Buckler^*
^947-^* Deflection value increased from ^96015 to 20^*.
^947-^* Block Chance decreased from ^96060% to 50%^*.
^077Iron Shield^*
^947-^* Deflection value increased from ^96015 to 20^*.
^947-^* Block Chance decreased from ^96060% to 50%^* (still 100% against heroes).
___
^075Master's Legacy^*
^947-^* Now outputs a chat message to your team to indicate that a player has
applied Master's Legacy to another player on the team.
^947+^* Jungling at very early levels (~1-3) has been too easy for heroes that
weren't initially intended to be able to jungle so early. Multiple goals will be
met for doing a complete numerical overhaul of the jungle, namely:
^274*^*Ensures that Primary Junglers still have a relatively easy time and place
in the jungle at early levels, while Secondary Junglers have a much harder time
doing so and likely won't be able to jungle effectively until they obtain the
proper items and levels to do so.
^274*^*Rebalances jungle difficulty so that each camp gives the proper amount of
risk & reward relative to each other and with respect to each difficulty level.
_______________________________________________
^947-^* When owned by the AI: Neutrals Creeps' attack damage against Heroes
increased from ^96050% to 60%^*.
^947-^* The Antlore medium camp has been changed from "2x ^579Antling^*s, 1x
^579Antling^*, 1x ^579Antlore Necromancer^*" to "1x ^579Antling^*, 1x ^579Antlore
Healer^*, 2x ^579Antlore Necromancer^*"
^947-^* Gold Bounty average per camp has been adjusted and normalized slightly to
be more consistent when comparing jungle camps of the same difficulty level.
^274*^*Easy: ~65 Gold
^274*^*Medium: ~92 Gold
^274*^*Hard: ~115 Gold
^274*^*Ancients: ~220 Gold
^947-^* Gold Variance per jungle creep (the difference between the minimum gold and
maximum gold you can obtain per creep) has been significantly tightened up to
maintain consistency for junglers in the early game.
^274*^*Easy: max Gold Variance is +/-3 per jungle creep.
^274*^*Medium: max Gold Variance is +/-4 per jungle creep.
^274*^*Hard: max Gold Variance is +/-5 per jungle creep.
^274*^*Ancients: max Gold Variance is +/-15 per jungle creep.
^947-^* Average Health per camp has been adjusted and normalized to further
maintain consistency for junglers in the early game.
^274*^*Easy: ~1400 Health
^274*^*Medium: ~1800 Health
^274*^*Hard: ~2000 Health -> ~2200 Health
^274*^*Ancients: ~3600 Health
^947-^* Average Damage per second (DPS) for each camp has been increased overall
and made more consistent between camps to ensure that Primary Junglers are more
reserved for the jungle compared to Secondary Junglers at early levels.
^274*^*Easy: ~45 DPS -> ~55 DPS
^274*^*Medium: ~60 DPS -> ~75 DPS
^274*^*Hard: ~85 DPS -> ~100 DPS
^274*^*Ancients: ~115 DPS -> ~145 DPS
^947-^* Average Experience per camp has been slightly adjusted (remains largely
unchanged from before, but is more consistent per camp now):
^274*^*Easy: ~140 XP
^274*^*Medium: ~185 XP
^274*^*Hard: ~215 XP
^274*^*Ancients: ~340 XP
_______________________________________________
_______________________________________________
^579Pustula^*
^947-^* Max Mana reduced from ^960400 to 100^*.
^947-^* ^256Kamikaze^* now costs 100 Mana.
^947-^* Kamikaze no longer automatically triggers on death.
_______________________________________________
^947+^* The following neutral creep changes were made to allow ^059Parasite^* to
dominate Ancient creeps, thus opening up more options for item builds and decision-
making in the mid and late game.
^579Dragon Master^*
^947-^* Adjusted the model so that moving looks better at higher Movement Speed
values.
^947-^* Now has 360 Mana and 1 Mana Regeneration.
^947-^* Sets the area around the Dragon Master on fire for 10 seconds, dealing 40
Magic Damage per second to enemy units around him.
^274*^*Neutral AI will not use this ability.
_______________________________________________
^579Predasaur Crusher^*
^947-^* Now has 480 Mana and 1 Mana Regeneration.
^947-^* Deals 250 Magic Damage to enemies in the area and 125 Magic Damage to
structures.
^274*^*Neutral AI will not use this ability.
_______________________________________________
^579Dreadbeetle Queen^*
^947-^* Now has 360 Mana and 1 Mana Regeneration.
^947-^* Applies a 40% Movement Speed Slow to the target for 4 seconds. Damage done
to the target during this time heals the attacker for 40% of the Damage taken.
^274*^*Neutral AI will not use this ability.
_______________________________________________
=^075 Detailed Neutral Creep Changelog ^*=
^947-^* Note that some Attack Damage values may appear to be too high/too low, but
each creep has different Base Attack Times.
^274*^*DPS calculations factor in Base Attack Time, so any Attack Damage
adjustments were made based on DPS comparisons, not flat Attack Damage comparisons.
^947-^* ^579Antling^*
^274*^*Gold Bounty: 22-27 -> 20-22
^274*^*Attack Damage: 22 -> 30
^274*^*Experience: 47 -> 45
^947-^* Earthroc
^274*^*Gold Bounty: 21-22 -> 17-20
^274*^*Attack Damage: 20 -> 24
^274*^*Experience: 47 -> 45
^947-^* ^579Sporespitter^*
^274*^*Gold Bounty: 31-40 -> 27-30
^274*^*Attack Damage: 22 -> 26
^274*^*Experience: 48 -> 50
^947-^* ^579Snotter^*
^274*^*Gold Bounty: 9-13 -> 10-12
^274*^*Experience: 23 -> 22
^947-^* ^579Werebeast^*
^274*^*Gold Bounty: 20-23 -> 18-20
^274*^*Attack Damage: 15 -> 25
^274*^*Experience: 47 -> 45
_______________________________________________
^947-^* ^579Ebula^*
^274*^*Gold Bounty: 22-29 -> 23-25
^274*^*Max ^999Health^*: 450 -> 500
^274*^*Attack Damage: 22 -> 32
^274*^*Experience: 57 -> 55
^947-^* ^579Pustula^*
^274*^*Gold Bounty: 43-49 -> 40-46
^274*^*Attack Damage: 45 -> 48
^274*^*Experience: 70 -> 75
^947-^* ^579Wolf^*
^274*^*Gold Bounty: 20-24 -> 25-28
^274*^*Attack Damage: 23 -> 25
^274*^*Experience: 53 -> 55
_______________________________________________
^947-^* ^579Minotaur^*
^274*^*Gold Bounty: 54-65 -> 65-70
^274*^*Attack Damage: 60 -> 65
^274*^*Experience: 101 -> 105
^947-^* ^579Screacher^*
^274*^*Gold Bounty: 13-17 -> 22-24
^274*^*Max ^999Health^*: 350 -> 550
^274*^*Experience: 35 -> 40
_______________________________________________
^947+^* Ancient Camps
^947-^* ^579Dragon^*
^274*^*Gold Bounty: 31-42 -> 35-45
^274*^*Attack Damage: 27 -> 55
^274*^*Base Attack Time: 1.8 -> 1.7
^274*^*Experience: 71 -> 75
^947-^* ^579Predasaur^*
^274*^*Gold Bounty: 50-68 -> 60-70
^274*^*Max ^999Health^*: 800 -> 900
^274*^*Attack Damage: 39 -> 40
^274*^*Experience: 81 -> 80
^947-^* ^579Dreadbeetle^*
^274*^*Gold Bounty: 65-70 -> 55-65
^274*^*Attack Damage: 33 -> 45
^274*^*Experience: 60 -> 80
_______________________________________________
^947+^* The following heroes cannot be picked in Tournament Rules (note that this
does not affect Champions of Newerth):
^947-^* ^059Bramble^*
^947-^* ^059Drunken Master^*
^947-^* ^059Prophet^*
^947-^* ^059Salomon^*
^947-^* ^059Sapphire^*
^947-^* ^059Warchief^*
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Hero Ban
^947-^* All Random
^075Team Deathmatch^*
^947-^* Blind Ban
^947^947+^* Some believe Lunari the Moon Goddess has become desperate with the
arrival of the Third Corruption and the crumbling of the heavens and hells -- and
if she has, who could blame her? Still, many of her followers and even some
outsiders question her choice of the naive schoolgirls from Adkarna as the New Moon
Warriors, and it remains to be seen whether this selection is one of panic or
divine brilliance.^*
Yokai Salomon is perhaps the most insidious of the Yokai because of her desire to
make innocent villagers feel safe, protected, even amused, before revealing her
true self. Disguised as a beautiful female merchant, Yokai Salomon roams among the
villages of the Sang-La Mountains offering charms, bells, and lanterns to ward off
the nasty ghosts who seek to infiltrate their homes and families. The lanterns are
chchin obake, comical and harmless ghosts who like to surprise and entertain humans
with their ridiculous expressions. This puts the villagers at ease, and just as
they relax Yokai Salomon emerges from her lantern portal in full daemonic form to
terrorize and slaughter the innocent.
^947-^* ^999Health^* Bars are no longer displaced to the right when using
resolutions that have an ultrawide (21:9) aspect ratio.
^947-^* Projectiles are now properly deleted before a round ends, preventing
unwanted teleportation events when a projectile impacts after a round ends.
*As a result, units will properly remain in the spawn area after a round ends upon
revival.
^947-^* Abilities and items can no longer be targeted out of bounds, preventing a
multitude of unintended out of bounds bugs and interactions.
^947+^* The following abilities and items now toggle off properly when a round
ends:
^947-^* ^059Devourer^*'s ^256Decay^*
^947-^* ^059Oogie^*'s ^256Conflagrate^*
^947-^* ^059Parallax^*'s ^256Earthshatter^*
^947-^* ^059Scout^*'s ^256Vanish^*
^947-^* ^059Skrap^*'s ^256Scavenge^*
^947-^* ^059Torturer^*'s ^256Torment^*
^947-^* ^077Insanitarius^*
^059Amun-Ra^*
^947-^* No longer able to enter out of bounds & stay there after reviving from
^256Pyroclasmic Rebirth^*.
^947-^* If Amun-Ra dies with ^256Pyroclasmic Rebirth^* off cooldown and the round
ends before Amun-Ra revives, then Amun-Ra will properly teleport back to the spawn
area after he revives.
^947-^* If Amun-Ra dies with ^256Pyroclasmic Rebirth^* off cooldown and the round
ends before Amun-Ra revives, then Amun-Ra's invisible heropet unit will be properly
cleared after he revives.
^059Emerald Warden^*
^947-^* Gawain now has the proper behaviour after a round ends.
^059Klanx^*
^947-^* ^256H.A.W.K.^* now expires properly after a round ends.
^059Sand Wraith^*
^947-^* ^256Desert's Curse^* now expires properly after a round ends.
^075Restoration Stone^*
^947-^* Can now be sold properly in this mode.
^059Bubbles^*
^947-^* ^256Take Cover^* now blocks damage correctly in ^077Blitz Mode^*.
^059Flux^*
^947-^* ^256Magnetic Surge^* now has ^256True Strike^* when it is cast.
^059Kinesis^*
^947-^* Units lifted by ^256Telekinetic Control^* or ^256Mass Control^* now have
their proper visual effects.
^059Salomon^*
^947-^* Wish for Wealth can no longer target ElitePets.
_______________________________________________
^980Version 4.2.2^*
-------------
^98012 September 2017^*
^947+^* Team Deathmatch is an action packed, casual, quick, crafted experience that
is an easy way to get in and enjoy teamfights in an arena setting.
^947-^* Players get 1 Blind Ban and then may select a hero freely after the banning
phase is over.
^075Objectives:^*
^947-^* There will be up to 7 rounds in a game of Team Deathmatch. The objective is
to win as many rounds as possible and maximize the number of surviving ally heroes
per round.
^947-^* The first team to reach 18 points or has the most points by the end of
Round 7 will win the match!
^075Rounds:^*
^947-^* At the start of the game, each hero is set to Level 3 and is given 1140
Gold.
^947-^* Preparation Phase: Players will be in their preparation area, and will have
time to allocate their hero's skill points and purchase items to their inventory.
^947-^* After the Preparation Phase is over, the round will start by dragging all
players' heroes to their respective side of the arena.
^947-^* Teams will fight to the death! The round will end when a team no longer has
any heroes in the arena.
^947-^* Once a round ends, players are revived and teleported back to their
preparation area.
^947-^* The Preparation Phase for the next round will start, and players will all
be given an equal amount of Experience & Gold for the next round.
^274*^*Heroes will not gain any gold or experience for hero kills/unit kills
during a round, so this ensures that one team cannot gain a gameplay snowball
advantage simply by winning a few rounds!
^075Notes:^*
^947-^* Don't stall for too long in each round!
^274*^*If the round has not ended after 1 minute, all players will be Sighted &
Revealed.
^274*^*If the round has not ended after 2 minutes, all players will gain max
Movement Speed, but also receive non-lethal damage equal to 3% of their Max
^999Health^* every second.
^256Lunge^*
^947-^* Damage changed from 15/30/45/60 + 70/80/90/100% of your Attack Damage to
^96020/40/60/80 + 50% of your Attack Damage^*.
^947-^* Push distance decreased from ^960400 to 300^*.
^947-^* Slow increased from ^96010/20/30/40% to 20/30/40/50%^*.
_______________________________________________
^256Stagger^*
^947-^* Damage reduced from ^96040/80/120/160 to 40/60/80/100^*.
^947-^* Added Attack Damage increased from ^96015/30/45/60 to 40/60/80/100^*.
^947-^* Bonus Movement Speed removed.
^947-^* Bonus damage to creeps removed.
^947-^* Now resets cooldown when ^256Lunge^* is used.
^947-^* Cooldown changed from ^9609/8/7/6 to 8^*.
^947-^* Mana Cost increased from ^96045/50/55/60 to 60^*.
_______________________________________________
_______________________________________________
==^960=============================================================================
===^*==
^059Salomon^* (Rework)
^947-^* Activate to summon 8 magic orbs that rotate around ^059Salomon^* for 10
seconds, dealing ^96011/15/19/23 Magic Damage^* per orb to creeps they pass
through, (about ^96030/40/50/60 Magic Damage per second^*).
^947-^* If the orbs collide with an enemy hero, they will deal ^96015/30/45/60
Magic Damage^* each, to a max of ^960120/240/360/480 Magic Damage^*.
_________________________________________________
_________________________________________________
_________________________________________________
==^960=============================================================================
===^*==
^059Tarot^*
^579General^*
^947-^* Base Strength decreased from ^96017 to 16^*.
^947-^* Base Agility decreased from ^96021 to 20^*.
^947-^* Agility gain increased from ^9602.8 to 3.0^*.
^256Ricochet^*
^947-^* No longer deals Physical Damage in an area.
^947-^* No longer applies a Movement Speed Slow in an area.
^947-^* Now deals ^96035/50/65/80 Physical Damage^* to the main target and to every
enemy it bounces to.
^274*^* Deals double damage to creeps.
^947-^* Bounce count increased from ^9602/4/6/8 to a static 8^*.
^947-^* No longer has a chance to crit with ^256Luck of the Draw^*.
_________________________________________________
^256Far Scry^*
^947-^* Duration increased from ^9608/10/12/14 to 15 seconds^*.
^947-^* Now grants ^059Tarot^* 100 Attack Speed upon use.
^947-^* Attack speed and bounce effects only apply to the first ^9602/3/4/5
attacks^*.
^274*^* Once ^9602/3/4/5 attacks^* have been made, your attacks will no longer
bounce (or have bonus attack speed).
^947-^* Bounces to the closest enemy hero in 800 range
^947-^* No longer grants ^256True Strike^* or Armor Penetration against the target.
^947-^* Now a self-target cast.
_________________________________________________
^256Bound by Fate^*
^947-^* Movement Speed Slow on main target increased to 30%.
^947-^* Movement Speed Slow removed from secondary target.
^947-^* Duration reduced from ^9605/6/7/8 to 5 seconds^*.
_________________________________________________
^947^947+^* As a general rule of thumb for consistency purposes, only gadgets that
are interactable (i.e. you can damage it or displace it, etc.) and/or takes up
space (i.e. has collision) should block neutral camps from respawning. Any gadgets
that don't adhere to either of these conditions should not block neutral camps from
respawning.^*
^274*^*Side note: legacy behaviour (i.e. "it has always been like that!") is not
a valid justification for retaining the neutral camp block behaviour.
^947-^* The following gadgets will no longer block neutral camps from respawning:
^274*^*^059Andromeda^*'s ^256Aurora^*
^274*^*^059Artesia^*'s ^256Arcane Missile^*
^274*^*^059Calamity^*'s ^256Firebomb^*
^274*^*^059Empath^*'s ^256Illusory Veil^*
^274*^*^059Hellbringer^*'s ^256Demon Strike^*
^274*^*^579Hel^*lbringer's ^256Evil Presence^*
^274*^*^059Master of Arms^*' ^256Acid Bomb^*
^274*^*^059Pearl^*'s ^256Whirlbubble^*
^274*^*^059Solstice^*'s ^256Illuminate^*
^274*^*^059Voodoo Jester^*'s ^256Spirit Ward^*
^947-^* The following gadgets will now block neutral camps from respawning:
^274*^*^059Engineer^*'s ^256Spider Mines^*
^059Bushwack^*
^256Side Step^*
^947-^* ^059Bushwack^* is no longer stunned during the jump.
^274*^* This means that you can attack and use spells or items.
^256Jungle Toxin^*
^947-^* ^904New ^*^077Staff of the Master^* effect: Attack Speed bonus no longer
resets if you attack a different target.
_______________________________________________
^059Parasite^*
^947-^* Parasite's minimap icon is now visible while ^256Infest^* is active.
^947-^* When Parasite's Infested creep is killed via ^256Consume^*, it now grants
the last enemy player-controlled unit the kill credit if that unit has damaged the
Infested creep within the last 2 seconds.
^274*^*This prevents Parasite from denying the gold and experience of the
opposing team if he uses Consume before the opposing team can kill the Infested
creep.
_______________________________________________
^059Prophet^*
^256Invigorate^*
^947-^* Cooldown changed from ^9608/7/6/5 seconds to 8 seconds^*.
^947-^* Attack Speed decreased from ^960100/200/200/200 to 75/100/125/150^*.
^947-^* Number of attacks affected changed from ^9602/2/3/4 to 1/2/3/4^*.
^256Shared Fate^*
^947-^* Radius decreased from ^9601200 to 1000^*.
_______________________________________________
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Hero Ban
^947-^* Mid Wars Beta
^075Team Deathmatch^*
^947-^* Blind Ban
Gravity is an undeniable force, and the Force of Nature Sentinel wields it with a
stunning mastery. Pushing and pulling any object at will, the Force of Nature draws
the enemies of Gaia near for an elemental thrashing, then propels their ragged
carcasses away to become food for the scavengers and compost for the soil.
^075These heroes have been reworked and now have new base models:^*
^947-^* ^059Tarot^*
^059Circe^*
^947-^* ^256Twisted Visage^* can no longer target ^059Adrenaline^*'s Ember Shards.
^059Defiler^*
^947-^* ^256Wave of Death^*'s visuals now properly match its actual area of effect.
^059Draconis^*
^947-^* Volcanoes that spawn on enemy towers (spawned from ^256Draconic Defense^*)
will no longer have collision if Draconis does not have a ^077Staff of the Master^*
in his inventory.
^059Empath^*
^947-^* When boosted by ^077Staff of the Master^*, ^256As One^* will no longer
teleport Empath back to her host if the distance between the 2 exceeds 2000 units.
^059Lord Salforis^*
^947-^* ^256Dreadknight^* Lord Salforis will now play correct amount of footstep
audio on land and in water.
_______________________________________________
^980Version 4.2.1^*
-------------
^98029 August 2017^*
==^960 UI ^*==
^999Health^* Bars
^947-^* Transparency for the empty regions/background of the Health Bars have been
removed.
^274*^*In particular, this improves the visibility of the Health Bars when last-
hitting creeps when they are adjacent to one another.
^947-^* Decreased the brightness of the Health Bars slightly.
^274*^*This helps reduce the "glare" perceived by players with more sensitive
eyes.
^059Bramble^*
^075Chomp!^*
^947-^* Added a new ^077Staff of the Master^* effect: Passively increases your Max
Health by 15% and an extra 1% for every kill or assist you scored.
_______________________________________________
^059Draconis^*
^256Draconic Defense^*
^947-^* ^077Staff of the Master^* no longer reduces the cooldown of the ability.
_______________________________________________
^059Fayde^*
^256Reflection^*
^947-^* Clearvision rescaled from ^9601000 to 800/1000/1200^*.
_______________________________________________
^059Moraxus^*
^256Arcane Shield^*
^947-^* Triggered buff no longer gives ^96040/60/80/100 Attack Damage^*.
^947-^* Triggered buff now ^960increases all Damage dealt by 15/20/25/30%^*.
_______________________________________________
^059Puppet Master^*
^256Puppeteer's Hold^*:
^947-^* Duration lowered from ^9602.5/3.25/4/4.75 seconds to 2.5/3/3.5/4 seconds^*.
^256Voodoo Puppet^*
^947-^* Damage amplification from the Voodoo Puppet to the main target changed from
^960140/160/180% to 120/150/180%^*
_______________________________________________
^059Silhouette^*
^256Death Lotus^*
^947-^* Magic Damage when shooting the blades out changed from ^960100/160/220/280
to 70/140/210/280^*.
_______________________________________________
^059Tremble^*
^256Terrorform^*
^947-^* Terror Mound placement cooldown increased from ^96010 seconds to 20
seconds^*.
^947-^* ^256Terror Port^* cooldown increased from ^96020 seconds to 40 seconds^*.
_______________________________________________
^075Sand Scepter^*
^947-^* Recipe cost reduced from ^960835 to 535^*. Total cost reduced from ^9602800
to 2500^*.
_______________________________________________
^075Ruleset:^*
^947-^* Primary Pick Mode: Hero Ban
^947-^* Secondary Mode: ^077Blitz Mode^*
^274*^*Cooldown reduction adjusted from ^96080% to 60%^* for ^077Mid Wars^*
Beta.
^077Mid Wars^*
^947-^* Hero Ban
^947-^* Mid Wars Beta
^947^947+^* With the pure, true corruption from the depths of All Hells continuing
to flow from Apex's portal, the other previously untapped levels and pits are also
free to spew their filth and wickedness across Newerth. The Fusion Chamber is one
such level, a subterranean laboratory where the damned souls were infected with a
daemonic virus that tore them apart from within and rebuilt their maimed bodies
with the ability to transform appendages into brutal, fiendish weapons. The Fusion
Chamber did this for centuries, churning out an army of agonized soldiers prepared
to wreak havoc and spread the Fusion virus across Newerth when Apex finally
ascended. That day has come, and the Fusion warriors come with it.^*
^059Aluna^*
^947-^* ^579Stardust Aluna^*'s bones during her knockdown animation now display
their visual effects appropriately.
^059Bramble^*
^947-^* ^256Entangle^*d Vine Walls no longer take return damage from ^077Barbed
Armor^*.
^059Chronos^*
^947-^* ^579Punk Chronos^* now uses the proper knockdown animation sound.
^059Fayde^*
^947-^* ^256Deep Shadows^* now boosts Fayde's Movement Speed properly.
^059Geomancer^*
^947-^* ^256Earth's Grasp^* now uses the proper ability icon.
^059Gladiator^*
^947-^* ^256Pitfall^* will no longer block neutrals from respawning.
^059Ichor^*
^947-^* Transfusion's and Bloodrush's states now use the proper icons if the Ichor
player is using an alternate avatar.
^059Lodestone^*
^947-^* ^256Shatterstorm^*'s proc delay is now correctly set to 5 seconds.
^059Kinesis^*
^947-^* ^579Esper^*'s ^256Inherent Defense^* state icon now uses the appropriate
icon.
^059Lord Salforis^*
^947-^* Undying (boosted by ^077Staff of the Master^*) will no longer freeze its
duration if Lord Salforis is dead.
^059Night Hound^*
^947-^* ^256Invisibility^*'s fade time no longer incorrectly adds the attack
frontswing duration to the fade timer.
^274*^*To compensate, Invisibility's fade time has been increased from ^9604/3/2
seconds to 4.5/3.5/2.5 seconds^*.
^059Myrmidon^*
^947-^* Plushie and ^579Misfit Myrmidon^*'s splash attack impact visuals (from
Mutant Evolution) is now consistent with the other Myrmidon avatars.
^059Nomad^*
^947-^* ^256Wanderer^*'s attack impact sound is now played properly.
^059Parasite^*
^947-^* Ancient creeps controlled via ^256Infest^* (boosted by ^077Staff of the
Master^*) will now draw aggro from creeps properly.
^059Pharaoh^*
^947-^* ^256Tormented Soul^* no longer blocks neutrals from respawning if it is
still in flight.
^059Plague Rider^*
^947-^* ^256Extinguish^* is no longer able to target ^059Wildsoul^*'s Booboo.
^059Pollywog Priest^*
^947-^* ^256Voodoo Wards^* no longer take return damage from ^077Barbed Armor^*.
^059Prophet^*
^947-^* ^579Amadea^* Prophet's bones during the item usage animation and the
knockdown animation now display their visual effects properly.
^059Solstice^*
^947-^* Respawning with a ^077Staff of the Master^* while Solstice has chosen Night
Mode on her ^256Graceful Strikes^* ability will now retain the proper skill icons
for that mode.
^059Tundra^*
^947-^* Shiver's ^256Patrol^* subability can no longer be used to trigger ^077Null
Stone^*.
^947-^* Droppable items on death (e.g. ^077Doom Bringer^*, ^077Bound Eye^*) now
properly drop on death if your ally faction (i.e. the ^090Legion^* faction if
you're on ^090Legion^*) lands the killing blow on the target.
^077Harkon's Blade^*
^947-^* No longer breaks stealth when toggling it.
^947-^* Can now be toggled off properly when lacking the mana required per attack.
^077Logger's Hatchet^*
^947-^* The hatchet throw impact now does the proper amount of damage to Siege
units.
^947-^* The hatchet throw now only plays "Timber!" when the target is a tree.
^075Master's Legacy^*
^947-^* Active is now disabled when owned by a mimic.
_______________________________________________
^980Version 4.2.0^*
-------------
^98015 August 2017^*
^947-^* ^999Health^* Bars, Unit Selection Circle, Line Cast Range Indicator, and
the Unit Info Window (upon hovering over them with your mouse cursor) have been
revamped for improved visibility.
^947-^* "Show Groundsprites" is now disabled by default to reduce visual clutter in
the game.
^274*^*Can be re-enabled in Options -> Interface -> Assistance if desired.
^947-^* Skill points are now automatically allocated to "Attribute Bonus" when the
hero cannot allocate their skill points to any other ability.
^947-^* Players that are AFK will now have a visual AFK overhead icon on their
controlled units.
^059Geomancer^* (Rework)
Strength: 18 + 2.0
Agility: 16 + 1.2 per level
Intelligence: 22 + 2.8 per level ^075(Primary)^*
___________________________________________
^256Dig^*
^947-^* Magic Damage changed from ^96070/140/210/280 to 100/150/200/250^*.
_______________________________________________
^947-^* Target an area to launch a wave of grounded energy towards it, dealing
^96080/100/120/140^* Magic Damage on impact and applying Earths Grasp to units hit
for 4 seconds.
^947-^* ^256Earths Grasp^* deals ^96015/30/45/60 Magic Damage per second^* to the
target. The Magic Damage dealt is reduced by 50% if the target is moving.
^947-^* ^256Earth's Grasp^* also Sights and Reveals affected targets for the
duration.
_______________________________________________
^947-^* Upon use, Geomancer burrows into the ground for the next 30 seconds.
^947-^* This allows him to see moving enemies (including stealthed units) as red
dots through fog within a radius around himself, but reduces his sight range to 400
and changes his Attack Range to Melee.
^947-^* Geomancer is also invisible while burrowed, but is revealed to enemies
within 400 radius of him.
^274*^*Geomancer can unburrow after ^256Geo Stalk^* is cast.
_______________________________________________
^960=====================================================================^*
^256Desert's Curse^*
^947-^* Whenever an enemy unit is targeted by this ability, now causes all of your
illusions within 2000 range of yourself to attack it.
^274*^* Applies Haste to your illusions for 5 seconds or until they attack.
^947-^* "Familiar Ground" buff which gives terrain-walking and speed now also
applies to all of your illusions.
^960=====================================================================^*
^059Tremble^* (Reworked)
___________________________________________
^947-^* Summons a swarm of bugs for 5 seconds. Enemies within the swarm take
^96032/48/64/80 Physical Damage per second^*, while enemies outside the swarm deal
40% less damage to ^059Tremble^*.
___________________________________________
^947-^* Creates a Terror Mound at the target location by sending Boris there. While
in the Terror Mounds, you gain ^96015/30/45/60% Movement Speed^*, 50% Mana
Regeneration, and Stealth with a 2 second fade time.
^947-^* Terror Mounds die from 3 attacks (6 if the attacker is outside of the
Mound).
^947-^* Maximum of ^9602/4/6/8^* Terror Mounds.
^947-^* A permanent mound is placed at the well that can not be moved or destroyed
or replaced, and does not count towards the Mound limit.
^947-^* While in a Terror Mound, ^059Tremble^* can use ^256Terror Port^* to
teleport to another Terror Mound after a 3 second channel. This has a 20 second
cooldown.
___________________________________________
^256Impalers^* (Reworked)
^947-^* Summon Shudder at your location for 40 seconds. Shudder is invulnerable and
cannot be controlled and follows ^059Tremble^*, attacking what ^059Tremble^*
attacks for ^96060/90/120 Attack Damage^*.
^947-^* For 40 seconds, Hive Mind becomes ^256Ensnare^*.
^256Ensnare^*
^274*^*Range: 600
^274*^*Mana Cost: 0
^274*^*Cooldown: 15 seconds
^960=====================================================================^*
^059Andromeda^*
^947-^* ^256Void Rip^* now deals a negligible amount of non-lethal damage to its
target upon being cast.
^274*^*Acts as a damage instance for some combat purposes, e.g. putting
^077Portal Key^* on its cooldown.
_______________________________________________
^059Bubbles^*
^256Kelp Field^*
^947-^* ^077Staff of the Master^* no longer boosts the duration by 2 seconds.
^274*^* Still reduces the cooldown and increases damage.
_______________________________________________
^059Dampeer^*
^256Bloodthirst^*
^947-^* Attack Speed per Essence reduced from ^96015 to 10^*.
_______________________________________________
^059Devourer^*
^256Guttling Hook^*
^947-^* ^904New ^*^077Staff of the Master^* effect: Increases range by 500 (1600
total) and reduces the cooldown from ^96014 seconds to 6 seconds^*.
^947-^* Staff of the Master also increases the maximum range that you can pull a
target from ^9601440 to 1920^*.
^256Devour^*
^947-^* No longer has a ^077Staff of the Master^* effect.
_______________________________________________
^059Flux^*
^256Release^*
^947-^* Now applies a 45% Movement Speed Slow for 4 seconds regardless of distance
to the target
^947-^* In Pull polarity mode, applies a 10% Damage Amplification to all targets
hit for 4 seconds.
^947-^* In Push polarity, applies a 10% Damage Output Reduction to all targets hit
for 4 seconds.
^256Magnetic Surge^*
^947-^* Now counts as an autoattack.
^256Discharge^*
^947-^* Range is no longer Global.
^947-^* Now affects all enemy heroes within 2000 radius.
^274*^*As a result, ^077Null Stone^* will not be able to block Discharge.
^947-^* The push and pull effects are no longer inhibited by cliffs, buildings or
any type of obstacle.
^947-^* Displacement distance changed from ^960500/600/700 units to 400/600/800
units^*.
_______________________________________________
^059Kraken^*
^256Torrent^*
^947-^* Movement Speed Slow increased from ^96030% to 40%^*.
^947-^* Mana Cost reduced from ^960120 to 90/100/110/120^*.
^256Splash^*
^947-^* Now deals the same Physical Damage to all enemies within the radius (325).
^947-^* Physical Damage increased from ^96060/100/140/180 to 60/120/180/240^*.
_______________________________________________
^059Lodestone^*
^256Rocket Drill^*
^947-^* Initial projectile impact time decreased from ^960400ms to 300ms^*.
^256Headsmash^*
^947-^* Range reduced from ^960250 to 200^*.
^947-^* Now hits in a 180 radius around the main target.
^947-^* Mana Cost removed.
_______________________________________________
^059Lord Salforis^*
^256The Undying^*
^947-^* Previous ^077Staff of the Master^* effect removed.
^947^947-^* New Staff of the Master effect: Pauses the duration of The Undying when
Salforis is within 600 range of the target. Each hero that dies while under the
effects of Undying permanently increases the Damage per second done by this ability
by 5, up to a max of 50 bonus Damage.^*
_______________________________________________
^059Moon Queen^*
^256Moon Beam^*
^947-^* Stun duration reduced from ^9601 second to 0.75 seconds^*.
^256Moon Finale^*
^947-^* Now has clear visuals beneath ^059Moon Queen^* to indicate when Moon Finale
is still active after its initial cast time.
_______________________________________________
^059Midas^*
^256Elemental Warp^*
^947-^* ^904New ^*^077Staff of the Master^* effect: Increases cast range from
^960700 to 1400^*, and passively reduces all your ability cooldowns by 2 seconds.
_______________________________________________
^059Myrmidon^*
^256Forced Evolution^*
^947-^* ^077Staff of the Master^*: Total Attack Damage while transformed reduced
from ^960155/205/255 to 140/190/240^*.
_______________________________________________
^059Parasite^*
^256Infest^*
^947-^* Added a new ^077Staff of the Master^* effect: Can now infest Ancients.
_______________________________________________
^059Pearl^*
^256Asphyxiate^*
^947-^* Buff/Debuff dispel now only occurs when the bubble explodes.
^256Preservation^*
^947-^* Damage Reduction against units outside the bubble decreased from ^960100%
to 40/60/80%^*.
^947-^* ^999Health^* Regeneration increased from ^96020/30/40 to 20/40/60^*.
_______________________________________________
^059Prophet^*
^256Shared Fate^*
^947-^* Shared Fate is now applied to all enemies within 1200 radius around
yourself for 5/7/9 seconds (instead of spawning a lingering field for a duration at
a target location).
_______________________________________________
^059Pyromancer^*
^256Blazing Strike^*
^947-^* ^077Staff of the Master^*: Now always deals 50% of its Magic Damage to
enemies within range, not just when the target dies.
_______________________________________________
^059Rhapsody^*
^256Disco Inferno^*
^947-^* Can now be double-activated to cast the skill at your location.
^256Protective Melody^*
^947-^* ^077Staff of the Master^* now allows movement at full speed.
^274*^* This is in addition to the previous effects.
_______________________________________________
^059Shadowblade^*
^947-^* Base Strength, Agility and Intelligence reduced from ^96019 to 17^*.
^947-^* Strength, Agility and Intelligence gain per level reduced from ^9602.3 to
2.2^*.
^256Gargantuan's Blast^*
^947-^* No longer grants bonus Physical Armor.
^947-^* Movement Speed Slow changed from ^96020/25/30/35% to 25%^*.
^256Essence Shift^*
^947-^* Percentage gained from the target's primary attribute changed from
^96030/40/50% to 20/40/60%^*.
_______________________________________________
^059Solstice^*
^256Blinding Dash^*
^947-^* Range increased from ^960600/800/1000/1200 to 900/1000/1100/1200^*.
^256Graceful Strikes^*
^947-^* ^904New ^*^077Staff of the Master^* effect: Reduces the number of hits
required for a proc from ^9603 to 2^*. Allows you to activate the ability to switch
between Day and Night mode at will.
^274*^* No longer switches modes passively while Staff of the Master is
equipped.
_______________________________________________
^059The Chipper^*
_______________________________________________
^059Voodoo Jester^*
^256Spirit Ward^*
^947-^* ^077Staff of the Master^* now also makes the ability non-channelling. The
ward lasts for the usual duration of 8 seconds and disappears if ^059Voodoo
Jester^* gets stunned, silenced or dies.
_______________________________________________
^059War Beast^*
^256Metamorphosis^*
^947^947-^* Added a new Staff of the Master effect: Now permanently turns you into
a wolf and passively gives you all the bonuses of this ability except for the
Movement Speed bonus. This includes a lower Base Attack Time (BAT), extra Health
and Critical Strike.^*
^274*^*Activating the ability grants you and your units Max Movement Speed and
Unitwalking for the usual duration.
_______________________________________________
^947-^* The following items in the Item Shop have been moved from the Combative
section to the ^256Morph^* Attack section:
^274*^*^077Elder Parasite^*
^274*^*^077Nullfire Blade^*
^274*^*^077Thunderclaw^*
^274*^*^077Arclight Crown^*
^075Active Ability:^*
^274*^*Range: Global
^947-^* Target a real ally hero to permanently boost another ally hero's abilities
with any ^077Staff of the Master^* effects they may have.
^947-^* This can only be done once and only on heroes who aren't already boosted.
^947-^* Losing the item will remove the boost from the ally and put the item on a 5
minute cooldown.
^075Ruleset:^*
^947-^* Primary Pick Mode: Hero Ban
^947-^* Secondary Mode: ^077Blitz Mode^*
^274*^*Cooldown reduction adjusted from ^96080% to 60%^* for ^077Mid Wars^*
Beta.
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Hero Ban
^947-^* Mid Wars Beta
^947+^* These heroes have been reworked and now have new base models:
^947-^* ^059Geomancer^*
^947-^* ^059Sand Wraith^*
^947-^* ^059Tremble^*
^947-^* The in-game Emote animations for heroes (obtained via Hero Mastery) have
been improved for a large number of heroes.
^947-^* Illusions and all otther owned hero units are now properly selectable when
pressing the "Select Own Units" hotkey (default hotkey is F2).
^059Accursed^*
^947-^* Activating Burning Consumption (^256Flame Consumption^*, boosted by
^077Staff of the Master^*) will now properly dispel the Fear effect.
^059Arachna^*
^947-^* ^579Arachnabot^*'s Spiderling model is now correct when ^077Staff of the
Master^* is in your inventory.
^059Berzerker^*
^947-^* Activating ^256Carnage^* will now properly dispel the Fear effect.
^059Blacksmith^*
^947-^* ^256Flaming Hammer^* will no longer bypass Magic Immunity if it was in
midair prior to the target gaining Magic Immunity.
^059Hammerstorm^*
^947-^* ^579Punk Hammerstorm's^* ^256Galvanize^* visual effects no longer glitch
out on hills and ramps.
^059Pearl^*
^947-^* ^579Ruby^* Pearl's ability icons are now officially recoloured to red!
^059Prophet^*
^947-^* Obtaining ^077Jade Spire^* on Blind Prophet will now properly display the
golden belt and arm ornaments on the model.
^059Solstice^*
^947-^* ^579Winter Solstice^*'s 3D Portrait is now properly centered.
^077Whispering Helm^*
^947-^* Beneficial states from Whispering Helm are now dispelled when ownership of
a dominated creep by Whispering Helm is transferred to another player.
_______________________________________________
^980Version 4.1.6^*
-------------
^98001 August 2017^*
^059Chronos^*
^256Curse of Ages^*
^947-^* Mechanics reworked: now has a ^96010/15/20/25%^* chance to proc.
^274*^*Uses a Pseudo-RNG Algorithm.
^947-^* Magic Damage upon proccing increased from ^96040/50/60/70 to
40/60/80/100^*.
^947-^* 2 second cooldown removed.
^947-^* No longer deals double the damage if the target is affected by
^256Chronofield^*.
^256Chronofield^*
^947-^* Units outside the Chronofield will no longer deal reduced damage to units
inside the Chronofield.
_______________________________________________
^059Parallax^*
^256Fulcrum Shift^*
^947-^* Cooldown reduced from ^9601 second to 0.5 seconds^*.
^256Ionic Dash^*
^947-^* Radius decreased from ^960350 to 275^*.
^947-^* No longer deals damage to enemies as you pass through them.
^947-^* No longer silences enemies.
^947-^* Now sends out a wave of dark energy upon arriving to the Fulcrum, dealing
damage to enemies in a 350 AoE and applying a tapering ^96040/50/60/70%^* Movement
Speed Slow to them for 3 seconds.
^256Dark Mana^*
^947-^* Charge loss on death reduced from ^96020% to 10%^*.
^256Earthshatter^*
^947-^* Effect radius increased from ^960200 to 275^*.
^947-^* Damaging area is no longer a link between ^059Parallax^* and the Fulcrum.
Instead, it is now centred completely around the Fulcrum.
^274*^* Or, effectively around Parallax when the Fulcrum is picked up.
_______________________________________________
^947-^077 Mid Wars^* will now only have 2 Main Pick Modes: Hero Ban, and Mid Wars
Beta.
^274*^*All other modes in Mid Wars Matchmaking is now removed.
All of the changes in this section also applies to ^077Mid Wars Beta^*:
^947-^* Non-hero units now do 50% damage to the Main Base Structures in the Mid
Wars map only.
^947-^* Main Base Structures now have 50 ^256Health^* Regeneration in the Mid Wars
map only.
^274*^*This Health Regeneration is negated for 10 seconds when the Main Base
Structure receives damage.
_________________________
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Hero Ban
^947-^* Mid Wars Beta
^947^947+^* The Punks of Newerth are here to leave their mark on the battlefield!
With enough swagger and attitude to cover the entire map, they're primed to show
the authorities that the future -- and every structure and surface in Newerth --
belongs to the Punks. Join this baller crew and help create a masterpiece during
the Graffiti Event!^*
Her eyes opened, blinked, and looked into his. "I am Apega," his creation said. "I
am yours, and you are mine. No other is worthy to partake of us." The Sculptor was
stunned, but his joy only grew. Through some unforeseen alchemy of blended metals,
elemental materials, and possibly his sheer force of will, his dream companion had
come to life. One potential downside: she embodied his sheer disdain for all other
living beings, yet she did not posses his restraint. When The Sculptor took Apega
to a ball to drive the other men mad with envy and the women wild with jealousy, he
was slightly horrified when his dearest slaughtered the entire lot. She's such a
rascal! Apega will only grow more powerful as The Sculptor shows her the world and
she gathers more items and materials to augment her brilliant design. If these two
are indeed the last two remaining beings on Newerth, at least they will be happy
together. Until she kills him.
^947-^* ^077Shrunken Head^*: A chain with shrunken heads floats around ^579The
Sculptor^*.
^947-^* ^077Elder Parasite^* / ^077Whispering Helm^* / ^077Symbol of Rage^*: The
Sculptor gains a purple helmet with horns.
^947-^* ^077Assassin's Shroud^*: The puppet gains a glowing pink cape.
^947-^* ^077Genjuro^*: The puppet gains a glowing cyan cape.
^947-^* ^077Harkon's Blade^* / ^077Savage Mace^*: The puppet gains a cyan sword on
her right hip.
^947-^* ^077Alchemist's Bones^*: The puppet gains a golden claw on her left hand.
^947-^* Boots: The Sculptor gains a decorative golden greave with glowing cyan
sections on his left leg.
^947-^* ^077Kuldra's Sheepstick^*: The puppet gains a floating crown of purple and
cyan energy.
^947-^* ^077Thunderclaw^* / ^077Arclight Crown^*: The puppet gain a gold and cyan
claw on her right hand.
^947-^* ^077Hellflower^* / ^077Grimoire of Power^*: The puppet gains two golden
ring ornaments on her right arm.
^947-^* Renamed all the Mastery Icons so that they are grouped together
alphabetically.
^947-^* Removed Attack Modifier Cycling keybinds from the Options Menu.
^947-^* ^256Taunt^* sounds now play correctly when previewed in the Vault or HoN
Store.
^947-^* Purchasing consumables of the same type as a consumable that is already on
its way to your hero via the Automated Courier will no longer deliver those
purchased consumables to your hero in the same delivery instance.
^059Artesia^*
^947-^* ^256Arcane Missile^* and ^256Arcane Bolts^* will no longer affect Magic
Immune units.
^059Bubbles^*
^947-^* ^256Take Cover^* will now proc properly against a damage instance sourced
from a dead enemy unit if ^256Take Cover^* has Auto-Cast toggled on.
^059Dampeer^*
^947-^* ^256Consume^* will now heal properly when used on non-hero units when he
has ^077Staff of the Master^* in his inventory.
^059Demented Shaman^*
^947-^* ^256Unbreakable^* now calculates ^999Health^* loss properly for multiple
damage instances that occur within the same frame.
^059Glacius^*
^947-^* Default model's knockdown animation now plays correctly.
^059Myrmidon^*
^947-^* ^579Sea King Myrmidon^* now plays its proper death animation while Mutant
Evolution is active.
^059Nomad^*
^947-^* ^579Punk Nomad^* now properly leaves graffiti on the ground when one of his
illusions kill a real enemy hero.
^059Valkyrie^*
^947-^* ^256Courageous Leap^*'s visuals are now displayed properly.
^059Voodoo Jester^*
^947-^* ^256Acid Cocktail^* will no longer stun a target that dies on the same
frame.
^274*^*Fixes a niche, corner-case, same-frame issue where the target is stunned
for 5 seconds instead of 1.5 seconds or 1 second, and becomes unable to act if he
uses a buyback as soon as they can.
_______________________________________________
^980Version 4.1.5^*
-------------
^98018 July 2017^*
^579Stealth Hunter^*
^947-^* Removed from the game.
^274*^*A ^579Wild Hunter^* will be replacing the Stealth Hunter in the
appropriate neutral camp spawns.
^579Wild Hunter^*
^947-^* No longer has Magic Immunity.
^947-^* Now has 6 Magic Armor.
^947-^* Now has the "^256On the Hunt^*" invisibility active skill (inherited from
^579Stealth Hunter^*).
^059Blacksmith^*
^256Flaming Hammer^*
^947-^* Projectile Speed increased from ^9601200 to 1800^* units per second.
_______________________________________________
^059Cthulhuphant^*
^075Maddening Revenge^*
^947-^* Damage multiplier to non-hero units decreased from ^9602.5x to 2x^*.
_______________________________________________
^059Hammerstorm^*
^256Galvanize^*
^947-^* Moved to the Ability 2 (W) slot.
^256Mighty Swing^*
^947-^* Moved to the Ability 3 (E) slot
_______________________________________________
^059Nomad^*
^059Swiftblade^*
^256Blade Frenzy^*
^947-^* Magic Damage increased from ^96075/95/115/135 per second to 80/100/120/140
per second^*.
^947-^* Cooldown decreased from ^96030/28/26/24 seconds to 30/25/20/15 seconds^*.
^059Valkyrie^*
^256Courageous Leap^*
^947-^* Range changed from ^960630/710/790/870 to 600/700/800/900^*.
^947-^* Movement Speed bonus increased from ^9604/8/12/16% to 5/10/15/20%^*.
^059Valkyrie^*s Prism
^947-^* Mana Cost reduced from ^960100/150/200 to 100^* at all levels.
_______________________________________________
^947-^* Passive Experience per Minute (XPM) increased from ^96045 to 120^*.
^947-^* Passive Gold per Minute (GPM) increased from ^960100 to 150^*.
^274*^*This change compensates for the removal of ^077Merrick's Bounty^* in
^077Mid Wars^*.
^947-^* Heal reduction & Health Regeneration reduction decreased from ^96030% to
15%^*.
^947-^* Percentage-based Mana Regeneration bonus removed.
^947-^* Flat Mana Regeneration bonus decreased from ^9603 to 2^*.
^947-^* Now grants a base Health Regeneration of 2 (after factoring in the Health
Regeneration reduction).
==^960 Community ^*==
^947+^* For more information about the Punks of Newerth event, head to the forums!
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Hero Ban
^947-^* All Random
^947^947+^* The Punks of Newerth are here to leave their mark on the battlefield!
With enough swagger and attitude to cover the entire map, they're primed to show
the authorities that the future and every structure and surface in Newerth
belongs to the Punks. Join this baller crew and help create a masterpiece during
the Graffiti Event!^*
^947-^* The cliff below the ^900Hellbourne^* left-most hard jungle camp has been
smoothened out to prevent pathing issues with certain dash skills.
^947-^* A cliff spot near the middle lane on the Hellbourne side will no longer
cause a ward placed on it to sink into the ground.
^059Bushwack^*
^947-^* ^579Vuvuzela Bushwack^*'s now display proper visual effects on his model's
bones.
^059Kane^*
^947-^* ^256Waylay^* now properly unbinds the targets hit.
^059Moon Queen^*
^947-^* ^579Lunari Moon Queen's^* ^256Lunar Finale^* now applies the proper
duration for the Movement Speed bonus to self.
^059Myrmidon^*
^947-^* ^256Weed Field^* no longer bypasses 100% Stun Reduction.
^059Pebbles^*
^947-^* Group ^256Chuck^* now properly amplifies damage caused by
^256Stalagmites^*.
^059Warchief^*
^947-^* ^579Purgatory^* Warchief bones for visual effects have been improved.
=^075 Items ^*=
^077Striders^*
^947-^* Trail effect now disappears properly when its wielder dies.
_______________________________________________
^980Version 4.1.4^*
-------------
^9804 July 2017^*
The following changes apply to both ^077Mid Wars^* and ^077Mid Wars Beta^*:
^947-^* The Backdoor Protection System in Mid Wars now only applies to Main Base
Structures (instead of the towers).
^274*^*As a result, the older Health Regeneration mechanics on the Main Base
Structures in ^077Mid Wars^* have been removed, and their Health Regeneration has
been lowered from ^960105 to 3^* in ^077Mid Wars^*.
^077Merrick's Bounty^*
^947-^* Disabled from being purchased on the ^077Mid Wars^* map.
^947+^* Merrick's Bounty was encouraging passive play in Mid Wars, which is not an
intended goal for this map.
^274*^*In Mid Wars Beta, the Gold adjustments compensate for the removal of
Merrick's Bounty.
=^075 UI ^*=
^075Experience Changes^*
^947-^* Experience given from lane creeps when another ally hero is present
increased from ^96020% to 50%^*.
^947-^* Experience gained from hero kills while your hero is dead is reduced by 25%
(instead of gaining full experience from hero kills while you are dead).
^947-^* Experience for hero kills is reduced by a percentage for each additional
real ally hero present past the second real ally hero.
^274*^*Real ally Hero means a non-Heropet, non-Mimic, non-illusion hero.
^075Examples:^*
^274*^*1 real Ally Heroes near the killed enemy hero (i.e. just yourself) = 0%
Hero Kill Experience Penalty
^274*^*2 real Ally Heroes near the killed enemy hero (i.e. yourself and 1 other
ally hero) = 0% Hero Kill Experience Penalty
^274*^*3 real Ally Heroes near the killed enemy hero (i.e. yourself and 2 other
ally heroes) = 10% Hero Kill Experience Penalty
^274*^*4 real Ally Heroes near the killed enemy hero (i.e. yourself and 3 other
ally heroes) = 30% Hero Kill Experience Penalty
^274*^*5 real Ally Heroes near the killed enemy hero (i.e. yourself and 4 other
ally heroes) = 50% Hero Kill Experience Penalty
^075Gold Changes^*
^947-^* Removed the Bounty Loss Reduction (of 25 Gold per kill in the streak) when
your Kill Streak ends.
^274*^*This means that the person who had the Kill Streak will no longer lose
less Gold upon dying, i.e. the person with the Kill Streak lose more Gold upon
dying.
^947-^* Lane Creeps: after losing aggro, Lane Creeps will now re-aggro against
Melee Lane Creeps before attempting to re-aggro against other units.
^274*^*This prevents them from re-aggroing onto Ranged Lane Creeps when there
are other Melee Lane Creeps around, thus lowering the amount of creep equilibrium
disturbances when a hero aggros Lane Creeps.
^059Dampeer^*
^256Terrorize^*
^947-^* Bonus damage per essence increased from ^96025 to 40^*.
^256Vampiric Flight^*
^947-^* Bonus damage per essence increased from ^96015 to 30^*.
^947-^* Bonus healing per essence increased from ^9605 to 10^*.
^947-^* No longer has the line range indicator.
^256Bloodthirst^*
^947-^* Passive attack speed bonus per essence increased from ^96010 to 15^*.
^256Consume^*
^947-^* Now instantly kills creeps upon use.
^947-^* Now gains 3 Essences if the target hero dies within 0.25 seconds,
regardless of who the killer is.
^947-^* ^904New ^*^077Staff of the Master^* effect: Essence cap increases from
^9603 to 6^*. Now only loses 3 Essences on death.
^274*^*Fear duration on ^256Terrorize^* is capped at 2 seconds.
_______________________________________________
^059Deadwood^*
^256Uproot^*
^947-^* Bonus Attack Damage decreased from ^96030/40/50/60 to 15/30/45/60^*.
^947-^* Now has a Cast Action Time of 800ms.
^947-^* Mana Cost increased from ^96015 to 20^*.
_______________________________________________
^059Magebane^*
^256Flash^*
^947-^* Cooldown decreased from ^96013/11/9/7 to 7 seconds^*.
^947-^* Range changed from ^960775/900/1025/1150 to 600/800/1000/1200^*.
_______________________________________________
^059Skrap^*
^256Scavenge^*
^947-^* Radius decreased from ^9601000 to 800^*.
^947-^* No longer increases the damage of Vorax.
^256Unleash Vorax^*
^947-^* Vorax's damage to self when attacking structures increased from ^9601/16 to
1/12^* of Max ^256Heal^*th per hit.
_______________________________________________
^059Warchief^*
^947-^* Strength gain reduced from ^9602.5 to 2.0^*.
^947-^* Agility gain reduced from ^9601.9 to 1.5^*.
^075Sacred Totems^*
^947-^* Life Totem healing reduced from ^96030/50/70/90 to 15/30/45/60^*.
^075Spirit Walk^*
^947-^* No longer reduces damage taken by 50%.
_______________________________________________
^077Blood Chalice^*
^947-^* Health cost increased from ^960150 to 175^*.
^075Bottle^*
^947-^* Total Health restored per sip decreased from ^960135 to 100^*.
^947-^* Total Mana restored per sip increased from ^96070 to 100^*.
^077Post Haste^*
^947-^* Recipe cost increased from ^9601550 to 1900^*. Total cost from ^9602250 to
2600^*.
^947-^* In addition to its current effects, the buff state that is granted for up
to 5 seconds after you successfully teleport with Post Haste now grants
Unitwalking.
^274*^*Credits to Xeanoz for the suggestion.
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Hero Ban
^947-^* All Random
^059Artillery^*
^947-^* ^579Cyber Artillery^*'s Artillery ^579Barrage^* now has the 3-stage missile
model & animations from the legacy ^256Homing Missile^* ability.
^059Electrician^*
^947-^* ^256Static Grip^* from ^579Osiris Reborn^* Electrician is now more visible.
^059Myrmidon^*
^947-^* Will no longer play a voice line when toggling off Mutant Evolution
(boosted by ^077Staff of the Master^*).
^059Warchief^*
^947-^* Warcry now properly affects invulnerable ally heroes.
^077Barbed Armor^*
^947-^* Recipe cost increased from ^960600 to 800^*.
^274*^*Total cost increased from ^9602000 to 2200^*.
^947-^* Strength bonus reduced from ^96015 to 12^*.
^947-^* Cooldown increased from ^96020 to 30 seconds^*.
^075Sand Scepter^*
^947-^* Dispel effect is now more visually prominent.
_____________________________________________________
^980Version 4.1.3^*
-------------
^98020 June 2017^*
The legendary horn Warcry has been passed from generation to generation within the
Red Sand tribe of The Savage Lands, carried by the warrior strongest in spirit,
fighting skill, and honor. This person -- male or female -- is called Warchief
until the time comes to pass into the spirit world and hand the horn to the next
great leader, who is responsible for the survival of the tribe's people and ways.
This is no easy task, for the Red Sand tribe has spent centuries clashing with the
Scouts to the northeast and the foul raiders who wander out of the Savannahs to the
south. When the Beast Horde became the primary enemy of man, Warchief refused to
raise the tribe's weapons against the creatures of the land, who had given them
companionship and sustenance since the days of the first elders. To seal this vow,
and in a gesture of unprecedented respect, the leader gave Warcry to the animals
for safekeeping. This ensured it would not be used against the Beasts or fall into
evil hands, should the Red Sand tribe be exterminated by the encroaching armies of
Lord Commander Maliken Grimm.
But Grimm's Legion soldiers found The Savage Lands to be nearly as hostile as the
Red Sand warriors, and their ranks withered due to casualties, thirst, and
desertion until they pulled out entirely when word arrived that the Lord Commander
had gone mad and abandoned his people. The tribe lived in relative peace while the
rest of Newerth boiled under The Second Corruption and the Rise of Apex, but when
Apex's soldiers finally encountered the Red Sand warriors, Warchief and his people
were woefully unprepared. Without the strength of the elders contained within
Warcry, the entire tribe was massacred save for Warchief, who was possessed by a
daemon and forced to recover the powerful horn from the beasts so it could be used
by the True Evil.
When the enthralled Warchief arrived to take the horn from his animal brothers and
sisters, the Beasts knew something was amiss. The horn's animal guardian cast a
spell upon the horn before Warchief could blow it on Apex's behalf, and when he
did, the spirits of the elders ripped the daemon from Warchief and trapped it
within the great horn. Now he carries this devastating weapon against the forces
who destroyed his entire world, and when they are defeated he will finally join his
people and elders in the spirit world.
_______________________________________________
^075Stats^*
_______________________________________________
^947-^* Upon use, spawns helpful Sacred Totems at your feet for up to 30 seconds.
Their effects have 700 Range. Totems die in 1 hit and give 10 Gold when killed.
^947-^* ^960Level 1^*: spawns a Flame Totem which deals ^96040/60/80/100^* Magic
Damage every second to the weakest nearby enemy, up to 4 times.
^947-^* ^960Level 2^*: spawns a Life Totem which ^256Heals^* the weakest nearby
damaged ally for ^960-/50/70/90^* every second, up to 4 times.
^947-^* ^960Level 3^*: spawns a Shock Totem which ^960Stuns the weakest nearby
enemy hero for 1 second^* after a 2 second delay.
^947-^* ^960Level 4^*: causes the Shock Totem to ^960Stun a second enemy^*.
^947-^* Spawning new Sacred Totems will remove any old Sacred Totems that are still
up.
_______________________________________________
^947-^* Upon starting the channel, spawns an invulnerable Spirit and transfers
control to it for up to 3 seconds. During this time, you gain 50% Damage Reduction.
^947-^* Spirit moves at 650 Movement Speed.
^274*^*Spirit can pass through all terrain except cliffs.
^947-^* The Spirit deals ^96075/150/225/300 Magic Damage^* and applies a ^96035%
Movement Speed Slow for 2.5 seconds^* to enemies it passes through.
^947-^* Activating this ability again (W) teleports ^059Warchief^* to the Spirit
and dispels it. A secondary activation (E) simply ends the effect early.
_______________________________________________
_______________________________________________
^075Ability 4: Warcry^*
^274*^*Action Type: Target Self
^274*^*Radius: ^960900^*
^274*^*Mana Cost: ^960100^*
^274*^*Cooldown: ^960120/100/80^* seconds
^947-^* Upon use, ^059Warchief^* gains a buff that emits an aura affecting nearby
allies and self for 12 seconds.
^947-^* Buff applies bonus ^96010% Movement Speed^*, ^96025 Mana Regeneration per
second^*, and causes all ^960non-ultimate ability and item cooldowns^* to go down
^9602/2.5/3^* times as fast, or ^9604 times as fast if it's on Warchief^* himself.
^274*^*For allies, the cooldown reduction rate will only reduce the max cooldown
of an item or ability to a minimum of 3 seconds.
_______________________________________________
^947-^* The Blind Ban phase has been replaced with a Regular Banning Phase.
^274*^*The game will randomly choose the first player from 1 of the teams (Blue
or Pink) and then that player gets 20 seconds to Ban 1 hero.
^947-^* This alternates in a 1-1-1-1 fashion (4 bans max/4 turns total).
^947-^* Concede Vote cooldown increased from 60 seconds (1 minute) to 120 seconds
(2 minutes).
^947-^* Neutral camps will no longer spawn the same camp 2 times in a row.
^274*^*Credits to Alelor for the suggestion.
^947-^* Magic Armor for Intelligence Support Heroes has been decreased from ^9607
to 6^*. This affects the following heroes:
^274*^*^059Aluna^*
^274*^*^059Circe^*
^274*^*^059Demented Shaman^*
^274*^*^059Empath^*
^274*^*^059Glacius^*
^274*^*^059Monarch^*
^274*^*^059Nymphora^*
^274*^*^059Pearl^*
^274*^*^059Plague Rider^*
^274*^*^059Prophet^*
^274*^*^059Revenant^*
^274*^*^059Rhapsody^*
^274*^*^059Riftwalker^*
^274*^*^059Skrap^*
^274*^*^059Voodoo Jester^*
^059Glacius^*
^947-^* Strength gain per level lowered from ^9601.7 to 1.5^*.
^947-^* Agility gain per level lowered from ^9601.6 to 1.5^*.
_______________________________________________
^059Plague Rider^*
^075Earthblight^*
^947-^* Impact delay decreased from ^960650ms to 550ms^*.
^947-^* Pull mechanics changed: now pulls with a constant force of 30 units per
second for 4 seconds (instead of the force increasing with distance travelled).
^947-^* ^960Upon reaching 350 units away from the center of the Earthblight, the
target is pulled back to the center^*. ^960This effect only happens once per target
per cast instance^* of Earthblight.
^947-^* Break radius decreased from ^960700 to 350^*.
^256Plague Carrier^*
^947-^* Now applies a 30% Movement Speed Slow for 3 seconds.
^947-^* Projectile speed increased from ^960600 to 700^* units per second.
_______________________________________________
^059Puppet Master^*
^256Puppet Show^*
^947-^* Duration reduced from ^9602.5/3/3.5/4 seconds to 1.5/2/2.5/3 seconds^*.
_______________________________________________
^059Silhouette^*
^947-^* Attack Range increased from ^960400 to 500^*.
_______________________________________________
^059Sir Benzington^*
^256Joust^*
^947-^* Magic Damage increased from ^96070/140/210/280 to 100/170/240/310^*.
_______________________________________________
^077Lex Talionis^*
^947-^* No longer upgradeable.
^947-^* Recipe reworked to be: ^077Ringmail^* (550) + ^077Trinket of Restoration^*
(350) + Recipe (100) = 1000 Gold Total
^947-^* Now passively grants: +6 Armor, +3 Health Regeneration.
^947-^* Upon activation reduces enemy's and own Armor by 6.
^947-^* Can now be used on allies to grant them bonus Armor (same amount) at the
cost of your own.
^947-^* Mana cost reduced from ^9605 to 0^*.
^077Nullfire Blade^*
^947-^* Can now ^960activate and target an enemy unit to apply a Tapering 60%
Movement Speed Slow to them for 4 seconds^*.
^274*^*This item's active ability has a 14 second cooldown and a 700 Cast Range.
^077Soultrap^*
^947-^* 400 Gold Recipe removed.
^947-^* ^077Scarab^* (325) added to the recipe. Now auto-assembles (625 Gold
Total).
^947-^* Bonus Strength reduced from ^9608 to 6^*.
^947-^* Now grants 5 bonus Attack Damage.
^947-^* Mana cost reduced from ^96025 to 0^*.
^947-^* ^256Healing^* increased from ^960360 to 400^*.
==^960 Matchmaking Maps & Modes ^*==
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^077Devo Wars^*
^947-^* Devo Pick
^059Bombardier^*
^947-^* ^579Ice Cream Bombardier^*'s overhead bone has been fixed when he issues a
Hold command.
^059Deadwood^*
^947-^* ^579Toadwood Deadstool^*'s portrait is now properly centered.
^059Sand Wraith^*
^947-^* ^256Desert's Curse^* will no longer block neutral camps from spawning.
^059Succubus^*
^947-^* ^256Cursed Embrace^* now properly Sights and Reveals the target.
^947-^* Cursed Grip (boosted by ^077Staff of the Master^*) now displays its channel
bar properly.
^059Voodoo Jester^*
^947-^* ^256Mojo^* now has a visual indicator for its area of effect.
^077Geometer's Bane^*
^947-^* Added a visual timer indicator to let the user know the lifetime of the
illusions (without having to actually switch to the illusion).
^077Merrick's Bounty^*
^947-^* Item is now unable to be activated if it has 0 charges.
^077Post Haste^*
^947-^* No longer able to teleport to ^579Klanx^*'s ^256Lackeys^* if they are owned
by illusions.
^077Whispering Helm^*
^947-^* Having negative Attack Damage will no longer cause creeps dominated by
Whispering Helm to have +999 Attack Damage.
_______________________________________________
^980Version 4.1.2^*
-------------
^9806 June 2017^*
^947-^* Players can now choose to always display Player Names or Hero Names above
each Hero's ^256Health^* Bar (or not have either one).
^274*^* Default setting: Hero Names.
^059Andromeda^*
^256Void Rip^*
^947-^* Bonus Armor upon swapping removed.
_______________________________________________
^059Bramble^*
^075Enhanced Shrubbery^*
^947-^* Radius increased from ^960150 to 200^*.
_______________________________________________
^059Cthulhuphant^*
^075Maddening Revenge^*
^947-^* Damage multiplier against creeps reduced from ^9603x to 2.5x^*.
_______________________________________________
^059Deadwood^*
^256Uproot^*
^947-^* Activate to pull a log from the earth.
^274*^*No longer requires a tree to grab a log.
^947-^* Attack Damage bonus changed from ^96015/35/45/60 to 30/40/50/60^*.
^947-^* Mana cost decreased from ^96030 to 15^*.
_______________________________________________
^059Forsaken Archer^*
^256Split Fire^*
^947-^* Range increased from ^960600 to 650^*.
_______________________________________________
^059Klanx^*
^075A.T.K. Drones^*
^947-^* Cooldown decreased from ^960120/90/60 seconds to 100/80/60 seconds^*.
_______________________________________________
^059Monarch^*
^256Noxious Nightcrawler^*
^947-^* Cooldown increased from ^96070 seconds to 90 seconds^*.
^947-^* Vision radius on wards decreased from ^9601600 to 1200^*.
_______________________________________________
^059Rhapsody^*
_______________________________________________
^059Scout^*
^579Vanish^*
^947-^* Mana Cost decreased from ^96050 to 10^*.
^947-^* Mana upkeep per second increased from ^9602/3/4/5 to 5^*.
_______________________________________________
^947-^* Area of Effect and Aura-Based Armor items now also work on ally structures.
This includes the following items: ^077Ring of the Teacher^*, ^077Abyssal Skull^*,
^077Nome's Wisdom^*, ^077Shield of the Five^*, ^077Plated Greaves^*, and
^077Sacrificial Stone^*.
^274*^* These items will now give bonus Armor to ally structures.
^077Astrolabe^*
^947-^* Now ^256Heals 200 Health^* (instead of 150).
^947-^* No longer heals an additional 100 Health over 10 seconds.
^947-^* Now has an application cooldown of 25 seconds.
^077Nullfire Blade^*
^947-^* ^077Fleet Feet^* (450) in recipe replaced with ^077Soulscream Ring^* (440).
^947-^* Recipe cost increased from ^960700 Gold to 860 Gold^*.
^274*^*Total cost increased from ^9603150 Gold to 3300 Gold^*.
^947-^* Agility bonus decreased from ^96030 to 26^*.
^947-^* Now passively gives +3 Strength and Intelligence.
^947-^* Active effect removed.
^947-^* Mana burn increased from ^96026 to 45^* per hit.
^947-^* Damage based on Mana burned increased from ^96060% to 80%^*.
^947-^* Now gives 200% Bonus Attack Damage against summoned units and illusions.
^075Sand Scepter^*
^947-^* Recipe cost increased from ^960600 Gold to 835 Gold^*.
^274*^*Total cost increased from ^9602565 Gold to 2800 Gold^*.
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^947^947+^* War has touched every inch of this magical land, and not even the
Illuminated Orphanage is safe. Within the high, clean walls maintained by the
Sacred Order of Arasunia, a constant battle rages for dominion over one of the most
highly contested plots in all of Newerth -- the toddler's playroom. Divided by a
river of blankies and soiled diapers, the romping area has opposite corners claimed
by two factions: the Plushies, adorably soft and cuddly dolls, and the Misfits,
unsettling and dangerous toys tainted by the echo of evil left behind by Jaru the
Corrupted Disciple. The Plushies find haven in the Nursery Corner, from where they
strive to protect the orphans and Sisters within the orphanage, while the Misfits
dwell across the room in the Cursery Corner, plotting to overtake the entire
campus. Let the stuffing fly!^*
^947^947+^* In the ultimate alliance between the Legion and Beast Horde, the tech-
focused Engineers have set aside their spreadsheets and stress tests and looked to
the research that has been ongoing for millennia: nature's evolution. When the
Engineers examined the shells, exoskeletons, and carapaces of the Beast warriors,
they found systems of armor that, when applied to man-made materials, created
external protection that was lighter, more flexible, and stronger than anything
Newerth had yet seen.^*
^947^947+^* The Doom Bringers are an outcast group of peacekeepers who were once
part of the Sacred Order of Arasunia. They were the iron fist of the church,
crushing rebellions and extinguishing entire sects of pagan worship in order to
bolster the power and influence of Arasunia. When The Doom Bringers learned they
had been recruited, trained, and deployed by a daemonic cult that had infiltrated
the highest ranks of the church while Lord Commander Maliken was enthralled by
Sylvia, these warriors slaughtered every member of the clergy they could find,
burned half of Arasunia, and renounced the Sacred Order. They were branded as
outlaws and hunted mercilessly by Maliken Grimm's High Knights, and the few
surviving members faded into the shadows. But they did not stop their work. Their
mission to carry judgement and sentencing to all lawbreakers a nebulous term they
alone define to fit their agenda has continued to this day. They remain anonymous,
recruiting carefully, and while their weapons and tactics have evolved along with
the technology of Newerth, they still carry the Doom Bringer blades as a symbol of
their power and a reminder of their sins.^*
^947-^* The "Weapons" category in the Guides section now functions properly.
^075The following abilities/items now remember their toggle state when dying and
respawning:^*
^947-^* ^059Forsaken Archer^*'s ^256Split Fire^*
^947-^* ^059Moon Queen^*'s ^256Multi-Strike^*
^947-^* ^059Myrmidon^*'s ^256Mutant Evolution^* (boosted by ^077Staff of the
Master^* only)
^947-^* ^077Harkon's Blade^*
^059Adrenaline^*
^947-^* Ember Shards are now treated as illusions once again.
^274*^*Will remove the green tint for Ember Shards for allies in a future patch.
^059Circe^*
^947-^* ^077Insanitarius^* now toggles off properly when she becomes a mimic of an
enemy hero that currently has ^077Insanitarius^* toggled on.
^059Demented Shaman^*
^947-^* ^256Unbreakable^* will now properly set your ^256Health^* to the correct
value.
^059Myrmidon^*
^947-^* ^579Shenlong^* Myrmidon's tail will no longer be abnormally lengthened
while ^256Forced Evolution^* is active.
^059Kinesis^*
^947-^* ^256Stasis Smash^* now properly stuns auxiliary targets for a minimum of
100ms if Kinesis immediately uses its second activation after ^256Stasis Smash^* is
first cast.
^059Klanx^*
^947-^* The first ^256A.T.K. Drone^* now properly deals its Magic Damage.
^059Rampage^*
^947-^* Using ^256Stampede^* on ^579Kongor^* will no longer delete a nearby enemy
hero when ^579Kongor^* dies.
^059Skrap^*
^947-^* Morsels will no longer prevent neutral camps from spawning.
^077Daemonic Breastplate^*
^947-^* Now properly remembers the mode it was in if dropped and picked up again.
^075Sol's Bulwark^*
^947-^* Now properly remembers the mode it was in if dropped and picked up again.
_____________________________________________________
^980Version 4.1.1^*
-------------
^98023 May 2017^*
^059Adrenaline^*
^075Death's Halo^*
^947-^* Now grants ^059Adrenaline^* terrain-walking for 2 seconds upon use.
_____________________________________________________
^059Ellonia^*
^256Glacial Spike^*
^947-^* Magic Damage lowered from ^96095/130/165/200 to 80/120/160/200^*.
^256Absolute Zero^*
^947-^* Superior Magic Damage of each pulse lowered from ^96050 to 40^*.
_____________________________________________________
^059Fayde^*
^256Reflection^*
^947-^* Magic Damage lowered from ^960300/400/500 to 250/350/450^*.
^947-^* Clearvision lowered from ^9601200 to 1000^*.
_____________________________________________________
^075Nature's Guidance^*
^947-^* ^256Invisibility^* fade time increased from ^9600.25 to 1 second^*.
^256Root^*
^947-^* Stun duration reduced from ^9601 to 0.5 seconds^*.
_____________________________________________________
^059Maliken^*
^256Sword of the Damned^*
^947-^* ^256Enchanted Flames^*: Magic Damage dealt to self per attack decreased
from ^9608/16/24/32 to 6/12/18/24^*.
_____________________________________________________
^059Master of Arms^*
^075Overcharged Shot^*
^947-^* Immobilize duration reduced from ^9601.5/2/2.5/3 seconds to 1/1.5/2/2.5
seconds^*.
_____________________________________________________
^059Moraxus^*
^256Matraxe^*
^947-^* Now deals a minimum of ^960200/300/400 Magic Damage^* when it explodes.
_____________________________________________________
^059Night Hound^*
^256Invisibility^*
^947-^* Bonus agility lowered from ^9605/15/25 to 0/6/12^*.
^947-^* Now displays a visual timer on the ability to indicate when ^059Night
Hound^* becomes invisible.
^274*^*Credits go to the user N1ppl3 for the suggestion.
_____________________________________________________
^059Rampage^*
^256Stampede^*
^947-^* ^256Pounce^* range decreased from ^960450 to 400^*.
^256Horned Strike^*
^947-^* Damage decreased from ^96060/90/120/150 to 50/75/100/125^*.
^274*^* This also affects the damage this ability deals with ^256Stampede^* and
Greater Rhino.
^075Greater Rhino^*
^947-^* Damage decreased from ^960150/250/350 to 100/200/300^*.
_____________________________________________________
^059Tundra^*
^947-^* Base Armor decreased from ^9604.0 to 3.2^*.
^256Piercing Shards^*
^947-^* Damage decreased from ^960190/265/340/415 to 180/250/320/390^*.
^256Call of Winter^*
^947-^* Shiver now dispels enemy ^077Veiled Rot^* states after seeing them for 2
seconds.
_____________________________________________________
^059Witch Slayer^*
^947-^* Base Armor increased from ^9601.5 to 2.5^*.
^256Graveyard^*
^947-^* Mana Cost decreased from ^960100/120/145/170 to 100/120/140/160^*.
^256Silver Bullet^*
^947-^* Cooldown decreased from ^960150/90/55 to 105/80/55^*.
^947-^* Mana Cost decreased from ^960200/420/650 to 200/360/520^*.
_____________________________________________________
^077Blood Chalice^*
^947-^* Mana Regeneration decreased from ^96075% to 50%^*.
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^0771v1 Mode^*
^947-^* Same Heroes
^947-^* Different Heroes
^947^947+^* War has touched every inch of this magical land, and not even the
Illuminated Orphanage is safe. Within the high, clean walls maintained by the
Sacred Order of Arasunia, a constant battle rages for dominion over one of the most
highly contested plots in all of Newerth the toddler's playroom. Divided by a
river of blankies and soiled diapers, the romping area has opposite corners claimed
by two factions: the Plushies, adorably soft and cuddly dolls, and the Misfits,
unsettling and dangerous toys tainted by the echo of evil left behind by Jaru the
Corrupted Disciple. The Plushies find haven in the Nursery Corner, from where they
strive to protect the orphans and Sisters within the orphanage, while the Misfits
dwell across the room in the Cursery Corner, plotting to overtake the entire
campus. Let the stuffing fly!^*
^059Adrenaline^*
^947-^* Ember Shard visual assets have been updated.
^274*^*As a result, they are no longer truly illusions, but are pets that
inherit Adrenaline's stats and inventory.
^274*^*Still deals 10% of Adrenaline's damage and receives 400% damage.
^059Behemoth^*
^947-^* ^579Plushie Behe^*moth and ^579Misfit Behe^*moth will now change to their
Night Form properly when owning the correct products from the set.
^059Bramble^*
^947-^* ^579Fungal Bramble^*'s visual effects have been updated to match her colour
scheme.
^947-^* ^579Bramble of the Bells^*' Enhanced Shrubbery visual effects are now more
distinguishable from the ground.
^059Cthulhuphant^*
^947-^* Maddening Revenge now has a new icon!
^059Circe^*
^947-^* Fixed a corner case bug where using ^059Gladiator^*'s ^256Showdown^* as
Circe and then dying before it ends sends the target to the bottom-left corner of
the map.
^059Empath^*
^947-^* ^256Illusory Veil^* will no longer block pathing projectiles for ally
units.
^947-^* ^579Lust^* Empath will now play the correct autoattack grunt sounds when
^256As One^* is leveled.
^059Ichor^*
^947-^* ^579Umbra^* Ichor's attack projectile is more visible to players now.
^059Master of Arms^*
^947-^* Overcharged Shot will no longer bypass Magic Immunity if it is in midair
and the target gains Magic Immunity before the projectile impacts.
^059Midas^*
^947-^* ^579Circus Bear Goldie^* will no longer have a completely transparent model
when you cancel the cast animation of his ^256Elemental Warp^*.
^059Nymphora^*
^947-^* ^579Grace Nymphora^*'s ^256Grace of the Nymph^* will now play a sound when
its cast action time is reached.
^059Pyromancer^*
^947-^* ^256Phoenix Wave^* and ^256Dragonfire^* visual effects have been updated to
more closely match their actual impact area.
^059Ravenor^*
^947-^* ^256Static Shock^* will no longer bounce to non-visible units or non-
visible Stealthed units.
^077Harkon's Blade^*
^947-^* Will now stack properly with on-attack effects granted from other items
when used in conjunction with other on-attack skills (e.g. ^059Arachna^*'s
^256Webbed Shot^* and ^059Vindicator^*'s ^256Master's Incantation^*.
^077Whispering Helm^*
^947-^* Optimized the logic for damage and Movement Speed per charge is more
accurate & has less truncation/rounding errors.
_____________________________________________________
^980Version 4.1.0^*
-------------
^9808 May 2017^*
^947-^* Due to the general inflation of each player's Rank during the last Season,
Rank compression will be heavier than normal this Season.
^947-^* The Rank growth has been adjusted to not be as geared towards progression,
and will feature absolutely no progression outside of skill in the upper brackets.
^947-^* Win Streak bonuses will no longer be active in this Season.
^947-^* Players can now see whether they have won or lost a Placement Match in
their Placement Match history progression bar.
^075Other Updates^*
^947-^* Players will now be able to livestream their games to their Facebook!
^947-^* Choose to show off your skills to your friends in real time!
^274*^* Note that there are some known issues (mouse flickering and most
Facebook features are not supported).
^947-^* Players can now ping the minimap while the game is paused.
^947-^* Items can now be rearranged while the Automated Courier is in transit to
your hero or to your Ally Well.
^947-^* ^904New ^*hotkeys have been added for controllable units:
^274*^* F2: Selects all controllable units that you own.
^274*^* F3: Selects all controllable non-hero units that you own.
^947-^* The HoN Tray Icon now flashes, brings the game window to the front, and
plays a sound when the game is Unpaused.
^947-^* An extra row has been added to the Quickbuy section of the in-game Shop UI.
^274*^* Default items in the row: ^077Ward of Revelation^*, ^077Dust of
Revelation^*, ^077Veiled Rot^*, ^077Mana Battery^*, ^077Marchers^*
^274*^* These can be changed by the player if desired.
^947-^* Backdoor Protection System is enabled after 15 seconds when no enemy lane
creep/siege unit is in 1500 radius of the respective Tower.
^947-^* Backdoor Protection System is disabled when an enemy creep/catapult enters
within 1500 of the respective Tower.
^947-^* Backdoor Protection System will not activate when taking damage from
friendly units.
^947-^* Tier 1 Towers (outermost towers) are not affected by the Backdoor
Protection System
^947-^* Tier 3 Towers and all other base buildings lose the benefits of the
Backdoor Protection System if 1 of those Tier 3 Towers or base buildings have lost
the Backdoor Protection.
=^075 General ^*=
^947-^* Shop detection radius for the Outposts increased from ^960500 to 600^*.
^947-^* The Ally Well now grants a bonus 150 Movement Speed for 2.5 seconds.
^274*^* Dispels early if you travel too far from the Well.
^075Automated Courier^*
^947-^* Movement Speed towards your hero increased from ^960522 to 550^*
^274*^* Time to destination decreased from ^96017 seconds to 15 seconds^* if the
courier travels from ^090Legion^* fountain to the middle of the river in the middle
lane.
^947-^* Movement Speed towards your Well increased from ^960225 to 330^*
^274*^* Time to destination decreased from ^96040 seconds to 28 seconds^* if the
courier travels from Legion fountain to the middle of the river in the middle lane.
^059Aluna^*
^256Emerald Red^*
^947-^* No longer has charges.
^947-^* When activated, any ability cast within a 10 second timeframe is powered up
(like they currently are, with the exception of ^256Power Throw^*: see below).
^947-^* Activating Emerald Red grants ^9600/1/2^* charges of Power Throw. These
instances of Power Throw are free to cast as long as Emerald Red is active.
^274*^* Power Throw still has its current boosted properties when powered up
by Emerald Red.
_________________________________________________
^059Bramble^*
_________________________________________________
^059Cthulhuphant^*
^947-^* Strength gain per level increased from ^9602.8 to 3.5^*.
^256Trample^*
^947-^* Mana Cost increased from ^960115 to 120^*.
^947-^* Cooldown increased from ^96012 seconds to 15 seconds^*.
^947-^* No longer stops when ^059Cthulhuphant^* touches a cliff.
Magic Damage from launched non-hero units changed from ^96015/20/25/30 to 20^*.
^947-^* Travel speed increased from 800 units per second to 1000 units per second.
^256Obliterate^* (Reworked)
^274*^* Range: 600
^274*^* Radius: 200
^274*^* Mana Cost: 90/100/110/120
^274*^* Cooldown: 25 seconds
^947-^* Whenever you take non-DoT Physical Damage, you deal Physical Damage to the
attack equal to ^96020/30/40/50^*% of ^059Cthulhuphant^*s Strength (3x for non-hero
units).
^059Adrenaline^*
^075Death's Halo^*
^947-^* Cooldown increased from ^96080/70/60 seconds to 100/80/60 seconds^*.
^947-^* Fractures have been replaced with Ember Shards.
_________________________________________________
^059Bombardier^*
^256Sticky Bomb^*
^947-^* Magic Damage decreased from ^960100/180/260/340 to 75/150/225/300^*.
_________________________________________________
^059Bubbles^*
^256Shell Surf^*
^947-^* Cooldown increased from ^96010 seconds to 12 seconds^*.
_________________________________________________
^059Emerald Warden^*
^256Overgrowth^*
^947-^* Now displays a charge count that represents the number of Overgrowths
currently placed.
_________________________________________________
^059Forsaken Archer^*
^256Split Fire^*
^947-^* Attack split count increased from ^9602/3/4/5 to 5^* at all levels.
^947-^* Attack Speed bonus increased from ^96010/15/20/25 to 15/20/25/30^*.
^947-^* Now passively grants the Attack Speed bonus (rather than needing to toggle
the Split Fire on).
^947-^* No longer amplifies damage against ^059Forsaken Archer^* by 15% when
toggled on.
^947-^* Split Fire attack range has been decreased from ^960650 to 600^* (in
conjunction with the general Attack Range reduction).
^947-^* Split Fire's damage per shot decreased from ^96050/60/70/80% to
45/55/65/75%^* of your main shot.
_________________________________________________
^059Klanx^*
^256H.A.W.K.^*
^947-^* No longer a passive ability. Instead, activate to grant him the bonuses of
H.A.W.K. for ^96010/20/30/40 seconds^*.
^274*^* Mana Cost: 50
^274*^* Cooldown: 10 seconds
^947-^* Movement Speed bonus increased from ^9600/5/10/15% to 5/10/15/20%^*.
^075A.T.K. Drones^*
^947-^* Cooldown increased from ^96060 seconds to 120/90/60 seconds^*.
^947-^* The first Drone no longer deals 2x damage to non-Hero units.
^947-^* The second Drone now deals 20 Magic Damage and applies a 20% Movement Speed
Slow for 2 seconds.
^947-^* The third Drone now deals 20% of your Base Damage as Magic Damage (instead
of healing you based on your Base Damage).
_________________________________________________
^059Magebane^*
^256Flash^*
^947-^* No longer grants Magic Armor to allies or self upon activation.
^256Mana Rift^*
^947-^* Magic Damage is no longer dealt in an area around the target.
^274*^* Now only deals Magic Damage to the main target.
^947-^* Percentage of Missing Mana dealt as Magic Damage increased from
^96060/85/110% to 90/110/130%^*.
_________________________________________________
^059Moon Queen^*
^256Multi-Strike^*
^947-^* Damage penalty per bounce increased from ^96020 to 25%^*.
^256Lunar Glow^*
^947-^* Bonus Base Damage lowered from ^9607/14/21/28% to 6/12/18/24%^*.
^256Moon Finale^*
^947-^* Movement Speed bonus decreased from ^96020/40/60 to 20/30/40^*.
^947-^* Max number of times a target can be hit by Moon Finale decreased from ^9605
to 4^*.
_________________________________________________
^059Nitro^*
^256Ballistic^*
^947-^* Damage to subsequently hit targets changed from ^96012/30/48/66/84% to
15/30/45/60/75%^*.
_________________________________________________
^059Pollywog Priest^*
^256Tongue Tied^*
^947-^* Magic Damage per second increased from ^96040 to 40/50/60/70^*.
^256Voodoo Wards^*
^947-^* Wards now die in 2 hits instead of having ^960135/150/150 Health^*.
^947-^* No longer deals ^256Splash^* Damage.
^947-^* Attack Damage per Voodoo Ward increased from ^96040/55/70 to 40/70/100^*.
_________________________________________________
^059Predator^*
^256Stone Hide^*
^947-^* Duration increased from ^9603/3.75/4.5/5.25 seconds to 4/5/6/7 seconds^*.
^947-^* Cooldown lowered from ^96015 seconds to 14 seconds^*.
^256Terror^*
^947-^* Attack Speed bonus increased from ^96020/40/60 to 25/50/75^*.
_________________________________________________
^059Puppet Master^*
^256Puppet Show^*
^947-^* Range decreased from ^960700 to 600^*.
^256Voodoo Puppet^*
^947-^* Amplified Magic Damage value changed from ^960160/180/200% to
140/160/180%^*.
_________________________________________________
^059Pyromancer^*
^256Phoenix Wave^*
^947-^* Damage increased from ^960100/170/240/310 to 110/180/250/320^*.
^947-^* Range increased from ^960600 to 900^*.
^947-^* Travel distance increased from 600 to 900.
^256Dragonfire^*
^947-^* Range increased from ^960600 to 625^*.
^947-^* Stun duration increased from ^9601.6 to 1.6/1.9/2.2/2.5^*.
^947-^* Damage reduced from ^960100/160/220/280 to 80/120/160/200^*.
^256Fervor^*
^947-^* Attack Speed per charge increased from ^96020/30/40/50 to 20/40/60/80^*.
^947-^* Cast Speed increased from ^96010/20/30/40 to 20/40/60/80^*.
^947-^* Burning Effect removed.
^256Blazing Strike^*
^947-^* Magic Damage lowered from ^960450/675/950 to 450/650/850^*.
^947-^* Cooldown changed from ^960150/90/55 seconds to 100/80/60 seconds^*.
_________________________________________________
^059Rampage^*
^256Stampede^*
^947-^* Cooldown increased from ^96015 seconds to 20 seconds^*.
_________________________________________________
^059Ravenor^*
^256Storm Blades^*
^947-^* Now grants ^96020/40/60/80 Attack Speed^*.
^947-^* The state is now considered a Buff, making it able to be dispelled or
transferred.
_________________________________________________
^059Rhapsody^*
^256Disco Inferno^*
^947-^* ^256Heal^* per second increased from ^96010/20/30/40 to 15/30/45/60^*.
^256Arcane Hymn^*
^947-^* Radius increased from 500 to Global.
^947-^* Magic Armor Penetration decreased from ^9601/2/3/4 to 0.5/1/1.5/2^*.
^947-^* Now grants ^96020/40/60/80 Cast Speed^*.
^947-^* No longer grants Magic Damage Lifesteal.
_________________________________________________
^059Sir Benzington^*
^256Joust^*
^947-^* Cooldown changed from ^96014/12/10/8 seconds to 14 seconds^*.
^947-^* Magic Damage reduced from ^960100/170/240/310 to 70/140/210/280^*.
^256Lance-A-Long^*
^947-^* Cooldown increased from ^96010 seconds to 14 seconds^*.
_________________________________________________
^059Wretched Hag^*
^256Haunt^*
^947-^* Range decreased from ^960550 to 500^*.
_________________________________________________
^947-^* Upon use, restores 1200 Health and 900 Mana over 20 seconds. Dispels when
damaged by a non-Lane-Creep unit.
^274*^* Also sold at the Observatory.
________________________________
_________________________________________________
^947-^* Removed the concept of Attack Modifiers from the game. You may now mix and
match previously unique attack modifiers together. For example, a
^077Shieldbreaker^* and ^077Frostwolf's Skull^* will now work together.
^274*^* ^077Hungry Spirit^*, ^077Whispering Helm^*, ^077Symbol of Rage^* and
^077Elder Parasite^* (new) are now Lifesteal Modifiers, which do not stack with
themselves.
^274*^* ^077Icebrand^*, ^077Frozen Light^*, ^077Frostburn^*, ^077Dawnbringer^*
and Frostwolf's Skull are now Freeze Modifiers, which do not stack with themselves.
_________________________________________________
^077Abyssal Skull^*
^947-^* ^077Trinket of Restoration^* removed from the recipe.
^947-^* Recipe cost increased from ^960300 Gold to 600 Gold^*.
^274*^*Total recipe cost reduced from ^9602050 Gold to 2000 Gold^*.
^947-^* Aura Base Damage bonus increased from ^96012% to 15%^*.
^947-^* No longer grants 2 Health Regeneration.
_________________________________________________
^077Alchemist's Bones^*
^947-^* Mana Cost reduced from ^96025 to 0^*.
_________________________________________________
^077Arclight Crown^*
^947-^* Lightning visuals and icon have been recoloured to a red colour.
_________________________________________________
^077Assassin's Shroud^*
^947-^* Mana Cost reduced from ^96075 to 50^*.
_________________________________________________
^077Astrolabe^*
^947-^* No longer restores 200 Health instantly.
^274*^* Instead, now restores 150 Health instantly and another 100 Health over
10 seconds.
^947-^* No longer applies a cooldown state to affected allies (which also restored
75 health over 25 seconds).
_________________________________________________
^077Barbed Armor^*
^947-^* Recipe changed from: ^077Broadsword^* (1200) + Apprentices Robe (450) +
^077Ringmail^* (550) = 2200 Gold Total to:
^947-^* New: ^077Punchdagger^* (500) + 2x ^077Bolstering Armband^* (450) + Recipe
(600) = 2000 Gold Total.
^947-^* Now passively gives: +15 Damage, +15 Strength.
^947-^* Can no longer be disassembled.
_________________________________________________
^077Barrier Idol^*
^947-^* Moved from the Supportive section to the Protective section of the item
shop.
^947-^* ^077Refreshing Ornament^* is replaced with a ^077Major Totem^* in the
recipe.
^274*^* Total cost reduced from ^9603578 Gold to 3515 Gold^*.
^947-^* Passive bonus Stats increased from +2/+5/+2 to +5 to all Stats.
^947-^* No longer grants a Health Regeneration aura.
^947-^* Now also passively grants 30% Debuff and Stun duration reduction.
^947-^* Mana Cost reduced from ^960100 to 50^*.
_________________________________________________
^077Brutalizer^*
^947-^* ^077Mighty Blade^* is replaced with a ^077Bolstering Armband^* in the
recipe.
^947-^* Strength bonus reduced from ^96010 to 8^*.
^947-^* Recipe cost increased from ^960300 Gold to 800 Gold^*.
^274*^* Total cost reduced from ^9603500 Gold to 3450 Gold^*.
_________________________________________________
^077Daemonic Breastplate^*
^947-^* Cooldown reduced from ^96010 seconds to 1 second^*.
_________________________________________________
^077Elder Parasite^*
^947-^* ^077Lifetube^* has been replaced with a ^077Hungry Spirit^* in the recipe.
^947-^* Recipe cost reduced from ^960625 Gold to 600 Gold^*.
^274*^*Total cost remains unchanged (2000 Gold).
^947-^* No longer gives 5 Health Regeneration.
^947-^* Now gives +10% Lifesteal.
^274*^* Lifesteal modifier.
^947-^* Crazed buff's Lifesteal reduced from ^96025% to 20%^*.
_________________________________________________
^077Energizer^*
^947-^* Bonus Movement Speed now tapers from 75 -> 0 (instead of 75 -> 25).
^947-^* Duration increased from ^9606 seconds to 10 seconds^*.
^947-^* No longer applies a cooldown state to affected allies.
^947-^* Mana Cost reduced from ^96075 to 25^*.
_________________________________________________
_________________________________________________
^077Frostwolf's Skull^*
^947-^* Mana Cost reduced from ^960100 to 50^*.
_________________________________________________
^077Genjuro^*
^947-^* Mana Cost reduced from ^96075 to 50^*.
_________________________________________________
^077Geometer's Bane^*:
^947-^* Movement Speed bonus increased from ^9608% to 10%^*.
^947-^* Mana Cost reduced from ^960165 to 50^*.
_________________________________________________
^077Ghost Marchers^*
^947-^* Movement Speed bonus on the buff state increased from ^9608% to 10%^*.
_________________________________________________
^077Health Potion^*
^947-^* Now only dispels when damaged by a non-Lane-Creep unit.
^947-^* Cooldown reduced from ^960120 seconds to 90 seconds^*.
_________________________________________________
^077Logger's Hatchet^*
^947-^* Cast time decreased from 200ms to 0ms.
_________________________________________________
^077Luminous Prism^*
^947-^* Cost reduced from ^9601650 Gold to 1500 Gold^*.
^947-^* Intelligence bonus decreased from ^96016 to 15^*.
_________________________________________________
^077Mana Potion^*
^947-^* Now only dispels when damaged by a non-Lane-Creep unit.
_________________________________________________
^077Merrick's Bounty^*
^947-^* Now has an active effect which consumes all the charges for their Gold
value.
^274*^* Same effect as if you killed a creep.
^947-^* Gold per charge increased from ^9609 to 10^*.
^947-^* No longer automatically gains 1 charge whenever coming off cooldown.
_________________________________________________
^077Minor Totem^*
^947-^* Cost decreased from ^96053 Gold to 50 Gold^*.
_________________________________________________
^077Nullfire Blade^*
^947-^* No longer able to purge yourself.
_________________________________________________
^077Plated Greaves^*
^947-^* Buff duration increased from ^96030 to 60 seconds^*.
^947-^* Hero Armor bonus from the buff state (3) and non-hero buff base damage
bonus (20%) are now both doubled (6 & 40%) for the first 10 seconds of the effect.
^947-^* Mana Cost reduced from ^96010 to 0^*.
_________________________________________________
^077Post Haste^*
^947-^* Mana Cost reduced from ^96075 to 50^*.
_________________________________________________
^077Pretender's Crown^*
^947-^* Cost decreased from ^960185 Gold to 165 Gold^*.
_________________________________________________
^077Restoration Stone^*
^947-^* Bonus Mana Regeneration increased from ^960150% to 200%^*.
_________________________________________________
^077Ring of Sorcery^*
^947-^* No longer applies a cooldown state to affected allies.
_________________________________________________
^077Sacrificial Stone^*
^947-^* Buff duration increased from ^96045 to 60 seconds^*.
^947-^* Armor bonus from the buff state (3) is now doubled (6) for the first 10
seconds of the effect.
_________________________________________________
^077Savage Mace^*
^947-^* Physical proc Damage increased from ^960120 to 140^*.
_________________________________________________
^077Shaman's Headdress^*
^947-^* Bonus Health Regeneration increased from ^9609 to 10^*.
^947-^* Now also passively grants 15% Debuff and Stun duration reduction.
_________________________________________________
^077Shieldbreaker^*
^947-^* Damage decreased from ^96040/50/60 to 35/45/55^*.
^947-^* Armor Reduction decreased from ^9603/5/7 to 2/4/6^*.
^947-^* Max number of Armor Reduction against buildings and gadgets decreased from
^9608 to 6^*.
_________________________________________________
_________________________________________________
^077Shrunken Head^*
^947-^* Duration reduced from ^96010 to 7 seconds^*.
^947-^* Cooldown reduced from ^96080 to 65 seconds^*.
^947-^* No longer loses duration and cooldown with every use.
_________________________________________________
^077Snake Bracelet^*
^947-^* Cost reduced from ^9601800 to 1100^*.
_________________________________________________
^075Sol's Bulwark^*
^947-^* Cooldown reduced from ^96010 seconds to 1 second^*.
_________________________________________________
^075Sorcery Boots^*
^947-^* No longer applies a cooldown state to affected allies.
_________________________________________________
^077Spell Sunder^*
^947-^* Damage per second reduced from [5 + 5% of current Health] to [5% of current
Health].
^947-^* Debuff now reduces Health Regeneration by 50%.
_________________________________________________
^077Spiked Bola^*
^947-^* Mana Cost reduced from ^96075 to 0^*.
_________________________________________________
^077Tablet of Command^*
^947-^* Bonus armor increased from ^9602 to 3^*.
_________________________________________________
^077Veiled Rot^*
^947-^* Movement Speed Bonus increased from ^96015% to 20%^*.
_________________________________________________
^077Whispering Helm^*
^947-^* Lifesteal reduced from ^96020% to 15%^*.
^947-^* No longer grants the dominated creep 50 Movement Speed.
^947-^* Instead, now grants the dominated creep a bonus of 25% of your Damage and
Movement Speed.
^947-^* Mana Cost reduced from ^96075 to 25^*.
_________________________________________________
^077Wingbow^*
^947-^* Recipe changed to include another ^077Steamstaff^*.
^274*^* Full recipe is now: ^077Dancing Blade^* + ^077Snake Bracelet^* + 2x
Steamstaff.
^947-^* Total cost increased from ^9605800 to 5900^*.
_________________________________________________
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^077Rift Wars^*
^947-^* Shuffle Pick
^947^947+^* War has touched every inch of this magical land, and not even the
Illuminated Orphanage is safe. Within the high, clean walls maintained by the
Sacred Order of Arasunia, a constant battle rages for dominion over one of the most
highly contested plots in all of Newerth the toddler's playroom. Divided by a
river of blankies and soiled diapers, the romping area has opposite corners claimed
by two factions: the Plushies, adorably soft and cuddly dolls, and the Misfits,
unsettling and dangerous toys tainted by the echo of evil left behind by Jaru the
Corrupted Disciple. The Plushies find haven in the Nursery Corner, from where they
strive to protect the orphans and Sisters within the orphanage, while the Misfits
dwell across the room in the Cursery Corner, plotting to overtake the entire
campus. Let the stuffing fly!^*
^947-^* ^077Forests of Caldavar^*: The area with the ^090Legion^* high cliff ward
spot by the hard bottom-left neutral camp has been adjusted so that Wards placed by
the ^090Legion^* team has the possibility of not blocking their own hard neutral
camp.
^947-^* An enemy hero's inventory will now persist on the scoreboard when they move
into fog, but the inventory for enemy heroes will not update on the scoreboard for
your team until you have vision of them again.
^947-^* The limit for Max Charges has been increased from ^960127 to 999^*.
^274*^* This change reduces truncation to values like damage or movement speed
per charge in select corner cases.
^947-^* Units will now be able to properly damage ^579Kongor^* even when they are
standing at the inner corners of ^579Kongor^*'s lair.
^059Magmus^*
^947-^* ^579Chocolate Magmousse^*'s ^256Eruption^* now plays the proper voice line
when ^077Staff of the Master^* is in your inventory.
^059Maliken^*
^947-^* Switching stances via ^256Sword of the Damned^* will no longer give charges
to ^077Mana Battery^* and ^077Power Supply^*.
^059Night Hound^*
^947-^* ^579Catnip Night Hound^*'s bones are now positioned correctly.
^059Witch Slayer^*
^947-^* ^579Hunter Witch Slayer^*'s gun on his back will now glow properly when
^077Staff of the Master^* is in your inventory.
=^075 Items ^*=
^947-^* ^077Ring of the Teacher^*, ^077Abyssal Skull^* and ^077Nome's Wisdom^* will
now properly display their Armor value in the Heads Up Display (HUD).
^274*^* Mechanically, this was working fine while the display bug was active,
i.e. the Armor was properly given regardless of what the HUD was showing.
___________________________________________________________________________________
^980Version 4.0.8^*
-------------
^98025 April 2017^*
^059Maliken^*
^256Sword Throw^*
^947-^* No longer deals reduced Magic Damage while ^256Life Essence^* is active.
^256Zeal^*
^947-^* Max charges increased from ^96080 to 100^*.
^256Possession^*
^947-^* No longer has a Mana Cost.
^947-^* ^059Maliken^* now spends 25% of his Current ^256Heal^*th when Possession is
cast.
___________________________________________________________________________________
^059Night Hound^*
^256Smoke Bomb^*
^947-^* Radius increased from ^960275 to 325^*.
^256Pounce^*
^947-^* Now teleports ^059Night Hound^* behind the target.
^256Invisibility^*
^947-^* No longer loses stealth when activating items.
^947-^* Fade time increased from ^9603.5/2.5/1.5 seconds to 4/3/2 seconds^*.
^947-^* Stealth will not have a fade time when respawning (i.e. with ^077Token of
Life^* or ^059Deadlift^*'s ^256Ressurection^*)
^947-^* Bonus Agility increased from ^9600/6/12 to 5/15/25^*.
___________________________________________________________________________________
^059Nitro^*
^256HEAT Round^*
^947-^* Physical Damage reduced from ^96085/170/255 + 25/50/75%^* of ^059Nitro^*'s
Attack Damage to ^96080/160/240 + 20/40/60%^* of ^059Nitro^*'s Attack Damage].
___________________________________________________________________________________
^059Sir Benzington^*
^256Joust^*
^947-^* Stun duration rescaled from ^9602 seconds to 1.25/1.5/1.75/2 seconds^*.
^947-^* Range reduced from ^9601200 to 1000^*.
___________________________________________________________________________________
^059Soulstealer^*
^256Demon Hands^*
^947-^* Mana Cost increased from ^96075 to 90^*.
^947-^* Radius decreased from ^960275 to 250^*.
___________________________________________________________________________________
^947+^* The newest set of spectacular avatars is headed to Newerth. Start your
collection of the Plushies and Misfits beginning on April 28th.
^947-^* For more details on how to acquire these avatars, head to the forums.
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
War has touched every inch of this magical land, and not even the Illuminated
Orphanage is safe. Within the high, clean walls maintained by the Sacred Order of
Arasunia, a constant battle rages for dominion over one of the most highly
contested plots in all of Newerth -- the toddler's playroom. Divided by a river of
blankies and soiled diapers, the romping area has opposite corners claimed by two
factions: the Plushies, adorably soft and cuddly dolls, and the Misfits, unsettling
and dangerous toys tainted by the echo of evil left behind by Jaru the Corrupted
Disciple. The Plushies find haven in the Nursery Corner, from where they strive to
protect the orphans and Sisters within the orphanage, while the Misfits dwell
across the room in the Cursery Corner, plotting to overtake the entire campus. Let
the stuffing fly!
^904New ^*Plushies and Misfits ^059Night Hound^* Avatar: ^579Plushie Night Hound^*
^947^947-^* There is nothing Plushie Night Hound loves more than turning invisible,
sneaking up on a distracted toddler, and pouncing on them to deliver a cloud of
soft, snuggly hugs full of giggles and love. These elite cuddling skills have a
darker side, however -- when the Misfits arrive with bad intentions to harm the
innocent children and Sisters of the orphanage, Plushie Night Hound's hugging paws
become slashing claws and his gentle smile bristles with snarling teeth, ready to
shred the Misfits into harmless piles of thread and stuffing.^*
^904New ^*Plushies and Misfits ^059Night Hound^* Avatar: ^579Misfit Night Hound^*
^947^947-^* Misfit Night Hound actually started out as a Plushie, and it was
impossible to tell the difference between him and his twin brother. Unfortunately,
the children and Sisters of the orphanage would always find out too late that there
was a significant difference between the two -- the stuffed doll who would become
Misfit Night Hound despised cuddling, snuggling, and hugs of all kinds, and when
someone tried to embrace him he threw such a tantrum he'd tear his own fabric, pop
his seams, and stain his soft fur on the playroom floor. Eventually the safety pins
used to hold him together became deterrents to keep the hugging buggers away, and
when this ornery doll saw how absolutely no one wanted to hug the smelly Misfits,
he immediately jumped the river of soiled diapers to join their sticky ranks.^*
With the pure, true corruption from the depths of All Hells continuing to flow from
Apex's portal, the other previously untapped levels and pits are also free to spew
their filth and wickedness across Newerth. The Fusion Chamber is one such level, a
subterranean laboratory where the damned souls were infected with a daemonic virus
that tore them apart from within and rebuilt their maimed bodies with the ability
to transform appendages into brutal, fiendish weapons. The Fusion Chamber did this
for centuries, churning out an army of agonized soldiers prepared to wreak havoc
and spread the Fusion virus across Newerth when Apex finally ascended. That day has
come, and the Fusion warriors come with it.
^075Trophy Avatar^*
^075Trophy Avatar Advanced^*
^075Trophy Avatar Elite^*
^947-^* Issuing the "Order Hold" command will no longer cancel your unit's channel.
^059Demented Shaman^*
^947-^* ^256Unbreakable^* will now trigger even when taking non-lethal damage (e.g.
^077Blood Chalice^*) to prevent Damage-over-Time (DoT) sources from bypassing
^256Unbreakable^* when a source of non-lethal damage takes Demented Shaman to
approximately 0 Health.
^059Nymphora^*
^947-^* Having ^077Staff of the Master^* on the certain avatars will no longer play
^579Grace Nymphora^*'s Mass ^256Teleport^* sounds.
^059Revenant^*
^947-^* Sapphire Revenant's ^256Manifestation^* now modifies his other skills
correctly.
___________________________________________________________________________________
______________
^980Version 4.0.7^*
-------------
^98011 April 2017^*
^947-^* Legacy MMR can no longer be viewed by players other than yourself.
^059Demented Shaman^*
^256Unbreakable^*
^947-^* If ^256Unbreakable^* is Dispelled without its effects activating,
^256Unbreakable^* goes on a 30 second cooldown.
___________________________________________________________________________________
______________
^059Draconis^*
^256Dragonflame^*
^947-^* Radius and cast range indicator has been reduced to more properly reflect
the 825 cast range of this ability.
^256Draconic Defense^*
^947-^* Cooldown will now begin after Draconis lands at his destination.
^947-^* ^077Staff of the Master^* only: Cooldown increased from ^o10 seconds to 15
seconds^*.
^947-^* ^077Staff of the Master^* only: Damage Reduction state duration on self
decreased from ^o8 seconds to 6 seconds^*.
^947-^* ^077Staff of the Master^* only: Ally Building's Damage Reduction state
duration decreased from ^o16 seconds to 12 seconds^*.
^256Cataclysm^*
^947-^* Duration lowered from ^o20 seconds to 15 seconds^*.
^947-^* Attack frequency has been decreased from once every ^o2.5 seconds to 2
seconds^*.
___________________________________________________________________________________
______________
^059Witch Slayer^*
^256Graveyard^*
^947-^* Stun duration from ^o0.5/1/1.5/2 seconds to 0.8/1.2/1.6/2 seconds^*.
^274*^*Overall stun duration changed from ^o1/1.5/2/2.5 seconds to 1.3/1.7/2.1/2.5
seconds^*.
^947-^* Magic Damage increased from ^o60/130/200/260 to 80/140/200/260^*.
^256Miniaturization^*
^947-^* Duration changed from ^o1.25/2/2.75/3.5 seconds to 2/2.5/3/3.5 seconds^*.
^947-^* Cooldown changed from ^o13 seconds to 25/21/17/13 seconds^*.
^947+^* The hottest event of the year is here, and the spirits and festivities of
Songkran have found their way into Newerth once again, livening up ^077Forests of
Caldavar^* and ^077Mid Wars^*. Break out the squirt guns and keep cool!
^947-^* Songkran is in full force in Newerth for 4.0.7. Keep an eye out for these
hot promotions:
^274*^* 25% Bonus Gold Sale from 4/13 - 4/17
^274*^* Past ^980Songkran^* ^980Holiday Edition^* avatars in Merrick's shop from
4/7 - 4/26
^274*^* Songkran aesthetics in Newerth from 4/11 - 4/25
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^947-^* ^579Kongor^* 's death timer indicator now shows a circular band that
retracts over time to more accurately display the current duration of his death
timer.
^947-^* An option labelled "Don't Switch to Hidden Hero" has been introduced in the
Options -> Interface -> Miscellaneous menu.
^274* ^* This option is disabled by default, mainly for ^059Parasite^* players
that had a habit of switching back to their hero while ^256Infesting^* a creep.
^274* ^* This option was introduced for players who wish to not select owned
heroes that are uncontrollable & not on the screen.
=^075 General ^* =
^947-^* The K/D/A values in the "View Statistics" window will no longer go out of
its frame.
^947^947-^* When logged in on an account that is in a clan then using the dropdown
button next to your name to quickly switch to a sub account that is not in a clan,
you will no longer appear as if you were in the clan.^*
^947-^* On-Release Smartcasting will now work properly with the lower 3 inventory
slots.
^947-^* The background of HoN Plinko will no longer show the ^980Ascension^*
background.
^077Mid Wars^*
^947-^* ^579Transmutanstein^* 's de-aggro radius decreased from ^960650 to 500^* .
^274* ^* Note that ^579Zorgath^* 's de-aggro radius remains unchanged so that
^579Zorgath^* will still attack players who try to chip away at him from afar.
=^075 Heroes ^* =
^059Aluna^*
^947-^* Movement Speed Cap is set to ^960700 (instead of 999)^* in the Strikers of
Newerth mode only.
^059Arachna^*
^947-^* ^256Webbed Shot^* can now be properly toggled on or off by double-
activating it.
^059Artillery^*
^947-^* ^579Cyber Artillery^* 's ^256Mortar Shot^* will no longer cause heavy frame
drops.
^059Blood Hunter^*
- ^256Blood Crazy^* can no longer be double-activated.
^059Bubbles^*
^947-^* ^579ALPHA Bubbles^*' knockdown animation will now be played correctly.
^059Myrmidon^*
^947-^* ^579Shenlong^* will now display properly on Low Model graphic settings.
^059Vindicator^*
^947-^* ^256Master's Incantation^* can now be properly toggled on or off by double-
activating it.
_________________________________________________________________
^980Version 4.0.6^*
-------------
^98021 March 2017^*
^947-^* The Scoreboard layout has received a visual overhaul! Information is now
more readily visible, intuitive and aesthetically pleasing.
^947-^* When a game is found during a queue, the HoN tray icon flashes and brings
the game window to the front.
^274*^*A sound will still play when a game has been found.
^947-^* The HoN Store now has a Search Bar for the Account Icons & Chat Symbols
sections.
^059Blood Hunter^*
^256Blood Crazy^* (Reworked)
^274*^*Range: 800
^274*^*Mana Cost: 100
^274*^*Cooldown: 15 seconds
^947-^* Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage
to it. The target also receives ^o10/20/30/40 Magic Damage per second^*.
^947-^* Your autoattacks made against this target increases the duration of the
Silence by 1 second.
^256Blood Sense^*
^947-^* Detection threshold decreased from ^96040% to 35%^* of Max Health.
^947-^* Your autoattacks deal a bonus ^o10/20/30/40% of your Base Damage^* against
a target marked by Blood Sense.
^256Hemorrhage^*
^947-^* Initial SuperiorMagic Damage reduced from ^960200/325/450 to 200/300/400^*.
^947-^* SuperiorMagic Damage taken per distance unit travelled increased from
^96030/50/70% to 35/55/75%^*.
^947-^* Any type of displacement now triggers the damage caused by Hemorrhage (i.e.
^077Tablet of Command^*).
^274*^*Only ^077Homecoming Stone^* and ^077Post Haste^* teleports will not
trigger the damage caused by Hemorrhage when the unit is displaced.
^075We're gearing up for the hottest event of the year break out the squirt guns to
keep cool.^*
^947-^* ^980Songkran^* will hit Newerth in full force during the next patch, 4.0.7.
^947-^* Some heroes are already in their swimsuits in preparation for the event so
don't be surprised if a stray water balloon comes your way.
Straight out of your imagination, ^579Chuck Pebbles^* and ^579Grace Nymphora^* are
heading into Newerth in an extraordinary fashion.
^947-^* The Combo Avatars are bringing a new type of event with them, win and gift.
^947-^* During the event, when you purchase one of the Combo Avatars you will be
able to gift it to a friend only if you've won 3 games together.
^947-^* Games can be won on ^077Mid Wars^* or ^077Forests of Caldavar^*.
^947-^* The event will run from March 29th to April 5th so make sure to get your
games in.
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^075Strikers of Newerth^*
^947-^* Limited Pick
Grace tried to summon her fairy magic to teleport away, but her immature grasp of
her powers led to an overwhelming surge that transferred some of her life force
into Chuck. Brought to furious life, he tore the trolls to pieces, flinging their
body parts away so the blood and rot would not frighten his Gracie.
^075Grace and Chuck have been inseparable since that day, and even though she has
grown up, Grace still needs her best friend to keep her safe, and Chuck still needs
his Gracie to sing her soft, gentle songs.^*
New Imaginary Friends ^579Set^* Effects: When Chuck and Grace are in a game
together, they each gain enhanced ability effects! Grace gains adorable and
protective stuffed animal friends, and Chuck gains some of Grace's furry friends as
well as enchanted pixie dust!
^947-^* Taking damage sourced from yourself, your ally units or your own units will
no longer reset the AFK Timer.
^947-^* ^579Kongor^*'s respawn timer visuals will now be properly displayed to all
players.
^947-^* Kongor's Boulder Toss will no longer play its visual ground impact effect
through fog.
^947-^* Pick Screen UI will no longer be unresponsive upon entering a Champions of
Newerth game.
=^075 Heroes ^*=
^059Adrenaline^*
^947-^* Fracture illusions are now pitch-black to further distinguish them from the
real Adrenaline hero.
^059Deadwood^*
^947-^* ^256Willowmaker^* will now properly bypass ^059Bubbles^*' ^256Take Cover^*
if the ^256Take Cover^* activation is put on autocast.
^059Pharaoh^*
^947-^* Enemies will no longer be able to pass through cliffs if Pharaoh's ^256Wall
of Mummies^* is used near cliffs.
^059Pollywog Priest^*
^947-^* ^579Pollywog Chieftain^* will now display the ^077Null Stone^* visuals
properly when the Model Quality is set to Low.
^059Tarot^*
^947-^* ^256Bound by Fate^* will now instantly apply the Stun & Magic Damage to a
tethered unit if the main target dies before the initial projectile impacts.
_________________________________________________________________
^980Version 4.0.5^*
-------------
^9807 March 2017^*
==^960 Design ^* ==
=^075 Balance ^* =
^059Demented Shaman^*
^256Unbreakable^*
^947-^* Mana Cost increased from ^96090/130/170 to 120/150/180^* .
^947-^* ^256Health^* set value decreased from ^960300/500/700 to 200/400/600^* .
_________________________________________________________________
^059Klanx^*
^256H.A.W.K.^*
^947-^* Max charge count reduced from ^9604 to 3^* (i.e. now only requires 3
instances of non-DoT damage from player-controlled enemy units to put H.A.W.K. on
cooldown).
^947-^* Bonus Movement Speed decreased from ^9605/10/15/20% to 0/5/10/15%^* .
^947-^* Enemy player-controlled gadgets will now properly reduce the number of
charges on H.A.W.K. when they damage ^059Klanx^* .
^075A.T.K. Drones^*
^947-^* Mana Cost increased from ^96050/100/150 to 100/150/200^* .
_________________________________________________________________
^059Nitro^*
_________________________________________________________________
^059Pharaoh^*
^256Wall of Mummies^*
^947-^* Projectiles that use ground pathing will no longer be able to escape Wall
of Mummies if a path cannot be found to go from inside the Wall of Mummies to
outside the Wall of Mummies.
^947-^* Affected projectiles include:
^059Shellshock^*
^256Fireflies^*
^947-^* Mana Cost decreased from ^960100 to 70/80/90/100^* .
_________________________________________________________________
==^960 Community ^* ==
The Thai Ghost Set arrives in Newerth this patch and Merrick has a special deal on
the avatars.
^947-^* Upon release, each Thai Ghost avatar will be 25% off until the next Thai
Ghost avatar comes out.
^947-^* Make sure to grab the avatars early before you miss out on this great deal!
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^077Devo Wars^*
^947-^* Devo Pick
^947-^* The Mid Wars Map has received huge art and visual improvements!
These ancient ways included a powerful witchcraft that ran deep within the family's
women, and when Lakana was sentenced to burning at the stake for refusing to marry
the victor's cruel son, she quietly accepted the punishment, knowing she held the
power to wreak eternal vengeance upon those who had harmed her family. As she
burned, Lakana spoke words that turned the hair of everyone present pure white. Her
flesh was charred and turned to ash, but her organs and head remained unscathed.
When the chains that bound her finally fell away, her bodiless head became a
hideous mask of rage. She screamed through the panicked nobles, tearing their
entrails free and devouring them whole. The conquered, cursed kingdom was and still
is abandoned, for every night the screams of Lakana echo through the valleys as she
searches for more victims.^*
With generous offerings to tempt the spirits and a hefty stick to keep them at bay,
the Mo-Phi uses his rituals to trap the ghosts in earthen jars, which he promptly
throws into the deepest lake available. One shudders at the thought of an event
that might shatter these jars and release all of those trapped spirits
simultaneously...^*
That said, any man, beast or daemon who sets foot within the grove seeking to harm
her trees will find a very different Nang Tani one who shows no pity as she
destroys the threat to her home and makes them as one with the soil.^*
This is difficult to do, as Pret are hideous to look upon and try to satisfy their
endless hunger by eating their own pus and blood. When merit is not given, these
pathetic creatures will typically move along to beg another person to help them
escape their eternal torment.
But beware: the Third Corruption has brought about many changes among the damned,
and the Pret will do whatever is necessary to avoid going back to All Hells. If
that means they must bludgeon those who are stingy with their merit, so be it their
karmic debt may increase, but what do they have to lose?
=^075 General ^* =
^947-^* Certain skills (e.g. ^059Bushwack^* 's ^256Side Step^* ) will no longer be
put on an unsigned integer overflow cooldown value.
^947-^* Hero Stats from Champions of Newerth games are now properly being recorded
in the Learnatorium.
^947-^* Invulnerable pets will no longer have states with overhead effects applied
to them from ^077Astrolabe^* and ^077Energizer^* .
^947-^* If you have control of more than 1 hero unit, pressing the "Select Next
Hero" hotkey will no longer switch to a hero that does not visually appear on the
screen (e.g. ^059Gemini^* while he is split into ^256Fire and Ice^* ).
^947-^* Certain spots for Cliffwalking-with-Direct-Pathing exploits have been fixed
in ^077Forests of Caldavar^* .
^947-^* Neutral creeps in the ^090Legion^* 's southwest hard camp will no longer be
obstructed by fog of war caused by trees when viewing the camp at general angles
from north of the camp.
=^075 Heroes ^* =
^059Draconis^*
^947-^* Using ^256Draconic Defense^* on your ally Well will now properly grant you
the ^256Draconic Defense^* bonuses.
^947-^* Using Draconic Defense will no longer be able to take you behind the ally
Well.
^947-^* Draconic Defense will no longer be able to target the Well Attack
Structures in the ^077Mid Wars^* map.
^059Gemini^*
^947-^* Purchasing behaviour has been fixed while Gemini is split into ^256Fire and
Ice^* :
^274* ^* You will now be able to properly purchase an item in some manner while
selecting Gemini's Fire or Ice heropets.
^274* ^* If Gemini's Fire pet is near a shop, then if you select Fire or Ice, you
will purchase the item (based on whatever is available in that shop) and that item
will go to Gemini's inventory.
^274* ^* If Gemini's Fire pet is not near a shop or if your selected unit is
something other than Fire/Ice/Gemini, then buying the item will send the item to
your stash.
^059Hellbringer^*
^947-^* Demon Minion model is now properly updated for all avatars when the minion
is sent out when using ^256Evil Presence^* 's active ability.
^059King Klout^*
^947-^* Certain visual effects played on a unit affected by ^256Conscription^* will
no longer be improperly upscaled.
^059Master of Arms^*
^947-^* ^256Bulldozer^* weapon will no longer visually disappear if ^256Weapon
Enhancement^* is leveled up while the skill is still on cooldown.
^947-^* ^256Master's Call^* will no longer play a whirling sound indefinitely after
the state expires.
^059Pyromancer^*
^947-^* ^579Blaze Pyromancer^*'s knockdown animation now plays correctly in certain
scenarios.
^059Shadowblade^*
^947-^* Remnants of Shadowblade's armor from ^256Gargantuan's Blast^* will no
longer be displayed incorrectly when Shadowblade is affected by ^077Kuldra's
Sheepstick^* /^059Pollywog Priest^* 's ^256Morph^* while Gargantuan Form is active.
_________________________________________________________________
^980Version 4.0.4^*
-------------
^98021 February 2017^*
^075Champions of Newerth^*
^947-^* Now only requires 50% of the players in the game to have Diamond II rank or
above to enable the Blind Ban phase.
^059Nitro^*
___________________________________________________________________
^059Shellshock^*
^256Fireflies^*
^947-^* Mana Cost increased from ^96040/50/60/70 to 100^*.
^256Rolling Thunder^*
^947-^* Magic Damage decreased from ^96070/140/210/280 to 60/120/180/240^*.
___________________________________________________________________
^947+^* Merrick decided that it's time to celebrate so he's hosting a unique event
known as Merrick's Special!
^947-^* Merrick's Special will include increased Diamond Chest Odds, Store
Discounts, and a Bonus Gold Sale.
^947-^* Head to the forums for more information:
^960http://forums.heroesofnewerth.com/^*
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^077Blitz Mode^*
^947-^* Blind Ban
^947^947+^* The heavy metal-blaring Run and Gun pilots love to go fast and break
everything, then go back and shoot up the pieces. They are convinced the Third
Corruption and all forms of evil on the planet are due to an alien plot to take
over Newerth a theory bolstered by the arrival of Parallax and The Ascension and
they've vowed to use every bullet, bomb and blade within their stunning arsenal to
send the invaders to a smoldering crater grave.^*
^947-^* Server loads are now properly balanced, rather than having some servers be
overloaded and others not reaching their optimal capacity.
^274*^* This prevents frame drops & long server frame issues from occurring in
servers, particularly servers in Europe (EU).
^947-^* Towers will no longer 'randomly' switch to another target without a valid
reason it is attacking, unless your ally hero is aggro'ed by a player-controlled
enemy unit.
^947-^* Enemy creeps will no longer 'randomly' switch to attack a hero on the
opposing team if there is another valid creep unit to attack within its attack
range.
^274*^* Will still aggro onto a hero on the opposing team if that creep's ally
hero is being autoattacked or aggro'ed by a nearby enemy hero.
^947-^* Ultimate avatars will now properly display the upgraded visual effects when
they have ^077Grave Locket^*, ^077Sacrificial Stone^*, ^077Ring of Sorcery^* or
^077Sorcery Boots^*.
^947-^* Entering the HoN Store will no longer set the Post Processing graphics
setting to True.
^947-^* Fixed some corner case bugs with projectile & gadget binding and unbinding
so that units visually displayed properly (e.g. ^059Gunblade^*'s ^256Grappling
Shot^* and ^059Kinesis^*' ^256Stasis Smash^*).
=^075 UI ^*=
^947-^* RAP Button is now displayed properly when right-clicking another player's
hero portrait in-game.
^947-^* Hero Role Bars are now displayed properly in the Hero Pick Screen.
^947-^* The Hero Pick Screen will now update properly when entering a new game.
^947-^* Checkmark colour in the HoN Store (to indicate whether you own an item or
not) changed from blue to green.
^274*^* Improves visibility of the checkmarks by increasing the contrast against
the background in a more appealing manner.
^274*^* Credits to JinZero for the suggestion.
^947-^* The ^090Legion^* pull camp (closest to the bottom lane's outermost
^090Legion^* tower) will no longer draw aggro if you pass by the camp's north
treeline.
^947-^* Players that find their way behind the ^900Legion^* Well will no longer be
stuck there.
^947-^* Trees near the ^900Hellbourne^* west-most hard neutral camp have been
adjusted so that a unit will not path through the trees near the camp & aggro them
if they simply want to move to a general point southeast of that neutral camp.
^947-^* ^900Legion^*'s southwest hard camp can no longer be pulled all the way to
the middle lane's ^900Legion^* Tier 2 tower to pull lane creeps to the camp.
^947-^* Cliffs and trees above the ^090Legion^* Well have been rearranged so that
players can no longer walk through the treeline to get behind the ^090Legion^*
Well.
^947-^* The ^900Hellbourne^* Well will no longer attack players below the cliff
south of it.
^059Adrenaline^*
^947-^* Mana cost calculations for all skills are now correct at all times if your
max mana changes at any time.
^059Klanx^*
^947-^* Autoattacks will now properly play their sounds again.
^947-^* The tree cutting affector from ^256H.A.W.K.^* will be disabled when Klanx
is Stunned.
^274*^* Prevents trees from being destroyed while being affected by bound
projectiles like ^059Kraken^*'s ^256Tsunami Charge^* and ^059Grinex^*'s ^256Shadow
Step^*.
^059Magebane^*
^947-^* ^579Magus Bane^* will no longer have excessive glowing effect layers on his
hero model.
^059Pebbles^*
^947-^* Group ^256Chuck^* will now be properly put on cooldown if ^256Chuck^* is
used while ^077Staff of the Master^* is not in his inventory and then Pebbles
obtains a ^077Staff of the Master^* in his inventory afterwards.
^059Rampage^*
^947-^* ^256Stampede^* will no longer stack the ^256Horned Strike^* proc affectors
on himself each time he switches targets.
^059Sir Benzington^*
^947-^* Can now use ^256Joust^* near the edges of the map.
^059Solstice^*
^947-^* The ^579Mr. Tickles^* avatar no longer has duplicate sound and visual
effects from the ^579Yin and Yang^* Solstice avatar.
^059Tarot^*
^947-^* ^579Harlequin Tarot^*'s model size is now more consistent when compared to
other Tarot avatars.
^077Post Haste^*
^947-^* Channeling effect now plays properly on the user if the enemy team can see
the user, and the teleport destination is in fog for the enemy team.
___________________________________________________________________
^980Version 4.0.3^*
-------------
^9807 February 2017^*
^059Demented Shaman^*
^256Entangle^*
^947-^* Mana cost increased from ^96070 to 80/90/100/110^*.
^256Healing Wave^*
^947-^* Max number of ally units affected decreased from ^9603/4/5/6 to 3/3/4/5^*.
^256Unbreakable^*
^947-^* When placed on an ally and returned to ^059Demented Shaman^* without
triggering the effect, the skill goes on a 15 second cooldown.
___________________________________________________________________
^059Draconis^*
^256Draconic Defense^*
^947-^* Cooldown is no longer halved when flying to your ally Well.
^256Cataclysm^*
^947-^* Damage-over-Time Amplification reduced from ^96015/30/45% to 10/20/30%^*.
___________________________________________________________________
^059Klanx^*
^075H.A.W.K.^*
- Player-controlled enemy units' attacks now reduce the charges from ^075H.A.W.K.^*
(instead of just enemy heroes' attacks).
^075A.T.K. Drones^*
^947-^* Lifesteal from the Third Drone decreased from ^96030% to 15%^*.
___________________________________________________________________
^059Zephyr^*
^256Wind Shield^*
^947-^* Movement Speed bonus changed from ^9604/6/8/10% to 5%^*
^947-^* If the attacker is within 250 radius of ^059Zephyr^* when the attack hits
^059Zephyr^*, Wind Shield will not grant ^256Evasion^* against that attack
instance.
___________________________________________________________________
^947+^* Grab the game you love and celebrate Valentine's Day with Heroes of Newerth
^947-^* Festivities start on Feb. 13th
^947-^* Head to the forums for more information:
^960http://forums.heroesofnewerth.com/^*
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^0751v1 Mode^*
^947-^* Same Hero
^947-^* Different Hero
=^075 UI ^*=
^947-^* Units teleporting into fog will no longer be visible for 1 frame after the
teleport event completes.
^947-^* Stray paintbrush streaks have been removed in the top ^900Hellbourne^* area
of ^077Forests of Caldavar^*.
^947-^* Attack sound volumes for creeps and ^090Legion^* towers have been reduced.
^947-^* ^077Token of Vision^* (dropped from ^579Transmutanstein^*) now has an
overhead visual while its state is active.
^274*^* Credit to JinZero for the suggestion.
^059Bushwack^*
^947-^* ^579Vuvuzela Bushwack^*'s Sidestep attack impact sound is now played
properly.
^059Circe^*
^947-^* ^256Twisted Visage^* will no longer decrease Circe's mimic's ^256Heal^*th
when copying heroes that have a boost to their Health or Strength (e.g.
^059Shadowblade^* while in his Gargantuan form).
^059Deadlift^*
^947-^* Undead units from the ^579Medevac^* avatar have less flashing & flickering.
^059Doctor Repulsor^*
^947-^* ^256Opposite Charges^* textures now appear properly on Low Graphics
settings.
^059Emerald Warden^*
^947-^* Gawain will no longer use ^256Diving Strikes^* twice if ^059Circe^* uses
^256Twisted Visage^* on Emerald Warden & ^256Summon Gawain^* is leveled.
^059Empath^*
^947-^* ^256Essence Link^* will now select the correct target to apply the buff on
in niche cases (e.g. while Empath's ^256As One^* is active on ^059Nitro^*).
^059Gunblade^*
^947-^* ^256Grappling Shot^* now unbinds Gunblade when the projectile hits the
target.
^059Parasite^*
^947-^* Now displays the proper visual effects from ^256Infest^* when Infesting a
siege unit.
^947-^* ^980Paragon^* Parasite will now play its proper knockdown animation when
stunned by certain skills (e.g. ^059Engineer^*'s ^256Keg^*).
^059Pearl^*
^947-^* ^256Soothing Presence^*'s visuals will no longer persist after Pearl dies.
^059Rampage^*
^947-^* ^256Stampede^* will no longer affect its target if Rampage is already
within 500 units of his target and Rampage becomes Stunned, Immobilized or
Restrained during the time of impact.
^059Soul Reaper^*
^947-^* ^256Inhuman Nature^*'s sound effect on the ^579Charon ^*avatar has been
reduced in volume.
^059Tarot^*
^947-^* ^256Bound by Fate^*'s complete expiration range has been increased from
^9601200 to 2000^*.
^274*^* This prevents a few long range blink spells (e.g. ^256Flash^*, ^256Flash
of Darkness^*) from breaking the leash range and not triggering the stun & damage
portion of the spell.
^059Tremble^*
^947-^* Boris' ^256Terror Mound^* cooldown will no longer be incorrectly restarted
once it has gone off cooldown.
^077Post Haste^*
^947-^* The teleport will now cancel properly if you target ground & teleport to a
non-building, non-Well unit & that unit dies.
___________________________________________________________________________
^980Version 4.0.2^*
-------------
^98024 January 2017^*
^947+^* A new mode has been added to the rotation: 1v1 Mode
^947-^* 1v1 mid has always been a sacred proving ground, where players can
determine who is the best player: themselves, or that trash-talking guy who
challenged them!
^947-^* 1v1 Mode takes place in ^077Forests of Caldavar^* where only the middle
lane is active. No Runes or Neutral Creeps will spawn.
^947-^* Two players will battle with no distractions in a perfectly even
environment, where the first hero kill or the first tower kill will immediately end
the game and grant the killer victory.
^947-^* If the game lasts 15 minutes without a hero kill or tower kill, creep score
will determine the victor.
^947-^* Pick modes work as follows:
^274*^* Players select Same Hero Pick Mode or Different Hero Pick Mode.
^274*^* Each player locks 3 heroes. This puts the heroes into a separate, locked
pool.
^274*^* Each player bans 2 of the 6 locked heroes.
^274*^* If Same Hero Pick Mode is selected, one of the remaining heroes is
randomly chosen and both players play as that hero.
^274*^* If Different Hero Pick Mode was selected, the players pick which of the
remaining 2 heroes they wish to play.
^274*^* Note: Duplicate Heroes is enabled for all phases of the pick modes.
___________________________________________________________________________
^059Apex^*
^075Decimate^*
^947-^* Can now be targeted to go a shorter distance.
^274*^* No longer forced to go 600 range.
___________________________________________________________________________
^059Bombardier^*
^256Bombardment^*
^947-^* Number of waves of damage reduced from ^9605 to 4^*.
^274*^* Total amount of damage reduced from ^960150/200/250/300 to
120/160/200/240^*.
___________________________________________________________________________
^059Deadlift^*
^256Onslaught^*
^947-^* Movement Speed Slow changed from a non-tapering 15% + 5% per nearby ally
unit to tapering 70% Movement Speed Slow.
^274*^* Previously, only the base Movement Speed Slow was tapering, which caused
the skill to apply a much stronger Movement Speed Slow than intended.
^947-^* Damage modifier on affected units against heroes decreased from 0.75x to
0.5x.
___________________________________________________________________________
^059Drunken Master^*
^256Stagger^*
^947-^* Attack Damage bonus increased from ^96015/30/45/60 to 20/40/60/80^*.
^075Drunken Style^*
^947-^* Critical hit chance increased from ^9608/16/24/32% to 10/20/30/40%^*.
___________________________________________________________________________
^059Klanx^*
^256H.A.W.K.^*
^947-^* While active, whenever Klanx autoattacks enemy heroes, he gives them vision
of himself for 2 seconds.
___________________________________________________________________________
^059Myrmidon^*
Mutant Evolution (^256Forced Evolution^*, boosted by ^077Staff of the Master^*)
^947-^* Staff of the Master damage increase reduced from +50 to +30.
^274*^* Total Magic Damage per attack decreased from ^960175/225/275 to
155/205/255^*.
___________________________________________________________________________
^059Nymphora^*
Mass ^256Teleport^* (^256Teleport^*, boosted by ^077Staff of the Master^*)
^947-^* Channel time increased from ^9602 seconds to 3 seconds^*.
___________________________________________________________________________
=^075 Map Updates ^*=
^947+^* Champions of Newerth is back for a second season. Are you ready?
^947-^* CoN Season 2 will start on January 23 2017, and will last approximately 3
months.
^947-^* For more information on the new season, head to the General Discussion
section on the forums.
^075With the arrival of this year's Spring Festival, Newerth is getting prepared to
bring in the new year!^*
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^0751v1 Mode^*
^947-^* Same Hero
^947-^* Different Hero
^947-^* Players will now be properly able to swap their hero with a teammate at any
point in the picking phase, so long as the players who are swapping have already
selected a hero.
^947-^* If you queue up as a complete group of 5, the group leader will always be
selected as the Captain regardless of their rank.
^947-^* "Disable Background Effects" now properly disables the login screen
animations.
^947-^* Self-cast hotkeys now work properly if Smartcast is not toggled on.
^947-^* Movable Frames now functions properly once again.
^947-^* If a ^077Ward^* and a gadget's selection areas overlap, the ^077Ward^* will
have a higher priority than the gadget.
^947-^* The ^900Hellbourne^* Tarpit's attack structure now does the proper amount
of damage (it was doing 3x more damage than intended).
^947-^* The ^059Demented Shaman^* bot has been updated to function properly.
^947-^* ^980Paragon^* ^256Taunt^* & Treasure Chest ^256Taunt^* now play their
sounds in the HoN Store & Vault.
^947-^* Hovering over avatars in the Specials page of the HoN Store will now
display the hero's name properly (instead of their alias in the entity files).
^059Adrenaline^*
^947-^* Fracture Burst now properly gets negated by ^059Moraxus^*' ^256Arcane
Shield^*.
^947-^* Fractures are now more distinguishable from Adrenaline.
^059Artesia^*
^947-^* ^256Arcane Missile^* is now properly blocked by ^059Moraxus^*' ^256Arcane
Shield^*.
^059Emerald Warden^*
^947-^* Gawain will no longer use its skills if it is owned by an illusion of
Emerald Warden.
^059Glacius^*
^947-^* Voice lines for ^256Glacial Downpour^* will now properly play when you have
^077Staff of the Master^* in your inventory.
^059Kraken^*
^947-^* ^256Tsunami Charge^* will no longer teleport Kraken to the target if he is
displaced prior to the target impacting a cliff/tree.
^059Moraxus^*
^947-^* ^256More Axes^* will no longer incorrectly show a timer if the skill is not
leveled.
^059Pebbles^*
^947-^* ^256Chuck^* will now deal the proper amount of bonus damage to the
^256Chuck^*ed unit based on the level of ^256Enlarge^*.
^059Shellshock^*
^947-^* ^256Rolling Thunder^* will no longer interrupt an ally's channeling when
Shellshock is launched.
^947-^* Rolling Thunder will now end properly if the target dies before Shellshock
starts rolling towards them.
^059Skrap^*
^947-^* ^579Warlock^* Skrap's voice interaction sounds now play properly when
killing another ^980Paragon^* avatar hero.
^059Wildsoul^*
^947-^* ^256Swipe^* will no longer destroy runes.
^947-^* ^579Lion Tamer Wildsoul^* now has his proper voice lines.
^059Witch Slayer^*
^947-^* Left and right hand bone-related effects will now play properly for all of
Witch Slayer's avatars.
^077Geometer's Bane^*
^947-^* Upon use, illusions will now separate properly.
^274*^* Fixes a corner case bug where units with Unitwalking (e.g. ^059Klanx^*
with his passive ^256H.A.W.K.^*) will stack on top of each other after Geometer's
Bane is used.
^947-^* Spawned illusions from Geometer's Bane will now properly play the purple
visual effect.
_____________________________________________________________________________
^980Version 4.0.1^*
-------------
^98010 January 2017^*
^059Deadlift^*
^256Onslaught^*
^947-^* Range decreased from ^9601000 to 400/600/800/1000^*.
^947-^* Duration decreased from ^9608 seconds to 6 seconds^*.
_____________________________________________________
^059Nymphora^*
^256Mass Teleport^*
^947-^* ^077Staff of the Master^*: ^256Nymphora's Zeal^* projectiles spawned by
Mass Teleport will no longer deal Magic Damage.
_____________________________________________________
^059Succubus^*
^256Cursed Embrace^*
^947-^* Change to the ^077Staff of the Master^* effect: now has a 1200 leash range
between herself and the target.
_____________________________________________________
^059Tempest^*
_____________________________________________________
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^059Bushwack^*
^947-^* ^256Crippling Dart^* animation now plays properly for all avatars.
^059Deadlift^*
^947-^* Disabling help from Deadlift will now properly prevent ^256Onslaught^* from
forcing an order on creeps you own.
^059Demented Shaman^*
^947-^* ^256Unbreakable^* will no longer apply to self when respawning if
^256Unbreakable^* is not off cooldown yet.
^059Drunken Master^*
^947-^* Cancelling your autoattacks repeatedly will no longer infinitely extend the
duration of the evasion state on Drunken Style.
^059Ichor^*
^947-^* ^256Bloodrush's^* effect indicator size will no longer be affected by
^059Witch Slayer^*'s ^256Miniaturization^*.
^059Klanx^*
^947-^* ^256H.A.W.K.^* will no longer have infinite flight if you die while the
skill is toggled off.
^947-^* ^256Lackey^* will now respawn with its proper flight state if H.A.W.K. is
toggled on when Klanx respawns.
^059Monarch^*
^947-^* ^256Noxious Nightcrawler^* will now properly show the neutral camp block
radius while selecting a target location to cast.
^059Night Hound^*
^947-^* ^256Pounce^* animation now plays properly for the default avatar, Classic
avatar and ^980POG^* Skin avatar.
^059Nymphora^*
^947-^* ^579Luckphora's^* 3D portrait is now properly centered.
^059Rampage^*
^947-^* ^256Stampede^* will no longer grant permanent vision on a target if he dies
after he enters the leap state
^947-^* Stampede will no longer rant permanent vision on a target if Stampede
switches targets & the subsequent target becomes invulnerable at the time of
impact.
^947-^* Stampede will now properly switch targets if another valid unit is within
1000 radius of Rampage if the target gets deleted for any reason.
^947^947-^* Stampede's leap projectile now has a max lifetime of 1.5 seconds, so
that in incredibly rare cases he will not follow the target from 1 end of the map
to another without having any control (e.g. the leap projectile activating after
Draconis' Draconic Defense flight activates and Draconis flies back to his
fountain).^*
^059Soulstealer^*
^947-^* All avatars now deal proper damage with ^256Demon Hands^*.
^059Tarot^*
^947-^* Killing one of the targets affected by ^256Bound by Fate^* with the other
target dying from the damage instance of ^256Bound by Fate^* will now properly give
the kill credit to Tarot (rather than awarding it to the owner of that target).
^059Wretched Hag^*
^947-^* ^256Bat Blast^* no longer incorrectly applies ^256Haunt^* if ^256Haunt^*
has not been leveled.
^077Homecoming Stone^*
^947-^* You can no longer accidentally teleport behind your ally Well while on the
^900Hellbourne^* team.
_____________________________________________________________________________
^980Version 4.0.0.3^*
-------------
^98020 December 2016^*
^059Adrenaline^*
^075Ember Shard^*
^947-^* Mana Regeneration decreased from ^9604.5/5.5/6/6.5/7% to 3/4/5/6/7%^* of
^059Adrenaline^*'s Max Mana per second.
^075Death's Halo^*
^947-^* Stun duration decreased from ^9602.5 seconds to 2 seconds^*.
_____________________________________________________________________________
^059Bombardier^*
^256Sticky Bomb^*
^947-^* Magic Damage decreased from ^960100/200/300/400 to 100/180/260/340^*.
^256Boom Dust^*
^947-^* Magic Damage per instance of Boom Dust decreased from ^96015/30/45/60 to
15/25/35/45^*.
_____________________________________________________________________________
^059Bushwack^*
^256Jungle Toxin^*
^947-^* Attack Speed bonus on ^059Bushwack^* is now capped at ^96020 charges^*.
_____________________________________________________________________________
^059Demented Shaman^*
^256Storm Cloud^*
^947-^* Duration decreased from ^96015 seconds to 10 seconds^*.
^274*^* The maximum Armor & negative Armor values still remain the same.
^947-^* Cooldown decreased from ^96014 seconds to 10 seconds^*.
_____________________________________________________________________________
^059Grinex^*
^256Shadow Step^*
^947-^* No longer able to be used while Immobilized or Restrained.
^256Rift Stalk^*
^947-^* Fade time increased from ^9600.5 seconds to 1 second^*.
^256Illusory Assault^*
^947-^* Cooldown increased from ^96050/40/30 seconds to 70/60/50 seconds^*.
^947-^* Shadows no longer deal ^960100%^* of ^059Grinex^*'s Attack Damage on their
first attack.
^947-^* Total potential Physical Damage over the duration decreased from
^960240/420/640 to 200/300/400^*.
_____________________________________________________________________________
^059Soulstealer^*
^947-^* Agility gain per level decreased from ^9602.9 to 2.4^*.
_____________________________________________________________________________
^059Zephyr^*
^947-^* Strength gain per level decreased from ^9602.2 to 2.0^*.
^947-^* Agility gain per level decreased from ^9602.7 to 2.4^*.
^947-^* Intelligence gain per level increased from ^9601.8 to 2.0^*.
^256Cyclones^*
^947-^* Magic Damage per Cyclone changed from ^9607/8/9/10 to 8^* at all levels.
_____________________________________________________________________________
^947-^* The "Mute" button in the HUDs will now function properly.
^947-^* MsPudding Announcer's arcade text now has proper textures.
^947-^* Fixed a crash if players tried to start a Practice Mode game without anyone
in it.
^947-^* Fixed background music while in the HoN Store.
^947-^* Fixed the "Back" button in the HoN Store so it won't bug out under certain
circumstances.
^947-^* The Silver Coin price of bundles will now show properly on the detailed
page of the bundle.
^947-^* Fixed a crash where Linux users crash while browsing the HoN Store.
^059Hellbringer^*
^947-^* Fixed the attack animation for the base model
^947-^* Model size between other avatars are now more consistent.
^059Master of Arms^*
^947-^* ^256Master's Call^* will now properly grant the ^256Cheetah^* gun infinite
ammo.
^059Plague Rider^*
^947-^* ^256Plague Carrier^* will no longer instantly kill bosses.
^059Rampage^*
^947-^* ^256Stampede^* will no longer grant permanent vision on a target if he dies
after he enters the leap state, or if ^256Stampede^* switches targets & the
subsequent target becomes invulnerable at the time of impact.
^947-^* ^256Greater Rhino^* will no longer bypass the target's invulnerability.
_____________________________________________________________________________
^y^:Version 4.0^*
-------------
^98013 December 2016^*
Apex is the physical embodiment of the True Evil, the original corruption that
caused such dread among the gods that Sol ripped all mention of it from the
original Codex Solaris. Before time had a name, the realms were undivided. The
mortal world, the hells, and the heavens were as one, and all things were free to
move among the realms. God, man, beast these words meant nothing. All were equal.
This, of course, could not last.
When the original sins began to fester and grow the gods wanted nothing to do with
the mortal realm, while man and beast still craved the physical. The damned sought
their own domain, the All Hells, where they could perfect their cruel ways. And in
the depths of those hells, a daemon imp of no consequence sought a means to achieve
greater power, and that power whispered to him from the deepest, coldest pit of the
underworld.
The imp descended below the scorching heat of the known hells into the frozen
darkness. Beyond the levels of nightmare. Beneath what even the daemons would not
whisper about, where no heat dared exist, for heat means life. And there was no
life here.
When he found the true source of evil, it appeared as the worst types of evil
always do: Harmless. The innocuous shards glowed a deep red, and when they pierced
the heart of the imp the True Evil began a transformation, an evolution, that would
take millennia of agony to complete.
Above, the gods, men, and beasts had their wars and eras. All the while, they
denied the instinct that warned them of the growing evil. They invented stories to
keep themselves safe from danger. Myths. These could not touch the True Evil that
continued to grow.
When the True Evil finally stirred and began its ascent to reap the harvest of the
other realms, the daemons in the deepest pits of All Hells fled before it. This
caused The First Corruption, when the Hellbourne sought to establish a new home
bought in blood on the surface of Newerth. But the mortals fought tooth and nail to
keep their realm, and with the help of the gods the daemons were banished back to
All Hells, where the True Evil waited.
Man and beast continued their ebb and flow of war. Peace was sometimes present and
always fragile. But below...The War of All Hells raged. Single battles lasted for
years.
The Hellbourne again needed to escape their realm. To do so they required a key, a
powerful soul ripe for the taking. And in Maliken Grimm, they found it. The True
Evil drove the lesser daemons before it, into the mortal realm for a second time:
The Second Corruption.
The Legion of man and beast believes it has pushed the Hellbourne to the brink of
destruction as they follow the retreating daemons back to The Scar. But the
Hellbourne are not retreating they are coalescing.
Gathering.
For ^059Apex^*, the True Evil, has finally reached the surface of Newerth.
^960===================================^*
^075Stats^*
^075Ability 1: Decimate^*
^274*^* Action Type: Target Position
^274*^* Effect Type: Physical
^274*^* Mana Cost: ^96060/75/90/105^*
^274*^* Cooldown: ^96010 seconds^*
^274*^* Range: ^960600^*
^274*^* ^960125^* Wide Line, ^960350^* Area at the end of the line
^947-^* Dashes in the target direction and spins, dealing ^9600.5/1/1.5/2x your
Attack Damage^* to each enemy in the area.
^274*^* Follows pathing and destroys trees.
______________________________________________________________________
^947-^* Activate to gain ^960maximum Movement Speed, 100% Slow Resistance, and
Unitwalking for 2.5 seconds^*.
^947-^* You next attack during this time unleashes a wave that deals
^96070/140/210/280 Magic Damage^* to enemies in a line. The wave travels ^960600
units and is 200 units^* wide.
^947-^* Attacking removes the Movement Speed bonus and Unitwalking immediately.
______________________________________________________________________
^947-^* Passively causes any non-DoT Damage dealt by ^059Apex^* to apply Burning
Ember to enemies, dealing ^9608/16/24/32 Magic Damage per second for 4 seconds^*.
^274*^* DoT damage does not apply Burning Ember.
^274*^* Burning Ember does not apply to Magic Immune targets.
^947-^* Upon activation, begins a channel that restores ^9604/5/6/7% of your Max
Health per second^* as long as you continue channeling.
______________________________________________________________________
^075Ability 4: Armageddon^*
^274*^* Action Type: Self Position
^274*^* Effect Type: Magic
^274*^* Mana Cost: ^960125/175/225^*
^274*^* Cooldown: ^960120 seconds^*
^274*^* Radius: ^9601200^*
^947-^* Unleashes a ring of flames that expands to full size in ^9600.5 seconds^*.
^274*^* The ring of flames deals up to ^960200/300/400 Magic Damage^* to enemies
based on how close they are to the center.
^947-^* Enemies already affected by Burning Ember are stunned for ^9601.5/2/2.5
seconds^* and have the duration of Burning Ember extended by ^9605 seconds^*.
^274*^* Otherwise, they receive a ^9600.5 second Stun^*.
^274*^* Deals full damage up to ^960500^* units away. Past that, the damage
tapers down to ^960100^* Magic Damage minimum.
^274*^* Ring does not move with you. It is centered where you cast it.
^960===================================^*
^947+^* Counter Pick is a new picking mode that will allow both teams to have a
chance to react to their opposing team's hero picks and adapt accordingly. The
primary intention of introducing this game mode is to promote hero pick diversity
and expand the viable number of metas, while simultaneously making each Matchmaking
game a more unique experience.
^947-^* Once the teams enter the Hero Pick screen, a Blind Ban phase will occur for
20 seconds.
^274*^* The Blind Ban phase only occurs if the game contains all Legendary or
Immortal ranked players.
^274*^* 2 Blind Bans are assigned to the Blue Player and the Pink player. If they
are disconnected before issuing a Blind Ban, then the next player down the list on
their respective teams can use the Blind Bans.
^947-^* After the Blind Ban phase is over, ^090Legion^* or ^900Hellbourne^* is
randomly chosen as the team with the First Pick.
^947-^* Each picking phase lasts up to 20 seconds. If a pick occurs before the
timer for that picking phase expires, then the remaining time is consumed and the
next picking phase occurs.
^947-^* Each team also receives 60 seconds of Extra Time. Time is subtracted from
your extra time when the normal countdown has reached 0. If the Extra Time reaches
0, a random choice is made.
^947-^* Once the last player has picked a hero, both teams have 15 seconds to swap
heroes with players from their respective teams before the game begins.
^947-^* To celebrate the release of HoN 4.0, Newerth has received completely new
soundtracks, courtesy of SoundWizard!
^960===================================^*
For Armor, we have re-evaluated every hero's base Armor and made adjustments based
on their needs and intended weaknesses.
The specific value changes will be noted in the Hero Balance section.
^960===================================^*
^075Hero Balance^*
^059Accursed^*
^947-^* Base Intelligence increased from ^96021 to 26^*.
^947-^* Magic Armor decreased from ^9606 to 4^*.
^947-^* Armor decreased from ^9604.38 to 3.5^*.
______________________________________________________________________
^059Aluna^*
^947-^* Magic Armor increased from ^9605.5 to 7^*.
^947-^* Armor increased from ^9602.52 to 3.52^*.
^256Emerald Lightning^*
^947-^* Max number of targets hit increased from ^9601/2/3/4 to 2/3/4/5^*.
^947-^* Max Stun duration is capped at ^9603 seconds^* (regardless of whether
^256Emerald Red^* is active or not).
^947-^* Attack Speed penalty per target hit increased from ^96014/17/20/23 to 40^*.
^274*^*Attack Speed buff on ^059Aluna^* also receives this change.
^947-^* Emerald Red bonuses:
^274*^*No longer doubles the max number of targets hit.
^274*^*Attack Speed buff/penalty duration increased from ^9608 seconds to 10
seconds^*.
^274*^*Bonus Attack Speed per target increased from ^96040 to 60^*.
^256Deja Vu^*
^947-^* Movement Speed bonus increased from ^96025/30/35/40% to 30/35/40/45%^*.
^947-^* Duration increased from ^9603/3.5/4/4.5 seconds to 3/4/5/6 seconds^*.
^947-^* ^256Emerald Red^* bonus: now also grants ^960100% Evasion and 45/50/55/60%
Movement Speed^*.
^947-^* Emerald Red bonus: no longer grants stealth after teleporting back to her
original position.
______________________________________________________________________
^059Amun-Ra^*
^947-^* Magic Armor decreased from ^9605.5 to 3^*.
______________________________________________________________________
^059Andromeda^*
^947-^* Base Intelligence increased from ^96016 to 19^*.
^947-^* Base Strength increased from ^96017 to 19^*.
^947-^* Base Damage increased from ^96040-50 to 43-53^*.
^947-^* Movement speed increased from ^960295 to 305^*.
^947-^* Armor increased from ^9602.96 to 3.96^*.
^256Void Rip^*
^947-^* Bonus Armor reduced from ^96030/40/50 to 20/30/40^*.
______________________________________________________________________
^059Arachna^*
^947-^* Magic Armor decreased from ^9605.5 to 5^*.
^256Spider Sting^*
^904New ^*^077Staff of the Master^* effects:
^947-^* Cooldown reduced to 30 seconds if used on a non-hero unit.
^947-^* If Spiderling kills a target, spawns 1 controllable Adult Spiderling.
^947-^* If Adult Spiderling kills something, a controllable Child Spiderling is
spawned.
^274*^*Adult Spiderling lasts for ^96050 seconds^*, has ^960600 Health^* and has
^96090/120/150 Attack Damage^*.
^274*^*Child Spiderling lasts for ^96050 seconds^*, has ^960350 Health^* and has
^96015/25/35 Attack Damage^*.
______________________________________________________________________
^059Armadon^*
^947-^* Magic Armor decreased from ^9604.75 to 3^*.
^947-^* Armor decreased from ^9603.38 to 3^*.
______________________________________________________________________
^059Artesia^*
^947-^* Magic Armor increased from ^9605.5 to 6^*.
^947-^* Armor increased from ^9600.86 to 2.0^*.
______________________________________________________________________
^059Artillery^*
^947-^* Attack range increased from ^960400 to 600^*.
^947-^* Magic Armor decreased from ^9605.5 to 5^*.
^256LRM^*
^947-^* Damage per rocket changed from^960 [12 + 7/14/21/28% of your Attack Damage]
^*to^960 [10/15/20/25 + 15% of your Attack Damage]^*.
^947-^* No longer deals extra damage the longer you channel.
^947-^* Now has a 6 second cooldown when the channel ends.
^947-^* Range increased from ^9601200 to 1400^*.
^256Mortar Shot^*
^947-^* Renamed to ^256Mortar Strike^*.
^947-^* Damage rescaled from ^960100/140/160/220 to 60/120/180/240^*.
^947-^* Now applies a stacking ^96015% Movement Speed Slow for 3 seconds^*. Stacks
up to ^9606^* times.
^947-^* Now fires an extra mini-mortar for each enemy hero in the target area upon
cast. Fires up to ^9605^* mini-mortars at ^9600.5-second^* intervals.
^947-^* Mini-mortars deal ^96020/30/40/50 Magic Damage^* and apply the Movement
Speed Slow as well.
^947-^* Cooldown rescaled from ^96020/18/16/14 seconds to 15 seconds^* at all
levels.
^947-^* Mana cost increased from ^96065 to 75^*.
^947-^* Cast range increased from ^9601200 to 1400^*.
^947-^* Radius decreased from ^960400 to 350^*.
^947-^* Now has a ^960300ms^* cast action time (can still be cast while
channeling).
^256Special Ammunition^*
^947-^* Reworked completely. Now called ^256Precision Targeting Protocols^*.
^947-^* Passively grants ^059Artillery^* a ^96020%^* chance to fire a
^96020/40/60/80 Magic Damage^* missile at enemies which slows their Movement Speed
by ^96015%^* for ^9601 second^* whenever he deals non-DoT Damage.
^947-^* Cannot affect the same unit more than once a second.
^947-^* The chance is doubled if the target is stunned or has the Mortar Strike
slow.
^256Homing Missile^*
^947-^* Reworked completely. Now called ^256Artillery Barrage^*.
^274*^* Action Type: Target position
^274*^*Cast Range: ^960800^*
^274*^*Radius: ^960250^*
Mana Cost: ^960100/140/180^*
^274*^* Cooldown: ^960120/100/80 seconds^*
^947-^* Deals ^960200/350/500 Magic Damage^* to enemies in the target area and
stuns them for ^9602/2.5/3 seconds^*.
^947-^* Pushes you back ^960500^* distance.
______________________________________________________________________
^059Balphagore^*
^947-^* Magic Armor decreased from ^9605 to 4^*.
^947-^* Armor increased from ^9602.38 to 3.1^*.
______________________________________________________________________
^059Behemoth^*
^947-^* Magic Armor decreased from ^9605.5 to 4^*.
______________________________________________________________________
^059Berzerker^*
^947-^* Base Strength Reduced from ^96024 to 21^*.
^947-^* Strength gain per level increased from ^9602.7 to 3.0^*.
^947-^* Magic Armor decreased from ^9605.75 to 3^*.
^256Mark of Death^*
^947-^* Debuff duration increased from ^9608 to 10 seconds^*.
^947-^* Attack speed buff increased from ^96010/20/30/40 to 40^* at all levels.
^947-^* Mark of Death now expires properly when the marked target dies.
^274*^*Its effect will now linger for ^9601.5 seconds^* after the marked target
dies, rather than potentially linger up to ^9608 seconds^* based on facing.
^256Carnage^*
^947-^* ^077Staff of the Master^* effect removed.
^947-^* Can now be activated while stunned or silenced.
^947-^* Crowd control reduction reduced from ^96040/60/80% to 30/50/70%^*.
^947-^* Now gains ^960100% Slow Resistance^*.
^947-^* Bonus damage rescaled from ^9606/7/8% to 5/7/9%^* of ^059Berzerker^*s Max
Health.
^947-^* Incoming damage amplification increased from ^96015% to 20%^*.
^947-^* Hero kills add 5 seconds to the duration of Carnage.
______________________________________________________________________
^059Blacksmith^*
^947-^* Magic Armor increased from ^9605.5 to 6^*.
^947-^* Armor decreased from ^9603.96 to 2.66^*.
^256Flaming Hammer^*
^947-^* Magic Armor debuff now starts tapering off ^9602 seconds^* after its
application (increased from ^9600.975 seconds^*).
^274*^* This means that its max Magic Armor reduction window lasts for ^9602
seconds^* instead of ^9600.975 seconds^* after the state application.
^256Chaotic Flames^*
^947-^* Mana cost increase to ^256Fireball^* based reduced from ^96030/80/110 to
10/40/70^*.
^947-^* Multicast chances for Fireball and ^256Frenzy^* changed:
^274*^* 2x chance changed from ^96025/40/50% to 20/40/60%^*.
^274*^* 3x chance increased from ^9600/20/25% to 0/20/30%^*.
^274*^* 4x chance increased from ^9600/0/12.5% to 0/0/15%^*.
______________________________________________________________________
^059Blitz^*
^947-^* Base Intelligence increased from ^96018 to 21^*.
^947-^* Base Strength increased from ^96017 to 19^*.
^947-^* Base Damage increased from ^96043-49 to 47-51^*.
^947-^* Magic Armor increased from ^9605.75 to 6^*.
^947-^* Armor increased from ^9602.58 to 3.58^*.
^256Quicken^*
^947-^* Now grants Unitwalking to the affected target.
______________________________________________________________________
^059Blood Hunter^*
^947-^* Magic Armor decreased from ^9605.5 to 5^*.
^256Hemorrhage^*
^947-^* Cooldown decreased from ^96070 to 60 seconds^*.
______________________________________________________________________
^059Bombardier^*
^947-^* Movement Speed increased from ^960295 to 300^*.
^947-^* Magic Armor increased from ^9605.5 to 6^*.
^256Sticky Bomb^*
^947-^* Can now be double-activated to cast Sticky Bomb on yourself.
^947-^* Cast range increased from ^960625/675/725/775 to 800 at all levels^*.
^947-^* Damage increased from ^96075/150/225/300 to 100/200/300/400^*.
