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The part of power that a childe will get from it's sire is: 0.9 default = 0,9
You can change the above number to a lower or higher setting. This will automatically change the table.
The table is created to work with any number from 0,25 to 1. At lower numbers some of the most
powerful Vampires create childes that are 2 steps lower in max Discipline!
A childe will keep it's starting powerlevels until it's old enough to advance it. For instance: A childe of a
100 year old Vampire will keep 16 BP and 3 Bp/turn until it reaches 35 years (again, this is Vampire years
only!). Then it will advance to 17 BP and 3 BP/turn. He/She will then continue advancing normally as the
table dictates.
Diablerie:
When diablerizing a Vampire of a lower age nothing happens. When diablerizing a Vampire of a higher
age the result is the following: Add both ages together and devide that by two. No rounding up or down,
there are half years too, y'know… ;) Now in the table find the closest age that is below the resulting age.
That determins BP and BP/turn.
Example: A 43 year old Vampire manages to diablerize a 158 year old. The result is: (43+158)/2= 100,5
years. So he is lucky, because he just passed the 100 year point, which will grant him a BP of 22 and 4
BP/turn. And he may also learn trais upto level 6. The 'resulting Vampire' may then advance naturally as if
he is 100,5 years old. This may obviously lead to confusion because real age and 'experience age' are
different now.
Ghouls:
At the moment I linked the capability of creating ghouls to the BP of the Vampire. The ghoul part of the
table does not change.