^947-^* Duration until max prime lowered from ^9608 to 6 seconds^*.
^274*^* This means the max number of extra Magic Damage & stun duration has been
decreased from ^9604 to 3^*.
^947-^* No longer increases the damage of Sticky Bomb as the Sticky Bomb ticks.
^947-^* Extra Stun Duration per tick increased from ^9600.5 seconds to 1 second^*
(max of a ^9603 second^* Stun).
^947-^* If you activate before the first ^9602 seconds^960, it now mini-stuns for
^9600.2 seconds^960.
^947-^* ^059Bombardier^* can now activate the detonation subability while Stunned
or Silenced.
^256Bombardment^*
^947-^* No longer has a second charge at level 4 of the skill.
^274*^*Now has a ^96012 second^* cooldown instead.
^947-^* Magic Damage per wave increased from ^96020/30/40/50 to 30/40/50/60^*.
^274*^*Total Magic Damage increased from ^960100/150/200/250 to
150/200/250/300^*.
^947-^* Radius increased from ^960250 to 300^*.
^947-^* Increased damage to buildings from ^96033% to 50%^*.
^256Boom Dust^* (Reworked)
^947-^* Passively causes ^059Bombardier^* to deal ^96015/30/45/60 Magic Damage^* in
a ^960250^* radius around an enemy unit when ^059Bombardier^* autoattacks an enemy
unit.
^274*^*Boom Dust also damages & applies on a single target when Bombardier
damages that target in another manner.
^947-^* Can only occur four times on a single target every ^96015 seconds^*.
^256Air Strike^*
^947-^* Cast range decreased from Global to ^9601200^*.
^947-^* Cooldown reduced from ^960140/120/100 seconds to 120/100/80 seconds^*.
^947-^* ^077Staff of the Master^*: In addition to the previous effects, now also
increases cast range to Global.
______________________________________________________________________
^059Bramble^*
^947-^* Magic Armor decreased from ^9605 to 4^*.
^947-^* Armor increased from ^9603.6 to 4.6^*.
______________________________________________________________________
^059Bubbles^*
^947-^* Magic Armor increased from ^9605 to 6^*.
^256Shell Surf^*
^947-^* Range increased from ^9601800 to 2000^*.
^947-^* Mana cost reduced from ^960150 to 90/110/130/150^*.
^947-^* Cooldown reduced from ^96015 seconds to 10 seconds^*.
^256Take Cover^*
^947-^* Duration increased from ^9600.5/1/1.75/2.5 to 1/1.5/2/2.5 seconds^*.
______________________________________________________________________
^059Bushwack^*
^947-^* Magic Armor decreased from ^9605.5 to 5^*.
^256Crippling Dart^*
^947-^* Damage value changed from ^96040 + 50/75/100/125%^* of your Attack Damage
to ^96060/110/160/210^*.
^947-^* Mana cost changed from ^96040/45/50/55 to 50 at all levels^*.
^256Side Step^*
^947-^* Attacks now reduce the Cooldown of Side Step by ^9603 seconds^*.
^947-^* Cast range decreased from ^960450 to 400^*.
^947-^* Mana Cost decreased from ^96045/50/55/60 to 40^*.
^947-^* No longer adds bonus Damage to your next autoattack.
^256Jungle Toxin^*
^947-^* Passively applies Jungle Toxin to enemies for ^9603 seconds^* whenever you
attack them, stacking indefinitely.
^947-^* Jungle Toxin deals ^9606/10/14 Physical Damage per second per stack^*.
^274*^*Provides Clearvision and reveals the target.
^947-^* Jungle Toxin steals ^96010/15/20 Attack Speed per stack^*.
^274*^*Attack Speed Slow on an enemy unit caps at ^96050^*.
^947-^* Attack Speed buff resets if another target is hit.
______________________________________________________________________
^059Chronos^*
^947-^* Magic Armor decreased from ^9605.5 to 5^*.
^256Chronofield^*
^947-^* ^077Staff of the Master^*: in addition to its current effects, now removes
the ^96025% damage penalty^* when heroes outside the Chronofield are damaging
enemies inside the Chronofield.
______________________________________________________________________
^059Circe^*
^947-^* Base Intelligence increased from ^96022 to 25^*.
^947-^* Base Strength increased from ^96018 to 20^*.
^947-^* Magic Armor increased from ^9605.5 to 7^*.
^947-^* Armor increased from ^9602.38 to 3.38^*.
^256Entrapment^*
^947-^* Damage increased from ^96060/120/180/240 to 80/140/200/260^*.
^256Doppelganger^*
^947-^* Can now be cast on the ground to spawn an illusion of ^059Circe^* at the
target location.
^947-^* When used on enemies will now spawn the illusion in the direction away from
Circe (behind them).
^947-^* When used on allies will now spawn the illusion in the direction towards
Circe.
^947-^* Cast range reduced from ^960700 to 600^*.
______________________________________________________________________
^059Cthulhuphant^*
^947-^* Magic Armor decreased from ^9605 to 4^*.
^947-^* Armor decreased from ^9604.24 to 4.0^*.
^256Obliterate^*
^947-^* Now destroys trees.
^947-^* First wave now applies a ^96020/40/60% Movement Speed Slow^* to enemies for
^9602 seconds^*.
______________________________________________________________________
^059Dampeer^*
^947-^* Magic Armor decreased from ^9606 to 5^*.
______________________________________________________________________
^059Deadlift^*
^256Death Grip^*
^947-^* Damage increased from ^96075/150/225/300 to 80/160/240/320^*.
^947-^* Can now affect multiple heroes in a single cast (no longer stops upon
hitting a hero).
^947-^* Projectile speed increased to ^960700^*.
^947-^* Max distance traveled is now ^9602500^* (channel time has been adjusted to
roughly ^9603.5 seconds^* as a result)
^947-^* Now applies a ^96030% Movement Speed Slow instead of Immobilizing^*.
^947-^* Slow magnitude scales based on the channel duration, going from ^96030% to
90%^*.
^274*^* Slow duration also scales based on the channel time (similar to how the
Immobilize did before).
^256Onslaught^*
^947-^* Duration increased from ^9605 to 8 seconds^*.
^947-^* Range increased from ^960450/550/650/750 to 1000^*.
^947-^* Now forces all allied non-hero units within a ^9601000 unit^* radius around
you to attack the target.
^274*^*Was all enemy non-hero units within ^960700 unit^* radius of target.
^947-^* Attack Speed boost on affected units increased from ^9600/25/50/75 to
20/40/60/80^*.
^947-^* Damage modifier on affected units against heroes increased from ^9600.5x to
0.75x^*.
^256Resurrection^*
^947-^* No longer has two charges.
^947-^* Now has a ^960180/120/60 second cooldown^*.
^947-^* Channel duration rescaled from ^9604/3/2 to 3 seconds at all levels^*.
^947-^* While channeling, both ^059Deadlift^* and the targeted gravestone are
revealed.
^947-^* Number of hits to kill a gravestone reduced from ^9603 to 2^*.
^947-^* Targeted tombstone doubles its health during the revival process.
^947-^* HP & Mana that heroes are resurrected with increased from ^96050/60/70 to
60/80/100%^*.
______________________________________________________________________
^059Deadwood^*
^947-^* Magic Armor decreased from ^9605.5 to 4^*.
^256Clearcutting^*
^947-^* Duration changed from ^96012/14/16/18 seconds to 15 seconds at all
levels^*.
^947-^* Movement Speed bonus per charge increased from ^9603% to 6%^*.
______________________________________________________________________
^059Defiler^*
^947-^* Magic Armor increased from ^9605.75 to 6^*.
^256Grave Silence^*
^947-^* Cooldown increased from ^96014 to 15 seconds^*.
^256Power in Death^*
^947-^* Cooldown reduction on ^256Grave Silence^* increased from ^9600/1/2/3 to
1/2/3/4 seconds^*.
^947-^* Number of extra spirits on ^256Unholy Expulsion^* changed to ^9601/2/3/4^*
at all levels of it.
^947-^* Movement speed bonus increased from ^9602.5/5/7.5/10% to 3/6/9/12%^*.
^256Unholy Expulsion^*
^947-^* Number of spirits spawned decreased from ^9607/12/17 to 6/11/16^*.
^274*^* Total max number of spirits reduced from ^96011/18/24 to 10/15/20^*.
^947-^* Removed the damage penalty when ^059Defiler^* is stunned.
______________________________________________________________________
^059Demented Shaman^*
^947-^* Magic Armor increased from ^9605 to 7^*.
^947-^* Armor increased from ^9602.44 to 3.44^*.
^256Entangle^*
^947-^* Cast range increased from ^960600 to 650^*.
^947-^* Mana cost decreased from ^960100/115/130/145 to 70^* at all levels.
^947-^* Damage per second increased from ^9607/14/21/28 to 12/18/24/30^*.
^274*^* Total Physical Damage increased from ^96049/98/147/196 to
84/126/168/210^*.
^947-^* Base Movement Speed Slow magnitude increased from ^96033% to 40%^*.
^947-^* Max Movement Speed Slow magnitude changed from ^96033/66/100/100% to
40/60/80/100%^*.
^274*^* Average Movement Speed Slow changed from ^96033/49.5/66.5/66.5% to
40/52/64/76%^*.
______________________________________________________________________
^059Devourer^*
^947-^* Magic Armor decreased from ^9605.5 to 4^*.
______________________________________________________________________
^059Doctor Repulsor^*
^947-^* Magic Armor increased from ^9604.5 to 6^*.
^947-^* Armor decreased from ^9603.1 to 2.6^*.
^256Ludicrous Speed^*
^947-^* No longer deals damage to enemies when passing through them.
^947-^* Now passively grants ^96015/30/45 Intelligence^* to ^059Doctor Repulsor^*.
^947-^* Speed increased from ^9601500/2000/2500 to 1500/2500/3500 units per
second^*.
______________________________________________________________________
^059Draconis^*
^947-^* Magic Armor decreased from ^9605.5 to 3^*.
^256Dragonflame^*
^947-^* Radius increased from ^960650 to 975^*.
^947-^* Cast range increased from ^960550 to 825^*.
^947-^* Radius and cast range are no longer doubled when ^059Draconis^*'
^256Draconic Defense^* or ^256Cataclysm^* are active.
^947-^* Stun duration reduced from ^9600.5 to 0.2 seconds^*.
^947-^* No longer grants Unitwalking to Stunned targets, as they are no longer
pushed back under any circumstance.
^947-^* Movement Speed Slow changed from a tapering ^96040% -> 0% to a constant
25%^*.
^947-^* Movement Speed Slow duration changed from ^9601.5/2/2.5/3 seconds to 2
seconds^*.
^256Draconic Defense^* (Reworked)
^274*^* Range: Global
^274*^* Mana Cost: ^96060^*
^274*^* Cooldown: ^96030 seconds^*
^947-^* Fly to target ally building, Volcano, well or ally destroyed Tower and land
beside it.
^274*^*If targeting the Volcano from ^256Cataclysm^*, immediately fly to it
without channeling.
^947-^* ^059Draconis^* receives ^96015/30/45/60% Damage Reduction for 4 seconds^*
upon landing, while the building receives it for ^9608 seconds^*.
^274*^*Draconis can choose to land anywhere within ^960400 radius^* of the target
building (just like ^077Homecoming Stone^*).
^947-^* Ability goes on a ^9603-second^* cooldown when taking damage from enemy
players.
^947-^* If you fly to your ally well, the cooldown is halved.
^274*^*Note: you are not perched onto the tower.
^256Fiery Barrage^*
^947-^* Attack Damage portion of the Damage over Time increased from ^96025% to 30%
per 4 seconds^*.
^256Cataclysm^* (Reworked)
^274*^* Range: ^9601200^*
^274*^* Mana Cost: ^960100/140/180^*
^274*^* Cooldown: ^960120/100/80 seconds^*
^274*^*Cast action time: ^960400ms^*
^947-^* Summon an indestructible volcano that lasts ^96020 seconds^* at target
location.
^947-^* The Volcanos attacks split to 4 targets, deals ^96050/100/150 Physical
Damage, attacks once every 2.5 seconds, and burns targets hit for 0.5/1/1.5% of
their current Health per second^*.
^947-^* Enemies within ^9601000 radius^* of the Volcano that receive Damage over
Time (DoT) take an extra ^96015/30/45% Damage from this type of damage only^*.
Lasts ^9604 seconds^* and refreshes its duration if under the effect of a DoT.
______________________________________________________________________
^059Drunken Master^*
^947-^* Magic Armor decreased from ^9605.5 to 3^*.
^256Lunge^*
^947-^* Now always gets the slow regardless of Drunk charges.
^947-^* Slow strength reduced from ^96015/30/45/60% to 10/20/30/40%^*.
^947-^* Bonus attack damage lowered from ^96020/40/60/80 to 15/30/45/60^*.
^947-^* Slow duration lowered from ^9603 to 2 seconds^*.
Ability 2: ^256Stagger^*
^947-^* Moved from the third ability slot to the second ability slot.
^947-^* Now always gains bonus Movement Speed and bonus Attack Damage regardless of
Drunk charges.
^947-^* Bonus Movement Speed and Attack Damage reduced from ^96030/40/50/60 to
15/30/45/60^*.
^256Untouchable^*
^947-^* No longer gains Damage Reduction from Drunk charges.
______________________________________________________________________
^059Electrician^*
^947-^* Magic Armor decreased from ^9605.5 to 4^*.
^947-^* Armor increased from ^9601.82 to 2.5^*.
^256Static Grip^*
^947-^* Magic damage per second rescaled from ^96020/40/60/80 to 50^*.
______________________________________________________________________
^059Ellonia^*
^947-^* Magic Armor increased from ^9605.5 to 6^*.
^947-^* Armor increased from ^9601.24 to 1.49^*.
^256Glacial Spike^*
^947-^* Mana Cost reduced from ^96090/100/110/120 to 70/80/90/100^*.
^947-^* Cast action time reduced from ^960250ms to 150ms^*.
^256Frigid Field^*
^947-^* Mana Cost rescaled from ^96075 to 50/60/70/80^*.
^947-^* Cast action time reduced from ^960250ms to 150ms^*.
^256Absolute Zero^*
^947-^* Ability is now Superior Magic. This includes the damage and the application
of the Movement Speed Slow.
^947-^* ^077Staff of the Master^* effect: The application of ^256Flash Freeze^* is
still NOT Superior Magic.
______________________________________________________________________
^059Emerald Warden^*
^256Silencing Shot^*
^947-^* Silence duration decreased from ^9602/3/4/5 seconds to 1/2/3/4 seconds^*.
______________________________________________________________________
^059Empath^*
^947-^* Base Intelligence increased from ^96021 to 24^*.
^947-^* Base Strength increased from ^96017 to 19^*.
^947-^* Magic Armor increased from ^9606 to 7^*.
^947-^* Armor increased from ^9601.64 to 2.64^*.
______________________________________________________________________
^059Engineer^*
^947-^* Base Intelligence increased from ^96021 to 24^*.
^947-^* Base Strength increased from ^96020 to 22^*.
^947-^* Base Damage increased from ^96040-47 to 43-50^*.
^947-^* Armor increased from ^9603.6 to 4.6^*.
^256Spider Mines^*
^947-^* Magic Damage decreased from ^960125/200/275/350 to 100/175/250/325^*.
______________________________________________________________________
^059Fayde^*
^947-^* Magic Armor decreased from ^9605.5 to 5^*.
^256Burning Shadows^*
^947-^* Total Magic Damage increased from ^96060/120/180/240 to 70/140/210/280^*.
^256Reflection^*
^947-^* Cooldown decreased from ^96090/75/60 seconds to 80/70/60 seconds^*.
^947-^* Movement Speed bonus changed from ^96010/15/20% to 15% at all levels^*.
^947-^* Duration increased from ^96020/35/50 to 30/40/50 seconds^*.
^947-^* Clearvision increased from ^960800/1000/1200 to 1200 at all levels^*.
^947-^* Total Magic Damage dealt increased from ^960200/325/450 to 300/400/500^*.
______________________________________________________________________
^059Flint Beastwood^*
^947-^* Attack Range increased from ^960570 to 600^*.
^947-^* Magic Armor decreased from ^9605.5 to 5^*.
^256Hollowpoint Shells^*
^947-^* No longer gains a guaranteed proc while stealthed with ^256Dead Eye^*.
^256Dead Eye^*
^947-^* No longer grants stealth.
^947-^* Bonus Attack Range increased from ^96060/120/180/240 to 100/150/200/250^*.
^274*^* Level required to out-range towers reduced from ^9603 to 2^*.
^274*^* Adjusted aggro range values to match his new bonus Attack Range values.
^947-^* Vision radius bonus increased from ^96050/100/150/200 to 100/150/200/250^*.
______________________________________________________________________
^059Flux^*
^947-^* Magic Armor decreased from ^9605.5 to 4^*.
^947-^* Armor decreased from ^9604 to 3.14^*.
______________________________________________________________________
^059Forsaken Archer^*
^947-^* Magic Armor decreased from ^9605.5 to 5^*.
^256Piercing Arrows^*
^947-^* Damage of the arrow is no longer lowered when it pierces an enemy unit.
______________________________________________________________________
^059Gauntlet^*
^947-^* Intelligence gain per level increased from ^9602.0 to 2.5^*.
^947-^* Movement Speed decreased from ^960300 to 295^*.
^947-^* Magic Armor decreased from ^9605.75 to 4^*.
^256Infernal Instability^*
^947-^* If Infernal Instability expires without landing an attack, the cooldown of
Infernal Instability will also be reset.
^947-^* Bonus Movement Speed increased from ^96040 to 40/50/60/70^*.
^256Grapple^*
^947-^* Cast Range changed from ^960800/900/1000/1100 to 1100^* at all levels.
______________________________________________________________________
^059Gemini^*
^947-^* Magic Armor decreased from ^9605.5 to 5^*.
^947-^* Armor decreased from ^9604.08 to 3.09^*.
______________________________________________________________________
^059Geomancer^*
^947-^* Magic Armor increased from ^9605.75 to 6^*.
______________________________________________________________________
^059Glacius^*
^947-^* Base Intelligence increased from ^96021 to 24^*.
^947-^* Base Strength increased from ^96016 to 18^*.
^947-^* Magic Armor increased from ^9605.5 to 7^*.
^947-^* Armor increased from ^9601.44 to 3.5^*.
______________________________________________________________________
^059Gravekeeper^*
^947-^* Magic Armor increased from ^9605.75 to 6^*.
^947-^* Armor increased from ^9601.34 to 1.54^*.
______________________________________________________________________
^059Grinex^*
^947-^* Agility gain per level increased from ^9602.0 to 2.5^*.
^947-^* Magic Armor decreased from ^9605.5 to 5^*.
^947-^* Armor decreased from ^9604.0 to 2.4^*.
^256Shadow Step^*
^947-^* Distance travelled increased from ^960375 units to 450 units^*.
^947-^* Delay on the pounce reduced from ^960500ms to 250ms^*.
^256Rift Stalk^*
^947-^* Fade Time reduced from ^9601.5 seconds to 0.5 seconds^*.
^947-^* Now allows you to attack 1 time during stealth without breaking stealth.
^256Illusory Assault^*
^947-^* Initial attack of the shadow deals ^960100%^* of ^059Grinex's^* Attack
Damage.
^947-^* Initial attack of the shadow now procs ^256Nether Strike^*.
______________________________________________________________________
^059Gunblade^*
^947-^* Magic Armor decreased from ^9605.5 to 5^*.
______________________________________________________________________
^059Hammerstorm^*
^947-^* Magic Armor decreased from ^9605.5 to 3^*.
^256Mighty Swing^*
^947-^* Cleave damage increased from ^96030/40/50/60% to 25/50/75/100%^*.
^947-^* Cleave radius increased from ^960150/200/250/300 to 300^*.
______________________________________________________________________
^059Hellbringer^*
^947-^* Magic Armor increased from ^9605.5 to 6^*.
______________________________________________________________________
^059Ichor^*
^947-^* Magic Armor decreased from ^9605.5 to 4^*.
^947-^* Armor increased from ^9602.8 to 4.5^*.
______________________________________________________________________
^059Jeraziah^*
^947-^* Magic Armor decreased from ^9605 to 4^*.
^256Inner Light^*
^947-^* Can now be cast on Magic Immune targets.
^947-^* Mana cost decreased from ^960100/120/140/160 to 80/100/120/140^*.
^256Protective Charm^*
^947-^* Duration changed from ^9606/8/10/12 seconds to 8 seconds^* at all levels.
^947-^* Now emits a ^9607/14/21/28% Movement Speed Slow aura^* to enemy units
within ^960350 units^* of ^059Jeraziah^*.
^947-^* When the Charm is cast on an ally, the Movement Speed Slow aura transfers
to them until Protective Charm expires.
______________________________________________________________________
^059Kane^*
^947-^* Magic Armor decreased from ^9604.5 to 4^*.
______________________________________________________________________
^256Animate Forest^*
^947-^* Target a tree to Animate ^9601/2/3/4 nearby trees^*. Trees last for ^96040
seconds^*, have ^960600 health^* and ^960300 Movement Speed^*.
^947-^* Animated Trees are considered trees for all of your abilities.
^256Strength in Numbers^*
^947-^* Passively gains ^9604/8/12/16 Attack Speed per Animated Tree^* within a
^960900 radius (up to 5)^*.
^947-^* Your attacks have a ^96020% chance, or 100%^* versus stationary heroes, to
spawn an Animated Tree for ^96020 seconds with 300 Health^*.
^256Root^*
^947-^* Activate to inflict Immobilization, ^256Disarm^*, and ^960125 Magic
Damage^* per second on nearby enemies for ^9602/3/4 seconds^*. Stuns everyone hit
for ^9601 second^* and grants you Unitwalking for the duration.
^947-^* Effect also emanates from all of your active animated trees.
^947-^* ^077Staff of the Master^* causes ^9603 Animated Trees^* to spawn next to
each enemy hero hit. Animated Trees have ^960600 Health, 25 Attack Damage, 300
Movement Speed, and last 40 seconds^*.
______________________________________________________________________
^059Kinesis^*
^947-^* Magic Armor increased from ^9605.5 to 6^*.
______________________________________________________________________
^059King Klout^*
^256Parade of Power^*
^947-^* Projectile speed increased from ^9601250 to 1750 units per second^*.
______________________________________________________________________
^059Klanx^*
^947-^* Agility gain per level increased from ^9602.8 to 3.0^*.
^947-^* Attack projectile speed decreased from ^9609000 to 1400 units per second^*.
^947-^* Magic Armor decreased from ^9606 to 5^*.
^256H.A.W.K.^*
^947-^* Action type changed from Target Self to Passive.
^947-^* Terrain-walking on the skill remains active while H.A.W.K. is active.
^274*^*Can be toggled on or off with a ^9603-second^* cooldown.
^947-^* Starts with ^9604 charges^*.
^274*^* Every time ^059Klanx^* receives a non-DoT damage instance from an enemy
hero, 1 charge is lost on H.A.W.K.
^274*^* When H.A.W.K. reaches 0 charges, the benefits of the skill are lost and
the skill goes on a ^96010-second cooldown^*.
^274*^* Charges refresh once every ^96010 seconds^*, but the refresh timer is
restarted when Klanx receives damage.
^274*^* If H.A.W.K. is on cooldown, the timer will not be present.
^947-^* Movement Speed bonus changed from ^96010% to 5/10/15/20%^*.
^947-^* No longer purgeable.
^947-^* Visual changes: All Drones fly within ^960350 radius^* from ^059Klanx^* at
all times while active.
______________________________________________________________________
^059Kraken^*
^947-^* Magic Armor decreased from ^9605.25 to 4^*.
______________________________________________________________________
^059Legionnaire^*
^947-^* Magic Armor decreased from ^9605.5 to 4^*.
______________________________________________________________________
^059Lodestone^*
^947-^* Magic Armor decreased from ^9605.5 to 4^*.
^947-^* Armor decreased from ^9604.38 to 4.0^*.
______________________________________________________________________
^059Lord Salforis^*
^947-^* Magic Armor decreased from ^9606 to 3^*.
^256Mors Certissima^*
^947-^* Mana cost increased from ^96075/80/85/90 to 75/85/95/105^*.
^256The Undying^*
^947-^* Bonus Health Regeneration lowered from ^96020 to 15^* while the ability is
active (when ^077Staff of the Master^* is in ^059Lord Salforis^*' inventory).
______________________________________________________________________
^059Magebane^*
^947-^* Magic Armor decreased from ^9607 to 5^*.
______________________________________________________________________
^059Magmus^*
^947-^* Magic Armor decreased from ^9605.25 to 4^*.
^947-^* Armor increased from ^9601.76 to 2.0^*.
______________________________________________________________________
^059Maliken^*
^947-^* Magic Armor decreased from ^9603.5 to 3^*.
^947-^* Armor decreased from ^9601.9 to 1.2^*.
^256Zeal^*
^947-^* Maximum Attack Speed gained from this skill decreased from ^960120 to 80^*.
^256Possession^*
^947-^* ^904New ^*^077Staff of the Master^* effect:
^274*^* Cooldown reduced from ^960100/80/60 seconds to 14 seconds^*.
______________________________________________________________________
^059Martyr^*
^947-^* Magic Armor decreased from ^9606.25 to 6^*.
______________________________________________________________________
^059Master of Arms^*
^256Weapon Enhancement^*
^947-^* ^256Cheetah^*: instead of being unable to attack when charges reach 0,
^059Master of Arms^* loses the Attack Speed bonus granted by ^256Cheetah^*.
^256Master's Call^*
^274*^* Mana Cost: ^960150/175/200^*
^274*^* Cooldown: ^96060 seconds^*
^947-^* Activate to grant yourself a shield that absorbs ^960200/300/400 post-
mitigation Damage^* and increases Movement Speed by ^96050^*. Lasts up to ^9608
seconds^*.
^947-^* While the shield is active, you gain unlimited ammo on ^256Cheetah^* and an
extra 20/40/60 Attack Damage on ^256Bulldozer^*.
______________________________________________________________________
^059Midas^*
^947-^* Magic Armor decreased from ^9605.5 to 4^*.
______________________________________________________________________
^059Moira^*
^947-^* Base Intelligence increased from ^96021 to 24^*.
^947-^* Base Strength increased from ^96017 to 19^*.
^947-^* Base Damage increased from ^96043-51 to 46-54^*.
______________________________________________________________________
^059Moon Queen^*
^947-^* Base Agility decreased from ^96022 to 20^*.
^274*^*Base Damage will not change.
^947-^* Agility gain per level increased from ^9602.4 to 3.0^*.
^947-^* Base Intelligence decreased from ^96018 to 16^*.
^947-^* Magic Armor decreased from ^9605.5 to 5^*.
^256Moon Beam^*
^947-^* Stun duration changed from ^9600.7/0.8/0.9/1 second to 1 second^* at all
levels.
^256Multi-Strike^*
^947-^* Damage penalty per bounce decreased from ^96025% to 20%^*.
^947-^* Bounce count increased from ^9601/2/3/4 to 1/2/3/5^*.
^256Lunar Glow^*
^947-^* Night vision changed from ^960200/400/600/800 to 800^* at all levels.
^256Moon Finale^*
^947-^* Max number of hits on a single target increased from ^9604 to 5^*.
^947-^* ^059Moon Queen^* gains ^96020/40/60 Movement Speed^* while Moon Finale is
active ^960(2.4/4.2/6 seconds)^*.
______________________________________________________________________
^059Monarch^*
^947-^* Magic Armor increased from ^9605.75 to 7^*.
^947-^* Armor increased from ^9602.0 to 3.0^*.
______________________________________________________________________
^059Monkey King^*
^947-^* Magic Armor decreased from ^9605.25 to 5^*.
^947-^* Armor decreased from ^9604.76 to 2.66^*.
______________________________________________________________________
^059Moraxus^*
^947-^* Magic Armor decreased from ^9604.5 to 4^*.
______________________________________________________________________
^059Myrmidon^*
^947-^* Base Damage increased from ^96042-50 to 48-55^*.
^947-^* Armor increased from ^9601.5 to 4.5^*.
^256Forced Evolution^*
^947-^* Bonus Health reduced from ^960200/400/600 to 150/300/450^*.
^947-^* Magic Armor reduced from ^9604/7/10 to 3/5/7^*.
^077Staff of the Master^* effect changes to Forced Evolution
^947-^* Activation type changed to Toggle
^274*^*Mutant Evolution can become infinitely sustained.
^274*^*^9604-second^* cooldown to toggle the ability on and off.
______________________________________________________________________
^059Night Hound^*
^947-^* Armor decreased from ^9606.36 to 2.50^*.
______________________________________________________________________
^059Nitro^*
^947-^* Base Attack Time decreased from ^9601.85 to 1.7^*.
^256Ballistic^*
^947-^* Illusions now fire when Ballistic is activated.
^947-^* No longer grants Attack Speed.
^947-^* Now pierces through all targets hit (changed from piercing up to
^9602/3/4/5^* targets)
^947-^* Damage dealt by Ballistic is increased by ^9601.2x^*.
^947-^* Damage pierce scaling changed from ^96075% to 10/25/40/55/70% of Nitro's
Attack Damage^*.
^256Runaround^*
^947-^* Duration changed from ^9601.3/2.2/3.1/4 seconds to 4 seconds^* at all
levels.
^947-^* ^256Evasion^* rescaled from ^960100% to 40/60/80/100%^*.
______________________________________________________________________
^059Nomad^*
^947-^* Magic Armor decreased from ^9605.5 to 5^*.
^256Edge Counter^*
^947-^* ^256Shockwave^* travel distance increased from ^960875 units to 1000
units^*.
______________________________________________________________________
^059Nymphora^*
^947-^* Base Intelligence increased from ^96025 to 28^*.
^947-^* Base Strength increased from ^96017 to 19^*.
^947-^* Magic Armor increased from ^9605.25 to 7^*.
^947-^* Armor increased from ^9602.0 to 3.0^*.
^256Teleport^*
^904New ^*^077Staff of the Master^* Effects for Teleport:
^947-^* The following effects occur at the target destination after Teleport's
channel finishes:
^274*^* Teleport: now casts ^256Volatile Pod^* in a ^960600 radius^* at the
target destination.
^274*^* Teleport: now casts ^256Grace of the Nymph^* in a ^960600 radius^*.
^274*^* Teleport: now casts ^9604 instances^* of ^256Nymphora's Zeal^* in a cross
pattern (relative to ^059Nymphora's^* facing).
^947-^* Channel time reduced from ^9604 to 2 seconds^*.
^947-^* Number of real heroes teleported increased from ^9602/3/4 to 4/5/6^*.
^947-^* Increases teleport proximity from ^960250 radius to 600 radius^* around
Nymphora.
______________________________________________________________________
^059Oogie^*
^947-^* Magic Armor increased from ^9605.5 to 6^*.
^947-^* Armor decreased from ^9604.1 to 3.5^*.
^256Tar Quake^*
^947-^* Damage is no longer adjusted based on proximity to the center of the
explosion.
^947-^* Magic Damage increased from ^96070/120/170/220 to 90/140/190/240^*.
^947-^* Maximum Movement Speed Slow bonus based on proximity to the center of the
explosion decreased from ^96030% to 25%^*.
^256Conflagrate^*
^947-^* Max Mana drain from self decreased from ^9605% to 4% per second^*.
^256Kindled Fury^*
^947-^* Bonus Magic Damage changed from ^9604/6/8/10% to 3/6/9/12%^*.
______________________________________________________________________
^059Ophelia^*
^947-^* Magic Armor increased from ^9605.5 to 6^*.
^947-^* Armor increased from ^9601.1 to 2.5^*.
______________________________________________________________________
^059Pandamonium^*
^947-^* Magic Armor decreased from ^9605.5 to 3^*.
^947-^* Armor decreased from ^9605.38 to 3.5^*.
______________________________________________________________________
^059Parallax^*
^947-^* Armor decreased from ^9603.3 to 2.7^*.
______________________________________________________________________
^059Parasite^*
^947-^* Magic Armor increased from ^9605.25 to 6^*.
______________________________________________________________________
^059Pearl^*
^947-^* Base Intelligence increased from ^96024 to 27^*.
^947-^* Base Strength increased from ^96016 to 18^*.
^947-^* Magic Armor increased from ^9605.5 to 7^*.
^947-^* Armor increased from ^9602.38 to 3.38^*.
______________________________________________________________________
^059Pebbles^*
^947-^* Magic Armor decreased from ^9605.5 to 4^*.
^947-^* Armor increased from ^9600.26 to 1.0^*.
______________________________________________________________________
^059Pestilence^*
^947-^* Magic Armor decreased from ^9605.75 to 3^*.
^947-^* Armor decreased from ^9604.38 to 3.2^*.
^256Swarm^*
^947-^* Now has a ^077Staff of the Master^* effect:
^274*^*Action Type changed from Target Entity to Target Dual Position (Cone).
^274*^*Targets hit also take ^96050/100/150 Physical Damage^*.
^274*^* Range: ^960700^*
^274*^* Travel Distance: ^9601200^*
^274*^* Speed: ^960600^*
^274*^* Width: ^960300^*
______________________________________________________________________
^059Pharaoh^*
^947-^* Magic Armor decreased from ^9605.5 to 4^*.
^256Wall of Mummies^*
^947-^* The push effect now also applies a Mini-Stun to affected enemies.
______________________________________________________________________
^059Plague Rider^*
^947-^* Attack range increased from ^960550 to 600^*.
^947-^* Magic Armor increased from ^9605.5 to 7^*.
^947-^* Armor increased from ^9601.1 to 3.5^*.
^256Contagion^*
^947-^* Damage rescaled from ^960125/200/250/325 to 120/190/260/330^*.
^947-^* Mana Cost increased to ^960125/150/175/200^*.
^947-^* Bonus Area of Effect damage is now doubled (and impacts the main target) if
the ability kills a creep (occurs once and cannot trigger additional waves of
damage).
^947-^* No longer reduces Attack Speed.
^256Extinguish^*
^947-^* Mana gain increased from ^96015/30/45/60 to 20/40/60/80%^* of target's
Current Health.
^947-^* At level 4, Extinguish can target enemy and neutral creeps.
^256Plague Carrier^*
^947-^* Projectile speed increased from ^960522 to 600^*.
^947-^* When disjointing the ability, the projectile will now bounce from where the
target was when it disjointed, rather than the target's new position.
^947-^* Now instantly kills any creeps hit.
^947-^* Max bounces increased from ^9607 to 10^*.
^947-^* No longer applies a Movement Speed Slow.
^947-^* ^077Staff of the Master^* now makes the bounce count infinite.
^274*^*No longer increases Magic Damage of Plague Carrier.
______________________________________________________________________
^059Pollywog Priest^*
^947-^* Magic Armor increased from ^9605.5 to 6^*.
^947-^* Armor increased from ^9601.3 to 2.8^*.
^256Voodoo Wards^*
^947-^* Cast range increased from ^960550 to 600^*.
^947-^* Mana Cost lowered from ^960200/350/500 to 150/250/350^*.
^947-^* Cooldown decreased from ^960120/110/100 seconds to 100/90/80 seconds^*.
^947-^* The position of wards when spawned has been updated to be more circular and
slightly further apart.
^274*^* This should make it easier to trap heroes.
______________________________________________________________________
^059Predator^*
^947-^* Magic Armor decreased from ^9605.5 to 3^*.
______________________________________________________________________
^059Prisoner 945^*
^947-^* Magic Armor decreased from ^9605.5 to 4^*.
______________________________________________________________________
^059Prophet^*
^947-^* Base Intelligence increased from ^96024 to 27^*.
^947-^* Base Strength increased from ^96018 to 20^*.
^947-^* Magic Armor increased from ^9605.5 to 7^*.
^947-^* Armor increased from ^9602.8 to 3.8^*.
______________________________________________________________________
^059Puppet Master^*
^947-^* Magic Armor increased from ^9605.5 to 6^*.
^256Puppet Show^*
^947-^* Search Radius increased from ^960250/300/350/400 to 400^* at all levels.
^947-^* Now continues until the state duration expires, even if the force-attacked
target dies.
^947-^* Now properly grants an assist to ^059Puppet Master^* if the target is
killed.
^256Whiplash^*
^947-^* Critical multiplier increased from ^9601.4/1.6/1.8/2x to
1.5/1.75/2/2.25x^*.
^256Voodoo Puppet^*
^947-^* Cast Action Time & Cast Time have been removed.
^947-^* Damage amplification increased from ^9601.4/1.6/1.8x to 1.6/1.8/2.0x^*.
______________________________________________________________________
^059Pyromancer^*
^947-^* Magic Armor increased from ^9605.5 to 6^*.
^947-^* Armor increased from ^9601.14 to 1.54^*.
______________________________________________________________________
^059Rally^*
^947-^* Magic Armor decreased from ^9605.5 to 4^*.
______________________________________________________________________
^059Rampage^*
^947-^* Strength gain per level decreased from ^9602.8 to 2.2^*.
^947-^* Base movement speed increased from ^960295 to 300^*.
^947-^* Magic Armor decreased from ^9605.5 to 3^*.
^947-^* Armor decreased from ^9604.4 to 3.5^*.
^256Stampede^*
^947-^* Now grants ^059Rampage^* instant ^960700 Movement Speed^* during the
charge.
^947-^* Now grants Rampage everything-walking and tree destruction.
^947-^* Now grants ^960100% slow resistance^*.
^947-^* Now undisjointable.
^947-^* Physical Damage reduced from ^960100/140/180/220 to 80/120/160/200^*.
^947-^* Now applies your current level of ^256Horned Strike^* to enemy heroes
within ^960200 range^* during the charge (does not apply it to the main target).
^947-^* Cooldown reduced from ^96030 seconds to 15 seconds^* (cooldown still starts
when the charge ends or is cancelled).
^947-^* New target is found if chosen target dies while charging.
^947-^* No longer grants Rampage magic immunity.
^947-^* Speed bonus no longer lingers after the charge.
^947-^* Ability now grants Rampage assists.
^947-^* Vision around the target during the charge reduced from ^9601800/800
(day/night) to 150^*.
^256Horned Strike^*
^947-^* Cooldown reduced from ^96010/9/8/7 seconds to 6 seconds^*.
^947-^* Damage increased from ^96060/80/100/120 to 60/90/120/150^*.
______________________________________________________________________
^059Ravenor^*
^947-^* Magic Armor decreased from ^9605.5 to 3^*.
^947-^* Armor decreased from ^9604.38 to 2.0^*.
______________________________________________________________________
^059Revenant^*
^947-^* Magic Armor increased from ^9605.75 to 7^*.
^947-^* Armor increased from ^9602.94 to 3.94^*.
______________________________________________________________________
^059Rhapsody^*
^947-^* Base Intelligence increased from ^96028 to 31^*.
^947-^* Base Strength increased from ^96018 to 20^*.
^947-^* Magic Armor increased from ^9606 to 7^*.
^947-^* Armor increased from ^9602.88 to 3.88^*.
^256Protective Melody^*
^947-^* Cooldown increased from ^960120/105/90 seconds to 120/110/100 seconds^*.
______________________________________________________________________
^059Riftwalker^*
^947-^* Magic Armor increased from ^9606 to 7^*.
______________________________________________________________________
^059Riptide^*
^947-^* Strength gain per level increased from ^9601.5 to 2^*.
^947-^* Movement Speed increased from ^960280 to 290^*.
^947-^* Base attack cooldown reduced from ^9601.9 to 1.7 seconds^*.
^947-^* Magic Armor decreased from ^9605.5 to 5^*.
^947-^* Armor decreased from ^9606.08 to 3.08^*.
^256Undertow^*
^947-^* Cooldown reduced from ^96015 seconds to 12 seconds^*.
^947-^* Mana cost changed from ^960130/110/90/70 to 120/105/90/75^*.
^947-^* Silence duration increased from ^9602/2.5/3/3.5 seconds to 2.5/3/3.5/4
seconds^*.
^947-^* Puddles now only last for ^9606 seconds^* (down from permanent).
^256In My Element^*
^947-^* Active effect changed. No longer swaps Unitwalking on and off. Now spawns a
permanent puddle of water at your feet. Max 1 of permanent puddle.
^947-^* While on water, ^059Riptide^* no longer becomes shown to the enemies on the
minimap.
^947-^* Mana Cost decreased from ^960130/110/90/70 to 20^*.
^947-^* Cooldown increased from ^96015 seconds to 30 seconds^*.
^256Perfect Storm^*
^947-^*Bonus Movement Speed changed from ^96030 to 20/30/40^*.
______________________________________________________________________
^059Salomon^*
^947-^* Magic Armor decreased from ^9605.5 to 3^*.
^947-^* Armor decreased from ^9603.38 to 2.0^*.
______________________________________________________________________
^059Sand Wraith^*
^947-^* Magic Armor increased from ^9604 to 5^*.
______________________________________________________________________
^059Scout^*
^947-^* Magic Armor decreased from ^9605.5 to 5^*.
^947-^* Armor decreased from ^9604.94 to 2.44^*.
______________________________________________________________________
^059Shadowblade^*
^947-^* Magic Armor decreased from ^9605.5 to 5^*.
______________________________________________________________________
^059Shellshock^*
^947-^* Strength gain per level increased from ^9602.3 to 2.8^*.
^947-^* Magic Armor decreased from ^9605 to 4^*.
^256Fireflies^*
^947-^* Magic Damage increased from ^96060/90/120/150 to 80/120/160/200^*.
^947-^* Now applies a ^96020% Movement Speed Slow for 2 seconds^* to enemies hit by
the wave.
^947-^* Mana cost increased from ^96040 to 40/50/60/70^*.
^947-^* Cooldown rescaled from ^96011/10/9/8 seconds to 10 seconds^* at all levels.
^947-^* Fireflies no longer stick to enemy heroes.
^947-^* Firefly duration increased from ^9608 to 15 seconds^*.
^256Rolling Thunder^*
^947-^* Upon activation (target enemy) begins spinning in place for ^9603
seconds^*.
^274*^* During this time ally heroes can right-click ^059Shellshock^* to enter
the shell.
^947-^* No longer automatically picks up allied heroes along the path.
^947-^* While in the shell, all allied heroes including Shellshock are
invulnerable, immobilized and disarmed but can use items and abilities.
^947-^* After the initial wind-up time, Shellshock fires towards the target and
travels for up to ^9603 seconds^*.
^947-^* Can be activated a second time to launch yourself early.
^947-^* Waiting longer before launching increases the speed. ^960Minimum of 600,
maximum of 900^*.
^947-^* Now passes through enemy heroes and only stops after reaching the target or
if the target dies.
^947-^* Magic Damage increased from ^96080/120/160/200 to 70/140/210/280^*.
^947-^* No longer picks up creeps or ^256Fireflies^*.
^947-^* Cast Range increased from ^9601200 to 1300^*.
^947-^* Bonus damage for each allied hero changed from ^96030 to 20/30/40/50^*.
^256Sanctuary Stone^*
^947-^* Magic Armor bonus/penalty reduced from ^9602/3/4/5 to 1/2/3/4^*.
^947-^* The aura will remain in effect while the Sanctuary Stone is on the ground.
^947-^* Only allies can pick up the Sanctuary Stone now; enemies will destroy it.
^947-^* If picked up, the effect lasts until ^059Shellshock^* revives, instead of
for ^96030 seconds^*.
______________________________________________________________________
^059Slither^*
^947-^* Base Intelligence increased from ^96016 to 19^*.
^947-^* Base Strength increased from ^96018 to 20^*.
^947-^* Base Damage increased from ^96046-48 to 49-51^*.
^947-^* Magic Armor increased from ^9605.5 to 6^*.
^947-^* Armor increased from ^9603.08 to 4.08^*.
^256Toxin Wards^*
^947-^* Attack Damage increased from ^96010/19/28/37 to 10/20/30/40^*.
______________________________________________________________________
^059Sir Benzington^*
^256Royal Stomp^*
^947-^* Removed.
^256Lance-A-Long^*
^947-^* Moved from the third slot to the second slot.
^947-^* No longer grants bonus range passively.
^947-^* Number of max charges reduced from ^9604 to 3^*.
^947-^* On use, your attack cooldown is reset.
^947-^* No longer sets your attack range to a flat number. Now grants ^960+100
range^* for the next attack.
^947-^* Damage per charge increased from ^96015/25/35/45 to 15/30/45/60^*.
^947-^* Base damage decreased from ^96040/80/120/160 to 30/60/90/120^*.
^947-^* Mana cost decreased from ^96085/100/115/130 to 80/90/100/110^*.
^947-^* Can now be switched into auto-cast by right-clicking to automatically cast
the ability when attacking a valid target at 3 charges.
^256Knightfall^*
^947-^* No longer targets an enemy. Now targets ground.
^947-^* Range increased to Global.
^947-^* Upon use now starts a ^9602-second^* channel, at the end of which
Benzington launches into the air and lands at the target location after a ^9601-
second^* delay.
^274*^* Interrupting the channel cancels the effect but still consumes the
cooldown and the Mana cost.
^947-^* A shadow effect appears at the target location at the start of the channel,
warning enemies that ^059Sir Benzington^* is coming (^9603 seconds^* total before
impact).
^947-^* Plays a globally audible drum roll sound at the start of the channel.
^947-^* Cooldown changed from ^960100/80/60 to 120/110/100 seconds^*.
^947-^* Still applies damage and the slow as before.
______________________________________________________________________
^059Skrap^*
^947-^* Base Intelligence increased from ^96021 to 24^*.
^947-^* Base Strength increased from ^96018 to 20^*.
^947-^* Magic Armor increased from ^9605.5 to 7^*.
^947-^* Armor increased from ^9601.3 to 3.5^*.
______________________________________________________________________
^059Solstice^*
^947-^* Magic Armor decreased from ^9605.5 to 3^*.
______________________________________________________________________
^059Soul Reaper^*
^947-^* Armor increased from ^9601.75 to 3.0^*.
^256Demonic Execution^*
^947-^* Mana cost changed from ^960175/300/450 to 150/300/450^*.
^947-^* The Mana cost is no longer changed when obtaining ^077Staff of the Master^*
(previously changed from ^960175/300/450 to 150/340/500^*).
______________________________________________________________________
^059Soulstealer^*
^947-^* Movement Speed increased from ^960300 to 310^*.
^947-^* Agility gain per level increased from ^9602.4 to 2.9^*.
^947-^* Base Intelligence decreased from ^96019 to 18^*.
^947-^* Magic Armor decreased from ^9605.5 to 5^*.
^947-^* Armor increased from ^9601.8 to 2.8^*.
^256Demon Hand^*
^947-^* Magic Damage increased from ^96075/150/225/300 to 100/175/250/325^*.
^256Soulsteal^*
^947-^* Souls lost on death decreased from ^9601/2 to 1/3^* of the total Soul
count.
^256Soul Burst^*
^947-^* Damage curve smoothened out to allow for more consistent damage at all
distances.
______________________________________________________________________
^059Succubus^*
^947-^* Base Strength, Agility and Intelligence increased from ^96018 to 20^*.
^947-^* Magic Armor increased from ^9605.75 to 6^*.
^256Heartache^*
^947-^* Mana cost decreased from ^960125/150/175/200 to 90/115/140/165^*.
^947-^* Cooldown decreased from ^96015 seconds to 15/14/13/12 seconds^*.
^256Cursed Embrace^*
^947-^* ^077Staff of the Master^* effect changed to:
^947-^* Increases the duration from ^9605 to 6 seconds^*.
^947-^* Makes the ability non-channeling but cancels the effect if ^059Succubus^*
is stunned or silenced.
^947-^* Reduces cooldown by ^96015 seconds^*.
______________________________________________________________________
^059Swiftblade^*
^947-^* Magic Armor decreased from ^9605.5 to 5^*.
______________________________________________________________________
^059Tarot^*
^256Ricochet^*
^947-^* Bounces now prioritize targets affected by your ^256Bound by Fate^*.
^256Bound by Fate^*
^947-^* Movement Speed Slow increased from ^96010% to 15%^*.
^947-^* Can be cast on Magic Immune targets.
^947-^* If a unit dies while tethered to another, the other unit is pulled towards
them, and has the regular damage and stun applied to them.
______________________________________________________________________
^059Tempest^*
^947-^* Magic Armor increased from ^9605.25 to 6^*.
^256Glacial Blasts^*
^947-^* Impact instances increased from ^9601/2/2/3 to 1/2/3/4^*.
^947-^* Magic Damage per instance increased from ^96030/40/65/80 to 50^*.
^256Meteor^*
^947-^* Magic Damage per second decreased from ^9603/4/5/6% to 2/3/4/5% of the
targets Max Health^*.
^947-^* Cast action time lowered from ^960300ms to 100ms^*.
^947-^* Can now be double-activated to cast Meteor at your location.
^256Elemental Void^*
^947-^* Cooldown reduced from ^960200/190/180 seconds to 200/180/160 seconds^*.
^947-^* Cast range increased from ^960250 to 300^*.
^947-^* Magic Damage per second is now applied independent of the distance to the
center.
^947-^* Magic Damage per second changed from ^96045/75/105 to 50/75/100^*.
______________________________________________________________________
^059The Chipper^*
^947-^* Magic Armor increased from ^9605.5 to 6^*.
______________________________________________________________________
^256Taint Soul^*
^947-^* Magic Damage increased from ^96060/90/120/150 to 75/100/125/150^*.
^256Charging Strikes^*
^947-^* Cooldown reduced from ^96017/15/13/11 seconds to 15/13/11/9 seconds^*.
______________________________________________________________________
^059The Gladiator^*
^947-^* Magic Armor decreased from ^9605.75 to 3^*.
^256Pitfall^*
^947-^* Cast and cast action time reduced from ^960300ms to 200ms^*.
______________________________________________________________________
^059The Madman^*
^947-^* Magic Armor decreased from ^9605.75 to 5^*.
______________________________________________________________________
^059Thunderbringer^*
^947-^* Base Strength decreased from ^96019 to 17^*.
^947-^* Armor reduced from ^9602 to 1.5^*.
^947-^* Magic Armor decreased from ^9606.5 to 6^*.
^256Lightning Rod^*
^947-^* Radius decreased from ^960650 to 400^*.
______________________________________________________________________
^059Torturer^*
^947-^* Magic Armor increased from ^9605.5 to 6^*.
______________________________________________________________________
^059Tremble^*
^947-^* Magic Armor decreased from ^9605.5 to 5^*.
^947-^* Armor decreased from ^9604.32 to 2.52^*.
^256Terrorform^*
^947-^* ^059Tremble^* and Boris now share the cooldown of the ^256Terror Mound^*s
subability.
^947-^* Bonus Health Regeneration decreased from ^9602/4/6/8 to 2/3.5/5/6.5^*.
^947-^* Now shows the number of mounds currently active as charges on the ability.
______________________________________________________________________
^059Tundra^*
^947-^* Base Strength increased from ^96023 to 25^*.
^947-^* Base Damage increased from ^96056-60 to to 57-67^*.
^947-^* Magic Armor decreased from ^9604.5 to 4^*.
^947-^* Armor decreased from ^9604.1 to 4.0^*.
^256Piercing Shards^*
^947-^* Projectile lifetimes decreased from ^9601000ms to 850ms^*.
^274*^* This has the effect of making the shard projectiles travel faster.
^947-^* Superior Mixed Damage increased from ^960190/260/330/400 to
190/265/340/415^*.
^256Call of Winter^*
^947-^* Shiver's Clearvision radius changed from ^960800/1000/1200/1400 to
900/1000/1100/1200^*.
^256Cold Shoulder^*
^947-^* Now applies a tapering ^96060% Movement Speed Slow for 2 seconds^*.
______________________________________________________________________
^059Valkyrie^*
^947-^* Magic Armor decreased from ^9605.5 to 5^*.
______________________________________________________________________
^059Vindicator^*
^947-^* Magic Armor decreased from ^9607 to 6^*.
^947-^* Armor increased from ^9601.5 to 2.7^*.
^256Glyph of Silence^*
^947-^* Minimum Movement Speed Slow changed from ^9600/4/8/12% to 5%^* at all
levels.
^947-^* Movement Speed Slow gradient reduced from ^96030% to 25%^*.
^274*^* Maximum Movement Speed Slow based on proximity reduced from
^96030/34/38/42% to 30%^*.
______________________________________________________________________
^059Voodoo Jester^*
^947-^* Base Intelligence increased from ^96024 to 27^*.
^947-^* Base Strength increased from ^96016 to 18^*.
^947-^* Magic Armor increased from ^9605.75 to 7^*.
^947-^* Armor increased from ^9601.82 to 2.82^*.
______________________________________________________________________
^059War Beast^*
^947-^* Magic Armor decreased from ^9605.5 to 3^*.
^256Battle Cry^*
^947-^* The buff state no longer gives assists to ^059War Beast^*.
^256Metamorphosis^*
^947-^* Mana cost lowered from ^96075 to 0^*.
______________________________________________________________________
^059Witch Slayer^*
^947-^* Magic Armor increased from ^9605.5 to 6^*.
^947-^* Armor increased from ^9601.1 to 1.5^*.
______________________________________________________________________
^059Wretched Hag^*
^947-^* Attack Damage increased from ^96040-48 to 44-51^*.
^947-^* Magic Armor increased from ^9605.5 to 6^*.
^256Haunt^*
^947-^* Cast range increased from ^960425/450/475/500 to 550^* at all levels.
^256Bat Blast^*
^947-^* Cast effect type and Damage type changed from Magic to SuperiorMagic.
^947-^* ^077Staff of the Master^* only: Damage increased from ^960340/530/725 to
350/540/730^*.
^947-^* When boosted by Staff of the Master, the cooldown of the skill has been
changed from ^96060 seconds to 40 seconds^*.
______________________________________________________________________
^059Zephyr^*
^256Cyclones^*
^947-^* The ^96020-second^* interval passive cyclone spawn effect will no longer be
delayed or affected when Zephyr takes damage.
^256Wind Shield^*
^947-^* Passively grants ^9604/6/8/10% Bonus Movement Speed and 15/20/25/30%
Evasion^*.
^256Typhoon^*
^947-^* Movement Speed Slow further from center increased.
^274*^* Magnitude changed from a quadratic function to a linear function.
^960===================================^*
______________________________________________________________________
^077Alacrity Band^*
^947-^* Attack Speed bonus increased from ^96025 to 30^*.
^077Branded Sabre^*
^947-^* Removed from the game.
^077Logger's Hatchet^*
^947-^* Its activation can now target gadgets. Goes on a ^96015-second^* cooldown
when used in this manner.
^274*^* This includes wards.
^077Homecoming Stone^*
^947-^* Cost reduced from ^960100 Gold to 50 Gold^*.
^947-^* You can no longer accidentally teleport behind your ally Well.
^077Slayer^*
^947-^* Cost reduced from ^9602400 Gold to 2200 Gold^*.
^947-^* Damage reduced from ^96045 to 40^*.
^077Veiled Rot^*
^947-^* Now applies the effect to all of your own units within ^960600 radius^*
upon use.
^947-^* Buff now also gives a bonus ^96015% Movement Speed^*.
^077Voltstone^*
^947-^* Number of attacks required to proc reduced from ^9606 to 4^*.
^947-^* Damage on proc decreased from ^96055 to 45^*.
^947-^* Now propagates to illusions for ^96033% power^*.
^077Warpcleft^*
^947-^* Attack Speed bonus increased from ^96040 to 45^*.
______________________________________________________________________
^075Initiation^*
^077Alchemist's Bones^*
^947-^* Recipe cost increased from ^960650 Gold to 750 Gold^*.
^077Grave Locket^*
^947-^* Bonus Stats when charged increased from ^9602 to 3^*.
^077Post Haste^*
^947-^* When teleporting to ally buildings, can now teleport at most ^960400
units^* away from the target building.
^274*^* Mimics the functionality of ^077Homecoming Stone^* in this manner.
^274*^* Also destroys trees around the target location if targeting ground.
^274*^* Still does not disarm an ally building.
^274*^* Behaviour when targeting non-building units remains unchanged.
^077Plated Greaves^*
^947-^* Mana Cost decreased from ^96025 to 10^*.
^947-^* Hero Armor buff increased from ^9602 to 3^*.
^947-^* Hero and creep buff duration increased from ^96015 to 30 seconds^*.
^077Spyglass^*
^947-^* Removed from the game.
______________________________________________________________________
^075Supportive^*
^077Astrolabe^*
^947-^* Bonus Agility increased from ^9605 to 8^*.
^077Barrier Idol^*
^947-^* Bonus Agility increased from ^9602 to 5^*.
^947-^* Shield changed from blocking pre-mitigation Damage to blocking post-
mitigation Damage.
^274*^* This means that Magic Armor will now positively impact the amount of
Magic Damage blocked by the barrier.
^947-^* Magic Damage blocked by the barrier reduced from ^960400 to 300^*.
^947-^* Non-hero units affected receive a barrier that blocks ^960600 Magic
Damage^* (instead of ^960300 Magic Damage^*).
^077Jade Spire^*
^947-^* Now takes a ^077Mark of the Novice^* (150) in the recipe in addition to
^077Nome's Wisdom^* and ^077Acolyte's Staff^*.
^947-^* Now passively gives ^960+10 Attack Damage^*.
^947-^* Armor bonus on the aura increased from ^9602 to 3^*.
^947-^* Active state duration increased from ^9604.5 to 6 seconds^*.
^077Kuldras Sheepstick^*
^947-^* Cast Range reduced from ^960800 to 650^*.
^077Lex Talionis^*
^947-^* Recipe cost reduced from ^960250 Gold to 150 Gold^*.
^077Nome's Wisdom^*
^947-^* Now passively grants ^96010 Attack Damage^* (not on the aura).
^947-^* Bonus Armor on the aura increased from ^9602 to 3^*.
^947-^* Bonus Mana Regeneration on the aura increased from ^9600.75 to 1^*.
^077Ring of Sorcery^*
^947-^* Mana Cost reduced from ^96040 to 0^*.
^077Refreshing Ornament^*
^947-^* No longer has a 200 Gold recipe.
^274*^*Now auto-assembles from: ^077Trinket of Restoration^* + ^077Duck Boots^* +
^077Minor Totem^*.
^947-^* Bonus agility increased from ^9602 to 5^*.
^077Soultrap^*
^947-^* Recipe cost reduced from ^960600 Gold to 400 Gold^*.
^947-^* Cast Range increased from ^960800 to 1500^*.
^947-^* Max number of charges stored increased from ^9602 to 3^*.
^947-^* Now only dispels when taking damage from player-controlled units.
^077Spell Sunder^*
^947-^* Debuff damage per second increased from ^9605 + 3% of Current HP to 5 + 5%
of Current HP^*.
^947-^* Debuff duration reduced from ^9603.5 to 3 seconds^*.
^947-^* Damage-over-Time (DoT) effect now works for ^96033% of the default values
(down from 50%)^*.
^077Stormspirit^*
^947-^* Cast Range reduced from ^960650 to 450^*.
______________________________________________________________________
^075Protective^*
^077Daemonic Breastplate^*
^947-^* Recipe cost decreased from ^960900 Gold to 500 Gold^*.
^947-^* Bonus Armor increased from ^9606 to 7^*.
^274*^* This is on the base item, not on the aura.
^077Sacrificial Stone^*
^947-^* When charged, Armor buff now also gives allies ^960+3^* to all Stats (but
not to yourself).
^947-^* Buff duration increased from ^96030 to 45 seconds^*.
^947-^* Mana cost decreased from ^96025 to 10^*.
^947-^* Cooldown increased from ^96025 to 30 seconds^*.
^947-^* No longer reduces the amount of gold you lose on death.
^947-^* No longer leaves behind a shard that collects Experience or grants
Clearvision.
^947-^* Death timer reduction increased from ^96012 to 20 seconds^*.
^077Sols Bulwark^*
^947-^* Increased the amount of Armor given/removed by the Ally/Enemy auras from
^9603 to 4^*.
______________________________________________________________________
^075Combative^*
^077Arclight Crown^*
^947-^* Number of hits required to proc decreased from ^9605 to 4^*.
^947-^* Magic Damage per proc decreased from ^960225 to 180^*.
^947-^* Proc effect now propagates to illusions for ^96033% power^*.
^077Bloodborne Maul^*
^947-^* The wielder will now only lose Health when attacking enemy heroes.
^077Brutalizer^*
^947-^* ^904New ^*buildup: ^077Slayer^* (2200) + ^077Mighty Blade^* (1000) + Recipe
(300) = 3500.
^947-^* Attack Damage increased from ^96035 to 40^*.
^947-^* Damage proc now propagates to illusions for ^96033% power^*.
^274*^*Stun proc does not propagate to illusions.
^077Elder Parasite^*
^947-^* Attack Speed bonus from the active state decreased from ^96085 to 80^*.
^947-^* Movement Speed bonus from the active state decreased from ^96020% to 15%^*.
^947-^* Damage Amplification on self from the active state increased from ^96015%
to 20%^*.
^947-^* Lifesteal bonus from the active state decreased from ^96030% to 25%^*.
^077Grimoire of Power^*
^947-^* ^96015% extra Spell Damage^* changed to ^96015% extra Spell Damage^*
against heroes.
^947-^* Now grants ^96020% extra Spell Damage^* vs non-hero units.
^077Insanitarius^*
^947-^* Recipe cost increased from ^960500 Gold to 550 Gold^*.
^947-^* Health Regeneration increased from ^9603 to 5^*.
^947-^* Health removed per second increased from ^96035 to 45^*.
^077Savage Mace^*
^947-^* Components changed to consist of: ^077Slayer^*, ^077Warhammer^* and a 1000
Gold recipe.
^947-^* Damage decreased from ^96080 to 64^*.
^947-^* Now passively grants ^256True Strike^*.
^947-^* Chance to proc the bonus Physical Damage & Stun decreased from ^96035% to
33%^*.
^947-^* Bonus Physical Damage from a proc increased from ^960100 to 120^*.
^947-^* Damage proc now propagates to illusions for ^96033% power^*.
^274*^*Stun proc does not propagate to illusions.
^077Spiked Bola^*
^947-^* Cast type changed to Physical.
^947-^* Damage from the activation changed from ^960200 Magic Damage to 250
Physical Damage^*.
^947-^* Spiked Bola debuff is now purgeable.
^947-^* 200 Gold recipe removed.
^274*^*Now auto-assembles (^077Dancing Blade^* + ^077Alacrity Band^*).
^077Thunderclaw^*
^947-^* ^904New ^*buildup: ^077Voltstone^* (600) + ^077Alacrity Band^* (1200) +
^077Gloves of the Swift^* (500) + Recipe (600) = 2900.
^947-^* No longer grants Attack Damage.
^947-^* Now grants a passive ^96045 Attack Speed^*.
^947-^* Proc effect now propagates to illusions for ^96033% power^*.
______________________________________________________________________
^256Morph Attack^*
^077Shieldbreaker^*
^947-^* Armor reduction decreased from ^9604/6/8 to 3/5/7^*.
^077Symbol of Rage^*
^947-^* Active states Lifesteal magnitude increased from ^960150% to 200%^*.
^947-^* Recipe cost decreased from ^9601100 Gold to 1000 Gold^*.
^960===================================^*
The following skills can no longer be activated while you are immobilized or
restrained (only applies to the mobility-related activation of the skill):
^960===================================^*
^075Map Changes^*
^090Legion Base^*
^947-^* Area of the base is larger.
^947-^* Now has less number of filler buildings (Shrines & Huts).
^947-^* Lanes are now further apart.
^947-^* World Tree has been moved further back.
These changes were made to make the overall building and lane placement more fair
when comparing the ^090Legion^* Base and the ^900Hellbourne^* Base, while still
being unique and different enough for the players.
______________________________________________________________________
^090Legion Jungle^*
^947-^* Now has more paths so that players have more options to navigate through
the Legion Jungle.
^947-^* The bottom-right area of the Legion Jungle is more open to allow for more
engagements without vision loss occurring.
______________________________________________________________________
^075Towers^*
^947-^* The Tier 1 & Tier 2 ^900Hellbourne^* Towers are now further apart in the
top & bottom lane.
^947-^* Minor adjustments have been made to the other Tier 1 & Tier 2 Tower
positions.
Previously, the Tier 1 & Tier 2 ^900Hellbourne^* Towers were much closer together
than the Tier 1 & Tier 2 ^090Legion^* Towers. These changes were made to balance
out the map advantages that ^900Hellbourne^* had over ^090Legion^*.
______________________________________________________________________
^075Middle Lane^*
^947-^* Tree area above the middle ^900Hellbourne^* Tier 1 Tower changed to
encompass more juke spots & gank routes.
^947-^* Middle Hellbourne Tier 1 Tower shifted upwards to be closer to the tree
line.
Previously, the placement of the middle Hellbourne Tier 1 tower & the lack of
pathing through the tree area above it prevented players from ganking Hellbourne's
middle lane effectively with that route.
Now, the vision of that area is more limited, and ganking Hellbourne middle lane
will be more similar compared to ganking Legion middle lane, equalizing the
positional power of Hellbourne's middle Tier 1 Tower compared to Legion's middle
Tier 1 Tower.
______________________________________________________________________
^077Ward Spots^*
^947-^* ^904New ^*ward spots have been introduced as a result of the map changes.
^947-^* 3 small, high cliffs have been added to the map for high ground ward spots.
^274*^* 2 of these are in the ^090Legion^* jungle, 1 of these are in the
^900Hellbourne^* jungle. Can you find them?
^960===================================^*
^579Kongor^*
^947-^* Removed the passive stun ability from Kongor.
^947-^* ^077Null Stone^* effect on Kongor is now visible.
^947-^* Added a new ability to Kongor in the first slot: Boulder Toss
^274*^* Cooldown: ^9605 seconds^*
^274*^* Mana Cost: ^960100^*
^274*^* Throws a boulder at the target location ^960(200 radius)^*. Shows a red
circle on the ground, lands after ^9602 seconds^*. Deals ^960[150 + 10% of target's
Max Health] in Magic Damage and Stuns for 2 seconds^*.
^274*^* ^579Kongor^* will randomly use this ability as long as he is fighting at
least 1 enemy hero ^960(20% chance every second)^*.
^947-^* Gold gained from jungle camps has been reduced by ^960~8%^* overall.
^274*^*Camps previously had a ratio of ^960~17.5 Health/Gold^*, whereas the new
ratio is ^960~18.7 Health/Gold^* on average.
^075The following neutral creeps had their Health adjusted:^*
^274*^*^579Antlore Necromancer^*: ^960900 -> 800^*
^274*^*^579Werebeast^*: ^960400 -> 450^*
^274*^*^579Werebeast Enchanter^*: ^960500 -> 550^*
^274*^*^579Ebula^*: ^960410 -> 450^*
^274*^*^579Earthoc^*: ^960400 -> 450^*
^274*^*^579Goatar^*: ^960550 -> 500^*
^274*^*^579Vagabond^*: ^960600 -> 550^*
^274*^*^579Vagabond Leader^*: ^9601095 -> 1100^*
^960===================================^*
^077Mid Wars^*
^947-^* Starting level of all heroes in the game increased from ^9601 to 3^*.
^947-^* Starting gold increased from ^960603 to 853^*.
^960===================================^*
Numerous options and improvements have been implemented into the game!
^947-^* The Scoreboard has been updated to more clearly & easily convey information
to players at a glance.
^274*^* The Gold, Inventory, and Ping of other players are shown in the new
Scoreboard.
^274*^* Your opponents' inventories are only shown in the scoreboard when they
are not in fog.
^274*^* Your opponents' Gold will not be shown to you or your team.
^274*^* Hold the button down to show the scoreboard. Default hotkey: X. Found in
Options -> Controls -> Advanced Keybindings (or use the Search feature to locate
this keybind).
^947-^* The Unit Selection Indicator has been updated and polished to clearly
indicate which direction a selected unit is facing.
^947-^* In general, visual obstructions in the Game Overlays have been removed
while you are in-game.
^274*^* The opaque bricks that block the bottom middle part of your screen have
been removed.
^274*^* A large portion of the opaque dark sections of the Hero Info UI in the
top-left corner have been removed.
^947-^* The HoN Store user interface has been completely revamped and polished!
^947-^* ^077Ring of the Teacher^* will no longer be randomly toggled on & off by
bots.
^274*^* The toggle behaviour is temporarily disabled until further notice.
^947-^* The Sanguo Set Dragon pet no longer persists incorrectly after using
^077Geometer's Bane^* & your illusions die.
^059Accursed^*
^947-^* The level of ^256Sear^* when applying the state via ^256Cauterize^* or
^256Fire Shield^* is now correct.
^059Adrenaline^*
^947-^* Ember Shard now displays charges to represent Adrenaline's current Mana as
a percentage of his Max Mana.
^947-^* ^077Frostwolf's Skull's^* projectile now has the correct offset when
Adrenaline attacks.
^059Empath^*
^947-^* ^256As One^*: If your host is stealthed and you have ^077Staff of the
Master^*, Empath's auras (from items) will now reapply properly after her host
exits stealth.
^059Legionnaire^*
^947-^* ^579Argentus^* Legionnaire now says the proper voice line when killing a
Taunted opponent.
^274*^* Here, "Taunt" refers to the general Taunt, not his first ability.
^059Master of Arms^*
^947-^* ^256Master's Call^* now displays a shield bar for Master of Arms while it
is active.
^059Soulstealer^*
^947-^* Fixed a bug where Soulstealer was doing ^96025%^* more damage than intended
with ^256Soul Burst^* when he had 40 Souls.
^947-^* Soulsteal's Soul count will now round up to the nearest value after the
charge loss calculation (instead of rounding down the Soul count).
______________________________________________________________________
^980Version 3.9.14^*
-------------
^98029 November 2016^*
^059Adrenaline^*
^947^947-^* Adrenaline is the first victim and soldier of Apex, the True Evil.
While Apex possesses a terrifying calm in the midst of genocide and mass
extinction, Adrenaline is the physical embodiment of the chaos and fury that rages
within the ancient heart of the True Evil. His sole purpose is to lead The Third
Corruption and carve a bloody swath through daemon, man, beast, and god, clearing
the way for Apex to establish his presence and begin his final conquest of the
known realms.^*
^960===================================^*
^075Attributes^*
^960===================================^*
^075Abilities:^*
^947-^* Throws a projectile that flies 800 units in target direction, dealing
^96050/100/150/200 Magic Damage to the first enemy hero it hits. Also applies
6/7/8/9^* Stacks of ^256Dread^* to the target.
^947-^* If it hits an enemy hero, the projectile flies into the air and lands after
^9600.9 seconds^*.
^274*^* If the target is less than 200 units away from Adrenaline, then the
projectile will land 250 units behind the target (relative to Adrenaline).
Otherwise, the projectile will land in a random location in the line between
Adrenaline and the target.
^947-^* If ^059Adrenaline^* catches the projectile, ^059Adrenaline^* regains
^96035% of his max Mana^*. If the projectile hits the ground, it will spawn a
Fracture for 5 seconds, attacking the target hit.
^947-^* Fractures spawned by this skill act as illusions; they receive 450% Damage
and deal 10% Base Damage.
______________________________________________
^075Ability 2: Rush^*
^274*^* Range: ^960450^*
^274*^* Mana cost: ^96045% of maximum Mana^*
^274*^* Cooldown: ^9600 seconds^*
^947-^* Passively causes autoattacks from self and illusions to apply ^9602 stacks
of Dread^* on a target, lasting 6 seconds, but refreshing the duration whenever
another stack is applied.
^947-^* Maximum of ^96012/20/28/36 Stacks of Dread^* may be applied to a target.
^075Active:^*
^947-^* Target a direction to ^960dash 450 units, consuming all Stacks of Dread on
enemy units hit and dealing 20 plus an additional 1% of the enemy heros Max Health
in True Damage per Stack of Dread consumed^*.
______________________________________________
______________________________________________
^947^947-^* Target an enemy hero to Stun and reduce their vision to 400 radius for
2.5 seconds. Also applies 10/20/30 Stacks of Dread to them and creates 6 Fractures
surrounding the target 300 units away from the target, with each of them lasting 5
seconds.^*
^947-^* ^059Adrenaline^* spawns randomly as one of the Fractures, all of which
spawn with an attack command on the target.
^947-^* Fractures spawned by this skill act as illusions; they receive 450% Damage
and deal 10% Base Damage.
______________________________________________
^947+^* With the Holidays right around the corner, stock up on Gold Coins!
^947-^* Take advantage of the 50% Bonus Gold sale starting on 12/8 and going until
12/13.
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^077Grimm's Crossing^*
^947-^* All Pick
== Jeraziah ==
^904New ^*^059Jeraziah^* Avatar: ^579The Iron King^*
^947^947-^* The Iron King hails from the bleak wetlands of Fuathmoor, a tiny,
forgotten kingdom left to fend for itself when the ruling family refused to kneel
to Maliken Grimm's Legion banner. At the time, Lord Commander Grimm had more
important tasks at hand – like the lethal Scouts and brutal Savage clans – and no
matter how swiftly the domination of Fuathmoor would be over, it would have to
wait. Well, Newerth may have dismissed and forgotten the kingdom, but its royal
bloodline remembers all too well the screams of its subjects when the daemons
arrived. With the dawn of the Third Corruption, the bravest of Fuathmoor's ruling
family, called The Iron King by his adoring people, carries his heavy blade and
shield to the front lines to ensure no corrupted blood ever taints his kingdom
again.^*
^970^:Gold Collection^*
^904New ^*Heavy Armor ^059Emerald Warden^* Avatar: ^579Daemon Dragoon^*
^947^947-^* The Daemon Dragoons have honed their relentless skills of slaughter in
the deepest levels of All Hells, rampaging at the forefront of the Third
Corruption's ascent and trampling lesser daemons beneath their charge. Nothing
escapes the vision of their damned hellhawks or the crushing jaws of their swift
daemon wolves, and once a victim is spotted and targeted they are quickly reduced
to a quivering, unrecognizable corpse bristling with arrows and crushed by fiery
hooves.^*
^059Amun-Ra^*
^947-^* ^579Risen Ra^* will now dynamically update to its proper 3D portrait after
obtaining certain levels or items.
^059Doctor Repulsor^*
^947-^* Mana cost is now correct for ^256Ludicrous Speed^*.
^059Gravekeeper^*
^947-^* Wretched Zombies & Unstable Zombies will no longer be targetable by
^059Parasite^*'s ^256Infest^*.
^059Prisoner^*
^947-^* ^579Dark Angel^* Prisoner's ^256Shackled^* no longer produces an infinite
duration dark smoke trail on the affected target.
^077Ward of Revelation^*
^947-^* Adjusted visual target radius indicator to be more accurate.
^947-^* Fixed the 12-second revelation radius so that it is the same size as the
ward's regular revelation radius.
======================================================================
^980Version 3.9.13^*
-------------
^98015 November 2016^*
==^960 Design ^*==
^077Mid Wars^*
^947-^* Loi Krathong, an annual festival that takes place throughout southwestern
Thai cultures, is being celebrated in the Mid Wars map!
^947-^* A Refreshment Rune spawns every 30 seconds and floats down the river.
^274*^* These Refreshment Runes take the form of a Krathong, a buoyant decorated
basket filled with flowers.
^947+^* The current MMR Ladder leaderboard ends on November 15th and rewards will
be given out by November 18th.
^947-^* The reward will be the Champion of Newerth name color.
^947+^* The next MMR Ladder leaderboard begins on November 15th and will last until
by December 13th.
^947-^* The reward will be the Champion of Newerth name color.
^947+^* Keep your eyes peeled for this year's Black Friday deals!
^947-^* Black Friday will occur on November 25th. Check the forums for more
details!
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^077Alchemist's Bones^*
^947-^* Timer will now be frozen while on a controllable ^077Flying Courier^* if
your main hero is not alive.
^059Legionnaire^*
^947-^* ^579Chip Legionnaire^* now properly has his overhead bone.
^059Shadowblade^*
^947-^* ^256Soul's Sight^* form's attack projectile now displays properly for all
avatars.
-----------------------------------------------------------------------------------
-----------------------------
^980Version 3.9.12^*
-------------
^9801 November 2016^*
^059Bramble^*
^256Corrosive Pods^*
^947-^* No longer deal damage to nearby units.
^947-^* Cooldown on creep eating rescaled from ^96045 to 70/60/50/40^* seconds.
^947-^* Experience granted to ^059Bramble^* rescaled from 50 to ^96015/30/45/60^*.
^947-^* Now only takes kill credit for creeps that were not killed by a player-
controlled unit.
^274*^* For example, it will not take kill credit for denies.
^960=============================================^*
^059Doctor Repulsor^*
^256Magnetic Contraption^*
^947-^* Magic Damage decreased from ^960125/170/215/260 to 70/130/190/250^*.
^947-^* Reduced vision range from ^960800 to 400^*.
^960=============================================^*
^059Monarch^*
^256Chrysalis^*
^947-^* Damage reduction decreased from ^96020/40/60/80% to 16/32/48/64%^*.
^256Noxious Cloud^*
^947-^* ^256Noxious Nightcrawler^*'s (the ^077Ward^* subskill) cast range decreased
from ^9601500 to 900^*.
^960=============================================^*
^059Parallax^*
^256Fulcrum Shift^*
^947-^* Bonus Magic Damage decreased from [10% Max Mana + 0/65/85/85/105] to [10%
Max Mana + 0/30/50/50/70].
^947-^* Range lowered from ^960900 to 800^*.
^947-^* Leash range decreased from ^9601200 to 1100^*.
^256Earthshatter^*
^947-^* Amount of excess max mana required for a 4 Damage/second increase against
an enemy hero decreased from ^960125 Max Mana to 100 Max Mana^*.
^947-^* Mana cost per second increased from ^9603% to 4%^* of ^059Parallax^*'s Max
Mana pool.
^960=============================================^*
^075The following changes only apply for the Strikers of Newerth game mode:^*
^947-^* Ball minimap icon size increased by 50%.
^947-^* Energy Rune size increased by 25%.
^947-^* After fully recovering from being knocked out, you receive 50% Damage
Reduction against the player who knocked you out for 5 seconds.
^960=============================================^*
^059Andromeda^*
^256Void Rip^*
^947-^* Cooldown reduced from ^96016 seconds to 13 seconds^*.
^960=============================================^*
^059Aluna^*
^947-^* ^256Emerald Lightning^*'s max number of targets hit increased from ^9602 to
3^*.
^947-^* Replaced ^256Power Throw^* with Dja Vu:
^274*^* Energy Cost: 20
^274*^* Cooldown: 15 seconds
^960=============================================^*
^059Behemoth^*
^256Fissure^*
^947-^* Wall duration decreased from ^9605.5 seconds to 3 seconds^*.
^960=============================================^*
^059Bubbles^*
^256Shell Surf^*
^947-^* Cast range decreased from ^9601600 to 1400^*.
^256Kelp Field^*
^947-^* After the pause state at the beginning of the round expires, Kelp Field is
put on a 4 second cooldown.
^274*^* This prevents instantly & easily grabbing multiple enemy heroes with
Kelp Field at the beginning of each round.
^960=============================================^*
^059Empath^*
^256Illusory Veil^*
^947-^* Wall duration decreased from ^9604 seconds to 2.5 seconds^*.
^075Blessing (Passive)^*
^947-^* In addition to healing an ally Hero for 40 Health, also restores 10 Energy
to an ally hero when you attack them.
^960=============================================^*
^059Puppet Master^*
^256Puppeteer's Hold^*
^947-^* Cooldown increased from ^96012 seconds to 14 seconds^*.
^256Puppet Show^*
^947-^* Cooldown increased from ^96010 seconds to 11 seconds^*.
^960=============================================^*
^059Rampage^*
^947+^* The next MMR Ladder leaderboard ends on November 15th and rewards will be
given out by November 18th.
^947-^* The reward will be the Champion of Newerth name color.
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^075Strikers of Newerth^*
^947-^* Limited Pick
==^960 New Content ^*==
^059Artillery^*
^947-^* ^579Ravus^* Artillery's ^980URSA Corps^* pet now follows her properly after
using ^077Geometer's Bane^*.
^947-^* Ravus Artillery's URSA Corps pet now duplicates properly when Geometer's
Bane is used.
^059Berzerker^*
^947-^* ^579Insanitarius Berzerker^*'s ^256Chain Spike^* now properly plays its
sound & visual effects.
^059Bombardier^*
^947-^* Napalm Strike's DoT is now properly a DoT damage type.
^274*^* Prevents damage popups every frame & also prevents certain other bugs &
unintended interactions from occurring.
^059Lord Salforis^*
^947-^* ^579Prince Salforis^* now has the proper voice lines.
^059Martyr^*
^947-^* Condensed the ^256Retribution^* tooltips for Simple Tooltips.
^059Midas^*
^947-^* ^579Warrior King Midas^*' effect bones are now implemented properly.
^059Riftwalker^*
^947-^* ^256Cascade Event^* sounds are no longer played for the enemy until the
visual effect occurs for them.
^059Shadowblade^*
^947-^* Dropping ^077Staff of the Master^* from your inventory will no longer allow
the boosted benefits of ^256Essence Shift^* to linger on Shadowblade.
-----------------------------------------------------------------------------------
-----------------------------
^980Version 3.9.11^*
-------------
^98018 October 2016^*
==^960 Design ^*==
^947+^* The Hero Mastery System: Phase Two has been added to Heroes of Newerth.
^947-^* Players will now be able to level up each hero to level 10.
^274*^* Optimized Mastery experience gained per match to greatly increase the
rate of progression.
^274*^* For each hero with a Mastery Level of 3, there will be 15 Mastery Boosts
added to your account up to a maximum of 100.
^274*^* This is a one-time bonus for players who gained a strong level of
mastery during Phase 1.
^947+^* Mastery Boost will boost all experience gained in a match instead of just
base experience
^947-^* This stacks with event bonuses and level 10 passive mastery bonus.
^947+^* For each hero with a Mastery Level of 3, there will be 15 Mastery Boosts
added to your account up to a maximum of 100.
^947+^* It's that time of the year! Harvest Fest is upon us, and to celebrate we'll
be offering up loads of in-game tricks and treats.
^947+^* The previous MMR Ladder leaderboard ends on October 18th and rewards will
be given out by October 21st.
^947-^* The reward will be the Champion of Newerth name color.
^947+^* The next MMR Ladder leaderboard ends on November 15th and rewards will be
given out by November 18th.
^947-^* The reward will be the Champion of Newerth name color.
^947+^* Collect this set of Cyber avatars and earn Mastery and Match Making Silver
Coin bonuses.
^947-^* There are seven total avatars in the Cyber Set:
^947-^* ^579Battlebringer^* ^059Hellbringer^*
^947-^* ^579Cyberian Husky^* ^059Pharaoh^*
^947-^* ^579Shadowkiller^* ^059Fayde^*
^947-^* ^579Cyber Vanya^* ^059Dark Lady^*
^947-^* ^579Laboratory^* ^059Accursed^*
^947-^* ^579Cyber^* ^059Artillery^*
^947-^* ^579 Cyber Assassin^* ^059Gunblade^*
^274*^* Avatars will be released every Friday starting on 10/14.
^274*^* Avatars will spend 2 weeks in Plinko then will be available for 550 GC
in Merrick's store.
^947+^* Owning multiple Cyber Avatars will unlock access to high tech bonuses.
^947-^* Own any 4 Cyber Avatars to receive +25% to Mastery Boost and MM Silver
Coins for a limited time.
^947-^* Own any 5 Cyber Avatars to receive +50% to Mastery Boost and MM Silver
Coins for a limited time.
^947-^* Own any 6 Cyber Avatars to receive +75% to Mastery Boost and MM Silver
Coins for a limited time.
^947-^* Own all 7 Cyber Avatars to receive +100% to Mastery Boost and MM Silver
Coins for a limited time.
^947-^* Owning all Cyber Avatars will also unlock the Cyber Name Color as well as
the set effect for all of the avatars.
^274*^* These boosts will last until 12/13 so make sure to use them while they
last.
^274*^* MM Silver Boost is applied to the following maps: FoC, Mid Wars, CTF,
Grimm Hunt, and Grimms Crossing.
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^077Devo Wars^*
^947-^* Devo Pick
High Definition Model Update and ^904New ^*Cyber Set Effects for ^059Fayde^*
Avatar: ^579Shadowkiller^*
As King Jeraziah's faith wavers in the face of the old-world Paragon magic and
successful anarchy of the URSA Corps, some of the Legion's finest warriors are
bowing to a new god: Technology. When Legion raiding parties successfully breached
the long-buried archives beneath the ruins of Hope's Keep, they discovered vast
chronicles of scientific research from before Man's Fall from Light. The archives
included dizzying formulae, pharmaceutical recipes, and detailed schematics for
everything from wind-up toys to orbital kinetic weapons. Engineers pored over the
salvaged documents and immediately began developing prototypes. Now, while most
prayers to Sol, Aurealis, and Lunari go unanswered, when this new breed of warrior,
known as the NeoLegion, invokes a response from their bleeding-edge weaponry and
armor, they always get a response usually in the form of a dead enemy. Amen.
Shadowkiller was a member of the raiding party that breached the archives beneath
the ruins of the Cathedral of Hope and, at that time, a devoted disciple of the
Sacred Order of Arasunia. Her faith was rocked when she saw the destruction man had
once wrought through science and technology, and when she first held the laser
scythe created by the NeoLegion engineers, she felt, for the first time in her
life, tangible power. Not something chanted and prayed about real power. If it had
once been used to nearly destroy the human race, what could it do to the corruption
spewing out of the Scar? As one of the NeoLegion, she is determined to answer that
question.
-----------------------------------------------------------------------------------
-----------------------------
^980Version 3.9.10^*
-------------
^98020 September 2016^*
^947+^* The MMR Ladder leaderboard ends on October 18th and rewards will be given
out by October 21st.
^947-^* The reward will be the Champion of Newerth name color.
^947+^* Stop by Merrick's shop every Wednesday from now until October 19th and find
select discounts.
^947-^* New 50% sales on 3 different Taunts, Announcers, and Name Colors every
Wednesday.
^947-^* More information can be found on the forums.
^947+^* Acquire keys and get access to Merrick's hidden stash from 9/20 - 10/19.
^947-^* 4 Different key icons will be attached to the various coin packs
^947-^* $5 and $10 packs will give the Bronze Key
^947-^* $30 packs will give the Silver Key
^947-^* $50 packs will give the Gold Key
^947-^* $100 packs will give the Diamond Key
^947-^* Each key unlocks its respective chest, which can be found in the "Other"
section in Merrick's shop.
^947-^* Each chest can be opened only once.
^947-^* More information can be found on the forums.
^947+^* Acquire Merrick's special key to access his Secret Grab Bag.
^947-^* Get Merrick's special key by playing 25 games of FoC with friends from 9/20
- 10/19.
^947-^* Merrick's Secret Grab Bag can be found in the "Other" section in Merrick's
shop.
^947-^* More information can be found on the forums.
^947+^* The legendary Sanguo warriors have made their way to Newerth.
^947-^* Collect all 6 Sanguo avatars and earn the Sanguo set effect.
^947-^* Each Sanguo avatar will release at 350 GC and 3000 SC.
^947-^* Once the next Sanguo avatar releases, the previous one will change to Gold-
only and 700 GC.
^947-^* More information can be found on the forums.
^947-^* See the New Content section for a list of the Sanguo avatars.
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^904New ^*Sanguo Set Effect: Please see the forums for details.
^059Cthulhuphant^*
^947-^* Fixed default Cthulhuphant's and ^579King Cthulhuphant^*'s icon & model
files to correspond to the correct ones.
^274*^* Prevents store errors from occurring in the future.
^059Moon Queen^*
^947-^* ^579Nian Guardian Moon Queen^* now has proper death animation sounds.
-----------------------------------------------------------------------------------
-----------------------------
^980Version 3.9.9^*
-------------
^98006 September 2016^*
^059Artillery^*
^947-^* Attack Range lowered from ^960450 to 400^*.
^960=============================================^*
^059Berzerker^*
^256Chain Spike^*
^947-^* Primary activation now restrains the target for the duration.
^256Strength Sap^*
^947-^* Now has an instant effect instead of an effect that takes place over time
(for non-hero units only).
^960=============================================^*
^059Bubbles^*
^960=============================================^*
^059Gauntlet^*
^256Enfeeble^*
^947-^* Maximum charges increased from ^96020/25/30/35 to 25/30/35/40^*.
^960=============================================^*
^059Geomancer^*
^256Crystal Field^*
^947-^* Radius increased from ^960300 to 350^*.
^960=============================================^*
^059Grinex^*
^256Illusory Assault^*
^947-^* ^256Shadow^*s attack action time and attack duration decreased from
^960900ms to 300ms^*.
^947-^* Shadows lifetime increased from ^9604/5/6 seconds to 5/6/7 seconds^*.
^947-^* Shadows attacks now pierce deflection (i.e. damage block from ^077Iron
Buckler^* and its derivatives).
^947-^* Movement Speed of Shadows increased from ^960522 to 560^*.
^960=============================================^*
^059Kraken^*
^256Tsunami Charge^*
^947-^* Can now grab multiple enemy heroes.
^256Splash^*
^947-^* Physical Damage increased from ^96025/45/65/85 to 30/50/70/90^*.
^960=============================================^*
^059Pandamonium^*
^256Flurry^*
^947-^* Charge refresh interval decreased from ^9604 seconds to 3^*.
^960=============================================^*
^059Parallax^*
^256Dark Mana^*
^947-^* Enemy heroes no longer lose mana while near the Fulcrum.
^256Earthshatter^*
^947-^* Changes to ^077Staff of the Master^* only:
^274*^* Mana drain rate on self decreased from ^9603% to 1.5%^* of
^059Parallax^*'s Max Mana.
^274*^* Now converts 50% of the damage dealt to Superior Magic DOT Damage. The
other 50% will deal Magic DOT Damage.
^960=============================================^*
^059Predator^*
^256Venomous Leap^*
^947-^* Now applies a charge towards proccing ^256Terror^*.
^256Carnivorous^*
^947-^* Damage increased from ^9604/5/6/7% to 5/6/7/8%^*.
^960=============================================^*
^059Prophet^*
^256Shared Fate^*
^947-^* Cooldown reduced from ^960140/120/100 seconds to 120/105/90 seconds^*.
^960=============================================^*
^059Prisoner^*
^256One Man Riot^* (Reworked)
^947-^* Passively grants ^96015/20/25/30%^* Base Damage.
^947-^* Gains 10% Base Damage for every visible enemy hero within 500 radius.
^256Prison Break^*
^947-^* Can now be boosted by ^077Staff of the Master^*:
^274*^* Changes the ability to now target enemies. Performs the full effect of
the ability originating from the target.
^274*^* 1200 cast range, projectile takes 1 second to reach the target.
^274*^* Also applies the current level of ^256Shackled^* to this target.
^274*^* In addition, increases the radius and break range of the ability by 100.
^274*^* Can still be activated instantly if used on self.
^960=============================================^*
^059Ravenor^*
^256Power Overwhelming^*
^947-^* Minimum charge amount increased from ^96015 to 20^*.
^947-^* Charge per hit increased from ^9605 to 6^*.
^960=============================================^*
^059Riptide^*
^256Watery Grave^*
^947-^* Range decreased from ^960600 to 500^*.
^947-^* Mana cost changed from ^96070/85/100/115 to 75/90/105/120^*.
^947-^* Silence effect removed.
^947-^* Now slows enemy movement and attack speed by 50% for ^9602/2.5/3/3.5
seconds and deals 90/180/270/360 Magic Damage^* regardless of water conditions.
^947-^* Now has a projectile that moves at 3000 speed instead of being instant.
^256Undertow^* (Reworked)
^274*^* Range: 1000
^274*^* Mana Cost: ^960130/110/90/70^*
^274*^* Cooldown: 15 seconds
^947-^* Target a location to transform into a tidal wave, becoming invulnerable and
disjointing ^059Riptide^*. Upon reaching the location creates a 350 radius puddle
that grants clearvision. Up to 2 puddles will remain on the ground indefinitely.
^947-^* Wave follows pathfinding, but goes through and destroys trees.
^947-^* When the puddle is created, it silences enemies within range for
^9602/2.5/3/3.5 seconds^* regardless of water conditions.
^960=============================================^*
^059Sand Wraith^*
^256Mirage^*
^947-^* Illusions' received damage multiplier increased from ^960200% to 250%^*.
^960=============================================^*
^059Scout^*
^256Marksman Shot^*
^947-^* Channel time reduced to a flat 1.5 seconds
^947-^* Can now be boosted by ^077Staff of the Master^*:
^274*^* Name changed to "One Shot, One Kill" when Staff of the Master is in
^059Scout^*'s inventory.
^274*^* Using the skill will not remove stealth.
^274*^* Range increased to 3500 at all levels
^274*^* After the projectile hits, you can activate it again within 3 seconds to
charge at them
^960=============================================^*
^059The Madman^*
^960=============================================^*
^077Grimoire of Power^*
^947-^* Spell Damage bonus is now passive.
^947-^* Spell Damage bonus decreased from +20% to +15%.
^077Thunderclaw^*
^947-^* Attack speed increased from ^96025 to 40^*.
^960=============================================^*
^947+^* Wipe your slate clean from September 9th to September 18th with all Stat
Resets and Sub-Accounts at 33% off.
^947+^* Put that fresh start to good use and earn 1.5x bonus Silver from September
9th to September 18th on all MM games.
^947+^* Here to bring you HoN-related events with huge prizes! Want to earn prizes
as well? Visit us at ^960http://tinyurl.com/honcet^*
^947+^* Another fresh batch of flavor tooltips find their way into Newerth!
^947-^* Winners earn 750 GC per ability and an avatar of their choice for the hero
they submitted for.
^059Lodestone^*
^256Rocket Drill^*: Well, you know the drill. [Submitted by TinyTigerFTW]
^256Headsmash^*: I have mixed feelings about this. [Submitted by Hemlock14]
^256Lodestone Plates^*: I prefer self-repair whenever possible. [Submitted by
HF_RulesX]
^256Shatterstorm^*: Darude - ^256Shatterstorm^*. [Submitted by Repugnance]
^059Salomon^*
^256Cosmic Cleave^*: Where do you think ^077Runed Cleaver^* got its name?
[Submitted by Repugnance]
^075Wish for Wealth: "My best customer!" - Merrick [Submitted by TinyTigerFTW]^*
^075Wish for Power: Who needs training when you can just wish for it? [Submitted by
Teepeter]^*
^256Wish for Revenge^*: This is your last wish! [Submitted by nettocap]
^059Flux^*
^256Release^*: Slow down, for flux sake! [Submitted by The_Deutsch]
^256Magnetic Surge^*: Some say I'm a little bit pushy. [Submitted by Teepeter]
^256Polarity Swap^*: Some say I suffer from mood changes. [Submitted by Teepeter]
^059Kinesis^*
^256Stasis Smash^*: I'll give you a crash course in physics. [Submitted by
Repugnance]
^256Telekinetic Control^*: Sometimes the ^059Keeper of the Forest^* gets mixed in.
[Submitted by NaviChan]
^256Inherent Defense^*: Please, mind your own business. [Submitted by JAbeast]
^256Mass Control^*: I'm having a brainstorm. [Submitted by disturbia3]
^947+^* Knowledge is power in the battle for Newerth. We've added more loading tips
to help you win your games.
^947-^* A positive attitude is more likely to result in a positive outcome. Use
constructive criticism to help your teammates improve! [Submitted by Vagenius]
^947-^* Lost an enemy hero in the trees? ^077Dust of Revelation^* not only exposes
invisible heroes, but can also be used to reveal the ones hidden in the Fog of War.
[Submitted by MisterReeves]
^947-^* Play as a team, respect each other. [Submitted by rararara1]
^947-^* Buy a ward, save a life. [Submitted by CuysauruS]
^947-^* Enable Detailed Ability Tooltips in interface options for deeper insight on
hero abilities. [Submitted by NaviChan]
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^077Rift Wars^*
^947-^* Shuffle Pick
^947-^* Skills that use cliff detection will no longer clip the involved unit(s)
over the cliff.
^059Monkey King^*
^947-^* ^256Illusive Dash^* no longer removes its secondary activation if you hit a
cliff at the same time as an enemy hero on its first activation.
^059Scout^*
^947-^* ^579Adkarna Assassin^* now plays the proper sound when ^256Electric Eye^*
is detonated.
^980Version 3.9.8^*
-------------
^98023 August 2016^*
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^077Blitz Mode^*
^947-^* Blind Ban
^579Transmutanstein^*
^947-^* Token of Sight gadget now spawns instantly when Transmutanstein dies,
rather than after his corpse time expires.
^947-^* All units can see the Token of Sight when it is spawned, rather than just
the team of Transmutanstein's killer.
^059Circe^*
^947-^* ^256Twisted Visage^* no longer cancels when ^059Empath^* uses ^256As One^*
or when ^059Parasite^* uses ^256Infest^*.
^059Fayde^*
^947-^* ^579Reaper Fayde's^* 3D portrait now displays properly if she has
^077Spellshards^* in her inventory while she is level 11 or higher.
^059Ichor^*
^947-^* No longer allowed in Tournament Mode.
^059Madman^*
^947-^* ^256Barrel Roll's^* cast range indicator now displays its maximum cast
range circle.
^077Barbed Armor^*
^947-^* No longer shows the enemy location if they are not visible to you and
Barbed Armor is active on either unit.
-----------------------------------------------------------------------------------
-----------------------------
^980Version 3.9.7^*
-------------
^98009 August 2016^*
^947+^* Merrick's embracing the sunny weather and has put together a string of
avatar sales that will last the entire summer. The summer sales began on June 6th
and will last until August 22nd.
^947-^* There will be 4 different avatars that go on sale each Monday and they will
be on sale for 1 week only.
^947-^* The avatars will be a mix from the 8-Bit, Ultimate, Virtues, Sins, and
^980Zodiac^* sets.
^947-^* Check Merrick's store on Mondays to see what the latest sales will be.
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^077Devo Wars^*
^947-^* Devo Pick
^947-^* Please see the Forums for Reaper Fayde Level ^980Upgrade^*s and Item
Enhancements.
^059Ichor^*
^947-^* Model now displays properly on the Grimm Hunt map.
^947-^* Model now displays more clearly during the fade time of an invisibility
state while ^256Bloodrush^* is active.
^059Moira^*
^947-^* ^256Ephemeral Forge^*'s Mimic is no longer able to use ^077Alchemist's
Bones^*' active.
^059Rampage^*
^947-^* ^256Stampede^* no longer grants permanent vision on an enemy unit if
^256Might of the Herd^* is used during ^256Stampede^*.
^077Bound Eye^*
^947-^* Overhead visual now appears above units that do not have their models
rendered in the game while under a certain state (e.g. ^059Gemini^*, ^059Empath^*).
-----------------------------------------------------------------------------------
-----------------------------
^980Version 3.9.6.2^*
-------------
^98028 July 2016^*
^059Ichor^*
^947+^* Ichor's ^256Life Leech^* now properly heals the attacker for the
^579Umbra^* and ^579Aegis^* avatars.
^947+^* Ichor's ^256Blood Rush^* Attack Speed boost now properly counts allies to
augment its effects.
^059Riftwalker^*
^947+^* ^579Pandora Riftwalker^*'s Cascade affector's initial spawn effect is no
longer visible to the enemy team.
-----------------------------------------------------------------------------------
-----------------------------
^980Version 3.9.6^*
-------------
^98026 July 2016^*
^947^947+^* Ichor is a tanky support who excels at keeping his team members safe by
using himself as a shield. With his ability to transfer debuffs and damage away
from his allies, Ichor uses this pain to bolster his own survivability. In
addition, his ultimate provides a strong teamfight presence both offensively and
defensively, saving his teammates while rendering the attacks of the enemy nearly
useless.^*
^947+^* The MMR Ladder leaderboard ends on July 26th and rewards will be given out
by July 29th.
^947-^* The reward will be the Champion of Newerth name color.
^947+^* Merrick's embracing the sunny weather and has put together a string of
avatar sales that will last the entire summer. The summer sales began on June 6th
and will last until August 22nd.
^947-^* There will be 4 different avatars that go on sale each Monday and they will
be on sale for 1 week only.
^947-^* The avatars will be a mix from the 8-Bit, Ultimate, Virtues, Sins, and
Zodiac sets.
^947-^* Check Merrick's store on Mondays to see what the latest sales will be.
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^077Grimm Hunt^*
^947-^* All Pick
^947-^* Chat UI now fills up the side bar completely, rather than having 2 empty
black slots.
^059Artillery^*
^947-^* Added a visual indicator on the target of Artillery's ^256Homing Missile^*.
^274*^* The visual indicator is only visible to Artillery and his team.
^059Behemoth^*
^947-^* ^579Anhur Behemoth's^* ^256Shockwave^* visual effects now match its actual
radius.
^059Calamity^*
^947-^* ^256Dragon's Path^* (In) ability icon can now be properly clicked on to
activate the skill.
^059Engineer^*
^947-^* ^579Hunter Engineer's^* ^256Energy Field^* no longer spawns a large blue
ring visual on the ground.
^059Lodestone^*
^947-^* ^579Shrapnel's^* ^256Shatterstorm^* visual effects now match its actual
radius.
^077Stormspirit^*
^947-^* Target is now Perplexed & Restrained in the initial state to avoid
buffering the input of item-based escape options (e.g. ^077Portal Key^*) for the
first frame after landing on the ground.
-----------------------------------------------------------------------------------
-----------------------------
^980Version 3.9.5^*
-------------
^98012 July 2016^*
^947-^* The following changes only apply for heroes and skills in the Strikers of
Newerth mode:
-----------------------------------------------------------------------------------
-----------------------------
^059Bushwack^*
^947-^* ^256Side Step^*
^274*^* Cooldown increased from ^9606 seconds to 8 seconds^*.
-----------------------------------------------------------------------------------
-----------------------------
^059Chronos^*
-----------------------------------------------------------------------------------
-----------------------------
^059Kane^*
^947-^* Movement Speed increased from ^960310 to 320^*.
^947-^* ^256Waylay^*
^274*^* Damage increased from ^96080 to 100^*.
-----------------------------------------------------------------------------------
-----------------------------
^059Kraken^*
-----------------------------------------------------------------------------------
-----------------------------
^059Pyromancer^*
-----------------------------------------------------------------------------------
-----------------------------
^059Rampage^*
^947-^* Movement Speed increased from ^960310 to 325^*, Health increased from
^960475 to 525^*, Attacks per second increased from ^9600.58 to 0.606^*.
^947-^* ^256Stampede^*
^274*^* Charge based movement speed changed to a flat ^960+200^* movement speed
when charging.
-----------------------------------------------------------------------------------
-----------------------------
^059Scout^*
^947-^* ^256Heal^*th increased from ^960425 to 450^*.
^947-^* ^579Vanish^*
^274*^* Fade time decreased from ^9601 seconds to 0.25 seconds^*, Mana Cost from
^96025 to 20^*, and Movement Speed increased from ^96015% to 20%^*.
-----------------------------------------------------------------------------------
-----------------------------
^059Witch Slayer^*
^947-^* Curse
^274*^* Duration increased from ^9603 seconds to 4 seconds^*.
-----------------------------------------------------------------------------------
-----------------------------
^947+^* The MMR Ladder leaderboard ends on July 26th and rewards will be given out
by July 29th.
^947-^* The reward will be the Champion of Newerth name color.
^947+^* Merrick's embracing the sunny weather and has put together a string of
avatar sales that will last the entire summer. The summer sales began on June 6th
and will last until August 22nd.
^947-^* There will be 4 different avatars that go on sale each Monday and they will
be on sale for 1 week only.
^947-^* The avatars will be a mix from the 8-Bit, Ultimate, Virtues, Sins, and
Zodiac sets.
^947-^* Check Merrick's store on Mondays to see what the latest sales will be.
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^077Strikers of Newerth^*
^947-^* Limited Pick
==^960 New Content ^*==
^947-^* ^077Boots^*
^274*^* An upgraded version of her boots model is applied.
^947-^* ^077Bottle^*
^274*^* A bottle hangs from the left side of her belt.
^947-^* Fixed some gameplay issues for soccer mode after watching an old-version
replay.
^947-^* Fixed some texture visual issues on OpenGL video driver.
^947-^* Fixed health & mana bar overflowing under certain conditions.
^947-^* Fixed Hero icon missing in chat for enemies if the enemy hero is in fog of
war.
^947-^* The map editor now properly loads and saves maps.
^947-^* Hovering over the attributes icon in the UI now properly displays the
bonuses for the Intelligence stat.
^059Aluna^*
^947-^* ^256Emerald Lightning's^* initial target's chain link visual now displays
properly for ^579Steampunk Aluna^* and ^579Spirit Warrior^*.
^059Amun-Ra^*
^947-^* ^256Path of Destruction's^* visuals now matches its actual radius.
^947-^* ^256Ignite's^* visuals now matches its actual radius.
^059Artesia^*
^947-^* ^256Essence Projection^* now properly disjoints the gadget when you
relocate it by activating the skill again.
^059Deadwood^*
^947-^* ^579Corn Stalker^* no longer shows teapot visuals when ^256Willowmaker^* is
used.
^059Demented Shaman^*
^947-^* ^579Songkran Athena's^* overhead bone is now positioned properly.
^059Engineer^*
^947-^* ^256The Keg's^* visuals now matches its actual radius.
^947-^* ^256Spider Mines'^* explosion impact visuals now matches its actual radius.
^059Hellbringer^*
^947-^* ^256Evil Presence's^* minion can no longer be teleported to via ^077Post
Haste^* while the minion is running towards its target.
^947-^* ^256Summon Malphas'^* impact visuals now matches its actual radius.
^059Magebane^*
^947-^* ^579Dark Mana Mage's^* correct ^256Flash^* visual effects are now played
when he uses the skill.
^059Master of Arms^*
^947-^* ^256Cheetah's^* disarm state duration on self is now correct (at ^9604
seconds instead of 0.8 seconds^*) if the ^256Cheetah^* gun is out of ammo.
^059Monarch^*
^947-^* When a ^256Noxious Nightcrawler Ward^* is killed, the gold popup now
properly shows for its killer.
^059Monkey King^*
^947-^* ^256Flying Nimbus^* cloud effect now disappears properly when Monkey King
is terminated.
^059Pebbles^*
^947-^* ^579Rocky^* Pebbles now shows the proper visuals for ^256Stalagmites^* and
^256Chuck^* in the Strikers of Newerth map.
^947-^* Stalagmites no longer plays an extra visual instance of itself upon
spawning in the Strikers of Newerth map.
^059Pyromancer^*
^947-^* ^256Inferno Strike's^* (^256Blazing Strike^*, boosted by ^077Staff of the
Master^*) side-target damage now deals the proper amount of area damage when
killing an enemy unit with this skill.
^274*^* Level 2 Inferno Strike was dealing 10 more Magic Damage than intended.
^059Sand Wraith^*
^947-^* ^256Desert's Curse^* now properly affects Physically Immune units.
^059Scout^*
^947-^* ^256Marksman Shot^* overhead visuals on the target are now only visible to
Scout's team.
^947-^* ^579Tetra Scout's^* Marksman Shot projectile now displays properly.
^059Thunderbringer^*
^947-^* ^256Blast of Lightning's^* buff state (when used on ally heroes) now
displays a visual effect for all of Thunderbringer's alternate avatars.
^059Witch Slayer^*
^947-^* ^579Hope's^* ^256Silver Bullet^* now shows the correct visuals.
^077Stormspirit^*
^947-^* Windswept state is now applied after the Cycloned state ends, rather than
at the same time as the Cycloned State.
^947-^* Windswept state effect type changed from debuff to no type.
^274*^* These prevent unintended debuff state reductions to occur & allow item
usage to occur earlier than intended, such as with heroes like ^059Pebbles^*
(^256Slab Skin^*) and ^059Berzerker^* (^256Carnage^*).
-----------------------------------------------------------------------------------
-----------------------------
^980Version 3.9.4^*
-------------
^98028 June 2016^*
^059Parallax^*
^256Ionic Dash^*
^947-^* If an enemy hero was affected by Ionic Dash within the last 4 seconds, the
silence duration from a subsequent Ionic Dash will be reduced by 50%.
^256Dark Mana^*
^947-^* 20% of the charges are now always lost upon death (rather than being capped
at a max of 5 charges lost per death).
^077Flying Courier^*
^947-^* Sight radius increased from ^960300 to 400^*.
^947-^* Come celebrate the 4th of July with a 25% Bonus Gold sale and ^980Holiday
Edition^* Avatar sale. Check the forums for more information about the promotion!
^947-^* With the All Star Strikers avatars hitting the store, make sure to check
the forums to find out all the information about the Squad Promotions.
==^960 Matchmaking Maps & Modes ^*==
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^077Strikers of Newerth^*
^947-^* Limited Pick
^059Aluna^*
^947-^* ^579Stardust Aluna^* now properly plays her special voice clips when
acquiring certain items in her inventory.
^059Amun-Ra^*
^947-^* ^579Risen Ra^* now properly plays his special voice clips when acquiring
certain items in his inventory.
^059Bramble^*
^947-^* ^256Corrosive Pods^*' creep eating cooldown is now adjusted properly in
^077Blitz Mode^*.
^059Drunken Master^*
^947-^* ^579Shamrock Mistress^* Drunken Master now has an overhead bone.
^274*^* Effects such as ^077Bound Eye^* & the silence state icon now appear
properly above her model.
^059Gemini^*
^947-^* ^256Together in Spirit^* now displays a channel bar when the skill is cast.
^274*^* Gameplay mechanics are unchanged, meaning that the skill is still not
actually a channel & that you can still cancel it without putting it on cooldown.
^059Hellbringer^*
^947-^* ^256Evil Presence^*'s affector now spawns at the origin of the target unit
on impact, rather than at the origin of your minion on impact.
^059Legionnaire^*
^947-^* ^579Chip Legionnaire^*'s 3D Portrait is now positioned correctly.
^059Myrmidon^*
^947-^* ^579Apex Myrmidon^* now has visuals when ^077Jade Spire^* is in your
inventory.
^059Nitro^*
^947-^* Killing Mauser now teleports Nitro to Mauser's position if Mauser is killed
first.
^274*^* This allows the killer to get the experience from Nitro when killing
Mauser, even if Nitro is outside experience range.
^274*^* This also has the side effect of having ^059Deadlift^*'s Gravestone
spawn at Mauser's location, and will make items that drop on death (e.g. ^077Doom
Bringer^*, ^077Bound Eye^*) drop at Mauser's location in this scenario.
^059Rampage^*
^947-^* ^256Stampede^* now properly gives Magic Immunity to Rampage when the state
has 4 or more charges.
^947-^* ^256Horned Strike^*'s cooldown reduction (based on actual movement) now
occurs continuously, rather than reducing the cooldown at 1000-unit intervals.
^059Salomon^*
^947-^* ^256Avenging Leap^* now issues a non-forced attack command on the target
you use it on after Salomon lands.
^274*^* This allows for better control of ^256Flaming Cleave^*'s directional
usage right after using Avenging Leap.
^059Slither^*
^947-^* ^579Red Scorpio Slither^* now has red-colored effects.
^947-^* ^579Red Scorpio Slither's^* idle animation now plays properly.
^059Soulstealer^*
^947-^* ^256Soul Burst^* now displays a channel bar when the skill is cast.
^274*^* Gameplay mechanics are unchanged, meaning that the skill is still not
actually a channel & that you can still cancel it without putting it on cooldown.
^059Succubus^*
^947-^* ^256Mesmerize^*'s invulnerable state now has a dark pink visual effect.
^059Swiftblade^*
^947-^* ^256Blade Frenzy^*'s visual indicator now accurately represents the true
radius of the skill.
^059Tarot^*
^947-^* ^256Far Scry^* now properly grants assists to Tarot.
^077Blood Chalice^*
^947-^* No longer gains a charge or restores health to its owner when an enemy
mimic is killed within the kill/assist detection radius.
^077Flying Courier^*
^947-^* Re-added the sharing toggle functionality for the controllable Flying
Courier.
-----------------------------------------------------------------------------------
-----------------------------
^980Version 3.9.3^*
-------------
^98031 May 2016^*
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^077Blitz Mode^*
^947-^* Blind Ban
The Ascension has arrived! The benevolent alien entities known as Epicenters have
followed Parallax and the Artificers across the galaxies, trying to stop their path
of destruction. Newerth is the only planet with soldiers strong enough to offer
resistance to the planet-ripping Fulcrums and their insidious dark matter, and the
Epicenters have finally caught up to the Artificers. Now that they have, they will
augment the warriors of Newerth with the power of light and creation to defeat
Parallax and his nefarious kin once and for all.
^904New ^*HoN Tour World Finals ^059Magebane^* Avatar: ^579Dark Mana Mage^*
^947^947-^* The Dark Mana Mages were created by the Corrupted Disciples to counter
the Legions magic casters, who use their vast and destructive spells to wipe out
huge swathes of the daemonic ranks with a single spell. With brutal melee combat
skills that allow them to pierce deep within enemy lines, the Dark Mana Mages are
able to seek out the cowardly casters and drain them of their precious mana,
rendering them helpless, useless to their comrades, and soon after food for the
corrupted.^*
^947+^* Targeted abilities no longer cause the caster to stutter if you are just
within the max cast distance from the target.
^059Doctor Repulsor^*
^947-^* ^579Garnet Paragon Doctor Repulsor's^* pet now properly shows as a red pet
(instead of a green pet).
^059Engineer^*
^947-^* The ^256Energy Field^* gadget is no longer selectable by pressing Tab.
^059Emerald Warden^*
^947-^* ^256Overgrowths^* are now selectable by pressing Tab.
^059Hammerstorm^*
^947-^* ^579Savior Hammerstorm's^* ^256Galvanize^* no longer applies a red aura on
affected ally units.
^274*^* This fixes an issue where some heroes & avatars display solid red
polygons.
^059Myrmidon^*
^947-^* ^579Apex Myrmidon's^* left hand and tail no longer disappear inside of him
if ^256Forced Evolution^* is active.
^059Parallax^*
^947-^* ^077Staff of the Master^* visuals now display properly.
^059Rampage^*
^947-^* ^256Stampede^* now properly grants assists.
-----------------------------------------------------------------------------------
-----------------------------
^980Version 3.9.2^*
-------------
^98017 May 2016^*
^059Gravekeeper^*
-----------------------------------------------------------------------------------
-----------------------------
^059Soulstealer^*
^256Soul Burst^*
^947-^* Starting radius increased from ^96050 to 200^*.
^947-^* Affector lifetime decreased from ^9601000ms to 950ms^*.
^947-^* Soul Burst's affector shape changed from an expanding circle to an
expanding ring.
^274*^* This allows enemy heroes to not be affected by Soul Burst if they enter
its "dead zone" while Soul Burst's hitboxes are still active (i.e. enemy heroes can
blink on top of Soulstealer ~0.7 seconds after Soul Burst is cast and not be
affected by the skill).
^077Post Haste^*
^947-^* No longer goes on cooldown while its owner is dead.
^077Striders^*
^947-^* No longer goes on cooldown while its owner is dead.
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
The Ascension has arrived! The benevolent alien entities known as Epicenters have
followed Parallax and the Artificers across the galaxies, trying to stop their path
of destruction. Newerth is the only planet with soldiers strong enough to offer
resistance to the planet-ripping Fulcrums and their insidious dark matter, and the
Epicenters have finally caught up to the Artificers. Now that they have, they will
augment the warriors of Newerth with the power of light and creation to defeat
Parallax and his nefarious kin once and for all.
^947-^* Sound playback and recording devices will now auto-detect & auto-refresh
properly without requiring the user to exit the HoN Client.
^947-^* Fixed a crash when switching sound playback drivers.
^947-^* Fixed an incredibly rare exploit where players on the opposite team can
unpause the game earlier than intended.
^947-^* ^579Kongor^* now has a spawn effect.
^947-^* The shoutcaster's voice volume is now also controlled by the "Voice Chat
Volume" setting in Options.
^077Forests of Caldavar^*
^947-^* The ^579Wild Hunter^* camps now properly consists of 1 ^579Wild Hunter^*
and 1 ^579Stealth Hunter^* (instead of 2 ^579Wild Hunters^*) for the
^980HoNiversary^* version of the map.
^947-^* Neutral camps now properly have their spawn-check zones visually indicated
with grass on the HoNiversary version of the map.
^059Arachna^*
^947-^* Spiderling model is now visible again.
^947-^* Spiderling's attack impact sounds now play properly again.
^059Balphagore^*
^947-^* ^256Hell on Newerth's^* visuals now play at a faster speed to match the
actual expansion speed of its affector.
^947-^* ^256Hell on Newerth's^* affector shape changed from an expanding ring to an
expanding circle.
^274*^* The affector's lifetime is a short 700ms, so an expanding circle is more
appropriate than an expanding ring.
^059Draconis^*
^947-^* No longer gets shifted by ^059Shellshock^*'s ^256Rolling Thunder^*'s
knockback if either ^256Draconic Defense^* or ^256Cataclysm^* are active.
^059Defiler^*
^947-^* ^256Unholy Expulsion^*'s radius tooltip value was updated to the correct
value (850).
^059Drunken Master^*
^947-^* Impact interval for the consumption of ^256Drink^* charges changed from
^960700/420/300/233ms to 525/350/262/210ms^*.
^274*^* This allows Drunken Master to fully consume his Drink charges from its
max charge count, rather than leaving it at 1 charge after a full channel duration.
^059Parallax^*
^947-^* ^579Ascension Parallax^*'s ^256Ionic Dash^* is no longer activatable if the
hero has its Fulcrum bound to it & is on the ^900Hellbourne^* team.
^059Shellshock^*
^947-^* ^579Ol' Packsnail^* is no longer labelled as a ^980Debut Edition^* avatar.
^059Tundra^*
^947-^* ^256Piercing Shards^* now functions properly with ^077Restoration Stone^*
and in Duplicate Heroes mode.
-----------------------------------------------------------------------------------
-----------------------------
^980Version 3.9.1^*
-------------
^98010 May 2016^*
^947+^* Spectating
^947-^* Match Briefing
^274*^* Match Briefing gives players a comprehensive overview of LIVE match
stats via a ^077Forests of Caldavar^* minimap. The minimap will show hero
locations, building stats, and game logs.
^947-^* Improved watching experience.
^274*^* Battle log and announcer UI now displayed.
^274*^* Follow the camera movements and mouse action of players or casters.
^274*^* Added UI prompt to indicate the current match is over.
^274*^* Added UI prompt to indicate you will be disconnected from spectating the
current match if you switch to spectating another match.
^059Armadon^*
^256Snot Storm^*
^947-^* Max stacks lowered from ^9605 to 4^*.
^256Spine Burst^*
^947-^* Radius decreased from ^960650 to 625^*.
^256Restless^*
^947-^* Damage bonus on ^256Spine Burst^* lowered from ^9605/10/15 to 4/8/12^*.
-----------------------------------------------------------------------------------
-----------------------------
^059Artesia^*
^947-^* Agility gain reduced from ^9602.0 to 1.5^*.
^947-^* Base Agility reduced from ^96018 to 15^*.
^947-^* Base Intelligence reduced from ^96026 to 25^*.
^947-^* Movement speed reduced from ^960300 to 295^*.
^256Dance of Death^*
^947-^* Clearvision decreased from ^9601000 to 800^*.
^256Essence Projection^*
^947-^* Clearvision decreased from ^9601000 to 800^*.
^947-^* Cooldown increased from ^96060 seconds to 70 seconds^*.
-----------------------------------------------------------------------------------
-----------------------------
^059Behemoth^*
^256Heavyweight^*
^947-^* Magic Damage decreased from ^96025/55/85/115 to 25/50/75/100^*.
^256Shockwave^*
^947-^* Superior Magic Damage from the main shock wave decreased from
^960100/130/160 to 100/120/140^*.
^947-^* Magic Damage from the extra shock waves decreased from ^96035/45/55 to
30/40/50^*.
^947-^* Magic Damage from shock waves spawned from heroes decreased from
^96050/65/80 to 45/60/75^*.
-----------------------------------------------------------------------------------
-----------------------------
^059Bramble^*
^256Rejuvenating Growth^*
^947-^* Range reduced from ^960global to 2000^*.
^947-^* Mana cost increased from ^96050 to 75^*.
^256Corrosive Pods^*
^947-^* Max number of pods reduced from ^9603 to 2^*.
-----------------------------------------------------------------------------------
-----------------------------
^059Defiler^*
^256Unholy Expulsion^*
^947-^* If ^059Defiler^* is Stunned, the spirits will deal {75%} of their Attack
Damage.
^947-^* Damage penalty on the spirits when activating the ^077Staff of the Master^*
effect increased from ^96020% to 25%^*.
-----------------------------------------------------------------------------------
-----------------------------
^059Devourer^*
^256Guttling Hook^*
^947-^* Cast time decreased from ^9601400ms to 600ms^*.
^274*^* Cast action time remains unchanged.
^256Devour^*
^947-^* Cast action time and cast time reduced from ^960300ms to 250ms^*.
-----------------------------------------------------------------------------------
-----------------------------
^059Monarch^*
^256Noxious Cloud^*
^947-^* Cooldown: ^96014 seconds^*
^947-^* Mana Cost: ^960100/115/130/145^*
^947-^* Range: ^960700^*
^947-^* Sends a killable ^256Noxious Nightcrawler^* to the target location with
^9602000 Movement Speed^*.
^947-^* The Noxious Nightcrawler is then consumed and spawns a Noxious Cloud that
grows from ^960250 to 550 radius over 6 seconds^*.
^947-^* Enemies within the Noxious Cloud take ^96015/30/45/60 Magic Damage per
second and 25/30/35/40% Movement Speed Slow. Noxious Cloud provides Clearvision in
a 400 radius^*.
^274*^* Using this skill puts Noxious Nightcrawler on cooldown for the duration
of this skill's cooldown.
-----------------------------------------------------------------------------------
-----------------------------
^059Pharaoh^*
^256Hellfire^*
^947-^* Radius lowered from ^960300 to 275^*.
-----------------------------------------------------------------------------------
-----------------------------
^947+^* The MMR Ladder leaderboard will end on May 10th and rewards will be given
out by May 13th.
^947-^* The reward will be the Champion of Newerth name color.
^947+^* On May 12th HoN celebrates our 6th anniversary! Check the forums for
information about this year's HoNiversary Celebrations!
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Counter Pick
^077Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^075Grimm Hunt^*
^947-^* All Pick
The Ascension has arrived! The benevolent alien entities known as Epicenters have
followed Parallax and the Artificers across the galaxies, trying to stop their path
of destruction. Newerth is the only planet with soldiers strong enough to offer
resistance to the planet-ripping Fulcrums and their insidious dark matter, and the
Epicenters have finally caught up to the Artificers. Now that they have, they will
augment the warriors of Newerth with the power of light and creation to defeat
Parallax and his nefarious kin once and for all.
^947^947+^* Ophelias Apexes are the inner circle of her Beast Horde, the alpha
warriors from each species who bring their prides, packs, and herds to fight by her
side. They honed their savage combat skills against the Legion of Man during the
Human Harvest but now stand beside their former enemies to defeat the Hellbourne
threat.^*
^947+^* Spectating
^947-^* Fixed several exception handling issues that resulted in the shoutcaster
voice channel stopping after a disconnect.
^059Bramble^*
^947-^* ^256Corrosive Pods^*' damage type changed from Physical to Physical DoT.
^274*^* Prevents unintended interactions with skills like ^059King Klout^*'s
^256Conscription^*.
^947-^* Fixed Corrosive Pods to not apply to the target if it died on the same
frame as when the pod was delivered.
^947-^* ^256Rejuvenating Growth^* no longer blocks Neutral Spawns.
^947-^* Corrosive Pods no longer linger on ally heroes if Bramble is terminated.
^947-^* Corrosive Pods now has a radius indicator when casting the skill to
represent the Pods' attack range.
^059Circe^*
^947-^* If ^256Twisted Visage^* is used on an enemy while ^059Skrap^* and Vorax are
present on the map, the ^256Unleash Vorax^* skill on Circe's mimic will no longer
be disabled.
^947-^* Fixed ^059Bramble^*'s ^256Corrosive Pods^* interaction with Circe's Twisted
Visage mimic so she does not receive extra pods if the hero she gave them to still
has the pods.
^947-^* Fixed Bramble's Corrosive Pods interaction with Circe's Twisted Visage
mimic so that Corrosive Pods on other ally heroes are properly removed if Circe's
mimic dies.
^059Deadlift^*
^947-^* If Deadlift is stealthed, creeps spawned or revived from ^256The Dead Shall
Rise^* are now stealthed & will not attack or aggro onto nearby enemy units.
^059Draconis^*
^947-^* Now gains invulnerability during the initial flight to an ally building
(via ^256Draconic Defense^*) or to his Volcano (via ^256Cataclysm^*).
^274*^* Prevents Draconis from being unbound from his flight projectile by
sources like ^256Wan Jin Slam^* and ^256Lava Surge^*.
^947-^* Melee attackers can now hit Draconis if he is above the ^900Hellbourne^*'s
Sacrificial Shrine.
^059Pebbles^*
^947-^* ^579Frankie Pebbles^*' ^256Stalagmites^* cast range is now properly
adjusted when ^256Enlarge^* is leveled.
^059Shadowblade^*
^947-^* Visual forms on all of Shadowblade's avatars now display the correct model
corresponding to Shadowblade's current avatar.
^059Shellshock^*
^947-^* ^256Rolling Thunder^* now displays its radius cast range indicator.
^059Silhouette^*
^947-^* Fixed the ^256Tree Grapple^* rope so it is properly visible to enemies when
you have vision of Silhouette.
^059Slither^*
^947-^* Removed outdated information from ^256Toxin Ward^*'s tooltip.
^274*^* The skill does not have a {3/6/9/12} ^579Toxin^* ^077Ward^* cap.
^059Solstice^*
^947-^* ^256Blinding Rush^*'s (daytime) tree-killing affector no longer lingers
indefinitely on Solstice until death under extremely rare circumstances.
^059Tarot^*
^947-^* ^579Hunter Tarot^* now respawns with her visual trail effect if the player
owns the Rift Hunter Second Wave avatar set.
^947-^* ^579Death Dealer^* Tarot now respawns with her visual skeleton pet if the
player owns the ^980Blackwal^* avatar set.
^059Zephyr^*
^947-^* ^256Cyclones^* no longer play a visual effect when they expire.
^274*^* Prevents enemy heroes from knowing Zephyr's location if a cyclone
expires while Zephyr is stealthed.
-----------------------------------------------------------------------------------
-----------------------------
^980Version 3.9.0^*
-------------
^98019 April 2016^*
^075Overview^*
^947^947+^* HoN Codex: The Ascension has been added to Heroes of Newerth. Codex is
your ticket to Heroes of Neweth's biggest eSports event of the year! In addition to
giving you a chance to earn event-exclusive rewards, Codex unlocks new in-game
features such as eSports betting, Avatar trade-ins, Ascension quests, Treasure
Loot, and more.^*
^947-^* Codex will be available until after HoNs World Finals event.
^947-^* A level 1 and 24 version of the Codex can be purchased for 500 or 2,400
Gold Coins, respectively.
^947-^* Codex is currently not supported on Mac OS.
^075Betting^*
^947+^* Launching with The Ascension is a new betting system that will allow
players to wager Silver Coins on match outcomes, and a variety of different in-game
conditions.
^947-^* Players do not have to own a Codex to participate in wagers.
^059Bramble^*
^256Spore Breath^*
^947-^* Damage reduced from ^960100/175/250/325 to 100/160/220/280^*.
^947-^* Upon use now applies the effect to every ally that has a Corrosive Pod on
them.
^947-^* Allies deal half the damage and apply half the stun.
^947-^* Damage does not stack.
-----------------------------------------------------------------------------------
-----------------------------
^059Aluna^*
^256Power Throw^*
^947-^* Magic Damage increased from ^960140/210/280/350 to 160/230/300/370^*.
^075Deja Vu^*
^947-^* If the skills state expires naturally after the first activation, then the
^256Shadow^* will now spawn from ^059Aluna^* and start travelling back to where she
first used this skill.
-----------------------------------------------------------------------------------
-----------------------------
^059Chipper^*
^256Rocket Barrage^*
^947-^* Max charges increased from ^9601/2/2/3 to 1/2/3/4^*.
^947-^* Magic Damage rescaled from ^96080/115/145/180 to 90/105/120/135^*.
^947-^* Mana cost reduced from ^96045/60/70/85 to 40/50/60/70^*.
^947-^* Charge refresh interval decreased from ^9604 seconds to 3 seconds^*.
-----------------------------------------------------------------------------------
-----------------------------
^059Chronos^*
^256Curse of Ages^*
^947-^* Percentage to proc per charge increased from ^9606.5/9/11.5/14% to
9/12/15/18%^*.
^256Chronofield^*
^947-^* ^059Chronos^* gains Unitwalking, Maximum Movement Speed and 100% Slow
Resistance while inside the Chronofield.
-----------------------------------------------------------------------------------
-----------------------------
^059Drunken Master^*
^256Lunge^*
^947-^* Movement Speed Slow magnitude changed from ^96020/30/40/50% to
15/30/45/60%^*.
^256Drink^*
^947-^* Max charges increased from ^9603/5/7/9 to 4/6/8/10^*.
-----------------------------------------------------------------------------------
-----------------------------
^059Emerald Warden^*
^256Silencing Shot^*
^947-^* Flat damage portion of the skill reduced from ^96025/50/75/100 to
0/25/50/75^*.
^256Overgrowth^*
^947-^* Catch radius decreased from ^960200 to 175^*.
^947-^* Can no longer be denied by allies.
-----------------------------------------------------------------------------------
-----------------------------
^059Flux^*
-----------------------------------------------------------------------------------
-----------------------------
^059Forsaken Archer^*
^256Piercing Arrows^*
^947-^* The image spawned is now invulnerable and unselectable.
-----------------------------------------------------------------------------------
-----------------------------
^059Gemini^*
^256Elemental Force^*
^947-^* Amount of Strength required per point of Armor Penetration decreased from
^96022/20/18/16 to 18/16/14/12^*.
-----------------------------------------------------------------------------------
-----------------------------
^059Kane^*
^256Face Off^*
^947-^* Can now activate items that do not interrupt your current orders while Face
Off is active.
-----------------------------------------------------------------------------------
-----------------------------
^256Root^*
^947-^* Now has a ^077Staff of the Master^* effect: Spawns 3 Animated Trees on each
enemy hero hit.
-----------------------------------------------------------------------------------
-----------------------------
^059Kinesis^*
^256Stasis Smash^*
^947-^* Target damage reduction reduced from ^96050% to 40%^*
^947-^* Can now manually cancel Stasis Smash on self.
-----------------------------------------------------------------------------------
-----------------------------
^059Kraken^*
-----------------------------------------------------------------------------------
-----------------------------
^059Magebane^*
^256Flash^*
^947-^* Cooldown increased from ^96012/10/8/6 seconds to 13/11/9/7 seconds^*.
-----------------------------------------------------------------------------------
-----------------------------
^059Martyr^*
^256Retribution^*
^947-^* Damage increased from ^96060/80/100/120 + 0.75/1.5/2.25/3 * Missing_Health
to 75/100/125/150 + 1/2/3/4 * Missing_Health%^*.
^274*^* Maximum Damage increased from ^960135/230/325/420 to 175/300/425/550^*.
^947-^* Slow duration increased from ^9602.5 seconds to 3 seconds^*.
-----------------------------------------------------------------------------------
-----------------------------
^059Midas^*
^256Golden Salvo^*
^947-^* Mana cost increased from ^960100/120/140/160 to 115/130/145/160^*.
^256Lion's Pride^*
^947-^* Mana cost increased from ^960100/110/120/130 to 110/120/130/140^*.
^256Elemental Warp^*
^947-^* Mana cost increased from ^960100 to 115^*.
^947-^* No longer performs long range teleports if ^059Midas^* is somehow
teleported a long distance on the same frame the skill reaches its cast action
time.
-----------------------------------------------------------------------------------
-----------------------------
^059Ophelia^*
^256Nature's Wrath^*
^947-^* Damage amplification increased from ^9607/14/21/28% to 15/20/25/30%^*.
^947-^* Movement Speed Slow magnitude rescaled from ^9608/16/24/32% to
15/20/25/30%^*.
^256Command^*
^947-^* Bonus Movement Speed on affected creeps increased from ^9600/10/20/30 to
10/20/30/40^*.
^256Ophelia's Touch^*
^947-^* Affected units receive ^9605/10/15 Health Regeneration for 10 seconds^*.
-----------------------------------------------------------------------------------
-----------------------------
^059Parallax^*
^256Fulcrum Shift^*
^947-^* Magic Damage increased from ^9608% max mana + 0/60/80/80/100 to 10% max
mana + 0/65/85/85/105^*.
-----------------------------------------------------------------------------------
-----------------------------
^059Rhapsody^*
^256Protective Melody^*
^947-^* Mana cost increased from ^960150/200/250 to 200/250/300^*.
-----------------------------------------------------------------------------------
-----------------------------
^059Shadowblade^*
^256Essence Shift^*
^947-^* Now grants ^059Shadowblade^* ^96030/40/50% of the target's main attribute;
up from 20/30/40%^*.
-----------------------------------------------------------------------------------
-----------------------------
^059Soul Reaper^*
^075Judgement^*
^947-^* Damage increased from ^96070/140/210/280 to 75/150/225/300^*.
-----------------------------------------------------------------------------------
-----------------------------
^059Torturer^*
^256Chain Reaction^*
^947-^* Radius increased from ^960150/175/200/225 to 225^* at all levels.
^256Agonizing Bonds^*
^947-^* Cast Range increased from ^960650 to 700^*.
^947-^* Cooldown decreased from ^9606 seconds to 5 seconds^*.
-----------------------------------------------------------------------------------
-----------------------------
^059Tremble^*
^256Hive Mind^*
^947-^* Now gets put on a 5-second cooldown if Boris receives damage, deals damage,
attacks, is attacked, casts a spell, or dies.
-----------------------------------------------------------------------------------
-----------------------------
^059Wildsoul^*
^256Bear Form^*
^947-^* ^059Wildsoul^* and Booboo no longer share damage while ^059Wildsoul^* is in
Bear Form.
-----------------------------------------------------------------------------------
-----------------------------
^059Wretched Hag^*
^256Haunt^*
^947-^* Initial Magic Damage increased from ^96050/70/70/100 to 50/75/100/125^*.
^947-^* Cooldown reduced from ^96020/17/14/11 seconds to 16/13/10/7 seconds^*.
^947-^* Range increased from ^960400 to 425/450/475/500^*.
^256Flash of Darkness^*
^947-^* Range increased from ^960775/900/1025/1150 to 1250^* at all levels.
^947-^* Cooldown increased from ^96012/10/8/6 seconds to 16/13/10/7 seconds^*.
^256Bat Blast^*
^947-^* ^077Staff of the Master^* also reduces the cooldown from ^960120/100/80
seconds to 60 seconds^*.
-----------------------------------------------------------------------------------
-----------------------------
^077Energizer^*
^947-^* Bonus Movement Speed now tapers from ^96075 -> 25 instead of 75 -> 0^*.
^077Nullfire Blade^*
^947-^* ^256Mana Burn^* per autoattack increased from ^96024 to 26^*.
^077Thunderclaw^*
^947-^* Magic Damage from the proc increased from ^960100 to 120^*.
^077Voltstone^*
^947-^* Cost reduced from ^960700 gold to 600 gold^*.
^077Savage Mace^*
^947-^* Cooldown for proccing the ^256True Strike^* effect removed (previously 6.5
seconds).
^077Spiked Bola^*
^947-^* ^256Disarm^*ed state on enemy units can no longer be dispelled.
^077Spyglass^*
^947-^* Now passively gives ^256True Strike^* to the wielder.
^947-^* Radius to sight and reveal buildings increased from ^960900 to 1500^*.
=^075 General ^*=
^579Kongor^*
^947-^* Now spawns an effect upon death that displays when Kongor will respawn.
Effect is visible through fog to both teams.
^947+^* The MMR Ladder leaderboard will end on May 3rd and rewards will be given
out by May 6th.
^947-^* The reward will be the Champion of Newerth name color.
^947+^* The fourth edition of the official competitive circuit for Heroes of
Newerth has finished! With the regular season over, look forward to some off-season
content before the epic conclusion at HoN Tour Season 4 World Finals. Head over to
^960www.hontour.com^* for more information.
^947+^* With the HTS4 regular season wrapped up, the Paragon avatars are ready to
hit the vaults. Before they go, you'll have one last chance to pick them up and
earn all the awesome perks that come with the set.
^947-^* From April 19th to May 3rd the Paragon Avatars will be on sale in-store at
a discounted price.
^947-^* All of the Paragon Upgrades will be available for purchase individually and
in bundles. Check the bundle section of Merrick's store to find these.
^947-^* The Paragon Chest will be leaving Plinko on May 3rd and the Bronze chest
will return in its place.
^947-^* All Paragon Avatars and Upgrades will no longer be on sale past May 3rd so
make sure to snag these awesome avatars while you can.
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^077Rift Wars^*
^947-^* Shuffle Pick
The Ascension has arrived! The benevolent alien entities known as Epicenters have
followed Parallax and the Artificers across the galaxies, trying to stop their path
of destruction. Newerth is the only planet with soldiers strong enough to offer
resistance to the planet-ripping Fulcrums and their insidious dark matter, and the
Epicenters have finally caught up to the Artificers. Now that they have, they will
augment the warriors of Newerth with the power of light and creation to defeat
Parallax and his nefarious kin once and for all.
^075Runes^*
^947-^* Sol's Bulwark and ^077Daemonic Breastplate^* enemy auras will no longer
apply to runes.
^059Amun-Ra^*
^947-^* ^579Risen Ra^* will now properly shout "I will burn forever!" when he
revives from ^256Pyroclasmic Rebirth^*.
^059Artillery^*
^947-^* ^256Mortar Shot^*'s visuals now accurately match its actual radius.
^059Berzerker^*
^947-^* ^077Staff of the Master^* visuals changed from red to light blue for
^579Erik the Red^* to match the color theme of the avatar.
^059Bombardier^*
^947-^* ^256Bombardment^* and ^256Boom Dust^* now function properly in ^077Blitz
Mode^* and have their correct cooldown values.
^059Devourer^*
^947-^* ^256Guttling Hook^*'s trail now displays properly from fog if it enters the
enemy team's vision.
^059Draconis^*
^947-^* If ^256Draconic Defense^* or ^256Cataclysm^* is active and the
building/Volcano Draconis is defending is still alive, then Draconis will be
properly unstuck from the building/Volcano he was defending.
^059Maliken^*
^947-^* ^579Humility^* Maliken now has proper textures when the hero is level 4, 5,
6 and 7.
^059Prisoner^*
^947-^* ^579Rune Breaker^* Prisoner now has a proper autoattack impact sound.
^059Shellshock^*
^947-^* Now properly excluded from Tournament Rules.
^947-^* ^256Rolling Thunder^*'s cast range indicator now displays the radius of the
skill.
^947-^* ^256Luminous Tether^*'s visual effects adjusted to accurately match its
actual area of effect.
-----------------------------------------------------------------------------------
----------------------------------------------
^980Version 3.8.7^*
-------------
^9805 April 2016^*
^059Shellshock Abilities^*
^075Fireflies^*
^947-^* ^059Shellshock^* never travels alone, and can exhume these bioluminescent
stowaways from the Luminary to light his path.
^947-^* Target a location to spawn a line of fireflies that lasts for ^9608
seconds^*. Each firefly provides vision in a small area around itself.
^947-^* Enemy units hit by the initial blast are dealt ^96060/90/120/150 Magic
Damage^*. Enemy heroes who touch fireflies will be sighted.
^274*^* Range: ^9601600^*
^274*^* Radius: ^960250^*
^274*^* Manacost: ^96040^*
^274*^* Cooldown: ^96011/10/9/8 seconds^*
^075Rolling Thunder^*
^947-^* Curling into his shell, ^059Shellshock^* rolls directly toward his enemy,
picking up allies on the way.
^947-^* Target an enemy unit to roll toward them. Shellshock can pick up
^9601/2/3/4^* ally heroes and ^9604/6/8/10^* small allied units on the way,
including Fireflies.
^947-^* Upon collision with an enemy hero, applies a ^9601/1.25/1.5/1.75 second^*
Stun and ^96080/120/160/200 Magic Damage^* in a small area. Deals an extra ^96030
Magic Damage^* for each ally hero and ^96010 Magic Damage^* for each small ally
unit picked up.
^274*^* Range: ^9601200^*
^274*^* Impact Radius: ^960300^*
^274*^* Manacost: ^960120^*
^274*^* Cooldown: ^96016 seconds^*
^075Sanctuary Stone^*
^947-^* The sacred stone from the Luminary imbues ^059Shellshock^* with both the
protective and destructive forces of Newerth.
^947-^* Passively grants ^9602/3/4/5 Magic Armor^* to yourself and nearby allies,
and applies ^960-2/-3/-4/-5 Magic Armor^* to nearby enemies.
^947-^* On death, drops a Sanctuary Stone which can be picked up, granting the
owner the current power of this ability for ^96030 seconds^*.
^274*^* Aura Radius: ^960600^*
^075Luminous Tether^*
^947-^* ^059Shellshock^*'s shell generates a viscous fluid that can contain his
enemies in a single location. Should they stretch this fluid too far, it will snap,
damaging them and any units around them.
^947-^* Activate to deal ^960120/180/240 Magic Damage^* to nearby enemy units and
cover them in luminescent slime.Luminous Tether will slowly pull enemies back to
their starting position.
^947-^* If an enemy pulls the tether too far, it will snap, dealing ^960120/180/240
Magic Damage^* to them and applying a tapering ^96080% Movement Speed Slow^*. Deals
^96060/90/120 Magic Damage^* to enemies by the affected target.
^274*^* Radius: ^960400^*
^274*^* Manacost: ^960100150/200^*
^274*^* Cooldown: ^960100/90/80 seconds^*
^059Behemoth^*
^256Enrage^*
^947-^* Bonus damage decreased from ^960100/175/250/325% to 75/150/225/300%^*.
^256Shockwave^*
^947-^* Superior Magic Damage from the main shock wave decreased from
^960200/275/350 to 100/130/160^*.
^947-^* Magic Damage from the extra shock waves increased from ^96025/35/45 to
35/45/55^*.
^947-^* Extra shock waves spawned from heroes deal ^96050/65/80 Magic Damage^*
instead.
^274*^* These shock waves deal the 50/65/80 Magic Damage to the hero it spawns
from, and to all valid enemy units around it.
-----------------------------------------------------------------------------------
----------------------------------------------
^059Gunblade^*
^256Grappling Shot^*
^947-^* Cast range decreased from ^960600/650/700 to 500/575/650^*.
^947-^* Cooldown increased from ^96070/50/30 seconds to 80/60/40 seconds^*.
-----------------------------------------------------------------------------------
----------------------------------------------
^059Jeraziah^*
^256Protective Charm^*
^947-^* Duration rescaled from ^9605/8/11/14 seconds to 6/8/10/12 seconds^*.
-----------------------------------------------------------------------------------
----------------------------------------------
^059King Klout^*
^256Conscription^*
^947-^* Disable duration decreased from ^9603 seconds to 1.5/2/2.5/3 seconds^*.
^947-^* Magic Armor reduction per charge increased from ^9600.2/0.4/0.6/0.8 to
0.4/0.6/0.8/1^*.
-----------------------------------------------------------------------------------
----------------------------------------------
^059Salomon^*
^947+^* The fourth edition of the official competitive circuit for Heroes of
Newerth has finished! With the regular season over, look forward to some off-season
content before the epic conclusion at HoN Tour Season 4 World Finals. Head over to
^960www.hontour.com^* for more information.
^947+^* Dragon Wars is a global HoN community event challenging the entire
community to achieve goals and handsomely rewarding them when they are completed.
Find out more about Dragon Wars here: ^960www.heroesofnewerth.com/dragonwars/en^*
^947-^* Dragon Wars lasts until April 19th.
^059Gravekeeper^*
^256Corpse Toss^*: Take this back. [Spastard]
^256Corpse Explosion^*: Talk about going out with a BANG! [Faust14]
^256Defiling Touch^*: This is my ghoulfriend! [LordMonokuma]
^256Zombie Apocalypse^*: Now you're in grave danger! [PhoenixHawk]
^059Draconis^*
^256Dragonflame^*: I wish I could keep them medium-rare. [PhoenixHawk]
^256Draconic Defense^*: Beacons were lit. Newerth calls for aid! [Tartalacame]
^256Fiery Barrage^*: I can set fire to the rain! [CraZ_Killa]
^256Cataclysm^*: It will int-erupt the team fight! [NippleRaider]
^059Gemini^*
^256Twin Breath^*: You're going to get Frostburned! [Repugnance]
^256Twin Fangs^*: Make like bananas and split. [CriticalW]
^256Elemental Force^*: Why put boots on a puppy? [LOLsmiles]
^256Fire & Ice^*: I've got split personalities. [Repugnance]
^059Berzerker^*
^256Chain Spike^*: How's the Chain Reaction? [CriticalW]
^256Strength Sap^*: Vindi had brain drain, I have muscle drain. [Kel_Ebek]
^256Mark for Death^*: You and I have unfinished business. [Jrk]
^256Carnage^*: This is SPARTA! [CriticalW]
^059Geomancer^*
^256Dig^*: Keep digging... we gotta find the joke. [Tartalacame]
^256Quicksand^*: I still wonder how this works on water. [LOLsmiles]
^256Earth's Grasp^*: May the crystal be with you. [NippleRaider]
^256Crystal Field^*: This is going to be a BLAST! Eventually... [LordMonokuma]
^059Artillery^*
^256LRM^*: Shoot first, aim later! [PhoenixHawk]
^256Mortar Shot^*: Fireworks went wrong. [CuysauruS]
^256Special Ammunition^*: The secret to slowing you down? Lots of glue. [LOLsmiles]
^256Homing Missile^*: I think this one likes you! [Kel_Ebek]
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^077Devo Wars^*
^947-^* Devo Pick
^947+^* The "Disable Auto Aggro" now functions properly in non-Practice Mode games.
^947+^* The "Limit Map Pings" option will now function properly if disabled.
^274*^* The delay between the max number of pings has been reduced from ^9602
seconds to 0.35 seconds^* when the "Limit Map Pings" option is disabled.
^947+^* Long names no longer get truncated in the Match Stats window.
^075Store^*
^947-^* Users will now be able to properly purchase an avatar after a discount by a
Hero Mastery Coupon if they have enough coins for the discounted price.
^579Fluffylumps^*
^947-^* ^256Apocalyptic Breath^*'s fireball now flies more towards the center of
the map (instead of being fired more towards the ^900Hellbourne^* side).
^947-^* Reduced scaling from ^96010 Damage and 500 Health per minute to 6 Damage
and 300 Health per minute^*.
^947-^* Being attacked no longer stops the treasure chest channel.
^947-^* Heroes will no longer attack nearby enemies during the treasure chest
channel.
^947-^* Mimics and heropets will no longer be able to obtain gold by right-clicking
on the treasure chest.
^059Bubbles^*
^947-^* ^579Steam Mage Bubbles^*' ^256Shell Surf^* is no longer disabled when
immobilized.
^059Defiler^*
^947-^* ^256Unholy Expatriation^*'s (^256Unholy Expulsion^*, boosted by ^077Staff
of the Master^*) secondary activation is no longer usable if Defiler is Stunned or
Silenced.
^059King Klout^*
^947-^* Clarified the ^256Conscription^* tooltip to state that King Klout cannot
build ^256Conscription^* charges on a target that has been Transformed within the
last 5 seconds.
^274*^* Previously stated that King Klout cannot build Conscription charges on
any target that has been Transformed within the last 5 seconds.
^059Moraxus^*
^947-^* Now visually holds a shield regardless of ^256Arcane Shield^*'s level.
^947-^* Now shows the level 1 visuals of ^256More Axes^* on his model if ^256More
Axes^* is not leveled.
^059Parallax^*
^947-^* The Fulcrum no longer persists if Parallax is terminated from the game.
^059Salomon^*
^947-^* ^256Cosmic Cleave^* no longer has a linger time (previously had a linger
time of 2 seconds).
^947-^* ^256Flaming Cleave^* no longer has a linger time (previously had a linger
time of 2 seconds).
^059Witch Slayer^*
^947-^* ^256Heavenly Blast^* (^256Silver Bullet^*, boosted by ^077Staff of the
Master^*): cooldown and mana cost values properly adjusted to not change at level 3
of the skill.
^274*^* Previously, Heavenly Blast had 5 seconds less cooldown and 25 less mana
cost compared to Silver Bullet when the skill was level 3.
-----------------------------------------------------------------------------------
----------------------------------------------
^980Version 3.8.6^*
-------------
^98022 March 2016^*
^059Amun-Ra^*
^256Path of Destruction^*
^947-^* Max Health cost increased from ^96015% to 20%^*.
^947-^* Now deals ^96075%^* damage to non-hero units.
^256Ignite^*
^947-^* Max Health cost increased from ^96012% to 15%^*.
^947-^* Now deals ^96075%^* damage to non-hero units.
-----------------------------------------------------------------------------------
----------------------------------------------
^059Deadlift^*
^256Death Grip^*
^947-^* Projectile Speed decreased from ^960600 to 500^*.
-----------------------------------------------------------------------------------
----------------------------------------------
^059Draconis^*
^256Draconic Defense^*
^947-^* Bonus Attack Range decreased from ^9601200 to 1000^* while the skill is
active.
^256Fiery Barrage^*
^947-^* Physical Damage per 4 seconds rescaled from ^96010/15/20/25 +
10/15/20/25%^* of ^059Draconis^*' Attack Damage to ^9604/8/12/16 + 25%^* of
^059Draconis^*' Attack Damage.
^947-^* Damage multiplier against heroes decreased from ^9601.3/1.6/1.9/2.2x Damage
to 0.5/0.8/1.1/1.4x Damage^*.
^947-^* Max charges increased from ^9607 to 8^*.
^256Cataclysm^*
^947-^* Initial damage reduction decreased from ^96088% to 70%^*.
^947-^* Bonus Attack Range decreased from ^9601200 to 1000^* while the skill is
active.
^947-^* Max damage taken per damage instance increased from ^9601/6th to 1/5th^* of
the Volcano's maximum ^256Heal^*th.
-----------------------------------------------------------------------------------
----------------------------------------------
^059Monarch^*
^256Crippling Pollen^*
^947-^* Mana cost rescaled from ^96085/100/115/130 to 100/110/120/130^*.
^947-^* Duration decreased from ^9601.4/2.1/2.8/3.5 seconds to 1.3/1.7/2.1/2.5
seconds^*.
^947-^* Magic Damage per second increased from ^96050 to 70^*.
^274*^* Overall Magic Damage output changed from ^96070/105/140/175 to
91/119/147/175^*.
-----------------------------------------------------------------------------------
---------------------------------------------
^059Skrap^*
^256Scavenge^*
^947-^* ^256Heal^* value per Morsel to non-Vorax ally units changed from
^9605/10/15/20 to 10^* at all levels.
^075Merrick's Bounty^*
^947-^* Cost reduced from ^960225 gold to 200 gold^*.
^947-^* Gold mechanics changed:
^274*^* If a real ally hero is within ^9604000^* radius of ^077Merrick's
Bounty^*, you gain a charge every ^96010^* seconds.
^274*^* If no real ally heroes are within ^9604000^* radius, the timer for
gaining charges becomes paused.
^075Courier^*
^947-^* "^256Use Courier^*" cooldown reduced from ^9601.5 seconds to 0.5 seconds^*.
==^960 Community ^*==
^947+^* Cycle 14 finished on March 22nd and rewards will be distributed by March
25th.
^947-^* There will be a break in the War Effort starting on March 22nd.
^947+^* The fourth edition of the official competitive circuit for Heroes of
Newerth has finished! With the regular season over, look forward to some off-season
content before the epic conclusion at HoN Tour Season 4 World Finals. Head over to
^960www.hontour.com^* for more information.
^947+^* Dragon Wars is a global HoN community event challenging the entire
community to achieve goals and handsomely rewarding them when they are completed.
Find out more about Dragon Wars here: ^960www.heroesofnewerth.com/dragonwars/en^*
^947-^* Dragon Wars lasts until April 5th.
^947+^* With Easter and April Fool's just around the corner, Scoutzo is excited to
celebrate his 3rd birthday!
^947-^* Check the forums or HoN social media to find out everything happening
during Scoutzo's Birthday Bash.
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^077Grimm's Crossing^*
^947-^* Blitz Mode
^059Artesia^*
^947-^* ^256Essence Projection^*'s cooldown is no longer refreshed if the subskill
to move it is used on the same frame that it expires.
^059Dampeer^*
^947-^* ^579Bloodthirsty Dampeer^*'s ^256Terrorize^* cast effects now only play
after Terrorize reaches its cast action time.
^059Gunblade^*
^947-^* ^256Grappling Shot^*'s armor debuff now properly affects units with Push
Immunity.
^947-^* Grappling Shot now properly drags Gunblade towards units with Push
Immunity.
^059Silhouette^*
^947-^* ^579Master Assassin Silhouette's^* attack projectile now has the correct
model and size.
^059Tarot^*
^947-^* ^579Rift Hunter Tarot^* now shows the Tarot Card visuals if you own the
proper Tarot Cards.
-----------------------------------------------------------------------------------
----------------------------------------------
^980Version 3.8.5^*
-------------
^98008 March 2016^*
^059Artillery^*
^256LRM^*
^947-^* Base mana cost increased from ^96015 to 20^*.
-----------------------------------------------------------------------------------
----------------------------------------------
^059Magebane^*
^947-^* Base Armor reduced from ^9603.08 to 2^*.
^947-^* Intelligence gain per level decreased from ^9601.5 to 1^*.
^256Mana Combustion^*
^947-^* ^256Mana Burn^* reduced from ^9606/14/22/30 to 6/12/18/24^*.
-----------------------------------------------------------------------------------
----------------------------------------------
^256Charging Strikes^*
^947-^* Cooldown reduced from ^96020/18/16/14 seconds to 17/15/13/11 seconds^*.
-----------------------------------------------------------------------------------
----------------------------------------------
^059Thunderbringer^*
^256Lightning Storm^*
^947-^* Cooldown increased from ^960120/110/100 seconds to 140/130/120 seconds^*.
-----------------------------------------------------------------------------------
----------------------------------------------
^077Barbed Armor^*
^947-^* For ^077Blitz Mode^* only: Cooldown changed from ^9604 seconds to 8
seconds^* (accounted for after the ^077Blitz Mode^* cooldown reduction).
^947-^* For ^059Blitz^* Mode only: Duration decreased from ^9605 seconds to 3.5
seconds^*.
^077Mock of Brilliance^*
^947-^* Aura Damage type changed from True to Magic.
^947+^* Cycle 14 is being extended and will finish on March 22nd and rewards will
be distributed by March 25th.
^947-^* There will be a break in the War Effort starting on March 22nd.
^947-^* The top 25 players on the RANKED MMR Ladder on March 8th will be rewarded
with the Trophy Avatar of this cycle. Expect these rewards by March 11th.
=^075 HoN Tour Season 4 ^*=
^947+^* The fourth edition of the official competitive circuit for Heroes of
Newerth has finished! With the regular season over, look forward to some off-season
content before the epic conclusion at HoN Tour Season 4 World Finals. Head over to
^960www.hontour.com^* for more information.
^947+^* Complete your Paragon collection and solidify your bond with the Paragons.
Although the main collection is finished, some of the more elusive Paragons have
heard the call and will be joining their allies on the battlefield!
^947-^* With the regular season wrapped up, proceeds will no longer be going
towards eSports prize pools.
^947+^* Dragon Wars is a global HoN community event challenging the entire
community to achieve goals and handsomely rewarding them when they are completed.
Find out more about Dragon Wars here: ^960www.heroesofnewerth.com/dragonwars/en^*
^947-^* Dragon Wars lasts until April 5th.
^947+^* Dragon Wars Achievement, Knightslayers II, has been completed earning the
community a new Dragon ^077Mid Wars^* Boss, Fluffylumps.
^947-^* Jump into a game of Mid Wars and see if you can steal some of Fluffylumps'
gold!
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^075Auto-Attack^*
^947-^* ^059Magmus^* hits the target, resulting in a splash of blood, rays of
prismatic light, and a lens flare.
^256Lava Surge^*
^075Base^*
^947-^* ^059Magmus^* dives underground leaving a burst of crystals.
^947-^* A wake of crystalline shards and crystal puddles follow Magmus.
^947-^* Cracks form under the trail and light and sparkles escape through those
cracks.
^947-^* On impact, the target releases a burst of prismatic light.
^980Upgrade^*
^947-^* Magmus dives underground leaving a burst of crystals on the surface and a
wake of crystal puddles with crystalline shards jutting from the sides.
^947-^* Cracks with light escaping from them form under the crystals and leave
multicolored sparkles to float upward.
^947-^* Upon impact, the enemy has a burst of prismatic light from their chest.
^256Steam Bath^*
^075Base^*
^947-^* ^059Magmus^* sinks into the ground and rainbow-hued crystals surround him.
^947-^* ^579Ven^*ts of steam and light erupt around him and mist and rainbow
colored light motes float around the area.
^947-^* Enemies caught in the area of effect exude multicolored motes of light.
^980Upgrade^*
^947-^* Magmus sinks into the ground and rainbow-hued crystals surround him along
with white light.
^947-^* Vents of steam are cracked open from crystals that cause steam and light to
erupt from the cracks.
^947-^* Multicolored light rays flood the cracks and multicolored sparks and steam
fill the air.
^947-^* Enemies caught in the area of effect exude multicolored motes of light and
rainbow flares of light.
^256Volcanic Touch^*
^075Base^*
^947-^* ^059Magmus^* hits the target and an explosion of crystals and light erupt
from the target.
^947-^* On impact, nearby enemies emit a burst of light rays and multicolored
sparkles.
^980Upgrade^*
^947-^* Magmus hits the target and an explosion of crystals, light, and prismatic
light rays erupt from the target.
^947-^* On impact, nearby enemies emit a burst of light rays and multicolored
sparkles.
^256Eruption^*
^075Base^*
^947-^* Prismatic light rays erupt from ^059Magmus^* and shock waves ripple away
from him.
^947-^* All around, cracks of light rupture and sparkles of light escape.
^075Base Boosted^*
^947-^* Prismatic light rays erupt from Magmus and shock waves ripple away from
him.
^947-^* All around, the earth shatters and cracks of light rupture and sparkles of
light escape.
^980Upgrade^*
^947-^* Prismatic light rays and rainbow-hued crystals erupt from Magmus and shock
waves ripple away from him.
^947-^* All around, prismatic crystals pierce the ground creating cracks filled
with light.
^947-^* Rainbow-hued sparkles and light rays escape from the cracks.
^075Upgrade Boosted^*
^947-^* Prismatic light rays and rainbow-hued crystals erupt from Magmus and shock
waves ripple away from him.
^947-^* All around, prismatic crystals pierce the ground creating cracks filled
with light.
^947-^* Rainbow-hued sparkles and light rays escape from the cracks.
^947-^* After some time, the crystals explode, throwing several small pieces of
multicolored shards around.
^077All Boots^*
^947-^* Large crystals form on his feet and crystalline shards pierce the ground
around ^059Magmus^*.
^077Blood Chalice^*
^947-^* The glowing cracks in his body glow red.
^077Portal Key^*
^947-^* His weapon gains a large key-shaped crystal and a bright white glow.
^077Ring of Sorcery^*
^947-^* His weapon gains a blue lens flare.
^077Sheepstick^*
^947-^* The target of ^059Magmus^*'s Sheepstick will turn into a crystal sheep.
^077Spellshards^*
^947-^* His hands gain a purple glow and light.
^077Tablet of Command^*
^947-^* ^059Magmus^* gets a gold texture on him and a gold mist around him.
^947-^* Optimized Merrick's shop to reduce lag time when browsing promotions.
^947-^* Using certain skills that do not interrupt your movement (e.g. pressing the
"^256Use Courier^*" button/hotkey, ^059Wildsoul^*'s ^256Swipe^* while ^256Bear
Form^* is active, etc.) will no longer forcefully issue a Hold command.
^947-^* Illusions will no longer automatically issue a Hold command upon spawning.
^947-^* Absolute maximum Movespeed limit for a non-projectile unit is now properly
increased from ^9601000 to 5000^*.
^274*^* Change only affects the movement speed of ^059Monarch^*'s ^256Noxious
Nightcrawler^*, which properly changes its maximum Movement Speed from ^9601000 to
2000^*.
^274*^* Has no impact on the rest of the game.
^947-^* Added an option to disable Cast Materials Persisting.
^274*^* ^579Set^* to be enabled by default.
^075The following abilities have had their Push effect type check only take place
if its appropriate target is a hero:^*
^947-^* ^059Pandamonium^*'s ^256Flurry^*.
^947-^* ^059Pebbles^*' ^256Chuck^* & Group ^256Chuck^* when selecting a target to
be thrown.
^274*^* These skills now interact properly with Ancients, Heavy Ballistae, and
Hell Cannons.
^059Andromeda^*
^947-^* ^579Eos^* Andromeda no longer has a skewed face on High & Ultra graphics
settings.
^059Draconis^*
^947-^* ^256Dragonflame^* visual effects are now more consistent across Draconis'
alt avatars if Draconis is perched on a building or Volcano.
^947-^* Haste Rune visual effects are now more noticeable on Draconis.
^059Night Hound^*
^947-^* Throwback Night Hound no longer has black or white textures if the user is
running HoN on a Mac OS.
^059Shadowblade^*
^947-^* ^256Essence Shift^* now works properly in Rift Wars.
^947-^* Using Essence Shift on another target will no longer dispel the target's
Essence Shift state.
-----------------------------------------------------------------------------------
----------------------------------------------
^980Version 3.8.4^*
-------------
^98023 February 2016^*
^075Mechanical Change:^*
^947+^* Construct kill speed variance across heroes has been normalized to a
degree.
^947-^* Auto attacks against constructs now place a non-stacking debuff dealing 5%
of their max health over 2 seconds.
^947+^* Cycle 14 will finish on March 8th and rewards will be distributed by March
11th.
^947-^* There will be a break in the War Effort starting on March 8th.
^947-^* The top 25 players on the RANKED MMR Ladder on March 8th will be rewarded
with the Trophy Avatar of this cycle. Expect these rewards by March 11th.
^947^947+^* The fourth edition of the official competitive circuit for Heroes of
Newerth is wrapping up! With the regular season coming to an end, look forward to
some off-season content before the epic conclusion at HoN Tour Season 4 World
Finals. Head over to www.hontour.com for more information.^*
^947+^* Dragon Wars is a global HoN community event challenging the entire
community to achieve goals and handsomely rewarding them when they are completed.
Find out more about Dragon Wars here: ^960www.heroesofnewerth.com/dragonwars/en^*
^947-^* Dragon Wars lasts until April 5th.
^947+^* Quick! It won't last long. During the event A Blast From The Past, all of
the current Throwback and ^980POG^* avatars will be available for purchase for
100GC and 1000SC.
^947-^* A Blast From The Past will start on February 26th @10 AM EST and last until
March 4th @ 10 AM EST.
^077Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^077Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
The following ultimate avatars no longer re-play sound clips when affected by
^059Pollywog Priest^*'s ^256Morph^* or ^077Kuldra's Sheepstick^*:
^947-^* ^579Stardust Aluna^*
^947-^* ^579Cowardly Night Hound^*
^947-^* ^579Zenifir, the Dark Elf Swiftblade^*
^947-^* ^579Quintan Legionnaire^*
^947-^* ^579Sun Wukong Monkey King^*
^947-^* ^579Nightmare Predator^*
^947-^* ^579Steampunk Pyromancer^*
^947-^* ^579Risen Ra^*
^947-^* ^579RXR9 the Cyber Scout^*
^947-^* ^579El Diablo Ravenor^*
^947-^* ^579Pandasoul Wildsoul^*
^947-^* ^579Sylvia Ophelia^*
^947-^* ^579Doomsday Klanx^*
^947-^* ^579Tork the Ultimate Engineer^*
^947-^* ^579The Blind Prophet^*
^947-^* ^579Cosmonaut Bubbles^*
^947-^* ^579Winter Solstice^*
^947-^* ^579Humility Maliken^*
^947-^* ^579Wyvern Rampage^*
^059Armadon^*
^947-^* ^579Vagabonadon^* ^256Spine Burst^* visuals now play properly when the
skill is on autocast.
^059Behemoth^*
^947-^* Attacks buffed by ^256Enrage^* will no longer play its visual effects
through fog.
^059Berzerker^*
^947-^* ^256Strength Sap^* now has a limit of 20 charges.
^274*^* Prevents heroes from becoming unkillable in certain modes.
^059Calamity^*
^947-^* ^579Rhadamanthus^* ^256Dragon's Path^* range indicator is now consistent
with other Calamity avatars.
^059Dampeer^*
^947-^* Dampeer's ^256Terrorize^* visuals now match its actual radius.
^947-^* ^579Duchess Dampeer^*'s ^256Terrorize^* animation speed adjusted to match
the skill's visual timing.
^059Draconis^*
^947-^* ^256Draconic Defense^* and ^256Cataclysm^* are no longer usable while
immobilized or restrained.
^274*^* The respective spellcast above is interrupted if Draconis is immobilized
while the spell is being cast.
^947-^* ^256Draconic Defense^* no longer persists on buildings if Draconis is
terminated while perched on a building.
^947-^* ^059Rampage^*'s alt avatars can no longer use ^256Stampede^* to push a
perched Draconis off a building/Volcano.
^947-^* ^579Sphinx Draconis'^* autoattack projectile's vertical position adjusted
to be more visually correct right after being spawned.
^947-^* ^059Deadlift^*'s Gravestone no longer spawns inside buildings if Draconis
dies while perched on a building/Volcano.
^274*^* As a result, the Gravestone is now clickable since it is no longer
inside a building.
^947-^* ^059Cataclysm's^* DoT-amplifier state will not persist for an abnormal
period of time in very rare circumstances.
^059Empath^*
^947-^* Together ^256As One^* (boosted by ^077Staff of the Master^*) no longer goes
on a 30-second cooldown if the state expires naturally while ^256Illusory Veil^* is
active.
^059Gravekeeper^*
^947-^* ^579Holidaykeeper Hestia^* Gravekeeper plays the correct "Not enough mana"
voice clip.
^059Master of Arms^*
^947-^* ^256Weapon Enhancement^* skill is now disabled in the Shuffle Pick mode and
Rift Wars.
^059Moira^*
^947-^* ^256Arcane Vortex^* now properly applies its vortex suction.
^059Monarch^*
^947-^* Purifying Wind (^256Cleansing Wind^*, boosted by ^077Staff of the Master^*)
now properly functions for the ^579Tera Monarch^* and ^579Queen Bee Monarch^*
avatars.
^059Monkey King^*
^947-^* ^256Illusive Dash^*'s second dash now applies the proper amount of bonus
damage.
^059Nitro^*
^947-^* ^256Ballistic^* will properly not disarm your hero in Rift Wars if you get
2 or more instances of this skill.
^059Revenant^*
^947-^* The ghost models corresponding to Revenant's alt avatars will now properly
display on enemy units.
^059Puppet Master^*
^947-^* ^579Dalang^* no longer has white textures on medium and low quality
settings.
^059Torturer^*
^947-^* Bloodstone Torturer's level 4 ^256Chain Reaction^* now plays its chain-
moving sounds correctly.
^947-^* ^077Staff of the Master^* now boosts ^256Torment^*'s damage properly for
Bloodstone Torturer.
^947-^* Torment's visual effects no longer play through fog.
^059Wretched Hag^*
^947-^* Alexandrite Wretched Hag textures will no longer change when picking up
^077Frostwolf's Skull^*.
^077Post Haste^*
^947-^* State will now stack onto a unit if more than 1 Post Haste is used on a
unit, making the disable duration correct rather than expiring the disable duration
early.
^947-^* Will no longer teleport ^059Circe^*'s mimic to (0,0) if ^059Circe^*
completes her ^256Twisted Visage^* channel on a unit that is currently channeling
Post Haste.
^077Soultrap^*
^947-^* No longer has a cast time or cast action time.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^980Version 3.8.3^*
-------------
^9809 February 2016^*
^059Arachna^*
^256Harden Carapace^*
^947-^* Ability to activate this skill while Stunned or Silenced is increased from
level 2+ of the skill to level 4 of the skill.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Corrupted Disciple^*
^947-^* Turn rate increased from ^960450^* degrees per second to ^960630^* degrees
per second.
^256Electric Tide^*
^947-^* Max Magic Damage per hit of Electric Tide increased from ^96070/105/140/175
to 80/120/160/200^*.
^256Corrupted Conduit^*
^947-^* Cooldown decreased from ^96045/40/35/30 seconds to 35/30/25/20 seconds^*.
^947-^* Max Attack Damage stolen increased from ^96050/100/150/200 to
65/130/195/260^*.
^274*^* Damage stolen per charge increased from ^9601/2/3/4 to 1.3/2.6/3.9/5.2^*
as a result.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Draconis^* (Rework)
^947^947+^* Draconis was a generic Agility carry hero that did not offer anything
unique compared to other Agility heroes in the game since its inception. He has
been reworked to a large extent: his main role has been changed to have global out-
of-combat mobility to effectively split-push and counter-push, while also being
incredibly powerful when defending ally buildings and on his own turf. His main
attribute was also changed from Agility to Strength to make him feel more like a
resilient and heavy-hitting dragon, rather than a frail dragon that outputs weaker
attacks more frequently.^*
^947-^* Removed from Tournament Rules.
^947-^* Range decreased from ^960600 to 475^*.
^947-^* Faction changed from ^090Legion^* to ^900Hellbourne^*.
^947-^* Turn rate increased from ^960450 to 540^* degrees per second.
^947-^* Base Attack Time increased from ^9601.7 to 2^*.
^947-^* Attack action time decreased from ^960400ms to 350ms^*.
^947-^* Main Attribute changed from Agility to Strength.
^947-^* Agility decreased from ^96023 to 16^*.
^947-^* Agility growth decreased from ^9602.6 to 1.5^*.
^947-^* Strength decreased from ^96018 to 17^*.
^947-^* Strength growth increased from ^9601.9 to 2.4^*.
^947-^* Base Armor (without agility taken into consideration) increased from -^9601
to 0^*.
^274*^* Total base Armor increased from ^9602.22 to 2.24^* when taking Agility
into consideration.
^947-^* Base Damage (without consideration of the main attribute) increased from
^96021-27 to 28-33^*.
^274*^* Total starting Damage changed from ^96044-^96050 to 48-53^*.
^256Dragonflame^*
^947-^* Mana cost increased from ^96090/100/110/120 to 95/105/115/125^*.
^947-^* Cooldown reduced from ^96012/11/10/9 seconds to 9 seconds^* at all levels.
^947-^* Magic Damage increased from ^96070/140/210/280 to 85/150/215/280^*.
^947-^* While ^256Draconic Defense^* is active, Dragonflame pushes units by ^960200
units^* and has its range and radius increased by 2x.
^256Cataclysm^* (Reworked)
^274*^* Range: ^960900^*
^274*^* Radius: ^960900^*
^274*^* Mana Cost: ^960100/140/180^*
^274*^* Cooldown: ^960135 seconds^*
^947-^* Target a location to summon a Volcano that lasts ^96030 seconds after a 1.4
second^* cast time.
^947-^* ^059Draconis^* perches himself on the Volcano and gains benefits equal to
the current level of ^256Draconic Defense^*.
^274*^* Damage reduction for Draconis starts at ^96088%^* and starts tapering
after 1 second, rather than starting at ^960100% Damage Reduction^* and starting to
taper off after 3 seconds.
^947-^* The Volcano has ^960300/500/700^* Health, attacks once every 2 seconds and
deals ^960110/160/210^* Attack Damage per attack.
^274*^* The Volcano receives ^96060%^* damage from non-hero units and can only
take a maximum of ^9601/6th^* of its Max Health per damage instance.
^947-^* Enemies within ^960900^* radius of the Volcano that receive Damage over
Time (DoT) take an extra ^96010/20/30%^* Damage from this type of damage only.
Lasts 4 seconds and refreshes its duration if under the effect of a DoT.
^947-^* Can be activated again to dismount to a targeted position up to ^960300
units^* away and move freely again, but the bonuses from Draconic Defense are lost.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^256Entmoot^*
^947-^* Attack Speed bonus per tree increased from ^9603/6/9/12 to 4/8/12/16^*.
^947-^* Bonus Movement Speed removed.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Lord Salforis^*
^256Mors Certissima^*
^947-^* Cooldown increased from ^96010/8/6/4 seconds to 12/10/8/6 seconds^*.
^256The Undying^*
^947-^* Cooldown increased from ^96060/45/30 seconds to 80/70/60 seconds^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Monarch^*
^947-^* Base Armor increased from ^9601.1 to 2.0^*.
^947-^* Base Strength Increased from ^96017 to 20^*.
^947-^* Base Intelligence increased from ^96025 to 32^*.
^947-^* Intelligence gain per level decreased from ^9602.9 to 2.3^*.
^947-^* Base Damage reduced from ^96047-55 to 44-50.^*
^947-^* ^256Turn^* rate increased from ^960450 units/second to 630 units/second.^*
^256Crippling Pollen^*
^947-^* Mana cost rescaled from ^960100/110/120/130 to 85/100/115/130^*.
^947-^* Duration increased from ^9601/1.5/2/2.5 seconds to 1.4/2.1/2.8/3.5
seconds^*.
^947-^* Magic Damage per second decreased from ^96070/80/90/100 to 50^* at all
levels.
^274*^* Overall Magic Damage output decreased from ^96070/120/180/250 to
70/105/140/175^*.
^947-^* Fixed a bug where the mini-stun was lasting for ^960120ms instead of
100ms^*.
^256Chrysalis^*
^947-^* Initial ^256Heal^* increased from ^96075 to 90^*.
^947-^* Heal per second changed from ^96020/30/40/50 to 15/35/55/75^*.
^947-^* Mana cost increased from ^960100 to 100/105/110/115^*.
^256Noxious Nightcrawler^*
^947-^* Max number of wards increased from ^9601/2/3/4 to 2/3/4/5^*.
^947-^* Nightcrawler's max Movement Speed increased from ^9601000 to 2000^*.
^947-^* Cooldown decreased from ^96030 seconds to 15 seconds^*.
^947-^* Mana cost increased from ^96050 to 80^*.
^256Cleansing Wind^*
^947-^* Cast action time reduced from ^96050ms to 0ms^*.
^947-^* Cast time reduced from ^960500ms to 300ms^*.
^947-^* Radius increased from ^960350 to 350/400/450^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Nitro^*
^947-^* Base Attack Time increased from ^9601.7 to 1.85^*.
^947-^* Movespeed decreased from ^960305 to 295^*.
^256Ballistic^*
^947-^* Range decreased from ^9601100 to 1000^*.
^947-^* Damage received by all targets hit after the first target decreased from
^960100% to 75%^* of ^059Nitro^*'s Attack Damage.
^256Runaround^*
^947-^* ^256Evasion^* duration decreased from ^9602.5/3.25/4/4.75 seconds to
1.3/2.2/3.1/4 seconds^*.
^947-^* Movement Speed Slow applied to nearby enemy units changed from
^96020/25/30/35% to 30%^* at all levels.
^256HEAT Round^*
^947-^* Physical Damage after inflicting 3 shots on a target changed from
^960150/250/350 to 85/170/255 + 25/50/75%^* of ^059Nitro^*'s Attack Damage.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Nymphora^*
^256Volatile Pod^*
^947-^* Heal effect now has a ^9600.5 second^* linger time.
^256Nymphora's Zeal^*
^947-^* Stun duration rescaled from ^9600.75/1/1.25/1.5 seconds to 0.9/1.1/1.3/1.5
seconds^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Prophet^*
^256Shared Fate^*
^947-^* Cooldown increased from ^960100/80/60 seconds to 140/120/100 seconds^*.
^947-^* Mana cost increased from ^960100/150/200 to 140/245/350^*.
^947-^* Movement Speed Slow changed from a flat ^96050% Movement Speed Slow to a
50% Movement Speed Slow^* that lasts for ^9601/1.5/2 seconds^* and then tapers off
by ^9605/4/3% every 0.25 seconds^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Rally^*
^256Battle Experience^*
^947-^* Now also passively grants ^9606/12/18/24^* Attack Damage.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Riptide^*
^947-^* Base Strength decreased from ^96025 to 23^*.
^274*^* Base Damage increased by ^9602^* to compensate.
^947-^* Base Agility decreased from ^96022 to 19^*.
^947-^* Base Armor decreased from ^9603.58 to 2.5^*.
^256Watery Grave^*
^947-^* Slow duration rescaled from ^9604 seconds to 1.9/2.6/3.4/4 seconds^*.
^256In My Element^*
^947-^* Bonus Attack Damage decreased from ^96015/30/45/60 to 10/20/30/40^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Soultrap^*
^947-^* Cooldown decreased from ^96020 to 2 seconds^*.
^947-^* Recipe cost decreased from ^960700 to 600^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^947+^* Cycle 13 will finish on February 9th and rewards will be distributed by
February 12th.
^947-^* Cycle 14 starts on February 9th and will last until March 8th.
^947-^* The top 25 players on the RANKED MMR Ladder on February 9th will be
rewarded with the Trophy Avatar of this cycle. Expect these rewards by February
12th.
^947^947+^* The fourth edition of the official competitive circuit for Heroes of
Newerth is wrapping up! With the regular season coming to an end, look forward to
some off-season content before the epic conclusion at HoN Tour Season 4 World
Finals. Head over to www.hontour.com for more information.^*
^947+^* Complete your Paragon collection and solidify your bond with the Paragons.
Although the main collection is finished, some of the more elusive Paragons have
heard the call and will be joining their allies on the battlefield!
^947-^* With the regular season wrapped up, proceeds will no longer be going
towards eSports prize pools.
^947-^* Alexandrite ^059Wretched Hag^* will be in the store on Feb 17th.
^947-^* ^579Lapis Lazuli Witch Slayer^* will become available for purchase in
Merrick's shop for 600 Gold Coins on January 27th.
^947+^* Dragon Wars is a global HoN community event challenging the entire
community to achieve goals and handsomely rewarding them when they are completed.
Find out more about Dragon Wars here: ^960www.heroesofnewerth.com/dragonwars^*
^947-^* Dragon Wars ends on April 5th.
^075Bonus Gold+ Get 15% Bonus Gold on every Coin Pack in the store.^*
^947-^* Offer lasts from February 5th until February 10th.
^075Extra Silver^*
^947+^* Play HoN during the CNY and get 1.5x Silver after every game played.
^947-^* Offer lasts from February 5th until February 10th.
^077CNY Ward^*
^947+^* Log into HoN on February 8th, 9th, and 10th in order to earn the 2016
Chinese ^980New Year^* Ward for free.
^075Gold on Gold^*
^947+^* The Gold Chest will contain all Gold Collection avatars!
^947-^* Offer lasts from February 12th until February 18th.
^075Light Up My Heart^*
^947+^* Play 10 games of ^077Forests of Caldavar^* and earn ^579Lady Sita^*
^059Silhouette^*!
^947-^* Play 10 games of Ranked MM Forests of Caldavar from February 12th to
February 15th to earn Lady Sita Silhouette or 500 SC if you already own Lady Sita!
^075Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^075Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^947-^* Blitz Mode
^075Rift Wars^*
^947-^* Shuffle Pick
^077All Boots^*
^947-^* Blue flames char the ground underneath the dragon.
^077Behemoth's Heart^*
^947-^* The dragon's wing membranes turn blood red.
^077Bloodborn Maul/Sheildbreaker^*
^947-^* Spikes run along the sides of the dragon's mighty tail.
^077Elder Parasite^*
^947-^* Attack projectiles gain purple and yellow flames.
^077Insanitarius^*
^947-^* The dragon's armored scales turn gold.
^077Frostwolf's Skull^*
^947-^* Frost surrounds the dragon.
^077Soultrap^*
^947-^* Souls emit from the tips of the dragon's wings.
^077Ultor's Plate^*
^947-^* Gold spikes run along the back of the dragon.
^075Auto-Attack^*
^947-^* ^059Doctor Repulsor^* fires a pulse of fiery energy.
^256Magnetic Contraption^*
^075Base^*
^947-^* ^059Doctor Repulsor^* places a crystal bomb, which explodes on contact.
^980Upgrade^*
^947-^* Lightning effects, a crystal explosion, and crystals around the base are
added.
^256Opposite Charges^*
^075Base^*
^947-^* A swirling crystal vortex appears that draws the target in.
^980Upgrade^*
^947-^* Various lightning effects are added.
^256Electric Frenzy^*
^075Base^*
^947-^* Body effect: Blinking red lights are added to the back of the little ships
flying around as well as a lightning chain.
^947-^* Attack: ^059Doctor Repulsor^* throws a brighter, larger, red projectile
that has a large impact.
^980Upgrade^*
^947-^* Body Effect: Various lightning effects are added.
^947-^* Attack: An impact pulse and crystal explosion are added.
^256Ludicrous Speed^*
^075Base^*
^947-^* ^059Doctor Repulsor^* leaves a red trail as he travels at lightning speed.
^980Upgrade^*
^947-^* More lightning is added.
^947-^* Using the Courier and using skills and items that do not interrupt your
channeling no longer breaks your hero's Hold Position command.
^947-^* The ^980Dazzling Paragon^* chat color now displays underneath the Jackpot
chat color and above the Glowing Gold chat color.
^947-^* The following cast range indicators no longer display when hovering over
the skill icons:
^274*^* ^059Deadlift^*'s ^256Resurrection^*
^274*^* ^059Skrap^*'s ^256Unleash Vorax^*
^274*^* ^059Riptide^*'s ^256Eye of the Storm^*'s ^256Turn^* sub-skill
^274*^* ^059Sir Benzington^*'s ^256Kingsfall^* (ultimate skill, boosted by
^077Staff of the Master^*)
^274*^* ^059Tundra^*'s pets' ^256Patrol^* skills
^947-^* The following announcer packs now have audio lines for the start of a game:
^274*^* Pimp
^274*^* Paragon
^274*^* Surfer
^059Accursed^*
^947-^* ^256Flame Consumption^* no longer displays a cast effect type.
^059Kane^*
^947-^* ^579Septar^* Kane's ^256Waylay^* state on enemies no longer shows its
incorrect textures.
^059Nitro^*
^947-^* ^256Ballistic^* now works properly if the first target hit by the
projectile has ^077Void Talisman^* active and Nitro has ^077Harkon's Blade^*
active.
^947-^* Ballistic now only grants a maximum of 1 charge to its Attack Speed buff
state if an instance of a projectile hits more than 1 enemy hero.
^947-^* ^256Divide & Conquer^* no longer deals 2x its Bonus Damage to the first
target hit by Ballistic.
^059Voodoo Jester^*
^947-^* ^256Spirit Ward^* now displays its cast effect type as Physical.
^077Daemonic Breastplate^*
^947-^* Effects rescaled & tweaked to be similar to that of Sol's Bulwark.
^274*^* This makes the effect display properly on certain buildings like the
^900Hellbourne^* Melee Barracks.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^980Version 3.8.2^*
-------------
^98026 January 2016^*
^059Artesia^*
^947-^* Base Agility increased from ^96015 to 18^*.
^947-^* Agility gain per level increased from ^9601 to 2^*.
^947-^* Intelligence gain per level reduced from ^9603 to 2.8^*.
^256Arcane Missile^*
^947-^* Magic Damage increased from ^960115/135/155/175 to 125/150/175/200^*.
^947-^* ^256Heal^* increased from ^96030/40/50/60 to 40/50/60/70^*.
^256Dance of Death^*
^947-^* Duration increased from ^9603/4/5/6 seconds to 4.5/6/7.5/9 seconds^*.
^947-^* Now also grants 1000 clearvision while channeling.
^947-^* ^256Arcane Missile^* projectiles now travel twice as fast if fired while
channeling.
^274*^* Total distance traveled still the same.
^256Arcane Bolts^*
^947-^* Magic Damage per bolt increased from ^9608/12/16/20 to 15/20/25/30^*.
^947-^* ^256Heal^* per bolt increased from ^9605/7/9/11 to 9/12/15/18^*.
^947-^* Cooldown reduced from ^9601 to 0.2 seconds^*.
^947-^* Now retains the fast bolt firing speed after ^256Dance of Death^* ends
until no bolts are left.
^274*^* This applies even after casting other abilities.
^059Sand Wraith^*
^256Mirage^*
^947-^* Cooldown rescaled from ^960130/105/80 seconds to 130/120/110 seconds^*.
^059Skrap^*
^256Scavenge^*
^947-^* ^256Heal^* for Vorax per Morsel decreased from ^96030/60/90/120 to
15/35/55/75^*.
==^960 Community ^*==
^947+^* Cycle 13 will finish on February 9th and rewards will be distributed by
February 12th.
^947-^* Cycle 14 starts on February 9th and will last until March 8th.
^947-^* The top 25 players on the RANKED MMR Ladder on February 9th will be
rewarded with the Trophy Avatar of this cycle. Expect these rewards by February
12th.
^947+^* The fourth edition of the official competitive circuit for Heroes of
Newerth continues! With a multi-divisional format, there are opportunities for both
amateurs and professionals in HoN Tour. Grab your friends and head over to
^960www.hontour.com^* for more information.
^947+^* Show your support for HTS4 and get your Paragon avatars from Plinko today!
25% of all proceeds collected will go directly to competitive HoN eSports!
^947-^* Carnelian ^059Behemoth^* enters Plinko on January 27th.
^947-^* Lapis Lazuli ^059Witch Slayer^* will become available for purchase in
Merrick's shop for 600 Gold Coins on January 27th.
^075Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^075Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^075Rift Wars^*
^947-^* Shuffle Pick
^256Chain Reaction^*
^075Base:^*
^947-^* Upon casting, a thorned sigil appears on the floor of the targeted area.
^947-^* Small shards of crystal with chains and spiritual energy shoot out from the
center, entangling in the air before returning to the center.
^980Upgrade^*:
^947-^* When the thorned sigil appears, tormented souls rise from the ground and
disappear.
^947-^* The sigil is surrounded by crystals that pierce the ground in the
parameter.
^947-^* The chains attached to the crystal cluster are crystalline and vary in hue
from green to purple.
^256Impalement^*
^075Base:^*
^947-^* Sharp crystals pierce the ground and shoot up around ^059Torturer^*,
terminating into an explosion of shards.
^947-^* Beams of purple light flood through the cracks made by the crystals, then
fade away.
^980Upgrade^*:
^947-^* Crystals still pierce the ground from beneath, but upon expiring, they
explode into shards and release a tortured soul into the air and a small wave of
rolling mist that disperses shortly.
^256Agonizing Bonds^*
^075Base:^*
^947-^* Crystalline chains bind and pull enemies together, drawing blood from each.
^947-^* Upon their expiration, the chains explode into crystal shards that fall to
the ground.
^980Upgrade^*:
^947-^* Glowing crystalline chains bind and pull enemies together, leaving behind a
thorned sigil and drawing blood.
^947-^* Upon their expiration, the chains explode into crystal shards and release
tormented souls.
^256Torment^*
^075Base:^*
^947-^* Pulses of spiritual energy and crystalline chains flow outward from
^059Torturer^*.
^947-^* On impact, chains snake their way around and upward from the target.
^980Upgrade^*:
^947-^* Pulses of spiritual energy, crystals, and crystalline chains flow outward
from Torturer.
^947-^* Around him, tormented souls fly upward from the ground.
^947-^* On impact, the chains snake their way around and upward from the target
along with tormented souls.
^904New ^*^980Paragon^* ^059Puppet Master^* Avatar: Topaz ^059Puppet Master^*
^947^947-^* The wisdom of eons is encased within the topaz crystals growing upon
this Paragon, who uses the acuity of the gems to discern the greatest fears and
weaknesses of those responsible for the catastrophic damage upon Newerth. When the
topaz manifests an enemy's mortal terror and uses it to destroy their psyche, the
flesh is a simple afterthought.^*
^256Puppeteer's Hold^*
^075Base:^*
^947-^* ^059Puppet Master^*'s weapon appears above the target's head, attached to
their body with strings
^980Upgrade^*:
^947-^* The puppet strings glow and emit energy and topaz crystals.
^256Puppet Show^*
^075Base:^*
^947-^* A hand appears above the target's head, attached to their body with
strings.
^980Upgrade^*:
^947-^* The hand and puppet strings glow and emit energy and topaz crystals.
^256Whiplash^*
^075Base:^*
^947-^* ^059Puppet Master^*'s weapon gains a green trail on attack.
^947-^* Green sparks appear upon impact.
^980Upgrade^*:
^947-^* The weapon trail includes golden streaks and crystals.
^947-^* Crystals and a green explosion appear on impact.
^256Voodoo Puppet^*
^075Base:^*
^947-^* A topaz crystal puppet appears, connected to the enemy with strings.
^980Upgrade^*:
^947-^* The topaz crystal puppet and strings glow and emit crystals.
^947-^* The puppet gains extra crystals above its shoulders.
^947^947-^* When the time for battle arrives, Nian Guardian Kinesis dresses in her
red warrior robes and surrounds herself with burning explosives to thwart the
ferocious Nian. Knowing the beast likes to skulk behind trees before attacking
unwary villagers, she mastered the ability to rip trees from the ground and hurl
them at the Nian, driving it away for another year, but hopefully forever.^*
^947-^* ^077Capture the Flag^*'s ^900Hellbourne^* neutral camp now properly spawns
1 ^579Minotaur^* and 2 ^579Goatar^*s for the ^579Minotaur^* camp.
^947-^* ^077Ward of Sight^* & ^077Ward of Revelation^* no longer regenerate
^256Heal^*th (e.g. from sources like your ally well).
^947-^* ^579Alchemist Ogre^* no longer displays certain visual effects as
abnormally large effects (e.g. Sol's Bulwark aura).
^947-^* Fixed multiple map tiles where they were incorrectly granting the "^256In
My Element^*" skill benefits to ^059Riptide^*.
^947-^* Pathfinding has been improved when using ranged attacks or abilities. All
units will now walk up to obstacles if they have enough range to attack or cast
through them, rather than always attempting to go around them.
^059Aluna^*
^947-^* ^256Emerald Lightning^* now properly displays its initial beam link effect
between Aluna & the primary target.
^059Electrician^*
^947-^* ^256Static Grip^* now grants sight of the target while active.
^059Empath^*:
^947-^* ^256As One^* cooldown is now properly reduced in ^077Blitz Mode^*.
^059Engineer^*
^947-^* ^256Spider Mines^* will now deal their intended damage independent of the
choice of alternate avatars.
^059Forsaken Archer^*
^947-^* No longer shows the global area of effect indicator when hovering over
^256Call of the Damned^*.
^059King Klout^*
^947-^* Hero icon is now properly displayed in the Recently Played Heroes section
of a player's statistics window.
^059Madman^*
^947-^* ^256Gash^* sounds will no longer be excessively loud if it affects a large
number of enemy units at the same time.
^059Moraxus^*
^947-^* ^579Axia^*'s portrait is now centered properly.
^059Nitro^*
^947-^* No longer infinite loops ^256Sticky Bomb^*'s explosion until death if
affected by ^059Witch Slayer^*'s ^256Miniaturization^*.
^947-^* The top part of the Nitro model will no longer remain in the game if Nitro
has been terminated from a match.
^059Pearl^*
^947-^* Double-Activating ^256Asphyxiate^* will cast it on yourself now.
^947-^* Casting Asphyxiate on a Magic Immune ally unit now properly applies its
effects.
^059Plague Rider^*
^947-^* ^579Olympic Pegasus^* no longer has grainy & super sparkly textures.
^059Pollywog Priest^*
^947-^* ^256Tongue Tied^* now grants sight of the target while active.
^077Arclight Crown^*
^947-^* Lightning visual now appears properly on the creep when attacking a creep
as the primary target.
^077Null Stone^*
^947-^* No longer has a swirling teapot model inside the blue sphere.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^980Version 3.8.1^*
-------------
^98012 January 2016^*
== ^960Design^* ==
== ^960Community^* ==
= ^075Player Appreciation^* =
^947+^* Continuing with our Player Appreciation here are the new set effects that
will be going into this patch. Remember, since we are changing/adding effects to
some of our older sets, all of the avatars associated with the changed sets will
become available for a short period of time (yes, even Golds, EAs, and Debuts).
^947+^* Cycle 12 will finish on ^960January 12th^* and rewards will be distributed
by ^960January 15th^*.
^947-^* Cycle 13 starts on ^960January 12th^* and will last until ^960February
9th^*.
^947-^* The top 25 players on the RANKED MMR Ladder on ^960January 12th^* will be
rewarded with the Trophy Avatar of this cycle.
^947+^* The fourth edition of the official competitive circuit for Heroes of
Newerth continues! With a multi-divisional format, there are opportunities for both
amateurs and professionals in HoN Tour. Grab your friends and head over to
^960www.hontour.com^* for more information.
^947+^* Show your support for HTS4 and get your Paragon avatars from Plinko today!
25% of all proceeds collected will go directly to competitive HoN eSports!
^947-^* ^579Alexandrite Paragon Wretched Hag^* entered Plinko on ^960January 6th^*.
^947-^* ^579Sapphire Paragon Revenant^* will become available for purchase in
Merrick's shop for 600 Gold^* Coins on ^960January 6th^*.
^075Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^075Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^075Devo Wars^*
^947-^* Force Pick
== ^960New Content^* ==
= ^075The Paragons^* =
^947+^* The Paragons are a faction of ancient, elemental guardians from the
isolated Isle of Argentia. They embody the wisdom, emotion, and power of the earth,
and the flesh of each Paragon has been overtaken by veins of crystals that hold a
strong connection to the planet. They have refused to enter the wars among Man,
Beast, and Daemon for fear that if captured, their bodies could be used as conduits
to feed death and corruption directly into the earth.
But with King Jeraziah driven to the brink of his faith and needing someone to
counter the self-righteous destruction of the URSA Corps, he summons The Paragons,
knowing that once they see the state of Newerth they will be forced to join the
fight against the Hellbourne as well.
^980Paragon Upgrades^*
^947+^* Each Paragon avatar can be upgraded up to 5 times by acquiring upgrades.
^947+^* Upgrades will become available in the Paragon Chest in Plinko after you own
the respective Paragon Avatar.
^256Fissure^*
^075Base:^*
^947-^* The fissure sparks and smokes with an orange glow.
^075Upgrade:^*
^947-^* Giant red and glowing carnelian crystals are added to the fissure.
^256Enrage^*
^075Base:^*
^947-^* A plume of smoke and cracks spread out from Carnelian Behemoth.
^075Upgrade:^*
^947-^* Glowing carnelian crystals are added to the ground around Carnelian
Behemoth.
^256Heavyweight^*
^075Base:^*
^947-^* A ring of energy spreads out from Carnelian Behemoth whenever spells
are cast.
^075Upgrade:^*
^947-^* Glowing carnelian crystals and crystal dust explode from Carnelian
Behemoth.
^256Shockwave^*
^075Base:^*
^947-^* Carnelian Behemoth creates a massive crater with flames, sparks and
smoke.
^075Upgrade:^*
^947-^* Glowing carnelian crystals explode from the impact and are added to the
crater.
= ^075URSA Corps^* =
= ^075Steamworks^* =
= ^075Hell's Keep^* =
= ^075A.R.M.S. =
= ^075Hotshot Heroes^* =
= ^075POGs^* =
^947-^* Health bars are now positioned properly for 21:9 screen resolutions.
^947-^* ^075Blitz Mode^* state tooltip now shows the +100% Attack Damage string.
^947-^* ^077Lightbrand^* and its related items (^077Frozen Light^*, ^077Searing
Light^*, ^077Grimoire of Power^* and ^077Dawnbringer^*) will no longer override the
passive damage boost on your next autoattack if you use a spell/item with a lower
mana cost than your last spell/item usage.
^947-^* ^077Refreshing Ornament^*, ^077Abyssal Skull^*, ^077Sol's Bulwark^* and
^077Daemonic Breastplate^* now have toggle sounds identical to the toggle sound of
^077Ring of the Teacher^*.
^947-^* ^077Nome's Wisdom^* no longer shows its cooldown field.
^059Armadon^*
^947-^* ^256Spine Burst^* visuals now match the actual radius of the skill.
^059Artesia^*
^947-^* ^256Arcane Missile^* will now properly home in on ally heroes who are
stealthed.
^059Demented Shaman^*
^947-^* ^579POG Demented Shaman^*'s model size is now the same as the default
avatar's model size in the avatar selection window.
^059Deadlift^*
^947-^* ^256Onslaught^* no longer forces ElitePets to attack ^256Onslaught^*'s main
target.
^274*^* Currently Vorax, Booboo and Boris are considered ElitePets.
^059Ellonia^*
^947-^* When boosted by ^077Staff of the Master*, ^256Absolute Zero^*'s return
projectile now properly applies the damage and stun duration of a level-4 Flash
Freeze.
^059Empath^*
^947-^* ^579Lust Empath^*'s attack sounds and ability cast sounds now play properly
when ^256As One^* is leveled and/or upgraded.
^059Gauntlet^*
^947-^* ^579Polyphemus^*' ^256Grapple^* projectile model size is no longer
abnormally large.
^947-^* Polyphemus' hand model for ^256Gauntlet Blast^* is no longer abnormally
large on the opponent when they are stunned, or if Polyphemus travels with it when
having ^077Staff of the Master^* in his inventory.
^059Legionnaire^*
^947-^* ^256Decapitate^* impact tooltip now displays properly for Mercenary
^059Legionnaire^* when he is on the Hellbourne team.
^947-^* Decapitate (when boosted by ^077Staff of the Master^*) will now refresh
Legionnaire's other skill cooldowns properly if it is used to kill Nitro's Mauser.
^947-^* ^579Mercenary Legionnaire^* now plays his voice clip properly when he has
^077Staff of the Master^* in his inventory.
^059King Klout^*
^947-^* ^256Goblin Toss^* minions no longer block neutral camps.
^947-^* ^256Conscription^* now properly cancels ^077Homecoming Stone^*'s
channeling.
^947-^* ^256Parade of Power^* now has an icon when you hover over it on the
minimap.
^059Moira^*
^947-^* The real ^059Moira^* now loses the appropriate amount of mana when the
mimic from ^256Ephemeral Forge^* casts a spell.
^274*^* Fix also applies for ^075Blitz Mode^*.
^947-^* Using items on the ^256Ephemeral Forge^* mimic now subtracts the
appropriate amount of mana from the real ^059Moira^*.
^059Moraxus^*
^947-^* Cooldown tooltip value for ^256Matraxe^* is now properly displayed when
^077Staff of the Master^* is obtained.
^059Nitro^*
^947-^* Mauser now properly plays his walk animation while hexed (e.g. ^059Pollywog
Priest^*'s ^256Morph^*).
^059Nymphora^*
^947-^* ^579Beelzebub Nymphora^* no longer displays white textures for Mac or Linux
operating systems.
^059Oogie^*
^947-^* ^579Boogie Oogie^*'s Conflagration sounds no longer become muted when a
Courier notification occurs.
^059Pollywog Priest^*
^947-^* ^579Classic Pollywog Priest^* now properly plays a cast sound for
^256Morph^*.
^059Puppet Master^*
^947-^* ^256Voodoo Puppet^* no longer deals DoT damage to the target if ^256Voodoo
Puppet^* takes non-DoT damage.
^274*^* This means that spells like ^059Succubus^*' ^256Mesmerize^* will no
longer block non-DoT damage taken from ^256Voodoo Puppet^*.
^059Rally^*
^947-^* ^579Bogatyr Rally^*'s and ^579Savior Rally^*'s ^256Demoralizing Roar^*
visuals now match the actual radius of the skill.
^059Sand Wraith^*
^947-^* ^256Mirage^*'s disarmed state icon is no longer visible on illusions when
they cannot attack (1 second after the skill activation).
^059Skrap^*
^947-^* ^256Scavenge^* now has a 1-second cooldown after you toggle it off.
^274*^* This prevents spamming the skill to get a heal rate higher than what
is intended.
^077Witch Slayer^*
^947-^* ^579Pimp Slayer^*'s ^256Graveyard^*, ^256Power Drain^* and ^256Silver
Bullet^* have received visually enhanced effects!
^274*^* ^256Graveyard^*'s gravestones were replaced with golden dollar signs
and a pimp cane in the middle.
^274*^* ^256Power Drain^* has some gold coins trailing from the beam.
^274*^* ^256Silver Bullet^*'s projectile trail is gold instead of blue.
^274**^* Credit to ^633firemanash^* for his contributions!
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^980Version 3.8.0^*
-------------
^98015 December 2015^*
== ^960Design^* ==
= ^075Hero Balance^* =
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Arachna^*
^947+^* Arachna's Precision was simply dealing too much damage. These changes will
bring the damage more in line, allowing Arachna to be less burst-centric.
^256Precision^*
^947-^* Minimum Bonus Attack Damage percentage dealt reduced from ^96010% ^* to
^960 5%.^*
^947-^* Maximum Bonus Attack Damage percentage dealt reduced from ^96040/60/80/100%
^* to ^960 20/40/60/80%.^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Artesia^* (Rework)
^947+^* Artesia has had a problem with overlap since her inception. Her global
ultimate and a playstyle that only promoted constantly pumping out damage onto a
target made her similar to heroes like Bombardier or Thunderbringer. The following
rework will allow Artesia to choose to be a solid damage dealer or a strong healer
at a moment's notice, giving her more depth and more appeal in a wider variety of
lineups.
^256Arcane Missile^*
^947-^* Cooldown rescaled from ^9605/4/3/2 seconds ^* to ^960 4/3.5/3/2.5
seconds.^*
^947-^* Damage rescaled from ^960100/140/180/220 ^* to ^960 115/135/155/175^*.
^947-^* Homing strength of missiles has been increased from ^9600.07 ^* to ^960
0.12^*.
^947-^* Explosion radius increased from ^960150 ^* to ^960 200^*.
^947-^* Mana cost rescaled from ^96090/95/100/105 ^* to ^960 80/90/100/110^*.
^947-^* This ability now has a second mode.
^947-^* While in Healing Mode, this ability targets allies instead of enemies,
healing them for ^96030/40/50/60^* Health. Cooldown and mana cost while in this
mode are cut in half.
^274*^* More details on how to activate this mode below.
^256Dance of Death^*
^947-^* Reworked
^947-^* Activate to channel for up to ^9603/4/5/6^* seconds.
^947-^* While channeling, you gain unit-walking and can move and use items and
abilities without interrupting the channel. You are disarmed during the channel.
^947-^* While channeling, you gain a charge of Arcane Bolts every
^9600.4/0.35/0.3/0.25^* seconds and allows Arcane Missile to travel through creeps.
^947-^* The channel stops if you get Stunned, Silenced, or use the ability again.
^274*^* ^960100/110/120/130^* mana cost, 10 second cooldown. Cooldown starts
only after the channel stops.
^256Arcane Bolts^*
^947-^* This ability is now available at the start. Releases no bolts until leveled
up.
^947-^* Can now be activated to switch into Healing Mode. Can be swapped back and
forth between its primary mode (Damage Mode) and Healing Mode.
^947-^* While in Healing Mode, ^256Arcane Bolts^* will be fired at allies instead
of enemies, healing them.
^274*^* This changes the effects of ^256Arcane Missile^* as well.
^947-^* Increased the amount of bolts granted for each spell cast from ^9602 ^* to
^960 4^*.
^947-^* Damage reduced from ^96025/40/55/70 ^* to ^960 8/12/16/20^*, Heal is
^9605/7/9/11.^*
^947-^* Range increased from ^960700 ^* to ^960 800^*.
^947-^* Bolts release interval decreased from ^9600.8 seconds ^* to ^960 0.4
seconds.^*
^256Essence Projection^*
^947-^* After placement, the skill can now be activated again to move the
Projection to a new location on an 8 second cooldown (25 mana cost).
^274*^* Goes on a 5 second cooldown if the Projection takes damage.
^947-^* No longer global, range reduced to 800.
^947-^* Mana cost reduced from ^960200/300/400 ^* to ^960 150^*.
^947-^* Aura Regeneration is now separate. You now only get the Mana Regeneration
(^96020/30/40^*) in Damage Mode or only Health Regeneration in Healing Mode.
^947-^* Aura radius increased from ^960600 ^* to ^960 900^*.
^947-^* Cooldown reduced from ^96090/75/60 seconds ^* to ^960 60 seconds.^*
^059Behemoth^*
^947+^* Behemoth has always been a staple as a support, suicide or counter
initiator. The damage on Shockwave has always been a bit over the top in term of
numbers, and this is just a small way of tweaking a hero that has one amazing kit.
^256Shockwave^*:
^947-^* Damage from bonus shockwaves reduced from ^96035/45/55 ^* to ^960
25/35/45^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Berzerker^*
^947+^* Something small to make ^256Strength Sap^* slightly more appealing to
assist his farm.
^256Strength Sap^*:
^947-^* Damage to creeps increased from ^96020/0.5^*s to ^96025/0.5^*s.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Bombardier^*
^947+^* This change is aimed at giving back Boom Dust its presence as a single
target effect, while still keeping an area of effect focus.
^256Boom Dust^*
^947-^* Will now apply two charges to a single target if only one target is hit.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Bubbles^*
^947+^* A nice tweak to ^059Bubbles^* to allow ^256Kelp Field^* to improve and
maintain its effectiveness into the late game.
^256Kelp Field^*
^947-^* Cooldown lowered from ^960115/100/85 ^* to ^960 100/90/80 seconds.^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Circe^*
^947+^* A very simple tweak to an ability that was under-performing.
^256Entrapment^*
^947-^* Immobilize duration increased from ^9601.5/2/2.5/3 seconds ^* to ^960
2/2.5/3/3.5 seconds.^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Deadlift^*
^947+^* Deadlift is a monster pusher, but currently he is also over the top in
terms of hero harassment and damage. We wanted to tone down some of the things he
was too good at, while allowing Resurrection to shine as one of the unique
abilities in HoN.
^256Death Grip^*
^947-^* Channel duration reduced from ^9604.6 ^* to ^960 4.5 seconds.^*
^947-^* Missile speed decreased from ^960700 ^* to ^960 600. As a result, its max
travel distance was decreased from 3300 ^*.
^256Onslaught^*
^947-^* Increased the target radius (creeps affected around the target) from
^960700 ^* to ^960 700/800/900/1000^*.
^274*^* This change makes it so that your creeps from The Dead Shall Rise will
be within range most of the time. Otherwise, your own creeps on the edge of
Onslaught's cast range would not be affected.
^947-^* Damage on creeps affected changed from "enemy creeps only deal 30% of
damage" to "all units affected only deal 50% of damage against heroes."
^947-^* Attack Speed bonus reduced from ^96020/50/80/110 ^* to ^960 0/25/50/75^*.
^256Resurrection^*
^947-^* Now has 2 charges. Gains 1 charge every 120 seconds.
^947-^* Now revives the target with ^96050/60/70%^* of Health and Mana (decreased
from ^96050/75/100%^*).
^947-^* Heroes that die with the Death Protection state (the 30 second state which
prevents them losing gold upon death) no longer leave a Gravestone.
^947-^* Cooldown reduced from ^960140 ^* to ^960 5 seconds.^*
^947-^* You can now target ally hero portraits in the top left.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Deadwood^*
^947+^* Another realignment change after the last patch. His numbers are good and
people are picking him in different lineups but the overall damage output was
slightly off. This change will adjust his power level slightly, but still allows
him to fulfill his staple ganker role effectively.
^256Willowmaker^*
^947-^* Reduced flat Physical Damage from ^960250/475/725 ^* to ^960 200/400/600^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Defiler^*
^947+^* The new Staff of the Master effect has gone over very well and it is really
allowing Defiler to shine in all brackets of play. However, the potential of the
hero was too high in regards to both kill and push power. As more players figure
out her new talents, we want to make sure it does not go overboard.
^256Unholy Expulsion^*
^947-^* Secondary activation (from ^077Staff of the Master^*) cooldown increased
from 6 seconds ^* to ^960 10 seconds.^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Electrician^* (Redesign)
^947+^* Electrician has always lacked a few tools to excel into the mid game, and
without his mid game, his late game was non-existent. With this redesign of Static
Grip, we wanted Electrician to be a real threat to locking someone down. This hero
fits a unique niche in our game as the "purge hero"; with these changes, his
baseline has improved much like what we did with Lord Salforis in the last patch.
^256Static Grip^*
^947-^* ^059Electrician^* can now act freely while ^256Static Grip^* is active.
^947-^* Static Grip is cancelled if Electrician is Stunned, Silenced, if the link
state is purged from the target, or if the distance between Electrician and the
target exceeds 700 units.
^947-^* Max duration decreased from ^9602.5/3.25/4/4.75 seconds ^* to ^960
2/2.6/3.2/3.8 seconds.^*
^947-^* Magic Damage adjusted from ^96020/40/65/80 per second ^* to ^960
20/40/60/80 per second.^*
^256Electric Shield^*
^947-^* Power of the shield changed from ^9600.5/0.6/0.8/1.33^*x to
^9600.75/0.95/1.15/1.35^*x of Mana spent.
^256Energy Absorption^*
^947-^* Mana drain increased from ^9603/6/9/12% ^* to ^960 8/10/12/14% of the
target's mana pool.^*
^256Cleansing Shock^*
^947-^* Now chains to ^9600/1/2^* additional nearby targets without the need of a
^077Staff of the Master^*.
^947-^* ^077Staff of the Master^* effect removed (for now)
^947-^* Cooldown changed from ^96012/8/4 seconds ^* to ^960 9 seconds at all
levels.^*
^947-^* Mana cost increased from ^96025 ^* to ^960 25/35/45^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Glacius^*
^947+^* You knew it, we knew it, ^256Chilling Presence^* needed a small nerf.
^256Chilling Presence^*:
^947-^* Max mana granted reduced from ^96050/100/150/200 ^* to ^960
40/80/120/160^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Hellbringer^*
^947+^* Hellbringer has remained on the top of the win charts for a while, and it
was mainly due to the strength of Malphas. It was our firm belief that Malphas
being strong and the centerpiece of Hellbringer was okay due to how easily you can
counter Malphas with Nullfire Blade. Even with Nullfire Blade, Malphas was doing
too much damage in most cases, so we have toned him down. We have also readjusted
Hellbringer's stats to make him more level dependent until level 11.
^947-^* Base Intelligence lowered from ^96024 ^* to ^960 20^*.
^947-^* Intelligence gain increased from ^9602.9 ^* to ^960 3.3^*.
^947-^* Move Speed lowered from ^960295 ^* to ^960 290^*.
^947-^* Base Damage increased from ^96042-52 ^* to ^960 47-57^*.
^256Summon Malphas^*
^947-^* Total Magic Damage dealt by the Damage-over-Time (DoT) portion from the
initial cast reduced from ^96060/120/180 ^* to ^960 50/100/150^*
^075Malphas:^*
^947-^* ^256Immolate^* Magic Damage per second decreased from 25/50/75 ^* to ^960
20/40/60^*.
^947-^* ^256Burning Sword^* bonus Attack Speed decreased from ^96025/50/75 ^* to
^960 20/40/60^*.
^947-^* ^256Fire Bomb^* removed and replaced with ^256Destruction^*. Passively
grants Malphas ^96050/75/100%^* bonus Damage against structures.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Madman^*
^947+^* Madman is effective in spamming spells and auto-attacks, these changes will
allow Gash to be used to full effect in both spells and attacks. We also buffed the
Staff of the Master effect a bit to make it a more desirable pickup.
^256Gash^*
^947-^* Now increases both attack and spell damage dealt to targets by
^059Madman^*.
^947-^* Is now applied before any non-DoT Damage.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Midas^*
^947+^* This hero is great and with a little love, we pushed him to the top and is
now one of the premiere suicides in our game. Now is the time to tone him down a
bit and keep him on top, but allow players more time to react and take him down
when needed.
^256^256Elemental Warp^*:
^947-^* Cast action time increased from ^960400ms ^* to ^960 500ms.^*
^256Transmute^*:
^947-^* Bonus Attack Damage reduced from ^96040/80/120 ^* to ^960 30/70/110^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Monkey King^*
^947+^* Monkey King is a source of large joys and large frustrations. In the past,
we wanted to try to keep the hero enjoyable to play but reduce a lot of his
frustrations to play against. We did successfully lower some of his frustrations,
but he fell off a little in the process. These changes are aimed at giving him a
little more mobility in the mid game and a small boost to his farm and kill
potential.
^256Illusive Dash^*
^947-^* Now deals ^96015/20/25/30^* damage in addition to your Attack Damage.
^256Flying Nimbus^*
^947-^* Bonus Movement Speed while not taking damage increased from ^96010/15/20%
^* to ^960 10/20/30%.^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Moon Queen^*
^947+^* This is a followup buff from the previous aura change to make sure a
classic hero like Moon Queen does not fall off the scene. Her ultimate can provide
a lot to a team fight and even more to a 1v1 gank in the jungle. However, as
players got better, they have adapted nicely to mitigating the damage of Moon
Finale. An increase in the number of beams allows for more of a team fight presence
and give Moon Queen an extra chance to snag a kill. The scaling on Multi-strike was
unnecessary and this change will open up Moon Queen to another option in her skill
build.
^256Multi-Strike^*
^947-^* Damage penalty per bounce lowered from ^96040/35/30/25 ^* to ^960 25% at
all levels.^*
^256Moon Finale^*
^947-^* Number of beams increased from ^9604/7/10 ^* to ^960 5/8/11^*.
^947-^* Number of beams when boosted by ^077Staff of the Master^* increased from
^9604/8/12 ^* to ^960 5/9/13^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Pestilence^*
^947+^* While Pestilence is a strong initiator, he provides a team much of what
other initiators do. Here is a quality-of-life change for Pestilence while we look
at what we can do in further patches to separate him more from other initiators,
and allow him to stand apart as a hero pick.
^256Flight^*
^947-^* Cooldown reduced from ^96045 seconds ^* to ^960 45/40/35/30 seconds.^*
^256Swarm^*
^947-^* Backswing reduced from ^9600.9 seconds ^* to ^960 0.3 seconds.^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Pollywog Priest^*
^947+^* Pollywog Priest stands on his own as a great 1v1 hero, initiator and solo
mid hero. However, his solo mid presence has fallen off and we have not seen him
much in competitive play. A small quality-of-life change to Electric jolt will
allow him to be slightly less level dependent, and opens him up slightly more to be
played in a non-solo role.
^256Electric Jolt^*
^947-^* Magic Damage increased from ^96075/150/225/300 ^* to ^960
105/170/235/300^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059^059Prisone* 945^*
^947+^* Prisoner 945 is the king of single target restrain, and with the option of
more restrain coming into Newerth, we want to make sure Prisoner will always be the
go-to hero for single target Restrain.
^256Shackled^*
^947-^* Duration increased from ^9603.5/4/4.5/5 ^* to ^960 3/5/7/9 seconds.^*
^947-^* Attacks it takes to kill lowered from ^9603 ^* to ^960 2^*.
^947-^* Damage per Second lowered from ^96020/24/28/32 ^* to ^960 20^* to
compensate for the longer duration.
^274*^* Total damage over the duration changed from ^96070/96/126/160 ^* to
^960 60/100/140/180^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Pyromancer^*
^947+^* A cult classic and great all around hero for the veteran HoN player or
someone just starting out. A small increase in his Dragonfire radius will allow for
better setups.
^256Dragonfire^*
^947-^* Radius Increased from ^960200 ^* to ^960 225^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Skrap^*
^947+^* Skrap is a newer addition to the game and we are still assessing his place
in Newerth. The first thing we noticed about the hero was that the Morsel pickup
just wasn't impactful enough. The hero revolves around this mechanic and it seemed
like you were always shy of what you needed. The Scavenge changes will allow for
more Morsels and less tediousness in gathering them. Vorax is strong and with more
Morsels in the game, he will be even stronger. With the changes to towers in the
last patch, we want to make sure that this hero (who is already winning a
significant amount) does not become too dominant.
^256Scavenge^*
^947-^* Morsel consumption rate and healing rate decreased from ^9601 Morsel every
0.5 seconds ^* to ^960 1 Morsel every second.^*
^947-^* Special Morsels spawn chance increased from ^9605 ^* to ^960 10%.^*
^947-^* Charges granted by Special Morsels increased from ^9603 ^* to ^960 5^*.
^947-^* The healing for Vorax is increased from ^96015/30/45/60^* Health to
^96030/60/90/120^* Health per Morsel.
^947-^* The bonus damage for Vorax is increased from ^9601/1.5/2/2.5 ^* to ^960
2/3/4/5^* per Morsel.
^947-^* Morsel pickup radius increased from ^960120 ^* to ^960 170^*.
^256Unleash Vorax^*
^947-^* Base Attack Damage reduced from ^960120/150/180 ^* to ^960 100/120/140^*.
^947-^* Vorax's base MS increased from ^960275 ^* to ^960 325^*.
^947-^* Vorax now gains + 5 Movement Speed every 5 minutes.
^274*^* This matches his Movement Speed with the lane creeps whenever they
upgrade their Movement Speed every 5 minutes.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Slither^*
^947+^* Slither's role as a Magic Damage-over-Time (DoT) hero was always outshone
by heroes that have more Magic Damage burst than he does. By increasing his pushing
capabilities and extending the threat of his Magic DoT spells through buffs on his
Toxin Ward, Slither's DoT spells will eat away at enemy heroes if team fights drag
on for a longer period of time.
^256Toxin Ward^*
^947-^* Charge refresh timer decreased from ^9605 seconds ^* to ^960 3 seconds.^*
^947-^* Every time the ward deals damage, all of Slither's debuffs have their
duration increased by 1 second on the attacked target.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^256Charging Strikes^*
^947-^* Cooldown increased from ^96015/13/11/9 seconds ^* to ^960 20/18/16/14
seconds.^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Tremble^* (Rework)
^947+^* Tremble has seen many changes over the years. We have tried to refocus him
in an attempt to make him competitive. We have tried making Terrormounds not so
frustrating to play against, but still provide Tremble with a solid play-style and
advantage. After some long discussions with the competitors, it is our firm belief
that having a hero with a double-attack is just simply too difficult to balance
with items like Brutalizer and Thunderclaw. This isn't to say we cannot have an
ability like this in the game - but if we did, the double-attack would be the
centerpiece of the hero and will most likely be on a ranged hero. This rework to
Impalers is to bring back some old school lane dominance and emphasize his play-
style of attacking down one target at a time.
^256Dark ^256Swarm^*^*
^947-^* Physical Damage per second decreased from ^96020/30/40/50 ^* to ^960
10/20/30/40^*.
^256Terrormounds
^947-^* Targeting mechanic changed from target position to self position.
^256Impalers^* Reworked
^947-^* Gain 10 bonus Attack Damage and a 10% slow per stack of Impalers to the
target when auto attacking an enemy unit for 2.5 seconds.
^274*^* ^256^256Impale^*rs^* can stack ^9601/2/3/4^* times and grants 10% slow
per stack (total 40%) and 10 Attack Damage (^96010/20/30/40^*).
^256Hive Mind^*
^947-^* Now has unitwalking at all times.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Wildsoul^*
^947+^* We want Wildsoul to be our top jungle farmer, but by being in that role we
need to make sure his other abilities aren't making him a powerhouse in all areas.
He has taken a hit to Frenzy and Swipe to compensate for the high amount of farm he
is receiving.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Aluna^*
^947-^* Movespeed decreased from ^960300 ^* to ^960 295^*.
^059Blood Hunter^*
^947-^* Movespeed decreased from ^960320 ^* to ^960 310^*.
^059Bombardier^*
^947-^* Movespeed decreased from ^960300 ^* to ^960 295^*.
^059Defiler^*
^947-^* Movespeed increased from ^960285 ^* to ^960 290^*.
^059Doctor Repulsor^*
^947-^* Movespeed decreased from ^960305 ^* to ^960 295^*.
^059Drunken Master^*
^947-^* Movespeed decreased from ^960300 ^* to ^960 295^*.
^059Ellonia^*
^947-^* Movespeed decreased from ^960300 ^* to ^960 290^*.
^059Forsaken Archer^*
^947-^* Movespeed decreased from ^960305 ^* to ^960 300^*.
^059Kraken^*
^947-^* Movespeed decreased from ^960300 ^* to ^960 295^*.
^059Lord Salforis^*
^947-^* Movespeed increased from ^960290 ^* to ^960 300^*.
^059Master of Arms^*
^947-^* Movespeed decreased from ^960300 ^* to ^960 295^*.
^059Moira^*
^947-^* Movespeed decreased from ^960295 ^* to ^960 290^*.
^059Monkey King^*
^947-^* Movespeed decreased from ^960305 ^* to ^960 300^*.
^059Myrmidon^*
^947-^* Movespeed decreased from ^960300 ^* to ^960 290^*.
^059Pearl^*
^947-^* Movespeed decreased from ^960295 ^* to ^960 290^*.
^059^059Prisoner^* 945^*
^947-^* Movespeed decreased from ^960305 ^* to ^960 295^*.
^059Rally^*
^947-^* Movespeed decreased from ^960305 ^* to ^960 295^*.
^059Revenant^*
^947-^* Movespeed decreased from ^960300 ^* to ^960 295^*.
^059Rhapsody^*
^947-^* Movespeed decreased from ^960300 ^* to ^960 295^*.
^059Sand Wraith^*
^947-^* Movespeed increased from ^960295 ^* to ^960 305^*.
^059Scout^*
^947-^* Movespeed decreased from ^960315 ^* to ^960 310^*.
^059Shadowblade^*
^947-^* Movespeed decreased from ^960310 ^* to ^960 305^*.
^059Silhouette^*
^947-^* Movespeed decreased from ^960300 ^* to ^960 295^*.
^059Soul Reaper^*
^947-^* Movespeed increased from ^960290 ^* to ^960 305^*.
^059Tempest^*
^947-^* Movespeed decreased from ^960300 ^* to ^960 295^*.
^059The ^059Dark Lady^*^*
^947-^* Movespeed decreased from ^960305 ^* to ^960 300^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
== ^960Item Balance^* ==
^947+^* HoN has had some problematic power inflation through items for quite some
time. We noticed the ratio of power per gold you can buy has increased over the
last few years and it's time to do something about it. The current meta is almost
completely driven from this increased item power, forcing heroes into buying
incredibly efficient items they feel are almost mandatory. Heroes are often defined
by items instead of the heroes being defined from their uniqueness and abilities.
^947+^* There are many recipe items that give a lot of damage/stats for no cost. We
are lowering a lot of these to reinforce that finishing a recipe generally is more
for the unique effect it brings and not for its stats.
^947+^* After playing with these changes, you should notice that the impact of
finishing a recipe is enhanced at the cost of the cheaper components being less
efficient. This will push the game away from the super-powered item meta and let
many more heroes feel powerful and have a meaningful impact on the game.
= ^075New Items^* =
Alacrity Bands were conjured by The Divine Coterie as a means to quicken their
tumbling, juggling, and stage combat in order to further impress their audiences.
They didn't care if the crowd was made of peasants or nobles -- they just wanted to
put on an amazing show. When a half-drunk and superstitious baron accused them of
witchcraft for possessing such agility and ordered them burned at the stake, the
performers found another purpose for the Alacrity Bands: defending oneself and
attacking one's assailant with a stunning level of speed and zeal. It was a short
matter of time before the accessories were carried into battle, and the mass graves
began to fill faster than ever.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
The Branded Sabres were forged by the Mordant Paragons as a means to showcase the
number of souls they had dispatched from the mortal coil. With each kill another
tally is etched in the blade, a permanent testimony to the sabre's brutal efficacy.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
The Paragons brought many enigmatic items with them from Argentia, and the delicate
and scarce Luminous Prisms are essential to even possibly comprehending the others.
The glowing crystal lenses allow the holder to see the world with a fresh,
unnatural amount of awareness and perception, along with a knowledge of the
untapped power within all things and how to access it.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
These ancient talismans were forged early in the age of Sol to combat the Magebanes
and the powers bestowed upon them by their heretical gods. The ceaseless movement
of the wheel served a dual purpose, generating the precious mystical energies
drained by those miscreant, pagan sorcerers while providing a tangible symbol for
the eternal power of the one true god.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
At the height of the Tooth and Nail savagery, when the Beasts fell upon Man with
the goal of extinction, the Arclight Lords of Il Morg harnessed the power of the
northern borealis as a final defense against the encroaching horde. Each Lord's
crown served as a conduit, allowing the energy to build between them, yet this was
still not enough to defeat the Thunderbringers. When the Arclight King was the last
man standing, he shifted the sorcery of the crowns to bind his enemies with the
shattering power of the borealis, but the shamans defeated him before he could
strike. In the centuries since, the Thunderbringers have tried to keep the
destructive crowns sequestered from mankind, but humans have a knack of finding the
very things that will be their undoing.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
The Bloodborne Maul was devised centuries ago by the Mordant Paragons, who used
twisted sorcery and brilliant craftsmanship to seal a copious amount of Malphas
blood in a hollow chamber within the head of the weapon. Their intent was to create
a blade that carried the destructive power of the terrifying daemons, which it
does, but they discovered an added bonus: the maul cannot be swung lightly. Even
the softest swing shifts the blood within, generating an unnatural momentum that
builds to a crushing impact that leaves both the target and bearer wounded and
weeping.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
Only the most accomplished masters of sorcery are fit to carry a Jade Spire, both
because of the high status they indicate and the amount of raw power they are
capable of channeling. Amateurs and dilettantes who foolishly try to heft a Spire
awaken to find themselves in hospital -- if they wake at all. But in the hands of a
wise and humble expert, these scaled-down versions of the original Jade Spire
temple lost somewhere beneath the Rulian Marsh can perform miracles of protection
and rejuvenation for the bearer, while drawing every ounce of life from those who
stand against them.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
The Soultrap was devised by Legion engineers to capture the spirits of dead
soldiers before they could be harvested by the Hellbourne, and after making the
ultimate sacrifice these collected souls were released to breathe new life into the
gravely wounded. But Hellbourne spies lurk even in the sacrosanct workshops of the
engineers, and soon the daemons had their own name for the Soultrap: Lunchbox.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
The hunter-gatherer tribes of the Savannahs have lived for centuries by outsmarting
the faster, stronger, and deadlier creatures that serve as both predator and prey,
and one of their finest advancements is the Spiked Bola. It can be thrown quickly
enough to intercept a sprinting gazelle and hits hard enough to stun an armored
rhino (though the tribespeople strongly advise against this), but it was not
created just for hunting and defense. Because of the constant warring between
tribes, the bola's length is designed to wrap around a large human several times,
pinning his arms long enough for warriors to close in and finish him off. In the
hands of a skilled thrower, the Spiked Bola can bring whirling, agonizing death
upon even the strongest combatant.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
Scavenged from the crumbling loopholes of Watchtower, Spyglasses once used a potent
blend of metallurgy and alchemy to detect attackers while they were still in column
formation, marching toward a distant battle. Defenders then used the crystal-clear
scopes to deliver devastating artillery on the massed enemy. In these days of
sorcery and savagery, the same Spyglasses are used by warriors to survey opposing
fortifications, track enemy movement, and on a good day assassinate dozens of the
fools.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
Ultor was King Jeraziah's most experienced general in the war against his half-
sister Ophelia and her Beast Horde, and he was first among the vanguard in that
infamous clearing that ripped open into the Scar. Unhorsed and stunned by the
onslaught of the Second Corruption, he was skinned alive and left for dead by
Torturer. In the aftermath of the carnage, Jeraziah found the Martyrs finishing
their last rites over the fading general. But Ultor was not done fighting. In
agony, he struggled to one knee and bowed before his king, begging to live another
day so he could avenge the soldiers lost to the Hellbourne. Jeraziah was moved to
tears. The King himself designed a suit of armor, its materials harvested from the
statues of the Five Disciples and forged by the Sacred Order, and when Ultor was
sheathed in its plates he blessedly felt no pain. In the ensuing battle he fought
like a man who could not be killed -- and indeed, he could not -- but when the
squires peeled the armor off his raw flesh to cleanse his wounds the legendary
general died instantly. The armor became a shrine to his courage and loyalty, and
it is a rare warrior who is worthy of donning Ultor's Heavy Plate.
^077Ioyn Stone^*
^947+^* We had some great ideals when we put Ioyn Stone into the game, but sadly
they turned out to be just that -- ideals. The reality of the situation is that
Ioyn Stone caused a lot more frustration than it did good play, and the result was
a net negative when it was (rarely) used. We decided to remove it from the game for
now.
^947-^* Removed from the game.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Portal Key^*
^947+^* Portal Key has always been one of the most impactful items in the game when
purchased, but it is currently being bought too quickly. We are slowing that down
by a small amount while increasing the cooldown to promote it being used more as an
initiation tool instead of an escape one. The Portal Key drop trick was also
removed to prevent unintentional escape tricks with it.
^947-^* Cost increased from ^9602150 ^* to ^960 2250^*.
^947-^* Cooldown increased from ^96014 ^* to ^960 15 seconds.^*
^947-^* Now starts a 3s cooldown when picked up.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^947+^* Many of the changes below were made to normalize some of the variance in
efficiency between different tiers of items. If an item does not have an
explanation, this is why it was changed.
^077Acolyte's Staff^*
^947-^* Cost decreased from ^9602700 ^* to ^960 2600^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Beastheart^*
^947-^* Max Health decreased from ^960250 ^* to ^960 215^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Dancing Blade^*
^947-^* Cost increased from ^9603000 ^* to ^960 3200^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Glowstone^*
^947-^* Max Mana decreased from ^960150 ^* to ^960 120^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Homecoming Stone^*
^947-^* Cost decreased from ^960135 ^* to ^960 100^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Pickled Brain^*
^947-^* Max Mana decreased from ^960250 ^* to ^960 200^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Slayer^*
^947-^* Cost increased from ^9602200 ^* to ^960 2400^*.
^947-^* Damage increased from ^96040 ^* to ^960 45^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Steamstaff^*
^947-^* Damage decreased from ^96012 ^* to ^960 10^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Warpcleft^*
^947-^* Price increased from ^9601500 ^* to ^960 1800^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Alchemist's Bones^*
^947+^* A small change to the item to tweak the buildup and use the new Attack
Speed component. This is a small nerf to the buildup but opens up the opportunity
to tweak it more in the future.
^947-^* Components reworked.
^274*^* Now takes an ^077Alacrity Band^* (1200g).
^947-^* Recipe cost decreased from 900g to 650g; total cost from 1900g to 1850g.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Arcana^*
^947-^* Damage decreased from ^96017 ^* to ^960 12^*.
^947-^* Mana Regeneration decreased from ^96075% ^* to ^960 50%.^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Assassin's Shroud^*
^947-^* Recipe cost decreased from 1300g to 1200g (Total cost from 3300g to 3200g).
^947-^* Damage decreased from ^96040 ^* to ^960 30^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Astrolabe^*
^947+^* Increasing the healing slightly, but in a way that doesn't buff the burst
healing potential.
^947-^* ^077Astrolabe^* cooldown debuff now grants 3 Health Regeneration.
^274*^* This means using ^077Astrolabe^* heals for 200 and then heals for
another 75 over 25 seconds.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Barrier Idol^*
^947+^* This restores the healing aura that it takes to build this item in the
first place. A small buff, but one that makes sense.
^947-^* Now has a + 3 Health Regeneration aura with 900 range around the holder.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Behemoth's Heart^*
^947-^* Recipe cost decreased from ^9601000 ^* to ^960 800^*.
^947-^* Max Health increased from ^960300 ^* to ^960 350^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Blood Chalice^*
^947-^* Mana Regeneration increased from ^96050% ^* to ^960 75%.^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Brutalizer^*
^947+^* This item needed some work as it had internal synergy of Attack Speed,
Attack Damage, and a percentage chance proc that also does damage. We are removing
the agility to fix some of the internal synergy, while nerfing the item very
slightly for agility heroes at the same time.
^947-^* ^077Quickblade^* removed from the recipe, replaced with ^077Branded
Sabre^*.
^947-^* Recipe cost decreased from 1100g to 500g; total cost from 3100g to 3500g.
^947-^* Agility decreased from ^96010 ^* to ^960 0^*.
^947-^* Damage increased from ^96020 ^* to ^960 35^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Codex^*
^947+^* These stats were leftover from when the item took different components to
build. To compensate, we now scale the damage as the item is leveled up.
^947-^* 3 Strength removed.
^947-^* 3 Agility removed.
^947-^* Damage increased from ^96018 ^* to ^960 18/20/22/24/26^* as you upgrade.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Elder Parasite^*
^947+^* This item, mathematically, is insane and the weakness of it was
counteracted by itself. We removed the Beastheart to give the item an actual
downside while buffing the active effect to be very impactful when used correctly.
We are also removing the Activation Modifier, as wel feel that this item no longer
needs the restriction with the removal of bonus Health.
^947-^* ^077Beastheart^* removed from the recipe, replaced with ^077Lifetube^*.
^947-^* Recipe cost increased from 400g to 625g; total cost unchanged.
^947-^* 250 Max Health removed.
^947-^* Now grants + 5 Health Regeneration.
^947-^* Active Lifesteal increased from ^96020% ^* to ^960 30%.^*
^947-^* No longer an Activation Modifier.
^274*^* This means it can be used at the same time as ^077Shrunken Head^* and
^077Void Talisman^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Genjuro^*
^947-^* Agility increased from ^96025 ^* to ^960 30^*.
^947-^* Damage decreased from ^96045 ^* to ^960 35^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Harkon's Blade^*
^947-^* Recipe cost increased from 500g to 600g; total cost unchanged.
^947-^* Damage decreased from ^96027 ^* to ^960 20^*.
^947-^* Mana Regeneration decreased from ^960150% ^* to ^960 125%.^*
^947-^* Attack Speed increased from ^96010 ^* to ^960 15^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Hellflower^*
^947-^* Damage decreased from ^96051 ^* to ^960 40^*.
^947-^* Attack Speed increased from ^96030 ^* to ^960 35^*.
^947-^* Mana Regeneration decreased from ^960225% ^* to ^960 200%.^*
^947-^* Manacost decreased from ^960150 ^* to ^960 100^*.
^947-^* Silence duration increased from ^9604.5 ^* to ^960 5 seconds.^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Insanitarius^*
^947-^* Damage decreased from ^96012 ^* to ^960 10^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Iron Shield^*
^947-^* Agility increased from ^9606 ^* to ^960 8^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Mock of Brilliance^*
^947+^* A tweak to the item so it is useful in a wider array of situations and
deals more damage to those who are not Magic Immune.
^947-^* Attack Damage increased from ^96060 ^* to ^960 65^*.
^947-^* Aura Damage type changed from Magic to True.
^274*^* Target type is still Magic so it will not deal damage to Magic Immune
units, but when it does deal damage to a unit, that damage is no longer reduced by
Magic Armor.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Nome's Wisdom^*
^947+^* This item had no focus before, being a mix of all different stats. It has
been reworked to be related to its partner: Abyssal Skull. It is now a great Magic
Armor aura item that can be used to help a team that is under assault by a heavy
magic damage-focused lineup.
^947-^* Components reworked.
^274*^* Now takes ^077Mystic Vestments^* (500g) + ^077Ring of the Teacher^*
(500g) + ^077Manatube^* (875g).
^947-^* Recipe cost increased from 200g to 250g; total cost from 2240g to 2125g.
^947-^* All passive bonuses (4
Strength^960^960/^*^*Agility^960^960/^*^*Intelligence, 6 Damage) removed.
^947-^* Now passively grants 3 Magic Armor and 100% Mana Regeneration.
^274*^* Magic Armor does not stack with other sources of Magic Armor.
^947-^* Aura now grants + 2 Magic Armor, + 2 Armor, + 0.75 Mana Regeneration and
heals the unit for 30% of the Mana Cost of a spell the unit casts (shields them if
their Health is full)
^274*^* Aura Magic Armor DOES stack with other sources of Magic Armor.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Nullfire Blade^*
^947+^* This change makes it so that you no longer need to go through a weak
version of Nullfire to actually get the good item you want. The item is now agility
focused and still priced at the level 1 tier, as we didn't want to throw off the
timings in-game.
^947-^* No longer upgrades.
^947-^* Apprentice Robe removed from the recipe, replaced with ^077Fleetfeet^*.
^947-^* Recipe cost is still 700g; total cost unchanged.
^947-^* 6 Intelligence removed.
^947-^* Agility increased from ^96022 ^* to ^960 30^*.
^947-^* Burn amount increased from ^96020 ^* to ^960 24^* per attack.
^947-^* Burn damage decreased from ^960100% ^* to ^960 60% of mana burned.^*
^947-^* ^077Nullfire Blade^*'s active now deals 1000 damage to summoned units
instead of instantly killing them.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Null Stone^*
^947+^* Null Stone is triggered by many items and abilities, leaving it in a
strange position where it is "easily" countered since it only goes off once a
fight. We went through a lot of different iterations to try to find a balance where
Null Stone was both impactful but not overwhelming in a fight. We found the root of
the problem being how long it took to refresh once Null Stone fired from a low
cooldown ability, thus the refresh time of the spell block effect was lowered from
^96020 seconds ^* to ^960 16 seconds. We also reworked the components ^*
^947-^* Components Reworked.
^274*^* Now a ^077Glowstone^* (1200g) + ^077Sustainer^* (1750g).
^947-^* Recipe cost increased from 300g to 1200g; total cost is unchanged.
^947-^* Passively grants 200 Max Health, 200 Max Mana, 10 Damage, 6 Health
Regeneration, 150% Mana Regeneration.
^274*^* 10 Strength, 10 Agility, and 10 Intelligence has been removed.
^947-^* When not in cooldown, negates a single targeted spell.
^947-^* Cooldown decreased from 20s to 16s.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Puzzlebox^*
^947+^* We did not find that much of a problem with Puzzlebox other than being able
to build it too fast, but we mainly wanted to tweak some of the recipe buildups in
the game to separate them from each other to prevent easy masking of builds. An
example is Neophyte's Book building into 6-8 items. This makes hiding builds too
easy, and we want to make sure that you have ample information to respond to item
builds of your enemies.
^947-^* Components reworked.
^274*^* Now takes ^077Luminous Prism^* (1650g) + ^077Bolstering Armband^*
(450g).
^947-^* Recipe cost decreased from 1250g to 1025g; total cost from
^9602700/3950/5200^*g to ^9603125/4150/5175^*g.
^947-^* Intelligence from ^96015/20/25 ^* to ^960 18/22/26^*.
^947-^* Strength from ^9609/12/15 ^* to ^960 11/13/15^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Refreshing Ornament^*
^947-^* Health Regeneration Aura increased from ^9602 ^* to ^960 3^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Restoration Stone^*
^947+^* This item got a lot of free damage out of nowhere, but the Intelligence and
Attack Speed items it took to build got no bonus. This has been corrected.
^947-^* Mana Regeneration decreased from ^960200% ^* to ^960 150%.^*
^947-^* Damage decreased from ^96041 ^* to ^960 20^*.
^947-^* Intelligence increased from ^9606 ^* to ^960 10^*.
^947-^* Attack Speed increased from ^96010 ^* to ^960 15^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Ring of Sorcery^*
^947-^* Max Mana decreased from ^960300 ^* to ^960 250^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Runed Cleaver^*
^947+^* A minor buff to the item to give melee heroes an easier time attacking
spread-out neutrals.
^947-^* Splash range increased from ^960225 ^* to ^960 275^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^075Sheepstick^*
^947+^* One of the most powerful effects in the game has always been the ability to
disable someone in the way that Sheepstick does. We felt this effect was too good
to be linked to a huge amount of stats. We removed the bonus stats and instead re-
focused the item on intelligence and the active sheep effect.
^947-^* Components reworked.
^274*^* Now takes ^077Acolyte's Staff^* (2600g) + ^077Luminous Prism^* (1650g)
+ ^077Perpetual Cogwheel^* (1325g).
^947-^* Recipe cost removed and the item now auto-assembles (Total cost from 5675g
to 5575g).
^947-^* 10 Strength and 10 Agility removed.
^947-^* Intelligence increased from ^96035 ^* to ^960 50^*.
^947-^* Transfigured effect duration increased from 3s to 3.5s.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Shieldbreaker^*
^947+^* This is mainly a buff to the third level of the item, giving it a secondary
use as a fantastic pushing item.
^947-^* Damage decreased from ^96040/54/68 ^* to ^960 40/50/60^*.
^947-^* Armor Reduction increased from ^9603/5/7 ^* to ^960 4/6/8^*.
^947-^* Level 3 of the item now applies a stacking -1 Armor debuff to buildings and
gadgets you attack.
^274*^* Max of 8 stacks.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Spell Sunder^*
^947+^* Spell Sunder has always been in a very strange place as it was a relatively
cheap item that gave an enormous impact in the late game. It doesn't do much if
picked up early on, since heroes do not have much life yet. This was always strange
and we have changed a few things to keep the focus of the item the same, but
increased the price and effect, pushing it more towards that mid- or late-game
point.
^947-^* Components reworked.
^274*^* Now takes ^077Glowstone^* (1200g) + ^077Perpetual Cogwheel^* (1325g).
^947-^* Now has a 300g recipe (Total cost from 2365g to 2825g).
^947-^* Max Mana decreased from ^960250 ^* to ^960 200^*.
^947-^* Now grants + 200 Max Health.
^947-^* No longer gives 4 Strength, 4 Agility, or 4 Intelligence.
^947-^* Mana Regeneration from ^960100% ^* to ^960 200%.^*
^947-^* Debuff duration increased from 3s to 3.5s.
^274*^* This is a 17% DoT damage increase.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Spellshards^*
^947-^* Magic Armor pierce increased from ^96050% ^* to ^960 60%.^*
^947-^* Damage decreased from ^96017 ^* to ^960 14^*.
^947-^* Mana Regeneration decreased from ^960125% ^* to ^960 100%.^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Stormspirit^*
^947+^* Stormspirit was changed heavily in the past and its usage has dropped off
severely due to that. We wanted to re-introduce this item as a meaningful choice
for support heroes during the midgame. To that end, you can now cast it at a much
further distance, but using it to save an ally now imposes a heavy penalty on them
when they land.
^947-^* Components reworked.
^274*^* Now takes ^077Luminous Prism^* (1650g) + ^077Manatube^* (875g) +
^077Scarab^* (325g).
^947-^* Recipe cost removed and the item now auto-assembles (Total cost from 3000g
to 2850g).
^947-^* Range increased from ^960450 ^* to ^960 650^*.
^947-^* Movement Speed decreased from ^96030 ^* to ^960 25^*.
^947-^* Still applies "Cycloned" to the target for 2 seconds.
^947-^* Now applies "Windswept" to the target for 1 second after "Cycloned" ends.
^947-^* Windswept: Restrained and Perplexed.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Sustainer^*
^947-^* Damage decreased from ^96010 ^* to ^960 4^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Symbol of Rage^*
^947-^* Now gives + 3 Health Regeneration.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Tablet of ^256Command^*^*
^947+^* This item has always been the go-to choice for any and all supports in the
game. With Stormspirit becoming a viable option again, we wanted to make sure
Tablet didn't overshadow it. We removed the stats off the item and replace them
with armor. This means if you buy the new Tablet, Physical Damage mitigation is
about the same, while Magic Damage will be slightly more effective against you.
^947-^* ^077Major Totem^* component replaced with ^077Guardian Ring^*.
^947-^* Recipe cost increased from ^960500 ^* to ^960 825^*; total cost from 2040g
to 2000g.
^947-^* Cooldown decreased from 20s to 18s.
^947-^* 4 Strength and 4 Agility removed.
^947-^* Intelligence decreased from ^96014 ^* to ^960 12^*.
^947-^* Now grants + 2 Armor.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Void Talisman^*
^947-^* Strength, Agility, and Intelligence decreased by 1.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Whispering Helm^*
^947-^* Now gives + 3 Health Regeneration.
^947-^* Damage decreased from ^96020 ^* to ^960 10^*.
^947-^* Lifesteal increased from ^96015% ^* to ^960 20%.^*
^947-^* Now gives dominated creeps a permanent 50 Movespeed and 1 Mana
Regeneration.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Daemonic Breastplate^*
^947+^* This item has been arguably the best armor item in the game and has always
been too efficient and powerful. We are addressing this by inheriting the switch
mechanic from Sol's Bulwark, giving you a choice between a powerful offensive or
defensive tool. Between this item and the new armor item (Ultor's Heavy Plate), we
want it to be clear that Daemonic is the team armor item while Ultor's Heavy Plate
is the personal armor item.
^947-^* Components reworked.
^274*^* Now takes a Sol's Bulwark (1650g) + ^077Warpcleft^* (1800g) +
^077Platemail^* (1400g).
^947-^* Recipe cost decreased from 1500g to 900g; total cost from 5550g to 5825g.
^947-^* Passive Armor from ^96010 ^* to ^960 6^*.
^947-^* Passive Attack Speed from ^96040 ^* to ^960 30^*.
^947-^* Aura Attack Speed increased from ^96015 ^* to ^960 20^*.
^947-^* Aura Armor reworked. Now, on use, swaps between Ally mode and Enemy mode.
^274*^* Ally Mode: + 7 Armor/20 Attack Speed for allies. -3 Armor for enemies.
^274*^* Enemy Mode: + 3 Armor/20 Attack Speed for allies. -7 Armor for
enemies.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^075Frostfield Plate^*
^947+^* We mourn the loss of a classic item that has been in the game since its
inception. We had to come to the harsh reality that the niche which Frostfield
Plate filled was so narrow that it realistically and statistically did not exist.
The purchase rate was abysmally low and kept a very unique and cool effect locked
behind the steep purchase price. We opted to remove the item while moving the
effect to Frostwolf Skull. See that item for details!
^947-^* Removed from the game.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^075Sol's Bulwark^*
^947+^* This item has always been very efficient for not only yourself, but for
your team. Lowering the power level of Sol's Bulwark not only makes upgrading it
into Daemonic Breastplate that much more impactful, but also makes it slightly
easier to build as well.
^947-^* Components reworked.
^274*^* Now takes a ^077Ringmail^* (550g) + ^077Guardian Ring^* (175g).
^947-^* Recipe Cost increased from 900g to 1000g; total cost from 2000g to 1725g.
^947-^* Passive Armor lowered from ^9606 ^* to ^960 4^*.
^947-^* Aura Armor lowered from ^9604 ^* to ^960 3^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Dawnbringer^*
^947+^* Dawnbringer has always been a complicated item to balance. We don't want to
overshadow the "big" items the brands build into, but we want it to be a meaningful
choice as well. To accomplish this we have decided to make Dawnbringer the better
passive stat item while the brand-based items have the powerful active effects.
Players can now choose between the passive nature of Dawnbringer or the powerful
fight-changing effects of Frostwolf Skull, Grimoire of Power, and Geometer's Bane.
^947-^* ^256Sear^*ing DoT removed.
^947-^* Damage increased from ^96012 ^* to ^960 15^*.
^947-^* Movespeed slow per charge increased from ^9606% ^* to ^960 8%.^*
^947-^* Movespeed slow max charges increased from ^9604 ^* to ^960 5^*.
^947-^* Passive: when casting any spell, 40% of its Mana Cost is dealt as bonus
Damage on your next attack.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^075Frostwolf Skull^*
^947+^* Frostwolf Skull has always been an outlier in the brand tree of items. It
was much more expensive, gave extraordinary stat bonuses, but had no active effect.
We wanted to equalize this item with its partner end-brand items (Geometer's Bane
and Grimoire of Power). These changes do that by lowering its power level from
passive bonuses significantly, but also lower the price by a significant amount. On
top of that, the item now has a familiar active effect that slows and deals damage
to everyone around you on use.
^947-^* ^077Glowstone^* removed from recipe.
^947-^* Recipe cost increased 300g to 800g; total cost from ^9605800 ^* to ^960
5100^*g.
^947-^* Strength decreased from ^96030 ^* to ^960 26^*.
^947-^* Agility decreased from ^96020 ^* to ^960 10^*.
^947-^* Intelligence decreased from ^96020 ^* to ^960 10^*.
^947-^* Max Health (200) removed.
^947-^* Max Mana (150) removed.
^947-^* Melee: Attack Speed Debuff changed from ^960-30% ^* to ^960 -30^*.
^947-^* Melee: Movespeed Slow increased from ^96030% ^* to ^960 35%.^*
^947-^* Ranged: Attack Speed Debuff changed from ^960-20% ^* to ^960 -20^*.
^947-^* ^904New^* Activation: On use, releases a ring of ice that deals 100 Magic
Damage to enemies within 750 radius and applies the slow (either Ranged or Melee
depending on who used the item) for 4 seconds.
^274*^* Does not grant Clearvision on use like Frostfield Plate used to.
^274*^* 30 second cooldown, 100 Mana Cost
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Grimoire of Power^*
^947+^* The passive damage increase has been one of the pain points in the game
since it was introduced. This new version still appeals to the same heroes that
would want it before but the damage increase is much more controlled. The short
duration buff also rewards great timing, creating many new highs during gameplay.
^947-^* Searing DoT removed.
^947-^* Mana Regeneration decreased from ^9604 ^* to ^960 3^*.
^947-^* Passive 15% Damage increase removed.
^947-^* Passive: when casting any spell, 35% of its Mana Cost is dealt as bonus
Damage on your next attack.
^947-^* ^904New^* Activation: On use, increases all of your spell damage done by
20% for 6 seconds.
^274*^* 60 second cooldown, 150 Mana Cost.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Geometer's Bane^*
^947+^* This is a change for the competitive players that will make them
realistically dodge more spells with the Invulnerability, but still require a high
level of skill and quick reaction times.
^947-^* Invulnerability window increased from ^9600.1 ^* to ^960 0.2 seconds.^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Savage Mace^*
^947+^* Right now, any interaction with evasion is skewed by Savage Mace. The item
is so good, so efficient, and so powerful as a hard counter that it is arguably the
best damage item in the game. We want to change this interaction to help Wingbow
become a realistic pickup again, and also to implement more evasion-based mechanics
in the future. To accomplish this, we simply turned off the passive Truestrike that
Savage Mace provides. To activate the Truestrike, you now have to miss an attack
first. Once you do, the next few attacks cannot miss. This leaves Savage Mace as a
valid choice against Wingbow, but it is no longer a hard counter that completely
shuts down the item.
^947-^* Components reworked.
^274*^* Now takes a ^077Slayer^* (2400g) + ^077Branded Sabre^* (2000g).
^947-^* 1100g recipe cost added; total cost from 5400g to 5500g.
^947-^* Damage decreased from ^96088 ^* to ^960 80^*.
^947-^* Passive Truestrike removed.
^947-^* When you miss an attack, as long as the item is not on cooldown, your next
3 attacks cannot miss.
^274*^* 6.5 second cooldown.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Wingbow^*
^947+^* These are small number adjustments to the balance and changes to the bonus
for melee heroes. The old bonus to melee heroes was very strange and did not have
good feedback or impact on the game. Now we can give a great bonus that is
something every melee hero will want: Unitwalking and speed.
^947-^* Evasion increased from ^96030% ^* to ^960 33%.^*
^947-^* Damage decreased from ^96032 ^* to ^960 30^*.
^947-^* Melee heroes no longer reflect damage on evaded attacks; instead, they now
gain 10 Movement Speed and permanent Unitwalking.
^274*^* Item can be toggled to disable Unitwalking at will for no cost.
^274*^* Ranged bonus is unchanged.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Charged Hammer^*
^947+^* We wanted to rework several aspects of this item, but sadly when we had it
in testing we ran into multiple problems that were unsolvable while still keeping
the item the same at its core. We decided the better route was to remove it and
introduce a different lightning item we could create from the ground up.
^947-^* Removed from the game.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Thunderclaw^*
^947+^* This item was incredibly efficient for what it costs. It also filled a hard
farming role, but in a way that we have found unhealthy for the game due to its
pure damage output outside of farming. This rework keeps it as a farming tool that
is comparable to Runed Cleaver, but for ranged heroes. It is no longer an item that
will directly help you carry, but it will help your farm significantly to get you
to those carry items!
^947-^* Components reworked.
^274*^* Now takes a ^077Voltstone^* (700g) + ^077Alacrity Band^* (1200g) +
^077Warhammer^* (1600g).
^947-^* Recipe cost removed, now auto assembles; total cost from 2400g to 3500g.
^947-^* Attack Speed decreased from ^96040 ^* to ^960 25^*.
^947-^* Now grants + 25 Damage.
^947-^* Every 3rd attack deals 100 Magic Damage in a 275 AOE centered on the
target.
^947-^* Not attacking for 5 seconds will remove a charge, counting as one attack.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^947+^* These changes were made to lower the amount of movespeed injected into the
game. There are many items and heroes that give movespeed, so we will be lowering
that across the board. We want to slow down the ability to reach 450+ movespeed in
every game with every hero.
^077Assassin's Shroud^*
^947-^* Movespeed bonus while stealthed decreased from ^960+20%^* to ^960+15%^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Dawnbringer^*
^947-^* Movespeed multiplier decreased from ^96016% ^* to ^960 10%.^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Energizer^*
^947-^* Movespeed bonus from activation re-scaled from 75 to tapering 75->0 over
its 6 second duration.
^947-^* Heroes and non-player controlled units that are affected by the activation
no longer gain Unitwalking.
^274*^* Non-hero player controlled units still get Unitwalking.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Firebrand^*
^947-^* Movespeed multiplier decreased from ^96010% ^* to ^9606%.^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Genjuro^*
^947-^* Movespeed bonus while stealthed decreased from + ^96025%^* to + ^96020%^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Ghost ^077Marchers^*^*
^947-^* Movespeed bonus decreased when active from ^96012% ^* to ^960 8%.^*
^274*^* Item still gives 70 Movespeed.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Geometer's Bane^*
^947-^* Movespeed bonus from ^96010% ^* to ^960 8%.^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Marchers^*
^947-^* Movespeed decreased from ^96050 ^* to ^960 45^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Plated Greaves^*
^947-^* Movespeed decreased from ^96070 ^* to ^960 65^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Post Haste^*
^947-^* Recipe cost of ^077Post Haste^* decreased from 1600g to 1550g.
^947-^* Movespeed charges falloff range increased from ^960900 ^* to ^960 1000^*.
^947-^* All charges removed at 775 range, increased from 600.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Steamboots^*
^947-^* Attack Speed decreased from ^96025 ^* to ^960 20^*.
^947-^* Rearranged the items in the shop so you buy the ^077Gloves of the Swift^*
last.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^077Striders^*
^947-^* Recipe cost of ^077Striders^* increased from 150g to 200g.
^947-^* Movespeed per charge from ^96025 ^* to ^960 20^* (max of ^960100 ^* to ^960
80^* movespeed).
^947-^* All charges removed at 750 range, increased from 600.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
== ^960Community^* ==
= ^075A Very Regal Christmas^* =
^947+^* The Banjo Quit Sound has been a staple for many of the veteran HoN players.
For Frostburn Studios to move forward and maintain the best intentions for both new
and veteran players of HoN, we have added the feature to enable the Banjo Quit
Sound.
^947-^* A "Banjo Quit Sound" feature is now available in Options -> Interface ->
Miscellaneous.
^947-^* The option is set to be Off by default.
With the holiday season in full swing, we've lined up a series of events and
specials that should set the mood just right!
^075Merrick's Presents^*
^947+^* Merrick is really feeling the holiday spirit and has graciously created
presents for all of his customers. These presents can be found in the "Other"
section of Merrick's shop.
^075Frosty Weekends^*
^947+^* That glimmer you're seeing isn't snow, it's extra Silver Coins! Enjoy
double Silver Coins for every weekend from ^96012/15^* - ^9601/12.^*
= ^075Player Appreciation^* =
^947+^* Continuing with our Player Appreciation, here are the new set effects that
will be going into this patch. Remember, since we are changing^960/^*adding effects
to some of our older sets, all of the avatars associated with the changed sets will
become available for a short period of time (yes, even Gold, EA, and Debut
avatars).
^947+^* The fourth edition of the official competitive circuit for Heroes of
Newerth continues! With a multi-divisional format, there are opportunities for both
amateurs and professionals in HoN Tour. Grab your friends and head over to
^960www.hontour.com^* for more information.
^947+^* Show your support for HTS4 and get your Paragon avatars from Plinko today!
25% of all proceeds will go directly to competitive HoN eSports!
^947-^* ^579Alexandrite Paragon Wretched Hag^* will enter Plinko on January 6th.
^947-^* ^579Sapphire Paragon Revenant^* will become available to purchase in
Merrick's shop on January 6th.
^075Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
== ^960New Content^* ==
^904New^* Hellbourne Strength Hero: The Benevolent and Merciful ^059King Klout^*
^947+^* King Klout is an initiation hero who can be a threat from anywhere on the
map. Goblin Toss and Bluster can be used together to stack Conscription quickly
with your auto-attacks. Parade of Power is an amazing threat from anywhere...if you
can aim it correctly!
^947+^* The Benevolent and Merciful King Klout began his epic journey as the leader
of a troublesome rabble of goblin pickpockets, but he always knew he was destined
for something greater. When he obtained the Allowin Crown and Scepter through sheer
cunning, courage, and at great risk to life and limb (not necessarily his), he
finally ascended to his rightful status as the greatest and most glorious leader
throughout all of Newerth, past, present, and future. Huzzah!
Ability 2: ^256Bluster^*
^947-^* On use and every 2 seconds for the next 6 seconds (4 times total), deals
^9600/20/40/60^* Magic Damage and applies a 1 second Silence and Disarm to all
enemies around you.
^947-^* Hitting enemy heroes several times will upgrade your minions.
^947-^* Every 4 enemy heroes hit results in one of the following effects:
^274*^* If King Klout doesn't have 7 minions, King Klout will spawn a new Red
Minion.
^274*^* If King Klout does have 7 minions, one of the existing minions will be
upgraded.
Ability 3: ^256Conscription^*
^947-^* All non-DoT damage you deal applies stacks of Conscription, each stack
lowering Magic Armor by ^9600.2/0.4/0.6/0.8.^*
^947-^* When an enemy hero gets 5 Conscription stacks from King Klout they are
dealt ^96020/40/60/80^* Magic Damage, Transformed and Slowed for 3 seconds, and one
of King Klout's minions is upgraded.
^947-^* You cannot build stacks on any target for 5 seconds after they are
Transformed.
^947-^* Transforming an enemy hero results in one of the following effects:
^274*^* If King Klout doesn't have 7 minions, King Klout will spawn a new Red
Minion.
^274*^* If King Klout does have 7 minions, one of the existing minions will be
upgraded.
= ^075The Paragons^* =
^947+^* The Paragons are a faction of ancient, elemental guardians from the
isolated Isle of Argentia. They embody the wisdom, emotion, and power of the earth,
and the flesh of each Paragon has been overtaken by veins of crystals that hold a
strong connection to the planet. They have refused to enter the wars among Man,
Beast, and Daemon for fear that if captured, their bodies could be used as conduits
to feed death and corruption directly into the earth.
But with King Jeraziah driven to the brink of his faith and needing someone to
counter the self-righteous destruction of the URSA Corps, he summons The Paragons,
knowing that once they see the state of Newerth they will be forced to join the
fight against the Hellbourne as well.
^980Paragon^* Upgrades
^947+^* Each ^980Paragon^* avatar can be upgraded up to 5 times by acquiring
upgrades.
^947+^* Upgrades will become available in the ^980Paragon^* Chest in Plinko after
you own the respective ^980Paragon^* Avatar.
= ^075Ultimate^* =
Then Artesia awoke, blasted the narcissistic megalomaniac through a wall and fled
before she realized his creation was stirring, rising, and following.
Level Progression
^292- ^*1-5: ^079Apprentice Artesia^* new in her power, Klanx's magical machine
only bears the slightest amount of arcane armor to protect her as she learns and
evolves.
^292- ^*6-10: ^079Arcanist Artesia^* confident in her abilities, the mechanical
magician begins donning magical accoutrements designed to help her channel her
newfound power through every gear and diode.
^292- ^*11+: ^079Archmage Mechartesia^*, fully evolved and complete in her
absorption of arcane energy, Mechartesia emerges adorned in her full battle gear,
resplendently displaying her power and beginning machinations of her own!
^995Items^*
^292- ^*^090Grave Locket^*
^292- ^*^090Grimoire of Power^*
^292- ^*^090Icon of the Goddess^*
^292- ^*^090Marchers^*
^292- ^*^090Nome's Wisdom^*
^292- ^*^090Ring of Sorcery^*
^292- ^*^090Sheepstick^*
^292- ^*^090Spellshards^*
^292- ^*^090Staff of the Master^*
^292- ^*^090Tablet of Command^*
= ^075General^* =
= ^075eSports^* =
For winning a major Heroes of Newerth tournament, DDOG and Neolution MRR have new
e-sports avatars themed around their team colors and logos!
^947-^* ^904New^* ^059War Beast^* Avatar: ^579DDOG War Beast^*
^947-^* ^904New^* ^059Pandamonium^* Avatar: ^579Neolution MRR Pandamonium^*
= ^075POGs^* =
^904New^* ^980POGs^* Avatars: ^059Hellbringer^* and ^059Slither^*
^947-^* These high-definition skins will be released one-per-patch and will be
available via the store, Plinko, or both, depending upon the region.
^947-^* The selection circle now appears properly around your hero if you have
"Self Hero Outline" and "Selection Outlines" selected in the Options menu.
^947-^* Fixed certain visual issues with ^980Paragon^* ^059Witch Slayer^*.
^947-^* Debuff Popup Text option preference is now saved properly when the user
exits the HoN Client.
^947-^* Debuff Popup Text will no longer show up in a game if the Debuff Popup Text
option is disabled.
The following skills now exhibit their proper behavior for their Debuff Popup Text:
^947-^* ^059Flint Beastwood^*'s ^256Flare^*
^947-^* ^059Pharaoh^*'s ^256Hellfire^*
^947-^* ^059Devourer^*'s ^256Decay^*
^947-^* ^059Myrmidon^*'s ^256Weed Field^*
^947-^* ^059Rampage^*'s ^256Might of the Herd^*
^947-^* ^059Bramble^*'s ^256Ensnaring Shrubbery^*
^947-^* ^059Glacius^*' ^256Tundra Blast
^947-^* ^059Engineer^*'s ^256Steam Turret^*
^059Defiler^*
^947-^* Base damage of Spirits is properly reduced to 80% when they attack via the
second activation of Unholy Expulsion (when upgraded with Staff of the Master).
^059Madman^*
^947-^* Fixed a bug where ^256Gash^* had incorrect damage modifiers when applied to
more than one target.
^059Nitro^*
^947-^* Fixed a mana syncing issue between Nitro and Mauser (from patch 3.7.15).
^059Skrap^*
^947-^* The Zoomerang (if it lands on the ground) now has its icon and name
displayed properly when you hover over it on the minimap.
^077Mock of Brilliance^*
^947-^* Aura tooltip now displays properly in the item shop
^077Post Haste^*
^947-^* Channeling no longer continues if the target dies.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^980Version 3.7.15^*
-------------
^9801 December 2015^*
== ^960Design^* ==
== ^960Community^* ==
= ^075Player Appreciation^* =
^947+^* Continuing with our Player Appreciation here are the new set effects that
will be going into this patch. Remember, since we are changing/adding effects to
some of our older sets, all of the avatars associated with the changed sets will
become available for a short period of time (yes, even Golds, EAs, and Debuts).
^075Forests of Caldavar^*
^947-^* ^904New^* Mode: ^075Counter Pick^*
^274*^* We have had many suggestions for a mode that would allow players to
counter hero picks by alternating hero selection between teams, rather than
everyone picking at the same time (All Pick). We are putting Counter Pick in for a
short time to see how you enjoy it compared to the current All Pick method. Please
leave feedback on our forums and let us know if this is something you would want on
a regular basis.
^274*^* This mode will replace ^075All Pick^* from ^96012/1/15 ^* to ^960
12/8/15^*.
^947-^* Single Draft
^947-^* Balanced Random
^075Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^075Blitz Mode^*
^947-^* Banning Draft
== ^960New Content^* ==
= ^075The Paragons^* =
^947+^* The Paragons are a faction of ancient, elemental guardians from the
isolated Isle of Argentia. They embody the wisdom, emotion, and power of the earth,
and the flesh of each Paragon has been overtaken by veins of crystals that hold a
strong connection to the planet. They have refused to enter the wars among Man,
Beast, and Daemon for fear that if captured, their bodies could be used as conduits
to feed death and corruption directly into the earth.
But with King Jeraziah driven to the brink of his faith and needing someone to
counter the self-righteous destruction of the URSA Corps, he summons The Paragons,
knowing that once they see the state of Newerth they will be forced to join the
fight against the Hellbourne as well.
^980Paragon^* Upgrades
^947+^* Each Paragon avatar can be upgraded up to 5 times by acquiring upgrades.
^947+^* Upgrades will become available in the Paragon Chest in Plinko after you own
the respective Paragon Avatar.
^947+^* Eligibility: Paragon Empath, Paragon Parasite, Paragon Riftwalker, Paragon
Glacius, Paragon Rhapsody, Paragon Revenant, Paragon Witch Slayer
^075Upgrade:^*
^947-^* Crystalline tombstones and crosses erupt from the ground with
bursts of light and large shards of crystal.
^947-^* Large mystical circles appear shortly afterward with blue
electric energy pulsing in them.
^256Miniaturization^* Upgrade
^075Base:^*
^947-^* A magical glyph appears underneath the target and they shrink
with afterimages of the target.
^947-^* Blue light rays appear beneath them and the glyph stays
visible while they are affected.
^075Upgrade:^*
^947-^* Similar to base, but encircling shards of crystal close in on
the target as they shrink and electrical energy and small crystal shards appear
underneath while they are shrunken.
^075Upgrade:^*
^947-^* Similar as base, except the glyphs become electrified with
energy and the wisps that escape are pulsating with energy as well.
^947-^* Small shards of crystal escape the target's magical glyph
along with the wisps of energy.
^075Upgrade:^*
^947-^* An electrified magical glyph appears in front of the gun and
crystal shards spew forth.
^947-^* The bullet is electrified and leaves behind a blue lightning
trail and magic circles.
^947-^* On impact, the target has a magic circle expand from their
body and electricity crackles and slowly fades away.
= ^075Winter Holidays^* =
^904New^* ^980Holiday^* ^059Kane^* Avatar: ^579Candy Kane^*
^947-^* Candy Kane wants everyone to celebrate the holidays as awesomely as he
does, but he sometimes has a hard time controlling his enthusiasm and overwhelming
strength of spirit. If he sees you bringing any bah humbug attitude to the party,
he'll pull you aside for a little one-on-one time so you can really appreciate how
great candy canes are, especially when they aren't bashing your head in.
= ^075General^* =
^947-^* Clarification in the courier tooltips: Courier is visible only if the enemy
sees your main hero.
^947-^* Items will no longer be deleted if you have part of two recipe items'
components in the stash and in your inventory and attempt to auto-combine them both
in specific scenarios.
^947-^* Report-A-Player report submission form no longer has a "Dismiss Report"
button
^947-^* Report-A-Player report submission form's "Don't Submit" button moved to the
left side of the window and renamed to "Cancel" to reduce confusion and mis-clicks
^947-^* Starting Heroes of Newerth no longer makes an annoying pop sound on windows
10.
^077Post Haste^*
^947-^* Valid teleport target search radius increased from 500 to Global.
^274*^* You no longer have to click within 500 radius of a unit to teleport to
it and will teleport to the closest target to your search position.
= ^075Heroes^* =
^059Blitz^*
^947-^* ^579Quarterback Blitz^* and ^579Flash Blitz^* projectiles display their
models properly.
^059Deadwood^*
^947-^* ^579Toadwood Deadstool^* now properly displays the Rulian Marsh mushroom
trail when he walks when ^256Uproot^* is active if the user owns the full
^980Rulian Marsh avatar set^*.
^059Forsaken Archer^*
^947-^* Medium and Low graphic settings have been fixed.
^059Legionnaire^*
^947-^* ^579Mercenary Legionnaire^* ^077Staff of the Master^*s axes are correctly
placed now.
^947-^* ^256Decapitate^* can now be cast on enemy siege creeps.
^059Martyr^*
^947-^* Martyr's ^256Guardian Angel^* no longer glitches on certain alt avatars.
^059Nitro^*
^947-^* Fixed a mana syncing issue between Nitro and Mauser.
^059Revenant^*
^947-^* ^256Essence Shroud^* will properly break stealth when the unit attacks a
building or gadget.
^947-^* Essence Shroud will properly break stealth when the unit's attack action
time is reached, rather than when their autoattack projectile impacts the target
(for ranged units).
^274*^* Units without an autoattack projectile are unaffected.
^059Swiftblade^*
^947-^* ^256Swift Slashes^* can now be cast on enemy siege creeps.
^059Torturer^*
^947-^* ^256Torment^* now deals damage and shows its visual effects even when
Torturer is stealthed.
^274*^* Toggling the skill on while stealthed will break stealth, but toggling
the skill off while stealthed will not break stealth.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^980Version 3.7.14^*
-------------
^98017 November 2015^*
== ^960Design^* ==
= ^075General^* =
= ^075Maps^* =
^075Devo Wars^*
^947-^* ^077Blind^* Grenade range increased from ^9601900 ^* to ^960 2500^*.
^947-^* ^077Flare^* range increased from ^9601950 ^* to ^960 2500^*.
^947-^* ^077Healing^* Ward cost increased from 20 to 25 gold, bounty increased from
20 gold.
^947-^* ^077Mine^* amount that can be held increased from ^9603 ^* to ^960 6,
cooldown decreased from 150ms.^*
== ^960Community^* ==
= ^075Player Appreciation^* =
^947+^* Continuing with our Player Appreciation here are the new set effects that
will be going into this patch. Remember, since we are changing/adding effects to
some of our older sets, all of the avatars associated with the changed sets will
become available for a short period of time (yes, even Golds, EAs, and Debuts).
^947+^* ^077Nome's Wisdom^* was lacking lore and ^633Galaxy^* wrote the winning
submission.
^947-^* Rumor spread throughout the Forests of Caldavar that a new relic had been
conjured by the crazed alchemist Nome. The artifact radiated a rejuvenating aura
that soothed even the deepest wounds from battle. Now, with the war for control
getting increasingly intense, both Hellbourne and Legion desperately tried
utilizing the unique item and quickly added it to their arsenals.
^947+^* ^077Energizer^* was also lacking lore, but no longer, thanks to
^633Mithra^*'s submission.
^947-^* Craving power without end, Newerth's best magicians finally evoked this
mystical artifact. Although simple of design, this device enabled both the
Hellbourne hordes and the Legion armies to move with speed unparalleled by anything
known before. The appearance of Blitz was only a natural consequence, perceiving a
challenge he could best.
^947+^* The fourth edition of the official competitive circuit for Heroes of
Newerth continues! With a multi-divisional format, there are opportunities for both
amateurs and professionals in HoN Tour. Grab your friends and head over to
^960www.hontour.com^* for more information.
^947+^* Show your support for HTS4 and get your Paragon avatars from Plinko today!
25% of all proceeds collected will go directly to competitive HoN eSports!
^947+^* It's that time of the year again where avatar deals run rampant!
^947-^* Stock up on Gold Coins during the Autumn Gold Sale and receive a bonus
^98015% on every Gold Coin purchase^* you make during ^960November 20th^* through
^960November 24th^*.
^947-^* Take part in the yearly Black Friday event, where Merrick's shop runs
avatar sales for 24 hours straight! Make sure to check Merrick's shop often because
each deal will only stick around for an hour!
^075Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^075Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^075Devo Wars^*
^947-^* Force Pick
== ^960New Content^* ==
= ^075Gold Collection^* =
^904New^* ^980Gold Collection^* ^059Legionnaire^* Avatar: ^579Mercenary
Legionnaire^*
^947+^* Mercenary Legionnaire brings a new type of interaction to Newerth! This
avatar includes a Legion and Hellbourne version, and the appropriate character will
display in-game depending on which team you join. Each version has its own Legion
and Hellbourne model, texture, effects, voice, and sound effects.
^947-^* Legionnaires are the namesakes of the Legion itself, and when they take the
battlefield with their massive battle-axes, the razor-sharp blades blessed by the
fiery blood of the Sacred Order, there is no daemon who can stand before their
terrifying charge. But when these courageous warriors do fall, their corpses are
like treasure to the Hellbourne, who claim the lifeless meat and bone as their own
and imbue it with a corrupted essence. The result is a bastardized shell of the
former Legion soldier, a depraved murderer whose only desire is to retrace his
former life's steps, killing everyone who had a hand in forging the Legion hero he
once was.
^947-^* Sol is a vengeful god, and Jeraziah has long felt the punishment for the
sins of his father. The young prince tried to embrace the benevolent side of his
faith for years, even after he became king, but that only led to suffering and
heartbreak. No more. Behold Jeraziah, the Blade of Sol, who draws the blessed,
razor-honed sword of righteousness against all who deny Sol's word. He is imbued
with his god's pure light and power, and while those who stand beside him certainly
appreciate his protection and blessing, his only motivation for keeping them alive
is so they can kill more sinners before finally ascending to Sol's ultimate glory.
= ^075Winter Holidays^* =
= ^075General^* =
^904New^* ^059Maliken^* Avatar: ^579Adkarna King Maliken^*
^947-^* With Calamity attempting to begin the Third Corruption, the Great Rift
threatening, the return of the Paragons, and Parallax skewing time and space around
him, an alternate reality has woven into Newerth as we know it.
In this reality, Maliken's first love Andraste did not die giving birth to
Jeraziah. As a result, Maliken never fell under the spell of the shapeshifter
Sylvia and his mind remained untouched by the madness that drove him to begin the
Second Corruption. But the Second Corruption happened regardless, caused by
Sylvia's daughter Ophelia, who would take any measure to wipe Man off the face of
Newerth. Emperor Maliken will march from Adkarna in full regalia to rally the
Legion against this wicked girl and her bestial daemons!
= ^075POGs^* =
= ^075General^* =
= ^075Heroes^* =
^059Balphagore^*
^947-^* ^256Regurgitate^* corpses no longer block neutral creeps from spawning.
^059Berzerker^*
^947-^* ^579Insanitarius Berzerker^* now plays the correct ^256Mark for Death^*
sound while ^077Insanitarius^* is toggled on.
^059Ellonia^*
^947-^* Ellonia's ^256Absolute Zero^* (boosted by ^077Staff of the Master^*) now
applies level 4 ^256Flash Freeze^* to all targets hit by the return projectile.
^274*^* Fixes a corner case bug so that Circe's mimic of Ellonia (when Ellonia
has Staff of the Master) will properly apply Flash Freeze to the appropriate
targets hit if the mimic dies before the projectile returns to the mimic's
position.
^059Engineer^*
^947-^* ^579Soaker Rosie Engineer^*'s overhead visuals no longer move down
vertically whenever she moves.
^947-^* ^256Steam Turret^* damage effect type changed from ^960Magic ^*to ^960Magic
DoT^*.
^059Flint Beastwood^*
^947-^* ^579Rulian Warlord^*'s attack projectile visuals will now properly change
when attacking units depending on the items he has in his inventory.
^059Forsaken Archer^*
^947-^* ^256Split Fire^* split attack range now matches her increased Attack Range
when she has a ^077Wingbow^* in her inventory.
^059Glacius^*
^947-^* ^579Zircon Paragon Glacius^*' ^256Chilling Presence^* upgrade now shows the
correct pulse visuals.
^059Gravekeeper^*
^947-^* ^256Defiling Touch^* corpses no longer block neutral creeps from spawning.
^059Kane^*
^947-^* ^579Septar Kane^*'s ^256Steel Resolve^* eye visual on the target now
displays properly.
^059Lodestone^*
^947-^* ^256Lodestone Plates^* now functions properly if the hero source damaging
Lodestone is invulnerable.
^947-^* ^256Rocket Drill^* lifetime is now properly adjusted if Lodestone is
affected by ^059Moira^*'s ^256Arcane Vortex^*.
^274*^* Prevents Lodestone moving to the bottom-left corner of the map because
the Rocket Drill gadget no longer expires prematurely if Lodestone is affected by
Arcane Vortex.
^059Midas^*
^947-^* ^579Sterling Midas^*' ^256Elemental Warp^* now plays the proper sound file
if the player owns a level 4 or above upgrade for Sterling Midas.
^059Moraxus^*
^947-^* Moraxus will now properly use his corresponding avatar's axe model when
^256More Axes^* is triggered from his ^256Matraxe^* skill that is boosted by
^077Staff of the Master^*.
^059Nitro^*
^947-^* Mauser will no longer die on the same frame if he becomes invulnerable when
returning to Nitro.
^059Pharaoh^*
^947-^* Pharaoh's ^256Hellfire^* visuals now match its actual radius.
^059^059Prisoner^* 945^*
^947-^* The Virtue set effect for ^579Temperance Prisoner^* no longer displays a
shell that appears similar to the Double Damage rune visuals.
^947-^* Bajie throws his rake now instead of a ball.
^059Rhapsody^*
^947-^* ^579Tourmaline Paragon Rhapsody^*'s ^256Protective Melody^* now breaks
properly when channeling is cancelled by a Stun or Silence, if the user owns the
Protective Melody Paragon visual upgrade and Rhapsody has a Staff of the Master in
her inventory.
^947-^* Protective Melody's channel bar now hides properly when channeling is
cancelled by a Stun or Silence if Rhapsody has a ^077Staff of the Master^* in her
inventory.
^059Riftwalker^*
^947-^* No longer teleports to the bottom-left corner of the map with the second
usage of ^256Bidirectional Wormhole^* (ultimate skill, boosted by ^077Staff of the
Master^*) if ^059Moira^*'s ^256Arcane Vortex^* affects Riftwalker before the second
usage is actually used.
^059Succubus^*
^947-^* Ultimate renamed from "^059Succubus' Hold^*" to "^256Cursed Embrace^*."
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^980Version 3.7.13^*
-------------
^980 November 2015^*
== ^960Design^* ==
= ^075General^* =
^075Safechanneling Option^*
^947-^* When this option is enabled, you will not cancel your own Homecoming Stone
or Post Haste teleport unless you push stop or hold.
^075Courier^*
^947+^* Based on survey results and other feedback, we've decided to increase the
speed of the courier. We are still looking at improvements to the courier, but this
change was a very simple one.
^947-^* Courier movespeed increased from ^960400 ^* to ^960 522^* while delivering.
^947-^* Added trail effect while delivering.
= ^075Items^* =
^077Health Potion^*
^947+^* With the new courier system, we knew we would need to think about Health
Potions as a constant source of regeneration. Ferrying health potions to suicides
and to jungle heroes turned out to be too effective. With the speed of the courier
increasing, this change is needed to maintain the balance of suicides and jungle
heroes.
^947-^* Now has a ^960 120 second cooldown^*.
^274*^* Still has no cooldown in ^075Mid Wars^*.
= ^075Heroes^* =
^059Gauntlet^*
^947-^* Can now detach early from his Gauntlet Punch's (R, boosted by ^077Staff of
the Master^*) flying fist with a secondary activation.
^274*^* This removes his invulnerability state early and allows him to act
sooner as per the player's decision.
^059Ravenor^*
^947+^* We have had a good amount of time to look at Ravenor with his current
changes and we have evaluated his usefulness in the jungle and his ability to gain
charges with his ultimate. The jungle farm was just a little too fast, and we
wanted to make a jungle Ravenor spend a considerable amount of health and mana to
accomplish it. The ^256Storm Blades^* attack speed was always there to make it feel
better as you played with it, but the new ^256Static Shock^* will do that nicely so
the need for it on the Storm Blades wasn't necessary. We also decided that players
were gaining charges a little too quickly.
^256Storm Blades^*
^947-^* No longer grants a bonus ^96050 attack speed^*.
^256Static Shock^*
- Reworded tooltips to change the bonus percentages against non-hero units into a
bonus damage multiplier (^960+300%^* =^960 4x damage^*, ^960+250%^* =^960 3.5x
damage^*).
^947-^* Bonus damage multiplier against non-hero units decreased from ^9604X^* to
^9603X^*.
^256Power Overwhelming^*
^947-^* Minimum charge amount decreased from ^96025 ^* to ^960 15^*.
^947-^* Charge per hit decreased from ^9607 ^* to ^960 5^*.
== ^960Community^* ==
= ^075Player Appreciation^* =
^947+^* Continuing with our Player Appreciation here are the new set effects that
will be going into this patch. Remember, since we are changing/adding effects to
some of our older sets, all of the avatars associated with the changed sets will
become available for a short period of time (yes, even Golds, EAs, and Debuts).
^947+^* ^980Black Legion^* Set Effects
^947-^* Added effect: If you own Quintan Legionnaire, you get effects for the
entire Black Legion Set; the ground around all the heroes is charred and burns!
^947-^* Avatars in set: ^579Septar Kane^*, ^579Waru Master of Arms^*, ^579Hexa
Silhouette^*, ^579Tetra Scout^*, ^579Troika Engineer^*, ^579Dyad Blacksmith^*,
^579Unum Martyr^*, and ^579Quintan Legionnaire^*
^075Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^075Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
= ^075The Paragons^* =
^947+^* The Paragons are a faction of ancient, elemental guardians from the
isolated Isle of Argentia. They embody the wisdom, emotion, and power of the earth,
and the flesh of each Paragon has been overtaken by veins of crystals that hold a
strong connection to the planet. They have refused to enter the wars among Man,
Beast, and Daemon for fear that if captured, their bodies could be used as conduits
to feed death and corruption directly into the earth.
But with King Jeraziah driven to the brink of his faith and needing someone to
counter the self-righteous destruction of the URSA Corps, he summons The Paragons,
knowing that once they see the state of Newerth they will be forced to join the
fight against the Hellbourne as well.
^075Paragon Upgrades^*
^947+^* Each Paragon avatar can be upgraded up to 5 times by acquiring upgrades.
^947+^* Upgrades will become available in the Paragon Chest in Plinko after you own
the respective Paragon Avatar.
= ^075Gold Collection^* =
= ^075General^* =
= ^075POGs^* =
= ^075General^* =
^947-^* The 10th player is now visible in the "Game" channel without having to
scroll down.
^947-^* Slightly reduced client memory usage.
^947-^* A prompt to "please insert a disk" will no longer appear.
^947-^* Closing UI elements such as the shop or ^059Skrap^*'s ultimate popup can
now be rebound in the keybindings options.
^274*^* The keybinding is called "Cancel" and defaults to Escape.
= ^075Courier^* =
= ^075Maps^* =
^075All Maps^*
^947-^* The map help tip at the start of a match can now be disabled.
^274*^* Help tips are disabled on a per-map basis.
^075Grimm's Crossing^*
^947-^* Added a bit more visual grass to the hills to properly depict vision
blocker zones.
= ^075Heroes^* =
^059Empath^*
^947-^* Empath's ^256As One^* silhouette no longer abnormally enlarges when
^579Santa Midas^* uses ^256Lion's Pride^*.
^947-^* Now inherits stealth from her host while ^256As One^* is active.
^274*^* Prevents Empath from cancelling out enemy ^077Veiled Rot^* stealth if
her host is invisible.
^059Flint Beastwood^*
^947-^* Flint Beastwood's ^256Dead Eye^* stealth will no longer be active if he is
Silenced or Stunned.
^059Forsaken Archer^*
^947-^* Forsaken Strider's 3D portrait is now properly centered.
^059Nitro^*
^947-^* Mauser no longer uses up mana and fails to cast a skill if Mauser has less
than 2x the mana requirement of that skill.
^947-^* Nitro's Sheepsticked model will no longer have overlapping denture models
that make the dentures appear to be closed at all times.
^059Parasite^*
^947-^* ^579Amethyst Parasite^* no longer displays a huge block below him when
infesting ^059Tundra^*'s Shiver bird pet.
^059Rhapsody^*
^947-^* Tourmaline Paragon Rhapsody's fade-in & fade-out sound transitions are
fixed for ^256Disco Inferno^* and ^256Protective Melody^*.
^059Skrap^*
^947-^* Morsels are no longer dropped from ^059Zephyr^*'s cyclones.
^059Tarot^*
^947-^* Fixed minor animation clipping on low and medium settings for ^579Trick-or-
Treat Tarot^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^980Version 3.7.12^*
-------------
^98020 October 2015^*
== ^960Design^* ==
^075Devo Wars^*
^947+^* We are finally bringing a classic game mode into HoN's matchmaking! Over
the last few months we have polished and enhanced the traditional gameplay into an
exciting experience.
^947+^* Devo Wars map information and tips are shown while loading and queuing for
a Devo Wars game.
^274*^* http://www.heroesofnewerth.com/devowars
Here is a list of the rules for Devo Wars and how it differs from other gameplay
modes:
^075Pick Mode:^*
^947-^* Everyone is ^059Devourer^*!
^075How to Win:^*
^947-^* First team to 60 kills wins the game.
^947-^* Match will end at 20 minutes if 60 kills are not reached, awarding the win
to the team with the higher number of kills.
^075Map:^*
^947-^* Devo Wars takes place on a very small map with a river in the middle you
cannot walk across, but can get hooked across!
^947-^* Shops are located in the back-middle of each side.
^947-^* There is a large pillar in the middle of the map off of which the hooks
will bounce.
^947-^* There are four posts on the map located on each corner near the river.
These block movement, but not hooks or vision.
^274*^* These posts can be hit by the Grappling Hook if you buy the item.
^075Rules:^*
^947-^* The first 15 seconds of each game is the time to purchase items, during
which a player cannot move or use abilities.
^274*^* There are sixteen items to choose from. Explore the options and see
what you like the most!
^947-^* Each ^059Devourer^* has only one ability: Chain Hook.
^947-^* Each of the following upgrades can be leveled any number of times, but you
still cap at level 25.
^947-^* Chain Hook can be upgraded in four ways:
^274*^* Damage: Base of ^960250^* and each level adds ^96015^*.
^274*^* Range: Base of ^9601600^* and each level adds ^960120^*.
^274*^* Speed: Base of ^9601100^* and each level adds ^96040^*.
^274*^* Touch Radius: Base of ^96070^* and each level adds ^9605^*.
^947-^* Chain Hook bounces off walls.
^947-^* Hooking a ^059Devourer^* that is being dragged by someone else will
instantly kill (or deny) them!
^947-^* Respawn time lowered to ~^9603-5 seconds^* at all levels.
^947-^* When you respawn, you are invulnerable for ^9602.5 seconds^*.
^947-^* Runes spawn every ^96020 seconds^* and move down the river.
^947-^* Runes must be hooked to get their effects.
^947-^* Types of Runes:
^274*^* Time Rune: Grants ^960+150 Movement Speed^* for ^96012 seconds^*.
^274*^* Electric Hook Rune: Your next hook will instantly kill the first enemy
it hits. Don't miss!
^274*^* Bomb Rune: Puts a bomb buff on yourself. After ^9605 seconds^*,
enemies around you take damage and are stunned.
^274*^* Split Hook Rune: Your next hook launches three Chain Hooks instead of
one.
^274*^* Coin Rune: Instantly gives you +^980100 Gold^*.
== ^960Community^* ==
= ^075Player Appreciation^* =
^947+^* October is Player Appreciation Month and this year we will be starting the
process of running through all of our old avatar sets and giving them each new,
updated set effects. We will be implementing effects for four different sets each
patch until we run out. Since we are changing/adding effects to some of our older
sets, all of the avatars associated with the changed sets will become available for
a short period of time (yes, even Golds, EAs, and Debuts). Here are the first four
sets that will receive effects:
^947+^* The ^980Zodiac^* Set (All Zodiac avatars will be available from ^96010/26^*
- ^96011/2^*)
^947-^* Added effect: If you own all of the Zodiac avatars you will unlock a
swirling aura of stars on all the Zodiac avatars!
^947-^* Avatars in set: ^469Leo Night Hound^*, ^469Cancer Kraken^*, ^469The Twins
Solstice^*, ^469Aries Pearl^*, ^469Aquarius Bubbles^*, ^469Capricorn Ophelia^*,
^469Sagittarius Emerald Warden^*, ^469Scorpio Slither^*, ^469Libra Master of
Arms^*, ^469Virgo Martyr^*, ^469Taurus Magmus^*, ^469Pisces Riptide^*.
^947-^* The community ^059CAI contest^* has ended and the winning 9 submissions
have had their submissions implemented into the game!
^947-^* The winners received three avatars of their choice as well as a free custom
account icon in addition to their submitted Account Icon.
^947-^* Take a gander at the winning submissions below:
^947+^* Angry Merrick
^947+^* BreakCPK
^947+^* For The Legion
^947+^* iCounterward
^947+^* My Main Is 1800
^947+^* One More Drop
^947+^* Rhapionnaire
^947+^* The End In Sight
^947+^* Wolf Deal With It
= ^075Discount Avatars^* =
^469Oni Devourer^*, ^469Snow Zephyr^*, ^469Dark Jeraziah^*, ^469Gypsy Fayde^*,
^469Phantom Tempest^*, ^469Queen Bee Monarch^*, ^469Woolly Cthulhuphant^*,
^469Shaka Nomad^*, ^469Geojuice^*, ^469Chainsaw Moraxus^*, ^469Xeno Predator^*,
^469Demonbuster Electrician^*, ^469PeKing Duck^*, ^469O-yoroi Gauntlet^*,
^469Medusa Midas^*, ^469Storm Demon Ravenor^*, ^469Bone Prophet^*, ^469Scorcher^*,
^469Garbagore^*, ^469Kurukuru^*, ^469Vagabonadon^*, ^469Stealth Hunter^*,
^469Odin^*, ^469Zeus^*, and ^469Svarog^*.
^075Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^075Devo Wars^*
^947-^* Force Pick
^947-^* 5v5
== ^960New Content^* ==
^947+^* Halloween has arrived in the Forests of Caldavar and Mid Wars! Spooky
trees, flapping bats, cobwebs, jack-o-lanterns, and trick-or-treating creeps are
all here to celebrate this fun and frightening holiday!
^947+^* Halloween music from 2014 added with six new tracks.
= ^075The Paragons^* =
^947+^* The Paragons are a faction of ancient, elemental guardians from the
isolated Isle of Argentia. They embody the wisdom, emotion, and power of the earth,
and the flesh of each Paragon has been overtaken by veins of crystals that hold a
strong connection to the planet. They have refused to enter the wars among Man,
Beast, and Daemon for fear that if captured, their bodies could be used as conduits
to feed death and corruption directly into the earth.
But with King Jeraziah driven to the brink of his faith and needing someone to
counter the self-righteous destruction of the URSA Corps, he summons The Paragons,
knowing that once they see the state of Newerth they will be forced to join the
fight against the Hellbourne as well.
^075Paragon Upgrades^*
^947+^* Each Paragon avatar can be upgraded up to 5 times by acquiring upgrades
^947+^* Upgrades will become available in the Paragon Chest in Plinko after you own
the respective Paragon Avatar.
= ^075Devo Wars^* =
Celebrate the launch of Devo Wars with the Devo Ward bundle!
Find out how to earn each Devo Ward by visiting www.heroesofnewerth.com/devowars
^075Bedsheet Devo^*
^947-^* Find the best tricks and treats with the Bedsheet Devo ward!
^075Gluttony^*
^947-^* MORE WARDS! Consume the whole map with Gluttony wards!
^075Jin Chan^*
^947-^* Don't get too froggy until you know what's around with a Jin Chan ward!
^075Paku Devo^*
^947-^* Use the Paku Devo ward to make sure those pesky ghosts don't get away!
^075Captain Gorebeard^*
^947-^* Scan for dangerous waters with the Captain Gorebeard ward!
^075Rift Devourer^*
^947-^* Don't fear the pitch black of the Rift with the Rift Devo ward!
= ^075Halloween^* =
= ^075General^* =
= ^075POGs^* =
^904New^* ^980POGs^* Avatar: ^059Puppet Master^*
^947-^* These high-definition skins will be released one-per-patch and will be
available via the store, Plinko, or both, depending upon the region.
= ^075General^* =
^947-^* Improved resource unloading.
^947-^* Certain pick screen visuals have been fixed to match other game modes.
^947-^* Compatized replays will now play properly.
^947-^* Mega Creeps will no longer instantly gain maximum movespeed.
= ^075Heroes^*=
^059Accursed^*
^947-^* Lord of Locusts ^256Fire Shield^* visual no longer spins faster than it
should.
^059Deadlift^*
^947-^* Resurrection no longer continues to channel if the skill was used on a
target position more than ^960250 units^* away from the Gravestone, even after the
targeted Gravestone dies.
^274*^* As a result, the Gravestone's hero will no longer revive that hero at
the bottom-left corner of the map.
^947-^* No longer resurrects the target hero and moves to the bottom-left corner of
the map if the targeted hero accepts the Resurrection prompt after the channel
ends.
^059Empath^*
^947-^* Empath no longer leaves behind a green wispy shadow when she dies while
having a Staff of the Master in her inventory.
^059Engineer^*
^947-^* Soaker Rosie's in-game 3D portrait visuals have been fixed.
^059Fayde^*
^947-^* Mana burn pop-up now shows the proper value.
^947-^* ^256Reflection^* no longer plays an animation when used.
^059Martyr^*
^947-^* Damage stored by Guardian Angel is now displayed as charges on the buff as
a percentage of the target's maximum health.
^274*^* Charges are capped at ^960100^*, even though the actual damage can go
above that.
^059Midas^*
^947-^* Sterling Midas Elemental Warp sounds will no longer be excessively loud if
it hits a large number of enemy units.
^274*^* Applies to both the first affector spawned & the second affector
spawned.
^059Nitro^*
^947-^* ^256Ballistic^* no longer uses slower attack projectiles from Attack
Modifiers like ^077Harkon's Blade^* or ^077Frostwolf's Skull^*.
^059Parallax^*
^947-^* Planet Cracker (ultimate boosted by Staff of the Master) now properly has
the 1-second cooldown before Parallax can toggle the skill off.
^059Tarot^*
^947-^* Ricochet properly continues bouncing if it finds a valid bounce target when
the original target disjoints the first hit of Ricochet.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^980Version 3.7.11^*
-------------
6 October 2015
== ^960Design^* ==
^059Chronos^*
^947+^* A quick fix to his bashes that were not being seen enough throughout the
game.
^256Curse of Ages^*
^947-^* Chance to proc increased from ^9605/6/7/8%^* per charge to
^9606.5/9/11.5/14%^* per charge
^947-^* Now guarantees at proc upon obtaining ^9608/7/7/6^* charges (lowered from
12)
^947-^* Fixed a bug where the ability's timer was set to 0 upon obtaining the final
charge value without proccing (such as by attacking a tower)
^274*^* This unintentionally rendered ^059Chronos^* able to hold onto his charge
for a guaranteed proc like pre-3.7.10.
^059Nitro^*
^947+^* The hero has a lot of skill involved to reach her peaks. We knew going into
retail she would be a hard hero to master but she would have a high pay off. In the
end she still needs a bit of a boost to put her with the other heroes that require
a high skill level to play effectively.
^256Ballistic^*
^947-^* ^256Ballistic^*'s projectile touch radius increased from ^96075 ^* to ^960
90^*
^059Zephyr^*
^947+^* A follow-up nerf to bring the hero's farming back in check and to make him
earn more of his farm rather than have it freely given. We will continue to keep an
eye on zephyr and change him accordingly to make sure everyone is happy with his
place in the pool.
^256Gust^*
^947-^* Range lowered from ^960800 ^* to ^960 700^*
^256Cyclones^*
^947-^* Damage lowered from ^9606/9/12/15^* to ^9607/8/9/10^*
^947-^* ^256Cyclones^* will no longer passively spawn if you have taken damage in
the last 20 seconds.
^256Wind Shield^*
^947-^* Passive deflection has been reduced from ^96015 ^* to ^960 10^*
== ^960Community^* ==
^075Forests of Caldavar^*
^947-^* All Pick
^947-^* Single Draft
^947-^* Balanced Random
^075Mid Wars^*
^947-^* Blind Ban
^947-^* All Random
^075Blitz Mode^*
^947-^* Blind Ban
^947-^* 5v5
== ^960New Content^* ==
= ^075The Scar^* =
^947+^* If you own all of the Scar avatars you will get the bonus trail effect of
glowing embers and torn, corrupted terrain as these avatars carry the destruction
of the Scar across Newerth!
= ^075War Effort^* =
= ^075Announcer^* =
= ^075POGs^* =
= ^075Interface^* =
^947+^* The item shop window no longer automatically closes when your hero respawns
or when you leave the well area.
^947+^* Removed the sharing toggle option for couriers.
^947+^* Reduced the icon size of items in Hero Guides.
= ^075Heroes^* =
^059Circe^*
^947-^* Target scheme was fixed so that it cannot target heropets with future
usages if ^059Circe^*'s channel was interrupted.
^059Deadlift^*
^947-^* Undead units can no longer be drag- or tab selected.
^059Nitro^*
^947-^* Fixed a few minor visual issues.
^059Parallax^*
^947-^* ^256Ionic Dash^* is no longer usable while ^059Parallax^* is immobilized or
restrained.
^059Parasite^*
^947-^* No longer dispels enemy Veiled Rot while Parasite is infesting a minion
while that minion is stealthed (e.g. Tundra's Shiver pet).
^947-^* No longer becomes immobile indefinitely if ^059Parasite^* transfers
^059Glacius^*'s ^256Ice Imprisonment^* from the ^077Staff of the Master^*-boosted
^256Glacial Downpour^*.
^059Puppet Master^*
^947-^* Karabas Babaras' ^256Voodoo Puppet^* no longer displays a glimpse of the
default ^059Puppet Master^*'s ^256Voodoo Puppet^* model upon dying.
^059Solstice^*
^947-^* The Twins avatar voice lines have a more appropriate volume relative to the
other voice lines.
^059Valkyrie^*
^947-^* Prism cast sounds no longer play twice.
== ^960Bots^* ==
= ^075Bot Fixes^* =
^059Succubus^*
^947-^* Fixed ^059Succubus^* Bot ignoring her ^077Puzzlebox^* minions.
= ^075New Bots^* =
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^980Version 3.7.10^*
-------------
22 September 2015
== ^960Design^* ==
== ^960New Hero^* ==
= ^075Nitro Lore^* =
The Death Prowlers are a tribe of bandits from the southern fringes of The Great
Waste. Long before the Legion of Man and Beast Horde warily joined forces against
the Hellbourne, the Death Prowlers worked as close tandems of human and creature,
forming agile hit-and-run teams that survive by maximizing the benefits of strategy
and instinct, intelligence and savagery. Their bond is lifelong and essential for
survival--if one dies, the other cannot bear to live.
Even in a tribe of rambunctious bandits, the duo known as Nitro stands out as a
live wire. This hunter-killer team is a perfect blend of aggression and composure.
The driver, Mauser, knows exactly how to move and position the team for optimal
kinetic impact, while the gunner, Psychopop, just likes to blow stuff up.
Ability 1: ^256Ballistic^*
^947-^* Nitro^* fires a long-range attack in the target direction.
^947-^* Activate to fire an attack toward the cursor that hits up to ^9601, 2, 3,
4, 5^* enemies, dealing Nitro's attack damage to all enemies hit.
^947-^* If the target is an enemy hero, Nitro gains a charge granting 10 Attack
Speed. Max ^9600, 2, 3, 4, 5 charges^*.
^947-^* Mana cost of ^256Ballistic^* increases by 1 mana per hero level of Nitro^*.
^947-^* If detached from Mauser, range is increased to 1500.
^947-^* Item proc effects work only on the first enemy hit with ^256Ballistic^*.
^947-^* ^256Ballistic^* is a replacement for Nitro^*'s Auto Attack.
^947-^* ^256Ballistic^*'s cooldown is tied to Nitro^*'s attack cooldown.
Ability 3: ^256Runaround^*
^947-^* Nitro^* and Mauser burst with energy becoming evasive and slowing nearby
enemies.
^947-^* Activate to cause Nitro^* and Mauser to gain 100% Evasion for ^9602.5,
3.25, 4, 4.75 seconds^*.
^947-^* While Runaround is active, Nitro and Mauser receive an aura that applies a
20, 25, 30, 35% Movement Speed slow to nearby enemy units.
^947-^* ^256Runaround^* cannot be cast if either Nitro or Mauser are silenced or
stunned.
== ^960General^* ==
== ^960Gameplay Features^* ==
^075Personal Courier^*
^947+^* Each player will now have their own personal courier. This courier will be
invulnerable and cannot be controlled outside of delivering items directly between
your stash and hero.
^947+^* Courier models are now selected in the vault, and can no longer be changed
in-game.
== ^960Gameplay Changes^* ==
^075Wards^*
^947+^* In addition to removing the tedium of micromanaging the courier, we've also
reduced the necessity for additional vision sources to de-ward.
^947-^* Wards of Revelation: Upon placement, will additionally grant vision of all
enemy Wards of Sight and enemy Wards of Revelation in the area for 12 seconds.
^274*^* Enemy wards placed after your ^077Ward of Revelation^* is placed will
not be detected through fog.
^075Tower Targeting^*
^947+^* You will no longer be targeted by the tower over lane creeps due to
proximity.
^947-^* Tower default attack behavior will now prioritize lane creeps over heroes.
^075Laning^*
^947+^* The high variance in levels between solo and dual lanes oftentimes forces a
Jungler or discourages participation in the lane. The Jungler role is intended to
be optional, not mandatory. To encourage more diverse team rosters, we've placed
more emphasis on dual lanes by granting more experience exclusive to lane partners.
^947-^* Lane creeps now yield 20% additional experience if at least one other
allied hero is present.
== ^960Normal Mode^* ==
^075Gold Changes^*
^947+^* We are taking a directional approach towards focusing on a baseline of
individual progression. Similar to the existing bounty mechanics that increase the
worth of higher GPM players, we are introducing bounty reductions and reduced gold
loss on death targeted at underperforming players.
^947-^* Hero bounties can now be reduced by up to 50% based on that hero's GPM
versus the game's average GPM.
^947-^* Hero bounties proximity gold per level decreased from ^9607 ^* to ^960 5^*.
^947-^* Hero gold base bounties increased from ^960200 ^* to ^960 250^*.
^947-^* Gold given for ending kill streaks increased from ^96025 ^* to ^960 50^*.
^947-^* Gold loss on death can now be reduced by up to 50% based on that hero's GPM
versus the game's average GPM.
^947-^* Gold loss on death per level decreased from ^96025 ^* to ^960 20^*.
^075Experience Changes^*
^947+^* The current distribution of experience has two flaws with it:
^947-^* It largely favors players who survive on the outskirts of the fight even if
they contributed the least.
^947-^* It punishes those who are first to engage even if they contributed the
most.
^947+^* These flaws create a high level of disparity among teammates and cause
players to not be properly rewarded for their contributions. Distributing
experience to dead players who have earned valid assists and kills in combat will
serve as a level equalizer, lowering the incentive to strictly survive and allow
players to still progress in levels even if they're severely behind.
^947-^* Players will now split hero kill experience with other players in range,
even if they are dead, as long as they contributed to the hero kill.
^947-^* Hero EXP base bounty decreased from ^96090 ^* to ^960 75^*.
^947-^* EXP from hero kills rescaled from ^96090 per level ^* to ^960 65 + 5
additional increment per level.^*
^075Pacing Changes^*
^947-^* 4th Melee Creep now spawns at 11 minutes instead of 15 minutes.
^947-^* 2nd Ranged Creep now spawns at 22 minutes instead of 32 minutes.
^947-^* 5th Melee Creep now spawns at 33 minutes instead of 43 minutes.
== ^960Casual Mode^* ==
^947+^* Casual Mode does a great job of ramping up action and resources, however
the sudden destruction of the base from one team fight can leave a game feeling
incomplete and you dissatisfied. We are toning down some of the rapid power spikes
that occur from hero deaths and moving towards a more consistent game pacing.
^947-^* Towers' armor reduction while heroes are dead decreased from ^96020% per
hero ^* to ^960 10% per hero.^*
^947-^* Respawn timers have been adjusted slightly to increase the window of
opportunity for teams to push after killing an enemy.
^947-^* Upgraded lane creeps (when that lane's barracks are destroyed) have had
their stats lowered to compensate for the flat line increase of creep strength
^274*^* Upgraded non-mega creeps in Casual Mode now only get an increased
amount of attack damage as the game progresses, and are otherwise identical to
regular creeps.
^075Gold Changes^*
^947-^* Hero Gold Bounties decreased from ^960350 ^* to ^960 300^*.
^947-^* Hero Gold Bounties per level increased from ^96010 ^* to ^960 12^*.
^947-^* Gold tick increased from ^96088.88 ^* to ^960 100^* GPM.
^947-^* Tower team gold decreased from ^960300,350,400,450 ^* to ^960
250,275,300,300.^*
^075Experience Changes^*
^947-^* Hero EXP base bounty decreased from ^96085 ^* to ^960 65^*.
^947-^* EXP required to level has been increased by about 5-15%. Levels 1-10 will
have the most significant increase while levels 20-25 will have the least increase
^075Pacing Changes^*
^947-^* 4th Melee Creep spawns at 9 minutes instead of 10 minutes.
^947-^* 5th Melee Creep spawns at 28 minutes instead of 33 minutes.
^947-^* 6th Melee Creep spawns at 41 minutes instead of 50 minutes.
^947-^* 2nd Ranged Creep spawns at 18 minutes instead of 32 minutes.
== ^960Hero Balance^* ==
^059Arachna^*
^947+^* Arachna's Precision had too much overlap with Andromeda's Dimensional Link
and Moon Queen's Lunar Glow auras. Arachna now gains a bonus percentage increase on
Physical Damage when damaging units, based on how much health they are missing.
This helps Arachna's lane dominance and mid-game viability, granting her amazing
damage output and crippling power against a single target.
^256Harden Carapace^*
^947-^* Can be activated while Stunned or Silenced when this skill is level 2 or
higher.
^947-^* Cooldown increased from ^96022/20/18/16 seconds ^* to ^960 28/28/22/16
seconds.^*
^256Precision^*
^947-^* Passively grants ^256True Strike^* to allies within 900 radius at level 4
of the skill.
^947-^* Passively increases Arachna's Attack Damage by up to ^96040/60/80/100%^*
when damaging a non-building target based on how much Health they are missing.
^274*^* Minimum of 10% bonus Attack Damage dealt; maximum of 120 bonus
Physical Damage dealt.
^274*^* Deals 50% of the bonus damage against non-hero units.
^274*^* Attack Damage increase gradient is linear.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Artillery^*
^947+^* Artillery has been shining a little too brightly since the rework and a
cost increase to his LRM will allow for a little more thought when using the
ability.
^256LRM^*
^947-^* Mana cost increased from ^96010 ^* to ^960 15^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Behemoth^*
^947+^* A small readjustment from his previous buffs. Although Merrick's Bounty is
a key component to his spike in wins, we feel the new numbers on Enrage are more
well-rounded.
^256Enrage^*
^947-^* Bonus damage on next attack decreased from ^960100/175/275/375% ^* to ^960
100/175/250/325% of your Base Damage.^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Calamity^*
^947+^* Calamity's ultimate was providing too much free initiation for a ranged
carry and we had to rein it in a bit. A slight mana cost increase on her Firebomb
will make her mana management a little more crucial.
^256Firebomb^*
^947-^* Mana cost increased from ^96085/90/95/100 ^* to ^960 80/95/110/125^*.
^256Sunder's Vault^*
^947-^* Range decreased from ^9601500 ^* to ^960 1200^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Chronos^*
^947+^* Chronos is a hard carry and is meant to be played that way. However,
competitors began using Chronos as a suicide initiator and it was causing Chronos
to become more of a nuisance than a true carry hero. The changes below are aimed at
making Chronos less reliable as a ganker and more reliable as a carry.
^256Curse of Ages^*
^947-^* Chance now starts at 0% and increases by ^9605/6/7/8%^* every time
^059Chronos^* attacks a non-building unit.
^274*^* Skill will not proc immediately after another proc; at least 1 attack
must happen before the skill can proc again.
^274*^* Automatically procs on 12th attack no matter what.
^947-^* Timer for charge loss adjusted from ^9608/7/6/5 seconds ^* to ^960 7
seconds.^*
^947-^* All charges are now lost when the timer on ^256Curse of Ages^* expires.
^947-^* Procs deal 2x damage to targets affected by ^256Chronofield^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Deadlift^*
^947+^* Deadlift's design is focused around a very strong early game. He is meant
to crush his lane and push down towers, and then fall off hard in the late game.
His laning is very frustrating to deal with and his late game is almost non-
existent. We are hoping to pull this back a bit and look at him some more for the
next balance patch if needed.
^256Death Grip^*
^947-^* Increased the max channel duration from ^9602.6 seconds ^* to ^960 4.6
seconds so it can travel further.^*
^274*^* Still requires a channel time of 2 seconds to receive the max
immobilize duration.
^947-^* Only travels up to a maximum of 1000 units if the channel is canceled.
^947-^* You no longer need to activate the ability a second time for it to be able
to travel the full 3300 range.
^256Onslaught^*
^947-^* Cooldown decreased from ^96025 ^* to ^960 25/23/21/19^*.
^947-^* Attack speed reduced from ^96050/75/100/125 ^* to ^960 20/50/80/110^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Deadwood^*
^947+^* Deadwood has transitioned into an anti-strength hero rather than an anti-
everything hero. This change was healthy for diversity; however, the feel and
impact Deadwood left in a game went down. To compensate for that loss in feel, we
have made the following changes:
^256Rotten Grasp^*
^947-^* Now does Physical Damage over time instead of Magic Damage over time.
^274*^* Cast effect type is still Magic.
^947-^* Damage reduced from ^960150/200/250/300 ^* to ^960 100/150/200/250^*
Physical Damage.
^256Willowmaker^*
^947-^* Deals ^960250/475/725^* Physical Damage and 19 x 35% of the target's
Strength in bonus Physical Damage.
^947-^* Now gives ^059Deadwood^* 35% of the target's Strength for 7 seconds after
hitting them.
^947-^* Still applies the Stun and Slow.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Defiler^*
^947+^* Defiler has lost her way as a massive "teamfight" hero with amazing push
capabilities. With these changes we are increasing her push capabilities immensely,
making Defiler one of the premiere pushers in Newerth.
^947-^* Base Strength increased from ^96019 ^* to ^960 23^*.
^256Unholy Expulsion^*
^947-^* Number of spirits spawned increased from ^9605/10/16 ^* to ^960 7/12/17^*.
^274*^* Number of bonus spirits from Power in Death remains the same,
effectively increasing the number of spirits Defiler has by ^9602/2/1.^*
^947-^* ^077Staff of the Master^* Added
^274*^* 1500 cast range.
^274*^* Activating this ability again while the spirits are active will
quickly send them toward the target.
^274*^* Targeting enemy units and structures will send the spirits to attack
once and then return to ^059Defiler^*.
^274*^* * Spirits deal 80% of their regular damage when using this ability.
^274*^* Targeting an allied hero will consume all spirits, healing the target
for half of their stored damage.
^274*^* While ^059Defiler^*'s spirits are alive, the second activation has a
6-second cooldown after being used.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Flint Beastwood^*
^947+^* Flint has been a staple in HoN since the beginning, but we felt the ability
to gank him successfully was too easy to accomplish. The following changes are
meant to make him have a more solid interaction with his abilities and offset some
of his weaknesses.
^256Explosive Flare^*
^947-^* Cast range increased from ^960800 ^* to ^960 900^*.
^947-^* Projectile speed increased from ^9602000 ^* to ^960 2200^*.
^256Hollowpoint Shells^*
^947-^* Now has a 100% chance to proc when attacking out of ^256Dead Eye^*'s fully
faded invisibility.
^256Dead Eye^*
^947-^* Increases day and night vision radius by ^96050/100/150/200^* units.
^947-^* While standing still, ^059Flint Beastwood^* fades into invisibility over
1.5 seconds.
^256Money Shot^*
^947-^* Mana cost decreased from ^960175/275/375 ^* to ^960 150/250/350^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Forsaken Archer^*
^947+^* For a long time now Forsaken Archer has overlapped heroes like Draconis
and, to a degree, Klanx. We want Forsaken Archer to be the go-to option for an AoE
Magic damage-dealing carry, and boy is she. With this, we realize that Draconis
will need a rework as well and that is coming in an upcoming patch!
^256Crippling Volley^*
^947-^* Cooldown increased from ^96010 ^* to ^960 18/16/14/12 seconds.^*
^947-^* Forsaken Archer now leaves a Skeletal Minion behind to cast the ability
instead of casting it herself, allowing her to cast it without interrupting her
other orders.
^256Split Fire^*
^947-^* Can be toggled on and off on a 1-second cooldown.
^947-^* While toggled on:
^274*^* Increases damage taken by 15% but grants ^96010/15/20/25^* Attack
Speed and splits your attacks into ^9602/3/4/5^*, each dealing ^96050/60/70/80%^*
of damage.
^274*^* Main target takes full damage.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Glacius^*
^947+^* A new ^077Staff of the Master^* to really help bring his ultimate into a
masterful lockdown tool.
^256Glacial Downpour^*
^947-^* ^077Staff of the Master^* changes:
^274*^* When activated you apply your current level of ^256Ice Imprisonment^*
to yourself.
^274*^* Enemies who are hit by three shards of ice from this ability have your
current level of Ice Imprisonment applied to them.
^274*^* ^077Staff of the Master^* no longer increases the damage dealt by this
ability.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Gladiator^*
^947+^* Gladiator's Call to Arms was available for too much of the game and was
providing the 50% temporary damage reduction to allies for too long during
teamfights. Therefore, these parameters got readjusted to more reasonable values.
^256Call to Arms^*
^947-^* Cooldown increased from ^96070/60/50 seconds ^* to ^960 80/70/60 seconds.^*
^947-^* Damage reduction duration reduced from ^96010 seconds ^* to ^960 5/6/7
seconds.^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Gunblade^*
^947+^* Some solid buffs to help Gunblade during his solo harass and changes aimed
at making him more gank-focused. Lethal Range will increase his farm but at a cost
of placing himself in questionable positions.
^256Lethal Range^*
^947-^* Attacking a non-hero unit within 200 units of you grants 50% of the bonus
damage you'd get against a hero.
^256Grappling Shot^*
^947-^* Cooldown decreased from ^96090/75/60 seconds ^* to ^960 70/50/30 seconds.^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Klanx^*
^947+^* Klanx has had one defining problem: he has too much of an early game focus
with such a hard carry kit. These changes are aimed at reducing his early game farm
and his ability to escape that allowed him to snowball a bit too quickly.
^947-^* Agility gain per level decreased from ^9603.0 ^* to ^960 2.8^*.
^256H.A.W.K.^*
^947-^* Mana cost increased from ^96065 ^* to ^960 75^*.
^947-^* State duration reduction when being attacked increased from ^9602.5 seconds
per attack ^* to ^960 4 seconds per attack.^*
^256Goon Squad^*
^947-^* The first minion (the one with Chain Lightning) and the second minion (the
one with the Movement Speed Slow application) are switched.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Lord Salforis^*
^947+^* A hero that has always filled an extremely cool niche in the game but has
never been fully explored by competitors and the public playerbase. These changes
are intended to give Salforis a solid contribution to any lineup even if they are
not centered around "anti-healing."
^947-^* Base Damage increased from ^96047-57 ^* to ^960 53-57^*.
^947-^* Magic Armor increased from ^9605 ^* to ^960 6^*.
^947-^* Strength gain per level increased from ^9602.4 ^* to ^960 2.6^*.
^256Mors Certissima^*
^947-^* Radius increased from ^960225 ^* to ^960 250^*.
^256The ^256Undying^*^*
^947-^* ^077Staff of the Master^*
^274*^* In addition to the soul mechanic you gain a bonus 20 Health
Regeneration as well as a bonus 3 Health Regeneration per 100 HP of missing life
while The Undying is active on a target.
^274*^* Still keeps the soul gain on-kill benefit if someone dies while under
the influence of the ultimate.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Magebane^*
^947+^* ^059Magebane^* now has slightly increased effectiveness against casters
without changing his core playstyle.
^947-^* Magic Armor increased from ^9605.5 ^* to ^960 7^*.
^256Mana Combustion^*
^947-^* ^256Mana Combustion^* amount changed from ^96016/32/48/64 ^* to ^960
6/14/22/30 + 3/4/5/6% of the target's Max Mana.^*
^256Mana Rift^*
^947-^* Radius increased from ^960325 ^* to ^960 375^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Moira^*
^947+^* Moira was providing too much frustration because of her immense utility
alongside the safety of her Ephemeral Forge mimic. More counterplay was introduced
for Mana Sunder and the overall effectiveness of Shards of Harkon was reduced
slightly at all levels.
^256Shards of Harkon^*
^947-^* Stun duration decreased from ^9602 seconds ^* to ^960 1.25/1.5/1.75/2
seconds.^*
^274*^* The duration was bugged to be 2 seconds at all levels; this is simply
readjusting them to their intended numbers.
^947-^* Magic Damage reduced from ^96070/140/210/280 ^* to ^960 70/120/170/220^*.
^256Mana Sunder^*
^947-^* Is now purgeable (target regains their suppressed mana when the state is
purged).
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Moon Queen^*
^947+^* The need to diversify our hero pool continues with this change, making her
passive different from those of Arachna and Andromeda. At the same time this will
increase her ability to target enemies with Moon Beam and Moon Finale during
nighttime.
^256Lunar Glow^*
^947-^* In addition to its current benefits, ^059Moon Queen^*'s night vision radius
is increased by ^960200/400/600/800^* units.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Moraxus^*
^947+^* The buff to Moraxus was overshot slightly and with the Staff of the Master
coming we decided to tone down the previous buff to compensate.
^256Arcane Shield^*
^947-^* Bonus Attack Damage reduced from ^96060/80/100/120 ^* to ^960
40/60/80/100^*.
^256Matraxe^*
^947-^* ^077Staff of the Master^*
^274*^* While ^059Moraxus^*' ultimate is active, all damage he deals from all
sources will shoot an axe toward the enemy.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Myrmidon^*
^947+^* A readjustment from the buffs of the first balance patch to squeeze
^059Myrmidon^* right where he needs to be.
^256Forced Evolution^*
^947-^* Magic Armor reduced from ^9605/10/15 ^* to ^960 4/7/10^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Pandamonium^*
^947+^* Pandamonium received some quality of life tweaks with all his spells. In
particular, Face Smash comes out much quicker to reduce the chances of a target
slipping away from a surprise gank or blink with Portal Key, while Flick's
ridiculously high cooldown has been toned down to be available more often.
^947-^* Base Intelligence increased from ^96015 ^* to ^960 17^*.
^256Flick^*
^947-^* Cooldown reduced from ^96024/22/20/18 seconds ^* to ^960 16/15/14/13
seconds.^*
^947-^* Mana cost reduced from ^96085 ^* to ^960 65^*.
^256Cannon Ball^*
^947-^* Mana cost rescaled from ^960100 ^* to ^960 85/90/95/100^*.
^256Face Smash^*
^947-^* Cast action time reduced from ^960500ms ^* to ^960 350ms.^*
^947-^* Mana cost reduced from ^960100/175/250 ^* to ^960 100/150/200^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Parallax^*
^947+^* A hard carry like Parallax was peaking too high in the laning phase of the
game due to the sheer strength of his Fulcrum Shift ability. We toned this down
slightly and adjusted his ultimate, while adding a new Staff of the Master to keep
one of our newer faces in Newerth up to date!
^256Fulcrum Shift^*
^947-^* Bonus Magic Damage decreased from ^96010% max mana + 0/65/85/85/105 ^* to
^960 8% max mana + 0/60/80/80/100.^*
^256Earthshatter^*
^947-^* Amount of excess max mana required for a ^9604 Damage/second increase
against an enemy hero increased from 100 max mana ^* to ^960 125 max mana.^*
^947-^* A bug was fixed where Parallax was doing 20 damage per second less than
intended after obtaining more mana than an enemy hero.
^947-^* ^077Staff of the Master^* added:
^274*^* Causes this ability to deal Superior Magic damage and halves the
cooldown at each level.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Pearl^*
^947+^* Pearl lacked offensive presence in the laning phase and failed to peel
people properly. With these changes, Pearl's Asphyxiate has more of an area of
effect purge focus, rather than focusing on its single-target damage. Its damage
and slow have been rescaled appropriately to be much more intimidating at level 1.
Preservation plays a better role in peeling people away from Pearl's team with a
slight stun airtime increase.
^256Asphyxiate^*
^947-^* Targetable on allies (purges debuffs, retains the second AoE burst effect
against enemies).
^947-^* Second burst radius increased from ^960300 ^* to ^960 400^*.
^947-^* Second burst Magic Damage increased from ^96035/70/105/140 ^* to ^960
80/120/160/200^*.
^947-^* Initial burst Magic Damage reduced from ^96035/70/105/140 ^* to ^960 30^*.
^274*^* Total damage to a single target changed from ^96070/140/210/280 ^* to
^960 110/150/190/230^*.
^947-^* Second burst Movement Speed slow duration increased from ^9600.6 seconds ^*
to ^960 0.6/0.9/1.2/1.5 seconds.^*
^947-^* Delay for second burst to occur reduced from ^9602 seconds ^* to ^960 1.5
seconds.^*
^256Preservation^*
^947-^* Stun airtime increased from ^9601 second ^* to ^960 1.2 seconds.^*
^947-^* Cast effect type changed from Magic to Superior Magic.
^274*^* Push effect bypasses Magic Immunity.
^947-^* Push distance properly adjusted to 600 units away from the center of the
bubble.
^274*^* Units were pushed back slightly less than intended if the target was
closer to the edge of the bubble.
^947-^* Cooldown reduced from ^960120/100/80 seconds ^* to ^960 100/85/70
seconds.^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Pestilence^*
^947+^* Still a solid initiator that has simply lost a bit of its niche in the
competitive scene. A slight increase in stun duration and damage will help
Pestilence stay a relevant pick in the current meta.
^256Impale^*
^947-^* Physical Damage increased from ^96050/100/150/200 ^* to ^960
75/125/175/225^*.
^947-^* Stun duration increased from ^9601/1.25/1.5/1.75 seconds ^* to ^960
1.25/1.5/1.75/2 seconds.^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Prophet^*
^947+^* Prophet has suffered from a lack of a role or "Role Confusion" since his
inception. The hero was not the best ganker, support, or semi-carry. These changes
are aimed at making him less level-dependent and more of a hard support.
^256Invigorate^*
^947-^* Bonus Attack Speed increased from ^96050/100/150/200 ^* to ^960
100/200/200/200^*.
^947-^* Number of attacks with the bonus Attack Speed rescaled from 2 attacks to
^9602/2/3/4^* attacks.
^256Persecution^*
^947-^* Magic Damage readjusted from ^96035/40/45/50 ^* to ^960 25/35/45/55^*.
^274*^* Initial hit deals 50 Magic Damage.
^947-^* Max number of attacks that proc the ministun increased from ^9601/2/3/4^*
attacks to ^9602/3/4/5^* attacks.
^256Shared Fate^*
^947-^* The 50% Movement Speed Slow is no longer a tapering slow; it is always a
50% Movement Speed Slow now.
^947-^* Cast range increased from ^960600 ^* to ^960 700^*.
^947-^* Cast radius increased from ^960450 ^* to ^960 600^*.
^947-^* Charge system removed from the skill.
^947-^* Cooldown increased from ^96030 seconds ^* to ^960 100/80/60 seconds.^*
^947-^* Mana cost increased from ^96075 ^* to ^960 100/150/200^*.
^947-^* Duration readjusted from ^9607 seconds ^* to ^960 5/7/9 seconds.^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Ravenor^*
^947+^* The original design for Ravenor was to get into a fight and deal more
damage the longer he is in the fight. He was not intended to farm right before a
teamfight and melt a target with max charges on his Power Overwhelming skill before
they could react. Additionally, Ravenor's Power Overwhelming is the main problem
due to a high power variance between 0 charges & maximum charges.
^947+^* To better control this and prevent certain items from giving Ravenor a huge
power spike, the proc mechanics of Power Overwhelming were changed to be gained
only when damaging enemy heroes with Ravenor's auto attacks or his abilities.
^947+^* To partially compensate for the loss of farm speed from the auto attacks on
Power Overwhelming, Electrical Feedback was changed to deal more damage against
non-hero units. It was also reworked to fit Ravenor's style of play by triggering
on his auto attacks rather than ultimately acting as a "filler skill" and relying
on enemies to attack him. It also gives Ravenor another reliable method of
obtaining charges on Power Overwhelming due to the design changes on that skill.
^256Electrical Feedback^*
^947-^* Passively shocks the target and 2 enemy units within 400 radius every 2
auto attacks, dealing ^96010/20/30/40^* Magic Damage.
^947-^* Prioritizes enemy heroes.
^947-^* Deals 300% more damage against non-hero units (^96040/80/120/160^* Magic
Damage).
^947-^* Activate to gain ^96015/30/45/60^* Attack Speed for 6 seconds.
^947-^* Mana cost: ^96040/50/60/70.^*
^947-^* Cooldown: 12 seconds.
^256Power Overwhelming^*
^947-^* Charges are now only gained when ability damage and auto attack damage is
dealt against enemy heroes.
^947-^* Charge gain per instance of ability damage and auto attack damage increased
from ^9604 ^* to ^960 7^*.
^947-^* Max charges increased from ^960100 ^* to ^960 125^*.
^947-^* Bonus Movement Speed per charge decreased from ^9600.75/1/1.25 ^* to ^960
0.6/0.8/1^*.
^947-^* Bonus Damage per charge decreased from ^9601/1.5/2 ^* to ^960
0.8/1.2/1.6^*.
^274*^* Same maximum potential bonus Movement Speed and bonus Damage.
^947-^* A minimum of 25 charges is obtained on Ravenor when he deals ability damage
or auto attack damage against an enemy hero.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Riftwalker^*
^947+^* An overall buff to ^059Riftwalker^*'s laning presence to make her a more
viable support pick-up amongst her competitors.
^256Rift Burn^*
^947-^* Radius increased from ^960150 ^* to ^960 200^* for the initial Magic Damage
burst.
^947-^* Radius increased from ^960300 ^* to ^960 400^* for the continuous Magic
Damage pulses.
^947-^* Magic Damage pulse interval decreased from ^9601 second ^* to ^960 0.75
seconds.^*
^947-^* Now lasts 4.5 seconds, down from 6.
^274*^* Total damage output remains the same.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Riptide^*
^947+^* We are honing in on where Riptide should be playing with her water mechanic
and these changes are to facilitate these adjustments.
^256Undertow^*
^947-^* Puddle duration increased from ^9603 ^* to ^960 4 seconds.^*
^947-^* Slow duration increased from ^9603 ^* to ^960 4 seconds.^*
^256In My Element^*
^947-^* Cooldown reduced from ^96045 ^* to ^960 20 seconds.^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Scout^*
^947+^* Some minor quality of life changes for a hero that is underperforming. The
focus on Vanish should help players roam more efficiently and gain better
positioning in team fights.
^256Vanish^*
^947-^* Cooldown reduced from ^96015/12/9/6 seconds ^* to ^960 12/10/8/6 seconds.^*
^947-^* Movement Speed bonus increased from ^96010/12/14/16% ^* to ^960
10/15/20/25%.^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Silhouette^*
^947+^* A small tweak to her ultimate to allow players ganking Silhouette to have a
small window in which they can attack before she swaps.
^256Shadow^*
^947-^* ^256Like a Ninja^*'s (swap sub-ability) cast action time increased from
^9600ms ^* to ^960 150ms.^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Succubus^*
^947+^* Succubus is the single-target debilitator hero, and is also the iconic hero
for winning 1v1 mid lanes the vast majority of the time. Though she has this niche,
she has always failed to consistently capitalize on her lead because her ultimate
is not available to her for a large part of the early game. These changes are aimed
at allowing her to capitalize on her laning phase advantage.
^256Smitten^*
^947-^* Cast action time reduced from ^960500ms ^* to ^960 300ms.^*
^947-^* Target's damage output reduction adjusted from ^96040% ^* to ^960
26/34/42/50%.^*
^947-^* Duration increased from ^9604/8/12/16 seconds ^* to ^960 10/12/14/16
seconds.^*
^256Mesmerize^*
^947-^* ^059Succubus^* can cancel ^256Mesmerize^* on herself at any time.
^947-^* Cooldown decreased from ^96015 seconds ^* to ^960 15/14/13/12 seconds.^*
^947-^* Cast range increased from ^960500/550/600/650 ^* to ^960 500/575/650/725^*.
^947-^* Cast action time decreased from ^960500ms ^* to ^960 400ms.^*
^256Cursed Embrace^*
^947-^* Cooldown decreased from ^960120/100/80 seconds ^* to ^960 100/85/70
seconds.^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Tundra^*
^947+^* A hero that fills a unique niche in our game of map control has been
outdone by the recent addition of Veiled Rot. We decided rather than having Veiled
Rot counter Tundra, Tundra should counter it.
^947-^* Magic Armor decreased from ^9605.5 ^* to ^960 4.5^*.
^256Call of Winter^*
^947-^* Shiver
^274*^* Shiver's day & night vision increased from ^960800/800/1200/1200^*
units to ^960800/1000/1200/1400^* units.
^274*^* Shiver now reveals units that have the ^077Veiled Rot^* stealth state
within ^960800/1000/1200/1400^* of Shiver.
^274*^* * Does not dispel the ^077Veiled Rot^* stealth state.
^947-^* Coeurl
^274*^* Coeurl's Attack Damage rescaled from ^9600/26/26/46 ^* to ^960
0/26/36/46^*.
^274*^* Coeurl's Max Health rescaled from ^9600/400/400/500 ^* to ^960
0/400/450/500^*.
^274*^* Coeurl's Attack Speed Slow on Winter's Bite increased from
^9600/20/20/35 ^* to ^960 0/20/30/40^*.
^274*^* Coeurl's Movement Speed Slow on Winter's Bite increased from
^9600/20/20/35% ^* to ^960 0/20/30/40%.^*
^256Cold Shoulder^*
^947-^* Attack Speed bonus increased from ^96015/30/40/60 ^* to ^960 20/40/60/80^*.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Vindicator^*
^947+^* Vindicator always had the problem of being either no fun to play, too
frustrating to play against, or both. He failed at his intended role as a carry and
also failed at his spellcast interruption niche due to being reliant on his enemy's
spellcast actions. The rework solves these problems by giving him an arsenal of
soft crowd control (CC) skills and giving him a much more active role. He also has
much more potential to carry the team through his disruption kit, as well as some
more late-game scaling with buffs to Master's Incantation.
^947-^* Base Strength reduced from ^96020 ^* to ^960 17^*.
^947-^* ^904New^* voice lines.
^256Sage's Lore^*
^947+^* Brain Drain was replaced and had its name changed back to Sage's Lore; the
skill is already better when comparing the difference in the skill names alone.
^947-^* Target a position to deal ^96085/140/195/250^* Magic Damage to all enemies
within the area and Disarm player-controlled enemy units for ^9600.7/1/1.3/1.6^*
seconds.
^274*^* Effect type: Magic
^274*^* Range: 700
^274*^* Radius: 300
^274*^* Mana Cost: ^96080/100/120/140^*
^274*^* Cooldown: ^96014/12/10/8^* seconds
^274*^* Cast action time of 300ms
^075Master's Incantation^*
^947-^* Mana cost reduced from ^96015 ^* to ^960 10^*.
^947-^* No longer has a cooldown.
^947-^* No longer considered an Attack Modifier.
^274*^* For clarification, you can still manually cast the skill to "orbwalk"
and not draw creep aggro. The only thing that changed is that the skill can stack
with other Attack Modifiers.
^947-^* Bonus True Damage is multiplied by 1.5 against silenced targets.
^947-^* Bonus True Damage rescaled from ^9600/15/30/45/60% of ^059Vindicator^*'s
Intelligence ^*
^947-^* Passive: Vindicator now gains +1 Intelligence permanently when he kills an
enemy hero, or if an enemy hero dies within 925 radius.
^274*^* Enemies do not lose any Intelligence when they die.
^274*^* Skill is automatically leveled at level 1, making this a 5-point
skill. Active is disabled when the skill is at level 1.
^256Glyph of Silence^*
^947-^* Target a position to summon an immobile Totem that lasts for 5 seconds. The
Totem will be destroyed when it receives 2 auto attacks.
^947-^* Enemy units within 1000 radius of the Totem receive a Movement Speed Slow
up to ^96030/34/38/42%^* the closer the target is to the Totem (minimum of
^9600/4/8/12%^* Movement Speed Slow). The Movement Speed Slow lingers for 1 second
after leaving the radius, after the Totem expires, or is destroyed.
^947-^* Enemy units within 300 radius of the Totem are also Silenced for
^9601.3/1.7/2.1/2.5^* seconds upon entering this inner radius. Enemies already
affected by this Silence will not be silenced if they re-enter this 300 radius
within the same cast instance of Glyph of Silence.
^947-^* Grants 25 gold when killed by an enemy.
^274*^* Effect type: Magic
^274*^* Range: 700
^274*^* Mana Cost: ^96090/105/120/135^*
^274*^* Cooldown: 17 seconds
^274*^* Cast action time of 150ms
^256Final Chapter^*
^947-^* Cooldown decreased from ^960160 seconds ^* to ^960 110 seconds.^*
^947-^* Global Silence duration decreased from ^9603/4/5^* seconds to (0.1 x
charges) seconds.
^274*^* ^256Final Chapter^* gains ^96020/25/30^* charges when coming off
cooldown and gains 1 charge every 4.5 seconds.
^274*^* Maximum of ^96030/40/50^* charges.
^274*^* Total time to reach maximum effectiveness (max charges) from after the
skill is used is ^960145/167.5/200^* seconds (adjusted from a static cooldown of
160 seconds).
^947-^* ^256Final Chapter^* also globally applies a 40% Movement Speed Slow to all
enemy heroes for 1 second.
^947-^* Mana cost decreased from ^960200/250/300 ^* to ^960 175/225/275^*.
^947-^* Cast action time decreased from ^960300ms ^* to ^960 200ms.^*
^947-^* When cast, the sound for the enemy team will be muted for the duration of
ability. However, Taunts and certain other important sounds are still audible for
gameplay reasons.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059War Beast^*
^947+^* The reward for Battle Cry was too high and allowed heroes to win their
lanes too easily. This change will make the spamming of this ability more of a
choice and lower the uptime during the laning phase.
^256Battle Cry^*
^947-^* Mana cost increased from ^96025/20/15/10 ^* to ^960 30^* at all levels.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Wildsoul^*
^947+^* While Wildsoul's kit is more attuned to the game of Heroes of Newerth, he
is still having trouble competing with other heroes of his like. With 12 inventory
slots as his unique niche in the game, we want to help facilitate that by
increasing his farm capabilities.
^256Summon Booboo^*
^947-^* Alpha Male Damage to creeps increased from ^96025% ^* to ^960 50% and bonus
damage at level 4 increased from 25 ^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Wretched Hag^*
^947+^* A quality of life change since ^256Sonar Scream^*'s radius does not
significantly improve as the skill is leveled up.
^256Sonar Scream^*
^947-^* Radius increased from ^960425/450/475/500 ^* to ^960 500^* at all levels.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^059Zephyr^*
^947+^* Zephyr has fallen off due to the lack of a meta that needs him. However,
his presence in HoN is still quite underwhelming. These changes are aimed at
allowing Zephyr to start off in the jungle and to get more consistent damage out of
his cyclones.
^256Gust^*
^947-^* Increased cast range from ^960700 ^* to ^960 800^*.
^256Cyclones^*
^947-^* Increased the damage AoE of each cyclone from ^960150 ^* to ^960 300^*.
^947-^* Lifetime of a cyclone decreased from ^96060 ^* to ^960 40 seconds.^*
^947-^* You will now passively gain a cyclone every 20 seconds.
^274*^* This allows you to get about 2 cyclones early game to get a nice start
in the jungle.
^947-^* When cyclones expire they now heal for the same amount as if you used them
manually.
^947-^* ^256Heal^* decreased from ^96025 ^* to ^960 20^*.
^947-^* Damage decreased from ^96015/20/25/30 ^* to ^960 6/9/12/15^*.
^274*^* The increased AoE for cyclone's damage is a huge buff so these changes
are to compensate a bit for that.
^947-^* ^256Cyclones^* no longer deal 25% less damage to creeps and neutrals.
^256Typhoon^*
^947-^* ^256Cyclones^* will now spawn even if ^059Zephyr^* is not inside the
^256Typhoon^*.
== ^960Items^* ==
^077Genjuro^*
^947+^* A fix to match the previous Assassin Shroud change.
^947-^* Stealth duration increased from ^9609 seconds ^* to ^960 11 seconds.^*
^947-^* Charge refresh time increased from ^96014 seconds ^* to ^960 16 seconds.^*
^274*^* Matches ^077Assassin's Shroud^* duration and cooldown increases from
Patch 3.6.0.
^077Merrick's Bounty^*
^947+^* Merrick's Bounty is doing a lot of good things for supports right now but
the amount of gold returned is about 5% too much. We toned it down a bit to reflect
that.
^947-^* Cooldown decreased from ^96030 ^* to ^960 20 seconds.^*
^947-^* Gold per charge decreased from ^96010 ^* to ^960 9^*.
^077Runed Cleaver^*
^947+^* Small quality of life change.
^947-^* Tree chop cooldown is no longer shared with Logger's Hatchet.
^075Jungle Changes^*
^947+^* The following changes are meant to alleviate some of the tediousness in the
jungle in general.
^947-^* Corpses no longer block camps from spawning.
^947-^* ^579Antlore Necromancer^*s no longer spawn Zomblings when unowned by a
player.
^274*^* Can still toggle the ability on when a player controls an ^579Antlore
Necromancer^*.
^947-^* ^579Wild Hunter^* Camp no longer has both stealth and magic immunity.
^274*^* One ^579Wild Hunter^* now has stealth, and the other has magic
immunity.
== ^960Community^* ==
^947+^* The fourth edition of the official competitive circuit for Heroes of
Newerth continues! With a multi-divisional format, there are opportunities for both
amateurs and professionals in HoN Tour. Grab your friends and head over to
www.hontour.com for more information.
^947+^* Paragon Rhapsody joins her Paragon cohorts and hits Merrick's shop on
September 30th. Show your support for HTS4 and get your Paragon avatars today! 25%
of all proceeds collected will go directly to competitive HoN eSports!
^947+^* Every patch a handful of avatars will be placed on discount. This patch's
discounted avatars can be found with the Diamond Chest and Ticket Exchange
information in the News section of the forums:
http://forums.heroesofnewerth.com/forumdisplay.php?83-News
^075Community Event Team: Bringing you HoN-related events with huge prizes!^*
^947+^* Riftwalker was in dire need of flavor tooltips for her abilities. The
following submissions have won, and the players who submitted them get a Riftwalker
alt avatar of their choice!
^947-^* ^256Cascade Event^*: When reality collapses, pull yourselves together.
[Bersk]
^947-^* ^256Shared Existence^*: Your death will be slow, just like your existence.
[Teepeter]
^947-^* ^256Rift Burn^*: A Riftwalker's best burn is "Do you even Rift?" [Chime]
^947-^* ^256Wormhole^*: One time, I ended up in a different game. [LOLsmiles]
== ^960New Content^* ==
= ^075Paragons^* =
The Paragons are a faction of ancient, elemental guardians from the isolated Isle
of Argentia. They embody the wisdom, emotion, and power of the earth, and the flesh
of each Paragon has been overtaken by veins of crystals that hold a strong
connection to the planet. They have refused to enter the wars among Man, Beast, and
Daemon for fear that if captured, their bodies could be used as conduits to feed
death and corruption directly into the earth.
But with King Jeraziah driven to the brink of his faith and needing someone to
counter the self-righteous destruction of the URSA Corps, he summons The Paragons,
knowing that once they see the state of Newerth they will be forced to join the
fight against the Hellbourne as well.
= ^075General^* =
The following heroes have new base models with improved textures, animations, and
effects:
^947-^* ^059Forsaken Archer^*
^274*^* ^059Forsaken Archer^* Skeletons
^947-^* ^059Pearl^*
^947-^* ^059Vindicator^*
The following avatar has been imported from the China build! This vastly improved
model replaces the current version.
^947-^* Avatar: Clockwork ^059Forsaken Archer^*
= ^075POGs^* =
== ^960Bug Fixes^* ==
^075Rift Wars^*
^947-^* ^059Calamity^*'s first skill slot (Q by default) will now function properly
in Rift Wars.
^947-^* The following abilities can no longer be obtained in Rift Wars:
^274*^* ^059Artillery^*'s ^256LRM^*
^274*^* ^059Pebbles^*' ^256Enlarge^*
^274*^* ^059Prophet^*'s ^256Shared Fate^*
^274*^* ^059Salomon^*'s ^256Wish for Revenge^*
^274*^* ^059Tremble^*'s ^256Terrorform^* & ^256Terror Mound^*
^274*^* ^059Wildsoul^*'s ^256Bear Form^*
^077Runed Cleaver^*
^947-^* Now also plays the regular ^077Logger's Hatchet^* "timber" sound.
^059Chronos^*
^947-^* Fixed ^256Curse of Ages^* effect not playing properly when using the Time
Lord ^059Chronos^* avatar.
^059Pandamonium^*
^947-^* ^256Flurry^* tooltip range fixed to be accurate.
^059Pearl^*
^947-^* ^256Preservation^* no longer grants lingering vision of the area after the
ability expires.
^059Pestilence^*
^947-^* Fixed selection flavor sounds for ^256Swarm^* ^059Pestilence^*.
^059Skrap^*
^947-^* Vorax now disengages from targets that become invisible.
^059Zephyr^*
^947-^* Fixed the cyclones spawned by the ultimate to deal the correct amount of
damage.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.7.9^*
-------------
9 September 2015
^r+^* ^995The fourth edition of the official competitive circuit for Heroes of
Newerth continues! With a multi-divisional format, there are opportunities for both
amateurs and professionals in HoN Tour. Grab your friends and head over to
www.hontour.com for more information.^*
^r+^* ^995Cycle 1 kicked off HTS4 with some amazing action. With a total prize pool
of $25,356, the community did a great job making Cycle 1 great. Cycle 2 kicks of
this weekend and funding for cycle 3 starts on Wednesday September 9th when Opal
Paragon Riftwalker enters Plinko! Show your support for HTS4 and get your avatars
today! 25% of all proceeds collected will go directly to competitive HoN eSports!^*
^095Forests of Caldavar^*
^g-^* All Pick
^g-^* Single Draft
^g-^* Balanced Random
^095Mid Wars^*
^g-^* Blind Ban
^g-^* All Random
^095Grimm's Crossing^*
^g-^* Blind Ban
^g-^* 3v3
^g-^* Casual Mode
^r+^* ^995The Paragons are a faction of ancient, elemental guardians from the
isolated Isle of Argentia. They embody the wisdom, emotion, and power of the earth,
and the flesh of each Paragon has been overtaken by veins of crystals that hold a
strong connection to the planet. They have refused to enter the wars among Man,
Beast, and Daemon for fear that if captured, their bodies could be used as conduits
to feed death and corruption directly into the earth.
But with King Jeraziah driven to the brink of his faith and needing someone to
counter the self-righteous destruction of the URSA Corps, he summons The Paragons,
knowing that once they see the state of Newerth they will be forced to join the
fight against the Hellbourne as well.^*
^095Paragon Upgrades^*
^r+^* ^995Each Paragon avatar can be upgraded up to 5 times by acquiring
upgrades.^*
^r+^* ^995Upgrades will become available in the Paragon Chest in Plinko after you
own the respective Paragon Avatar.^*
New Mountain Dew Sponsor ^079Monkey King^* Avatar: ^079Mountain Dew Monkey King^*
^g-^* To celebrate the successful collaboration between HoN and Mountain Dew
Thailand, smash your enemies and your thirst with Mountain Dew Monkey King!
^g-^* Continuously denying an ally will no longer play the Nemesis announcer
sounds.
^g-^* ^0958-bit Announcer^* no longer creates a persisting buzzing noise when
disconnecting from a game after a team's main building is destroyed.
^g-^* Added missing radial ping tool area names to Capture the Flag.
^079Doctor Repulsor^*
^g-^* ^079Doctor Gamer's^* ^256Ludicrous Speed^* will properly play the laugh voice
line at all ranks of the ability.
^g-^* ^079Annunaki^* is no longer missing a texture while attacking with medium and
low model quality settings.
^079Ravenor^*
^g-^* ^079Rift Ravenor^* is no longer incorrectly labelled as part of the Rift
Beasts set.
^079Puppet Master^*
^g-^* Puppet Master's ^256Puppet Show (W)^* now properly perplexes the target while
it is being forced to attack something.
^079Valkyrie^*
^g-^* ^079Brunhild Valkyrie^* properly plays her taunt audio clip after killing an
enemy she taunted.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.7.8^*
-------------
26 August 2015
^970== Community ==^*
^r+^* ^995The fourth edition of the official competitive circuit for Heroes of
Newerth has begun! With a multi-divisional format, there are opportunities for both
amateurs and professionals in HoN Tour. Grab your friends and head over to
www.hontour.com for more information.^*
^r+^* ^995With HTS4 Cycle 1 getting off to a fantastic start, show your support for
Cycle 2 and pick up the first two Paragon Avatars in Plinko today! 25% of all
proceeds collected will go directly to competitive HoN eSports!^*
^r+^* ^995Have you always wanted an avatar from the Diamond Chest but don't like
taking the risk of playing Plinko? Well, lucky for you the $100 Diamond Chest
Voucher is back. Purchase a $100 Coin Pack and gain access to a FREE Diamond Chest
from Plinko.^*
^g-^* Diamond Chest can be claimed in the "Others" tab in store.
^g-^* Limit 1 Diamond Chest per user.
^g-^* Available from Aug 25th (after the patch) until September 8th
^095Forests of Caldavar^*
^g-^* All Pick
^g-^* Single Draft
^g-^* Balanced Random
^095Mid Wars^*
^g-^* Blind Ban
^g-^* All Random
^g-^* Removed the banjo sound when you close the game.
^g-^* The Recent Games list is no longer empty after you play a match.
^g-^* ^o/pingall^* will now print reliable packet loss stats for each player.
^g-^* Dying while invulnerable on the same frame will no longer grant the enemy
hero a huge amount of experience.
^g-^* Minor update to the Capture the Flag matchmaking tooltips.
^g-^* Information box for Capture the Flag has been updated.
^g-^* Remake player count threshold increased from ^o50% to 70%^* of the game's
active players.
^m*^* This fixes the issue of a single team being able to remake if both teams have
a disconnected player.
^g-^* Matchmaking groups now persist in the event a player is disconnected when a
game is found.
^g-^* Muted players will now properly receive messages from Mentors through the
Mentor Chat (invoked by pressing ^095Ctrl+Enter^*).
^g-^* While mentoring a player, the icon for "Mentor Voice Chat" no longer overlaps
with the text when viewing the Mentor Dialog (^095Menu -> Mentoring^*).
^g-^* The horn audio clip now plays properly at the 10-second mark before the first
creep wave spawns.
^g-^* Bots no longer attempt to control your hero if you have disconnected from the
game.
^g-^* Tokens and Passes are no longer incorrectly displayed in some players'
vaults.
^g-^* After a pause is issued, there is a 3-second delay before the team that
called the pause can unpause the game.
^m*^* This prevents accidental unpauses that would occur immediately after pausing
in Tournament Mode, where pauses are instant.
^g-^* Lowered the size of body effects on ^095Alchemist Ogres^* and ^095Predasaur
Crushers^*.
^g-^* Fixed some game modes still playing the ^079Parallax^* lobby music.
^079Blitz^*
^g-^* ^079Celeris Blitz^* ^256Lightning Shackles^* state icon now matches her
unique icon.
^079Gunblade^*
^g-^* ^079LightGunblade^* kill lines are now limited to the local area around
Gunblade.
^m*^* The announcer is paused for the player of LightGunblade for around 2 seconds
for both his respawn and kill lines to make it easier to hear them.
^079Moraxus^*
^g-^* ^256Arcane Shield^* now properly blocks all effects from ^079Master of
Arms^*' ^256Charged Shot/Blast Shot^* if Arcane Shield is activated while the
projectile is in midair.
^079Rampage^*
^g-^* ^256Stampede^* sight indicator is deleted properly if Rampage gets
interrupted via a disable before Rampage reaches his target.
^079Lord Salforis^*
^g-^* ^079Blackwal Salforis^* ^095Staff of the Master^* visual effects have been
fixed so the skeleton visual from the base avatar does not appear.
^079Valkyrie^*
^g-^* ^079Brunhild Valkyrie's^* ^256Javelin of Light^* no longer takes ^o0.3s^*
longer to cast compared to other alt avatars.
^g-^* ^079Brunhild Valkyrie's^* weapon disappears properly when she casts
^256Javelin of Light^*.
^g-^* ^079Brunhild Valkyrie's^* animation syncs up perfectly with the throw like
other avatars.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.7.7^*
-------------
12 August 2015
^r+^* ^995The fourth edition of the official competitive circuit for Heroes of
Newerth has begun! With a multi-divisional format, there are opportunities for both
amateurs and professionals in HoN Tour. Grab your friends and head over to
www.hontour.com for more information.^*
^r+^* ^995With HTS4 Cycle 1 rapidly approaching, show your support and pick up the
first Paragon Avatar in Plinko! 25% of all proceeds collected will go directly to
competitive HoN eSports!^*
^095Forests of Caldavar^*
^g-^* All Pick
^g-^* Single Draft
^g-^* Balanced Random
^095Mid Wars^*
^g-^* Blind Ban
^g-^* All Random
^095Capture The Flag^*
^g-^* Blind Ban
But with King Jeraziah driven to the brink of his faith and needing someone to
counter the self-righteous destruction of the URSA Corps, he summons The Paragons,
knowing that once they see the state of Newerth they will be forced to join the
fight against the Hellbourne as well.
When Rahwana learned of this incredible warrior named Rama, he kidnapped the man's
one true love, Sita, and tried to force her to marry him. When Rama finally tracked
Rahwana down, an epic battle ensued that ended with Rahwana slain and Rama reunited
with Sita.
Rahwana was sent into the Vault of All Hells, where he has waited for his chance to
be reborn and exact vengeance upon Rama and Sita. The Third Corruption has finally
given him that chance, and all of Newerth shudders at his rebirth!
New Holiday Edition Thai Mother's Day ^079Ellonia^* Avatar: ^079Floral Ellonia^*
^g-^* Thailand celebrates Mother's Day on the birthday of Her Majesty, Queen
Sirikit of Thailand, Mother of all Thai people, who was born on August 12th, 1932.
Floral Ellonia is here to honor her and mothers everywhere, and there is going to
be a frigid field of trouble coming your way if you don't go hug your mom and tell
her thank you.
^g-^* Resolved an issue where the following abilities were swapped in Hero Guides:
^m*^* ^079Gladiator^*: ^256Showdown^* (W, Ability_02) and ^256Flagellation^* (E,
Ability_03)
^m*^* ^079Kane^*: ^256Balance of Power^* (W, Ability_02) and ^256Steel Resolve^*
(E, Ability_03)
^m*^* ^079Kraken^*: ^256Torrent^* (Q, Ability_01) and ^256Splash^* (E, Ability_03)
^g-^* Having Hardware Memory Mode disabled and Exclusive mode enabled will no
longer crash the game if you alt + tab.
^079Chronos^*
^g-^* Chronos' ^256Chronofield^* Deluxe (Boosted by ^095Staff of the Master^*) does
not slow his own units and illusions.
^079Deadlift^*
^g-^* Creeps revived by ^256The Dead Shall Rise^* have the gold & experience pop-up
correctly on top of the revived creeps when killed (instead of appearing on
Deadlift).
^g-^* Fixed an issue where ^079Master of Arms^* was unable to use any abilities
after being revived by Deadlift.
^079Klanx^*
^g-^* ^256Lackey's^* projectile no longer triggers ^079Moraxus^*' ^256Arcane
Shield^*.
^079Lodestone^*
^g-^* ^079Shrapnel Lodestone's^* ultimate particles have been adjusted for low
quality settings.
^079Moraxus^*
^g-^* ^079Abaddon Accursed^* ^256Fire Shield^* visuals apply properly to the
^079Axia^* alt avatar.
^079Puppet Master^*
^g-^* ^079Game Master's^* pet corgi is now oriented correctly on low and medium
graphics settings.
^079Pyromancer^*
^g-^* ^079Scorcher Pyromancer^* no longer has clipping issues on his model
(particularly when zoomed in).
^079Riftwalker^*
^g-^* Riftwalker is no longer able to return to bidirectional ^256Wormhole's^*
(Boosted by ^095Staff of the Master^*) original location if the distance between
her and that location exceeds ^o3500 units^*.
^079Silhouette^*
^g-^* ^079Hexa Silhouette's^* 3D portrait is properly centered.
^079Skrap^*
^g-^* ^256Zoomerang^* cooldown is no longer reduced by ^o8+4 = 12 seconds^* if the
Zoomerang is caught and the ground gadget spawns on the same frame.
^079Witch Slayer^*
^g-^* ^079POG Witch Slayer's^* attack projectile fixed to be the one from the
default Witch Slayer.
^095Ring of Sorcery^*
^g-^* Ring of Sorcery's visuals match the actual radius.
^095Tablet of Command^*
^g-^* ^095Neophyte's Book^* is the first item in the autobuy sequence once again.
^g-^* Can target player-controlled units (instead of just heroes).
^095Wingbow^*
^g-^* Evasion on melee heroes is properly negated by hex skills (e.g. ^079Pollywog
Priest's^* ^256Morph^*).
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.7.6^*
-------------
29 July 2015
^970== Design ==^*
^256Entmoot (E)^*
^g-^* Max health restored per tree lowered from ^o0.3% to 0.25%^*
^gForests of Caldavar^*
^g-^* All Pick
^g-^* Single Draft
^g-^* Balanced Random
^gMid Wars^*
^g-^* Blind Ban
^g-^* All Random
^gBlitz Mode^*
^g-^* Blind Ban
^g-^* On a 5v5 Grimm's Crossing map
The Paragons are a faction of ancient, elemental guardians from the isolated Isle
of Argentia. They embody the wisdom, emotion, and power of the earth, and the flesh
of each Paragon has been overtaken by veins of crystals that hold a strong
connection to the planet. They have refused to enter the wars among Man, Beast, and
Daemon for fear that if captured, their bodies could be used as conduits to feed
death and corruption directly into the earth.
But with King Jeraziah driven to the brink of his faith and needing someone to
counter the self-righteous destruction of the URSA Corps, he summons The Paragons,
knowing that once they see the state of Newerth they will be forced to join the
fight against the Hellbourne as well.
^cParagon Upgrades^*
^r+^* ^995Each Paragon avatar can be upgraded up to 5 times by acquiring
upgrades.^*
^r+^* ^995Upgrades will become available in the Paragon Chest in Plinko after you
own the respective Paragon Avatar.^*
^095Boots:^*
^g-^* Feet have lightning effects matching the Emperor's effects.
^095Ring of Sorcery:^*
^g-^* Adds blue lightning around the staff orb.
^g-^* Does not override spell effects.
^095Arcana:^*
^g-^* Replaces orb in staff with Arcana orb and makes blue body effects.
^g-^* Does not override spell effects.
^095Spellshards:^*
^g-^* All lightning effects become purple.
^g-^* Staff gains a purple aura and effects.
^095Restoration Stone:^*
^g-^* Restoration Stone model in place of staff orb.
^g-^* Yellow misty effects on staff.
^g-^* Does not override spell effects.
Every year, the Inner Sea's Sunburn Bay is flooded with vacationers looking for
sun, fun, and respite from the cold, bloody steel and stone of the war between the
Legion and Hellbourne. The hot sand and cool waves are neutral territory, where you
might find Legionnaire rubbing suntan oil on all eight of Arachna's legs. Once they
leave the beach it's back to death and despair, so everyone enjoy the rest and
relaxation while it lasts!
^g-^* Statement "By Logging in and accessing our product, you agree to the EULA"
added to login screen, along with a link to the HoN end-user license agreement.
^g-^* Hovering over the HoN button at the lower-left corner of a heropet's hero
portrait (e.g. ^256Fire and Ice^* heropets from ^079Gemini^*) will properly display
their primary attribute information.
^g-^* The post-match rewards screen will no longer be displayed for mentors and
spectators
^g-^* Health bars now display correctly when changing them to another color in the
Options > Interface menu
^079Skrap^*
^g-^* Skrap's detailed tooltips now properly explain ^256Vorax^* lifetime and
^095Restoration Stone^* interaction.
^079Bramble^*
^g-^* Bramble's detailed tooltips now properly explain ^095Restoration Stone^*
interaction.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.7.5^*
-------------
15 July 2015
^095Forests of Caldavar^*
^g-^* All Pick
^g-^* Single Draft
^g-^* Balanced Random
^095Mid Wars^*
^g-^* Blind Ban
^g-^* All Random
^095Rift Wars^*
^g-^* Shuffle Pick
^539Skrap Abilities^*
^256Mousetrap (Q)^*
^g-^* Target an area to throw a Mousetrap there, dealing ^o60/80/100/120^* Magic
Damage and applying a Mini-Stun.
^g-^* After arming, the Mousetrap will chase the first enemy that comes within
range (prioritizing heroes), dealing ^o80/100/120/140^* Magic Damage and applying a
^o1.25/1.5/1.75/2^* second Stun to nearby enemies.
^g-^* Mousetrap lives for ^o40^* seconds.
^256Zoomerang (W)^*
^g-^* Target a location to throw a Zoomerang in that direction. Deals
^o60/80/100/120^* Magic Damage and applies a stacking ^o20%^* Movement Speed Slow
to enemy units. Zoomerang can hit again on the way back.
^g-^* Cooldown reduced by 8 seconds if caught or ^o4^* seconds if picked up from
ground. Zoomerang collects morsels while flying.
^256Scavenge (E)^*
^g-^* Passively allows Skrap to pick up morsels from dead units, granting 8
experience each. Dying will reduce collected morsels by ^o30%^*.
^g-^* Toggle on to consume ^o1^* morsel every ^o0.5^* seconds.
^g-^* Heals self and ally heroes (within ^o1000^* radius) for ^o5/10/15/20^* Health
per morsel.
^g-^* Heals Vorax for ^o15/30/45/60^* Health and adds ^o1/1.5/2/2.5^* Attack Damage
per morsel.
^g-^* Max ^o100^* morsels.
Every year, the Inner Sea's Sunburn Bay is flooded with vacationers looking for
sun, fun, and respite from the cold, bloody steel and stone of the war between the
Legion and Hellbourne. The hot sand and cool waves are neutral territory, where you
might find Legionnaire rubbing suntan oil on all eight of Arachna's legs. Once they
leave the beach it's back to death and despair, so everyone enjoy the rest and
relaxation while it lasts!
New Gold Edition Sunburn Bay ^079Behemoth^* Avatar: ^079Surfer Dude Behemoth^*
^g-^* Surfer Dude Behemoth is amped to carve up some waves instead of enemies for a
while, but if any kooks try to get aggro on his epic ripping he might have to drop
in and share a little shockwave with them, especially if any beach bunnies are
watching.
^095Items^*
^g-^* Items in your inventory and stash are now movable while dead
^g-^* Items can be purchased while dead, and will go into your inventory
^g-^* Items purchased while alive cannot be sold while dead
^g-^* At the time of death, items instantly lose their 100% refund grace period
timer
^079Deadlift^*
^g-^* ^256Resurrection^* now works properly if the target's corpse gets dragged
more than ^o250^* units from the Gravestone
^079Kane^*
^g-^* ^256Balance of Power^* aura states are no longer considered Buffs
^m*^* Prevents Kane from receiving free assists
^095Merrick's Bounty^*
^g-^* Properly plays a sound when its charges are consumed
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.7.4^*
-------------
01 July 2015
^079Hellbringer^*
^r+^* ^995Hellbringer's kit is still providing an exceptional amount of utility and
has left him sitting stronger than he should. This is another set of nerfs to bring
him in line and make him more manageable during the laning phase.^*
^079Kane^*
^r+^* ^995The purpose of Kane is to lock down a carry for a set time and ensure
they do no damage to him or anyone else. The damage sap was causing him to just
kill every carry he locked down which is more in-line with what Pandamonium should
be doing. These changes are aimed at allowing Kane to still be the counter-carry
superstar, but be more reliant on awesome auras than high kill counts.^*
^g-^* Base Strength decreased from ^o24^* to ^o22^*
^256Force of Balance (W)^*
^g-^* HP/Mana Regeneration rescaled from ^o1/2/3/4%^* to ^o1/2.5/4/5.5%^* of the
unit's missing HP/Mana, respectively
^095Forests of Caldavar^*
^g-^* All Pick
^g-^* Single Draft
^g-^* Balanced Random
^095Mid Wars^*
^g-^* Blind Ban
^g-^* All Random
^g-^* Banning Draft/Random Draft games will no longer include heroes who are
disabled in Tournament Mode
^g-^* In ^095Capture the Flag^*, the flag is no longer deleted upon being
terminated if the flag is carried by the terminated hero
^g-^* If two events trigger at the same time and both events play an announcer, the
announcer audio properly plays one after the other rather than playing at the same
time
^m*^* Example: The announcements of the flag pickups in ^095Capture the Flag^* play
one after the other if both flags are captured at the same time
^g-^* All ^760HoNiversary^* decorations have been removed
^079Dampeer^*
^g-^* ^079Invader Dampeer^* is no longer missing one of his voice lines
^079Kinesis^*
^g-^* ^256Mass Control^* target radius tooltip corrected to be ^o225^* units before
casting the skill
^079Legionnaire^*
^g-^* ^256Decapitate^* boosted with ^095Staff of the Master^* is fixed to properly
refresh Legionnaire's skill cooldowns if ^256Decapitate^* kills ^079Gemini's^*
^256Fire/Ice^* pets
^m*^* No other hero pets are affected by this change (e.g. ^079Puppet Master's^*
^256Voodoo Puppet^*)
^079Parasite^*
^g-^* Infested ally creeps now properly apply the ^256Draining Venom^* state on the
target they attack
^079Prisoner^*
^g-^* Deleted redundant sound folder for ^079Dark Angel Prisoner^* when casting
^256Prison Break^*
^079Puppet Master^*
^g-^* ^079Game Master^* auto-attack impact sounds are slightly reduced
^095Ioyn Stone^*
^g-^* Ioyn Stone's state icon is now correct if it stores a ^095Refreshment Rune^*
and uses it on an ally hero
^095Restoration Stone^*
^g-^* Now properly calculates the cooldown when a skill's sub-ability temporarily
replaces its main ability
^m*^* Prevents cooldown exploits with certain abilities
^m*^* In other words, if ^079Sand Wraith^* uses ^256Mirage^*, then uses
^095Restoration Stone^* after Sand Wraith's Mirage sub-ability appears, then the
cooldown on Restoration Stone will be (^o30 + Mirage_Cooldown^*) seconds, rather
than 30 seconds
^095Sol's Bulwark^*
^g-^* Typo in script fixed for the enemy aura (effecttype changed from Buff to
Debuff)
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.7.3^*
-------------
17 June 2015
^r+^* ^995Tired of the same old avatars in Plinko? Ever want to get Taunt,
Couriers, and Name Colors from playing? Well, lucky you! Over the course of the
patch there will be 2 events known as the Silver Chest Swap Out. These events will
swap out the current content in those two chests for different content that is not
normally available via Plinko.^*
^g-^* Silver Chest Swap Out: Taunts | June 17th and 18th
^g-^* Silver Chest Swap Out: Couriers and Name Colors | June 24th and 25th
^g-^* Try your luck at Plinko and see what kind of swag you can win!
^r+^* ^995From June 17th until August 24th Merrick will be discounting different
avatars at 50% off their original silver price. If you've been hoarding silver and
waiting for a chance to spend it, now's the time!^*
^095Forests of Caldavar^*
^g-^* All Pick
^g-^* Single Draft
^g-^* Balanced Random
^095Mid Wars^*
^g-^* Blind Ban
^g-^* All Random
^0955's Taunt^*
^g-^* Laugh your way to victory with this Thai-inspired taunt! "555" in Thailand
means "ha ha ha," so grab this taunt and get your Smackdown on!
^m*^* Own all four Thailand eSports League Avatars and get the 5's Taunt for 40%
off!
^g-^* N/A and +?/-? have been removed from the pick screen UI
^g-^* The ^095Capture the Flag^* loading bar in matchmaking properly shows the
player who is queueing and not the group leader's bar
^g-^* Illusions of avatars that "evolve" over the course of a game properly
represent the current visuals of that avatar
^m*^* An example would be ^079Doctor Gamer^* and his different forms
^g-^* Sound channels fade in & out properly when the following abilities are used
at the same time:
^m*^* ^079Rhapsody's^* ^256Disco Inferno^* and ^256Protective Melody^*
^m*^* ^079Oogie's^* ^256Conflagration^* and ^256Primal Surge^*
^m*^* Music system in the ^095Capture the Flag^* map
^g-^* ^0958-Bit Taunt^* volume increased
^g-^* Removed some unnecessary game file pre-caching
^079Devourer^*
^g-^* ^256Guttling Hook^* ability slightly re-scripted
^079Doctor Repulsor^*
^g-^* ^079Doctor Gamer^* is no longer missing textures on medium and low graphic
settings
^079Kane^*
^g-^* No longer loses mana if swapping ^095Steamboots^* while having the
^256Offensive Force^* mode on
^079Master of Arms^*
^g-^* Visuals for ^079Waru Master of Arms^* have been fixed so his weapon will no
longer persist while being morphed
^079Parallax^*
^g-^* 3D portraits on all alt avatars are now correct
^g-^* ^256Ionic Dash^* fixed to properly allow Parallax to follow the Fulcrum if he
touches the Fulcrum before the Fulcrum is finished travelling to its target
destination
^g-^* ^256Fulcrum Shift^* cooldown is now properly reduced in ^095Blitz Mode^*
^079Silhouette^*
^g-^* ^079Hexa^* Silhouette avatar outline has been adjusted
^079Valkyrie^*
^g-^* Attack animation with her auto-attack projectiles fixed for all alt avatars
^g-^* ^079Brunhild^* Valkyrie's ^256Javelin of Light^* now tracks the accuracy
correctly
^g-^* Fixed a typo in the script ("Sheildbreaker" -> "Shieldbreaker")
^079War Beast^*
^g-^* Illusions no longer propagate the haste aura from ^256Metamorphosis^*
^m*^* Intended as a corner-case fix to ^079Circe's^* ^256Doppelganger^* to fix it
giving haste to Circe's own units
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.7.2.2^*
-------------
11 June 2015
^079Solstice^*
- ^256Pure Light^* no longer shows the channeling streaks of light through fog
^079Kane^*
- ^256Face Off's^* duration starts properly if Kane is Disarmed and has met his
target at melee range
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.7.2^*
-------------
03 June 2015
^r+^* ^995Heroes of Newerth's 8-Bit Collection is about more than reminiscing about
some of your earliest gaming conquests; it's about laying the foundation for new
ones. That's why we're taking 25% of all revenue generated from the 8-Bit set and
using it to help fund Heroes of Newerth's upcoming eSports event, DreamHack Summer
2015. In addition to contributing to HoN eSports, when you collect 8-Bit avatars
you will be eligible for exclusive 8-Bit perks.^*
^g-^* Perks: For owning the first ^o2/4/6/8^* 8-Bit Avatars, you can claim the ^o8-
Bit Ward/Courier/Taunt/Announcer^* for FREE.
^g-^* To take part in the 8-Bit experience and track your journey across the map of
Arcadia, head here:
^chttp://www.heroesofnewerth.com/8bit^*
^g-^* The futuristic A.R.M.S Collection has been available exclusively in Plinko
since March 10th. Similar to the 8-Bit Avatars, 25% of all revenue generated from
Plinko will be used to help fund Heroes of Newerth's upcoming eSports event,
DreamHack Summer 2015.
^g-^* Perks: Collect all 10 A.R.M.S. Avatars and you can claim the 11th, Gold
Collection A.R.M.S. avatar for FREE.
^g-^* For more information about the A.R.M.S. Collection, head here:
^chttp://hontour.com/dreamhack/^*
^g-^* It's finally here! HoN is making its epic return to Sweden for this year's
DreamHack Summer. If you're attending DHS15, stop by HoN's booth to watch as 8 of
the best teams from around the world battle it out to see who reigns supreme. If
you're at home, tune into ^cwww.twitch.tv/honcast^* to catch all the action.
^g-^* HoN's DHS15 tournament starts on Saturday, June 13th and lasts until Monday,
June 15th.
^095Mid Wars^*
^g-^* Blind Ban
^g-^* All Random
^g-^* ^095Capture the Flag^* now displays silver coins earned in the post-match
window
^g-^* The "View Recent Game Stats" will now properly show the selected player's
match stats if you view their stats by going through "View Statistics"
^g-^* Chatbox no longer takes focus when opening the HoN Client
^079Aluna^*
^g-^* ^256Power Throw^* no longer disappears when an ^256Emerald Red^* charge
expires during ^256Power Throw's^* cast animation
^079Bombardier^*
^g-^* ^256Boom Dust^* can no longer be cast on self via double-activation
^m*^* To clarify, double-activation means clicking the skill hotkey twice in rapid
succession to cast a spell on self
^m*^* Prevents him from going back to the fountain when double-activating ^256Boom
Dust^*
^079Devourer^*
^g-^* Clown Devourer's 3D portrait is now properly centered
^g-^* Paku Devourer's hook now properly plays the "You are my next meal!" audio
clip when the hook hits an enemy target
^079Doctor Repulsor^*
^g-^* Doctor Gamer store preview no longer produces an annoying sound that persists
after closing the store
^079Empath^*
^g-^* No longer able to use ^256As One^* on ^256Voodoo Puppet^* (^079Puppet
Master's^* ultimate)
^g-^* ^256Illusory Veil^* no longer emits particles deep below the terrain
^g-^* ^256As One^* visuals fixed to appear over allied heroes
^079Hellbringer^*
^g-^* ^256Evil Presence^* no longer spawns multiple minions when skill goes off
cooldown if the initial spellcast was blocked (e.g. by Null Stone)
^g-^* ^256Evil Presence^* minion no longer applies the Movement Speed Slow or
negative Magic Armor when Hellbringer dies and the ability has not been cast before
his death
^g-^* ^256Evil Presence^* minion now properly disappears if ^079Circe's^*
Hellbringer mimic dies/expires
^079Kane^*
^g-^* ^256Face Off^* duration no longer resets when Kane & his target have engaged
in an arena and exit the arena somehow (e.g. Tablet of Command)
^079Rhapsody^*
^g-^* Thriller Rhapsody properly plays sounds when she attacks a target and when
she uses ^256Staccato^* on a target
^079Valkyrie^*
^g-^* Headhunter Valkyrie attack offset fixed to match her animations
^095Merrick's Bounty^*
^g-^* Sound effects no longer plays when Merrick's Bounty gains a charge
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.7.1^*
-------------
20 May 2015
^079Engineer^*
^r+^* ^995Mines are quicker to place now and can reach lethal levels with lower
amounts of mines. These changes are aimed at lessening the burst damage of throwing
mines at enemy players and making players have to use more mines to gain high
lethality.^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^079Hellbringer^*
^r+^* ^995Some more tweaks to lessen the amount of high damage and in turn high
sustain Hellbringer is achieving.^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^079Night Hound^*
^r+^* ^995We wanted to bring something unique to how you played a stealth hero with
Night Hound. The charge system combined with the level one Invisibility was causing
a high amount of frustration. It was clear we needed to change one or the other. We
have something in testing that could be better in the future, but it will need the
appropriate time to make sure it is exactly what we want for Night Hound.^*
^256Invisibility (R)^*
^g-^* Can now be leveled at ^o1/6/11^*
^g-^* Charge system removed
^g-^* Fade Time increased from ^o2.5/2/1.5^* to ^o3.5/2.5/1.5^*
^g-^* Now grants ^o0/6/12 Agility^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^079Parallax^*
^r+^* ^995Parallax can achieve a monster amount of high damage but with that high
damage we wanted a high cost. With these changes he should be able to make it
through the earlier game a bit easier and make use of his high mobility.^*
^g-^* Base Intelligence increased from ^o24^* to ^o26^*
^g-^* Intelligence gain per level increased from ^o2.4^* to ^o2.7^*
^256Fulcrum Shift(Q)^*
^g-^* Range increased from ^o700^* to ^o900^*
^g-^* Leash range increased from ^o1100^* to ^o1200^*
^g-^* Damage increased from ^o0/45/65/65/85^* to ^o0/65/85/85/105^*
^256Ionic Dash(W)^*
^g-^* Range increased from ^o725^* to ^o925^*
^256Earthshatter (R)^*
^g-^* Initial mana cost decreased from ^o125/200/275^* to ^o100/175/250^*
^g-^* Mana cost per second decreased from ^o5%^* to ^o3%^* of Parallax's max mana
pool
^g-^* Cooldown reduced from ^o90/75/60^* seconds to ^o70/60/50^* seconds
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^079Riptide^*
^r+^* ^995Riptide's ultimate did not quite hit the mark in use and feel. The
adjustments below should make it much better in both those categories.^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^079War Beast^*
^r+^* ^995War Beast was gaining too much free gold from Battle Cry and the
strengths that this provides should have a higher cost, these changes will address
this.^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^079Wildsoul^*
^r+^* ^995Wildsoul is a unique hero due to his "two hero feel" and 12 inventory
slots to fill. We want Wildsoul to be able to achieve a higher farm so he can
attempt to fill those slots; however, he was gaining too much sustainability and
damage for free. These changes are aimed at making Wildsoul easier to deal with and
have clear weaknesses.^*
^256Booboo^*
- Armor lowered from ^o5^* to ^o3^*
^256Frenzy (E)^*
- Magic Armor and Armor while boosted lowered from ^o5^* to ^o3^*
- Frenzy is now leveled at level 2 of ^256Summon Booboo^*
^090Veiled Rot^*
^g-^* Initial stock in store properly reduced from ^o5^* to ^o3^* to match the
patch notes from ^o3.7.0^*
^090Lex Talionis^*
^r+^* This change is meant to deter players from abusing it with the courier
^g-^* Mana Cost increased from ^o0^* to ^o5^*
^r+^* ^995Heroes of Newerth's 8-Bit Collection is about more than reminiscing about
some of your earliest gaming conquests; it's about laying the foundation for new
ones. That's why we're taking 25% of all revenue generated from the 8-Bit set and
using it to help fund Heroes of Newerth's upcoming eSports event, DreamHack Summer
2015. In addition to contributing to HoN eSports, when you collect 8-Bit avatars
you will be eligible for exclusive 8-Bit perks^*.
^g-^* Perks: For owning ^o2/4/6/8^* 8-Bit Avatars, you can claim the ^o8-Bit
Ward/Courier/Taunt/Announcer^* for FREE.
^g-^* To take part in the 8-Bit experience and track your journey across the map of
Arcadia, head here:
^095http://www.heroesofnewerth.com/8bit^*
^g-^* Perks: Collect all 10 A.R.M.S. Avatars and you can claim the 11th, Gold
Collection A.R.M.S. avatar for FREE.
^g-^* For more information about the A.R.M.S. Collection, head here:
^095http://hontour.com/dreamhack/^*
^095Forests of Caldavar^*
^g-^* All Pick
^g-^* Single Draft
^g-^* Balanced Random
^095Mid Wars^*
^g-^* Blind Ban
^g-^* All Random
^095CTF^*
^g-^* Blind Ban
^079Devourer^*
^g-^* Patchwork Devourer's hook trail now displays properly
^079Hellbringer^*
^g-^* Malphas avatars are no longer missing ability icons
^g-^* ^256Evil Presence^* minion can no longer be teleported to via Post Haste
^079Master of Arms^*
^g-^* Fixed an issue that prevented Master of Arms from taunting his opponents
^079Myrmidon^*
^g-^* ^079Shenlong's^* Forced Evolution skill icon now displays a dragon icon again
^079Parallax^*
^g-^* ^256Earthshatter^* slow state is no longer transferrable by ^079Parasite's^*
^256Facehug^*
^m*^* Fixes the infinite ^256Earthshatter^* slow state duration
^079Rhapsody^*
^g-^* Having 2 ^256Staccato^* skills in ^095Rift Wars^* will no longer 1-shot an
opponent by dealing over ^o5000^* Magic Damage
^079Tremble^*
^g-^* ^079Iron Tremble's^* ^256Boris^* Movement Speed is now properly set to
^o400^* at all levels
^079Wildsoul^*
^g-^* No longer denies himself if ^256Booboo's^* Mixed Damage kills Wildsoul
The following walk cycles no longer have a few extra frames on them:
^g-^* ^079Deadwood^* walking animation
^g-^* ^079Grinex^* walking animation with ^256Rift Stalk^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.7.0.4^*
-------------
08 May 2015
^079Hellbringer^*
^r+^* ^995We are watching all heroes very closely with this new large patch and we
want to make sure we are quick to address any problems. Hellbringer was achieving
too much of an impact in the earlier stages due to the efficiency of his Demon
Strike. With these changes we are looking to see him peak a little later in the
game and reduce some of his burst.^*
^079Wildsoul^*
^g-^* ^256Summon Booboo (Q)^* cooldown no longer gets reset when Booboo dies
^g-^* No longer denies himself if Booboo's Mixed Damage kills Wildsoul
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.7.0^*
-------------
22nd April 2015
^r+^* ^995S2 Games is no longer associated with the active development of Heroes of
Newerth and the HoN Team has formed a new company in its place: Frostburn Studios!
We will continue to support HoN and look forward to improving the game
significantly in the future.^*
^g-^* Replaced all S2 Games logos with Frostburn logos
^g-^* See the Forums and the in-game letter for more information on Frostburn
Studios!
^r+^* ^995It's finally here! After taking the gold medal in Heroes of Newerth's
Sol's Theatre Contest, Capture the Flag (previously known as Greenlands) is making
its debut in HoN's Matchmaking.^*
^r+^* ^995The HoN design team and SBT have been working hand-in-hand with the map's
creators, HyperXewl and Kawaiiiii to test and polish the map ensuring that it meets
the community's expectations.^*
^r+^* ^995In addition to the rigorous testing, the map received a complete makeover
from the Content team and now looks as smooth as it plays.^*
^r+^* ^995Capture the Flag map information and tips are shown while loading and
queueing for a Capture the Flag game^*
Here is a list of the rules for Capture the Flag and how it differs from Forests of
Caldavar:
^m*^* To see the Sol's Theatre Competition, head here:
^chttp://www.heroesofnewerth.com/theatre^*
^yPick Mode:^*
^g-^* Blind Ban
^yRules:^*
^g-^* At the start of the game there is a time for item purchasing where a player
cannot leave the base (~20 seconds)
^g-^* Each team has a flag located in its respective base
^m*^* Right-clicking the enemy flag picks it up
^m*^* Dying while carrying the enemy flag drops it at your current location
^c**^* If on the ground the flag auto-returns to its base after 10 seconds
^m*^* Right-clicking your team's flag instantly returns it to your base
^g-^* Players may drop the flag using a new ability called Flag Drop
^m*^* The default hotkey for Flag Drop is 'i'
^m*^* This does not reset the damage multiplier
^m*^* Ability has a 20-second cooldown
^g-^* A flag capture (or cap) occurs when you carry the enemy flag to your base
while your flag is in place
^g-^* Right-clicking your flag pedestal while holding the enemy flag scores the
flag capture
^m*^* You cannot capture the flag if the enemy has taken your flag
^g-^* A flag capture earns a point for the capping team and resets the location of
the enemy flag back to their base
^g-^* 5 flag captures for one team equals victory
^yAdditional Rules:^*
^g-^* Hero or creep kills are worth 0 XP and a minor amount of gold
^g-^* All players are given a static 660 GPM and 156 experience per minute
throughout the game
^m*^* All players hit max level at the 25-minute mark
^g-^* Capturing a flag awards all players on the capping team 350 gold
^g-^* An indestructible, unselectable tower guards each base; it hits very hard but
is slow and non-lethal
^g-^* Shops are in each base and at the respawn points
^g-^* Wells are outside of the bases and are usable by both teams, but heroes in
the wells take significantly increased damage (+170% damage taken)
^g-^* There are two hard neutral camps; one each side of the map
^g-^* A rune spawns every 60 seconds in the center of the map
^m*^* Haste rune cannot appear
^g-^* The courier starts the game flying and is invulnerable, invisible, and gives
no vision for your team
^609NOTE:^* Please uninstall any active mods as this patch includes massive
changes. Mods are likely to break until they are updated.
^r+^* ^995Multi-Unit Control (MUC) heroes like Tundra, Tremble and Ophelia have
always required more time and finesse to play at a high level. This has caused a
lot of players to move aways from these heroes when they could enjoy them if it did
not require as much from the player. The following changes are aimed at reducing
the tediousness of playing a MUC hero, but still allows players with excellent
micromanagement skills to maximize hero's potential if they want to micromanage.^*
^g-^* All heroes and items that would allow the player access to another
controllable unit will have the option of automated or manual control
^g-^* Any unit under automated control will follow the player wherever they go and
mimic their commands.
^g-^* If your hero attacks an enemy hero, then your other units will use their
active abilities (if they have some) on that hero.
^g-^* You can turn off automation by deselecting the option (new button next to
glyph and taunt) or by selecting the unit and manually giving them a command.
^r+^* ^995This tweak to our matchmaking system is aimed at top-end players in order
to relieve some of their long queue times. To accomplish this we have compressed
everyone above 1800 MMR down to 1800 and implemented an MMR decay system to players
above 1800. Starting in June the top 100 players on the ladder every month will now
get to show off a unique name color to signify their achievement.^*
^r+^* ^995While this is just a quick fix to top-end queue times, we are also
looking at similar solutions for the opposite end of the MMR range as well as
adjusting our matching algorithm for these groups. We will also soon be delving
into the creation of a much larger system that will allow for better queue times
and a more solid sense of progression for all players.^*
^g-^* All players above 1800 MMR have had their MMR adjusted to 1800
^g-^* Players above 1800 MMR who have not played 5 games in any 10-day period will
experience MMR decay at a rate of up to 1% of their rating per day until they are
back down to 1800 MMR
^r+^* ^995In an effort to remove negativity before the match has even started, we
have removed the visibility of how much MMR a player may gain or lose in the match
they are in. This will still be visible with the change in MMR after a match
ends.^*
^g-^* MMR gain and loss amounts are no longer visible in the hero pick screen
^r+^* ^995With massive hero changes incoming and new ways to play arising, we will
need our guides to reflect this. We decided to not only update every guide in the
game to the current retail patch but also simplify and change how the in-game
guides work. With this patch you will see a streamlined guide system that tells you
exactly what you need to crush your enemies with some options for both offensive
and defensive builds. A big thanks to all the SBT players who submitted their
guides for this system!^*
^g-^* Introduced new Hero Guide structure
^g-^* Removed all existing guides for reworked heroes (Players will need to re-
create guides for these heroes)
^g-^* Updated default guides for all heroes
^r+^* ^995The Leaver Strike System is used during matchmaking games to make sure
players are not quitting games early.^*
^g-^* Strikes are earned when a player disconnects from a game and is terminated
(can no longer rejoin) from a matchmaking game. This does not apply if the game is
conceded or if a player can normally leave a match with no penalty.
^g-^* The player can gain several strikes, the first being forgiven. Subsequent
strikes will ban the player from matchmaking for an increasingly longer duration.
Ranging from 10 minutes to 10 hours depending on how many strikes the player has
gotten on their account.
^g-^* These strikes are region-based and are held by the chat server. 10 days from
the player's first strike, the strike count will be cleared out and they start from
0 strikes again.
^m*^* Strike 1: Forgiven
^m*^* Strike 2: 30 mins
^m*^* Strike 3: 1 hour
^m*^* Strike 4: 2 hours
^m*^* Strike 5: 4 hours
^m*^* Strike 6+: 10 hours
^r+^* ^995This has been a feature that players have asked for since the beginning
of HoN. It can now be a reality, so make sure to brag when you hit every shot! We
are open to suggestions for which abilities you would like tracked.^*
^g-^* We now track certain skillshots and display your accuracy with them in chat
when you hit someone
^m*^* Only counts as a hit when you hit a hero
^m*^* Chat message is only displayed to the person playing the hero
^g-^* The following abilities are tracked:
^m*^* Devourer's Guttling Hook
^m*^* Valkyrie's Javelin of Light
^m*^* Gauntlet's Grapple
^r+^* ^995This option allows casting abilities by pressing the ability button
without the following click.^*
^g-^* Smartcasting is now available in the options menu.
^g-^* Self-Cast Modifier will be added in the future.
^r+^* ^995There will now be a much more pronounced effect when a tower attacks your
hero, allowing players to know exactly when they are being attacked.^*
^g-^* A new "Alert" sound is now played when you have drawn tower aggression
^g-^* A new red circle on the ground appears when you have drawn tower aggression,
showing you the range of the tower
Added undo/redo support using CTRL+Z and CTRL+Y for all the tools supported by our
editor including:
^g-^* Blocker Tool
^g-^* Deform Tool
^g-^* Foliage Tool
^g-^* Tile Definitions
^g-^* Paint Tool
^g-^* Water Tool
^g-^* Sound Tool
^g-^* Bot Tool
^g-^* Entity Tool
^g-^* Cliff Tool
^yFixes/Changes:^*
^g-^* The water map was incorrectly testing a unit too large on the bounds, causing
it to fail to set data that was valid to be set
^g-^* The water map was incorrectly reading the alpha flow map when getting and
setting the region which could lead to memory corruption; this has been fixed
^g-^* Changed/fixed some copy/paste variables names in the water map
^g-^* Removed some possibilities for memory leaks from the water tool
^g-^* The water tool no longer has enable/disable buttons, the behavior is broken
into different tools that only edit existing water
^g-^* Fixed translation issues in the UI with the water tool
^g-^* The right mouse button with the water tool now erases/resets information
instead of doing 'inverse'
^g-^* Changed the material selection for the water tool to a drop down
^g-^* The sound tool no longer tries to start empty ambient sounds (causing debug
asserts)
^g-^* The sound tool now starts in the hovering state when selected, making it so
that your first click actually creates a sound
^g-^* The sound tool no longer makes sure files exist when deciding to start them
(.wav file paths didn't work), but it will stop trying to play them after failing
to start them once
^g-^* Added a visual indicator for the falloff area of sounds
^g-^* Fixed the clone behavior in the bot metadatatool not reselecting the new
nodes, thus breaking things
^g-^* Fixed the cliff tool not doing anything the first time you click
^g-^* Fixed a memory leak in the cliff tool
^g-^* The cliff tool can no longer delete entities it created in the same frame,
fixing some issues with deleting cliffs that are new but are found when searching
for old cliffs to delete
^g-^* Changed a handful of loops in the cliff tool to iterate over memory more
sequentially which theoretically should improve performance
^g-^* Fixed GetCliffGridWidth actually returning the CliffTileWidth
^g-^* Fixed the tile ramp map being too strict on its bounds checking asserts
^g-^* Added the ability to pass the desired index when allocating a new sound,
similar to allocating entities
^g-^* Added a check-box on the system bar to enable/disable drawing the nav grid
^g-^* Entities now always properly update/create path blockers as you edit, instead
of only when they are moved/if they are cloned (and on map load)
^g-^* Fixed the possibility of some things not being properly updated if you are
deleting the entity you are hovering
^g-^* Added a check box to the system bar to enable/disable drawing the navigation
grid
^g-^* Made the entities dialogue wider so it is easier to use
^g-^* The foliage tool now properly updates size/scale/density changes on all areas
of the map
^g-^* Maps will now display a tip in the bottom right corner for 20 seconds
^m*^* Clicking on the tip will open a help window that will explain mechanics about
the current map
^g-^* The following maps have Help Tips added:
^m*^* Forests of Caldavar
^m*^* Mid Wars
^m*^* Grimm's Crossing
^m*^* Capture the Flag
^m*^* The Grimm Hunt
^m*^* Rift Wars
^m*^* Darkwood Vale
^m*^* Watchtower
^095Forests of Caldavar^*
^r+^* ^995The Forests have been improved in many ways:^*
^g-^* Ground textures updated
^g-^* Water effects enhanced
^g-^* Foliage cleaned up
^g-^* New wooden boat!
^g-^* Kongor has donned his birthday suit
^g-^* HoNiversary Decorations added: Check the entire map for festive 5th
HoNiversary decorations!
^095Mid Wars^*
^g-^* The Snotter Boss is back!
^095All Maps^*
^g-^* HoNiversary Party Creeps
^r+^* ^995The following heroes have been removed from Tournament Rules:^*
^g-^* ^079Keeper of the Forest^*
^g-^* ^079Hellbringer^*
^g-^* ^079Wildsoul^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^079Aluna^*
^r+^* ^995Emerald Red is a great asset for Power Throw, but we felt that her other
abilities needed to shine with Emerald Red as well. With these changes, Emerald Red
will bring more game-changing power to her entire skillset.^*
^256Deja Vu (E)^*
^g-^* Mana cost reduced from ^o100/110/120/130^* to ^o70/80/90/100^*
^256Armordillo (R)^*
^g-^* Damage reduction required to trigger an instance of Spine Burst decreased
from 250 to 150
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^079Artillery^*
^r+^* ^995Artillery was heavily limited by his LRM in many ways. This change is
aimed at allowing the hero to be more mobile and use his LRM in more hit-and-run
type tactics.^*
^g-^* Intelligence growth per level increased from 1.4 to 1.5
^256LRM (Q)^*
^g-^* Implemented a charge system on his LRM
^g-^* Each rocket equals one charge; maximum of 20. Charges are refreshed every
0.5s (even during channelling)
^g-^* Mana cost: 10 base mana cost, 4 per rocket fired
^g-^* The spell can be channeled until there is no ammo left or until Artillery
runs out of mana (cooldown is removed)
^g-^* Grants 1% bonus damage for each rocket fired after the first one for a given
channel instance
^m*^* It is rewarding to stand still, but you don't waste your spell if you have to
move
^256Regurgitate (Q)^*
^g-^* Cone angle for hitting enemies in front of self increased from 100 to 120
degrees
^256Enrage (W)^*
^g-^* Bonus Base Damage increased from ^o50/100/150/200%^* to ^o100/175/275/375%^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^079Bombardier^*
^r+^* ^995Bombardier has fallen off significantly due to high skill requirements
with subpar rewards. The changes here are aimed at limiting the frustrations of
playing the hero and increasing his power level so he can compete with other hard
nukers.^*
^256Bombardment (W)^*
^g-^* Now has ^o1/1/1/2^* charges
^256Onslaught (W)^*
^g-^* No longer deals a high amount of damage when you kill someone
^256Unbreakable (W)^*
^g-^* Cooldown lowered from ^o45/35/25/15^* to ^o30/25/20/15^* seconds
^g-^* No longer has an extra frame of delay if he casts it on himself
^256Overgrowth (E)^*
^g-^* Overgrowth trap now has the ability to forcefully trigger itself to go off
^g-^* Max number of Overgrowth traps increased from 3 to 5
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^079Engineer^*
^r+^* ^995Having to leave your lane to set up mines left the player underleveled.
Additionally, Engineer was often not around to gain the experience from mine kills.
Therefore, changes were made to allow Engineer players a better way of utilizing
their mines without spending so much time out of lane.^*
^256Pitfall (Q)^*
^g-^* Damage changed from 0.15s intervals to frame (0.05s) intervals
^m*^* Same total damage, this was just a consistency change
^256Entmoot (E)^*
^g-^* Now also heals you for 0.3% of max health per charge on each attack Keeper
makes against enemy units (max of 1.5% healed per hit with 5 charges)
^m*^* This is not lifesteal, as that heals you based on damage done. This heals you
based on your max health only
^m*^* Works when you attack structures
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^079Klanx^*
^r+^* ^995Goon squad needed to be toned down a bit in terms of sheer utility. The
ability to easily siege towers and was not an intended function of the hero. We
also noticed hitbox issues with flight that was making skill shots slightly harder
to hit.^*
^256HAWK (W)^*
^g-^* Lowered flight height so it is easier to land skill shots against him
^256Bulldozer (E)^*
^g-^* Adds ^o75/75/100/125/150^* Attack range and ^o0/10/20/30/40^* Attack damage,
but reduces Attack Speed by 20%
^256Cheetah (E)^*
^g-^* Reduces Attack Damage by 20% only against heroes and increases Attack Speed
by ^o0/100/200/300/400^*
^m*^* Can shoot 12 bullets before needing to reload
^m*^* Reloading takes 4 seconds
^256Invisibility (R)^*
^g-^* Gains 1 attack, skill cast or item activation before being revealed
^m*^* Can still be revealed through eye, dust, and wards
^g-^* This charge only refreshes after he attacks/uses a skill or an item again
^g-^* Can be leveled at level ^o1/3/5^*
^g-^* No longer grants bonus Agility
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^079Nomad^*
^r+^* ^995Nomad receives quality of life changes that allow him to get more
consistent damage opportunities.^*
^256Extinguish (E)^*
^g-^* Cooldown reduced from ^o55/50/45/40^* seconds to ^o50/45/40/35^* seconds
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^079Pollywog Priest^*
^r+^* ^995These changes are simple and revert Pollywog Priest back to the old days
when he could consistently ward trap and harass with his Electric Jolt.^*
^256Undertow (W)^*
^g-^* Cooldown decreased from ^o45/40/35/30^* to ^o25/20/15/10^* seconds
^g-^* Damage rescaled to ^o50/100/150/200^* to all enemy units (from
^o100/125/150/175^* to heroes and ^o150/200/250/300^* to units)
^g-^* Puddles now only stay for 3 seconds (down from 20)
^g-^* Now applies a 30% slow for 3 seconds in a 250 radius upon reaching the end
^256Soulsteal (W)^*
^g-^* Hero kills grant 5 souls to Soulstealer
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^079Swiftblade^*
^r+^* ^995Swiftblade is receiving another small tweak to make him play a slightly
tighter game to achieve what he was before.^*
^256Wild (W)^*
^g-^* Cooldown decreased from 30 to 20 seconds
^g-^* Mana Cost increased from 50 to ^o50/60/70/80^*
^g-^* Upon use, grants Wildsoul and Booboo ^o10/15/20/25^* Attack Speed and
^o4/6/8/10%^* Movement Speed for 45 seconds
^m*^* For the first ten seconds, this effect is doubled
^r+^* ^995Essentially, this ability now gives you 30/40/50 seconds of Bear Form
that you can use up as you deem necessary. You must effectively spend at least half
of the time in human form.^*
^g-^* Cast time completely removed (no longer interrupts walking)
^g-^* Activation Mana Cost increased from 25 to 50
^m*^* Mana Cost to deactivate decreased from 25 to 0
^g-^* This ability is now charge based and has ^o30/40/50^* max charges
^m*^* When you learn this ability you gain 30 charges
^m*^* Upon leveling this ability up you gain 10 charges immediately
^g-^* While ^256Bear Form^* is active you consume 1 charge per second
^g-^* While ^256Bear Form^* is not active you regain 1 charge per second
^m*^* Can turn back and forth freely with a 1-second cooldown
^g-^* Upon reaching 0 charges Bear Form deactivates
^g-^* Requires at least 5 charges to activate
^g-^* No longer disjoints upon use
^256Booboo^*
^g-^* Health decreased from ^o1400/1800/2300/2700^* to ^o1400/1600/1800/2000^*
^g-^* Damage increased from 28-38 to 35-40
^g-^* Booboo can no longer deal any damage to heroes or structures when he is out
of range (too far from Wildsoul)
^g-^* Booboo now has a visual indicator for when he's too far from Wildsoul
^g-^* HP Regeneration increased from 2 to 5
^g-^* Armor from ^o3/4/5/6^* to a static 5
^g-^* Movement speed from ^o320/320/330/340^* to a static 330
^g-^* Attack cooldown from ^o1750/1650/1550/1450^* to a static 1500
^m*^* Above changes are meant to remove any hidden bonuses on the bear and put an
accent on leveling the skill to gain extra abilities on Booboo.
Booboo's Abilities
Level 1
^g-^* ^256Return (Q)^*
^m*^* 5 second cooldown
^m*^* On use Teleports Booboo to Wildsoul's position
^m*^* Goes on a 3-second cooldown when any player-controlled unit hits Booboo
Level 2
^g-^* ^256Swipe (W)^*
^g-^* Reworked
^m*^* 6-second cooldown
^m*^* Deals 150 Physical damage in a 300 radius and applies a 75% slow for 1 second
^m*^* This ability is used automatically on the 3rd attack when off cooldown.
Level 3
^g-^* ^256Frenzy (R)^*
^g-^* Reworked
^m*^* Gives 2 attack damage for 15 seconds every time Booboo takes damage
^m*^* Max of 40 damage (20 charges)
^m*^* Works from transferred damage
Level 4
^g-^* Boosts all the other abilities
^m*^* ^256Alpha Male (E)^* gains an extra 25% attack damage bonus vs. heroes
^m*^* ^256Swipe (W)^* now also deals damage to structures and gains 50 extra range
^m*^* ^256Frenzy (R)^* now passively gives 5 normal and magic armor
^m*^* Wildsoul gains this 5 extra normal and magic armor as well when in bear form
(for a total of ^o10/15/20^* +5)
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^079Zephyr^*
^r+^* ^995Zephyr is a strong hero who just doesn't fit in the current metagame.
However, this change is aimed at allowing players the option of jungling at level
1.^*
^256Cyclones (W)^*
^g-^* Consuming a cyclone no longer interrupts your attack animation
^095Blessed Orb^*
^r+^* ^995This was removed from the Outpost to make room for Merrick's Bounty. If
we left in the Blessed Orb you would have to scroll down to purchase it, and no one
wants to scroll at the Outpost!^*
^g-^* Removed from Outpost
^095Blood Chalice^*
^r+^* ^995Now rewards players with a potential boost of mana when any nearby enemy
hero dies, even if Blood Chalice was not used. This helps Chalice remain a strong
item pickup throughout the game.^*
^g-^* Radius for health refund increased from 700 to 1000
^g-^* Now gains 1 charge when an enemy hero within 1000 range of you dies
^m*^* Cannot gain a charge while Blood Chalice is on cooldown
^g-^* On use, will not remove health if you have a charge on the item
^m*^* Removes the charge on use
^095Doom Bringer^*
^r+^* ^995Players will no longer be able to exploit the system and use neutrals to
drop Doom Bringers for other players. Doom Bringer has also received a fun change:
it increases in power when you get kills!^*
^g-^* Only drops when a player scores a kill against them
^g-^* Every hero kill made with the Doom Bringer grants a bonus 10 Attack Damage on
the Doom Bringer
^m*^* This bonus Attack Damage remains on the item even if dropped
^m*^* Max of 25 charges
^095Lex Talionis^*
^r+^* ^995Lex Talionis having 0 mana cost was being abused on the courier and this
will fix that abuse. Self-buff no longer stacking was removed to fix Parasite
getting the buff twice.^*
^g-^* Self buff no longer stacks with enemy debuff if transferred
^g-^* Mana Cost increased from 0 to 5
^095Null Stone^*
^r+^* ^995Null Stone was simply too cheap and had to cost more.^*
^g-^* Item cost increased from 150 to 300
^g-^* Removing a Null Stone buff from an enemy now grants kill assist credit
^095Post Haste^*
^r+^* ^995Poste Haste was a farming tool that was not being used as much as it
could be due to pricing.^*
^g-^* Recipe reduced from 1900 to 1600
^095Power Supply^*
^r+^* Power Supply is now a more cost-effective tool.
^g-^* Cost reduced from 240 gold to 225 gold
^095Veiled Rot^*
^r+^* ^995Veiled Rot was causing players to feel under the constant threat of ganks
that they could not play around. With the addition of stock, players can play
around the timings much easier.^*
^g-^* Can now be purchased from the Observatory (suggested by community member
Katieeee)
^g-^* Now starts the game with 3 stock in the shop
^g-^* Gains 1 stock every 3 minutes
^g-^* Max of 5 stock
^g-^* May 12th of this year marks a huge moment in Heroes of Newerth history as we
observe HoN's 5th year as a major online multiplayer game. To commemorate this
occasion, this HoNiversary's celebrations include sales in Merrick's store,
engaging community events, and entertaining in-game changes to some of HoN's
favorite maps and units. In addition to that, there will be special contests and
content for the entire community to participate in and enjoy. Join us in this
wonderful HoNiversary celebration!
^g-^* To see all of the activities going on during HoNiversary, head here:
http://www.heroesofnewerth.com/honiversary
^g-^* Heroes of Newerth's 8-Bit Collection is about more than reminiscing about
some of your earliest gaming conquests; it's about laying the foundation for new
ones. That's why we're taking 25% of all revenue generated from the 8-Bit set and
using it to help fund Heroes of Newerth's upcoming eSports event, DreamHack Summer
2015. In addition to contributing to HoN eSports, when you collect 8-Bit avatars
you will be eligible for exclusive 8-Bit perks.
^g-^* Perks: For owning ^o2/4/6/8^* 8-Bit Avatars, you can claim the 8-Bit
^oWard/Courier/Taunt/Announcer^* for FREE.
^g-^* To take part in the 8-Bit experience and track your journey across the map of
Arcadia, head here:
^chttp://www.heroesofnewerth.com/8bit^*
^g-^* The futuristic A.R.M.S Collection has been available exclusively in Plinko
since March 10th. Similar to the 8-Bit Avatars, 25% of all revenue generated from
Plinko will be used to help fund Heroes of Newerth's upcoming eSports event,
DreamHack Summer 2015.
^g-^* Perks: Collect all 10 A.R.M.S. Avatars and you can claim the 11th, Gold
Collection A.R.M.S. avatar for FREE.
^g-^* For more information about the A.R.M.S. Collection, head here:
^chttp://hontour.com/dreamhack/^*
The following heroes and avatars have been imported from the China build! These
vastly improved models replace the current versions.
^g-^* Hero: ^079Midas^*
^m*^* Avatar: ^079Santa Midas Avatar^*
^g-^* Hero: ^079Jeraziah^*
^m*^* Avatar: ^079Dark Jeraziah^*
^g-^* Hero: ^079Valkyrie^*
^g-^* Hero: ^079Succubus^*
^g-^* Hero: ^079Legionnaire^*
^g-^* Avatar: ^079Scorpio Slither^*
^g-^* Avatar: ^079Hermes Scout^*
^079Calamity^*
^g-^* ^256Dragon's Path^* is no longer added to the Shuffle Ability pool for
^095Rift Wars^*
^g-^* ^256Dragon's Path^* ability slots now work correctly for ^095Rift Wars^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^079Circe
^g-^* ^256Twisted Visage^* channeling will no longer be cancelled if the targeted
enemy hero dies mid-channel
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^079Klanx^*
^g-^* ^256Lackey^* will no longer persist on the map when ^079Deadlift^* is on his
team.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^079Parasite^*
^g-^* Fixed Parasite's ^256Leech^* ignoring magic immunity if the immunity was
activated after the projectile spawned but prior to impact
^970Version 3.6.8^*
-------------
22nd April 2015
^292-^* ^539Blitz Mode^* option is now available in Mid Wars matchmaking, replacing
^539Duplicate Heroes^*.
^292- ^*Perks: For owning 2/4/6/8 8-Bit Avatars, you can claim the 8-Bit
^090Ward/Courier/Taunt/Announcer^* for FREE.
^292- ^*To take part in the 8-Bit experience and track your journey across the map
of Arcadia, head here:
http://www.heroesofnewerth.com/8bit
^539A.R.M.S. Collection^*
^292- ^*The futuristic A.R.M.S Collection has been available exclusively in Plinko
since March 10th. Similar to the 8-Bit Avatars, 25% of all revenue generated from
Plinko will be used to help fund Heroes of Newerth's upcoming eSports event,
DreamHack Summer 2015.
^292- ^*Perks: Collect all 10 A.R.M.S. Avatars and you can claim the 11th, Gold
Collection A.R.M.S. avatar for FREE.
^292- ^*For more information about the A.R.M.S. Collection, head here:
http://hontour.com/dreamhack/
^292- ^*Players are booted from the match they are currently playing in if they
grief other players by excessively spamming commands on them
^292- ^*Mid Wars banning phase now properly displays "Banning..." instead of
"Locking..."
^292- ^*Store items with specific unlock conditions no longer have their
gold/silver prices reset to their "original" values
^292- ^*Right clicks/left clicks properly bypass state icons and parts of the UI
that don't react when clicked
^292- ^*You are now able to interact with the chat UI properly while Mentoring
someone (e.g. with the friend list drop-down menus, chat channels, etc.)
^079Rhapsody^*
^292- ^*^256Disco Inferno^* now has a higher audio volume
^292- ^*^256Disco Inferno^* volume now decreases when Protective Melody (R) is in
effect
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.6.7^*
-------------
7th April 2015
Abilities
^292- ^*Q: ^256Sleeping Powder^*
^717* ^*Songkranstein shoots a blast of colored powder into the air
^717* ^*After a few seconds, the powder comes back down in an AOE around the boss
^717* ^*Any unit caught in the AOE slows down, then falls asleep for 3 seconds
^292- ^*W: ^256Water Cannon^*
^717* ^*Songkranstein sprays a blast of water toward a hero
^717* ^*All units caught in the blast are pushed in its direction, taking damage at
the end
^292- ^*E: ^256Geysers^*
^717* ^*Spawns geysers at random locations in the Songkranstein pit
^717* ^*If a unit is on a geyser when it explodes, they are thrown out of the pit
^292- ^*R: ^256Water Spouts^*
^717* ^*Songkranstein sprays three streams of water in different directions that
rotate around him slowly enough for heroes to avoid
^717* ^*Units caught in the stream are pushed back and suffer magic damage
^717* ^*Units are trapped in the pit during this time by a wall created by
Songkranstein
^717* ^*The only way to leave the pit is to blink out or get ejected by a Geyser
Mid Wars
^292- ^*Duplicate Heroes Banning Pick is now a default mode in Matchmaking
^292- ^*As the battle rages across Newerth, questers are continually finding new,
lucrative opportunities!
^717* ^*In this Cycle, complete your missions to earn an assortment of Gold and
Silver as well as ^079POG Soulstealer^* and this cycle's exclusive avatar,
^079Minerva Silhouette^*
^717* ^*This cycle's reward for those questers who top the leaderboard is the
coveted ^079Trophy Swiftblade^*
^292- ^*New 8-bit music added for the Caldavar map and its lobby: During the
invasion of the Arcadians, the great Preserver of Songs noticed a lack of bleeps
and bloops in the new land. With the power of circuitry and sound chips, the
Preserver brought the tunes of Arcadia into Newerth.
^292- ^*The AFK timer is properly reset for a player when damage is dealt by that
player
^292- ^*Leaver items are now properly upgradeable
Blitz Mode
^292- ^*Mimics, illusions and player-controlled units are now properly affected by
the Blitz Mode state at all points of the game (rather than just at the beginning
of the game)
^292- ^*Couriers now heal properly at the allied well
^079Accursed^*
^292- ^*Abaddon no longer loses his pet dragon visual after respawning if Sear is
leveled
^717* ^*Pet dragon visual is present only if the player has the Three Judges avatar
set bonus
^079Bushwack^*
^292- ^*Harcoon Bushwack head side-edge parts of the model no longer disappear at
certain angles
^079Defiler^*
^292- ^*Default Defiler hand visual effects are now properly applied to both hands,
e.g. Revenant's Defile
^079Electrician^*
^292- ^*Osiris Electrician's voice cast sounds increased for Cleansing Shock
^292- ^*Cleansing Shock no longer kills ally illusions
^079Emerald Warden^*
^292- ^*Summon Gawain will no longer be added to the Rift Wars skill pool
^079Empath^*
^292- ^*Fixed visuals for Essence Link not displaying properly if the target was
morphed by Kuldra's Sheepstick
^079Klanx^*
^292- ^*B.A.N.G. now has the proper charge regain timer for Blitz mode (1.6
seconds)
^079Martyr^*
^292- ^*Hand in Hand now properly grants assists when healing allies
^079Pebbles^*
^292- ^*Earthroc Pebbles visuals now properly sync with the current level of
Enlarge for each level of his ultimate
^079Plague Rider^*
^292- ^*Cursed Shield visual effects are shown properly on units that are hexed
^079Rampage^*
^292- ^*Fixed the missing rainbow while charging from Rainbow Rampage
^079Sir Benzington^*
^292- ^*Drop Bearzington now has a yellow color scheme when Staff of the Master is
in his inventory
^079Valkyrie^*
^292- ^*Skiver Valkyrie's Javelin length increased to match other Valkyrie avatars'
Javelins
^090Geometer's Bane^*
^292- ^*Visual purple effects now propagate to illusions correctly when Geometer's
Bane is activated
^090Striders^*
^292- ^*The following skill and item usages no longer puts Striders on cooldown:
^717* ^*Courier's Delivery subability
^717* ^*Courier's Homeward Bound subability
^717* ^*^090Bottle^*
^717* ^*^090Ioyn Stone^*
^717* ^*^090Health Potion^*
^717* ^*^090Lex Talionis^*
^717* ^*^090Mana Potion^*
^717* ^*^090Blight Stones^*
^717* ^*^090Ward of Sight^*
^717* ^*^090Ward of Revelation^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.6.6^*
-------------
24th March 2015
^292- ^*New ^079Moon Queen^* Event Avatar: ^079Gisele, Garena Star League Moon
Queen^*
^717* ^*Once a year the elite combatants of Newerth clash on the ultimate
battlefield, the Garena Star League, and Gisele is tired of cheering from the
booths! She carries the full power of the spectacular event with an arsenal of
stars, lights, and lasers to dazzle the crowd and leave her enemies wishing they'd
opted for the VIP access!
^292- ^*New ^079Drunken Master^* April Fool's Day Holiday Edition Avatar:
^079Drunken Fool^*
^717* ^*No matter what happens on the battlefield against the brutal, merciless
Hellbourne, there is one man in Adkarna who never gets depressed. This may have
something to do with the fact that he never gets sober, but we'll never know. The
Drunken Fool is the full-time professional Jester of the Royal Family, but because
Jeraziah hates fun and Ophelia rarely sets foot in the Capital, the Fool spends
most of his time making sure the wine cellar does not gather cobwebs and honing his
stage combat skills against the gilded mirrors throughout the castle. "How feeble
and wobbly these enemies are! Have at you, bleruuughzzzzz..."
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.6.5^*
-------------
10th March 2015
^292- ^*New Bali New Year Holiday Edition ^079Circe^* Avatar: ^079Dewi Sri^*
^717* ^*As the goddess of rice, fertility, harvest, and family prosperity and
harmony, Dewi Sri watches over her dominion with kindness and love. In many ancient
kingdoms of the Sang-La Mountains, she is considered to be the preeminent goddess
and is responsible for all successful harvests. Should anything threaten her
peaceful reign, she will strike them down with golden justice.
^292- ^*New St. Patrick's Day Holiday Edition ^079Klanx^* Avatar: ^079Shamrock
Klanx^*
^717* ^*Even though he isn't Irish, Klanx embraces the annual opportunity to cut
loose and celebrate St. Patrick's Day by drinking too early and unleashing his
minions to get into as many bar fights as possible. It's best to stay away from him
for the entire holiday, because when the bar tab and the cops show up, he'll zip
away and leave you hanging.
^292- ^*New St. Patrick's Day Holiday Edition ^090Ward^*: ^090Clover Ward^*
^717* ^*Grab this St. Patrick's Day ward skin and show everyone you're both lucky
and skilled!
^292- ^*Ultimate avatar visual anomalies should not happen if you remove an item
while the enemy team does not have sight of you and you then go back into the
enemy's vision
^292- ^*Taking damage no longer resets the AFK timer, which previously sometimes
prevented players from properly being marked as AFK due to global abilities.
^292- ^*Courier alternate avatars are no longer purchasable through the in-game
interface.
^292- ^*Bots now properly communicate which lane they are going to push
^292- ^*Circe will now play the correct hero selection sound
^292- ^*Deadlift's music removed from lobby
^079Armadon^*
^292- ^*Robodon's green spikes now show up properly in-game on Medium graphics
settings and below
^079Bushwack^*
^292- ^*No longer excessively plays his death sound when killed mid-Sidestep by
someone with the Dumpster Taunt
^079Deadlift^*
^292- ^*The Dead Shall Rise activation no longer plays the spell visual in fog
^292- ^*The Dead Shall Rise activation no longer reveals the summoned minions to
the enemy team when the minions attack an allied/neutral faction unit
^079Demented Shaman^*
^292- ^*Storm Cloud no longer produces white textures on some stealthed heroes
^079Devourer^*
^292- ^*Guttling Hook sound now plays at Devourer's location when the hook
successfully hits a target, rather than at the hooked target's location
^079Empath^*
^292- ^*Lust Empath no longer regains layers of clothing when she dies and has her
ultimate leveled up
^079Gladiator^*
^292- ^*Call of Arms cast sound no longer uses Riftshards Gladiator's Call of Arms
cast sound when any of Gladiator's avatars have a Level 4 Riftshards in their
inventory
^292- ^*Call of Arms cast sound for Halcyon Gladiator now plays properly
^079Kane^*
^292- ^*Waylay now properly bypasses Bubbles' auto-cast Take Cover
^079Legionnaire^*
^292- ^*Kurgan Legionnaire's ultimate sound was made louder
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.6.4.3^*
-------------
- Fixed the Tutorial
^079Deadlift^*
- Added a Knockdown animation to Medevac
- Fixed ^256Onslaught's^* Movement Speed Slow to scale properly
- Fixed ^256Onslaught^* to no longer deal absurd damage
- Fixed ^256The Dead Shall Rise^* so it can no longer get more than six units
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.6.4.2^*
-------------
- Fixed the ^090Ward Bundle^*
- Fixed ^079Deadlift's^* sounds playing in the HoN Store
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.6.4.1^*
-------------
- Fixed a few strings related to the War Effort
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.6.4^*
-------------
24th February 2015
Abilities
^292- ^*Ability 1: ^256Death Grip^*
^717* ^*Target a location to begin channelling, dealing ^o75/150/225/300 Magic
Damage^* in a line and ^oImmobilizing^* the first enemy hero hit ^ofor up to
2.5/3/3.5/4 seconds^* depending on channel duration
^717* ^*Activate again while channelling to turn the wave toward your cursor
New Debut Edition ^079Deadlift^* Alt Avatar: ^079The Great Druid Deadlift^*
^292- ^*The Great Druid is the master of the forests of Newerth and a friend to all
of nature, from the World Tree to the Sefir Tree.
^292- ^*See the Bots forum for the current Bounty List!
^292- ^*Certain abilities such as War Beast's Battle Cry now properly give assist
gold
^292- ^*Illusions will no longer leave visual model parts behind when killed
^292- ^*Dying to neutral creeps no longer ends your kill streak
^717* ^*When the opposing team kills you after you die to neutral creeps, kill
streak bonuses will be properly awarded to the enemy team
^292- ^*Skills with different max level values (4 for regular skills, 3 for
ultimate skills) should now auto-level properly in Hero Guides
^717* ^*Example: Flux's Polarity Swap (E), Tarot's Luck of the Draw (R)
^292- ^*Skill selection should no longer transfer to different units
^292- ^*When using the select avatar icon on the hero pick screen it will no longer
select the regular avatar if you select an Alt Avatar
^292- ^*Ward slot now displays properly if the minimap is swapped to the right side
of the UI
^292- ^*Silver coins are now displayed properly in Midwars and other matchmaking
maps
^292- ^*The ladder and quest button while viewing the ladder have been spaced
properly
Blitz Mode
^292- ^*Autoattacks that damage self will no longer deal extra autoattack damage to
self (e.g. Maliken's Sword of the Damned's Enchanted Flames)
^079Devourer^*
^292- ^*Updated textures and sounds for Clown Devourer
^079Engineer^*
^292- ^*Mangler Engineer's Steam Turret spawn projectile now matches the turret
model
^079Lodestone^*
^292- ^*Pentinent Lodestone properly retains its 3D portrait after using
Shatterstorm
^292- ^*Heap Lodestone properly displays the body in the 3D portrait after using
Shatterstorm
^292- ^*No longer has white textures on his shoulder pieces or his drill weapon
while on Low graphics settings
^079Maliken^*
^292- ^*Sword of the Damned stances now propagate to illusions correctly on all alt
avatars
^717* ^*Bonus damage on Enchanted Flames still does not function on illusions since
it provides direct +damage
^079Master of Arms^*
^292- ^*Master of Bows' illusion attack sounds now match Master of Bows' attack
sounds
^079Ophelia^*
^292- ^*Capricorn Ophelia's Nature's Wrath no longer causes white textures to
appear on the target on the Mac client with medium graphics settings
^079Parasite^*
^292- ^*Infest No longer mistakenly heals Parasite if the Infested Creep is insta-
killed by another source
^717* ^*The Consume subability on the Infested Creep still heals Parasite properly
^079Silhouette^*
^292- ^*Arbinger Silhouette's Relentless Salvo attack projectile now has the
correct model
^079Valkyrie^*
^292- ^*Golden Valkyrie textures and effects have been updated
^090Harkons Blade^*
^292- ^*No longer applies the magic armor debuff when the attack misses
^090Shieldbreaker^*
^292- ^*No longer applies its debuff on all of Moon Queen's Multi-Strike bounces
The following items now indicate their current upgrade level via charges
^717* ^*^090Codex^*
^717* ^*^090Lex Talionis^*
^717* ^*^090Puzzlebox^*
^717* ^*^090Riftshards^*
^717* ^*^090Shieldbreaker^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.6.3^*
-------------
10th February 2015
^995Human Form^* (Level 1-6): This is Lord Salforis in his human form when he first
began exploring the dark art of necromancy. The corruption has already taken seed
within him, but he is still in control of his mind and soul.
^717* ^*Human Form weapon
^717* ^*Human Form armor
^717* ^*Mors Certissima features Human Form Salforis heads
^717* ^*Life Tap features Human Form weapon
^717* ^*Dark Lord's Presence shows human hands reaching out of the ground
^995Items^*
^292- ^*^090Upgraded Boots^*
^717* ^*Boots and footsteps glow with corrupted energy
^292- ^*^090Blood Chalice^*
^717* ^*Blood drips from armor creases & weapon
^292- ^*^090Dawnbringer^*
^717* ^*Dawnbringer effects are added to weapon
^292- ^*^090Staff of the Master^*
^717* ^*Weapon is replaced with a Staff of the Master
^292- ^*^090Shrunken Head^*
^717* ^*Dangling shrunken heads are added to his weapon as trophies
^292- ^*New Courier: ^090Sheep Courier^* (Chinese New Year 2/19 Promo item)
^717* ^*Celebrate the Chinese New Year by delivering adorable fluffiness with this
sheep courier!
^079Andromeda^*
^292- ^*Death effects for all avatars no longer linger after the death animation
ends
^079Forsaken Archer^*
^292- ^*Sinew Forsaken Archer's Crippling Volley now plays the proper sound when
starting to cast the ability
^079Glacius^*
^292- ^*Frosty the Iceman's bored animation no longer causes overhead buffs to sink
into his body
^079Grinex^*
^292- ^*Slickz Grinex no longer plays an infinite animation loop if a target
disjoints his Shadow Step
^079Moira^*
^292- ^*Shards of Harkon: No longer hits the same target twice in the same cast if
Moira dies before the after first wave of Shards is launched, but before it impacts
a target
^079Monarch^*
^292- ^*Noxious Nightcrawler sound adjusted to match visuals
^079Myrmidon^*
^292- ^*Forced Evolution sound no longer plays again if illusions are created while
Forced Evolution form is up
^079Rhapsody^*
^292- ^*Magic & Superior Magic lifesteal only functions if the damage is dealt on
an enemy hero
^717* ^*Before, it was applying for all heroes, including self & ally heroes. In
other words, Martyr could lifesteal damage off allies with his new Guardian Angel
^079Shadowblade^*
^292- ^*Ghost of Christmas transformation sounds now play properly
^079War Beast^*
^292- ^*Metamorphosis sound no longer plays again if illusions are created while
Metamorphosis form is up
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.6.2.1^*
-------------
28th January 2015
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.6.2^*
-------------
28th January 2015
^292- ^*This new mode is a playable option on Grimm's Crossing, and will be
available for a limited time; make sure to give it a shot before it rushes off!
^292- ^*Each day, quests will be available to complete for reputation points that
are used to fill a player's War Effort satchel or chest. Once enough reputation
points are accumulated to fill a satchel or chest, they can be exchanged for in-
game content.
^292- ^*Each quest completed will also be recorded on a monthly leaderboard. Those
who complete the most quests at the end of each War Effort cycle will receive
additional rewards.
^292- ^*There's a variety of loot to be earned for those who support The War
Effort. Each cycle, a combination of up to 14 satchels and/or chests can be
exchanged for content.
^292- ^*Those who earn enough reputation points to open the final chest will be
rewarded with the ^539Treasure of Champions (ToC)^*, which is a War Effort
exclusive piece of content. The first War Effort cycle's ToC will be ^539Treasure
Hunter Hag^*!
^292- ^*The spoils of war don't stop there, though. For The War Efforts' biggest
contributors, a golden opportunity awaits, as the top 25 questers will be rewarded
with an illustrious ^539Trophy Avatar^*.
^292- ^*Seriously, ^539only 25 players^* will have access to these Trophy Avatars -
not even our staff can use them! Fayde will be the first Trophy Avatar up for
grabs.
^292- ^*But you don't need to be the very best to still secure some loot from the
leaderboard; here's what you will receive if you are in the top 5000 questers for a
cycle:
^292- ^*For more information about The War Effort, head here:
http://www.heroesofnewerth.com/thewareffort
Audio
^292- ^*Blackwal and Dead eye gang music added to the game for the Forest of
Caldavar map.
^079Calamity
^292- ^*^256Dragon's Path^*: Now grants charges to Mana Battery/Power Supply
^717* ^*Also fixes a bug where Moira's Mana Sunder doesn't get triggered for
Dragon's Path
^292- ^*^256Dragon's Path^*: Mana cost increased from 20/25/30/35 to 40 at all
levels
^292- ^*^256Funeral Pyre^*: Cooldown increased from 16/12/8/4 to 20/15/10/5 seconds
^717* ^*Cooldown for hitting creeps increased accordingly from 8/6/4/2 to
10/7.5/5/2.5 seconds
^292- ^*^256Funeral Pyre^*: Debuff duration lowered from 30/60/90/120 to 30 seconds
on enemy heroes
^717* ^*Buff still lasts 30/60/90/120 seconds on self
^079Doctor Repulsor^*
^292- ^*Base Strength reduced from 19 to 17
^079Predator^*
^292- ^*Eyes glow green while in ^256Stone Hide^* to make it more apparent (From
community member Katieeee)
^079Ravenor^*
^292- ^*^256Power Overwhelming^*: Max charges decreased from 120 to 100
^079Silhouette^*
^292- ^*^256Shadow^*: ^256Swap^* cooldown increased from 8/6/4 seconds to 10/8/6
seconds
^090Bound Eye^*
^292- ^*Can now be purchased by the courier and will be disabled until dropped or
transferred. Once dropped or transferred it can no longer be picked up again by the
courier (From community member Syllab)
^090Shrunken Head^*
^292- ^*Now shows the amount of seconds it will last as charges on the item
(10/9/8/7/6/5) (From community member RandomOnions)
^090Sol's Bulwark^*
^292- ^*Armor increased from 5 to 6
^292- ^*Alt avatar models and effects now propagate to illusions correctly
^079Balphagore^*
^292- ^*^256Hell on Newerth^* now has a display timer to display when charges are
going to be removed
^717* ^*Also removed a state that had to be used on Balphagore and substituted that
with identical timer functionality
^079Kane^*
^292- ^*^256Balance of Power^* now has a display timer to indicate when the
regeneration state will be re-applied if Kane gets damaged
^079Salomon^*
^292- ^*^256Wish for Wealth^* now has a display timer
^090Insanitarius^*
^292- ^*Fixed ^090Insanitarius'^* cooldown incorrectly resetting back to 5 seconds
if toggled off on the same frame it would normally go off cooldown
^292- ^*Display timer is now shown when activated to indicate the item's internal
cooldown when toggled on
^090Shrunken Head^*
^292- ^*Now has charges to display the magic immunity duration of its next
activation
The following items have had their autobuy item purchase sequence rearranged due to
suggestions from the Community:
^292- ^*^090Daemonic Breastplate^*: ^090Sol's Bulwark^* is now the first item in
the autobuy sequence
^292- ^*^090Kuldra's Sheepstick^*: ^090Blessed Orb^* is now the first item in the
autobuy sequence
^292- ^*^090Tablet of Command^*: ^090Major Totem^* is now the first item in the
autobuy sequence
^292- ^*^090Void Talisman^* moved from the Relics shop to the Protective shop
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.6.1^*
-------------
14th January 2015
^292- ^*With wishful thinking for a short winter, we are reverting all maps from
holiday/winter themes back to their standard themes with this patch
^292- ^*Neutral creeps will no longer wake up if you have unitwalking and walk
within them for a prolonged period of time
^079Calamity^*
^292- ^*^256Funeral Pyre^*: No longer performs an autoattack on an undetected
invisible unit, thus preventing the erroneous "Miss" popup
^292- ^*Persistent area cast around Calamity showing the orbit range of her dragons
should no longer show up while Calamity is dead
^292- ^*3d portrait for Wynd has been fixed
^292- ^*Wynd alt avatar visual outlines have been adjusted
^079Devourer^*
^292- ^*Gluttony Devourer Seven Sins bonus hook projectile now plays the proper
visual effect
^079Gravekeeper^*
^292- ^*^256Defiling Touch^*: No longer applies the bonus damage and slow if
Gravekeeper toggles the skill off while the attack projectile is in mid-air after
he starts his attack animation, but before he launches the projectile
^079Monarch^*
^292- ^*^256Noxious Nightcrawlers^* are no longer instagibbed by Lord Salforis'
Dark Lord's Presence aura
^292- ^*Spells like Devourer's Guttling Hook no longer affect the Noxious
Nightcrawler
^079Plague Rider^*
^292- ^*^256Cursed Shield^*: Now propagates properly to the correct number of
creeps
^079Tarot^*
^292- ^*^256Far Scry's^* bounced autoattacks no longer procs Corrupted Disciple's
Static Discharge or Null Stone
^820+ ^*^995With the last patch's enhancements to carry players and farming in
general, this followup patch is centered around bringing the supports up as well.
Supports have always had a hard time in HoN with gold and gaining the levels needed
to remain relevant, and a lot of changes in this patch are geared towards answering
that. ^*
^820+ ^*^995Another situation that arose over the past six months is that certain
supports have stayed in the limelight too long. We want to bring more top pick
supports to the pool to add a more diverse choices when picking what support you
want for your lineup.^*
^820+ ^*^995With cheaper support items and overall power increases to a lot of
supports in the game, we hope to see our support players having an easier time
acquiring the farm and levels to succeed. ^*
^820+ ^*^995Supports aren't the only thing that has changed in this patch. A lot of
under utilized heroes are seeing some solid power increase and some more annoying
problems are being taken care of.^*
^970== New Hero ==^*
Abilities
^292- ^*Ability 1: ^256Firebomb^*
^717* ^*Target a location to throw a Flaming Orb, dealing ^o40/80/120/160 Magic
Damage^*
^717* ^*The Orb ^obounces at that spot 4 more times^*, dealing ^o15/25/35/45 Magic
Damage^* and pulling enemies towards it
^079Accursed^*
^820+ ^*^995Faster cast speeds help Accursed to properly fulfill his niche of
making clutch shields and heals.^*
^292- ^*^256Cauterize^*: Cast action time decreased from 500ms to 300ms
^292- ^*^256Fire Shield^*: Cast action time decreased from 500ms to 150ms
^079Andromeda^*
^820+ ^*^995We wanted to bring her ganking more into focus and allow her to compete
with more of the Intelligence-based supports by giving her more casts of her comet.
This will make her more of a threat in lane and all around roaming^*
^292- ^*^256Comet^*: Mana cost reduced from 105/115/125/135 to 70/80/90/100
^079Arachna^*
^820+ ^*^995Arachna is already only putting one point into this in the early game
and the Magic Armor itself scales nicely so giving this a 5 second at all levels
helps Arachna's defense during the early portions of the game.^*
^292- ^*^256Harden Carapace^*: Duration rescaled from 2/3/4/5 to 5 seconds at all
ranks
^079Armadon^*
^820+ ^*^995Armadon got a slight tweak to his stats allowing more spine spam. ^*
^292- ^*Base Intelligence increased from 14 to 15
^292- ^*Agility gain increased from 1.8 to 1.9
^079Blacksmith^*
^820+ ^*^995Some much needed tweaks to Frenzy, which will give Blacksmith a bit
more utility^*
^292- ^*^256Frenzy^*: Cast Speed increased from 7/14/21/28 to 30 at all ranks
^292- ^*^256Frenzy^*: Mana cost decreased from 75 to 50
^079Blitz^*
^820+ ^*^995A change in the charge system to make the damage done consistently
rather than in 1 second chunks^*
^292- ^*^256Quicken^*: Cast Time removed
^292- ^*^256Pilfering^*: Movement Speed steal from 15/25/35/45 to 3/5/7/9 per
charge
^292- ^*^256Pilfering^*: Maximum charges from 5 to 25
^292- ^*^256Pilfering^*: Time between procs from 1 to 0.2 seconds
^717* ^*Decay time for loss of charges also rescaled properly to fit new mechanics
while maintaining the same timepoint benchmarks as before
^079Bombardier^*
^820+ ^*^995A small increase in the touch radius of Sticky Bomb will make this hero
a bit more approachable for players.^*
^292- ^*^256Sticky Bomb^*: Increase touch radius of Sticky Bomb from 100 to 125
^079Bramble^*
^820+ ^*^995Vine Wall is Bramble's bread and butter ability. Since Vine Wall was no
longer refreshed by Restoration Stone, a cooldown decrease was warranted.^*
^292- ^*^256Vine Wall^*: Cooldown decreased from 90/80/70 to 80/70/60 seconds
^079Circe^*
^820+ ^*^995The entire hero revolves around getting off her ultimate and these
changes are directed at helping her do so.^*
^292- ^*^256Twisted Visage^*: Cooldown decreased from 120/100/80 to 100/80/60
seconds
^292- ^*^256Twisted Visage^*: Increased cast range from 700 to 750
^079Corrupted Disciple^*
^820+ ^*^995Same as Blitz, we want the charge application to be smooth over time
rather than one second chunks.^*
^292- ^*^256Corrupted Conduit^*: Damage steal from 5/10/15/20 to 1/2/3/4 per charge
^292- ^*^256Corrupted Conduit^*: Maximum charges from 10 to 50
^292- ^*^256Corrupted Conduit^*: Time between procs from 1 to 0.2 seconds
^079Cthulhuphant^*
^820+ ^*^995Cthulhuphant had proven to be too frustrating to deal with and very
easily disrupted teams with almost no effort. These nerfs will put Cthulhuphant in
more of a skilled disruption role and become less annoying to play against.^*
^292- ^*^256Hook Em^*: Increased damage to heroes removed; now does 15/20/25/30
Magic Damage to all enemy units for each pulse
^292- ^*^256Dream of Madness^*: Cooldown increased from 32/30/28/26 to 40/35/30/25
seconds
^292- ^*^256Dream of Madness^*: Insanity aura now applies in a 180 degree arc in
front of Cthulhuphant, rather than applying 360 degrees around him
^292- ^*^256Dream of Madness^*: Both the radius of the Insanity cone and the search
radius for someone to attack when you go insane are set to 1000 units now
^079Deadwood^*
^820+ ^*^995Although the numbers for Deadwood after his changes were still there
and the later portions of the game even stronger than before in certain situations,
we have heard your cries for aid. The following changes are aimed at bringing
Deadwood back to his previous levels of enjoyment, especially at level 6, while
maintaining a more anti-strength niche.^*
^292- ^*^256Uproot/Oakbolt^*: Now deals damage equal to your Attack Damage when
thrown. Will now apply Oakbolt's Movement Speed Slow effect on the final attack
^292- ^*^256Willowmaker^*: Increased Physical Damage from 225/450/725 to
250/475/725 and increased the strength reduction from 30% to 35%
^079Demented Shaman^*
^820+ ^*^995Some consistency was needed across the board and small tweaks to keep
him relevant with some of the other supports out there.^*
^292- ^*Armor increased by 0.5
^292- ^*^256Entangle^*: Now slows for 2 seconds at all levels
^292- ^*^256Entangle^*: Now stuns for 0/0.5/1/1.5 seconds instead of 0/0/1/1
seconds after the slow state expires
^079Flint Beastwood^*
^820+ ^*^995More utility and more area denial to enhance that play-style which is
overlooked a lot.^*
^292- ^*^256Explosive Flare^*: Increased duration from 4 to 6 seconds
^079Geomancer^*
^820+ ^*^995This change allows Geomancer to set up ganks and better utilize his
mobility.^*
^292- ^*^256Dig^*: Range Increased from 1000 to 1250
^079Gladiator^*
^820+ ^*^995Gladiator's abilities have always been hard to land and learn. Since
the game is constantly changing, we felt it was needed to improve some of the feel
and use of his abilities.^*
^292- ^*^256Showdown^*: Range increased from 500/650/800/950 to 650/750/850/950
^292- ^*^256Pitfall^*: Radius increased from 225 to 250
^079Gravekeeper^*
^820+ ^*^995The ultimate was on way too long of a cooldown at level 6 and too short
of a cooldown at level 16.^*
^292- ^*^256Zombie Apocalypse^*: Cooldown rescaled from 140/100/60 to 100/85/70
seconds
^079Grinex ^*
^820+ ^*^995A small improvement to Grinex which we are still keeping a close eye
on.^*
^292- ^*Agility gain increased from 1.8 to 2.0
^079Lodestone^*
^820+ ^*^995Lodestone is a high-impact hero that has the potential for huge swings.
Some of our previous nerfs made him fall out of sight in most all levels of play.
These changes are meant to tweak his capabilities as a suicide and make his Drill
more reliable, which will make his combo easier to obtain.^*
^292- ^*^256Rocket Drill^*: Projectile impact time decreased from 600ms to 400ms
^292- ^*^256Lodestone Plates^*: Charge refresh time decreased from 9/8/7/6 to 6
seconds at all levels
^079Magebane^*
^820+ ^*^995The unique modifier that does not allow Magebane to use Nullfire Blade
has been removed because it was an unnecessary limitation from a time long past.
Magebane finally has a viable early/mid-game offensive item option!^*
^292- ^*^256Mana Combustion^*: Modifier has been removed from the game
^079Maliken^*
^820+ ^*^995This is simply a consistency change.^*
^292- ^*^256Hellbourne Zeal^*: Attack Speed scaling from 0.5/0.8/1.2/1.4 to
0.5/0.8/1.1/1.4
^079Master of Arms^*
^820+ ^*^995Blast Shot was doing too little damage earlier on and needed some
better scaling.^*
^292- ^*^256Blast Shot^*: Magic Damage increased from 70/130/190/250 to
85/140/195/250
^079Martyr^*
^820+ ^*^995Martyr has always had the problem of not really knowing if he wanted to
be high health or low health. His abilities were giving him several mixed signals
and this rework hopes to clear the air significantly. Hand in Hand before could
really only be used to save an ally if Martyr was high health... which made
Retribution terrible in terms of damage. Now, Hand in Hand can be used offensively
and staying low health doesn't diminish your ability to save an ally with the new
Guardian Angel. Finally, Sol's Conviction gives Martyr the amazing health
manipulation tool he needs to be effective at all stages of a fight.^*
^292- ^*^256Retribution^*: Damage is now dealt in a 250 radius around the target
^292- ^*^256Retribution^*: Maximum Damage decreased from 550 to 420 Magic Damage
^292- ^*^256Retribution^*: Slow duration decreased from 3s to 2.5s
^292- ^*^256Hand in Hand^*: Can now be cast on Enemy Heroes to lower both of your
health pools to the lower of the two. Can lower an Enemy's health to a minimum of
40/30/20% of their maximum.
^717* ^*^256Hand in Hand^*: Can still be cast on Allies for the same effect it
currently has
^292- ^*^256Hand in Hand^*: Staff of the Master still heals both yourself and an
Ally to full health. Now also removes the minimum cap for lowering Enemy health and
Immobilizes any enemy Hero you cast on for the duration of the channel.
^079Midas^*
^820+ ^*^995Midas has one of the coolest playstyles in HoN. However, he lacks a
solid payoff for a well executed combo. These changes are geared towards increasing
that payoff and allowing him a bit more utility across the board.^*
^292- ^*Base Armor increased from 2.2 to 3.0
^292- ^*Attack Damage increased from 45-51 to 48-54
^292- ^*^256Lion's Pride^*: Range increased from 800 to 1000
^292- ^*^256Lion's Pride^*: Projectile speed increased from 850 to 1000
^292- ^*^256Lion's Pride^*: Cooldown decreased from 13 to 12 seconds
^292- ^*^256Golden Salvo^*: Cooldown decreased from 18 to 16 seconds
^292- ^*^256Elemental Warp^*: Cooldown decreased from 17 to 15 seconds
^292- ^*^256Transmute^*: Now applies a debuff to enemies that allows Midas to deal
an extra 40/80/120 Attack Damage per autoattack for the next 3 seconds
^292- ^*^256Transmute^*: Cooldown reduction on all skills from 2/4/6 seconds to
2/3/4 seconds
^079Moira^*
^820+ ^*^995Moira had some minor issues we wanted to address. Ephemeral Forge was
not nearly effective enough given the cost, so we made the first few seconds
impossible for the illusion to die. This should let her be able to reach the
effectiveness that we wanted initially. Arcane Vortex also had a very long cast
time, which when combined with being a very small ground target spell, led to many
frustrating situations. These additional changes should make it slightly easier to
land.^*
^292- ^*^256Shards of Harkon^*: Will now hit units in fog
^717* ^*Will not hit stealthed units unless they are revealed
^292- ^*^256Ephemeral Forge^*: Spirit is now invulnerable during the first 2
seconds of the spell's channel (in addition to being disabled)
^292- ^*^256Arcane Vortex^*: Cast action time decreased from 400ms to 200ms
^292- ^*^256Arcane Vortex^*: Initial radius increased from 125 to 150
^079Monarch^*
^820+ ^*^995This rework is meant to finally put Monarch in a different role and
niche than Glacius. There was often discussion about their overlapping roles and we
wanted to come up with something unique to make it happen. Monarch now fills the
counter-initiation and heavy defense role fantastically well. She is now the only
support in the game who gets free wards, which can help her save up some money for
bigger items. She retains a lot of her old utility, but now she truly can save a
teammate who is on the brink of death and make sure vision on the map is always
secured.^*
^079Nymphora^*
^820+ ^*^995Nymphora's heal was slightly hard to use even with good communication
and the numbers were a bit low for what we wanted her to accomplish out of the
laning phase. These small tweaks will enhance the use and allow for a better mid
game transition.^*
^292- ^*^256Volatile Pod^*: Heal and Magic Damage increased from 60/120/180/240 to
75/135/195/255
^292- ^*^256Volatile Pod^*: Increased radius from 250 to 300
^079Parasite^*
^820+ ^*^995After watching Parasite with the recent changes, we found that the
level 4 HP regeneration was just too frustrating overall, thus we have changed it
to the following:^*
^292- ^*^256Infest^*: Health Drain Per Second changed from 3/1.5/0/-1.5 to 3/2/1/0%
^079Pharaoh^*
^820+ ^*^995The mana drain was pretty unnoticeable and it needed some love. This
change will help Pharaoh during the laning phase and make the mana burn be more of
a threat than a novelty.^*
^292- ^*^256Wall of Mummies^*: Mana drain on walls increased from 55/70/85/100 to
65/90/115/140
^079Pollywog Priest^*
^820+ ^*^995The overall mana costs compared to his total pool was deemed too high.
These changes will allow Pollywog Priest to have more utility and options rather
than a one-trick pony who would run away with no mana.^*
^292- ^*^256Electric Jolt^*: Mana cost rescaled from 100/120/140/160 to
90/110/130/150
^292- ^*^256Morph^*: Mana cost rescaled from 110/140/170/200 to 90/125/160/195
^292- ^*^256Tongue Tied^*: Mana cost rescaled from 110/130/155/180 to
90/110/130/150
^079Plague Rider^*
^820+ ^*^995Let's face it, putting one shield on an ally was super tedious. With
this change, Plague Rider can also fill a nice pushing role by slamming down a
shield on every creep in a wave.^*
^292- ^*^256Cursed Shield^*: Now applies a shield in a 600 radius around the target
to a max of 6 targets. This prioritizes heroes first
^292- ^*^256Cursed Shield^*: Cooldown increased from 10 to 30 seconds
^292- ^*^256Cursed Shield^*: Mana Cost increased from 25 to 75
^292- ^*^256Plague Carrier^*: Cooldown rescaled from 145/115/60 to 140/100/60
^079Pyromancer^*
^820+ ^*^995Some consistency tweaks to his mana costs.^*
^292- ^*^256Dragonfire^*: Mana cost rescaled from 90/100/110/125 to 95/105/115/125
^292- ^*^256Dragonfire^*: Magic Damage rescaled from 90/150/210/280 to
100/160/220/280
^079Ravenor^*
^820+ ^*^995A simple change to make the ultimate less tedious to play with and does
not increase the power level that dramatically.^*
^292- ^*^256Power Overwhelming^*: Charges timer countdown increased from 8 seconds
to 10 seconds
^079Scout^*
^820+ ^*^995Scout has always been a great roamer/suicide and with Vanish giving
more Movement Speed, it will enhance his ability to move throughout the map.^*
^292- ^*^256Vanish^*: Bonus Movement Speed increased from 6/9/12/15% to
10/12/14/16%
^079Slither^*
^820+ ^*^995Slither has an excellent skillset, but he was finding himself in the
thick of danger due to his lack of Attack Range and range of his Poison Spray. With
these changes, we feel that Slither will be a go-to hero for massive lane
harassment and kill potential.^*
^292- ^*Attack Range increased from 450 to 500
^292- ^*^256Poison Spray^*: Range increased from 625/750/875/1000 to
700/800/900/1000
^079Swiftblade^*
^820+ ^*^995Swiftblade has climbed to the top of our hero pool over the past six
months in every region. The numbers took a small hit across the board to remove
some of his killing power while remaining a competitive threat.^*
^292- ^*Strength decreased from 20 to 18
^292- ^*^256Blade Frenzy^*: Magic Damage per second decreased from 80/100/120/140
to 75/95/115/135
^292- ^*^256Counter Attack^*: Proc chance decreased from 15/20/25/30% to
10/15/20/25%
^292- ^*^256Way of the Sword^*: Critical Strike proc chance decreased from
12/20/28/36% to 10/18/26/34%
^079Succubus^*
^820+ ^*^995Smitten was underused and not very effective. This change should give
her a reason to put points into the ability at any stage of the game based on the
play-style she chooses.^*
^292- ^*^256Smitten^*: Now reduces damage by 40% at all levels
^292- ^*^256Smitten^*: Duration rescaled to 4/8/12/16 seconds
^079Thunderbringer^*
^820+ ^*^995Some minor tweaks and rescaling to not enhance the power level all that
much but give his other utility options more shine so people will use them more
often.^*
^292- ^*^256Chain Lightning^*: Mana cost rescaled from 65/72/79/86 to 65/70/75/80
^292- ^*^256Blast of Lightning^*: Allied buff rescaled from 75 to 60/75/90/105
bonus Movement Speed
^079Tremble^*
^820+ ^*^995Some tweaks to make this guy ready for tournament play. He is a very
strong hero and with these changes will be easier to deal with after his rework.^*
^292- ^*^256Dark Swarm^*: Damage reduction % decreased from 8/16/24/32 % to
5/10/15/20 %
^292- ^*^256Terror Mound^*: Gold bounty increased from 25 to 35
^292- ^*Added to Tournament Rules
^079Valkyrie^*
^820+ ^*^995A cult classic that had fallen off due to some problems with a lot of
numbers and feel. A lot of small tweaks were made to make her all around more
useful and cleaner to play.^*
^292- ^*Base Damage adjusted from 39-50 to 42-47
^292- ^*^256Call of the Valkyrie^*: Cast time decreased from 600 to 500
^292- ^*^256Courageous Leap^*: Attack Speed bonus increased from 4/8/12/16 to
5/10/15/20
^292- ^*^256Valkyrie's Prism^*: Duration increased from 10/13/16 to 15 seconds
^292- ^*^256Valkyrie's Prism^*: Cooldown decreased from 120 to 120/100/80 seconds
^079Voodoo Jester^*
^820+ ^*^995Some strong buffs were added to Voodoo Jester to let him shine with
some of the top tier supports. With Acid Cocktail damaging heroes, he becomes more
deadly. Also, an increase in Mojo radius will allow the ability to be more useful
in all stages of the game, when before it was more of an afterthought.^*
^292- ^*^256Acid Cocktail^*: Now damages enemy heroes for 50 damage per bounce, in
addition to the 1 second stun.
^292- ^*^256Mojo^*: Radius increased from 340 to 500
^079War Beast^*
^820+ ^*^995Some small tweaks to War Beast to allow him to jungle more easily.^*
^292- ^*^256Summon Hellhounds^*: Mana cost reduced from 125 to 100
^292- ^*^256Metamorphosis^*: Mana cost reduced from 100 to 75
^090Alchemist's Bones^*
^820+ ^*^995Alchemist's Bones has had a rough time in HoN, as it has always tried
to fill a role of enhancing farm, mainly for jungle heroes. With these changes we
will see jungle heroes receive more uses and the projectile being instant will stop
those pesky Parasites from denying their creeps before you own them!!!^*
^292- ^*Now grants 1.75 times XP upon killing target creep
^292- ^*Instantly kills target creep
^717* ^*Visual projectile now spawns from target creep and travels towards the
Alchemist's Bones user
^090Assassin's Shroud^*
^820+ ^*^995This change was aimed at giving the player more wiggle room in setting
up ganks or positioning for a tradeoff on cool down.^*
^292- ^*Duration increased from 9 to 11 seconds
^292- ^*Cooldown increased from 18 to 20 seconds
^090Dust of Revelation^*
^820+ ^*^995With the added anti-juke utility it gives in addition to the
clearvision, an increase in cost was warranted.^*
^292- ^*Cost increased from 180 to 200
^090Lex Talionis^*
^820+ ^*^995A great item that was not being picked up nearly enough. We will see
this item a lot more on supports and roamers with the following changes.^*
^292- ^*Range increased from 800 to 1000
^292- ^*Recipe cost reduced from 275 to 250
^292- ^*Mana cost Removed
^292- ^*Now dispels debuff from self if the target dies early
^090Icebrand^*
^820+ ^*^995A small buff to an underused and undervalued item.^*
^292- ^*Chilled effect increased from 2.5 to 3.5 seconds when applied by a melee
unit
^292- ^*Chilled effect increased from 1.5 to 2 seconds when applied to a ranged
unit
^090Ioyn Stone^*
^820+ ^*^995We see Ioyn stone a bit, but the cost was a little too high to be worth
it most of the time.^*
^292- ^*Cost reduced from 250 to 200
^090Shield Breaker^*
^820+ ^*^995A small buff added along with Shieldbreaker's previous buffs to put
this item in a solid spot.^*
^292- ^*Damage increased from 36/48/60 to 40/54/68
^090Stormspirit^*
^820+ ^*^995Storm spirit allows for a lot of different uses and with carries on the
rise, a cheaper support tool like this will be very useful.^*
^292- ^*Recipe cost reduced from 1000 to 800
^292- ^*Movement Speed increased from 25 to 30
^090Striders^*
^820+ ^*^995A very cheap support/roaming boot that can be purchased early in the
game allows for better roaming and more money saved on supports.^*
^292- ^*Recipe cost reduced from 300 to 150
^090Veiled Rot^*
^820+ ^*^995Time to get your invis on~^*
^292- ^*Now allowed in tournament play.
^090Void Talisman^*
^820+ ^*^995Made the build-up easier to help out lower income heroes trying to
purchase the item.^*
^292- ^*Now requires a Major Totem and an 800 gold recipe
^090Wards of Sight^*
^820+ ^*^995A reward for good ward placement.^*
^292- ^*Wards now refund half gold if it expires naturally instead of being
destroyed
^820+ ^*^995This allows the player to kill the camp outside the 500 radius spawn-
check zone like every other camp^*
^292- ^*Chase distance increased from 300 to 650 for the Hellbourne easy camp
^717* ^*Change still doesn't allow pulling the HB easy camp to lane
^820+ ^*^995Enables more consistent stacking when pulling the camp out from
different angles^*
^292- ^*Centered the 500 radius spawn-check zones
^717* ^*Will have a negligible difference on ward placements for blocking camps
^717* ^*Will have a negligible difference in terms of creep stacking/pulling "feel"
^820+ ^*^995Allows melee heroes to pull the camp without having a Hatchet^*
^292- ^*Removed Antlore Necromancer camp only from the pull camps
^717* ^*Removes the possibility that one team will get multiple Antlore Necromancer
camps in the pull camp and gets a great advantage (by RNG) when it comes to denying
creep waves
^820+ ^*^995Snowballing, when it occurs too quickly, can obsolete any meaningful
decision making or good plays from the opposing team. We want matches to always be
fair and interesting; when teams snowball too early, it can result in a long
painful game where the result has already been determined. To combat this, we are
reducing the experience bounties from heroes in the early levels and increasing it
at the later levels. Teams that are behind will now gain a larger benefit when
exchanging kills.^*
^292- ^*Hero kill bounty experience changed from 90 per level to base of 40 + 35
per level + a 10 increment per level.
^292- ^*Unshared EXP changed from 12 to 15
^820+ ^*^995Gold distribution was largely favoring people that gain the killing
blow. This caused a high gold disparity between teammates often times leaving
supportive heroes with very little gold for their contributions while offensive
heroes continue to scale excessively. We've tweaked the gold distribution in favor
of team benefits to ensure all players amongst a team can have meaningful
progression for their contributions in fights. Overall there will be a net increase
of gold for a team, but reduction in individual snowballing.^*
^292- ^*Kill gold bounty decreased from 400 to 350
^292- ^*Assist gold increased from 50% to 70%
^820+ ^*^995Early game deaths double down on the power difference between both
teams. Firstly, a large gold and experience bounty is given to the killers.
Secondly, the victims are denied valuable time to collect resources on the map.
This can cause a large power difference between teams too early in the match and
often times decide the result of the match before bases are even sieged. We're
lowering the respawn timers in the early levels to allow players to recover quicker
but evening it out at the later levels.^*
^292- ^*Respawn timers significantly decreased at early levels, small increase at
later levels.
^820+ ^*^995Experience required to level has been tweaked very slightly to reduce
snowballing by creating level milestones that serve as an equalizer.^*
^292- ^*Adjusted hero experience tables so that it will take slightly longer to
level up in the mid game but faster to level in the end game.
^292- ^*New Gold Edition & Holiday Edition ^079Shadowblade^* Avatar: ^079Ghosts of
Christmas^*
^717* ^*The classic holiday story A Christmas Carol comes to Newerth in the form of
Ghosts of Christmas Shadowblade, who begins as the ghost of Jacob Marley to teach
your opponents the harsh lessons of being a Scrooge this time of year. Stroll with
these ghosts down the memory creep lanes as he takes on the forms of Christmases
Past, Present, and Yet to Come!
^292- ^*New Holiday Edition ^079Amun-Ra^* Avatar: ^079New Year's Eve Reborn Ra^*
^717* ^*Amun-Ra has left a wide path of destruction behind him, and as the New Year
approaches he is ready to ignite some changes in his life! He's made a resolution
to bury his rage and grudges -- ashes to ashes, dust to dust and all that -- and
celebrate the stroke of midnight with a pyroclasmic rebirth! He also signed up for
a gym membership, so we give the whole thing about five days before he's back to
the old Ra.
Level Progression
^292- ^*1-5: ^079Flint^* as a young, wild ruffian of the Rulian Marsh.
^292- ^*6-10: ^079Flint^* as a brash rogue with an impressive number of kills to
his name.
^292- ^*11-15: ^079Flint^* as a grizzled veteran of countless battles. Shooting
first has its perks.
^292- ^*16+: ^079Rulian Warlord Flint^*, ruler of all he sees and killer of
anything in his way.
Updated new visual effects for some spells (credits to TheDarkerOne for the spell
effects)
^292- ^*^079Glacius'^* ^256Tundra Blast^*
^292- ^*^079Dark Lady's^* ^256Cover of Darkness^*
^292- ^*^079Hellbringer's^* ^256Life Void^*
^292- ^*^079Riptide's^* ^256In My Element^* range indicator
Added Staff of the Master visual effects for the following heroes:
^292- ^*^079Magmus^*
^292- ^*^079Kinesis^*
^292- ^*^079Pollywog Priest^*
^292- ^*^079Ophelia^*
^292- ^*^079Demented Shaman^*
^292- ^*^079Revenant^*
^292- ^*^079Soul Reaper^*
^292- ^*^079Succubus^*
^292- ^*^079Voodoo Jester^*
^292- ^*^079Pharaoh^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.5.11.1^*
-------------
4th December 2014
^292- ^*Reporting a player window now pops up after remade games complete again
^292- ^*Own the Three Judges of All Hells -- ^079Abaddon^*, ^079Aeacus^*, and
^079Minos^* -- and gain a bonus dragon pet for each one! Each Judge will acquire a
flying dragon with unique colors and effects to match its master:
^717* ^*^079Abaddon^*: Dead blood red with yellow embers
^717* ^*^079Aeacus^*: Blue and gold with mana blue embers
^717* ^*^079Minos^*: Gray and yellow with golden embers
This change was made but not in the 3.5.11 notes:
^292- ^*^090Veiled Rot^* is now allowed in Tournament Rules
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.5.11^*
-------------
3rd December 2014
^292- ^*Having a friendly Ward selected now displays its reveal radius for you to
see
^292- ^*^539Winter has come to the Forests of Caldavar and Mid Wars^*
^820+ ^*^995A frigid front has finally swept over Newerth turning the lush Forests
of Caldavar into a replica of the chilly tundra known as Frost Fields. So grab your
coats and bundle up, we wouldn't want you to get frostbite right before a big
battle.^*
^717* ^*Now the Three Judges have risen to the surface of Newerth to collect what
is rightfully theirs -- the harvested souls of the damned, amassed since time began
-- and to exact their worst punishment yet upon the woman who released them upon
the world.
^292- ^*Warlock, Archer, Imp and Soldier 3D portraits are now properly centered
UI
^292- ^*The correct hero icon is now shown when reporting a player while watching a
replay through a player's perspective/point-of-view
^292- ^*As a player in-game, kicking a spectator who's spectating you no longer
makes a box get stuck to your cursor
^292- ^*Randoming a hero will now properly select the Alt Avatar that you marked as
the default one in your preferences
^292- ^*Pending spectate/mentor requests will no longer linger on the screen after
you disconnect from the game
^292- ^*Tooltips will now show the proper aura radius scaling (e.g. Soul Reaper's
Withering Presence)
^292- ^*Reporting a player will no longer pop up after remade games
^292- ^*"Join" buttons are now hidden while the game is in the loading bar race
screen
^292- ^*Gold infobox tooltip (when you hover over your in-game gold) has been
cleaned up
^292- ^*HoN Store: Right-clicking the "Purchased" button when you already own a
product should properly redirect you to the Vault
Gameplay
^292- ^*Non-shift-queued commands will no longer be added to the order queue during
a forced order (this fixes units becoming unresponsive for a short period of time
after the expiry of forced orders such as Legionnaire's Taunt)
^292- ^*Heroes such as Circe, Moira and Gemini will no longer deselect themselves
and have a blank unit selection after using certain abilities
^292- ^*Selected upgrades (Taunts, Announcer Packs, owned hero set special effects,
etc.) now play properly in Practice Mode games and bot matches without other human
players
Walk cycle animations now have 1 less frame to make them smoother for the following
heroes
^292- ^*^079Witch Slayer^*
^292- ^*^079Elder Riftwalker^*
^292- ^*^079Acolyte Amun-Ra^*
^292- ^*^079Cthulhuphant^* (all avatars)
^079Andromeda^*
^292- ^*^090Staff of the Master^* visual smoke effects on Gundromeda are now 10x
more pink!
^079Artillery^*
^292- ^*^256LRM's^* application of ^256Special Ammunition's^* slow state is now
properly linked to LRM's damage application (radius based on the center of the
projectile's position when it impacts)
^717* ^*The slow should no longer be applied without damage being applied, and vice
versa.
^079Geomancer^*
^292- ^*^256Dig^* no longer changes Geomancer's actual facing by 180 degrees
^079Kane^*
^292- ^*^256Face Off^* no longer freezes Kane if his target is deleted during its
duration
^292- ^*^256Waylay^* no longer lingers for a prolonged period of time in cornercase
situations
^717* ^*This fixes Parasite being damaged by the ability if he's inside a creep
which dies from Waylay.
^079Lord Salforis^*
^292- ^*^256Life Tap^* cast impact visuals and ^256Dark Lord's Presence^* radius
visuals rescaled to match their actual respective radii
^079Master of Arms^*
^292- ^*Stun debuff state hidden from ^256Charged Shot^*
^079Moira^*
^292- ^*^256Ephemeral Forge^* spirit's autoattack changes to a Physical effect type
if the target is Magic Immune
^079Parasite^*
^292- ^*^256Infested^* creeps will now have effects properly when hex skills are
cast on the infested creep (e.g. Witch Slayer's Miniaturization)
^292- ^*^256Infest^* no longer "heals" Parasite for a negative amount of HP if the
infested creep receives damage that brings its Health to below 0
^717* ^*This is comparable to dealing non-lethal damage to Parasite, which it
should no longer do.
^079Plague Rider^*
^292- ^*Olympic Pegasus no longer has black/white textures on OpenGL
^079Riptide^*
^292- ^*If multiple Riptides are on the same team, then the slow from ^256Watery
Grave^* will properly apply its bonus effects if another Riptide's ^256Perfect
Storm^* (ultimate) is in effect, even if the caster's own Perfect Storm is not in
effect.
^079Silhouette^*
^292- ^*Mae Nak and Lady Nak avatars' ^256Tree Grapple^* should no longer cause
significant frame rate drops.
^079Solstice^*
^292- ^*^256Illuminate^* centerpiece gadget now properly blocks neutral creep camps
from respawning
^090Sacrificial Stone^*
^292- ^*^090Sacrificial Stone^* now receives the upgraded stat bonuses when the
charge increases from 0 to 1
^292- ^*^090Sacrificial Stone^* now properly loses its charge when the wielder dies
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.5.10^*
-------------
19th November 2014
^820+ ^*^995Grimm's Crossing has received some changes in order to provide a more
fair battlefield despite the imbalances that 3v3 can cause. It will now offer
shorter, high action matches with a new boss to create a contention point and help
the game finish more quickly for the team that takes him down.^*
^292- ^*Game speed now properly resets to 100% (1x) speed if you end a Practice
Mode game without pressing the Disconnect button
^717* ^*For example, letting the opposing main base building die without pressing
Disconnect
^292- ^*The hero usage list will now properly sort between: Hero Usage, Win
Percentage and Loss Percentage
^292- ^*Courier's Delivery (E) ability is no longer placed at the front of the
queue
^292- ^*Ground Courier should properly inherit actions from order queue when being
upgraded to Flying Courier
^292- ^*Geometer's Bane will no longer interrupt the courier's delivery
^292- ^*Fate can no longer ban a hero that has already been picked
^292- ^*Shuffle pick will always add 2 heroes to the Shuffle Pool, even if you
filter heroes in such a way that only 1 hero is available to be picked
^292- ^*Swap requests now cancel properly when 2 people request a swap with you and
you accept one swap
^292- ^*Replay controller will no longer reappear when the ingame timer reaches
0:00
^292- ^*Practice Mode's "Refresh" feature will no longer retain its auto-Refresh
feature if you play a Local Bot game
^292- ^*Units with flying can no longer exit game bounds (e.g. Klanx with his
H.A.W.K. (W) skill, Flying Couriers)
^717* ^*The Rune Weavers are the lesser known cousins of the Behemoths; named for
their ability to weave together the ancient powers of Newerth with their own
powerful magic to create Runes capable of great healing or destruction. This
shrouded race of ingenious shamans reveal that the Behemoth bloodline is much more
diverse than previously thought, wielding not only great physical strength, but
incredible magical prowess as well.
^717* ^*The Rune Weavers have an innate connection with the earth. Whilst not as
physically strong as their cousins, they more than make up for this with their
control over their craft. Throughout time they became ever more powerful; by
finding a way to create fissures and then close them again within moments, they
summoned shock waves that would flatten mountains, mimicking the feats of strength
shown by the Behemoths. They would also restore the land they had damaged in the
process of defending it. The Rune Weavers are a peaceful race, aiding the good and
defending the weak, like their cousins the Behemoths.
^717* ^*When the Hellbourne began ravaging Newerth, the Rune Weavers knew they had
to delve deeper into their magic. They needed something powerful enough to aid them
and their less magically adept kin to defeat the daemon plague. So they poured
metal, magic, blood and sweat into what would become their greatest creation: The
Portal Key.
An item so perfectly woven, it could manipulate the very fabric of the universe,
opening portals to teleport the user instantly into battle. The item was
particularly effective when used by their mountainous cousins, who fell upon the
enemy, crushing them into the ground and sending those nearby flying. They guard
their creation fiercely, allowing only the strongest Legion heroes to use them,
although regrettably they have lost some to the Hellbourne as their brothers fell
in battle.
^717* ^*The lost Portal Keys are slowly being taken back, but not without cost.
^079Behemoth^*
^292- ^*^256Shockwave^* ripple and ground impact effects now represents the max
radius of the spell more accurately
^292- ^*^256Heavyweight^* effects rescaled to visually match affected radius
^079Demented Shaman^*
^292- ^*Rescaled radius visual effects to more closely match the actual radius of
his skills
^292- ^*Added the proper size of the visual effects for his SotM-boosted ^256Storm
Cloud^* (where the radius increases from 600 to 800)
^079Gunblade^*
^292- ^*^256Grappling Shot^* no longer requires Gunblade to manually detach himself
from thin air if he latches onto an illusion that expires
^079Klanx^*
^292- ^*^256H.A.W.K.^* now gets its duration reduced properly when Klanx is
attacked by invulnerable units
^079Legionnaire^*
^292- ^*Chip Legionnaire's model appears correctly when having Staff of the Master
in his inventory
^292- ^*^256Decapitate^* animation fixed for the default Legionnaire avatar
^079Moraxus^*
^292- ^*Visual cracks from ^256Quake^* now indicate the correct radius
^079Nymphora^*
^292- ^*Attack projectile visuals fixed when attacking Hellbourne buildings
^079Parasite^*
^292- ^*^256Consume^* subability on an Infested creep will now properly inherit
Parasite's order queue
^079Prisoner^*
^292- ^*Chain effects now display properly when Prisoner is Sheepsticked or Hexed
^079Pyromancer^*
^292- ^*^256Ferver^* buff will no longer display a white box while playing the
tutorial
^292- ^*^256Inferno Strike^* (boosted skill by Staff of the Master) explosion now
properly applies Fervor's Burning! state to targets affected by the explosion
^079Tarot^*
^292- ^*Disjointed attacks no longer bounce to the target with Far Scry
^079Tempest^*
^292- ^*^256Elementals^* now display their 3D portraits properly
^292- ^*Radius visual effects are now rescaled properly of the following abilities
for each level
^717* ^*^079Torturer's^* ^256Chain Reaction^*
^717* ^*^079Defiler's^* ^256Grave Silence^*
^717* ^*^079Blitz's^* ^256Lightning Shackles^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.5.9^*
-------------
5th November 2014
^292- ^*Fixed a bug where queuing up too many move commands could cause heroes to
become unresponsive
^079Devourer^*
^292- ^*Guttling Hook vocals will only play if the hook successfully hits a target
^079Gauntlet^*
^292- ^*Fixed a rare bug where Grapple's second activation would sometimes go
behind Gauntlet after acquiring a Staff of the Master.
^079Master of Arms^*
^292- ^*Fake-casting Forked Lightning with the Libra avatar will no longer create
an excessive amount of particles.
^079Monarch^*
^292- ^*Fixed a bug where Chrysalis would interfere with the effects on Tarot's
Bound By Fate and Pharaoh's Wall of Mummies
^079Prophet^*
^292- ^*Dynasty Prophet's split autoattack projectiles from Shared Fate now have
the correct visual
^292- ^*Debilitate split projectiles from Shared Fate now display the correct
visual for Bone Prophet, Serpent Prophet and Dynasty Prophet
^292- ^*Bone Prophet and Serpent Prophet's Persecution visuals fixed when the
afflicted target is attacked at least once
^079Rhapsody^*
^292- ^*Rhapscallion's Staccato ring is now properly centered on herself when she
moves
^090Post Haste^*
^292- ^*Ioyn Stone no longer removes your own Post Haste charges
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.5.8^*
-------------
22 October 2014
Goblin Store
^292- ^*Preview buttons on Alt Avatars, Taunts, etc. now play sounds properly
^292- ^*Heropets (e.g. Puppet Master's Voodoo Puppet, Gemini's split form Fire/Ice
pets) will no longer count as an extra kill/assist for the following skills &
items:
^717* ^*^079Devourer's^* ^256Cadaver Armor^*
^717* ^*^079Nomad's^* ^256True Strike^* & ^256Mirage Strike^*
^717* ^*^090Grave Locket^*
^717* ^*^090Sacrificial Stone^*
^717* ^*^090Icon of the Goddess^*
^079Aluna^*
^292- ^*Emerald Red's state no longer uses up charges if Aluna casts Emerald Red
after casting Déja Vu & uses the second and third activations of Deja Vu
^079Emerald Warden^*
^292- ^*Gawain's abilities are now properly reset by Restoration Stone
^717* ^*Ultimate abilities have a 0.5s cooldown to prevent too much Practice Mode
auto-refresh Gawain Q spam
^292- ^*Overgrowth traps can no longer be attacked by ally players if Emerald
Warden turns off help from that player
^292- ^*Overgrowth will no longer be triggered when attacked by an invulnerable
enemy unit
^079Kraken^*
^292- ^*Splash now has a cast range indicator
^079Riptide^*
^292- ^*In My Element's circle indicator now respawns correctly if Perfect Storm is
active and Riptide dies & revives before the duration of Perfect Storm is over
^079Thunderbringer^*
^292- ^*Asgard Thor's Chain Lightning effect will no longer spread out randomly on
the screen
^079Vindicator^*
^292- ^*Sexy Librarian pages will no longer come out of the book when she dies
^079Zephyr^*
^292- ^*Horus Zephyr (Alt6) selected flavour sound now plays the correct sound file
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.5.7^*
-------------
^970== General ==^*
^090Item Upgrades^*
^717* ^*When the player gets ^090Punchdagger^*, a Punchdagger model is added to the
avatar's sword
^717* ^*When the player gets ^090Broadsword^*, the avatar's sword model becomes the
Broadsword
^717* ^*When the player gets ^090Riftshards^*, shards will begin to sprout from the
armor and the sword becomes a blade made of glowing Riftshards
^717* ^*As the player upgrades ^090Riftshards^*, even more shards will sprout from
his body and armor until he is totally corrupted!
^256Ability Upgrades^*
^717* ^*Pitfall now features Riftshard spikes harvested by Riftshards Gladiator
^717* ^*Showdown now features a Hellbourne Rift bristling with Riftshards
^717* ^*Call to Arms now summons the Riftcreatures and Battlecart used by
Riftshards Gladiator to harvest his Riftshards, and the ground erupts with razor-
sharp Riftshards.
^079Insanitarius Berzerker^*
^292- ^*When using his mask, he will now say his item line
^079Insanitarius^*
^292- ^*Sound added for when item is activated
^079Emerald Warden^*
^292- ^*Overgrowth icons are now correct when they are selected with multiple units
^079Parasite^*
^292- ^*Infest now expires properly and automatically releases Parasite if his
infested unit becomes deleted
^079Puppet Master^*
^292- ^*Fixed a rare bug where Voodoo Puppet would sometimes not die with its
target
^079Rhapsody^*
^292- ^*Rhapscallion visual interaction with Martyr's Guardian Angel have been
fixed
^079Kinesis^*
^292- ^*Mass Control's secondary activation now throws all lifted units within 1800
units of him when cast
^079Swiftblade^*
^292- ^*Fixed sword effects for Cyber Samurai
^079Voodoo Jester^*
^292- ^*Cursed Ground visual effects rescaled to more accurately match its radius
The following spells no longer travel incredibly long distances when cast on the
same frame as a teleport
^292- ^*Bubbles Shell Surf
^292- ^*Madman Barrel Roll
^292- ^*Tundra Piercing Shards
^292- ^*Aluna Power Throw
^292- ^*Sir Benzington Joust
^292- ^*Kraken Tsunami Charge
^292- ^*Sand Wraith Desert's Curse
^292- ^*Cthuluphant Trample
^292- ^*Geomancer Dig
^292- ^*Chronos Time Leap
^292- ^*Riptide Undertow
^292- ^*Gladiator Call to Arms
^292- ^*Dark Lady Charging Strikes
^292- ^*Myrmidon Waveform
^292- ^*Master of Arms Ace up my Sleeve
^292- ^*Ellonia Absolute Zero
^292- ^*Nymphora Nymphora's Zeal
^292- ^*Maliken Sword Throw
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.5.6^*
-------------
^970== New Content ==^*
^292- ^*The following neutrals have their aggro ranges readjusted when they are
under a player's control. This fixes a bug where attack-moving with them would move
the creep closer than their maximum attack range to acquire a target:
^717* ^*^095Antling^*
^717* ^*^095Antlore Healer^*
^717* ^*^095Antlore Necromancer^*
^717* ^*^095Dragon^*
^717* ^*^095Dragon Master^*
^717* ^*^095Ebula^*
^717* ^*^095Skeleton King^*
^717* ^*^095Sporespitter^*
^095Snotter Boss^*
^292- ^*Will no longer use other abilities while in mid-air with his Snotter Jump
^079Aluna^*
^292- ^*^256Emerald Lightning^* now has a bounce radius indicator
^079Bramble^*
^292- ^*^256Ensnaring Shrubbery^* now properly mitigates damage from enemy heroes
when they are invulnerable
^079Chronos^*
^292- ^*^256Chronofield^* now properly disables gadgets from attacking (e.g.
Pollywog Priest's Voodoo Wards)
^079Defiler^*
^292- ^*Wander range and aggro range increased from 600/700 to 850 for both ranges,
respectively
^717* ^*Fixes a bug where the spirits could not attack buildings from some angles
^079Emerald Warden^*
^292- ^*Jurassic Warden's Gawain no longer inherits overhead effects
^079Gemini^*
^292- ^*Mecha Gemini attack animations fixed
^292- ^*Mecha Gemini's claw swipe animation is now smooth
^079Hellbringer^*
^292- ^*Jade Empress Hellbringer Malphas' Fire Breath colour is now green to match
the Malphas model color
^079Pharaoh^*
^292- ^*^256Hellfire^* icon now has a timer to indicate when its effect ends
^079Riptide^*
^292- ^*Category in Learnatorium changed to Physical/Magic/Crowd Control
^079Slither^*
^292- ^*^256Poison Spray^* can be now cast even if the end of the ability lands
outside the map boundaries
^079Tremble^*
^292- ^*^256Terrormound^* no longer counts as a "unit" for some neutral skills
(e.g. Minotaur's Body Slam)
^090Homecoming Stone^*
^292- ^*Buff now shows the time it takes to teleport depending on the building you
select
^090Post Haste^*
^292- ^*Now inherits the number of charges from ^090Striders^* upon being upgraded
^292- ^*Now displays the correct Post Haste icon on the buffs
^090Striders^*
^292- ^*Taunt no longer puts ^090Striders^* on cooldown
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.5.5^*
-------------
^970== New Content ==^*
^079Riptide^*
^292- ^*Base Attack Damage lowered from 55-57 to 49-51
^292- ^*^256Undertow^*: Cooldown increased from 20 seconds to 45/40/35/30 seconds
^292- ^*^256Undertow^*: Deep Puddles no longer go through Magic immunity
^292- ^*^256Undertow^*: Deep Puddles linger time decreased from 3 to 1 second
^292- ^*^256In My Element^*: Invis reveal radius increased from 400 to 450 units
^292- ^*^079Tarot^* now uses the correct voice lines for her cooldown and out of
mana phrases
^292- ^*^079Dr. Repulsor's^* flight voice line now only plays for the duration of
the flight
^292- ^*The voice line for ^079Emerald Warden's^* "Hunter's Command" ability now
has a random chance of not playing
^079Dampeer^*
^292- ^*Terrorize fear dispels properly on Parasite if his Infested creep dies
while under its effect
^292- ^*Terrorize visual effects now play properly on affected units
^079Hammerstorm^*
^292- ^*Galvanize cast sound now plays properly when moving
^079Klanx^*
^292- ^*First minion from Goon Squad now applies Spell Sunder via its chain
lightning
^292- ^*Doomsday Klanx avatar now has a 3D portrait
^079Monkey King^*
^292- ^*Heavenly Vault now propels Monkey King 300 units forward (instead of 600
units forward) if the target dies or becomes deleted before the vault projectile
impacts the target
^079Oogie^*
^292- ^*Conflagration no longer interrupts commands
^079Parasite^*
^292- ^*No longer inherits forced orders that his Infested creep receives when it
dies
^292- ^*Consume sub-ability on an infested creep has the correct level that
corresponds to the level of Infest
^079Rampage^*
^292- ^*Stampede no longer sometimes loses its Magic Immunity if used in
conjunction with Restoration Stone
^079Soul Reaper^*
^292- ^*Judgment only spawns projectiles against units that are not Magic Immune
^717* ^*Projectiles still heal an allied target if they are Magic Immune at the
time of impact
^079Torturer^*
^292- ^*Torment no longer interrupts commands
^079Tremble^*
^292- ^*Dark Swarm no longer interrupts commands
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.5.4^*
-------------
^970== General ==^*
^292- ^*There is a disturbance in Newerth and something is ripping open the portal
to the Rift. The third map in TMM is being changed from Prophets to a variant of
Rift Wars on the Mid Wars map. Snotter Boss will be included along with a change in
the price of the Amulet of Rebirth (30 Gold Coins -> 60 Silver Coins).
^717* ^*Rift Wars now replaces Prophets in Matchmaking
^717* ^*Rift Wars is now on the Mid Wars Map
^292- ^*New ^079Sir Benzington^* Gold Edition Alt Avatar: ^079End Bringer^*
^717* ^*Known as the "Demon Rider" to his enemies, Lancelot's End Bringer armor
signified that the oncoming armies of King Arthur were not on any diplomatic
missions. Their assignment was only to destroy the enemy camp or castle, leaving no
trace of their existence but a smoldering crater. As he aged, his confidence only
grew, putting off many former allies. Lancelot began wearing this armor almost
exclusively, traveling alone, brutalizing anyone who stood before him, and refusing
to take orders from anyone he respected before.
Cast range indicators have been added for the following abilities:
^292- ^*^079Gauntlet's^* ^256Gauntlet Blast^* radius indicator for the stasis
effect
^292- ^*^079Hellbringer's^* ^256Malphas' Fire Breath^* area cast indicator
^292- ^*^079Hellbringer's^* ^256Malphas' Immolate^* radius indicator
^079Cthulhuphant^*
^292- ^*Applies the insanity state correctly for Dreams of Madness if the target
unit has no nearby allies (prevents an accumulation of Dreams of Madness charges
while being forced to attack)
^079Devourer^*
^292- ^*Captain Gorebeard Devourer hook chain visuals with the Bloodtide Brigade
set bonus fixed
^079Monarch^*
^292- ^*Chrysalis no longer removes the target's overhead bone visual (e.g. Bound
Eye's overhead visual)
^079Ophelia^*
^292- ^*Ophelia's Judgment can no longer target lane creeps
^079Tempest^*
^292- ^*The cooldown on his Elemental's Replicate ability has been removed from the
tooltip
^079Wildsoul^*
^292- ^*Booboo's Return is now disabled when immobilized or restrained
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.5.3^*
-------------
^970== New Hero ==^*
Now Tarot has visions of the destruction of the World Tree, and with full awareness
of the doomed future of Newerth she cannot continue with mere divination. She must
join the fight against the Hellbourne and tip fate, wavering on the precarious tip
of destruction, toward life!
^079Riptide^*
^292- ^*^256Watery Grave^*: Slow duration increased from 3.5 to 4 seconds
^292- ^*^256Undertow^*: Deep Puddles are now back as a 30% Movement Speed slow
^292- ^*^256Undertow^*: Puddle duration increased from 8/12/16/20 to 20 seconds at
all levels
^292- ^*^256Undertow^*: Cooldown rescaled from 25/20/15/10 to 20 seconds at all
levels
^292- ^*^256Undertow^*: Damage rescaled from 125 to 100/125/150/175 to enemy Heroes
and 150,200,250,300 to all other units
^292- ^*^256In My Element^*: Reveal range decreased from 450 to 400
^292- ^*^256In My Element^*: Invisibility fade time decreased from 3 to 2 seconds
^292- ^*^256In My Element^*: Now grants unitwalking
^292- ^*^256Perfect Storm^*: Cooldown decreased from 150 to 120 seconds
^079Tremble^*
^820+ ^*^995The tremble rework was meant to be an eye opening shift for the hero
and for the community. This was to let Tremble see a fair amount of gameplay. We
have been watching tremble closely and we have toned him a bit back and took him
out of competitive play until we are sure he is right where he needs to be^*
^292- ^*No longer allowed in Tournament Rules games
^292- ^*^256Dark Swarm^*: Mana Cost increased from 15 to 20
^292- ^*^256Dark Swarm^*: Damage per second decreased from 30/40/50/60 to
20/30/40/50
^079Parasite^*
^820+ ^*^995Parasite has always been hard to target for a kill with the ability to
infest. With the latest health changes we made Parasite become even harder to deal
with. This change will ensure that Parasite can never pop out of a unit and
immediately jump into another one.^*
^292- ^*^256Infest^*: If the cooldown is below 5 seconds while inside a unit,
whenever you exit the creep the cooldown will reset to 5 seconds
^292- ^*New ^079Moraxus^* Avatar: ^079URSA Corps Moraxus (HoN Tour Avatar)^*
^717* ^*The URSA Corps is an elite unit of female warriors who have shirked all
allegiance to kings, queens and causes, choosing instead to fight for justice and
defence of the innocents, no matter how many enemies they gain in the process.
Axia takes her role of protector very seriously and has a very distinct sense of
honor for herself and the URSA Corps. She is eager to stand between aggressors and
the defenseless to absorb damage with her armor and shield, then dole out twice as
much with her energy-bladed axes. There are many shallow graves across Newerth dug
with axe blades and filled with foolish warriors who challenged the URSA Corps...or
simply spoke ill of the all-female unit.
^292- ^*Ursa Corp Merrick effects will now play properly in the store
^292- ^*Units affected by Kuldra's Sheepstick will now face the correct direction
visually
^079Flux^*
^292- ^*Magnetic Surge push effect is now visible for all alt avatars
^079Gemini^*
^292- ^*Twin Fangs touch radius at the end increased to always deal damage within
the stun radius
^079Lodestone^*
^292- ^*Shrapnel Lodestone now holds his weapon correctly
^079Maliken^*
^292- ^*Fixed graphical issues with Slasher Maliken and Humility when using Sword
Throw
^079Moira^*
^292- ^*Now allowed in Tournament Rules games
^292- ^*Fixed Ephemeral Forge so it doesn't reset its own cooldown when you end the
ability early
^079Rhapsody^*
^292- ^*Protected Groove when boosted by Staff of the Master no longer gets
interrupted by items that don't break channeling
^292- ^*Staccato now gives Mana Battery & Power Supply a charge on the initial cast
^079Wretched Hag^*
^292- ^*Baba Yaga no longer loses her torso when purchasing Frostwolf's Skull
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.5.2^*
-------------
^970== General ==^*
^292- ^*eSports plinko has replaced the current plinko board and 25% of all
proceeds will directly go into the Hontour Season 3 prizepool! For more information
on the prizing breakdown visit http://hontour.com/pages/about/#plinko
^292- ^*In honor of eSports plinko we have replaced the bronze chest with Ursa
Corps chest, increased the odds of the chest, and added in the previous exclusive
eSports avatars from the Footlocker
^292- ^*Ursa Corps avatars are still available in the Diamond and Gold chests as
well
^820+ ^*^995Since the launch of 3.5 there have been numerous concerns regarding the
balance of Nullstone and Riptide. Per your feedback, we've added a 150 cost recipe
to Nullstone so the item is no longer dissassemblable. We are also taking a look at
Riptide and will have changes for him coming in shortly!^*
^292- ^*New ^079Devourer^* Avatar: ^079Kodia, URSA Corps Devourer (HoN Tour
Avatar)^*
^717* ^*Kodia uses her mechanically superior brain to create the brawn for the URSA
Corps, sifting through Legion and Hellbourne junkyards to salvage what her squad
needs to survive and protect those caught between the warring factions and their
vacillating, haphazard strategies. She will defend her URSA sisters to the death,
and if that day comes she'll take as many enemies with her as she can.
^079Rampage^*
^292- ^*^256Stampede^* now shows a visual indicator (visible to allies only) above
the enemy target while Rampage is charging that target
^079Riptide^*
^292- ^*Fixed interaction between ^256Watery Grave and ^256Undertow^*
^079Circe^*
^292- ^*^079Klanx's^* ^256Lackey^* and ^079Zephyr's^* ^256Cyclones^* will be
cleared properly if Circe copies one of those heroes with Twisted Visage and its
duration expires
^079Flux^*
^292- ^*Can no longer pull or push Artesia's ^256Essence Projection^* or Engineer's
^256Steam Turret^*
^079Hellbringer^*
^292- ^*^256Malphas^* pets are properly displayed in the HoN Store and Learnatorium
for all alt avatars
^079Moira^*
^292- ^*^256Shards of Harkon^* projectiles apply their proper damage & stun in
midair & if cast by the Spirit Mimic and the Spirit Mimic dies before the
projectiles impact
^079Soul Reaper^*
^292- ^*^256Withering Presence^*: Illusions will now take away HP at 1/3 of the
regular rate
^079Tremble^*
^292- ^*^256Boris' Ensnare^* now has its proper icon again
^292- ^*^256Dark Swarm^* debuff no longer displays the debuff on buildings
^717* ^*No gameplay effect, i.e. Dark Swarm still reduces damage if buildings are
outside the Dark Swarm radius
^292- ^*^256Dark Swarm^* no longer mitigates damage against invulnerable units that
are inside the Dark Swarm radius
^292- ^*^256Impalers^* no longer apply a slow debuff to buildings
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.5.1^*
-------------
^970== General ==^*
^820+ ^*^995This patch does not follow our normal patching schedule due to the
HoNTour Qualifiers starting on Saturday, July 26th. We will still be updating the
game on Wednesday, July 30th.^*
^292- ^*HoNTour games now provide 25 Silver Coins for a loss and 50 Silver Coins
for a win
^292- ^*HoNTour games no longer allow you to use Modded files
^292- ^*If you are using modded files you will be disconnected and informed to
uninstall/delete modded files
^820+ ^*^995The purpose of this balance patch is two fold. The first is to bring
carries into a more viable role and the second is to make sure that in doing so
gank heroes can maintain their effectiveness. The goal in this was rather straight
forward.^*
^095Sporespitter^*
^820+ ^*^995In the past we removed a lot of the abilities Neutral creeps had which
randomly negatively impact a player as they run by. We removed the Attack Speed
slow for this same reason: It did not add anything to the interaction of the camp
but made it really annoying to fight.^*
^292- ^*Removed the 20% Attack Speed slow from the debuff
Tournament Rules
^292- ^*^079Silhouette^*, ^079Cthulhuphant^*, ^079Shadowblade^*, and ^079Riptide^*
are now available in Tournament Rules
^820+ ^*^995The interaction with charges and other forms of CC were out of place
and so we have adjusted it so that all charges now function the same and the
interaction is clean.^*
^292- ^*Charges from Legionnaire, Nomad, and Solstice are now broken by
stun/immobilize/restrain/sheep
^079Andromeda^*
^820+ ^*^995Andromeda has always been a high, risk high reward hero. With this
change the risk and reward are still high but Andromeda won't be signing her death
warrant every time she uses Void Rip.^*
^292- ^*^256Void Rip^*: Now grants Andromeda 30/40/50 tapering armor over 6 seconds
^079Sir Benzington^*
^820+ ^*^995We've evaluated Sir Benzington as being a little too strong in lane.
With this change, it will cost him more to use Lance a Long to harass as well as
allow his enemies the ability to more effectively stop his escape since he won't
travel as far after landing a Joust.^*
^292- ^*^256Lance a Long^*: Mana Cost increased from 75/80/85/90 to 85/100/115/130
^292- ^*^256Joust^*: Distance traveled after hitting a target decreased from 275 to
175
^079Blacksmith^*
^820+ ^*^995A staff was added to allow more of what we have all come to love about
Blacksmith... RNG^*
^292- ^*^090Staff of the Master (SOTM)^* added: ^256Chaotic Flames^*
^292- ^*^256Chaotic Flames (SOTM)^*: Your auto attacks now have a 10% chance to
cast ^256Fireball^*, ^256Flaming Hammer^*, or ^256Frenzy^*
^717* ^*These abilities do not share cooldowns with your normal abilities
^079Chronos^*
^820+ ^*^995Chronos has arguably one of the most powerful and difficult skill sets
to deal with. The changes introduced here are to make Chronos less of a threat in
lane and make it slightly more difficult for him to land a game changing
Chronofield.^*
^292- ^*Starting Armor decreased from 3.9 to 2.5
^292- ^*Starting Strength, Agility, and Intelligence decreased by 1
^292- ^*Base Attack Damage decreased from 58-64 to 53-59
^292- ^*^256Chronofield^*: Cast range decreased from 500/550/600 to 500
^292- ^*^256Chronofield^*: Cooldown rescaled from 120/110/100 to 120
^292- ^*^256Chronofield^*: Units inside take 25% less damage from anyone outside of
the field
^079The Chipper^*
^820+ ^*^995The Chipper is a hero that has always been fun to play and requires
more skill to master than most heroes, however Sawblade Showdown was either being
used for farming or saved for a team fight. With this change The Chipper can find
himself using Sawblade Showdown more freely and setting up ganks more often.^*
^292- ^*^256Sawblade Showdown^*: Cooldown decreased from 65 to 65/55/45
^079Cthulhuphant^*
^820+ ^*^995Cthulhuphant's aura had become overly frustrating and hard to play
around so we decided to give players playing against the phant more options to
avoid it.^*
^292- ^*^256Dream of Madness^*: No longer goes through Magic Immunity
^292- ^*^256Dream of Madness^*: Insanity is now transferrable
^292- ^*^256Dream of Madness^*: Cooldown decreased 32/28/24/16 to 32/30/28/26
^079Defiler^*
^820+ ^*^995We wanted to help her early laning phase with this slight tweak.^*
^292- ^*Starting Agility increased from 16 to 18
^079Demented Shaman^*
^820+ ^*^995We found that since Demented Shaman's debuff lasts a long time there
should be a way to remove it early.^*
^292- ^*Entangle: Now purgable/dispellable
^079Draconis^*
^820+ ^*^995We want Draconis to be the go to AOE magic damage carry so we made the
following changes:^*
^292- ^*^256Fiery Barrage^*: Area of Effect increased from 175/200/225/250 aoe to
250
^292- ^*^256Cataclysmic Assault^*: Targets increased from 1/2/3 to 2/3/4
^079Drunken Master^*
^820+ ^*^995We found Drunken Master to be hitting too high of a threshold in higher
levels of TMM and diminishing play-around with Untouchable that said "haha you
can't hurt me". These changes are hitting up-time and duration which means Drunken
Master must choose wisely when activating Untouchable.^*
^292- ^*^256Untouchable^*: Cooldown rescaled from 60/45/30 to 50 at all levels
^292- ^*^256Untouchable^*: Duration decreased from 6/8/10 to 5/6/7 seconds
^079Ellonia^*
^820+ ^*^995This will give Ellonia another option of play, granting a powerful AOE
stun in team-fights.^*
^292- ^*^090Staff of the Master (SOTM)^* added: ^256Absolute Zero^*
^292- ^*^256Absolute Zero (SOTM)^*: Upon reaching its final destination the ball
fires back towards Ellonia at 3x the speed, casting Flash Freeze on everyone hit
^079Flint Beastwood^*
^820+ ^*^995A consistency change that aims at making Hollow-point scale properly.^*
^292- ^*^256Hollow-point^*: Stun duration rescaled from .05/0.1/0.2/0.2 to
0.05/0.1/0.15/0.2
^079Gauntlet^*
^820+ ^*^995Gauntlet now has the option of getting a staff to help his team-fight
positioning and initiation.^*
^292- ^*^090Staff of the Master (SOTM)^* effect added: ^256Gauntlet Blast^*
^292- ^*^256Gauntlet Blast (SOTM)^*: Gauntlet now flies with his fist on the way to
the target
^292- ^*^256Gauntlet Blast (SOTM)^*: Damage increased from 300/400/500 to
400/500/600
^292- ^*^256Gauntlet Blast (SOTM)^*: Cooldown decreased from 80/70/60 to 70/60/50
^292- ^*^256Gauntlet Blast (SOTM)^*: Area of Effect increased from 200/225/250 to
300/350/400
^079Glacius^*
^820+ ^*^995We wanted to give Glacius' leveling options a little more balance. The
following changes were made to his passive to make it more viable:^*
^292- ^*^256Chilling Presence^*: Now also passively grants 50/100/150/200 max mana
to all allies
^079The Gladiator^*
^820+ ^*^995A small Quality of Life change was added to help The Gladiator be more
useful and more proactive in team fights.^*
^292- ^*^256Call to Arms^*: Cooldown decreased from 100/90/80 to 60/50/40 seconds
^079Grinex^*
^820+ ^*^995These changes further emphasize Grinex's primary focus on early game
power.^*
^292- ^*Base Attack Damage increased from 51 - 55 to 54 - 58
^292- ^*Starting Agility increased from 22 to 24
^292- ^*^256Shadowstep^*: Mana Cost decreased from 125 to 100/110/120/130
^079Hammerstorm^*
^820+ ^*^995Mighty Swing got a tweak that is aimed at allowing Hammer to be a true
threat in clumped up team fights and making a carry option more viable.^*
^292- ^*^256Mighty Swing^*: Splash Radius rescaled from 175/200/225/250 to
150/200/250/300
^292- ^*^256Mighty Swing^*: Splash Damage increased from 15/30/45/60% to
30/40/50/60%
^079Klanx^*
^820+ ^*^995Klanx is an amazing ganker but one of the squishiest heroes in our
game. These changes are aimed at making him better in lane and a better overall
ganker.^*
^292- ^*^256Lackey^*: Projectile Speed increased from 900/1000/1100/1200 and to
1200 at all levels
^292- ^*^256B.A.N.G^*: Mana Cost decreased from 80 to 65
^292- ^*^256H.A.W.K^*: Mana Cost decreased from 80 to 65
^292- ^*^256Goon Squad^*: Movement Speed increased from 230/245/260 to 300
^079Myrmidon^*
^820+ ^*^995Myrmidon will now be able to get a little more damage out of Forced
Evolution with the Magic Armor debuff lasting longer as well as a slight boost to
his laning.^*
^292- ^*Armor increased from 1.1 to 1.5
^292- ^*^256Wave Form^*: Magic Armor Debuff Duration increased from 3 to 6 seconds
^079Parasite^*
^820+ ^*^995After removing some of Parasite's burst damage, we decided we wanted to
focus more on his unique strength of utilizing creeps. At max level you now have
regen while you are infesting a creep instead of constant health loss.^*
^292- ^*^256Infest^*: Attack Speed increased from 15/30/54/60 to 20/40/60/80
^292- ^*^256Infest^*: Damage bonus increased from 1/2/3/4x level to 2/3/4/5x level
^292- ^*^256Infest^*: Health loss rescaled from -3/-2.5/-2/-1.5% to -3/-1.5/0/+1.5%
per second
^079Puppet Master^*
^820+ ^*^995These changes lower Puppet Master's burst potential giving more play
around to a very strong hero.^*
^292- ^*^256Whiplash^*: Critical multiplier decreased from 1.5/1.75/2/2.25 to
1.4/1.6/1.8/2
^292- ^*^256Voodoo Puppet^*: Damage amplification decreased from 1.5/1.7/1.9x to
1.4/1.6/1.8x
^079Rhapsody^*
^820+ ^*^995A straightforward nerf to one of the strongest stuns in the game.^*
^292- ^*^256Staccato^*: Cooldown increased from 12 to 15 seconds
^079Riptide^*
^820+ ^*^995Riptide, as many of you have mentioned, suffered from only being good
as a mid laner. We agree that this made him a very situational pickup. With the
changes to undertow he now can effectively keep up water in other lanes without
having to completely rely on Perfect Storm.^*
^292- ^*^256Undertow^*: Cooldown decreased from 30/25/20/15 to 25/20/15/10
^292- ^*^256Undertow^*: Duration increased from 8/10/12/14 to 8/12/16/20
^292- ^*^256Undertow^*: Deep Puddle mechanic removed
^079Salomon^*
^820+ ^*^995A simple Quality of life change to make his Cosmic Cleave easier to use
on the run.^*
^292- ^*^256Cosmic Cleave^*: Cast Action Time decreased from 300 to 100ms
^079Scout^*
^820+ ^*^995Wards can not be missed uphill, and Electric eye is performing the same
task so the following change was made for consistency.^*
^292- ^*^256Electric Eye^*: Can no longer be missed
^079Silhouette^*
^820+ ^*^995This change is a slight tweak to her recent rework, allowing her a
little more laning capability.^*
^292- ^*Attack Range increased from 350 to 400
^079Solstice^*
^820+ ^*^995Ganking at early levels on this hero was way too easy. This change
allows Solstice to still gank but much more finesse is required.^*
^292- ^*^256Blinding Dash^*: Cast Range decreased from 1200 to 600/800/1000/1200
^079Valkyrie^*
^820+ ^*^995Valkyrie is a hero that has a very solid niche in our game for lock
downs and team fights. However she was suffering from basic lack of Health, Armor,
and overall Mana. With these changes she will be able to access her abilities more
often and take more risks becoming a stronger off laner.^*
^292- ^*Starting Strength, Agility, and Intelligence increased by 1
^079Tremble Rework^*
^820+ ^*^995This rework is aimed at reducing his mana costs and increasing his map
presence, while at the same time making it less frustrating to play with and
against.^*
^820+ ^*^995Dark Swarm now being a toggle will make Tremble a capable farmer and
add solid amount of dps to any target he faces. Terror mounds will now be easier to
deal with for the enemies, but because you can have more of them and they have a
low mana cost you can place them more frequently, making the frustration level on
both sides greatly diminished. Impalers changing to a double attack is a
directional change that gives tremble some more options in the way of Proc items
like Thunderclaw and Brutalizer. Oh and a buffed Boris will increase damage output
with Tremble and make him a threat as a ganker once more. YOU ARE NOT PREPARED!^*
^292- ^*Starting Agility increased from 18 to 22
^090Warpcleft^*
^820+ ^*^995With our direction of making some of our items more accessible we
decided that the cost of warpcleft was too high.^*
^292- ^*Cost decreased from 2100 to 1500 gold
^292- ^*Attack Speed decreased from 55 to 40
^090Thunderclaw^*
^292- ^*Components
^717* ^*Old: ^090Warhammer^*(1600)+^090Gloves of the Swift^*(500)+Recipe(800) =
2900 gold
^717* ^*New: ^090Warpcleft^*(1500)+Recipe(900) = 2400 gold
^292- ^*Passive Benefits
^717* ^*Old: 24 damage, 15 attack speed, 150 Damage Chain Lightning (2 additional
bounces)
^717* ^*New: 40 attack speed, 150 Damage Chain Lightning (3 additional bounces)
^090Charged Hammer^*
^292- ^*Recipe cost increased from 400 to 1000 gold
^292- ^*Bonus Attack Damage removed
^292- ^*Attack Speed increased from 70 to 80
^292- ^*Lightning bounces increased from 2 to 6 extra targets
^090Behemoth's Heart^*
^820+ ^*^995A tweak to the price allowing it to be purchased slightly earlier in
the game.^*
^292- ^*Recipe cost decreased from 1200 to 1000 gold
^090Bound Eye^*
^820+ ^*^995The purpose of this change is to reduce the amount of times players
find wards unintentionally due to Eyes large radius.^*
^292- ^*Reveal range decreased from 1100 to 900
^090Frostwolf's Skull^*
^820+ ^*^995The cost of Frostwolf's Skull was deemed too high for what it was
providing.^*
^292- ^*Recipe cost decreased from 700 to 300 gold
^292- ^*Attack Projectile speed increased from 1500 to 2500
^090Nome's Wisdom^*
^820+ ^*^995This change is to bring Nomes in line with its melee counterpart
Abyssal skull.^*
^292- ^*Heal increased from 25% to 30% of the Mana Costs of abilities
^090Runed Cleaver^*
^820+ ^*^995This increase in power is to allow carries to get more farm and reach
their potential earlier in the game.^*
^292- ^*Increased Splash damage from 40% to 60%
^090Shieldbreaker^*
^820+ ^*^995These changes are going to push Shieldbreaker to be more about its
negative armor effect rather than damage.^*
^292- ^*Damage decreased from 40/55/70 to 36/48/60
^292- ^*Armor Reduction increased from 2/4/6 to 3/5/7
^090Spellshards^*
^820+ ^*^995Slight adjustment to an undervalued item to bring it more in line with
its effective value.^*
^292- ^*Recipe cost decreased from 1200 to 1000 gold
^090Daemonic Breastplate^*
^820+ ^*^995Changed to compensate for the change in price of Warpcleft.^*
^292- ^*Recipe cost increased from 900 to 1500 gold
^090Ioyn Stone^*
^820+ ^*^995This change makes it slightly more attractive to supports early in the
game, letting you get another small regeneration item early.^*
^292- ^*Cost decreased from 300 to 250 gold
^090Logger's Hatchet^*
^820+ ^*^995This is a quality of life change so people don't have to just drop them
on the ground around the map anymore.^*
^292- ^*Can be sold, but for 0 gold
^090Iron Shield^*
^820+ ^*^995Iron Shield was being used by a lot of heroes along with pooled regen
to nullify harassment so the following change was made to mitigate that
effectiveness.^*
^292- ^*Deflection decreased from 20 to 15 for melee
^090Lex Talionis^*
^820+ ^*^995This item is incredibly good for it's cost, but the activation cost was
a bit of a burden for usability.^*
^292- ^*Mana Cost decreased from 25 to 10
^090Blood Chalice^*
^820+ ^*^995These changes were made to Blood Chalice to revert some of it's earlier
nerfs. This was done in tangent with the Null Stone change to make sure it would
not fall out of favor.^*
^292- ^*Cooldown decreased from 35 to 25 seconds
^292- ^*Mana gained increased from 85 to 100
^090Void Talisman^*
^820+ ^*^995This change updates Void Talisman to Shrunken Head's standard. Shrunken
dispels all Magic effects when it makes you Magic immune, so now Void Talisman
dispels you of all Physical effects when it makes you Physical immune.^*
^292- ^*Dispels Physical-type effects on use
^292- ^*New ^079Plague Rider^* Avatar: ^079Olympus Armor Pegasus & Bellerophon^*
^717* ^*For their stellar service in defending the Legion and defeating creatures
both daemon and mythological, Pegasus and Bellerophon have been gifted with
enchanted gear and a cloud of Olympus by Zeus himself. The dazzling opalescent
armor and weapons instill awe and fear among the daemon ranks, and no enemy can
stand before the galloping thundercloud of Olympus and brilliant attacks Pegasus
and Bellerophon bring to the battlefield.
^292- ^*New URSA Corps ^079Gauntlet^* Avatar: ^079Ussuri (HoN Tour Avatar)^*
^717* ^*Ussuri is the youngest member of the URSA Corps, but is outfitted with one
of the deceptively strongest bio-suits in the group. After her right arm was left
paralyzed in a skirmish for food against nomadic bandits, her only choices were to
leave the group or devise a new method of attack, since the corps could not afford
injured soldiers. With the help of Kodia, the brilliant URSA mechanic, Ussuri was
able to construct a large robotic arm, capable of dishing out extreme amounts of
pain. Her spunky attitude has never been stronger, and her thirst for destruction
since the incident has only been amplified.
^292- ^*New URSA Corps ^079Flux^* Avatar: ^079Uproar (HoN Tour Avatar)^*
^717* ^*The quiet storm of the URSA Corps: Uproar is an intelligent and dangerous
woman who speaks softly and carries a big stick (or gun, in this case). As a young
girl, she quickly developed an interest in science--physics, in particular--as she
watched her town's population dwindle after unarmed civilians would be eaten by the
Hellbourne or conscripted by the Legion. Both sides were out to get her, and the
only way to stop them was through advanced technology; something nobody else could
stand up to.
^292- ^*POGS: ^079Witch Slayer, Bubbles, Blood Hunter, Behemoth, Balphagore, The
Chipper^*
^717* ^*The POGS avatars are here! These high definition skins will be released
one-per-patch and will be available via the store, Plinko, or both, depending upon
the region.
^292- ^*Updated some shaders for new effects and fixed models/effects that did not
interact well with Stealth
^292- ^*Refactored the base.gamemechanics file to be easier to read
^292- ^*Push to talk keys can now be bound to more keys, such as ctrl
^292- ^*Corrected some effects to make sure Sheep overrides things correctly
The following charge-like skills no longer have their charge buffs extended for an
infinite duration under some rare corner cases
^292- ^*^079Nomad's^* ^256True Strike (W)^*
^292- ^*^079Legionnaire's^* ^256Terrifying Charge (W)^*
^292- ^*^079Solstice's^* ^256Blinding Rush & Shadow Dash (Q)^*
^292- ^*^079Rampage's^* ^256Stampede (Q)^*
Caldavar
^292- ^*Fixed a bunch of stuck spots
Tutorial
^292- ^*Fixed a white Icon
^292- ^*Changed how translated strings are read to fix some issues
^079Aluna^*
^292- ^*Improved server-side performance for the Alt Avatars
^292- ^*Updated some effects and sounds
^079Balphagore^*
^292- ^*^256Demonic Pathogen^*: Now shows range and radius in tooltip
^292- ^*Improved server-side performance of ^256Hell on Newerth^*
^079Blitz^*
^292- ^*^256Pilfering^*: Will no longer be removed by invisibility
^079Blood Hunter^*
^292- ^*Alt Avatar animations touched up
^292- ^*Fixed effects persisting incorrectly when sheeped
^079The Chipper^*
^292- ^*Alt Avatar models updated
^079Chronos^*
^292- ^*Tweaked some effects
^079Devourer^*
^292- ^*Alt Avatar sounds/effects updated
^079Slither^*
^292- ^*Alt Avatar Toxin Ward logic fixed
^079Electrician^*
^292- ^*^256Static Grip^*: Now Immobilizes
^079Empath^*
^292- ^*Alt Avatar shield effect updated
^079Engineer^*
^292- ^*Tork no longer has missing textures
^079Forsaken Archer^*
^292- ^*Portrait animation updated
^292- ^*Model updated
^292- ^*^256Split Fire^* effect updated
^292- ^*^256Skeletons^* now correctly deal Magic damage when attacking nonboss
units
^079Gemini^*
^292- ^*Cast indicators for ^256Fire and Ice^* updated
^292- ^*^256Fire and Ice^* models updated for main hero and Alt Avatars
^079Geomancer^*
^292- ^*Alt Avatars Updated
^292- ^*Cleaned up the hero.entity scripting
^079Grinex^*
^292- ^*^256Shadow Step^* effects updated
^079Gunblade^*
^292- ^*^256Lethal Range^* hover range added when you mouse over the ability
^079Hammerstorm^*
^292- ^*^256Galvanize^* is now non-interrupting
^079Hellbringer^*
^292- ^*^256Malphas^* passive effect updated in Merrick's Store
^079Lodestone^*
^292- ^*Alt Avatar models tweaked
^079Moira^*
^292- ^*^090Alchemist's Bones^* charges sync up correctly between Mimic & real
Moira
^292- ^*Fixed some low quality models
^079Monkey King^*
^292- ^*Improved server-side performance
^079Moraxus^*
^292- ^*Improved server-side performance
^292- ^*Portrait animation updated
^079Myrmidon^*
^292- ^*Health gets adjusted correctly for illusions if the Evolved state (from
Forced Evolution) expires.
^292- ^*Shenlong's hair will no longer vanish if you have Staff of the Master
^292- ^*^256Weed Field^* no longer lingers after Nomad's Edge Counter (R)
^292- ^*Alt Avatar textures and effects tweaked
^292- ^*Fixed effects persisting incorrectly when sheeped
^079Parasite^*
^292- ^*Removing lingering projectiles
^292- ^*Parasite's visual model should display correctly after coming out of an
Infested creep
^079Pearl^*
^292- ^*^256Asphyxiate^* now shows range and radius in the tooltip
^079Pollywog Priest^*
^292- ^*^256Tongue Tied^*: Now Immobilizes
^079Prisoner^*
^292- ^*Removed delay on ^256Prison Break^* sound
^292- ^*^256The ol' Ball and Chain^* tooltip corrected from 1100 to 1135
^079Prophet^*
^292- ^*Fixed the upgraded attack projectile when you have the Ultimate Avatar
^079Puppet Master^*
^292- ^*^256Voodoo Puppet^* no longer transfers damage if it receives 0 damage
(e.g. due to skills like Rhapsody's Protective Melody or Pearl's Preservation)
^292- ^*^256Voodoo Puppet^* won't trigger effects unless damage taken is more than
0
^079Ravenor^*
^292- ^*^256Storm Blades^* and Electrical Feedback^* now show the cast range when
you hover over the ability
^079Revenant^*
^292- ^*^256Mortification^* now prioritizes enemy heroes before enemy units
^292- ^*The visual ghosts for ^256Mortification^* correspond correctly once again
to the Revenant player's alt avatar choice
^079Rhapsody^*
^292- ^*^256Staccato^* state on Rhapsody now expires properly when its target is
deleted
^079Riptide^*
^292- ^*^256Undertow^* puddles and Perfect Storm now properly interact with
Riptide's In My Element skill on illusions
^292- ^*Illusions when ^256Perfect Storm^* is active now inherit his effects
^079Sand Wraith^*
^292- ^*^256Mirage^* timer fixed to be accurate
^079Salomon^*
^292- ^*Salomon will no longer instantly die when his ^256Wish for Revenge^* form
expires while under the effects of Soul Reaper's Withering Presence aura
^079Solstice^*
^292- ^*Daytime effect updated
^079Soul Reaper^*
^292- ^*Improved server-side performance
^079Succubus^*
^292- ^*^256Succubus' Hold^* server-side performance increased
^079Tempest^*
^292- ^*Tempest elemental replicates now inherit actions from the original
elemental after they split
^079War Beast^*
^292- ^*Fixed effects persisting incorrectly when sheeped
^079Wildsoul^*
^292- ^*^256Booboo^* now has a 3d portrait
^090Barbed Armor^*
^292- ^*Now properly returns damage against neutrals
*Note that the damage return is nearly 0 because Barbed Armor returns a percentage
of post-mitigation damage, but it is the proper amount now
^090Ioyn Stone^*
^292- ^*Visual timer displays properly when Ioyn Stone is used on Refreshment Rune
(either manually, or by right-clicking the rune)
^292- ^*Regen and Refresh correctly dispel on non-damaging abilities
^090Mana Battery^*
^292- ^*No longer usable if it has 0 charges
^090Power Supply^*
^292- ^*No longer usable if it has 0 charges
^090Sacrificial Stone^*
^292- ^*Fixing ^079Moira's^* Mimic giving charges
^090Wingbow^*
^292- ^*Damage reflect will still roll even if the enemy owns a savage mace
^292- ^*Now reflects properly when crit
^090UFO Courier^*
^292- ^*Tweak to idle animation
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.4.8^*
-------------
^539NOTE^*: Hotkeys to use Items ingame have been reset to the default
^539NOTE^*: Please uninstall any mods you might have active, as this patch changes
a lot. There is a high potential the mods will break until they are updated
^292- ^*New Holiday Edition ^079Moon Queen^*: ^079Lady Liberty Moon Queen^*
^717* ^*Lady Liberty is a beacon of hope, a light in the darkness, and a symbol of
freedom throughout Newerth, but nothing shines brighter than her ego. She is a
champion for those who cannot fight for themselves, espousing the truths of liberty
and justice, though her methods can seem reckless, even counterintuitive at times.
Regardless, she is respected throughout the land for her bravery and cunning,
waving the stars and stripes as she flies between army regiments, uniting her own
and dividing the enemy.
^970Version 3.4.7.2^*
-------------
^539Prophets^*
^292- ^*Picture in the Help Window will no longer be a white box
^292- ^*Keybinds for items have been fixed
^717* ^*If you had your keybinds un-bound, this patch should restore them to the
defaults
^717* ^*If you had your keybinds un-bound and re-bound them in the options menu,
there should be no change
^717* ^*If you just finished patching up to 3.4.7 or 3.4.7.2 from any previous
version, your item keybinds have been reset to default
^717* ^*Clicking the Restore Defaults button for keybinds will correctly work again
^539Server-side^*
^717* ^*Below are fixes that have been done since 3.4.7 went live on the servers
^717* ^*These are already active
^292- ^*Fixed an issue where Heroes would sometimes not grant the correct amount of
experience when killed
^539Prophets^*
^292- ^*Players correctly get 100 gold when they kill someone and 100 gold when
they die
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.4.7^*
-------------
^970== General ==^*
^717* ^*Prophets has been added to the Matchmaking screen as the first Map in the
rotation, replacing Rift Wars.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.4.6^*
-------------
^970== New Content ==^*
Ranged Creeps
^292- ^*Aggro range lowered from 800 to 500 (Melee creeps only have an aggro range
of 500)
Midwars
^292- ^*Snotter Boss' spawned neutral creeps will no longer expire if they become
controlled by a player
^079Amun-Ra^*
^292- ^*Risen Ra's model parts are now transparent when Risen Ra is invisible
^079Artillery^*
^292- ^*Apollo Artillery ultimate projectile now has a texture on low settings
^079Dark Lady^*
^292- ^*Glorious Dark Lady's model now shrinks properly when Witch Slayer's
Miniaturization is used on her
^079Devourer^*
^292- ^*Captain Gorebeard Devourer's drinking animation fixed when he has a Staff
of the Master
^079Flux^*
^292- ^*3D portrait colour now updates with his Polarity Swap mode
^079Master of Arms^*
^292- ^*3D portrait is now centered on his face
^079Moira^*
^292- ^*Spirit Mimic now only reveals itself to the enemy team if there is an enemy
unit within 1000 units of where the ability is targetted
^717* ^*Thanks to VHD from the HoN Forums for this great suggestion
^292- ^*Moira's Spirit Mimic death (by killing the unit, not by lifetime
expiration) no longer counts as a hero death
^717* ^*Side effects of the previous behavior includes granting charges to things
like Icon of the Goddess and granting a charge to Devourer's E
^292- ^*Gladiator's Showdown will now interact properly with Moira's Arcane Vortex
^292- ^*Arcane Vortex applies its invulnerability state on targets properly if cast
by her Spirit Mimic & that mimic dies before the vortex duration ends
^079Puppet Master^*
^292- ^*Effigy Puppet Master's shuriken on his left hand effect now displays
properly when the camera is zoomed in
^079Riptide^*
^292- ^*Overhead buff positions have been fixed
^079Silhouette^*
^292- ^*Ranged rating for hero filters changed from 5 to 3
^079Solstice^*
^292- ^*Winter Solstice's night form model (red model) in the HoN Store & in-game
no longer displays a double arm/double blades illusion when she throws her blades
into the air.
^079Succubus^*
^292- ^*POG Succubus no longer has a weird shadow spot on her chest
^079Tempest^*
^292- ^*Poseidon Tempest no longer has a line going through him for its HoN store
typhoon effect
^079Torturer^*
^292- ^*Celsius Torturer no longer has white textures on his arms during his death
animation
^079Warbeast^*
^292- ^*Hellhounds now have a proper overhead bone
Range indicators
^292- ^*Added Ward of Revelation's cast range indicator
^292- ^*Added Bramble's Ensnaring Shrubbery (W) slow radius indicator when being
cast on an ally
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.4.5^*
-------------
^079Moira^*
^292- ^*Moira can no longer be picked in Tournament Rules
^292- ^*Can no longer duplicate items with ^256Ephemeral Forge^*
^292- ^*Mimic can no longer use ^090Post Haste^*
^292- ^*Fixed a bad interaction between Moira and ^079Doctor Repulsor^*
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.4.4^*
-------------
^970== New Content ==^*
Antlore Healer
^292- ^*Uncontrolled Antlore Healers will now only heal creeps that are under 80%
health
Large Snotter
^292- ^*Experience bounty increased from 47 to 48
^090Frostfield Plate^*
^292- ^*Couriers can now use this item again, provided they have the Mana available
for Frostfield Plate's activation
^079Bubbles^*
^292- ^*^079Cosmonaut Bubbles^* textures have been fixed around his armpit and
shell
^292- ^*^079Cosmonaut Bubbles^* ^256Shell Surf^* model now properly displays a
jetpack when thrown if Cosmonaut Bubbles has ^090Tablet of Command^* in his
inventory
^079Grave Keeper^*
^292- ^*^079Hestia^* now uses the correct effects for Defiling Touch
^079Forsaken Archer^*
^292- ^*^256Crippling Volley^* indicator radius adjusted to match the actual radius
^079Master of Arms^*
^292- ^*^079Master of Cybernetics^* repeater gun produces auto-attack sounds once
again
^079Myrmidon^*
^292- ^*^079Sea King Myrmidon^* cooldown voice line fixed
^079Pollywog Priest^*
^292- ^*Fixed a few shader errors that happened on ^079Penguin Priest^*
^079Prisoner 945^*
^292- ^*^256The ol' Ball and Chain^* now properly drags a Voodoo Puppet belonging
to the enemy team (created by Puppet Master on your allied team)
^292- ^*^079Temperance Prisoner^* no longer has opaque wings when invisible
^079Rhapsody^*
^292- ^*Rhapscallion's^* attack and select voice lines have been fixed
^079Salomon^*
^292- ^*Health is now properly readjusted when he exits his Wish for Revenge avatar
form manually by using Phenomenal Cosmic Power
^079Scout^*
^292- ^*^256Quiver^* effects display properly at all camera angles
^079Tremble^*
^292- ^*^256Boris^* is now displayed with all of his avatars in the store preview
and learnatorium
^079Wildsoul^*
^292- ^*^256Booboo^* is now displayed in the store preview and learnatorium
^292- ^*^256Summon Booboo^* now shows Booboo's leash range to Wildsoul (1050 units)
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.4.3^*
-------------
^970== New Content ==^*
^292- ^*Added new ^079Drunken Master^* Alt Avatar: ^079Rum Master^* (Bloodtide
Brigade)
^717* ^*Another mate on Baaracko's ship, Rum Master's addictive personality gave
him little incentive to ever advance beyond swabbing the poop deck, content to
bathe in the dark amber ambrosia that kept him in a perpetual stupor. When Captain
Gorebeard took over the ship, he was not concerned with the changing tide, if he
even knew it took place. As long as he gets to drink, fight, and plunder, nothing
seems to matter, and the compass in his pocket points truer than the one for his
morals.
^292- ^*Added new ^079Magebane^* Alt Avatar: ^079Syphon Magebane^* (The Shroud)
^717* ^*When The Shroud is hired to assassinate a powerful magician, Syphon is the
member of the elite killing squad who gets the task. Syphon has no allegiance to a
particular god or mystical source-in fact, he considers these to be crutches and
weaknesses for those he is sent to kill. Once he drains them of their mana and
magical abilities, they are simply defenseless, easy prey, and their incantations
and prayers are soon silenced.
^292- ^*Added new ^079Fayde^* Alt Avatar: ^079Vanish Fayde^* (The Shroud)
^717* ^*Vanish is the most elusive member of The Shroud. She is a master of
shadows, using her target's own shade against them and blending herself completely
into darkness to move undetected among the gloom. When-or if-you do see her, it is
much too late.
^292- ^*Added new ^079Zephyr^* Alt Avatar: ^079Parrot Zephyr^* (Bloodtide Brigade)
^717* ^*A glorified "yes man" to Captain Gorebeard during Baaracko's reign as
captain, Cockatoo moved up in rank alongside the rotund usurper. He is the eyes and
ears aboard the vessel, telling Gorebeard all the things the deckhands say or do in
private.
Entrusted with the treasure map of the fabled Grimoire of Power (in case the crew
mutinies and kills Gorebeard), he stands beside his captain with beady, piercing
eyes, ready to fight or fly, depending on what the situation calls for. He is a
bothersome, oversized loudmouth whose allegiance is only to whoever happens to be
in charge. With an impressive wingspan and the trust of the largest man on the
ship, his annoying presence transforms into something far more fearsome.
^292- ^*^539The Snotter Boss has gone back into hiding for now.^* Stay alert, as he
might return at any time...
^079Riptide^*
^292- ^*^256In My Element^* ability now has a real-time indicator to let the player
know the distance that riptide is revealed
^090Bound Eye^*
^292- ^*Added the reveal range indicator to Bound Eye when you hover your cursor
over it
^079Chronos^*
^292- ^*Charges on ^256Curse of Ages^* will no longer go to 0 if hitting a non-
enemy unit when the skill has 1 charge (charge visual fix only, no gameplay change)
^079Cthulhuphant^*
^292- ^*Activating ^256Dreams of Madness^* will properly break Cthulhuphant's
stealth if he is invisible at the time of casting the skill
^079Demented Shaman^*
^292- ^*Added circular damage affector indicator (180 radius) to show the AoE of
the healing wave's damage portion
^079Forsaken Archer^*
^292- ^*^256Skeletal Minions^* are now invisible if Forsaken Archer is invisible
^079Master of Arms^*
^292- ^*Added a circular cast range indicator for ^256Acid Bomb^*
^079Shadowblade^*
^292- ^*Aggro range is now adjusted properly when Shadowblade is taking his Soul
form
^079Tempest^*
^292- ^*Poseidon Tempest idle animation has been fixed so he picks up his rubber
duck again =)
^079Wretched Hag^*
^292- ^*Fixed default and Wicked Hag of the West ^256Sonar Scream^* impact visual
effects
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.4.2^*
-------------
^970== General ==^*
^292- ^*Rift Wars comeback mechanic now stops when teams are equal in experience
^292- ^*Rift Wars map has been updated with cleaner art and textures*
^292- ^*Rift Wars Gold tick increased from 2 per second to 4 per second
^292- ^*MidWars has been... changed. The Snotter Boss has arrived to take revenge
on Newerth!
^717* ^*^539Gaia's appearance changes based on her map location, the level of her
abilities, and the items in her possession.^*
^292- ^*^090Items^*
^717* ^*Striders will alter the path Gaia leaves behind her, depending on which
form she is currently in.
^717* ^*Astrolabe will create layers of a rotating, mechanical astrolabe around her
weapon.
^717* ^*Abyssal Skull will replace the top of her staff with a large Abyssal Skull,
granting lifesteal to her teammates.
^717* ^*Tablet of Command will be worn around her waist for escaping or pulling
enemies into unfortunate situations.
^292- ^*^256Synergy^*
^717* ^*Level 2-3: Newerth's life force surrounds Gaia's feet, the Synergy
establishing her connection to everyone and everything.
^717* ^*Level 4: The vitality that swirls around Gaia becomes stronger and more
apparent as the Synergy gains traction.
^292- ^*^539The eternal battle between Pirates and Ninjas has spread to Newerth!^*
The boisterous, booty-seeking swashbucklers of The Bloodtide Brigade have dropped
anchor to face the silent, mystical assassins of The Shroud, and both sides are
recruiting for the ensuing clash. Which will you choose, cutlass or cutthroat?
Flasks or masks? Pirates or Ninjas?
^717* ^*Once you own the entire set of The Bloodtide Brigade or The Shroud, not
only will you become an official member of the group, you'll also get extra booty!
^717* ^*^539The Bloodtide Brigade^*: Each member of the set gains extra effects and
you will be awarded the Pirate Announcer Pack for free.
^717* ^*^539The Shroud^*: Each member of the set gains extra effects and you will
be awarded the Ninja Announcer Pack for free.
^292- ^*New ^079Puppet Master^* Avatar: ^079Effigy Puppet Master^* (The Shroud)
^717* ^*Effigy is a master of the darkest magic known to the mystical Shroud
assassins. He is called upon when an untraceable kill is required, for his wizardry
attacks the very essence of his targets and leaves no mark upon the flesh. Even
more insidious is his ability to control members of the target's camp and force
comrades to kill each other, leaving not only a larger body count but also inciting
chaos and discord.
^292- ^*New ^079Witch Slayer^* Avatar: ^079Partisan Witch Slayer^* (Russian Victory
Day)
^717* ^*Partisans are fierce resistance fighters struggling against an occupying
foreign army, and in the case of Partisan Witch Slayer, that foreign army happens
to come from the Scar and consists of daemons, lords of the dead, and testy Archaic
Gods. She certainly has her hands full, but she plans on celebrating Russian
Victory Day by putting her trusty saperka entrenching tool and sniper rifle to good
use.
^292- ^*Easy difficulty bots now take more creep damage before retreating
^292- ^*Fixed an issue with teambots with no heroes
^079Klanx^*
^292- ^*Minions will now follow Klanx properly if the target dies after the minions
follow-up Klanx's autoattack order
^079Midas^*
^292- ^*Ultimate now applies the proper damage values now when the state is applied
on an enemy
^079Sir Benzington^*
^292- ^*Fixed a bug that caused Lance-A-Long to extend up to 200 units further than
intended.
^079Voodoo Jester^*
^292- ^*Acid Cocktail will no longer stun on the first bounce if the target becomes
magic immune
^079Witch Slayer^*
^292- ^*Now plays the proper sound files when killing someone with ultimate & Witch
Slayer has a Staff of the Master in his inventory
^292- ^*F6 and F10 keys properly bring up the main interface
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.4.1^*
-------------
^970== New Content ==^*
^292- ^*New ^079Pollywog Priest^* Avatar: ^079Axolotl Pollywog^* (Guardians of
Newerth)
^717* ^*The eccentric Axolotl Priest is a deadly hunter and callous enemy, reigning
from the northern regions of the Rulian Marsh. Often trading rare plants and
potions to the local troll hunters in exchange for gold and weaponry, he spends his
time perfecting lethal poisons and coating his modified spearheads with the toxins.
He is difficult to find amidst the thick jungle leaves, and by the time his shiny
coat has been spotted, the enemy is already long lost to the marsh.
^079Circe^*
^292- ^*Circe's ultimate form expiration animation no longer plays through fog
^079Emerald Warden^*
^292- ^*The triggered ^256Overgrowth^* now has its lifetime consistent with the
immobilize state duration
^292- ^*Grass effects no longer linger after an Overgrowth gadget expires
^079Kraken^*
^292- ^*Submariner Kraken now plays his Splash attack animation correctly again
^079Riptide^*
^292- ^*^256Watery Grave^* now properly slows the target when the target is in the
river
^292- ^*^256Undertow^* can now be properly cast near the edges of the map
^292- ^*^256Undertow's^* slow state is no longer transferable via Parasite's
Facehug
^292- ^*^256Perfect Storm^* is no longer blocked by Nullstone
^292- ^*Cleaned up ability tooltips
^079Scout^*
^292- ^*Scoutzo non-Disarm attack impact sounds are now audible
^292- ^*Scoutzo attack animation speed adjusted to match attack impact timing
^079Shadowblade^*
^292- ^*All avatars attack animation speed's have been adjusted to match attack
impact timings
^079Silhouette^*
^292- ^*^256Death Lotus^* blades respawn properly on the Shadow illusion once they
go off cooldown on Silhouette
^292- ^*^256Death Lotus^* usage now plays the animation properly on the Shadow
illusion when Silhouette uses the skill
^079Solstice^*
^292- ^*Solstice's ^256Shadow Dash^* will no longer apply its slow state through
magic immunity
^079The Gladiator^*
^292- ^*^256Showdown^* can now be double-activated to cast on self
^079Torturer^*
^292- ^*^256Impalement^* now has a timer to indicate how long is left on the
spell's duration
^079Tremble^*
^292- ^*Groundhog Tremble now plays its death sound properly
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^539Neutral Creeps^*
^820+ ^*^995We've found that the Jungle was giving too much gold and experience
relative to lanes. Often times the primary source of income on the map, it became
mandatory to farm, which, because of its safety, promoted passive play. The
efficiency of the Jungle has been reevaluated reducing the potential benefits. To
compensate for the gold and experience reduction, we've reduced the damage neutrals
deal to heroes and increased the yield of the easy camp to speed up the early game
efficiency of junglers that do not have immediate access to the strong camps.^*
^292- ^*The positions of the north-east most Legion Medium and Strong camps have
been swapped
^292- ^*Lane creeps will now aggro neutrals outside of only the pull camp
^292- ^*^095Vagabonds^* have been moved from the medium camp to the small camp
^717* ^*Commonly Referred to as "Double Pulling"
^292- ^*^095Easy Camp^*: Experience increased by 15% & Gold increased by 10%
^292- ^*^095Medium Camp^*: Experience decreased by 15%
^292- ^*^095Hard Camp^*: Experience decreased by 15% & Gold decreased by 10%
^292- ^*^095Ancients^*: Experience increased by 15% & Gold decreased by 20%
^292- ^*Damage ^095Uncontrolled Neutrals^* deal to Heroes reduced from 75% to 50%
^292- ^*Ebulas have been moved from the small camp to the medium camp with a new
neutral: ^095Pustula^*
^717* ^*^095Pustula^* has the ^256Kamikaze^* ability. ^256Kamikaze^* causes the
Pustula to explode, leaving a goo on that ground that slows enemies
^292- ^*Replaced the Minotaur Medium Camp with 2 Antlore Archers, 1 Antlore Healer,
and a new neutral: ^095Antlore Necromancer^*
^717* ^*^095Antlore Necromancer^* has the ^256Raise Dead^* ability, summoning
Zomblings
^292- ^*^095Werebeast Enchanter^* now has the ^256Far Sight^* ability, usable when
controlled by players
^717* ^*^256Far Sight^* grants vision of an area for a brief duration
^539Lane Creeps^*
^820+ ^*^995Increasing the relevance of the ranged barracks much sooner in the
game. Teams will notice a much greater lane progression when destroying only the
ranged rax as opposed to the melee.^*
^292- ^*Fifth melee creep spawns at 44 minutes instead of 33 minutes
^292- ^*Doubled ranged creeps spawn at 33 minutes instead of 45 minutes
^539Towers^*
^820+ ^*^995Towers have been tweaked to keep some late game relevance by
implementing armor penetration. We've also reduced the damage received from melee
summoned minions and player controlled neutrals to allow for better response time
against heavy minion lineups.^*
^292- ^*Tower attacks now pierce 25% of all Armor
^292- ^*Summoned Melee units damage multiplier against Towers lowered from 70% to
50% (does not affect lane creeps)
^292- ^*Player-Controlled Neutrals damage multiplier against Towers lowered from
70% to 50%
^079Cthulhuphant^*
^820+ ^*^995The goal of this rework is two fold. We wanted to shift Cthulhuphant
farther into an initiator role that can cause a lot of chaos in the mix of a team
fight. On top of that we realized that we had an opportunity to take advantage of
the great theme and lore of this hero to bring you all something truly
terrifying......mwhahahaha!^*
^256Trample^*
^292- ^*Launch distance increased from 600 to 900 units
^292- ^*Stun duration of targets hit by creeps increased from 1 second to 1.75
seconds
^292- ^*Damage increased from each minion hit from 10/15/20/25 to 15/20/25/30
^256Hook Em^*
^292- ^*Shield HP value from 40/60/80/100 % of target's max HP to 50/100/150/200 +
10/20/30/40 % of target's max HP
^292- ^*Now applies a shield in front of Cthulhuphant that pulses damage in a 400
radius cone in front of Cthulhuphant
^292- ^*The damage done is 15/20/25/30 every pulse to every non hero unit and
25/30/35/40 damage to all hero units
^292- ^*Duration lowered from 30 seconds to 25 seconds
^256Obliterate^*
^292- ^*Duration increased from 4 to 5 seconds
^292- ^*Damage of the ultimate starts lower and increases after each pulse
^292- ^*Damage increased from 400/600/800 to 490/690/900
^717* ^*Level 1: First pulse does 30 magic damage + 20 damage per additional pulse,
capping at 130 damage
^717* ^*Level 2: First pulse does 40 magic damage + 30 damage per additional pulse,
capping at 190 damage
^717* ^*Level 3: First pulse does 50 magic damage + 40 damage per additional pulse,
capping at 250 damage
^079Shadowblade^*
^820+ ^*^995Shadowblade has a "choose your play-style" fun that a lot of people
have come to enjoy. With the following changes, we wanted to give you that feeling
a bit more while also making the ultimate less tedious to use. Staff of the Master
is also an excellent idea for a hero that is looking to build stats so we took the
opportunity to give him a staff that added a lot to his customizing power.^*
^256Gargantuan's Blast^*
^292- ^*Duration increased from 11 seconds to 15 seconds
^256Feint's Siphon^*
^292- ^*Duration increased from 11 seconds to 15 seconds
^256Soul's Sight^*
^292- ^*Duration increased from 11 seconds to 15 seconds
^256Essence Shift^*
^292- ^*Mana cost lowered from 60 to 30
^292- ^*Cast range has been increased from 800 to 1600
^292- ^*You now take the primary stat of whatever form you are in when using the
ultimate on yourself
^292- ^*No longer interrupts movement on cast
^292- ^*Can now be boosted by Staff of the Master
^079Silhouette^*
^820+ ^*^995Silhouette is an amazing hero with a ton of synergy, however a lot of
that synergy was being held back because she was a 600 range semi-carry. In order
to compensate for her range, the power of her abilities had to be continuously
lowered until she fell out of favor completely. This was not an intended goal and
we felt a rework that lowered her attack range and put a solid emphasis on the
synergy of her abilities would allow for her to shine.^*
^256Death Lotus^*
^292- ^*Mana cost lowered from 85/95/105/115 to 85/90/95/100
^292- ^*Blade rotation speed increased from 90 degrees/second to 135 degrees/second
^256Tree Grapple^*
^292- ^*Cast range rescaled from 1200 to 1000/1150/1300/1450
^292- ^*Cast Action Time lowered from 0.2s to 0.15s
^292- ^*Cooldown decreased from 16 seconds to 19/15/11/7 seconds
^292- ^*Mana cost from 120 to 120/105/90/75
^292- ^*Stun duration decreased from 1/1.5/2/2.5 seconds to 1 second
^292- ^*Log Bolas now costs 25/50/75/100 mana to cast
^292- ^*Silhouette is no longer disarmed while traveling in Sky Dance
^256Relentless Salvo^*
^292- ^*Cooldown decreased from 4 seconds to 4.5/3.5/2.5/1.5 seconds
^292- ^*Attack speed bonus increased from 150/200/250/300 to 400
^292- ^*Damage increased to 4/7/10/13 per stack
^292- ^*Relentless Salvo enemy state duration increased from 3 seconds to 10
seconds
^292- ^*Charge limit on the Relentless Salvo enemy state increased from 5 to 15
^717* ^*Translates to an increase in damage cap from 15/30/45/60 to 60/105/150/195
physical damage at max charges
^292- ^*Illusions add charges onto enemies with the Relentless Salvo state, but
will not deal bonus physical damage based on the charges
^256Shadow^*
^292- ^*Cast Action Time decreased from 0.3s to 0.25s
^292- ^*Cooldown decreased from 120/110/100 seconds to 80 seconds
^292- ^*Mana cost decreased from 150 to 150/100/50
^292- ^*Duration of illusion increased from 15/25/35 seconds to 20/30/40 seconds
^292- ^*Illusion's damage received multiplier decreased from 200% to 200/150/100%
^292- ^*Illusion's damage dealt multiplier increased from 66% to 100%
^292- ^*Swap sub ability cooldown decreased from 10 seconds to 8/6/4 seconds
^292- ^*Swap sub ability mana cost decreased from 50 to 50/25/0
^079Artillery^*
^820+ ^*^995The previous change to Artillery reduced the excessive flash farming
capabilities of the hero. We are now focusing on adjusting the power and difficulty
of LRM making it much more reliable in combat.^*
^292- ^*^256LRM^*: Touch radius increased from 40 to 60
^292- ^*^256LRM^*: Lifetime lowered from 800 to 600 (reaches its max distance
sooner)
^292- ^*^256LRM^*: Mana Cost lowered from 80/90/100/110 to 70/80/90/100
^079Bombardier^*
^820+ ^*^995Adding to Bombardier's utility kit allows for some creativity with his
team. Bombardier may now attach his Sticky Bomb to an ally for some clever team
combinations. Bombardment will also deal a portion of it's damage to buildings to
assist with his long range sieging and harassment capabilities.^*
^292- ^*^256Sticky Bomb^*: Can now attach to allies
^292- ^*^256Bombardment^*: Now deals 33% damage to buildings
^292- ^*^256Sticky Bomb^*: Cooldown lowered from 17/16/15/14 to 14 seconds at all
levels
^292- ^*^256Boom Dust^*: Charge refresh lowered from 10/8/6/4 to 4
^079Bubbles^*
^820+ ^*^995We've increased the cooldown of Kelp Field at the earlier levels.
Before, Bubbles has had a significant power spike when first hitting level 6, which
made him extremely valuable even when underleveled. Now, he is not able to forfeit
lanes as comfortably.^*
^292- ^*^256Kelp Field^*: Cooldown increased from 85 to 115/100/85
^079Chronos^*
^820+ ^*^995We are happy with the concept of Curse of Ages being usable in ganking
scenarios. However, we have found that the timer was far too short, which allowed
for frequent use in lane scenarios.^*
^292- ^*^256Curse of ages^*: Automatic countdown timer increased from 5 seconds to
9 seconds
^079Demented Shaman^*
^820+ ^*^995Mostly a quality of life improvement, the change for the Demented
Shaman helps stop dramatic heroics from turning into awkward moments.^*
^292- ^*^256Unbreakable^*: Projectile Speed increased from 800 to 1200
^292- ^*^256Unbreakable^*: Cast time lowered from 300 to 150
^079Devourer^*
^820+ ^*^995Skillful Self Denies can provide satisfaction from both sides. The lack
of input and counter-play from Decay, however, made it unpredictable and random,
especially in the scenarios of multiple enemies attacking him. We've added a small
window that will prevent the lethal damage from Decay if the Devourer has taken
damage from another player recently. This will add a more interesting skill dynamic
requiring the Devourer to juke and avoid damage while also creating more tension
for the enemy to keep him in combat.^*
^292- ^*^256Decay^*: Can no longer self deny within one second of taking damage
from another player
^079Electrician^*
^820+ ^*^995Offering more to his utility kit, we wanted to reward the Electrician's
iconic offensive and defensive dispel by significantly reducing the cooldown.^*
^292- ^*^256Cleansing shock^*: Cooldown lowered from 16/12/8 to 12/8/4
^079Emerald Warden^*
^820+ ^*^995Offering more to Emerald Warden's utility kit. Emerald Warden will now
be more proficient at scouting enemies and countering stealth.^*
^292- ^*^256Hunter's Command^*: Now applies sighted and revealed to the targets for
the duration of the slow
^079Flux^*
^820+ ^*^995Magnetic Surge's cast time has been cut in half to reduce some of the
awkwardness when following up with an auto attack or Release. Flux's input flow
will feel much more fluid.^*
^292- ^*^256Magnetic Surge^*: Cast time lowered from 400 to 200
^079Geomancer^*
^820+ ^*^995Geomancer's Dig range has been increased at the earlier levels,
increasing his initiation capabilities in lane and when roaming.^*
^292- ^*^256Dig^*: Range increased from 700/800/900/1000 to 1000
^079Grinex^*
^820+ ^*^995Grinex is a very aggressive ganker in the earlier stages of the game
giving good map control to a team. We are keeping this strength relevant to
preserve our goals of hero diversity and toning down his late game potential
instead to separate him more from his carry focused invisibility counterparts.^*
^292- ^*Agility gain lowered from 2.8 to 1.8
^079Hammerstorm^*
^820+ ^*^995Galvanize has had it's power increased at the later levels, offering
more to Hammerstorm's team kit to combat Physical Damage. This will also offer a
larger incentive to skill Galvanize over bonus attributes.^*
^292- ^*^256Galvanize^*: Armor increased from 3/5/7/9 to 3/6/9/12
^292- ^*^256Galvanize^*: Mana Cost lowered from 25 to 25/15/5/0
^292- ^*^256Galvanize^*: Cooldown lowered from 36/30/24/18 to 36/28/20/12
^079Kraken^*
^820+ ^*^995Kraken has an above average Movement Speed that allowed for some
excessive gap closing. Combined with the utility of his abilities, it was often
times difficult to avoid the Kraken's attacks. With a reduction to his Movespeed,
it will be easier to kite the Kraken when you avoid his abilities.^*
^292- ^*Base movespeed lowered from 310 to 300
^079Midas^*
^820+ ^*^995We've swapped the cooldowns on Lion's Pride and Golden Salvo to bring
back some of Midas's early game team fighting potential. Because of the difficulty
of achieving the maximum potential of Lion's Pride, the choice between skilling
Lion's Pride versus Golden Salvo was too limited.^*
^292- ^*^256Lion's Pride^*: Cooldown reduced by 5 seconds
^292- ^*^256Golden Salvo^*: Cooldown increased by 5 seconds
^079Moon Queen^*
^820+ ^*^995Moon Queen is a hero that gains a large amount of free damage from her
abilities which allows her to be effective even with a lack of combative items.
We've toned down the damage from Moon Finale to reduce her team fight impact and
ganking capabilities. The reduction in movement speed will also give enemies a more
meaningful opportunity to avoid the full damage from Moon Finale.^*
^292- ^*Base movespeed lowered from 320 to 310
^292- ^*^256Moon Finale^*: Damage lowered from 300 to 275
^079Pestilence^*
^820+ ^*^995We've found Pestilence to be proficient at too many roles. We want to
keep his carry potential and chasing play style intact, so we've turned down some
of his team fight and initiation impact instead. The stun duration of Impale has
been reduced, most noticeably at the later levels. Swarm's Mana cost has also been
increased, forcing Pestilence to be more considerate of his frequent use,
especially in the earlier stages of the game.^*
^292- ^*^256Impale^*: Stun duration lowered from 1/1.5/2.0/2.5 to 1/1.25/1.5/1.75
(Slow still only lasts for 2 seconds after the stun duration)
^292- ^*^256Swarm^*: Mana Cost increased from 25 to 50
^079Pollywog Priest^*
^820+ ^*^995The frog has received some mana decreases in his Tongue Tied and Voodoo
Wards abilities to help alleviate some of the gold requirements for mana items. The
reduced mana cost on Voodoo Wards will also allow for much earlier use of
Restoration Stone in his end game build.^*
^292- ^*^256Tongue Tied^*: Mana Cost lowered from 110/130/155/185 to
100/115/130/145
^292- ^*^256Voodoo Wards^*: Mana Cost lowered from 200/350/600 to 200/350/500
^079Prisoner^*
^820+ ^*^995One Man Riot has been reworked to be something a bit more interesting
for the brute. One man Riot will now reach a higher peak of damage when Prisoner
uses his abilities, while no longer granting free passive damage.^*
^292- ^*Starting damage increased from 53-59 to 57-63
^292- ^*^256One Man Riot^*: Reworked from 15/30/45/60% Base Damage to 15/20/25/30%
Base damage for each of your abilities on cooldown
^079Revenant^*
^820+ ^*^995We've lowered the Base Attack Time of Revenant to assist with his role
of semi-carry and lane presence with Defile. Mortification will also prioritize
enemies over self when duplicated with Manifestation removing the risk involved
with achieving the damage potential.^*
^292- ^*Base attack time lowered from 1.7 to 1.5
^292- ^*^256Defile^*: Slow duration increased from 3 seconds to 4 seconds
^292- ^*^256Mortification^*: Prioritizes enemies over self
^079Slither^*
^820+ ^*^995Slither's attack has been lowered slightly. We wanted to keep Slither's
strength against melee heroes relveant however his lane aggression against ranged
heroes made him difficult to compete against. Slither will have a slightly
increased risk when poking at enemies.^*
^292- ^*Attack range lowered from 500 to 450
^079Solstice^*
^820+ ^*^995To compensate for some of the jungle changes that reduced the overall
gold yield. We've increased Solstice's creep clearing speed a bit.^*
^292- ^*^256Solar Slash^*: Bonus damage to creeps increased from 75% to 100%
^292- ^*^256Illuminate^*: No longer blocks neutral spawns
^079Valkyrie^*
^820+ ^*^995Largely a quality of life change, Call of the Valkyrie will no longer
be a randomized target.^*
^292- ^*^256Call of the Valkyrie^*: second hit always targets closest instead of
random
^079Vindicator^*
^820+ ^*^995Between the duration and the cooldown, Glyph of Silence had an
extremely small window for counter-play. We've reduced the uptime by increasing the
cooldown.^*
^292- ^*^256Glyph of Silence^*: Cooldown increased from 30 to 45
^079War Beast^*
^820+ ^*^995To compensate for some of our jungle changes that reduced the overall
gold yield, we've increased the early game damage of War Beast's Hellhounds.^*
^292- ^*^256Hellhounds^*: Starting armor increased from 2 to 3
^292- ^*^256Hellhounds^*: Damage increased from 24/32/40/48 to 30/35/40/45
^090Token of Life^*
^820+ ^*^995The token of life's excessive duration was allowing for extremely
passive play from the holder. Killing Kongor should incentivize an engagement with
the upper hand soon after the kill, not an extended protected net of safety.^*
^292- ^*Duration lowered from 7 minutes to 5 minutes
^090Alchemist Bones^*
^820+ ^*^995We feel that Alchemist Bones has far too limited use. With the
reduction in gold values lowering the potential of the item, we felt this was an
avenue to explore combative uses for Alchemist Bones.^*
^292- ^*Can now target player controlled units
^090Courier^*
^820+ ^*^995We've toned down the amount of hits it will take for summoned units to
destroy the courier. Teams will still need to be considerate of their courier usage
however the frequency of unresponsive courier deaths will be lowered. We've also
reduced the cost of replacing the courier.^*
^292- ^*Summon Units damage to the courier lowered from 3 health per hit to 1
health per hit
^292- ^*^090Ground Courier^* cost reduced from 200 to 100
^090Energizer^*
^820+ ^*^995Energizer is promoting the fast paced action that we all enjoy, however
we've found that teams are obtaining the item far too early for the amount of
benefits it provides. We wanted to keep the impact of the activation of Energizer
high, so we've reduced the buildup efficiency of the item and removed some of the
passive benefits. We've also added a team activation cooldown similar to Astrolabe
to prevent excessive stacking. We are aware that Energizer is a core item on some
heroes and we will be watching them very closely.^*
^292- ^*Old Buildup: ^090Pretender's Crown^*(185) + ^090Pretender's Crown^*(185) +
^090Soulscream Ring^*(460) + Recipe(600) = 1430
^292- ^*New Buildup: ^090Major Totem^*(540) + ^090Soulscream Ring^*(460) +
Recipe(500) = 1500
^292- ^*Removed Passive Move Speed
^292- ^*Increased mana cost from 50 to 75
^292- ^*Now has a team cooldown of 25 seconds (no stacking buffs)
^292- ^*Reduced Recipie cost from 600 to 500
^090Icebrand^*
^820+ ^*^995We've reworked the slow of Icebrand to be something much more
noticeable earlier on. Icebrand previously took a maximum of 5 attacks to reach
it's potential, which for most heroes wasn't realistic. It's upgraded forms have
also been adjusted accordingly.^*
^292- ^*Slow increased from 3% to 6%, maximum charges lowered from 5 to 2 (now
slows up to 12%)
^090Dawnbringer^*
^292- ^*Maximum number of Chilled charges increased from 3 to 4 (now slows up to
24%)
^090Iron Buckler^*
^820+ ^*^995Iron Buckler is extremely frustrating to lane against for ranged heroes
with inherently lower damage than melee. We want harassment progression to be
noticeable so we've toned down the damage reduction amount. To compensate we've
also lowered the cost to allow for more interesting starting build diversity.^*
^292- ^*Block amount lowered from 20 to 15
^292- ^*Cost lowered from 250 to 225
^090Striders^*
^820+ ^*^995To alleviate some of the downtime from roaming, reducing some of the
frequent fountain trips for supports and roamers, we've added some health
regeneration while under the benefits of the Movement Speed bonus.^*
^292- ^*Now grant 2 HP regen passively while you have charges
^292- ^*Easy difficulty bots now take more creep damage before retreating
^717* ^*This also gives players more opportunity to harass them
^292- ^*Fixed an issue with teambots with no heroes
^292- ^*Added new ^079Master of Arms^* Alt Avatar: ^079Songkran Master of Arms^*
^717* ^*Master of Arms is all decked out in his Songkran gear, and nobody can
protect themselves from the party he is about to unload. Armed to the teeth with
water balloons, bottles, and spray guns, this competitive badboy is ready to soak
all the ladies with his blaster.
^292- ^*Added new ^079Night Hound^* Holiday Avatar: ^079Rabid Night Bunny^*
^717* ^*Easter is right around the corner, but before you go looking for eggs on
the ground, you may want to watch your back! The Rabid Night Bunny is a fearsome
protector of all things small and colorful, emerging from his secret lair once a
year to scare curious children who might get their greedy little hands on his
precious trinkets. He may look cute, but this bunny has no qualms about cracking
your head wide open and feasting on the cream filling.
^292- ^*Added new ^079Keeper of the Forest^* Alt Avatar: ^079Keeper of the Green^*
^717* ^*Hailing from the steamy southern regions of the Rulian Marsh, beyond the
grasp of the rotten vines and vile parasites, where the sun shines longer and the
trees grow fuller without the strife of battle, Keeper of the Green lays back and
watches the time fly. His fists are chipped from exploration of the environment and
of his mind, but he takes it all in stride. After all, when one lives as long as he
does, you learn not to sweat the small stuff, only the sun high over the treetops.
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.3.6^*
-------------
^292- ^*^539HonTour World Finals^*
^717* ^*After a 6 month long season, the best teams from around the world are
meeting in Bangkok, Thailand to compete for their share of $150,000+, the biggest
prize pool ever in HoN history. Will Stay Green become the back to back HoN Tour
champions or will another team rise to the challenge and knock them off the
pedestal?
^717* ^*Tune in to watch between March 28th and March 30th on www.twitch.tv/honcast
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.3.5^*
-------------
^970== New Content ==^*
^292- ^*Added new ^079Drunken Master^* Alt Avatar: ^079Mead Viking Dionysus^*
^717* ^*It is the season for the god Dionysus to be reborn on Newerth, and through
the ages he has seen no warriors who revel in the nectar of the gods as much as the
Vikings. He descends in his Viking kit with overflowing pots and mugs of mead for
friend and foe alike. Viking Dionysus believes if he can get everyone on Newerth to
drink his honey wine, the wars will soon end, everyone will rejoice in ecstasy, and
the land will be reborn in its natural state of peace. Sounds pretty good, even if
it doesn't work.
^292- ^*Added new ^079Night Hound^* Alt Avatar: ^079POG Night Hound^*
^717* ^*The POGS avatars are here! These high definition skins will be released
one-per-patch and will be available via the store, Plinko, or both, depending upon
the region.
^292- ^*^079Hellbringer's^* ^256Death Boil (W)^* now has its chain radius displayed
when hovering over a target for selection
^292- ^*^079Electrician's^* ^256Electric Shield (W)^* now has its radius number
displayed in simple & detailed tooltips
^292- ^*Monitor game feature should now display the correct information
^292- ^*The Hellbourne small creep camp can no longer be pulled to the lane
^079Chronos^*
^292- ^*Fixed ^256Time Leap^* from travelling extremely long distances
^079Gravekeeper^*
^292- ^*Removed aura radius & effects from detailed tooltips
^292- ^*Fixed ^079Snotter Keeper^* from throwing teapots
^079Nymphora^*
^292- ^*Fixed ^256Teleport^* so that she teleports to the location at the same time
as the rest of her team
^079Ophelia^*
^292- ^*Fixed ^079Sylvia (Alt3)^* so that the Chiprel pet will no longer block
spawns
^079Puppet Master^*
^292- ^*^256Puppet Showed^* targets can no longer be forced to attack runes
^079Sir Benzington^*
^292- ^*^256Joust^* now unbinds the targets hit
^079Shadowblade^*
^292- ^*^256Soul's Sight^*: Can no longer deal lethal damage to allies while under
the effects of Puppet Show
^090Puzzlebox^*
^292- ^*Fix a bug that caused ^079Parasite^* to take damage from the neutral team
after infesting the melee minion
^v---------------------------------------------------------------------------------
-------------------------------------------------^*
^970Version 3.3.4^*
-------------
^970== New Content ==^*
^292- ^*Matchstats
^292- ^*You can now view detailed/simple stats for all matches. Simple stats has
been reduced to exist inside the match stats panel
^292- ^*Replays
^292- ^*Fixed the fast forward hotkey
^292- ^*Clans
^292- ^*Fixed the sizing and positioning of multiple dialogs/tips
^079Accursed^*
^292- ^*The wings effects now display properly if Accursed has ^090Staff of the
Master^* in his inventory
^079Artesia^*
^292- ^*^256Essence Projection^* can no longer be cast inside buildings, therefore
it can be clicked properly now
^079Balphagore^*
^292- ^*^256Regurgitate^* now has a cast range indicator when you hover over the
skill
^079Bramble^*
^292- ^*^256Spore Breath^* now has a cast range indicator when you hover over the
skill
^079Bushwack^*
^292- ^*Fixed ^256Sidestep^* so that its bonus damage is included if you use
^256Crippling Dart^* while the Sidestep buff is still active on you
^079Chronos^*
^292- ^*^256Curse of Ages^* now only affects enemy units. *Attacks on all non-
building units still remove a charge from Curse of Ages.
^292- ^*^256Curse of Ages^* no longer stuns enemy courier.
^079Circe^*
^292- ^*Removed ^256Entrapment's^* cast range circles while the line indicator is
in effect
^079Doctor Repulsor^*
^292- ^*Optimized ^256Magnetic Contraption^* scripting (no gameplay change)
^079Gauntlet^*
^292- ^*Fixed ^079Grendel Gauntlet's^* death sound so it doesn't play an irritated
high-pitched sound anymore
^079Gemini^*
^292- ^*^079Fu Lion^* (Alt3) Gemini's ice projectile model while using ^256Twin
Fangs^* (W) now shows the correct model
^079Gunblade^*
^292- ^*^256Crippling Slugs^* will no longer draw a square on the minimap
^079Klanx^*
^292- ^*^256Goon Squad^* minions no longer show up on the minimap
^079Monarch^*
^292- ^*Fixed ^079Queen Bee^* (Alt2) and ^079Tera^* (Alt3) Monarch alt avatars'
^256Crippling Pollen^* projectiles so that they don't curve abnormally high into
the air
^079Nymphora^*
^292- ^*Fixed Nymphora's invisible gadgets so that they cannot be tabbed to
^292- ^*Fixed Nymphora's selectable ^256Teleport^* Target gadget to show the
correct icon when being hovered over
^292- ^*^256Teleport^* now has the teleport aura radius when you hover over the
skill
^079Pearl^*
^292- ^*^256Whirlbubble^* will no longer travel farther than intended
^292- ^*Removed ^256Whirlbubble's^* cast range circle while the line indicator is
in effect
^079Predator^*
^292- ^*Fixed so that all of his avatars play the ^256Venomous Leap^* sound
properly if Predator uses the spell while very close to his target
^292- ^*Default Predator^*, ^079Bunny Predator^* and ^079Rift Predator^* item usage
animations now play correctly when an item is used
^079Prophet^*
^292- ^*^079Serpent Prophet^* & ^079Bone Prophet^* (Alt & Alt2) now have their
autoattacks propagate correctly in their ultimate affector
^292- ^*The spawned autoattack projectiles now have the correct corresponding
visuals to their alt avatars for Serpent & Bone Prophet
^292- ^*^256Shared Fate^* affector now have the correct corresponding visuals to
their alt avatars for Serpent & Bone Prophet
^079Rhapsody^*
^292- ^*Fixed channel bar for ^256Protective Melody^* when she has ^090Staff of the
Master^*
^090Wingbow^*
^292- ^*Will no longer proc ^090Null Stone^* if returning damage to an enemy ranged
unit
^970Version 3.3.3^*
-------------
^970== New Content ==^*
^292- ^*Repicking
^717* ^*Gold penalty reduced from 350 to 150 (Rift wars remains unaffected)
^292- ^*Bots now control their illusions in an intelligent way. Code by Darkfire!
^292- ^*Fixed a bug where bots would not realize a rune was taken
^292- ^*Easy bots no longer get runes
^292- ^*In the tutorial, your Demented Shaman buddy no longer takes your runes
^292- ^*Fixed an issue where bots would stop moving if they had an invalid item
^079Berzerker^*
^820+ ^*^995A quality of life improvement for the Berzerker. Mark for Death will
now be usable while attacking and moving without interrupting your actions.^*
^292- ^*^256Mark for Death^*: Cast time lowered from 100 to 0, no longer interrupts
actions
^079Gemini^*
^820+ ^*^995 Elemental Force has had its armor penetration and movement speed
benefits reduced. Gemini was being too heavily rewarded in his damage output for
high durability strength builds. We want his Armor Penetration to be an option but
we found that the power of it was leading to one dimensional peak output builds.^*
^292- ^*^256Elemental Force^*: Strength required per Armor Penetration increased
from 18,16,14,12 to 22,20,18,16
^292- ^*^256Elemental Force^*: Agility required per Movement Speed increased from
5,4,3,2 to 6,5,4,3
^079Lord Salforis^*
^820+ ^*^995We're pushing Salforis's concept of counter healing to be much more
usable throughout the game. Mors Certissima's mana cost has been reduced but the
healing portion has been increased, allowing for more sustainability when used in
conjunction with Dark Lord's Presence. The Undying has had its cooldown, mana cost
and damage significantly decreased. The Undying has always been intended to combat
high regeneration and healing. With the large reduction in cooldown, Salforis will
have it much more frequently for its team fight and ganking uses.^*
^292- ^*^256Mors Certissima^*: Mana Cost lowered from 90,100,110,120 to 75,80,85,90
^292- ^*^256Mors Certissima^*: Range increased from 500 to 600
^292- ^*^256Mors Certissima^*: Cast action time lowered from 250 to 100
^292- ^*^256Mors Certissima^*: Impact delay increased from 500 to 650
^292- ^*^256Mors Certissima^*: Health Regeneration increased from 20% to 40%
^292- ^*^256Undying^*: Cooldown lowered from 120,100,80 to 60,45,30
^292- ^*^256Undying^*: Mana Cost lowered from 150,240,330 to 100,150,200
^292- ^*^256Undying^*: Initial Damage removed, Damage per Second lowered from
30,50,70 to 25,40,55 (Total from 410,700,990 to 300,480,660).
^292- ^*^256Undying^* (^090Staff of the Master^*): Duration increased from 12
seconds to 18 seconds.
^079Moon Queen^*
^820+ ^*^995We feel that the large amount of free auxiliary damage that Moon Queen
was receiving allowed her to build strictly defensive items making her extremely
difficult to deal with in fights. We want there to be more of a decision when
building offensive or defensive items so we've toned down some of her stats to also
reduce the late game effectiveness of her aura and illusions.^*
^292- ^*Agi gain lowered from 2.8 to 2.4
^292- ^*^256Multi Strike^*: Damage reduction per bounce increased from 35,30,25,20%
to 40,35,30,25%
^079The Chipper^*
^820+ ^*^995The Chipper has received an additional benefit to Focus Buffer
encouraging more selfless uses. Focus Buffer will now restore mana to The Chipper
whenever damage is absorbed. We want The Chipper himself to experience the benefits
of Focus Buffer when casting on allies, creating more incentive for teamwork.^*
^292- ^*^256Focus Buffer^*: Restores half the damage absorb as mana to the Chipper.
^292- ^*^256Focus Buffer^*: Cooldown lowered from 20 seconds to 15 seconds.
^079The Gladiator^*
^820+ ^*^995Showdown has had its duration increased, lowering the harsh level
requirement The Gladiator experiences in the early game to enjoy the combined uses
of Pitfall and Showdown.^*
^292- ^*^256Showdown^*: Duration increased from 1,2,3,4 to 2,3,4,5
^079Vindicator^*
^820+ ^*^995Vindicator's concept of anti-caster is being emphasized. We've given
him an increase to his utility that will help both his roles as carry and support.
Brain Drain is getting a notable power increase stealing an increased amount of
Int, limiting enemies' mana pools while also granting the Vindicator damage
benefits. Glyph of Silence will now additionally slow and Perplex enemies when
triggered, giving the Vindicator more defensive uses for clever placement and
positioning. Lastly, Final Chapter will automatically trigger Glyph of Silence to
enemies in range of the glyph, giving Vindicator an additional combat use for his
ultimate.^*
^292- ^*^256Brain Drain^*: Int drain increased from 3 to 3,4,5,6
^292- ^*^256Brain Drain^*: Int drain duration increased from 25,30,35,40 to 30
^292- ^*^256Brain Drain^*: Cooldown lowered from 15,12,9,6 to 12,10,8,6
^292- ^*^256Brain Drain^*: Mana Cost increased from 70,90,110,130 to 70,95,120,145
^292- ^*^256Glyph of Silence^*: Additionally applies a 50% tapering slow and
perplex for the duration
^292- ^*^256Glyph of Silence^*: Debuff duration increased from 1.5,2,2,2.5 to
1.5,2,2.5,3
^292- ^*^256Glyph of Silence^*: Has received a visual upgrade
^292- ^*^256Final Chapter^*: Applies the effects of Glyph of Silence to enemies in
rage of the pedestal when Final Chapter is applied.
^079Arachna^*
^292- ^*^256Webbed Shot^*: Will now gain 100 bonus range when you have a Wingbow
^079Maliken^*
^292- ^*^256Sword Throw's^* projectile is now green (like before) if he has his
^256Life Essence^* toggle on
^079Pebbles^*
^292- ^*Fixed ^256Chuck^* & ^256Group Chuck^* damage values so that they match the
most recent ^256Chuck^* damage value changes in the patch notes
^292- ^*Fixed ^256Group Chuck^* so it stuns chucked units properly while they are
in midair
^079Sand Wraith^*
^292- ^*Fixed ^079Hang Tuah^* (Alt3) "Don't look back!" sound so that it plays
properly if Sand Wraith has ^090Staff of the Master^*
^079Tempest^*
^292- ^*^256Glacial Blasts^* debuff now applies its stun & damage effects properly
when transferred via Voodoo Puppet or Parasite's Facehug
^079Vindicator^*
^292- ^*^256Master's Incantation^*: Will now gain 100 bonus range when you have a
Wingbow
^970Version 3.3.2^*
-------------
^970== New Content ==^*
^292- ^*Readjusted gold values for creeps getting the last hits on towers to be in
line with players getting the hit
^717* ^*Consolation gold bounty readjusted from 315,350,385,420 to 265,325,440,500
^970== Bug Fixes and Optimizations ==^*
^079Circe^*
^292- ^*No longer displays her dot on the minimap when she is invisible while in
her mimic state
^717* ^*I.E. After she used ultimate on someone and during the time she is a copy
of the enemy hero
^079Demented Shaman^*
^292- ^*^256Healing Wave's^* allied bounce effect type changed from Magic to
Physical
^079Electrician^*
^292- ^*^256Clensing Shock^* now properly kills enemy illusions if he has ^090Staff
of the Master^* (SotM) in his inventory
^079Klanx^*
^292- ^*Fixed ^256Goon Squad^* minions so that they follow Klanx properly if they
get orderdisjointed (e.g. by Geometer's Bane usage)
^079Gemini^*
^292- ^*Gemini's hidden hero now properly attaches to his Fire pet at all times
while in split form
^079Hellbringer^*
^292- ^*^256Unholy Shackles^* now shows both range & radius when using simple
tooltips
^079Magmus^*
^292- ^*Fixed ^256Lava Surge^* so you can't travel long distances if teleported on
the same frame when Lava Surge finishes casting
^079Midas^*
^292- ^*^256Lion's Pride^* now applies the Reagent state to enemy units properly if
the projectile passes through them (rather than only applying the reagent state in
the circular AoE when the projectile lands).
^079Parasite^*
^292- ^*Parasite's visual model should display correctly after coming out of an
^256Infested creep^*
^079Rally^*
^292- ^*^079Tyrant Rally's^* ^256Compel^* now plays the proper effects and sounds
^079Rampage^*
^292- ^*^256Stampede^* no longer stuns & pushes through ^090Void Talisman^*
^079Salomon^*
^292- ^*Fixed an extremely rare bug where ^079Salomon^* can use ^256Wish for
Revenge^* to restart an existing ^256Wish for Revenge^* immediately after he dies
in this form
^079Sand Wraith^*
^292- ^*^256Desert's Curse^* now correctly slows enemies for 1 second after leaving
the sand trail if the spell was targeted directly on an enemy unit
^079The Gladiator^*
^292- ^*Casting ^256Showdown's^* subskill ("^256I Have No Patience^*") no longer
interrupts your movement
^292- ^*Casting ^256Showdown's^* subskill ("^256I Have No Patience^*") will not
unbind & disjoint invulnerable units nor Magic-immune units
^079Thunderbringer^*
^292- ^*^256Lightning Storm^* now displays the ^090Staff of the Master^* boosted
damage values properly in the tooltip
^079Voodoo Jester^*
^292- ^*Fixed ^256Mojo^* so that it applies the Spell Sunder damage state properly
^292- ^*^256Acid Cocktail^* will no longer trigger the cooldown on ^090Null Stone^*
if Null Stone becomes ready after the Acid Cocktail projectile was already in
midair
^090Charged Hammer^*
^292- ^*Fixed ^090Charged Hammer's^* ^256Forked Lightning^* so it gets the damage
amplified properly on the main target with Grimoire of Power
^970Version 3.3.1^*
-------------
^970== New Content ==^*
^079Artillery^*
^292- ^*^256LRM^* damage is now based on center of enemy rather than the rocket
^079Circe^*
^292- ^*^256Deceive^* will now interrupt channeling skills when activated
^079Empath^*
^292- ^*Fixed an issue with ^079Lust Empath^* regaining her clothes with ^090Staff
of the Master^* and no Sin set bonus effects
^079Kinesis^*
^292- ^*^256Mass Control^* will no longer lift targets already lifted by
^256Telekinetic Control^*
^079Parasite^*
^292- ^*^079Nano Parasite's^* arm should no longer be white on certain graphic
settings
^090PuzzleBox^*
^292- ^*Is now non-interrupting and can be activated while channeling without
breaking the channel
^090Spellshards^*
^292- ^*Tooltip has been updated to represent the recent balance change
^292- ^*Removed Banning Pick and Balanced Random from Unranked Forest of Caldavar
Matchmaking
^292- ^*The following Heroes are now allowed in Tournament Rules games
^717* ^*^079Artillery^*
^717* ^*^079Circe^*
^717* ^*^079Salomon^*
^079Amun-Ra^*
^820+ ^*^995We're comfortable with the previous directional focus towards toning
down Ra's burst, however we still felt that he was still too strong. Ra is getting
a partial revert to his previous armor increase. Amun Ra will now need to be more
considerate of health regeneration both in lane and jungle.^*
^292- ^*Starting Armor decreased from 2.0 to 1.5
^079Artillery^*
^820+ ^*^995With the implementation of Artillery's rework, he has become capable of
high damage potentials at incredible distances. We want to maintain his peaks but
feel that he is reaching them way too early. We're slowing down his farming
capabilities by reducing his creep clearing speed at the earlier stages of the
game. Rockets from his LRM will no longer deal full aoe damage in the radius, this
is most noticeable when farming the jungle.^*
^292- ^*^256LRM^*: Each rocket now deals less damage the farther away you are from
the center of the rocket impact
^079Blood Hunter^*
^820+ ^*^995Feast has received an active allowing him to om nom an enemy unit. We
all know Blood Hunter has always been excellent at 1 versus 1 match ups. It was
however the only option he had open to him and as soon as another hero showed up to
his lane he would get completely shut out. This change will open up a Blood
Hunter's options in laning and give him ways of dealing with 1 v 2 situations as
well as the opportunity to be a better jungler while also giving Feast a combat
effective use.^*
^292- ^*^256Feast^*: Can now activate this ability to instantly kill a creep or
neutral in addition to its usual passive effects
^717* ^*This ability may only target smaller Neutrals until it is leveled to 4,
which is when it can target any Neutral
^079Chronos^*
^820+ ^*^995Chronos with his mastery over time will now have an automatic timer
countdown to reduce the charges of his Curse of Ages while not attacking. This will
increase Chronos's ganking capabilities with a guaranteed bash on his first hit as
opposed to the previous awkward feeling of stopping your attacks on creeps.^*
^292- ^*^256Curse of Ages^*: Will automatically remove one charge every 5 seconds.
Attacking resets the count down, such that no charges will be automatically removed
when auto-attacking.
^079Defiler^*
^820+ ^*^995Defiler's attack damage has been increased allowing her to more
effectively harass enemies and exchange hits.^*
^292- ^*Attack Damage increased from 41-49 to 45-51
^079Electrician^*
^820+ ^*^995We want to reinforce the considerations of Electrician as a counter to
buffs and debuffs. We've increased the uptime and lowered the mana cost of
Cleansing Shock allowing for more consistent use both offensively and
defensively.^*
^292- ^*^256Electric Shield^*: Mana Cost to activate decreased from 10 to 5
^292- ^*^256Cleansing Shock^*: Mana Cost decreased from 50 to 25
^292- ^*^256Cleansing Shock^*: Cooldown decreased from 20/15/10 seconds to 16/12/8
seconds
^292- ^*^256Cleansing Shock^*: Now instantly kills Illusions and summoned units
^079Ellonia^*
^820+ ^*^995The base damage of Flash Freeze was too high causing Ellonia to freely
spam the skill just as a stun with some damage. We're emphasizing the decision by
increasing the reward and damage potential of the skill. Ellonia will now need to
be more considerate of the choice when using her skill for the quick stun portion
or saving it for the big burst of damage. We've also added a damage popup for her
to see the results of their Frosted stacks.^*
^292- ^*^256Flash Freeze^*: Base damage decreased from 40/80/120/160 to
40/60/80/100
^292- ^*^256Flash Freeze^*: Damage per charge increased from 2/4/6/8 to 4/6/8/10
^292- ^*^256Flash Freeze^*: Now shows a popup with the amount of total Damage dealt
^079Emerald Warden^*
^820+ ^*^995We've found Emerald Warden's baseline of output too high for his late
game potential while not offering enough utility in the early stages. Emerald
Warden has suffered a minor hit to his stat gain and Overgrowth has been refocused
to be a much better asset early game allowing for more defensive use.^*
^292- ^*Agility gain per level decreased from 3 to 2.8
^292- ^*^256Overgrowth^*: Duration decreased from 1/2/3/4 seconds to
1.5/2.0/2.5/3.0 seconds
^079Engineer^*
^820+ ^*^995Relevant at all stages of the game, the Engineer has plenty of
strengths but was lacking in weaknesses. We wanted to keep the late game potential
that Engineer can achieve so we've hit the early game power levels instead. Keg has
had it's mana cost increased and damage reduced at the early levels lowering his
spammability. Steam Turret has had it's slow duration reduced allowing enemies to
recover their speed much sooner when exiting the turret's range. Teams will need to
be more considerate of their early game support options as Engineer will have a
more difficult time competing with the hero pool.^*
^292- ^*^256The Keg^*: Mana Cost increased from 80/100/120/140 to 95/110/125/140
^292- ^*^256The Keg^*: Damage rescaled from 100/150/200/250 to 80/140/200/260
^292- ^*^256Steam Turret^*: Slow Duration decreased from 5 seconds to 3 seconds
^292- ^*^256Energy Field^*: Cooldown increased from 85 to 105/95/85
^079Gravekeeper^*
^820+ ^*^995Grave Keeper has had a hard time complimenting a team lineup. We've
increased his utility allowing him gank and even support more effectively. Corpse
Toss has had it's range increased reducing the risk involved for Grave Keeper to
engage enemies. Defiling Touch slow duration has been doubled, allowing the Grave
Keeper to more efficiently chase enemies with a continual pelt of the same corpse.
Plus, ZOMBIES!^*
^292- ^*^256Corpse Toss^*: Increased the range from 500 to 550
^292- ^*^256Corpse Toss^*: Charge refresh interval decreased from 9 seconds to 7
seconds
^292- ^*^256Defiling Touch^*: Slow duration increased from 1 second to 2 seconds
^292- ^*^256Defiling Touch^*: Movement Speed Slow increased from 20/25/30/35% to
25/30/35/40%
^079Hellbringer^*
^820+ ^*^995Reinforcing Hellbringer's team fight impact, we've given his only
single target skill more utility in team fights. Unholy Shackles will now affect
multiple enemies in the area.^*
^292- ^*^256Unholy Shackles^*: Now slows all units around your target as well as
your target
^717* ^*300 AOE around the target
^079Kinesis^*
^820+ ^*^995We're proud to release the new and upgraded Kinesis. We've made the
hero feel much more fluid, rewarding players for the high input they can only find
in the play style that Kinesis provides. First, the removal of the cast time from
the actions of lifting and throwing. Both will now be usable while moving and
attacking, providing a much better flow when executing multiple actions. Second,
Inherent Defense will now grant Kinesis additional Movement Speed based on his
shield value allowing Kinesis to constantly chase and bombard enemies, reinforcing
his concept as a mid range caster. Lastly, The first activation of Mass Control
will now drag all things Kinesis has lifted towards him, allowing him to setup his
power prior to entering dangerous river areas or the occasional use of portal
key.^*
^292- ^*^256Telekinetic Control^*: Charge refresh interval decreased from
4/3.5/3/2.5 to 4.0/3.3/2.6/2.0 seconds
^292- ^*^256Telekinetic Control^*: Increased the radius in which he can pick up
trees from 600 to 800
^292- ^*^256Telekinetic Control^*: Cast action time on throw decreased from 200 to
0
^292- ^*^256Telekinetic Control^*: Can now lift and throw while moving and
Attacking
^292- ^*^256Inherent Defense^*: Now grants +0.25 Movement Speed per point of shield
value. Always a base of 10 Movement Speed
^292- ^*^256Inherent Defense^*: Shield per Damage generation re-scaled from
12.5/25/37.5/50% to 20/30/40/50% of damage attempted
^292- ^*^256Mass Control^*: For the duration of the first activation, all lifted
objects will follow Kinesis at 522 speed
^079Klanx^*
^820+ ^*^995The damage stipulation on the activation of H.A.W.K. has been removed.
We felt that the downsides of this ability were unnecessary leaving a very negative
feeling for the Klanx. We've also increased the move speed of his Goon Squad
minions to compliment his high mobility play style.^*
^292- ^*^256H.A.W.K.^*: Removed the cooldown triggered from Damage
^292- ^*^256Goon Squad^*: Increase the Movement Speed of the minions by 100
^079Martyr^*
^820+ ^*^995Martyr players rejoice, the uptime and damage reduction of Guardian
Angel has been increased. Martyr can now share a significant portion of the pain
even as an under leveled support.^*
^292- ^*^256Guardian Angel^*: Cooldown decreased from 21/18/15/12 seconds to 8
seconds
^292- ^*^256Guardian Angel^*: Damage reduction increased from 20/30/40/50 to
35/40/45/50
^079Master of Arms^*
^820+ ^*^995Slight reduction to Master of Arm's reach and power at the earlier
levels. Enemies will have an easier time escaping the Master's charged shot after
being hit by a long range Forked Lightning.^*
^292- ^*^256Charged Shot^*: Cast range decreased from 550 to 500
^292- ^*^256Forked Lightning^*: Slow decreased from 80% to 50/60/70/80%
^079Midas^*
^820+ ^*^995Midas is a fantastic hero that is a lot of fun to play, he brings just
the right amount of skill and entertainment. He does however lack in how effective
he can be until he reaches level six. We believe that his reliance on what his
ultimate is doing was keeping this hero down so we decided to let him level his
ultimate starting at level four instead.^*
^292- ^*^256Transmute^*: May now be leveled up at levels 4/8/12 instead of 6/11/16
^079Monarch^*
^820+ ^*^995For a long time players have been drawing comparisons to Monarch and
Glacius. It was always the intent to have Glacius as the more offensive choice
while Monarch to be more of the lane support. We decided to make those differences
stand out a bit more by increasing those support roles within monarch, while at the
same time giver her an over all buff that she was needing.^*
^292- ^*^256Crippling Pollen^*: Range increased from 500 to 600
^292- ^*^256Crippling Pollen^*: Projectile speed decreased from 1200 to 800
^292- ^*^256Chrysalis^*: Duration decreased from 4 seconds to 3 seconds
^292- ^*^256Chrysalis^*: Heal rescaled from 35/50/65/80 to 30/50/70/90
^292- ^*^256Chrysalis^*: Damage Reduction rescaled from 30/40/50/60% to 50% at all
levels
^292- ^*^256Noxious Cloud^*: Radius now starts at 250 instead of 150 and ends at
550 instead of 500 over the 4 second life time
^292- ^*^256Cleansing Winds^*: Width increased from 175/200/225 to 200/225/250
^079Night Hound^*
^820+ ^*^995With the previous power reduction to Night Hound, we're comfortable
with his concept of fight or flight. Backstab has received a damage increase to
better reward the Night Hound for his stealthy play.^*
^292- ^*^256Backstab^*: Bonus Damage Multiplier increased from 25/50/75/100% to
30/60/90/120%
^079Oogie^*
^820+ ^*^995The mana monster returns, Oogie was treading on the problems of needing
an unreasonable amount of mana to enjoy his early game. We've lowered the mana
increase on Tar Quake and reduced the cooldown of Kindled Fury creating a much
better flow between the constant spending of mana and Fury attacks.^*
^292- ^*^256Tar Quake^*: Mana Cost intervals after every cast decreased from 40 to
30
^292- ^*^256Kindled Fury^*: Cooldown decreased from 11/10/9/8 to 8
^292- ^*^256Kindled Fury^*: Mana cooldown reduction changed from 100 mana to 75
^292- ^*^256Primal Surge^*: Cooldown decreased from 80/60/40 to 60/50/40
^079Pharaoh^*
^820+ ^*^995Often a great compliment to a team, the Pharoah has always been
constantly mana starved. Pharoah has received some additional Int to reduce his
farming requirements and encourage more active ganking.^*
^292- ^*Starting Intelligence increased by 2
^292- ^*Intelligence gain increased from 1.3 to 1.5
^079Pestilence^*
^820+ ^*^995We're comfortable with Pestilence's roles as initiation and armor
reducer, however the constant spam of bashing combined with inherent tankiness
leaves for little counter-play response. Pestilence's stat gain and damage output
has been lowered reducing his overall survivability and carry potential.^*
^292- ^*Strength gain decreased from 2.8 to 2.5
^292- ^*Agility gain decreased from 1.9 to 1.5
^292- ^*^256Gore^*: Damage decreased from 20/40/60/80 to 10/20/30/40
^079Pollywog Priest^*
^820+ ^*^995Electric Jolt's radius has been increased allowing Pollywog to more
effectively harass enemies in combination with clearing creeps.^*
^292- ^*^256Electric Jolt^*: Radius increased from 400 to 500
^079Ravenor^*
^820+ ^*^995Ravenor has received a slew of buffs over the previous patches that
have put him over the top. We are happy with the damage potential Ravenor provides
as a Magic Damage carry but are unhappy with inconsiderate frequent use of his
abilities. Ravenor's mana efficiency has been significantly decreased. Ball
Lightning's cost has been increased at the lower levels, in combination with a flat
increase to Storm Blades. Ravenor will need to be more considerate of his item
choices, especially when obtaining an early Portal Key.^*
^292- ^*Intelligence gain decreased from 2.2 to 2.0
^292- ^*Base Damage decreased from 49-59 to 48-56
^292- ^*^256Ball Lightning^*: Mana Cost increased from 90/100/110/120 to 110 at all
levels
^292- ^*^256Storm Blades^*: Mana Cost increased from 80/90/100/110 to
90/100/110/120
^079Sand Wraith^*
^820+ ^*^995Sand Wraith has received an overall power reduction, most notably his
Magic Armor decrease. Sand Wraith was surprisingly difficult to kill with his high
stats and damage reduction from Dissipate. The Sand Wraith will now have to be more
considerate of both his skill and item builds, balancing his offense and defense.^*
^292- ^*Agility gain decreased from 2.2 to 2.0
^292- ^*Magic Armor decreased from 5.5 to 4.0
^292- ^*^256Desert's Curse^*: Movement Speed bonus decreased from 6/10/14/18% to
6/8/10/12%
^292- ^*^256Mirage^*: Summoned illusion duration increased from 4/4.5/5 to 4/5/6
^292- ^*^256Mirage^*: Cooldown increased from 120/100/80 seconds to 130/105/80
seconds
^079Scout^*
^820+ ^*^995Scout has an iconic play style for his constant roaming and ganking but
can be frustrating for the enemy team. We wanted to maintain the fun play style for
Scout so we've instead looked at increasing the amount of counter-play for the
enemy team. We've doubled the fade time of Vanish and reduced the overall move
speed bonus allowing enemies to more effectively chase the Scout with various true
sight items. Vanish has had it's mana cost increased affecting his creep clearing
speed and reducing his overall snowball ability.^*
^292- ^*Intelligence gain per level increased from 1.4 to 1.6
^292- ^*^256Vanish^*: Activation Mana Cost increased from 30 to 50
^292- ^*^256Vanish^*: Fade time increased from 0.5 to 1.0 second
^292- ^*^256Vanish^*: Movement Speed bonus decreased from 10/15/20/25% to
6/9/12/15%
^292- ^*^256Electric Eye^*: Gadget Health decreased from 200 to 1
^079Sir Benzington^*
^820+ ^*^995Sir Benzington has high mobility combined with a high damage potential,
however that potential is extremely difficult to achieve. We've increased the range
and speed of Joust allowing for long range engagements but keeping the side step
counter-play for enemies equally as meaningful. Lance-A-Long has been rescaled in
damage to deal it's full potential over 4 attacks instead of 5 and rescaled
accordingly making each individual attack buildup.^*
^292- ^*^256Joust^*: Mana Cost decreased from 110 to 90/100/110/120
^292- ^*^256Joust^*: Charge Speed increased from 2400 to 2800
^292- ^*^256Joust^*: Range increased from 900 to 1000
^292- ^*^256Joust^*: Stun duration increased from 0.7 seconds to 1.0 seconds
^292- ^*^256Lance-A-Long^*: Charges needed decreased from 5 attacks to 4 attacks
^292- ^*^256Lance-A-Long^*: Mana Cost decreased from 70/80/90/100 to 75/80/85/90
^292- ^*^256Lance-A-Long^*: Damage per charge changed from 10/18/26/34 to
15/25/35/40
^292- ^*^256Lance-A-Long^*: Base activation Damage decreased from 50/90/130/170 to
40/80/120/160
^079Succubus^*
^820+ ^*^995Iconic for her disables at all stages of the game, we've increased the
frequency that Succubus may cast her ultimate at the later levels creating more
opportunities for both the Succubus to gank and for the enemy to interrupt.^*
^292- ^*^256Succubus's Hold^*: Cooldown decreased from 120/110/100 to 120/100/80
^079Tempest^*
^820+ ^*^995Tempest's team fight potential is unmatched but is not without counter-
play. We wanted to preserve the great feelings that a "good ol temp ult" hits so
were looking at lowering his early game snowball potential instead. Glacial Blasts
has had it's cast range lowered, reducing his approachability from early game
ganking, most noticeably without boots. Elementals will also deal reduced damage,
lowering his jungling speed and pushing potential. Tempest will need to be more
considerate of his item choices when he isn't being showered with gold.^*
^292- ^*^256Glacial Blasts^*: Cooldown increased from 15 seconds to 18 seconds
^292- ^*^256Glacial Blasts^*: Range decreased from 600 to 500
^292- ^*^256Glacial Blasts^*: Debuff is now dispellable to prevent additional stuns
^292- ^*^256Elemental^*: Attack Damage decreased from 20/27/34/41 to 18/24/30/36
^292- ^*^256Elemental Void^*: Outer ring Damage per second decreased from 30/50/70
to 15/25/35
^717* ^*Damage of the inner ring is unchanged
^079The Gladiator^*
^820+ ^*^995Showdown in itself is a lackluster skill for the large strain on
Gladiator's limited mana pool. The mana cost and cooldown of Showdown have been
reduced allowing for more frequent use in combination with those great feeling
Pitfalls or Call to Arms.^*
^292- ^*^256Showdown^*: Mana Cost decreased from 80/90/100/110 to 65/75/85/95
^292- ^*^256Showdown^*: Cooldown decreased from 30 seconds to 20 seconds
^292- ^*^256Call to Arms^*: Cooldown decreased from 100 seconds to 100/90/80
seconds
^079Thunderbringer^*
^820+ ^*^995So we all know that since the dawn of time Thunderbringer has been
capable of revealing invisible targets when he casts his Blast of Lightning. We
feel that this mechanic while good on paper was not good in practice. It was rarely
something you even considered. We wanted to increase it's functionality by allowing
thunderbringer to cast it on himself, making him essentially a moving counter-
ward.^*
^292- ^*Movement Speed increased from 295 to 300
^292- ^*Starting Armor increased from 1.54 to 2.0
^292- ^*^256Blast of Lightning^*: Now can cast on yourself or any ally to grant
them +75 bonus Movement Speed for 5 seconds
^717* ^*The Truesight and Clearvision that Blast of Lightning creates around an
enemy will be around the targeted Ally as well
^079Tremble^*
^820+ ^*^995Tremble is notable for his map presence and pushing potential. We've
lowered the mana costs of Terrorform and Hive Mind, allowing for more frequent use
to promote his active mobile play style. Boris's strength and utility have also
been increased, most noticeably the early level ganking capabilities.^*
^292- ^*^256Terrorform^*: Mana Cost decreased from 150/140/130/120 to 120
^292- ^*^256Hive Mind^*: Mana Cost decreased from 140 to 100/125/150
^292- ^*^256Boris^*: Armor Reduction increased from -1/-2/-3 to -2/-3/-4
^292- ^*^256Boris^*: Ensnare duration increased from 1/1.5/2 seconds to 1.5/1.75/2
seconds
^079Tundra^*
^820+ ^*^995We feel that Tundra has fallen off over time. Were emphasizing the
utility that Tundra provides to his teammates. Shiver the bird will have it's
vision increased at the earlier levels making it a much stronger one point skill.
Cold Shoulder has had it's cooldown decreased, at the later levels Tundra will
provide a 100% uptime on his Attack Speed boost to his allies.^*
^292- ^*^256Cold Shoulder^*: Cooldown decreased from 24/20/16/12 to 17/14/11/8
^292- ^*^256Call of Winter^*: Shiver day vision changed from 700/700/1200/1200 to
800/800/1200/1200
^292- ^*^256Call of Winter^*: Shiver night vision changed from 500/500/1000/1000 to
600/600/1000/1000
^079Voodoo Jester^*
^820+ ^*^995Extremely fragile as a support, we've increased the cast range of
Cursed Ground and Spirit Ward reducing the risk involved for a squishy Voodoo
Jester to engage enemies.^*
^292- ^*^256Cursed Ground^*: Range increased from 400 to 450
^292- ^*^256Cursed Ground^*: Cast Time decreased from 1000 to 750
^717* ^*This does not change how long it takes for the ability to land, this is the
animation time after
^292- ^*^256Spirit Ward^*: Range increased from 300/350/400 to 400
^079War Beast^*
^820+ ^*^995The uptime of Warcry has been reduced to lower the impact of his global
assistance to other lanes. We've also increased his jungling speed allowing
Warbeast himself to contribute in fights much sooner in the game.^*
^292- ^*^256Summon Hellhounds^*: Damage increased from 20/29/38/47 to 24/32/40/48
^292- ^*^256Battle Cry^*: Cooldown increased from 25 seconds to 35 seconds
^079Wretched Hag^*
^820+ ^*^995Combination of good utility, high mobility and damage, the Wretched Hag
has a good kit that keeps her relevant at all stages of the game. We've lowered the
duration of the slow portion on Haunt allowing enemies to better deal with her high
mobility, especially after a wide Bat Blast.^*
^292- ^*^256Haunt^*: Slow duration decreased from 10 seconds to 7 seconds
^292- ^*^256Sonar Scream^*: Mana Cost increased from 140 to 135/140/145/150
^292- ^*^256Bat Blast^*: Damage decreased from 290/430/600 to 290/420/550
^090Lightbrand^*
^292- ^*DoT Damage decreased from 8 to 5 per second
^292- ^*DoT Damage changed from Magic Damage to True Damage
^090Searing Light^*
^292- ^*Mana Regeneration decreased from 5 to 4
^292- ^*DoT Damage decreased from 12 to 7.5 per second
^292- ^*DoT Damage changed from Magic Damage to True Damage
^090Frozen Light^*
^292- ^*Mana Regeneration decreased from 5 to 4
^292- ^*DoT Damage decreased from 12 to 7.5 per second
^292- ^*DoT Damage changed from Magic Damage to True Damage
^090Dawnbringer^*
^292- ^*Damage decreased from 15 to 12
^292- ^*Mana Regeneration decreased from 6 to 5
^292- ^*DoT Damage decreased from 16 to 10 per second
^292- ^*DoT Damage changed from Magic Damage to True Damage
^090Grimoire of Power^*
^292- ^*DoT Damage decreased from 35 to 20 per second
^292- ^*DoT Damage changed from Magic Damage to True Damage
^090Insanitarius^*
^820+ ^*^995Insanitarious is an item that creates anticipation and rewards great
timing. We wanted to increase the frequency at which players can squeeze out the
last bit of health for a big mannup.^*
^292- ^*Cooldown decreased from 7 seconds to 5 seconds
^090Lex Talionis^*
^820+ ^*^995The concept of Lex Talionis was originally designed to appeal to
support heroes. We've lowered the mana cost activation and increased the cast range
to allow safer and more frequent use of this early game offensive support option.^*
^292- ^*Mana Cost decreased from 50 to 25
^292- ^*Range increased from 750 to 800
^090Nullfire Blade^*
^820+ ^*^995Nullfire Blade is a niche pick often used to burn enemy mana or dispel
enemy buffs or hostile debuffs. We want to emphasize the decision more by
increasing the utility of the item. The cooldown has been decreased, and the cast
range has been increased to allow more free use of the activation.^*
^292- ^*Cooldown decreased from 20 to 14
^292- ^*Range increased from 600 to 700
^292- ^*Cost decreased from 800 to 700
^090Spellshards^*
^820+ ^*^995We're refocusing Spellshards to a more niche counter-pick to move it
away from this troublesome comparison to Grimoire of Power. The Spell Penetration
will now be a counter to higher magic armor values, dealing a percentage of their
defense as opposed to a flat value.^*
^292- ^*Reworked: Spell penetration changed from 2/4/6 to 50% of target's Magic
Armor
^292- ^*No longer has upgrades
^292- ^*Recipe Cost increased from 800 to 1200
^090Staff of the Master^*
^292- ^*^079Rally^* - Seismic Slam range increased from 250 to 500 and Damage
increased by 200
^292- ^*^079Pyromancer^* - Upon killing an enemy with Blazing Strike, deals 50% of
the damage in a 600 radius around the target
^292- ^*^079Succubus^* - In addition to its previous bonuses, Range increased to
900
^090Wingbow^*
^820+ ^*^995Wingbow, as an expensive end game item, was lacking in satisfaction for
the owner. We want players to appreciate the effectiveness of their hard earned
purchases so we've added some spice to the item.^*
^292- ^*Ranged Heroes: Increases Attack Range by 100
^292- ^*Melee Heroes: Reflects 25% of the damage attempted when you evade an attack
All activate self items are now considered noninterrupting and can be activated
while channeling and will not break the channel. This includes:
^292- ^*^090Bottle of Tears^*
^292- ^*^090Ghost Marchers^*
^292- ^*^090Puzzlebox^*
^292- ^*^090Blood Chalice^*
^292- ^*^090Elder Parasite^*
^292- ^*^090Energizer^*
^292- ^*^090Sacrificial Stone^*
^292- ^*^090Shield of the FIve^*
^292- ^*^090Ring of Sorcery^*
^292- ^*^090Plated Greaves^*
^292- ^*^090Power Supply^*
^292- ^*^090Astrolabe^*
^292- ^*^090Bananas^*
^292- ^*The way bots manage and use their items has been revamped! As a result,
bots will more effectively use their on-use items. Code by Kairus101
^717* ^*Watch out for ^079PredatorBot^*; he's become a force to be reckoned with
^717* ^*This added support for: Charged Hammer, Elder Parasite, Shrunken Head,
Geometer's Bane, Tablet, Plated Greaves, Alchemist Bones, Insanitarius, Symbol Of
Rage, and Blood Chalice
^717* ^*This code also refactored/generalized the use for: Ring Of Sorcery, Mana
Pot, Bottle, Health Pot, Runes Of The Blight, Battery Supply, Astrolabe,
Sacrificial Stone, and Assassins Shroud
^079Amun Ra^*
^292- ^*Fixed ^079Risen Ra^* from losing his chest piece if he obtained ^090Barrier
Idol^*
^079Midas^*
^292- ^*Fixed ^079Santa Midas^* and ^079Medusa Midas^* ^256Golden Salvo^* ability
icons
^079Lodestone^*
^292- ^*Adjusted ^079Heap Lodestone's^* attack impact sound to audible levels
^970Version 3.2.10^*
-------------
^970== New Content ==^*
^292- ^*Added new ^079Prophet^* Ultimate Alt Avatar: ^079The Blind Prophet^*
^717* ^*When Circe assassinated the ^079Blind Prophet^* over 250 years ago, his
martyrdom sent the Five Disciples to the corners of Newerth, spreading Sol's word.
With the rise of Maliken Grimm, King of the Legion, Sol's children rose to soaring
heights. When Maliken betrayed his god and kin, so began the downward spiral of all
that is good. Now, with archaic gods wrestling for power and man-made death
machines rolling through Jeraziah's ranks, Sol has resurrected the ^079Blind
Prophet^* and his Five Disciples. Our King's prayers have been answered...but will
it be enough?
^717* ^*Releases 12/11/13
^292- ^*^539You can no longer destroy item chests that are currently owned by any
player^*
^292- ^*Joining a clan will automatically add you to the clan's chat channel
^292- ^*Leaving a clan will automatically remove you from the clan's chat channel
^292- ^*Added support for taking high res screenshots (console command:
TakeHighResScreenshot [width] [height])
^292- ^*Jungle creep tracking functionality, plus camp and neutral preferences! -
code by Kairus101
^717* ^*Groundwork for future jungling bots
^292- ^*Fixed Rift Wars dropping items from incorrect pets (like couriers)
^079Pharaoh
^292- ^*^256Wrath of the Pharaoh^*: Fixed his interaction with sub-abilities
^079Rampage
^292- ^*^256Stampede^*: Fixed so that when you have a multiple Stampedes they all
do not go on cooldown at the same time
^079Pebbles
^292- ^*^256Enlarge^*: Fixed Group Chuck (boosted ultimate) dealing 0 damage if the
hero does not also have the Chuck ability
^079Gauntlet
^292- ^*^256Grapple^*: Fixed the chain disappearing during animation when used by
certain heroes
^079Corrupted Disciple
^292- ^*^256Overload^* sound on Edium (Alt Avatar) now plays correctly
^079Dampeer
^292- ^*^256Bloodthirst^* fixed so that you can toggle its Aura between Ally Heroes
& Ally Units properly if you have 1 or more charges on your ultimate
^079Gravekeeper
^292- ^*^256Corpse Toss^* now properly loses a charge if it becomes spell-blocked
(e.g. by Null Stone)
^079Klanx
^292- ^*^256H.A.W.K.'s^* Wing Board state no longer has an infinite lifetime if hit
by multiple attacks on the same frame that pushes it past the negative duration
reduction time (-2.5 seconds)
^292- ^*Expiration of ^256H.A.W.K.'s^* Wing Board state will no longer interrupt
Klanx's channeling (e.g. Homecoming Stone, Post Haste)
^292- ^*^256Lackey #1^* no longer plays his attack animation if he attacks
buildings or allied units
^292- ^*The duration on ^256H.A.W.K.^* is now correctly reduced when Klanx is
attacked by a magic immune enemy hero
^079The Gladiator
^292- ^*Fixed ^256Call to Arms^* so that some of the Alt Avatars don't spawn an
infinite lifetime gadget to block neutral camps
^970Version 3.2.9^*
-------------
^970== General ==^*
^292- ^*Added new ^079Klanx^* Ultimate Edition Alt Avatar: ^079Doomsday Klanx^*
^717* ^*Klanx's ultimate design, the ^079Doomsday Klanx^* robot, is finally ready
for combat after dozens of tests against defenseless civilians. The only flaw Klanx
can see is the Doomsday Klanx isn't is handsome as he is...but that would be
impossible.
^717* ^*Releases 11/20/2013
^292- ^*Added new ^079Klanx^* Premium Alt Avatar: ^079Sky Pirate Klanx^*
^717* ^*Take to the skies with the dastardly devil known as ^079Sky Pirate Klanx^*.
Equipped with only the best and baddest mechanical contraptions-which he built, of
course-this dashing and debonair bandit of the open air is full of enough dirty
deeds to make even the most despicable demons cringe in disgust. Twirl 'stache, get
cash.
^717* ^*Releases 11/20/2013
^292- ^*Added new ^079Engineer^* Ultimate Alt Avatar: ^079Tork the Ultimate
Engineer^*
^717* ^*^079Tork the Engineer^* knows Man is flawed, especially those who put too
much faith into their gods and not enough work into their weapons. He is also aware
his purely mechanical creations like Steamoth excel at warfare, but lack the human
aspects that make a true hero. In his tireless work to create the perfect warrior,
he has combined his engineering genius with his compassion and will to win. The
result is the Ultimate Engineer, a biomechanical suit that upgrades as necessary to
handle any combat situation.
^717* ^*Releases 11/20/2013
^292- ^*These are the ^079Ultimate Engineer^* upgrades and the items that will
grant them.
^292- ^*Base exoskeleton for his arms and legs:
^717* ^*^090Power Supply^*
^717* ^*^090Blood Chalice^*
^717* ^*^090Base Boots^*
^717* ^*^090Energizer^*
^717* ^*^090Grave Locket^*
^717* ^*^090Sacrificial Stone^*
^292- ^*Augmented Lower Body Armor:
^717* ^*^090Steamboots^*
^717* ^*^090Striders^*
^717* ^*^090Post Haste^*
^717* ^*^090Ghost Marchers^*
^717* ^*^090Plated Greaves^*
^292- ^*Augmented Upper Body Armor:
^717* ^*^090Tablet of Command^*
^717* ^*^090Ring of Sorcery^*
^717* ^*^090Sacrificial Stone^*
^717* ^*^090Null Stone^*
^292- ^*Augmented Helmet:
^717* ^*^090Shrunken Head^*
^717* ^*^090Helm of the Black Legion^*
^717* ^*^090Shaman's Headdress^*
^717* ^*^090Barrier Idol^*
^292- ^*Spinning Radar:
^717* ^*^090Codex ^*
^717* ^*^090Storm Spirit^*
^717* ^*^090Kuldra's Sheepstick^*
^717* ^*^090Hellflower^*
^292- ^*Augmented Beer Keg:
^717* ^*^090Portal Key ^*
^717* ^*^090Astrolabe^*
^717* ^*^090Spellshards^*
^292- ^*Semi-Automatic Grenade Launcher:
^717* ^*^090Dawnbringer^*
^717* ^*^090Charged Hammer^*
^717* ^*^090Genjuro^*
^717* ^*^090Nullfire Blade^*
^292- ^*^079Cryo Magmus^* will be a Limited Edition Event Avatar given away at
DreamHack Winter 2013
^090Courier^*
^292- ^*Will no longer aggro creeps
^079Silhouette^*
^292- ^*^256Shadow^* properly has a cooldown when swapping between the original
hero and her illusion
^292- ^*^256Shadow^* will no longer teleport you to the bottom-left corner of the
map when swapping
^079Scout^*
^292- ^*^256Disarm^* if paired with high attack speed and if you're a ranged hero
with a slow projectile will no longer proc multiple times before the projectile
impacts and puts the skill on cooldown.
^292- ^*Added lane preferences to each bot, which results in better lane
composition. Code by VHD, Darkfire, and Kairus101!
^292- ^*Added several fixes by Kairus101:
^717* ^*Added better bot error reporting in non-Retail builds
^717* ^*Fixed an issue with Astrolabe
^717* ^*Fixed an issue with GravekeeperBot stringtables
^717* ^*Fixed an issue with Engineer and late game items
^292- ^*Added several Easy difficulty improvements. The goal of these changes was
to make easier bots much easier to play against without making them worse
teammates. In general, Easy bots should pretty much help you kill them.
^717* ^*On Easy, enemy bots won't group and push or defend
^717* ^*On Easy, enemy bots who are low on HP will not retreat back to the well if
you are close
^717* ^*On Easy, bots aggressing low-HP humans will only have a %16 chance to
continue trying to kill them, waiting 20-50s before considering aggressing again
^717* ^*On Easy, bots will cluster a bit more
^717* ^*On Easy, enemy bots will not buy tp stones
^717* ^*^079Arachna^* on Easy will be less lethal
^717* ^*^079Flint^* on Easy will be less lethal
^717* ^*^079Witch Slayer^* on Easy will be less lethal
^090Elder Parasite^*
^292- ^*Lifesteal^* will no longer work when attacking gadgets
^079Berzerker^*
^292- ^*Fixed ^256Chain Spike's^* chain break effect from playing through fog
^079Emerald Warden^*
^292- ^*Fixed ^256Overgrowth^* trap visual models from lingering after death
^079Maliken^*
^292- ^*Now unbinds himself when he teleports to his sword
^079Nymphora^*
^292- ^*Fixed ^256Teleport^* to bring along the correct number of people
^079Rampage^*
^292- ^*Fixed Rhino Rampage's ^256The Chains That Bind^* icon so that it shows
correctly
^292- ^*Fixed Rhino Rampage's ^256The Chains That Bind^* chain visuals on the
target
^079Sir Benzington^*
^292- ^*^256Joust^* will not let him travel across the map if he gets sent back to
base (e.g. via ^256Ophelia's Judgment^*) and the cast point is reached on that same
frame
^079Voodoo Jester^*
^292- ^*Fixed so that the proper HP value is saved when using ^256Cursed Ground^*
on ^256Voodoo Puppet^*
^079War Beast^*
^292- ^*Made ^256Summon Hellbounds^* show the proper icons for his alt avatars
^970Version 3.2.8^*
-------------
^292- ^*Fixing ^079Lodestone's^* Plating so it regains charges correctly
^292- ^*Fixed the User Interface after a RIft Wars Match
^292- ^*Fixed Match Rewards rewarding correctly
^292- ^*Fixed MMR not being updated after you finish a game
^292- ^*Fixed Stats being submitted correctly
^970Version 3.2.7^*
-------------
^970== New Content ==^*
^292- ^*^995Our brave heroes must venture into the alien realm of the Great Rift to
close the portal that is spewing apocalyptic creatures across Newerth. The Great
Rift has its own chaotic reality, however, and each warrior will possess an ever-
shifting array of abilities. Prepare for countless opportunities to showcase your
skills and non-stop OMG anarchy!^*
^292- ^*^539Custom-made Mode that creates a totally different experience every time
you play^*
^717* ^*Everyone picks one hero each. This will be the in-game hero
^717* ^*Everyone then picks two heroes each for the ability shuffle. All heroes are
enabled for this phase, and each hero can only be selected once per game
^717* ^*When the game starts, every player gets four random abilities from the
entire pool of shuffle-picked heroes
^717* ^*When a player dies, they get four new random abilities from the entire pool
of shuffle-picked heroes
^717* ^*^995This is a Beta release because we want to bring this great experience
to all of our players as soon as possible. We will continue to improve the mode,
fix bugs, and bring everyone a bigger and better experience.^*
^717* ^*For more information please see the forums
^292- ^*^539Amulet of Rebirth added as a new ability to every hero in a Rift Wars
game^*
^717* ^*You can use the Amulet of Rebirth to re-random all of your abilities while
ingame
^717* ^*Using the Amulet costs a small amount of Goblin Coins (NOT gold from
killing creeps)
^717* ^*You can only re-random your ability in your team's Well.
^717* ^*You can earn a free use of the Amulet by playing Rift Wars games
^970Version 3.2.6^*
-------------
^970== New Content ==^*
^292- ^*Ancient Creeps will now be able to attack Lane Creeps that are player
controlled
^292- ^*^079Circe^*, ^079Empath^*, ^079Fayde^*, ^079Gemini^*, ^079Grinex^*,
^079Kinesis^*, and ^079Parasite^* will now correctly interact with morphs such as
^079Dark Lady's^* ^256Cover of Darkness^*
^717* ^*This bug caused units to sometimes be unselectable
^292- ^*Quarterback Blitz^*: ^256Blitzkrieg^* now correctly stuns
^292- ^*Zephyr: ^256Cyclones^* will no longer go up to 16 in number from using
^256Typhoon^*
^292- ^*^539Plinko^*: If you exit plinko mid-drop it will now resume the drop when
you reopen it
^292- ^*^539Plinko^*: Fixed sound issues
^970Version 3.2.5^*
-------------
^970== General ==^*
^539Plinko^*
^820+ ^*^995Stop by Merrick's shop and test your chances with his new game! Use
gold or 'tickets' to drop a chip for a chance to win some great prizes.^*
^292- ^*The outcome of Plinko drops are randomly determined. On average value of
prizes won will exceed the gold cost of playing the game
^539Observatory^*
^820+ ^*^995The Observatory has provided an unnecessary advantage to the Hellbourne
team, allowing purchases from middle lane. The addition of Dust of Revelation is a
quality of life change that allows for an additional avenue of countering invisible
heroes that previously existed exclusively with transportation of the courier.^*
^292- ^*Added ^090Dust of Revelation^* to the shop
^292- ^*Reduced the purchasing range of the Hellbourne Observatory from 500 to 370
^292- ^*Added new ^079Keeper of the Forest^* Alt Avatar: ^079Willow Keeper^*
^717* ^*The ^079Willow Keeper^* is an impressive sight to behold: a wise and
grizzled old treant rumored to be one of the first offspring from the World Tree.
Having survived in some of the harshest environments throughout time, from the
waterless Savannahs to the life-rotting Rulian Marsh, his durability will surely be
a boon to the defenses of the Legion soldiers, beasts, and flora.
^717* ^*Releases 10/11/2013
^079Amun-Ra^*
^820+ ^*^995Ra has always been a fan favorite for a lot of players. The lane
presence of Ra combined with allies has become too lethal so we're toning down his
burst damage. To compensate, we are allowing Ashes to Ashes to work on creep damage
again, bringing back his ability to jungle efficiently. The increased radius and
removal of attack speed helps refine Ra's focus towards Magic Damage over time.^*
^292- ^*Increased Armor by 1
^292- ^*^256Path of Destruction^*: Reduced damage from 110/180/250/320 to
90/140/190/240
^292- ^*^256Ignite^*: Reduced damage from 80/120/160/200 to 60/100/140/180
^292- ^*^256Ashes to Ashes^*: Now works on creeps again
^292- ^*^256Ashes to Ashes^*: Radius increased from 350 to 400
^292- ^*^256Ashes to Ashes^*: removed attack speed
^079Aluna^*
^820+ ^*^995Power Throw is individually a strong ability. Rather than reducing its
high damage, we've increased the mana cost instead to bring it more in line with
other nukes.^*
^292- ^*^256Power Throw^*: Increased mana from 100/110/120/130 to 110/120/130/140
^079Behemoth^*
^820+ ^*^995Behemoth has always been an iconic wrecking bomb with a portal key. We
feel it is time to bring back some of his old strengths by alleviating some of his
mana cost issues and putting a larger emphasis on his reward for Shockwave.^*
^292- ^*Increased starting Intelligence from 16 to 17
^292- ^*Increased Intelligence gain per level from 1.8 to 2.0
^292- ^*^256Fissure^*: Mana Cost lowered from 125,140,155,170 to 120,130,140,150
^292- ^*^256Shockwave^*: Increases the radius from 500 to 600
^292- ^*^256Shockwave^*: Increases the bonus radius per unit from 500 to 600
^292- ^*^256Shockwave^*: Cooldown lowered from 150,130,110 to 130,120,110
^079Bombardier^*
^820+ ^*^995Boom Dust has always felt awkward with the range being significantly
less than attack range. While we don't want it to be free damage on every auto
attack, we are increasing the range to feel much better in the laning phase.^*
^292- ^*^256Boom Dust^*: Increased cast range from 500 to 550
^079Cthulhuphant^*
^820+ ^*^995With the emphasis of movement speed from a lot of more recent items and
heroes, we feel Cthuluphant has experienced a large increase in difficulty of
landing trample.^*
^292- ^*^256Trample^*: increased the speed from 700 to 800
^079Dampeer^*
^820+ ^*^995Alongside our direction nerfs to reduce unskilled burst, we're
comfortable with Dampeer's baseline output however we're reducing his maximum
damage potential. These changes will be most noticeable with the maximum number of
essences.^*
^292- ^*^256Terrorize^*: Reduces bonus damage granted from each essence from 30 to
25
^292- ^*^256Vampiric Flight^*: Reduces bonus damage granted from each essence from
20 to 15
^292- ^*^256Vampiric Flight^*: Fixed a string error with the heal per essence from
15 to 5 (gameplay values remain the same)
^292- ^*^256Consume^*: Reduces bonus damage granted from each essence from 40,60,80
to 35,55,75
^079Devourer^*
^820+ ^*^995Devourer's overall damage output has been too high. Devourer's
intention has always been to be a brute force tank with high magic damage output at
the cost of his own safety. Rather than toning down the exciting thins about the
hero, we're reverting the extra physical attack damage granted by his ultimate.^*
^292- ^*^256Devour^*: Removed the increase in attack damage that you gain from
channeling the ultimate.
^079Doctor Repulsor^*
^820+ ^*^995Doctor Repulsor has always experienced some difficulties getting to 6
but still lacked some power even after achieving level 6. We've added a bit of
power to his early game ultimate while keeping his late game power the same.^*
^292- ^*^256Ludicrous Speed^*: Increased the speed from 1250/1875/2500 to
1500/2000/2500
^079Ellonia^*
^820+ ^*^995Ellonia truly shines with her stacks of frost when she can land
consecutive hits of her abilities. While we like the high skill shot play style
that Ellonia provides, we feel that difficulty of landing Glacial Spike was too
high.^*
^292- ^*^256Glacial Spike^*: Increased the speed of the projectile from 1000 to
1100
^292- ^*^256Glacial Spike^*: Increased the touch radius from 90 to 110
^079Engineer^*
^820+ ^*^995Engineer has always been able to engage with very little risk.
Considering the most optimal position of his abilities is still on the other side
of enemies, we wanted to keep the ranges high but decided to tone it down a bit.^*
^292- ^*^256The Keg^*: Lowered cast range from 800 to 750
^292- ^*^256Steam Turret^*: Lowered cast range from 800 to 750
^292- ^*^256Steam Turret^*: Each charge has it's own timer instead of fully
refreshing the slow
^079Glacius^*
^820+ ^*^995Tundra Blast's cast range combined with it's radius has allowed for
some incredible initiations. We're reducing the range to require Glacius to be more
considerate of his positioning.^*
^292- ^*Tundra Blast^*: Decreased range from 700 to 600
^292- ^*^256Ice Imprisonment^*: Now allows turning
^079Geomancer^*
^820+ ^*^995With the popularity of increase in movement speed items and abilities,
we've found Earth's Grasp to be irrelevant too early in the game. we're increasing
the movement speed require to avoid the damage from Earth's Grasp to keep it
relevant for a longer period in the game.^*
^292- ^*^256Earth's Grasp^*: Increased radius from 180 to 195 (now requires over
390 Movement Speed to avoid)
^079Night Hound^*
^820+ ^*^995Night Hound's new found power from his recent changes to his ultimate
has made him a bit problematic. We appreciate the addition of his new ultimate so
we're taking a look at some of the frustration the hero creates. we're toning down
the disruptive radius of Smoke Bomb in team fights at the later stages without
affecting his early game too much. we're also putting a greater emphasis on the
choice for enemy players to fight the Night Hound head on or flee at the cost of
bonus backstab damage.^*
^292- ^*Magic armor reduced from 5.75 to 5
^292- ^*Agility gain reduced from 2.9 to 2.5
^292- ^*^256Smoke Bomb^*: No longer reduces attack speed
^292- ^*^256Smoke Bomb^*: Radius reduced from 250/275/300/325 to 275
^292- ^*^256Smoke Bomb^*: Cooldown increased from 15 to 30/25/20/15 seconds
^292- ^*^256Pounce^*: Will now always appear between you and the target instead of
always behind the target
^292- ^*^256Invisibility^*: Reduced agility per level from 6/12/18 to 5/10/15
^079Kraken^*
^820+ ^*^995In addition to his recent buffs, we've felt that Kraken could still use
a tiny push. Kraken can now be more aggressive with harass damage in lane with his
splash attack.^*
^292- ^*^256Splash^*: reduced cooldown from 11/10/9/8 to 10/9/8/7
^079Maliken
^820+ ^*^995An old time favorite and an icon in the game, Maliken has fallen off
the charts through time. we're putting emphasis on his concept as a carry with
increased power at high risk, forcing enemies to finish him off at low health or be
punished by his potential.^*
^292- ^*Increases starting strength by 1
^292- ^*^256Hellbourne Zeal^*: increased max charges from 100 to 120
^292- ^*^256Possession^*: Increased fear duration from 1/1.5/2 to 1.5/1.75/2
^292- ^*^256Enchanted Flames^*: Reduces the damage taken on self from 6,9,12,15 to
4,8,12,16
^292- ^*^256Enchanted Flames^*: Increases bonus attack damage from 10,20,30,40 to
12,24,36,48
^079Parasite^*
^820+ ^*^995Draining Venom has been adding a lot of late game damage to Parasite,
allowing him to burst most enemies regardless of the length of the game. Alongside
our directional changes to reduce unskilled burst, we're removing the bonus damage
granted from items and creating more decisions for the Parasite in his item choice
rather than always killing your target with codex.^*
^292- ^*^256Draining Venom^*: No longer works on any items.
^292- ^*^256Face Hug^*: No longer transfers any buffs or debuffs on magic immune
targets. Will still transfer Protective Charm from Jeraziah to self then apply
debuffs.
^079Predator^*
^820+ ^*^995Predator's new found strength from Elder Parasite and reworked Terror
has made him extremely difficult to deal with. We find the changes to Terror to be
more enjoyable than the previous implementation but we feel its about time to tone
it down a bit. we're increasing the counter play around the activation of Terror by
requiring more attacks and reducing his early game stats.^*
^292- ^*Decreased starting strength from 25 to 23
^292- ^*Increased strength gain from 2.4 to 2.5
^292- ^*Movement Speed reduced from 300 to 295
^292- ^*^256Terror^*: Increased the amount of attacks to activate from 3 to 4
^079Prisoner^*
^820+ ^*^995Prisoner is still relatively new and while we don't want to hit him too
hard. We've found that the combination of his tankiness and lethality early game is
too high. Lowering his armor to make him more vulnerable to harass damage and
lowering the impact of Shackled at the early levels. we're refocusing some of the
free activation damage from Prison Break and putting a larger emphasis on the
trigger damage for Prisoner while granting a larger reward for enemy counter
play.^*
^292- ^*Starting Armor lowered from 1.10 to 0.60 (total armor from 3.5 to 3.0)
^292- ^*^256Shackled^*: Slow decreased from 30% to 20,25,30,35%
^292- ^*"Target Closest" activation has been removed
^292- ^*^256Prison Break^*: Initial damage reduced from 150,225,300 to 100,150,200
^292- ^*^256Prison Break^*: Trigger damage increased from 150,200,300 to
200,300,400
^079Puppet Master^*
^820+ ^*^995We feel Puppet Master has fallen behind in his carry potential compared
to some other favorites due to his previous nerfs. Rather than increasing his
already incredibly long disables, we've put a larger emphasis on his WhipLash
allowing him to enjoy the uses of Assassin's Shroud wiping creep waves much earlier
in the game.^*
^292- ^*Increased starting damage by 2
^292- ^*^256Whiplash^*: Reducing charges from 5 to 4
^292- ^*^256Whiplash^*: Increasing critical damage from 1.25,1.5,1.75,2.0 to
1.5,1.75,2.0,2.25
^292- ^*^256Voodoo Puppet^*: Increased damage amplification from the Puppet from
140,160,180% to 150,170,190%
^079Rhapsody^*
^820+ ^*^995Dance Floor has always ideally wanted to be placed on the other side of
the enemy to gain the most benefit. An increase in cast range will feel much better
for Rhapsody when used in combination with Staccato.^*
^292- ^*Increased the cast range of dance floor from 500 to 600. Feels much better
with the use of her stun
^079Riftwalker^*
^820+ ^*^995Riftwalker is perceived as a weaker support in exchange for what she
provides in the later stages of the game being one of the few support initiators.
We've toned down some of her harsh level and gold requirements making it less
punishing to play the support role.^*
^292- ^*Increasing Starting Magic Armor from 5.75 to 6.0
^292- ^*^256Wormhole^*: Lowered the mana cost at all levels from 150/200/250 to
125/175/225
^292- ^*^256Shared Existence^*: Reduces cooldown from 20,16,12,8 to 10
^079Sandwraith^*
^820+ ^*^995We've found Sand Wraith to have a significant increase in strength due
to the recent emphasis on hero bounties and cooldown reductions to Mirage. We like
the opportunity and action that his global presence creates so instead we've
lowered his early game tankiness a bit making him more manageable in lane. Desert's
Curse is also getting a significant decrease in the lingertime putting more meaning
on the placement both for the Sand Wraith and enemies.^*
^292- ^*Reduced starting strength from 19 to 17
^292- ^*^256Desert's Curse^*: Reduced the linger time of the debuff slow from
Desert's Curse from 3 seconds to 1 second.
^079The Madman^*
^820+ ^*^995The cooldown of stalk was initially increased due to the frustration
that The Madman created. With the recent buffs to his counters like Dust of
Revelation, Wards of Sight and Puzzle Box. We are comfortable with a revert to his
previous changes.^*
^292- ^*^256Stalk: Reduced cooldown from 10/9/8/7 to 9/8/7/6
^079Soulstealer^*
^820+ ^*^995SoulStealer, an old time favorite has lost a lot of his appeal. The
recent changes to mitigate his soul loss mechanic we feel was the wrong way to go,
it ended up removing the counter play involved and lost a lot of meaning of the
skill. Instead we're bringing back the risk and reward of the skill and even
putting a greater emphasis on the mechanic. Soulstealer will now be able to reach
higher peaks while also putting more emphasis on his death.^*
^292- ^*^256Demon Hand^*: Reduced the mana cost from 80 to 75
^292- ^*^256Soulsteal^*: Increased the maximum number of souls from 8,15,23,30 to
10,20,30,40(damage potential of Soul Burst remains the same)
^292- ^*^256Soulsteal^*: Death reduction changed from 1/3 to 1/2
^292- ^*^256Soul Burst^*: Increased the movement speed slow from 15,20,25% to 25%
^292- ^*^256Soul Burst^*: Increases the base damage reduction from -15,-20,-25% to
-25%
^079Circe^*
^292- ^*Fixed cast range indicators on ^256Doppelganger^* and ^256Twisted Visage^*
^292- ^*Entrapment can now properly be cast near the edge of the map
^292- ^*Entrapment can no longer be used on heroes who are magic immune
^292- ^*Fixed interaction with Amun-Ra's ultimate such that if Circe transforms
into Amun-Ra (with ultimate skilled) and Circe's transformation time expires
naturally, then she won't be "killed" and revive with 60% HP
^079Emerald Warden^*
^292- ^*Fixed ^079Overgrowth^* so that the damage comes from the correct source
^079Legionnaire^*
^292- ^*Creeps afflicted by taunt will no longer be aggressive towards the
Legionnaire after the state expires
^292- ^*Targets afflicted by taunt will no longer be silenced and perplexed if
legionnaire dies within the duration
^970Version 3.2.4^*
-------------
^970== General ==^*
^292- ^*Added new Hero: ^079Circe the Deceiver^*
^717* ^*^079Circe^* is a support hero who specializes in deceiving the enemy
through the use of illusions and clone mechanics. Her ultimate allows her to copy
an enemies items and abilities.
^717* ^*^256Entrapment - Target a location to throw an orb in that direction. The
first enemy hero hit by the orb is dealt 60/120/180/240 Magic Damage and
Immobilized for 1.5/2.0/2.5/3.0 Seconds. Once Entrapment ends, it will jump to
another nearby enemy dealing the same damage and immobilize.
^717* ^*^256Doppelganger - Target a hero to create an illusion of them under your
control for 15/20/25/30 seconds. The Illusion receives 350% damage and deals 33%
damage. If cast upon an enemy, applies a 20% Movement Speed Slow to them for 2
seconds.
^717* ^*^256Deceive - Activate to immediately stealth and leave an illusion behind
for 4/6/8/10 seconds.
^717* ^*^256Twisted Visage - Target an enemy hero to channel for 2 seconds. After
channeling completes, you become a copy of the enemy hero including items and
abilities for 15 seconds. While in this form, you deal 70/85/100% damage.
^717* ^*This Hero will be released with 2 avatars. One is a Premium Alt Avatar and
the other is a Debut Edition. Debut Edition Alt Avatars are sold for a limited
period of time after the release of a hero. They are not exclusively limited to
that period of time and may reappear within the store at a later time.
^717* ^*Releases 9/25/2013
^292- ^*Added new ^079Circe the Deceiver^* Debut Edition Alt Avatar: ^079Poison
Circe^*
^717* ^*The Deceiver takes many forms, and her appearance known as ^079Poison
Circe^* is rumored to have been born in the Garden of Eden, a land she considered
her own before those two interlopers arrived. Since then her toxic charade has been
the downfall of many utopias.
^717* ^*Releases 9/25/2013
^292- ^*Added new ^079Circe the Deceiver^* Premium Alt Avatar: ^079Iron Maiden^*
^717* ^*When the ship's wreckage washed ashore on ^079Circe's^* island prison in
the 8th century, the one item that held her fascination seemed to be a sort of man-
sized jail cell lined with iron spikes. She mimicked its form and function and
eagerly awaited the opportunity to enjoy it with a human. The next sailors who set
foot on her sands did not savor it nearly as much as she did.
^717* ^*Releases 9/25/2013
^717* ^*Upgrade her model throughout the game with the following items:
^717* ^*Weapon Horns: ^090Codex / ^090Stormspirit / ^090Sol's Bulwark /
^090Daemonic Breastplate
^717* ^*Head Horns: ^090Puzzlebox / ^090Tablet of Command / ^090Abyssal Skull
^717* ^*Wings: ^090Staff of the Master / ^090Kuldra's Sheepstick / ^090Barrier Idol
/ ^090Shaman's Headdress
^717* ^*Stripes: ^090Power Supply / ^090Energizer
^717* ^*Legs: ^090Boots / ^090Upgraded Boots
^717* ^*Arms/Tail: ^090Astrolabe / ^090Ring of Sorcery / ^090Nome's Wisdom /
^090Sacrificial Stone
^717* ^*You can also modify her effects by owning the following avatars:
^717* ^*^079Snot Keeper (Gravekeeper)^*
^717* ^*^079Earthroc Pebbles^*
^717* ^*^079Ogre Blacksmith^*
^717* ^*Owning these four avatars will give Sylvia these effects:
^717* ^*Glowing tips on her horns (after she gets her horns)
^717* ^*Blood dripping from her claws (after she gets her claws)
^717* ^*A chiprel who follows her around
^292- ^*Ancients and lane creeps will no longer attack each other
^079Fayde^*
^292- ^*^256Burning Shadows^*: Damage decreased from 70/140/210/280 to
60/120/180/240
^292- ^*^256Reflection^*: Damage decreased from 225/375/525 to 200/325/450
^079Flux^*
^292- ^*^256Magnetic Surge^*: Mana Cost reduced from 20/30/40/50 to 25
^292- ^*^256Polarity Swap^*: Now a 5-level ability and has a level in it at the
start of the game
^079Midas^*
^292- ^*^256Transmute^*: Duration of the debuff to land two abilities increased
from 3 seconds to 4 seconds
^079Rampage^*
^292- ^*^256Charge^*: No longer starts its cooldown until after you land the charge
on someone
^970== Bug Fixes and Optimizations ==^*
^079Balphagore^*
^292- ^*^256Demonic Pathogen^* will no longer affect his own team if applied to an
illusion that naturally expires before the debuff expires
^079Cthulhuphant^*
^292- ^*^256Trample^* cannot be cast again until ^079Cthulhuphant's^* current
^256Trample^* is finished
^079Legionnaire^*
^292- ^*^090Staff of the Master^* will no longer refresh all abilities when using
decapitate on non-Hero targets
^079Monkey King^*
^292- ^*Can no longer ^256Heavenly Vault^* distances farther than intended
^292- ^*^256Heavenly Vault^* for Alt Avatars now moves at the correct speed
^079Prophet^*
^292- ^*^256Persecution^* now procs on misses, however only the stun event will
proc
^079Rhapsody^*
^292- ^*^090Staff of the Master^* will no longer break channel when using charges
from Staccato or any items that would work with normal channeling
^292- ^*Fixed ^256Protective Melody^* animation so that it cancels properly when
she stops channeling without issuing any further orders
^079Riftwalker ^*
^292- ^*^090Staff of the Master^* visual effect after teleporting will now be
visible to enemies. Can no longer target boss units
^079Shadowblade^*
^292- ^*^256Feint's Siphon^* will no longer give attack damage to ^079Shadowblade^*
if the target has negative damage
^970Version 3.2.3^*
-------------
^970== New Content ==^*
^292- ^*^090Staff of the Master^* now upgrades the Ultimate Abilities of several
new heroes!
^079Accursed^*
^292- ^*^256Flame Consumption^*: In addition to increasing the duration by 2
seconds and letting you activate the ability while Silenced, you can now activate
the ability while Stunned
^079Berzerker^*
^292- ^*^256Carnage^*: Now activatable while disabled and when activated, removes
all debuffs and disables from yourself
^292- ^*^256Carnage^*: Reduces the incoming Damage Multiplier from 15% to 0%
^292- ^*^256Carnage^*: Increases the Bonus Damage based on your Maximum Health from
6/7/8% to 8/9/10%
^079Blitz^*
^292- ^*^256Lightning Shackles^*: Slow duration increased from 3 to 4 Seconds
^292- ^*^256Lightning Shackles^*: Now also applies -100 Attack Speed Slow for the
duration
^292- ^*^256Lightning Shackles^*: Increases damage from 225/325/425 to 325/425/525
^079Corrupted Disciple ^*
^292- ^*^256Overload^*: Increased the frequency of the bolts from from every
0.8/0.7/0.6 seconds to every 0.7/0.6/0.5 seconds
^292- ^*^256Overload^*: Each bolt will bounce twice to new targets
^079Legionnaire ^*
^292- ^*^256Decapitate^*: Instantly refreshes all of your Abilities (not Items)
when you sucessfully Execute a target
^079Madman^*
^292- ^*^256Berserk^*: Attack Speed increased from 40/80/120 to 80/120/160
^292- ^*^256Berserk^*: Movement Speed increased from 5/7/9% to 10/14/18%
^292- ^*^256Berserk^*: While active and if Madman's health reaches 0, he will not
die immediately and will instead die in 5 seconds. During this time, he can still
act and attack normally.
^079Martyr^*
^292- ^*^256Hand in Hand^*: Heals both yourself and the target to full life
^079Monarch^*
^292- ^*^256Cleansing Wind^*: Radius increased from 225 to 900
^292- ^*^256Cleansing Wind^*: After a 3 second delay, fires a second Clensing Wind
backwards
^079Rhapsody^*
^292- ^*^256Protective Melody^*: Duration increased from 4/5/6 to 5/6/7
^292- ^*^256Protective Melody^*: You can now move at 150 Movespeed while
channeling, but attacking, being disabled, casting another spell, or activating an
item will end the spell
^079Riftwalker^*
^292- ^*^256Wormhole^*: Range increased from 1200 to 1400
^292- ^*^256Wormhole^*: Can now activate the ability again within 2/2.25/2.5
seconds of using it to teleport yourself and all enemies hit back to where you
started casting it
^079Sand Wraith^*
^292- ^*^256Mirage^*: When using the secondary activation and teleporting to one of
your illusions, all enemies within 400 units of there are feared for 2 seconds then
slowed by 15% for an additional 4 seconds
^079Slither^*
^292- ^*^256Poison Burst^*: In addition increasing the Damage done and reducing the
cooldown, the Damage is now lethal
^090Bound Eye^*
^292- ^*Vision of ^090Wards^* now lingers for 4 seconds after the ^090Bound Eye^*
vision ends
^090Frostfield Plate^*
^292- ^*Rebalanced the static -25 Attack Speed aura to a -20% Attack Speed aura
^090Frostwolf Skull^*
^292- ^*Agility increased from 15 to 20
^292- ^*Intelligence increased from 15 to 20
^090Grimoire of Power^*
^292- ^*Damage per second debuff reduced from 40 to 35 per second
^292- ^*Recipe Cost increased from 700 to 800
^090Icon of the Goddess^*
^292- ^*Whenever a charge is added to the item, you gain a buff granting +30 Health
& Mana Regeneration for 10 seconds
^090Shaman's Headdress^*
^292- ^*Now takes a ^090Lifetube^*, Two ^090Trinkets of Restoration^*, and
^090Mystic Vestments^*
^292- ^*Health Regeneration increased from 8 to 9
^090Lex Talionis^*
^292- ^*Cost decreased from 300 to 275
^292- ^*In addition to not being able to attack Towers, summoned minions can no
longer attack any buildings when their owner is no longer in range
^079Deadwood^*
^292- ^*^256Willowmaker^*: Strength Reduction increased from 20% to 30%
^292- ^*^256Willowmaker^*: Damage decreased from 350/650/950 to 225/475/725
^079Lodestone^*
^292- ^*^256Rocket Drill^*: Cooldown increased from 14 to 20/18/16/14 seconds
^292- ^*^256Rocket Drill^*: Travel time of the drill increased from 0.5 seconds to
0.6 seconds
^292- ^*^256Rocket Drill^*: Lodestone's travel speed decreased from 2000 to 1750
^292- ^*^256Shatterstorm^*: Slow now tapers off smoothly over 5 seconds instead of
static
^079Pebbles^*
^292- ^*^256Stalgmites^*: Damage decreased from 100/160/220/280 to 85/145/205/265
^292- ^*^256Chuck^*: Damage decreased from 75/150/225/300 to 70/140/210/280
^079Scout^*
^292- ^*^256Vanish^*: Movement Speed decreased from 25% to 10/15/20/25%
^292- ^*^256Vanish^*: Changed bonus when you come out of Stealth from 1/2/3/4
attacks at 300 Attack Speed to 4 attacks at 75/150/225/300 Attack Speed
^292- ^*^256Electric Eye^*: Detection range increased from 150 to 200 units
^717* ^*The detection range is the distance from the ^256Electric Eye in which an
enemy unit must be within to reveal it
^079Behemoth^*
^292- ^*Removed ground crack visuals from following his moving targets after
^079Behemoth^* autoattacks them
^292- ^*Fixed ^256Heavyweight^* and ^256Shockwave^* tooltips so that their radius
shows up in simple tooltips
^079Nomad^*
^292- ^*Fixed ^256Mirage Strike's^* invisibility so that it breaks when Nomad
finishes his attack, not when he starts the attack animation
^079Pebbles^*
^292- ^*Fixed an exploit so that Pebbles cannot use ^256Chuck^* and ^256Group
Chuck^* immediately after if he drops ^090Staff of the Master^* before using Chuck
and picks up SotM after Chuck is cast
^970Version 3.2.2.1^*
-------------
^292- ^*Fixed the Tutorial
^292- ^*Updated ^079Hang Tuah^* to correctly be a Gold Edition Avatar
^292- ^*Updated ^079Scarecrow Fayde^* to correctly be a normal Alt Avatar, not a
Holiday Edition Avatar
^970Version 3.2.2^*
-------------
^970== New Content ==^*
^292- ^*Added new ^079Night Hound^* Ultimate Alt Avatar: ^079Cowardly Night Hound^*
^717* ^*Put 'em up, put 'em up! The Ultimate ^079Night Hound^* may start out
cowardly, but as you add items his courage grows large enough to fill the lanes!
^717* ^*^090Elder Parasite^* / ^090Symbol of Rage^* / ^090Abyssal Skull^*: Face
mask and hair upgrade
^717* ^*^090Firebrand^*: Flaming weapons
^717* ^*^090Nullfire Blade^* / ^090Brutalizer^* / ^090Thunderclaw^* / ^090Charged
Hammer^*: Weapon upgrades
^717* ^*^090Boots^*: Leg armor upgrade
^717* ^*^090Energizer^* / ^090Soulscream Ring^* / Iron Shield^*: Body armor upgrade
^717* ^*^090Minor Totem^* / ^090Lex Talionis^*: Badge of courage
^717* ^*Releases on 8/30/2013
^090Courier Rework^*
^292- ^*In the bottom right corner of the screen, the "Commands" have been removed.
The panel now shows:
^717* ^*Taunt
^717* ^*Fortification
^717* ^*"Use Courier" Button
^717* ^*^090Courier^* Status
^292- ^*When you use the "Use Courier" Button, the ^090Courier^* will grab all of
the items in your stash, use Speed Burst, deliver the items to you, and return to
base
^292- ^*The Courier Status now shows stats at a glance about the ^090Courier^*
^717* ^*The icon will change depending on what the ^090Courier^* is doing. Changes
between:
^717* ^*Idle, Getting Stash Items, Delivering, Returning, Dead, or Roaming (when
someone is manually controlling it)
^717* ^*Upper Icon changes color based on who is controlling the ^090Courier^*
^717* ^*Lower Icon changes based on if the current ^090Courier^* is Private,
Shared, or Dead
^292- ^*This information will also appear when your stash is open
^079Monkey King^*
^292- ^*Starting Strength reduced from 19 to 18
^292- ^*Starting Agility reduced from 20 to 19
^292- ^*Starting Intelligence reduced from 18 to 17
^292- ^*^256Illusive Dash^*: Damage decreased from 10/20/30/40 + 100% attack damage
to just 100% attack damage
^292- ^*^256Heavenly Vault^*: Mana Cost increased from 120 to 120/130/140/150
^079Artillery^*
^292- ^*^256LRM's^* "Turn" sub-skill now shows the cast range indicator correctly
if you click on the skill with your mouse
^079Master of Arms^*
^292- ^*^256Forked Lightning^* range indicator width adjusted to be correct
^079Ophelia^*
^292- ^*Neutral Creeps controlled by ^256Command^* now deal and take the correct
damage
^079Pharaoh^*
^292- ^*^256Wrath of the Pharaoh^* unbinds him if he hits someone with it
^079Ravenor^*
^292- ^*^256Power Overwhelming^* will now properly propagate to illusions (and will
do reduced damage on them)
^079Tempest^*
^292- ^*^256Elemental Void^* now properly pulls the Ancient creeps
^970Version 3.2.1^*
-------------
^970== New Content ==^*
^292- ^*^539Added new Mode to replace All Random in Matchmaking: Balanced Random^*
^717* ^*On each team, five different random settings will be used for picking. The
slots will work as followed:
^717* ^*Random from the pool of Carries
^717* ^*Random from the pool of Initiators
^717* ^*Random from the pool of Gankers
^717* ^*Random from the pool of Supports
^717* ^*Random from All Heroes (this will random from either melee, ranged, or all
heroes depending on the makeup of the previous four randoms)
^717* ^*Where these slots lie on the team will also be random. (ex. Pink could
random a Carry one game, but random a Support the next). If anyone repicks, it will
re-random a hero from the whole pool.
^090Courier^*
^292- ^*Fixed Couriers from obtaining the health regeneration state from ^090Blight
Stones^* so they won't become unkillable
^090Dust of Revelation^*
^292- ^*Capped charges at 100 to prevent charge overflow errors
^079Artillery^*
^292- ^*^256LRM's^* impact will no longer play through fog
^079Bubbles^*
^292- ^*Fixed him not having his shell visual on his back if he doesn't issue any
command after ^256Shell Surf^* ends
^079Engineer^*
^292- ^*^256Mines^* have been given a self active ability to destroy themselves
^079Kinesis^*
^292- ^*^256Mass Control^* will now properly check for trees in the correct 1200
radius when using the second activation
^079Prophet^*
^292- ^*Fixed ^256Persecution^* to not consume 2 charges on one attack when
propagating attacks from ^256Shared Fate^*
^079Ravenor^*
^292- ^*Fixed Dominus Ravenor's HP bar so that it hovers a bit more over his head
now
^079Revenant^*
^292- ^*Fixed ^256Mortification^* from not damaging enemies with the enemy AoE
affectors if cast on self with level 3 ^256Manifestation^*/level 2
^256Manifestation^* + ^090SotM^* or higher
^079Salomon^*
^292- ^*^256Avatar^* form's HP calculation algorithm fixed so it won't divide by 0,
resulting in an instant death
^292- ^*Illusions in the ^256Avatar^* form will now properly die
^292- ^*^090Token of Life^* will no longer be consumed if killed while in the
Avatar form
^079Succubus^*
^292- ^*Fixed non player-controlled creeps from taking the ^256Mesmerize^* state
from a target sometimes
^820+ ^*^995The primary focus of this patch is to continue to diversify our hero
pool, making each hero exciting and different to play. The secondary focus of the
patch is continuing to make Heroes of Newerth the most balanced MOBA in the world
both in the competitive scene and the public scene. ^*
^539Mid Wars^*
^820+ ^*^995The rune spawning in the middle helps to enforce action and overall
more enjoyment in the mode, have a good time! The gold changes to Mid-Wars makes it
so the same amount of total gold is given to your team but also spread more evenly
between your allies.^*
^292- ^*Picking phase has been changed so every player gets 1 Blind Ban instead of
Blue and Pink getting 3 Blind Bans each
^292- ^*Flat Hero bounty decreased from 400 to 300
^292- ^*Assist gold increased from 50% to 100% of the Hero bounty
^292- ^*Hero bounty per level decreased from 10 to 7
^292- ^*Hero bounty gold per streak decreased from 100 to 75
^292- ^*Rune spawn location has been moved much closer to the middle
^292- ^*^539Added a new "Tournament Stats" tab to the "View Statistics" screen^*
^717* ^*^995This will display any recent events the player has participated in
using the HoNTour automated tournament system^*
^079Accursed^*
^820+ ^*^995Allowing Sear to apply on ability use will no longer force Accursed
into auto attacking in order to gain the benefits of his passive.^*
^292- ^*^256Cauterize^*: Now applies Sear debuff to enemies and Sear Buff to Allies
^292- ^*^256Fire Shield^*: When it explodes, it now applies Sear buff to Allies and
Sear debuff to Enemies in the radius
^292- ^*^256Flame Consumption^*: Now applies Sear buff to yourself on use
^079Artillery^*
^820+ ^*^995Artillery now focuses as a long range ability carry. He has three
extremely long range abilities that either become harder to hit or less effective
the closer you are to Artillery. To help keep his focus on abilities instead of
auto attacks, his attack range has also been decreased.^*
^292- ^*Reduced starting Attack Range from 550 to 450
^292- ^*^256LRM^*: Range decreased from 1500 to 1200
^292- ^*^256LRM^*: Damage changed from 15 plus 7/14/21/28% of Attack Damage to 12
plus 7/14/21/28% of Attack Damage
^292- ^*^256LRM^*: Increased missiles shot per second from 4 to 6. Missiles no
longer shoot in a perfectly straight line and deal AOE damage on impact
^292- ^*^256Fragmentation Shells^*: Completely reworked. Now called ^256Mortar
Shot^*
^717* ^*^256Mortar Shot^*: Shoots a Mortar in a targeted area that deals
100/140/180/220 Magic damage and slows. This ability can be used while channeling
LRM
^292- ^*^256Bunker Down^*: Completely reworked. Now called ^256Special Ammunition^*
^717* ^*^256Special Ammunition^*: Increases cast range of all abilities by
200/400/600/800 and adds an additional 15% move speed slow to all abilities
^292- ^*^256Artillery Barrage^*: Completely reworked. Now called ^256Homing
Missile^*
^717* ^*^256Homing Missile^*: Now single target ability that will follow its target
no matter what. On impact, deals 200/250/300 Magic damage and stuns for a duration
determined by how far the missile has traveled, up to a max of 4 seconds
^079Berzerker^*
^820+ ^*^995Focusing more on a physical presence and removing the awkwardness that
happens when players go magic immune against Berzerker.^*
^292- ^*^256Chain Spike^*: No longer gets removed by Magic Immunity, but will be
removed by Physical Immunity
^079Blitz^*
^820+ ^*^995Faster than light? Blitz can now reach speeds no other hero in the game
can reach when using Quicken. Try not to lose focus of where you are at!^*
^292- ^*Increased Base Movement Speed from 315 to 330
^292- ^*^256Quicken^*: Now passively increases the Movement Speed cap for Blitz by
20/40/60/80
^292- ^*^256Pilfering^*: Lowered Cast Time from 1 second to .6 seconds
^717* ^*This does not change how quickly you cast ^256Pilfering^*, just the total
Casting Time
^079Corrupted Disciple^*
^820+ ^*^995Corrupted Conduit now has a much better use by only allowing it to be
disabled by range. This allows better interaction between Corrupted Disciple and
his enemies with Corrupted Conduit.^*
^292- ^*Increased starting damage by 3
^292- ^*^256Corrupted Conduit^*: Casttype changed from Magic to Physical
^292- ^*^256Corrupted Conduit^*: Reduced Cast Action Time from 500 to 400
^292- ^*^256Corrupted Conduit^*: Now can only be removed by getting out of he 700
range
^717* ^*^090Shrunken Head, going invulnerable, etc. will no longer remove this
skill
^079Cthulhuphant^*
^820+ ^*^995Focusing Cthulhuphant as more of a jungler with a presence to come out
and wreak havoc!^*
^292- ^*^256Hook'em^*: Mana Cost reduced from 80 to 75
^292- ^*^256Hook'em^*: Cooldown reduced from 60/50/40/30 to 40/35/30/25
^079Dampeer^*
^820+ ^*^995Essences will now boost Dampeer's Bloodthirst, giving him more carry
power!^*
^292- ^*^256Bloodthirst^*: Each Essence now grants a bonus 10 Attack Speed
^079Deadwood^*
^820+ ^*^995Slightly increasing the length of time between when Deadwood can
Willowmaker a target. Sounds minor, but those 15 seconds make a big difference in
the early levels.^*
^292- ^*^256Willowmaker^*: Increased cooldown from 85/75/65 to 100/85/70
^079Doctor Repulsor^*
^820+ ^*^995These changes are to address his early game difficulties - being too
fragile - before learning Ludicrous Speed. More durable, faster movement, and
longer vision from Magnetic Contraption all help him.
^292- ^*Starting Strength increased from 17 to 19^*
^292- ^*Base Movement Speed increased from 295 to 305
^292- ^*^256Magnetic Contraption^*: Lifetime increased from 12 to 16 seconds
^079Gravekeeper^*
^820+ ^*^995Allows Corpse Explosion to have some uses even when Gravekeeper doesn't
have a corpse to use it on.^*
^292- ^*^256Corpse Explosion^*: Increased damage from 30/50/70/90 (per corpse)
Magic Damage to 60 + 20/40/60/80 (per corpse) Magic Damage
^079Gunblade^*
^820+ ^*^995Allowed Demonic Shield to act like other self-shields: by being unable
to be removed. Having trouble keeping your target in Lethal Range? Try the new
Grappling Shot that attaches you to the target!^*
^292- ^*^256Demonic Shield^*: Can no longer be Dispelled or Transferred/Stolen
^292- ^*^256Lethal Range^*: Bonus Base Damage when you are within 200 range of your
target increased from +20/30/40/50% to +30/45/60/75%
^292- ^*^256Grappling Shot^*: Now grants vision and Restrains the target for 3
seconds
^717* ^*Restrained means the target cannot use blinks or Movement-based abilities
^292- ^*^256Grappling Shot^*: Now attaches Gunblade to the target for 3 seconds
^717* ^*Using ^256Grappling Shot^* again will disengage you from the target
^079Kinesis^*
^820+ ^*^995Allowed Stasis Smash to get full effect on the primary target even if
it breaks early. Removed a button click for Mass Control and made it easier to
target the location you are looking for.^*
^292- ^*^256Stasis Smash^*: Will now deal the full Magic Damage to the primary
target when activating it again to drop them early
^292- ^*^256Mass Control^*: On use, will pick up the closest 3,5,7 things in 1,000
radius rather than the target area
^292- ^*^256Mass Control^*: Cast Range of second activation increased from 600 to
750
^079Lord Salforis^*
^820+ ^*^995Focusing Lord Salforis to be a better anti-healer. Mors Certissima will
no longer be hard countered by Magic Armor and also reducing healing on targets.
Dark Lord's Presence will now steal regeneration from targets instead of just
gaining a static amount (you will still steal regeneration from targets that have
Undying). Adjusted some values with Undying for better usability.^*
^292- ^*^256Mors Certissima^*: Health regained by the target decreased from
20/40/60/80 Health over 5 seconds to 20% of damage done over 5 seconds
^292- ^*^256Mors Certissima^*: Now also reduces Healing the target receives by 50%
for 5 seconds
^717* ^*This only affects healing, not Health Regeneration
^292- ^*^256Dark Lord's Presence^*: No longer gives Health Regeneration based on
enemies around you. Instead, it now steals 50% Regeneration from enemies around you
with a max of 127 hp/sec
^292- ^*^256The Undying^*: Cast type changed from Magic to Superior Magic
^292- ^*^256The Undying^*: Increased duration from 10 to 12 seconds
^292- ^*^256The Undying^*: Decreased cast action time from 400ms to 350ms
^292- ^*^256The Undying^*: No longer grants you a soul when the target dies. This
effect has been moved to a ^090Staff of the Master^* upgrade
^292- ^*^256The Undying(SotM)^*: Enslaves the target's soul when they die under the
effects of The Undying. The Soul has 1 charge for every 100 Max Health of the Hero
that died. Each charge grants Salforis 5 damage and 2 Attack Speed. Using the
ability again will consume the charges. Each charge heals you for 50 hit points
(Thus you can heal for half of the target's Max Health)
^079Lodestone^*
^820+ ^*^995Decreasing his suicide potential by significantly increasing his Mana
Cost.^*
^292- ^*^256Rocket Drill^*: Mana Cost increased from 100 to 120
^079Martyr^*
^820+ ^*^995Martyr is steered even more towards his harder to kill support role.^*
^292- ^*Starting Strength increased from 20 to 21
^292- ^*Strength gain increased from 2.1 to 2.4
^292- ^*Intelligence gain decreased from 2.6 to 2.4
^079Pandamonium^*
^820+ ^*^995This small change can help to not miss as many Flurries.^*
^292- ^*^256Flurry^*: Push time increased from 250 ms to 300 ms
^079Pestilence^*
^820+ ^*^995Gore now deals Physical Damage to match up with Swarm. Flight also
becomes much more usable.^*
^292- ^*^256Flight^*: Increased duration by 5 seconds
^292- ^*^256Flight^*: Now grants Unitwalking to Pestilence
^292- ^*^256Gore^*: Chance increased from 10/15/20/25% to 25% at all levels
^292- ^*^256Gore^*: Damage rescaled from 40/50/60/70 to 20/40/60/80
^292- ^*^256Gore^*: Damage Type changed from Magical to Physical
^292- ^*^256Gore^*: Stun duration decreased from 1 second to 0.55/0.7/0.85/1
seconds
^292- ^*^256Swarm^*: Armor reduction increased from 5/10/15 to 6/12/18
^079Rally^*
^820+ ^*^995Lowering Rally's laning presence to make him less of a soloer and
directing him more towards Anti-Armor.^*
^292- ^*^256Battle Experience^*: Armor Ignore from 20/30/40/50% to 15/30/45/60%
^292- ^*^256Battle Experience^*: Removed passive Attack Damage
^079Rampage^*
^820+ ^*^995Helps greatly in preventing The Chains that Bind from ending early when
his target has a Tablet used on them.^*
^292- ^*^256The Chains that Bind^*: Break Range increased from 500 to 575 units
^079Ravenor^*
^820+ ^*^995Harkon's gives Magic Damage on attack but what about Superior Magic
damage? Ravenor's got you covered along with a significant boost to Power
Overwhelming's overall potential.^*
^292- ^*^256Power Overwhelming^*: Now causes attacks to do 100% Superior Magic
damage
^292- ^*^256Power Overwhelming^*: Charge cap increased from 60/90/120 to 120.
Charges gained when hitting Heroes decreased from 4/6/8 to 4
^292- ^*^256Power Overwhelming^*: Bonus Damage cap increased from 60/90/120 to
120/180/240. Bonus Movement Speed cap increased from 60/90/120 to 90/120/150
^292- ^*^256Power Overwhelming^*: Charges lost every second increased from 5 to 8
^079Revenant^*
^820+ ^*^995Getting Manifestation's double-cast at level 11 takes a little too
long, but getting it at level 6 is a little too quick. How about level 8.^*
^292- ^*^256Manifestation^*: Level requirements lowered from 6/11/16 to 4/8/12
^079Salomon^*
^820+ ^*^995Salomon now brings wishes of the Djinn in the form of Wealth, Power,
and Vengeance. This will allow Salomon to achieve high GPMs while having some
scaling into the late game.^*
^292- ^*^256Djinn Blast^*: Completely reworked. Now called ^256Cosmic Cleave^*
^717* ^*^256Cosmic Cleave^*: Dual ability. Can be cast both Close (Q) and Far (W).
On use, deals (50% of your Attack Damage + 30/60/90/120) Magic Damage in front of
you and slows for 15%. If you quickly hit the same target with the other Cosmic
Cleave, the slow is increased to 25%.
^292- ^*^256Sacred grounds^*: Completely reworked. Now called ^256Winds of the
Djinn^*
^717* ^*^256Winds of the Djinn^*: Passively increases nearby allies Attack Speed by
10/15/20/25. Activate to grant nearby Allies 20/30/40/50 Attack Speed for 10
seconds
^292- ^*^256Guardian Spirit^*: Completely reworked. Now called ^256Wish for
Wealth^*
^717* ^*^256Wish for Wealth^*: Passively gain 3/4/5/6 bonus gold for a creep kill.
Killing creeps builds stacking charges that gives a bonus 1/2/3/4 gold per charge.
Charges last 30 seconds. Max of 30 bonus gold
^292- ^*^256Last Wish^*: Completely reworked. Now called ^256Wish for Revenge^*
^717* ^*^256Wish for Revenge^*: On use, transforms you into an ^256Avatar of
Revenge^*. Avatar has 1100/1700/2300 Health and all new abilities. 30/50/70 Health
is drained per second while active. When Avatar's health reaches 0, Salomon reverts
back to his normal self
^292- ^*^256Avatar of Revenge^*
^717* ^*^256Flaming Cleave^*: On use, instantly does a cleaving attack in front of
you that deals (50% of your Attack Damage + 150/250/350) Physical Damage
^717* ^*^256Golden Sword^*: Passively grants nearby allies 10/15/20/25 Attack Speed
and applies a 20% Movement Speed Slow to Enemies you attack
^717* ^*^256Avenging Leap^*: Target an enemy unit to leap to them, dealing
50/100/150 Magic Damage and stunning them for 1.25 seconds
^717* ^*^256Phenomenal Cosmic Powers!^*: Can only be used when the Avatar of
Revenge is under 30% health. Activate to unleashes 8 Spheres of Phenomenal Cosmic
Power for 3 seconds that spiral out from you, dealing Magic Damage as they pass
through Enemies and then exploding. On use the Avatar of Revenge returns to his
itty-bitty living space, reverting Salomon back to his normal self
^079Solstice^*
^820+ ^*^995Slightly bringing back his jungle ability, which went a little too low
with our last change.^*
^292- ^*^256Graceful Strikes^*: Daytime Attack Damage Bonus increased from
25/40/55/70 to 35/45/55/65
^079Tempest^*
^820+ ^*^995A hero with a lot of utility that could be tuned down a notch. Removing
the ability to deny at level 1 was the win-win change, since it also removes a lot
of annoyances that players have when playing against the hero.^*
^292- ^*^256Elemental^*: Level 1 of this ability can no longer be used on Allied
units
^079Thunderbringer^*
^820+ ^*^995A nice touch to Lightning Storm so Thunderbringer doesn't always feel
like he never has it ready in the late game.^*
^292- ^*^256Lightning Storm^*: Cooldown decreased from 120 to 120/110/100
^079Tremble^*
^820+ ^*^995Removing the annoying parts of the Terror Mounds for both sides. Terror
Mounds are harder to see so Tremble won't find heroes always killing them, but also
made them much easier to kill so Enemy players are no longer attacking them for 2
minutes straight.^*
^292- ^*^256Terror Mounds^*: Maximum number you can have active at the same time
has been lowered from 3/5/7/9 to 2/4/6/8
^292- ^*^256Terror Mounds^*: Now permanently Invisible
^292- ^*^256Terror Mounds^*: No longer block Neutral spawns
^292- ^*^256Terror Mounds^*: The Gold Bounty has been increased from 25/30/35/40 to
35/40/45/50 Gold
^292- ^*^256Terror Mounds^*: Large health pool removed and instead they now take
4/4/5/6 Attacks to kill
^079Valkyrie^*
^820+ ^*^995Allowing greater potential to set up fights with Valkyrie's Prism.^*
^292- ^*^256Valkyrie's Prism^*: Duration increased from 7/9/11 to 10/13/16 seconds
^079Vindicator^*
^820+ ^*^995Making Vindicator's Glyph of Silence more usable before fights start.^*
^292- ^*^256Glyph of Silence^*: Aura radius increased from 800 to 1000
^292- ^*^256Glyph of Silence^*: The Glyph can now move at 100 Movement Speed
^079Voodoo Jester^*
^820+ ^*^995Wondering why your Spirit Ward stopped attacking? It was probably
turning! This change will allow the Spirit Ward to acquire targets much faster.
Also made Staff of the Master grant more bounces instead of split shot. This will
allow for some epic bounces to Enemies!^*
^292- ^*^256Spirit Ward^*: Turn Rate increased from 360 to 900
^292- ^*^256Spirit Ward (SotM)^*: Increased number of bounces from 0/1/0 to 0/1/2
and removed Split Shot
^090Barrier Idol^*
^820+ ^*^995This price decrease goes along with the increased cost to Mystic
Vestments in order to not increase the overall price of Barrier Idol^*
^292- ^*Recipe Cost decreased from 1000 to 900
^090Mystic Vestments^*
^820+ ^*^995Increasing the length of time and resources spent for such a cost
effective item. Even with this change it remains one of the most cost effective
items in the game.^*
^292- ^*Cost increased from 400 to 500
^090Shrunken Head^*
^820+ ^*^995This change is to decrease the value of fully using a Shrunken Head,
selling it, and then re-buying it. Players are still able to do so, but at an
increased cost.^*
^292- ^*Sell value decreases by 100 Gold every time it is used, to a max of -500
Gold
^970== Bots ==
Grimms Crossing
^292- ^*Added in the Gotars and Ebulas where needed
^970Version 3.1.6^*
-------------
^970== New Content ==^*
^292- ^*Added new ^079Devourer^* Limited Edition Alt Avatar: ^079Rift Devourer^*
^717* ^*The victorious ^079Riftspawn^* are wasting no time with their invasion of
Newerth. ^079Queen Riftwalker^* has summoned the ^079Devourer of Worlds^* to wreak
havoc and consume all hope on the planet!
^717* ^*Releases on 7/12/2013
^292- ^*Added new ^079Wretched Hag^* Alt Avatar: ^079Wicked Hag of the West^*
^717* ^*Keep your little dog safe until we create a way to drop a house on this
wicked lady and her creepy monkey minion! Who's carrying the ^090Ruby Marchers^*?
There's no place like Newerth, there's no place like Newerth...
^717* ^*Releases on 7/15/2013
^079Gauntlet^*
^292- ^*^256Gauntlet Blast^* now properly afflicts valid targets with the stasis
state at point-blank ranges
^079Glacius^*
^292- ^*^256Ice Imprisonment^* will now last the correct duration on summoned units
^079Grinex^*
^292- ^*^256Shadow Step^* now properly unbinds the target
^292- ^*^256Shadow Step's^* stun duration on cliffs now matches the tooltip
^090Insanitarius^*
^292- ^*The toggled effect now properly propagates to illusions
^970Version 3.1.5^*
-------------
^292- ^*Fixed ^079Hunter Gunblade's^* effects after he dies once
^292- ^*Fixed the Announcer sometimes not loading
^292- ^*Fixed unpurchasable items from showing up in the shop search results
^292- ^*Fixed the "All Pick" voiceover from playing several times in an All Random
game
^292- ^*Fixed the Radial Menu voice to say the correct lane a hero is missing from
^717* ^*Was incorrectly always saying bottom lane
^970Version 3.1.4^*
-------------
^970== New Content ==^*
^292- ^*Added new ^079Wild Soul^* Ultimate Alt Avatar: ^079Panda Soul^*
^717* ^*^079Young Lin^* and her pet panda ^079Zhen Zhen^* were banished from their
village beyond the Sang-La Mountains after their true natures came forth to defend
against a Hellbourne attack. ^079Lin^* and her tiny bear transformed into ferocious
panda warriors, embodiments of an ancient magic rooted in the bamboo forests where
the exiled ^079Lin^* and ^079Zhen Zhen^* raised each other. Now they are called to
defeat the daemons who ravaged their homeland, in the hope they can return it to
its peaceful state.
^717* ^*Releases on 6/28/2013
^292- ^*The Rift Wars continue! The Great Rift has snatched warriors from our
battlefields and pulled them into its dark chaos, where they are either infected by
the Rift and become ^079Riftspawn^* or exert their will upon the alien realm and
join the ^079Hunter's Guild^*, slayers of ^079Riftspawn^*. Now they have returned
to Newerth to battle, and the victor will be decided by you!
^717* ^*Through the first week in July, visit the Store Specials page and purchase
a ^079Hunter's Guild^* avatar or a ^079Riftspawn^* avatar to determine the winner
of that week's battle. Purchase all 5 avatars for your favorite side and receive a
6th Team Leader alt avatar for free. Of course, if you're a mercenary, you can
purchase both avatars but don't expect mercy if you're caught playing both sides.
The Team Leader on the side with the most purchases will receive extra effects!
^292- ^*Hunter ^079Witch Slayer^* vs. Rift ^079Warden^*
^292- ^*Hunter ^079Gunblade^* (Hunter's Guild Leader)
^292- ^*Queen ^079Riftwalker^* (Riftspawn Leader)
^717* ^*Release on 7/2/2013
^079Moon Queen^*
^292- ^*^256Multi-Strike^* and ^090Shieldbreaker^* now properly only applies the
Broken Armor debuff (before the first target it bounced to also got the debuff)
^079Predator^*
^292- ^*Non-allied units of ^079Predator^* no longer from gaining the attacker
speed buff, ie. when attacking a neutral that has an enemy ^256Terror^* state on it
^079Slither^*
^292- ^*Tweaked cast range indicator on ^256Poison Spray (Q)^* so that it scales
linearly
^079Succubus^*
^292- ^*Fixed ^256Mesmerize^* so that it properly credits ^079Succubus^* for the
kill if the ^256Mesmerize^* state was transferred more than one time and
^256Mesmerize^* lands the killing blow on a target
^292- ^*Fixed the ^256Mesmerize^* icons so that they retain the proper icon when
transferring between Alt2 & non-Alt2 heroes
Options
^292- ^*Fixed display/resolution/refresh rate not properly updating on Mac/Linux
^292- ^*SpecUI - Fixes to issues caused by players disconnecting
^292- ^*SpecUI - The stats from the previous game should no longer be visible in
your current game until an update/you switch tabs
^292- ^*Featured - Fixes to prevent errors stopping the error dialog from showing
when no products are sent to display
Match Rewards
^292- ^*Upcoming rewards now show the product if there is one, even if there is alt
gold/silver
^292- ^*The reward for alt gold/silver is now shown for upcoming if the product is
already owned. If there is a gold/silver reward, those are added to the alt
gold/silver
^292- ^*Only if there is no product is the gold/silver reward shown on its own
^292- ^*Newly earned rewards and rewards in your history now show the product if
there is one. (even if alt gold/silver was awarded)
^292- ^*Newly earned rewards and rewards in your history now only show gold/silver
earned if that is the only reward
^292- ^*Alt gold/silver is no longer added together to the gold/silver reward
(which causes incorrect rewards to be listed)
^292- ^*If a reward has gold coins, gold coins are shown for the image - instead of
the silver coins image
Editor
^292- ^*Added hover and on buttons for bot meta data
^292- ^*String tabled some plain English strings
^292- ^*Added some missing tooltips
^292- ^*Removed unused stuff from some strings
^292- ^*Fixed many duplicate widget names
^292- ^*Fixed a use of a non-existent template
^292- ^*Selecting tree mode under entities no longer hides all the bot meta data
tools until you restart
^292- ^*Added a Tile Definition tool
^970Version 3.1.3^*
-------------
^970== New Content ==^*
^292- ^*The Rift Wars continue! The Great Rift has snatched warriors from our
battlefields and pulled them into its dark chaos, where they are either infected by
the Rift and become ^079Riftspawn^* or exert their will upon the alien realm and
join the ^079Hunter's Guild^*, slayers of ^079Riftspawn^*. Now they have returned
to Newerth to battle, and the victor will be decided by you!
^717* ^*Through the first week in July, visit the Store Specials page and purchase
a ^079Hunter's Guild^* avatar or a ^079Riftspawn^* avatar to determine the winner
of that week's battle. Purchase all 5 avatars for your favorite side and receive a
6th Team Leader alt avatar for free. Of course, if you're a mercenary, you can
purchase both avatars but don't expect mercy if you're caught playing both sides.
The Team Leader on the side with the most purchases will receive extra effects!
^079Blitz^*
^292- ^*^256Blitzkrieg^* effects no longer play through fog
^079Geomancer^*
^292- ^*^256Dig's^* cast range indicator now scales properly with each level
^090Bound Eye^*
^292- ^*Will now properly reveal ^079Scout's^* ^256Electric Eye^*
^292- ^*The following heroes base HP regeneration is now properly 1.00 HP/s instead
of 1.25 HP/s
^717* ^*^079Berzerker^*
^717* ^*^079Oogie^*
^717* ^*^079Nomad^*
^717* ^*^079Rampage^*
^292- ^*Fixed duplicate onXlua events triggering for code-created child widgets of
certain widget types (e.g. scrollbars)
^292- ^*Fixed modelpanel effect problems with resource contexts
^292- ^*Fixed updater sometimes not restarting HoN on Linux
^292- ^*Fixed updater window showing as unknown in some cases on Linux (e.g. GNOME
3 bar at the top of the screen)
^292- ^*^079Zenifer Swiftblade^* illusions are now the proper color
^292- ^*Coin Packages now auto calculate their bonus coins and percents based on
the most basic package's value
^292- ^*Updated the notice about other forms of payment to indicate we have more on
our website (besides Xsolla and paypal)
^292- ^*Fixed custom account icons not pulling from the correct web location
^292- ^*Fixed the invite window not correctly pulling player info from the social
panel
^292- ^*Added name glow support to the invite window (Requires code to be merged to
be complete, otherwise it only works with people in your social panel)
^292- ^*Added name glow support to the social panel
^970Version 3.1.2^*
-------------
^820+ ^*^489In an effort to prove our company-wide dedication to transparency,
we've established a new blog in the former MOTD panel. You will be able to read
posts from Designers (both balance and hero), the Content team, our Community
Manager, and even from the CEO himself.^*
^820+ ^*^489We believe that giving back to the community is the best way to provide
service to our players. As we continue to improve, we hope you will check back here
for updates, insight, and in-depth reasoning behind the decisions we're making.^*
^292- ^*Fountain will now dispel invulnerability and ^090Void Talisman^* from enemy
^090Couriers^* in range
^079Electrician^*
^292- ^*^090Staff of the Master^* boost now prioritizes other nearby enemy summoned
units over other enemy units if the primary target is an enemy summoned unit
^079Lodestone^*
^292- ^*Fixed his ^256Lodestone Plates^* so they always have the correct number of
charges when he revives
^079Monkey King^*
^292- ^*^256Heavenly Vault^*: Fixed a bug with teleports (blinks in particular)
^079Predator^*
^292- ^*^079Bunny Predator^* ^256Stone Hide^* texture improvements
^079Solstice^*
^292- ^*Fixed a really strange bug with ^256Blinding Dash^* where you would lose
vision of hit neutrals
^079Zephyr^*
^292- ^*Fixed ^079Party Zephyr's^* cyclones so that they will follow ^079Zephyr^*
if he teleports for more than 2000 units at once
Speci UI
^292- ^*Push Bars: Legion can now properly be highlighted when the bars are moving
^292- ^*Bar Graphs instantly sort when opening
^292- ^*Switching between bottom panels (especially ones of different size) is
smoother
^292- ^*Fixed/Tweaked the spacing on some elements, mainly in the players and stats
tab
^292- ^*Removed the Ignore Spectator Chat option
^292- ^*Graph Tooltips with a value of 0% should no longer be incorrectly sized
Replays
^292- ^*Fixed up how the time entry textboxes behave in the replay controls
^292- ^*Shuffled the replay control window type buttons in the options section to
match the other windows
^292- ^*Fixed a couple things using hardcoded english strings to use string table
entries
^292- ^*Game Lobby: You can now double click the add bot button to add a random bot
^292- ^*Matchmaking: Hovering the host in a TMM group now gives a host tooltip,
instead of saying the player isn't ready
^292- ^*Matchmaking: Added name scaling for longer names to all TMM slots, not just
your own (top) slot
^292- ^*Instant Messages: Increased the height of the autocomplete list for names,
removing the empty space at the bottom of the list
^292- ^*In-game Chat: When /fc is enabled you will only see IMs from friends and
clan members
^292- ^*Match Stats: Reward popups should no longer appear if the server sends all
0s for the reward info
^292- ^*Options: When you click the search button in options, the search box is now
focused as well as switching to the search category
^292- ^*Radial Menu: The radial menu should work correctly with all languages
^292- ^*Instant Messages: The system bar button is now updated on logout, thus
relogging with unread IMs no longer results in the button showing unread IMs until
you recieve an IM
^292- ^*Re-added the MY voice over for the radial menu
^292- ^*Fixed occasionally incorrect cursor showing up for vector entity targeting
^292- ^*Fixed crash when playing a normal game after playing the tutorial
^292- ^*Fixed model panels rendering Andromeda's shader effect incorrectly
^970Version 3.1.1^*
-------------
^970== General ==^*
^820+ ^*^489In HoN 3.1 - The Runic Shift we changed a monumental number of Heroes
and Items, some of which need continued adjustment. Our internal testing cannot
possibly mirror the sheer number of games, skill differences, and hero combinations
that the community can. We are listening when you bring up potential balance issues
to us. In this patch we are giving minor changes to ^*^079Predator^*^489,
^*^090Elder Parasite^*^489, and the Experience granted from kills. We will continue
to closely monitor the changes from HoN 3.1 - The Runic Shift.^*
^292- ^*^079Predator^*
^820+ ^*^079Predator^* ^995gained a significantly better mana pool due to no longer
needing to cast ^*^256Terror^995. ^*^256Venomous Leap ^995now increases in Mana
Cost to make up for that very large mana pool gain. ^*^256Terror's ^995buff &
debuff will also last slighly less duration to allow enemies a better chance to get
away.^*
^717* ^*^256Venomous Leap^*: Manacost increased from 90 to 90/100/110/120
^717* ^*^256Terror^*: Debuff on enemies duration decreased from 10 to 8 seconds
^717* ^*^256Terror^*: Buff on yourself duration decreased from 4.5 seconds to 3.5
seconds
^292- ^*^090Elder Parasite^*
^820+ ^*^090Elder Parasite's^* ^995offensive side has been on the high end, so
we've toned the Attack Speed back to that of the original ^*^090Elder Parasite
^995by removing 15 from the activation.^*
^717* ^*Attack Speed during activation decreased from 100 to 85
^079Drunken Master^*
^292- ^*^256Drink^*: No longer can lose its charge regeneration state when you
level it up during drinking
^079Gemini^*
^292- ^*^256Elemental Force^*: Tooltip fixed so that the values for the points of
Strength per 1 point of Armor Penetration are correct
^292- ^*^256Fire/Ice^*: Now acquire the proper Movement Speed values if
^079Gemini's item grant him over 522 total Movement Speed
^292- ^*^256Fire/Ice^*: ^256Rebirth^* skill no longer allows wolves to recombine if
at least one of them is Stunned or Silenced
^079Monarch^*
^292- ^*^256Cleansing Wind^*: Now spawns correctly if ^079Monarch^* is immobilized
& she casts it in the opposite direction of her facing
^079Puppet Master^*/^079Parasite^*
^292- ^*Fixed ^079Parasite^* and ^079Puppet^* transferring infinite duration states
like ^079Flint's^* ^256Flare^* or ^079Rampage's^* ^256Stampede^*
^079Scout^*
^292- ^*^256Marksman Shot^*: Tooltip now includes it ministuns the target
^079Succubus^*
^292- ^*^256Mesmerize^*: Detailed Tooltip now explicitly states it applies a 1-
second Invulnerability state when the debuff is first inflicted on a target
^090Bound Eye^*
^292- ^*No longer reveals ^090Wards^* from your own team
^292- ^*No longer reveals abilities such as ^079Gladiator's^* ^256Pitfall^* and
^079Deadwood's^* ^256Rotten Grasp^*
^090Flying Courier^*
^292- ^*All Towers and minions now deal 3 damage if Melee and 2 damage if Ranged
^090Restoration Stone^*
^292- ^*Taunt no longer adds to the ^090Restoration Stone^* cooldown
^292- ^*Fixed alt avatar models sometimes becoming invisible on reconnect or for
spectators
^292- ^*The random slot in the bot picker no longer overwrite the first bot in the
list
^292- ^*Fixed Concede vote requirements to the correct times
^292- ^*Added missing chat string 'chat_success_clan_name_tip'
^292- ^*Game Mentor Optimizations
^292- ^*Game Vote Optimizations
^292- ^*Fixed cooldown/passive texts appearing when you switch for an ability that
has one to one that doesn't have any text (the old text would still be there)
^292- ^*Hero Info Panel Optimizations
Game Options
^292- ^*Added an option to control the delay for opening the Radial Menu
^292- ^*Added a scrollbar
^292- ^*Fixed comboboxes in search results not functioning properly
^292- ^*Greatly Improved Search functionality
^292- ^*Added the ability to search for keybinds
^292- ^*Fixed search results displaying when they shouldn't (such as quickly
clearing out the search box)
^292- ^*Made the search results widgets wider
^292- ^*Increased the maximum displayable results to 10
^970HoN 3.1.0.1^*
-------------
^292- ^*Added ^090Lex Talionis^* to Tournament Rules
^717* ^*This Hero will be released with 2 avatars. One is a ^079Premium Alt
Avatar^* and the other is introducing a new type of avatar called the ^079Debut
Edition^* (in lieu of the previous exclusive EA Alt Avatar). ^079Debut Edition Alt
Avatars^* are sold for a limited period of time after the release of a hero. They
are not exclusively limited to that period of time and may reappear within the
store at a later time.
^717* ^*Releases 5/3/2013
^292- ^*^539HoN Development Direction Shift^*
^717* ^*^489Recently here at S2 Games we have gone through an internal direction
shift in how we look at Heroes of Newerth. We believe that giving back to the
community is the best way to serve HoN. We are looking to take more risks with our
game through the support of the community; a testament to this is the fact that
most of the changes in this patch have originated or been inspired by community
input. This patch is designed to re-invigorate the game with some much-needed
changes that promote the fast paced, action packed gameplay of Heroes of Newerth.
Look forward to the continued improvement of Heroes of Newerth with the best
possible service we can provide!^*
^292- ^*^539Ancients^*
^820+ ^*^995Making Ancients somewhat harder to kill will increase the length of
time when a team or player can effectively do them. Going this route instead of
reducing their reward still allows ancients to be an effective boost in terms of
gold and experience. The Predasaurs getting more Movement Speed also helps to make
them more of a threat and not as easily kited.^*
^717* ^*^095Predasaur Crusher^*: Movement Speed increased from 300 to 350
^717* ^*^095Predasaur Crusher^*: Armor increased from 4.12 to 8
^717* ^*^095Predasaur^*: Movement Speed increased from 270 to 350
^717* ^*^095Predasaur^*: Health increased from 675 to 800
^717* ^*^095Predasaur^*: Armor increased from 2.94 to 3.5
^717* ^*^095Dragon Master^*: Magic Armor increased from 10 to 12
^717* ^*^095Dragon^*: Magic Armor increased from 5.5 to 8
^292- ^*^539Bosses^*
^820+ ^*^995Due to our past buffs to ^095Kongor^*^995, we are no longer worried
about the extra damage illusions bring to killing this boss. This also fixes the
issue where picking up the Rune of Power in Mid Wars and the other boss instantly
killing your illusions.^*
^717* ^*^095Kongor^*, ^095Transmutanstein^*, and ^095Zorgath^* will no longer
instantly kill illusions that attack them
^292- ^*^539Abilities now show their Mana Costs on the Ability icon^*
^820+ ^*^995After seeing the popularity of a UI modification and consistent
frequency of requests for this feature, we have now made it a part of the standard
UI. Thanks for your input and feedback!^*
^717* ^*This works for split and multi-abilities as well
^292- ^*^995The main focus of the following changes are to promote roaming and
ganking. Some secondary focuses are increasing the viability of more items/Heroes
and making them more enjoyable to play with.^*
^079Armadon^*
^820+ ^*^995Overall this change leaves ^079Armadon^* ^995with a better feel while
playing him and against him. You can no longer get the angle barely wrong or right,
and you no longer ^995have ^995249 damage build up on ^256Armordillo^* ^995only to
get nuked and gain 1 damage from it.^*
^292- ^*^256Armordillo^*: 11.25/22.5/33.75/45% damage reduction now smoothly scales
based off the angle you get hit from 0 to 95 degrees. Damage reduction is
drastically reduced the closer you get to 95 degrees
^292- ^*^256Armordillo^*: Charges are now gained if ^256Armordillo^* reduces damage
and more charges will be gained the closer to your back
^717* ^*Example: 100% charges gained at less than 5 degrees, 95% charges at less
than 15 degrees, down to 0 at 95 degrees
^292- ^*^256Armordillo^*: Charges will now overflow to the next Spine Burst up to
250 damage
^079Artillery^*
^820+ ^*^995This reduces ^256LRM's^* ^995total damage by about 10% late game and
decreases the amount he can constantly use it in the early game, especially with
^079Artillery's^* ^995very low Intelligence. The nerf on ^256Artillery Barrage^*
^995also allows enemies to work around it when it is on cooldown.^*
^292- ^*^256LRM^*: Reduce damage from 15+10/17/24/31% to 15+7/14/21/28%
^292- ^*^256LRM^*: Increased Mana cost from 80/85/90/95 to 80/90/100/110
^292- ^*^256Artillery Barrage^*: Cooldown increased from 90/80/70 to 120/100/80
seconds
^079Blitz^*
^820+ ^*^256Quicken^* ^995now becomes a counter to slows rather than slows
countering ^256Quicken^*.
^292- ^*^256Quicken^*: Movement Speed increased from 100% to 100/150/200/250%
^079Bramble^*
^820+ ^*^995A relatively hard ability to land in the first place and making its
rewards more apparent early seemed very appropriate. This also can allow
^079Bramble^* ^995the ability to go 1 point into ^256Spore Breath^* ^995and max his
other skills for a new and different build.^*
^292- ^*^256Spore Breath^*: Stun duration increased from 1/1.25/1.5/1.75 to 1.75
seconds
^079Defiler^*
^820+ ^*^995Her cast type will now work like many other line skills. This should
help increase her ability to hit ^256Wave of Death^*
^292- ^*^256Wave of Death^*: Cast targeting changed to Target Dual
^079Devourer^*
^820+ ^*^995This will prevent the target from being ^090Tableted^* ^995or affected
by other movement abilities such as ^256Compel^*^995. The ^079Devourer^*
^995himself can still be ^090Tableted^* ^995to break ^256Devour^*^995... unless he
is Magic Immune, of course.^*
^292- ^*^256Devour^*: Now Immobilizes the target
^079Draconis^*
^820+ ^*^995Punishes ^079Draconis^* ^995players who waste/use their ultimate at bad
times by lowering its uptime.^*
^292- ^*^256Cataclysmic Assault^*: Cooldown increased from 60/45/30 to 75/60/45
seconds
^079Drunken Master^*
^820+ ^*^995You are no longer required to drink! This will make the Hero less
tedious and more fun to play. This also allows him to retain more Mana or burst
heal, making it a decent buff.^*
^292- ^*^256Drink^*: Reduced Mana cost from 50 to 35/40/45/50
^292- ^*^256Drink^*: Reworked to now passively give charges up to 3/5/7/9 and gives
one charge every 4.5/4/3.5/3 seconds
^292- ^*^256Drink^*: ^256Drink^* can now be activated to channel (drink) all
charges for 25 Health per charge
^079Engineer^*
^820+ ^*^995This will allow Heroes with Magic Immune spells to no longer have to
pick up ^090Shrunken Heads^* ^995in order to pass through ^256Energy Field^*^995.^*
^292- ^*^256Energy Field^*: Fence no longer works on any Magic Immune target
instead of just ^090Shrunken Head^*
^717* ^*Still dispels ^256Protective Charm^*
^079Electrician^*
^820+ ^*^995Allows ^256Cleansing Shock^* ^995to have more uses in countering other
Heroes.^*
^292- ^*^090Staff of the Master^* upgrade: Once again causes the shock effect to
chain to 2 nearby targets
^717* ^*Chains to allies if you target an ally and enemies if you target an enemy
^079Ellonia^*
^820+ ^*^995Reducing the high Mana usage the Hero currently has. Increased stun
range in order to fit her other long range skills and allow ^079Ellonia^* ^995to
make better use of it.^*
^292- ^*^256Frigid Field^*: Mana cost reduced from 70/80/90/100 to 75 at all levels
^292- ^*^256Flash Freeze^*: Cast range increased from 500 to 500/550/600/650
^292- ^*^256Absolute Zero^*: Mana cost decreased from 150/250/350 to 150/200/250
^079Fayde^*
^820+ ^*^995Slow no longer goes through Magic Immunity. ^079Fayde^* ^995didn't need
any other adjustments after the changes to ^090Revelation Wards^*^995, ^090Bound
Eye^*^995, and ^090Puzzlebox^*^995.^*
^292- ^*^256Deep Shadows^*: No longer Superior Magic
^079Flint Beastwood^*
^820+ ^*^995Bringing back one of the most famous carry Heroes in the game by
allowing his laning phase to have more presence.^*
^292- ^*Starting intelligence increased from 15 to 17
^292- ^*^256Explosive Flare^*: Slow increased from 14/18/22/26% to 15/20/25/30%
^292- ^*^256Hollowpoint Shells^*: Chance to proc increased from 25/30/35/40% to 40%
^292- ^*^256Hollowpoint Shells^*: Damage bonus increased from 20/30/40/50 to
15/30/45/60
^292- ^*^256Money Shot^*: Range increased from 1500/2000/2500 to 2000/2250/2500
^292- ^*^256Money Shot^*: Break range increased from 1800/2300/2800 to
2300/2550/2800
^079Gauntlet^*
^820+ ^*^995Increasing the viability of ^256Grapple^*^995. ^079Gauntlet^* ^995will
no longer become very ineffective as the game gets past the laning phase.^*
^292- ^*^256Grapple^*: Increased travel distance from 800 to 800/900/1000/1100
^292- ^*^256Grapple^*: Decreased fly distance from 800/950/1100/1250 to
800/900/1000/1100
^079Gemini^*
^820+ ^*^995Remade ^079Gemini's^* ^995third skill, which will now improve with your
stats! A percentage of these bonuses will also apply to ^256Fire and Ice^*^995.^*
^292- ^*^256Twin Strike^* reworked into ^256Elemental Force^*
^717* ^*^256Elemental Force^*: Gains up to 1 Armor Penetration for every
16/14/12/10 points of Strength
^717* ^*^256Elemental Force^*: Gains 1 Movement Speed for every 5/4/3/2 points of
Agility
^717* ^*^256Elemental Force^*: Gains 1 Cast Speed for every 4/3/2/1 points of
Intelligence
^717* ^*^256Fire and Ice^*: Each dog gains 60% of the bonuses of Elemental Force
^079Geomancer^*
^820+ ^*^995Allows for a more consistent feel when placing ^256Crystal Field^*^995
and becomes more reliable in the early levels.^*
^292- ^*^256Crystal Field^*: Delay normalized from 3/2.75/2.5 to 2.5 at all levels
^292- ^*^256Crystal Field^*: Radius increased from 300 at all levels to 350
^079Gladiator^*
^820+ ^*^995Allowing ^079Gladiator^* ^995a better lane presence to compete against
other solo laners.^*
^292- ^*^256Flagellation^*: Cooldown reduced from 16/12/8/4 to 10/8/6/4
^079Gunblade^*
^820+ ^*^256Grappling Shot^* ^995is much more usable in the early levels while also
lasting long enough for ^079Gunblade^* ^995to get the full effects. ^256Crippling
Slugs^* ^995will now hit mechanical units as well.^*
^292- ^*^256Crippling Slugs^*: Now damages catapults
^292- ^*^256Grappling Shot^*: Range increased from 500/600/700 to 600/650/700
^292- ^*^256Grappling Shot^*: Armor Debuff increased from 5 to 8 seconds
^079Hellbringer^*
^820+ ^*^079Hellbringer^* ^995will have a much better uptime on his disable.
^256Life Void^* ^995in the early levels will now combo much better with ^256Death
Boil^*^995. ^256Malphas^* ^995uptime can now compare with many other ultimates in
the game as it is mainly used as a counter pick and it is no longer hard countered
by ^090Nullfire Blade^* ^995since you have 3.^*
^292- ^*^256Unholy Shackles^*: Cooldown reduced from 15 to 12 seconds
^292- ^*^256Life Void^*: Duration increased from 5.5/7/8.5/10 to 7/8/9/10 seconds
^292- ^*^256Summon Malphas^*: Cooldown lowered from 160/150/140 to 160/140/120
seconds
^292- ^*^256Summon Malphas^*: Increased the amount of Malphas Demons summoned from
1 to 1/2/3
^717* ^*Stats of ^256Malphas^* are changed to be slightly higher than an old level
1 ^256Malphas^*
^717* ^*Different ^256Malphas Demons'^* abilities now stack with each other
(Example: ^256Immolation^*)
^079Kraken^*
^820+ ^*^995Giving Kraken a little of his power back while also allowing him to
have a better chance to cast all three abilities at level 6. The Intelligence buff
is larger than it appears to be. Try it out!^*
^292- ^*Starting Armor increased from 2.1 to 3.1
^292- ^*Intelligence gain per level increased from 1.7 to 2.0
^292- ^*^256Splash^*: Damage increased from 20/40/60/80 to 25/45/65/85
^079Lodestone^*
^820+ ^*^995One more notch down for ^079Lodestone^* ^995and should help keep him
from comboing as much in the early game.^*
^292- ^*^256Shatterstorm^*: Cooldown increased from 80/70/60 to 100/80/60
^079Madman^*
^820+ ^*^995This rework allows ^079Madman^* ^995to effectively get 54% more damage.
Also fits with ^256Berserk^*^995, giving him increased attack speed. This allows
^079Madman^*^995 to really be able to focus down and kill a single target faster
and more consistently. This buff also allows ^079Madman^* ^995to go
^090Riftshards^* ^995and really be a force to reckon with for DPS.^*
^292- ^*^256Gash^*: Adds 6/7/8/9% bonus damage per attack on a target up to 3/4/5/6
times
^292- ^*^256Gash^*: No longer gives Critical Strike chance
^079Monarch^*
^820+ ^*^256Noxious Cloud^* ^995used to give 800 Clearvision. Some of that is given
back in a smaller radius. ^256Cleansing Wind^* ^995is now MUCH more usable and
consistent. She can now be a more usable counter pick in lineups.^*
^292- ^*^256Noxious Cloud^*: Now grants 400 radius Clearvison around itself
^292- ^*^256Cleansing Wind^*: Now starts 350 units behind ^079Monarch^* and travels
through her to the target location
^292- ^*^256Cleansing Wind^*: Increased radius from 150 to 175/200/225
^079Moon Queen^*
^820+ ^*^995Tweaked ^256Moon Beam^* ^995in Mana cost and stun duration in order to
take down some of her previously increased early laning presence. Also made her
less of a base demolisher and allow teams to better spread against her ^256Multi-
strike^*^995.^*
^292- ^*^256Moon Beam^*: Increased Mana cost from 90/100/110/120 to 120
^292- ^*^256Moon Beam^*: Reduced stun duration from 1 to 0.7/0.8/0.9/1 second
^292- ^*^256Multi-strike^*: Reduced bounce range from 500 to 450
^079Moraxus^*
^820+ ^*^995Giving his tankiness more of a direction against Physical instead of
Magic, allowing teams to have an easier time handling ^256Matraxe^*^995.^*
^292- ^*Magic Armor reduced from 5 to 4.5
^079Myrmidon^*
^820+ ^*^995Carrying with ^079Myrmidon^* ^995is now a real thing! Get your
^079Carridon^* ^995on!^*
^292- ^*^256Forced Evolution^*: ^090Staff of the Master^* upgrade added
^292- ^*^090Staff of the Master^* upgrade: On attack, now deals Magic damage and
slows in a 250 radius. Increases damage from 125/175/225 to 175/225/275
^079Night Hound^*
^820+ ^*^256Invisibility^*^995 is no longer 100% countered by true vision. Now he
gets an edge that he won't lose in every competitive game.^*
^292- ^*^256Invisibility^*: Passively grants 6/12/18 Agility
^292- ^*^256Invisibility^*: Fade time decreased from 3/2.5/1.5 to 2.5/2/1.5 seconds
^079Nomad^*
^820+ ^*^995Allows enemies to work around ^256Edge Counter^*^995 a little better
with the reduction to uptime.^*
^292- ^*^256Edge Counter^*: Cooldown increased from 60/45/30 to 60/50/40 seconds
^079Oogie^*
^820+ ^*^995This is more of a change towards ^090Ghost Marchers^*^995. ^079Oogie^*
^995with ^090Steamboots^* ^995will still move about as fast while ^079Oogie^*
^995with ^090Ghost Marchers^*^995 will no longer be so close to Haste speed.^*
^292- ^*^256Conflagrate^*: Movement Speed bonus changed from a flat 20/40/60/80 to
a 5/10/15/20% bonus Movement Speed
^079Ophelia^*
^820+ ^*^995Allows teams to have more of a chance to stop her pushes without
needing tons of area damage. Also allows teams a better time frame to purge
^256Judgement^*^995 off Heroes or to kill them.^*
^292- ^*^256Command^*: Bonus Health given to minions lowered from 75/150/225/300 to
40/120/160/200
^292- ^*^256Ophelia's Judgment^*: Time it takes to teleport an ally back to the
fountain increased from 6/5/4/3 seconds to 5.5/5/4.5/4 seconds
^292- ^*^256Ophelia's Touch^*: No longer heals ^095Neutrals^* to full. Instead, it
heals triple the amount (600/900/1200)
^079Pandamonium^*
^820+ ^*^995This will prevent the target from being ^090Tableted^* ^995or affected
by other movement abilities such as ^256Compel^*^995. ^079Pandamonium^* ^995himself
can still be ^090Tableted^* ^995to break ^256Face Smash^*^995... unless he is Magic
Immune, of course.^*
^292- ^*^256Face Smash^*: Now Immobilizes the target
^079Pharaoh^*
^820+ ^*^995We removed ^079Pharaoh's^* ^995ability to prevent neutrals from
spawning because of his ability to do it easily from anywhere on the map and no one
having the ability to stop it. It was there to prevent ^079Pharaoh^* ^995from
stacking camps but it is viewed that free stacking compared to free preventing is
the lesser of two evils.^*
^292- ^*^256Tormented Soul^*: The vision no longer prevents ^095Neutrals^* from
spawning
^079Pearl^*
^820+ ^*^995A slight tone down of the ^079Pearl's^* ^995pushing ability.^*
^292- ^*^256Whirlbubble^*: Radius lowered from 300 to 275
^292- ^*^256Preservation^*: Duration lowered from 8/10/12 to 7/8.5/10 seconds
^079Pebbles^*
^820+ ^*^995Something a little fun and also can be very viable with
^090Spellshards^* ^995builds and/or new ^090Restoration Stone^* ^995builds. Enjoy!
^*
^292- ^*^256Enlarge^*: ^090Staff of the Master^* upgrade added
^292- ^*^090Staff of the Master^* upgrade: Turns ^256Enlarge^* into ^256Group
Chuck^* and grants it the ability to ^256Chuck^* up the 3 targets, dealing damage
based on the level of ^256Chuck^*
^717* ^*Shares a cooldown with ^256Chuck^*
^079Predator^*
^820+ ^*^995This change allows ^079Predator^* ^995to spread ^256Terror^* ^995more
consistantly and more often while giving his enemies a way to deal with the
ability.^*
^292- ^*^256Terror^*: Now passive
^717* ^*After attacking the same target 3 times, that target gets -2/4/6 Armor for
10 seconds
^717* ^*Allies who attack that target gain 20/40/60 Attack speed and 15% Movement
Speed for 4.5 seconds
^079Puppet Master^*
^820+ ^*^995True to its name, ^256Voodoo Puppet^* ^995really does function like a
voodoo doll now, transferring any negative effects like DoTs, Stuns, and other
disables to the afflicted player. ^079Puppet^* ^995can also use his ^256Puppeteer's
Hold^* ^995and ^256Puppet Show^* ^995on the ^256Voodoo Puppet^*^995, which will
also transfer to the target.^*
^292- ^*^256Voodoo Puppet^*: Cooldown reduced from 150 to 150/135/120
^292- ^*^256Voodoo Puppet^*: Debuffs will now also transfer to the target
^717* ^*Using a channel ability such as ^079Devourer's^* ^256Devour^* or
^079Pollywog Priest's^* ^256Tongue Tied^* on the ^256Voodoo Puppet^* will stun the
target for the duration of the channel
^717* ^*Will not stun the target or transfer debuffs to them if they become Magic
Immune while tied to the ^256Voodoo Puppet^*
^079Revenant^*
^820+ ^*^079Revenant^* ^995will now be able to affect the entire ally team!^*
^292- ^*^256Manifestation^*: ^090Staff of the Master^* upgrade added
^292- ^*^090Staff of the Master^* upgrade: Abilities affect two additional targets
^717* ^*Abilities will cast on 3/4/5 targets total
^079Riftwalker^*
^820+ ^*^995Allows a much better feel when used in combination with her other two
skills. No longer feels awkward when trying to land all three.^*
^292- ^*^256Riftburn^*: Cast range increased from 600 to 700
^079Slither^*
^820+ ^*^995Bringing back some of his old lane strength and ability to kill targets
once in a while even when they ^090Homecoming Stone^*^995 out.^*
^292- ^*^256Toxicity^*: Illusions will only apply ^256Toxicity^* for 33% of the
duration
^292- ^*^256Toxicity^*: Reduced Health Regeneration increased from 20/40/60/80% to
30/50/70/90%
^292- ^*^256Toxicity^*: Duration increased from 7 to 8 seconds
^292- ^*^256Toxicity^*: Now decreases Movement Speed by 1.25/2.5/3.75/5%
^079Silhouette^*
^820+ ^*^995Gives ^079Silhouette^* ^995slightly less laning presence in the early
game, while not changing her late game attack speed bonus very much.^*
^292- ^*^256Relentless Salvo^*: Attack Speed bonus decreased from 250/300/350/400%
to 150/200/250/300%
^079Soul Reaper^*
^820+ ^*^256Inhuman Nature^* ^995now has a use when you are at full Mana. Store up
extra charges in order to expend them later or give an ally a burst of Mana!^*
^292- ^*^256Inhuman Nature^*: Can now store up to 10 charges, gaining 1 charge for
each creep killed and 2 for Heroes killed
^717* ^*These charges may be used on self or ally to restore 12/24/36/48 Mana per
charge
^717* ^*May also be right-clicked to put it on autocast. While on autocast, you
will instantly consume charges for yourself and not build up charges
^079Succubus^*
^820+ ^*^995This will prevent the target from being ^090Tableted^* ^995or affected
by other movement abilities such as ^256Compel^*^995. ^079Succubus^* ^995herself
can still be ^090Tableted^* ^995to break ^256Succubus' Hold^*^995... unless she is
Magic Immune, of course.^*
^292- ^*^256Succubus' Hold^*: Now Immobilizes the target
^079Swiftblade^*
^820+ ^*^079Swiftblade^* ^995will no longer have his late game severely hurt while
spinning.^*
^292- ^*^256Blade Frenzy^*: No longer disarms or slows ^079Swiftblade's^* attack
speed
^292- ^*^256Blade Frenzy^*: Now will reduce attack damage while spinning by
30/20/10/0%
^717* ^*He still cannot Critical Strike while spinning
^079Tempest^*
^820+ ^*^995Making his ^256Elementals^* ^995comparable to other minions that can't
attack towers.^*
^292- ^*^256Elemental^*: Minions no longer attack Towers when ^079Tempest^* is out
of range
^079Valkyrie^*
^820+ ^*^079Valkyrie's^* ^256Javelin^*^995 not only gets a partial revert to get
some of her power back, but also gets even better by level four. Early levels of
^256Javelin^* ^995will enjoy the benefits of getting longer stuns since they are no
longer handled in segments of 0.5 seconds. ^256Leap^*^995 is more consistent and
reduces some of the feeling of doom when you use your ^256Leap^*^995 once in the
early game.^*
^292- ^*^256Javelin of Light^*: Made the stun increments better from
225/200/175/150 to 200/175/150/125
^292- ^*^256Javelin of Light^*: Stun is now handled dynamically
^717* ^*If you land a level 4 ^256Javelin^* at 225 range you will now get a 0.9
second stun instead of a 0.5 second stun
^292- ^*^256Courageous Leap^*: Cooldown lowered from 40/35/30/20 to 35/30/25/20
^079Vindicator^*
^820+ ^*^995From ^079Vindicator's^* ^995last rework, he was no longer an easy
counter pick but, as expressed by the community, he lost a lot of viability. A
middle ground was found where ^079Vindicator's^* ^995old presence could still be
felt while also making it so he isn't an automatic counter to so many Heroes.^*
^292- ^*Magic Armor increased from 6 to 7
^292- ^*^256Master's Incarnation^*: Reduced Cooldown from 2/1/0/0 to 2/0/0/0
^292- ^*^256Glyph of Silence^* Reworked: On use, drops a Totem at your feet that
will Silence enemies within 800 units of it when they cast spells. Totem takes
2/2/3/3 hits to kill, lasts 8/12/16/20 seconds, and silences for 1.5/2/2/2.5
seconds
^717* ^*^079Vindicator^* still gets 10/20/30/40 Attack Speed passively when
leveling this skill
^079Wildsoul^*
^820+ ^*^995Allows ^079Wildsoul^* ^995to still compete against Heroes at level 3
but makes early lucky roots less devastating.^*
^292- ^*^256Booboo^*: Changed ^256Entangling Claws^* duration on Heroes from 3
seconds to 0/2/2.5/3 seconds
^079Witch Slayer^*
^820+ ^*^995Allows his ^090Staff of the Master^* ^995to have some extra use other
than just damage, especially if they just have ^090Shrunken Head^* ^995with no
Magic Armor. Can't disable him anymore? Well, just shoot him anyway!^*
^292- ^*^256Heavenly Blast^*: ^090Staff of the Master^* updated
^292- ^*^090Staff of the Master^* update: In addition to increasing the damage
done, the upgrade also changes damage type from Magic to Superior Magic
^090Chests^*
^820+ ^*^995Items that enemies cannot use will be unable to be seen by the enemy
when dropped. This is done in order to help prevent trolling and games being
decided by something so small.^*
^292- ^*Items you own on the ground in a ^090Chest^* are now invisible to the enemy
players
^292- ^*^090Chests^* now have a new larger glow effect to make them easier to spot
^292- ^*^090Chests^* with items owned by your team are now visible through fog at
all times
^090Abyssal Skull^*
^820+ ^*^090Abyssal Skull^* ^995uses ^090Trinket of Restoration^* ^995in the recipe
but never before gained the benefits of that item. Now you get to keep that
Regeneration. The small reduction in damage and Lifesteal is to reduce how
effective this item becomes in the late stages of the game for its cost.^*
^292- ^*Reduced Lifesteal aura from 15% to 12%
^292- ^*Reduced Base Damage increase from 15% to 12%
^292- ^*Now provides 2 Health Regeneration
^090Bottle^*
^820+ ^*^995This change makes bottling a rune much easier and more intuitive to
do.^*
^292- ^*Can now right click Runes to automatically fill your bottle with the Rune
^717* ^*If you already have a Rune bottled, will use the rune normally instead
^717* ^*Will bottle a rune if you right click it regardless of how full the
^090Bottle^* is. Charges left in the ^090Bottle^* are lost
^717* ^*You can bottle a Rune by right clicking it while the ^090Bottle^* is on
cooldown
^090Bound Eye^*
^820+ ^*^995This change will bring back skill and foresight to support players in
the late game both for warding and de-warding. Now that ^090Bound Eye^* ^995is not
the end-all be-all ward clearer, good support players will now be able to shine
over other support players.^*
^292- ^*No longer sees ^090Wards^* by default
^292- ^*Can now be activated to reveal all ^090Wards^* through fog around the user
for 10 seconds, 60 seconds cooldown. Will break invisibility on self when
activated.
^292- ^*Added a visual passive and active effect to the targets possessing
^090Bound Eye^*
^090Courier^*
^820+ ^*^090Courier^* ^995will now be unable to scout for free at the start of the
game and most players will have an easier time killing it. This will also help to
keep the ^090Courier^* ^995from feeding in the late game from just 1 attack.
Because of the ^090Chest^* ^995changes, items that enemies cannot use will be
unable to be seen by them when dropped. This was done in order to help prevent
trolling and games being decided upon something so small.^*
^292- ^*^256Invulnerability^* cooldown increased from 20 seconds to 90 seconds
^292- ^*When the courier gets upgraded to a ^090Flying Courier^* the
^256Invulnerability^* will start on cooldown
^292- ^*If the ^090Courier^* dies, all items will be dropped normally. However,
only consumables and shareable items that are dropped can be seen by enemies. The
rest are invisible to enemies.
^292- ^*The ^090Flying Courier^* now dies in 2 hits by melee Heroes, 3 hits by
ranged Heroes or Towers, and 6 hits from minions.
^090Dust of Revelation^*
^820+ ^*^090Dust^* ^995will now have a greater use in the game. Players also now
have a way of finding enemies hiding in the woods now.^*
^292- ^*Reduced cooldown from 60 to 30 seconds
^292- ^*You can see any enemy hit though fog for 3 seconds
^090Elder Parasite^*
^820+ ^*^995Moving ^090Elder Parasite^* ^995from being an extremely niche item and
opening up the amount of Heroes that can use it with the large health boost and no
longer being an attack modifier. ^090Elder Parasite's^* ^995increased strength is
geared towards competing with ^090Shrunken Head^* ^995in terms of viability.^*
^292- ^*Now requires ^090Gloves of the Swift^*, ^090Beastheart^*, and a 400 cost
recipe
^292- ^*Passively gives 250 Health and 15 Attack Speed
^292- ^*Activate to give 20% Lifesteal, 20% Movement Speed, and 100 Attack Speed
for 12 seconds. Applies 15% damage amp to yourself still.
^292- ^*Is now an ^539Activation Modifier^* and cannot be activated while effects
from ^090Shrunken Head^* or ^090Void Talisman^* are active
^292- ^*Removed from Morph Attack and now in Combative shop
^292- ^*No Longer an ^539Attack Modifier^*
^090Hellflower^*
^820+ ^*^995Instead of reducing all of ^090Hellflower's^* ^995benefits to the point
of uselessness, we removed the damage amp in order to keep more lockdown item
choices in the game. Players already have choices for amplifying their damage, but
very few choices in locking down a target.^*
^292- ^*Removed damage amp
^292- ^*Cast range increased from 800 to 900
^292- ^*Increased duration from 4 to 4.5 seconds
^292- ^*Reduced Mana cost from 200 to 150
^090Homecoming Stone^*
^820+ ^*^995Right now, counter teleports happen too fast for a team to viably try
to gank an enemy hero. The increased duration will allow teams a chance to gank
enemies at towers while also still allowing the enemy team a chance to react. The
increased duration also makes it much more viable to run when you see a port
coming, try and port out yourself, or to man up and kill the tower.^*
^292- ^*It now takes 4 seconds to teleport to any level 1 Tower, 3.5 seconds to any
level 2 Tower, and 3 seconds to anything inside your base.
^717* ^*^090Post Haste^* is still a 3 second channel to anything
^292- ^*New effects for the target of a teleport
^717* ^*These effects show how long it will be until the person teleporting in will
appear
^090Nome's Wisdom^*
^820+ ^*^090Nome's^* ^995now becomes an extra choice to get Mana regeneration for
your team and becomes more usable in more situations.^*
^292- ^*50% Mana regeneration is now applied on the aura
^090Post Haste^*
^820+ ^*^995You no longer lose out on the bonus Movement Speed ^090Striders^*
^995gives you when you upgrade to ^090Post Haste^*^995. ^090Post Haste^* ^995now
gives up to 150 total Movement Speed, just like ^090Striders^*^995.^*
^292- ^*Now gains additional +45 Movement Speed over 8 seconds when out of combat
^090Puzzlebox^*
^820+ ^*^995The biggest part of the ^090Puzzlebox^* ^995change comes from the fact
that reveal is now on level 1 and 2. This goes along with the ^090Bound Eye^*
^995change in order to give players another option to clear wards effectively in an
area, but obviously comes at a much greater cost. The rest of the changes help to
remedy how ineffective the combat of level 1 and level 2 ^090Puzzlebox^*
^995minions are in comparison to the level 3 minions.^*
^292- ^*Strength increased from 6/10/14 to 9/12/15
^292- ^*Intelligence changed from 15/21/24 to 15/20/25
^292- ^*^090Puzzlebox Mauler^*: Movement Speed increased from 330/360/390 to
350/370/390
^292- ^*^090Puzzlebox Mauler^*: Damage increased from 21/41/61 to 25/50/75
^292- ^*^090Puzzlebox Mauler^* ^256Manaburn^*: Damage dealt increased from 60% to
100% of the Mana burn
^292- ^*^090Puzzlebox Mauler^* ^256Revealing Eye^*: Radius increased from 0/0/1000
to 300/650/1000
^292- ^*^090Puzzlebox Wizard^*: Movement Speed increased from 330/360/390 to
350/370/390
^292- ^*^090Puzzlebox Wizard^*: Damage increased from 31/61/91 to 40/65/90
^292- ^*^090Puzzlebox Wizard^* ^256Haste Aura^*: Radius increased from 350 to 600
^090Restoration Stone^*
^820+ ^*^995Not only will this change open up new Heroes to use ^090Restoration
Stone^*^995, but it will also likely make new Heroes usable due to their abilities
having smaller cooldowns.^*
^292- ^*Cooldown is now based on the cooldown of all abilities/items refreshed plus
30 seconds. Max of 210 second cooldown
^717* ^*Example: ^079Tempest^* uses only his level 1 ^256Elemental Void^* and then
waits 80 seconds (120 seconds left on cooldown). He then uses ^090Portal Key^* (14
second cooldown), ^256Meteor^* (25 second cooldown), and then uses ^090Restoration
Stone^*. ^090Restoration Stone's^* cooldown will then be 120+14+25+30=209 seconds
^090Wards of Revelation^*
^820+ ^*^995The biggest reason for ^090Revelation Wards^* ^995being unavailable at
the start was because of Neutral creep pulling being so strong. ^090Revelation
Wards^* ^995are brought back with the new lane dynamic change since there is no
longer a large enough reason to have them removed. Being worth some gold now helps
with the ward battles.^*
^292- ^*Two can now be purchased at the start of the game
^292- ^*Now worth 25 gold when killed
^292- ^*You can now see the radius around ^095Neutral^* camps that would block
respawns when you're placing a ward (Both ^090Wards of Revelation^* and ^090Wards
of Sight^*)
^090Riftshards^*
^820+ ^*^995Better and more reliable in the early game while still being the large
damage in the end game.^*
^292- ^*Critical Chance increased from 10/13/16/20% to 20%
^292- ^*Critical Damage decreased slightly from 1.8/2/2.2/2.4 to 1.65/1.9/2.15/2.4
^292- ^*Damage changed from 45/55/65/75 to 40/53/66/80
^090Savage Mace^*
^820+ ^*^995Taking the item down slightly in order to give other late game damage
items some presence.^*
^292- ^*Removed attack speed
^090Shrunken Head^*
^820+ ^*^995Goes along with the new ^090Elder Parasite^* ^995change.^*
^292- ^*Is now an ^539Activation Modifier^* and cannot be activated while effects
from ^090Elder Parasite^* or ^090Void Talisman^* are active
^090Steamboots^*
^820+ ^*^995Allows for easier purchasing from the side shop.^*
^292- ^*Now defaults to ^090Apprentice Robe^* instead of ^090Bolstering Armband^*
^090Slayer^*
^820+ ^*^090Savage Mace^* ^995damage is now the sum of its parts and also makes its
buildup slightly worse.^*
^292- ^*Damage reduced from 46 to 40
^090Void Talisman^*
^820+ ^*^995Goes along with the new ^090Elder Parasite^*^995.^*
^292- ^*Is now an ^539Activation Modifier^* and cannot be activated while effects
from ^090Elder Parasite^* or ^090Shrunken Head^* are active
^292- ^*^539When queueing against Bots, you can now select a difficulty to play
against^*
^292- ^*When queueing against Bots, you can now random the bots you play against
^292- ^*Bots will now pick after all human players have readied up, allowing
players to select the Heroes the bots would have originally sniped. Bots will
adjust their picks if their Hero is unavailable.
^292- ^*Heroes that have been missing Announcer sounds have had them added
^292- ^*Added new ^079Sir Benzington^* Debut Edition Alt Avatar: ^079Sir Terrowin^*
^717* ^*^079Terrowin^* the baby goblin was rescued by the Damwell clan and raised
to become a Knight of the Lancer Brotherhood. Now ^079Sir Terrowin^* will create
his legacy, riding into battle upon Lago the black battle hare!
^717* ^*Releases 5/3/2013
^292- ^*Added new ^079Sir Benzington^* Premium Alt Avatar: ^079Sir Benzalot^*
^717* ^*Younger brother to ^079Sir Benzington^*, ^079Sir Benzalot^* considers
himself the greatest Knight of the Lancer Brotherhood and brazenly charges into his
enemies on his battle mount, a Great Waste riptor named Velock.
^717* ^*Releases 5/3/2013
^292- ^*^539Anyone using Mods should uninstall them, as this patch has significant
UI changes^*
^079Defiler^*
^292- ^*^256Wave of Death^*: Cast Animation Time reduced from 1700ms to 800ms
^292- ^*^256Grave Silence^*: Cast Animation Time reduced from 1700ms to 800ms
^079Hellbringer^*
^292- ^*^256Unholy Shackles^*: Cast Animation Time reduced from 1000ms to 750ms
^292- ^*^256Death Boil^*: Cast Animation Time reduced from 1000ms to 750ms
^292- ^*^256Life Void^*: Cast Animation Time reduced from 1000ms to 750ms
^292- ^*^256Summon Malphas^*: Cast Animation Time reduced from 1000ms to 750ms
^079Puppet Master^*
^292- ^*^256Puppeteer's Hold^*: Cast Animation Time reduced from 1670ms to 600ms
^292- ^*^256Puppet Show^*: Cast Animation Time reduced from 1670ms to 600ms
^292- ^*^256Voodoo Puppet^*: Cast Animation Time reduced from 1670ms to 600ms
^079Wretched Hag^*
^292- ^*^256Haunt^*: Cast Animation Time reduced from 1450ms to 800ms
^292- ^*^256Flash of Darkness^*: Cast Animation Time reduced from 1450ms to 800ms
^079Pyromancer^*
^292- ^*^256Phoenix Wave^*: Cast Animation Time reduced from 1400ms to 1000ms
^292- ^*^256Dragonfire^*: Cast Animation Time reduced from 1400ms to 1000ms
^292- ^*^256Blazing Strike^*: Cast Animation Time reduced from 1000ms to 800ms
^079Sand Wraith^*
^292- ^*^256Desert's Curse^*: Cast Animation Time reduced from 1330ms to 750ms
^079Torturer^*
^292- ^*^256Chain Reaction^*: Cast Animation Time reduced from 1300ms to 1000ms
^292- ^*^256Impalement^*: Cast Animation Time reduced from 1500ms to 800ms
^079Tundra^*
^292- ^*^256Avalanche^*: Cast Animation Time reduced from 1190ms to 1000ms
^292- ^*Increased from 600 to 800 units for the following Heroes
^717* ^*^079Empath^*
^717* ^*^079Flux^*
^717* ^*^079Prophet^*
^717* ^*^079Rhapsody^*
^717* ^*^079Riftwalker^*
^717* ^*^079Succubus^*
^292- ^*Aggro Range decreased from 800 to 600 units for the following Heroes
^717* ^*^079Amun-Ra^*
^717* ^*^079Cthulhuphant^*
^717* ^*^079Dampeer^*
^717* ^*^079Fayde^*
^717* ^*^079Lodestone^*
^717* ^*^079Lord Salforis^*
^717* ^*^079Oogie^*
^717* ^*^079Pandamonium^*
^717* ^*^079Parasite^*
^717* ^*^079Rampage^*
Editor
^292- ^*Added new Bot icons
^079Aluna^*
^292- ^*^256Power Throw's^* lingering vision at the end removed
^079Behemoth^*
^292- ^*^256Fissure^* fixed to not display the model and effect for longer than is
accurate
^079Bramble^*
^292- ^*^256Entangling Vine Wall's^* interaction with ^090Restoration Stone^* has
been fixed to work as intended
^079Draconis^*
^292- ^*^256Flame Path^* no longer spawns an insane amount of gadgets
^079Fayde^*
^292- ^*^256Burning Shadows^* can no longer attack other units if they loses their
original target
^079Pandamonium^*
^292- ^*^256Flick^* now lets ^079Pandamonium^* aggro onto the flicked target while
they are midair
^079Prisoner^*
^292- ^*Fixed him throwing his hook from the origin
^079Revenant^*
^292- ^*^256Defile^* will no longer hitch when double-activating it
^079Zephyr^*
^292- ^*^256Typhoon^* fixed so you can now place it on top of
buildings/units/cliffs/trees correctly
^090Harkon's Blade^*
^292- ^*No longer drains the last of your Mana while giving you no magical attack
^292- ^*^090Couriers^*, some Pets, and most Gadgets are now ignored properly when
targeting abilities
^292- ^*^095Catman Champion^* infinite life particles no longer behave badly
^292- ^*Group members are notified (via a sound) when the host tries to queue and
they aren't ready
^292- ^*Fixed the water rendering on all of the maps
^292- ^*Fixed TCP sockets never reconnecting if you were disconnected for a long
time
^292- ^*The chat server checks the most up-to-date stats when a player attempts to
create/join a group and rejects them if they're a leaver
^292- ^*Fixed cast range indicators for ForceRange abilities (^079Ra's^* ^256Path
of Destruction^* and ^079Gladiator's^* ^256Call to Arms^*)
^292- ^*Fixed players not becoming verified when they should be
^292- ^*Fixed possible crash on disconnecting from a game if the player failed to
load correctly
^292- ^*Fixed abilities with inheritmovement causing a stutter when double
activating (^079Revenant's^* ^256Defile^*)
^292- ^*Fixed items on the courier not losing their "full value resell" property
when the Hero dies
^292- ^*Fixed a divide by 0 error with new cast range indicators
^717* ^*As much as we tried, we could not bend the fabric of the universe
^292- ^*Fixed important chat messages not showing up in the team chat tab (kill
streak ending, disconnection, etc.)
^292- ^*Fixed OpenGL problems when changing graphics settings
^292- ^*Tweaked Test++'s height to better fit after the removal of the repick Hero
button
^292- ^*Matchmaking: The verified prompt now refreshes client info, thus
Matchmaking should correctly show you are verified without needing to relog
^292- ^*The store's alt avatar list now better handles products being
activated/deactivated without needing to restart HoN
^292- ^*Fixed OpenGL problems when changing graphics settings
^292- ^*Fixed ^079Scout^* not appearing in the Taunt previews
^970Version 3.0.9^*
--------------
^970== New Content ==^*
^292- ^*^539Updated all of the sounds for heroes to decrease memory usage
significantly
^292- ^*^539Fixed how sounds load to lower memory usage
^090Dust of Revelation^*
^292- ^*Visual effects now match the AoE more closely
^079Arachna^*
^292- ^*When used in conjunction with ^090Restoration Stone^*, fixed the second
^256Spiderling^* on the same target so that it won't die at the same time as the
first one does if the target is still alive when the first ^256Spiderling^*
expires.
^079Armadon^*
^292- ^*"Miss!" popups no longer appear on top of ^079Armadon^* when he uses
^256Spine Burst^* and the projectiles impact invisible units
^079Devourer^*
^292- ^*^079Gluttony's^* ^256Guttling Hook^* animation has been optimized
^079Gauntlet^*
^292- ^*^079Gauntlet^* is no longer able to break out of forced order commands
(e.g. ^079Legionnaire's^* ^256Taunt^*, ^079Dampeer's^* fear effect) if his Grapple
hook latches onto something after the forced order is issued
^079Lodestone^*
^292- ^*^256Rocket Drill's^* visual linkage no longer persists if he gets unbound
before he reaches his target destination (ie, by ^079Devourer's^* ^256Hook^*)
^079Martyr^*
^292- ^*^256Sol's Conviction^* aura shimmer sound is now much quieter when an ally
hero is affected
^079Pandamonium^*
^292- ^*Fixed a rare bug where his corpse stands up if he dies when he is in close
proximity of his opponent during his ^256Flick^* jump
^079Torturer^*
^292- ^*^079Dominatrix Torturer's^* ^256Chain Reaction^* animation has been
optimized
^292- ^*Fixed the following heroes standing up when using certain spells just
before death:
^717* ^*^079Chronos^* (^256Time Leap^*)
^717* ^*^079Grinex^* (^256Shadow Step^*)
^717* ^*^079Gunblade^* (^256Grappling Shot^*)
^292- ^*Fixed Enhanced buff icons sometimes behaving oddly on Mac and Linux clients
^292- ^*Fixed ally cooldowns appearing as '-s'
^292- ^*Fixed an error with the Alt Courier List
^292- ^*Fixed an error with the status icon for players on the scoreboard
^292- ^*Game Tooltips optimized and include the following fixes:
^292- ^*Fixed the Combat type not showing up in the tooltip when hovering the icon
of the selected unit
^292- ^*Removed the combat type line from the hero info tooltip (hovering your
portrait in the top left) as the trigger it needs/uses doesn't exist
^292- ^*Fixed the courier's name being outside the tooltip when hovering his
portrait
^292- ^*The tooltip from hovering portraits now resizes, thus the courier tooltip
doesn't have a space at top where the player name should be
^292- ^*Improvements to the Match Making Invite a person window
^292- ^*The list of players now works from top down, with the search bar at the top
^292- ^*Name colors work based on the option you have selected for the friends list
^292- ^*The people you have invited are now indicated, this indication is removed
once you close the invite a player window
^292- ^*People in your group, even if they are in your friends list, should no
longer appear in the list
^292- ^*Fixed the double click behavior when inviting people
^292- ^*Clan tags are now included on names in the list, and can be used when
searching
^292- ^*The Report A Player detailed info text is no longer reset when you collapse
and re-expand the window
^292- ^*Fixed the Report A Player window 'shaking' sometimes when expanding the
detailed text box
^292- ^*Fixed messages with '):'s not displaying correctly
^292- ^*Fixed buttons on certain notifications not working if they aren't saved
into your notification history
^292- ^*Removed the repick hero button from test++, as the functionality for it no
longer exists
^970Version 3.0.7^*
--------------
^970== New Content ==^*
^292- ^*Added new ^079Martyr^* Alt Avatar: ^079Unum the Black Legion Martyr^*
^717* ^*^079Unum^* is a descendant of the First Disciple and the healer and
chaplain of the Black Legion. With Sol's divine guidance, ^079Unum^* fears no
daemon and certainly not death.
^717* ^*Releases 4/8/2013
^292- ^*Added new ^079Blacksmith^* Alt Avatar: ^079Dyad the Black Legion Smith^*
^717* ^*^079Dyad^* is descended from the Second Disciple and helps his Black Legion
brothers keep their gear sharp and ready. When they aren't pounding out dents, his
twin hammers bring chaos upon Hellbourne skulls.
^717* ^*Releases 4/15/2013
^292- ^*Added new ^079Engineer^* Alt Avatar: ^079Troika the Black Legion Engineer^*
^717* ^*Descended from the Third Disciple, ^079Troika^* builds all the infernal
weapons the Black Legion carries into battle, and his flamethrower spews burning
liquid blessed with Sol's holy wrath.
^717* ^*Releases 4/22/2013
^292- ^*Added new ^079Scout^* Alt Avatar: ^079Tetra the Black Legion Scout^*
^717* ^*079Tetra^* carries the blood of the Fourth Disciple and is the stealthy
point man for the Black Legion. It's a shame his victims don't get to appreciate
his dapper trench coat and uniform before he puts his sabre and pistol to work.
^717* ^*Releases 4/29/2013
^292- ^*Added new Gold Edition ^079Devourer^* Alt Avatar: ^079Jin Chan^*
^717* ^*Legend states that when ^079Jin Chan^* appears it is a sign of good luck
and impending wealth. This is true, as long as this fierce golden toad is on your
team and you don't get too close to his pet frog (Warning: he'll steal more than
your money.).
^717* ^*Releases 4/12/2013
^292- ^*Fixed duplicate entries or non existing entries for the following heroes:
^717* ^*^079Armadon^*
^717* ^*^079Blood Hunter^*
^717* ^*^079Chronos^*
^717* ^*^079Emerald Warden^*
^717* ^*^079Forsaken Archer^*
^717* ^*^079Glacius^*
^717* ^*^079Gemini^*
^717* ^*^079Grinex^*
^717* ^*^079Pearl^*
^717* ^*^079Pestilence^*
^717* ^*^079Predator^*
^717* ^*^079Prisoner^*
^717* ^*^079Swiftblade^*
^717* ^*^079The Gladiator^*
^970Version 3.0.6^*
--------------
^970== New Content ==^*
^292- ^*Added new new ^079Prisoner 945^* Limited Edition Early Access Alt Avatar:
^079Baaracko^*
^717* ^*^079Baaracko^* commanded the ships of the Titan Rebellion and was
imprisoned by ^079Jeraziah^* in the underwater cells of Blind Man's Harbor. Now the
Legion needs him in the fight against the daemons, and ^079Baaracko^* will shatter
his remaining bonds along with the enemy!
^717* ^*Releases 3/22/2013
^292- ^*Added new ^079Prisoner 945^* Premium Alt Avatar: ^079Brutavious^*
^717* ^*^079Brutavious^* led the Titan Rebellion against ^079Jeraziah^* and lost to
the King in single combat, earning a Holy Cell beneath Arasunia. Now ^079Jeraziah^*
offers the Titans freedom in return for service against the Hellbourne, but will
they seek redemption or revenge?
^717* ^*Releases 3/22/2013
^292- ^*Added new ^079Flint Beastwood^* Alt Avatar: ^079Tommy Two Guns^*
^717* ^*So you think these other goons pack serious heat, do ya? Well ^079Tommy Two
Guns^* is in town, see, and now these cake eaters are up against a real hard-boiled
trigger man who's gonna give ‘em the big sleep, see?
^717* ^*Releases 4/3/2013
^292- ^*Mac systems with multiple GPUs now use significantly less memory (up to
600MB)
^292- ^*The chat window now sits below the shop
^292- ^*Added an alert for Mac users when using the wrong display with OpenGL
^292- ^*Fixed the "Disabled - Owned By ~~~~~" text on item tooltips getting clipped
with long names.
^292- ^*Optimized the Alt Avatar List
^292- ^*Fixed typos with other generic dialog boxes that would prevent the right
button from disappearing when there is no text
^970Version 3.0.5^*
--------------
^970== New Content ==^*
Bots General
^292- ^*Added ^079RhapsodyBot^*, a bot created by community member fane_maciuca!
^717* ^*fane_maciuca receives the coveted Robot Courier Award, 6400 gold coins, and
his choice of Alt Avatar! Thank you!
^292- ^*Easy bots don't become more bold if they kill you often.
^292- ^*The GroupPush behavior now starts a push at 7-10 minutes in, and start
again 3-6 minutes after the last push ended.
Teleport changes
^292- ^*Teleports will now not all be clusetered at the same location.
^292- ^*After 5 minutes, bots will want to purchase 2 ^090Homecomming Stones^* (one
for teleporting to lane, one for defensive TPs)
^079AmunRaBot^*
^292- ^*Fixed an issue with ^079AmunRaBot^* not overriding his HealAtWellBehavior
correctly, and adjusted the logic to actually work
^079ArachnaBot^*
^292- ^*Removed a duplicate ^090Firebrand^* and ^090Geometer's Bane^* from her buy
list; added Wingbow
^292- ^*Check the Bots Forum for bot scripting patch notes
^970Version 3.0.4^*
--------------
^970== New Content ==^*
^079Artesia^*
^292- ^*^256Essence Projection^*: Cool Down decreased form 90 to 90/75/60
^079Berzerker^*
^292- ^*^256Chain Spike^*: Immobilize increased from 1/1.5/2/2.5 to 1.3/1.7/2.1/2.5
^292- ^*^256Chain Spike^*: Damage increased 35/70/105/140 to 45/80/115/150 on both
initial and activation
^079Chronos^*
^292- ^*^256Time Leap^*: Damage rescaled from 25/75/125/175 to 50/90/130/170
^079Grinex^*
^292- ^*^256Rift Stalk^*: Fade Time lowered from 2 seconds to 1.5
^079Myrmidon^*
^292- ^*^256Forced Evolution^*: Slow on Attack increased from 15/25/35% to
25/30/35%
^079Puppet Master^*
^292- ^*Movement Speed increased from 300 to 305
^292- ^*^256Puppet Show^*: Cool Down reduced from 30/28/26/24 to 20
^970Version 3.0.3^*
--------------
^970== New Content ==^*
^292- ^*Added a new ^079Salomon^* Limited Edition Early Access Alt Avatar:
^079Tengshe of the Soul Serpents^*
^717* ^*^079Tengshe^* is a brilliant military tactician fond of attacking both the
head and tail of the army, a tactic mirrored in his double-ended battleaxe. He
comes to Newerth in this Year of the Black Snake just in time!
^717* ^*Releases 2/22/2013
^292- ^*Added a new ^079Salomon^* Premium Alt Avatar: ^079Sharac the Riftreaver^*
^717* ^*When ^079Valreia the Riftwalker^* unwittingly pulled ^079Sharac into
Newerth^*, the Riftreaver burned beneath the alien yellow orb in the sky and
desired only to return to pure darkness. He sensed ^079Grinex^* nearby; perhaps
together they could regain the Rift--or create a new one.
^717* ^*Releases 2/22/2013
^292- ^*Added new ^079Solstice^* GOLD EDITION Alt Avatar: ^079Guan Yu^*
^717* ^*The ancient gods return to Newerth! In moonlight the legendary general
^079Guan Yu^* battles the Hellbourne as a loyal and righteous human warrior. But
his true form is revealed when the sun rises and he becomes a glorious god adorned
in fierce Dragon Armor.
^717* ^*Releases 2/25/2013
^970Version 3.0.2^*
--------------
^970== New Content ==^*
^292- ^*Reworked enter queue logic: You are no longer kicked from a group and put
in a solo group if you are in any kind of group already
^717* ^*This fixes being in a group alone (after inviting someone) and trying to
queue causing issues
^292- ^*Fixed a bug with Lockpick that prevented you from picking heroes from the
lock pool.
^292- ^*Mentor chat is no longer logged in the game log
^292- ^*Team chat is now logged in the game log
^292- ^*Evened out the patching progress bar so the majority of the time is no
longer spent in the last few percent
^292- ^*Fixed ^090Antlore Healer^* icons
^292- ^*Multiple Hero ability tooltip fixes
^292- ^*Notifications sounds should be working
^292- ^*Fixed health and mana lerping when selecting different heroes/couriers
^292- ^*Fixed health bar color options not saving between client restarts
^292- ^*Social Panel: The 'Remove Current Group' option when managing groups is now
translated
^292- ^*Social Panel: Fixed group names with 's and \s causing errors
^292- ^*Social Panel: Removed a trailing space from the friends header string so
that the header wasn't a tad longer than it should have been
^292- ^*Communicator should no longer force the game channel to be selected during
the countdown
^292- ^*Added the missing private game tips
^292- ^*Removed multiple close news commands from multiple right click options
^292- ^*Fixed /clear while in-game
^292- ^*RAP submission now has a confirmation when submitted
^292- ^*Game chat messages prior to getting in-game now appear in the in-game chat
^292- ^*Fixed an error that prevented RAP from showing up in the right-click menu
if there aren't a full 10 people in-game
^292- ^*Fixed the right-click menu not properly updating if you click a new line
without closing the old menu
^292- ^*Fixed being unable to completely clear out the game name being used to
filter the list
^292- ^*You can now select any map to filter a search by, even if you have Bot
Match selected
^970Version 3.0.1^*
--------------
Note: Due to the launch of 3.0, the next Hero release will take place on February
22nd (2/22/2013) with subsequent releases occurring every 4 weeks thereafter
^079Artillery^*
^292- ^*^256LRM^*: Cast Time reduced from 500 to 250
^292- ^*^256LRM^*: Now fires off the proper 16 rounds instead of 17
^292- ^*^256LRM^*: Total time it took to fire off 17 rounds was 4.5 seconds, now
it's 4 seconds to fire off 16 rounds
^292- ^*^256LRM^*: Now does full damage to creeps
^079Defiler^*
^292- ^*^256Grave Silence^*: Radius increased from 200/275/350/350 to
250/300/350/400
^079Gladiator^*
^292- ^*^256Showdown^*: Removed the second activation's Mana Cost
^079Lodestone^*
^292- ^*Turnspeed reduced from 900 to 450
^292- ^*Starting Armor reduced from 5.4 to 4.4
^292- ^*Intelligence per level reduced from 2 to 1.8
^292- ^*^256Rocket Drill^*: Movement Speed Slow reduced from 80% to 60%
^292- ^*^256Headsmash^*: Mana Cost increased from 50 to 50/55/60/65
^292- ^*^256Shatterstorm^*: 100% armor and Magic armor pierce is now applied on the
Physical portion of the damage
^717* ^*This means it will not apply if you have Physical Immunity such as ^090Void
Talisman^*
^079Predator^*
^292- ^*^256Carnivorous^*: Illusions now gain the benefits of ^256Carnivorous^* at
33% effectiveness
^079Ravenor^*
^292- ^*^256Ball Lightning^*: Projectile speed increased from 600 to 700
^079Solstice^*
^292- ^*^256Graceful Strikes^*: Damage lowered from 45/55/65/75 to 25/40/55/70
^292- ^*^256Crescent Strike^*: Damage lowered from 60/80/100/120 to 50/70/90/110
^292- ^*^256Pure Light^*: Initial Damage reduced from 200-400/300-600/400-800 to
100-400/150-600/200-800
^079Thunderbringer^*
^292- ^*^256Lightning Rod^*: Now damages enemies around the target of your spell
instead of around you
^292- ^*^256Lightning Rod^*: Radius reduced from 800 to 650
^292- ^*^256Lightning Storm^*: All enemies hit will now also be hit by
^256Lightning Rod^*
^717* ^*This effect will not hit a target multiple times
^079Witch Slayer^*
^292- ^*^256Mana Drain^*: Range increased from 600/650/700/750 to 700 at all levels
^292- ^*^256Mana Drain^*: Break Range increased from 800 to 900
^292- ^*Communicator: /dnd no longer disconnects you from the chat server
^292- ^*Communicator: Now relies on the chat manager for channel selection like the
old communicator
^292- ^*In-game and Communicator: Chat sounds should all be working as expected
^292- ^*In-game chat: Fixed the scrollbar showing correctly when selecting the
options
^292- ^*In-game chat: Fixed the selected tab not being properly highlighted the
first time you show the chat
^292- ^*In-game chat: Fixed the tutorial messages to show the proper key bind when
sending to team or all chat
^292- ^*In-game chat: IMs sent to other people no longer show up as if they
whispered to you
^292- ^*In-game chat: IMs received now show up with a different text than whispers
^292- ^*In-game chat: Added support for the '/clear' command
^292- ^*In-game chat: The tip showing what button to press to show the chat history
now accurately reflects what the user has bound
^292- ^*In-game shop: Fixed quickslot items being shown when pressing shift even
though the shop is closed
^292- ^*Matchmaking: The following characters are now stripped out of searches: ) ]
'
^292- ^*Matchmaking: Invite a Player is now hidden on logout
^292- ^*Matchmaking: Your own name is no longer included in the Invite a Player
list
^292- ^*Matchmaking: Core Pool text on the simple game modes cover is now in a
fixed position
^292- ^*Matchmaking: People in custom groups now appear in the Invite a Player list
^292- ^*News: The news now attempts to reopen itself even if it's visible
^717* ^*This fixes the news not reopening if you quickly open and close a panel
^292- ^*Notifications: The following characters are now stripped out of searches: [
] ( ) % '
^292- ^*Options: Fixed Clear Shop Hotkeys button not working
^292- ^*Options: Added option to toggle communicator sounds and renamed option for
in-game chat sounds
^292- ^*Options: Moved a button on the checkbox template to fix a bit of extra
padding on normal option checkboxes
^292- ^*Players Stats: The number of games played for each mode now show for your
own stats
^292- ^*Report A Player: Spectators can no longer report players they are
spectating
^292- ^*Report A Player: RAP buttons default to invisible
^292- ^*Report A Player: RAP descriptions sanitize input for submission so quotes
don't break it
^292- ^*Report A Player: RAP only shows if the match ID is valid
^292- ^*Social Panel: Recent players now are colored based on online status
^292- ^*Social Panel: You can now search via clan tag
^292- ^*Social Panel: The following characters are now stripped out of searches:
[ ] ( ) % '
^970Version 3.0.0.4^*
--------------
^292- ^*You can now double-click a name in the Matchmaking window to invite them to
your group
^292- ^*Player hosted games filter works properly when closed and reopened
^292- ^*The No-stats filter has been fixed to work properly
^292- ^*You can now Minimize/Maximize a friend group by clicking anywhere in its
header
^292- ^*Added "Leave Group" button to matchmaking
^292- ^*Added an option to toggle offline user group vs offline in current group
^292- ^*Team Chat is now the default for the Hero Pick phase
^292- ^*Default Matchmaking bot difficulty is now Medium
^970Version 3.0.0^*
--------------
^970== General ==^*
^292- ^*^539The Options menu has been reworked and is easier to navigate^*
^717* ^*New "Troubleshooting" section
^717* ^*Options are explained much more clearly
^717* ^*Graphics settings now have a preview window
^717* ^*Added a Search feature to find any option quickly
^970Version 2.6.35^*
--------------
^970== New Content ==^*
^292- ^*Added a new ^079Bushwack^* Limited Edition Early Access Alt Avatar:
^079Harcoon^*
^717* ^*This Manticore has been simmering for centuries, gathering charred
exoskeleton remains to cover its seething core of toxic spirits killed by the
"glorious" dragons. ^079Harcoon^* wants one thing: ^079Draconis's^* wings.
^717* ^*Releases 1/18/2013
^292- ^*Added a new ^079Bushwack^* Premium Alt Avatar: ^079Ven^*
^717* ^*^079Ven became an Arasunia orphan after ^079Witch Slayer^* killed her
mother. She learned survival, then the killing arts, and now sells her venomous
skills to the Hellbourne for a chance to meet ^079Witch Slayer^* once more.
^717* ^*Releases 1/18/2013
^970Version 2.6.34^*
--------------
^970== New Content ==^*
Legion Ancients
^292- ^*Changed how they leash to make them easier to stack
^079Cthuluphant^*
^292- ^*^256Trample^*: Mana Cost reduced from 125 to 115
^079Plague Rider^*
^292- ^*^256Plague Carrier^*: Mana Cost rescaled from 200/325/500 to 200/350/500
^079Rhapsody^*
^292- ^*^256Disco Inferno^*: Healing and Damage to creeps increased from 50% to 75%
^079Voodoo^*
^292- ^*Starting Intelligence increased from 22 to 24
^292- ^*^256Acid Cocktail^*: Now stuns and damages pets, with the exception of
Booboo and Boris
^292- ^*^256Cursed Ground^*: Mana Cost reduced from 120 to 90/100/110/120
^090Nullfire^*
^292- ^*Illusions that have Nullfire now remove 6.67/12 mana
^090Thunderclaw^*
^292- ^*No longer randomly procs, now shoots lightning every 5 attacks
^090Charged Hammer^*
^292- ^*Damage increased from 24 to 30
^292- ^*No longer randomly procs, now shoots lightning every 5 attacks
^079Amun-Ra^*
^292- ^*Optimized ^256Ashes to Ashes^* so that the state on himself will expire
when charges are 0
^292- ^*^256Ignite^* is now disabled if it has already been activated
^079Berzerker^*
^292- ^*Fixed ^256Carnage^* on all of his alt avatars so that it amplifies incoming
damage by the correct amount
^079Legionnaire^*
^292- ^*Fixed ^079Executioner Legionnaire's^* move animation from hitching
^079Lodestone^*
^292- ^*^256Rocket Drill^* is now disabled if it has already been activated
^079Magmus^*
^292- ^*Fixed ^256Eruption^* from not playing the animation if you ^256Lava
Surged^* and immediately used ^256Eruption^*
^079Moon Queen^*
^292- ^*Fixed ^079Moon Prince's^* alt avatar so that the toggled ^256Multi Strike^*
properly bounces to heroes only
^079Myrmidon^*
^292- ^*Fixed ^079Myrmidon's^* animated portrait in-game so it properly loops
^079Pearl^*
^292- ^*Adjusted the Well of Life to detect ^256Preservation Bubble^*
^079Rhapsody^*
^292- ^*^256Protective Melody^* is now 100% Physical and Magic Damage reduction
instead of 1000 Armor/Magic Armor
^970Version 2.6.33^*
--------------
^970== New Content ==^*
^292- ^*Added a new ^539GOLD EDITION^* ^079Moon Queen^* Alt Avatar: ^079Ether the
Moon Prince^*
^717* ^*The first GOLD COLLECTION avatar in over a year! This avatar is available
for one week before it heads back to Merrick's Vaults!
^717* ^*Releases on 12/26/2012
^292- ^*Added a new Holiday Edition ^079Maliken^* Alt Avatar: ^079Mali Klause^*
^717* ^*This Avatar is exclusively available through the purchase of a $5.00,
$50.00, or $100.00 Coin pack! If you have a Mali Klause sitting in your vault, look
for him to be already unlocked and available to play! This avatar will not be
available for individual purchase this holiday season.
^717* ^*Releases on 12/19/2012
^292- ^*Added a new Holiday Edition ^079Ellonia^* Alt Avatar: ^079Jackson Frost^*
^717* ^*This Avatar is available with the purchase of a $30.00, $50.00, or $100.00
Coin Pack! This avatar will not be available for individual purchase this holiday
season.
^717* ^*Releases on 12/19/2012
^292- ^*Added a new Holiday Edition ^079Rampage^* Alt Avatar: ^079Rudy Rampage^*
^717* ^*This Avatar is available exclusively with the purchase of a $100.00 coin
pack! This avatar will not be available for individual purchase this holiday
season.
^717* ^*Releases on 12/19/2012
^292- ^*Added a new Holiday Edition ^079Drunken Master^* Alt Avatar: ^079Eggnog
Master^*
^717* ^*This Avatar is available exclusively with the purchase of a $10.00, $50.00
or $100.00 coin pack. This avatar will not be available for individual purchase
this holiday season.
^717* ^*Releases on 12/19/2012
^292- ^*Added a new Holiday Edition ^079Glacius^* Alt Avatar: ^079Frosty the
Icemage^*
^717* ^*This Avatar is available exclusively with the purchase of a $50.00 or
$100.00 coin pack. This avatar will not be available for individual purchase this
holiday season.
^717* ^*Releases on 12/19/2012
^292- ^*Added a new Limited Edition ^079Rhapsody^* Alt Avatar: ^079DJ Rap City^*
^717* ^*This special edition avatar is only available at this time through
Soundblaster ^292- ^*stay tuned for details on how to get yours!
^292- ^*Added a new ^079Forsaken Archer^* Alt Avatar: ^079Pra Ram Archer^*
^717* ^*Like Muay Tigermonium, this avatar is another winner from our Thailand
avatar contest! Complete with new monkey minions!
^717* ^*Releases on 12/21/2012
^292- ^*Added a new ^079Keeper of the Forest^* Alt Avatar: ^079Keeper of the
Desert^*
^717* ^*Complete with new cacti minions!
^717* ^*Releases on 01/04/2013
^292- ^*Added a new ^079Dark Lady^* Alt Avatar: ^079Glorious Dark Lady^*
^717* ^*From community member Glorious!
^717* ^*Releases on 01/07/2013
^292- ^*^079Chimera Draconis^* celebrates 180 days since release. Enjoy the new
price of 250 Gold or 500 Silver
^292- ^*^079Brass Arachna^* celebrates 180 days since release. Enjoy the new price
of 250 Gold or 500 Silver
^292- ^*^079Sub Mariner Kraken^* celebrates 180 days since release. Enjoy the new
price of 250 Gold or 500 Silver
^292- ^*^079Doll Master^* celebrates 180 days since release. Enjoy the new price of
250 Gold or 500 Silver
^292- ^*^079Baby Yaga^* celebrates 60 days since release. Enjoy the new price of
390 Gold or 1500 Silver
^292- ^*^079Duel^* celebrates 60 days since release. Enjoy the new price of 390
Gold or 1500 Silver
^292- ^*^079Creature Predator^* celebrates 60 days since release. Enjoy the new
price of 390 Gold or 1500 Silver
^292- ^*^079Caterpillar^* Geomancer celebrates 60 days since release. Enjoy the new
price of 150 Gold or 750 Silver
^292- ^*^079Tesla^* celebrates 60 days since release. Enjoy the new price of 390
Gold or 1500 Silver
^292- ^*^079Twista^* celebrates 60 days since release. Enjoy the new price of 390
Gold or 1500 Silver
^292- ^*^079Spellslinger^* celebrates 60 days since release. Enjoy the new price of
390 Gold or 1500 Silver
^292- ^*^079Crusader Jeriziah^* celebrates 60 days since release. Enjoy the new
price of 150 Gold or 750 Silver
^292- ^*Updated a lot of heroes and items to remove errors in the console when
loading
^292- ^*^079Blacksmith^*: Fix the boom effect for when ^256Chaotic Flames^* gets
max effect
^292- ^*^079Geomancer^*: Updated effects across the board
^292- ^*^079Pharaoh^*: Fixed so he can always one-shot his mummies
^970Version 2.6.32^*
--------------
^970== New Content ==
^292- ^*^079Illithiphelia^* celebrates 180 days since release. Enjoy the new price
of 250 Gold or 500 Silver
^292- ^*^079Zeppelin Bombadier^* celebrates 180 days since release. Enjoy the new
price of 250 Gold or 500 Silver
^292- ^*^079Frankie Pebbles^* celebrates 60 days since release. Enjoy the new price
of 390 Gold or 1500 Silver
^292- ^*^079Karrabas Barrabas^* celebrates 60 days since release. Enjoy the new
price of 390 Gold or 1500 Silver
^292- ^*^079Pirate Gunblade^* celebrates 60 days since release. Enjoy the new price
of 390 Gold or 1500 Silver
^292- ^*^079Mummy Gauntlet^* celebrates 60 Days since release. Enjoy the new price
of 150 Gold or 750 Silver
^292- ^*Christmas Lights have been strung up on the Legion's World Tree and Music
has been updated in preparation for the Holidays!
^079Geomancer
^292- ^*^256Dig^*: Mana Cost lowered from 120 to 90/100/110/120
^079Dampeer^*
^292- ^*^256Consume^*: Always grants a charge
^717* ^*Killing a Hero still grants 3 charges
^079Gunblade^*
^292- ^*^256Grappling Shot^*: Damage dealt is now Physical
^079Pandamonium^*
^292- ^*^256Flick^*: Now deals a tiny amount of damage to break ^090Portal Key^*
and Potions
^079Pyromancer^*
^292- ^*^256Fervor^*: Illusions will now add a charge of fervor after 3 attacks
^079Vindicator^*
^292- ^*^256Final Chapter^*: Mana Cost decreased from 250/350/450 to 200/250/300
^079Defiler^*: ^256Power in Death^* will now properly reduce the Mana Cost of
^256Wave of Death^* at all levels
^079Bramble^*: ^256Ensnaring Shrubbery^* will now properly trigger the heal on DOT
effects
^079Puppet Master^*: ^256Voodoo Puppet^* will no longer spam art effects while
affected by dots
^970Version 2.6.31^*
--------------
^970== New Content ==^*
^292- ^*^079Witch Hunter^* celebrates 180 days since release. Enjoy the new price
of 250 Gold or 500 Silver
^292- ^*^079Hook Madman^* celebrates 60 days since release. Enjoy the new price of
390 Gold or 1500 Silver
^292- ^*Announcer sounds have been restored to their higher sound quality
^079Grinex^*
^292- ^*^256Illusory Assault^*: Illusions now move at 750 Movement Speed until they
land one attack
^292- ^*^256Illusory Assault^*: Fade time has been decreased from 1.5 seconds to 1
second
Fixed the following skills so that you don't break invisibility if you start your
attack & cancel it before it connects or if you use a toggleable item (ie,
^090Steamboots^*, ^090Ring of the Teacher^*, etc.)
^292- ^*^079Night Hound's^* ^256Invisibility^*
^292- ^*^079Nomad's^* ^256Sandstorm^*
^292- ^*^079Revenant's^* ^256Essence Shroud^*
^292- ^*^079Valkyrie's^* ^256Prism^*
Fixed the following spells so that you can shift-queue items/skills/other commands
after they complete
^292- ^*^079Chronos'^* ^256Time Leap^*
^292- ^*^079Magmus'^* ^256Lava Surge^*
^292- ^*^079Midas'^* ^256Elemental Warp^*
^292- ^*^079Pandamonium's^* ^256Flick^*
^292- ^*^079Parasite's^* ^256Facehug^*
Fixed the following spells from automatically dispelling if the target enters fog
on the same frame that these debuffs get applied
^292- ^*^079Blitz's^* ^256Pilfering^*
^292- ^*^079Corrupted Discple's^* ^256Corrupted Conduit^*
^970Version 2.6.30^*
--------------
^970== New Content ==^*
^292- ^*^079Judge Vindicator^* celebrates 180 days since release. Enjoy the new
price of 250 Gold or 500 Silver
^292- ^*^079Futbol Bubbles^* celebrates 60 days since release. Enjoy the new price
of 390 Gold or 1500 Silver
^292- ^*^079Dark Succubus^* celebrates 60 days since release. Enjoy the new price
of 150 Gold or 750 Silver
^292- ^*^079Kurukuru^* celebrates 60 days since release. Enjoy the new price of 390
Gold or 750 Silver
^292- ^*^539Fat Lady Taunt^* celebrates 60 days since release. Enjoy the new price
of 300 Gold or 1500 Silver
^079Berzerker^*
^292- ^*^256Carnage^*: Damage Taken decreased from 20% to 15%
^079Blood Hunter^*
^292- ^*^256Blood Crazy^*: Cast Time decreased from .5 to .3 seconds
^292- ^*^256Blood Crazy^*: Cast Range increased from 600 to 650
^292- ^*^256Hemorrhage^*: Cast Time decreased from .5 to .3 seconds
^079Gladiator^*
^292- ^*^256Pitfall^*: Cast Speed and animation decreased from .4 to .3 seconds
^292- ^*^256Pitfall^*: Impact delay decreased from 1.6 to 1.5 seconds
^292- ^*^256Flagellation^*: Now propagates to illusions
^079Madman^*
^292- ^*^256Stalk^*: Cooldown decreased from 13/11/9/7 to 10/9/8/7 seconds
^079Pestilence^*
^292- ^*^256Flight^*: Removed 10% Damage Amp
^292- ^*^256Flight^*: Duration decreased from 25 to 20 seconds
^090Post Haste^*
^292- ^*Now takes ^090Striders^* as a component
^717* ^*Total price reduced by 300
^090Striders^*
^292- ^*Now builds into ^090Post Haste^*
^970Version 2.6.29.1^*
--------------
^292- ^*Fixed the new shaders that ^079Slickz^* uses
^970Version 2.6.29^*
--------------
^970== New Content ==
^292- ^*Added new Limited Edition Early Access ^079Grinex^* Alt Avatar:
^079Slickz^*
^292- ^*Added new Premium ^079Grinex^* Alt Avatar: ^079Gideon^*
^292- ^*^079Kinesia celebrates^* 180 days since release. Enjoy the new price of 250
Gold and 500 Silver
^292- ^*^079Musketeer Gladiator^* celebrates 60 days since release. Enjoy the new
price of 390 Gold and 1500 Silver
^292- ^*^079Unseelie Nymphora^* celebrates 60 days since release. Enjoy the new
price of 390 Gold and 1500 Silver
^292- ^*^539Good luck to all of the teams participating in the 2012 DreamHoN Winter
Championships!^*
^717* ^*DreamHack is the world's largest LAN festival running from November 22-25
^717* ^*Catch the world's best HoN players competing this weekend on DreamHoN.com
and HoNTV!
^717* ^*Due to DreamHack occurring this week there are no major changes in this
patch
^970Version 2.6.28^*
--------------
^970== New Content ==^*
^292- ^*^079Night Hunter^* celebrates 60 days since release. Enjoy the new price of
390 Gold or 1500 Silver
^292- ^*^079Polar Panda^* celebrates 60 days since release. Enjoy the new price of
150 Gold or 750 Silver
^079Drunken Master^*
^292- ^*^256Stagger^*: Cooldown decreased from 12/10/8/6 to 9/8/7/6
^292- ^*^256Untouchable^*: Drunk Charges needed decreased from 4 to 2
^079Lord Salforis^*
^292- ^*^256Dark Lord's Presence^*: Illusions will deal 33% of the aura damage
^079Rally^*
^292- ^*Movespeed increased from 300 to 305
^292- ^*^256Compel^*: Mana Cost decreased from 140 to 130
^292- ^*^256Demoralizing Roar^*: Now does 40/80/120/160 Physical damage
^292- ^*^256Demoralizing Roar^*: Mana Cost increased from 40 to 75
^079Revenant^*
^292- ^*^256Defile^*: Cast range increased from 600 to 700
^292- ^*^256Mortification^*: Cast range increased from 600 to 700
^292- ^*^256Essence Shroud^*: Cast range increased from 600 to 700
^292- ^*^256Essence Shroud^*: Mana Cost decreased from 90/100/110/120 to
70/80/90/100
^079Shadowblade^*
^292- ^*Strength gain per level increased from 2.1 to 2.3
^292- ^*Agility gain per level increased from 2.1 to 2.3
^292- ^*Intelligence gain per level increased from 2.1 to 2.3
^292- ^*^256Essence Shift^*: Cast range increased from 600 to 800
^079Solstice^*
^292- ^*^256Shining Rays^*: Damage decreased from 20/30/40/50 to 15/25/35/45
^292- ^*^256Pure Light^*: Cool Down increased from 80/70/60 to 100/90/80
^079Vindicator^*
^292- ^*Magic Armor increased from 5.5 to 6
^292- ^*Fixed one of the Legion jungle hard neutral camps to spawn the correct
amount of goatars
^292- ^*Double Damage: Re-adjusted the impact sound when attacking with double
damage activated
^292- ^*^079Draconis^*: ^256Fiery Barrage^* now works if you deny an allied unit
^292- ^*^079Draconis^*: ^256Fiery Barrage^* will now trigger on denies and will no
longer count down or trigger on towers
^292- ^*^079Forsaken Archer^*: Fixed ^079Forsaken Strider's^* ^256Crippling
Volley^* cast animation so that the sounds play at the same time as the original
avatar
^292- ^*^090Hellflower^*: Visual Trail now stops spawning when ^090Hellflower^* is
dispelled early
^292- ^*^090Hellflower^*: Greatly optimized entity files
^292- ^*^079Magmus^*: Fixed ^256Eruption^* animation on Magmoose so that it is a
bit brighter now
^292- ^*^079Master of Arms^*: Optimized ^256Pulse Cannon^* attack
^292- ^*^079Valkyrie^*: Fixed ^079Headhunter Valkyrie^* and ^079Cyber Valkyrie's^*
attack projectile spawning location so that it won't fire an arrow from the other
side of the enemy target if you're hugging them at point-blank range
^970Version 2.6.27^*
--------------
^970== New Content ==^*
^292- ^*Added a new Limited Edition ^079Tundra^* Alt Avatar: ^079Tribal Tundra^*
^717* ^*The Frostfields are a harsh and unforgiving land. Among the men and beasts
who reside in the Great White North, there are few who have learned to thrive
without magic. Within the nomadic people, an elite warrior has learned to master
the frost beasts of the ice caverns and have adopted his rule as their own – he is
now the ^079Tribal Tundra^* and all Hellbourne who venture into the lands claimed
by his people will know no mercy.
^717* ^*Releases on 11/09/2012
^292- ^*^079Minotaur Behemoth^* celebrates 180 days since release. Enjoy the new
price of 250 Gold and 500 Silver
^292- ^*^079Sabretooth Archer^* celebrates 60 days since release. Enjoy the new
price of 150 Gold and 750 Silver
^292- ^*Hero Icons ingame will now always display the Default Hero Icons to avoid
confusion
^717* ^*Icons in the pregame lobby will still reflect which Alt Avatar or skin you
are using
^292- ^*The Voting System no longer displays who calls each vote
^970Version 2.6.26^*
--------------
^970== New Content ==^*
^292- ^*^079Cyber Valk^* celebrates 180 days since release. Enjoy the new price of
250 Gold or 500 Silver coins
^292- ^*^079Crematorium Balph^* celebrates 180 days since release. Enjoy the new
price of 250 Gold or 500 Silver coins
^292- ^*^079Scorcher^* celebrates 60 days since release. Enjoy the new price of 390
Gold or 1500 Silver coins
^292- ^*^079Harumon Monkey King^* celebrates 60 days since release. Enjoy the new
price of 150 Gold or 750S Silver coins
^079Balphagore^*
^292- ^*^256Demonic Pathogen^*: Duration rescaled from 1/2/3/4 to 2/2.5/3/3.5
^292- ^*^256Demonic Pathogen^*: Damage rescaled from 60 to 40/50/60/70
^079Chronos^*
^292- ^*Illusions now proc damage from ^256Curse of Ages^* at 33% less damage than
Chronos
^717* ^*Illusions can not proc a stun
^079Hellbringer^*
^292- ^*^256Summon Malphas^*: Cooldown decreased from 165 to 160/150/140
^292- ^*^256Malphas^*: Movespeed increased from 325 to 325/350/375
^079Martyr^*
^292- ^*^256Sol's Conviction^*: Cooldown decreased from 18/14/10/6 to 6 seconds
^970== Item Balance ==^*
^090Harkon's Blade^*
^292- ^*Mana Cost decreased from 75 to 50
^090Riftshards^*
^292- ^*Recipe Cost decreased from 950 to 925
^970Version 2.6.25^*
--------------
^970== New Content ==^*
^292- ^*Added new Early Access Hero: ^079Pearl, The Bubble Mage^*
^717* ^*^079Pearl^* is a ranged intelligence support hero that protects and heals
nearby allies while knocking enemies away. Unlike other support heroes, ^079Pearl^*
wants to be in the midst of the battle, ready to stop damage with
^256Preservation^* or knock enemies away with ^256Whirlbubble^*.
^292- ^*Added new Limited Edition Early Access ^079Pearl^* Alt Avatar: ^079Brann^*
^292- ^*Added new Premium ^079Pearl^* Alt Avatar: ^079Shadian^*
^292- ^*Added a new ^079Repulsor^* Alt Avatar: ^079Tesla the Mad Scientist^*
^717* ^*This Alt Avatar is given out for free to anyone who purchases a $50 or $100
coin package between patch 2.6.25 and 2.6.26
^717* ^*Not every scientist can hold onto his sanity while delving into the dark
recesses of humanity. The great ^079Tesla^* has lost his tenuous grasp on reality
and powered up his flying platform to spread his mad knowledge throughout Newerth!
^717* ^*Releases for direct purchase on 11/02/2012
^292- ^*^079Clockwerk Archer^* celebrates 180 days since release. Enjoy the new
price of 250 Gold or 500 Silver Coins
^292- ^*^079Sniper Scout^* celebrates 180 days since release. Enjoy the new price
of 250 Gold or 500 Silver Coins
^292- ^*^079Iron Flux^* celebrates 60 days since release. Enjoy the new price of
390 Gold or 1500 Silver Coins
^292- ^*^079Rage Bane^* celebrates 60 days since release. Enjoy the new price of
390 Gold or 1500 Silver Coins
^292- ^*^079Icy Deadwood^* celebrates 60 days since release. Enjoy the new price of
150 Gold or 750 Silver Coins
^292- ^*^079Joan D'Rally^* celebrates 60 days since release. Enjoy the new price of
390 Gold or 1500 Silver Coins
^292- ^*AFK kick vote now takes only 2 "Yes" votes instead of 5
^292- ^*Mac/Linux client no longer consumes a lot of processor time when not in
focus
^079Defiler^*
^292- ^*^256Unholy Expulsion^*: Attack damage changed from 43 - 48 to 46
^090Grimoire of Power^*
^292- ^*The tooltip has been updated to specify damage done by only the hero
^292- ^*^256Unholy Expulsion's^* Spirits will now receive the benefits of +15%
damage amplification.
^292- ^*^256Summon Gawain's Diving Strike^* will now receive the benefits of +15%
damage amplification.
^079Bombardier^*
^292- ^*^256Sticky Bomb^* no longer detonates if it has been purged/dispelled
^079Balphagore^*
^292- ^*^256Demonic Pathogen^* no longer spreads to other units when
purged/dispelled
^079Parasite^*
^292- ^*^079Parasite^* now properly transfers ^256Sticky Bomb^* and ^256Demonic
Pathogen^*
^717* ^*Both ^256Bomb^* and ^256Pathogen^* no longer transfer and explode
^970Version 2.6.24.2^*
--------------
^292- ^*Correctly changed ^090Pickled Brain^* to 950 gold
^292- ^*Fixed ^079Gravekeeper^* always doing bonus damage
^970Version 2.6.24.1^*
--------------
^292- ^*Fixed connecting to servers through Matchmaking
^970Version 2.6.24^*
--------------
^539Celebrate Halloween all October long with a slew of monstrously themed
content^*
^292- ^*Added a new Ultimate ^079Swiftblade^* Avatar: ^079Zinifer, the Dark Elf
Swiftblade^*
^717* ^*Ultimate Avatars have officially been released in Newerth! These Special
Edition Alt Avatars allow you to customize your favorite heroes according to your
play-style With our first Ultimate Avatar, Zinifer, the Dark Elf Swiftblade,
you'll be brandishing some of the most popular in-game items directly on your hero.
As you purchase your in-game items, your hero will shout out new sounds and include
brand new effects and animations throughout the game. From the all new visual
effects of an equipped Frostburn, to the mithril mail attached to your little red
bootie upgrade, Ultimate Avatars bring hero customization to a whole new level. The
new Ultimate Avatars are available for purchase with Gold Only and are not on sale
for a limited time or a limited number of units. Take your in game experience to
the Ultimate level with the Ultimate Swiftblade.
^717* ^*^079Swiftblade's^* armor has been pealed away to reveal the dark elf
underneath. This outcast has been helping humanity battle the demonic tide for
years, and now has the ability to gear up as you play! As you purchase your in game
items your hero will shout out new sounds and add brand new effects and animations
throughout the game! This new class of avatars are the Ultimate Avatars in MOBA
today!
^717* ^*Releases on 10/19/2012
^292- ^*^079Medusa Midas^* celebrates 180 days since release. Enjoy the new price
of 250 Gold and 500 Silver
^292- ^*^539Acme Taunt^* celebrates 60 days since release. Enjoy the new price of
300 Gold and 1500 Silver
^292- ^*^079Blood Moon Queen^* celebrates 60 days since release. Enjoy the new
price of 175 Gold and 750 Silver
^970== General ==^*
^292- ^*^539Matchmaking^*
^717* ^*Improvements have been made to the client/server connection process that
should cut down the number of "No response from server" messages, resulting in more
successful matchmaking games
^717* ^*When joining a matchmaking match, the game client will now receive a
connection reminder on match creation if the connection to the server hasn't been
made
^292- ^*Sound quality updated and file size reduced for the following
^717* ^*^079Blitz^*
^717* ^*^079Flint Beastwood^*
^717* ^*^079Ravenor^*
^717* ^*^090Power Supply^*
^717* ^*^090Tablet of Command^*
^717* ^*^090Puzzlebox^*
^717* ^*^090Frostburn^*
^717* ^*^090Grave Locket^*
^717* ^*^090Flying Courier^*
^717* ^*^090Energizer^*
^717* ^*^090Barrior Idol^*
^717* ^*^090Mana Battery^*
^717* ^*^090Void Talisman^*
^717* ^*Lane Creeps
^079Blitz^*
^292- ^*Movespeed increased from 300 to 315
^292- ^*^256Quicken^*: Mana Cost reduced from 40/45/50/55 to 35/40/45/50
^079Defiler^*
^292- ^*^256Wave of Death^*: Cast range increased from 600 to 900
^717* ^*The actual area hit stays the same. This change allows you to cast from
further away
^079Flint Beastwood^*
^292- ^*^256Hollowpoint Shells^*: Images now have this ability, but they deal 33%
of the bonus damage and will not stun
^079Gravekeeper^*
^292- ^*^256Defiling Touch^*: Ability is now toggleable so the player can choose to
not unintentionally block a neutral creep spawn by leaving a corpse at the camp
^292- ^*^256Zombie Apocalypse^*: Zombie models updated
^079Midas^*
^292- ^*Starting Armor increased from 1.18 to 2.18
^079Nomad^*
^292- ^*^256Sandstorm^*: Ally Movespeed increased from 5/10/15/20% to 8/12/16/20%
^292- ^*^256Sandstorm^*: Enemy Movespeed decreased from -7/-14/-21/-28 to -15/-20/-
25/-30%
^292- ^*^256Mirage Strike^*: Damage increased from 40/60/80/100 to 60/80/100/120
^292- ^*^256Wanderer^*: Critical damage now works on creeps. You lose only half of
your charges from creeps
^079Ophelia^*
^292- ^*Reduced starting Strength from 20 to 19
^292- ^*Reduced Agility gain per level from 2.1 to 1.7
^079Pollywog Priest^*
^292- ^*^256Electric Jolt^*: No longer travels in a cone up to 1080 units. Now
Jolts targets in a circle up to 400 units around the original
^292- ^*^256Voodoo Wards^*: Reduced the collision size of the Wards, making it
slightly easier to get out of ward traps
^717* ^*Bound radius changed from 16 to 10
^079Ravenor^*
^292- ^*^256Ball Lightning^*: Mana Cost reduced from 90/105/120/135 to
90/100/110/120
^292- ^*^256Electrical Feedback^*: Electric Bolts now apply a 10% slow for 3
seconds
^079Riftwalker^*
^292- ^*^256Wormhole^*: Now disjoints and unbinds when you finish channeling
^079Silhouette^*
^292- ^*^256Death Lotus^*: Passive damage from the blades reduced from 60 to 45
^079Accursed^*
^292- ^*Increased starting Magic Armor from 5.5 to 6.0
^079Andromeda^*
^292- ^*Increased starting Magic Armor from 5.5 to 6
^079Armadon^*
^292- ^*Decreased starting Magic Armor from 5.5 to 4.75
^079Berzerker^*
^292- ^*Increased starting Magic Armor from 5.5 to 5.75
^079Blitz^*
^292- ^*Increased starting Magic Armor from 5.5 to 5.75
^079Bramble^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5.0
^079Bubbles^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5
^079Cthulhuphant^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5.0
^079Dampeer^*
^292- ^*Increased starting Magic Armor from 5.5 to 6.0
^079Defiler^*
^292- ^*Increased starting Magic Armor from 5.5 to 5.75
^079Demented Shaman^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5.0
^079Empath^*
^292- ^*Increased starting Magic Armor from 5.5 to 6
^079Engineer^*
^292- ^*Increased starting Magic Armor from 5.5 to 6
^079Gauntlet^*
^292- ^*Increased starting Magic Armor from 5.5 to 5.75
^079Geomancer^*
^292- ^*Increased starting Magic Armor from 5.5 to 5.75
^079Gladiator^*
^292- ^*Increased starting Magic Armor from 5.5 to 5.75
^079Gravekeeper^*
^292- ^*Increased starting Magic Armor from 5.5 to 5.75
^079Jeraziah^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5.0
^079Kraken^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5.25
^079Lord Salforis^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5.0
^079Madman^*
^292- ^*Increased starting Magic Armor from 5.5 to 5.75
^079Magmus^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5.25
^079Martyr^*
^292- ^*Increased starting Magic Armor from 5.5 to 6.25
^079Monarch^*
^292- ^*Increased starting Magic Armor from 5.5 to 5.75
^079Monkey King^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5.25
^079Moraxus^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5.0
^079Myrmidon^*
^292- ^*Increased starting Magic Armor from 5.5 to 6
^079Night Hound^*
^292- ^*Increased starting Magic Armor from 5.5 to 5.75
^079Nymphora^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5.25
^079Parasite^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5.25
^079Pestilence^*
^292- ^*Increased starting Magic Armor from 5.5 to 5.75
^079Revenant^*
^292- ^*Increased starting Magic Armor from 5.5 to 5.75
^079Rhapsody^*
^292- ^*Increased starting Magic Armor from 5.5 to 6.0
^079Riftwalker^*
^292- ^*Increased starting Magic Armor from 5.5 to 5.75
^079Silhouette^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5.0
^079Soul Reaper^*
^292- ^*Increased starting Magic Armor from 5.5 to 6.0
^079Succubus^*
^292- ^*Increased starting Magic Armor from 5.5 to 5.75
^079Tempest^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5.25
^079Thunderbringer^*
^292- ^*Increased starting Magic Armor from 5.5 to 6.5
^079Voodoo Jester^*
^292- ^*Increased starting Magic Armor from 5.5 to 5.75
^079Wildsoul^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5.0
^079Zephyr^*
^292- ^*Decreased starting Magic Armor from 5.5 to 5.0
^970== Item Balance ==^*
^090Brutalizer^*
^292- ^*Bash Damage increased from 25 to 35
^090Nullfire^*
^292- ^*Recipe cost reduced from 850 to 800
^090Pickled Brain^*
^292- ^*Item cost reduced from 1000 to 950
^090Spellshards^*
^292- ^*Recipe cost reduced from 1000 to 800
^292- ^*Intelligence increased from 6 to 8/10/12
^292- ^*Mana Regeneration increased from 75% to 100/125/150%
^292- ^*Cooldown Reduction removed
^095Ebula^*
^292- ^*Increased health from 370 to 410
^095SporeSpitter^*
^292- ^*Health reduced from 500 to 450
^292- ^*Experience value reduced from 62 to 42
^095Snottling^*
^292- ^*Experience value reduced from 25 to 20
^095Werebeast enchanter^*
^292- ^*Experience value reduced from 62 to 42
^095Wolf Commander^*
^292- ^*Armor reduced from 3 to 2
^095Wolf^*
^292- ^*Can no longer Critical Strike
^095Fire Ogre^*
^292- ^*Experience value increased from 41 to 62
^292- ^*Health decreased from 850 to 700
^292- ^*Damage increased from 27 to 33
^095Ice Ogre^*
^292- ^*Experience value increased from 62 to 76
^095Wild Hunter^*
^292- ^*Experience value reduced from 119 to 110
^095Vagabond Assassin^*
^292- ^*Experience value reduced from 41 to 31
^292- ^*Damage increased from 7 to 10
^095Vagabond^*
^292- ^*Experience value reduced from 88 to 78
^095Vagabond Leader^*
^292- ^*Armor increased from 0 to 2
^095Goatar^*
^292- ^*Damage increased from 20 to 26
^292- ^*Experience value increased from 41 to 61
^292- ^*Hard camps now spawn an additional Goatar when a Minotaur spawns
^095Minotaur^*
^292- ^*Damage decreased from 69 to 60
^095Screacher^*
^292- ^*Experience value increased from 25 to 41
^095Vulture^*
^292- ^*Experience value increased from 119 to 155
^095Catman Solider^*
^292- ^*Armor reduced from 5 to 3
^095Catman Champion^*
^292- ^*Experience value increased from 119 to 155
^095Undead Warrior^*
^292- ^*Experience value reduced from 62 to 41
^095Skeleton King^*
^292- ^*Damage increased from 38 to 50
^095Dragon^*
^292- ^*Health reduced from 950 to 900
^095Dragon Master^*
^292- ^*Health reduced from 2000 to 1800
^292- ^*Fixed the following Heroes trying to reference entities that do not exist
^717* ^*This removes a lot of error text when loading
^717* ^*^079Andromeda^*
^717* ^*^079Armadon^*
^717* ^*^079Berzerker^*
^717* ^*^079Bramble^*
^717* ^*^079Dampeer^*
^717* ^*^079Empath^*
^717* ^*^079Gladiator^*
^717* ^*^079Gravekeeper^*
^717* ^*^079Jeraziah^*
^717* ^*^079Keeper of the Forest^*
^717* ^*^079Lord Salforis^*
^717* ^*^079Martyr^*
^717* ^*^079Monarch^*
^717* ^*^079Moraxus^*
^717* ^*^079Myrmidon^*
^717* ^*^079Nymphora^*
^717* ^*^079Parasite^*
^717* ^*^079Pestilence^*
^717* ^*^079Rhapsody^*
^717* ^*^079Succubus^*
^717* ^*^079Tempest^*
^717* ^*^079Thunderbringer^*
^717* ^*^079Voodoo Jester^*
^717* ^*^079Wild Soul^*
^717* ^*^079Zephyr^*
^292- ^*Corrected the following Hero and Alt Avatar attack animations so they line
up correctly with when the projectile is launched or damage is done
^717* ^*^079Wretched Hag^*
^717* ^*^079Sexy Hag^*
^717* ^*^079Zephyr^*
^717* ^*^079Voodoo Jester^*
^717* ^*^079Gluttony^*
^717* ^*^079Vindicator^*
^717* ^*^079Horsemen Famine^*
^717* ^*^079Torturer^*
^079Blitz^*
^292- ^*^256Pilfering^*: Fixed playing through fog
^079Magmus^*
^292- ^*^256Lava Surge^*: Removed the Attack Immunity when people are in the air
^079Midas^*
^292- ^*^256Golden Salvo^*: Updated effects
^292- ^*^256Elemental Warp^*: Updated effects
^079Parasite^*
^292- ^*^079Envy's^* effects have been updated
^079Sillhouette^*
^292- ^*^256Tree Grapple^*: Death effect removed
^292- ^*^256Tree Grapple^*: Double damage bug fixed
^079Solstice^*
^292- ^*Duel avatar low quality model no longer floats when moving
^079Succubus^*
^292- ^*^256Smitten^*: Fixed so Pharoah can attack his own mummies with the debuff
on him
^079Swiftblade^*
^292- ^*His corpse should now properly sink into the ground after death
^090Charged Hammer^*
^292- ^*Optimized to properly deal damage to the target and two random nearby
enemies
^090Portal Key^*
^292- ^*The trail effect has been removed from Portal Key
^970Version 2.6.23^*
--------------
^539Celebrate Halloween all October long with a slew of monstrously themed
content^*
^970== New Content ==^*
^292- ^*^079Rhino Rampage^* celebrates 180 days since release. Enjoy the new price
of 250 Gold and 500 Silver
^292- ^*^079Shaka Nomad^* celebrates 180 days since release. Enjoy the new price of
250 Gold and 500 Silver
^292- ^*^079Headhunter Valk^* celebrates 60 days since release. Enjoy the new price
of 390 Gold and 1500 Silver
^292- ^*^079Phantom Tempest^* celebrates 60 days since release. Enjoy the new price
of 150 Gold and 750 Silver
^292- ^*^079Shibo Shinobi^* celebrates 60 days since release. Enjoy the new price
of 390 Gold and 1500 Silver
^292- ^*^090Hamster Courier^* celebrates 60 days since release. Enjoy the new price
of 200 Gold and 400 Silver
^292- ^*^090Lightbrand^*
^717* ^*Recipe: ^090Neophytes Book^* (1000g) + ^090Apprentice's Robe^* (450g) +
^090Light Brand Recipe^* (750g) - Total Cost 2200g
^717* ^*Applies Burning in a 200 radius on attack for 3 seconds which deals 8 Magic
Damage per second. Stacks up to 3 times.
^717* ^*This item contains an exclusive modifier of type ^ySearing^*.
^717* ^*+16 Intelligence
^717* ^*+3 Mana Regeneration
^292- ^*^090Dawnbringer^*
^717* ^*Recipe: ^090Lightbrand^* (2200g) + ^090Frostbrand^* (2200g) +
^090Firebrand^* (2200g) - Total Cost 6600g
^717* ^*On attack applies Chilled to target which slows movement speed by 3%
percharge for 3.5 seconds if wielded by a melee hero, or 2 seconds if wielded by a
ranged hero. Adds one charge per application. Maximum of 3 charges.
^717* ^*Applies Burning in a 200 radius on attack for 3 seconds which deals 16
Magic Damage per second. Stacks up to 3 times.
^717* ^*This item contains an exclusive modifier of type ^ySearing^*.
^717* ^*+18 Strength
^717* ^*+18 Agility
^717* ^*+18 Intelligence
^717* ^*+15 Damage
^717* ^*+16% Movespeed
^717* ^*+25 Attack Speed
^717* ^*+6 Mana Regeneration
^970Version 2.6.22^*
--------------
^539Celebrate Halloween all October long with a slew of monstrously themed content!
^*
^292- ^*Fixed pre-loading of announcer text, fixing the hitches when they get
displayed the first time
^292- ^*Sound glitches have been fixed
^292- ^*Fixed memory leak with font loading
^292- ^*Prevented duplicate loading of skins
^079Aluna^*
^292- ^*^256Emerald Lightning^*: Stun targets decreased from 2/3/3/4 to 1/2/3/4
^079Deadwood^*
^292- ^*^256Rotten Grasp^*: Duration rescaled from 1/1.7/2.3/3 to 1.5/2/2.5/3
^079Draconis^*
^292- ^*^256Dragon Flame^*: Range reduced from 750 to 650
^292- ^*^256Dragon Flame^*: Cast Range reduced from 600 to 550
^292- ^*^256Blazing Flight^*: Mana Cost increased from 60 to 60/70/80/90
^079Glacius^*
^292- ^*^256Glacial Downpour^*: Damage decreased from 60/100/140 to 55/95/135
^292- ^*^256Glacial Downpour^*: ^090Staff of the Master^* effect decreased from
100/140/180 to 95/135/175 damage
^079Gravekeeper^*
^292- ^*^256Zombie Apocalypse^*: Cooldown decreased from 140/120/100 to 140/100/60
^079Magebane^*
^292- ^*^256Mana Combustion^*: Illusions now only deal 33% of the Mana Burn effect
^079Myrmidon^*
^292- ^*^256Weed Field^*: Mana Cost decreased from 105/110/115/120 to
100/105/110/115
^292- ^*^256Magic Carp^*: Mana Cost decreased from 100/105/110/115 to
95/100/105/110
^970Version 2.6.21^*
--------------
^970== New Content ==^*
^717* ^*^079Solstice^* changes her role from a more tanky, team-fight presence
during the day, to an agile ganker during the night. Look for ways to setup your
ultimate from outside of enemy's vision range in order to deal the maximum damage!
^292- ^*Added new Limited Edition Early Access ^079Solstice^* Alt Avatar: ^079Mr.
Tickles^*
^717* ^*In the darkened streets of the City of Iron, there are rumors of a killer
stalking the women of Newerth. This insidious predator hides behind a veneer of
gentlemanly graciousness in the evening hours and truly despises the actions that
he must take to quell the horrific urges that tear at the back of his mind. The
promise of relief led the brilliant, deranged man to craft a potion to heal
himself. While it took away the urge to kill, it transformed him into a brute
during the day, desperately striving for acceptance, but attacked by the townsfolk
who see and fear him as a Hellbourne demon. With neither day nor night to bring him
respite all he can do is laugh. And the last things his victims will ever hear is,
"Don't worry, this will just tickle a bit..."
^292- ^*^079O-Yoroi Gauntlet^* celebrates 180 days since release. Enjoy the new
price of 250 Gold or 500 Silver
^292- ^*^079Master Assassin Silhouette^* celebrates 60 days since release. Enjoy
the new price of 390 Gold or 1500 Silver
^292- ^*^079Storm Demon Ravenor^* celebrates 60 days since release. Enjoy the new
price of 390 Gold or 1500 Silver
^292- ^*If you have purchased all 7 Deadly Sins, you will now have their
Collector's Edition effects enabled on all of your Collector's Edition avatars
^292- ^*Merrick's Treasure Chest - From Patch 2.6.21 through Patch 2.6.22 with the
purchase of any $40.00 coin package you will receive a free early release avatar
for ^079Pirate Gunblade^*! This avatar will be available exclusively with the
purchase of the $40.00 Gold Coin package until patch 2.6.22
^970Version 2.6.20^*
--------------
^970== New Content ==^*
^292- ^*^079Wooly Cthuluphant^* celebrates 180 days since release. Enjoy the new
price of 250 Gold or 500 Silver
^292- ^*^079Plague Jester^* celebrates 60 days since release. Enjoy the new price
of 390 Gold or 1500 Silver
^079Engineer^*
^292- ^*^256Steam Turret^*: Bounty increased from 0 to 50 gold
^079Tremble^*
^292- ^*^256Hive Mind^*: Mana Regeneration of ^256Boris^* Increased from 0 to 1
^079Hammerstorm^*
-Fixed the gliding animation for ^079Hammerstorm^* and ^079Helga Hammerstorm^* when
^256Brute Strength^* is active
^079Parasite^*
^292- ^*Fixed ^079Envy's^* ^256Facehug^* cast and impact sounds
^079Wretched Hag^*
^292- ^*Fixed ^256Haunt^* on ^079Hocus Pocus^* so that the slow doesn't start
tapering off right away
Herodex
^292- ^*Fixed the armor column being used twice, causing ability icons to cutoff
^970Version 2.6.19^*
--------------
^970== New Content ==^*
^292- ^*Added a new Limited Edition ^079Wretched Hag^* Alt Avatar: ^079Hocus
Pocus^*
^717* ^*Not everyone in Newerth needs to call on ancient spirits or magic tomes to
find their magical powers. For some, like ^079Hocus Pocus^*, the trick is in slight
of hand and misdirection. Don't let her beauty and charm fool you though, this
lovely hag has quite a few tricks up her sleeve and more than a rabbit under her
hat!
^717* ^*Releases on 9/14/2012
^292- ^*Added new ^090Staff of the Master^* visuals for the following avatars:
^717* ^*^079Accursed^*
^717* ^*^079Sub Zero Accursed^*
^717* ^*^079Andromeda^*
^717* ^*^079Mandromeda^*
^717* ^*^079Alien Andromeda^*
^717* ^*^079Bombardier^*
^717* ^*^079Cannon Bombardier^*
^717* ^*^079Zeppelin Bombardier^*
^717* ^*^079Chronos^*
^717* ^*^079Father Time Chronos^*
^717* ^*^079Gradnfather Time^*
^717* ^*^079Devourer^*
^717* ^*^079Clown Devourer^*
^717* ^*^079Oni Devourer^*
^717* ^*^079Shibo Shinobi^*
^717* ^*^079Electrician^*
^717* ^*^079Demonbuster Electrician^*
^717* ^*^079Steampunk Electrician^*
^717* ^*^079Empath^*
^717* ^*^079Mage Empath^*
^717* ^*^079Lust^*
^717* ^*^079Glacius^*
^717* ^*^079Female Glacius^*
^717* ^*^079Nymphora^*
^717* ^*^079Spriticus^*
^717* ^*^079Slither^*
^717* ^*^079MSIvy Slither^*
^717* ^*^079Infected Slither^*
^717* ^*^079The Chipper^*
^717* ^*^079Mr. Chipper^*
^717* ^*^079Tortuer^*
^717* ^*^079Dominatrix Torturer^*
^717* ^*^079Wretched Hag^*
^717* ^*^079Wretched Hottie^*
^079Empath^*
^292- ^*^256As One^*: Can now be boosted by ^090Staff of the Master^*
^717* ^*Cooldown is reduced to 30 seconds
^079Torturer^*
^292- ^*^256Torment^*: Changed when boosted by ^090Staff of the Master^*
^717* ^*Increases damage from 66/100/144 to 88/133/177. Disables and Silences no
longer cause Torment to turn off
^970Version 2.6.18^*
--------------
^970== New Content ==^*
^292- ^*Alt Avatar selection on the Hero Pick Screen has been completely
redesigned!
^292- ^*The following heroes have been added to Tournament Rules: ^079Artillery^*,
^079Blitz^*, ^079Gunblade^* and ^079Kinesis^*
^292- ^*Fixed occasional problems when updating HoN using a Garena-launched client
^292- ^*Added an option in Merrick's shop to sort Alt Avatars between All, Owned,
and Un-Owned
^292- ^*Lamp Posts no longer cause collision detection
Forests of Caldavar
^292- ^*Removed tree that was blocking a juke spot on the right side of the
Hellbourne Bottom Lane, near the most outer tower
^970== Item Balance ==^*
^090Doombringer^*
^292- ^*Can no longer combine on ^090Couriers^*
^717* ^*Components will remain separate until moved into the stash or inventory
^292- ^*Will now combine in both the owner's stash and inventory
^717* ^*^090Doombringer^* can now be disassembled as long as it remains in the
stash
^717* ^*Once removed from the stash, a ^090Doombringer^* can no longer be returned
to the stash
^090Bound Eye^*
^292- ^*^090Couriers^* can no longer purchase a ^090Bound Eye^* and still can not
carry them
^090Energizer^*
^292- ^*Components changed from a ^090Major Totem^* to two ^090Pretender's Crown^*
^717* ^*The item is now 170 gold cheaper
^292- ^*Now provides 10 passive Movespeed
^292- ^*Duration increased from 5 to 6 seconds
^090Courier^*
^292- ^*^256Courier Shield^*: Immunity time decreased from 7 to 4 seconds
^292- ^*^090Couriers^* can no longer block Neutral Spawns
^079Aluna^*
^292- ^*Base Damage lowered from 49-55 to 47-53
^292- ^*^256Emerald Lightning^*: Cast Range decreased from 625 to 600
^079Blood Hunter^*
^292- ^*^256Hemorrhage^*: Damage increased from 190/315/440 to 200/325/450
^292- ^*^256Hemorrhage^*: Damage suffered from movement rescaled from 25/50/75% to
30/50/70%
^079Draconis^*
^292- ^*^256Blazing Flight^*: Linger time decreased from 5 to 4 seconds
^079Ellonia^*
^292- ^*^256Absolute Zero^*: Damage increased from 40 to 50
^079Forsaken Archer^*
^292- ^*^256Call of the Damned^*: Skeletal Minions duration decreased from 30 to 20
seconds
^079Nymph^*
^292- ^*^256Grace of the Nymph^*: Mana cost rescaled from 40/55/70/85 to 60 at all
levels
^292- ^*^256Grace of the Nymph^*: Cooldown increased from 19/18/17/16 to
22/20/18/16
^292- ^*^256Nymphora's Zeal^*: Mana cost increased from 100/120/140/160 to
120/135/150/165
^292- ^*^256Teleport^*: Mana cost increased from 90/150/210 to 120/180/240
^079Prophet^*
^292- ^*^256Invigorate^*: Mana cost increased from 50/55/60/65 to 65
^292- ^*^256Persecution^*: Damage dealt decreased from 50 to 35/40/45/50
^079Rift Walker^*
^292- ^*Starting Intelligence increased from 20 to 22
^079Silhouette^*
^292- ^*^256Tree Grapple^*: When pulling a tree to ^079Silhouette^* the tree will
no longer hit targets behind her
^079Tundra^*
^292- ^*^256Cold Shoulder^*: Cooldown increased from 12 at all levels to
24/20/16/12
^970Version 2.6.17^*
--------------
^970== New Content ==^*
^292- ^*Graphics option changes will no longer take effect until Applied
^292- ^*^079Parasite^*: Medium Model & Death Sounds re-added for ^079Envy
Parasite^*
^292- ^*^079Legionnaire^*: Tooltip typo fixed
^717* ^*100/200/300/400% of base damage changed to 150/200/250/300% in
^256Terrifying Charge^*
^970Version 2.6.16^*
--------------
^970== New Content ==^*
^079Bombardier^*
^292- ^*^256Sticky Bomb^*: Cooldown changed from 20/18/16/14 to 17/16/15/14 seconds
^292- ^*Starting Intelligence increased from 22 to 24
^079Electrician^*
^292- ^*^256Electric Shield^*: Activation cost increased from 5 to 10 Mana
^079Kraken^*
^292- ^*^256Whirlpool^*: Stun now hits Magic Immune units
^079Magmus^*
^292- ^*Rescaled base Attack Damage from 43-59 to 46-57
^079Ophelia^*
^292- ^*Creeps now have a kill unit button placed on the neutral she controls
^717* ^*This can only be activated if the neutral has not received any hero damage
in the last 10 seconds
^090Post Haste^*
^292- ^*No longer able to teleport to allied pets if the owner of the pet disabled
help
^717* ^*This prevents griefing an allied ^256Booboo^* by disabling it for 3 seconds
^970Version 2.6.15^*
--------------
^970== New Content ==^*
^539Introducing the 7 Deadly Sins Collector's Edition!^*
^292- ^*7 unique Deadly Sins Avatars will be released over the course of 7 weeks
^292- ^*Each of these Collector's Edition Avatars will be available at limited
quantities for standard price
^292- ^*After quantities have been exhausted, these Avatars will assume special
Collector's Edition pricing: 800 Gold, unavailable for Silver ^292- ^*unlock these
exclusive Avatars before they become rare Collector's items!
^292- ^*Collecting all 7 Deadly Sins Avatars will bestow a unique special effect on
each of the 7 Deadly Sins Avatars!
^539Matchmaking Updated^*
^292- ^*Lock Pick is less restrictive and you can now queue a Lock Pick game with
more options as well
^717* ^*Still requires five players in a group to enter a queue with Lock Pick
options enabled
^292- ^*Added Express Matchmaking
^717* ^*Express Matchmaking is a new fast way to get into a game
^717* ^*Express options are pre-set as All Pick, Core Pool, and Casual Mode
^717* ^*Map selection is limited to Forests of Caldavar and Mid Wars
^079Monkey King^*
^292- ^*^256Heavyenly Vault^* can no longer be stopped mid vault
^292- ^*Added an additional second in which the 2nd vault can be activated
^292- ^*You can now select a Default Alt Avatar to use with a hero
^717* ^*Check the box when selecting an Alt Avatar in the pick screen to set it as
the Default
^292- ^*You can now pick an Alt Avatar when you right-click a Potential Hero
^970Version 2.6.14^*
--------------
^970== New Content ==^*
^292- ^*Lock Pick has been re-enabled as a matchmaking option and should work
correctly
^292- ^*Added new voices for ^079Artesia^* and ^079Arcannis^*
^292- ^*Fixed the buttons for First Pick in Banning Draft and Lock Pick
^292- ^*Fixed slots being exceeded in public games
^292- ^*Video driver restarts are now handled correctly
^292- ^*Fixed skill being still active when you hit the button and then issue an
order afterwards
^292- ^*Increased texture slots, fixes textures sometimes not loading
^090Blood Chalice^*
^292- ^*+50% Mana Regeneration added
^292- ^*Mana gained decreased from 100 to 85
^970== Hero Balance ==^*
^079Amun-Ra^*
^292- ^*Strength gain increased from 2 to 2.5
^079Drunken Master^*
^292- ^*^256Drink^*: Charges gained increased from 3/6/9/12 to 4/7/10/13
^292- ^*^256Drink^*: Charges expire time increased from 3 seconds to 4 seconds
^292- ^*^256Stagger^*: Movement Speed and Attack Damage bonus increased from
15/30/45/60 to 30/40/50/60
^079Engineer^*
^292- ^*^256Spider Mines^*: Cooldown decreased from 7 seconds to 3.5 seconds
^079Martyr^*
^292- ^*^256Sol's Conviction^*: Amount healed increased from 20/30/40/50% to
35/40/45/50%
^079Slither^*
^292- ^*Starting Intelligence increased from 15 to 16
^292- ^*^256Toxin Wards^*: Vision increased from 600 to 650.
^292- ^*^256Poison Burst^*: Mana cost decreased from 200/300/400 to 175/275/375
^079Soulstealer^*
^292- ^*^256Soul Burst^*: Damage is now based off number of souls; 20/30/40 per
soul + 150/225/300 static damage within 100 range
^717* ^*Damage decreases linearly to 0 at max distance. Snare and damage reduction
apply with the damage now instead of separately
^970Version 2.6.13^*
--------------
^970== New Content ==^*
^292- ^*^090Courier^*: Fixed the courier from being pulled or pushed by abilities
when immune
^292- ^*^090Genjuro^*: Removed the animation from ^090Genjuro^* so it does not stop
any current channeling animations
^292- ^*^090Genjuro^*: Fixed ^090Harkon's Blade^* interaction so that the slow
state of ^090Genjuro^* will properly apply if you attack out of ^090Genjuro's^*
stealth state with ^090Harkon's ^*toggled on
^292- ^*^090Null Stone^*: Fixed the reset effect making the dead hero glow for a
split second when ^090Null Stone^* goes off of cooldown
^292- ^*^079Arachna^*: Fixed ^256Spiderling^* so that it won't die if ^079Arachna^*
dies while the Spiderling is in midair
^292- ^*^079Chronos^*: Fixed ^256Chronofield^* so that units properly play their
idle animation after it expires
^292- ^*^079Empath^*: Fixed ^090Homecoming Stone/Post Haste^* so it won't
immediately cancel if ^079Empath^* uses it while in her "As One" state
^292- ^*^079Nomad^*: Fixed ^256Edge Counter^* so that it plays the correct
animations for each respective alt
^292- ^*^079Pebbles^*: Fixed ^256Enlarge^* from playing the rock skin shed
animation when he is invisible
^292- ^*^079Pharaoh^*: Fixed an exploit with ^256Wrath of the Pharaoh^* and
^090Staff of the Master^*. You can no longer cast ^256Wrath of the Pharaoh^*, pick
up ^090Staff of the Master^* (or get a courier/friend's hero to deliver it to you)
and then use the secondary ultimate skill (hotkey "D") immediately after. The
cooldowns will now be properly shared.
^292- ^*^079Silhouette^*: Fixed ^079White Lotus Silhouette's^* ^256Sky Dance^*
animation so that it uses the alt's model instead of the original's model
^970Version 2.6.12^*
--------------
^090Lifetube^*
^292- ^*Regeneration lowered from 5 to 4.5
^970== Hero Balance ==^*
^079Blitz^*
^292- ^*^256Quicken^*: Cast time reduced from 0.3 to 0.2
^292- ^*^256Pilfering^*: Clearvision now lingers for the entire duration of a
target being slowed
^292- ^*^256Pilfering^*: Increased the movespeed draining from 10/20/30/40 to
15/25/35/45
^292- ^*^256Lightning Shackles^*: Increased the radius from 200/300/400 to
300/350/400
^079Dampeer^*
^292- ^*^256Vampiric Flight^*: Lowered cooldown from 22/18/14/10 to 16/14/12/10
^292- ^*^256Terrorize^*: Reduced cast time from .3 to .25
^079Moon Queen^*
^292- ^*^256Moon Beam^*: Stun has been increased from 0.6 to 1
^079Scout^*
^292- ^*^256Disarm^*: Cooldown decreased from 20/16/12/8 to 14/12/10/8
^292- ^*^256Disarm^*: Critical strike increased from 1.25/1.5/1.75/2.0x to
1.4/1.6/1.8/2.0x
^970Version 2.6.11^*
--------------
^292- ^*^539All non-EA heroes are now FREE for all users^*
^717* ^*Heroes of Newerth is now Free-to-Own, a truly FREE experience where all
game modes and non-ea heroes are unlocked at zero cost
^292- ^*^539Tokens and Passes have been removed from the game. Everyone may now
play any mode freely^*
^292- ^*The cost of all products in Merrick's HoN Store have been reconsidered and
repriced accordingly
^539Matchmaking^*
^292- ^*There is now a probability scale while waiting for a game, giving you an
accurate estimate at the likelihood of finding a match
^292- ^*Australia has been added as a valid Matchmaking region
^717* ^*You can only play All Pick or Lock Pick in the Australian region for now
^539Midwars^*
^292- ^*A new mode has been added: All Random
^717* ^*You can pick this in the same way you pick Blind Ban after selecting the
Mid Wars map
^292- ^*Heroes will now passively gain 45 experience a minute
^292- ^*Fortification of Sol and Demonic Fortification have been disabled
^292- ^*Can now be played with any Game Mode in Public games
^292- ^*You can now disassemble items when any unit you control has access to the
stash, as opposed to just your hero
^292- ^*Taunt sound times have been shortened to match the duration of animations
^292- ^*FMOD has been updated to 4.40.10
^292- ^*Removed warning if AlienFX failed to load
^292- ^*Fixed sound driver display names when they're in unicode
^970Version 2.6.10.1^*
--------------
^292- ^*Disabled experimental D3D9Ex support
^717* ^*This fixes graphics problems that began happening last patch
(D3DERR_DEVICEHUNG, black screens on loading, decreased performance, etc.)
^292- ^*Made host_sleepMS once again only occur under certain circumstances, as
opposed to always
^717* ^*Increased FPS in games
^970Version 2.6.10^*
--------------
^292- ^*All non-EA heroes will be available for play in the Free Hero Pool
^970== General ==
^292- ^*^539The updater for HoN has been completely reworked.^* The next time you
patch, it will use this new updater process
^292- ^*HoN no longer requires Administrator privileges to run on startup
^717* ^*You will still have to give the updater process Administrator privileges
when patching (Administrator privileges are necessary when patching or repairing a
HoN installation to avoid any permission issues it may encounter)
^292- ^*The new updater also includes a repair tool designed to fix common errors
that can arise from within a HoN installation. You can run the repair tool from the
in-game options menu (Options -> Repair Install)
^717* ^*You can also update or repair with the "-update" or "-repair" command line
options in-game (Windows only)
^079Arachna^*
^292- ^*^256Spider Sting^*: Cooldown reduced from 80/50/30 to 70/50/30
^079Armadon^*
^292- ^*^256Restless^*: Movement speed rescaled from 4/5/7% to 4/5/6%
^079Artesia^*
^292- ^*^256Dance of Death^*: Cooldown rescaled from 25/22/18/16 to 25/22/19/16
^079Blood hunter^*
^292- ^*^256Hemorrhage^*: Damage rescaled from 190/310/440 to 190/315/440
^079Chipper^*
^292- ^*^256Rocket Barrage^*: Manacost rescaled from 50/60/70/85 to 45/60/70/85
^292- ^*^256Rocket Barrage^*: Damage rescaled from 85/115/145/180 to 80/115/145/180
^079Corrupted Disciple^*
^292- ^*^256Overload^*: Shoots a jolt every 0.85/0.75/0.65 to 0.8/0.7/0.6
^079Defiler^*
^292- ^*^256Wave of Death^*: Manacost rescaled from 105/120/140/165 to
100/120/140/160
^079Devourer^*
^292- ^*^256Devour^*: Manacost rescaled from 100/130/170 to 100/135/170
^079Electrician^*
^292- ^*^256Energy Absorption^*: Damage rescaled from 85/165/225/300 to
85/150/215/280
^079Forsaken Archer^*
^292- ^*^256Call of the Damned^*: Rescaled the damage of skeletons from 14-20/20-
26/26-32/32-38 to a static 17/23/29/35
^079Gemoancer^*
^292- ^*^256Quicksand^*: Movement slow rescaled from 12/16/24/30% to 12/18/24/30%
^079Glacius^*
^292- ^*^256Ice Imprisonment^*: Manacost rescaled from 115/125/140/150 mana to
120/130/140/150
^079Hammerstorm^*
^292- ^*^256Galvanize^*: Armor bonus rescaled from 3/5/7/10 to 3/5/7/9
^079Jeraziah^*
^292- ^*^256Sol's Blessing^*: Manacost rescaled from 125/175/250 to 150/200/250
^079Legionnaire^*
^292- ^*^256Terrifying Charge^*: Movespeed buff rescaled from 100/150/200/500 to
100/200/300/400
^292- ^*^256Decapitate^*: Damage rescaled from 300/450/625 to 300/450/600
^079Magmus^*
^292- ^*^256Volcanic Touch^*: Damage rescaled from 90/130/170/220 to 90/130/170/210
^079Maliken^*
^292- ^*^256Sword Throw^*: Range rescaled from 700/850/1000/1200 to
750/900/1050/1200
^292- ^*^256Possession^*: Fear duration rescaled from 0.75/1.25/2 to 1/1.5/2
^079Pandamonium^*
^292- ^*^256Face Smash^*: Bonus base damage rescaled from 30/70/120% to 30/75/120%
^079Pebbles^*
^292- ^*^256Stalagmites^*: Damage rescaled from 100/180/260/300 to 100/160/220/280
^079Pestilence^*
^292- ^*^256Impalement^*: Manacost rescaled from 80/95/105/115 to 85/95/105/115
^079Pollywog^*
^292- ^*^256Voodoo Wards^*: Damage rescaled from 39-43/54-58/69-73 to a static
40/55/70
^079Sand Wraith^*
^292- ^*^256Desert's Curse^*: Bonus movement speed buff rescaled from 5/9/14/18% to
6/10/14/18%
^079Scout^*
^292- ^*^256Marksman Shot^*: Manacost rescaled from 125/175/250 to 125/175/225
^079Slither^*
^292- ^*^256Poison Spray^*: Range rescaled from 600/725/850/1000 to
625/750/875/1000
^292- ^*^256Poison Spray^*: Manacost rescaled from 90/105/120/130 to 85/100/115/130
^292- ^*^256Toxin Wards^*: Wards damage rescaled from 9-11/17-21/26-32/34-42 to a
static 10/19/28/37
^079Soul Reaper^*
^292- ^*^256Demonic Execution^*: Manacost rescaled from 175/340/500 to 175/300/450
^079Succubus^*
^292- ^*^256Succubus' Hold^*: Damage rescaled from 100/155/215 to 100/160/220
^079Swiftblade^*
^292- ^*^256Way of the Sword^*: Crit chance rescaled from 10/18/26/36% to
12/20/28/36%
^079Thunderbringer^*
^292- ^*^256Chain Lightning^*: Number of bounces rescaled from 5/7/9/15 to
6/9/12/15
^292- ^*^256Lightning Storm^*: Manacost rescaled from 225/325/450 to 225/325/425
^079Tundra^*
^292- ^*^256Call of Winter^*: Coeurl's damage rescaled from 23-29/43-49 to a static
26/46
^079Valkyrie^*
^292- ^*^256Courageous Leap^*: Range rescaled from 630/720/780/870 to
630/710/790/870
^079Voodoo Jester^*
^292- ^*^256Spirit Ward^*: Manacost rescaled from 200/200/300 to 150/225/300
^970Version 2.6.9^*
--------------
^292- ^*^539To celebrate GameHoN, all non-EA heroes are in the Free Pool this week
^292- ^*^539GameHoN from July 6th to July 13th to kick off the launch of the new
Match Rewards System^*
^292- ^*^539Added new Consecutive Play and Social Play Bonuses to Normal Mode and
Casual Mode Matchmaking^*
^717* ^*Please Note: Bonuses and Rewards are only available in Normal Mode and
Casual Mode Matchmaking (i.e. not MidWars)
^970Version 2.6.8^*
--------------
^292- ^*Free Hero Pool has been updated. The list is as follows:
^717* ^*^079Engineer^*
^717* ^*^079Doctor Repulsor^*
^717* ^*^079Soulstealer^*
^717* ^*^079Chronos^*
^717* ^*^079Shadowblade^*
^717* ^*^079Drunken Master^*
^717* ^*^079Lord Salforis^*
^717* ^*^079Succubus^*
^717* ^*^079Defiler^*
^717* ^*^079Geomancer^*
^717* ^*^079Fayde^*
^717* ^*^079Artesia^*
^717* ^*^079Rhapsody^*
^717* ^*^079Engineer^*
^717* ^*^079Revenant^*
^717* ^*^079Andromeda^*
^292- ^*New:
^717* ^*^090Grave Locket^* (735) + ^090Shield of the Five^* (803) + Recipe (400) =
1938 Total
^717* ^*+9 Intelligence
^717* ^*+6 Agility
^717* ^*+6 Strength
^717* ^*+5 Armor
^717* ^*On kill or assist, becomes charged (A charged Sacrificial Stone gains +3 to
all stats)
^717* ^*25 Manacost, 25 Second Cooldown
^717* ^*On use: Grants 3 Armor to all nearby units for 30 seconds
^717* ^*On Death (If Charged): Respawn 15 seconds faster and lose 100 less gold.
Spawn a Stone that continues to gain experience for you until respawn. Stone gives
a large area of clearvision around where you died for the first 6 seconds.
^717* ^*Not allowed in Tournament Rules, as this is now tagged as a "New" item
^292- ^*New:
^717* ^*^090Glowstone^* (1200) + ^090Beastheart^* (1100) + ^090Pickled Brain^*
(1000) = 3300 Total
^717* ^*+450 Max Health
^717* ^*+400 Max Mana
^717* ^*+1 Health Regeneration
^717* ^*+10% Mana Regeneration
^717* ^*Gains 2 charges whenever an enemy dies within 1000 range of your hero
^717* ^*+0.5 Health Regeneration per charge
^717* ^*+10% Mana Regeneration per charge
^717* ^*On death: Charges are cut in half
^717* ^*Not allowed in Tournament Rules, as this is now tagged as a "New" item
^292- ^*Added new Limited Edition ^079Engineer^* Alt Avatar: ^079Uncle Sam
Engineer^*
^292- ^*Added new Courier: ^090Honey Badger Courier^*
^292- ^*Added new Bundle: ^539Honey Badger Bundle^*
^717* ^*Get both the ^090Honey Badger Courier^* and ^539Honey Badger Taunt^* before
its release on Tuesday, all for a lower price
^292- ^*Added new Bundle: ^539Liberty Bundle^*
^717* ^*Celebrate with a discount on ^079Uncle Sam Engineer^* and ^079Patriot
Bubbles^*
^079Draconis^*
^292- ^*Now allowed in Tournament Rules
^079Berzerker^*
^292- ^*Now allowed in Tournament Rules
^079Grave Locket^*
^292- ^*Stats gained when charged decreased from +3 to +2
^292- ^*Allowed in Tournament Rules
^079Flint^*
^292- ^*Starting Strength increased from 16 to 18
^079Madman^*
^292- ^*Starting Intelligence increased from 14 to 16
^079Magebane^*
^292- ^*^256Flash^*: Self Magic Armor decreased from 3/6/10/15 to 3/6/9/12
^292- ^*^256Flash^*: Self Magic Armor duration decreased from 10 to 7 seconds
^292- ^*^256Flash^*: Range decreased from from 850/950/1050/1150 to
775/900/1025/1150
^292- ^*Movespeed decreased from 320 to 315
^079Moraxus^*
^292- ^*^256More Axes^*: Cooldown increased from 1 to 1.5 seconds
^079Puppet Master^*
^292- ^*^256Puppeteer's Hold^*: Manacost decreased from 115/140/165/205 to
115/140/165/190
^079Silhouette^*
^292- ^*^256Tree Grapple^*: Now only stuns and damages units controlled by players
^717* ^*This includes Heroes and all hero pets
^079Swiftblade^*
^292- ^*^256Swift Slashes^*: Damage per slash normalized from 150-250 to 200
^079Tundra^*
^292- ^*Movespeed decreased from 310 to 305
^292- ^*Starting Armor decreased from 4.6 to 4.1
^079Warbeast^*
^292- ^*^256Metamorphosis^*: Cooldown decreased from 100/70/40 to 80/60/40
^079Wretched Hag^*
^292- ^*^256Flash of Darkness^*: Range rescaled from 800/900/1000/1150 to
775/900/1025/1150
^292- ^*^256Sonar Scream^*: Radius increased from 400/450/475/500 to
425/450/475/500
^970Version 2.6.7^*
--------------
^292- ^*Free Hero Pool has been updated. The list is as follows:
^717* ^*^079Nomad^*
^717* ^*^079Master of Arms^*
^717* ^*^079The Madman^*
^717* ^*^079Arachna^*
^717* ^*^079Draconis^*
^717* ^*^079Thunderbringer^*
^717* ^*^079Martyr^*
^717* ^*^079Bombardier^*
^717* ^*^079Demented Shaman^*
^717* ^*^079Nymphora^*
^717* ^*^079Voodoo Jester^*
^717* ^*^079Behemoth^*
^717* ^*^079Gladiator^*
^717* ^*^079Accursed^*
^717* ^*^079Keeper of the Forest^*
^717* ^*^079Cthuluphant^*
^539Cast Range Indicators added for all Heroes, Items, and Neutrals^*
^292- ^*Various abilities will now show their range and the area of effect when you
select to use them
^292- ^*Hovering over an ability in game will display the range of the ability
centered on your hero after a short delay
^292- ^*Indicators can be disabled in the Interface part of the Options menu
^292- ^*Added New ^079Arachna^* Alt Avatar: ^079Brass Arachna^* (available Tuesday)
^292- ^*Fixed a lot of Alt Avatars' attack animations so they sync up correctly to
when damage is done
^970Version 2.6.6^*
--------------
^292- ^*^539Good Luck to all of the teams participating in DreamHack Summer!^*
^717* ^*DreamHack is the world's largest LAN festival running from June 16-19th.
Catch the world's best HoN players compete in the DreamHoN Finals presented by
Honcast, live from DreamHack Summer 2012 on HonTV
^717* ^*One special HoN fan, plus his or her friend, will be able to attend
DreamHack Winter for free! For more information, tune in and follow along with all
the DreamHoN coverage provided by Honcast
^717* ^*Due to DreamHack occurring this week the hero rotation will not change and
we will not release a Balance Patch
^292- ^*Keep your eye out for the new ^079Flint Beastwood^* Limited Edition Alt
Avatar: ^079The Orc With No Name^*
^717* ^*Available later this week!
^970Version 2.6.5^*
--------------
^292- ^*Free Hero Pool has been updated. The list is as follows:
^717* ^*^079Gemini^*
^717* ^*^079Wildsoul^*
^717* ^*^079Aluna^*
^717* ^*^079Forsaken Archer^*
^717* ^*^079Night Hound^*
^717* ^*^079Pestilence^*
^717* ^*^079Amun-Ra^*
^717* ^*^079Parasite^*
^717* ^*^079Witch Slayer^*
^717* ^*^079Myrmidon^*
^717* ^*^079Pyromancer^*
^717* ^*^079Torturer^*
^717* ^*^079Flux^*
^717* ^*^079Ophelia^*
^717* ^*^079Glacius^*
^717* ^*^079Monarch^*
^970Version 2.6.4^*
--------------
^292- ^*^539This is a very special Community Collaboration Balance Patch!^* A big
Thank You to the community for helping us create this!
^292- ^*Free Hero Pool has been updated. The list is as follows:
^717* ^*^079Engineer^*
^717* ^*^079Valkyrie^*
^717* ^*^079Corrupted Disciple^*
^717* ^*^079Scout^*
^717* ^*^079Blitz^*
^717* ^*^079Blacksmith^*
^717* ^*^079Tempest^*
^717* ^*^079Revenant^*
^717* ^*^079Kinesis^*
^717* ^*^079Plague Rider^*
^717* ^*^079Puppet Master^*
^717* ^*^079Kraken^*
^717* ^*^079Pebbles^*
^717* ^*^079Jeraziah^*
^717* ^*^079Hammerstorm^*
^717* ^*^079Legionnaire^*
^292- ^*Forests of Caldavar creep spawn location for Hellbourne middle lane moved
slightly
^717* ^*They will meet in the middle at a better place and account for the
difficulty to block either side
^090Bound Eye^*
^292- ^*^090Couriers^*: Can no longer carry ^090Bound Eye^* at any point
^717* ^*Whenever it is put on a courier, it immediately drops
^292- ^*Dropping a ^090Bound Eye^* now clears ownership
^717* ^*You can no longer drop a ^090Bound Eye^* before dying to make it unusable
by the enemy
^090Hellflower^*
^292- ^*Duration from 5 to 4 seconds
^090Pickled Brain^*
^292- ^*Cost increased from 900 to 1000 gold. The following additional items are
also affected:
^717* ^*^090Icon of the Goddess^* total cost has increased from 3200 to 3300
^717* ^*^090Ring of Sorcery^* total cost has increased from 1385 to 1485
^079Andromeda^*
^292- ^*Agility gain per level increased from 2.35 to 2.4
^292- ^*Intelligence gain per level increased from 1.75 to 1.8
^079Blacksmith^*
^292- ^*Agility gain per level decreased from 1.55 to 1.5
^292- ^*^256Fireball^*: Damage increased from 75/125/175/275 to 100/150/200/275
^292- ^*^256Flaming Hammer^*: Now has a constant AoE of 100 without ^256Chaotic
Flames
^717* ^*Increases to 200/300/400 with ^256Chaotic Flames
^292- ^*^256Frenzy^*: Multicasts will prioritize Heroes correctly
^079Blitz^*
^292- ^*^256Lightning Shackles^*: Cooldown reduced from 150/100/50 to 100/75/50
^079Bramble^*
^292- ^*^256Spore Breath^*: Damage rescaled to deal 100/175/250/325 over the whole
duration
^717* ^*The ability was incorrectly doing too much damage
^292- ^*^256Entangling Vine Wall^*: Alignment of the wall fixed when spawned at odd
angles
^292- ^*^256Entangling Vine Wall^*: Effects tweaked for clarity
^079Chronos^*
^292- ^*Agility gain per level decreased from 2.65 to 2.6
^292- ^*^256Curse of Ages^*: Damage increased from 15/30/45/60 to 40/50/60/70
^292- ^*^256Curse of Ages^*: Damage changed from Physical damage to Magic damage
^079Cthulhuphant^*
^292- ^*Base Damage lowered from 56-60 to 52-56
^292- ^*Base Intelligence lowered from 20 to 18
^079Defiler^*
^292- ^*^256Unholy Expulsion^*: Movespeed of Spirits increased from 400 to
400/450/500
^079Demented Shaman^*
^292- ^*Strength gain per level decreased from 1.85 to 1.8
^292- ^*^256Unbreakable^*: Cooldown increased from 15 to 45/35/25/15
^079Gauntlet^*
^292- ^*Strength gain per level increased from 2.85 to 2.9
^079Glacius^*
^292- ^*^256Glacial Downpour^*: Manacost increased from 150/175/200 to 200/300/400
^079Fayde^*
^292- ^*Agility gain per level decreased from 2.15 to 2.1
^079Hellbringer^*
^292- ^*^256Death Boil^*: Damage per tick increased by 5 damage
^079Jeraziah^*
^292- ^*Strength gain per level decreased from 2.65 to 2.6
^292- ^*Agility gain per level decreased from 1.75 to 1.7
^292- ^*^256Protective Charm^*: Cooldown increased from 20 to 24 seconds
^292- ^*^256Sol's Blessing^*: Rescripted to prevents all Physical Damage instead of
give 1000 Armor
^717* ^*There should be no functional change to this ability in game
^079Kinesis^*
^292- ^*Intelligence gain per level decreased from 3.0 to 2.7
^292- ^*^256Statis Smash^*: Can now be ended early by using the ability again
^717* ^*Damage and stun time are directly proportional to how long the affected
unit has been in the air
^292- ^*^256Telekinetic Control^*: Slow reduced from 25% to 10/15/20/25%
^079Kraken^*
^292- ^*^256Release the Kraken^*: Stun from being pulled to the center is no longer
Superior Magic
^079Madman^*
^292- ^*Agility gain per level increased from 2.75 to 2.8
^079Magmus^*
^292- ^*^256Steambath^*: Radius reduced from 300/350/400/550 to 300/350/400/450
^079Moon Queen^*
^292- ^*Strength gain per level increased from 1.95 to 2
^292- ^*Intelligence gain per level increased from 1.85 to 1.9
^079Ophelia^*
^292- ^*^256Ophelia's Judgment^*: Now a purgable buff
^079Pebbles^*
^292- ^*^256Enlarge^*: Base Attack Time increased from 1.7 to 1.9/2.1/2.3 seconds
^292- ^*^256Enlarge^*: Attack Speed is no longer slowed
^079Plague Rider^*
^292- ^*Strength gain per level increased from 1.55 to 1.6
^292- ^*Intelligence gain per level increased from 3.25 to 3.3
^292- ^*^256Contagion^*: Slow duration decreased from 4 to 2.5/3/3.5/4
^079Predator
^292- ^*Intelligence gain per level increased from 1.75 to 1.8
^079Rhapsody^*
^292- ^*Starting Intelligence increased from 25 to 28
^717* ^*Base Attack Damage lowered by 3 so her damage remains unchanged
^079Scout^*
^292- ^*^256Disarm^*: Rebalanced so it now has a cooldown of 20/16/12/8 seconds
that removes 1 second on attack. Disarmed now lasts 2 seconds instead of 1.
^292- ^*^256Marksman Shot^*: Now gives vision of the target
^079Shadowblade^*
^292- ^*^256Essence Shift^*: Cap of 40 stats removed
^079Slither^*
^292- ^*Strength gain per level increased from 1.85 to 1.9
^292- ^*Intelligence gain per level increased from 1.75 to 1.8
^079Succubus^*
^292- ^*Movement Speed increased from 305 to 310
^292- ^*^256Heartache^*: Damage increased from 75/150/225/300 to 90/160/230/300
^079Swiftblade^*
^292- ^*Agility gain per level increased from 2.85 to 2.9
^079Tempest^*
^292- ^*^256Elementals^*: Attack Damage reduced from 16-24/24-32/34-42/43-51 to
20/27/34/41
^292- ^*^256Elemental Void^*: Reveal radius reduced from 900 to 400
^292- ^*^256Elemental Void^*: Clearvision radius reduced from 1000 day/700 night to
400
^292- ^*^256Elemental Void^*: Outer Damage radius lowered from 500 to 400
^079Valkyrie^*
^292- ^*Strength gain per level decreased from 1.85 to 1.8
^292- ^*Agility gain per level decreased from 2.75 to 2.7
^292- ^*Intelligence gain per level decreased from 1.65 to 1.6
^292- ^*^256Javelin of Light^*: Stun increments changed from 150 units at all
levels to 225/200/175/150 units
^717* ^*This means that it is much harder to get a full 5 second stun at lower
levels of the ability
^079Warbeast^*
^292- ^*Strength gain per level increased from 2.75 to 2.8
^292- ^*Intelligence gain per level increased from 1.55 to 1.6
^970Version 2.6.3.1^*
--------------
^292- ^*Fixed the Pimp Pack so it shows up correctly ingame
^970Version 2.6.3^*
--------------
^292- ^*Free Hero Pool has been updated. The list is as follows:
^717* ^*^079Predator^*
^717* ^*^079Maliken^*
^717* ^*^079The Dark Lady^*
^717* ^*^079Blood Hunter^*
^717* ^*^079Draconis^*
^717* ^*^079War Beast^*
^717* ^*^079Devourer^*
^717* ^*^079Pharaoh^*
^717* ^*^079Gravekeeper^*
^717* ^*^079Parasite^*
^717* ^*^079The Chipper^*
^717* ^*^079Bombardier^*
^717* ^*^079Wretched Hag^*
^717* ^*^079Kinesis^*
^717* ^*^079Martyr^*
^717* ^*^079Nymphora^*
^717* ^*^079Myrmidon^*
^292- ^*^090Couriers^*: Enemy items they pick up can now be dropped normally again
^292- ^*^079Behemoth^*: ^256Fissure^* will no longer cause creeps to path long ways
around when blocked
^717* ^*If creeps are blocked at a ramp, they will now just push themselves against
the ^256Fissure^* and wait for it to end
^292- ^*^079Kinesis^*: ^256Inherent Defense^* will no longer gain strength from DOT
damage ^079Kinesis^* does
^717* ^*This means items like ^090Mock of Brilliance^* will no longer increase the
shield strength
^970Version 2.6.2^*
--------------
^292- ^*Free Hero Pool has been updated. The list is as follows:
^717* ^*^079Aluna ^*
^717* ^*^079Andromeda ^*
^717* ^*^079Behemoth ^*
^717* ^*^079Bubbles ^*
^717* ^*^079Cthulhuphant ^*
^717* ^*^079Demented Shaman ^*
^717* ^*^079Emerald Warden ^*
^717* ^*^079Gauntlet ^*
^717* ^*^079Magmus ^*
^717* ^*^079Master of Arms ^*
^717* ^*^079Midas ^*
^717* ^*^079Plague Rider ^*
^717* ^*^079Shadowblade ^*
^717* ^*^079Slither ^*
^717* ^*^079Torturer ^*
^717* ^*^079Witch Slayer^*
^292- ^*Added new Limited Edition ^079Pebbles^* Alt Avatar: ^079Jade Giant
Pebbles^*
^079Armadon^*
^292- ^*^256Armordillo^*: Damage it takes to release an extra spine increased from
200 to 250 damage
^079Balphagore^*
^292- ^*^256Corpse Conversion^*: Minions Magic Armor increased from 3 to 4
^292- ^*^256Corpse Conversion^*: Minions can no longer attack towers when
Balphagore is not near them
^079Berzerker^*
^292- ^*^256Mark For Death^*: Cast Range lowered from 1000 to 800
^292- ^*^256Carnage^*: Physical Damage rescaled from 8% to 6/7/8%
^079Gunblade^*
^292- ^*^256Lethal Range: Damage multiplier lowered from 30/40/50/60% to
20/30/40/50%
^079Jeraziah^*
^292- ^*Movement Speed lowered from 310 to 305
^079Sand Wraith^*
^292- ^*^256Deserted^*: Enemies under the effects of Desert's Curse^* will now
always take the bonus damage from Deserted^* when attacked
^970Version 2.6.0^*
--------------
^292- ^*^539Free Hero Pool has been updated and increased to 16 heroes!^* The list
is as follows:
^717* ^*^079Silhouette^*
^717* ^*^079The Gladiator^*
^717* ^*^079The Madman^*
^717* ^*^079Tremble^*
^717* ^*^079Chronos^*
^717* ^*^079Dampeer^*
^717* ^*^079Armadon^*
^717* ^*^079Drunken Master^*
^717* ^*^079Succubus^*
^717* ^*^079Tempest^*
^717* ^*^079Engineer^*
^717* ^*^079Pyromancer^*
^717* ^*^079Tundra^*
^717* ^*^079Flux^*
^717* ^*^079Monarch^*
^717* ^*^079Rhapsody^*
^292- ^*When you buy a ^090Frostwolf Skull^* or ^090Geometer's Bane^* via right-
clicking on it or the "purchase remaining components" button and have a
^090Frostburn^*, it won't buy the ^090Icebrand/Firebrand^* anymore
^717* ^*This was done because ^090Frostburn^* can be disassembled and the
^090Icebrand/Firebrand^* modifiers do not stack
^292- ^*^539Items now combine across both your inventory and stash^*
^717* ^*When you buy a recipe item via right-clicking on it or the "purchase
remaining components" button, it will now look for recipe combinations in both your
inventory and stash (if you have access to it)
^717* ^*Example: Your inventory has 5 ^090Minor Totems^* and ^090Marchers^* with
one ^090Punchdagger^* in your stash. You right click on ^090Ghost Marchers^* and
now have ^090Ghost Marchers^* in your inventory. Before, you would still have
^090Marchers^* in your inventory and 2 ^090Punchdaggers^* in your stash
^292- ^*^539Introducing the new risk-free way to play Heroes of Newerth -- Mid
Wars!^* The direct result of feedback and input from the HoN community, Mid Wars
takes the most exciting pieces of the HoN experience and distills them into pure
unadulterated fun. Featuring its own standardized rule-set, exclusive Matchmaking
system, and an all new map, Mid Wars brings you everything that you know and love
about HoN and improves the formula with a casual, arcade style experience second to
none. Make no mistake, we think Mid Wars is one of the best maps we have ever made
and we're honored to unleash it today for all of Newerth to enjoy
^292- ^*^539Hand-crafted Map that keeps the action centralized^*. Map features
include:
^717* ^*New art and style! Welcome to the Jungle!
^717* ^*New paths created
^717* ^*Bases redesigned
^717* ^*Fountains moved away from the bases
^717* ^*Teleporters added to quickly drop you back into the action!
^717* ^*One ^095Neutral Spawn^*
^717* ^*One ^095Powerup Spawn^*
^717* ^*^095Kongor^* removed
^292- ^*^539Custom made ruleset designed around fast paced action^*. New rules
include:
^717* ^*Base bounty for killing a hero increased from 200 to 400 gold
^717* ^*Bounty per level and bounty per streak increased from 5 to 10 gold and 50
to 100 gold respectively
^717* ^*Respawn time lowered from 4 seconds per level to 600 milliseconds per level
^717* ^*Gold loss on death removed
^717* ^*Fountain regeneration increased from 4% to 10% of your max health a second
^717* ^*Lingering fountain regeneration removed
^717* ^*Experience table changed so leveling happens faster
^717* ^*Experience range increased from 1000 to 1300
^717* ^*^090Grave Locket^* and ^090Sacrificial Stone^* do not reduce your death
time on this map
^717* ^*Creeps will upgrade themselves every 3 minutes instead of every 7
^717* ^*Siege creeps will spawn every 3 waves instead of every 5
^717* ^*Both teams start with a ^090Flying Courier^*
^717* ^*Duplicate Heroes disabled
^717* ^*Buybacks disabled
^292- ^*^539New picking mode to match the quick action ingame^*. How the mode
works:
^717* ^*10 seconds of wait time when the game starts
^717* ^*20 seconds for 3 Blind Bans per team
^717* ^*^539Blind Ban^*: Blue and Pink players pick 3 heroes that they want to ban.
These bans are hidden from the enemy team until the time is up or all bans are
used, whichever comes first. Then all bans are revealed. Both teams can ban the
same heroes and 'stack' bans. Choose Wisely!
^717* ^*10 seconds of wait time before Picks
^717* ^*40 seconds of normal All-Pick
^292- ^*^539Main Base structures rescaled and redesigned for the Mode^*
^717* ^*Regen increased from 3 to 105. Regen is disabled for 10 seconds when damage
is taken
^717* ^*Health lowered from 4250 to 3500
^292- ^*^539The Background has been completely redone with 3D animated models and
better effects!^*
^292- ^*^539New HoNiversary logo added -- Happy 2 Year Anniversary!^*
^292- ^*Fixed the ingame shop so if you have it open and move into range of the
Outpost or Observatory, it switches to those shops
^292- ^*Fixed some clicking and highlighting issues on the news panel
^292- ^*Fixed hero and avatar lists in the Goblin Store to scroll to the most
recent item by default
^292- ^*Fixed bottom center mana/health bars lerping behaviour
^292- ^*Fixed health/mana regen formatting across all health bars
^292- ^*Fixed Game Menu Options selection sometimes not opening the Options panel
^292- ^*Fixed weather dropdown not displaying anything until an option was selected
^292- ^*Fixed chain sparks not always working (Thanks to Elkano)
^292- ^*Fixed a rare issue where the matchmaking loading screen could persist
ingame
^292- ^*Fixed loading percent when reconnecting to a game
^292- ^*Fixed the portait glow showing at wrong time
^292- ^*Fixed alt avatar previews vanishing when opening them a second time
^292- ^*Fixed many console errors (and what caused them)
^292- ^*The "Heroes" section of the Heroes of Newerth website has been completely
redone from the ground up, check it out!
^292- ^*The sun now moves across the skies of Forests of Caldavar, changing the
shadows, water reflection, and lighting angles
^292- ^*The water flowing through the Forests of Caldavar has been updated and
remodeled
^292- ^*The following items were fixed so toggling them will no longer add charges
to enemy ^090Mana Batteries^* and ^090Power Supplies^* or break stealth:
^717* ^*^090Abyssal Skull^*
^717* ^*^090Mock of Brilliance^*
^717* ^*^090Nome's Wisdom^*
^717* ^*^090Refreshing Ornament^*
^717* ^*^090Ring of the Teacher^*
^717* ^*^090Steamboots^*
^090Plated Greaves^*
^292- ^*Now applies to ^256Booboo correctly
^970Version 2.5.22^*
------------
^292- ^*Free Hero Pool has been updated. The list is as follows:
^717* ^*^079Pandamonium^*
^717* ^*^079Gunblade^*
^717* ^*^079Defiler^*
^717* ^*^079Sand Wraith^*
^717* ^*^079Valkyrie^*
^717* ^*^079Soul Reaper^*
^717* ^*^079Accursed^*
^717* ^*^079Pollywog Priest^*
^717* ^*^079Thunderbringer^*
^717* ^*^079Blacksmith^*
^717* ^*^079Deadwood^*
^717* ^*^079Slither^*
^717* ^*^079Hellbringer^*
^717* ^*^079Empath^*
^717* ^*^079Ophelia^*
^090Energizer^*
^292- ^*Cooldown reduced from 45 to 35 seconds.
^079Arachna^*
^292- ^*^256Spider Sting^*: The Spider no longer dies with the owner.
^079Drunken Master^*
^292- ^*^256Drink^*: Total drunk charges gained rebalanced from 4/6/8/10 to
3/6/9/12
^292- ^*^256Drink^*: Charges are now gained every 0.65 seconds instead of every
second
^292- ^*^256Stagger^*: Manacost reduced from 40/50/60/70 to 45/50/55/60
^079Magebane^*
^292- ^*^256Master of the Mantra^*: Cast speed reduction removed
^079Master of Arms^*
^292- ^*^256Weapon Enhancement^*: Repeater damage reduction from -50% at all levels
to 20/30/40/50%
^717* ^*This is a buff for levels 1, 2, and 3 of the ability while using the
Repeater
^079Soul Reaper^*
^292- ^*^256Judgment^*: Radius increased from 400/450/475/500 to 500
^292- ^*^256Judgment^*: Damage increased from 75/125/200/275 to 70/140/210/280
^292- ^*^256Judgment^*: Heal increased from 50/75/100/130 to 55/80/105/130
^292- ^*^256Inhuman Nature^*: Mana return doubled for hero kills
^292- ^*^256Withering Presence^*: Properly kills targets that have low life
^292- ^*^090Frostwolf Skull^*: Frost projectile works with all heroes properly now
^292- ^*^079Artesia^*: Wander Range fixed so she gets feared correctly
^292- ^*^079Artillery^*: No longer works in Tournament Mode
^292- ^*^079Berzerker^*: ^256Chain Spike^* scripting fixed so it works properly on
enemies who use Shrunken Head
^292- ^*^079Kinesis^*: ^256Frigid Field^* will now work with Harkon's Blade, no
longer works with Barbed Armor
^292- ^*^079Warbeast^*: Health Regen fixed to properly be 1
^970Version 2.5.21^*
------------
^292- ^*Free Hero Pool has been updated. The list is as follows:
^717* ^*^079Master of Arms^*
^717* ^*^079Puppet Master^*
^717* ^*^079Swiftblade^*
^717* ^*^079Shadowblade^*
^717* ^*^079Soulstealer^*
^717* ^*^079Arachna^*
^717* ^*^079Legionnaire^*
^717* ^*^079Salforis^*
^717* ^*^079Bubbles^*
^717* ^*^079Midas^*
^717* ^*^079Keeper of the Forest^*
^717* ^*^079Pebbles^*
^717* ^*^079Plague Rider^*
^717* ^*^079Vindicator^*
^717* ^*^079Glacius^*
^970Version 2.5.20.1^*
------------
^292- ^*Fixed ^079Magmoose's^* name
^970Version 2.5.20^*
------------
^292- ^*^539Free Hero Pool^* has been updated. The list is as follows:
^717* ^*^079Emerald Warden^*
^717* ^*^079Monkey King^*
^717* ^*^079Nomad^*
^717* ^*^079Aluna^*
^717* ^*^079Wildsoul^*
^717* ^*^079Gemini^*
^717* ^*^079Kraken^*
^717* ^*^079Pestilence^*
^717* ^*^079Magmus^*
^717* ^*^079Rampage^*
^717* ^*^079Torturer^*
^717* ^*^079Artesia^*
^717* ^*^079Gravekeeper^*
^717* ^*^079Jeraziah^*
^717* ^*^079Nymphora^*
^079Artillery^*
^292- ^*^256Bunker Down^*: No longer removes other nearby Bunker Downs when cast
^292- ^*^256Bunker Down^*: Now gives Mana Battery charges
^079Electrician^*
^292- ^*^256Cleansing Shock^*: Cooldown increased from 14/12/10 to 20/15/10
^079Lord Salforis^*
^292- ^*^256Mors Certissima^*: Health regained from 40/60/80/100 to 20/40/60/80
^292- ^*^256Mors Certissima^*: Mana cost reduced from 100/110/120/140 to
90/100/110/120
^292- ^*^256Life Tap^*: Mana cost rescaled from 70/60/50/40 to 60
^079Soulstealer^*
^292- ^*^256Soulsteal^*: Loss of souls on death decreased from 50% to 33%
^079Swiftblade^*
^292- ^*Starting Intelligence increased from 14 to 17
^292- ^*Intelligence Growth decreased from 1.4 to 1.3
^079Torturer^*
^292- ^*^256Impalement^*: Now does only 50% damage to buildings
^292- ^*Invisibility rune now acts like ^090Assassin's Shroud^* in terms of what
breaks it and what doesn't
^292- ^*^090Geometer's Bane^*: Tweaked so the locations of the spawned illusions is
more random
^292- ^*^079Artillery^*: Hid a misplaced ^256LRM^* buff
^292- ^*^079Artillery^*: Sound tweak on ^256LRM^* at the beginning
^292- ^*^079Behemoth^*: ^256Fissure^* now properly displays for the actual duration
of the block
^292- ^*^079Berzerker^*: ^256Chain Spike^* fixed so it can no longer go off after
he dies
^292- ^*^079Chipper^*: ^256Sawblade Showdown^* 'refresh' time upped to 3 seconds to
avoid taking the initial damage twice if a Stormspirit is used
^292- ^*^079Emerald Warden^*: ^256Overgrowth^* can now be placed in trees without
it being off-center
^292- ^*^079Moraxus^*: Fixed the Alt so he plays footstep noises for 2 feet instead
of 4
^970Version 2.5.19^*
------------
^292- ^*^539Free Hero Pool^* has been updated. The list is as follows:
^717* ^*^079Flint Beastwood^*
^717* ^*^079Night Hound^*
^717* ^*^079Predator^*
^717* ^*^079Blood Hunter^*
^717* ^*^079Forsaken Archer^*
^717* ^*^079Amun-Ra^*
^717* ^*^079Pharaoh^*
^717* ^*^079Behemoth^*
^717* ^*^079Bombardier^*
^717* ^*^079Parasite^*
^717* ^*^079Witch Slayer^*
^717* ^*^079Myrmidon^*
^717* ^*^079Kinesis^*
^717* ^*^079Andromeda^*
^717* ^*^079Martyr^*
^292- ^*^079Berserker^*: ^256Chain Spike^* fixed so it can no longer deal more than
intended damage
^292- ^*^079Corrupted Disciple^*: ^256Electric Tide^* fixed so you can no longer
tab to an invisible gadget
^292- ^*^079Gravekeeper^*: ^256Zombie Apocalypse's^* zombies no longer have Boss
Immunity
^717* ^*This means they can be taken control of, Transmuted, and pushed around by
abilities now
^292- ^*^079Puppet Master^*: ^256Puppet Show^* is no longer a Debuff, meaning it
can no longer be dispelled
^292- ^*^079Silhouette^*: ^256Death Lotus^* orbiting projectiles now have much
better server performance when there are many (many) in a single game
^970Version 2.5.18^*
------------
^292- ^*^539Free Hero Pool^* has been updated. The list is as follows:
^717* ^*^079Dr. Repulsor^*
^717* ^*^079War Beast^*
^717* ^*^079Corrupted Disciple^*
^717* ^*^079Hammerstorm^*
^717* ^*^079Maliken^*
^717* ^*^079Draconis^*
^717* ^*^079Moraxus^*
^717* ^*^079Cthulhuphant^*
^717* ^*^079Fayde^*
^717* ^*^079Geomancer^*
^717* ^*^079The Chipper^*
^717* ^*^079Gauntlet^*
^717* ^*^079Wretched Hag^*
^717* ^*^079Demented Shaman^*
^717* ^*^079Voodoo Jester^*
^090Thunderclaw^*
^292- ^*Reduced recipe cost from 900 to 800 gold
^079Draconis^*
^292- ^*^256Cataclysmic Assault^*: Duration increased from 5/6/7 to 6/7/8 seconds
^079Legionnaire^*
^292- ^*^256Whirling Blade^*: Chance now starts at 0% and increases by 8% every
time he is attacked
^717* ^*Can no longer proc many attacks in a row, at least 1 attack must happen
between spins now
^717* ^*Much higher chance to spin around the 4th attack
^717* ^*Still activates on 12th attack no matter what
^079Pandamonium^*
^292- ^*^256Cannon Ball^*: Cast Action Time reduced from 300 to 200 (the ability
starts casting sooner) milliseconds
^079Zephyr^*
^292- ^*^256Cyclones^*: No longer gains charges from non-organic units
^292- ^*^256Gust^*: Damage reduced from 75/150/225/300 to 70/140/210/280
^292- ^*^256Typhoon^*: Cooldown increased from 100 seconds to 120/110/100 seconds
^292- ^*Fixed a ^079Berserker^* bug where he could do double damage with Chain
Spike
^292- ^*^090Bottle^* has been optimized for better performance
^292- ^*^079Mystic Tempest^* model and animations have been fixed so effects play
on him correctly
^970Version 2.5.17^*
------------
^292- ^*Free Hero Pool has been updated. The list is as follows:
^717* ^*^079Dampeer^*
^717* ^*^079Magebane^*
^717* ^*^079Moon Queen^*
^717* ^*^079Dark Lady^*
^717* ^*^079Scout^*
^717* ^*^079Chronos^*
^717* ^*^079Devourer^*
^717* ^*^079Balphagore^*
^717* ^*^079Pyromancer^*
^717* ^*^079Tundra^*
^717* ^*^079Revenant^*
^717* ^*^079Engineer^*
^717* ^*^079Flux^*
^717* ^*^079Rhapsody^*
^717* ^*^079Monarch^*
^292- ^*Added new Holiday Edition ^079Monkey King^* Alt Avatar: ^079Queen of
Fools^*
^292- ^*^539Happy April Fool's Day!^* The ^079Queen of Fools^* has had her way with
Newerth and this time it looks like the joke's on you!
^970Version 2.5.16^*
------------
^292- ^*Free Hero Pool has been updated. The list is as follows:
^717* ^*^079Tremble^*
^717* ^*^079Silhouette^*
^717* ^*^079The Gladiator^*
^717* ^*^079Arachna^*
^717* ^*^079Madman^*
^717* ^*^079Zephyr^*
^717* ^*^079Electrician^*
^717* ^*^079Succubus^*
^717* ^*^079Tempest^*
^717* ^*^079Blacksmith^*
^717* ^*^079Deadwood^*
^717* ^*^079Slither^*
^717* ^*^079Ophelia^*
^717* ^*^079Glacius^*
^717* ^*^079Empath^*
^292- ^*Added new Limited Edition ^079Emerald Warden^* Alt Avatar: ^079Jurassic
Warden^*
^717* ^*Complete with raptors, a new trap, and a pterodactyl!
^292- ^*^090Hellflower^*
^717* ^*Range reduced from 900 to 800
^717* ^*Manacost increased from 100 to 200
^292- ^*^079Aluna^*
^717* ^*^256Deja Vu^* cooldown has been adjusted from 30 to 30/28/26/24
^717* ^*^256Emerald Red^* mana cost has been rebalanced from 75/100/125 to 75
^292- ^*^079Arachna^*
^717* ^*^256Precision^* now gives True Strike to everyone at level 4
^292- ^*^079Berzerker^*
^717* ^*^256Carnage^* bonus damage is now applied to all attacks instead of just
enemy units
^292- ^*^079Cthulhuphant^*
^717* ^*^256Mortifying Presence^* bonus from a creep kill reduced from 2x to 1.5x
^717* ^*^256Mortifying Presence^* bonus from a hero kill reduced from 3x to 2x
^717* ^*^256Obliterate^* damage reduced from 80/140/200 to 80/130/180
^970Version 2.5.15^*
------------
^292- ^*Free Hero Pool has been updated. The list is as follows:
^717* ^*^079Valkyrie^*
^717* ^*^079Sand Wraith^*
^717* ^*^079Defiler^*
^717* ^*^079Shadowblade^*
^717* ^*^079Master of Arms^*
^717* ^*^079Soulstealer^*
^717* ^*^079Armadon^*
^717* ^*^079Drunken Master^*
^717* ^*^079Keeper of the Forest^*
^717* ^*^079Pebbles^*
^717* ^*^079Pollywog Priest^*
^717* ^*^079Thunderbringer^*
^717* ^*^079Vindicator^*
^717* ^*^079Accursed^*
^717* ^*^079Hellbringer^*
^292- ^*^079Gladius Beardicus'^* ^256Call To Arms^* now has more visual feedback
and impact
^292- ^*^079Hydraxis^* auto-attack animations and effects have been updated with
alternating projectiles
^292- ^*^079Classic Pollywog Priest^* animation sounds are now old school Classic
Pollywog Priest sounds
^292- ^*^079Queen Bee Monarch's^* textures have been optimized for low resolution
settings
^292- ^*Damage from ^079Pe-King Duck's^* ^256Vault^* has been moderated
^970Version 2.5.14^*
------------
^292- ^*Free Hero Pool has been updated. The list is as follows:
^717* ^*^079Gemini^*
^717* ^*^079Puppetmaster^*
^717* ^*^079Swiftblade^*
^717* ^*^079Aluna^*
^717* ^*^079Wildsoul^*
^717* ^*^079Pandamonium^*
^717* ^*^079Salforis^*
^717* ^*^079Soul Reaper^*
^717* ^*^079Midas^*
^717* ^*^079Artesia^*
^717* ^*^079Gravekeeper^*
^717* ^*^079Bubbles^*
^717* ^*^079Nymphora^*
^717* ^*^079Jereziah^*
^717* ^*^079Plague Rider^*
^292- ^*Increased ^090Helm of the Black Legion's^* time to get a charge from 400ms
to 500ms
^292- ^*Armor buffs from ^090Shield of the Five^* and ^090Plated Greaves^* no
longer stack
^079Amun-Ra^*
^292- ^*^256Ashes to Ashes^* no longer gains charges except from hero damage
^079Andromeda^*
^292- ^*Increased starting Strength from 16 to 17
^292- ^*Increased starting Intelligence from 15 to 16
^292- ^*^256Comet^* manacost lowered from 110/120/130/140 to 105/115/125/135
^292- ^*^256Voip Rip^* cooldown decreased from 70/60/50 to 65/55/45
^079Artesia^*
^292- ^*Reduced starting Strength from 19 to 18
^292- ^*Reduced starting Agility from 16 to 15
^292- ^*Fixed the ^256Arcane Missiles^* launched from her ^256Essence Projection^*
so they home in correctly
^079Defiler^*
^292- ^*Fixed ^256Unholy Expulsion^* spirits so they are no longer invisible when
using ^079Phantom Defiler^*
^079Flux^*
^292- ^*Fixed his ^256Release^* so it will no longer play effects through fog
^079Geomancer^*
^292- ^*Fixed a rare bug where the targeting circle for ^256Crystal Field^*
wouldn't show up for some people if you had ^090Staff of the Master^*
^079Gravekeeper^*
^292- ^*Unstable Zombie explosion damage from ^256Zombie Apocolypse^* increased
from 50 to 55/70/85
^079Kinesis^*
^292- ^*Can no longer lift gadgets
^292- ^*Can no longer throw stuff at Kongor
^079Nomad^*
^292- ^*^256Mirage Strike's^* Mirage Strike bonus damage reduced from
60/100/140/180 to 40/60/80/100
^292- ^*^256Mirage Strike's^* True Strike bonus damage increased from
60/100/140/180 to 80/120/160/200
^292- ^*^256SandStorm's^* Movespeed Slow increased from 5/10/15/20% to 7/14/21/28%
^079Predator^*
^292- ^*Fixed ^256Terror^* so Kongor and neutrals will no longer get the Buff from
attacking someone with the Debuff
^079Shadowblade^*
^292- ^*^256Gargantuan Blast^* damage increased from 60/110/160/210 to
60/120/180/240
^292- ^*^256Feint's Siphon^* damage increased from 60/110/160/210 to 60/120/180/240
^079Soulstealer^*
^292- ^*Increased starting Strength from 15 to 16
^292- ^*Increased starting Intelligence from 18 to 19
^079Thunderbringer^*
^292- ^*^256Chain Lightning^* cast range increased from 700 to 750
^292- ^*^256Blast of Lightning^* damage rescaled from 100/175/275/350 to
110/190/270/350
^292- ^*^256Lightning Rod^* damage increased from 3/5/7/9% to 4/6/8/10%
^079Vindicator^*
^292- ^*^256Sage's Lore^* Removed
^292- ^*New First Ability: ^256Brain Drain^*
^717* ^*The Vindicator unleashes forgotten lore from within The Book, damaging
enemies and absorbing some Intelligence
^717* ^*Target a position to deal ^o50/100/150/200 Magic Damage^*. For each enemy
hero hit, the Vindicator steals ^o3 Intelligence^* for ^o25/30/35/40 seconds^*
^292- ^*^256Glyph of Silence^* Reworked
^717* ^*Inscribed into the binding of The Book, the Glyph of Silence lashes out at
nearby enemies that attack Vindicator while granting greatly increased Attack Speed
^717* ^*Passively grants ^o10/20/30/40 Attack Speed^*. Enemies that attack you are
Silenced for ^o.5/1/1.5/2 seconds^*
^970Version 2.5.13.1^*
------------
^292- ^*Fixed ^079Kinesis's^* ^256Stasis Smash^* to correctly do damage to the
lifted target
^970Version 2.5.13^*
------------
^292- ^*To celebrate the 100th hero, all the Free Hero Pool has 98 non-EA heroes
unlocked.
^717* ^*After the weekend, the Free Hero Pool will be:
^717* ^*^079Monkey King^*
^717* ^*^079Emerald Warden^*
^717* ^*^079Nomad^*
^717* ^*^079Defiler^*
^717* ^*^079Blood Hunter^*
^717* ^*^079Forsaken Archer^*
^717* ^*^079Legionnaire^*
^717* ^*^079Pestilence^*
^717* ^*^079Magmus^*
^717* ^*^079Myrmidon^*
^717* ^*^079Torturer^*
^717* ^*^079Rampage^*
^717* ^*^079Martyr^*
^717* ^*^079Monarch^*
^717* ^*^079Andromeda^*
^292- ^*^090Grave Locket^*: Correctly gets a charge if you kill someone with a pet
^970Version 2.5.12^*
------------
^292- ^*With our roster hero roster preparing to hit the big 100, this week's free
hero pool is a throwback to HoN's youth
^717* ^*^539We have expanded the free hero pool to include the first 24 heroes for
this week^*:
^717* ^*^079Swiftblade^*
^717* ^*^079Sand Wraith^*
^717* ^*^079The Madman^*
^717* ^*^079Blood Hunter^*
^717* ^*^079Night Hound^*
^717* ^*^079Chronos^*
^717* ^*^079Dark Lady^*
^717* ^*^079Moon Queen^*
^717* ^*^079Puppet Master^*
^717* ^*^079Blacksmith^*
^717* ^*^079Hellbringer^*
^717* ^*^079Torturer^*
^717* ^*^079Wretched Hag^*
^717* ^*^079Pollywog Priest^*
^717* ^*^079Ophelia^*
^717* ^*^079Tempest^*
^717* ^*^079Pharoah^*
^717* ^*^079Magmus^*
^717* ^*^079Maliken^*
^717* ^*^079Hammerstorm^*
^717* ^*^079Pandamonium^*
^717* ^*^079Tremble^*
^717* ^*^079Legionnaire^*
^717* ^*^079Keeper of the Forest^*
^292- ^*^539UI bug fixes^*: (Thanks to Elkano for his help with these)
^717* ^*The alt avatar list can now be sorted by release date (suggested by
community member iruul)
^717* ^*Right click menu no longer occasionally appears behind other windows
^717* ^*Fixed bug causing notification icon tooltips to be stuck to the cursor
^717* ^*Matchmaking window player double click invites no longer occasionally
target the wrong player
^717* ^*Added missing double tap announcer preview
^717* ^*Improved sub-account drop-down behavior
^717* ^*Fixed large stat numbers being cut off in post game stats screen
^717* ^*Fixed bug causing add friend button to disappear in-game
^292- ^*^539Matchmaking groups who have a large skill difference among their
members will no longer be able to choose the "Fairer Match" option for their match
fidelity^*
^717* ^*An appropriate message will be displayed to the group leader indicating
that the value they had selected is not available for their group should they try
to
^292- ^*^539The following Heroes have been removed from the Tournament Rules game
mode:^*
^717* ^*^079Artesia^*
^717* ^*^079Bezerker^*
^717* ^*^079Gravekeeper^*
^292- ^*^539Fixed white textures showing up when you use the "Low" Model setting
for:^*
^717* ^*^079Behemoth^*
^717* ^*^079Hammerstorm^*
^717* ^*^079Hellbringer^* and ^256Malphas^*
^717* ^*^095Kongor^*
^717* ^*^079Moon Queen^*
^717* ^*^079Night Hound^*
^717* ^*^079Pollywog Priest^*
^292- ^*^539The Night Vision of the following heroes have been changed to 800:^*
^717* ^*^079Bombardier^* (had 1200)
^717* ^*^079Bubbles^* (had 1200)
^717* ^*^079Deadwood^* (had 1200)
^717* ^*^079Keeper of the Forest^* (had 1200)
^717* ^*^079Torturer^* (had 900)
^717* ^*^079Tremble^* (had 1200)
^717* ^*^079Valkyrie^* (had 1200)
^292- ^*^539Visual Exploits have been fixed that involve the following heroes:^*
^717* ^*^079Deadwood^*
^717* ^*^079Devourer^*
^717* ^*^079Emerald Warden^*
^717* ^*^079Engineer^*
^717* ^*^079Fayde^*
^717* ^*^079Gladiator^*
^717* ^*^079Madman^*
^717* ^*^079Revenant^*
^717* ^*^079Sand Wraith^*
^717* ^*^079Silhouette^*
^292- ^*A new chatserver is needed this patch. You will automatically reconnect to
the new one after patching
^292- ^*Fixed an issue where players could repeatedly invite other players to
create a clan even if they were already in a clan or in /dnd mode
^292- ^*Players will no longer longer receive matchmaking group invites while in
/dnd mode
^292- ^*Fixed an issue where right-clicking the Auto-Join channel button in a chat
room was not removing the saved channels from the Auto-Join channel list
^292- ^*Fixed a display issue where a players MMR shown on the matchmaking
interface would appear to be 1 point higher than it should have
^292- ^*Fixed a "Tooltip Sticking" bug
^090Brutalizer^*
^292- ^*No longer works with Split Attacks
^090Null Stone^*
^292- ^*Reduced mana regeneration from 200% to 150%
^090Plated Greaves^*
^292- ^*On use, now also grants +2 Armor to nearby heroes
^090Savage Mace^*
^292- ^*No longer works with Split Attacks
^090Sol's Bulwark^*
^292- ^*No longer stacks incorrectly with or overrides Daemonic Breastplate
^090Stormspirit^*
^292- ^*Cast range reduced from 600 to 450
^292- ^*Increased cost from 600 to 1000 gold
^292- ^*Now cannot be healed while Stormspirited
^079Amun-Ra^*
^292- ^*Fixed ^256Pyroclasmic Rebirth^* from playing in fog
^079Arachna^*
^292- ^*Increased turnrate from 360 to 450
^079Behemoth^*
^292- ^*^256Fissure^* increased duration from 5/6/7/8 to 6.5/7/7.5/8 seconds
^292- ^*^256Shockwave^* tooltip update no longer affecting corpses.
^079Blacksmith^*
^292- ^*Fixed ^079Kuznya^* Avatar so that the icons in ^256Flaming Hammer^* and
^256Frenzy^* match the states
^292- ^*Smoothed ^079Kuznya's^* attack animations
^079Cthulhuphant^*
^292- ^*^256Hook 'em^* can now target Allied creeps only at level 2 and above
^079Demented Shaman^*
^292- ^*^256Unbreakerable^* health restored reduced from 150/250/350/450 to
125/200/275/350
^079Drunken Master^*
^292- ^*^256Stagger's^* bonus Movement Speed and Attack Damage reduced from
20/40/60/80 to 15/30/45/60
^292- ^*^256Drink's^* charges gained from 2/4/6/8 to 2/3/4/5 a second
^292- ^*^256Drink's^* charged gained from enemy death from 2/4/6/8 to 2/3/4/5
^079Fayde^*
^292- ^*^256Deep Shadows^* is now the correct cast type
^079Flux^*
^292- ^*Fixed ^256Discharge^* and ^256Release^* from playing in fog
^292- ^*^256Release's^* slow is now transferrable
^079Geomancer^*
^292- ^*Added ^090Staff of the Master^* effect:
^717* ^*Adds a bonus 100/120/140 Magic Damage and 4 Second 50% Movement Speed Slow
in a 600 radius to the explosion
^717* ^*For reference, the normal explosion is 300 radius
^292- ^*Fixed the Alt Avatar's model from playing ^256Earth's Grasp^*
animation/sound indefinitely if the target creep moves out of range & he is not
aggro'ed/no other orders are carried out after casting
^292- ^*^256Quicksand^* won't draw on the minimap anymore
^292- ^*^256Quicksand^* is now a status debuff, meaning it can be dispelled and
stolen/transferred
^079Gladiator^*
^292- ^*^256Pitfall^* effects touched up
^079Hellbringer^*
^292- ^*Starting Strength increased from 16 to 17
^292- ^*^256Death Boil^* reduced manacost from 100/130/160/190 to 100/120/140/160
^079Legionnaire^*
^292- ^*Fixed his Alt Avatar's ^256Whirling Blade^* so it plays the correct model
when spinning
^079Maliken^*
^292- ^*^256Sword Throw^* teleport is no longer prevented by Immobilized
^079Midas^*
^292- ^*Fixed ^079Santa Midas'^* icons so they aren't blank
^292- ^*Reduced starting agility from 16 to 12
^292- ^*Reduced agility gain per level from 1.5 to 1.1
^292- ^*Reduced starting armor from 3.24 to 1.18 (after agility nerf)
^292- ^*Fixed ^256Lion's Pride^* from playing through fog
^292- ^*^256Lion's Pride^* reduced ranged from 900 to 800
^292- ^*Cleaned up ^256Transmute^* scripting a bit
^079Monarch^*
^292- ^*Icon updated
^292- ^*Alt Avatar sounds fixed
^292- ^*^256Crippling Pollen^* duration reduced from 1.5/2/2.5/3 to 1/1.5/2/2.5
seconds
^292- ^*^256Crippling Pollen^* increased damage per second from 50 to 70
^079Myrmidon^*
^292- ^*Touched up previews
^079Parasite^*
^292- ^*^256Infest^* can no longer target allied creeps until level 2
^079Pestilence^*
^292- ^*Alt Avatar Horseman sounds updated
^079Pharaoh^*
^292- ^*Reverted creep grab mechanic to only work on other heroes
^079Slither^*
^292- ^*^256Toxin Ward^* vision increased from 300 to 600
^079Succubus^*
^292- ^*Fixed icons
^079Tempest^*
^292- ^*^256Elemental^* reduced magic armor from 17 to 15
^079Torturer^*
^292- ^*Reduced starting agility from 23 to 16
^292- ^*^256Chain Reaction^* damage reduced from 70/140/210/280 to 65/130/195/260
^292- ^*^256Agonizing Bonds^* cast range reduced from 700 to 650
^292- ^*^256Agonizing Bonds^* damage rescaled from 80/140/200/260 to 65/130/195/260
^079Tremble^*
^292- ^*^539Shudder renamed to Boris~!^*
^292- ^*^256Terrorform^* increased gold gain on mounds from 25 to 25/30/35/40
^292- ^*^256Boris^* no longer gains ^256Impalers^* and instead gains a passive
movespeed slow of 10/15/20%
^292- ^*Increased gold gain from killing ^256Boris^* from 75 to 75/100/125
^292- ^*^256Boris's^* negative armor on Attack from -2/-4/-6 to -1/-2/-3
^292- ^*Increased ^256Boris's^* Attack Damage from 50/75/100 to 60/85/110
^079Tundra^*
^292- ^*^256Cold Shoulder^* is now Magical instead of Physical
^079War beast^*
^292- ^*Fixed effects
^079Wretched Hag^*
^292- ^*Increased turn rate from 450 to 500
^292- ^*Lowered Attack Action Time from 560ms to 500ms
^717* ^*This is when the Attack Projectile launches
^970Version 2.5.11^*
------------
^292- ^*Free Hero Pool has been updated. The list is as follows:
^717* ^*^079Corrupted Disciple^*
^717* ^*^079Flint Beastwood^*
^717* ^*^079Hammerstorm^*
^717* ^*^079Predator^*
^717* ^*^079Night Hound^*
^717* ^*^079Kraken^*
^717* ^*^079Armadon^*
^717* ^*^079Behemoth^*
^717* ^*^079Witch Slayer^*
^717* ^*^079Chipper^*
^717* ^*^079Parasite^*
^717* ^*^079Bombardier^*
^717* ^*^079Demented Shaman^*
^717* ^*^079Rhapsody^*
^717* ^*^079Voodoo Jester^*
^970Version 2.5.10^*
------------
^292- ^*Free Hero Pool has been updated. The list is as follows:
^717* ^*^079Chronos^*
^717* ^*^079Dr. Repulsor^*
^717* ^*^079Corrupted Disciple^*
^717* ^*^079Empath^*
^717* ^*^079Engineer^*
^717* ^*^079Fayde^*
^717* ^*^079Flux^*
^717* ^*^079Martyr^*
^717* ^*^079Moraxus^*
^717* ^*^079Pharoah^*
^717* ^*^079Scout^*
^717* ^*^079Soulstealer^*
^717* ^*^079Thunderbringer^*
^717* ^*^079War Beast^*
^717* ^*^079Wretched Hag^*
^970Version 2.5.9^*
------------
^292- ^*Free Hero Pool has been updated. The list is as follows:
^717* ^*^079Magebane^*
^717* ^*^079Dark Lady^*
^717* ^*^079Moon Queen^*
^717* ^*^079Nomad^*
^717* ^*^079Wildsoul^*
^717* ^*^079Dampeer^*
^717* ^*^079Accursed^*
^717* ^*^079Cthuluphant^*
^717* ^*^079Geomancer^*
^717* ^*^079Parasite^*
^717* ^*^079Gauntlet^*
^717* ^*^079Revenant^*
^717* ^*^079Ophelia^*
^717* ^*^079Vindicator^*
^717* ^*^079Glacius^*
^292- ^*Fixed a bug introduced in patch 2.5.6 that caused a significant drop in FPS
for some players. The game should now run a lot smoother for the users affected by
this. We apologize for this issue and thank the community members for providing
their feedback on tracking down this issue.
^970Version 2.5.8^*
------------
^292- ^*Free Hero Pool will be updated on Friday the 27th. The list is as follows:
^717* ^*^079Valkyrie^*
^717* ^*^079Sand Wraith^*
^717* ^*^079Defiler^*
^717* ^*^079Shadowblade^*
^717* ^*^079Master of Arms^*
^717* ^*^079Soulstealer^*
^717* ^*^079Armadon^*
^717* ^*^079Drunken Master^*
^717* ^*^079Keeper Of the Forrest^*
^717* ^*^079Pebbles^*
^717* ^*^079Pollywog Priest^*
^717* ^*^079Thunderbringer^*
^717* ^*^079Plague Rider^*
^717* ^*^079Accursed^*
^717* ^*^079Hellbringer^*
^292- ^*In celebration of the Lunar New Year we will be adding special limited
edition ^079Pharaoh^* Alt Avatar - ^079Golden Emperor^*! He will only be available
from 12:00 AM EST 1/27/2012 through 8:00 02/03/2012!
^292- ^*Also in celebration of the Year of the Dragon you will find a new Year of
the Dragon Icon available for purchase!
^292- ^*Fixed an issue causing some users in large clans to suffer periodic
hitches.
^292- ^*Creeps sounds tweaked and generally lowered in volume
^292- ^*host_timescale gets reset when disconnecting from a practice game
^292- ^*^539You can no longer spectate or mentor someone who is already spectating
or mentoring^*
^095Kongor^*
^292- ^*Gold received for getting the last hit on Kongor normaliazed from 300-400
to 350
^095Towers^*
^292- ^*Gold received for getting the last hit on Towers normalized from 452-
470,502-520,552-570,602-620 to 460,510,560,610
^090Abyssal Skull^*
^292- ^*Minor tooltip fix
^090Charged Hammer^*
^292- ^*Fixed a wonky effect
^090Couriers^*
^292- ^*Fixed death animation so it sinks in the ground correctly
^090Daemonic Breastplate^*
^292- ^*Scaled the effects under player's feet better
^090Energizer^*
^292- ^*Recipe cost reduced from 700 to 600
^090Genjuro^*
^292- ^*Slow no longer goes through Magic Immunity
^090Nullstone^*
^292- ^*Fixed a wonky effect
^090Ring of Sorcery^*
^292- ^*Increased manacost from 25 to 40
^090Savage Mace^*
^292- ^*No longer stacks with itself
^090Shieldbreaker^*
^292- ^*Increased recipe cost from 900 to 1000
^292- ^*Removed Deflection pierce
^090Sol's Bulwark^*
^292- ^*Armor auras lowered from +/^292- ^*5 to +/^292- ^*4
^090Stormspirit^*
^292- ^*Now lasts 2 seconds, after landing the target is Perplexed (Can't use
items) for another 0.5 second
^079Aluna^*
^292- ^*Base Attack cooldown lowered from 1700 to 1550
^292- ^*Increased starting Intelligence from 21 to 22
^079Arachna^*
^292- ^*Increased starting Strength from 17 to 18
^292- ^*Increased starting Agility from 22 to 23
^079Corrupted Disciple^*
^292- ^*^256Corrupted Conduit^* Mana cost from 20/30/40/50 to 50
^079Defiler^*
^292- ^*Starting Agility from 14 to 16
^292- ^*Base Armor from 0.96 to 1.74 (After Agility)
^292- ^*^256Grave Silence^* radius from 200/275/350/350 to 250/300/350/350
^292- ^*Fixed interaction of ^256Unholy Expulsion^* with ^090Geometer's Bane^*
^079Devourer^*
^292- ^*^256Devour^* unbinds the target on impact (prevents Valkyrie leap cancels
for instance)
^079Electrician^*
^292- ^*Can no longer use ^256Energy Shield^* with less than 5 mana
^292- ^*^256Energy Absorption^* no longer has the first target mechanic (you no
longer get 5 charges for 1 hero or 3 for a creep on first hit)
^079Engineer^*
^292- ^*^256Spider Mines^* trigger(chasing) radius from 200 to 250
^079Flux^*
^292- ^*Can now target Allies with ^256Magnetic Surge^*
^292- ^*^256Magnetic Surge^* is now Physical
^292- ^*Can now change between the Push or Pull without a hitch if you are running
^079Forsaken Archer^*
^292- ^*Fixed interaction between ^090Geometer's Bane^* & ^256Call of the Damned^*
^079Gauntlet^*
^292- ^*Death sound touched up
^079Gemini^*
^292- ^*Fixed ^256Twin Fangs^* playing through fog
^292- ^*^256Fire and Ice^* now gain 80/90/100% of stats from Gemini
^292- ^*The wolves from ^256Fire and Ice^* now have their movespeed set to Gemini's
^292- ^*Fixed a rare anomaly where ^079Gemini^* would go in a random direction when
recombining from split form
^292- ^*Fixed ^079Gemini's^* split form Fire Fang & Ice Fang so they get stunned
properly while bound to the projectile
^292- ^*Removed invulnerability from Fire Fang and Ice Fang while bound to the
projectile
^292- ^*Fixed ^256Fire and Ice^* assist mechanic to function properly
^079Geomancer^*
^292- ^*^256Dig^* no longer usable while Immobilised
^292- ^*Can use Items while in ^256Dig^*
^292- ^*^256Crystal Field^* decreased time till explosion from 3 to 3/2.75/2.5
^079Hammerstorm^*
^292- ^*Increased Movespeed from 295 to 300
^292- ^*Increased Intelligence gain from 1.3 to 1.6 per level
^079Jeraziah^*
^292- ^*^256Protective Charm^* and ^256Sol's Blessing^* no longer gives assists
^079Kraken^*
^292- ^*Strength gain lowered from 3.0 to 2.8 per level
^292- ^*^256Release the Kraken^* damage per second lowered from 40/50/70 to
40/50/60
^079Lord Salforis^*
^292- ^*Cast Time of ^256Life Tap^* removed
^079Magebane^*
^292- ^*Starting Strength from 18 to 16
^292- ^*^256Flash^* cast range from 1000/1075/1150/1150 to 850/950/1050/1150
^079Magmus^*
^292- ^*^256Lava Surge^* no longer usable while Immobilised
^079Martyr^*
^292- ^*^256Sacrificial Lamb^* reworked. Now gives allies increased movespeed and
attack speed based on how low Martyr is
^717* ^*0.2/0.4/0.6/0.8 Movespeed per 1% missing and 0.2/0.4/0.6/0.8 attack speed
per 1% missing. Radius of 500
^079Midas^*
^292- ^*^256Lion's Pride^* and ^256Golden Salvo^* cooldowns swapped
^717* ^*^256Lion's Pride^* is now 18 starting and ^256Golden Salvo^* is 13
^292- ^*^256Lion's Pride^* heal reduced from 75/120/165/210 to 30/60/90/120
^079Monarch^*
^292- ^*Starting Armor reduced from 2.1 to 1.1
^292- ^*Starting Movespeed from 300 to 295
^292- ^*^256Crippling Pollen^* reduced cast range from 600 to 500
^292- ^*Fixed the last second of ^256Crippling Pollen^* so that the slow doesn't go
through magic immunity
^079Moon Queen^*
^292- ^*Increased attack range from 330 to 350
^292- ^*^256Lunar Glow^* increased from 6/13/20/27 to 7/14/21/28
^079Pandamonium^*
^292- ^*^256Face Smash^* unbinds the target on impact (prevents Valkyrie leap
cancels for instance)
^079Pharaoh^*
^292- ^*Made his ^256Wall of Mummies^* suck in enemy player-controlled non-hero
units
^079Predator^*
^292- ^*^256Venomous Leap^* cooldown from 20/17/14/11 to 16/14/12/10
^079Puppet Master^*
^292- ^*Base Damage from 40-51 to 46-55
^079Revenant^*
^292- ^*^256Essence Shroud^* cooldown from 30 to 25
^292- ^*^256Essence Shroud^* duration from 10/15/20/25 to 12/15/18/21
^079Soul Reaper^*
^292- ^*Increased starting armor from 1.10 to 1.75
^292- ^*^256Judgment^* manacost reduced from 125/145/165/185 to 120/140/160/180
^292- ^*^256Withering Presence^* radius increased from 700/800/900/1000 to
800/900/1000/1100
^079Succubus^*
^292- ^*^256Smitten^* reworked. Now decreases all damage dealt from the target by
10/20/30/40%, 15 second duration
^292- ^*^256Succubus' Hold^* unbinds the target on use (prevents Valkyrie leap
cancels for instance)
^079Tremble^*
^292- ^*Starting Armor reduced from 4.92 to 3.92
^292- ^*^256Terrorform^* manacost from 110 to 150/140/130/120
^079Zephyr^*
^292- ^*^256Cyclones^* heal reduced from 30 to 25
^292- ^*Fixed interaction between ^090Geometer's Bane^* & ^256Cyclones^*
^292- ^*^256Typhoon^* no longer gives an extra tornado (from 7/9/11 to 6/8/10)
^292- ^*^256Typhoon^* no longer gives Zephyr a Cyclone unless he stays in it's
radius
^079Aluna^*: Fixed ^256Deja Vu's^* 3rd activation from playing through fog
^079Arachna^*: Scripting optimized
^079Artesia^*: Made her ^256Arcane Missile^* slow transferable via Parasite
^079Balphagore^*: Optimized ^256Corpse Conversion^* corpse detection slightly
^079Behemoth^*: Fixed ^256Fissure^* so you can't tab to the invisible gadgets
^079Bombardier^*: Scripting optimized
^079Bubbles^*: ^256Shell Surf^* now spawns 50 units closer to him so it hits units
right in front of him
^079Bubbles^*: Fixed ^256Kelp Field^* from playing in fog
^079Chipper^*: ^256Rockets^* touch changed from Physical to Magic
^079Chipper^*: Scripting optimized
^079Corrupted Disciple^*: Scripting optimized
^079Dark Lady^*: Touched up a few animations
^079Devourer^*: Made ^256Devour^* give assists properly if it did no damage
^079Drunken Master^*: Scripting optimized
^079Empath^*: Fixed ^256As One^* from playing in fog
^079Engineer^*: Scripting optimized
^079Gravekeeper^*: Minor fix to Illusions
^079Kraken^*: Fixed a bug where the target's corpse stands up after death if they
died while bound to ^256Tsunami Charge^*
^079Lord Salforis^*: Fixed ^256Life Tap^* playing through fog
^079Martyr^*: Fixed up the Alt Avatar's sounds when casting abilities
^079Master of Arms^*: Shrunk blue attack projectile effects slightly on towers
^079Parasite^*: Fixed up some weird interactions when he is inside a creep
^079Parasite^*: Fixed him so he is correctly disarmed when inside a creep
^079Pyromancer^*: Burning now capped at 127 charges
^079Rhapsody^*: Fixed up her model and the weird animations going on
^079Scout^*: Fixed ^256Detonate^* ability (for both Scout & Electric Eyes) so they
can be used while stunned as well
^079Shadowblade^*: ^256Soul's Sight^* bonus damage no longer propogates to
Illusions
^079Succubus^*: Made ^256Succubus' Hold^* give assists properly if it did no damage
^079Torturer^*: Minor fix to ^256Torment's^* interaction when multiple items used
on him at once
^079Wretched Hag^*: Animation smoothing on Wretched Hottie
^079Zephr^*: Scripting optimized
^970Version 2.5.7^*
------------
^292- ^*Free Hero Pool has been updated. The current list is as follows:
^717* ^*^079Forsaken Archer^*
^717* ^*^079Arachna^*
^717* ^*^079Soul Reaper^*
^717* ^*^079Maliken^*
^717* ^*^079The Madman^*
^717* ^*^079Legionaire^*
^717* ^*^079Amun-Ra^*
^717* ^*^079Tundra^*
^717* ^*^079Pyromancer^*
^717* ^*^079Deadwood^*
^717* ^*^079Slither^*
^717* ^*^079Bubbles^*
^717* ^*^079Glacius^*
^717* ^*^079Jereziah^*
^717* ^*^079Keeper of the Forest^*
^292- ^*^539Significant optimizations have been made to the UI. Most of these are
aimed at memory usage and memory management, improving performance, and
stability.^*
^717* ^*These changes reflect dramatic improvements to the core framework of the
game client, resulting in a streamlined end-user experience and reducing the
hardware requirements necessary to Get It HoN!
^717* ^*Memory usage has been dramatically reduced to help alleviate hardware
limitations for players both new and old
^717* ^*All Mods should be disabled once the game has been patched, as they will
not reflect optimizations made to the client and will need to be updated
^292- ^*Fixed a reconnection overwrite issue that caused players disconnected from
a game to lose the ability to reconnect to the server if logged into another
account
^292- ^*Fixed MMR reward issues where players were given more MMR than they should
have been when a teammate disconnects from the game
^292- ^*Fixed time waited calculations to reflect when a group is placed back into
queue
^292- ^*Increased the size of Fist of Sol Taunt and added splatter effects based on
community feedback
^292- ^*Increased the size of Dumpster Taunt and added a new effect - Dumpstered!
^079Amun Ra^*
^292- ^*^079Phoenix Ra's^* ^256Path of Destruction^* animation has been modified to
boost visual feedback of the skill
^079Gemini^*
^292- ^*^256Fire and Ice^* is now interrupted if either dog gets stunned or
silenced while channeling
^717* ^*^079Gemini^* is undergoing extensive balance changes which will be revealed
and implemented as the hero undergoes substantial testing in the coming weeks
^970Version 2.5.6^*
------------
^292- ^*The current Free Heroes were changed. The current available list is as
follows:
^717* ^*^079Corrupted Disciple^*
^717* ^*^079Moon Queen^*
^717* ^*^079Hammerstorm^*
^717* ^*^079Predator^*
^717* ^*^079Night Hound^*
^717* ^*^079Kraken^*
^717* ^*^079Balphagore^*
^717* ^*^079Behemoth^*
^717* ^*^079Witch Slayer^*
^717* ^*^079Chipper^*
^717* ^*^079Slither^*
^717* ^*^079Bombardier^*
^717* ^*^079Demented Shaman^*
^717* ^*^079Empath^*
^717* ^*^079Voodoo Jester^*
^292- ^*Groups with less than 1150 MMR should have an easier time finding a match
now
^292- ^*If a matchmaking game ends prematurely (whether due to an early remake or a
player fails to connect) any groups who were in the match should now be able to re-
queue and leave off at their previous wait time
^717* ^*A message will be broadcast notifying the group when they have been re-
placed into the queue
^292- ^*Made a few changes to how point gain/losses are adjusted for team mates if
there is a leaver on the team, it's now a bit more lenient in terms of what
conditions must be true in order for the team with the disconnected player(s) to
receive an adjustment
^292- ^*Made some adjustments to match fidelity slider, selecting "Fairer Matches"
should now do a bit better job at finding other groups close to the skill range of
the group that selected this option
^292- ^*The UI should now remember the match fidelity slider setting selected when
creating a group and entering the queue
^292- ^*Greatly improved how the game client re-connects to game servers
^717* ^*Players should no longer have to type "Reconnect" on the console or re-
login manually as the client will automatically try to reconnect to the game
server. Players can still reconnect by re-logging or typing reconnect, but they
will no longer have to do this, they can simply wait for the reconnect dialogue to
display
^292- ^*^539Gold gained from creeps and neutrals now normalizes over time^*
^717* ^*An example: Two heroes farm a lane for 20 minutes getting equal creep
kills. Before, their gold values would have differed greatly. Now, they will have
nearly equal amounts of gold.
^292- ^*Added a new ^079Amun-Ra^* Alt Avatar: ^079Phoenix Ra^*
^970Version 2.5.5^*
------------
^292- ^*Minor fix to ^079Artesia's^* ^256Essence Projection^*
^970Version 2.5.4^*
------------
^292- ^*The current Free Heroes were changed. The current available list is as
follows:
^717* ^*^079Soulstealer^*
^717* ^*^079Silhouette^*
^717* ^*^079Defiler^*
^717* ^*^079Gladiator^*
^717* ^*^079Tremble^*
^717* ^*^079Devourer^*
^717* ^*^079Pestilence^*
^717* ^*^079Magmus^*
^717* ^*^079Blacksmith^*
^717* ^*^079Pebbles^*
^717* ^*^079Rampage^*
^717* ^*^079Pollywog Priest^*
^717* ^*^079Nymphora^*
^717* ^*^079Andromeda^*
^717* ^*^079Vindicator^*
^970Version 2.5.3^*
-------------
^292- ^*Create a Guide
^717* ^*You can now create your own hero guides in the game client in the Herodex
^292- ^*Added content to the store for Christmas. This content will become
available over the coming days. Stay tuned to the MotD for more information as
these become available!
^292- ^*Added functionality to support upcoming exciting events for the HoN-idays!
^292- ^*Added in Christmas Music!
^292- ^*^079Monarch^*
^717* ^*^256Noxious Cloud^* increased manacost from 100 to 100/115/130/145
^717* ^*^256Noxious Cloud^* no longer gives vision
^970Version 2.5.2.1^*
------------
^292- ^*Fixed sound on Windows and fixed the Linux build
^292- ^*Added a ^079Torturer^* Alt Avatar: ^079Dominatrix Torturer^*
^970Version 2.5.2^*
------------
^292- ^*The current Free Heroes were changed. The current available list is as
follows:
^717* ^*^079Valkyrie^*
^717* ^*^079Puppet Master^*
^717* ^*^079Gemini^*
^717* ^*^079Chronos^*
^717* ^*^079Swiftblade^*
^717* ^*^079Monkey King^*
^717* ^*^079Pharoah^*
^717* ^*^079Zephyr^*
^717* ^*^079Thunderbringer^*
^717* ^*^079Engineer^*
^717* ^*^079Fayde^*
^717* ^*^079Parasite^*
^717* ^*^079Wretched Hag^*
^717* ^*^079Martyr^*
^717* ^*^079Plague Rider^*
^292- ^*Added a ^079Keeper of the Forest^* Alt Avatar: ^079Mother Nature Keeper^*
^292- ^*^539Health Bars for Heroes now have Health Pips and glow when you hover
over them^*
^717* ^*Each small section is 200 Health and each large section is 1000 Health
^970Version 2.5.1^*
------------
^292- ^*The shop hotkeys have been reverted to before 2.5
^292- ^*Fixed Replays
^970Version 2.5.0^*
------------
^717*** ^*With today's patch we want to clarify some confusion regarding why the
highly anticipated version 3.0 of HoN appears to be missing in action. With the
quality of the game at stake during the later stages of development for 3.0, we
realized that all the features we had originally planned for 3.0 wouldn't actually
be ready for release until well into next year.
There are a plethora of great things coming out today in version 2.5 that we stand
behind in bringing the best gaming experience possible and we thank you for your
patience and commitment. Without further ado, we hope you enjoy 2.5. Game HoN!
^717*** ^*These notes includes the changes from ^9702.3.5^* earlier today
^292- ^*The current Free Heroes were changed. The current available list is as
follows:
^717* ^*^079Blood Hunter^*
^717* ^*^079Gladiator^*
^717* ^*^079Nomad^*
^717* ^*^079Moon Queen^*
^717* ^*^079Night Hound^*
^717* ^*^079Cthulhuphant^*
^717* ^*^079Accursed^*
^717* ^*^079Keeper of the Forest^*
^717* ^*^079Torturer^*
^717* ^*^079Deadwood^*
^717* ^*^079Gauntlet^*
^717* ^*^079Pollywog Priest^*
^717* ^*^079Vindicator^*
^717* ^*^079Rhapsody^*
^717* ^*^079Empath^*
^292- ^*^539Mentoring^*
^717* ^*Join the game of another player and Mentor them to help them improve!
^717* ^*Your camera is locked to their camera, the same as Player Spectating
^717* ^*You still have to ask permission from the player to join their game and can
be removed at any time
^717* ^*The Mentor has additional special functions available:
^717* ^*Holding Right Mouse Button will show your mouse to your Pupil (You can
already see theirs)
^717* ^*CTRL+Enter will message your Pupil or Mentor
^717* ^*Holding X will let you have voice chat with only your Mentor or Pupil
^717* ^*You can also ping your Pupil's Minimap screen as a Mentor
^717* ^*Bindings can be changed
^717* ^*Currently, a player may only have 1 Player Spectator or Mentor and a limit
of 4 on a server at any one time
^292- ^*^539RAP^*
^717* ^*Reduced infractions required for temporary suspension from 3 to 2
^292- ^*Items in the shops have been moved around a bit to ensure that each shop is
priced lowest to highest
^717* ^*Keybinds might have changed! Keep that in mind
^970Version 2.3.3^*
------------
^292- ^*Fixed ^079Flux's^* ^256Magnetic Surge^* (Again)
^292- ^*Fixed ^079Mandromeda's^* Attack Projectile
^970Version 2.3.2.1^*
------------
^292- ^*Fixed the RAP screen
^292- ^*Raised the volume of the BreakyCPK Announcer
^970Version 2.3.2^*
------------
^292- ^*Congratulations to all of the participants in DreamHack Winter!
^292- ^*Good Luck to the players and teams participating in the upcoming NASL
Finals!
^717* ^*Due to these competitive events, we are keeping the game in a stable state
^717* ^*We will not be adding new in-game content or changing any balance until
they are completed
^292- ^*We would like to give credit to Vivi_Chester for his original concept of
^079Steampunk Corrupted Disciple^*
^717* ^*You can check out his original concept art at http://javivi-
chester.deviantart.com/gallery/#/d4b9vzl
^970Version 2.3.1^*
------------
^292- ^*Fixed ^079Flux's^* ^256Magnetic Surge^*
^292- ^*You now join stream chat channels when going to them in HoN TV, not just
when going to them via notification
^292- ^*Stream chat channels are no longer single user in size
^970Version 2.3.0^*
^970"The DreamHack Patch"^*
------------
^292- ^*Good luck to all of the players and teams participating at DreamHack
Winter!
^292- ^*These notes include the changes from 2.2.9
^292- ^*The current Free Heroes were changed on Friday, Nov 18. The current
available list is as follows:
^717* ^*NOTE: This week's rotation was hand picked by ^rMsPudding^*
^717* ^*^079Nymphora^*
^717* ^*^079Chronos^*
^717* ^*^079Forsaken Archer^*
^717* ^*^079Doctor Repulsor^*
^717* ^*^079Soulstealer^*
^717* ^*^079Wildsoul^*
^717* ^*^079Drunken Master^*
^717* ^*^079Legionnaire^*
^717* ^*^079Pharaoh^*
^717* ^*^079Parasite^*
^717* ^*^079Chipper^*
^717* ^*^079Fayde^*
^717* ^*^079Bubbles^*
^717* ^*^079Pollywog Priest^*
^717* ^*^079Empath^*
^292- ^*^539The Test++ mod has been added for practice mode^*
^717* ^*This replaces the normal "Test" menu
^079Engineer^*
^292- ^*Brought back "Keg Away!" cast sound
^079Forsaken Archer^*
^292- ^*Fixed ^256Piercing Arrows^* so that they deal the proper damage if the
illusion dies
^717* ^*Before the fix, they dealt 0 damage if they were in flight after the
illusion died
^079Gauntlet^*
^292- ^*Fixed his ^256Grapple^* so it unbinds targets if it touches a valid unit
^292- ^*Fixed ^256Gauntlet Blast^* from hitting units behind him
^079Gemini^*
^292- ^*Fixed the wolves' attackrange to properly be 128
^292- ^*Fixed typo in his first ability
^079Gladiator^*
^292- ^*Now can't tab to gadgets from ^256Pitfall^* and ^256Call to Arms^*
^292- ^*Brought back ^256Chariot^* sound without it being played to enemies
^079Midas^*
^292- ^*Fixed a bug with him being unselectable
^079Rampage^*
^292- ^*Fixed his alt avatar ^256Stampede^* projectiles so they don't pierce
through invulnerability anymore
^079Revenant^*
^292- ^*Fixed a bug where dispelling the visual state did not dispel the damage
from ^256Mortification^*
^292- ^*Fixed a bug where the dark-ghost transparent effects attached to the target
did not disappear when the visual state gets dispelled
^079Scout^*
^292- ^*Fixed ^256Detonate^* so that the level progression tooltips displays
properly
^970Version 2.2.9^*
-----------
^292- ^*Added a new Early Access Hero: ^079Lord Salforis^*
^717* ^*Based on the Dream hero ^079Necromancer^* creased by Passthechips
^717* ^*Named after the Name-A-Hero contest winner Salforis
^292- ^*Added a new Limited Edition Alt Avatar: ^079Dreadknight Salforis^*
^292- ^*Added a new Nymphora Alt Avatar: ^079Spriticus^*
^717* ^*Voiced by the great Jesse Cox of OMFG (One Moderately Funny Gamer)
^717* ^*His Youtube channel: http://www.youtube.com/user/OMFGcata
^970Version 2.2.8.1^*
-----------
^292- ^*Fixing most of the issues with crashing while patching
^717* ^*The fixes will be applies for all future patches. ie: This Friday's patch
should be much smoother!
^970Version 2.2.8^*
-----------
^292- ^*The current Free Heroes have changed. The current available list is:
^717* ^*^079Moon Queen^*
^717* ^*^079Dampeer^*
^717* ^*^079Aluna^*
^717* ^*^079Nomad^*
^717* ^*^079Defiler^*
^717* ^*^079Kraken^*
^717* ^*^079Electrician^*
^717* ^*^079Thunderbringer^*
^717* ^*^079Deadwood^*
^717* ^*^079Behemoth^*
^717* ^*^079Revenant^*
^717* ^*^079Pyromancer^*
^717* ^*^079Flux^*
^717* ^*^079Jereziah^*
^717* ^*^079Plague Rider^*
^970Version 2.2.7^*
-----------
^292- ^*The current Free Heroes have changed. The current available list is:
^717* ^*^079Valkyrie^*
^717* ^*^079Sand Wraith^*
^717* ^*^079Defiler^*
^717* ^*^079Maliken^*
^717* ^*^079Master of Arms^*
^717* ^*^079Soulstealer^*
^717* ^*^079Armadon^*
^717* ^*^079Pestilence^*
^717* ^*^079Magmus^*
^717* ^*^079Pebbles^*
^717* ^*^079Pollywog Priest^*
^717* ^*^079Slither^*
^717* ^*^079Demented Shaman^*
^717* ^*^079Accursed^*
^717* ^*^079Hellbringer^*
^090Nullfire^*
^292- ^*Cooldown from 12/20 seconds to 20 seconds
^079Amun Ra^*
^292- ^*Reduced starting Armor from 1.12 to 1.02
^292- ^*Reduced starting Strength from 22 to 21
^079Drunken Master^*
^292- ^*Starting Armor reduced from 3.38 to 2.88
^079Electrician^*
^292- ^*Starting Agility from 15 to 13
^079Engineer^*
^292- ^*Intellect growth from 1.8 to 2.1
^079Geomancer^*
^292- ^*^256Earth's Grasp^* radius increased from 170 to 180
^079Master of Arms^*
^292- ^*^256Acid Bomb^* now deals 75% damage to non heroes
^079Monkey King^*
^292- ^*Starting Armor reduced by 1 (5.90 -> 4.90)
^292- ^*^256Heavenly Vault^* combo reworked
^717* ^*Damage rescaled so that each additional application will deal half of the
previous
^717* ^*Landing affector time increased by 200ms, size increased by 50 AoE to
accomodate for this change
^717* ^*Maximum damage of ^256Vault^* combo is now 250+125+63 at level 4
^079Nymphora^*
^292- ^*^256Teleport^* cooldown increased from 60 to 90/75/60
^079Parasite^*
^292- ^*Starting Strength reduced from 23 to 21
^079Pollywog Priest^*
^292- ^*^256Voodoo Wards^* cooldown increased from 100 to 120/110/100
^079Tundra^*
^292- ^*^256Shiver^* day sight range from 500/500/1600/1600 to 700/700/1200/1200
^292- ^*^256Shiver^* night sight range from 500/500/1200/1200 to 500/500/1000/1000
^292- ^*^256Call of Winter^* manacost increased from 25 to 50
^079Wretched Hag^*
^292- ^*Removed the ^256Flash of Darkness^* minimum range requirement
^079Zephyr^*
^292- ^*Strength growth from 2.5 to 2.2
^079Aluna^*
^292- ^*Fixed the slow from ^256Deja Vu^* so it's interaction with Slow Immunity
works correctly
^079Chipper^*
^292- ^*Fixed ^256Rocket Barrage^* hitting units behind Chipper
^079Corrupted Disciple^*
^292- ^*Fixed ^256Corrupted Conduit^* fully charging even when a unit was deleted
^717* ^*Examples of deleted units are like ^079Gemini's^* pets when you recombine,
^079Forsaken Archer's^* ^256Piercing Arrows^* illusion, or someone being terminated
from the game
^079Cthulhuphant^*
^292- ^*Fixed his ^256Trample^* from still going after Cthulhuphant dies
^079Drunken Master^*
^292- ^*Fixed so you cannot disjoint him while he is rotating around someone
^079Gemini^*
^292- ^*Fixed his pick sound (Seriously, for real this time!~)
^079Geomancer^*
^292- ^*Fixed ^256Earth's Grasp^* radius to be correct
^079Master of Arms^*
^292- ^*Fixed his Physical DOT so it does not proc ^079Nomad's^* ^256Edge Counter^*
^079Nomad^*
^292- ^*Fixed interaction between ^256Mirage Strike^* illusion and deleted units
^079Parasite^*
^292- ^*Fixed an exploit where if ^079Parasite^* attempts to use ^090Blood
Chalice^* inside a creep, he can gain mana without losing any Health
^079Plague Rider^*
^292- ^*Fixed ^256Plague Carrier^* from vanishing when used on deleted units
^079Revenant^*
^292- ^*Fixed a small bug with ^256Defile^* for the charge-maximizing timer check
^079Sand Wraith^*
^292- ^*Optimized ^256Desert's Curse^*
^292- ^*Fixed so that the illusion dies properly if the target the illusion was
attacking gets deleted
^292- ^*Readjusted values on ^256Mirage^* so it matches the new illusion lifetimes
(4/4.5/5 seconds)
^079Silhouette^*
^292- ^*Fixed her being able to disjoint her own rotating projectiles in weird ways
^970Version 2.2.6^*
-----------
^292- ^*Fixed some missing icons
^292- ^*Fixed ^079Devourer^* and ^079Vindicator^* gaining too many stats from
^079Gemini^*
^292- ^*Fixed ^079Gemini^* pick sound
^292- ^*Fixed ^079Gemini's^* split form getting double area gold from a hero death
^292- ^*Fixed ^090Harkon's Blade^* dealing 0 damage on a magic-immune target while
the toggle was active
^970Version 2.2.5^*
-----------
^292- ^*The current Free Heroes have changed. The current available list is:
^717* ^*^079Pharaoh^*
^717* ^*^079Monkey King^*
^717* ^*^079Blood Hunter^*
^717* ^*^079Arachna^*
^717* ^*^079Aluna^*
^717* ^*^079Night Hound^*
^717* ^*^079Silhouette^*
^717* ^*^079Balphagore^*
^717* ^*^079Devourer^*
^717* ^*^079Rampage^*
^717* ^*^079Chipper^*
^717* ^*^079Tundra^*
^717* ^*^079Wretched Hag^*
^717* ^*^079Andromeda^*
^717* ^*^079Plague Rider^*
^292- ^*Fixed a small cliff bug in Caldavar (Could put a ward inside of a cliff)
^292- ^*Fixed ^079Puppet Master's^* ^256Voodoo Puppet^* from lasting forever when
its intended target gets deleted
^292- ^*^079Rhapsody^* sounds redone for Death Metal Alt Avatar
^970Version 2.2.4.2^*
-----------
^292- ^*Fixed a crash in replays when jumping into a player
^970Version 2.2.4.1^*
-----------
^292- ^*Fixed the new Alt Avatar when spinning
^970Version 2.2.4^*
-----------
^292- ^*The current Free Heroes have changed. The current available list is:
^717* ^*^079Swiftblade^*
^717* ^*^079Soulstealer^*
^717* ^*^079Predator^*
^717* ^*^079Wildsoul^*
^717* ^*^079Moon Queen^*
^717* ^*^079Kraken^*
^717* ^*^079Electrician^*
^717* ^*^079Moraxus^*
^717* ^*^079Thunderbringer^*
^717* ^*^079Tempest^*
^717* ^*^079Succubus^*
^717* ^*^079Slither^*
^717* ^*^079Rhapsody^*
^717* ^*^079Voodoo Jester^*
^717* ^*^079Glacius^*
^090Wards^*
- ^090Revelation Wards^*: Starts off 0 of 6 in the shop with a 90 second cooldown
- ^090Wards of Sight^*: Starts off 2 of 4 with a cooldown of 2 mins 30 seconds
^079Andromeda^*
^292- ^*Starting base damage from 38-52 to 40-50
^079Balphagore^*
^292- ^*^256Regurgitate^* given a linger time of 0.5 seconds on the damage portion
(the slow part already had it)
^292- ^*Lowered damage on ^256Regurgitate^* from 40/65/90/115 to 30/55/80/105 (the
total amount of damage becomes roughly the same total damage because of the linger)
^292- ^*^256Demonic Pathogen^* manacost from 115/125/135/145 to 105/110/115/120
^292- ^*^256Corpse Conversation^* requires 3/6/9/12 corpses now where 3 gives you 2
minions
^079Defiler^*
^292- ^*Damage range from 39-51 to 41-49
^079Glacius^*
^292- ^*Double-Activating ^256Ice Imprisonment^* will cast on yourself now
^292- ^*Increased radius on each instance of ^256Glacial Downpour^* from 190 to 350
^292- ^*Decreased damage from 105/170/250 to 60/100/140 (scepter from 170/250/310
to 100/140/180)
^717* ^*Basically gives the ultimate less RNG
^079Madman^*
^292- ^*^256Berserk^* is no longer purgable or transferable
^079Moraxus^*
^292- ^*^256More Axes^* mana cost from 30 to 25
^292- ^*^256Matraxe^* hp gain from 20 to 20/25/30
^079Ophelia^*
^292- ^*^256Judgment^* teleport from 5.7/4.7/3.7/2.7 to 6/5/4/3
^292- ^*^256Command^* movespeed buff from 0/15/30/45 to 0/10/20/30
^079PuppetMaster^*
^292- ^*Starting base damage from 39-53 to 41-51
^292- ^*^256Whiplash^* no longer gives passive base damage increase
^292- ^*Fixed ^256Voodoo Puppet^* to only do bonus damage to the target (It was
also doing bonus damage to the puppet)
^292- ^*^256Voodoo Puppet^* no longer has magic armor
^079Warbeast^*
^292- ^*^256Summon Hellhounds^* damage increased from 18/29/37/46 to 20/29/38/47
^292- ^*^256Summon Hellhounds^* armor increased from 0 to 2
^090Barbed Armor^*
^292- ^*Made its activation not break channeling
^090Dust of Revelation^*
^292- ^*Set frontqueue, inheritmovement and noninterrupting to true
^717* ^*This means you will no longer 'hitch' or pause when using it
^090Mock of Brilliance^*
^292- ^*Made the toggle not break channeling
^079Andromeda^*
^292- ^*Fixed ^256Aurora^* hitting a bit behind her
^079Arachna^*
^292- ^*Fixed ^256Spiderling^* so it dies properly when the target that it's
supposed to hit gets deleted
^079Blood Hunter^*
^292- ^*Fixed a bug where attacks/spells/items targeting yourself and/or allied
heroes will put the Feast state on them
^079Bubbles^*
^292- ^*Fixed ^256Shell Surf^* hitting units behind him
^292- ^*Optimized his ^256Kelp Field's^* scripting in the distance check
^292- ^*Fixed small typo in his ^256Song of the Sea^*
^079Forsaken Archer^*
-Fixed interactions with ^079Magebane's^* ^256Mana Rift^*
^079Hammerstorm^*
^292- ^*Fixed a bug where Hammerstorm's projectile stunned at the target's new
position if they disjointed on the same frame that the projectile impacts
^079Midas^*
^292- ^*Fixed ^256Lion's Pride^* effects playing through fog
^079Monarch^*
^292- ^*Fixed an effect playing through fog
^079Monkey King^*
^292- ^*Fixed his ^256Illusive Dash's^* state expiration so it won't displace
Monkey King with the second dash if Monkey King is invulnerable at the time the
state expires
^079Revenant^*
^292- ^*Fixed ^256Defile^* so it doesn't consume any charges if you hit a building
^079Silhouette^*
^292- ^*Fixed a super-rare bug where she and her illusion got double the ^256Death
Lotus^* kunai if she respawned on the same frame the skill went off cooldown
^970Version 2.2.3^*
-----------
^292- ^*The current Free Heroes have changed. The current available list is:
^717* ^*^079Gladiator^*
^717* ^*^079Chronos^*
^717* ^*^079Corrupted^*
^717* ^*^079Swiftblade^*
^717* ^*^079Dampeer^*
^717* ^*^079Defiler^*
^717* ^*^079Legionnaire^*
^717* ^*^079Accursed^*
^717* ^*^079Blacksmith^*
^717* ^*^079Witch Slayer^*
^717* ^*^079Keeper of the Forest^*
^717* ^*^079Behemoth^*
^717* ^*^079Hammerstorm^*
^717* ^*^079Martyr^*
^717* ^*^079Ophelia^*
^292- ^*When night to day or day to night transitions occur in game, the game will
now play a sound to indicate the transition
^717* ^*A rooster crows for the night to day transition, and a wolf howls for the
day to night transition
^292- ^*Teleporting states in grimms now persist after death (So if you click it
and die your body will go over as the effects show)
^292- ^*Fixed courier upgrading not counting for GPM calculations
^292- ^*UI script environment stack overflow is no longer a fatal error
^292- ^*Updated the Herodex to not be broken
^292- ^*Fixed ^079Geomancer^* and ^079Cthulhuphant^* icons
^292- ^*Fixed up ^090Logger's Hatchet^* sounds
^292- ^*The original gold coin prices for the entire store have been adjusted and
lowered
^090Portal Key^*
^292- ^*Removed minrange of 200
^079Amun-Ra^*
^292- ^*Fixed his ^256Path of Destruction^* so that the meteor heals himself if he
is magic immune
^079Empath^*
^292- ^*Now doesn't teleport to (0,0) if the target she's inside gets deleted
instead of killed/dying regularly
^292- ^*Prevents silly things like Vindicator's aura from silencing her if she pops
out of a hero
^079Monarch^*
^292- ^*Moved to Legion
^079Monkey King^*
^292- ^*Fixed his ^256Illusive Dash's^* state expiration so it won't displace
Monkey King with the second dash if Monkey King is invulnerable at the time the
state expires.
^292- ^*Also optimized the stun-check tag
^079Night Hound^*
^292- ^*Made his ultimate toggle-able so the player can creep pull and neutral
without any tedious spam-clicking
^079Nomad^*
^292- ^*Fixed an issue where ^256Mirage Strike^* was checking for the wrong target
for invulnerability
^292- ^*Fixed ^256Mirage Strike^* so that the illusion dies after 0.5s (via the
death state) when the proxy_entity dies (the thing that the illusion is attacking)
rather than lingering for ~3 seconds standing still & doing nothing.
^292- ^*Fixed ^256True Strike^* and Mirage Strike so they don't play through fog
^079Parasite^*
^292- ^*Fixed an onframe-infest bug so the ^256Infested^* target dies properly if
the projectile impacts on the same frame as Parasite's death
^079Plague Rider^*
^292- ^*Added a visual AoE indicator to ^256Contagion^* upon hovering the cast
cursor over the target
^079Sand Wraith^*
^292- ^*Optimized ^256Desert's Curse^*
^292- ^*Fixed a small issue so that the illusion dies properly if the target the
illusion was attacking gets deleted
^292- ^*Readjusted values on ^256Mirage^* so they match the new illusion lifetimes
(4/4.5/5 seconds)
Tooltip fixes:
^292- ^*(^079Bombardier^*) ^256Sticky Bomb^* deals magic damage
^292- ^*(^079Bombardier^*) ^256Bombard^* deals magic damage
^292- ^*(^079Electrician^*) ^256Cleansing Shock^* deals true damage to summons
^292- ^*(^079Fayde^*) ^256Burning Shadows^* deals magic damage
^292- ^*(^079Ra^*) ^256Ashes to Ashes^* deals magic damage
^292- ^*(^090Puzzlebox Mauler^*) ^256Last Stand^* deals true damage
^970Version 2.2.2^*
-----------
^292- ^*The current Free Heroes have changed. The current available list is:
^717* ^*^079Valkyrie^*
^717* ^*^079Tremble^*
^717* ^*^079Sand Wraith^*
^717* ^*^079Madman^*
^717* ^*^079Panda^*
^717* ^*^079Amun-Ra^*
^717* ^*^079Zephyr^*
^717* ^*^079Pebbles^*
^717* ^*^079Bubbles^*
^717* ^*^079Pollywog Priest^*
^717* ^*^079Pharaoh^*
^717* ^*^079Bombardier^*
^717* ^*^079Nymphora^*
^717* ^*^079Plague Rider^*
^717* ^*^079Andromeda^*
^292- ^*^As a part of Player Appreciation Month the "Unlock Account Icon" product
has been removed permanently
^717* ^*All accounts now have it unlocked by default
^717* ^*Anyone who has paid to have it unlocked in the past will be refunded Silver
Coins!
^292- ^*^090Courier^* now will deliver your items first, and then shared items
^292- ^*Expanded Lua support
^292- ^*Added error checking when modifying a parent widget's child list while it's
iterating over its children
^970Version 2.2.1.2^*
-----------
^292- ^*Fixed the game crashing when you hit the Disconnect button
^970Version 2.2.1.1^*
-----------
^292- ^*Fixed Replays
^970Version 2.2.1^*
-----------
^292- ^*Fixed the ^079Forsaken Archer^* bugs
^970Version 2.2.0^*
-----------
^292- ^*The current Free Heroes have changed. The current available list is:
^717* ^*^079Magebane^*
^717* ^*^079Dark Lady^*
^717* ^*^079Moon Queen^*
^717* ^*^079Night Hound^*
^717* ^*^079Wildsoul^*
^717* ^*^079Dampeer^*
^717* ^*^079Armadon^*
^717* ^*^079Electrician^*
^717* ^*^079Geomancer^*
^717* ^*^079Parasite^*
^717* ^*^079Gauntlet^*
^717* ^*^079Slither^*
^717* ^*^079Demented Shaman^*
^717* ^*^079Vindicator^*
^717* ^*^079Glacius^*
^292- ^*You can no longer bottle or touch a rune that's been deleted
^717* ^*This fixes double bottling a rune if you get it on the same frame as
someone else
^292- ^*Hellbourne ranged creep sounds updated
^292- ^*Possibly fixed rune pickups not being announced occasionally
^292- ^*Shop item cooldowns are now only updated once per second
^292- ^*Don't send game data to players that haven't loaded the world yet. This
fixes crashes when reconnecting
^292- ^*You can no longer call kick votes on yourself
^292- ^*Kick votes on an AFK player will now be AFK kick votes
^292- ^*Fix crash when checking item ownership if an item had no owner
^292- ^*50 HP creep takes 60 damage from player A and 440 damage from player B
^717* ^*Old method: Player A has 12% chance of getting the kill, player B has 88%
chance of getting the kill
^717* ^*New method: Both players have a 50% chance of getting the kill
^095Kongor^*
^292- ^*Kongor instantly kills Illusions he attacks
^292- ^*Kongor now stops getting stronger at the 1 hour mark, increased from 45
minutes
^717* ^*This means Kongor at the 60 minute mark has 120 charges of his growth buff,
up from the old cap of 90 at 45 minutes
^292- ^*Kongor Armor from the growth buff doubled from .05 to .1 Armor per charge
^292- ^*Scaling damage for the stomp does twice as much damage to non-Heroes & the
stomp damage increases by 1 damage per charge of his growth buff
^717* ^*Starting damage of the stomp is 70 Magic Damage against Heroes
^292- ^*Kongor can no longer have his Armor reduced by any ability or item
^717* ^*Abilities like ^079Pestilence's^*^256 Swarm ^*still can be cast on him and
give vision, but do not reduce his Armor
Observatory
^292- ^*^090Health Potions^* can now be bought here
^292- ^*^090Mana Potions^* can now be bought here
^090Frostwolf's Skull^*
^292- ^*Ranged Heroes now apply a 20% Movespeed Slow
^717* ^*Melee Heroes still apply a 30% Movespeed Slow
^292- ^*Stats changed from 25 Strength, 25 Agility, 25 Intelligence to 30 Strength,
15 Agility, 15 Intelligence
^090Tablet of Command^*
^292- ^*Manacost increased from 25 to 50
^292- ^*Cooldown increased from 16 to 20 seconds
^090Sol's Bulwark^*
^292- ^*Recipe cost increased from 700 to 900
^090Daemonic Breastplate^*
^292- ^*Recipe cost decreased from 1100 to 900
^090Runed Cleaver^*
^292- ^*Damage increased from 55 to 60
^292- ^*Cooldown to kill a tree lowered from 15 to 5 seconds
^079Arachna^*
^292- ^*^256Harden Carapace ^*duration changed from 3 to 2/3/4/5 seconds
^079Armadon^*
^292- ^*^256Spine Burst ^*bonus Physical Damage per stack lowered from 30 to 25
^292- ^*^256Restless ^*passively increases the bonus Physical Damage of^256 Spine
Burst ^*by 5 per level
^292- ^*Back angles and Side angles increased by 5% each (so 20% more area covered)
^079Behemoth^*
^292- ^*^256Fissure ^*duration changed from 8 to 5/6/7/8 seconds
^292- ^*^256Enrage ^*cooldown lowered from 7 to 7/6/5/4 seconds
^079Chronos^*
^292- ^*^256Time Leap ^*manacost lowered from 135 to 120
^292- ^*^256Chronofield ^*now gives vision and reveals in and around the area
^079Cthulhuphant^*
^292- ^*^256Mortifying Presence ^*can now be toggled
^292- ^*Fixed his ^256Trample ^*projectile so it gets killed properly if he isn't
bound to it
^079Devourer^*
^292- ^*^256Cadaver Armor ^*Strength gain radius increased from 400 to 1150 units
^079Fayde^*
^292- ^*^256Reflection's^* Clearvision radius changed from 1200 to 800/1000/1200
^292- ^*^256Burning Shadows ^*stun duration from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5
seconds
^079Flint^*
^292- ^*^256Flare^* Movespeed slow from 14/20/26/32% to 14/18/22/26%
^079Forsaken Archer^*
^292- ^*^256Piercing Arrows ^*now leaves behind an Illusion that channels for you
^717* ^*Can still be interrupted by stunning the illusion
^292- ^*^256Piercing Arrows ^*Magic Damage per arrow reduced from 75/150/225 to
75/125/175
^079Geomancer^*
^292- ^*^256Crystal Field ^*Magic Damage from 250/350/450 to 300/450/600
^079Hammerstorm^*
^292- ^*^256Mighty Swing ^*area from 175 to 175/200/225/250
^292- ^*^256Mighty Swing ^*splash from 12.5/25/37.5/50% to 15/30/45/60%
^079Hellbringer^*
^292- ^*^256Death Boil's^* first tick now starts at 5 damage instead of 10
^717* ^*Final Magic Damage lowered from 150/210/280/360 to 125/180/245/320
^079Kraken^*
^292- ^*Starting Armor reduced from 3.1 to 2.1
^292- ^*^256Splash ^*Physical Damage reduced from 30/50/70/90 to 20/40/60/80 on
both inner and outer radius
^079Night Hound^*
^292- ^*Base Intelligence increased from 14 to 16
^079Nomad^*
^292- ^*Fixed ^256Mirage Strike ^*not playing the sound for the enemy
^079Plague Rider^*
^292- ^*Movespeed reduced from 320 to 315
^292- ^*^256Cursed Shield^* Armor lowered from 3/6/9/12 to 2/4/6/8
^292- ^*^256Cursed Shield ^*no longer applies a Movespeed Slow, just Attackspeed
^292- ^*^256Cursed Shield ^*now applies to all attacks, not just Melee
^079Pollywog^*
^292- ^*^256Electric Jolt ^*manacost changed from 95/105/135/160 to 100/120/140/160
^079Revenant^*
^292- ^*When the duration ends on ^256Defile ^*it will now remove 1 charge instead
of expiring
^717* ^*Attacking removes the charge that has the least time left
^079Rhapsody^*
^292- ^*Effects for the ^256Dance Floor^* now only play on Heroes
^292- ^*^256Dance Floor^* now does half damage/heal to creeps
^079Sand Wraith^*
^292- ^*^256Mirage ^*duration from 5/6/7 to 4/4.5/5 seconds
^292- ^*^256Mirage ^*cooldown from 120 to 120/100/80 seconds
^292- ^*^256Desert's Curse ^*manacost from 130/140/150/160 to 120
^292- ^*^256Desert's Curse ^*Movespeed Slow/Speed from 5/9/14/18% to 8/12/16/20%
^079Scout^*
^292- ^*Base Damage adjusted from 45-59 to 50-54
^292- ^*^256Vanish ^*cooldown from 24/18/12/6 to 15/12/9/6
^292- ^*^256Electric Eyes^* no longer give experience to enemies who kill them
^717* ^*They still give gold
^292- ^*The ^256Detonate ^*ability on Electric Eyes moved from Q to E
^079Silhouette^*
^292- ^*Can no longer grapple to a tree or swap to illusion while immobilized
^292- ^*^256Relentless Salvo^* cooldown from 9/7/5/3 to 10/8/6/4 seconds
^292- ^*^256Shadow^* cooldown changed from 120/105/90 to 120/110/100 seconds
^079Succubus^*
^292- ^*^256Succubus' Hold^* now reveals and gives clearvision around the target
(300 AoE) with 1 second linger after the channel ends
^079Swiftblade^*
^292- ^*Finally allowed ^079Swiftblade ^*to use ^292Portal Key ^*while Swift
Slashing!
^079Tempest^*
^292- ^*^256Elementals ^*manacost from 170 to 180
^292- ^*^256Glacial Blasts ^*manacost from 110/130/150/160 to 100/120/140/160
^079Torturer^*
^292- ^*^256Chain Reaction ^*AoE from 225 to 150/175/200/225
^079Tremble^*
^292- ^*^256Terror Mounds^* no longer lose the bonus to Health Regen and Movespeed
when an enemy Hero is inside one
^717* ^*They still disable the invisibility when an enemy Hero is inside
^079Warbeast^*
^292- ^*Warbeast now copies his existing ^256Howl^* buff to the Wolves when they
are summoned
^079Wild Soul^*
^292- ^*Booboo can no longer use ^256Return ^*if he has taken damage from an enemy
Hero in the last 3 seconds
^079Armadon^*
^292- ^*Added charges as a visual indicator for how close^256Armordillo ^*will be
to proccing a Spine Burst
^717* ^*The charges are representing a percentage, from 0 to 100
^079Balphagore^*
^292- ^*Fixed his minions being deniable at 50% HP like other minions
^079Chipper^*
^292- ^*Offset the ^256Rocket Barrage ^*projectile so it won't hit units behind him
^079Empath^*
^292- ^*Fixed ^256Illusory Veil ^*not aggroing creeps properly
^079Gauntlet^*
^292- ^*Fixed ^256Grapple ^*exploit that was hilarious and teleported both ^079
Gauntlet ^*and the hooked target back to the well
^079Master of Arms^*
^292- ^*Swapped the blue/red weapon switch gun sounds so it makes more sense
^079Monkey King^*
^292- ^*Fixed a small displacement issue where Vault displaced him even when
invulnerable
^079Nomad^*
^292- ^*Fixed an issue where ^079Nomad ^*was attacking at a closer range than 128
with his True Strike ability
^292- ^*Fixed his ZING! sound so it plays if he uses ^256True Strike^* at point-
blank range
^292- ^*Added buildingwalking to him when invisible so that ^079Nomad ^*& his
illusion won't get stuck on buildings
^079Parasite^*
^292- ^*Fixed ^079Parasite ^*Leech giving him Movespeed even when it's disjointed
^717* ^*If it is disjointed now, ^079Parasite ^*will not get any buff
^292- ^*Made the ^256Infest ^*ability on the creep castable even when the creep is
stunned or silenced
^292- ^*Made ^256Infest ^*order disjoint the infested target when it lands
^717* ^*This ensures that allies who are attacking a creep you infest will not
continue to attack it
^970Version 2.1.10^*
-----------
^292- ^*The current Free Heroes have changed. The current available list is:
^717* ^*^079Cthulhuphant^*
^717* ^*^079Master of Arms^*
^717* ^*^079Gladiator^*
^717* ^*^079Drunken Master^*
^717* ^*^079Hammerstorm^*
^717* ^*^079Puppetmaster^*
^717* ^*^079Moraxus^*
^717* ^*^079Dampeer^*
^717* ^*^079Magmus^*
^717* ^*^079Chipper^*
^717* ^*^079Revenant^*
^717* ^*^079Blacksmith^*
^717* ^*^079Hellbringer^*
^717* ^*^079Jeraziah^*
^717* ^*^079Empath^*
^970Version 2.1.9^*
-----------
^292- ^*The current Free Heroes have changed. The current available list is:
^717* ^*^079Monkey King^*
^717* ^*^079Emerald Warden^*
^717* ^*^079Nomad^*
^717* ^*^079Defiler^*
^717* ^*^079Blood Hunter^*
^717* ^*^079Forsaken Archer^*
^717* ^*^079Legionnaire^*
^717* ^*^079Pestilence^*
^717* ^*^079Engineer^*
^717* ^*^079Witch Slayer^*
^717* ^*^079Torturer^*
^717* ^*^079Rampage^*
^717* ^*^079Martyr^*
^717* ^*^079Accursed^*
^717* ^*^079Andromeda^*
^292- ^*The Friends List limit has been increased from 100 to 250
^292- ^*Login and Server stability increased significantly
^292- ^*Added more Log information for servers and failed connections
^292- ^*Fixed a server crash
^970Version 2.1.8.1^*
-----------
^292- ^*Fixed the MOTD grabbing the wrong picture
^970Version 2.1.8^*
-----------
^292- ^*The current Free Heroes have changed. The current available list is:
^717* ^*^079Sand Wraith^*
^717* ^*^079Flint Beastwood^*
^717* ^*^079Moon Queen^*
^717* ^*^079Swiftblade^*
^717* ^*^079Aluna^*
^717* ^*^079Predator^*
^717* ^*^079Kraken^*
^717* ^*^079Devourer^*
^717* ^*^079Fayde^*
^717* ^*^079Chipper^*
^717* ^*^079Bombardier^*
^717* ^*^079Tempest^*
^717* ^*^079Succubus^*
^717* ^*^079Rhapsody^*
^717* ^*^079Voodoo Jester^*
^292- ^*Cost of displaying taunt should be correct now
^292- ^*Store tweaks to how the heroes are listed in the HoN Store
^292- ^*Added a Server Status announcement to the MOTD
^292- ^*Moved some of the video options around in the options menu so they are
actually usable
^292- ^*Fixed ^079Monkey King^*, ^079Master of Arms^*, and ^079Geomancer^* icons
being blank in the player stats panel
^292- ^*Fixed a possible crash when destroying items
^292- ^*If a neutral creep gets the last hit on a hero, they now always get credit
^292- ^*Hellbourne / Legion will now only get kill credit if no enemy hero has done
damage to the target in the last 20 seconds
^717* ^*It will award the kill to the last person to do damage to the target if the
Hellbourne or Legion get the killing blow
^090Blood Chalice^*
^292- ^*Fixed it giving 150 HP per additional enemy hero killed on the same frame
if you kill more than 1 enemy hero on the same frame
== Heroes ==
^079Bombardier^*
^292- ^*Starting int reduced from 25 to 22
^292- ^*^256Sticky Bomb^* cooldown from 14 to 20/18/16/14
^292- ^*Optimized ^256Sticky Bomb^*
^079Bubbles^*
^292- ^*^256Take Cover^* increased from 0.25/1/1.75/2.5 to 0.5/1.00/1.75/2.5
^079Dampeer^*
^292- ^*Fixed crucial bug where his ^256Consume^* was not healing with the proper
numbers
^079Geomancer^*
^292- ^*Fixed his ^256Dig^* not triggering Vindicator's aura
^292- ^*Fixed the explosions from ^256Earth's Grasp^* to be where they should be
now
^079Magmus^*
^292- ^*Fixed an incredibly weird bug where ^256Volcanic Touch^* effect would play
in fog if Magmus was on the Legion team
^079Master of Arms^*
^292- ^*^256Acid Bomb^* reduced damage from 20/40/60/80 to 15/30/45/60 damage a
second
^292- ^*Fixed ^256Acid Bomb^* so it damages magic-immune units and doesn't affect
physical-immune units
^079Monkey King^*
^292- ^*Fixed a ^256Vault^* displacement bug where if Monkey King gets unbound mid-
Vault and quickly changes direction, then the enemy gets displaced about 90 degrees
away from the original intended direction
^292- ^*Fixed ^256Vault^* so it won't unbind invulnerable units (ie, Geomancer in
Dig)
^079MoonQueen^*
^292- ^*^256Moon Finale^* cooldown from 160 to 160/140/120
^970Version 2.1.7^*
-----------
^292- ^*The current Free Heroes have changed. The current available list is:
^717* ^*^079Dr. Repulsor^*
^717* ^*^079Magebane^*
^717* ^*^079Scout^*
^717* ^*^079Valkyrie^*
^717* ^*^079Corrupted Disciple^*
^717* ^*^079War Beast^*
^717* ^*^079Pharoah^*
^717* ^*^079Balphagore^*
^717* ^*^079Revenant^*
^717* ^*^079Thunderbringer^*
^717* ^*^079Gauntlet^*
^717* ^*^079Wretched Hag^*
^717* ^*^079Demented Shaman^*
^717* ^*^079Ophelia^*
^717* ^*^079Plague Rider^*
^292- ^*When purchasing Heroes, you can now bundle the available Alt Avatars for
that hero and receive a discount on buying them all together
^717* ^*In order to bundle, you must check the box in the Purchase Confirmation
Screen after clicking to Purchase the hero
^292- ^*Tagged a lot of gagets as un-selectable
^717* ^*Many abilities in the game would create gadgets for only a few seconds and
you could tab to them while they were alive. We fixed this for the vast majority of
instances
^970Version 2.1.6^*
-----------
^292- ^*The current Free Heroes have changed. The current available list is:
^717* ^*^079Forsaken Archer^*
^717* ^*^079Arachna^*
^717* ^*^079Soul Reaper^*
^717* ^*^079Maliken^*
^717* ^*^079Madman^*
^717* ^*^079Legionnaire^*
^717* ^*^079Amun-Ra^*
^717* ^*^079Tundra^*
^717* ^*^079Pyromancer^*
^717* ^*^079Deadwood^*
^717* ^*^079Slither^*
^717* ^*^079Bubbles^*
^717* ^*^079Glacius^*
^717* ^*^079Jeraziah^*
^717* ^*^079Keeper of the Forest^*
^292- ^*Over the weekend we plan to turn on and test a new feature we've been
working on: ^539Match Stat Re-submissions^*
^717* ^*If at any time a game server is unable to submit match stats properly at
the end of the game, it will let players in game know that the match submission
failed, and attempt to re-submit the stats from that match at a later time
(normally within 15-30 minutes)
^717* ^*To those that have experienced frustration due to matches not being
recorded in the past, we apologize. Moving forward we are taking serious action to
mitigate this sort of occurrence from happening and want to thank everybody for
their patience with us
^292- ^*Fixed projectiles stopping mid-air if the touch active schemes were invalid
^292- ^*Buildings in the bases now have 0 death time so they don't block movement
after death
^292- ^*Current Health and Mana Regen are now shown on the right side of the bars
^292- ^*Touched up all of the Taunt voice responses in the game to be more clear
and able to be heard well
^090Wards^*
^292- ^*Attacks will always hit wards now, no more uphill miss chance against them
^292- ^*Now have 4 max health, each hit takes off 1 health
^292- ^*Fixes to ^079Monkey King^* so auto leveling his abilities through a Guide
will work properly
^970Version 2.1.5^*
-----------
^292- ^*Fixed ^090Shieldbreaker^* applying the debuff on Spell Damage
^292- ^*Fixed ^079Frost Rider^* slow from ^256Cursed Shield^* working correctly
^292- ^*This was missing from the 2.1.4 Patch Notes:
^717* ^*^079Amun-Ra^*'s ^256Path of Destruction^* is now a ground target ability
instead of a facing ability. Still goes 600 units, just in the direction you target
^970Version 2.1.4^*
-----------
^292- ^*The current Free Heroes have changed. The current available list is:
^717* ^*^079Soulstealer^*
^717* ^*^079Silhouette^*
^717* ^*^079Defiler^*
^717* ^*^079Gladiator^*
^717* ^*^079Tremble^*
^717* ^*^079Devourer^*
^717* ^*^079Pestilence^*
^717* ^*^079Magmus^*
^717* ^*^079Blacksmith^*
^717* ^*^079Pebbles^*
^717* ^*^079Rampage^*
^717* ^*^079Pollywog Priest^*
^717* ^*^079Nymphora^*
^717* ^*^079Andromeda^*
^717* ^*^079Vindicator^*
^292- ^*Healing radius of the Wells increased to better match the actual water
^292- ^*Tree of Life and Sacrifical Shrine now have truesight
^292- ^*Fixed sound bug with the bad range(warlocks) NPCS death sound not playing.
^292- ^*Added death sounds to the good range(archers).
^292- ^*^095Kongor^*
^717* ^*Fixed the faction, non-player-controlled units giving the team 0 gold when
they land the killing blow from Kongor.
^717* ^*Now if a non-player controlled unit lands the killing blow on Kongor, then
it gives 230 gold to the team (before it was giving 0)
^292- ^*Re-ordered components for all recipe items so the most expensive items come
first. This makes right clicking on an item in the store more useful and less dumb
^292- ^*All teams now start with a basic ^090Ground Courier^* by default
^292- ^*^090Bottle^* is no longer refilled when held by a Courier
^292- ^*^090Shieldbreaker^*: Increased damage by 10 per level from 30/45/60 to
40/55/70 and ignore's the target's Deflection when you attack them
^717* ^*Deflection is the damage blocked by items like Helm of the Black Legion and
Iron Shield
^292- ^*^090Alchemist Bones^*' timer is now paused while the hero is dead
^079Arachna^*
^292- ^*Movespeed from 290 to 295
^079Dark Lady^*
^292- ^*^256Dark Blades^* cooldown from 22/18/14/10 to 16/14/12/10
^292- ^*^256Charging Strikes^* cooldown from 21/17/13/9 to 15/13/11/9
^079Drunken Master^*
^292- ^*^256Drink^* rescaled to channel for 2 seconds, gaining 2/4/6/8 charges per
second. Upon enemy death in 500 AoE, he gains 2/4/6/8 charges
^292- ^*^256Stagger^* deals 50% more damage to creeps
^079Gauntlet^*
^292- ^*^256Infernal Instability^* now gives 50% mana back if you do not attack
anything.
^079Magebane^*
^292- ^*^256Master of Mantra^* aura increased from 600 to 800
^079Monkey King^*
^292- ^*Starting Stength increased by 2
^292- ^*^256Flying Nimbus^* activation removed. Is now a full passive with a 5
second cooldown that will automatically trigger when not taking damage
^079Andromeda^*
^292- ^*Fixed ^256Aurora^* affector speed & lifetime so it matches the visuals
^079Dampeer^*
^292- ^*Fixed his ^256Bloodthirst^* aura so it stacks with ^090Harkon's Blade^*,
^256Webbed Shot^* and ^256Master's Incantation^*
^079Defiler^*
^292- ^*Fixed a bug where she can super deny allies & herself
^079Demented Shaman^*
^292- ^*Fixed scripting so ^256Unbreakable^* is more robust against odd frame
situations (healing 2 times in 1 frame, etc.)
^079Doctor Repulsor^*
^292- ^*Fixed ^256Opposite Charges^* so it plays the link
^292- ^*Optimized ^256Magnetic Contraption^* a bit
^292- ^*Fixed Portal Key exploit
^079Drunken Master^*
^292- ^*Fixed the double-activate bug on ^256Lunge^* where it can deal 2x the push
and 2x the damage
^292- ^*Fixed ^256Lunge^* bug where it was teleporting Drunken Master to (0,0)
^292- ^*Fixed ^256Lunge^* bug when you play animations after dead (again)
^292- ^*Fixed ^256Lunge^*'s push affecting invulnerable units
^292- ^*Fixed ^256Untouchable^*'s "HIC!" sound not playing at the correct times on
levels 1 & 2
^079Emerald Warden^*
^292- ^*Fixed a small visual bug where the large vine model was lingering too long
at lower levels of ^256Overgrowth^*
^292- ^*Fixed ^256Gawain^* using ^256Diving Strikes^* when he's dead
^292- ^*Fixed a super-duper rare bug where he gets glitched after respawn when
^256Gawain^* attempts to use Forest's Touch on the same frame he dies
^079Empath^*
^292- ^*Now doesn't follow her last queued action after she gets out of someone
^292- ^*Fixed a visual bug where the wall visual was expiring 1 second before the
real wall expired
^292- ^*Fixed ^256Essence Link^* so it does DOT damage now
^079Engineer^*
^292- ^*Passing through the ^256Energy Field^* will now automatically break
channelling if it hits you
^292- ^*Made ^256Spider Mines^* have 0 cast time
^079Legionnaire^*
^292- ^*Made ^256Whirling Blade^* proc on fountain attacks
^292- ^*Fixed a small animation bug where he would still be in charging animation
if the skill cancels via the distance check
^079Magmus^*
^292- ^*Fixed an issue with ^256Eruption^*'s idle animation and the effects
^079Moraxus^*
^292- ^*Made ^256More Axes^* blockable via Arcane Shield and Untouchable
^079Myrmidon^*
^292- ^*Weed field now breaks Succubus' ^256Mesmerize^*
^292- ^*Fixed a bug where Carp would stun you if you were rooted or immobilized and
had a movement order queued up
^079Parasite^*
^292- ^*Fixed him teleporting to the target's location if the target dies before
the ^256Infest^* projectile impacts
^292- ^*Fixed the Parasite-Gauntlet ult bug
^079Pharaoh^*
^292- ^*Fixed a small spawn location bug with his ^256Wrath of the Pharaoh^* if he
turns 90 degrees; it now spawns in the correct position relative to Pharaoh & the
target
^079Rhapsody^*
^292- ^*Fixed a bug where the DoT from ^256Disco Inferno^* wasn't being applied if
an enemy was stunned inside
^079Sand Wraith^*
^292- ^*Fixed his passive AOE triggering Nomad's ultimate and canceling Succubus'
^256Mesmerize^*
^079Slither^*
^292- ^*Fixed a small issue with ^256Poison Spray^* target cursor not highlighting
the correct targets
^079Wretched Hag^*
^292- ^*Fixed an extremely rare bug with ^256Bat Blast^*'s cone visual
^970Version 2.1.3^*
-----------
^079Master of Arms^*
^292- ^*Fixed some minor icon stuff
^292- ^*Fixed swapping between weapons giving charges to ^090Mana
Battery^*/^090Power Supply^*
^292- ^*Fixed some minor tooltip and icon discrepancies
^079Rhapsody^*
^292- ^*Fixed some minor missing icons and tooltips
^292- ^*Fixed a bug where you could tab to the dance floor
^292- ^*Fixed aura effects
^292- ^*Fixed aura not affecting SuperiorMagic
^292- ^*Fixed Attack Projectile
^970Version 2.1.2^*
-----------
^292- ^*The current Free Heroes have changed. The current available list is:
^717* ^*^079Wildsoul^*
^717* ^*^079Emerald Warden^*
^717* ^*^079Aluna^*
^717* ^*^079Nomad^*
^717* ^*^079Pandamonium^*
^717* ^*^079Electrican^*
^717* ^*^079Moraxus^*
^717* ^*^079Tempest^*
^717* ^*^079Myrmidon^*
^717* ^*^079Dampeer^*
^717* ^*^079Torturer^*
^717* ^*^079Succubus^*
^717* ^*^079Accursed^*
^717* ^*^079Flux^*
^717* ^*^079Hellbringer^*
^292- ^*^539Purchasing Early Access to a hero now unlocks a Limited Edition Alt
Avatar for that hero for free^*
^717* ^*This Limited Edition Alt Avatar is only available while the hero is Early
Access
^717* ^*You can see what the Alt Avatar looks like in the Early Access part of the
Hon Store
^717* ^*All prior purchases of ^079Monkey King^* will be given the new Alt Avatar
automatically
^079Drunken Master^*
^292- ^*Fixes him playing animations while dead
^079Martyr^*
^292- ^*Can now cast ^256Hand in Hand^* on Magic Immune units
^079Monkey King^*
^292- ^*Fixes to him hitting people who are Physical Immune
^079Parasite^*
^292- ^*Tweak to ^256Infest^* so it checks better for when he dies
^292- ^*Fixed ^256Infest^* giving gold and exp from allied units in cornercase
situations
^079Tempest^*
^292- ^*Tweak pets visuals
^970Version 2.1.1^*
---------
^292- ^*A few UI fixes for weird behavior in the HoN Store
^292- ^*Shader fix for macs
^292- ^*^079Parasite^* no longer gets gold or exp from killing an allied creep with
^256Infest^*
^079Monkey King^*
^292- ^*^256Illusive Dash^*: accomodated for ^256Slam^* cancelling correctly
^292- ^*Various Vault fixes and optimizations
^717* ^*Fixed teleporting units back to their original position
^717* ^*Fixed AoE impact effect to play properly at the point of damage instead of
the Monkey King's position
^717* ^*Fixed AoE impact sound playing multiple times
^970Version 2.1.0.2^*
---------
^292- ^*Fixed graphics corruption for Macs
^292- ^*Tweaked selection coloring
^292- ^*Fixed Basic members in a group hosted by a Verified player never being able
to ready up
^970Version 2.1.0^*
---------
^292- ^*^539Heroes of Newerth is now Free to Play!^*
^717* ^*Please read Maliken's Letter to the Playerbase
^717* ^*Please refer to our forums for an FAQ that will answer most questions about
what this means to you
^970== Account Type Explanation ==^*
^292- ^*^539Basic^*: The standard, free account new players will receive upon sign
up.
^717* ^*Access to the weekly 15 free heroes
^717* ^*Matchmaking restricted to All Pick
^717* ^*Can purchase access to additional Heroes through the in-game store
^292- ^*^539Verified^*: Basic accounts that have been upgraded through a show of
commitment to their account, by either purchasing Goblin Coins or surpassing a
certain threshold of play time
^717* ^*Access to everything a basic player has, plus the ability to participate in
Verified Only Matchmaking, to guarantee separation from Basic players if desired
^717* ^*Can choose to play all matchmaking modes, however the use of Tokens or
Passes are required (some tokens are awarded once a Basic account upgrades to
Verified)
^292- ^*^539Legacy^*: anyone with a paid HoN account before the F2P switch has
automatically been upgraded to a "Legacy" account
^717* ^*Access to Verified Only matchmaking
^717* ^*Can continue to play all game modes without the need for Tokens or Passes
^717* ^*Will continue to enjoy free access to the general hero pool
^292- ^*^539Matchmaking^*
^717* ^*Improved matchmaking algorithms to result in slightly faster match times,
with potentially more well-balanced teams
^717* ^*Significantly improved matchmaking algorithms for how they pertain to 3v3
solo matching. Queue times for Grimm's Crossing should be significantly faster for
solo players.
^292- ^*When attacking from the fog, the amount of time you are revealed to the
enemy has been lowered from 3 seconds to 1.25 seconds
^292- ^*All neutral creeps abilities have had their cast times lowered from 500ms
cast time to 250ms
^292- ^*Removed a rock in the west Legion large neutral camp that blocked movement
^292- ^*Removed the statue on top of the hill to the west of the Legion Ancient
Camp
^292- ^*Water on Caldavar replaced with dynamic better water
^292- ^*Added new tooltips to the in game buttons for sharing units with allies,
enabling/disabling no-help, and toggling voice chat.
^292- ^*Fix to ^090Homecoming Stone^* and ^079Dr Repulsor's^* ^256Electric Frenzy^*
^292- ^*Fix to ^090Homecoming Stone^* and ^090Steamboots^* causing a visual Max
HP/MP desync
^292- ^*Teleport (like BooBoo) will now clear fog vision reveal
^717* ^*This should fix the infamous Booboo Cross-map Creep Pull
^292- ^*You can no longer swap an item in your stash with an item on the courier if
you do not own the second item
^292- ^*^539New Selection System^*
^717* ^*Heroes and units are highlighted with outlines instead of circles
^717* ^*White is your selection, Green are allies, Red are enemies
^717* ^*By Default, your hero is NOT highlighted. This option can be enabled in the
options menu by selecting "Self Hero Outline"
^717* ^*Can switch between circles and outlines in the options menu
^717* ^*Keybindings for the spectator interface can now be shared with ingame ones,
so Q W E R are abilities ingame but can be completely different in the spec UI!
Some defaulted keybinds/functionality:
^717* ^*TAB, when held, shows the Expanded Hero Panes, the current selected
Information Tab, and Expanded Pushbars at the same time
^717* ^*CAPS LOCK, when held, hides all elements (Hero Panes, Info Screen,
Pushbars, Replay Controls) at the same time. This is the inverse of TAB
functionality
^717* ^*Left click a hero portrait, it selects the hero. Double left click, it
centers on the hero. Right click, it locks the camera on the hero. Right click
again to undo the lock.
^717* ^*Left click any ability icon to turn on numbered cooldowns on top of the
icon. Left click again to undo.
^717* ^*Left click any Health bar to turn on Health bar numbers. Left click again
to undo.
^717* ^*Left click any Mana bar to turn on Mana bar numbers. Left click again to
undo.
^717* ^*Left click the colored large dot to the right of the hero abilities to
cycle hero panes between hidden and shown. Right click to expand all hero
portraits.
^717* ^*Left click the shield of a team at the top to see the towers and barracks
remaining. Right click to see Gold and Exp differences between teams. Left click on
the numbers to cycle between different ways of seeing this
^717* ^*1 through 5 change which Tab at the bottom you are using. In order:
Players, Stats, Gold per Minute, Experience per Minute, and Player Damage
^717* ^*F1 cycles the visibility of the Hero Panes (None, Default, Expanded)
^717* ^*F2 shows or hides the Information Panel
^717* ^*F3 shows or hides the Pushbars
^717* ^*F4 shows or hides the Replay Controls
^717* ^*Q toggles between all elements Hidden and Shown. This is the same as
hitting F1 through F4, except it only cycles the Hero Panes between None and
Default
^717* ^*E locks or unlocks the Camera on the selected unit
^717* ^*X, C, and V snap the camera to the corresponding Gank Alert
^079Amun-Ra^*
^292- ^*Intelligence from 10+1.0 to 15+1.5
^292- ^*^256 Path of Destruction ^*self damage reduced from 20% to 15%
^079Balphagore^*
^292- ^*Charges gained from enemy spellcasts up from 60% to 75% of the enemy
Manacosts
^079Corrupted Disciple^*
^292- ^*^256 Overload ^*duration lowered from 20/25/30 to 20 seconds at all levels
^079Engineer^*
^292- ^*Keg cooldown from 14 seconds to 12 seconds
^292- ^*Already placed^256 Spider Mines ^*now level up with ability level up,
cooldown on recharge from 30 seconds to 25 seconds
^292- ^*^256Energy Field ^*damage per second from 28/58/88 to 50/75/100
^292- ^*Attack action time from 500 to 450, Damage from 37-50 to 40-47
^079Martyr^*
^292- ^*^256Sacrificial Lamb ^*now heals nearby allies for (40/60/80/100) +
(20/30/40/50)% of health sacrificed
^292- ^*^256Retribution ^*now slows 15% base, +1% per 1% of health missing, still
up to 50%
^079Myrmidon^*
^292- ^*^256Weed Field ^*manacost from 90/100/110/120 to 105/110/115/120
^292- ^*^256Magic Carp ^*manacost from 85/95/105/115 to 100/105/110/115
^079Parasite^*
^292- ^*^256Leech ^*damage from 80/130/180/230 to 80/140/200/260
^292- ^*^256Draining Venom ^*now also benefits creeps that ^079 Parasite ^*inhabits
^292- ^*COLOR=#4682b4] Draining Venom ^*now also applies from ability casts
^079Tremble^*
^292- ^*^256Shudder^* auto-levels with ability level up
^292- ^*^256Terrorport^* no longer costs mana
^292- ^*^256Mounds^* now level properly (previously would give correct aura but
incorrect gadget level)
^079Soul Reaper^*
^292- ^*Attack action time from 530 to 450
^079Aluna^*
^292- ^*Fixed ^256Power Throw's^* projectile hitting a bit behind her
^079Arachna^*
^292- ^*Removed noninterrupting="true" from her ^256Webbed Shot^*
^717* ^*Fixes the fact she could attack while channeling LOL
^079Devourer^*
^292- ^*Fixed^256 Decay ^*dealing damage to enemies while stealthed; it no longer
does so.
^079Electrician^*
^292- ^*Optimized^256 Electric Shield ^*& ^256Energy Absorption^*
^079Emerald Warden^*
^292- ^*Fixed illusions bugging Gawain when you level them up on the illusions
^292- ^*Lowered her ^256Overgrowth's^* trap impact interval from 500ms to 350ms
^292- ^*Fixed Dryad Warden's projectile attack impact sound
^079Empath^*
^292- ^*Fixed^256 As One ^*cooldown to the correct values
^079Flux^*
^292- ^*Hid the^256 Magnetic Surge ^*and^256 Discharge ^*states
^292- ^*Fixed it so the correct state icon is displayed for the proper^256 Release
^*state applied (purple for push, light-blue for pull)
^292- ^*Fixed it so the correct colour of rings is displayed on the target for the
proper^256 Release ^*state applied (purple for push, light-blue for pull)
^079Gladiator^*
^292- ^*Fixed the vision from ^256Pitfall^*; now it grants vision of the target
area 1 frame before the enemies gets launched into the air.
^079Hammerstorm^*
^292- ^*Set cast time of^256 Galvanize ^*to 1
^079Madman^*
^292- ^*Fixed another super long^256 Barrel Roll ^*return bug.
^292- ^*Fixed^256 Stalk ^*mod exploit
^079Magmus^*
^292- ^*^256 Steam Bath ^*state changed from StatusBuff to StatusStealth
^717* ^*Makes this consistent with all other stealth in the game
^292- ^*Fixed Eruption's SotM-boosted as it was dealing one too few damage pulses
^079Nymphora^*
^292- ^*Fixed^079 Nymphora^*'s ^256Zeal's^* projectile hitting a bit behind her
^079Parasite^*
^292- ^*Fixed couriers suddenly stopping when ^079 Parasite ^*infests a creep
^292- ^*Fixed an issue with him not leaping at people the whole way in long leaps
^079Revenant^*
^292- ^*Fixed enemies seeing^256 Mortification ^*affector visuals in
fog/invisibility when you cast it on them with level 2 or 3 of Manifestation
^292- ^*Fixed a movement bug from hindering ^079 Revenant^*'s spells when the
targets are out of range
^079Sand Wraith^*
^292- ^*Allowed^256 Mirage ^*to spawn illusions even if the target is invulnerable
^717* ^*Prevents invulnerability skills from "canceling" ^079Sand Wraith^*'s
ultimate
^292- ^*Fixed the^256 Mirage ^*illusions so that they will properly stay to the
target even if their target becomes invulnerable
^292- ^*Fixed the^256 Mirage ^*illusions so that they die if their target dies
^079Scout^*
^292- ^*Optimized his Vanish
^292- ^*Fixed his^256 Disarm ^*so it works properly on non-heroes now
^079Tremble^*
^292- ^*Fixed Shudder's Terrorport mana cost; it is now 0 as well.
^079Vindicator^*
^292- ^*Fixed Vigilante ^079Vindicator^*'s^256 Master's Incantation ^*projectile;
it has an impact sound now
^292- ^*Removed noninterrupting="true" from his Master's Incantation
^717* ^*Fixes the fact he could attack while channeling LOL
^292Monkey Courier^*
^292- ^*Fixed a minor preview issue with Rat Courier - the preview scaling is now
correct & consistent with the others
^292Sol's Bulwark^*
^292- ^*Won't apply the armor or negative armor to invulnerable units anymore
^095Vulture Lord^*
^292- ^*Fixed the slow from the^256 Tornado ^*lasting infinite time when
^079Parasite ^*swaps it onto someone
^970Version 2.0.40.3^*
-------------
^292-^* Old replays should now work correctly
^970Version 2.0.40.2^*
-------------
^292-^* Fixing the new Alt Avatar
^970Version 2.0.40^*
-------------
^292-^* Added a new Alt Avatar: ^079Flint Boomstick^*
^292-^* The Tutorial should be much more functional
^292-^* ^079Moraxus'^* Shield Bar should be fixed
^292-^* Tweaked tooltips for ^079Revenant^*
^970Version 2.0.39^*
-------------
^292-^* Added new chat color, ^429Royal Tanzanite^*
^292-^* Added new Alt Courier, ^090Robot Courier^*
^292-^* Stat Resets and Sub Accounts can be bought in the Store with Gold Coins
^292-^* ^090Dust of Revelation^* visual effect now plays if Empath uses it while
inside someone
^079Aluna^*
^292-^* Attack cooldown from 1450 to 1700
^079Dampeer^*
^292-^* ^256Terrorize^* now applies a 50% movespeed slow to feared targets
^292-^* ^256Consume^* cooldown lowered from 50/40/30s to 30s flat
^717*^* Killing a hero now gives 3 essences at all levels
^079Flux^*
^292-^* Fixed his ^256Magnetic Surge^* push so that it applies the same state as
the pull
^079Empath^*
^292-^* ^256Essence Link^* cast range from 500 to 550 and break range from 750 to
800
^292-^* ^256Essence Link^* casttime from 500 to 400 and castactiontime from 250 to
150
^292-^* ^256Synergy^* numerical regen from .75/1.5/2.25/3 to 1/2/3/4
^292-^* ^256As One^* cooldown from 100 to 100/80/60 seconds
^079Forsaken Archer^*
^292-^* ^256Improved Split Fire^* so that you won't lose its setting when you die
^292-^* ^256Piercing Arrow^* cooldown from 120 to 100/80/60 seconds
^079Parasite^*
^292-^* Fixed him from following his last-issued command after you Infest
^079Pyromancer^*
^292-^* Fixed the burn from ^256Fervor^* applying the proper level
^079Slither^*
^292-^* Fixed his projectile from ^256Poison Spray^* hitting units directly behind
him if they are too close
^079Ra^*
^292-^* ^256Ashes to Ashes^* regen lowered from 2/4/6/8 to 1/2/3/4
^970Version 2.0.38^*
-------------
^292-^* Fixed hitting S or H while connecting to a server causing the game to never
load
^292-^* Updated text when disconnecting from Matchmaking to be more clear
^292-^* Fixed players respawning attached to projectiles when Gore Taunted when "no
respawn timers" is set
^292-^* Fixed custom account icons counting as modified files for the purposes of
Tournament Rules
^292-^* Fixed exploit with ^079Rampage^* and ^079Blood Hunter^* reveal gadgets
^292-^* Fixes to ^079Emerald Warden^* bugs with ^090Nullstone^* and ^090Magic
Immunity^*
^292-^* Nullstone effects tweaked
^292-^* ^090Astrolabe^*
^717*^* Reworked Components
^717*^* ^090Fortified Bracer^* (510)
^717*^* ^090Refreshing Ornament^* (603)
^717*^* ^090Astrolabe Recipe^* (600)
^717*^* Total Cost: 1713
^717*^* Effects
^717*^* +8 Strength, +5 Agility, +5 Intelligence
^717*^* +3 Health Regen aura
^717*^* On use: Heals nearby allies for 200 Health. 100 Mana cost, 45 second cd
^717*^* A hero/unit can still only be healed once every 25 seconds
^292-^* ^090Energizer^*
^717*^* Components
^717*^* ^090Soulscream Ring^* (460)
^717*^* ^090Major Totem^* (540)
^717*^* ^090Energizer Recipe^* (700)
^717*^* Total Cost: 1700
^717*^* Effects
^717*^* +7 Strength, +10 Agility, +7 Intelligence
^717*^* On use: Nearby allies gain 50 Movement Speed and Unitwalking for 5 seconds.
100 Mana cost, 45 second cd
^292-^* ^090Shieldbreaker^*
^717*^* Components
^717*^* ^090Warhammer^* (1600)
^717*^* ^090Shieldbreaker Recipe^* (900)
^717*^* Total Cost: 2500 / 3400 / 4300
^717*^* Effects
^717*^* +30 / 45 / 60 Damage
^717*^* -2 / -4 / -6 Armor debuff on target
^970Version 2.0.37^*
-------------
^292-^* You are now able to view other chat channels in the time period between the
lobby countdown and the game's start
^292-^* Pause functionality cleaned up on the backend
^292-^* Vast and unending interface memory reductions
^292-^* You can now hold shift to drag and drop shop items into the quickslots
^292-^* fixed account switching not clearing clan / buddy list
^292-^* Fixed ^090Frostwolf Skull^* projectiles with alt avatars
Disassemble business
^292-^* ^090Charged Hammer^* no longer allowed
^292-^* ^090Geometer's Bane^* no longer allowed
^292-^* ^090Iron Shield^* allowed now
^292-^* ^090Wingbow^* allowed now
^090Barrier Idol^*
^292-^* Fixed its active buff so it will reduce SuperiorMagic damage as well
^079Accursed^*
^292-^* Fixed ^256Sear^* & ^090Harkon's Blade^* so they will stack
^079Balphagore^*
^292-^* Fixed ^256Demonic Pathogen^* spreading to nothing if you manually spread it
when no valid targets are around.
^292-^* Added a timer when the ^256Demonic Pathogen^* is in "pre-spread mode"
^079Blacksmith^*
^292-^* Fixed his ^256Frenzy's^* multicast application from going through Magic
Immunity
^079Blood Hunter^*
^292-^* Tweaked his silence so it's scripting is better
^079Dark Lady^*
^292-^* Made ^256Cover of Darkness^* application go through invulnerability
^079Deadwood^*
^292-^* Fixed ^256Rotten Grasp^* from applying the immobilizing+DoT if the target
gets pushed out of the Rotten Grasp
^079Flux^*
^292-^* Tweaked ^256Release^* slow scaling (again), thanks to Habile
^292-^* Tweaked ^256Magnetic Surge^* so it won't have any collision problems at
certain distances
^292-^* Tweaked ^256Discharge^* so it won't have any collision problems at certain
distances
^079Gauntlet^*
^292-^* Added ^256Grapple^* double-tap functionality as a single button press to E
^292-^* Fixed ^256Enfeeble^* & ^090Harkon's Blade^* interaction so they now stack
^079Myrmidon^*
^292-^* Fixed buildings being turned blue while his ultimate was on.
^079Nomad^*
^292-^* Fixed a fog bug with his charges
^079Pandamonium^*
^292-^* Fixed a bug where if you used ^256Flurry^* and immediately queue up
^256Cannonball^*, Panda will appear to be "frozen"
^079Parasite^*
^292-^* Fixed role/description
^292-^* Fixed LODs
^292-^* Fixed ^256Leech^* so it's not true damage
^292-^* Fixed ^256Draining Venom^* so that his infested minion receives the
attacking debuff application when that minion is an ally.
^292-^* Fixed ^256Draining Venom^* so that it applies the correct state level now
^292-^* Fixed ^090Homecoming Stone^* bug when Parasite latches on the target on the
same frame the unit teleports
^292-^* Fixed being both Dead or Alive at the same time
^079Puppet Master^*
^292-^* Fixed enemies of Puppet Master being able to teleport to ^256Voodoo
Puppet^* with Post Haste
^079Rampage^*
^292-^* Tweaked his ^256Charge^* when it completes
^079Silhouette^*
^292-^* Fixed her alt avatar not playing the proper cast sound when she uses
^256Shadow^* to summon her illusion
^079Slither^*
^292-^* Fixed ^256Toxicity^* & ^090Harkon's Blade^* so they will stack
^079Tundra^*
^292-^* Made him not magically stand up if he dies during his ^256Cold Shoulder^*
^079Zephyr^*
^292-^* Made ^256Gust^* do damage to ancients
^717*^* Ancients are still immune to the push portion of Zephyr's gust
^970Version 2.0.36.1^*
-------------
^292-^* Fixed a crash with Custom Account Icons
^292-^* Fixed some tooltips (Parasite, Engineer)
^970Version 2.0.36^*
-------------
^292-^* Added a new hero: ^079Parasite^*
^292-^* You can no longer touch things (teleporters, items, etc.) while stunned
^292-^* Updated some User Interface files with fixes to speed and reliability
^292-^* Fixed a bug with stats not displaying for people in a Clan
^292-^* Fixed Neutrals in Caldavar stacking 3 times instead of 2
^292-^* Fixed a bug with ^090Alchemist Bones'^* timer when it was dropped on the
ground
^292-^* Fixed ^090Barrier Idol^* and ^079Chipper's^* ability to properly absorb
Superior Magic damage
^292-^* Fixed a bug with ^079Treant^* invisibility
^292-^* Fixed a bug with ^079Silhouette's^* timers
^292-^* Fixed a bug with ^079Corrupted Disciple's^* drain that made it last forever
^970Version 2.0.34/35^*
"Think of it as two for the price of one!"
-------------
^292-^* Added Alt Couriers!
^717*^* Can now change the courier ingame into a different model
^292-^* Added Alt Taunt!
^717*^* Gore Taunt added
^717*^* You must purchase the original Taunt before you can purchase an Alt Taunt
^292-^* Added Custom Account Icons!
^717*^* Purchasable in the store. Upload an icon on the website at
http://www.heroesofnewerth.com/icons to see it ingame
^292-^* When downloading replays, the progress bar will now properly display a %
sign
^292-^* You can now purchase stat resets and sub accounts in the store with Gold
coins
^292-^* Store UI significantly updated
^292-^* Updated some stringtables
^292-^* Fixed an issue with stat resets that incorrectly reset some fields
^292-^* You can now click a subaccount in the dropdown menu to switch to it
^292-^* All Melee heroes now all have 128 Attack Range
^292-^* Non-lethal damage can no longer get credit for kills (For real)
^292-^* Increased the movespeed of some of the Neutrals under 300 Movespeed to 300
^292-^* Leash time all Neutrals lowered from 7 seconds to 5.25 seconds
^292-^* Added a new Premium Alt Avatar for ^079Ra^*: ^079King Ra^*
^079Blood Hunter^*
^292-^* Rebalanced
^292-^* +15 Starting Movespeed (305 to 320)
^292-^* ^256Blood Crazy^* duration nerfed from 6/9/12/15 to 6/7/8/9
^292-^* ^256Blood Crazy^* damage to 20/s flat. Separated into a debuff and a buff,
so that you can rid yourself of the negative element with a purge, or rid an enemy
of the positive element with the purge
^292-^* ^256Blood Sense^* now activates off allied heroes as well, but not self
^292-^* ^256Hemorrhage^* changed to superior magic damage, damage values increased
by 25%
^079Fayde^*
^292-^* Fixed the sound from ^256Deep Shadows^* playing at ear-killing levels
^079Keeper rework^*
^292-^* Starting STR reduced to 25 from 27
^292-^* STR/level reduced to 3 from 3.4
^292-^* ^256Camouflage^*
^717*^* Renamed to ^256Nature's Veil^*
^717*^* Now gives BOTH ^256Camouflage^* and old ^256Nature's Protection^* effects
(invises near trees and gives the armor/regen buff)
^717*^* Duration for both buffs changed to 10/20/30/40 seconds
^717*^* Old ^256Nature's Protection^* component now gives a flat 4 Health
Regeneration and 6/8/10/12 Armor
^717*^* Mana cost to a flat 60
^717*^* Cooldown to a flat 5 seconds
^717*^* 500 cast range
^292-^* ^256Tree Sight^*
^717*^* Removed, replaced with ^256Animate Forest^*
^292-^* ^256Animate Forest^*
^717*^* 130 Mana cost, 30 second cooldown, 700 cast range
^717*^* Casts on target tree.
^717*^* Target tree and 1/2/3/4 nearby trees (takes closest to target, max search
range of 500) are converted to Treants
^717*^* Treants have 500 Health, 2 Armor, and 325 Movespeed
^717*^* These trees last for 45 seconds
^717*^* These treants serve as "trees" for ^256Nature's Veil^*, keeping people
invisible around them
^717*^* These treants serve as "trees" for ^256Entmoot^*, giving KotF charges of
Attack Speed/Movement Speed
^292-^* ^256Nature's Protection^* removed
^292-^* New Ability: ^256Entmoot^*, passive self-buff
^717*^* Keeper of the Forest gains 3/6/9/12 Attack Speed and Movement Speed per
nearby tree, up to 5 charges.
^717*^* Radius of 375
^292-^* ^256Root^*
^717*^* Duration lowered from 3/4/5 to 2/3/4 seconds
^717*^* Cooldown lowered from 160 to 120/110/100
^717*^* Damage per second increased from 85 to 100
^079Ra^*
^292-^* Optimized his abilities
^292-^* Fixed ^256Ashes to Ashes^* so it does Magic DoT damage
^292-^* Fixed ^256Ashes to Ashes^* retaining all charges when he dies; he no longer
retains them after death
^292-^* Fixed ^256Pyroclasmic Rebirth^* so it won't interact with Vindicator's Int
Sap/Devourer's Str gain
^292-^* Removed the bad icon
^079Silhouette^*
^292-^* Base damage lowered by 3
^292-^* ^256Tree Grapple^* mana cost from 95/105/115/125 to 120 flat
^292-^* ^256Tree Grapple^* stun from Physical to Magical
^292-^* ^256Relentless Salvo^* damage per stack from 6/9/12/15 to 3/6/9/12
^292-^* ^256Shadow^* cooldown from 90/75/60 to 120/105/90 seconds
^292-^* ^256Shadow^* duration from 30 to 15/25/35 seconds
^292-^* ^256Shadow^* damage ratio from 33/66/100% to flat 66%
^970Version 2.0.33^*
-------------
^292-^* Added a new Strength hero: ^079Amun-Ra^*
^292-^* Added a new Alt Avatar: ^079Oni Devourer^*
^292-^* Added a new Alt Avatar: ^079Mermaidon^*
^292-^* Fixed attack projectiles not being invisible when you get ^090Frostwolf
Skull^* on an Alt Avatar
^292-^* Fixed a Practice Mode bug when you give yourself items
^292-^* Touched up ^079Martyr^* Voice
^292-^* Neutral and lane creeps no longer have any random damage, they now do
static amounts of damage
^970Version 2.0.32^*
-------------
^292-^* Fixing the 0:00 Matchmaking interface
^292-^* Backend server improvements
^970Version 2.0.31^*
-------------
^292-^* Fixing the auth issue this time. FOR REALZ.
^970Version 2.0.30.2^*
-------------
^292-^* Fixed up some login authentication issues
^292-^* Removed the 40$ Account deal
^970Version 2.0.30.1^*
-------------
^292-^* Fixed Fayde being able to use items while in stealth
^292-^* Fixed the missing Account Icons
^292-^* Fixed Steamboots being able to toggle
^292-^* Fixed the Matchmaking interface
^970Version 2.0.30^*
-------------
^970== General ==^*
^090Astrolabe^*
^292-^* Aura radius to 900
^292-^* Activation radius increased from 450 to 600
^090Barrier Idol^*
^292-^* Radius from 500 to 600
^090Elder Parasite^*
^292-^* Damage taken reduced from 20% to 15%
^090Frostfield Plate^*
^292-^* Aura radius from 1000 to 900
^090Logger's Hatchet^*
^292-^* Reworked slightly
^717*^* Activates to throw an axe at target enemy creep or neutral
^717*^* 600 Range, 30s cooldown
^717*^* Deals your attack damage to target on impact
^717*^* Can still target a tree to kill it and only has a 15 second cooldown if
targeting a tree
^292-^* Retains passive
^090Insanitarius^*
^292-^* Now has a short 500ms cooldown when toggled on
^090Nome's Wisdom^*
^292-^* Aura radius from 800 to 900
^090Nullfire Blade^*
^292-^* Upgraded version has infinite charges
^292-^* Cooldown increased from 12 to 20 seconds
^090Plated Greaves^*
^292-^* Radius from 450 to 600
^090Homecoming Stone^*
^292-^* Fixed a bug where you can infinitely disarm a tower with Post Haste
^090Puzzlebox^*
-Added visual timer on the item so you don't have to select the minions to see
their lifetimes
^090Refreshing Ornament^*
^292-^* Aura radius to 900
^090Restoration Stone^*
^292-^* Mana cost reduced from 375 to 300
^090Runed Axe^*
^292-^* Now can be used to cuts down trees
^090Stormspirit^*
^292-^* Made it unbind the target it's used on
^717*^* This stops it from causing derps or people flying all over the screen
randomly
^292-^* Fixed Pebbles graphical bug
^079Accursed^*
^292-^* ^256Sear^* is no longer an Attack modifier
^079Andromeda^*
^292-^* Mana cost of ^256Comet^* from 95/110/125/140 to 110/120/130/140
^292-^* ^256Aurora^* duration from 14/16/18/20 to 14 seconds
^292-^* ^256Void Rip^* cooldown from 45/45/45 to 70/60/50
^079Arachna^*
^292-^* Mana cost of ^256Harden Carapace^* from 90 to 50
^717*^* Increased Magic Armor from 5/10/18/35 to 8/16/24/32
^079Armadon^*
^292-^* ^256Snot Storm^* armor reduction from 1/1/2/2 to 1/1.5/2/2.5
^079Balphagore^*
^292-^* Added a timer for his minion summons
^079Behemoth^*
^292-^* ^256Heavyweight^* damage from 25/45/75/115 to 25/55/85/115
^292-^* ^256Heavyweight^* stun duration from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5
^292-^* ^256Shockwave^* Magic damage for additional units from 35/45/65 to 35/45/55
^292-^* ^256Shockwave^* Magic damage from corpses removed
^079Blood Hunter^*
^292-^* Fixed mod exploits with his ^256Blood Sense^*
^079Bubbles^*
^292-^* ^256Take Cover^* duration reduced from 0.75/1.5/2.25/3 to .25/1/1.75/2.5
^079Chipper^*
^292-^* ^256Focus Buffer^* from 150/300/450/600 to 125/250/375/500
^079Chronos^*
^292-^* ^256Time Leap^* movespeed slow from 10/20/30/40% to 22/28/34/40%
^079Corrupted Disciple^*
^292-^* Script cleanup for ^256Electric Tide^*
^079Dark Lady^*
^292-^* ^256Taint Soul^* mana cost from 35/45/55/65 to static 35
^079Empath^*
^292-^* ^256Illusory Veil^* duration from 2/3/4/5 to 3/4/5/6
^079Engineer^*
^292-^* Made ^256Mines^* not trigger on siege units
^079Fayde Rework^*
^292-^* ^256Cull^*
^717*^* Now always manaburns
^717*^* Damage increased from 100/150/200/250 to 100/160/220/280
^717*^* Manaburn is now 7/14/21/28% on all targets hit, Fayde gains mana equal to
half the mana burnt
^292-^* ^256Burning Shadows^*
^717*^* Now always stuns
^717*^* Manacost lowered from 85/105/125/145 to 85/100/115/130
^717*^* Damage and stun are the same
^292-^* ^256Scythe Stance^*
^717*^* Removed
^292-^* New ability: ^256Deep Shadows^*
^717*^* Target an area, summoning shadows there for 5 seconds
^717*^* Shadows slow enemies by 15/20/25/30% and increase Fayde's movespeed by
15/20/25/30% while they are inside of it
^717*^* Movespeed modifiers linger for 1 second
^292-^* ^256Reflection^*
^717*^* Now has treewalking
^717*^* Now grants Fayde 1200 clearvision while stealthed by Reflection
^717*^* This sight lingers for 2 seconds after exiting stealth
^079Flux^*
^292-^* Optimized his ^256Magnetic Surge^* and ^256Discharge^* by removing
superfluous checks & improved algorithms
^292-^* Tweaked ^256Magnetic Surge^* & ^256Discharge^* pushes to be more accurate
^292-^* Reduced the sound on his ^256Polarity Swap^* modes by a factor of 4
^292-^* Made ^256Discharge^* give assists
^292-^* Dampened Flux's & Flux's alt's walk and regular attack sounds
^292-^* Fixed tooltip on ^256Release^* to show radius correctly
^292-^* Made ^256Discharge^* unbind so it stops interacting with projectiles very
(VERY) poorly
^079Forsaken Archer^*
^292-^* ^256Skeletons^* TP with FA
^292-^* ^256Splitshot^* reworked to basically be ranged cleave
^717*^* Main target takes full, 2 additional targets take 14/21/28/35% damage
^079Gauntlet^*
^292-^* ^256Infernal Instability^* grants 40 Movespeed at all levels instead of
10/20/30/40
^292-^* ^256Grapple^* slightly increased touch radius to 80 from 75
^292-^* ^256Enfeeble^* is no longer an Attack Modifier
^292-^* Capped the charges on ^256Enfeeble^* to prevent rollover
^292-^* Fixed a bug with ^256Gauntlet Blast^* where it was waking people up
incorrectly
^079Hellbringer^*
^292-^* ^256Life Void^* damage healed from 10/20/30/40% to 15/20/25/30%
^292-^* Added visual timer to ^256Summon Malphas^*
^079Jeraziah^*
^292-^* ^256Inner Light^* from True Damage to Magic Damage
^292-^* ^256Inner Light^* radius from 250 to 300
^079Legionnaire^*
^292-^* Tower attacks may now proc ^256Whirling Blade^*
^079Magmus^*
^292-^* Fixed ^256Eruption^* playing the animation correctly
^079Moraxus^*
^292-^* ^256Matraxe^* now has a small cooldown on it
^292-^* ^256Quake^* stun duration from 1/1.5/2.0/2.5 to 1.75/2.0/2.25/2.5
^292-^* Fixed his attack animation not playing while he has ^256Arcane Shield^* up
(before absorbing a spell)
^079Nomad^*
^292-^* Fixed his illusion from spamming attack commands
^292-^* Fixed the illusion playing the "ZING!" charge initial sound twice if the
unit is invulnerable before the illusion gets a chance to attack
^079Nymphora^*
^292-^* Fixed her visual green pod lifetime lingering for 1 second too long on the
ground
^079Pandamonium^*
^292-^* ^256Cannonball^* stun duration from 0.75/1.25/1.75/2.25 to 1.5/1.75/2/2.25
^079Pharaoh^*
^292-^* ^256Tormented Soul^* manacost increased from 50/50/50/50 to 50/55/60/65
^079Pollywog Priest^*
^292-^* Added visual timer to ^256Voodoo Wards^*
^079Puppet Master^*
^292-^* Cleaned up scripting for ^256Puppet Show^*
^292-^* Fixed the target from spamming attack commands with ^256Puppet Show^* every
frame since it messes with pathing
^292-^* ^256Voodoo Puppet^* health from 450/700/950 to 500/750/1000
^292-^* ^256Voodoo Puppet^* decreased damage amp from 160/180/210 to 140/160/180
^292-^* ^256Voodoo Puppet^* overkill damage is still transferred to target, but not
amplified
^079Rampage^*
^292-^* Fixed a mod exploit
^079Scout^*
^292-^* ^256Vanish^* no longer loses 'Flurry' when Invisibility is manually
disabled
^079Silhouette^*
^292-^* Fixed her ^256Grapple^* from interacting like derp with ^079Bubbles'^*
^256Take Cover^*
^079Slither^*
^292-^* Added a targetradius for the tooltip of ^256Poison Spray^*
^292-^* Removed 10% movement slow from ^256Toxicity^*
^292-^* ^256Toxicity^* is no longer an attack modifer
^292-^* ^256Toxicity's^* regen disable from 40/60/80/100% to 20/40/60/80%
^079SoulStealer^*
^292-^* ^256Demon Hand^* manacost increased from 75 to 80
^079Succubus^*
^292-^* ^256Mesmerize^* manacost reduced from 165 to 130/140/150/160
^079Thunderbringer^*
^292-^* ^256Lightning Rod^* damage from 5/7/9/11% to 3/5/7/9%
^079Torturer^*
^292-^* ^256Chain Reaction^* manacost increased from 100/125/140/165 to
120/135/150/165
^292-^* ^256Impalement^* manacost increased from 95/120/135/155 to 115/130/145/160
^292-^* ^256Agonizing Bonds^* damage reduced from 80/145/205/265 to 80/140/200/260
^292-^* ^256Agonizing Bonds^* targets lowered from 3/5/6/7 to 3/4/5/6
^292-^* ^256Agonizing Bonds^* pull radius reduced from 650 to 600
^079Tundra^*
^292-^* Added timer to ^256Call of Winter^* so you don't have to select the summons
to see their lifetime
^292-^* ^256Cold Shoulder^* is now always 600 range
^079Valkyrie^*
^292-^* Fixed a super duper rare long range ^256Javelin bug^*
^079War Beast^*
^292-^* Added visual timer for his ^256Hellhounds^*
^079Witchslayer^*
^292-^* ^256Power Drain^* rescaled drain from 20/40/60/100 mana per second to
25/50/75/100
^970Version 2.0.29.1^*
-------------
^292-^* Fixed the tutorial breaking the ingame shop
^292-^* Fixed the trial accounts not seeing the upgrade button
^970Version 2.0.29^*
-------------
^292-^* Added a new Alt Avatar: ^079Winston Charmadon^*
^292-^* Added a new Alt Avatar: ^079Thor Thunderbringer^*
^970Version 2.0.28^*
-------------
Tournament rules changes
^292-^* Pauses can last for 10 minutes
^292-^* Enemy team can't unpause for 90 seconds
^292-^* Only one vote is required to pause
^292-^* ^090Alchemist's Bones^* now gain charges even when not on a hero
^292-^* Fixed a server crash
^292-^* Rolled back the last of the April Fools stuff (Vindicator ult and "lets get
it on")
^292-^* ^090Nullfire Blade^* blue effects now play on the illusion even if they
take no mana
^292-^* Fixed the ^079Legionnaire^* double-stuffed ^256Charge bug
^079Gauntlet^*
^292-^* Fixed people he knocks over standing up correctly
^079Silhouette^*
^717*^* Fixes illusion & Silhouette herself gains more blades if she levels up her
^256Death Lotus^* while she has her illusion out
^292-^* Made her ^256Death Lotus^* spin animation play on the illusion when she
activates Death Lotus
^292-^* Made her ^256Death Lotus^* kunai not respawn with her if the skill is still
on cooldown when she actually respawns
^292-^* Made ^256Death Lotus^* kunai vanish on illusion when the main Silhouette
dies.
^717*^* Fixes an issue with illusion receiving more than 4 kunai at once
^292-^* Fixed illusion so it doesn't die if you have it out and you level ^256Death
Lotus^* from level 0 to level 1
^292-^* Related to the above point, fixed the illusion so it will properly gain a
level of ^256Death Lotus^* from level 0 to 1 if you learn it with the illusion out.
^292-^* Fixed upgrading ^256Death Lotus^* when she's dead from level 0 to level 1
from giving an extra blade to the illusion if it is out.
^292-^* Made upgrading ^256Death Lotus^* not spawn extra kunai on ^079Silhouette^*
and/or illusion if the skill is on cooldown while you upgrade it.
^292-^* Made upgrading ^256Death Lotus^* while dead not alter the number of kunai
on the illusion if the illusion is still alive when Silhouette is dead
^292-^* Fixed ^256Shadow^* swap from killing her illusion if she has 0 points in
Death Lotus
^292-^* Added a visual timer to ^256Shadow^* so people can see how much time is
left on the illusion without actually selecting the illusion
^970Version 2.0.27.1^*
-------------
^292-^* Fixed Homecoming Stone effects playing on Towers through fog
^970Version 2.0.27^*
-------------
^292-^* AFK players are no longer included in vote counts
^292-^* Added 6 account icons created by community member Popo`
^292-^* Added some new data to the Watch User interface
^292-^* Fixed some annoyances with the Topbar and Notifications
^090Flying Courier^*
^292-^* Returned the visual effects when the Flying Courier used its abilities
^090Health Potion^*
^292-^* Fixed so it won't affect siege units
^090Homecoming Stone^*
^292-^* Now disarms the tower you teleport into for 3 seconds (begins at the start
of the channel)
^292-^* Adds an additional 3 seconds to the disarm for every additional teleport
while it is still disarmed
^717*^* First disarms for 3s total, length of the channel
^717*^* Second disarms for 6s total, 3s seconds past channel
^717*^* Third disarms for 9s total, 6s seconds past channel, etc
^090Mana Potion^*
^292-^* Fixed so it won't affect siege units
^090Mock of Brilliance^*
^292-^* Fixed it showing the glow only when it is 'on' and not 'off'
^079Accursed^*
^292-^* Fix his attacks playing an impact sound correctly
^079Aluna^*
^292-^* Fixed ^079Emerald Red^* from not getting max charges regenerated when she
levels it
^079Engineer^*
^292-^* Fixed one of the mine states showing for 1 frame
^292-^* ^256Turret^* now deals Magic damage
^079Fayde^*
^292-^* Tweaked ^256Reflection's^* stealth attack so it uses the correct impact and
works with attack items
^079Flint Beastwood^*
^292-^* Fixed ^256Flare^* initial damage so it breaks things like Sleep and can
stack between different Flints
^079Forsaken Archer^*
^292-^* Fixed an exploit where if you toggled ^256Call of the Damned^* on the same
frame as your projectile is killing a unit, then you would get 1 skeleton spawned
while building up a charge at the same time
^079Glacius^*
^292-^* Fixed units animating correctly after the freeze ends
^079Gladiator^*
^292-^* Fixed interaction between ^256Pitfall^* and ^079Nomad's^* ^256Edge
Counter^*
^079Kraken^*
^292-^* Fixed ^079Release the Kraken!^* interaction with ^079Bubbles'^* ^256Take
Cover^* and ^079Nomad's^* ^256Edge Counter^*
^079Legionnaire^*
^292-^* Attempt to make the ^256Terrifying Charge^* shift-queuable with ^256Taunt^*
^292-^* Made the ^256Terrifying Charge^* axe-swing animation play
^292-^* Also fixed his ^256Terrifying Charge^* animation to change properly when he
kills a unit & no other valid targets are around
^292-^* Also recalibrated his attack point & backswing & BAT while in
^256Terrifying Charge^* mode so his attack comes out smoothly
^079Magmus^*
^292-^* Fixed Steam Bath from triggering ^079Nomad's^* ^256Edge Counter^*
^079Nomad^*
^292-^* Fixed "No retreat!" playing X times when X units are hit
^292-^* Also fixed ^256Edge Counter^* from not proccing if the enemy hero is dead
and his attack is in mid-air/continuous
^079Puppet Master^*
^292-^* Fixed ^256Voodoo Puppet^* not giving assists
^292-^* Fixed ^256Voodoo Puppet^* + ^256Boom Dust^* crashing the game when the
puppet/hero are hugging each other and ^256Boom Dust^* procs
^079Rampage^*
^292-^* Fixed ^256The Chains That Bind^* from making units temporarily unclickable
if they were launched into the air when this skill affects them
^970Version 2.0.26.1^*
-------------
^292-^* Added in a missing texture
^970Version 2.0.26^*
-------------
^292-^* Fixed shop stock decreasing even if you had a full inventory when trying to
buy a limited quanity item
^292-^* Fixed a longstanding annoyance where on screen health bars that appear
above units would occlude other health bars
^717*^* This was most prevalent when a full health creep was standing to the left
of a low health creep. The full health creep's health bar would end up occulding
the health bar of the low hp creep, making it much harder to last hit/deny
^292-^* Added 4 new Account Icons
^079Aluna^*
^292-^* Fixed her ^256Emerald Lightning^* so it will stun the first target even if
the target enters fog on the same frame the ability goes off
^079Blood Hunter^*
^292-^* Made his ^256Blood Sense^* map icon have the proper icon when you hover
over it on the minimap
^292-^* Made ^256Blood Sense^* map icon slightly smaller so it doesn't clutter
stuff up as much
^079Bombardier^*
^292-^* Optimized ^256Boom Dust^* performance
^079Dampeer^*
^292-^* Lifesteal streak effects play again when attacking with his aura. Derp.
^079Defiler^*
^292-^* Made ^256Unholy Expulsion's^* tooltip list it as a Physical spell
^292-^* Added a 30 second timer to ^256Unholy Expulsion^*
^717*^* Timer starts when skill is cast, so it will indicate when the spirits start
to fade away
^079Empath^*
^292-^* Made the damage source equal to Empath if Empath goes inside someone and
uses ^256Essence Link^*
^717*^* Fixes your ally getting the kill credit rather than yourself if they die
from ^256Essence Link^*
^079Fayde^*
^292-^* Added cliffwalking, treewalking and buildingwalking to ^256Burning
Shadows'^* illusions
^717*^* Allows them to chase without being blocked by obstacles
^292-^* Sped up her attack time when under the effects of ^256Reflection^* so you
do not stand there after attacking out of stealth
^079Gauntlet^*
^292-^* ^256Grapple's^* gadget now doesn't draw on minimap.
^292-^* Fixed a bug where ^256Grapple^* was hitting heroes directly behind him if
the hero was hugging Gauntlet's back
^079Night Hound^*
^292-^* Fixed Teen Night Hound's ^256Pounce^*; it now plays its sound + animation
when used on an enemy unit
^079Nomad^*
^292-^* Fixed all of the sounds while his Alt Avatar is active
^079Pharaoh^*
^292-^* Fixed an extremely rare bug with Ophelia/Nymphora teleporting Pharaoh to
fountain and Pharaoh teleporting all the enemy heroes to his fountain
^079Puppet Master^*
^292-^* Made ^256Puppet Show^* not issue a stop command on the target if the target
doesn't find another target to attack
^717*^* This fixes a hitch if the target never attacks anything
^292-^* Fixed ^256Puppet Show^* to not cancel when the acquired target goes
invulnerable for a split second
^717*^* Magmus able to cancel the ability completely if he is targeted, for example
^292-^* Fixed ^256Puppet Show^* to not cancel when the acquired target gets fogged
^717*^* Fixing bad and buggy behavior
^292-^* Fixed a server crash with ^256Voodoo Puppet^*
^292-^* Changed the assist mechanics of ^256Voodoo Puppet^*
^717*^* Now awards kill credit to Puppet Master instead of the allied hero
attacking the Puppet if the allied hero lands the killing blow
^079Rampage^*
^292-^* Fixed a mod-enabled exploit
^079Scout^*
^292-^* Changed ^256Marksman Shot^* so it won't be targetable on siege units
^079Swiftblade^*
^292-^* Fixed ^256Swift Slashes^* from making his corpse stand up at the end if he
dies while using it
^079Tempest^*
^292-^* Fixed ^256Elemental Void^* so people can use tablet on allies caught within
^079Tremble^*
^292-^* ^256Dark Swarm^* damage scaling from 20/40/60/80 to 32/48/64/80
^292-^* ^256Terrorform^* tweaked so Tremble is now revealed 1 second after an enemy
hero enters the same mound as him
^292-^* Linger time when leaving Mounds and retaining the perks is reduced to 1
second from 2 seconds
^292-^* ^256Shudder^* can no longer be killed by Nullfire Blade
^292-^* ^256Shudder's^* disable is a now properly a Debuff
^079Vindicator^*
^292-^* Tweaked how he gains Intelligence so he can gain an unlimited amount
^717*^* The amount of Intelligence a single enemy can lose is still capped at 125
^970Version 2.0.25^*
-------------
^292-^* Added a new ^079Pestilence^* Alt Avatar: ^079Ladybug Pestilence^*
^292-^* Fix to a server issue that caused them to degrade after extended uptime
^292-^* ^090Alchemist Bones^* have been changed back to the 2-charge buildup
version
^970Version 2.0.24.1^*
-------------
^292-^* Fixed resetting keybinds
^970Version 2.0.24^*
-------------
^292-^* Fixed a stringtable error with ^079Engineer's^* ^256Spider Mines^*
^292-^* Fixed a cosmetic shop model that was missing
^292-^* Fixed ^079Nomad's^* third level of ^256Sandstorm^* giving 1500% movespeed
^292-^* Updated the icon for ^079Rosie Engineer^*
^970Version 2.0.23^*
-------------
^292-^* Fixed the Zzz above creeps for player controlled units
^292-^* Vagabond Leader, Minotaur, and Catman Champion now no longer use abilities
against Magic Immune units
^090Assassin's Shroud^*
^292-^* Fixed a tiny bug where if you had a high enough attackspeed you can proc
Shroud bonus damage more than once on the same Shroud state.
^292-^* ^090Bastard Sword^* replaced with a ^090Broadsword^*
^292-^* Recipe cost increased by 200
^090Brutalizer^*
^292-^* Old:
^717*^* ^090Bolstering Armband^*, ^090Halbred^*, 1150 Recipe
^717*^* +6 Str, +30 Damage, Bash
^292-^* New:
^717*^* ^090Mighty Blade^*, ^090Quickblade^*, 1100 Recipe
^717*^* +10 Str, +10 Agi, +20 Damage, Bash
^090Runed Axe^*
^292-^* Renamed to ^090Runed Cleaver^*
^292-^* ^090Bastard Sword^* replaced with a ^090Broadsword^*
^292-^* Damage lowered from 65 to 55
^090Savage Mace^*
^292-^* Old:
^717*^* ^090Halberd^*, ^090Halberd^*, ^090Slayer^*
^292-^* New:
^717*^* ^090Warhammer^*, ^090Warhammer^*, ^090Slayer^*
^090Slayer^*
^292-^* Cost lowered from 2400 to 2200
^079Empath^*
^292-^* ^256Essence Link^* fixed so it links correctly when the person she is
inside is moving very quickly
^292-^* Made the detection if the target becomes invulnerable better
^079Engineer^*
^292-^* Push from ^256Turret^* increased by ~20%
^292-^* Damage from ^256Energy Field^* changed from % based to 28/58/88 per second
to all units inside
^292-^* ^256Tinker^* removed. Replaced with ^256Spider Mines^*
^292-^* ^256Spider Mines^*
^717*^* 7 second cooldown, 90/100/110/120 Manacost
^717*^* Activate to consume one charge to place a Spider Mine at your location. Up
to 9 may be placed at one time, each dealing 150/200/250/300 Magic Damage.
^717*^* Up to 1/2/2/3 charges may be stored, refreshing every 30 seconds
^717*^* ^256Spider Mines^* are stealthed and appear when an enemy comes near them,
chasing them until contact.
^079Fayde^*
^292-^* Fixed illusions from switching targets if the target becomes invulnerable
^292-^* Improved the server performance of her stances and illusions
^079Forsaken Archer^*
^292-^* Fixed an exploit with effects and ^256Crippling Volley^*
^079Pollywog Priest^*
^292-^* Made the target animate properly after finishing ^256Tongue Tied^*
^079Predator^*
^292-^* Made damage on ^256Carnivorous^* be nonlethal
^717*^* Fixes Predator killing enemy units when he shouldn't be
^079Rampage^*
^292-^* Fixed ^256Stampede's^* projectile going through invulnerability
^079Scout^*
^292-^* Fixed ^256Electric Eye^* so that if you use Detonate on the Eye, then it
will put Scout's Detonate ability on cooldown
^292-^* The silence will no longer hit mechanical units
^079Slither^*
^292-^* Altered the effects of ^256Poison Spray^* to fix it shooting off in the
wrong direction
^079Succubus^*
^292-^* Fixed the dual-red wings so it moves with the target if the target is
pushed
^079Valkyrie^*
^292-^* Frost modifier priority changed to fix issues in a real game with her
projectile being invisible
^970Version 2.0.22^*
-------------
^292-^* April Fools~!
^717*^* Some announcer sounds and hero voices have been... touched up...
^292-^* ^090Alchemist Bones^* have been reverted to the older cooldown version
^717*^* This is a temporary fix while we get new code to fix a significant bug
^970Version 2.0.21.1^*
-------------
^292-^* Updated the frontscreen picture
^970Version 2.0.21^*
-------------
^292-^* Fixed ^079Puppetmaster's^* ^256Voodoo Puppet^* deleting heroes
^292-^* ^079Tremble^* can no longer teleport to an enemy's mounds
^970Version 2.0.20^*
-------------
^292-^* Powerups will no longer spawn at 0:00 gametime
^292-^* Buying Back is now limited to 2 per player
^717*^* They never 'restock', so you can buy back only twice during any single game
^717*^* The game tells you when you buy back how many you have remaining
^292-^* Fixed the bounty for Barrracks so that the killer gets the bounty as well
^717*^* Was bugged and everyone on the team except the killer got bounty
^292-^* Fixed a crash with the Match Stats screen
^292-^* ^090Alchemist Bones^* are now limited to 1 per player and are bind on
pickup
^717*^* While a player already has one, they can't assemble another
^717*^* ^090Alchemist Bones is muted when unowned (dropped by a terminated player)
^079Andromeda^*
^292-^* Fixed a bug with ^256Swap ^*that caused you and her target to move slightly
closer to each other
^079Chipper^*
^292-^* Fixed ^256Rockets^* so you do not gain a free rocket when you level them
from 2 to 3
^079Chronos^*
^292-^* Fixed his ^256Curse of Ages^* Tooltip
^292-^* Fixed ^256Curse of Ages^* bugging out when you miss the bashing attack
^079Deadwood^*
^292-^* Fixed interation between ^256Willowmaker^* and ^256Unbreakable^*
^079Demented Shaman^*
^292-^* Fixed an issue with ^256Unbreakable^* when you have healing-reducing
effects on you
^079Devourer^*
^292-^* Stopped him from standing up and being silly after he dies while hooking
somoeone
^079Doctor Repulsor^*
^292-^* Corrected some efficiency issues with his abilities
^079Kraken^*
^292-^* ^256Tsunami Charge^* cleaned up
^292-^* Fixed ^256Tsunami Charge^* so that if he's still charging and dies, his
corpse won't stand there
^292-^* Fixed a bug where ^079Accursed's^* ^256Fire Shield^* can shield Kraken and
he can do actions while charging
^079Legionnaire^*
^292-^* Updated the ^256Taunt^* so that it will function properly in duplicate hero
mode
^079Pandamonium^*
^292-^* Fixed ^256Flick^* from triggering stuff like ^079Corrupted Disciple's^*
^256Static Discharge^* twice
^079Pharaoh^*
^292-^* ^256Wall of Mummies^* grab radius increased by 5
^717*^* This is a fix to the cornercase of someone being caught inside of the
mummies but not grabbed
^292-^* Made his ^256Tormented Soul^* unselectable so you cant tab to them
^079Pollywog Priest^*
^292-^* Fixed his alt avatar not playing the cast sound on his ^256Tongue Tied^*
^079Puppet Master^*
^292-^* Fixed a very small bug that didn't give ^256Whiplash^* a timer when Puppet
Master died with 1 charge on it
^292-^* Fixed ^256Voodoo Puppet^* to give bloodlusts and assists correctly
^079Rampage^*
^292-^* ^256Stampede^* magic immunity now take place when charges are 4 instead of
5
^079Soul Reaper^*
^292-^* Fixed a majority of cases of his aura getting around ^256Unbreakable^*
^079Soulstealer^*
^292-^* Removed the channeling bar from his ultimate for now, we will fix it and
re-add it later
^970Version 2.0.19^*
-------------
^292-^* Added ^079Rainbow Rampage^*
^717*^* ^079Unicorn Rampage^* was the Community Alt Avatar Contest Winner. We have
heard your suggestions and have made an alternate version of the alternate avatar:
enter ^079Rainbow Rampage^*. With more color and more effects, we hope this is what
the community was looking for.
^717*^* All players who purchased ^079Unicorn Rampage^* will have ^079Rainbow
Rampage^* added to their account
^717*^* Moving forward, you will be able to purchase either ^079Unicorn Rampage^*
or ^079Rainbow Rampage^* from the Goblin Store
^970Version 2.0.18^*
-------------
^292-^* Reverted creep stacking mechanism to allow for 2 stacks (3 camps total)
^717*^* The change was mistakenly patched into the retail client. We are, however,
considering such a change as part of a package of changes aimed at shifting the
focus of play away from funneling all of a team's resources into one carry.
^970Version 2.0.17^*
-------------
^970== General ==^*
^079Kongor^*
^292-^* Can no longer be attacked from outside of his lair even with Savage Mace
^292-^* Fixed his lair to clean up the places you could attack him from outside
^292-^* The following items' Attack effects will no longer propagate to illusions
^717*^* ^090Icebrand^*
^717*^* ^090Frostburn^*
^717*^* ^090Shieldbreaker^*
^717*^* ^090Frostwolf's Skull^*
^717*^* ^090Nullfire Blade^*
^090Assassin's Shroud^*
^292-^* Fixed it so that it procs when other projectile-based attack modifiers
(Harkon's Blade/Arachna/Vindicator) are used
^090Brutalizer^*
^292-^* Fixed Brutalizer so that it doesn't waste ^079Bubbles'^* ^256Take Cover^*
and optimized some script
^090Doombringer^*
^292-^* Cleaned up some scripting
^090Frostwolf Skull^*
^292-^* Optimized scripting
^292-^* Fixed it so it won't make buildings glow blue
^090Geometer's Bane^*
^292-^* Recipe cost reduced from 1200 to 800
^090Halberd^*
^292-^* Optimized scripting
^292-^* Fixed it so the damage popup shows above the target, not the attacking hero
^292-^* Made it nonlethal against allied units when ^256Puppet Show'd^*
^090Homecoming Stone^*
^292-^* Optimized some scripting
^292-^* Fixed an issue where if you sold your ^090Homecoming Stone^* while
channeling, it'll leave a state that lasts until you die/next teleport is used
^090Post Haste^*
^292-^* Optimized the scripting
^090Striders^*
^292-^* Optimized scripting slightly
^090Void Talisman^*
^292-^* Anyone under the effect of ^090Void Talisman^* can now be attacked and all
attacks except for Magic-based ones are negated
^079Aluna^*
^292-^* ^256Deja Vu^*
^717*^* Unitwalking & shadow slow moved to regular form
^717*^* ^256Boosted Deja Vu^* will now cause Aluna to slow any units she runs
through (in addition to shadow also slowing)
^292-^* ^256Emerald Red^*
^717*^* Manacost lowered from 150 to 75/100/125
^717*^* Now uses only 1 charge on use instead of all charges
^717*^* Added 0.5 sec cd to skill
^079Andromeda^*
^292-^* Units hit by her stun will now animate properly after it wears off
^292-^* Made her Aura toggle not interrupt channeling and work on invulnerable
units
^079Arachna^*
^292-^* Made her Aura toggle not interrupt channeling and work on invulnerable
units
^079Armadon^*
^292-^* Touched up the scripting on his ^256Armordillo^*
^079Chipper^*
^292-^* ^256Sawblades ^*cooldown increased from 50 to 65 seconds
^079Chronos^*
^292-^* Fixed his ^256Curse of Ages ^*to work with ^079Bubbles'^* ^256Take Cover^*
^292-^* Fixed enemy units play idle animation after being Stunned
^079Dampeer^*
^292-^* Optimized scripting slightly
^292-^* Made his ^256Vampiric Flight^* impact the main target when he is 60 units
away instead of on top of them
^717*^* This stops him being inside of someone when he has unitwalking
^292-^* His aura will now affect invulnerable allies correctly
^079Deadwood^*
^292-^* Optimized the scripting in his skills
^079Devourer^*
^292-^* ^256Hook^* will no longer grab people on the way back
^079Empath^*
^292-^* Fixed her ^256Essence Link^* so it successfully heals someone you are
inside if they are moving quickly (Magmus stun, etc)
^079Fayde^*
^292-^* Fixed the interation between ^256Reflection^* and things like ^090Harkon's
Blade^*
^292-^* Tweaked the scripting slightly
^079Flint Beastwood^*
^292-^* Fixed his ^256Hollowpoint Shells^* to work with ^079Bubbles'^* ^256Take
Cover^*
^079Gauntlet^*
^292-^* Optimized his ^256Grapple^* and ^256Enfeeble^*
^292-^* Optimized his ^256Gauntlet Blast^* and fixed a spelling derp
^292-^* ^256Gauntlet Blast^* will now dispel targets before the damage is dealt
^079Gladiator^*
^292-^* ^256Call to Arms^* will no longer deal damage to dead (or just rezzed)
people who died under it's effects
^079Hammerstorm^*
^292-^* Made his Aura toggle not interrupt channeling
^079Jeraziah^*
^292-^* Made his Aura toggle not interrupt channeling
^292-^* Changed Aura to a Debuff
^079Kraken^*
^292-^* Fixed his ^256Splash ^*to interact with Unbreakable correctly
^079Legionnaire^*
^292-^* ^256Charge^* bonus speed from 100/150/200/250 to 100/150/200/500
^292-^* Fixed a projectile was only for art affecting gameplay in corner cases
^292-^* Fixed ^256Taunt^* so that if enemies are taunted in fog, they will attack
Legionnaire
^292-^* Optimized his ^256Charge^* and ^256Decapitate^*
^079Madman^*
^292-^* +1 second to the cooldown of all levels of ^256Stalk
^292-^* Fixed rare super long ^256Barrel Roll^*
^079Magebane^*
^292-^* Made his Aura toggle not interrupt channeling
^292-^* Fixed a damage popup bug with Mana Rift
^717*^* Now shows the correct popup value on the target
^079Moon Queen^*
^292-^* Made her Aura toggle not interrupt channeling and working on invulnerable
allies
^292-^* Optimized her bounce attack's scripting
^079Myrmidon^*
^292-^* Int growth lowered from 3.2 to 2.9
^292-^* ^256Wave Form ^*range lowered from 1000 to 850
^079Ophelia^*
^292-^* Optimized her ^256Judgment^* and fixed the state application time to be
accurate in time length before the port
^292-^* Optimized ^256Ophelia's Touch^* tags
^079Pandamonium^*
^292-^* Fixed enemy units play idle animation after being smashed on
^079Pebbles^*
^292-^* Fixed his ^256Toss^* to interact with Unbreakable correctly
^079Pestilence^*
^292-^* Fixed his bash from triggering ^079Bubbles'^* ^256Take Cover^*
^079Pharaoh^*
^292-^* Fixed ^256Hellfire ^*so it does the correct number of pulses
^717*^* Was doing one too few
^292-^* Range of the ^256Mummies ^*pushback/manaburn lowered from 200 to 150
^079Puppet Master^*
^292-^* Optimized ^256Puppet Show ^*scripting
^292-^* Optimized ^256Whiplash^*; now uses a timer instead of onframe condition
^079Rampage^*
^292-^* Optimized some tags of the ^256Charge^*
^292-^* Fixed the charge to prevent it from bugging out sometimes and not pushing
the enemy
^292-^* Fixed his bash from triggering ^079Bubbles'^* ^256Take Cover^*
^292-^* Optimized some tags in ^256The Chains That Bind^*
^079Scout^*
^292-^* Fixed ^256Marksman Shot^* to have a correct buffer range (was 100 too
short)
^292-^* Optimized his stealth
^079Soul Reaper^*
^292-^* Made his Aura toggle not interrupt channeling and a Debuff
^079Swiftblade^*
^292-^* Can no longer crit from ^256Way of the Sword^* while spinning
^079Torturer^*
^292-^* ^256Chain Reaction^* stun from 2s flat to 1.25/1.5/1.75/2s
^292-^* Cleaned up ^256Torment's^* scripting
^079Tundra^*
^292-^* Optimized ^256Piercing Shards^* and Call of Winter
^292-^* Made his ^256Cold Shoulder ^*not sometimes put him in a random position
relative to the enemy
^292-^* Made his ^256Avalanche^* speed faster to speed up when the push happens
^079Vindicator^*
^292-^* Optimized his Aura
^292-^* Made ^256Final Chapter^* go through invulnerability
^079Wildsoul^*
^292-^* Optimized a tag in ^256Bear Root^*
^292-^* Made ^256Booboo's^* deniable percent to 10% from 50%
^079Witch Slayer^*
^292-^* Fixed a bug that caused him to gain mana even if he had none
^079Zephyr^*
^292-^* ^256Cyclones^* will heal the same amount (30) if they expire or are used
^292-^* Fixed ^079Zephyr^* spawning ^256Cyclones^* on enemy corpses if he kills
stuff while dead
^970Version 2.0.16^*
-------------
^292- ^*Added a new Gold Collection Alternate Avatar: ^079Legendary Valkyrie^*
^717* ^*She will be available for 14 days before being removed from the shop
^292- ^*When a player views their own match stats and history, the "Back" button
will appear at the top of the screen
^292- ^*The game lobby will now display the appropriate tooltip indicating the
players MMR instead of PSR
^292- ^*Fixed Powerups not precaching in old replays
^292- ^*Fixed souls now showing on Dampeer's Alt
^292- ^*Added new account icons
^292- ^*Updated Shaders
^292- ^*Fixed some broken models
^292- ^*Fixed a messy cliff on Caldavar
^079Empath^*
^292- ^*^256Essence Link^* range from 600 to 500
^292- ^*^256Essence Link^* break range from 850 to 750
^292- ^*^256Essence Link^* Damage and Heal per second from 30/45/60/75 to
20/35/50/65
^970Version 2.0.15^*
-------------
^292- ^*Fixed ^079Armadon^*
^292- ^*Fixed ^090Alchemist Bones^* always starting with 1 charge
^292- ^*Fixed the End Game Match screen so it properly references Silver Coins
^970Version 2.0.14.1^*
-------------
^292- ^*Fixed a derp that made tooltips not work at all
^970Version 2.0.14^*
-------------
== ^970Store Currency Update^* ==
^292- ^*There are now Gold and Silver Goblin Coins in the Store
^717* ^*Gold coins come from purchasing coins in the Store and on the website,
while you receive Silver coins from matchmaking. Everyone has had there current
stash of coins converted to Gold coins based on how many coins they have purchased
thus far. If you have purchased 2000 coins and you have 2100 coins, you will now
have 2000 Gold Coins and 100 Silver Coins. Similarly, if you purchased 2000 coins
and currently have 500 coins, you will now have 500 Gold Coins.
^292- ^*When purchasing items, your Silver coins will always be used first, then it
will dip into your Gold coins. There is a coin breakdown showing how many of each
type of coin will be used before you confirm your purchase.
^717* ^*Past items and their prices remain the same
^292- ^*Added a new Announcer Pack: The Bad Ass Pack voiced by the great Jon St
John himself
^717* ^*This is the first ^990Premium Item^*
^292- ^*Added new ^079Tempest^* Alternate Avatar: Mystic Tempest
^292- ^*If multiple heroes do damage to a player and a creep/tower gets the final
blow, it'll trigger Bloodlust with the gold being shared
^292- ^*Fixed bug where double-tapping your control group for a pet while it was
being summoned would end up having you control your hero, but have the pet selected
^292- ^*Casual mode building armor reduction should no longer wonk out if someone
disconnects
^292- ^*Items bought on the Courier will no longer be credited to the owner of the
Courier
^292- ^*Added an "Off" icon for when you toggle off skills
^292- ^*Upped number of state slots by 8
^292- ^*Tweaked the appearance of the default arcade text slightly
^292- ^*Fixed the Wells so they heal invulnerable units correctly
^292- ^*Fixed the invisible rock in Caldavar bottom lane
^292- ^*Fixed the overly-large blockers in Caldavar middle lane
^292- ^*Courier spam share messages are now more restricted
^292- ^*Fixed some model and linear affector errors
^292- ^*Fixed up some animation jitters
== ^970Items^* ==
^090Alchemist Bones^*
^292- ^*Builds up to 2 charges, recharge cooldown of 100 seconds (allows you to
instantly transmute two creeps in one jungle trip)
^292- ^*Does not work on player controlled creeps
^292- ^*No longer works on runes
^090Barrier Idol^*
^292- ^*Added the missing +2 All Stats
^090Behemoth's Heart^*
^292- ^*Heart now only gives .75% of Max Health in regen along with the Strength
and Health, regardless of primary attribute
^090Blood Chalice^*
^292- ^*Is now disassembleable
^292- ^*Fixed the issue with only one person getting Health back instead of several
^090Bottle^*
^292- ^*Renamed to Bottle of Tears for now =]
^090Daemonic Breastplate^*
^292- ^*No longer will place it's aura on gadgets
^090Dancing Blade^*
^292- ^*Price lowered from 3300 to 3000 Gold
^090Dust of Revelation^*
^292- ^*No longer has a maximum stack of 2
^090Frostfield Plate^*
^292- ^*Blast now spreads twice as fast
^292- ^*Gives a lingering 2 seconds of clearvision on use
^090Frostwolf Skull^*
^292- ^*Fixed ability projectiles applying the slow
^090Nome's Wisdom^*
^292- ^*Added an additional +50% Mana regeneration for the bearer
^090Nullfire Blade^*
^292- ^*On upgrade, adds 8 charges instead of replacing unused charges (still can
only be upgraded once)
^090Pickled Brain^*
^292- ^*Price lowered from 1000 to 900 gold
^090Post Haste^*
^292- ^*Movespeed increased from 95 to 105
^292- ^*On teleport completion, gives you an additional +200 Movespeed buff for 5
seconds
^717* ^*Movement speed buff breaks on entering combat
^090Savage Mace^*
^292- ^*Fixed so it's bonus damage is not lethal to allies
^292- ^*Fixed the popup so it is properly over the target
^292- ^*Fixed the mini-stun so it won't own Bubbles
== ^970Heroes^* ==
^079Accursed^*
^292- ^*^256 Fire Shield^* cast range increased from 450 to 700
^079Arachna^*
^292- ^*^256 Spider Sting^* Spiderling health increased from 3 to 4
^292- ^*^256 Webbed Shot^* now deals 4/8/12/16 Magic Damage per second to the
target for its duration
^079Armadon^*
^292- ^*^256 Quill Spray^* mana cost from 35 to 30
^079Balphagore^*
^292- ^*^256 Demonic Pathogen^* can now be clicked again to immediately spread
silence, but the original target becomes unsilenced
^292- ^*Exploding Minions from ^256 Hell on Newerth^* will now explode when they
expire naturally
^079Blacksmith^*
^292- ^*^256 Fireball^* cooldown reduced from 15 seconds to 12 seconds
^292- ^*^256 Flaming Hammer^* projectile speed from 950 to 1200
^292- ^*^256 Chaotic Flames^* previously reduced ^256 Fireball^* cooldown by 3/6/9
seconds. Now, reduces ^256 Fireball^* cooldown by 2/4/6 seconds
^717* ^*^256 Fireball^* cooldown at level 16 remains the same as previously. That
is, 6 seconds.
^079Corrupted Disciple^*
^292- ^*Movespeed from 290 to 300
^292- ^*Agility gain per level from 2.5 to 2.8
^079Dampeer^*
^292- ^*Fixed ^256 Bloodthirst^* so it doesn't reset on death
^079Demented Shaman^*
^292- ^*^256 Arcane Hide^* removed and replaced with ^256 Unbreakable^*
^292- ^*^256 Unbreakable^*: Target allied hero is affected with Unbreakable (state)
for 6 seconds. Affected hero gains 15/30/45/60 Attack Damage and if he receives
fatal damage while affected by ^256 Unbreakable^*, he does not die and is instead
restored to 150/250/350/450 health
^717* ^*^256 Unbreakable^* is dispelled when it prevents the target's death
^079Empath^*
^292- ^*Fixed so she does not draw on the map while using ^256 As One^*
^292- ^*Fixed her ^256 Essence Link^* when she is inside of someone so it links
correctly
^292- ^*Fixed her ^256 Essence Link^* so it breaks if the target goes invulnerable
^292- ^*^079Empath^* should now correctly get assists if her target of As One gets
a kill or assist
^079Flint Beastwood^*
^292- ^*Fixed his Alternate Avatar ^256 Hollowpoint^* noise
^079Hammerstorm^*
^292- ^*^256 Brute Strength^* can no longer be removed early
^079Jeraziah^*
^292- ^*Movement Speed from 300 to 310
^292- ^*Cast times on ^256 Inner Light^*, ^256 Protective Charm^*, and ^256 Sol's
Blessing^* all improved to 700 cast time and 300 cast action time
^292- ^*Any hero under the affect of ^256 Protective Charm^* that earns a kill
grants Jeraziah an assist
^292- ^*Any hero under the affect of ^256 Sol's Blessing^* that earns a kill grants
Jeraziah an assist
^079Legionnaire^*
^292- ^*^256 Terrifying Charge^* Movement Speed bonus from 60/100/140/500 to
100/150/200/250
^292- ^*^256 Terrifying Charge^* now gives ^079Legionnaire^* 0/2/4/6 Armor and
Magic Armor while he is charging
^292- ^*Fixed ^079Legionnaire^* attacking correctly after ^256 Terrifying Charge^*
^292- ^*Whirling Blade modified to function as such: If ^079Legionnaire^* is struck
once, a counter is added to the ability. If the counter reaches 12 (On taking the
12th attack), Legionnaire spins, and the counter is reset
^717* ^*If ^079Legionnaire^* spins due to the 17% proc chance, the counter is reset
^717* ^*If ^079Legionnaire^* leaves combat for five seconds, the counter is reset
^079Magebane^*
^292- ^*Base Strength increased from 17 to 18
^292- ^*^256 Void^* can now only be cast on units with mana to avoid misclicks
^079Magmus^*
^292- ^*Base armor increased from 0.66 to 1.76
^292- ^*^256 Volcanic Touch^* no longer considered an Attack Modifier
^292- ^*^256 Volcanic Touch^* is now toggleable
^079Maliken^*
^292- ^*Damage inflicted to self changed from True Damage to Magic Damage
^292- ^*Fixed him always playing the heal sword sound in his ranged form
^079Moraxus^*
^292- ^*^256 More Axes^* damage from 60/80/100/120 to 30/40/50/60 + (3/4/5/6)% of
target's max health
^079Night Hound^*
^292- ^*^079Night Hound^* is able to be attacked by towers and creeps while in his
^256 Smoke Bomb^*, and ^079Pollywog^*/^079Slither^* wards may attack while in ^256
Smoke Bomb^*
^292- ^*^079Night Hound^* may attack towers in his own ^256 Smoke Bomb^*
^292- ^*Fixed ^079Night Hound^*'s ^256 Smoke Bomb^* from being selectable and drawn
on the map
^079Ophelia^*
^292- ^*^256 Command^* now uses a charge system, max of 1/1/2/3 charges. Charges
gained every 30s.
^292- ^*^256 Command^* now also increases movement speed of creeps by 0/15/30/45
^292- ^*^256 Ophelia's Judgment^* normalized to 75/150/225/300 Magic damage
^717* ^*Cooldown lowered from 30s to 16s
^079Pandamonium^*
^292- ^*Missing ^256 Cannon Ball^* will no longer slow ^079Pandamonium^*
^292- ^*Fixed him being able to turn during ^256 Flurry^*
^079Pharaoh^*
^292- ^*Fixed ^256 Wall of Mummies^* from grabbing people and then pushing them
with the burn
^292- ^*Fixed ^256 Wall of Mummies^* so that someone charging through it did not
burn all of the mummy 'charges' in one go
^079Plague Rider^*
^292- ^*Movement Speed from 305 to 320
^079Predator^*
^292- ^*Fixed ^256 Carnivorous^* propagating to illusions
^079Puppet Master^*
^292- ^*Agility gain per level from 1.5 to 2.0
^292- ^*Fixed ^256 Voodoo Puppet^* so it gives assists to anyone who hits it
^079Pyromancer^*
^292- ^*Base Damage from 37-55 to 43-49
^717* ^*Same average value
^292- ^*^256 Phoenix Wave^* damage increased from 100/170/230/280 to
100/170/240/310
^079Rampage^*
^292- ^*Attack action time improved from 600 ms to 450 ms
^292- ^*^256 Stampede^* range increased from 9001 to global
^292- ^*At 4+ charges ^256 Stampede^*, ^079Rampage^* is now Magic Immune instead of
having Slow Resistance
^717* ^*The Magic Immunity does not linger past the impact point
^079Sand Wraith^*
^292- ^*^256 Desert's Curse^* linger time lowered from 7 seconds to 3 seconds
^292- ^*^256 Dissipate^* range reduced from 1000 to 700 AoE
^292- ^*^256 Dissipate^* damage reduction and damage return lowered from
5/10/15/20% to 4/8/12/16%
^079Scout^*
^292- ^*Fixed a bug where he would lose his attack speed if he canceled an attack
without coming out of stealth
^292- ^*^256 Marksman Shot^* is no longer canceled if vision of the target is lost
^079Soul Reaper^*
^292- ^*Base Strength from 16 to 18
^292- ^*Strength gain per level from 1.7 to 2.0
^079Succubus^*
^292- ^*^256 Heartache^* cast range increased from 600 to 625
^292- ^*Fixed ^256 Mesmerize^* so it properly puts things like ^090Portal Key^* on
cooldown
^292- ^*^256 Smitten^* mana cost changed to scale from flat 125 to 95/105/115/125
^292- ^*Attack Range from 400 to 500
^079Tempest^*
^292- ^*Fixed duplicated Elementals having full lifetime
^079Torturer^*
^292- ^*^256 Chain Reaction^* and ^256 Agonizing Bonds^* cast action times (the
portion that may NOT be animation canceled) both reduced to 500 ms from 700 ms
^292- ^*^256 Torment^* radius changed from 300/350/400 to a static 400
^292- ^*^256 Chain Reaction^* stun duration changed from 1.25/1.5/1.75/2 seconds to
static 2 seconds
^079Tundra^*
^292- ^*Fixed a bug with ^256 Cold Shoulder^* that made him run in place like a
boss!
^079Warbeast^*
^292- ^*^256 Hellhounds^*' attack damage normalized
^292- ^*^256 Metamorphosis^* duration changed from 14/15/16 seconds to static 16
seconds
^079Wildsoul^*
^292- ^*^256 Summon Booboo^* cooldown reduced from 180/160/140/120 seconds to
static 120 seconds
^292- ^*Booboo leash range increased from 925 to 1050
^292- ^*^256 Battle Cry^* hotkey changed from D to E
^079Witch Slayer^*
^292- ^*Fixed ^256 Power Drain^* so it doesn't waste 10 Mana if used incorrectly
^079Zephyr^*
^292- ^*Fixed ^256 Gust^*'s Stun so it doesn't own Bubbles
^292- ^*^256 Cyclones^* now do 75% damage to neutrals and creeps, increased from
50%
^292- ^*^256 Cyclones^* will now teleport with ^079Zephyr^* correctly
^292- ^*Sped up the movespeed of the ^256 Cyclones^* so they keep up when he is
just running around
^970Version 2.0.13.3^*
-------------
^292-^* Fixed Grim Reaper death
^292-^* Fixed some missing UI textures
^970Version 2.0.13.1^*
-------------
^292-^* Fixes a cursor issue
^970Version 2.0.13^*
-------------
^292-^* New Monitor game feature
^717*^* Right click a friend or clanmate who is ingame to Monitor them, getting
basic stats that update every minute
^292-^* Added a new Alt Avatar for Soul Reaper, the Grim Reaper
^292-^* There are now keybinds in the options menu to level up each of your skills
^717*^* Default bound to ALT+Z, ALT+X, ALT+C, ALT+V, and ALT+O for abilities and
stats
^292-^* Fixed a bug where mousing over the minimap would sometimes turn the cursor
into a targeting cursor
^292-^* Fixed bugs with many of the models in the game. Results in a small
performance increase
^292-^* ^079Empath^*
^717*^* Range on ^256Wall^* changed to 800
^970Version 2.0.12^*
-------------
^292-^* Fixed an issue causing ^079Myrmidon's^* ^256Weed Field^* and
^079Behemoth's^* ^256Fissure^* to hit units in a wider area than they should have
^292-^* ^079Empath's^* ^256Essence Link^* will now display its beam properly
through the fog of war
^717*^* Note, Empath will not be able to see the beam if her target is in the fog.
The target will, however, be able to see the beam if Empath is in the fog
^292-^* If the target dies prematurely, ^079Empath's^* ^256Essence Link^* will no
longer continue to give health to the host of her As One With Empath skill
^292-^* ^079Empath^* can no longer target allied illusions with her ^256As One^*
skill
^970Version 2.0.11^*
-------------
^292-^* Added a new Intelligence hero: ^079Empath^*
^717*^* Empath has an Alternate Avatar, the ^079Mage Empath^*
^292-^* Towers have had their damage normalized to have no damage range, dealing
the average value all the time
^292-^* Barracks, when they die, will award the killing team with 100 gold for each
player. Last hitter gets no bonus gold. Applies to Casual Mode, but 150 gold per
player.
^292-^* Added cast-range indicator support
^717*^* When casting an AoE spell, the AoE will be colored green if you are
targeting within range of your hero, yellow if you are out of range, or red if you
are trying to target an invalid location
^717*^* When casting a direct target spell, the cursor will turn yellow if you are
attempting to cast on a valid target that's out of range. Green and red still
represent ally or enemy casts, that part is unchanged
^292-^* ^079Gauntlet^* can now double-activate his hookfist and it will go in the
direction he is facing and pull anyone hit back to right infront of himself
^292-^* Debuffs that are flagged for giving assists will now award an assist if
they were actively on a target within 20 seconds of it dying (similar to how assist
damage works)
^717*^* Non-damaging abilities such as ^079Voodoo Jester's^* stun will give assists
correctly now
^292-^* Beardulon has been renamed to Booboo
^292-^* Fixed ^079Swiftblade's^* stringtables
^292-^* Fixed a bug that would sometimes allow players to change their vote after
voting
^292-^* Fixed the scoreboard sometimes showing incorrect info when a player is
terminated.
^292-^* Added new account icons, including 8-Bit Heroes by the community's Aviseras
^970Version 2.0.10^*
-------------
^292-^* Fixed Panda Flick and Legionnaire Charge
^970Version 2.0.9^*
--------------
== ^970General^* ==
^292-^* This patch has brought the first Gold Collection Avatar, ^079Sachi
Swiftblade^*. She will only be available for purchase until Friday, February 4th at
12 PM EST, so act swiftly to be one of the lucky few to own her!
^717* ^*Gold Collection items are only available for a limited time
Shop improvements
^292-^* The green border around a component now takes into account your stash.
^292-^* An orange border will be displayed around a component if you own it, but
it's not in the selected unit's inventory. It will not show up if it's in anyone
else's stash, if you can't see it, or if it's held by an enemy.
^292- ^*"Buy All Components" is now "Buy Remaining", which will purchase only the
items without a green or orange border. It'll also buy items going left to right,
depth-first, so it can still buy some components even if you can't afford all.
^292-^* You can now buy while dead and then sell those items back while still dead
^292-^* Added a new icon over the item when it's still in the grace period for 100%
sell-back value
^292-^* Fixed Courier purchase messages showing the wrong player as buying them
^292-^* Added more account icons
^292-^* A courier will no longer automatically transfer wards to you, unless you
bought the wards
^292-^* Stunned units can no longer use the Grimm Teleporters
^292-^* You can now earn smackdowns/humiliations if a player-owned unit gets the
killing blow. These kills are now also counted for nemesis/paybacks
^292-^* Fixed the timer for votes showing the wrong amount of time remaining. It
wasn't taking into account time spent paused
^292- ^*You can no longer concede once the enemy team has conceded
^292-^* Fixed the available avatars icon from incorrectly showing if a player does
not have access or the ability to purchase any of the avatars for that hero
^292-^* Added GetGameTime and GetTotalTime console commands
^292-^* Font loading and memory optimizations
^717*^* Fonts load about twice as fast now and use about half the memory
^292-^* When a user joins the queue and a match has not been established in their
MMR bracket/game type/map, the average wait time will display as "??? seconds"
instead of "0 seconds"
== ^970Items^* ==
^090Blood Chalice^*
^292-^* Now takes a ^090Scarab^* instead of a ^090Trinket Of Restoration^*
^717*^* No longer gives +2 Health Regeneration
^717*^* Does not give any Mana Regeneration passively
^090Hellflower^*
^292-^* Now gives +51 damage instead of +50 as it is a correct sum of its parts
^090Nullstone^*
^292-^* The spell-block component no longer propagates to Illusions
^090Puzzlebox^*
^292-^* Fixed the manaburn to correctly do Magic damage instead of True
^090Sacrificial Stone^*
^292-^* Added +10 damage (from ^090Sustainer^*)
^292-^* Fixed a bug where you could put the stone on a non-hero unit and it
wouldn't lose charges
^292-^* Fixed it so that the wielder must be a hero in order to get charges added
to it.
== ^970Heroes^* ==
^079Bombardier^*
^292-^* Fixed an anomaly with ^090Nullstone^* and ^256Boom Dust^* allowing
^079Bombardier^* to use ^256Boom Dust^* when he has 0 charges
^292- ^*Fixed ^256Sticky Bomb^* from showing a stun visual when it explodes with 0
charges on it.
^079Chronos^*
^292-^* Fixed ^256Time Freeze^* so that the damage won't be lethal to allied units
^079Corrupted Disciple^*
^292-^* Optimized ^256Corrupted Conduit^*
^079Dampeer^*
^292-^* Fixed Dampeer's Aura dispeling Sage's Lore
^292-^* Fixed his Aura to toggle correctly
^292-^* Should no longer lose his souls if he dies with Token of Life active
^079Devourer^*
^292-^* Cadaver Armor will now gain charges equal to the strength gained
^079Flint Beastwood^*
^292-^* Fixed Ultimate so that it always plays the sound when it should
^717*^* Fixes an issue where the "Headshot" would play even if the target did not
die
^292-^* Fixed alternate avatar from saying gibberish each time he procs his
^256Hollowpoint Shells^*
^292-^* Fixed his ^256Hollowpoint Shells^* from killing allied heroes
^079Forsaken Archer^*
^292-^* Fixed Forsaken Archers' skeletons not attacking your target if you issue an
attack order from far away & decide to activate skeletons early on
^292-^* Fixed Forsaken Archer's skeleton timer from displaying wrong time values
when you summon a bunch of skeletons by toggling quickly
^079Gauntlet^*
^292- ^*^256Infernal Instability^* is no longer dispellable
^079Gladiator^*
^292-^* Added disjoint to ^256Showdown^* upon returning the target
^292-^* Fixed ^256Pitfall^* sound effect glitches
^292-^* Made the state that deals damage to you after the ult visible so you know
what is hitting you
^079Legionnaire^*
^292-^* Fixed units on edge of fog canceling Charge (again)
^292-^* Fixed Terrifying Charge so it can be blocked by ^079Moraxus^*
^292- ^*Decapitate cast effect type changed from Physical to SuperiorMagic
^717*^* This means it can now be cast on Physical Immune as well as Magic Immune
units
^079Kraken^*
^292-^* Resized his alt avatar
^292-^* Fixed his charge so it will no longer dispel other stuns on the enemies
^292-^* Fixed his Ultimate effect playing 1 second too long
^079Maliken^*
^292-^* Fixed his sword stance not playing his idle animation when you go back to
regular sword stance
^292-^* Fixed Maliken's colors when using sword modes
^079Myrmidon^*
^292- ^*Fixing his carp from proccing events like ^079Corrupted Disciple's^* static
field more than once
^079Pandamonium^*
^292-^* Fixed ^256Flick^* to not work on invulnerable units
^717*^* Also fixed ^256Flick^* to properly trigger ^079Moraxus'^* Arcane Shield
^079Pharaoh^*
^292-^* Fixed the ult being able to hit a unit behind him when he casts it
^292- ^*Tweaked how the ult works with SOTM. Added a new fifth ability to swap
between the versions
^079Predator^*
^292-^* Fixed ^256Venomous Leap^* so you can correctly disjoint it
^079Sand Wraith^*
^292- ^*Properly fixed ^256Mirage^* so there won't be a cooldown on Manifest right
after you cast Mirage
^292-^* Implemented a visual timer on ^256Mirage^* to let Sand Wraith users know
how long Manifest is going to be available
^079Soul Reaper^*
^292-^* Fixed Ultimate so that it always plays the sound when it should
^717*^* Fixes an issue where the sound would play even if the target did not die
^079Soulstealer^*
^292-^* No longer gains souls from killing gadgets
^079Succubus^*
^292-^* Fixed ^256Mesmerize^* so the first damage tick happens correctly
^970Version 2.0.8.1^*
-------------
^292-^* Fixed building attack and building destroyed announcer messages
^970Version 2.0.8^*
-------------
^292-^* Units in the fog of war will no longer block pathing
^717*^* This means that if you are clicking to move through a juke spot and an
enemy is in the fog, blocking that path, your hero will still attempt to follow
that path until you see the enemy hero, rather than run around the long way
^717*^* This includes stuff like fissure or other movement blocking gadgets
^292-^* Players can now right click the "Auto-Connect" checkbox to remove all chat
rooms from their auto join list
^717*^* Doing so will also leave each auto join channel they are currently in
^292-^* Fixed the UI acting like spectators could vote on remaking
^292-^* Fixed spectators being able to vote on kick votes
^292-^* Each team now has a 5 second cooldown between any vote call
^292-^* Any global votes fail immediately if enough people vote no
^292-^* Players will now automatically be placed in a group channel when they do
team matchmaking
^292-^* When a player joins a group the group channel will automatically have
channel focus
^292-^* Fixed the editor deleting the /resources/ folder inside of a map archive
when you save
^292-^* Fixed a crash after playing 2+ games in a row
^292-^* Fixed a crash within the hero compendium
^090Geometer's Bane^*
^292-^* Recipe cost increased from 500 to 1200
^292-^* Now "Order Disjoints" when used
^717*^* This means someone who queues up a spell or attack on the user has that
order canceled when it is used
^079Bombardier^*
^292-^* ^256Boom dust^* ranged decreased from 600 to 500
^292-^* ^256Boom dust^* damage scaling from 40/60/80/100 to 25/50/75/100
^079Dampeer^*
^292-^* ^256Terrorize^* cooldown increased from 8s to 10s
^292-^* ^256Vampiric Flight^* cooldown increased from 20/16/12/8 to 22/18/14/10
^079Thunderbringer^*
^292-^* ^256Lightning Rod^* area of effect reduced from 1000 to 800
^079Slither^*
^292-^* Vision on wards reduced from 1400 to 300
^079Voodoo Jester^*
^292-^* Base damage decreased from 51-61 to 46-56
^079Zephyr^*
^292-^* ^256Gust^* now has a 0.1 second ministun
^970Version 2.0.7^*
-------------
^292-^* Fixed AFK kick vote
^292-^* Kick votes now have the proper cooldown
^292-^* Fixed the yellow 'time left' bar over all other units appearing
^970Version 2.0.6.3^*
-------------
^292-^* Fixed a minor exploit with the RAP form
^970Version 2.0.6.2^*
-------------
^292-^* Fixed Reconnection issues
^717*^* Reconnection was not always working, this fix should get it off the
failboat
^970Version 2.0.6.1^*
-------------
- Fixed Helga Hammerstorm icon
^970Version 2.0.6^*
-------------
^292-^* Added a new Alt Avatar for Gladiator: Adventure Gladiator
^292-^* Added a new Alt Avatar for Hammerstorm: Helga Hammerstorm
^292-^* Based on player feedback and data from the last month of matches
significant improvements to the MM algorithm have been made which should result in
matches being much more balanced
^292-^* Groups waiting more than a few minutes in the queue should now find
themselves being placed into a fair match much sooner than previously
^717*^* This also includes groups with very high or very low MMR that were having
to wait much longer than the average queue times
^292-^* Items in the shop now show their total cost by default
^717*^* To see just the recipe cost, hold down control with the shop open
^292-^* ^090Wards^* now have a 'Timer' bar above them that shows how much time is
left at a glance
^292-^* Fixed a bug where ^090Striders^* could get charges while on cooldown
^970Version 2.0.5^*
-------------
^292-^* Added new Alt Avatar for Arachna, "Queen Arachna"
^292-^* Added new Flags, Icons, and Bundles
^292-^* Fixed up Chipper recommended items
^292-^* "Ownage" now only plays on the fifth team kill streak, not all kills five
or greater
^090Striders^*
^292-^* Now begins to lose charges (and consequently, speed) when you are within
900 units of a visible enemy hero
^717*^* The max number of charges is lowered by 1 for every 100 units closer you
are to an enemy hero
^079Dampeer^*
^292-^* Fixed some abilities playing through fog
^292-^* No longer invulnerable when charging at someone
^079Legionnaire^*
^292-^* Fixed the no damage charge bug
^970Version 2.0.4.2^*
-------------
^292-^* Fixed the chest present box
^292-^* Merry Christmas! :)
^970Version 2.0.4.1^*
-------------
^292-^* Fixed an issue with recent matches in the stats page
^970Version 2.0.4^*
-------------
^292-^* Added a new Hero, ^079Dampeer^*
^292-^* Added a new Alt Avatar for ^079Dampeer^* in the store: ^079Vacation
Dampeer^*!
^292-^* Added a new Alt Avatar for ^079Flint Beastwood^* in the store: ^079Captain
Flint^*!
^292-^* Added a new "Terror" overhead icon for When you are feared
^292-^* Improved feedback in Matchmaking for leavers
^717*^* This now tells you how many games you need to play to be a non-leaver
^292-^* Romanian string table update
^292-^* Fixed crash if you used the mousewheel over a playerlist in a chat channel
without clicking, and then hit Up
^292-^* Fixed a drawSelectedPath crash
^292-^* Fixed any attempts to auto-follow into matchmaking games
^292-^* Fix to prevent alt avatars from being selected during hero loading
^292-^* Fixed Neutrals aggro and added a ZZz effect over their heads when they are
asleep
^970Version 2.0.3^*
-------------
^292-^* Added more Winter/Christmas stuff, including a new courier and three free
new Alt Avatars in the store!
^292-^* Maliken, Keeper of the Forest, and Deadwood now have alt avatars in the
store that cost 0 coins. Merry Christmas!
^292-^* Fixed some matchmaking bugs
^292-^* Fixed some UI bugs with the minimap and RAP
^717*^* This should fix the FPS issues players have been having
^292-^* Added some new icons and country flags that were missing
^292-^* Fixed gold report's GPM calculations (this the popup you get when you hover
over your gold)
^292-^* Fixed Ophelia's targeting with Judgment
^292-^* Fixed Nymphora and her ultimate on Grimm's
^292-^* Fixed a few spots on Caldavar you could get perma stuck
^292-^* Fixed Pollywog's alt shooting lightning from the wrong hand
^970Version 2.0.2^*
-------------
^292-^* Fixing up a music track
^292-^* Tweaked and fixed some UI issues
^970Version 2.0.1^*
-------------
^292-^* Winter Maliken and Kongor!
^292-^* Added snow and snow trees to Caldavar for Christmas
^292-^* Editor Load Map division by 0 fix
^292-^* Fixing Night Hound's Alt Avatar display name in the Vault
^292-^* Nemesis/Payback now only count on direct kills, not assists
^292-^* Hooked up "mystery hero" icon for blind picking in SD
^292-^* Fixed music streaming when there is a Unicode character in the path
^292-^* Fixed interaction with the alt-clicking buildings/heroes and Attack-Moving
and other actions
^292-^* Updated weather effects
^292-^* Updated several effects and sounds
^079Ophelia^*
^292-^* Can no longer teleport herself back to base like lawls
^079Slither^*
^292-^* Wards will no longer be able to hovered over on the minimap
^970Version 2.0.0.1^*
-------------
^292-^* Fixed public games list being empty
^292-^* Cleaned up the 'First Time Purchase' window to clearly show the bonus
^292-^* "/weather rain" should now always start the rain effect
^292-^* After a match starts, the game music starts playing immediately after hero
loading
^292-^* Remove the "Voting/etc has moved" box when you hit F6
^292-^* Fixing Blacksmith's Account Icon name
^292-^* Fix for the unexpected interaction between pathing and holding Alt
^079Vindicator^*
^292-^* Base strength increased from 17 to 20
^292-^* Master's Incantation cooldown from 3/2/1/0 to 2/1/0/0
^970Version 2.0.0^*
-------------
== ^970Team Matchmaking^* ==
^292-^* Find matches faster! Boasting arranged-team or solo play, this innovative
and intuitive feature increases the efficiency of game creation by automatically
gathering player statistics from a variety of group sizes, formulating teams, then
matching those teams in as fair a manner as possible. With the ability to customize
game mode, region, and map preferences, as well as group up with players on or off
your friends list, the new Matchmaking will not only make it much faster to find a
game of HoN, but also maximize the fairness and quality of the match.
^292-^* Playing Matchmaking rewards you with valuable Goblin Coins! Check out the
new end-game scorescreen function after a Matchmaking game.
^292-^* Matchmaking will be disabled initially, we'll enable it when we're ready to
begin public testing on it this week. Once enabled, expect it to have cycles of
going up and down as we gather data, iterate, improve the algorithms, and fix any
bugs.
== ^970Cosmetic Store^* ==
^292-^* With goblin coin currency, which can be earned or bought, players can
purchase in-game brag-worthy cosmetic upgrades. The micro-transaction based store,
controlled by Merrick the goblin shopkeeper, lets players customize their
experience without affecting game play or allowing the purchases to change the
level of competition.
^292-^* A new action-packed and exciting map that includes a two-way teleporter in
the middle area, allowing for more innovative fighting strategies and tactics.
Grimm's Crossing is a battlefield for the bloodthirsty. The terrain favors the
cunning and aggressive, as hidden paths within the trees can provide a quick way to
rout unsuspecting enemies. There is precious little territory to be contested over;
battles are won and lost at frantic paces, often beginning and ending unexpectedly.
^292-^* This entirely new mode of play will provide new HoN players and casual
gamers with a more "fun," less punishing way to learn and play HoN. Elements in
Casual Mode speed up progression and increase rewards in ways that remain true to
the game's core identity, delivering a version that can be embraced by new and
veteran players alike.
^292-^* We have revamped the in-game interface to be more dynamic, informative, and
efficient.
^292-^* With the exact same tool that we used to make HoN, users can now create and
edit maps for enhanced single-player experiences. Users who are inspired to create
multi-player maps can submit their map designs to the HoN DREAM website for
potential inclusion in HoN. Also, in conjunction with scripting manipulation,
players can create their own custom modes.
^292-^* This is still a BETA version of the Map Editor, and as such still has
features to be added, polish to be done, and bugs to be fixed. Keep this in mind!
^292-^* To open the editor, use the editor.bat file in your HoN directory or re-
install the game and it will automatically add a shortcut to your start menu as
well
== ^970Weather Effects^* ==
^292- ^*A storm has arrived on Newerth with HoN 2.0 and it shows! Change the
weather of the map you are in at any time through the Options menu and feel free to
sing in the rain.
^292-^* Players can set their preferred weather effect in the interface options or
with a chat command. Right now we support "Rain" and "Snow". The default is "Off".
^292-^* We included a text file with instructions on how to make your own weather
effects in the HoN directory
^292-^* It's time for the magic users of Newerth to show their true power! With
Spellshards, they can pierce the defenses of the enemy and burn them to a crisp
that much faster.
^292-^* The wielder's spells ignore a portion of their enemy's magic armor, causing
increased magic damage.
^292-^* After obtaining this item, the recipe may be re-purchased to upgrade it.
Can be upgraded two additional times.
^292-^* Components: Great Arcana (1675) + Recipe (1000)
^292-^* Stats:
^717*^* 6 Intelligence
^717*^* 17 Damage
^717*^* 10 Attack Speed
^717*^* 3/6/9% Cooldown Reduction
^717*^* 75% Mana Regeneration
^717*^* Causes any Magic damage you deal to ignore 2/4/6 of your target's Magic
Armor. This effect can never cause their magic armor to go below 0.
^292-^*[I] Note: The item "Trophy Belt" did not make it into this patch.[/I]
^292-^* Beat down an opponent hard enough and you will become their Nemesis! Be
careful, though, for payback is sweet revenge.
^292-^* A 'Nemesis' against an opponent is gained when you kill them 4 times in a
row without them killing or assisting in a kill against you.
^292-^* A 'Payback' is given when you kill or help kill your Nemesis.
== ^970New Music^* ==
^292-^* Newerth's citizens, every now and then, take the time away from the
battlefield to learn new musical scores. They have brought us six new songs to
encourage us in battle!
^292-^* Each map now has a custom music soundtrack that plays songs in a pre-
determined order.
== ^970Other Features^* ==
== ^970General^* ==
^292-^* Fixed GPM calculations. Gold that wasn't counted in GPM before:
^717*^* Passive
^717*^* First blood bounty
^717*^* Assists
^717*^* Radius bounty
^717*^* Was counting how much a player should have lost on death, rather than what
he actually lost if he didn't have enough gold
^292-^* Fixed a spot you can hit Kongor from outside of his pit
^292-^* You can now also "buy all components" for items without components and
it'll just buy the individual item.
^292-^* Swapping the minimap to right side now also swaps the location of attack
modifiers
^292-^* Added sounds to the pause/unpause countdown
^292-^* You can no longer transfer items from your stash onto units that can't
carry items
^292-^* Toggling mute on a player no longer /ignores them
^292-^* Tweaked effects, voices, and animations of several heroes
^292-^* A code tweak that will increase load time for computers with limited amount
of virtual memory, but should help alleviate crashes due to running out of virtual
memory (32 bit Vista and 7)
^292-^* Gold will now max at 65535 instead of looping back to 0
^292-^* Sped up ^090Frostwolf Skull^* projectile to 1500 (medium speed based on
high and low ranges)
== ^970Bugfixes^* ==
== ^970Neutrals^* ==
== ^970Heroes^* ==
^079Chipper^*
^292-^* Fixed his ^256ult^* from drawing on the minimap like silliness
^079 Devourer^*
^292-^* Fixed a damage/stun event to fix Bubbles wasting ^256Take Cover^* autocast
^079Electrician^*
^292-^* Fixed a damage/stun event to fix Bubbles wasting ^256Take Cover^* autocast
^079Engineer^*
^292-^* Turret now shoots twice as fast and the cap of number of hits removed.
^717*^* Damage per bullet starts at 40 and is lowered by 10% for every bullet that
hits you
^717*^* The push starts at the same it was, but gets weaker the more you are hit
^717*^* Snare is still max of 35% from 10 hits
^079Gauntlet^*
^292-^* Fixed a damage/stun event to fix Bubbles wasting ^256Take Cover^* autocast
:glad:^079Gladiator^*
^292-^* Fixed a damage/stun event to fix Bubbles wasting ^256Take Cover^* autocast
^292-^* Added a glow to the whip
^079Legionnaire^*
^292-^* Fixed a typo in his ^256ult^* damage (was doing 300, should be 350) if you
missed with it
^079Maliken^*
^292-^* Re-exported and cleaned up voice
^079Moraxus^*
^292-^* ^256Axes^* damage from 80/100/120/140 to 60/80/100/120
^079Myrmidon^*
^292-^* New sounds
^292-^* Fixed infinite life ^256weed field^*
^292-^* Fixed a bug that caused him to have a projectile with ^090Frostwolf Skull^*
even in melee form
^292-^* Fixed a permanent vision bug
^079Nymphora^*
^292-^* ^256Pod^* is now 250 AOE, 1 second delay, and 60/120/180/240 Damage/Heal.
Used to be 325 AOE, 2.5 second delay, 90/180/270/360 Damage/Heal.
^079Pebbles^*
^292-^* Fixed a damage/stun event to fix Bubbles wasting ^256Take Cover^* autocast
^079Sand Wraith^*
^292-^* Fixed an issue with ^256Dissipate^* that let him get some long range damage
^292-^* Fixed a bug with the ult that reset the cooldown to the max length
incorrectly when ^256Mirage^* was used
^292-^* Fixed the illusions incorrectly giving vision the whole duration of the ult
instead of just while they are alive
^079Soul Reaper^*
^292-^* Fixed him getting mana from hero kills correctly
^079Succubus^*
^292-^* Fixed a damage/stun event to fix Bubbles wasting ^256Take Cover^* autocast
^292-^* Fixed heroes ulted by her not doing their idle animation after it ends
^079Tundra^*
^292-^* Fixed his ^256charge^* and interaction with ^256Moraxus' Shield^*
^079Wildsoul^*
^292-^* Fixed a bug that caused him to have a projectile with ^090Frostwolf Skull^*
even in melee form
^292-^* StopMusic(true) will now fade out the current music track
^717*^* StopMusic() will still stop it instantly
^970Version 1.0.20^*
-------------
^292-^* Added a new strength hero: ^079Moraxus^*
^292-^* Delay before the other team can unpause lowered from 60s to 30s
^292-^* Disabled voice responses for a lot of abilities that have custom sounds
^292-^* New Immortal sound
^090Puzzlebox^*
^292-^* Spawn order changed so next unit tabs to Puzzlebox Wizard when Hero +
summons grouped together
^292-^* Puzzlebox Mauler's passives moved to slots 2/3/4 so that player can easily
distinguish Wizard from Mauler
^292-^* Fixed Puzzlebox Wizard's Manaburn incorrectly burning 275 instead of 225 at
lvl 3
^292-^* Manaburn popup is now above target instead of Wizard
^292-^* Tooltips redone/fixed
^970Version 1.0.19.1^*
-------------
^292-^* Removed label abuse
^970Version 1.0.19^*
-------------
^292-^* Fixed ^079Arachna^*
^292-^* Fixed ^079Bombardier's^* ^256Air Strike!^* not working with Staff of the
Master
^292-^* ^079Kraken^* Ultimate from 90/80/70 to 110/100/90 second cooldown
^292-^* Reverted the change to ^079Sand Wraith^* due to a technical issue
^292-^* ^090Bottle^* now loses ownership when it is dropped from a ^090Courier^*
death
^970Version 1.0.18^*
-------------
== ^970General / Bugfixes^* ==
== ^970Items^* ==
^090Ring of Sorcery^*
^292-^* Recipe lowered from 525 to 200
^090Striders^*
^292-^* They now lose charges if you are within 600 units of a visible enemy hero
at the same rate they gained them. You begin to gain the charges back as soon as
you run away from the enemy.
== ^970Heroes^* ==
^079Accursed^*
^292-^* ^256Fire Shield^* cast range from 350 to 450
^079Armadon^*
^292-^* Buff ^256Quills^* projectile flight speed from 900 to 2700
^079Bombardier^*
^292-^* ^256Boom Dust^* cast range reduced from 700 to 600
^292-^* ^256Ultimate^* no longer has a long delay before the bombs drop
^292-^* Pick sound corrected
^079Blood Hunter^*
^292-^* ^256Blood Crazy^* from unremovable debuff to removable on enemies, debuff
is a "buff" on allies
^079Chipper^*
^292-^* When you hit someone who is Tar'd with a Rocket, it will put a stacking DoT
on them for each Rocket that hits
^717*^* DoT does 15/20/25/30 Magic Damage per second charge
^079Flint Beastwood^*
^292-^* ^256Flare^* DoT to smooth damage over the 2 seconds instead of 2 ticks
^079Legionnaire^*
^292-^* Terrifying ^256Charge^* cooldown from 30 static to 30/26/22/18
^079Kraken^*
^292-^* ^256sunami Charge^* touch radius from 60 to 80
^292-^* ^256Splash^* cooldown from 8 secs to 11/10/9/8 seconds, damage type changed
from magic to physical
^079Sand Wraith^*
^292-^* Any valid enemy target hit by the initial sand projectile will leave a sand
trail behind them!
^079Voodoo Jester^*
^292-^* Manacost on ^256Mojo^* from 95/105/115/125 to 110/120/130/140
^970Version 1.0.17^*
-------------
^292- ^*Added kill streaks, and other kill events to the player stats page
^717* ^*This includes Smackdowns and Humiliations (The tracked Humiliation is not a
failed attempt at a smackdown, but when you kill someone who taunted you)
^090Tablet of Command^*
^292- ^*Can no longer be used while immobilized
^090Harkon's Blade^*
^292- ^*Can be toggled while stunned
^079Bombardier^*
^292- ^*Tweaked sounds and effects slightly
^292- ^*Added voice
^079Deadwood^*
^292- ^*Slow from ^256Willowmaker^* is now linear in how it decreases instead of
down-up-down weirdness
^079Flint Beastwood^*
^292- ^*^256Flare^* now does DOT damage over 2 seconds (initial hit, 1 tick after
first second, 1 tick after second second)
^079Legionnaire^*
^292- ^*^256Terrify^* is now properly applied in a cone in-front of him again
^079Pharaoh^*
^292- ^*Ult (with SOTM only) can now be toggled between targeting enemies only or
enemies and allied heroes
^970Version 1.0.16^*
-------------
^292- ^*Fix to quick stats
^292- ^*Candles now fade to smaller versions when in a lobby so they don't block
any buttons
^292- ^*Fix to allow clan tags with a length greater than 3.
^079Bombardier^*
^292- ^*Added recommended items
^292- ^*Fixed a hitch in bombardier's portrait animation
^292- ^*Fixed ^256Boom Dust^* not crediting the damage to Bombardier correctly
sometimes
^292- ^*Fixed ^256Boom Dust^* so the graphics update correctly as you slowly apply
charges to someone and they expire
^292- ^*Fixed ^256Boom Dust^* exploding from DOTs when put on an ally
^079Vindicator^*
^292- ^*Fixed the aura not turning off when he dies
^970Version 1.0.15^*
-------------
== ^970General^* ==
== ^970Neutrals^* ==
^292- ^*Added some new effects to the neutrals who have abilities
^095Kongor^*
== ^970Items^* ==
^090Bottle^*
^292- ^*Crow ferrying now refills to 2/3 instead of full
^090Insanitarius^*
^292- ^*Fixed it to be a proper sum of its part
^717* ^*From 11 Damage to 12 Damage
^717* ^*From 15 Attack Speed to 25 Attack Speed
^090Logger's Hatchet^*
^292- ^*No longer works on ^095Kongor^*
^090Mana Battery^*
^292- ^*AoE radius from 1600 to 1200
^292- ^*Health gain from 12 to 10 per charge
^292- ^*Cost from 210 to 200
^090Power Supply^*
^292- ^*AoE radius from 1600 to 1200
^292- ^*Health gain from 15 to 10 per charge
^292- ^*Cost from 290 to 240
^090Ghost Marchers^*
^292- ^*No longer let you move through Pollywog Priest's Voodoo Wards
== ^970Heroes^* ==
^079Andromeda^*
^292- ^*Correctly hid her stunned state
^292- ^*Base agility from 27 to 26
^292- ^*Strength gain from 2.3 to 2.1
^292- ^*^256Dimensional Link^* aura radius from 900 to 800
^292- ^*Aurora AoE from 300 to 275, damage from 25/50/75/100 to 40/65/90/115
^079Blood Hunter^*
^292- ^*Fixed him gaining health from illusions
^079Bubbles^*
^292- ^*^256Shell Surf^* now disjoints
^079Chipper^*
^292- ^*^256Tar Toss^*
^717* ^*Cooldown from 25/20/15/10 to 18/15/12/9
^717* ^*Cast action time from 0.25 to 0
^292- ^*^256Sawblade Showdown^*
^717* ^*Initial damage increased from 100/200/300 to 200/300/400
^717* ^*Fixed bug that placed a lingering DoT on enemies who ran through the saws
quickly which artifically increased its damage
^717* ^*Can not take the initial damage again for 2s after leaving the saws even if
you re-enter them
^079Corrupted Disciple^*
^292- ^*No longer can get an infinite damage boost in certain situations
^079Dark Lady^*
^292- ^*^256Dark Blades'^* damage increase lowered from 50/70/90/110% to
50/60/70/80%
^292- ^*^256Taint Soul^* cast range from 1200 to 800/900/1000/1100
^079Deadwood^*
^292- ^*Fixed up ^256Willowmaker^*'s tooltip to list duration of debuffs
^079Devourer^*
^292- ^*Maximum health gained from devouring from 100/150/200 to 75/125/175 per
charge
^292- ^*Fixed tooltip on ^256Devour^* to display correct duration of charges (7s
per charge, incorrectly listed 10s)
^079Electrician^*
^292- ^*Cooldown on ^256Electric Shield^* from 2 secs to 0.5 secs
^292- ^*^256Cleansing Shock^* SotM effect changed: instead of bouncing, it purges
target and yourself at the same time
^292- ^*Cleansed now loses its movespeed bonus smoothly over the whole duration
^292- ^*Purge damage on summoned units is now pure instead of magical
^079Fayde^*
^292- ^*Fixed ^256Burning Shadows^* so it does not reveal enemies hit for a longer
time than intended
^079Flint Beastwood^*
^292- ^*His ^256Flare^* effect will no longer play in the fog
^292- ^*Fixing a bug causing him to say several different voice responses when
using ^256Flare^*
^079Gauntlet^*
^292- ^*Fixed ^256Grapple^* hit detection while right next to someone
^079Jereziah^*
^292- ^*Removed the attack, replaced with a slow aura with 7/14/21/28% 300 radius
AOE slow
^079Kraken^*
^292- ^*Projectile speed of ^256Torrent^* increased from 1000 to 1250
^079Legionnaire^*
^292- ^*^256Terrifying Charge^*
^717* ^*Damage is now instant instead of through an attack
^717* ^*The increased movespeed is kept for an additional second
^292- ^*^256Decapitate^* range increased from 150 to 175
^079Magmus^*
^292- ^*Allied units will no longer 'block' the casting of ^256Lava Surge^*
^079Panda^*
^292- ^*Removed silence from ^256Flick^*, made it a stun instead
^079Puppetmaster^*
^292- ^*Increased casting speed of ^256Puppet Show^* and ^256Voodoo Puppet^*
^717* ^*Cast action time lowered from 500ms to 300ms
^079Soulstealer^*
^292- ^*Will no longer gain charges if he dies and an attack is in midair that
kills something
^079Tundra^*
^292- ^*Shiver is no longer Magic Immune, but is now Splash Immune
^079Vindicator^*
^292- ^*No longer applies his silence aura to enemy heroes he cannot see
^079Voodoo^*
^292- ^*^256Mojo^* can now be double activated to cast on self
^970Version 1.0.14^*
-------------
== ^970General^* ==
== ^970Heroes^* ==
^079Devourer
^292- ^*Fixerd him not gaining strength from killing a hero. Logic failure.
^079Nymphora
^292- ^*Fixed not being able to teleport into your own base
^079Kraken
^292- ^*Fixed Hellbourne Main Building bounds so ^256Tsunami Charge^* doesn't just
go through it
^292- ^*Fixed ^256Tsunami Charge^* doing too much damage
^292- ^*^256Tsunami Charge^* no longer brings Invulnerable units along with him
^292- ^*^256Splash^* no longer propagates to illusions
^079Succubus
^292- ^*All non-cleave splash damage will now wake up someone slept by Mesmerize
^970Version 1.0.13.1^*
-------------
^292- ^* Fix to Deadwood's stringtables
^970Version 1.0.13^*
-------------
== ^970General^* ==
^292- ^*K:D ratio now displays two digits after the decimal (for example K:D will
be "1.58" instead of "1.6")
^292- ^*Fixed client not handling valid clan name tags that are 4 chars long
^292- ^*Fix for a few of the public game filters (mode, num players, map name,
server type) to correctly save their settings. Credit to Bangerz for this fix
^292- ^*Fixes for Full Game, Advanced Game Option, and Advanced Game Mode Filters
^292- ^*Fixed a potential crash on the chat server that occured when a user was not
able to be resolved during a clan invite
^292- ^*Cleaned up some of the error messages to properly represent the error
occuring
== ^970Mod Integration^* ==
== ^970Neutrals^* ==
^095Skeleton Boss^*
^292- ^*Now a ranged unit. Damage re-adjusted
^292- ^*His castable root now ministuns on impact
^095Neutral Ogre^*
^292- ^*Fixed the ^256Ice Shield^* so it doesn't apply when a melee hero casts at
someone who has it on
== ^970Items^* ==
^090Blood Chalice^*
^292- ^*Mana returned from 150 to 100
^292- ^*Now stops all regeneration effects (bottle/health potion) when used
^090Hellflower^*
^292- ^*Added visual trail to silence state for some anti-juke fun
^090Savage Mace^*
^292- ^*The proc can no longer propagate to illusions
^090Striders^*
^292- ^*Will no longer go on cooldown just from looking at someone, you now have to
attack
^292- ^*^090Runes of the Blight^* can now be used and not put the item into
cooldown
^292- ^*Fixed a bug causing them not to reset cooldown when they are picked up or
transferred
^090Tablet of Command^*
^292- ^*Added to the "nohelp" list, so you can no longer push allies who do not
allow you to
^292- ^*Now applies a ministun on use to the target if it is an enemy
^292- ^*The target is no longer silenced or perplexed, and can turn while being
pushed
^090Void Talisman^*
^292- ^*Fixed so you cannot activate while magic immune (Can't waste it anymore)
== ^970Heroes^* ==
^079Balphagore^*
^292- ^*Decreased str gain from 3.1 to 2.7
^292- ^*^256Hell on Newerth^*
^717* ^*Damage:
^717* ^*(Lvl 1) 200/300/400 to 175/250/325
^717* ^*(Lvl 2/3) 350,450,550 to 300/375/450
^717* ^*Effects:
^717* ^*(Lvl 2/3) ^256Hell Snare^* from 6 seconds to 4 seconds
^717* ^*(Lvl 3) ^256Volatile Minions^* damage from 150/225/300 to 125/200/275
^717* ^*When ultimate is in cd you no longer gain charges when enemies cast spells
near you, instead you decrease the cd of your ultimate by 1 seconds per spell cast
^079Blood Hunter^*
^292- ^*Clarify ^256Blood Sense's^* tooltip to show that the aura increases by 1500
range per level
^292- ^*^256Feast^* now leaves a lingering debuff for 1.5s when attacking a hero
^717* ^*If they die in this time, ^079Blood Hunter^* still gets healed.
^079Chipper^*
^292- ^*Removed the 0.1s cooldown when a new charge is available for ^256Rockets^*
^079Chronos^*
^292- ^*^256Curse of Ages^* no longer works on buildings
^079Devourer^*
^292- ^*^090Striders^* will now be 'turned off' while ^256Decay^* is activated
^292- ^*No longer gains strength from killing himself. :(
^292- ^*His own illusions should no longer steal strength from him when someone
dies nearby
^292- ^*Lower strength gain to 1 per kill
^292- ^*Ult ^256Decay^* increase range rebalanced from 50 per charge/level to
30/40/50 per charge/level
^079Doctor Repulsor^*
^292- ^*Starting int from 27 to 25
^292- ^*Level 1 armor lowered from 5.1 to 4.1
^292- ^*^256Magnetic Contraption^* still happens instantly, just a 400ms backswing.
Can anim cancel the backswing like normal
^292- ^*Attackspeed slow from ^256Electric Frenzy^* is now -50 instead of -50%
^292- ^*Tree destruction radius on ^256Ludicrous Speed^* reduced from 100 to 75
^292- ^*Can no longer use ^256Ludicrous Speed^* while immobilized
^079Engineer^*
^292- ^*Strength gain lowered from 2.3 to 2
^292- ^*^256Turret^* duration from 6s to 5s
^717* ^*Can only be hit a max of 5 times now (down from 8)
^292- ^*Fixed a bug with ^256Energy Field^* that caused units to get owned if they
went invulnerable while inside
^079Flint Beastwood^*
^292- ^*^256Money Shot's^* will now auto-cancel if the target is greater than
1800/2300/2800 units away from you while you're still channeling
^292- ^*Crosshair on target should be visible to allies only
^079Forsaken Archer^*
^292- ^*Will no longer spawn skeletons after she dies from a midair arrow
^079Gauntlet^*
^292- ^*^256Enfeeble^* no longer has charges set to 0 when attacking creeps, only
when hitting heroes
^292- ^*^256Enfeeble^* duration incresed from 3s to 4s
^292- ^*Now steals 1% of anything hit's total damage per charge and gives that
damage to gauntlet for the duration of the slow/steal
^292- ^*Max charges from 50 to 35
^292- ^*Fixed his glove getting snagged on buildings when he threw it
^292- ^*The glove throws no longer disable each other
^079Glacius^*
^292- ^*^256Tundra Blast^* slow from 5s static to 3/3.5/4/4.5s
^079Kraken^*
^292- ^*Reworked
^292- ^*Ability 1: ^256Torrent^*
^717* ^*Kraken conjures a surge of seawater, drowning an enemy. Deals damage,
slows, and reduces armor
^717* ^*Deals 110/160/210/260 Magic damage and applies Torrent to the target for 3
seconds
^717* ^*Torrent: 30% Movement Slow, -2/-3/-4/-5 Armor
^292- ^*Ability 2: ^256Tsunami Charge^*
^717* ^*Kraken charges with great strength and speed, dragging the first enemy he
encounters to sure doom. If Kraken collides with a tree, cliff, or structure, he
will stop. If he is dragging someone at that time, they will get stunned.
^717* ^*Charges 800 units in the targeted direction. Deals 60/90/120/150 Magic
damage in a 200 AoE to all enemy units he charges past. On collision with an enemy
hero, that hero is picked up and carried along with Kraken. When he hits a cliff,
building, or tree he stops charging. If he is carrying an enemy hero, that hero is
stunned for 1/1.33/1.66/2 seconds and takes an additional 50/100/150/200 Physical
damage.
^292- ^*Ability 3: ^256Splash^*
^717* ^*Kraken releases a devastating slam that splits the seven seas, passively
dealing additional splash damage on occasion.
^717* ^*Deals 30/50/70/90 bonus Magical damage to targets in a 325 radius and an
additional 30/50/70/90 Magical damage to targets in a 200 radius. Attacking will
reduce cooldown by 1 second.
^292- ^*Ability 4: ^256Release the Kraken!^*
^717* ^*Every seafarer's nightmare is manifest as this hulk of watery flesh!
Summons a Whirlpool that damages and pulls in enemies. If they reach the center,
they are damaged and stuned by its lashing tentacles.
^717* ^*After a delay of 1 second a 300 radius whirlpool spawns, dealing 40/50/70
Magic damage per second, slowing by 50%, and pulling units towards the center with
a force of 100/125/150. Any enemies who reach the center are dealt 200/300/400
Magic damage and are stunned for 1.5/1.75/2 seconds. Lasts 3/4/5 seconds.
^079Magmus^*
^292- ^*^256Steam Bath^* now disjoints on use
^292- ^*Fixed a bug causing you to not always go to exactly where you click when
using ^256Lava Surge^*
^079Panda^*
^292- ^*Removed the 0.1s cooldown when a new charge is available for ^256Flurry^*
^079Rampage^*
^292- ^*Updated tooltips to show he gains slow resistance and reveals the target
while charging
^292- ^*Reveal time after ^256Charge^* is over lowered from 4s to 2s
^292- ^*^256Horned Strike^* damage increased by 20 across all levels
^292- ^*Damage from ult +5% at all levels
^292- ^*When ^256Horned Strike^* procs, +15% movespeed for 1.5s
^292- ^*^256Charge^* slow resistance added instead of treewalking
^292- ^*Fixed a bug with the ult that caused the target to get endless unitwalking
^079Sand Wraith^*
^292- ^*^256Deserted^* range check for people being alone lowered from 400 to 300
^079Slither^*
^292- ^*Removed the 0.1s cooldown when a new charge is available for ^256Wards^*
^079Scout^*
^292- ^*A 500ms cooldown now starts when using ^256Vanish^* to avoid double
activating it
^079Succubus^*
^292- ^*Anyone who breaks ^256Mesmerize^* and is slept themselves now are immune to
damage for the first 1s
^079Torturer^*
^292- ^*Base strength from 16 to 18
^079Tundra^*
^292- ^*Fixed infinite buff bug with ^256Cold Shoulder^*
^292- ^*The "push-away" from ^256Avalanche^* now correctly goes the full distance
every time and will not push people who were behind Tundra
^079Vindicator^*
^292- ^*^079Vindicator^* illusions can no longer steal intelligence
^292- ^*^256Global Silence^* is now dispellable
^079Voodoo Jester^*
^292- ^*Fixed the bug causing ^256Acid Cocktail^* to occasionally split into two
^292- ^*Sped up ^256Acid Cocktail^* from 750 to 800 initial and 450 to 600 for the
bounce
^292- ^*Fixed his tooltips to clarify that his ^256Acid Cocktail^* do no damage to
heroes
^079Witch Slayer^*
^292- ^*Can now only cast ^256Power Drain^* on units with mana
^970Version 1.0.12.1^*
-------------
^292- ^*Fix for trial accounts
^970Version 1.0.12^*
-------------
^292- ^*Fixed invisible heroes
^292- ^*Fixed a server crash when moving a flying unit
^970Version 1.0.11^*
-------------
== ^970Report Abusive Behavior^* ==
^292- ^*Mainly some memory management optimizations. If you frequently crash after
playing multiple games in a row, this should help
^292- ^*Please report any issues or crashes on the forums
== ^970General^* ==
== ^970Items^* ==
^090Blood Chalice^*
^292- ^*Cooldown increased from 25 to 35
== ^970Heroes^* ==
^079Armadon^*
^292- ^*Fixed a bug with ^256Spine Burst^* doing too much damage
^079Chronos^*
^292- ^*Agi Steal from ^256Curse of Ages^* removed
^079Devourer^*
^292- ^*Fixed a bug that made heroes unbind from projectiles well after he Hooked
them
^079Engineer^*
^292- ^*Range of ^256Keg^* lowered from 1000 to 800
^079Nymphora^*
^292- ^*Infoheight changed so the healthbar isn't on her face
^292- ^*^256Grace of the Nymph^* now also increases the target's Movespeed by
25/50/75/100
^292- ^*^256Zeal^* range lowered from 1200 to 900
^292- ^*Speed of the ^256Zeal^* projectile lowered from 1100 to 1000
^079Sand Wraith^*
^292- ^*Fixed ^256Desert's Curse^* to follow correctly
^079Vindicator^*
^292- ^*^256Glyph of Silence^* can now silence people in the fog again
^717* ^*This is a temp bugfix to when someone won't get silenced even if you can
see them
^717* ^*It is possible it will be changed back to vision-limited once the code bug
is fixed
^970Version 1.0.10^*
-------------
== ^970General^* ==
^090Stormspirit^*
^292- ^*Using ^090Stormspirit^* on an enemy will now block item usage, for example
it will disable a homecoming stone from being used
^292- ^*Using ^090StormSpirit^* on an ally will no longer be dispellable
^090Striders^*
^292- ^*^090Striders^* will now go into cool down when channeling a spell
^717* ^*They will stay in cool down for the duration of a channeled spell or item,
meaning that if a player teleports to a lane with a home coming stone, they will
have to wait 3 more seconds to get full speed from striders
^292- ^*^090Striders^* will now remain in cool down while dead
^292- ^*^090Striders^* will not longer be put into cool down as the result of
dealing damage over time (DoT) damage on another player
^717* ^*Casting the spell that deals DoT damage will still put them into cool down,
but the lingering DoT will not keep the boots in cool down if the player has
otherwise exited combat
^090Puzzlebox^*
^292- ^*Added more sound effects for spawn and ability usage
== ^970Heroes^* ==
^079Armadon^*
^292- ^*Fixed an issue causing ^256Spine Burst^* to not always deal its damage
^079Flint Beastwood^*
^292- ^*Fixed base damage from 39-50 to 36-42
^292- ^*Lowered base armor from 2.94 to 2
^292- ^*Adjusted ^256Hollowpoint^* damage from 30/40/50/60 to 20/30/40/50
^717* ^*Fixed tooltips to show corrrect % chance to proc
^292- ^*Fixed an issue causing vision to never be lost on a target if Flint used
his ult and had his mana drained during the channel time
^292- ^*Aggro range for Flint Beastwood increases to 850 when Dead Eye is at max
level
^292- ^*Can no longer target Mechanical units with ^256Money Shot^*
^079Sand Wraith^*
^292- ^*Fixed an issue causing his ^256Desert's Curse^* to not properly track
targets when an enemy hero is selected
^079Succubus^*
^292- ^*Fixed an issue preventing ^256Mesmerize^* from dealing its damage
^970Version 1.0.9^*
-------------
== ^970General^* ==
^292- ^*During modes that use alternating pick (Banning Draft, Banning Pick, etc),
once a player selects their hero it will instantly switch to the other team (rather
than waiting the remaining time)
^717* ^*Each player now has 40 seconds to select their hero, from 30
^717* ^*Transition time between banning and picking is now 15 seconds, from 20
^717* ^*The time after the hero picks has been reduced from 2 minutes to 45 seconds
^292- ^*Hero selection time in all pick reduced from 2 minutes to 1 minute
^292- ^*Fixed a crash in OS X when a user quits by closing the HoN window
^292- ^*Limit AA to 4x on OS X client to avoid all white/black screens caused by
higher settings
== ^970Items^* ==
^090Blood Chalice^*
^292- ^*Now requires a ^090Mark of the Novice^* (+3 int) and ^090Crushing Claws^*
(+3 str) instead of a ^090Scarab^*, granting +3 Str/Int
^292- ^*Grants 150 mana for 150 health. Mana is no longer lost after a duration
^292- ^*If an enemy hero dies within 15 seconds and 700 AOE of the user, the user
is healed for 150 as the chalice uses the enemy's spilt blood to pay the debt.
^292- ^*Cooldown lowered from 35s to 25s
^090Nullstone^*
^292- ^*AOE abilities (Such as ^079Witch Slayer^*'s ^256Graveyard^* /
^079Pyromancer^*'s ^256Phoenix Wave^*) no longer proc ^090Nullstone^* when clicking
directly on a target
^090Savage Mace^*
^292- ^*Illusions will no longer proc a ministun. They still can get the +100
damage.
^090Stormspirit^*
^292- ^*Now only 'stuns' allies, letting them queue up abilities. Enemies it is
used on can not queue up abilities or items while cycloned.
== ^970Heroes^* ==
^079Flint Beastwood^*
^292- ^*New Hellbourne Agi hero, based on DotA's Sniper
^292- ^*Skills:
^717* ^*^256Explosive Flare^* - Deals damage in an area immediately, then gives
vision over that area and slows/reveals any enemies who come within the vicinity
^717* ^*^256Hollowpoint Shells^* - Gives a chance that an auto-attack will deal
bonus damage and apply a mini-stun
^717* ^*^256Deadeye^* - Increases attack range
^717* ^*^256Money Shot^* - Channels for a brief time then fires a massive shot,
dealing high damage at a long range to a single target
^079Chronos^*
^292- ^*Damage from ^256Curse of Ages^* proc from 20/40/60/80 Magic to 15/30/45/60
Physical
^079Doctor Repulsor^*
^292- ^*Increased vision range on first skill to from 300 to 800
^292- ^*Fixed an issue with sounds on the first skill where some super human
players could hear high frequencies
^292- ^*Radius of tree killing on ult lowered from 150 to 100
^292- ^*No longer disarmed while using ult
^079Engineer^*
^292- ^*Turret is now killable, dies in 3 hits. Units can only get hit a maximum of
8 times, down from 10
^079Forsaken Archer^*
^292- ^*^256Crippling Volley^* range from awful/awful/decent/800 to 800 at all
levels
^292- ^*^256Crippling Volley^* immobilize time from 1.75/2/2.25/2.5 to 1/1.5/2/2.5
^292- ^*^256Skeletons^* no longer apply the DoT
^079Gladiator^*
^292- ^*^256Flagellation^* will no longer deal double bonus damage to buildings
^292- ^*The visual effect on ^256Call to Arms^* now matches the actual area
^292- ^*Damage taken from ^256Call to Arms^* is now spread over 5/6/7 seconds
instead of instant
^292- ^*Increased speed of ^256Call to Arms^* from 650 to 750
^079Nymphora^*
^292- ^*^256Nymphora's Zeal^* damage from 55/90/130/160 to 50/85/120/155
^292- ^*^256Nymphora's Zeal^* stun duration from 1/1.3/1.6/2 to 0.75/1/1.25/1.5
^079Rampage^*
^292- ^*Can now target and affect Magic Immune heroes with all of his abilities
^079Slither^*
^292- ^*^256Poison Spray^* range from 1000 at all levels to 600/725/850/1000
^079Soulstealer^*
^292- ^*Cast time for ^256Soul Burst^* increased from 1s to 1.4s
^079Tundra^*
^292- ^*Ranged pet attack cooldown from 1.5s to 1s
^292- ^*^256Coldblooded^* replaced with ^256Cold Shoulder^*
^717* ^*300,400,500,600 Range, 40 Manacost, 12s cooldown
^717* ^*Last winter, ^079Tundra^* had two distant relatives teach him how to charge
his enemies correctly, coating them in ice on contact. The ice makes them easier to
hit, increasing everyone's attack speed against that target.
^717* ^*On use, charges the target, dealing ^079Tundra^*'s Attack Damage on impact.
Applies Cold Shoulder to them for 8 seconds.
^717* ^*Cold Shoulder Effects: Increases attackspeed against this target by
15/30/45/60
^717* ^*Attackspeed will linger for 2 seconds after changing targets
^717* ^*The Brothers of cold send their regards...
^079Vindicator^*
^292- ^*Silence aura will no longer be disabled by skills like ^079Devourer^*'s
hook, ^079Chronos^*' ult, ^079Pebbles^*' ^256Chuck^*, etc
^970Version 1.0.8^*
-------------
^292- ^*Fixed Pause, Remake, and AFK votes
^717* ^*Remake threshold bumped back to 70%, unless someone has been terminated, in
which case it's 50%
^292- ^*Cleaned up some interface errors
^079Devourer^*
^292- ^*^256Cadaver Armor^* strength gain lowered to 1.5 from 2
^292- ^*^256Cadaver Armor^* Magic Armor back to 1,2,3,4
^292- ^*Tweaks to the tweaks to ^256Devour^*
^717* ^*Health gained from the buff is now added to current health pool. For
example if devourer is at 100/1000 hp and uses his ult at level 6, he'll increase
to 400/1300 hp
^717* ^*Each charge now lasts 10 seconds. This means that for 8 seconds after using
the ult devourer will be at stage 3/max buff, decreasing by 1 stage per second and
wearing off completely at 10 seconds
^717* ^*Damage per charge increased to 15/25/35
^079Doctor Repulsor^*
^292- ^*Fixed Teapots
^292- ^*Added story
^292- ^*Added recommended items
^292- ^*Effects optimizations, fixing FPS lag created by his attacks
^292- ^*Fix some gadgets showing up on the minimap
^292- ^*^256Ludacrious Speed^* now disjoints properly
^717* ^*Can no longer use this ability again while it is in flight
^079Gladiator^*
^292- ^*Fix the timing on his ^256Pitfall^* delay correctly.
^079Nymph^*
^292- ^*^256Zeal^* damage from 70,100,130,160 to 55,90,130,160
^079Pebbles^*
^292- ^*Fix ^256Chuck^* targetting. Nohelp now stops you from being thrown, not
being thrown to
^079Warbeast^*
^292- ^*Updated recommended items
^970Version 1.0.7^*
-------------
^970In-game^*
^970Lobby/Pregame^*
^970General^*
^970Items^*
^090Bottle^*
^292- ^*Fixed an issue causing ^095Double Damage^* to only last 30 seconds when
used. Now lasts the correct 45 seconds
^090Codex^*
^292- ^*Recipe from ^090Neophyte's Book^* + ^090Punch Dagger^* changed to
^090Neophyte's Book^* + 2x ^090Punch Dagger^*
^292- ^*Recipe cost from 1350 to 1000
^292- ^*Passive damage bonus from 9 to 18
^090Insanitarius^*
^292- ^*Cooldown from 10 secs to 7 secs
^090Geometer's Bane^*
^292- ^*Lower strength from 15 to 10
^292- ^*Changed total agility to be equal to the sum of its parts, from 30 to 26
^090Restoration Stone^*
^292- ^*Will now refresh ^090Shrunken Head^*
^970Heroes^*
^079Accursed^*
^292- ^*^256Fire Shield^* casting range from 400 to 350
^292- ^*^256Fire Shield^* mana cost from 100/105/110/115 to 100/110/120/130
^292- ^*^256Cauterize^* range from 750 to 700
^079Arachna^*
^292- ^*Strength gain lowered from 1.9 to 1.7
^292- ^*^256Hardened Carapace^* duration reduced from 6s to 3s
^079Balphagore^*
^292- ^*Movement speed from 290 to 295
^292- ^*^256Hell on Newerth^* will no longer reset to zero after dying with
^090Token of Life^*
^079Blacksmith^*
^292- ^*^256Flaming Hammer^*'s negative magic armor debuff is now in the tooltip
properly
^292- ^*^256Flaming Hammer^* projectile speed from 800 to 950
^079Bubbles^*
^292- ^*Base damage from 38-49 to 45-50
^292- ^*^256Shell Surf^* will leave vision behind properly when teleported to that
spot
^292- ^*Increase speed of the shell from 600 to 850
^717* ^*Will still only go a max of 1800 units, timer updated accordingly
^079Devourer^*
^292- ^*^256Cadaver Armor^* strength gain per hero kill from 0.9/1.2/1.5/1.8 to 2
at all levels
^292- ^*^256Cadaver Armor^* strength gain per non-hero kill removed
^292- ^*^256Cadaver Armor^* Magic Armor from 1/2/3/4 to 0/1.35/2.7/4.0
^292- ^*^256Devour^* slightly reworked. While channeling ^256Devour^*, 1 charge is
added each second, which last 10 seconds. Each charge:
^717* ^*Increases the size of ^079Devourer^*
^717* ^*Increases the radius of Decay by 50
^717* ^*Adds 15/25/35 attack damage
^717* ^*Max health increased by 100/150/200
^079Engineer^*
^292- ^*Increase the projectile speed of the turret's deployment by 50% and remove
cast time
^292- ^*Limit to the number of times someone can be hit by the Turret from 5 to 10
^717* ^*Max snare of 35% is still achieved at 5 hits, slowing 7% per hit
^079Fayde^*
^292- ^*^256Cull^* cooldown from 10 secs to 11 secs
^292- ^*^256Cull^* radius from 350 to 300
^292- ^*^256Stance^* blocking from 50 damage to 40 damage
^292- ^*^256Reflection^* no longer leaves behind an illusion
^292- ^*^256Shadow Cripple^* now deals the first tick of damage immediately, second
at end of 1, third at end of 2 (used to be end of 1, end of 2, end of 3)
^292- ^*^256Shadow Cripple^* still reduces healing by 50% for 3 seconds
^079Forsaken Archer^*
^292- ^*Agility gain from +2.7 to +2.5
^292- ^*^256Call of the Damned^* skeletons poison from 4/8/12/16 to 6/8/10/12
^079Gauntlet^*
^292- ^*^256Infernal Instability^* no longer snares
^292- ^*^256Infernal Instability^* no longer applies its buff to ult or second
ability
^292- ^*^256Infernal Instability^* on use will give max charges on Enfeeble
^292- ^*^256Grapple^* cast time lowered from 400ms to 200ms
^292- ^*^256Grapple^* projectile speed increased from 1500 to 1600
^292- ^*Max charges on ^256Enfeeble^* now scale from 30 to 20/25/30/35
^292- ^*Duration of ^256Enfeeble^* slow decreased from 5 seconds to 3 seconds
^292- ^*Max slow on an enemy by ^256Enfeeble^* is now 50%
^292- ^*^256Gauntlet Blast^* damage reduced from 300/450/600 to 300/400/500
^292- ^*^256Gauntlet Blast^* range from 600/700/800 to 600 at all levels
^292- ^*^256Gauntlet Blast^* cooldown from 75/65/55 to 80/70/60
^292- ^*^256Gauntlet Blast^* Consumed by Power AoE from 200 to 200/225/250
^079Gladiator^*
^292- ^*^256Call to Arms^* now uses the same cast animation as ^256Pitfall^*
^292- ^*Removed the backswing time on his abilities
^292- ^*Lowered the 'trigger time' from 2s to 1.6s on Pitfall
^292- ^*^256Showdown^* now issues a stop command to whoever is teleported back
^292- ^*^256Call to Arms^* now plays no sounds other than at the impact time
^079Legionnaire^*
^292- ^*^256Terrifying Charge^* from +40/80/120/MAX to +60/100/140/MAX, charge will
last max of 5 seconds
^292- ^*Movement speed from 290 to 295
^079Madman^*
^292- ^*^256Barrel Roll^* no longer slows attack speed
^292- ^*^256Barrel Roll^* cooldown increased from 11s to 13s
^292- ^*^256Barrel Roll^*'s debuff is now dispellable
^079Magebane^*
^292- ^*Base strength from 16 to 17
^292- ^*Strength gain from 1.6 to 1.7
^079Night Hound^*
^292- ^*Added a third variation for the attack animation on his third ability
^079Nymph^*
^292- ^*Damage from the stun from 25/50/75/100 to 70/100/130/160
^292- ^*Stun duration increased to 1/1.3/1.6/2
^079Rampage^*
^292- ^*Lower base armor by 1
^292- ^*^256Stampede^* cooldown from 25 to 30
^292- ^*Movespeed slow from ^256Might of the Herd^* (when used) is now static
-35/50/65/80 MS as long as they stay around him. Lasts for 4 seconds at all levels
from 1/2/3/4. 1 second timeout when moving out of the affector.
^292- ^*Damage from ^256Horned Strike^* rescaled from 100 to 40/60/80/100
^079Soul Reaper^*
^292- ^*Strength gain from 2.0 to 1.7
^292- ^*^256Withering Presence^* from 1000 radius flat to 700/800/900/1000
^079Tundra^*
^292- ^*Speed up the ice spikes from 1.25s lifetime to 1s lifetime
^292- ^*Bird is now magic immune
^079Vindicator^*
^292- ^*^256Sage's Lore^* duration changed from 5/6/7/8 to 7s
^292- ^*^256Sage's Lore^* damage/burn from 20/10,30/15,40/20,50/25 to
14/7,26/13,40/20,57/28.5
^292- ^*^256Sage's Lore^* cooldown from 14 to 15
^292- ^*^256Sage's Lore^* manacost from 75/95/115/135 to 80/100/120/140
^292- ^*^256Glyph of Silence^* AoE from 950 to 800
^292- ^*^256Glyph of Silence^* will no longer silence heroes that Vindicator does
not have vision of
^292- ^*^256Glyph of Silence^* int gain from 1 Intelligence to 2 Intelligence per
kill
^292- ^*^256Glyph of Silence^* silence duration from 0.75/1.5/2.25/3 to
1/1.75/2.5/3.25
^970Version 1.0.6.1^*
-------------
^292- ^*^079Gladiator^* Voice
^970Version 1.0.6^*
-------------
^292- ^*Improved pathfinding most noticeable during the laning phase.
^292- ^*Some effects tweaks to heroes to clean things up
^292- ^*Some tooltip fixes
^292- ^*Added note about AudaciousSam's Blood Chalice to the 1.0.5 patch notes
^095Vulture Lord^*
^292- ^*Removed armor aura
^090Nullstone^*
^292- ^*Recipe price from 825 to 1000
^292- ^*No longer reduces cooldown if hit by a spell while in cooldown
^090Steamstaff^*
^292- ^*Damage increased by 2
^717* ^*This means any item that uses a ^090Steamstaff^* in some way was increased
accordingly
^079Chronos^*
^292- ^*Fixed ^256Curse of Ages^* level 2/3/4, it will now properly stun and reset
charges
^292- ^*^256Curse of Ages^* now counts "down" in charges rather than up, always
stunning when no charges are left
^079Gauntlet^*
^292- ^*Fix to make sure when gauntlet activates ^256Infernal Instability^* while
the glove is in midair it works properly after it's return and can still go off
^079Glacius^*
^292- ^*Ally-freeze through ^256Ice Imprisonment^* damage reduction from
20/40/60/80 to 20/30/40/50%
^079Gladiator^*
^292- ^*Fixed ^256Showdown^* so it does not teleport magic immune units
^292- ^*Fixed ^256Flagellation^* going on cooldown correctly when you attack
gadgets
^079Rampage^*
^292- ^*Fixed the instant death bug
^970Version 1.0.5^*
-------------
^970General^*
^292- ^*"Report A Player" added
^717* ^*Upper left on the System Bar, ^r!^* symbol
^717* ^*Fill out the form to report another player for inappropriate actions
^717* ^*False reporters will be punished
^292- ^*Fixed an issue where players would add a chat channel to auto connect to
upon startup, and then later be unable to remove this channel from their list
because they were banned from the channel. Players attempting to join channels they
are set to auto connect to and are also banned from will have that channel
automatically removed from their list if they attempt to connect to the channel
they are banned from
^292- ^*Pressing the "Alt" key (or whatever key the player has defined as
chat_gameLobbyChatToggle) when in the game lobby will no longer toggle the chat
type like it used to. It now must be held down and used in conjunction with the
enter key, or with the mouse click of the "Send" button
^292- ^*Fixed a Mac/Linux crash
^292- ^*Fixed issue preventing players from selecting a potential hero during the
banning phase.
^292- ^*Disconnected players will no longer random when it becomes their turn to
pick, unless they run out of time.
^717* ^*Disconnected players are not allowed to use "extra time" in BP mode (if it
is their turn, and they are disconnected, then they will pick their potential hero
or a random hero)
^292- ^*Fixed an issue in duplicate hero mode where if two players had the same
hero "potentially" selected, only one would get it and the other would random
^292- ^*Misc server optimizations to improve stability
^292- ^*News is hidden when choosing to follow a player
^292- ^*The client will no longer display a message indicating the player will get
a leave for disconnecting if they are in a replay or a practice game
^095Invis Rune^*
^292- ^*Now has a 2s fade time. Any spell, ability, or item can be used in this
fade time without ending the stealth.
^970Items^*
^090Astrolabe^*
^292- ^*Fixed a bug so the debuff cannot be dispelled
^090Bottle^*
^292- ^*Fixed it so when you have illusion bottled and use it, the illusions still
don't have it bottled!
^292- ^*^095Double Damage^* will now correctly last 45 seconds instead of 30
seconds when used out of a bottle
^090Frostfield Plate^*
^292- ^*Can no longer be used by ^090Couriers^*
^090Geometer's Bane^*
^292- ^*Illusions now gain the 0.1s invulnerability as well
^090Ground Courier^*
^292- ^*Will be attacked by creeps/towers again
^090Loggers Hatchet^*
^292- ^*No longer works on splash damage
^090Puzzlebox^*
^292- ^*Melee minion abilities moved to slots 2,3,4 to make it clear which is which
^292- ^*Puzzlebox Minions will no longer be able to attack towers unless the owner
is within 925 units of them
^090Void Talisman^*
^292- ^*Applies -5.5 Magic Armor for the duration
^090Whispering Helm^*
^292- ^*Can no longer be used by ^090Couriers^*
^970Heroes^*
^292- ^*New Legion Strength hero, ^079Gladiator^*, based off DotA's Kunkka
^292- ^*Updated recommended items for several heroes
^079Balphagore^*
^292- ^*^079Balphagore^*'s third ability will no longer consume gadgets. Om nom
nom.
^292- ^*^256Hell on Newerth^*
^717* ^*Cast time removed
^717* ^*Expanding ring now 'sticks' on ^079Balphagore^* as he moves and expands to
max distance 300ms faster
^079Behemoth^*
^292- ^*^256Shockwave^* will no longer hit couriers
^079Bubbles^*
^292- ^*When toggled on, ^256Take Cover^* will now automatically be used if the
source of damage is owned by an enemy hero (enemy pets/gadgets will trigger it)
^079Blacksmith^*
^292- ^*Fixed an issue causing ^256Frenzy^* multicast to not apply to the correct
number of targets (usually one less than it should)
^079Chipper^*
^292- ^*Players are now deny-able if they are burning from the ^256Tar Toss^* +
^256Rocket^* combo
^292- ^*^256Tar Toss^* duration lowered from 5s to 2/3/4/5 secs
^079Chronos^*
^292- ^*^256Rewind^* heal rate doubled (max 50% per second)
^292- ^*^256Curse of Ages^*
^717* ^*Buff/Debuff time lowered from 10s to 8.5s
^717* ^*Bashes every 8/7/6/5 hits
^717* ^*Deals 20/40/60/80 magic damage on bash hit
^717* ^*Bash stun from .25/.5/.75/1 to 1s all levels
^717* ^*Agi steal from 1/1/2/3 to 1/2/2/3 agility per hit against heroes
^717* ^*Can now build charges between targets for ^256Curse of Ages^*
^717* ^*Can now gain charges from denies
^079Devourer^*
^292- ^*^256Devour^* now reveals any target bit for the duration
^079Electrician^*
^292- ^*^256Shield^* is now a self target cast instead of a toggle
^717* ^*Cast time removed
^717* ^*Costs 20% of max mana to cast, if mana is less than that, uses all of it
^717* ^*Mana consumed is applied as the shield for 12s
^717* ^*Absorbs 50% of damage at the cost of 2/1.66/1.25/0.75 mana consumed per
damage taken
^717* ^*DPS of the shield AOE increased from 12/24/36/48 to 15/30/45/60
^717* ^*^256Shield^* is unremovable
^079Engineer^*
^292- ^*^256Turret^* reworked
^717* ^*Changed to a vector targeting ability to decide the direction it is facing
^717* ^*Manacost lowered from 120 to 100
^717* ^*No longer controllable and only lasts 6 seconds
^717* ^*No longer gets a copy of ^079Engineer^*'s items
^717* ^*Lays down suppressive cover fire in a cone shooting 6 times across the
cone's 800 range, 400 unit spread, 30 shots total
^717* ^*Each bullet deals 25/40/55/70 Physical damage and applies a 7% stacking
movespeed snare (5s duration) to all targets hit
^717* ^*Units hit are pushed 25 units away from the turret
^717* ^*Can only be hit by a max of 5 bullets
^292- ^*^256Energy Field^*
^717* ^*Will no longer hit couriers
^717* ^*Duration lowered from 6/9/12 to 6/8/10
^717* ^*Hits to kill lowered from 5 to 4
^079Forsaken Archer^*
^292- ^*^256Crippling Volley^*
^717* ^*Ministun removed
^717* ^*Radius lowered from 225 to 200
^717* ^*Damage done increased from 85/140/195/250 to 85/150/215/280
^079Fayde^*
^292- ^*Strength growth from 2.2 to 2.0
^292- ^*Base agility from 21 to 19
^292- ^*Lowered movement speed from 305 to 300
^292- ^*Charges from ^256Scythe^*/^256Shadow Stance^* lowered from 2/3/4/5 and
1/2/3/4
^292- ^*^256Reflection^*
^717* ^*Movespeed while stealthed rebalanced from 10/20/30% to 10/15/20%
^717* ^*Duration rebalanced from 30/35/40 to 20/35/50
^079Gauntlet^*
^292- ^*Undev
^292- ^*Reworked
^292- ^*Base STR reduced by 2 (24 to 22) and armor decreased by 0.5
^292- ^*^256Infernal Instability^*
^717* ^*Applies ^256Infernal Instability^* to self for 4 seconds. Granting
10/20/30/40 movement speed for the duration
^717* ^*While Infernal Instability is active, ^079Gauntlet^*'s hand will detonate
on the first target that it comes in contact with.
^717* ^*This includes auto attacks, ^256Grapple^*, or ^256Gauntlet Blast^*. This
ability can be activated while the glove is in mid flight.
^717* ^*Upon detonation, deals 120/180/260/320 Magic damage in the radius, pushing
back units near the hit target and applying a short minor snare for 1.5s
^292- ^*^256Grapple^*
^717* ^*Hand goes 800 range
^717* ^*Can only hit heroes, goes through creeps
^717* ^*Now only grabs units on the way out, not the way back
^717* ^*Moves both ^079Gauntlet^* and the target to where you click, dealing
100/140/180/220 Magic damage to the target and stunning him for 1/1.2/1.4/1.6
seconds
^292- ^*^256Cripple^* renamed to ^256Enfeeble^*
^717* ^*30 Max charges
^717* ^*0.8/0.6/0.4/0.2 time between a charge is gained
^717* ^*On attack, transfers all charges to the target, slowing 1% Move, Attack,
and Cast speeds per charge for 5 seconds.
^292- ^*^256Gauntlet Blast^*
^717* ^*75/65/55s Cooldown
^717* ^*600/700/800 Range
^717* ^*100/150/200 Manacost
^717* ^*Shoots the glove out at the target unit. Any enemies within 200 units of
the glove as it flies are stunned for 4 seconds. This stun is broken if they take
any damage after 1 second of being stunned.
^717* ^*When the glove strikes the target, they take 300/450/600 Magic damage and
all buffs are purged
^717* ^*The target hero is stunned and revealed for 1.5 seconds.
^079Legionnaire^*
^292- ^*Int gain increased from 1.6 to 1.9
^292- ^*^256Terrify^*
^717* ^*Cast time removed (0.6 -> 0)
^717* ^*Now grants vision of the target for the duration of the charge
^717* ^*Now reveals target for the duration of the charge
^717* ^*Now grants 40/80/120/MAX movespeed (used to be max at all levels)
^079Madman^*
^292- ^*Base strength increased from 17 to 18
^292- ^*^256Barrel Roll^*
^717* ^*Stun removed
^717* ^*Manacost lowered from 130 to 110
^717* ^*Applies a 30/37/44/50% snare for 3.5s
^717* ^*Damage increased from 100/150/200/250 to 100/160/220/280
^079Nymphora^*
^292- ^*^256Nymphora's Zeal^* now deals 25/50/75/100 Magic damage when hitting
someone
^717* ^*Can be hit on both the send and return trip
^717* ^*No longer grants bonus AS / MS
^079Pebbles^*
^292- ^*Can no longer throw invisible units
^079Plague Rider^*
^292- ^*^256Extinguish^* is now a true deny (awards the stat)
^079Puppetmaster^*
^292- ^*^256Puppeteer's Hold^*
^717* ^*Fixed a rare bug causing Puppet Strings' floating handles to never
disappear
^717* ^*"Snare" effect while under the effect halved from 155 force to 80 force
^717* ^*Negative Attackspeed removed
^717* ^*Cast point sped up from 500ms to 300ms
^079Rampage^*
^292- ^*All Magic damage changed to Physical
^292- ^*^256Stampede^* Reworked
^717* ^*9001 Range
^717* ^*Same mechanic, charges target unit
^717* ^*Gains 15/20/25/30 Movespeed per second
^717* ^*Gains Treewalking after 4 seconds
^717* ^*Does not gain Magic Immunity and no reveal state is placed on enemies
^717* ^*When ^079Rampage^* gets within 450 units of his target, he pounces on them
almost instantly
^717* ^*Causes a Stun and Pushback upon impact instead of just a stun
^717* ^*Movespeed boost retained for 3s after impact
^292- ^*^256Might of the Herd^* Reworked
^717* ^*No longer has a team aura
^717* ^*50 Manacost
^717* ^*Gives self 4/6/8/10% Movespeed
^717* ^*Gains 3/6/9/12% of movespeed in attack damage
^717* ^*On use, stomps the ground every second for 1/2/3/4 seconds, applying Herded
(-15 Movespeed) to all enemies in the radius for 5 seconds. This stacks.
^292- ^*^256Horned Strike^* Reworked
^717* ^*10/9/8/7 second cooldown
^717* ^*Still stuns and pushes back the target on attack. 100 Physical damage at
all levels
^717* ^*While in cooldown, one second is subtracted for every 1000 units traveled
by Rampage
^292- ^*^256Favor of Sol^* removed
^292- ^*New Ultimate: ^256The Chains that Bind^*
^717* ^*^079Rampage^* can use chains he carries around to grab an enemy hero,
stunning them and dragging them behind himself for a limited time
^717* ^*200 Range
^717* ^*175/200/225 Manacost
^717* ^*105/90/75 second cooldown
^717* ^*Binds the target to ^079Rampage^* for 3/3.5/4 seconds and the target will
be dragged behind him as he moves
^717* ^*^079Rampage^* is Disarmed while dragging someone and the dragged target
will take 20/30/40% of the distance they are dragged in Physical damage
^717* ^*If ^079Rampage^* and the target he is dragging get separated by more than
500 units the chains are broken
^079Slither^*
^292- ^*^256Toxin Wards^* will no longer apply their movement speed slow when they
miss
^079Soul Reaper^*
^292- ^*^256Demonic Execution^* will no longer be usable on couriers
^079Soulstealer^*
^292- ^*^256Demon Hand^* now has a better indicator to its actual radius
^079Tempest^*
^292- ^*Purge should now affect ^079Tempest^*'s elementals after they split
^079Thunderbringer^*
^292- ^*Third ability's damage marked as splash (so it doesn't break
^079Succubus^*' sleep, ^079Gauntlet^*'s ult etc.)
^079Vindicator^*
^292- ^*^256Glyph of Silence^* will properly silence heroes that go invulnerable
during casts (^079Magmus^*, ^079Madman^*, etc.)
^079Wildsoul^*
^292- ^*Illusions will properly copy themselves when he is under the effects of
Bear Form
^079War Beast^*
^292- ^*Illusions will properly copy themselves when he is under the effects of
^256Metamorphosis^*
^292- ^*Hellhounds will no longer be able to attack towers unless ^079War Beast^*
is within 925 units of them
^079Zephyr^*
^292- ^*^256Gust^*
^717* ^*Stun Removed
^717* ^*Damage increased from 75/125/175/250 to 75/150/225/300
^970Version 1.0.4^*
-------------
^970General^*
^292- ^*Reworked how health and mana lerps work so they are cleaner overall
^292- ^*You can now press tab after typing /r to rotate through a list of people
who have whispered you recently
^292- ^*The score screen can now be toggled (default [ key)
^292- ^*Fixed an extremely rare case where a player could be terminated after the
game ended (counting as a leave)
^292- ^*Fixed an issue causing gold/min and exp/min stats to become inaccurate when
game was paused
^292- ^*Fixed an issue causing gold/min and exp/min to become inaccurate when a
player disconnected/reconnected
^292- ^*Removed an unnecessary option from options menu
^292- ^*Gold lerping removed
^292- ^*Fix to a bug that allowed people to pick a hero during a banning phase or
in an all-random game
^970Darkwoodvale^*
^292- ^*Moved outside tier 1 neutral camps to where the outposts were
^292- ^*Moved outposts to where the tier 1 outside neutral camps were
^292- ^*Building health increased to be -20% of normal, from -25% of normal
^079Chronos^*
^292- ^*Fixed ^256Time Lock^* not applying to enemies
^079Electrician^*
^292- ^*^256Cleansing Shock^* can now be cast on self via double-activate
^970Version 1.0.3^*
-------------
Join the discussion about this patch on the forums:
http://forums.heroesofnewerth.com/showthread.php?t=136292
^970Darkwood Vale^*
^970In-game^*
^970Pre-Game^*
^970General^*
^292- ^*Fixed a bunch of random crashes caused from clicking the "Disconnect"
button
^717* ^*Before, clicking the button had a small random chance to corrupt a random
place in memory that caused you to crash at a random time doing something random
^292- ^*Updated the wording of some of the tooltips to be a bit more clear
^292- ^*When viewing a player's stats, "Public Statistics" is now selected by
default (previously "Ranked Statistics")
^292- ^*Prevent a buddylist bug when the user loses connection to the chat server,
then reconnects to the chat server
^292- ^*Russian stringtables updated
^292- ^*Fixed lock camera on player not turning off after a replay
^292- ^*Profanity filter is now optional
^292- ^*Follow fix: If two players are following each other and one of them joins a
game, the other one will now join that game instead of both of them disconnecting
^292- ^*Fixed a spelling error in the matchmaking interface
^292- ^*Fixed crash when CLIPBOARD selection is unowned and an attempt is made to
paste
^292- ^*Fixed an issue that disconnected a user if they typed a player's name into
the IM window
^292- ^*Fix to the close button of the MOTD so you can click it easier
^292- ^*Fixed mousewheel events not having the correct coordinates in windowed mode
^292- ^*Re-organized the options menu slightly
^292- ^*The game list is no longer cleared when closed
^717* ^*The list will only auto-refresh when it is opened for the first time or a
game starts
^292- ^*Fixed Official Stats or No Stats showing up when you invite someone to a
game
^970Taunt^*
^292- ^*Cast time removed
^970Items^*
^090Courier^*
^292- ^*Will now be attacked by Towers and the Well
^090Geometer's Bane^*
^292- ^*Grants 0.1sec invulnerability on activation
^090Hellflower^*
^292- ^*Damage increased from 40 to 45
^090Plated Greaves^*
^292- ^*Will no longer apply it's buff to Wildsoul's bear
^090Puzzlebox^*
^292- ^*Recipe increased from 1100 to 1250
^090Shrunken Head^*
^292- ^*Added to the tooltip that it cannot be dispelled
^090Steamstaff^*
^292- ^*Price lowered to 800 from 900
^090Stormspirit^*
^292- ^*No longer silences or perplexes, just stuns
^717* ^*This allows you to queue up orders while under it's effects
^970Heroes^*
^079Accursed^*
^292- ^*Fire Shield dispels stuns once again
^292- ^*Flame Consumption will no longer automatically activate below 400hp. Must
be cast manually.
^717* ^*This means that silences/stuns/etc will prevent Accursed from triggering
his ult
^292- ^*Staff of the Master now lets Accursed use Flame Consumption while silenced
^079Arachna^*
^292- ^*Spiderling will no longer stand there like a dummy if a hero blinked while
the projectile was midair
^079Behemoth^*
^292- ^*Initial 200/275/350 Magic damage on the ult is now Superior Magic, meaning
it will go through magic immunity
^079Bubbles^*
^292- ^*^256Shell Surf^* vision increased from 600 to 800 units and now keeps
granting vision if it goes the max distance for 3.34 seconds.
^292- ^*Fixed a bug with ^256Shell Toss^* that was resetting the cooldown
incorrectly
^292- ^*^256Song of the Sea^* now hits units in fog and invisible units
^292- ^*^256Take Cover^* no longer perplexes
^292- ^*^256Kelp Field^* will no longer deal damage or stun magic immune heroes
^079Chipper^*
^292- ^*Attack time increased from 350ms to 450ms
^079Corrupted Disciple^*
^292- ^*^256Electric Tide^* now is now correctly displayed when originating from a
position within fog
^079Deadwood^*
^292- ^*Base strength increased from 23 to 25
^292- ^*Base Armor increased from 2.24 to 2.74
^292- ^*Creeps will no longer dispel the tree
^079Engineer^*
^292- ^*Fixed the Turret's attacks eating ^090Nullstone^*
^292- ^*^256Tinker^* cooldown increased from 15 to 20
^292- ^*^256Tinker^* manacost increased from 25 to 50
^079Forsaken Archer^*
^292- ^*^256Skeletons^* will no longer trigger neutrals to use their abilities
^079Gauntlet^*
^292- ^*Ability 1 now has an instant cast time
^292- ^*Cast range on second ability increased from 625/800/975/1150 to
725/850/975/1150
^079Hammerstorm^*
^292- ^*^256Mighty Swing^* can now be toggled on and off
^079Hellbringer^*
^292- ^*Base armor lowered from 2.4 to 1.4
^292- ^*^256Life Void^* cooldown increased from 7 seconds to 10 seconds
^079Magmus^*
^292- ^*^256Volcanic Touch^* now correctly deals damage to Mechanical units
^079Maliken^*
^292- ^*Fixed tooltips
^292- ^*^256Possession^* manacost lowered from 150 to 100
^079Nymphora^*
^292- ^*Number of people taken with her ^256Teleport^* increased from 0,1,2 to
1,2,3 additional targets per level
^079Pandamonium^*
^292- ^*Slow from missing a ^256Cannonball^* lowered from 4s to 2s
^079Pollywog Priest^*
^292- ^*Max distance of ^256Jolt^* lowered by 200
^079Pyromancer^*
^292- ^*^256Phoenix Wave^* can now target both units and the ground
^079Sand Wraith^*
^292- ^*Using ^256Manifest^* no longer kills all active illusions
^079Soul Reaper^*
^292- ^*Added to the ult tooltip to correctly state the cooldown changes to 70s at
all levels with it
^079Soulstealer^*
^292- ^*Fixed the "being knocked down" while using an item bug
^079Succubus^*
^292- ^*Fixed a bug causing sleep to sometimes be removed instantly by a creep
^292- ^*^256Succubus' Hold^* cooldown lowered from 120s at all levels to
120/110/100
^079Swiftblade^*
^292- ^*Base movespeed increased from 300 to 305
^292- ^*Returned attack no longer triggers responses like ^079Corrupted
Disciple^*'s ^256Static Discharge^*
^079Valkyrie^*
^292- ^*^256Javelin^* will now leave lingering vision if it hits nothing
^292- ^*Tweaked ^256Prism^* to correctly hit invulnerable allied heroes
^079Wildsoul^*
^292- ^*Damage when the bear dies now properly goes through immunities
^292- ^*Updated his tooltip to reflect that he takes damage when his bear dies
^292- ^*Beardulon abilities reworked very slightly
^717* ^*Gains ^256Return^* at level 1
^717* ^*Gains ^256Entangling Claws^* at level 2
^717* ^*Gains ^256Demolish^* at level 3
^717* ^*Gains ^256Magic Resist^* at level 4
^292- ^*^256Wild^* cast time removed, letting him cast it on the run
^292- ^*Base movespeed while in Bear form increased from 270 to 285
^079Wretched Hag^*
^292- ^*^256Bat Blast^* can now target both units and the ground
^079Zephyr^*
^292- ^*^256Cyclone^* damage halved against non-hero units
^970Version 1.0.2^*
-------------
Join the discussion about this patch on the forums:
http://forums.heroesofnewerth.com/showthread.php?t=128034
^970General^*
^970Matchmaking^*
^970Heroes^*
^079Bubbles^*
^292- ^*Fixed a glitch when you had a body effect on and threw the shell
^292- ^*Can now use ^256Shell Surf^*'s teleport while under the effects of ^256Take
Cover^*
^292- ^*^256Take Cover^* now triggers off tower hits
^292- ^*Initial radius of ^256Kelp Field^* changed from 600 to 400
^079Chipper^*
^292- ^*^256Rocket Barrage^* damage reduced from 105/130/155/180 to 85/115/145/180
^292- ^*^256Sawblade Showdown^* cooldown set to 50 seconds at all levels (from
60/45/30)
^079Fayde^*
^292- ^*^256Stances^* will no longer reset when she dies
^079Gauntlet^*
^292- ^*Completely reworked, still a dev hero. Let us know what you think on the
forums.
^079Night Hound^*
^292- ^*Updated the tooltip for ^256Smoke Bomb^* to explain that he cannot attack
towers while in the cloud
^079Scout^*
^292- ^*^256Marksman Shot^* will no longer place an infinite life state on the
target
^970Version 1.0.1^*
-------------
^970Matchmaking^*
^292- ^*Fixed average wait time and percent successful matches stat tracking for
matchmaking
^292- ^*Added some matchmaker logging
^292- ^*Fixed substitutions not working properly
^292- ^*Tweaked some oddities in the pathing code
^717* ^*Heroes might 'stick' on each other slightly again. We are developing a
more permanent solution
^292- ^*Toggling autocast and attack abilities no longer interrupt any current
actions
^970Items^*
^090Harkon's Blade^*
^292- ^*No longer stacks with Lifeleech & other attack modifiers
^090Nome's Wisdom^*
^292- ^*Recipe cost from 600 to 200
^090Plated Greaves^*
^292- ^*The activated effect can now apply to all allied non-hero units (including
player controlled units).
^090Puzzlebox^*
^292- ^*Recipe cost from 1000 to 1100
^970Heroes^*
Added New Legion Int hero, ^079Bubbles^*, inspired by Puck the Faerie Dragon
^717* ^*Fun Fact: The voice of this hero was recorded by [I]Robert Jadah[/I], who
also voiced Morla The Thousand Year-Old Turtle for 'The Neverending Story'
^079Balphagore^*
^292- ^*Un-Dev
^292- ^*Fixed Recommended Items
^292- ^*Base armor lowered by 2
^292- ^*^256Demonic Pathogen^* silence from 1/1.5/2/2.5 seconds to 1/2/3/4 seconds
^292- ^*^256Demonic Pathogen^* damage from 100 magic DPS to 60 magic DPS
^292- ^*^256Corpse Conversion^* cooldown from 30 to 20
^292- ^*Gold bounty from minions from 21/26/36/41 to 10/13/18/20
^292- ^*Minions now have 3 Magic Armor
^292- ^*Now takes 30 seconds for charges on his ult to start disappearing
^292- ^*His ultimate now gains 0.6 charges per 1% of enemy mana spent (increased
from 0.5)
^079Bloodhunter^*
^292- ^*Blood Sense now grants full vision of low HP targets
^079Deadwood^*
^292- ^*^256Uproot^*'s Mana Cost from 60 to 30
^292- ^*^256Uproot^*'s charges from 5/6/7/8 to 5 at all levels
^292- ^*^256Willowmaker^* now casts 100ms faster
^079Devourer^*
^292- ^*Armor from 1.96 to 2.96
^079Engineer^*
^292- ^*Base STR from 22 to 20
^292- ^*Base INT from 19 to 21
^079Fayde^*
^292- ^*^256Scythe Stance^* now causes ^256Cull^* to stun and ^256Burning
Shadows^* to destroy mana
^292- ^*^256Shadow Stance^* now causes ^256Cull^* to destroy mana and ^256Burning
Shadows^* to stun
^292- ^*Fayde now starts in Scythe Stance by default (this makes Reflection deal
Physical damage by default, even when stances are unleveled)
^079Hellbringer^*
^292- ^*STR growth from 2.5 to 2.1
^292- ^*AGI growth from 1.0 to 1.2
^292- ^*INT growth from 2.7 to 2.9
^079Legionnaire^*
^292- ^*Armor from 1.8 to 2.8
^079Madman^*
^292- ^*^256Stalk^* cooldown lowered by 1
^079Nymphora^*
^292- ^*^256Grace of the Nymph^* now only dispels from player-controlled unit
damage
^292- ^*^256Teleport^* no longer displays graphic/sfx to enemies when in fog
^079Pandamonium^*
^292- ^*^256Cannonball^* now snares by 60% for 4 seconds instead of stunning when
missed
^079Slither^*
^292- ^*^256Toxin Wards^* now have 1/1/2/2 charges for placement, decreased from
1/2/2/3
^292- ^*^256Toxin Wards^* attack effect changed from -10% Movespeed to -25
Movespeed at all levels
^292- ^*Fixed tool tip of ^256Toxin Wards^* displaying the incorrect amount of
health
^079Swiftblade^*
^292- ^*^256Counter-Attack^* no longer uses real attacks, meaning it will not
trigger things like critical strike, life steal, or ^090Frostburn^*. It now
simply deals damage equal to ^079Swiftblade^*'s base attack damage.
^970Version 1.0.0.1^*
-------------
^292- ^* Fixing a minor UI issue with the new F6 menu while ingame
^970Version 1.0.0^*
-------------
^970Release Build^*
^079Balphagore^*
- Minions spawned by ^256Hell on Newerth^* will now die if their target dies
- Won't eat ^090Items^*, ^256Wildsoul's Bear^*, or Mechanical units anymore
^970Version 0.3.6^*
-------------
^970Game Modes^*
^292-^* When using Runes of Blight on a tree, heroes will now approach from the
correct side. (Will now no longer go all the way around a tree to eat it)
^292-^* Heroes are much less likely to keep blocking each other as they try to run
past each other (HUGS!)
^292-^* Fixed ability tooltips sometimes getting stuck on screen
^292-^* Fixed an issue causing buying while dead to sometimes not work
^292- ^*Abilities used from in the fog will no longer originate from the 0,0
position
^717*^* This includes Devourer's Hook, Electrician's Grip, Pollwog Priest's Tongue
Tied, Puppet Master's Puppeteer's Hold and Voodoo Puppet, and Witch Slayer's Mana
Drain
^292-^* Fixed sound system/voicemanager interactions that were causing crashes upon
sound system restart
^292-^* You can now drop an item into an inventory spot with a building under it
^970Matchmaking 2.0^*
^292-^* Matchmaking has received some serious revisions that should drastically
improve match making quality. Please help us further perfect our match making
system by giving it a try and leaving feedback on the forums
^717*^* Reworked how matches are formed to more consistently replace players who
fail to load and to decrease time to find matches for players with exceptionally
high or low SMR ratings
^717*^* Players new to matchmaking must complete 5 provisional matches, in which
they will be matched with other new players. If not enough new players are
available, they will eventually be matched with regular players.
^717*^* Players now have the option to set their initial standing according to
general skill level, which affects the types of players they will be matched
against. The three options are Beginner, Intermediate, and advanced.
^717*^* Solo matchmaking uses Banning Draft (BD)
^970Ingame Changes^*
^970Pre-Game Changes^*
^970General Changes^*
^970Items^*
^090Bananas^*
^292-^* Can now be sold for 500 gold
^090Doombringer^*
^292-^* Can no longer be transferred to your stash, manually dropped on the ground,
or given to teammates.
^090Frostburn^*
^292- ^*Snare is now 5% a charge and stacks 3 times
^090Frostwolf Skull^*
^292-^* Recipe cost increased by 500
^090Geometer's Bane^*
^292- ^*Now spawns illusions in a triangle and randomizes the position of the hero
on use
^090Nome's Wisdom^*
^292-^* Rebalanced
^717*^* Strength lowered from 6 to 4
^717* ^*Agility lowered from 6 to 4
^717*^* Intelligence lowered from 16 to 14
^717*^* +Damage lowered from 10 to 6
^717*^* % Mana Regen removed
^717*^* Aura armor lowered from 4 to 3
^717*^* Healing from the Aura tweaked so that if the healing exceeds your max
health, a shield of equal value is applied for 10 seconds.
^090Nullfire Blade^*
^292-^* Fixed so it can now properly dispel Jeraziah's Protective Charm
^292-^* Recipe will sell for the correct value again
^090Plated Greaves^*
^292-^* Cooldown increased to 30s, duration lowered to 15s
^292-^* AOE effect now grants +20% damage but only affects allied non-player
controlled creeps
^292-^* AOE effect no longer grants armor
^090Stormspirit^*
^292-^* Can now target all heroes (allied and enemy). Can no longer target Kongor.
^090Tokens^*
^292-^* Can no longer be sold
^970Heroes^*
^292-^* Added ^079Balphagore^* as a dev hero. Must host games with the dev hero
option enabled to play him
^717*^* Feedback on this hero is appreciated, as we are still fine-tuning balance
and making necessary adjustments
^079Behemoth^*
^292-^* Fixed weird shadows with ^256Fissure^*
^079Blacksmith^*
^292-^* Fixed some issues with multicast and ^256Frenzy
^*
^079Chipper^*
^292-^* Voice added. Nuts.
^292-^* ^256Tar Toss^* will no longer apply its slow to Magic Immune units
^292- ^*^256Sawblade's ^*staff of the master upgrade no longer provides a static
70% movement speed slow. Instead, units who walk into the saw blades will have a 4
second snare applied to them that starts at 90% and quickly reduces in strength
over the duration.
^292-^* ^256Sawblade^* Showdown won't slow couriers anymore
^079Deadwood^*
^292-^* ^256Clearcutting^* now causes trees to die with a cooler animation.
^079Madman^*
^292-^* ^256Barrel Roll^* will once again grant invulnerability during the duration
of the roll
^079Magmus^*
^292- ^*^256Lava Surge^* once again provides invulnerability during travel time
^079Engineer^*
^292-^* Ult to 85s at all levels from 90/75/60
^079Fayde^*
^292- ^*Voice added
^292-^* Updated description
^292- ^*A ton of effect changes
^292-^* ^256Slice^* renamed ^256Cull^*
^292-^* Illusions from ^256Burning Shadows ^*now attacks much faster
^292-^* Illusions from ^256Burning Shadows ^*are back to full size
^292- ^*Illusions from^256 Burning Shadows^* can no longer be selected or show
healthbars
^292-^* Cooldown on switching between ^256Scythe^* and ^256Shadow Stanc^*e removed
^292-^* Fayde now starts in ^256Shadow Stance^*
^292-^* Charges on ^256Shadow/Scythe Stance^* increased to 2,3,4,5
^292-^* ^256Reflection^*
^717* ^*Manacost increased to 150,175,200 from 150
^717*^* Duration changed to 30,35,40 from 40 at all levels
^717*^* ^256Reflection^* stealth state will no longer have charges that do nothing
^717*^* Shadow Cripple now reduces all healing on the target by 50% while it's
active
^717*^* Shadow Cripple is no longer dispellable
^079Glacius^*
^292-^* Updated ^256Ice Imprisonment^* tooltip to explain that it lasts 10 seconds
when casted on creeps
^079Legionnaire^*
^292-^* Added custom sounds for his charge
^079Maliken^*
^292-^* Updated recommended items
^079Ophelia^*
^292-^* ^256Command^* will no longer give the bonus HP to couriers she has bought
or to heroes/herself in weird situations
^079Pandamonium^*
^292-^* Voice added
^079Plague Rider^*
^292-^* Voice added
^079Pollywog^*
^292-^* Units under the effects of ^256Morph^* can no longer evade or deflect
attacks
^292-^* Cooldown of ^256Wards^* changed from 110/95/80 to 100
^079Pyromancer^*
^292-^* Fixed a bug causing ult to trigger Nullstone twice (causing the cool down
to decrease too much)
^079Soul Reaper^*
^292-^* Rewrote some tooltips
^079Witch Slayer^*
^292- ^*Units under the effects of ^256miniaturization^* can no longer evade or
deflect attacks
^292-^* Fixed a bug causing ult to trigger Nullstone twice (causing the cool down
to decrease too much)
^079Valkyrie^*
^292-^* ^256Call of the Valkyrie^* will now determine the close-range target to get
hit twice at the time the ability is used, rather than after a 0.5 second delay
^292- ^*Tweak leap distance from 630,690,780,840 to 630,720,780,870
^079Vindicator^*
^292-^* Voice added
^079Voodoo Jester^*
^292-^* ^256Cask^* now bounces for 2/4/6/8 times, instead of the incorrect 2/4/5/8
times
^079Warbeast
^*^292-^* ^256Metamorphosis ^*will no longer apply to his courier
^079Wildsoul^*
^292-^* ^256Wild^* will no longer apply to his courier
^079Zephyr^*
^292-^* Correctly credit him for damage that his ult does
^970Version 0.3.5^*
-------------
^292-^* Fixed the 'terrain being black' bug
^970Items^*
^292-^* Tweaked effects on ^090Frostfield Plate^* to better match the area (thanks
to Warchamp7)
^292-^* ^090Kuldra's Sheep^* stick will now dispel stealth on its target
^292-^* ^090Monkey Courier^* now has a three second cool down between purchases
^292-^* ^090Nullfire Blade's^* purge no longer passes through Magic Immunity
^090Tablet of Command^*
^292-^* No longer be castable on Magic Immune units
^292-^* Cooldown lowered from 25s to 16s
^090Icebrand^*
^292-^* Reduced recipe cost by 200
^292-^* Now uses a ^090Bolstering Armband^* rather than ^090Fleetfeet^*
^292-^* Removed agility bonus, increased strength to +16 from +15
^292-^* The movement speed slow now lasts 2.5 seconds when wielded by a melee hero,
still 1.5 seconds when wielded by ranged
^292-^* The slow now stacks in strength with consecutive applications
^717*^* Each attack applies a stacking 3% movement speed slow. Stacks a maximum of
5 times, for a 15% slow
^090Firebrand^*
^292-^* Reduced recipe cost by 200
^292-^* Now uses a ^090Fleetfeet^* rather than ^090Bolstering Armband^*
^292-^* Removed Strength bonus, increased agility to +16 from +15
^090Frostburn^*
^292-^* Total cost reduced by 400 (as a result of ^090IceBrand^* and
^090FireBrand^* changes)
^292-^* Agility and Strength bonuses lowered to +16 each (from +21)
^292-^* Attackspeed bonus lowered to +20 from +30
^292-^* The movement speed slow now lasts 3.5 seconds when wielded by a melee hero,
2.5 seconds when wielded by ranged
^292-^* The slow now stacks in strength with consecutive applications
^717*^* Each attack applies a stacking 3% movement speed slow. Stacks a maximum of
5 times, for a 15% slow
^970Heroes^*
^079Behemoth^*
^292-^* Tweaked ^256Fissure's^* effects to improve performance
^079Chipper^*
^292-^* Delay on casting ^256Tar Toss^* reduced to 0.25 seconds (from 0.4),
projectile travel time increased to 0.75 seconds (from 0.35)
^717*^* Increases total delay on the impact by 0.25 seconds
^079Corruped Disciple^*
^292-^* Base damage changed to 44^292-^*48 from 44^292-^*52
^079Engineer^*
^292-^* Damage on ^256Energy Field^* will no longer harm couriers or other
splash^292-^*immune units
^079Fayde^*
^292-^* ^256Guillotine^* is now renamed to ^256Slice^*
^717*^* The mana destruction is now reduced based on the number of hero targets
hit. Destroys 6/12/18/24% of maximum mana, minus 1/2/3/4% per additional target hit
(hitting 2 targets would destroy 20% mana each, hitting 3 targets would destroy 16%
mana, etc).
^717*^* Shadow Stance: Stuns for 1/1.5/2/2.5 s
^717*^* Scyth Stance: Burns Mana
^292-^* ^256Burning Shadows^*
^717*^* Now travels 160 units farther
^717*^* Illusions now attack 1,2,3,4 times and deal 70 damage per attack
^717*^* Illusions are now smaller so they don't stack over heroes
^717*^* Illusions will now chase heroes properly
^717*^* Shadow Stance: Burns Mana instantly when they are hit (same % at Slice)
^717*^* Scythe Stance: Stuns
^292-^* ^256Dark Shield^* removed. Replaced with ^256Scythe Stance^* and ^256Shadow
Stance^*
^717*^* On use, switches between Shadow and Scythe Stance
^717*^* Starts in ^256Scythe Stance^*
^717*^* No Manacost. 48/36/24/12s cooldown.
^717*^* Cannot switch Stances if either ^256Slice^* or ^256Burning Shadows^* are in
cooldown
^717*^* Passive component: Blocks damage based on Stance. 50 damage per charge (max
1,2,3,4 charges, gains one charge every 10 seconds). Ignores damage less than 25.
^717*^* Blocks magic in Shadow Stance. Blocks physical in Scythe Stance
^717*^* Example: You have 4 charges and are in Shadow Stance. Get nuked by a 300
dmg nuke. All charges removed and nuke damage lowered to 100.
^292-^* ^256Reflection^* reworked
^717*^* Still grants stealth and the seamless illusion. Manacost/cooldown/duration
unchanged
^717*^* Illusion no longer gives experience to Fayde
^717*^* Applies 3 second DoT on attack from stealth and stealth is removed/illusion
killed. No longer has extra stealth (exits stealth immediately).
^717*^* DoT no longer snares
^717*^* DoT damage set to 75/125/175 DPS. Deals Physical damage by default (in
Scythe Stance), deals Magic damage in Shadow Stance.
^717*^* Invibility from the ult is not removed when changing between Shadow/Scythe
Stances
^079Forsaken Archer^*
^292-^* Base damage tweaked to 44^292-^*50 from 40^292-^*51
^292-^* ^256Call of the Damned^* can now be toggled to prevent skeletons from
instantly spawning when killing units. Instead, it will build up charges which can
be used at will to spawn skeletons at a later time.
^079Hellbringer^*
^292-^* ^256Unholy Shackles^* attack + movement speed slow lowered to 20/30/40/50%
from 30/40/50/60%
^292-^* ^256Summon Malphas^* mana cost increased to 200/300/400 from 200/250/300
^079Ophelia^*
^292-^* Number of controllable creeps reduced to 1/1/2/3 from 1/2/2/3
^079Thunderbringer^*
^292-^* Fixed an issue causing the passive third ability to play an overly loud
sound
^970Version 0.3.4.1^*
-------------
^292-^* Fixed Fayde's tooltip for Reflection to correctly state that the Illusion
is killed when she lands her first attack from stealth.
^292-^* Fixed Fayde's model to not be a teapot. Sorry if you like teapots.
^970Version 0.3.4^*
-------------
Join the discussion about this patch on the forums:
http://forums.heroesofnewerth.com/showthread.php?t=107393
^970General^*
^292-^* Life Steal items, except for ^090Abyssal Skull^*, are now exclusive attack
modifiers (will not stack with ^090Frostburn^*, ^090Frostwolf's Skull^*, etc)
^292-^* Dominating neutral creeps (using ^079Ophelia^* or ^090Whispering Helm^*)
will no longer cause the dominated creep's camp to stack less than 3 times total
^292-^* :Doombringer: A ^090Doombringer^* can no longer be killed, transferred to
your stash, sold, or held by a courier / Wildsoul bear. Once someone buys a
^090Doombringer^*, it's in the game for good!
^717*^* NOTE: This means that if you buy a ^090Doombringer^* on a courier /
Wildsoul bear, then it will immediately drop the Doombringer. Beware!
^292-^* Matchmaking will now sort players from top to bottom according to SMR
^292-^* Fixed an issue where the loading race number carries over to the next game,
it should be reset properly each match now
^292-^* Right clicking images for the various game mode/options on the "Join Game"
notification should now close the notification properly
^292-^* "Official" and "Official - No Stats" icons properly appear in the first
column in the game browser now with their appropriate tooltip
^292-^* Hovering over locked or unlocked slots in the game lobby will display the
appropriate "Locked" or "Unlocked" tooltip now
^292-^* Fixed the Jail Bars appearing mis-aligned when a player is locked on the
Hellbourne side in the game lobby
^292-^* Fixed the right click host visible menu appearing half cut-off if used on
the Hellbourne side of the game lobby
^292-^* Added an tooltip to the host's lock/unlock button indicating that slots can
not be locked in the "Auto Balanced" game mode
^292-^* Empty hero picker icons no longer react to mouseover/clicks as if they're
active
^292-^* Fixed an issue where players who tried to add friends during the first few
days of open beta experienced issues trying to request new friends got a message
indicating they had already requested them and needed to wait. They should no
longer need to wait any longer than 60 seconds to re-request their a friend
^292-^* Fixed an issue where certain players would always be flagged with a PSR of
"N/A", resulting in 100% win chance for their team
^292-^* The notification history now adds the most recent notifications to the top
of the list
^292-^* Fixed a small animation on the effect indicators
^292-^* Fixed a bug which caused music to not loop
^292-^* Removed that non working update button
^292-^* Sending buddy/clan whispers to players in /afk mode will no longer return a
response indicating that the player was AFK with the reason
^292-^* If a player wishes to not see buddy/clan whispers they can use /dnd mode
and it will stop those messages from being delivered to them
^970Items^*
^090Barbed Armor^*
^292-^* Fixed it returning damage to owners of gadgets that deal damage
(^079Voodoo's^* ^256Ward^*, ^079Defiler^* ^256Spirits^*, etc)
^090Hellflower^*
^292-^* Damage multiplier is now constant while the effect is on them (+20%), not a
burst at the end
^292-^* Now perplexes
^090Mock of Brilliance^*
^292-^* Damage will not be dealt if a Courier holds the Mock
^090Nomes Wisdom^*
^292-^* Recipe cost increased to 600 from 260
^090Restoration Stone^*
^292-^* Now properly gives the sum of it's parts in bonuses
^090Savage Mace^*
^292-^* Damage increased to 88 (proper sum of it's parts)
^970Heroes^*
^079Armadon^*
^292-^* Sped up the quills for his ^256quill spray^*
^079Behemoth^*
^292-^* Fixed Announcer
^079Blacksmith^*
^292-^* Fixed a small ^256Multicast^* issue
^079Chipper^*
^292-^* Reduce walk noises by 66%
^292-^* Tweak footsteps, more organic sounding
^292-^* Mana cost of ^256rockets^* set to 50/60/70/85 from 50/65/80/95
^292-^* Hitting a target with ^256rockets^* within 175 units will now deal full
damage, rather than half
^292-^* ^256Tar Toss^* is now Physical instead of Magic, but can be removed by
Purge, Shrunken Head activation, etc
^292-^* Reworked ^256Focus Buffer^*
^717*^* Now absorbs 150/300/450/600 Magic damage
^717*^* Buff lasts 20 seconds
^717*^* 20 second cooldown
^292-^* ^256Sawblade Showdown^* can now be boosted by Staff of the Master
^717*^* Increases range to 1000 from 700
^717*^* Applies a 70% snare to all enemies inside of the saws
^079Corrupted Disciple^*
^292-^* Recommended Item tweaks
^079Engineer^*
^292-^* Fixed the ^256turret^* sometimes not being able to fire the last 2 shots of
the burst
^292-^* Fixed the ^256turret^* not using 1/16th of its mama per shot when it got
more mana
^079Pharaoh^*
^292-^* ^256Tormented Soul^* no longer draws on the minimap
^079Slither^*
^292-^* ^256Ward^* health lowered to 60/110/160/210
^079Swiftblade^*
^292-^* Movespeed lowered by 5
^079Torturer^*
^292-^* Radius of the stun is now consistent across all levels at 225
^079Valkyrie^*
^292-^* ^256Call of the Valkyrie^* cast time reduced from 1.33s to 0.6s
^970Version 0.3.3.2^*
-------------
^292- ^* Units that can't carry items can no longer pick up chests
^292- ^* Fixed -1 bug... AGAIN.
^292- ^* Fix not receiving the proper experience for killing heroes.
^292- ^* Sage's Lore will now be properly dispelled from Wildsoul if he activates
Wild or Battle Cry
^292- ^* Wildsoul will now properly be silenced when activating Wild or Battle Cry
and is standing within range of Vindicator's aura
^970Version 0.3.3^*
-------------
^292- ^* Sending a whisper to a player who is not online will now return a message
indicating the player is not online
^292- ^* The updater no longer crashes when a file doesn't exist (such as tos.txt)
^079The Chipper^*
^292- ^* Fixed a bug with Focus Buffer. I was dividing by zero. The universe almost
ceased to exist. You can thank me later.
^970Version 0.3.2^*
-------------
^970General^*
^292- ^*Neutral Creep camps (Normal and Ancient) can now only be stacked up to 2
additional times (3 Stacks Total)
^717* ^*Exception are the smallest camps, which have no limit still
^292-^* Selling wards of sight / puzzlebox recipe within the 15s grace period will
now restock the shop.
^292- ^*The weak neutral creep camp on Hellborne side can no longer be pulled into
the lane.
^292- ^*Any teammate can now take ^090Wards of Sight^* and ^090Wards of
Revelation^* from a courier, regardless of who purchased them
^717* ^*Previously either the courier owner or the purchaser of the wards had to
manually give the wards to a teammate; now the teammates can take it by themselves
^292- ^*Activating a courier's "^256Transfer Items to Hero^*" ability (3rd ability)
will automatically transfer any ^090Wards of Sight^* and ^090Wards of Revelation^*
from the courier to your inventory, regardless of who purchased them
^292- ^*Pets can no longer pick up ^090Token of Life^*, ^090Token of Sight^*,
^090Token of Stealth^*, or ^090Bananas^*
^717* ^*No more ninja'ing the token with a flying courier / ^079Wildsoul^*'s bear
^292- ^*Consumables (^090Health Potions^*, etc) purchased by different teammates
will no longer combine together on couriers
^292-^* Ordering multiple units at a time will no longer artificially inflate your
APM
^292- ^*Implemented the community mod "Chat Textbox Improvements" for the game
lobby, credit to slime73 for this contribution
^717* ^*Clicking anywhere on the chat window will set focus to the text input
^717* ^*Pressing escape will remove focus from the text input if it has no text,
if there is text it will clear it without removing focus. You can then press
escape again to remove focus
^717* ^*This fixes an issue where currently focus is forced to the chat window and
doesn't allow players to use VOIP for the in the game lobby
^970Heroes^*
^079Devourer^*
^292- ^*^256Hook^* cast time decreased to .3 from .41
^079Engineer^*
^292-^* Tokens and Bananas are no longer cloned to the ^256Turret^*
^079Kraken^*
^292- ^*Fixed Ult grabbing gadgets/PsuedoPets
^079Maliken^*
^292- ^*Texture fixes
^079Pollywog Priest^*
^292- ^*Fixed the weird LOD model stuff
^079Slither^*
^292- ^*^256Toxin Ward^* health rebalanced to 100,150,200,250 from 75,150,225,300
^079Swiftblade^*
^292- ^*Debuff while using level 4 ^256Blade Frenzy^* is now -50% Attack Speed
instead of -55 Attackspeed
^970Version 0.3.1.1^*
-------------
^292- ^* Fixed replay compatizing to hot-fixed server versions (0.1.66.1)
^292- ^* Fixed instances of list items staying highlighted when they shouldn't
^970Version 0.3.1^*
-------------
^970General^*
^292- ^* Fixed disassembled items losing owner information, thus not letting them
combine with other items
^292- ^* Fixed a crash when selecting a chest containing a token of life or cheese
^292- ^* Fixed unable to purchase from the shop while dead
^292- ^* Reconnect window will no longer show if game is over (conceded) and you
leave
^292- ^* Show disconnect button in interface as soon as there is a winner (i.e.
when a concede vote passes)
^970Interface^*
^292- ^* Fix Team/All chat switching on phase changes during hero slection (Yes,
this was just as annoying to us)
^292- ^* Player Stats screen now has a dropdown box to show Ranked Stats and normal
play stats, which are now seperate
^292- ^* Added functionality to the UI option "Disable All Notifications" that
turns off all popup notifications, but still records notifications to the history.
^292- ^* Added new option "Disable Notifications In Game" that turns off popup
notifications in game, but still fires them when not in a game.
^292- ^* Added a "Remove All Notifications" button to the bottom of the
notification history, clears out all notifications when used
^292- ^* Fixed buddy invites so when a user ignores or accepts the other persons
friendship, the original buddy request notification in their history is removed
^292- ^* Added space to buddy/clan/notification count to allow for counts 3 digits
in length
^292- ^* Fixed "Disband Game" confirmation popping up for players who clicked
"Disconnect" in their game and were not the host
^717*^* Added a "Disconnect from Game" confirmation instead for players who are in
the game and not currently hosts when they click "Disconnect"
^292- ^* Added SMR/TMR listing in a player's stats
^292- ^* Fixed a problem where users could become silenced for excessively long
times
^717*^* So for example a user types /silence "name" 9999999999, and they end up
getting silenced in the channel for over a month. Now, /silence name 999999999 will
silence them for a month, but if /silence name 1 is used afterwards, they will only
be silenced for 1 minute.
^292- ^* Added Russian back to lang selector
^292- ^* Fixed EM % in stats page rounding correctly
^970Matchmaking^*
^970Mac/Linux^*
^970Heroes^*
^079Pharaoh^*
^292- ^* Slight tweak to how the 'mummy grab' works to fix a control issue
^970Version 0.3.0.2^*
-------------
^292- ^*Fixed the US Regions for Matchmaking
^292- ^*Disabled custom avatars...
^970Version 0.3.0.1^*
-------------
^292- ^*Fix joining game on the game list
^292- ^*Fix game lobby enter key not working sometimes
^970Version 0.3.0^*
-------------
^970General^*
^292- ^*You can now swap the placement of the minimap from the bottom left to
bottom right hand corner
^292- ^*Leaver threshold lowered to 5%
^292- ^*Fix for StatusStealth
^717* ^*This fixed an issue that was causing ^079Witch Slayer^* and ^079Pollywog
Priest^*'s crowd control abilities to dispel all states off the target
^292- ^*Updated br stringtables, thanks to Trilles
^292- ^*Recommended Items Updated
^292- ^*Item cursor now changes to a targeting cursor when hovering over an allied
unit
^292- ^*Stacked items (runes of blight, mana potions, health potions) will now
sell for their full total value within 15 seconds of purchasing them. (e.g. if you
buy two health potions for 200g then sell them within 15sec, you will now
correctly gain 200g)
^292- ^*^090Logger's Hatchet^* can now be sold within 15 seconds of buying it (but
not if you used it)
^292- ^*Added "Host:" and "Version:" to the /gameinfo and /gi commands in game,
also added the server version for display in the game lobby screen
^292- ^*Fixed when heroes were 'running in place' after using a Homecoming Stone
^292- ^*Added messages to the game lobby for the following actions:
1) When the host assigns someone as the new host
2) When the host assigns someone as a spectator
3) When the host assigns someone as a referee
4) When the host locks or unlocks a slot
^292- ^*Removed 'remove hero' button in practice mode for now
^292-^* Tweaked the position of ancients
Some examples:
^717*^*Search Phrase: "1550|1600|1650|-no ab|-noobs" - This searches on any game
with "1550", "1600", and "1650" in the name, and if it has the words "no ab" or
"noobs" in it it will not display.
^717*^*Search Phrase: "-no ab|1500|1550|-countryname|ab" - This searches on any
game with "1500", "1550" and "ab" in the name, and if it has the words "no ab" or
"countryname" in it it will not display.
^717*^*Search Phrase: "1500|\-SDEM|pipe\|test" - This searches on any game with
"1500", "-sdem" and "pipe|test" in the name.
Kongor
^292- ^*If you attack him from outside of his lair you will have 100% miss now
^292- ^*After leaving his lair, 1.5 seconds later he retreats to go back in and is
invuln on the run back
^292- ^*Is now 40% angrier
Ice Ogre
^292- ^*Cooldown of the frost shield increased by 4 seconds (to 5s)
^970Items^*
^090Barrier Idol^*
^292- ^*Fixed a bug that caused it to absorb huge damage when damage taken was all
at once
^090Elder Parasite^*
^292- ^*Incoming damage multiplier reduced to 20%, from 30%
^090Harkon's Blade^*
^292- ^*Increases manacost per attack to 75 from 50
^090Nullstone^*
^292- ^*Recipe cost reduced to 825 from 1325
^292- ^*Mana regen increased to 200% from 150%
^292- ^*Now grants +10 damage
^090Runes of the Blight^*
^292- ^*Heal over time is no longer dispellable
^090Wards of Sight^*
^292- ^*Now have a 50 gold bounty when killed
^970Heroes^*
The following auras can now be toggled between all units and heroes only:
^292- ^*^079Andromeda^*'s ^256Dimensional Link^*
^292- ^*^079Arachna^*'s ^256Precision^*
^292- ^*^079Moon Queen^*'s ^256Lunar Glow^*
^079Accursed^*
^292- ^*Fixed ^256Flame Consumption^* to go off anytime he is below 400 health and
takes non-fatal damage
^292- ^*Fixed ^256Flame Consumption^* to properly dispel himself when it
automatically goes off
^292- ^*Fixed ^256Sear^* so it continues to apply the slow and the buff while his
ultimate is active
^079Andromeda^*
^292- ^*Rescaled ult range to 750/975/1200 from 600/900/1200
^079Armadon^*
^292- ^*Added cast effect for throwing snot
^717* ^*This is a visual effects change
^292- ^*Charges gained from ^256Restless^* are not longer capped at 4
^079Behemoth^*
^292- ^*"Voice"
^079Blacksmith^*
^292- ^*Lowered base armor by 1
^292- ^*Base Damage lowered to 54-60 from 58-64
^292- ^*^256Flaming Hammer^*'s projectile speed lowered to 800 from 1100
^292- ^*^256Flaming Hammer^*'s negative magic armor starts at -1/-2/-3/-4 for the
first 1 second, then reduces to 0 over its duration.
^292- ^*Base Manacost of ^256Flaming Hammer^* increased to 95/110/125/140 from
95/105/115/125
^079Blood Hunter^*
^292- ^*^256Blood Sense^* now reveals stealth targets
^079Chronos^*
^292- ^*Manacost on ^256Time Leap^* increased to 135 from 120
^292- ^*^256Time Leap^* damage lowered by 25 at all levels
^292- ^*^256Curse of Ages^* now steals 1/1/2/3 agility per charge, decreased from
1/2/3/4
^292- ^*^256Curse of Ages^* now stuns the target after 5 attacks, increased from 4
^292- ^*Targets stunned by ^256Curse of Ages^* will now properly play their attack
animation when the stun wears off
^292- ^*Stun from ^256Curse of Ages^* now scales as a .25,.5,.75,1 second stun
from 1 second at all levels
^292- ^*^256Chronofield^* won't freeze invulnerable targets anymore (Such as
^079Swiftblade^* ulting or ^079Defiler^*'s ult)
^292- ^*^256Chronofield^* now freezes everyone by default, with ^090Staff of the
Master^* lets allies move at -80% speed in the field
^079Corrupted Disciple^*
^292-^* Top end base damage lowered by 5
^079Dark Lady^*
^292- ^*Turn rate increased to 900 from 360
^292- ^*^256Dark Blades^* don't interrupt movement, cast time removed
^079Deadwood^*
^292- ^*Proper announcement at hero selection
^292- ^*Rebalanced:
^292- ^*Base strength lowered to 23 (from 25)
^292- ^*Strength Gain lowered to 2.7 from 3.0
^292- ^*Agility Gain increased to 2.0 from 1.6
^292- ^*Base Armor increased to 2.24 from 1.24
^292- ^*Slow from throwing the log increased to 75% max from 60% max
^292- ^*^256Oakbolt^*'s slow now lasts for 1.5/2/2.5/3 seconds, from 3 seconds at
all levels.
^292- ^*Projectile speed when throwing a log increased to 1200 from 1000
^292- ^*^256Willowmaker^*
^717* ^*Cooldown rescaled to 85,75,65
^717* ^*Cast point lowered to 500ms from 750ms
^717* ^*Damage rescaled to 350, 650, 950 from 400,600,800
^717* ^*Debuff is now a constant 20% strength reduction at all levels from
20,30,40%
^717* ^*No longer splashes the debuff in a cone, only the single target
^717* ^*Stun duration increased to 1.5s from 1s
^079Demented Shaman^*
^292- ^*Base Intelligence lowered to 24 from 27
^292- ^*Strength Gain lowered to 1.8 from 1.9
^292- ^*Intelligence Gain lowered to 3.0 from 3.4
^292- ^*Damage rescaled to 44-56 from 41-59
^292- ^*The snare from Entangle will now give assists
^079Devourer^*
^292- ^*No longer gains strength from illusions
^292- ^*Touch radius of ^256Hook^* changed from 60 to 75 and will consistently hit
targets with a 75 radius regardless of what angle it is being thrown
^079Electrician^*
^292- ^*Damage of ^256Clensing Shock^* against summoned units increased to
600,800,1000 from 600 at all levels
^079Engineer^*
^292- ^*Voice
^292- ^*Fixed a ^256Turret^* bug that a bullet from the ^256Turret^* doing 200+
damage
^292- ^*Fixed a bug causing the splash damage when a siege unit debuffed by Tinker
to not deal AOE damage
^292- ^*^256Energy Field^* will only not purge a target if they are under the
effects of ^090Shrunken Head^*
^717* ^*This means the shield will purge off ^079Jeraziah^*'s ^256Charm^*, for
example.
^079Forsaken Archer^*
^292- ^*Voice
^292- ^*^256Skeletons^* now display a timer on the third ability indicating the
time remaining for the next skeleton to expire (Thanks to Tisser)
^079Glacius^*
^292- ^*Base Agility increased to 17 from 16
^292- ^*Damage rescaled to 43-51 from 38-44
^292- ^*Base Armor increased to 1.44 from 1.24
^079Hellbringer^*
^292- ^*^256Summon Malphas^* now has new ground effects
^292- ^*Negative Magic Armor is now -3,-4,-5,-6 from -2.7,-5.1,-6.9,-8.3
^079Jeraziah^*
^292- ^*Fixed tooltips (a few errors)
^292- ^*Range of ^256Inner Light^* increased to 500 from 400
^079Legionnaire^*
^292-^* Base Int increased to 17 from 14
^292- ^*^256Terrify^* removed
^292- ^*^256Terrifying Charge^* Added
^717* ^*The ^079Legionnaire^* charges very quickly at a target foe and swings wide
with his mighty axe upon reaching them, dealing damage and Terrifying those
unfortunate enough to be standing there. Terrified enemies attack very quickly,
but do less damage per attack.
^717* ^*1000 Range, 40/50/60/70 Manacost, 30s Cooldown
^717* ^*Charges at max movespeed towards the target. Being stunned, losing sight
of the target, or issuing another command will cancel the charge early. Upon
reaching the target, forces an attack that deals 150/200/250/300% of your base
damage and applies Terrify for 4/5/6/7 seconds to all enemies in a 110 degree 240
distance cone.
^717* ^*If the target gets more then 2000 units away (Such as from using teleport)
the charge will cancel
^717* ^*Terrify debuff: -50% Attack Damage, +50% Attack Speed
^079Madman^*
^292- ^*Snare debuff stuff removed from ^256Stalk^*
^292- ^*Manacost of ^256Berserk^* changed to 50,80,110 from 100,150,205
^079Maliken^*
^292- ^*Model cleaned up
^292- ^*Voice
^292- ^*Stats tweaks:
^717* ^*Base Strength increased to 24 from 22
^717* ^*Strength gain increased to 2.6 from 2.4
^717* ^*Agility gain lowered to 2.0 from 2.4
^717* ^*Base Intelligence lowered to 17 from 18
^292- ^*Speed of ^256Sword Throw^* projectile increased to 850 from 700
^292- ^*Radius of ^256Sword Throw^* lowered to 200 from 225
^292- ^*Manacost on ^256Sword of the Damned^*'s heal mode removed
^292- ^*Self hurt from ^256Sword of the Damned^*'s flame mode changed to 6,9,12,15
from 5,10,15,20
^292- ^*Range while under the effects of ^256Possession^* reduced to 550 from 600
^079Night Hound^*
^292- ^*Base movement speed increased to 305 from 300
^292- ^*Smoke Bomb cast range increased to 425 from 350
^292- ^*Smoke Bomb cast point reduced to 200 from 400
^292- ^*Pounce cooldown rescaled to 20,15,10,5 from 30,20,10,5
^079Nymphora^*
^292- ^*Fixed targeting circle radius
^292- ^*Base Agility lowered to 18 from 22
^292- ^*Base Armor lowered to 2.00 from 2.08
^292- ^*Stun from ^256Nymphora's Zeal^* is now 1200 range at all ranks (from bad)
^717* ^*Charges Nymphora gains rescaled slightly so the bonuses are zero at level
1 and the same at level 4
^079Ophelia^*
^292- ^*New effects for first ability
^292- ^*^256Command^* now allows ^079Ophelia^* to control 1/2/2/3 creeps at once,
from 1/2/3/3
^292- ^*Level 4 of ^256Command^* no longer grants Magic armor to Ophelia's creeps
^079Pebbles^*
^292- ^*New death
^079Pharaoh^*
^292- ^*Anyone within 175 units of ^079Pharaoh^* will be gauranteed to be caught
inside of his mummy wall on use
^079Plague Rider^*
^292- ^*Agility Gain lowered to 1.8 from 2.0
^292- ^*Damage rescaled to 42-51 from 37-56
^079Pollywog Priest^*
^292- ^*Remodeled and effects redone
^292- ^*Range increased to 550 from 500
^292- ^*Base Armor increased from 1.14 to 1.30
^292- ^*Number of targets hit by ^256Electric Jolt^* is no longer capped
^292- ^*Cooldown of ^256Voodoo Wards^* is now 110/95/80 from 110 at all levels
^079Predator^*
^292- ^*"Voice"
^079Puppetmaster^*
^292- ^*^256Puppeteer's Hold^* duration lowered by .5 seconds at all levels
^079Pyromancer^*
^292- ^*Fixed ^256Fervor^* doing 1 DPS too much to buildings
^292- ^*^256Fervor^* set not to propagate to illusions
^079Slither^*
^292- ^*Wards bounty to 10-15 from 3-9
^079Soul Reaper^*
^292- ^*Base Agility increased to 16 from 15
^079Soulstealer^*
^292- ^*Dread can no longer be toggled. This fixes the keybinding issues.
^079Succubus^*
^292- ^*Voice
^292- ^*Manacost of ^256Succubus' Hold^* is now 150/250/350 from 200/300/400
^079Thunderbringer^*
^292- ^*Cast times of all abilities lowered to 300ms from 400ms
^292- ^*Damage from ^256Chain Lightning^* is now instant on the first target
^292- ^*AOE of ^256Lightning Rod^* increased to 1000 from 800
^079Valkyrie^*
^292- ^*Increase turn speed to 900 (from 360)
^292- ^*After hitting a target with ^256Javelin of Light^*, an 800 area around the
target will continue to be revealed for 3.34 seconds
^292- ^*Reworked collision on the ^256Javelin of Light^*. It now has a radius of 80
(reduced from 110) and will consistently hit targets with an 80 radius regardless
of what angle it is being thrown
^717* ^*Previously, it was using a rectangle 110 units wide to calculate
collision, so when thrown on an angle it would often hit targets greater than 110
units away
^292- ^*^256Javelin of Light^* is no longer "Physical"
^717* ^*This means it will hit someone who has void talisman active
^292- ^*^256Javelin of Light^* plays a popup indicating the length of the stun
^292- ^*Removed cast noise on casting ^256Javelin of Light^*
^292- ^*Removed glow from ^256Javelin of Light^*
^079Vindicator^*
^292- ^*Base Armor increased from 1.30 to 1.50
^292- ^*Damage rescaled to 45-55 from 39-61
^079Voodoo Jester^*
^292- ^*Base Agility increased to 14 from 13
^292- ^*Base Intelligence increased to 22 from 19
^292- ^*Intelligence Gain increased to 3.0 from 2.9
^292- ^*Initial projectile speed of ^256Acid Cocktail^* increased to 750 from 650
^292- ^*Cast time on ^256Cursed Ground^* reduced to 0.35 seconds (from 0.5)
^079Warbeast^*
^292- ^*Manacost of ^256Battle Cry^* reduced to 15,10,5,0 from 15,20,25,30
^079Witch Slayer^*
^292- ^*Base Agility increased to 16 from 15
^292- ^*Base Intelligence increased to 23 from 22
^079Zephyr^*
^292- ^*The gust of wind from ^256Gust^* now travels 540 total distance (reduced
from 640)
^292- ^*^256Cyclones^* now display the time remaining before the next cyclone
expires (thanks to Tisser)
^292- ^*^256Typhoon^* damage lowered to 60,80,100 from 60,90,120
^292- ^*^256Typhoon^* no longer spawns max ^256Cyclones^* instantly. Instead, it
spawns one cyclone per second for the duration of the ^256Typhoon^*